#gtfo-related-questions
1 messages · Page 275 of 1
You can unbind that functionality
thats why scroll lock is perfect cuz it doesn't do anything basically
Although it's tricky
Pause also doesn't really do much
At least in the browser
Or in video either
This might just be me tho
Try it and see if it works
I'll try that
There might also be software that allows you to create virtual buttons
Never researched something like that but you might wanna look into it
Although your problem is pretty unique
Might be true but still why doesn't allow you to change a screenshot binding
also most people doesn't even know about it
why is it even there then?
It maybe a dev feature left their by mistake
What exactly is the projectile that shooter, hybrid, etc shoot?
The thing that yellow
jugger juice
I wish I had your jugger juice

what's up with the waves in first alarm of r7b2
hm?
sometimes the waves from elevator side spawn 3 rooms away
gtfo shenanigans
sometimes 2 rooms away
i see
nono, class 6 alarm
first one
mfers somehow spawned in B and woke up a respawned mom when they broke the door
ive only had that happen once
no idea why, maybe smthing like the shadow scout bug where game thought there was a player in a place they were before
ya im aware, wassup?
am i misremembering the zone letters
a is the first one, b is the one to the left, c to the right, d is door room and e is down the stairs
ah ok there is the confusion, srry
when i said they spawned in B, i was referring to B in the previous zone
shouldve specified thats my b
xD
ya smthin like that
that run was cursed af anyways, them spawning in B of the previous zone was just the killer cause they woke up mom and we had 0 scatter ammo lmao
this reads so horribly
If you are situated in area "A" of the zone with the first class 6 alarm, then enemies from say scout waves are able to spawn in area "B" of the previous zone
good?
we werent tho, we were all in D doing the alarm, but the alarm enemies spawned in B of the previous zone
how do you know?
replay mod
can you send the file?
sure, gimme some time i need 2 find it, i have alot of e2 files lul
also i knew because that was the only way a mom would come during the class 6 alarm xd, i just used replay mod to verify
ah i forgor purged my folder for space some time ago, dont think i have it anymore rip
if they were spawning 3 rooms away they still shouldn't be able to scream
door break
mom was right behind the door they broke
^^
could have been a stuck enemy
door break is the only way they'd wake stuff up yea, alarm wave shouldn't spawn in prev zone unless you pull early and someone is still running into room when wave spawns
though i've never investigated this
hm maybe, that run was so long ago it was like my 3rd time getting to the class6 alarm, so i barely remember it
that also mightve been what happened yea
I mean that all clears up with this
unfortunately^^
send him random tank at last scan
them
lol that one was because of a stuck enemy
that attempt was cursed anyways
so many cursed e2 attempts
is the scattergun or the shotgun better vs big strikers/shooters?
scattergun does 153.6 damage per shot, shotgun does 30
scatter is significantly better
what abt vs the little guys
if you play it right scatter gets more value
but shotgun is comfy
think ill just take scatter if theres many big guys but shotty if theres not
im running dmr primary anyways
Just know. Shotgun without limb breaks won't stagger on its own
i usually aim for limbs when im fighting bigger enemies
In one shot that is.
petition to buff shotgun high cal and hel rifle to 40 damage so they always stagger giants
ah
well scatter kinda just wipes the floor with big guys
They won't. Because then they become the guns to use against R8 enemies.
(i know)
Though iirc. Samdown made chokemod shotgun do 40 iirc
Or some other modded rundown I can't recall
chokemod redemption arc
is chokemod even good currently
The only benefit of chokemod is tight spread/1x precision/ and is a shotgun
yeah in most scenarios
But otherwise you'll get more mileage with hcp/hel rifle
it has good role compression but that is not very valuable when you get to pick 4 specials across the team
does its fast fire rate do anything special in terms of bursting down big enemies/minis?
yes it makes it very funny
Added shotgun because funny client interaction
With pellets
could you explain this interaction?
Burst dmg but you're typically reloading right after one giant from the front
It's the reason scattergun is stronger on client vs host
The bit of desync between host/client
ah, so more pellets hit?
Iirc it basically allows all/more pellets to deal dmg vs only dmg up to the tumor/body part hp
so its specific to minis like mom and tank?
Pretty much
ic
any body part break is handled host side
so clients can land all their pellets on body parts that otherwise would have broken after half the pellets hit, since the latency means the clients body part is still intact when all the pellets hit.
Ye
it's not very relevant, but it does apply to headshots
It's more a scattergun benefit than shotgun/chokemod
damn wtf
It's relatively ironic considering Zed joined server about a week before you
Though Zed sped through the learning curve of gtfo
please consider i have ~900 hours after uhhh 200 days
without afking
(be concerned)
i only got like 50
Do what Hange did
Roughly 8 months. Like 2.8k hours
zed, did u finish r8 yet?
and you're already so big and strong
200 days is roughly 6-7 months
keep pushing, you'll be better than i am in terms of skill point at a given playtime
Then again hours isn't really relevant to how good a player is
good joke
i haven't played any r8
i have more than half of r7 left
i have like 4 missions (each) of r4 and r5 left
r6 i have a few missions left too
r u doing it solo or with a squad?
I'm ngl. I saw a twitch stream once and it felt weird to see uncompleted levels
then u go back for solo?
yeah solo and duo
every level i have cleared 4p i have duod with exception of some r7
ive heard r7 is pretty brutal
im slowly working on soloing everything but solo is rough
i wouldn't know haven't played most of it
erm im hardstuck r1 solo 😔
ty x2
it's ok i too had 50 hours of playtime trying to solo r1a1 and failing miserably
In 4 man’s pubs you would have cleared it in a day ngl
i think so too
but my friends don't want to play so i am really trying to keep myself on a leash and not start clearing new stuff without them
yeah imma save the soloing for later since im not skilled enough for it rn
honestly relatable
1 in 4 retention rate...
The unfortunate reality
yeah i dont think a lot of ppl are willing to climb the learning curve
also am i insane if i say that i think r5c2 is an easier solo than like all of r5 before that with exception of a1 and b4
i probably am
did u do the secondaries and overload
i haven't cleared it but im comparing all optionals here
ah
yes
and im also "saving" enough giants to giant cap one of the surges later
potentially maybe even both of the surges if i can avoid waking giants in secondary, depends on spawn rng though
im currently dying in reactor because im bad
wave 4 sucks and is by far the hardest wave imo
do giants take up more spaces then normal guys?
they take up 2 slots
main reason to kite them though is that they're slow and easy to bait and dodge
25-30 depends a bit
ic
their tongue hitbox is the same as the smalls except like bigger r
i think so
but always assume it will fucking hit because istg giant licks warp around walls
their windup is longer as well ye
i did have a funny clear of overload where i didn't wake enough giants and had a snatcher spawn while kiting the giants, when i killed it a hybrid replaced it so it was fine
That is very silly
ig i could ask this here now as well
is there a reason the solo clears of r5c2 do overload before secondary
secondary seems to by far be the hardest section of the entire expedition and would therefore naturally be done first to minimise time to get the clear
Maybe to have the kiting room incase they need it?
overload does give you a lot of extra ammo to carry into reactor
like 10 extra uses
but the only time i have run out of ammo it was because i uh
got the code
and then didn't write it down
and forgot it
and had a repeat of wave 4 (i hate wave 4)
LOL
i had another funny when i entered charger room to get code 4
look at close terminal
read the zone number instead and continue to next terminal
and run out of time (it was close terminal)
LOL man I would have probs rage quit on that one
i quit for the day after that im not that insane
just like how I am still sad at myself for throwing a 2 mins pb on r5e1
I don’t know why I just didn’t walk backwards one room
i wish i had any idea what you were talking about
Oh you haven’t done the r5e1 yet
i haven't cleared it
honestly i might manage to solo it before i land a pub that can clear it
Do pubs still try to cell skip
not any of the ones i have been in
Those were my favourite days
cell skip kinda seems super hard and super not very hard at the same time
if you have scattergun and find resources it doesn't seem all too difficult (compared to not cell skipping) but if you don't it's ggs
hypothetically this means that the faster you cell skip the easier it is (well it's not even hypothetical)
To a point
why would it get harder
because you use less time to loot getting less stuff
you take less time to securely kill stuff
you take more risks over stabilizing
fair enough
hub zone also gets very scary very quickly
the gen zone
Zone with 4 scouts 8 giants 6 hybirds and 40 smalls
oh zone immediatly after stealth scans stuff
Yeah
We also two two split
Two clear charger tank while two clear and get cell
i need to pull out r5e1 map
there's 3 rooms in 537 you aren't forced to enter so you can roll really good on the enemies hm
Yeah
Or you can roll all red
can any of the rooms roll 2 scouts eg can you avoid all scouts
Res in ungettable locations
B can roll 4 scouts
LOL
hypothetically what if scatter player solo got cell
Error rng
and 4th instead took like 25 seconds to ping shit
true
(which normally it does)
Expect when
We really don’t want spawn
Then we get the hybrids
And forward spawning scouts pulls
clearly, bring sniper for the scouts
correct
I have had to solo get cell, but it is just slow
Have to drop any time error spawns my way
Throw Ray under the bus true
or was it our fault
question
For double downing
Everyone
anyone can spawn block :D
technically the closes player to the spawn node
Remember you don’t block your own room
yes but my question is from who the daisy chain builds
Closest player to spawn node is the first call
I think
Game just picks a random player whenever it tries to spawn enemies
Island builds from that player
i hate this
yup
who it builds from doesnt matter tho?
it just means you can get spawns in the possible directions that arent blocked
No
it does if team is split up
As long as all your rooms are blocked
if team is split up further than 1 room
that you care about
then you arent daisy chained
yeah but if i have 2 islands
if it wasn't rng
then one would be spawnblocked and the other wouldn't be
Not necessarily
if you are blocking an adjacent room
its still random though
You are blocking that room
no, i have been part of a 2 island setups where error wave spawns on top of me
knowing which player got rolled doesnt make it not random
A B C D E
1 2 3 4
i literally asked about this in here and was told i wasn't spawnblocking because of island stuff so only the other island was spawnblocking
If it picks 1/2 it can spawn in D, if it picks 3/4 it can spaw in B
Oh I thought if
There is more zones
They will escape and not spawn in either
Then we would never get spawns on top
they can spawn on someone, or spawn outside with the gap
its rng
if they spawn outside its always 2 rooms away from 1 or 4
(unless you add a more complicated network of rooms)
Isn’t it not fully random tho @native sun
I thought it picked the player closest to the spawn node
Iirc: picks player, generates valid locations, rolls direction
can this game please have any mechanic make sense ever
this makes sense idk
What do you mean, they all make sense 
if you have 1 room empty between anyone in your squad you are not spawn blocked
wait until u figure out all games have equally complicated mechanics cuz doing the simplest code work takes a fuck
it makes sense after explanation that would never be figured out by just playing the game
YUP
it also doesn't help that every rule in this game has some edge case where it just doesn't apply
R5c2
Wave 3
I think it could be figured out but it doesnt need to be
the game "tries" to avoid spawning enemies on players because its both bad and immersion breaking
But it also doesn’t want one player
To completely fuck wave spawns
I think adding a special case for what jish thought (enemies will always spawn 2 rooms away from both islands if there is rooms open that way)
would be good
but there will always be the case of tiny levels where someone is required to be spawned on
for enemies to spawn period
It would mean we could spawn block to 7 rooms compared to 6 though
yea
I think its good they didnt do it
it is unfortunate that there are quite a lot of cases of players dying to not knowing spawn rules and splitting their team 1 room apart
giant spawns on you
idk, there are a lot of cases of shit being really hard to figure out in game but I think this one is not one of the cases where we should complain about it
you are not meant to understand spawn mechanics to this extent and in the vast majority of cases you dont need to because its made that way (and mostly succeeds)
Team scans unironically do a lot of work to incentivise players to avoid cases where they'd get spawned on
And since you block adjacent rooms
and from elevator spawn rules for a lot of errors
It mainly blocks everything
Imagine spawning had an los check
….
to all players
Turn around so we get spawn there
it would be so huge
imagine it was per enemy
…..
enemies spawn in corners of rooms
or they just included spawn spots players cant get to on tiles
like a lot of horde games
where is my sewer striker
me me me
basically what they did (kinda) with the other dimension
someone remind me
how high should i place mines for a tank kill
i have a security door as reference
#gtfo-media message is this fine
it doesnt rly matter too much
but I think tank stance matters more
probably dying before it becomes relevant anyways
you can have the mines be fully above the tank and it kills
probably misinfo but I heard that you want tank to be in sprint anim for a reliable tank kill
tragic
why are there no good holding spots in r5c2 reactor sob
time to set up the long kite again
Just copy it
you put it in your clipboard
The game Will detect it on your clipboard
And a red button in the left side of the screen Will appear
skill issue
just dont have mom spawn 27 rooms away
doesn't change that that corridor sucks for holding
its that simple
you can hold on the reactor door
a red button on the left side? alright tahnk you
im holding bhk right now and it typically works really well i just severly skill issued this time
idk i usually hold in that corridor near the vault door, choke on one side and a sightline on the other
are you soloing?
yes
If you can't find it we can point it out to you on a vc or smth
that may complicate things slightly
idk i still think corridor is best
at least until you open tank room
Or we can #how-to-matchmake
Also Golden
Would You like to play Destiny 2 one day?
Sure, but I must warn you my builds are esoteric at best
For comments like that is the reason why the US wants to add Internet real ID verification
So they can track the brainrot and kill it
Esoteric? The lore accurrate guardian? 
Double bubble titan is like the one that even performs
And that I use to troll on normal excision by shooting the bubble onto the witness weakspot
@past mesa i mean maybe, probably even
but im in r5c2 solo with a mine deployer
please tell me where im going to get usage out of the tool refill elsewhere
You def aren’t
But you might want to set up two tank mines
if you can
If the first fails both with 7
i probably can
It might be more efficient
there is like 8 uses of tool in reactor
that said im not sure where i'd put the second set where it doesn't risk triggering during waves because enemy pathing sucks
bonked
I don’t understand the scam tho tru
Me neither
Is it just some like link trap
i checked the profile it didnt even have a link
just a pfp of someone's ass in the air and a broken english request for dms
Oh it is a corn bot
guys... i hate to ask this but... anyone got any advice for c2? we're kinda getting slaughtered 😔
(r2c2)
what are you dying to
what melees are u taking? u can melee the error waves to save ammo for the normal alarms (anything other than spear should be fine)
You are running bio right?
kill the alarm wave behind you
Then just beeline to the alarm in the fog zone (with turbine). Defend either with open door + sentries or cfoaming. RUSH the scans, even if you get infection
Leave to upstairs immediatly
Only get the IDs on your way out
(Also what a shocker, r1c1 in a few tries doesnt make one fly through Rundown 2… @past mesa )
New revelations after doing GTFO chronologically, R4 and secondary/overload objectives are fun af.
Beyond the actual tangible advice from @tardy ingot above, I'd say some general advice is to not rush things ( sometimes you have to rush) and to not panic.
One guy can clear error alarm waves while the rest deal with the other stuff.
If you're struggling with alarm doors, look into C-foaming doors and mine deployers. Even though it's inefficient, sometimes even C-foaming the floor in front of you can make your team less likely to panic.
Ty gng
You can get away with a lot more in this game then what you think you can in terms of being aggressive.
Good luck on R2C2!
Yea I’ve been turning on the aggression lately
Knife is super fun
now imagine 4 people mowing down a room of enemies with melee in sync.
a lot of the stealth aspects of the game with which you might have played r1 look silly in comparison
Yeah I’ve really been pushing for fast stealth since I don’t want our clears to take ages
it's fine if they do and it's fine if they don't but you'll notice the improvement easily.
for me and my friends it took us an hour and a half to clear R1A1 the first time around, R3A1 took about 15-ish minutes in comparison.
keep in mind, we're doing the rundowns in order for no apparent reason and we were stuck for around 20 hours on R2E1 which is the first actually difficult mission. R2D2 might also be a good skill check but it pales compared to R2E1.
Time to return to r1a1 for a sub 10 min clear 
Also congrats on the progress!
Thanks man!
Your videos helped!
It's one of those rare games where you can actually see the progress in skill reflect the progress in-game.
I'm still waiting to see what R4E1 is about.
r4e1 is a cute level
should be a cake walk compared to r2e1
yea should have skill prog'd enough to be fine
may take a few attempts to acclimate and get used to what the level wants you to do
I don't want to go back to R2E1 ever again thank you
Trauma response from first E level clear
Jokes aside, it is a quality level, first part is pretty solid, the second part introduces panic with the combination of error and surge.
Once we failed a few times and got tired of panicking, we went through it.
man idk where these are coming from
R4E1 is obviously noticably harder and theres no real skill prog when it comes to its major issues that youll get between R2E1 and R4E1
R4E1 is more fun than R2E1 tho so hopefully youll enjoy it!
idk if they can clear r4c3 pe reliably than I think they skill prog enough for r4e1
lf3 r4c3 pe kwtd
I'm trying to talk about difficulty from the context of someone who's playing the rundown in order
can i just point to the r1c1 makes r2 until r2e1 easy from ray and jish which was immediatly disproven?
lmfao
These takes are getting funnier and funnier to me
Next beating r1a1 means r8e2 is a cakewalk
(Obvious hyperbole!!!)
we've done PE first try and reached R4C1
Taking a small break until we proceed further, unsure what that means in the wider context of things, but we'll see ig
where did this come from, the r1c1 makes r2 easy thing
👍 gl and hf with the 2nd half of r4
r1c1 is tower defence simulator
Suffers team was starting through R2
Jish/ray after some point said that cuz they didnt have too much trouble with r1c1 theyd have an easy time with R2 up to E1
Since we played it relatively recently, I'd say that R2D2 is a difficulty spike and after that, R2E1 is a significant difficulty spike from R1.
then suffer litteraly just said they are struggling on c2
Which is completely normal
R1C1 doesnt prepare well at all for c2-d2
tbf anything R2C1 and up is probably harder than R1 stuff
your sample size is one team
Ye, but we've started playing this a few months ago, so for us, R1 is still a part of the experience.
i dont think its this huge
THEORY DISPROVEN thing that you think it is
but r2c2 is a pretty different level to r1c1
my personal intuition is that r1c1 is a different kind of combat check to r2c2, but it's also a bit silly to try and impose one thing onto another here, r4c3 to r4e1 is worlds apart from r1c1 to r2d2
and r4c3 was a level so many ppl got hardstuck on
No its actually more
r4d2 as well arent easy levels, i think they get u pretty well prepared for r4e1
Considering how many beginners I watch
That was litteraly my point???
this is still only one thing that's been said once afaik
and they said „nuh uh“
so the imposition of it here
is not doing any favours at all
and it ends up with this stupid argument
can you drop
can you drop off the face of the earth
helldivers ?
i think this chat is getting a little hostile and we need to calm down or im going to have to call the mods in
So you want mods to redo this server into GTFO modded so we have infinite supplies of mods?
100% long range aggro chance
You had worst weapon in terms of long range aggro
Smh you gotta flash them first
WAIT
Please don’t flash people in gtfo chat
I don’t want to have to see more penises in this chat
please no flash hel-pps in #gtfo-related-questions
dw I have defused the sitation with my comedy gold
Now we can all agree that R2B2 is the hardest level in R1-R2
Bro R2B4 
Idk
The infection in r2a1
Is very oppressive for new players
this is r2d2 erasure
Does R2D2 or R2B4 have GIANTS in the first zone??
slaps R2B2: this first zone can fit so many giants
no but it does have you running through rooms on a time limit, looking for terminals to find a code, and opening doors so the reactor waves can spawn behind you 😔
also hybrids. so many hybrids
simply melee the giant.
You mean the enemy with a 2x head multi
Meanwhile, GIANTS only have 1.5x
MORE effective HP
LOL
i did not know that. huh.
Hybrid head never breaks, 75 effective HP looking enemy
r2b2 is the longer level, more tumultuous, have you ever tried to 100% it
back never breaks giant are 60 hp enemies
I do not remember what was in r2b2 ngl
LOGS
READ 000-000-000
R2B2 is impossible to 100%, 100%ing it would require reading the infinite log
theres an infinite log..?
i think technically it's only 32000 lines of text
Does the log repeat
It is similar data being repeated with minor variations
Well then we know it’s shape
which john schaeffer are you
Surely fully knowing the shape of the data is the same as complete understanding of data
oh r2b2 is the one where you carry powercells about.
Yeah the hardest level
In the game
r8e2 erasure
Na that level can be beaten in 41 mins
Idk man that level takes like 45 mins tops
oh yall talkin length
I haven’t seen a 41 min clear of r2b2
Gottem
im talkin like, skill cap required
there are 104 john schaeffers, i think i am most like schaeffer 61
R8E2 doesn't have ANY giants in the first zone
cant be
True never messes with anyone
It doesn’t have anything on the first zone
Both tru and jish are jesting
Nope that is the second zone
level doesn't even need to give you resources first zone
it's that simple
i've never done r8e2 i just know that tanks and mothers are. common. ish
I have heard that the first few zones of R8E2 are the hard bit
But idk, R2B2 has a lot of giants, probably similarish
Id argue r2d2 might be the hardest actually
Way more difficult to survive as a pacifist
... pacifist runs exist in this game??
yes?
damn. i could never
It isn’t that interesting
only a few levels are realistic without glitches tbf
anyway as i said before. simply melee the giant
i think by far the most interesting pacifist is just a slower r8e2 glitched oob …
but i wanna try seeing whats doable without kiting being excessive
valid
All pacifists runs are lame
ive got like 12-13 as a list
R8A2sec seems kinda neat
Beginning is meh
But 2nd half is just harder speed route
For r8e2 you literally just high roll that there isn’t a scout in in first class 6 zone
Foam it
24/7
Yeah but it isn’t engaging
Also honestly youd need to do glitched anyway
it is just red light green light
So scout is just a weirder shooter
You just can’t wake up the rooms
id argue a scout is easier than other enemy configurations you could get
Unless you plan on waking up everything that just have one nice door bug
I mean I don’t think that is intresting
does r8c1 still have a missing wall in the overload?
Not the common one
there's an 'uncommon' one?
Probs
oh yea that def isnt
imo the interesting part is just skipping [redacted] through the oob
more interesting than most other glitched pacifist ones
Glitchless can be interesting, depending on the eye of the beholder
yeah i figured that missing wall would be patched ngl
It was pretty quickly
Eva
i only know it existed bc of astralspiff's video
Do you remember the switched boxes patch
In alt r6
This was such a good time to be a gtfo player
yes
i still think they shouldve just let r6b2 have 1 inaccessible box ngl
way funnier
It does
They reverted the change
LOL
I still wish spiff didnt need to use that exploit to beat it
Tho tbf now theyd probably just steamroll it since scattergun
probably
they swapped the box layout on a ton of shelves actually
so it isnt quite a revert
but a global change
i hope they give it a runback after they finish r8e2
Which still makes some borked
prob wont ngl
If they continue theres a lot of other stuff theyll do
and like a bunch of other stuff
i mean r8e1 was their first ever e mission, so there's a lot of e for them to commit
well
What infinite log?
Tbf thats a C tier 
What did I miss out on
Its just a super long one
completed, e mission that is.
R8E1 ISNT an E tier
READ 000-000-000
Some sort of integer overflow or smth?
no
oh yeah it's just called E, but difficulty wise its not
Or just weird game being weird again
It is a cut scene level
All these DOUBTERS saying it isn't infinite when they have NEVER read it to the end
ive mega skipped through
It's a 30k line log
Why are you typing like this true
accurate
But i dont remember the page count
tru is copypasta tuned
I got not much sleep
tru taking the addy for runs
did you win tho
Na we I threw 2 insane pbs and threw one very bad pb
me neither, and 10 minutes ago i literally fell out of bed onto the floor lmao
then you will simply be better when you are checked in.
Hopefully
no hopefully about it. all experience is cumulative
are you gonna run real r6d4s btw jish?
theres so much time to be gotten there still ngl
I think chill hates r6d4 because it is laggy
i thought you guys wouldve after r6d2 but then didnt
R6d2 was a pet project
I thought it was gonna be a good run
And it is
It is probs my favourite gtfo speed run
jish I got a new computer since then
Might be a good idea
i am a certified gtfo slowrunner ngl
its probably fine now
Everyone in chat right now is a “SPEEDRUNNER”
im an average runner
I think r5c2 is higher on the chopping list though
It being the longest level kinda sucks atm
all my runs and nothing to show for it
understandable
And r7c2 pe
sub 18 composite for any% would still be sick
2 mins from r5e1 and like 5 from r5c2 but that is pr
but theres good chunks still here and there
r4e1 main
R6d4
R6BX
R4B3
R8B1
stuff like that
also r5c2 any% optimized yea
If i can ill get to r5c2, r8b1 and r6bx (if i wanna gamble lol)
i have thought about r4e1 main sometimes
Heard Beth wants to run it
you should ask her
is this a case of beth actually wanting to run or trolling her by proxy
I'll ask in the morning ig
Perfect …
the na infini r8b4 guide garners another W
Spiff & crew has probably beaten r8e2? That's just a guess, though
Their last pb on nov 3rd was so close to beating the level
He hasnt uploaded the vod
So i doubt it
Maybe? He might be saving it for the video
The PBed recently
It may have been tragic
Apparently
They did? Not seeing it on the vod channel
He uploads the vods 1-2 days after streaming with or without video done
Ah, okay
It was off stream. Kenny mentioned it
Did they died on the last 3 scans? 
They must have, that's the only thing between kraken and end of level
Yeah
Probably got snatchered on second to last scan
recieveing an error
Network Error: no connection
added outbound rule to accept gtfo traffic just in case and nothing
Nah we were talking about the r8c1 ovl exploit
Its probably gonna be a 2+ hour banger 
i fuckin knew it
by any chance did you try and launch the game directly through the exe file instead of through steam?
found out the issue, had a bad ip that my isp gave to me
really helpful, please join a political party or something. we need you on the big things!
gulp
hel rifle
Hel Rifle, Scattergun, Burstcannon ime
Русские есть ?
Grenade launcher
stealth knife
Hit from back
do i run for it if they turn around
Yeah
And break limbs for staggering
Though you will need multiple hits from back iirc
To break a limb
is knife fast enough to perma stun with limb breaks
You can also maximise damage by doing 1st hit into occiput
If you manage to break them with hits from back you should kill a giant to the moment you can't break anymore
Iirc
i think with one melee booster u can 1 hit limbs from the back consistently
that's the only time i tried knife tho so
boosters ew
ikr
how much hp do limbs have, was it 20
i was running triple melee knife for funnies
isnt it like 2 hits for a break with knife
u can break head and perma stagger limbs psure
with double hit
this is behind yea
yea
if they turn around am i cooked
well u can get behind him in time but its very risky (need 2 bait meele or tongue attack i beleive) but if there is stuff like other giants around not 2 far ur prolly just better of shooting
15 iirc
if its 15 then knife should be able 2 one shot limbs from back
Idk never tested knife outside of heavy modded rundowns
But limb hp is 15 for sure because revolver doesn't have enough damage to break it from one shot
as long as u get backstab multi its a garunteed limb break, just hope that giant doesnt spin xd
k thx
Not sure if this was mentioned so ill say it just in case, try to avoid breaking the chest of a giant
otherwise, well gl o7
If the giant spins it's salvageable but extremely risky, so I just shoot if it spins
it can yes
but knife seriously isnt the top choice for a solo
in a duo it doesnt matter
knife hits first in occi, then other melee hits, then knife just stabs (not slash!) a bit for a free stagger
i never said it was the top choice for solo, the question was advice for knifing bigs, i dont rlly use knife anyways tbh, i like hammer and sometimes bat if i feel like it xd
yea i mentioned that above, its just better 2 shoot in that scenario tbh, not worth risking the 40% or possibly 80% dmg
Start with a hit to the giant's occi while it is sleeping (it can be glowing/pusling) to get big stacked multipliers.
After that:
- If you roll the stagger forward animation: you're chilling! Just hit another limb of your choice and pray for another stagger forward
- If you roll the spin animation, you are not chilling, but you have two options:
- Try and get another limb break mid-spin: you need to stack both back and backstab multis to limb break, back multi angles don't change mid-animation, but backstab's do. As such you need to hit pretty early before the angles diverge too much and the window is very tight. As host, not particularly recommended.
- Move around the giant and wait for the animation to end, there's some timing to hitting just as the animation ends (so that back multi's angle has updated) but before the giant punches you. You can get pretty consistent at this as host (but on client you're probably just getting punched every time)
k thx
I also did some tips a while back for hammer, but surprisingly large amount is still relevant: #gtfo-chat message
If you're not solo: please never go in unless you know you're breaking a limb. If you uselessly stab the front the giant is going to melee and probably hit your other players as well.
ive been a victim of this way 2 many times xD
5.5 damage is almost never going to matter, it is as if you are just jumping in to hug the giant
very true
hey 5.5 could be a kill if ur like
3 hammers to the back KMSDKMSK
:3 extremely useful situations
3 hammers 2 the back just kills no? even without headshot, 40x3
unless one guy has a meelee - dmg booster xd
rounding error sorta thing i think
dont think ive ever seen 3 hammers 2 the back not kill, if u saw it happen its prolly just that someone wasnt aligned to the back properly
also very possible
but i think slendi's point still stands then lol
5.5 dmg will more than likely still kill it at that point
well yes xd
5.5 damage is almost never going to matter, it is as if you are just jumping in to hug the giant [emphasis added]
no not rlly lol it kills but
also a tap of the hammer
like any dmg will
5.5 is any dmg :p
macro kill it with back dmg
ez
but also if u could hit 3 times in the back, why not one of those hits in the occi? at that point its a free kill with 3 back hammer hits even with angle shenaningans
rip short rifle
it feels less than 3 hits sometimes
I feel like i never finish charging on 3rd hit and it still dies
prob someone hitting occi
well occi + full charge back hit is 100 hp
he forgor
sorry team I'm a waffle maker
a what now
😔
your the unhinged one smh
how do u come up with waffle maker then
why not
aite fair enuf
how did fallout go
eh?
E.555?
did u get a s clear
we've seen most of the lvl by now, we mostly keep dying 2 making dumb mistakes xd
average
does it feel like a regular E tier?
im pretty sure my main reason for dying on this lvl is messing up my reload cancel 2 early lmao
bro its almost impossible to kite the bbcs in that mod
they're actually on crack its insane
change elevation if u can smh
hmm well we still havent seen everything but i'd say probably yea
thats literary the only viable method of kiting them reliably but u cant always do that xD
why not
either way 2 many and dropping just drops u INTO a bbc, or ur in a stretch that doesnt have elevation
ermm skill issue
ikr
but the bbcs will just destroy your day
im already not that good at kiting
u think i can kite cracked bbcs?
u think i can kite at all star
i do actually
I don't
didnt we do an r6c3 run where u did that? smh
aha, so u admit it
yea if i kite once doesn't mean i can do it
don't think they want to
rip
i cant speak for the modded side but i found the vanilla side to be very fun overall
Does long kiting still work
why wouldnt it
Dunno, I’ve never done it before lol
Yeah long kiting can be done pretty much everywhere it is much better whenever you can take a path the sleepers can
Ie either funnelling doors or drop downs
👍
can't* jish means
LMFAO
who kited in that one R8D2 run
It’s all the bbcs fault for being too good
Not ours for having skill issue

How could you ever have a skill issue
Answer:, you can't it's impossible
Question about R8:
||Does anyone know what triggering the corruptedscan in the final room of the secondary in R8E2 does? The one in the room with the two scouts and two mothers where the console is around the corner. ||
I've tried looking for a video or something of it but haven't been able to find anything.
which level?
you mean corrupted scan?
Sorry yeah, that one
spawns tank
teleport?
no thats first scan in first code room
Aw man that's all, thanks
i never go deep to that room i somehow forget that room also have corrupted scan.haha
same tbh
But it has resources guys....
funny enough it actually does lmao
man imagine if a term could spawn in the back...
You just need to crawl to the other side to get your free resources
If it wasn't setted I guess it could, there's space for it in the back instead of some lockers/stalls
Restart
Bad seed
Use replay viewer at the Start of mission to see where terminal spawned
Imagine if you actually had to play the game
It is actually the worst spawn I have seen
So Lame
It is actually so cringe that it's at the front
and not the back
Would be so based
Room should get a tiny amount of shadows removed
Then it should be at the back
remove 1 scout
That works too
But mother can block da way don't it?
Then just spawn a tank
shoot
Make the choice
with 1 scout you can shoot the room
could also just go like 3 scouts and 3 moms
or smth
make it stealthable
but hard
Nah shooting is prohibited, the stealth should be done, they did a passage between scans so nice
im just happy the terminal isnt rng on whether its front or back
I don't remember is there only passage on the left side or right also have it
that would be mean af
"Worst spawn guys we restart"
<@&408548765599793173>
Um... This does not sound nice
yeah
SHUT UP
lemme deal with it
ty sam 
sorted
What was it I want to know
fish
fresh account that asks for dms
...Don't exactly know what it wanted
Sadge I thought that was something interesting
nah
imagine fishing in gtfo server
🎣 
Fishing simulator in gtfo.... we need a modded rundown with fishing!
@urban oriole im shit at balancing foam and scans
i can perma foam if some1 else is getting scans but idk solo
charge c foam while doing scans, then release c foam when done charging or door is about to run out of c foam
its a feeling thing tbh
its 9 hits to unfoam and like 5 hits to break?
you can also just go to the door early before it breaks
like you can play it very safe
i'd its too hard for u to solo if getting to the class 4 is slow and hard
might go back to hel gun for the cc
which was the case for me, few dozen hours ago of playtime
yeah i dont think im prepared for solo currently
duo wasnt too bad since my amigo got all the scans while i sat at the door and foamed it
duo is better anyways 
solo is kinda just praying for mines
That is why you play a strategy without mines
Ie sentry
Did you solo r1b1 yet
no
i have midterms rn so i cant play too much
and when i get home im too drained to run gtfo hella
except practice knifes r2c2
The play is to try and learn how to shoot better (in duo and or solo) which means no foam unless absolutely game changing in harder solos
thats when you play duo
Yeah?

