#gtfo-related-questions
1 messages · Page 273 of 1
just get that 4 use ammo and shoot chargers for 10 mins smh

ok r2 isnt that bad so far
we cleared a-b2 so far with only b1 taking us more then 1 try
does he know?
i know and am very excited to get railed by e1
If you don’t get railed by d2 first
we'll see
They have mines
I'm only curious why they didn't use mines on 1st wave to save ammo
They're much more efficient that sentry at that point
That's from eva's vid
Didn't watch the other one
No cheese mines is ass
whats a brazil skip?
Yeah, I did watch it
And I feel like mines could still be more useful
Unless getting through to the door is illegal
In which case 2 sent is understandable
In speeds you aren’t allowed to go out of bounds yea
^
I wasn't sure whether that classified as an OOB
In R7E1 at one point you need to do a room-wide sustain scan alarm and after finishing it you get sent to Brazil
What you can do instead is ignore it completely and just continue the mission
It makes it much harder since not only do you get an alarm of charges for the rest of the mission, but you also don't get rid of Pablo
i like E2 "brazil skip" instead of R7E1 brazil "skip" 
One makes the level harder, another one makes it easier :P
i think both are equally as fun
albeit am bad at R7E1 that i dont think am ready to do fun activities such as making the level harder
If it's not a speedrun then it is just a matter of what makes the reactor easier.
If you think mining door to trivialize wave 1 is better then go for mines.
If you think having an extra sentry for the whole thing is better then go for extra sentry.
Not just for wave 1, you can kinda do it for wave 3 too
That's what I was testing for
Searching for some good mine placement
There's a decent double-mine
But I'm not exactly sure at what point it's more wasteful than sentry
I think 1 mine should kill at least like 4-5 enemies to be more efficient 🤔
Without bio sniper sentry kills 32, with bio it kills 45.
You need to kill more than 5.6ish enemies per mine to beat bio symbiosis sniper sentry.
Burst is similar numbers, ~42 if it is getting two-bursts
Precision?
?
You're counting for precision multi?
Burst sentry can kill strikers with 2 bursts (6 bullets)
Each bullet is like 2dmg iirc
256 / 6 = 42.67
So at least 4 out of 6 should be precision
No, two are
two headshots = 12.06 damage
4 body = 8.04 damage
Oh, wait
It's 3x
Not 2x
Right
Ok, fair
So the goal would be at least 6 enemies with each mine
- it allows me to stay inside and spawn camp fliers and what not
Might be doable
Idk about 6 per (didn't count), but there's a 2 mine setup that can almost clear the whole wave pretty consistently
I'll test a bit more and maybe send it here if it works out
Not at PC rn
what tf are we cooking here
The tech
Anyone got exact wave numbers?
You mean enemy numbers for the waves?
bro been cooking for 18 hours
Or smth else?
Jish might know them, but I've rarely seen much conversations surrounding it
So if no one knows it'll take some time to dig up
Enemies for each wave on reactor, yeah
The wiki page lists the available spawns, but not the numbers cause not that useful for casuals
Maybe speedrun wiki would know
just count
shutup
it's like
Calculator was invented for a reason >:(
would need to look at blocks
There isn't a speedrun wiki
There's a discord server which has like, maps
I looking
Oh, I got the serv
Never looked there lol
I don't think it's actually 20, it feels like there's less
can't u like pause game in cconsole
I can
just pause and count every wave individually
But I'm not about to count every wave
:3
kill enemies tells you how many enemies it kills
Well. for now my setup consistently leaves 5 enemies alive in normal waves
Oh, right
I forgot I could do that for the whole wave
13
So ig it's an 8 enemy mine
Yeah, it seems like there's 13 enemies in a wave usually
Wave as in waves of enemies during a single reactor code sequence
Is there a better naming convention for that?
Reactor waves / enemy waves is an uncomfortable way to word it
Wave 1:
12 points Striker (Fast) (+ Shooters)
3 points Hybrid
24 points Striker (Fast) (+ Shooters)
6 points Hybrid
How many points for each enemy tho? Cuz it's 13 smalls according to kill command output and 2 hybrids according to my eyes
Technically it is "Reactor High Intensity Test 1" which then has a few waves, but no one is going to call it that.
So wave 1 -> code 1 -> wave 2 -> code 2 is what we actually say. Probably just call the actual waves of enemies that spawn sub-waves or something.
Probably 12 points just gets rounding errored to 13 enemies
Hybrids probably 2 points, so 3 points spawn 2 and 6 points spawns 3
isnt it spawning weaklings for 0.75
So it spawns the last one regardless of if there's enough points?
Or is there like an implicit +1 point
Which would actually explain 13 smalls and 2 hybrids
Probably spawns until it runs out of points
Weakling is shadow lol
(so no)
Unless you meant special
nope, thought it was a diff population
while True:
if points_left < 0:
break
else:
spawn_enemies()
Very easy to write code that spawns 13 from 12 points
And this isn't even rounding error
That much is clear
Rounding error would be completely wild
That's why I was confused
You could have <= and still get 13 enemies just because you're adding/subtracting floats repeatedly
It's obv you can write all sorts of exceptions to make it spawn that extra enemy
0.1 + 0.1 != 0.2 moment
Yes, but the error is WAY too small
it's not even remotely close to the amount of operations done in the actual game
All you need is a comparison though
Unless the system is somehow made in the worst way possible
0.0000000000000000000000001 > 0 after all
Personally, my first thought would be to compare enemy price to the amount of points, not that the points are < 0
In which case rounding error wouldn't be an issue
Or better yet, use int for points and just use higher point values
It will still calculate faster than floats
And no rounding error will ever occur
But which enemy is spawned is randomized, and they can have varying points
Yeah?
Random enemy -> check if enough cost -> reroll if not / subtract if yes
And then just stop when there is not enough points for the lowest cost enemy
Smth like that probably
Oopsie, we changed our points and chances a month later so now there is a 0.05 cost enemy that spawns 1% of the time, suddenly our code randomly hangs for seconds at a time
Because you made a bad reroll loop
You can just put railguards around that. Limit rerolls and what not
Still better than using floats for enemy points
Or just wait for cost to go < 0
That's fine
But like...
Why floats
:P
So we can finetune things a month later without having to rescale 6 values every time
https://imgur.com/a/0pZmnGq - this it the mine setup btw. It works semi-consistently but it often leaves ghost enemies. Idk if it's due to where I stand or it's exactly the same
Either way it usually kills like 6-8 enemies for smaller waves
Again, why does it have to be floats that are used for this instead of ints?
You can fine-tune ints if you just use a higher value as a base
I agree, but the point is that you have to be pretty careful how you do it, have to carry around your base appropriately etc. etc.
And devs don't write just one system that they try to make as perfect as possible, they're writing hundreds
Sure, I agree with that
But I see no reasonable explanation of how ints would be more complicated to manage
Let's say you really want to fine-tune enemy costs
And you want it to be countable to a thousandth
Make base cost of "1" as 10,000
And you won't ever have to change that
Any change lower than 1/10,000th is arguably irrelevant
No precision error will ever occur
Do you have numbers for 3rd wave btw?
4 mines is enough to clear pretty much the whole 1st reactor wave
(gotta kill 2 hybrids and a couple smalls potentially)
2nd wave is solo'ed by Hel Gun
Now I'm wondering of what I can do for 3rd
Why do you need the numbers, surely you just try the mine setup and see how much lives and if it works it works
Me sees a pattern
I just need a writeup on which enemies spawn in what order and how many
Thought it would be easier to ask
Are you going to test the setup afterwards anyways?
Probably
If you don't have the info on hand
Then I can just kill command and record it somewhere manually
Is there a way to cancel Reactor_SetIdle?
Also, hold up
Are you sure this is right? 🤔
I'm getting:
# Wave 1
Sub-waves:
1. 13 smalls
2. 2 hybrid
3. 26 smalls
4. 7 smalls
From the kill command
Can CConsole somehow mess up reactor waves by any chance?
Assumed the last thing with 6 points was doing the force special thing to spawn hybrids, perhaps it does not
idr if there is hybrids at the end
I mean
There isn't on my screen lol
The other numbers more or less add up
Except for the 3rd wave having 2 more smalls than points instead of 1 more
It is indeed not doing the filter thing, so there's 6 random points at the end
Very odd
# Wave 3
Sub-waves:
1. 13 smalls
2. 2 hybrid
3. 7 flyers
4. 13 smalls
5. 13 flyers
6. 1 tank
Check this one asw mb
See if that disaligns too
Is "disaligns" not a word or am I just grammatically incompetent
Nope, discord just doesn't know that word xd
I'll try to restart exped to see if maybe checkpoints caused any issues
Only the 3rd sub-wave (1st wave) count was off. The 4th wave still has 7 smalls
Wave 3
12 points Striker (Fast) (+ Shooters)
3 points Hybrid
6 points Flyers
12 points Striker (Fast) (+ Hybrids)
12 points Flyers
1 point Tank
This one seems correct
This is more or less my strat for the 1st wave.
- 1 door hit on the 1st sub-wave
- kill hybrids and double-mine
- 3-4 hits on the 3rd sub-wave and clean up whatever is left
- mine for the 4th sub-wave and it will probably kill at least 6-8 smalls
I'm too tired to play properly so I kinda butchered the last step: https://imgur.com/a/fHhIr5K
so after all that
why?
ammo save or smth
i mean u either mine wave 1 or have double sentry for the whole reactor
And I also need to think about 3rd wave setup cuz it's practically just 2 mines if it goes as it does rn
and u have enough tool psure
he's mining 8 enemies smh
what about wave 3
Just 6-8 won't cut it
There is none
Only small sub-waves
Hybrids
And flyers
# Wave 3
Sub-waves:
1. 13 smalls
2. 2 hybrid
3. 7 flyers
4. 13 smalls
5. 13 flyers
6. 1 tank
And you don't have to stand inside all the time lol
yea but like
The only issue is that the mine is somewhat precise. You can place it too low and the laser won't show
exactly??
It's not a reason to not try to min-max
so why bothering w mines
u need a clear not a min max smh
Why bother playing the game then?
And clear is easier if you min-max
idk i dont
Crazy
being nerd is not gut
I'm in my training arc
And I'm pretty sure I have more clears on R7E1 than you anyway 
That's it
Tonight I'm dragging you into my lobby
We're gonna test the strats
how much
i have 6...
ikr
first time is fun ngl
It's always boring for that 1 person who babysits pablo lmao
pablo crazy respawn rooms teleport and stuff
Without brazil skip you mean? 👁️
Brazil skip would be exciting if the beginning wasnt snooze (and pablo sitting less of a chore)
Tbf, the WR didn't look like it had anything like that
Since pablo babysitter was also defending charger waves
WR is cracked tbf
And the first alarm was insta-pulled
Ikr
thats not gonna be a casual run
Fair enough
Although I wouldn't call Brazil skip casual anyway :P
But I still feel like my strat could be more efficient for it
WR said there were like 3 clears in history?
i think theres like 3 or 4 teams that have done it?
The video description iirc
That's why
@fathom ice
We're testing the strat
Today
Tonight*
To prepare for the 5th clear
no
I'll think about it
it's been like half a year
wdym
Idk, did you have any prior plans?
sb o.O?
noby
somebody
Logs as in...?
Idr what they are about
idk
this
but they also can tell you specific objective item spawn locations (or spawn zones)
I wanted to make my own version that doesn't have "download python" in the setup guide and would instead be a single executable that would output all the important info right away
I have other things I need to do 
Maybe by the end of this year I'll get to it
We'll see
This is the way
Maybe I'll secretly make it my grad project and kill 2 sleepers with 1 bullet so to say
Theres technically 3?
1 in the works, likely never to finish @hoary mason
And then wardenmapper and another one similarish
But we usually just use notepad
I don't have notepad
You should?
Oh no
isnt it a base thing on pc
I intentionally deleted it
kek
We recommend notepad++ anyway as it allows cleaner useage
but anything like that can work
you just read the file
Hold on, lemme take a look at how it's written
ri:
zone zone
area:
Etc etc
0 item is still the funniest
Because i think only like 3 people understand how to read it
I honestly don't even need to make a program
I can just grep it once
And then set up a keymap to repeat it
But it would also be interesting to make smth like that
That's guite a lot of stuff to parse
Does shooting pablo actually help reaggro better?
Yes
It is gonna finish tho. Don't throw me under the bus lol
I assumed that was the case, otherwise they wouldn't do it in a speedrun
@tardy ingot you know that my laptop broke and I was without any decent pc for like 2 months. 
👀
omg is it gonna come out before or after silksong 

i know 
maid sufferin
:3
Essentially you can hard take aggro with shooting otherwise it is los based with constant los locking them in place
So if someone wants to walk through Pablo los without getting them unstuck the stuck player shoots them
What about player los?
When they look at pablo they can take the aggro too, right?
And in both cases it should work I assume
^
they can if he doesn’t currently have los on the targeted player

Sky, why are you linking something that doesn't answer my guestion 
i thought it does
Read it again
I'm walking outside okay my brain is freezing
It kinda does but noby players can take los
But los isn’t enough to take aggro from the guy always
By "Pablo los" you mean where Pablo looks, right?
oh btw jish
if vanilla
What do you think would be the most fun 3-5 level race?
Cuz I was asking about when a player looks at pablo (even if Pablo looks away)
Enemies dont „look away“
What I am talking about is if blue has los and has targeting and then purple gets los on Pablo the targeting doesn’t switch
Yeah, i get that
Never switches or mostly doesn't?
It should be never minus some funny things with sentry, door boundary and los through walls
sentry pmom aggro
Or if someone becomes and invalid target
❤️
los through walls is when you get it "stuck"?
why are u awake btw
and not in uni
Thanks, that will be handy if I ever decide to make my own tool
Los through walls generally means the dude like sees you through geometry that looks solid but isn’t
i've seen u ask questions at like 6 am
I had a lecture in the morning
me? 🥺
like when a giant wants the dude thats 5 zones away and u just keep shooting the giant while he does not care
exactly
Not gay but if you have 20$...
Tower defence giant
giant goes noom
also wtf is that thing where tank will look at a teammate but back up at sprint speed into another player
aggro change?
LOLOLOL
they just turn slowly
It is so funny
horror game
I think that happens with a charge Que mixed with a target change
When that happened 2 me that was the first i got genuinsly scared from gtfo in a while lmao

Best part is when you stand behind a wall and the Tank decides to phase through that wall with its melee and down you
So I hit min distance or room barrier for charge then someone changes aggro then the guy runs into them
they can actually end up in another room with this
like we had a giant on R3C1 glitch through a closed sec door
because it meleed very close to it
melee ignoring collision makes for the wonkiest interaction sometimes
bbcs especially xd
enemy melee is op for door breaks
but they can only door break if the door is already damaged
if you get a charger to melee you next to a door you've tapped once
the door almost insta breaks
wonder if u can use that in a speedrun
have to be like solo to be worth the difference
inb4 devs suddenly decide to add R9 and introduce reinforced doors
R3d1, r1d1, r2c2, r4b2, r5a1 with secondary. depending on skill r5e1. R6c2, r7d2 (on the same seed) r8c1, r6c1.
If you have more skillful lobbies more levels open up
Some level need to have forced seeds
second route sounds fun
c2 is a bit boring tho ngl
or u can skip smth?
r6c2 would just be main
oh
it is like a 12 min level
R8c1?
yea
Idk what this means
r3d1 instead of r6c1
Both are on the list
R6c1 is one of the most ran levels has a really know run
i thought u typed like 2 sequences of levels
Na out of order
yea that's good choices then
My order is mostly harder levels or duo centric levels
Because that is how we generally play race
whats ur favorite race
R5A1 sec??
R8C1 also feels like such a mean rng run in a race 
1/64 for best rng 💀
1/64 here we go
Is that the one where terminals have to roll to be in the same zone as the scan instead of the side zones for good time?
you want all central terms so you dont have to do any team scans
yup
Unrelated but is there a known reason for why sometimes certain supposedly guaranteed items don't spawn? I.e., I was playing r2e1 not too long ago and we got only 1 fog turbine at the start even tho there's supposed to be 2 of them, 1 in both zones
bug goes brr
At least wiki suggests it's guaranteed to have 1 in each blood door
Assumed it was a bug but was more so curious as to why it happens
just out of curiosity, is there an easier way to check which levels I still need completed other than starting up the game and opening each rundown
by writing it on a notepad
Yeah
It's called: "taking notes"
no need to be sarcastic, just wondered if there was a script ppl used or perhaps a link similar to the log hunter thing. thanks anyway
Dont think so, its all manual process as far as i know superfly
Most of the time people will play in order
or roughly accustomed to order
like all that you can do in r1 then all you can do in r2 then you just remember where you left off
But unfortunately there is no real tracker
this is probably not that hard to find out from the seed
wahts teh ranking for difficulty
thank you
if you want rundowns from easiest to hardest its
R1 > R3 > R2 > R6 > R7 > R5/R4 > R8
Chop chop seed boy
it would
be seeded
How big is the jump in difficulty from the b missions in r2 to the c missions?
D2 looks tricky
eh it's mostly a gun skill check
I hate timed stuff, just watching the number tick down makes me stressed 😭
and testing for fast stealth and whatnot
time pressure is gonna be a common occurrence so get used to it :(
We gotta up our stealth game
We can clear but not fast
Any advice for going fast?
uh just understand how stealth mechanics work in general
Shoot that reminds me, I still gotta watch the stealth vid lol
nah you just hammer it
What if there’s like multiple of them
if another guy wakes up you have 3 other teammates to deal with the domino effect
Ah
keep hammering?
So the team should spread out?
mm just be in close-ish proximity to each other
K ty
it's not really a hard rule
👍
just kill as much as you can quietly before there's a scream
afterwards you can just shoot
How dangerous is infection btw? Ik it caps ur max hp but can’t kill you
Aight
umm not really detrimental until you reach max infect (85%)
Aight
anyone know the best B mission to grind the Controlled Response achievement?
R1b1 is probably the easiest
Only one forced alarm and the rest can mostly just be stealthed
yeah thats what i figured, but ive only done b missions in R1 and R2 so i thought id check
is there any challenge achievements tied to E tier missions?
no booster
completing rundowns and sectors
seed boy 
It's also not a hard cap
You can heal over it
And hp will slowly go down to the "limit" that the infection sets
And if you're actively getting infected you can go to 100% infection (1hp effective)
But then it will go down to 85% if you go out in an uninfected area
Not too bad if you're going fast but if you're taking your time you should avoid getting infected as much as you can
Who knows how to get "trigger discipline" achievement? I tried it on R1A1 using only melee, but I held PDW for a few seconds without aiming or shooting, but I didn't get the ach after completing the expedition
Are You using bots?
did u by chance have bots in ur team? bots shooting means u wont get the acheivment
So, either you go solo, either nobody uses firearms and turrets?
Now I understand why only 0.2% has it
Not too long ago is coming up on a year
but in the grand scheme of the games lifetime yea
But they have much higher % than at the time when I bought the game
% arent accurate cause acheivments were added very late xd
But not many people would have done something like before that because it was pointless until achievements were added
It also wouldnt have been counted after
but that achievement is very easy tbf
r1a1, melee and tools is a quick 10 min adventure
If you have friends, which is not my case
Can always pub for it on here
I'm not sure if I'll be able to talk in English adequately
you dont rly need to talk
Just let people know that your aim is the achievement via text
So, I will just force two more of my friends to spend 900 rubles and buy the game without telling them what exactly GTFO is about
90% of members in here have a broken English
Dont worry
Hey does anyone have any videos of someone doing the Pure Will achievement? I looked it up a bit and didn't find anything
Which one is pure will?
R8D1 with no heals and disinfection
Oh yeah it isn’t that bad besides the disinfectant station
I think a bunch of the first clears will do it
They just won’t say it
there isn't anything too special about the gameplay for that achievement, be very careful around the disinfectant station and don't use medipacks
I see, just thought it would be good to watch a successful run before doing it
You can probs just do it
Just try to save your health and don’t take infection
but that is generally how the games goes
It is why it isn’t the most notable achievements if you can make it to late r8 you can do this no issue
Alright, thanks
does completing secondary/overload give you extra cosmetics?
no
thanks
how good is arbalist
not good
Mg and automatical weapons in general just don’t have very good match ups
Into like anything
I just use Har for fun
They are fun
veruta (the other mg) is more or less just better (but note that even that weapon is not very good)
its good baby clear ya, but then again if you REALLY want baby clear, hel shotgun exists xd
Honestly
This is probs the biggest issue with the gun
Hel shotty is just kinda very power crept
Yes
Thh
tbh sky I don’t know if we have been spoiled by good guns rather than
Some guns they just don’t know how to balance
well
we have but this is not the case
mg players are playing the harder game
lol
semi players are playing baby gtfo
difficulty multiplier
insert hel shotgun joke
I will give you my multiplier
i think autos would be okay as staggering sprat and pray guns if not for hel guns
you know
thats unironically a good name for it
it makes sense
tbf to the weapon its OKish at wave clear but it requires u not to unload all ur bullets to the floor or giants, and i feel like most people that end up playing mgs think they need 2 hold down left click xd
ngl i have mad respect for mg players now
…
pen was not a mistake
Watch me. Magdumps giant
pen is amazing
ayo
proceeds to use hel rifle to pen both u and giant
just add pen to every weapon
It doesn’t fix it
it makes it worse
Hate to say
ikik
if anything autos are way more aim intensive
yeah that's true
not with the way bloom works in this game
you ever try to track a shooter head with heavy smg from 20 m away
relax IFO
shit is so hard
aint veruta good at cutting down a horde
i wasted 80% of my smg ammo on tracking flyers bc i held the fire button instead of burst firing at one point
meanwhile hel gun players just shoot in the general direction and kill like the entire wave
no
its just funny how u mag dump a wave from mg and hel gun
and mg kills nothing and hel gun kills everything
omw to become the best mg player in na
i thought ure the best dtr player vozy
join arbalist team
youre gonna quit the gun before that day
but also theres not really any competition
fuck you you're a doubter
im always a doubter
non believer*
think of it as encouragement
well it CAN do so but not very ammo efficiently nor quickly. While other specials can do both of those things
I bet you also doubt that chaos can't solo r8e2
Me when I had DTR and Nickle told me that I'm not voxy :c
nah real mg players hit the 2+2 on every enemy
if i doubt you you'll be more inclined to do it
oh absolutely
get therapy beth
is he still trying when he's on GTFO
bully
it might become a meme if he'll keep doing it for a few months ngl
R8E2 "CHAOS"
chaos stops before hitting diamonds moment
dw i'll help him
as long as bro still thinks the stealth is even remotely the hard part of the level
hes not clearing
fr
is it even doable without boosters?
no
no
straight up
ya thought so
i mean after warm up, i got to stealth scan during my one and only short session trying
you cannot bring enough res into the room to do class 6
hear me out
where i was able to put all the resources into 1 locker
QOL doorbug

no probably not lol
just smuggle a 5 use ammo from r8d2 smh
you could get like
that sounds like a funny game mechanic you could mod in or generally program
6 uses in a locker
that's where the extra time in e2 qol mod comes in
and hold 3
with how long the scans are i doubt it lul
if you had like A ammo in bypass, ammo in second stealth scan room
and got the ammo in class 6
commits ~ ammo command
unironically if someone did it no boosters like that i would have to be impressed
but i still dont know if you have enough rss
would doorbugging the noghtmare surge count as that? or is it bonus no alarm enemies qol
would still have to shoot mega good
you need near perfect rng
tool would have 2 be sniper sentry right? otherwise tanks 2 scuff?
u have to shoot in potentially A, B and C
or ig u could maybe mine them but idk how reliable that is
its sniper sentry ye
its more realiable to go OOB
for clearing class 6 ONLY foam is probably better if you roll a mine
but its scary
stabilizing from door breaks is awful
sniper sentry and pray all spawns go through A
however boosters are massively more effective at buffing foam than sentry
funnily enough you want spawns equally from both directions
so wait, how far can you go with seeded?
cuz sentry runs out
xD
lmfao
sarahtool...
peter really fucking fell off huh

ye i can imagine
plz answer, how far with rngesus can you get xD
doesnt rly help with reactor
is reactor rlly that hard though?
unless you seed all the enemies getting perma stuck
wave 3 beth
youre fighting 6 million shadow giants and 3 tanks with hel rifle or hel gun and a sniper sentry
its gonna be fucked
id win
at that point just doorbug
honestly chill i think 2nd class 6 is the worst part
but i imagine you just cancel it
you cancel it yea
question is
its a fuckin solo who cares
me
whats the minimum doorbugs required to win
1
1
1 but you can doorbug all the other ones for the bonus objective
bonus points
yeah only losers watch solos to see good gunplay
you get a fancy icon on your clear i hear
can I get a checkpoint icon on my clear
like tnenpi or whoever it was body shotting with dmr on r7a1
my fucking goat
if u doorbug enough doors ye
which door to doorbug is it bc i cant think at midnight behind chat's sarcasm
any
just to cap spawn?
you need to be able to clear the spawned enemies to get kraken to spawn
but youre doorbugging so yeah you can just do the oob at that point
cuz i imagine if you cap spawn and let nightmares spawn, its as simple as typical E2 stealth
i've seen EVA's proof of concept on it, so i wonder whats the fastest completion possinle
a silly speedrun
am more so curious on how the OOB floor looks like bc it looks so goddamn precise and partially blind
brb flooding the speedrun leaderboards with lawless trio runs
whuh
the best category
do not talk to me unless you have 5+ world records
true
but like youre just trying to see how fast you can go with a full team with all glitches
lawless trio is like youre trying to mimic that
but you dont have enough friends to do it
i have 1 verified run of portal 2 coop main chambers c:
not enough victims
victims is a better word youre right
lmfao
go from victim to survivor
idk it's kinda impressive to have 3 other people that want to run lawless
trios is jsut the "ah fuck our 4th cant show, what do we do now?"
biggest wall in this game is having 3 other friends
ok but 5 player runs clear
for sure the most disappointing sized group in gtfo i think
history has shown
i wish i have 3 others to play things like bo zombies easter eggs eith let alone speedrun
5 player runs go so hard
one day i want a rundown made for 5+ people
many wishes a smol coob has
There's already one for 8-
I'd watch the 5th person pov for Brazil skip
GTFO pro
yay wish came true 
whats the 5th person doing
all you need
can we run a brazil skip with 8 people
so real
do you guys like babysitting pablo
fuck no
no i like playing the game
chat
I need duo pablo hold. too hard
8 person brazil skip dedicates 4 people to holding pablo
the brazil skip trio would go hard
which is basically not playing the gake
like theyre containing an scp
surprising to hear from someone who alt tabs at any given moment
gtfo scp goes hard
i alt tab way less these days
character growth 🥹
coincidentally my gtfo playtime has also decreased drastically these days
actually winning
retire already
if you guys take r4e1 back you can honestly have it
im so over speedrunning 4 mans
but also ik ur ass is lying
u would never go back
gl
ok trust chat this next week
i will start the shooting guide
i know i said the last 3 weeks i would
but ive got a really strong feeling about this one
one week later
finally I can learn how to shoot
should i just read it again if it doesn't come out
onemore...
i set myself the goal of finishing it before christmas
thats a crazy goal
probably
my p*b clear rate better skyrocket after the guide drops
ill take no responsibility for if it nosedives
but if it skyrockets, it's all because of me
sounds fair
imma be fr i warm up on aimlabs pre gtfo
idk I think it's overkill
my aim is dogshit
you can have "better" aim just by waiting for the correct animations
it was pretty bad, still haunts me
honestly, just play gtfo
enemies stand still when they attack
^^
you literally just pop them
yeah but its just helpful for me
no one is gonna go for strafing shooters
my aim is awful but i get by
takes me like 5 minutes
cross hair placement in this game is also pretty easy I think
tbh i think it's just cuz i like doing aimlabs every day and gtfo has become a everyday occurance for me atp
what if it's like 5 lick animations at the same time
can someone confirm or deny this
sentry noise distance is 40/20/0? i don't remember for sure
just shoot all 5 of them
depends on the sentry
what if i'm bad
depends on the sentry
shotgun sentry is just 10 then 0 or 20 then zero
the rest are all 30 10 0? but i could be insane
oh, whacky, alright
shotgun sentry is diffrent tho
they're all 0 after 2 rooms though?
ok, just wanted to confirm something for my brain
chat i want scripted r4e
Can people join through matchmake in already started game?
The quest 3s is about 300 bucks right now. Might be cheaper over the holidays. I have not used it. It’s supposed to be a slightly downgraded version of the quest 3, which I do have. My advice is to save the way I did. Eat out less, eat cheaper. Don’t blow money on booze and other wastes. I lost some weight I wanted rid of, and half my socks have holes in them, but I got a 4080 super and a kickss vr headset to play with. 😆 Totally worth it. Game is good flat, amazing being in the game.
does someone have the rundowns descriptions
like when u press "info"
gay
Alt Rundown 1
[STATUS] OBJECTIVE STACK ITERATION 1.0. <COLOR=RED>PROBE DEEPER.</COLOR=RED> PRISONERS TO DESCENT AND EXPLORE UNTIL FURTHER NOTICE.
[SUBJECT EVALUATION] ALL NEWLY AWOKEN PRISONERS SHOULD GO THROUGH <COLOR=RED>TRAINING & EVALUATION.</COLOR=RED>
[BOOSTERS] BOOSTER MODULES WILL BE DISPENSED TO PRISONERS THAT <COLOR=RED>RETRIEVE ENCASED ARTIFACTS.</COLOR=RED> OBJECTIVE STACK UPDATED.
Alt Rundown 2
[STATUS] OBJECTIVE STACK ITERATION 1.0. <COLOR=RED>CONDUIT STRATEGY INITIATED.</COLOR=RED> PRISONERS TO SECURE AND PREPARE NEONATAL HSU.
DESCENT AND EXPLORE UNTIL FURTHER NOTICE.
[SUBJECT EVALUATION] ALL NEWLY AWOKEN PRISONERS SHOULD GO THROUGH <COLOR=RED>TRAINING & EVALUATION.</COLOR=RED>
[BOOSTERS] BOOSTER MODULES WILL BE DISPENSED TO PRISONERS THAT <COLOR=RED>RETRIEVE ENCASED ARTIFACTS.</COLOR=RED> OBJECTIVE STACK UPDATED.
Alt Rundown 3
Same as Alt Rundown 2
Alt Rundown 4
[STATUS] ADDITIONAL RESOURCES REQUIRED TO <COLOR=RED>EXPAND CONDUIT ITERATION</COLOR=RED> TO MULTIPLE MEMBRANES.
[SUBJECT EVALUATION] ALL NEWLY AWOKEN PRISONERS SHOULD GO THROUGH <COLOR=RED>TRAINING & EVALUATION.</COLOR=RED>
[BOOSTERS] BOOSTER MODULES WILL BE DISPENSED TO PRISONERS THAT <COLOR=RED>RETREIVE ENCASED ARTIFACTS.</COLOR=RED> OBJECTIVE STACK UPDATED.
Alt Rundown 5
RUNDOWN PROTOCOL 4 COMPLETED. ACCESS FROM SECTION R4E1 ESTABLISHED. OVERARCHING OBJECTIVE TO <COLOR=RED>PROBE DEEPER</COLOR> REMAINS.
BOOSTER REWARD PROTOCOL IN EFFECT: PRISONERS THAT RETRIEVE CRYSTAL ENCASED <COLOR=RED>ARTIFACTS</COLOR> FROM AROUND THE STRUCTURE WILL BE REWARDED WITH <COLOR=RED>ATTRIBUTE BOOSTER MODULES</COLOR>, INCREASING THEIR CHANCES OF SURVIVAL.
FINDINGS FROM LOCATIONS WITH HIGH <COLOR=RED>ARTIFACT HEAT</COLOR> WILL BE REWARDED MORE GENEROUSLY.
Alt Rundown 6
<COLOR=ORANGE>[STATUS]</COLOR>OBJECTIVE STACK ITERATION 6.0. <COLOR=RED>PROBE DEEPER.</COLOR> NONCOMPLIANT SUBJECTS WILL BE RE-EDUCATED.
<COLOR=ORANGE>[APPAREL]</COLOR>IMPROVED PSYCHOLOGICAL CONDITION OBSERVED IN PRISONERS PROVIDED WITH OPTIONAL APPAREL. PRISONERS THAT <COLOR=RED>CLEAR EXPEDITION SECTORS</COLOR> WILL GAIN ACCESS TO SURPLUS RESOURCES.
<COLOR=ORANGE>[BOOSTERS]</COLOR>BOOSTER MODULES WILL BE DISPENSED TO PRISONERS THAT <COLOR=RED>RETRIEVE CRYSTAL ENCASED ARTIFACTS.</COLOR> OBJECTIVE STACK UPDATED.
Rundown 7
[STATUS] OBJECTIVE STACK REITERATION 7.0. <COLOR=RED>PROBE DEEPER.</COLOR=RED> PRISONERS TO RESUME DESCENT AND EXPLORE UNTIL FURTHER NOTICE.
[SUBJECT EVALUATION] ALL NEWLY AWOKEN PRISONERS SHOULD GO THROUGH <COLOR=RED>TRAINING & EVALUATION.</COLOR=RED>
[BOOSTERS] BOOSTER MODULES WILL BE DISPENSED TO PRISONERS THAT <COLOR=RED>RETRIEVE ENCASED ARTIFACTS.</COLOR=RED> OBJECTIVE STACK UPDATED.
Rundown 8
[STATUS] ERROR. OBJECTIVE STACK CORRUPTED. PRISONERS TO RETURN TO HYDROSTASIS PENDING COMMAND ORDER RESTRUCTURING.
[APPAREL] ERROR. OBJECTIVE STACK CORRUPTED. PRISONERS TO RETURN TO HYDROSTASIS PENDING COMMAND ORDER RESTRUCTURING.
[BOOSTERS] ERROR. OBJECTIVE STACK CORRUPTED. PRISONERS TO RETURN TO HYDROSTASIS PENDING COMMAND ORDER RESTRUCTURING.
[ADDENDUM] PRISONERS WILL OBEY ALL OBJECTIVE STACK UPDATES AND <COLOR=RED>IGNORE PREVI0US ORDERS</COLOR>. WARDEN PROTOC0LS ARE N0 LONGER VALID. ADDIT10NAL RES0URCES WILL BE PROVIDED TO STACK C0MPLIANT PRISONERS.
This message is sus
_>
what does skmdkms mean
it a keysmash like a "lol" but femboy







