#gtfo-related-questions

1 messages · Page 272 of 1

neon gust
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glass counts as los

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specially lab tiles with glass

past mesa
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Welll

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no

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LOL

hardy grotto
civic wave
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huh party started when i left

past mesa
#

Not correct

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Btw

neon gust
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I know

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im spreading missinformation

past mesa
#

wtf

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omg

prime musk
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ok unironically
is there a bug
where a scout tendril is invisible until touched

neon gust
past mesa
sturdy glen
#

they can get culled from your vision yea ^

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fov bug!!

past mesa
#

Fov dependent bugs are really good

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The game was meant to be played on 20 fov

prime musk
#

ok maybe im just blind but im going over my clip frame by frame and im not seeing it even adjusting up brightness

sturdy glen
#

try 10

past mesa
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Mb I forgot that the lower bound could be broken by using the setting folder

errant dome
#

can u actually do 1 fov? or does the game just break

past mesa
#

IT is so funny

civic wave
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can i please get the vid too?

prime musk
#

fine

sturdy glen
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thats fucked

prime musk
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yes, yes it is

craggy pier
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Im p sure the game would be fine

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Not your camera though

errant dome
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i see

topaz anvil
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Who needs to see

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Sleepers are blind and they get around just fine

errant dome
#

true, making the game more fair by not seeing

topaz anvil
errant dome
topaz anvil
#

That's crazy

errant dome
#

i like that song alot

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even tho i barely know anythin about limbus company lul

topaz anvil
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Unfortunately it's 1am and I've just finished my 9hr shift so i cannot remember which song it was

#

Between two worlds?

errant dome
#

lament, in hell we live

topaz anvil
#

Ah yes

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Banger as usual

errant dome
#

very much so

topaz anvil
#

Damn sticker name kinda hostile

errant dome
#

i see that xD

sleek drift
#

Any advice for r1c2 zone 100 alarm? Our team gets overrun after like 2 rounds of scans…

sleek drift
#

How many turrets should we bring

fathom ice
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one

sleek drift
#

We’re bringing erm 3 turrets and a scanner rn

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Oops

fathom ice
#

just bring mines cfoam sentry

sleek drift
#

K

ocean spindle
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use everything u have, it is the ending so

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foam the doors put down all ur mines and heal up to the brim

sleek drift
#

R there still decoders in zone 100

ocean spindle
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and then guns- any 30 dmg is great for chargers so chokemod, hel rifle, shotgun, high cal...

fathom ice
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100 is extract

ocean spindle
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but by that point

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u should have one or two left

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so u only need to open one side

sleek drift
#

Ye we only open 1 side

ocean spindle
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the rest is just killing the waves as soon as possible and dont rush the scans if they are full of enemies

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chargers are 7x more dangerous than strikers in proximity

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so its better to go back, kill and then go for the scan

sleek drift
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They’re kinda tanky

fathom ice
sleek drift
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Since we can’t tap in the head

ocean spindle
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thats why 30 dmg guns r so nice for them, they oneshot

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otherwise stuff like hel autopistol or hel shottie should do fine altho most of ur work is gonna come from ur special

sleek drift
#

Think we’re gonna bring more h cals and stuff

ocean spindle
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not much from ur main

fathom ice
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5

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guns

ocean spindle
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it feels like 30

ocean spindle
fathom ice
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no like there are 5 guns above 30 dmg

sleek drift
ocean spindle
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and probs some im forgetting

ocean spindle
ocean spindle
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cuz more than 6 or 7 meters it wont oneshot

fathom ice
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smh

ocean spindle
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and thats a pain

sleek drift
#

I might try out burst cannon again

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It feels good but it’s so hard to use imo

fathom ice
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play hel rifle

ocean spindle
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tbh bc is not that fine on chargers, its 22 dmg per bullet with a 3 burst so
its very good on smalls and bigs not chargers

fathom ice
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literally best answer to chargers

ocean spindle
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i mean its fine but underwhelming

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u need 2 bullets of the burst so

sleek drift
#

Oh

sleek drift
#

Should I take like sawed off for main for the close range burst

ocean spindle
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it works its pretty good, just play it safe and dont go too much for the oneshots at hyper close proximity

sleek drift
#

Aight

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Dmr seems to fall off a bit against chargers since no headshots

fathom ice
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hel revo / sawed off / hel shotty works

ocean spindle
#

its fine, consistent 4 shots

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3 per mag for a main is already good

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specially with that consistency and range

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most other mains fall way harder

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most autos, double tap, rifle, pistol...

sleek drift
#

Oh yeah istg carb was just tickling them

ocean spindle
#

how much dmg was carbine? i forgors

sleek drift
#

Not enough 😭

ocean spindle
#

uhh 9.52 so would need three bursts and then a touch

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its fine for its reload and firerate

fathom ice
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carbine is like 3 kills per mag

ocean spindle
#

it does reload at the speed of light

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should be ok

fathom ice
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eats ammo

sleek drift
#

Think we just need to take foam

ocean spindle
#

rlly those 4 r the mains for chargers, dmr, carbine, sawed off, hel shottie

fathom ice
#

erm

ocean spindle
sleek drift
#

We reserve the medpacks for waves that’s the strat r

fathom ice
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instead of dmr

ocean spindle
fathom ice
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dwdw

ocean spindle
sleek drift
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6 shots is like 3 guys a clip r

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For hel revo

ocean spindle
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hel revos a 4 shot like dmr but with pierce

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8 dmg

sleek drift
ocean spindle
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from what i remember the level has enough ammo that only if u wake up every scout ever u struggle

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and it also has quite some tool

sleek drift
#

We do fine on resources tbh

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If we wake up a room I opt melee

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I just get to a corner and smack the guys that come around

ocean spindle
#

yeah corners in this game are not the play unless u need to hide from giants :b

sleek drift
#

ig not a corner

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like a wall

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or a doorway

ocean spindle
#

ah yeah that works

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right click for staggerin smalls my beloved

sleek drift
#

yep

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i spam the crap outta it if i wake up a guy on accident

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anyways, ty for the help, me n my team are gonna try c2 again tmrw

ocean spindle
#

gooood luck!

sleek drift
#

we're gonna need it lol

rotund linden
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does this mod work

#

LobbyExpansion
Play GTFO with more players.

By Cactus

livid stone
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Probably

frail heart
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yeah

strange rover
#

how hard are the other d tier missions in r6 compared to r6d1?

frail heart
#

harder

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d3 is very fun

plain snow
hard nexus
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d3 and d4 can be tedious

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rest are easy

strange rover
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hm okay

frail heart
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d3 is very fun

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d4 is the hardest one out of them all

strange rover
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gonna try to clear this and then the other story rundowns (r7 and r8)

strange rover
plain snow
#

d4 would be even more tedius without the checkpoint and if you're not prepared

hard nexus
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Tbh d4 wipe points are the start and the end

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No in-between from what I've seen

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D2 secondary can be tedious with a team of complete randoms

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Main is very easy

safe cradle
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if we consider PE only I'd say D3>D2=D4>D1 in order from hardest to easiest.

hard nexus
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Is d3 harder than d4

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It's just longer I think

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I'd say d4 is the fun one and d3 is boring ass but I may be biased from playing the latter way more back in the day

safe cradle
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I'll never understand why people consider D4 hard

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Even in OG there were ways to standardize the ending, like foam the staircase, they stay foamed, enough time to run and earn distance.

hard nexus
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Because first surge and the last alarm

sturdy glen
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what is hard on d3

hard nexus
sturdy glen
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its literally 1 code

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the entire rest of the level is piss easy

safe cradle
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It's way more mechanically complex than D4, D4 is just a weird start then everything else is something you've already done before

sturdy glen
#

so is d3?

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reactor is incredibly generic

safe cradle
#

What's hard about D4? The tank you fight doesn't have anything attached to it, is just a tank and a blood door. The T scan isn't really an issue unless you fucked up hard somewhere along the line and have low res.

sturdy glen
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the error portion can be unique but its intended to just be sit 2 ppl at spawn and camp the error

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that t scan can be pretty nasty

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can fuck up the surge

safe cradle
sturdy glen
#

ending is hard if you dontk now the foam

sturdy glen
#

like I said

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and then the first 4 are about as generic as it gets

safe cradle
#

That and the barracks sneaking, the "error" of shadows, the whole point to either doing Overload or Main first...

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It's way more mechanics than what D4 has IMHO

sturdy glen
#

but were assuming the players know all the strats for d4?

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why dont they know the strats for d3

safe cradle
#

Even assuming they know the strats for D3 and D4, D3's are more complex both in theory and execution...

sturdy glen
#

splitting up is complex?

safe cradle
#

Is it done a lot in the game?

sturdy glen
#

I would argue yes

safe cradle
#

Nah

sturdy glen
#

treat it this way

safe cradle
#

It's the you that plays mostly with premades that thinks that

sturdy glen
#

2 ppl on your team decided to go clear rooms for 15 minutes while you

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low and behold

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also clear rooms for 15 minutes

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there room just spawns awake and is only like 3 enemies

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and then holy shit you have to stealth through a room with 2 tanks!!

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stealth is so hard

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it may be splitting up but its not r4e1 splitting up

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its half your team is bored out of their minds cuz theyre just meleeing an error

safe cradle
#

Get a pool of pugs and you'll see more failed R6D3 lobbies than R6D4

sturdy glen
#

pubs are not a part of the games difficulty lol

safe cradle
#

They are

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As much as I always hate having this argument

sturdy glen
#

youre just arguing for the wrong thing

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dont argue level difficulty if that is your argument

safe cradle
#

Dont you think that premades give you a bit of an eskewed view of how hard some maps are?

sturdy glen
#

no I think it gives me a much more unbiased view of it

safe cradle
sturdy glen
#

I am taking the challenges at face value

safe cradle
#

D3 is harder?

sturdy glen
#

the t scan on r6d4 is objectively harder than every alarm on r6d3

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the last code of r6d3 is fairly nasty, but so is the ending of r6d4

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and if we want funny rooms to wake up and wipe to

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just take the mom zone

safe cradle
sturdy glen
#

and in that case, the mom zone is objectively less scary than the tank barracks

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so r6d3 wins out

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etc

safe cradle
#

D4 also has more confortable checkpoints

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But let me guess checkpoints do not matter?

sturdy glen
#

they dont

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for the most part

safe cradle
#

🤣

sturdy glen
#

personally I accept the argument of memorizing spawns as affecting difficulty

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because that can heavily effect some levels

safe cradle
#

I think D3 just has a lot more shit going on than D4

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Even in how you do sectors

sturdy glen
#

and I think most of that shit is just small

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and does not add up to much

hard nexus
safe cradle
hard nexus
#

Yea

safe cradle
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bha

sturdy glen
#

ive pubbed both of them before at least a couple times but it was with a duo so that kinda solves all issues I imagine youre fixating on

hard nexus
#

D3 is impossible maybe because its reactor and therefore desync alt f4

sturdy glen
#

I agree that d3 has 1 singular moment where you need at least 1 other person to know what is going on

safe cradle
sturdy glen
#

which is the last code hunt

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but I just dont think that is very much

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and I dont think anything else youve mentioned has almost any value

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errors are just not complex

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youre fucking tour guiding your pubs anyways so objective order is meaningless

safe cradle
sturdy glen
#

wake the tank barracks?

safe cradle
#

Then same thing but D3 PE

sturdy glen
#

it would be very easy

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and it was very easy

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"melee the error"

safe cradle
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Which of the two session of explaining would take longer and have more details?

sturdy glen
#

"shoot the reactor waves"

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if they die its because they suck at shooting/meleeing not cuz theyre pubs

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bro I pubbed fucking d3

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with sleepyboi

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like

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??

hard nexus
#

D3 is longer explanation purely because d4 explanation is "good luck you better shoot"

sturdy glen
#

he did 5% damage in the fucking lobby and it was a piss easy clear

safe cradle
sturdy glen
#

and he woke tank room 3 times cuz he didnt know what was going on

safe cradle
#

That's not really the point

sturdy glen
#

and tbh

safe cradle
sturdy glen
#

idk how I even classify waking tank room in terms of difficulty

hard nexus
#

D4 u have to pray we survive surge and ending

sturdy glen
#

ngl I think 1 person downing on d4 in quite a few parts

safe cradle
sturdy glen
#

is a lot worse than anywhere besides last code on d3

safe cradle
#

Listen, if you say that they're about the same level I can disagree but understand, but you saying it's "infinitively harder" it's just nonsense to me @hard nexus

hard nexus
#

Just matchmake some more

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You will see

sturdy glen
#

I think d4 is definitively harder than d3

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but the diff is still not that much

safe cradle
sturdy glen
#

if you asked me to put it very simply, I would not be confident in my own ability to clear sections of d4 as opposed to the entirety of d3

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and that is where I value difficulty

hard nexus
#

Oh ye nah d4 is easy all in all its just 2 major points of failure for randoms

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D3 infinitely more salvageable

sturdy glen
#

I value mechanics among the player, especially since this is a discussion where tour guiding is an assumption

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not how dumb my teammates are

safe cradle
sturdy glen
#

mechanics as in player ability

safe cradle
#

Neither are rocket science, of course.

sturdy glen
#

what is traditionally referred to as mechanical difficulty

safe cradle
sturdy glen
#

no I MEAN in terms of player ability

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that is what I value

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and that is what I think is a much much better way to evaluate objective level difficulty

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if I assume my teammates are dumb as a sack of rocks then ig e2 is not a clearable level because they walk into every respawned room the instant its back

safe cradle
sturdy glen
#

the point is that THAT IS A TERRIBLE METHOD OF JUDGING LEVEL DIFFICULTY

sturdy glen
#

let me think for a sec tho cuz I do want to answer that anyways

#

lowkey

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I think d4 because of the checkpoints yea

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if I was pubbing id be scared for first surge and ending

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first surge wipe is an easy reset, pubs dont lose motivation

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ending is close to a checkpoint and its the end of the level, pubs dont lose motivation

tardy ingot
#

i feel like checkpoints are a wipe anyhow

sturdy glen
#

d3 you wipe on last code

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which means you redo the entire reactor

sturdy glen
#

that I am indulging

tardy ingot
sturdy glen
#

reread the whole thing eva

tardy ingot
sturdy glen
#

trust

safe cradle
tardy ingot
#

Imo d3 is easier than d4 once you understand the mission fully

But d3 is probably closer when you are mostly blind in both

safe cradle
#

Let me reiterate

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"I mean, let's say you need to explain 3 people how to do D4, Then same thing but D3 PE, Which of the two session of explaining would take longer and have more details?"

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Than somehow try to work fucking around

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With D4 being more complex than D3

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Because

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I really cant

sturdy glen
#

nobody has said that

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so I see the confusion

tardy ingot
safe cradle
sturdy glen
#

eva youve pubbed d3 a decent bit right

safe cradle
#

If that cant be a metric of how hard a level is I dont know then

tardy ingot
sturdy glen
#

how do you dumb down the entire level to your pubs

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is it smth along the lines of

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"shoot the enemies that are trying to kill you with the 600 ammo packs on the level"

#

?

hard nexus
safe cradle
tardy ingot
#

i think the only thing i say much about are the 2 errors and „kill tank“

sturdy glen
#

based

#

kil tank is good

#

I should steal that one

tardy ingot
#

man

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ive had an arc

#

Where 6/7 pub lobbies died to tank as 3 man

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needing me to clutch a 3 down vs tank and waves

hard nexus
#

bro i was doing d2 secondary recently and i forgot about the fact that the tank will spawn behind me

#

kekw

#

that was really fun surprise

sturdy glen
#

ngl I always forget that its an auto open

tardy ingot
safe cradle
hard nexus
#

for me and the noob who was defending me

tardy ingot
hard nexus
#

actually there is a lot of r6d2 going on in matchmaking this month

sturdy glen
#

its a good level

hard nexus
#

really fun level tbh

sturdy glen
#

big fan

safe cradle
#

D2 is fun, yes

#

Since it gives you options and isn't boring

hard nexus
#

like you can do charger alarm in fog

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or not

sturdy glen
#

not*

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never do that shit ✊

native sun
#

smh discussing level difficulty without using the 4 difficulty axis

hard nexus
#

i did both

native sun
tardy ingot
#

secondary is such a mood killer ngl

native sun
#

No wonder this argument is farcical

sturdy glen
#

secondary is so close to good

hard nexus
#

secondary is not good?

sturdy glen
#

its just a little bit too filler on a level that does not need it whatsoever

tardy ingot
#

secondary is just florkShrug1

Not rly fun to shoot
foaming is snooze

hard nexus
#

i like dual uplink idk

tardy ingot
#

Everything that isnt the uplink is fun tbh

#

dual uplink is somewhat fun generally imo

#

but that one is boring
The tank is fun showing up
The flyer alarm is too

safe cradle
#

Secondary should have a longer uplink and remove the alarm for the sec door with the password

#

And have the uplink also spawn fliers

hard nexus
safe cradle
#

The uplink only spawns chargers, right?

hard nexus
#

right now yes

safe cradle
hard nexus
#

in og i recall otherwise but might be wrong

tardy ingot
hard nexus
tardy ingot
#

it was removed in og aswell

hard nexus
#

peak

tardy ingot
#

i think at that point they were already removed

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as double dmg flyers was extension first pat h

hard nexus
#

i think not

#

could be wrong

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because clearing d2 secondary double damage is what i did it was really something

#

also also

#

waking 5 charger scouts is actually a strat

#

after doing the alarm in full fog

hard nexus
#

r4c1 sec in matchmaking is really fun

#

especially if someone wipes

tardy ingot
hard nexus
#

actually i attempted stealth

#

touched the feeler

sturdy glen
#

beat them up

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until you fuck up

hard nexus
#

all screamed

sturdy glen
#

the charger scout strat tm

#

chargin!!

hard nexus
#

but holy the stairs chokepoint makes it piss easy even all 5 waves

tardy ingot
#

its honestly the duo strat if you just wanna get the lvl done

oh no we have to shoot 2 waves of chargers?? IN A LINE??

hard nexus
#

tbh majority of levels ive noticed

tardy ingot
#

you can shoot d4rkevScared ?

hard nexus
#

if your lobby has cerebral capacity to shoot enemies u can just wake everything

sturdy glen
#

yup

hard nexus
#

we did it in r6cx

sturdy glen
#

even more so, being good at shooting makes everything easy when you do that too

hard nexus
#

quickest clear of my life

sturdy glen
#

if this game was advertised as shooter

#

it would be a vastly different world

#

maybe we'd have an actual playerbase

urban oriole
#

do we want cod sweats

sturdy glen
#

listen

#

you see the ppl we get anyways

#

it cant get worse

#

at least the cod sweats would have fun

hard nexus
#

better cod sweats than chinese players knifing nightmare scouts

urban oriole
#

hmm

hard nexus
#

then among the panic activating class 12

native sun
hard nexus
#

you choose to interpret it so

sturdy glen
#

im assuming thats a matchmaking joke

hard nexus
#

im just referring to what happens in matchmaking

native sun
#

So say matchmaking players

hard nexus
#

yeah unfortunately language and thus comms barrier persists in matchmaking

hard nexus
#

actually with language barrier matchmake players its 50/50

#

either they are new to the game or gtfo gods

#

had a guy try to explain the game doesnt let him put his sentry down in french

urban oriole
#

i think its to be expected that most players are either people who bought game at 50%, or OGs and veterans who played since a long time

hard nexus
#

also

#

some vets set their cosmetics to the starter ones to disguise as noobs for some reason

#

especially prevalent during sales

sturdy glen
#

they mightve just made a new modded profile

hard nexus
#

ah true ive had that happen

hearty ore
#

Where can I drop a invite link? Need 2 more players. Sorry if it is the wrong channel tho

patent mulch
#

.t lfg

uneven gulchBOT
sleek drift
#

any advice for r1d1? our team just finished c2 last night.

swift flame
#

Just make sure you have a bio user and you'll be fine

tiny wyvern
#

Or are you struggling on your way there?

sleek drift
tiny wyvern
#

Unless you fumble really, REALLY hard and need the ammo, common consensus is you always leave the side zones for the alarm scans closed until you're done with the alarm

#

That way they only come from one way

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And you don't die

sleek drift
#

we were just surprised that the team scan was running away from us lol

tiny wyvern
tiny wyvern
#

Much worse

sleek drift
sleek drift
tiny wyvern
#

That's not a mixed scan

sleek drift
#

no?

tiny wyvern
#

A mixed scan is one with different types of scans mashed into one

#

Marked with M

sleek drift
#

ah

tiny wyvern
#

In the alarm text

sleek drift
#

icic

#

i called it a mixxed scan cuz after the team scan it turned into the reg scan

tiny wyvern
#

For instance, a mixed scan can have team scans, clusters and even some of the weird ones you'll encounter later

tiny wyvern
#

Sustains yes

#

There's more

#

You'll meet them eventually

sleek drift
#

k

#

so is our loadout ok?

tiny wyvern
#

Sniper sentry is weird

sleek drift
#

ik we rly need scanner cuz of the ||ghosts||

tiny wyvern
#

Cause there's not enough long sightlines

sleek drift
tiny wyvern
#

Oh well yeah I suppose that works

sleek drift
#

we always have someone on big guy duty

#

since they seem to be getting more and more common

tiny wyvern
#

Eh you usually get good enough eventually to not worry so much about it
It's more of a common notion to have someone prepare for bigs

#

Oh right one last piece of advice before I go back to doing my lab report

sleek drift
#

🫡

tiny wyvern
#

The side zones actually lose you ammo if you go loud
So be careful

sleek drift
#

our stealth game is improving

#

is it worth going for ammo and resources and whatnot?

upper ginkgo
#

it's pretty worth for a comfy clear

#

if you're dying on the class v then the extra meds is nice

tardy ingot
tardy ingot
tardy ingot
upper ginkgo
#

hybrid spotted in r1d1 !!!

sleek drift
upper ginkgo
#

i yearn for a day where we get chickens as a wave enemy

tiny wyvern
sleek drift
#

i like running through their projectiles it makes me feel badass as hell

upper ginkgo
#

used to be cooler with the old shooter tracers 😔

tardy ingot
sleek drift
#

i think hes writing a lab report

tardy ingot
#

well yea thats why im asking
considering i study smth where grain sizes arent an uncommon topic xD

digital mural
#

rocks

tiny wyvern
#

I feel like I was scammed

digital mural
#

make your own lab :3

past mesa
#

It isn’t as bad as c2 or c1 tbh

#

You don’t need side zones

#

Try to do two alarms before doing one

#

Then do the early one for like a 5 use ammo then you should be fine

#

There is logs in each of the 3 side rooms if your going for the achievement

sleek drift
#

It might just be me tho lol

languid glacier
#

does anyone know when snatcher spawns are in r5e1?

hardy grotto
#

theres one on blood door for giant error and one when you look at the warden door for the last alarm in the level

#

like go up to the warden door

languid glacier
#

tysm

frozen estuary
#

Is there a way to delete bugged "ghost" enemies through CConsole?

#

(i.e., enemies that are immortal and just stay still in one place)

prime musk
#

?? enemies can bug out so that they're immortal?
do you mean enemies that get stuck out of bounds

fathom ice
#

i think they don't even exist tbh

frozen estuary
#

I can't test bcs they trigger mines :d

fathom ice
#

team it's a reset

frozen estuary
#

I don't wanna reset every time they bug out

#

That's such a massive time waste

#

How am I gonna WR my GTFO testing speedrun? 🙂

#

I have like 11 enemies stuck like that

#

I'd like to also know if I can repair doors

fathom ice
finite oracle
#

can penetrating weapons penetrate through say tanks/armored flyers

#

to the enemies behind them

prime musk
#

are there any cfoam tripmines in r5c2

frozen estuary
#

Fuck, I can't post images

plain snow
#

The amount of tks

#

I’ve gotten like that

prime musk
silent delta
past mesa
#

To get rid of ghost enemies

#

there is a way to get “rid” of them with Unity explorer

past mesa
#

Think it has to do with the clean up logic not being set or something

sleek drift
#

how hard is r2e1 compared to the rest of rundown 2?

prime musk
#

significantly harder

sleek drift
#

i heard theres lots of like enchanced alarms yea?

prime musk
#

it introduces surge alarms (which require better coordination) but that isn't the most difficult part really

#

(not sure how spoiler sensitive to be)

sleek drift
#

what does cluster alarm mean?

prime musk
#

cluster alarm means it features cluster scans

#

set of scans consisting of 8 small yellow ones

sleek drift
#

ah

#

for the surge alarms is it better to stall out the enemies/run from them than to actually kill them?

prime musk
#

if the tile allows for it

#

the further away enemy spawns are the better it is to kill them

sleek drift
#

cuz itll take em longer to run back ya

sleek drift
#

depends on the room ig

past mesa
tardy ingot
#

either way R2E1 is massively more difficult than anything else in R1-R3

sleek drift
tardy ingot
#

not... rly?

#

r2e1 is like top 5 in difficulty

prime musk
sleek drift
#

might be better to just skip then?

past mesa
#

It isn’t the worst idea to grind on it

#

But if in your first day or two you don’t make it half way

#

You should skip it

sleek drift
#

halfway is like past 2 surges?

tardy ingot
#

no

past mesa
#

3

#

lol

prime musk
#

halfway is getting to error

tardy ingot
#

in difficulty

#

not in time spent

minor fractal
sleek drift
#

oh lord

tardy ingot
#

id say @sleek drift try a few times to see it

and then if you realize "ok this is hard" go to R3

sleek drift
#

i dont think a-d should be too bad?

tardy ingot
#

a-b def not

past mesa
#

How was r1c1

minor fractal
#

It is actually really good practice to get to the "last section" so that you can get used to the high difficulty, but when it spikes it will very likely be a brick wall where-as other rundowns have a lot of easier content to play instead.

sleek drift
tardy ingot
#

C depends (mostly c2)
D you will see
D1 and D2 in R2 are considerably harder than R1D1

past mesa
#

Well you got this probs

sleek drift
#

after we sorted out our team comp it was free

prime musk
#

~~this sounds like someone took sniper ~~

minor fractal
#

If you didn't get hardstuck R1C1, you are ahead of a lot of the new player struggles already.

tardy ingot
# past mesa Well you got this probs

disagree tbh

just cuz someone is fine with r1c1 doesnt mean theyll handle other normal levels well

R1C1 isnt a real wall, its just different and people stonewall themselves

past mesa
#

Na r2 a-d should be fine

prime musk
#

r1c1 is a "can you shoot mildly competently" check

tardy ingot
minor fractal
#

Yeah, but there are a lot of ways to get stuck on R1C1, and those ways are all big deals for the rest of the game.

#

If you can't dodge enemy attacks and generally avoid damage, you will struggle with everything in the game.

tardy ingot
#

i agree with that ray

but passing it (after sorting slight stuff out) doesnt make the C2-D2 part actually fine for those parties usually

tardy ingot
past mesa
#

There is a few ways you could realistically pass r1c1 but having any of those skills or a mix of a bunch of them is good enough

#

For a lot of the game

tardy ingot
#

its good to have

#

but wont mean r2c2-d2 are going to be fine

#

its the same reason people who can have no struggle on r1c2/d1 can struggle on r1c1

minor fractal
#

I think that's frequently not the case, and when it is the case chances are you've had to show some mastery of other parts of the game, like tool setup or resource management or good weapon choice, all of which give you an edge everywhere else.

tardy ingot
#

i think you guys are heavily overestimating how easily r1c1 can be brute forced

#

without any of that

past mesa
#

Anyways shooting is the most important skill in the game anyways

tardy ingot
#

i litteraly just saw it 20 min ago

tardy ingot
past mesa
#

R1c1 is a shooting test

#

And in gtfo the waves only ever get so hard

#

There is an upper limit

tardy ingot
#

but
c2 - makes people panick
d1 - people dont get comfortable pulling rooms and struggle with the order of the level
d2 - codes and way harder (dual side) spawns

r1c1 lets them hard prep and is very calm from the start

past mesa
#

But the answer is always

#

Shoot better and you probs would clear

#

Like c2 people get caught up just not shooting?

tardy ingot
#

ill let the beginners who are stuck on any of those levels

past mesa
#

D1 people get caught up not shooting and solo stealthing fog

tardy ingot
#

know

#

its obviously true that if you play better youll win

#

but holy

#

do you hear yourself

past mesa
#

Yeah I do but we are literally talking about how

tardy ingot
sleek drift
past mesa
#

The shooting level r1c1 gives good skills for the rest of the levels

tardy ingot
#

yes

#

but it also doesnt rly matter

sleek drift
minor fractal
sleek drift
#

we second tried d1 after we got folded our first attempt since we were just goofing around

minor fractal
tardy ingot
past mesa
tardy ingot
#

they might still do so

past mesa
#

Everything will take a few attempts but it will be fine

tardy ingot
#

i still dont agree

ive seen people 2nd try r1c1 and get hard walled on c2, d1 and d2

#

(at the same time)

#

or rather, after another

soft crater
sleek drift
tardy ingot
soft crater
#

Me knowing damn well I can't shoot well enough to carry.

past mesa
#

You don’t have to shoot well enough to carry

sleek drift
#

why is high cal so good at teamkilling

#

😔

tardy ingot
#

eh its not like its burst cannon, scatter or choke

soft crater
past mesa
#

Based

sleek drift
sleek drift
#

it has so much

#

stuffs

past mesa
#

Brain off solace

#

Be gamer

prime musk
#

if they like combat shotgun r2c2 will be fine

soft crater
#

Based but yeh

tardy ingot
#

no

sleek drift
#

i like all the shotties

#

except for slug that thing is abysmal

tardy ingot
#

its a good gun for that level sure

but it mostly depends on 1. using the right tool and 2. not panicking 24/7

sleek drift
#

best thing abt slug is its sights

soft crater
sleek drift
tardy ingot
#

no

#

dont mind it

sleek drift
#

k

#

our scanner guy dcd in the middle of our d1 run but we just booked it after the reactor shutdown was finished

#

it was kinda scary since we didn't know where the enemies were since no scan lol

tardy ingot
#

flashlights go brr

tiny wyvern
#

Lfg R2E1?
wut dis

sleek drift
#

then we just shot into the dark lol

past mesa
#

Gaming

#

You gonna redo r1d1 for your teammate that dropped the level

sleek drift
#

our full squad wasnt even on

#

we took a bot

past mesa
#

No redo then

sleek drift
#

we don't really mind a redo

past mesa
tiny wyvern
#

R1D1 redos after first clear isn't that bad
It's just not screwing up scouts

past mesa
#

Try to get a sub 45

tardy ingot
#

sub 30

past mesa
#

Baby steps

tardy ingot
#

2nd try, not having it fully done with one person dced

#

if they want they can prob get easy sub 40, so sub 30 is a doable goal

sleek drift
#

we cleared out like 2 side sections

#

we had too many resources anyways

tardy ingot
#

yep

#

when you clear the 3rd alarm

tiny wyvern
#

Clearing one is usually enough right

sleek drift
#

cuz we thought the shutdown was gonna be r1c1 part 2

tardy ingot
#

the zone after it has enough ressources for the ending

#

@tiny wyvern you dont need any generally

tiny wyvern
#

I mean for first clears

#

And pub safety

tardy ingot
#

first clears, yea
pub safety. eh i dont think it matters

tiny wyvern
#

yeah I suppose

past mesa
#

But clearing one should be enough

sleek drift
#

tbh the zone b4 the reactor had hella resources

sleek drift
#

we were pigging the fuck out bruh

tiny wyvern
sleek drift
#

honestly shadows weren't too bad for us

tiny wyvern
#

They usually aren't

#

Just bcs you can't see smth doesn't mean they don't die

tardy ingot
#

dey be slow

tiny wyvern
#

Imagine if we had shadow chargers

past mesa
#

Shadows are my enemy

sleek drift
past mesa
#

Random shadow in enemy waves fuck me up man

#

Just minus 12 every time

sleek drift
#

cant wait for big shadows

past mesa
#

Big shadow tongue stance

sleek drift
#

thank god theyre slower

past mesa
#

LOL

sleek drift
#

if they were as fast as a normal guy i would cry

past mesa
#

You gonna love tongue stance

#

Big shadows

sleek drift
#

☹️

tiny wyvern
#

I think they tongue faster right

sleek drift
#

what

past mesa
#

They tongue slowly or fast

sleek drift
#

wtf

tardy ingot
#

honestly the stagger regarding stance is way stupider

past mesa
#

Yup

#

That is funny to

past mesa
#

Crawlers are fastest? Then running the crouching I think I forgot tho so that might be miss information

sleek drift
#

oh wtf

past mesa
#

Yeah they all have the same cooldown but the wind up animation is way faster on some strikers than others

sleek drift
#

ughh

#

wahtever we'll shoot them

past mesa
#

based response

sleek drift
#

its the only thing we have confidence in

past mesa
#

It is often the best response to every issue in the game

sleek drift
#

its a great response till the bullets run out

past mesa
#

shhh

#

But also shooting solves that issue to

#

Lol

tiny wyvern
#

Is there anything you shouldn't really shoot at when alerted?

#

I mean spitters I guess

past mesa
#

well tbh everything should be killed unless you need it alive

past mesa
#

LOL

#

Jishes mind control school

tiny wyvern
#

did you look it up

#

man

#

I really shouldn't have said anything...

sleek drift
past mesa
#

It isnt you shooter

#

they already knew

tiny wyvern
#

@digital mural used to be called pablo's wife

sleek drift
#

why tf did yall name him pablo

past mesa
sleek drift
#

ic

past mesa
#

Just like some people call giants frank

sleek drift
#

ganked by frank 😔

past mesa
tiny wyvern
#

There's a lot of spoilers on the wiki

#

So do be careful
Knowing what they are often does not help you kill them much

sleek drift
upper ginkgo
#

when the wiki player hard carries the lobby

sleek drift
#

i dont hard carry 😔

#

i just know what im about to waste 2 hours on

past mesa
#

it isn’t a waste

#

As long as you have decent company

sleek drift
#

we usually get like 1.5 hours in and die brutally in extraction

past mesa
#

Unfortunate

tiny wyvern
#

That happens on pubs sometimes

past mesa
#

Suffer I think for r2 a and b tiers you should try to clear each level under. 30 mins

#

Speeding up the gameplay matters now that you are starting to get the basics. It will help you greatly for the challenges down the road

#

Especially speeding up blind gameplay

prime musk
#

getting faster also just makes the entire gameplay experience better because every attempt doesn't tale forever

soft crater
#

me when pubs don't want to term ids on r2c2

prime musk
#

the pubs just have all the spawns memorised

#

clearly

soft crater
#

The constant error typically puts them into a panicked state

prime musk
#

indeed

#

isn't r2c2 first level with error that isn't extraction

soft crater
#

Yes

prime musk
#

mm

soft crater
#

It was a hardstuck level back in og for newbies coming in

prime musk
#

it might still be

soft crater
#

Not surprised.

#

You dont get the name drop of error until r2e1 anyhow

prime musk
#

yes

#

r2e1 should have more scouts during error it would be funny

soft crater
#

Most pubs don't even get past the first or second surge anyhow.

prime musk
#

im thinking r2e1 but the zone that right now has the one scout in error
has 4 scouts and no other sleepers

sleek drift
#

do hel weapons have falloff when penning multiple enemies or do they only start to have falloff on enemies that exceed it's falloff range?

ocean spindle
prime musk
#

does r5c2s reactor not have global spawn pushing?

#

im watching some solos and it really doesn't seem like it does

sleek drift
tardy ingot
prime musk
tardy ingot
prime musk
#

it really doesn't look like it but ig ill have to try myself

tardy ingot
#

@native sun you have an idea?
cuz it seems like they are spawning in reactor for that one clip start

prime musk
#

even after the very first wave, it to me looks like they're spawning in reactor or at most 1 room away from reactor, which still wouldn't line up with global pushing

past mesa
#

I think you might not fully understand global spawn push. Solo behaviour will always seem normal.

#

It is the idea that if you had two players.

prime musk
#

solo behaviour does not always seem normal

#

you're just wrong here

past mesa
#

I am

prime musk
#

global spawn pushing is still the case even in solo

past mesa
#

It could also be how waves sown here

#

are we sure it isn’t pushed

prime musk
#

i mean if it is they teleported across half the map in 5 seconds

sturdy glen
#

jish they are correct

past mesa
#

Because in the speed run we get global spawn push

#

they are

#

I know I am stupid

#

The entire time ?

sturdy glen
#

lemme check the wave settings

past mesa
#

sorry just assume player diff and didn’t think about it

#

There might be two behaviours still that are player dependent. It could also be the forced direction distance

#

From spawn fixes the issue in solo?

prime musk
#

like there is a minimum amount of rooms from spawn wave has to spawn?

sturdy glen
#

most of the waves used dont appear to use any special wave settings

minor fractal
sturdy glen
#

do reactors inherently apply some spawn rules to the waves attached to them or

past mesa
#

We don’t fully know

sturdy glen
#

wait nvm

past mesa
#

I guess?

sturdy glen
#

I forgot how reactors work for a sec

#

one moment

prime musk
#

i love that this game has so easy to understand and consistent mechanics

sturdy glen
#

im confused

#

wait

#

I might understand?

past mesa
#

First

#

Maybe

minor fractal
#

What is the spawn type on first wave?

#

in wave 3

sturdy glen
#

wave 3 has different settings than all the other waves

fathom ice
#

erm chat i'm stupid what's global spawn push

past mesa
#

LOL

sturdy glen
#

and those settings have override set to true

#

but idk if that overrides reactor settings

past mesa
#

LOL

sturdy glen
#

not sure which has precedence

past mesa
#

Easy to test

past mesa
prime musk
past mesa
#

Wait so wave 3 doesn’t have spawn push

sturdy glen
#

and the wave 3 waves are also specifically made for r5c2

#

really weird

past mesa
#

cool

minor fractal
#

????????

fathom ice
past mesa
#

sorry zero just wave 3 doesn’t have spawn push. So reactor global down push minus r5c2

frozen estuary
past mesa
#

Wave 3

frozen estuary
#

Only restart the level

past mesa
frozen estuary
#

Oh

#

That's a good point

sturdy glen
#

(assuming you can override reactor wave settings with regular wave settings)

past mesa
#

Why can’t I say

#

Off

#

Your self

#

In the chat

frozen estuary
#

Automod

#

It's kinda stupid

#

Can you just CP anywhere?

prime musk
frozen estuary
#

Like, it doesn't use the level's CP?

sturdy glen
#

wave 3 uses 257,258,259
every other wave uses 7,9,22,23,30,40

prime musk
#

what these numbers mean i do not know but ill trust the funny words magic man

sturdy glen
#

257,258,259 are specifically labeled for r5c2, the other waves are just generic reactor waves

#

thats so fucking weird

sturdy glen
prime musk
#

by "generic" do you mean that they appear in other reactor expeditions

sturdy glen
#

ye

prime musk
#

i see

#

so unless the spawn mechanics (in general) are special in r5c2 reactor it should only be wave 3 that's scuffed

native sun
#

Looks like Chill's already found the answer, but ye, just looks like that wave has enemies set to regular from-elevator

prime musk
#

as stated that doesn't line up with behaviour in linked solo for wave 4 and 5 (which also seem to not be spawnpushed imo) but oh well thanks

native sun
#

Likely same thing, those waves don't use the reactor spawning settings

prime musk
#

chill said the other waves are normal and it's just wave 3 if i don't misread but whatever the case

native sun
#

Would have to check every single wave

#

Does this mean wave 3 doesn't use Striker_Fast

#

This is so sad

prime musk
#

doesn't seem very pushed to me

sturdy glen
frozen estuary
#

Oh, tru, since you're here maybe you have a better answer. Through CConsole is there a way to:

  • repair doors
  • delete bugged "ghost" enemies (immortal stationary)
#

I got suggested using checkpoints for the latter

native sun
frozen estuary
#

Ig I can use it for both

prime musk
#

ah yeah that's fair

#

it is direction away from reactor

frozen estuary
#

But maybe there's a better way?

frozen estuary
#

Damn

prime musk
#

though still, not having stragglers at end of wave while holding that far away seems whack to me

frozen estuary
#

Fair enough

sturdy glen
#

or just checkpoint before testing smth

native sun
prime musk
#

mayhaps

#

chargers are speedy

native sun
#

Just checked map, that hold spot is 4 rooms away

prime musk
#

therefore(?)

native sun
#

Entrance is 5 away

#

So they're not pushed as far as would seem

#

I actually don't remember what happens when you've pushed spawns so far that they actually don't have a valid place

prime musk
#

they spawn on top of you

#

at least they do that in r4d1

#

(in direction of final code)

fathom ice
#

sweet chargers

#

give u a lil smooch

prime musk
#

ok can confirm it's only wave 3

#

wave 4 and 5 abide by global spawnpushing as expected

frozen estuary
#

How many mines to kill a tank again?

digital mural
#

But i highly dont recommend it

frozen estuary
#

It's fine

#

I'm doing it in a way where it's guaranteed to work

digital mural
#

Good luck

#

I would place one or two extra mines just in case

frozen estuary
#

I'm spawn camping

hardy grotto
#

your worlds gonna be crushed when it doesn’t work one time

frozen estuary
#

I mean, it's just 1 tank so it doesn't matter that much

#

I just wanna see if it's possible to make a consistent setup

#

The tank always spawns in the same spot

#

So in theory it should work

frozen estuary
#

Anyone knows if you can alias timescale command to be increased/decreased by some increment?

#

I.e., I press + and the timescale value is increased by 0.1

#

Actually, I have an idea of how to set it up

frozen estuary
#

Testing

past mesa
#

what

frozen estuary
#

🙂

past mesa
#

: )

frozen estuary
#

Stuff

#

R7E1 reactor

past mesa
#

ah solo

#

stuff good luck

frozen estuary
#

Not rly

#

Just testing how it goes for now

#

Trying to see how much value I can get out of mines

#

I can clear the first 2 waves solo easy

#

Now I wanna see if I can do more on 3rd wave

fathom ice
#

introducing code 4 no cfoam or spawnblock

#

it's just dumb

#

if u wanna kill tank u might be able to premine it in some weird ass way

#

but like

#

why bother smh

frozen estuary
#

Cuz funni

fathom ice
#

surely he's not gonna randomly mine tank in pubs

#

surely

frozen estuary
#

You might as well say "why bother even soloing the first 2 waves if you can just shoot"