#gtfo-related-questions
1 messages · Page 268 of 1
especially when they're at 0/188 for all logs
but have other achievements that require reading logs
LMAO
?
SAM moment
Someone had cheated achievement on their profile and was made fun of
But I cant remember who
aint no way 😭
omg how do you have all runsdowns cleared but dont know about guns
:3

Laziness
Sure
👍🐴 Y e s . (No.)
Even with 3 vets carrying i dont think its doable lmao
Currently just getting all levels clears takes about 34 hours of straight gameplay
Without any log collection
Which drastically increases clear time
ye alot of lvls u have 2 go out of your way 2 get logs
Yup it also doesn’t include inner
Which would add a few hours to the end of the 34 hours to it
All achievements is probs doable in sub 50 hours tho
Of gameplay
Only two issues when it comes to achievements the inner and logs
dam i see, thats faster than i wouldve expected
Since your clearing ever level I think the inner needs like 30 extra r8a1 or something
which is like 6 mins each so it is a couple of hours but not bad
and for the speeds getting all the logs doesn’t add that much time pre level
You just need to re route ever level to include them and hope there isn’t optional zone
i see i see
Oh he cheated achievements on great games
how many clears of R8A1 are necessary after 100% of all levels?
if we consider
that you actually do R8B2, A2 and B4 twice
#gtfo-chat message teehee
this was just once each tho
lemme add b2 a2 b4
79,104 km
you get like 67% of the achievement or smth
nvm
meant 77%
hey, I'm in R5D2 and my friend fell into a spot that is unescapable and right in the middle of the pathway. I went to see where they were and fell right in as well. it's in zone 281 across the bridge, is there any way to report this to get fixed?
this has been a known problem for a long time and just has not been fixed
don't expect it to be
ah, rip
take solice in that that tile is used nowhere else, so it's only a problem on r5d2
that sucks but oh well. We were right at the end of that mission as well.
unlucky
if it makes u feel better
thats not the end of the mission
but yeah try to jump around in that area
it is cuz it's the third code needed is there
but fourth code!
:O
it is close to the end but it is not the end
that takes 30 seconds lol
^ after you input code 4 you just run to extract and completion is free
i heard today you can mod the visuals in this game?
what do you mean visuals?
cometic mods instead of mods that modify gameplay yk?
i know theres some mods that allow the game to be brighter or darker
but thats about it
like instead of the basic prisoner gear it looks like a titanfall armor
ye
yeah theres mods like that but you want to ask in #hc-modded
we dont really talk about mods in here
ik i was just asking if it was a thing xD

maul axe 🤤
naked woods 
There isn’t infinite customization for mods unfortunately
yeah just saw that sadge
Modding scene is small most people make content rather than
Customizations
yeah but i don't wanna change the game
the look dope already!
Although idk if among drip still runs
i love the eldritch vibe of the ennemies
No it is you playing as the enemies
You can play as a human in striker skin
it is very silly
AH! i'm trying to grind for a mask so guess xD
Man i still dont get it why slug shotty Has such slow fire rate. It cycles automatically Like a chocke Mod, but Has the fire rate as If you did it manually.
We need a new Patch to buff slug and Nerf sniper
1 shot more recoil sniper
not enough
1 ammo total in sniper, so much recoil you stare at the ceiling after shooting (not that it matters, you wont have any more bullets anyway)
Patch?
Whats that
Is it bonkable?
You are Not a Patch
U dont know that
how can you find the codes to lobbies? i wanna host lobbies but i don't know how
move your mouse to the right border of the screen and it should scroll to reveal some buttons
conversely, open the settings menu and it'll be there at the bottom
oh thanks!
Pump action my ass
what are some of the funniest a-b tier levels
R8A2 secondary. Perfect place for the beginners to start
yeah, its just tutorial
7b3 overload
For the first time, youre actually correct
i just did R5B2, the frickin secondary is a continous alarm while the overload is just the main but in infectious fog
i thought overload gives "error alarm"s not secondary 
Such a good level right isnt it brilliant level design when spitters and fog and turbine and giants and error alarm and collect stuff objective with added rng
this is peak GTFO
without the ungodly enemies
just level design
I didnt dislike it but I'll never understand levels that basically dont have overload but just Main/secondary and PE
Since to open Overload you need to start Secondary anyway
It's not even about order of bulkhead opening, it's literally a 0 or 1
Fun fact is that it applies to R4B2 too
It's just a tad confusing level because any "fetch X items" levels should have kept the X to a number that's bearable like 3-5
Overload wants 5 plants but I think Main's more confusing because of you needing the bulk for main, a cell, and glps or whatever it was
Could've simply resolved it by having the two zones that require a cell be AFTER the bulkhead main zone, instead of it being a dead end with some glps and a cell
I should visit the zone in r5b2 main that no one goes through
I went like twice in OG
if people don't know what I'm talking about, it just proves my point lol
forgettable level tier list
eh overload has 2 zones that have plants (aside from the first overload zone)
Main is just all over the fucking place
It didnt help that OG could have an extra zone in Secondary 🤣
I don’t think I’ve ever gone through it
I’ve looked through the tiny glass like a kid looking into a shop with stuff they can’t afford
But never gotten to experience the life changing r5b2 zone
Need someone to explain aggressive stealth to me.
I believe I've learned most of the mechanics about it, such as all about their wake stages and transitions, how one kill can only wake one another at a time, charge time + angle for one hit kills, etc.
But I struggle to put them all together in action, and I know there isn't much way around practicing and getting used to it.
I would like to know if there are things I should know when I attempt aggressive stealth, when/where does it start to be ineffective and cause troubles, etc.
Any tips would be welcomed.
i'd like to see you aggressive stealth to help, but generally lone sleepies or small isolated clusters are easy to take care of especially from the back and/or with teammates
ye I plan on seeking help on lfg channels when I have time
just wanted to know if there's any quick tips I should know before I get into that
i think this is it, besides map knowledge
there are usually set enemy spawns or consistent enemy spawns in every mission
how much can a solo player possibly handle via aggressive stealth?
let's say 2 or 3 clusters
cuz you typically can deal with enemies 1 by 1 with your melee
well i'd like to see them ingame to properly judge case by case
closer clusters makes it pain to solo stealth bc of how many glowing enemies there can be without crouching
ye, and I was wondering if there is like any techniques to take one by one and alert the rest as late as possible or not at all
just make sure there arent many enemies glowing at once
sounds like that calls for syncs
what about with teammates?
if I want to initiate aggressive stealth, what should I rely on others with?
if I want to support someone else performing it, what should I look out for?
you dont hit same target unless giants then its slightly more annoying and complicated
when stealth force long range aggro is something that you should do cuz that wake up one not gonna wake others when die.
when come to play with other player you can just walk to that awake sleeper and kill it.
or for aggressive the entire team can run in circle to bait the attack then kill it with melee.
4 hammers or knives is surprisingly significantly much more effective than 1
or even just 2
and yeah good point on the long aggro
i learned about that recently
ohh I didn't know that about long range aggro. They never call for others?
yes
you already know long range aggro? when you kill there's a chance the 1 glow in 13 meter gonna wake
yeah
but if you walk though it instead of hit it gonna be 100%
wdym walk through it
alr
pretend that you dont know it is there and walk right into it
ok so
walk into sleeper
100% 1 glowing in long range wakes
did I understand it right
just make another step before killing sleepers is to bump it before hit just that
Who is this insane knowledge player Beth
also i played late 2023 so im not good at kiting at all
so wake them before hitting them
yes
Only if there is no enemy in proximity aggro range of the one you are waking up by bumping it
does your weapon selection effect your movement speed?
no
figured, thanks
the only "exception" sorta, is when u charge spear u sprint slower compared to other meelee weapons
Though different melees do have different stamina costs, so you can get flow on effects on sprint speed through that
And Spear sprint
wdym you cant kite bbcs with datasphere melee?
i meant like, if i pick 2 big machine guns vs 2 pistols will that change my speed
what if revolver is speedrun meta
I think the first question I have is what do you mean by aggressive stealth.
Broadly speaking, stealth can fall into two categories: hard and soft stealth. Hard stealth is when you absolutely do not want to let the room wake up (often the case when you have scouts or sleeping bosses in the room). Soft stealth is when you don't particularly care about the room waking up, and you're more just incentivised to clear the room as quickly and as safely as possible.
The tips and advice is very different between the two, which is why I think it is worth clarifying which you're referring to.
unfortunately speedrun meta is BE CRINGE and take SAWED OFF or other guns that kill in one shot/guns you can spam fire into waves of enemies
is meta always going to be cringe?
Yes
🫃
If You are not clearing the game with slug, AR, burst pistol, short rifle, shotgun sentry and spear
You suck at the game
latter yes.
attempting to learn soft stealth so I can speed up my games.

best place to practice killing scout with melee? ive only played rundown 1,2 and 7
First zone in r2e1, you can just reset repeatedly
Even when soft stealthing sometimes you need to know when to stop moving
You can use your flashlight to make more distant enemies glow so they're out of cycle when you go for a kill
im not there yet ):
scouts mod
Gotta learn the glow cycles so you know when you can move, and when you can secure a kill before the enemy wakes up
Also, if an enemy DOES wake up, you gotta know how to take care of them before they scream
Partial charges / headshots / back dmg / slow wake ups
Scouts playground modded rundown
Yeah
That
Good team coordination also helps
With my people I see a giant and I'm confident if I just say "charging" someone's with me to kill the guy
thanks
Also know. When your reticle is smaller looking at an enemy. Your hit will be hit scan. If you swing without. You're praying the hitbox connects to head

Melee surprisingly does need a certain degree of aim
That's what I want to familiar myself with.
Like when is a good time to pause being aggressive when doing aggressive stealth
I swing without in hurries since I'm rather familiar with the ways melees swing, especially hammer, so I can land hits okay if I'm in a rush.
Whenever you think you'd screw up a room so bad you can't actually live through it
Aggressive stealth entirely depends on your competency to not faq up
and knowing what you NEED to do if you faq up
yeah that sounds about right
that is what I am trying to practice on.
I'm not skilled enough to faq up as little as I'm supposed to (and in this game screwing up makes rather big differences)
and not adaptable enough to know what I need to do as swiftly as possible
well, depends on where you faq up
well, usually I can adapt just fine, as there are not many scenarios (that I played so far) that are more complicated than just gunning down (or bonking) the rest of the sleepers
Good rule of thumb is when an enemy you're not actively about to kill starts gooshing, stop moving
yeah I can do that okay
If the enemy you're going for is alone, it's perfectly fine to keep walking at em even as they goosh and wake up, as long as you commit to the kill
And, y'know
Don't whiff
If you somehow are waking things at the start of the room, then just get out and shoot unless you don't have bullets, in which case look for mines and kiting
If you're in the middle of it, try to get somewhere with one funnel and kill them with whatever
If you're almost done, you can do what you want to as long as you're able to
Boss enemies means that you NEVER want to soft stealth
Scouts are priority
Like for the love of God can you PLEASE STOP PUTTING YOUR HEAD IN THE WALL
right now I'm at the point where I'm comfortable with walking to my kills if they are spaced apart just about right for me to take them out one by one
yes
sounds familiar but I don't think I remember it that well
remind me plz
Basically once a sleeper is woken by you killing a different sleeper, either by close range or long range aggro, there's a grace period of like...2 seconds, ish? During which no other enemy can be woken up by such aggro
They can still get woken up by you moving or hitting the floor but not by killing other enemies
And, incidentally, close range aggro takes priority over long range
So even if the room is packed, if you have two enemies stacked right on top of each other, you can kill one, the other one will wake up, and you can safely kill that second one and not give a shit about the rest of the room
This was how I got a hang of double kills
but I don't think I was familiar with the grace period
which is definitely something useful to keep in mind
Ye
If you fuck up and another enemy wakes up from aggro, you have a couple seconds to save it where as long as you don't move too much the room will stay quiet
Sounds like you've got the mechanics down and just need practice
yeah
right now the most awkward situation I find myself in is having a sleeper I didn't wanna wake up wakes up in a distance that's far enough for me to wake up the other nearby sleepers if I walk there
grace period? never heaard of that
Slendo I refuse to believe you don't know about wakeup cooldown
Long range aggro you weren't prepared for?
what i know is that when an enemy wakes up from long range it doesnt wake others if u go and kill it, like the close aggro disappears for that enemy
If you wanna play safer, use your flashlight to make everyone else glow
man my internet
yes
...kind of?
Use your light
Or just highroll it. I swear long range aggro is rng
yeah I should do that more often
I remember fangirling for long range flashlight for quite awhile before just because I can sync from anywhere
my beloved
LRF 🙏
If you have a gun with a half decent flashlight that'll work too
u can do it with ur base flashlgiht
yeah I know
Headlamp doesn't have that much range tho
thats about the range if not a lil farther
Have you considered upgrading to two potatoes
Double the internet speed
it never wakes anything when you kill/hit an already awake enemy
has nothing to do with what was said
Does anyone know how to dispel the fog, aside Fog Repeller and Fog Turbine?
Those are the only ways
Unless the level straight up gives You another way to (which are tied to objectives)
Like some generators cluster levels or commands
Some levels adjusting fog is optional
Yeah, input Start Ventilation_Override.exe into any terminal. A shocking lack of people know about this secret command.
What level
🤨
See he knows the command ^
That command makes every fog level easy
Cheating 😔
(Please don't use it, it'll turn up fog and infect you fully in ten seconds)
I'm going to shit yourself
Buzzkill😒
And also whoever in discord thought it was a good idea to put the "share message" button below the reply button in Mobile
I hope you fucking die
About to play the game for the first time with my gf, and i have 0 idea what the R1, R2, etc. mean... Assuming levels, or difficulty, so where do i start?
Samuel Hayden is that u
game used to release in level packs where when R2 comes out R1 is no longer playable, now all content is playable with ALT:// being remastered
R1 means rundown one, r2 means rundown 2, etc
Each rundown is basically just a set of leveled
It just campaigns
Start with rundown 1
And go in order
^
If You get hardstuck jump to the next rundown
Caveat being if you get mega stuck (r2d2) don't be afraid to skip and jump back
It's not fair I'm on my phone I type slower
About difficulty
A level are the easiest
E levels are the hardest
am literally on phone and i am first to reply
Gooby has skill issue
go for ot
Holy shit Riven has one thousands voices
And no one fucking asked
150 wpm
be very helpful to newcomers 

😆 That's meant to be troll command, lol.
I saw that on YouTube before going on GTFO.
All levels
eh same thing
only frogs or turbine works
some levels allow you to lower it (its either optional or tied to the objective)
Eh, dispel, troll, same thing
is there any way to give sugestion about game, because i would love if you where able to shift around items by just putting them on the ground so i dont have to deal with item placment
game is at end of development so it's unlikely that any new updates will happen
The Game won't get any more updates
Its done
Finished
They moved to a new game
gtfo 2...
I wish
💀
it's gonna happen when dow bombs
Who is DoW bombing
Think they're moving on to Den of Wolves, not related to GTFO.
Guys I have a beta build of DoW and it’s just GTFO but with mod support !!!!!!!
thats already better than GTFO, 100% worth all the money
This is also something thats a mod (and generally seen as a cop out)
Stacking and moving around ressources is a cheap way to avoid dealing with the ressource distribution
I love micromaging my resources to die 20 second later after starting reactor
me when i preppare for R1C1 and still have resource issues
i discovered the solution tho
hel weapons lul
Nah new players just concrntrate on the wrong things
Not really weapons or resources
But strategy and gameplay
But spending 20 min microing the 1 locker with all the ammod will give them that feel good release
When stream?
Listen
I actually wanna stream currently
But my internet is being bullied
Ah
Thats
Very all of us rn actually
we need more 20 fov gaming :3
20 fov is too bad
gotta admit yeah
55 is fire tho
isnt the crosshair too small at 20
it's the same
u see like quarter of ur screen tho
i mean like inaccurately small
pellets can appear outside of it
just like how high fov makes the crosshair too big
not that its a problem, just a silly thing am wondering
20 fov is in fact a problem
if u use it all the time might cause brain damage
R8E2. She can be literally in the First room.
Otherwise you can Just Play the Gym and have fun with Infinite mothers
...what about second easiest level to find a mom with 3 bots?
R6D4 first blood door
r6d2 is in the running
oh hey zed
even have total of 4 moms for experiment as well
forgot to reply your message
no error but have to stealth charger room idk how those compare in playing with bots
(i could tell)
we can have one go in like 3h
play with me instead ❤️
if you want to run r4e1 duos with me im so down
happily
duos are fun 
cool pfp goat
that is why i changed it, needed something new
put a link to it in my bio as well because might as well, ran through a link shortener though (not an ip grabber) to make it more sightly
why do u have 2 specify its not an ip grabber? seems sus
how about like right now
im locked in on code hunting
(i sub 20 minuted)
uh hmm, i could do some attempts but I'll want to get lunch some time in the next 80 or so minutes
given i have mine deployer i haven't tried without
Without is a harder but there are some spawns you can try
up to you ill do an attempt without mine deployer and study if not
we can do 1-2 runs now and then i take a break for lunch/finish morning stuff like skincare (though it's already afternoon, whatever)
it's morning
well assuming ur running sentry instead of mine cant u just back up into that other room? some stuff will leak to defender but with the sentry its prolly ok
i wake up at 12 = still morning
i back up into other room anyways but yeah blood door very likely has leaks
my defender dooesn't have to worry about security doors though because it's a closed security door (practice attempts with cconsole moment)
fair xd, thats the safest play especially if room1 has alot of shit in it lul
well u usually find a tripmine in 1st bk zone
that too
mines i feel are mostly for main while being nice for blood door
@prime musk we can start some runs now if you want
thanks
Idk if mines are ever worth in duo
r5b4
I meant r4e1
not duo in general
r5b4 you do this little trick with a door and just play a different game for 30 minutes
duo main only run would defo be mines, for PE i think its still viable, sentry is prolly overall better tho especially with aggro manipulation
you can find a mine in plenty of spots
The only reason you actually want mines is blood door
It underperforms everywhere else compared to sentry
Me and Hani thought about running it in the speed to make blood door faster but losing out on sentry for alarms and esp the last one
it’s just such a downgrade
if you're not holding bulkhead it becomes so much more unstable with leaks
feels like 5 enemies minimum per wave try going for code searcher
sentry definitely better
wake both scouts in first room immediately
wake moms on first pass of room
i shouldn't be allowed to like, go into a room unsupervised
oof, happens
like tbf mom positions sucked but still pain
if you'd want we could swap roles, idm at all
it triviliaizes boss fight, since u kill tank for free + sometimes even pmom, i agree sentry is overall better tho, the surge especially is such a pain without a turrent
im down to hold waves too, im just disappointed in myself for failing code search so hard after doing back to back sub25 practice runs
cfoam trip trivializes boss fight if you arent bad
that is true but ive had some wonky shenanigans with pmom sometimes but maybe im just skill issued xd
if you can kill tank cfoam trip + turret aggro gives free pmom kill
Pmom is a free kill if anyone knows how to kill babies
ive had times where she pushes out of the room almost right away
(even in duo?)
well we mean in a context of duo lul
if someone has hel shotgun i agree, but i dont think ur gonna be running that on r4e1
for duo at least
gerz was running hel shotgun in duos for some attempts
with hel shotgun it should be free even with wonky shenanigans happenin
honestly i keep forgetting just how utterly busted all the hel weapons are
triviliazes so much
if only pmom, yes
So many weapons clear the spawns quite well
Sawed off in tandem 
sawed off is actually pretty good baby clear lmao
i was actually wondering about that
sawed off is good into everything
lol
shotguns r good at that in general, all shotties
if only I'd be good enough for it 😔
lots of pellets means lots of kills
slug
only exception is like chokemod i guess
stand far away to increase spread fr fr
30 meter baby kill
use scatter to kill baby 👍
you can do a no ball
and use sentry for mom aggro
even slug 
i literally just created a lobby
oh
my slug pens 40 enemies idk
:3
didn't notice
im about to have a jam session with toast maybe
You are
nah
slug one shot stagger bbc
I'm still duoing r8d2 for a month....
ye sentry mom aggro makes it ez, i was just considering the situation of if mom pushed out early
The hardest parts of that lvl
that extract is tricky
well actually
Are cells, blood door and wave 6
The rest is free if you dont troll
i mean
can u get a code 6 2 cycle for me nickle
R8D2 extract is evil
Thank god the checkpoints so close
Lol no
idk, line between cheesing and legit is wonky in this game
we're resetting
me when checkpoint makes it harder
not using a checkpoint so
Does it actually?
is provision cheesing
spawns get fucked up
Oh I see
idk honestly
stuff like ladder foaming or doorbugging are obvious cheese/exploit no questions asked
facts 😭
since when ladder foam is an exploit
I thought at some point that ladder foam is legit strat tbh
i have like 20 r2e1 clears and all of them was involved with ladder foaming
utilizing an intended mechanic in a a non-intended way due to an uninteded side effect
it is cheesy tho
ladderfoam isn't an exploit it's just like about as game breaking as a cheese can be
boosters are at least intended (altho clearly not considered when balancing weapons/game)
that's fair
intended cheese 😔
smthin like that
zzzz toastiel is asleep
i mean what would u define as an exploit
cap
she is
exploit to me requires a bug of some form
she's blasting music in my ear rn
wrong
maybe that's why i had sleep paralysis all along
wait
well doesnt "bug" mean unintended behavior?
i dont think ladder foam works in the way devs intended
petition to give slug HEL rounds and give combat shotgun HEL rounds, even with the reload speed of the current HEL shotgun
not really
feel like ladder foam is just a strat ppl made
even tho it is cheesy
idk
maybe its just me but i rlly feel like it goes way beyond cheesy
i love my frog
i think i bought it back in 2021
for like
$800
its much cheaper now
i guess...
probably, also dam thats an old ass keyboard
dunno man feel like it's just a strat
all there is
ye not denying it's cheese
burn me at the stakes but 2 burst sentries does like the same thing as ladderfoam on r2e1 for the alarms except in the case where you lock out the error waves
vro
they do not
2 burst sentries uses like
Way more tool
And it’s also 2 tools vs 1 with insane effect
maybe im just shit at ladderfoaming efficiently then
think you'll still have some leaks even with 2 bursts
ideally u can do 2 alarms for free
which is bs
you still have some leaks but it's few enough that 1 person easily ladderfoams
ideally you can do 4 alarms for free
well
yeah)
i meant only ones with the ladder
with like big ass ladder
(they all use ladders)
yeah the 2 b2b ones
yep
but the one before that and the first in surge can both be ladderfoamed
both are rng
ye right
before you can get wrong side cell/hybrid first on ladder and for after they can just choose not to spawn on ladderside
wait that way u can actually get 6 alarms
if u include the 2 first ones
cfoam moment
ye class 3 and class 4
as u said rng
but not so much
it's easy anw
don't they repath if scan goes into pit
mm
in theory if u get 3 scans up top
and all the spawns in side room
dunno man ask @polar gate he's professional ladder cheeser xD
For the First surge the quite popular choice is Just to foam the one door
But personally i dont Like it
not necessary
i see ppl do it but idc too much their choice so
Its a gamble
I May be a gambling addict, but i prefer stability in Case there is a scan right next to it or all 3 people get down
go kite
2% probability?
All in bitches
Betting my house too
yeah but
its still working really well rn so
cleared e1?
F1-8x OG
we got the Swift achievement 
fair, maybe i just press my buttons 2 hard my keyboards usually dont last very long xD
idk i think its because i dont really intend to buy a new keyboard every year
also why would you press your keys hard
it would only hurt your fingers
i play fps, and when i play fps im not the same
idk i dont think it would be worse than mmorpg or moba games
maybe keyboards i buy are just shitty then

well my current one has lasted over a year
how much did you even spend for it
not alot
i forget how much exactly tho
it came as part of a deal with smthin else i was buyin
show me the place
Bro I've had the same keyboard for like 8 years
Wtf are you doing to them
absue apparently
so true…
isn't there a list on the wiki somewhere of what cosmetics the bots wear?
so im thinking about buying gtfo and its 50% off is there a way to join random people on the game or do you have to have a party?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
in game matchmaking exists but the lfg here is a lot better
good luck 🫡
Welcome to the Complex
thxs
Heya!
I was wondering, are there any rules to what regions for lfg you use?
I'm european, but speaking fluent english with american accent basically all my life already, and I would highly prefer NA lfgs for optimal communication, would that be alright?
you can join anything in lfg
ping considerations are the primary concern
eg joining an aus host might not be very nice because 200 ping but na to eu is usually completely fine
Yeah I agree, didn't have any issues in lfg beginner either with na host.
if you look through the chats you'll see most lobbies are posted in most/all regions
Ah I didn't notice that!
Eitherway, thanks for the fast reply!

CC: @silver turtle
This is just blatant misinfo. There is no cooldown on long-range aggro.
What is true is that if an enemy wakes up from close- or long-range aggro you can kill it without causing another close- or long-range aggro. But this is just generally true of all awake enemies. Nothing you do to an awake enemy will cause short- or long-range aggro.
Thank you for the clarification. 👍
Do you normally play solo, solo with bots, static group of friends or LFGs/random teammates?
thats a very interesting and useful note 
i have a question on enemy spawns in clusters: when there is a giant with a small enemy near it; i.e. a shooter, how do you solo take them out without either of them screaming?
Yes
tru will explain but there is a few ways
If they shooter is within 3m, just kill the shooter. The Giant will have a very long slow wakeup animation, so you get to pretty much full charge and hit it and then go to normal giant solo.
Based option
If the shooter is more than 3m, walk into it while the giant is glowing, you'll long range the giant and make it have a slow wake-up animation again.
all.
I do, however, solo the least since I'm not skilled enough to reliably win solo yet.
And bat
Even knife surely
If knife, probably no way to gauruntee no scream without baiting melee
Lose sleeping, can't solo giant
Occi then back hits, but usually you go for shooter first anyways
Hit giant first
Then hit small then pray for no scream
Or bait melee
Yeah, you best Knife option solo is hit Giant occi, kill shooter, bait Giant melee and pray.
Any ways my favourite method is to kill the shooter then down to the giant
best method
ty tru! 
the sale goes so hard am buying the game to my friends to force them to play with me
.t Halloween
Knife vs giants is just pray you get the right stagger animation
So hard stagger?
Or limb break
they can limb break from the back right?
If you get the spin animation limb-break becomes much harder
Yes
It's random
I'm 90% certain they just feel like it
i think it adds into the gameplay fear factor and GTFO moments so its not too big of a deal
They're not allowed to scream within the first 1.5 seconds of waking up. So as long as their target is close enough they should always try to attack first.
If their target is too far, then they'll probably scream instead.
fair nuff
keyword on should
They sometimes scream either way
cause f u
Also shooters do their attack very fast and can scream immediately after.
also scream is cancellable with reactiom by stagger
Their target wasn't you, it was the other guy who was too far.
they are usually also far because shooter, so they're a bitch to dral with
Yeah
Knife can only limb break with back + backstab multi, so you need to keep breaking limbs to stop giants from backhanding you and/or screaming
Giants have 2 stagger animations, one where they move forward (good one) and one where they spin around (bad one)
If they spin you get back multi but not backstab multi, so you don't limb break
Yes, within the first 0.4 seconds.
on the other hand, their screams against bots is silly
Okei, most of the tips I'll give apply mostly to playing with friends or if you get lucky with team-mates (solo/bots not so much).
Generally when doing fast soft-stealth you want to just walk around as a group of 4 and just kill everything. Splitting up is bad, just roll around the room like a bowling ball.
The idea is that if you have 4 people then even if there is a group of 4 enemies you just kill 1 each, even if all 4 of those aggro another enemy, you just kill one each, repeat. Even if you immediately mess-up you'll still get the 4 initial kills, mess-up and get scream during the 4 follow-up kills, you still all get to kill one each while the room wakes up, that's 12 dead enemies. You'll rarely have a room that is still scary after you've killed 12 enemies in it. You'll also almost never encounter a group of enemies too big which does actually cause an impossible-to-contain aggro chain.
Also, as discussed above, everyone being nearby will encourage the enemies to attack first when they wake up, rather than scream, since their target will always be around for them to try and attack.
As such, the biggest tip is to avoid hitting an enemy that your team-mate is about to hit. If they're walking towards the left enemy you walk towards the right enemy. You don't need to slow down to communicate this.
You should also avoid sprinting if it would wake enemies, you can sprint to an enemy if there is nothing around, but otherwise you'll aggro chain much more slowly by just walking.
i now wanna aggressively stealth with 3 other hammers to 1 shot a giant instantly 
The only times you can't just walk at a group of enemies is if there is a giant as part of the cluster (you'll want to comm who is hitting any smalls nearby and who is hitting the giant) or if there is a cluster of enemies with more enemies than players (in this case, if there is enough of the room still left that you don't want to risk a scream, you probably just slow kill for a little and crouch up to them etc.)
But generally, it really just is walk at the enemy while charging your melee. They can't scream if they're all dead.
Ahh. I see.
I now know why I'm struggling to put them together even after I've already familiarized myself with most of the mechanics I need to know. I kept thinking about how to perfect my own aggressive stealth and how to perfect someone else's.
I never thought about the significance of being able to chain kill even just 2 or 3 sleepers while having teammates doing exactly the same before waking the room as late as possible.
That makes so much sense.
Just walking up to the enemy and bonking them has some notable advantages:
- It ensures that any long-range aggro is on a nearby enemy, which will be easy to follow-up kill. Long-range aggro gets applied to the nearest glowing enemy. So if you've just walked to an enemy you've ensured that the nearby ones are glowing and you can't randomly aggro a far away enemy.
- If an enemy wakes up while you're walking up to it, and there is another nearby, it'll get a slow wake-up animation. (Unlike if you sprint up to it, in which case you may get two fast wake-up animations)
Making fast soft stealth look good is 100% a team thing. You can do a bit on your own, but the power increase from having your team-mates doing it with you is far far greater than anything you can do by improving on your own.
yeah that makes so much sense.
Hearing this opens my eyes so much that I can now feel my third eye.
When you walk at the c scout and don’t say anything
But the team work is ingrained
Door open animation is a secret blessing for syncing the team's stealth patterns.
Ahhh
and i thought team scans are a cool enough hidden coop mechanic
I still laugh a bit recalling you getting jumped by 2 in Eva's video
theyre good when you wanna force your entire team to go somewhere
While a lot of the advice is just coordinate-with-team, I'll give you one fun thing you can do on your own.
If you have enemies arranged like:
A B C D E F
Then you kinda want enemy B to wake up from a long-range aggro from enemy A. Otherwise, when you kill it you might long-range an enemy in the nasty CDEF cluster, which you don't really want since it wouldn't give you any slow wake animations in that cluster (enemies that are already awake don't short- or long-range aggro, and short- and long-range aggro are what give you the slow wake-up animations).
SO what you can do while you walk up to enemy A is intenionally make enemy B glow with your flashlight. If enemy A doesn't wake up from you walking you can additionally bump into it before killing it, so that you get 100% long-range aggro on enemy B (if enemy A wakes up from you walking you'll also get 100% long-range aggro, so no need to bump into it in that case).
i like to bug into bk door on a team scan 🫶
Like, universe 1, where you don't intentionally long-range B is:
You get a long-range on CDEF, as you walk up to the cluster 1-2 wake up from you walking and close-ranges the 1-2 remaining. The first long-range wake-up animations is going to be finished by the time you get there, so you're looking at 2-3 enemies awake and 1-2 in slow wake-up animations.
In universe 2, where you do long-range B. Then as you walk up to the cluster 1-2 wake up from you walking, close-ranging 2-3 others. So you're only looking at 1-2 awake and 2-3 in slow animations when you get there.
ive heard the term "wakeup cooldown" used many times
the misinformation is secondhand
i apologize
ye thats what i meant
It doesn't exist. Now you know.
No harm, misinfo is gtfo-chatters favourite pastime.
tbh usually i only end up with one other hammer so staggerchaining ends up being more appropriate
real
speaking of, did you guys know docred is a flat earther
btw did you know chargers are armored on their front
🤯
i think ive asked this before but i forgor, does a charger's head count as a precision point?
ik they dont have headshot multipliers but does like pr and knife get bonus damage
did you know that all sleepers are ones or twos
pretty sure chargers only have back dmg bonus to exploit right
yeah lol
idk they still have HEADS
no
i wanna pull a spike off their head and stab them in the eye with it like doomguy
i mean thats more than enough ( since synced charged melee hits are op ), but i more so mean satisfyingly insta bonking a giant 
( chained charged melee hits* )
yeah thats fair lmao
technically 3 hammers is enough to insta bonk with back multiplier
its almost definitely just skill issue but whenever i try to sync hits with other people, thanks to discord delay/ping someone always ends up whiffing
stagger chaining just ends up being more consistent
I raise you: the duo double occi on giants kill
ping abuse 🥰
client -> host occipit combo?
pretty much
amazing
aussie abuser
i mean thats literally just killing a scout practice
DONT USE THEM
assuming the scout doesnt move
high ping strats 💯
Aussie ping stays winning (I get hit every time an enemy tries to attack me)
they are people too
me getting clobbered from a different zip code
playing aussie ping in sc2 vs a coop horde shooter
it is funny to farm door desync clips with them
we let one of the aussies host for fun and i got stuck INSIDE of one of the bulkhead doors
imprisoned for my crimes
bro got bulkhead prison 😭
https://youtu.be/cBFpZ-0BwUg aussie hotspot internet goes so hard
lmao
one of my friends wnated to play with me while he was at drill
and he could not connect for the life of him
and like 25 minutes into trying to troubleshoot he mentioned "oh yeah btw im playing off my mobile hotspot"
Hmmmm, I wonder what the problem was, we may never know
clearly skill issue
working as intended
ive seen scans get completed by players at 0% health and then we get rundown failure screen
pain
level failure*
brain damage
Damn
my hotspot is better than my wifi usually, thats just how shit my wifi is.
but like saying that after 25 mins like its nothing is so hilarious
have u considered turning the router on before playing
hes just Like That
Just play without internet ?!?!
my brain is my dongle
trust me the signal is just that hot garbage even with router on
i live in the middle of nowhere
just do wired smh
i wish
i mean its not that bad
i really wish
any ping problems are clients fault
definitely client skill issue
checkpoint desync
they just need a better gaming chair
fr
lmfaooo
lmao we went to the other dimension while one of our party was on a ladder
we died, reset from checkpoint, and he was downed inside the wall
how
Truly a lack of skill
this game is held together with popsicle sticks and glue
real
does this game not know that ladders exist
lack of chair
This Game is broken
apparently
Really
Broken
"horror aspects"
tbh i think its a testament to how great this game is that despite the...shall we say, extensive list of bugs and problems, im still raring to play it every day
specifically the strikers
me when the tank spawns inside of me in r7d2
makes it more fun
can we get giga community patch mod
there are some community bug fixes
haha..
randomuserhi has some good ones
No
Modders are busy adding robots in the game
sell this game to bethesda so we get a next gen update that adds occlusion
:)
actual r9
specifc of spawning inside of you
i played enough R8E1 ( a dozen attempts ) to realize enemies consistently spawn inside of you in the left room after first openable security scan at the start
legit resetting my runs bc if the key spawns there i cant deal with this shit
i mean, usually it just happens if you're two rooms away from a teammate
DoW is a lie
(may be misinformation) as far as i can tell, the wave just picks a player and spawns 2 rooms away from that player
halloween trailer or april's fools joke? we may never knwo
so if that player is two rooms away from the party, sleepers on your ass
some shit like reactors has unique spawn rules
r7d2 has some funky ones
either that or someone was two rooms away when i wasnt paying attention
vro bs level
real shit
it's more
so many dividers
pretty sure long corridor has one
big gen room might have even 2
every room has at least 1 divider
funny funny funny game
do enemies really spawn if someone is 2 rooms far away ignoring that someone is inside the room '-'
yea
not all the time
add a team security scan every room
occasionally happens I'd say
Specifically, players 2 rooms away with a empty room (no player in it) in between
If you have players in A B C then A/C can't get spawned on.
But if they're in A and C (no-one in B) then they can get spawned on.
in B?
rush b
cuz I've had it like
1 in A and 3 in D or whatever
and I had spawns literally on top of A
from what i can tell, each wave picks a player to spawn off of
and the valid spawn locations are 2 rooms away, with an empty room in between
if there are teammates in that room two rooms away, then they're in a valid spawn location
is this a valid GTFO strat
depends
spicy scout
room scout is the best
three, two, one, scout
three, ya know whats coming.
you know what gtfo needs? infinite vertical melee, just like in borderlands
one step closer to a looter shooter
wuts that
Gtfo needs a battlepass
your melee has infinite vertical range
in borderlands 2 specifically
you can hit flying enemies or anything above you
any sirens enjoyers
when will they add the bfg to gtfo
Zero is better
i think siren is cool
salvador smh
cc is really good
like, the mythical mermaid?
you're out of touch goob
conference call or?
sorry my classes have dragged me under a rock
i could never guess xD
am literally having my time texting here while in the middle of class
goes hard
yeah take my signals and systems class for me and then get back to me
wdym
go get lv 72 shield from treants
then go do a quest in scarlet dlc
reroll it 20 million times to get perfect firehawk
and boom u one shot everything
well except bosses but still good damage
u can literally do true vault hunter mode with lv30 shield and lv30 firehawk
so broken
i mean tvhm isnt bad to begin with :p




