#gtfo-related-questions
1 messages · Page 262 of 1
A small note is that I think it also counts distance from entry point to closest door without accounting for obstacles (I mean basically air distance instead of path), I'll be sincere, I never tested it, but it justifies why they go downstairs on the left for R1B1 second alarm instead of sharp right.
Also justifies OG R6C1 pathing on alarm for giants zone since they preferred going upstairs to the sharp left instead of just going for big door on the left
I NEVER tested any of this but I think it MIGHT be why they choose those doors
Of course as already said by others if they come (or spawn) close to door X they decide to smash it no matter what.
-# "Small note"
any tips for soloing r2b1, I get overwhelmed at the fifth scan every time
Solo with bots or true solo?
true solo
im going with mines
Closing doors without mines really just bunches enemies making akin to a blood door but not
i mine every door. problem is just when the door and mines are spent the enemies can just run through freely and i have to deal with them which i dont have to firepower for
And well the room is relatively big and has structures you can maneuver around. Aside from being able to shoot well
what guns are you running
DMR and normal shotgun
is that working for you
i've tried alot of options and this one works best
maybe I need to just keep trying.
Given it's after the mines are gone
Yeah. It's really all up to gunplay and scan rng. +positioning movement.
DMR is nice for shooter one taps/striker 2 taps
Making wrong moves will often times make you have enemies run at you from unfavorable directions
Or enemies front and back
(Personally I may end up soloing myself. My connection in gtfo has been absolute shit) and yes I've done the stuff in #1281414730090811503
I've seen that for other people, the hordes only come from one side in r2b1, is that anything to do with the state of the doors or is it just RNG
isn't sentry the better tool to run for r2b1 anyway
i think it's a lot easier to deal with cause running mines just means dealing with more full waves
blood door tho
the alarm is harder than all the blood doors
r2b1 is fuckin short and tiny
mines just make it require less effort
and its not like the third turret is that much more necessary
theres many doors you can mine for the class 7
ummm we're talking about solo'ing r2b1
turret easier unless you do the class 3 and get a billion mines and out everywhere on all the doors and in the room
hel revo/sawed off/hel shotty/carbine are also good main picks
hel rifle/high cal/combat shotty also good for speicaol
i cant spell but yk what i mean
speicaol
im speicaol
You prove that every day
ur so mean to me 💔
Imo. Hel rifle would depend on the expedition. In which I wouldn't take it for R2B1
L
i think its fine
like, at worse, if you get absolutely 0 pierce, its basically just a stat swapped high cal
iirc r2b1 solo speed record is with hel rifle
:P imo
tho I won't lie
If I solo. I would prefer weapon selections from rundown specifics
(though I don't remember if OG R3 did have Hel rifle or not)
it did
<@&408548765599793173>
it did
Thank you for the heads up
Hey, I was curious if, seeing as the game isn't getting updated that often anymore, is it possible that there will be an offline patch at some point in the future, before the end of the game's lifecycle?
not likely
There was a mod to play offline but iirc that is deprecated now
If there is You probably Will have to start from 0

I mean, I have basically nothing right now, so I'm fine with that. Having that as even a separate progress thing, though not ideal, would be alright if that's how it would have to work. From what I understand, there are AI bots now, though they're not as competent as needed. An upgrade to that would be nice.
Better bots cough cough
I just hate that so many interesting game worlds will be inaccessible one day.
Even then some levels are impossible
There still a couple years until they pull the plug and even then
You probably Will already forget about the game
Just play it while You can
Every online service Will die one day
Every single one including discord
I rarely buy anything that requires internet now because I don't want to get attached. The "play it while you can" thing rarely works for me.
I've gone back a lot and replayed all my old PS2 games, and 360, and PC, etc. I'd like to be able to do that with the current generation of games, so online requirement is 99% of the time a automatic no-buy for me. Granted, there are exceptions. I did buy this game after all.
It would just be nice if they eventually make it playable offline, even if it's only in a limited state.
Have You played this game at all?
A bit with a friend. Granted, we got to a point where it was nearly impossible because of enemy placement.
We had to sneak around enemies and had not nearly enough ammo, and the placement meant we'd have to agro at least one to avoid another, which would agro all of them, so it became a bit of an RNG thing, hoping that each checkpoint reload might give us new spawns, but no such luck.
It would have required waaaay too much luck.
Low res i see
Did You used terminals?
I don't know that that refers to here. He's played the game a lot more than me.
Also what level was it
One of the early ones.
You can use terminals to look for resources
You can list resources/objects in each zone
And ping them to know where they are
Oh, yeah, we had basically found all the things, backtracking even, but no ammo. All of them were mines or something random, which have their uses, but it would have still been too much trial and error to try and get them to go the right way etc., so we got bored.
Yeah, that part of it is what I was hoping wouldn't be part of the game. I was a bit disappointed to find out that a lot of runs were a waste of time due to failure out of my control.
wut dis
wut goin on
There isnt much failure out of your control tho

I mean... if you attribute lack of knowledge to being out of your control
I have played hundreds of hours and all of my wipes are due to Bad decision making
Most of the time if you lose you're doing smth stupid or didn't know something can happen
If you want we can show you around
And see if there's something wrong with how you do things
Also situations out of control in early levels dont exist
I mean more like what I meant above. Enemy placement necessitates engaging rather than stealth, RNG saying no ammo spawns, and it being down to individual pathing of enemies or if the turret or other devices killed enough things to make it doable with what ammo we had left.
Oh you're just doing stealth wrong
Even when they turn red you're still in stealth
With people you do sync hits
So that close aggro doesn't kill you
Also loadout are very very important
Resource amounts are fixed. But they won't always spawn the same.
Nvm we have Eva in chat
One use medpack
This is what I assumed. In a whole section of the map we cleared, there were, like, a dozen foam walls etc., but no ammo.
One use ammo are the best
You dont have to kill everything
And sometimes you shouldn't
You look at your objective and head there
Dont waste resources on extra areas unless You really need it
Either a key or actual resources
There is basically no situation where the games forces you to not be able to clear
The exceptions are some of the harder levels if you play high risk and dont see a curveball coming.
Also for this game
While stealth is a part of it, the goal is generally to kill so you can move freely unless you rly wont have to interact with the enemies anymore
Not all optionals are actually benefitial
Hey Eva
Using a terminal can tell you if an area has ressources
And with the exception of a few levels you can actually fully shoot up most levels. Even if it isnt adviced since its gonna be more challenging
So real, save yourself the bother and have some fun running around killing things
The Game always gives You what You need
bonk bonk bonk bonk
ALWAYS
crouch red light green light so boring
Its less about this and moreso that theres only a few super rare not stealthable enemy positions. But those you usually just get to shoot
🙄 god this eva guy
if you feel like stealth is impossible
Theres guides for how stealth works in this game
(Lol)
I'm aware, but there were times when stealth wasn't possible. We actually killed very few things. Mainly spent ammo on the hold out sections. We got to a point where the stationary enemies were blocking paths and the roaming ones forced movement, so it was either stand still and have one of the roaming ones walk into you, or move and risk alerting the stationary ones. I mean, there was probably some way to clear it, but it came down to luck and repetition, which we ended up getting bored of, unfortunately.
You didnt play r6d3 with me 
the lobby
was
full
Kill the scout

No ammo.
Hmm
That sounds weird
Literally no ammo? You did something wrong then
Shoulda 5manned it
Really wrong
cba
Do you guys charge your melees?
Or at least not enough to kill without agroing it.
i don't enjoy saying this, but there is a player comprehension issue going on in here somewhere, but that's also par for the course for newer players
I hope this doesnt sound mean
But your group didnt understand the game yet. Most of those things are very simple in how you can deal with them
(I've seen people that don't know
they can charge their melees
So I ask now)
instance 1000 of gtfo chatter saying skill issue but not saying skill issue
(this is what I get for playing lfg-beginners)
@fallen kite you're bad at the game you should duo r4e1 to train up
hello
Hows school little boy
learning those things can be tough in gtfo as its not a game that holds a players hand (like at all)
But its also the fun part (imo)
thank you for your advice
unfortunately
i dont have a duo
Everyone enjoyed getting our ass kicked the first 200-300 hours
Do you want us to show you how to do stuff
@surreal path
uh
Or do you have something you want to know
ezpz
I mean… ye
we dont wanna flame someone who rly seems to want to enjoy it but obviously struggled a lot on smth they can beat
Trial and error
Gtfo has a lot of it
Some situations might see impossible but they arent
Unironically
The stealth guide would already help them a fuck ton
I have to head out. I was actually supposed to leave to pick up a friend a little while ago. Maybe another time though. Thanks!
Eva's stealth guide is very comprehensive
yes
i agree
i still gotta finish the alarm guide
Ye
But nothing beats playing with people
Imean unless you watch/read guides. It's really a random pub experienced or vet that's willing to teach/guide newbies
im like… script done and got 80% of the footage
They seemed like a static
Statics depend on the players ability to experiment and observe
Ye
I don't really agree with level guides
but guides on mechanics like
alarms/stealth, etc
are really good
and input from external stimulus, if that's a factor
Yes
But also, if it comes to just teaching, playing with people is a bit uuh
Ive seen vets here teach beginners wrong things
They are fine to base a strat on them
But then some people want to follow it 100%
the one guy who tried to get the group to follow through scalers r2e1 guide video
beth delivered so much information from the community to our static while we were newer
I understand that, yeah
Oh obviously
Was just meant in a pure static learning situation tho
Pub teaching another pub that there's no line of sight
i think level guides are a good last resort if banging ur head on teh wall isnt working
but
asking questions about specific alarms and shit in gtfo chat I think is a lot better
ya, that's why i specified "if that's a factor"
Those are for if you are stonewalled
I remember people telling me to bring mines to a reactor mission
i think it was R1C1
Foam to R1C1
good clarification
mines to a normal reactor is usually good
R2D2 mines only
The only use for mines would be to set high ones for giants but eh
side zones
Oh pub giant mines
Can't imagine what would happen
Someone should have guns for big guys anyways
|| r1c1 - no
R2D2 - no
R3A3 - no
R4B1 - yes
R4D1 - no
R4E1 - yes
R5B1 - no
R5C2 - yes
R5D2 - yes
R6D1 - no
R6D3 - doesnt rly matter tbh
R7E1 - no
R8E2 - yes ||
okay big guy
calm down
Ok
Anyone who knows me, knows that i do this shit
R7E1 mines time



Before stammina existed did speedruns just run through everything
Or are they still like the way they are now
Implying we dont do that now
?
the only difference for how you „run“ is that melee is used less while running (same for jumping) and that you sometimes stam manage
oh well and enemies in combat state didnt matter
I mean now stuff slows you down
You still go max speed unless regening stam would be faster
oh, soft collision
yeah you used to be able to slide through enemies but that doesn't change an awful lot tbh
Is there a difference between blackhopping and bunnyhopping? Never seen the term blackhop before so it's odd to see it here
bunnyhopping was something that's been patched out for a while, in the olden days it was sprint-jumping around to move around faster while only making as much noise as walking during stealth, and to my knowledge it was very common, so when it was eventually patched and another trick involving speedy jumps came around they didn't want to use the same name as something that used to exist, so they started calling it blackhopping instead. i'm not sure if there are more specifics to the name blackhop though
blackhopping itself is essentially jumping the first frame* you hit the ground, which makes you jump again without resetting your velocity
so if you sprint, jump, and blackhop, you'll maintain sprint speed in the direction you were moving every time you blackhop again. you can maintain the speed in the air while reloading (if you sprint -> crouchslide -> reload -> jump -> blackhop), while carrying heavy items (usually done with the little dodge mechanic i believe, but doesn't need to be?), or just to maintain speed when stamina goes down over long distances
yeah i love golden days
i love having audio bug after just one run
oh you're playing with the OG Roblox GTFO creator
run number doesn't matter
I used to have audio bug at R2D1 (first run of the game booting) like nearly all the times
always started at around 40-50min mark (I used to do a lot of runs of R2D1 with bots)
I'm also unsure about the merely spitters thing because I once had audiobug in R4B1 like 10mins after opening spitter zone, and I did reactor before opening that.
I really think a spitter has a chance of spitting and fucking up the audio and from then on it's just a timer until the game crashes (if you press tab)
Since I used gluefix I never had that bug again
Then again I rarely play anymore
I mean in early access
you are more likely to have audio bug
i bought the game and i liked it
where can i fully learn what R1-E2 (for example) means
or terminal commands
is there a video you can suggest
R = Rundown
The number is just for rundown 1 to 8
A rundown is basically a campaign
E (or in general regards, A to E) is the tier of a level/expedition.
From A - easiest to E - hardest
The number is again, just the number of said level in its tier for a rundown
for terminal commands
Theres the easy intro in this
Or the more extensive version here
can 4 spears with syringe one shot a sleeping tank
Was r7 updated in any way since it came out?
uh mostly just some fixes with some levels
but only that
Aaand, copying this from the gtfo-chat channel...
In which rundown did the view model inertia and animations get to the state they're in now?
Only major thing that comes to mind is r7d1 overload (used to be that you got a bulkhead key, could use that to progress main, and start overload at the end, nowadays there is no 2nd bulkhead key but the bulkhead door opens upon completion of overload)
animations generally took a long time and came on different points, most reloads were set by r7, charging and character ones mostly from r1 and others from r6 i think
and enemies since they were introduced, all of em
Thanks dude
right... noted
and the inertia? looking at some material on r1/r2 i see the passive handling of the weapons is pretty different from what it is now
uhh r6 maybe?
lemme check
yes r6
r6 generally introduced a lot of those animations
then r7 did some extras like some gun reloads, terminal animations, and some others i probs don't remember
you are not ready for the more specifics
its all kanekis fault
AFAIK blackhopping isn't possible more than a bunch of times without a macro
So I guess that if I see someone doing it I assume they're using a macro
But 4-5 isn’t infinite amount and you having one cases of 4-5 doesn’t mean you get it consistently
ive had multiple, but at what point does it not become possible? its just hitting the right frame right
also lower fps makes it easier?
It isn’t a point it is just a consistency issue
If you could do them consistently it would be good but unfortunately unless your inhuman consistently getting blacks hop chains above 7 doesn’t happen
Yeah, doesnt mean its not possible
Its like doing super grinding in mario kart wii is not possible because its like a ridiculous amount of inputs per second
I could get lucky
Doesnt mean its gonna happen
Its not impossible for me to win the 100mil lottery
doesnt mean its gonna happen
1 in 14mil or whatever
Just get a neutrino to interact with your computer then any input is possible
speedrunning sucks
So brave
get r4e1 wr
already did
again
No thanks I will live vicariously through Beth
I would actually be so excited to see another r5-r7-r8 run with the new strats
but mfs only run r4
I would love to see an optimized Brazil skip
I’m just not interested in cell skip speeds
I just want to see other player's takes on them and optimizations that we didnt think of
The problem is chill
nobody speedruns
so finding people for those levels
Like a whole new team to come up with new ideas
Isn’t gonna happen
at best you can kidnap 2 other people and then it’s still half of a team that already has the record
why do you think that's the case? (just curious)
small game
think about how many new players show up and don’t even get far into the game
Then think about how many people actually full clear the game and how many people actually stick around to play the game for fun
and how many of those people are going to want to do speedruns of the game
that's why i join r1a1 lobbies and teach them how to speedrun immediately
niche game
speedrunning is another niche on top
we actually had a lot more runners a while ago, but people start doing other things (game is also finished so some left)
plus some toxicity aimed at speedrunning lol
I think Gerz is right
yea theres gonna be so few that stick around
But I'd also say that there's a couple more reasons...
Elaborate
which i litteraly gave above lol
speedrunning is grindy
a lot of people dont like grinding
It's a team game so you need a team and so even if someone sticks enough it's hard to form a group of 4, you kinda want statics for speedrunning, or pseudo ones where you have like 5-6 players cycling slots
eh
for harder speedrun id say so
but like my first time running with kenny and mac was r6c1
There's also the fact that by now noone would bother? You'd find a lot of difficulty getting a record into a game like this that has been out for years and with it being what it is I guess.
I mean everytime I see a WR post on media
it's like, what, the same 20-30 names TOPS?
record hunting isnt necessarily the main goal when you start out
and most speedruns are of finished games
With this game thats pretty good lmao
I mean most are always the same
theres so far less than about 1 1/2 years ago
yeah ik
alt r1 to alt r3 was very active
People also speedrun in the background and dont post
we had like 30+ active runners
like actually active
if you highball its like 10 rn
theres literally a whole russian group and chinese(?) group
With some exceptions (WR of R7A1 for example) most are the same names?
theres more than 10
russian group (savi n co) are based
its mostly savi thats active for them
the others dont run that much and def not alone
what is most?
how many people
I already gave you a rough number I pulled out of nowhere
There's also the fact that there's a lot of... spread out? stuff
spread out?
20-30 isnt bad lmao
Like
R2
darkeva is in all maps 1st place team but 2
it's mostly the same names
it's ok
im by far the most active runner
the game is old by now, niche and all that
they ran a bunch of levels at one point as well
since og r7
it's just hard because you need a team too
like r6c1 getting a better time than their record wasnt hard
just gotta ask
thats just beth and my og point
gtfo being a niche coop game
so you either get in a group play well and hope they pick you back up
or get other 3 people that are interested and "grind" (like darkeva put it)
speedrunning will always be grinding
if you get an insane run quickly thats some rng blessing
the color orange was named after the fruit oranges
is there a way to prevent c foam grenades not to go through targets because it happens quite often for me when i throw it at enemies,
throw it at the floor in front of the enemy if it is like a scout or something
if it's more of a mom there's not a lot u can do, restart the game every couple games to prevent memory leak
and try to aim mid mass
don't full chuck it
cfoam nades don't have collision, you needn't full charge for close by enemies
if you do, the nade passes through them
¯_(ツ)_/¯
oh i didn't know that
i guess some way that it messes with the collision when it comes out of ur hand or something idk
c:
It's just god's way of telling you to sync kill cscouts
what about wave 10 in rd2d males it unshootable solo?
why can't you just do the same thing you do for code 7 to get code 9 and 10 in, stopping waves and spending a few minutes killing off the rest of wave 10?
its just too many enemies
you have 30 seconds to input code
you literally cant kill enough enemies, even holding in reactor, to fully clear wave before that time runs out
so you basically have to either giant kite or hold a few rooms away from reactor and just kite in to plug code
9 spawns a slightly more reasonable amount of enemies, you can plug that one with no funny business its just hard
I am fairly confident 10 is not possible to full clear by yourself no matter how crazy you play
Hel rifle clears
how do you cope with the fact that you just spend 90-120 minutes on an expedition and failed the mission. Me and my mates just do one expedition and if it has crossed the 1 hour mark, we just call it quits and gtfo of the game
Go fast
This game is a significant time and effort investment, not a lot of ways around that
yeah the game doesn't respect your time for like... the first 300 hrs
Bruh
Well first
Hopefully you still had fun on the wipe
Then you think about how you now should realistically should know mostly everything about this mission so doing it next time for a clear will be a lot faster and easier
It depends on what rundown and mission it was. I started yesterday and the first mission aka admin took us 1h25 minutes to finish, because we learned how to make calls, clean rooms the efficient way and do damage control if someone woke up one of the monster. We later did it again with mire knowledge and did it under 50 minutes
If you are completely new playtime is very warped yea
R1A1 for example is realistically cleared in under 10 minutes if anyone wanted to
I checked some guides or late expedition like R7 or R8 with experienced players and how they clean rooms is mindblowing for a new players

its smth you can learn over time which lowers the average clear time by a lot
Well that and shooting some rooms, looting effectively and planning going by quickly
Like using the lamp to synch alk the mobs, or other technics are nice to see.
Since i'm the bio scanner guy, i need to do better calls of who is where and the room layouts, but i'm not in a hurry ^^
eh dont overcommunicate, it's a common mistake I've seen a lot of newbies with bio do
"2 on the left 1 on the sharp right" is enough, no need to call degrees or tell the position of every single enemy
unless for ||shadows|| I guess
Remember, if all 4 of you start charging melee at the same time, you can kill 4 enemies before they even scream
that's a lot in terms of enemy distribution of some R1 maps
Point is, you dont NEED to kill an enemy without waking another one up especially for small rooms with few enemies
X left y right is what I do although me eyesight is bad so sometimes in reality what I say may be incremented by 1 or 2
guys
the only stealth comm you need is "anyone wanna fuck up this [insert large enemy] with me"
we all know bio players just go in solo and dont communicate with their team
TRUE
This door. Lots of monsters here.
hey I did the r4e1 reactor 1 defend 3 grab codes
it was funny that they trusted
(we wiped 6/6)
Tfw code grabbers wipe
And the downstairs room stops rendering so u don't see there is a BBC
scout screamed and wave spawned on me
L
oh wait
I almost finished reactor with like 20 uses of ammo left
most pubs lobby I played with would just use them all
I guess I shoot more efficient 🤑🤑🤑
Wow who would've guessed it, if you only have 1 person shooting wave there's much less overshooting
I mostely do the following:
- is the room clean or not
- numbers of mobs, how packed and the position
- sometimes if asked by my friends i help them with finding the mobs if we dont have glowsticks or its a tricky room
And the usual ping of the scouts
If I know who I'm playing with knows what to do that's what I do
my context was about newbies
I'd tell a story
a real one
but I won't because the protagonist is very probably reading me right now
Reasonable enough I guess, with time you'll give less info until it's barebones stuff, dont worry about it.
no offense, but i would put volume to 50% or mute if someone did that
Ence why i play only with friends and not with randoms
A lot of it is also knowing the room layout beforehand tbh
nah Markiplier said we need military tactics for this game
im actually going to cconsole checkpoint right before wave 9 start because i like it surely can't be that hard compared to plugging code 7 (<- clueless)
i had enemies in reactor when i plugged code 7 when i cleared with giant kiting 9 and 10
that's the weird looking half-asian guy with gigantic shoulders, right?
I cconsoled it for like 2 hours because I was annoyed
I thought it was possible and ppl just kited it cuz its easier
I have more than one but let's say someone stabbed (knife) a BBC thinking it was a normal charger, laughed histerically and quit both the lobby and the vc
did you just die when trying to plug code
no
I wanted to not kite it
at all
not a single time was it ever full clear
(code 10 specifically)
code 9 is doable
as mentioned earlier
omg you are talking about ColourCutClarity
yeah
there are 2 options for less kitey options
either hold in B of code 4 zone and do a small reroute to get out and plug (theres a few clears that did this)
or just hold in reactor until the end and kite off one of the top bridges to get code in and run away
but its just cooked, and it annoyed me
its not clean
have people successfully done clears with these
ye
I think all the non giant kite ones are holding in B of code 4 zone
that is just accepting youre not killing everything because the spawn push makes it impossible even if you try
yes, that's were i found the most success doing code 7 and 9/10 is same deal kinda
yes this was my idea
ok so tldr it's "possible" if you accept that you're never finishing wave 9/10 on time
I cconsoled around because I got to wave 10 and was unaware just how bad the wave spawns are
Banned his ass
ye
exactly
unfortunately
i might (eventually) go back to rd2d2 and try to solo it without giant kiting for wave 9/10 then
it's not comparable degrees of kiting
it isnt, but still, all that effort for it to still not be the real deal?
like if its just not possible I wouldnt feel bad lol
atp do whatever you want
i think we have different standards for what is considered the real deal
as long as you aren't selectively keeping certain enemies alive or going long i think it counts fully
holding the wave is cool though i feel it's pretty common to have a scuffed run at final reactor hold that necessitates you to run away (or maybe i just suck at code 6 on r4e1 and r3a3)
code 6 on r3a3 sucks
"whos more elitist"
im mainly just annoyed its not possible to full shoot it
theres a lot of things that arent full shootable in solo but I did not expect fuckin
wave 10 of r2d2 to be on that list
I didnt even think the wave was different lol
once again proving set spawns for reactor waves to be a terrible game design
there are like 10 things that could be done to make it work and just none of the things were done
they are just making shooting reactor different from shooting alarm
sure and in the process make it suck
a very simple fix for reactors is to just like double the spawncap in reactor missions
Im not sure if they could have made it better idk
oh yeah that's very true
they needed to implement global spawn push in a more player friendly way
enemies getting stuck is also just a bug
so that doesnt help
i think global spawn push just shouldn't be a thing
and also having better enemy pathing when they're far away would solve so much and has nothing to do with reactors specifically
yeah
imagine if reactors were harder than doing alarms
i mean they are just not for the reasons they should be
Ceiling sentries?
btw do you have r5 early access installed
i really need to do r5c2 again
Yeah but i am about to leave home
Ngl Cyberpunk Genre Has so much potential
Even If i will Not stay in DoW, i still want to Check it out
i hope we have shit like smart gun in DoW
From what we have Seen so far the Robots Look Like Mini smashers lmao
From what we have Seen the vault Doors are going to be gearshaped Like in Fallout
I Could Imagine Alarms being Like in the OG GTFO trailer
A high caliber pistol can kill a charger scout to the back?
Aight good to know thanks
Guys, how do I get my friends to play GTFO with me! I actually love this game and I find it so fun but everytime I try and get my friends to play it, they don’t want to because “the sessions are too long” or “game is hard”. I really want to play but they sometimes just want to play something else, you guys got any tips for encouraging friends to play?
my friends were unsure but were convinced after playing for a bit and now they enjoy it
if they have already tried it and don't like it it might be over but gl
Just make sure your friends know. This game is not L4D
You just need to find friends who have the dawg in them. With games like these, you either love it or refund it.
It can be with hacks but that just defeats the purpose
How many hours will the average person take to finish this game in a 4 man squad?
Define average person
But yeah in my experience you rather make new friends with ppl who play gtfo and then later introduce them to other games. Other way around worked for me only once, and even then only 1 guy out of three from 1 group of people is keen to play gtfo again.
You can fully shoot up most missions already in vanilla, so i dont think it would need cheats
Also for your question. It depends, but usually we say this game has at least 200-300 hours of content
Most of my mates come from siege and ghost recon/division and on top of that like souls borne games, so they like tactical hardcore games. The only issue is finding time to play it since we're all in our late twenties
I know zero people who even tried siege in their life
Thank you, it should hold me till dow releases
These people I play with are siege fiends but they gave it up after it became cod advanced warfare
Siege dangles from tdm to gadget clearing, the early days were the best minus the spawn camping
Gtfo offers more intensity unlike the other games
I wish it were a bit more flashy, like balanced flashy and not as hardcore lol, maybe an easy mode for people with work
I had to clutch one true king two days ago when my last day played was may 31
Got foot stomp attacked 3 times in a row
You mean in same genre?
But fps
I do know man,maybe a game that needs 6 brain cells to play instead of 0.5
Tbf even if you should somehow beat it faster (most i know that did were either carried partially or rly good (while learning everything from vets))
Then you can still do challenge runs (solo/duo, speedruns, limitations or simply replay stuff. Or even go into modded)
Heresy, a game where you need a brain 🔥
Is there a video on yt that is catered around teaching speed runners? I might learn a trick or two
there is no way a group of 4 new players even with guidance 100% the game in 300 hours
(100% as in all expeditions with all optionals)
Oh its happened
Its rare as hell tho
basically need 2-4 commited players and 3-4 decently good players
They need to get taught a ton and learn it but then most missions are gonna be chill anyhow
Heresy is calling yourself death guard and having a pfp of minotaurs who were tainted with chaos lol
i can see it happen but it doesn't feel like reasonable standard
Weeell
Theres guides for speedrun glitches (and like 1 for terminal techs like terminal skip and terminal storage) aswell as guides on how to use logs
im probably the opposite being 700 hours deep without touching r7/8 and having half of the missions from r4-6 untouched
Nice
thats why its a minimum
but 300 isnt that bad with a commited team ngl
mayhaps
Which reminds me, it would have been cooler to have a game like gtfo set in 30k universe, more gritty more grimdark, probably with the lamenters because they get their shit kicked in plus there is a great setting in death wing
A man of culture i see, rare to see that these days
Space Hulk deathwing
Hats off to you mister
anything where its gritty and dark is just nice
And absolutely no hope like the polar opposite of a Disney movie and the child of polish and Russian literature that even polish and Russians hate.
Modded*
but that's outside of newbies trying to play Vanilla gtfo
Even then most ppl going into that side of gtfo are likely experienced to a degree already
I just absolutely adore the lore of gtfo, I had dreams/nightmares of it and I still do, they're interesting lol
How many hours would you call as experienced?
Hours is a bad metric
Let's just say. I've seen some 250 hour players be good. And some 2k hours be in over their heads on how good they actual are.
Typically 250 hours have done their research/talked with vets
It also depends on how you define experienced
must have duo'd r4e1
Have as many clears as Voxy on R3D1
anyway who claims to be experienced but hasn't beaten r4e1 duo is a poser
did homie really just react to himself
that's a shitty metric
R2E1 seems roughly there. It is the biggest hurdle early on if they're going chronologically
You’re a shitty metric
wrong I use the imperial system idiot
no experience is probably something else
I just can’t be bothered to come up with a serious answer
And my answer is probably skewed towards something like
MUST HAVE 1000 HOURS, CLEARED ENTIRE GAME THRICE
KNOWS 50% OF TECH
i presume not being carried is also a necessity right?
of course
but well again it comes down to how you define experienced
even if its a joke, r4e1 duo should be far above it obviously
Unfortunately There's likely some exorbitant number of ppl who likely have been carried.
being experienced means you're good enough to not give me trust issues
oh for sure
but tbh you can be experienced and get carried still
I trust Voxy to cover their right flank when they have PR
i think experienced is when 4 players of your skill level could reasonably clear any level in the game without problems
(without cheese)
The 3 clones conjecture
i originally formulated myself as "you and 3 copies if you" but realised it sounded a bit silly
technically theres a difference aswell
a player can be exceptional at everything knowledge based but have pretty sub par aim
that way theyll never have an issue in teams
but 4 of them are gonna struggle when shooting becomes a higher priority
in opposite someone whos a cracked shot could have litteral beginner to intermediate knowledge and struggle more than necessary
u should add a (assuming the team listens) :p
all brain no aim
if they can follow orders ill do well with someone who has aim but no brain as im knowledgable enough
i feel like being experienced implies being to an extent well rounded in skill
if they cant... then it depends on the level lol, but in most cases then probably the knowledgable guy
experience doesnt specify skilled
lmao the all aim no brain guy just becomes another burst sentry
and even if it did, knowledge is a big part of "skill" in this game. Being exceptional at one thing can balance out weaknesses

you just tell them to take hel revo and hel gun/rifle and they clear whatever is not a boss
if you don't have any skill are you really experienced
we are talking about shooting skill only (aim)
not skill at all
they could have good movement and melee skills still
the amount of people in p*bs who tell me "hi im new, but im really good at shooting"
if you rly have a brainless player (like no knowledge, cant follow orders) then you just got a pub with aim
which is carryable with the right calls
if they would follow orders
but if they cant its just a kek moment
when the burst sentry gains sentience
in a way it also implies that they are rng on whether they even pick guns that work with their aim
since thats part of knowledge too
well tbh people with good aim tend to gravitate towards the semi autos anyway
knowledge only matters to a certain extent
past that it's alright
Shit aim isn't a problem
although you could argue the same thing with gun skill
you haven't met the people who spam 3 sawed off shots to kill a single striker
"why is ammo so scarce"
spams bodyshots at dmg fall off
Ideal scattergun range
Tbh I just tell those people to run choke mod because at least then they'll kill things at that range
r7d1 speedrun flashbacks
Are they tho
idk they die before i get to see them kill anything
valorant players when you remove the hero shooter type beat off them
the really good players are the fortnite ones 😎
Howdy, me and a friend have been throwing ourselves at R2D1 for a while now. We have gotten practiced enough to get all 5 power cells (our route is taking the cell in the hub room to the loot room, then the 2 screamer doors, then the 2 in the north area. However we always get overwhelmed after getting to the final extraction. Any tips?
duo w bots or without
with bots
What exactly gets you on extract?
If you already visit loot room I think u should be aight?
Maybe you could try rocking hel auto sentry and just save it for extract
Cuz the level itself isn't that bad
shooting your guns helps i think
We run out of ammo and tool
What guns?
we have been running 2x burst, bot on bioscanner, and 1x hel sentry
Try not using hel sentry until extract maybe
i forget what main my friend uses but i know he uses choke shotgun for screamer doors and bigs
You could swap something for mines and open both blood doors at once
- mine doors for the alarm upstairs
i use carbine and malatack
The heavy malatack?
whats on extract
yeah fog rises during scans
you got repellers?
Unlikely
we try to save a few for extraction
and what about actual extract enemies
Just sleepers
one of us just wanders in the fog and eats the max infection to get the cells
Pretty sure the fog moves when you plug in cells too
There is a station anyway
or am I thinking of a different level
When plugged it goes down yes
we'll try mines next time
maybe thatll let us save enough ammo to not run out later
our best run we got to 50% on extraction scan and then got overwhelmed
Classic
also is it true that the number of people in the extraction scan doesnt change the speed?
I've been there done that but on r2d2 😭
only for item objective extractions
Yes
I think its a funny reactor xd
It's a very good level
fuck
Though
9 code?
10
what the fuck
my original goal was to do all rundowns A-D then go back for the E missions
Le funny 5 min to find code but there is alarm, a key for which is on the other end of map
sounds delightful
Yea
still perfectly achievable 😎
you can do anything you want :D
._.
If you get stuck on d2 won't blame you to try other stuff
you miss some inter-rundown explanations by skipping rundowns but its nothing massive
R3a3 might give you a clue on finding codes on time
one last question
i was looking at my boosters. What does Med efficiency +45% do? Do i heal (20 * 1.45)% health when I use a medpack, when a medpack is used on me?
yes you heal by that amount
but YOU have to be the one to use it
if someone else uses it on you, you dont get the benefit
so only when I heal myself?
k
If its an object extract theres no difference
If it isnt theres a change. But it depends on the scan for how severe that change is pretty much
is the scan speed ramping only there for up to 4 people?
or can you use the mod to have 8 people in a scan and mega speed it up
as scans ramp up extremely slow once ur past 2 people i doubt it matters
yeah its logarithmic
cuz one people slow, two fast, and the rest is like barely a change
u can just say a million u kno
sorry
don't have to do 10^6
I want 1 megaplayer in my lobby
best I can do is provide 1 microplayer
You would provide micro
After 4 hours of R2D2, I am wishing to go back to the fogs of R2D1.
On a positive note, should get it done tomorrow!
4 hours total or 4 hours on a single match?
How could you survive 4 hours in a single match lol
idk you should try it out
Sounds boring
I survived 6 hours in r5a1 pub
You talking like there isnt mothafuckas playing a level for 14 hours and shit
wow is that me
A reactor will typically kill you as there's no downtime
oh wait that's true
it's d2 cmon
u couldn't go for more than an hour and a half on d2 even if u tried
Slendi
People in this server do some really weird stuff pretty often
it's r2d2
u literally cannot take more than a certain time
why is it always raining in the anim when you load into a game
unless u just go afk for 3 hours before activating it
uh cuz water
:3
Just gameplay purposes
So it looks "cool" and spooky
Yeah that
alr lol thought it might have smth to do with cryostasis
hydrostasis
whats the diff
hydro is with water
cryo is with ice
hsu work based off puttin u in funny chemicals
total, had a few retries, but we figured it out, reached the 16 min rest timer then died stupidly
sure you can
kite literally forever
BLASPHEMY
reactor = good, fog = bad
who wants to math out how long you can long kite in r2d2 before game kills itself
depends on the pc id imagine
the game has some sort of memory leak problem, doesnt it/
and it would depend on how perfectly you can kite, if your spent clips fall through the floor that makes things worse
true, the theoretically optimal run doesn't reload a single time because then you get mags falling through
silly question, but how do you kite if you slow down?
there are lots of videos to reference, but generally for giants you can just duck behind cover and bait attacks for a while to reset stamina
oh wait I think he's asking about kiting regulars
maybe but he replied to talking about kiting in r2d2 which surely is giants
for kiting smalls u just try to take shortcuts and regain stamina were possible, or use doors to alter their pathing
but in d2 probs just like going in the reactor doing a couple funny turns and then running all the way to the other side of the map and back and forth but
why
for kiting smalls you just kinda have to take shortcuts and use doors, corner where you can walk while dodging are also great
shortcuts that make the wave path the long way is funny
for kiting smalls you kill them and wait for giants to spawn
Start Walking in circles. If you have enough distances between you and the strikers you can Side step their licks
(its depends on the Ping tho, with Bad Ping it is less reliable)
what guns can 1 shot scouts again? AND the black version scouts?
High cal, Hel rifle, shotgun, sawed off, scattergun
From the back: high cal, hel rifle, sniper, hel gun (technically need 2 shots but the fire rate is fast enough that u can kill them before they alert), sawed off shotgun, choke mode shotgun, shotgun
From the front: burst cannon, scatter gun
Did You had ready to send?
the black one
i think thats all guns but lmk if i missed one

note that this is for charger scouts specifically, for normal scouts most guns can kill them with a shot to the back of the head
also take into account, for the 30 dmg weapons [high cal choke shotgun etc etc etc] u wanna be straight on the back
as little angle as possible
otherwise u could just not have sufficient dmg
me when charger scouts lives with 0.1 hp
actually im not even sure if its possible for them to live with that much hp, i forgot how the equation works
it's just back damage goes down gradually with the angle so maybe
i think it only starts from a specific angle, they give a lil leeway
but anyways, u should make sure to position right behind them regardless
playing it safe
This is why scattergun is the best gun
@digital mural
What the fuck do You want
your soul
Fuck u
ppls use scattergun? isnt it absolute crap? based on how low ammunition is
It's one of the best guns
In the whole game
that 2 ammo has more value than a 100% sniper
i see
hows burst cannon gonna kill, its not one shot right wouldnt it wake up\
does trying to find squad or players through game works or nah
It works but its not recommended
You get sent in random levels with random people
Often hackers
it doesnt wake up instantly (which is also why 2 shots from hel gun can kill it before it awakes) there is a small delay (i think around 1 sec ish?) more than enough for all 3 bullets from the burst cannon to hit
Also doesnt the first bullet kinda staggers the scout
hackers? how? elaborate what they do as in bad for me or good for me
:(
weapons/bullets can stagger???
They can spawn enemies, mess with the game, ruin the run being immortal
i think thats precisely why there is a small delay before it actually triggers
what points should i focus on with the big ones? after the head gets blown that is
got it
high cal, hel rifle, sniper, hel gun can kill charger scouts from one shot in the back?
or what weapons can kill them instantly
having a hard time with them
? Its more
especially when they spawn in a room 3-4x
c-foam is the answer if there are multiple
It's like 15 isnt it
Cfoam :3
4 blobs from a c-foam launcher or a cfoam grenade will stun them for long enough that u can melee them (they cant trigger while c-foamed)
An advice for this
Dont look at amount of bullets. Look at kills/refill (consider other metrics past this too tho pls)
Scatter 1 shots anything non boss/snatcher
2 shots snatcher and mom and is a massive nuke on anything else big
It can also kill multiple smalls at once. Heck, killing 2 per shot is more efficient than most guns are
Keep it mind if the foam blob hits an already big foam blob the blob won't count to freeze the scout
Pretty funny
I LOVE this game
that has screwed me over a few times xd
Dont shoot a giants head unless you are running sniper (or precision rifle)
But then again, do not run sniper. Its pretty bad
true...
it could compete with scattergun if its 6 bullets per refill ig
peak gun balance
prec rifle can also kill giants with headshots like sniper?
what gun do u suggest me to run with many giant enemies (basically all rundowns and levels lmao)
No, but it actually does noticeably more dmg than a bodyshot contrary to all other guns
what do u guys mostly use melee? i main spear easy for me to kill scouts since my noob new (i also suck) relies on me as scout killer
but i also wanna use knife so i can kill 2-3 little guys in 2-3 sec
hard to do it with spear cuz of cooldown
And 3 per mag
And less shot delay
And less recoil
And and and
Hel rifle/scattergun or burst cannon
3 of the top 4 guns
Scattergun being the best but also more close ranged
If you want more detail theres videos about this on youtube
Hammer
Rarely knife
Super super super rarely bat
If i do troll challenges spear
why hammer?
isnt it same dmg as spear
Best melee
spear has more range too
more
spear cant sprint
Its 17,5 base dmg are a horrible breakpoint
also lower tap dmg and stagger
It has more or same damage as spear without any of the down sides.
Range isn’t really a factor99% of the time
spear 45-50% charge can kill little guys right what about hammer?
It depends where you hit them but 20-30 back of head
basically same…
Shoots light tap to back of head.
just you move faster
and you simply full charge to body for a clean kill
dont need headshots for strikers
If you are never sprinting on hammer and using it as an option then spear is probs okay
okay yea
but you are also skipping on one of the strongest things in this game. Movement
theres 2 hel
|which is for headshot against scout?
Hel Rilfe does it at all angles hel gun does it only to back of head
Hel rifle is what youd recommend in general
Its easier to use
as it kills anything non giant/scout with a bodyshot + massive pen and range
i see
hel gun is more skill intensive to use
rundown easiest to hardest?
R1 > R3 > R2 > R6 >R7 > R4/R5 >R8
Easiest
R1
R3
R2/R6
R7
R4
R8/R5

