#gtfo-related-questions
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I just instinctively switch to my main after shooting once
which better
7
14
2
combat shotty
how you kill the scouts that have those tentacles that alert hordes withought trigering them?
Run at him and melee it
They take like 3 seconds to wake up once You touch the feelers
Need to deal enough damage to kill them in one shot (in simple terms), which can be done with melees (different melees require full charges to different parts), or a powerful enough gun
Hammer and spear need charged hit to the head
Knife and bat ls full to the back of the head
Or You can shoot it
ahh I tried hitting it when the feelers are not out and it never worked
It works
Hammer and spear is just a charged hit to the head
If You have any other melee Is full charge to the back of the head
if you're behind an enemy you deal 2x damage to them :) game doesn't tell you that ever
Both melee and guns btw
good to know
Anybody there? I need help with R2D2, one person will suffice.
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Whats the blue bar that fills up as you are downed?
That's infection
Some levels have it
It caps your max health
Don't stay in fog
But I dont have any infection š®
I'll get a screen shot next time I see it
Were you doing reactor
Or something with a timer?
The bar stays even though the words change
Oh yes I am doing reactor
gun back damage scales with angle, but the melee back damage does so too?
i guess the knife multi doesn't, but what about the normal back damage
Yes, they use the same formula for working out the back multi
(Aside from knife backstab multi, which is either on or off, no smooth scaling)
hi. me and my friend wanted to try getting into gtfo, but it would only be us 2 (we dont feel comfortable with randoms), is gtfo still going to be possible in the later missions with only 2 people?
Every mission in the game is possible with 2 players only without glitches or exploits, though it gets very mechanically demanding
There are bots you can use to supplement the empty player spots which are adequate for a good deal of the game, if you'd like to go that route
though you would need to play around the bots a bit more
would it be easier to learn with bots, then get rid of them later on?
R7e1 with bots
š„“
ok, so me and my friend should get it even if its just going to be us? bc we've been eyeing this game for a while now
if you think youll like it, sure
You can get the game you will get hours and hours of game but its really hard
Specially starting out
So unless you have a strategic mind you will get frustrated
Yea
The game doesnt tell you a lot. Youll either need to be willing to test stuff and be a keen observer or check out guides (that preferably spoil as little as possible)
but imo the learning and observing part were a ton of fun
frustration is part of the fun :]
Its always yeah i like frustration then never touch the game again 
id rather them say frustration is part of the fun than āchallenge/difficulty isā
Weve had lots of people who want the prestige of beating a difficult game but dont actually want any challenge
so they dont bother learning and try to brute force
^
Then quit and flame/blame the game
BUT
This game is definetly fun
Between being new/scared
Learning the ropes and advancing through levels
And then understanding the game well to clear it all
ok, i'll tell my friend all of this so they have a heads up
Also your enjoyment will really depend on your friend too
If you play with someone whos not used to play games like this you will both kill eachother pretty quicm
tbf theres always the chance they try out the public lobbies here and enjoy that
ok, thanks for the info yall. i have to go to sleep now, but this info will be great to tell ym friend. thx

I love gaslighting my friends and they love gaslighting me for every mistake 
all the early missions are boring even for new players if they were told how to use tools
its just permafoam all the time
you dont fight any enemies during alarms
permafoam R1C1 strategy when
yeah can we just go booster farming in r5a3
i need 180% of cfoam portion
i hope people (hange and art) dont call me a fatass loser
Just doorbug
With what door
You don't even need to permafoam just bring halfway decent guns and don't beef
ask eva, he knows
Eva where is your secret r1c1 door
SORRY MOST NOT ALL
There's doors you know
so before r2e1 getting revamps or updated it has 1% success rate?
? 
It's in OG R1C1
wuts that
Alt also have doors, they're just in beginning
Ofc OG is just more conveniently placed
Yeah it is
what do you mean?
It had around that in OG I think
Now, who knows
While I wasn't around at the time what I've heard is that OG having that low was a mix of "game wasn't fully understood yet" and the lack of good guns (again, NOT my words since I wasn't playing during OG R2).
I'd say R2E1 is perhaps the easiest E apart from R8E1 but noone counts R8E1 as an actual E-tier level.
Also less players than now kinda
Not entirely sure... it does sure help that now it's permanently avaiable.
I'd say the actual % of actual people who do it with the intend to win it is much, much higher than 1%
Especially counting stuff like 4 players and whatnot
i feel r7e1 is easier
The game was really not fully understood by that time, guns dealt lower damage, guns were ass
It's a weird metric anyway since 3 guys can carry the 4th anyway
What should be counted is accounts who did individually clear
even 2 can more or less carry tbh as long as the other 2 are not just missing every shot
As in, Number of players that have at least 1 clear on it, divided by the Number of players that have GTFO
I remember revolver dealing kinda around 7 damage on Beta
I dont really know I feel that R7E1 demands way more stuff than R2E1
R2E1 is just surges and hybrids, there's some shadows but that's kinda it.
R7E1 you kinda need to know the strategies IMHO
Og shadow giants = F1 racers
R2E1 I can totally see 4 players that know the game well and shoot well just wing it on the first try
If you start from R1 now and so on, by the time you get to R7E1 it really can have easier impression on you than R2E1 in the beginning of journey
well the way r7e1 is there is pretty much no way u win first try without prior knowledge (unless all 4 have alot of experience then MAYBE) i dont think that necessarily makes it harder tho. Because once u get a rough idea of what 2 do, i think executing it is much easier on r7e1 vs r2e1
"much easier"
I think the good majority of the pubs I played R2E1 with
the perhaps nearly entirety of the runs died at the first surge during the error
R7E1 with pubs I reached reactor like 3-4 times in a week of tries I think
Imo first surge during error is one of the hardest parts
its the straight up hardest part imo
I think it's THE hardest part, really
I dont think I ever failed after managing that
I've like 3 clears on R2E1 or something like that
You can fail at last surge if you foam badly or don't save doors etc
R2E1, for example, doesn't require MUCH stealthing.
also sorry if im misunderstanding smthing but i dont quite get the point ur making
If you said "easier" I'd just disagree but "much easier", in my opinion it's really exhagerated, no offense.
Knowing either level makes it really free tbh i dont see how thatās really an argument for r7e1
Personally I can solo carry an r2e1 but r7e1 has more potential for fuckups that are harder to recover from
Respawn rooms pulled on R7E1 hits hard
I'd say there's a difference between knowing how surges work and where to go compared to Pablo, stealthing the cocoons, the reactor, flyiers, fog, shadows...
I wouldnāt say itās drastically harder than r2e1 but thereās definitely a gap
friendos, I just completed rundown 1 once every exp, is there any other thing I should do it in there? I see a number in brackets with more slots to add numbers but I don't know if its secret sectors, I read that there are not secundary obj in there but, just to make sure if im not missing anything
those are optional objectives
you wont see them until rundown 4
if the bracket doesnt have a number that means there isnt an extra objective
gotcha tks
Thanks, sorry
deleting the message wasnt necesary
but yeah, you can use the technical support chat to seek help
Much appreciated, thank you. I just didn't see it.
is the game currently getting more content liek more rundowns or is this all atm?
game is already finished
no more official content
No more official content but modded rundowns exist
What modifications would be required to make the game A LOT more like what newbies think stealth is?
I cant think of a better way to phrase it
Uh let's see
Bigger attack hitboxes
Maybe more attack damage
Sleepers have damage reduction if they've been woken from sleep (with exceptions)
Just stuff that makes it fucked up if you wake rooms
Less tool, less ammo, no foam
I'd also say enemy animations go much faster
And other stuff that leaves you with less resources
Because the new player stealth thing is "there's not enough resources, we need to stealth to save them"
I'm not capable enough to create a mod but if I would be, I'd like to do some sort of GTFO Survival Horror edition intended for solo play
Just do every level no tool no ammo no medi so people stealth it 
I'd still think most people would just kite and hammer
No sprint, make them take damage from stamina hitting cap
And make cap it around 100 so they take damage every time
(Accidentally pressing shift and doing dodge makes you take damage from enemy)
Perhaps you could exchange all scouts for zoomer scouts or something like that
if one enemy wakes up, the whole room wakes up. no second animation to alert the others, just immediate wake
tbh a scout wave of 12 pumped up strikers would be devastating in those conditions
And also make a jammer so you can interrupt sleeper communication the fuck? And give them paigers
12 potatoes scout waves hits hard in room where you can't kite em, soundbug, flash alert, death alert my beloved
Alarms would need to be drastically revised or just modified to have less enemies spawn
or just removed at that point
Special forces assault inbound, sleeper tank with shotgun sentry on hands walks out of door
So
what are the things that keep us from playing slow stealth
- being able to shoot
- being able to melee waves
- being able to fast stealth since enemies waking up is slow
- being able to fast stealth since only 1 enemy wakes up at a time
Mix some of the above things
- less ressources
- no sprint anymore
- walking basically insta wakes
- all enemies wake up immediatly upon one waking up (or just make them insta scream rly fast if woken up, works better. Also remove scream cd)
by changing those things you dont need to change alarms
Ressources would be tightly defined for alarms. Stealth for everything else
not a good change obviously tho lol
4- no cd = enemies just stand and scream at you
Get enemies screams do damage
And see urself die to screams
The idea I was going for is also to have less enemies but more dangerous
i clearly meant general cd
Not singular enemy cd
Lockout3 A1 ovl, multiple mothers+dads all rooms almost, no ammo/tool full zone, immortals in the dark etc
youd have every enemy scream once
but it would be super fast (could even do it where they have an animation that stops attacks/mocement)
I'm still waiting for upsidedown mother bomber plane flying at ceiling and dropping kids as bombs that explode upon contact
wasn't there that meme enemy that was bugged in a modded rundown
giant generator or whatever
I remember reading about it a long time ago
Yeah it generates small giants that run at you and explode
It's basically a striker sitting upon flyer
The complex... has changed.
Also their dead bodies bugs and explode too
While being throwed upon room
So you never safe
Make potato spawn nightmare babies that explode
unique design
Based
We have bigger P-mom that birth exploding enemies
Play more modded, get scared by it or by crawling emp tank
That also births enemies
More of vanilla seems so meh
but a lot is
just not gtfo feel
It's still GTFO feel
Even better because you can have fear from some of them
Vanilla enemies doesn't do fear anymore
You just too closed person, you need to be more open for new stuff
Oh i am
i think design wise visually the best enemy was greg scouts
so much looks kinda ass or unimaginative
Its incredibly hard to build stuff tho id guess, so no blame
But modded just usually doesnt fit vanilla that much
Most of them are built from parts of vanilla enemies (greg scout too) because yeah
But modded is modded for being modded and not vanilla
Like I can't say that sex mods for sims fit vanilla sims, same for modded enemies, they're modded for being modded enemies and do their role there and not in vanilla
Tilesets are good thing of modded, I really like most of modded tiles, they're really good imo
Im gonna argue this in a similar way to gun mods (arsenality iirc)
Theres a few interesting gems in there. And then a ton of stuff that just doesnt need to exist
Yea
Theres some i insanely sick ones and its a shame that they arent in vanilla cuz they fit the feel
Arsenality is strange being of modded guns for vanilla game but yeah it's just exist for people to use it if they like it
I mostly hate people trying to get rundown mods to work in vanilla and play mp with other people without it, especially when they new to game and I just see "guys how to get weapon in tool slot working so I can play with other people"
can i mod in tacos
You can create taco mod so it replaces medi with taco
amazing
No you
no u
Which mission had Hearsay archives?
A lot
I got the answer, I meant "project insight archives"
Aaaah R8C1 ovl
yep
š
Average Mexican
:]
there were like a total of 2 enemies in modded history that where actually good and well made
and that was the shapeshifting enemy from sector 21 i think
and another one that i dont remember
the rest are just shitty jank
or something uncreative shit from fatal
thats not even properly balanced
Now i will say
i do miss breaktrough
š
it was so good
bruh
like if you need to do a whole animal planet excel sheet for you "enemy" variety i think you are delulu in thinking whats good
its possible to glitch through most of small bulkhead door ig
only in afaik?
not out
yeah
you can still do the first full team scan
but you will still be useless until your teammates open the door
we should try to find a way out
so that we can actually exploit this
š¤
ON GOD
"guys 100+ enemy variants"
"this one shits and cums everywhere I just made it cause i wanted to"
I hate to break it to you, but that was kind of the point of fatal experiment 
Did you think it was supposed to be super serious or something
cant believe they added borderlands to gtfo
Dam people think that mods should be serious and have storytelling and voice acting idk I thought mods were for fun mixed with fun
Still ass
Not very fun imo
Now lockout 3
THAT was amazing
I mean, you also ass like everyone here including me
Which one
Lockout 3
I see the mario kart one
Yes
Fun for 20 minutes summed up across different parties
womp womp
I should play inferno again
Inferno is way too much lmao
Fatal 2 is tame compared to inferno
If I did it wouldāve been a really short one
Because the guy who made inferno just took all the boss enemies from fatal and just stuck them wherever
And gave every mob regen/emp/speed/damage variations
"these are what i believe ALT should have been." btw
Loading in menu for 5 mins fr
Yeah I'm not 100% sure what the plan was
Random tier 3 enemies mixed in with trash lol
Imo the problem is balance between those enemies and weapons that do not enough damage/clear sometimes
Like I remember launching first surge on R5E1 and getting stomped by enemies with 1k+ life and regen while being dragged by hybrid shooters grapplers
1k

Christ I didn't realise it was that bad, I didn't play it for long because of the insane load times
I think I only completed R1A1 and R2A1 but redone by him, and R2A1 only main because sec is warden survive objective for 30 mins with constant waves
I wish
And guess how gameplay looked like when you have mg that deals 2 damage but has 1300 bullets in mag
I could plug gtfr into inferno
That's even more cursed
It would be so funny
Getting alarm of gnome emp tanks
well GTFR randomized individual spawns
So you would basically get a wave of unique sleepers down the line
Which is very silly
Tbh inferno spawns in rooms are randomised but they have some like I guess limit from what they can spawn
yeah well they spawn based the population groups
Because I remember restarting one level and sometimes I got new enemies
yeah sometimes that happens due to enemy being locked out from spawning
because I think only 50 enemies can spawn per room
Think r7d1 scout population
but I forget why that one happens
GTFR inferno would hit hard not only pc but players psychic state
I love that I can't even see them all and spawn test via console
XD
They just don't fit in enemy list in console
Readme said like 1400 enemies
So yeah a lot
holy shit
Seems a bit overcooked to me
100%
But it is so funny jarhead
you just run into a shadow tank
Randomly
Or you run into a giant hybrid
And then you find a fucking shadow mega mom that birthed snatcher
Jish if you want I can actually get you an enemy id list in a little bit, it's really not that hard
I mean yea
I'm sure you could do it yourself if you really wanted lol
The other problem is I would want to order them based on health?
I can do that I'm pretty sure
Order them based on Persistent ID surely
I mean flyiers in stealth break
Ah right yeah
Iirc some of them have like 1000001 ids lmao
lol
but other than that there isnāt to many issues
Also love that scouts doesn't work in 90% of inferno I think
Lol
Lmao even
They just scream
Or they are stuck in floor
Sometimes I just idk wtf is happening there, my friend become deaf after holding lmb with mg with 1300 bullets in mag for 4 mins on hsu scan
Bro became Hel auto sentry
i just remember doing an alarm and suddenly everything became pitch black and my bio didnt work
and then like a ton of other random ass enemies showed up and it was kinda just over
didnt have the gamesense required to win...
Emp trait mob, there's like a fucking ton od them
yea
Emp is a cool mechanic but not if spammed lol
i had no idea at the time
Iirc I have a clip where I shot my teammate during emp because he came from enemies direction
And I saw him because weird shotgun had permanent flashlight that doesn't turned off but it was like cyan colour
Yeah this fucking thing
#short-clips message
Mechanic
But you can put it on sleepers kinda and that makes a modded sleeper
Disables all flashlights, bio and sentries and shuts off nearby lights
this clip is great lmao
Iirc that was like 3 am for us at that moment lmao
We beat A2 after that by taking 4 mgs with 1300 bullets and just holding lmbs but we didn't do secondary fully because fuck it, holding for 30 minutes with constant spawns of brawlers emp and other stuff
While you have nothing to do or even walk somewhere, it's R2A1 map but with adding 1 sec door zone and that's all
And the sec zone is literally 1 room the storage room from R1A1 Zone E with hsus or R1B1 before third alarm for example, thank god extract shows up the moment you pick up 2 cargos
what the hell is the deal with those weapon names
"wish ender sentry", "queenbreaker"
Destiny
Wish Ender bow
Queens Breaker is a sniper i think
Yeah
Sniper in D1
Linear fusion in D2
I think all weapons/tools names in inferno are destiny weapons names
No, download it and load into menu and see urself
Does it crash your ssd like daks level do@
It freezes my computer instantly
Lmao
:)
I'm not home so yeah no list, but iirc they're all destiny weapons from d1 and d2
I can't wait to just kill a wave with Gjallarhorn
And then whip out the Timelost Fatebringer
(No I haven't played Inferno myself)
My waffle maker would likely crash as well
Nah it's fine

Vanilla, and I'm talking about inferno, in terms of inferno that's ok lmao
I'm sitting here just looking at the console load up all the assets
I sat here waiting then checked and I just see asset after asset after asset
In inferno you can watch it for eternity, very depends on pc
So inferno is just a bunch of random shit glued together
It's funny that they looks almost same with same yellow colour, sometimes makes you think you stuck in loop
Mostly yes
Imo most of weapons are shit there
Just send the whole gun name list
Quality glue or cheap glue?
I don't think it's an actual rocket launcher. Just in name
Cheap glue
There's just names mostly
Malfeasance (Submachine gun) LOL
The trouble is, half the enemy set is Fatal enemies, but they're all just used whenever they felt like it, so high tier enemies just show up randomly
and roll you
Hand cannon =/= Smg
Yes
Funny rundown but idk if I'll ever actually play it
is there a checkpoint bug that breaks flyer/kraken projectiles specifically for client
rephrased: i got a bug whereby as client specifically flyers/kraken could not deal damage when i was on highest floor in r6d1
is this caused by checkpoint reset or something else entirely
and it would only affect individual players (in this case me) rathee than being teamwide?
ye
its caused by unculled objects on your client
fixed 100% by restarting your game
its also the cfoam flying through doors bug if you know that
same bug
swapping your gun loadout fixes it if the unculled object is a magazine (which it is most of the time)
ah i worded myself poorly
oh like when you werent on the top floor you mean?
i was shooting the kraken in r6d1 and noticed i was taking no damage
i was standing and the highest "floor" in alpha dimension
i descended 1 floor to get a better shot at a tumour
then i could take damage
when i went up it stopped working again
gotcha
eg why does changing player y position affect this
the projectiles not hitting when you have shooterbug also has smth to do with the angle its shot at you (or something like that I dont know for sure)
basically its not fixed but sometimes youre positioned in a way where you get hit anyways
yeah difference in elevation lets projectiles hit you even when shooter bugged
https://discord.com/channels/408196129470152705/1255620392660238458
Maybe this would help?
so ig you were "level" with most flyers and the kraken while at the top floor
i see
feels absurd that somehow 0 projectiles were at the proper angle to damage for several minutes uptop but it makes sense
does the game run off of the host connection or mine?
some groups i have no problems at all and other i just cant
both matters, if your connection to a certain player sucks theres just nothing the client can do about it
im sure someone else can explain better but host should also have a stable upload and a decent cpu to process whatevers going on in the level
Is there any way to lower the settings or setup gpu culling that you can run this on intel integrated graphics
Or any special commands etc this looks like an awesome game shame about the potato laptop
Probably not.
But try #1049599987878723635
What about lowering the resolution?
Ahh ok thx
You're talking about intel integrated graphics. that is really really pushing it for a game like this. ut who know meaby a miracle can happen
Maybe maybe but prob no
guys look... im lowkey kinda slow. Where do I paste the lobby ID, I cannot find the red clipboard button
Did you copy the code? you don't see a red lobby button appear in the rundown screen?
Coppied the code for the rundown i want to join and still no red buttons in the rundown selection screen or in the actual level selection screen
that'd not how it works. lobby codes are to join a specific person.
You copy the code paste it in lfg and then others can join your lobby directly
alternatively you copy a code from lfg and join that specific lobby
(Also you cant be in a lobby yourself)
he figured it out.
There's also LowSpecGaming mod
The mod for game that makes it kinda potato
Ah but do you think it can run
With the mod
With intel integrated
And i5 11 gen
Idk never tested it with integrated
Hmmm
Game can't run smoothly on some good PCs so you never know
Dang then itās prob not gonna happen
Btw how good are the bot teammates?
Not very but can do some work
Thatās one of the features right
Ahh ok ic
can't finish the game with them (legit vanilla)
Dang ok ok
Bots were added as a last resort for teams to fill up the last or last 2 slots. 1 person 3 bots is just not doable. you can finish up a lot. but not everything.
Yes that true, sorry if this is the wrong place to ask this but are there any similar extraction shooters which can run on my gear? Game looks goated but Iām prob not gonna be able to play it
Ooof I have no clue. GTFO is kinda it's own thing
With the lowspecgaming mod tru mentioned it might be possible
Maybe, but it's really pushing it with an iGPU
There's also more to videocards than just the performance
Like, let's take the GTX 980
a good 10% better than a 1060
But it's perhaps (I'm just making an example) not going to run GTFO simply because the drivers for that series stopped being updated
It ain't the case in question, but it's more complex than the GPU not being fast enough
Which integrated gpu?
@whole loom if you have a game that you can run with 30-45 fps, then I suggest that you get lsfg and double the frames using it.
The only caveat is the input lag
Low spec just let's you tune every texture to your liking
It doesn't have to be absolute potato
Tbh idt this game will even run at 30-40 fps
I might just try it out and see how
Maybe I could just make everything nearly flat colors and it would run
Not sure if thatād be worth it though
Since itāll look like š¤®š¤®š¤®
You should try but if you are not getting decent fps and visual experience then maybe play some other time when you have a a good pc.
I need ps2 potato level graphics
You can make a good rig with gaming capabilities on ryzen 5 apu, it's very cost efficient and gives the performance of GTX 1650, 760m Integraged GPU
Need to give the shooters PS1 triangle boobs
Of all seriousness though, if it doesn't work you could easily refund
šš
Or fall into the sink hole gtfo is and be 2k hours deep and still be bad
Don't be like me

do c foam boosters apply the bonus if you shoot 1 blob at a time?
They only affect the total % of foam spent per charge so 1 blob always will eat 1% kinda
With stacked up boosters you better be doing full charges so you spent less than 20% per full charge
I did some super basic tests a long ago and basically it's better if you charge up
basically it was something along the lines of it being efficiency (like described), you dont shoot MORE foam, you USE less "foam ammo".
if there are enemies alive when a checkpoint is saved will said enemies still be alive when reloading?
as in, suppose im chased by 4 strikers when i finish checkpoint scan and then die
will there be 4 strikers on checkpoint scan when reloaded
yea should be
How does closing the floodgates work in ||R8D2||? Can you close all 3? We only seemed to be able to close 2 at which point the third terminal didn't have the command
yeah you can do all 3 but it may be a bit tight on time
speedrun does all 3
What does it do exactly
they remove/lower certain enemies in the coming waves
Until the error stops or earlier?
prevents larger waves from spawning over the next few errors
^until error is turned off
also a tank each "big" wave
Tank in resource room makes it seem not worth atm for us
That's the plan so far yeah
He nukes bots easier :(
solid strat
As long as you don't run INTO tank they should work fine as shields
but the bots are the ones that run into the tank
Yeah
If you're quicker to the chase you can run into them first
If you do secondary you can kill the tank before you start the error part
Since the resource room is unlocked
only if u don't have the res room open
if u open the XII too but that's admittedly equally hard
isn't it a class 9
Wow I don't remember that lol
Wait we are talking about the 99% fog removal right
No
Oh right that class 12 lol
Yeah the first alarm door
Yeah idk why you'd do that unless you're speedrunning
Didn't know it opened the resource room door though
It is slower
Unfortunately
Oh fr?
Yeah
damn fair enough, I guess the other path is pretty fast
skips 8 classes of long ass scans
As long as that took less time than 8 scans you save time
yeah sounds about right
yeah
Probs there is some variation of seed that makes it way better to do the class 12
Plus you get some foam stuff too
but you just reset
You could especially if your doing the funny secondary but I think the strat for that is just to not do the big scan
The level is kinda funny
Speedrunning 100% sounds annoying
It is
what does nrv probe reaction mean?
Just flavour text
It doesn't mean anything, it's just there for vibes
it's fancy to add depth
"flavour"
seasoning
same with the metal?
mental? ye
yeah yeah
:D
thank you, just started playing a few days ago
hope ur enjoying the gameee
thank you ! defiantly different from most games ive played! enjoying for sure
very gtfo :] very cool
question for the world: is there any "proper" way to play R6? R6AX unlocks after beating B1, so it's making me wonder if you're intended play that mission after, considering it's also story
Originally the extensions always take place after the rundown they released during. I do not know if that is still the case, but given these levels are still 'X', I would assume so.
It's only a little strange that their placement was changed. (From bx cx dx to ax bx cx)
imo it's best to treat the X levels in r6 as a mini campaign to be done after r6 proper
Tbh can do whenever. Imo AX is b tier difficulty, BX is c tier and CX is d tier
The X levels were originally an Xtension, added to R6 5-6 months after original release and they cover their own small story bit. You are better off doing them one after another when you unlocked them all 3
I think X levels were just called that because they wanted people to do them in sequence, since it was also when they started the idea of doing relatively connected levels from a lore point (R6C1 teases the ending of R6D1).
And I would have left the names like what they were just to avoid confusion instead of renaming them to be 1 tier up.
1 tier down*
AX is up compared to BX? I always called those that way since it goes down in the rundown screen
E being at the bottom and A being at the top
I meant in terms of difficulty. So then it would be a tier down in diff.
Anyways seeing it your way it works
Yeah I'd guess in terms of difficulty it'd be down
so I have said nothing
in r2e1 whats the time interval between the error alarm wave spawns
Not sure but should be 30 seconds 3 strikers then it ramps up every 4 mins adding one striker
Or something like that
so quick question, ive kinda hated it but see it everywhere, is the HEL shotgun actually good? I tried playing around with it a bit and it felt okay-ish
One of the most broken weapons in the game, kind of carries wave clear on any loadout.
It is very very very very good in situations where there is a whole bunch of enemies right up in your face all at once.
And that situation is generally one which gets you killed if you're on any other weapon.
honestly fair enough, ive always gravitated to the HEL revolver because obv
me and a buddy are going back through the rundowns and actually doing the PE's so figured id give it a go lmao
HEL revo is much better in 90% of situations, but those are also the situations which are generally less threatening, so it kinda doesn't matter to be good at them.
Of course, if you can completely avoid the bunch of enemies in your face all at once situation then you won't miss hel shotgun
fair
Weve backtracked currently to doing R2E1 and you know... it will probably be mildly useful there lol
That is a level where the bunch of enemies in your face all at once situation is fairly common
god bless Surge alarms
but yeah its one of those weapons I kinda wrote off like the combat shotgun for a long time while going through the game
HEL shotty + combat shotty HEL autopp + MG is probably the best loadout on R2E1
So I think you'll find some use for them there
You also use it to pierce mom
And kill babies
probs clarify not as in damaging tumors
just as in going through the enemy itself
but the damage it's just 1x no matter the pen for tumors
I know pierce can only hit one tumor, but does pierce go through the rest of the enemy to get to a tumor if you missed?
like through the front of the tank ?
Nope, you deal damage to the first part of the enemy that you hit
eight shotguns. who needs range anyway
what hybrids
only need 1 pellet to stagger the hybrid
Slug shotgun *
I wonder why he thinks thisā¦
fixed it...
NOOO
Which MG. Will we ever find out?
hey im thinking about getting back into gtfo but how hard is it solo? i dont have much friends that play it but i sometimes do like playing solo more
solo solo is a challenge more than a feasible way
with 3 bots it's feasible, but up until difficult levels or very team play based levels- which there's a couple of
so there is a section of this game- mostly C or D tiers- that need people
Solo is impossible
smh ur late
Some levels need exploits or bugs
Who is late
but well yes u would eventually need friendos
ur nuts

Ligma?
who the fuck is "late"?
i'm joking
ur late >:O
WHO
u
never seen pablo this late
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is good for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
ok thank u ! mainly the sentry wave placement is the problem we put all 4 day at start so is a waste
3 biotrackers and 1 HEL autosentry
3 tripmines and one Shotgun sentry
Is it okay to play public games with mods? I wanted to do the mod where you can put back resources
Should be okay but ppl might call out skill issue
Most qol mods are 'fine', the put back one is 'technically' fine
Some people might not like it, in which case you can stop using it
Orr stop playing with them
Git gud is best
Like PB is the quintessential border of qol mods
Anything more than that is going to get you flack
Precision š ±ļøifle
Real
i was able to play r2d2 yesterday with someone using putback mod and the game still beat us reactor 8/10
Machine pistol Machine gun
i was using hel revolver and machinegun with charge
Close enough
The class V?
the room where they are coming from the top with ladder
Lmao idk make sure ur bio is on top of their game and giving callouts
we were not able to redeploy the sentries
because there was a scan that you had to go down the ladder
lol
2 noobs and 2 who finished r2d2 i think
Always always pick up your sentries when you're done with the wave and codehunting
me and my friend wre the 2noobs hahah
Yeah for that alarm idk, either just hold onto the turrets or set then up at one of the two doors
Rely on guns for that alarm
im still enjoying the game wiuthout any mods
i just think the putback mod is best for r2d2
or probably were the item ping stays on
resource helper
U don't need anything for r2d2 just patience
Even if u know the level even a little tomfoolery can help throw
Scout room pull
Still remember someone thinking it would be a good idea
is it better to use hel revolver + choke mod
im still thinking if its best to have a machine gun
Hel revolver and hel gun
choke mod is pretty bad
Issok
hel gun is the sniper one?
What
Not hel rifle
There's something actuallly called hel gun
Not as long as bullpup
Or pb
dont mean its not still painful
a regular missile will cause less damage than a nuclear warhead but itll still fuck up your day
Bro
Everyone can survive a regular missile
do it then
Send me a missile then
I think gtfo has filtered in my country š why?
could be for any reason ĀÆ_(ć)_/ĀÆ
Well it depends
I think some countries ISPs really DO NOT like P2P routing or things like that
If you're referring to being unable to connect to certain hosts
But to be honest, P2P being what it is, it's hard to tell between that and just P2P being bad
Sometimes I've troubles connecting to people in Northern EU for no reason for example
While Host in East US is fine
what is artifact heat?
`
Artifact Heat is a mechanic present on the Rundown UI. The number will dictate how valuable each artifact is within a given level.
At 100% heat, each artifact will contribute towards 0.15 Booster progress, or 15%. As heat decreases, so will its progress towards a Booster. Artifact heat will never reach below 20% (at this heat level, artifacts will increase the Booster progress by 0.03).
Artifact heat will decrease by 1% for every artifact collected in the current expedition regardless of type. Artifact heat will increase by 1% for all other expeditions every 3 artifacts collected. Artifacts will only be counted as collected when you complete a level, fail a level, or retire to lobby. Exiting the game or returning to the desktop will not grant you any artifact progression.
`
so the more i run the same thing the less boosters I get ?
Basically
Yes
-# Artifact Heat is a mechanic present on the Rundown UI. The number will dictate how valuable each artifact is within a given level.
-# At 100% heat, each artifact will contribute towards 0.15 Booster progress, or 15%. As heat decreases, so will its progress towards a Booster. Artifact heat will never reach below 20% (at this heat level, artifacts will increase the Booster progress by 0.03).
-# Artifact heat will decrease by 1% for every artifact collected in the current expedition regardless of type. Artifact heat will increase by 1% for all other expeditions every 3 artifacts collected. Artifacts will only be counted as collected when you complete a level, fail a level, or retire to lobby. Exiting the game or returning to the desktop will not grant you any artifact progression.
I hate that this text stuff gets used to scam ppl
wym?
what are the chances game says fuck you and just doesn't spawn a fog turbine behind the blood door where the cell is in r2e1
Unfortunate bug
it's alright we died on alarm anyways so we never need the turbine
but ok it isn't super rare then
actually is it just caused by game trying to spawn fog turbine and cell in exact same spot
Oh um...
Double cell spawns on one side
And turbine on the other
No idea why
no, there was just one cell
Never seen that before
So Idk
Maybe I remember it wrong
It was around Feb so yeah, probs remembered the wrong stuff
it's whatever but interesting
-# this
this
Some ppl none the wiser would believe some texts inputed like that believing it's legit.
I had to tell my ex a dm with similar stuff that it was a scam.
Often times with a hyper link as well
friends are insistent that auto sentry is the best sentry for anything and everything, i think they're wrong and burst is the best overall-allrounder. I understand that they all have their niche applications (except shotgun). What is the best sentry?
burst
burst unless nightmare or charger spam
Do your friends have their reasoning behind why they think so?
"the auto sentry has penetration rounds making it viable during sitatuins where there are large swarms of enemies"
so the easy answer to this is it just misses
most of its shots
every sentry will still shoot during large waves, and in fact burst sentry will end up dealing more damage than auto sentry in said situations
and lasting longer
so it shoots more enemies
That would be right
If the sentry didnt miss 90% of its bullets
And its ammo consump is... awful
auto sentry is low damage bullet spam, it's very good in specific situations (which require you to abuse the fact that it deals bonus damage to enemies' backs), but burst is better in the vast majority of circumstances
Now show your friend this small convo
already a step ahead ofme
Is burst more accurate than sniper, or is it the other way around
Assuming bio symbio
afaik base game neither of them will miss any shots unless the enemy the sentry is firing at dies at the right moment
but i've never scienced it
it is
the same as burst
if it didnt miss
....
in r2d2 for soloing
i need to kite 12 or more giants for wave 9 and 10 to fill spawncap right
can i get away with shooting up the entirety of zone 199/200 depending on where key is and just get giants from the other zone or do i need to save some from zone with key
cap is 25, giants count as 2
so one licker/ shooter can fit in
sure i need 13 giants
i mean stragglers are so funny i get hybrids during both of the class 4s in r2d2
arent tanks like 1.5 or something
immense skill issue
i mean
it's hardly my fault when a hybrid on wave 4 just shows up 4 minutes late
4 minutes after everything else has arrived an i have had time to shoot up the entirey of 194
and go back
and start alarm
and get half of alarm done
this is true im on a kitchen chair right now
theres ur problem
i also had like 4 minutes worth of stragglers after wave 8 but that doesn't actually matter because there's still infinite time to get key and do alarm and get code
i just need to shoot better tbh
you cant outshoot wave 10 unfortunately
yeah but shooting better sure would help with not having stragglers
bumping
i mean if you're good enough im sure you could get away with shooting the sleepign zones
theres certainly plenty of ammo for it
what guns?
the problem isn't shooting them
the problem is that you use the sleeping giants for spawncapping for wave 9 and 10
sawd off hel rifle
yeah you'll be fine
listen if i can clear wave 8 i think i know what im doing with guns and shooting well enough
i've just died to stupidity every time i have cleared wave 8
that's cheating mod actually
Learning what is and isn't "QoL" is interesting for newbies
I mean most people don't quite get 'cheating' in gtfo
Since there's always those murky waters
I haven't seen anyone use putback in ages tho
Am I cheating if I up my fov in the setting folder above 120
Will the game even process that
Ye
Up to like 170 or something
It can allow you almost to look straight up while reviving
I suppose it's limited by unity rather than the game itself
Ye
wtf
ok I gotta try that shit out on a ultrawide monitor
How about changing my shadow settings
5120x1080 + 170 fov
To be able to see shadows
What if someone cheats some cfgs in Battle Royale FPSes so they do not see grass at all?
IMHO changing things that are not intended to be changeable by the ingame settings menu IS cheating
Ingame you can change you FoV so you can shoot and revive and other "neat" things like that
I personally, no hate, think that it's a bit cringe if you play with fisheye lense effect JUST to be able to have those advantages but you do you
yeah but playing with higher FoV means having more information to process
Fellow fov90 pleyer?
I assume with curved monitors certain high FoV look less weird than they do on mine but whatever
ehhh cant remember what FoV I have set on give me a sec
I have different than yours because I'm 16:10
cfg says FoV 84
Who is cfg
Do I?
I've been thinking of just deleting GTFO tbh lately
I cant be bothered to do R8D1 without disinfection or get all logs so achievements I dont care about
So just play game
and I already did Sum Total so what's the point?
Who cares about achievements
But as of today yes there are better things to do
Darktide, metaphor demo, remnant dlc
Yeah
ehhehe
That's a big fox
170 fox
"Ehi, where did my cocaine supply go?" -Schaeffer
AFAIK it doesn't actually make you go faster
yeah ik
tru
im trying out uhh 200 fov
i may do it on my desktop when i have free time
well its unplayable
i dont even think anything above 120 is necessary
Can you even get to 200
Unity might have a cap on it
you can even get to 300
Only reason I don't play at max fov is because the flashlight being so small makes it hard for me to focus in dark rooms
The funny part is. It's only visually small.
skill issue
100 
150 fov player here

^
sounds like qol
It is
At that Point that Point what is stopping you from getting 360 fov?
Motion sickness? Just get gud
Personally i use it Just because everything feels faster + weapons feel better since it makes spread on full Autos appear tighter
Above 180
You canāt see anything
It becomes a single plane for the entire game

Ugh, is there any kind of setting/mod that turns off melee for bots?
Why is there even a logic of them going melee during a horde where everything is awoken, when they are full on ammo DURING ALARM?
no setting but betterbots probably does that
(its a mod)
also changes a lot about them outside of that combat ai ofc, there shouldn't be a problem using it if its for yourself
not a fan of lfg-ing?
Not a fan of people lagging due to my bad internet
fair, but dont be shy to just have a different person host the level if you ever try it out again
gl with the bot adventures
I would lag and ruin everything for others š
I already tried, this is why I am desperate to just un-ruin bots
Just for some context
Me and a group of newbs barely did R1A1. Every single door opened for me 2 minutes! after it was opened for everyone else. For me, every single enemy was a headless body standing still for 2+ minutes before they actually dropped dead on my screen
Just dont Play with bots 
How do they ruin everything
They work well for early and some mid levels
š
Quite simple. There is an alarm/incoming group of enemies from the room that was alerted by a scout.
What bots do? They pull out melee, go into the middle of all the enemies trying to smack some poor sod and they get eaten
Tbh even Darktide bots would be better at surviving š
Sounds Like they were dry on ammo
Yeah, basically you can only rely bots to 1. carry tool 2. carry heavy object in this game
80+% on all weapons
On machineguns?
On all weapons they had - Assault rifles, machineguns, SMGs
And yes, I am sure that they were full - I personally refilled them before starting the alarm
They didn't even shoot their machineguns, a few brrrts from other guns and then full melee afterwards
At that Point Just Play solo lmao
The moment you stop fighting. The bots just crumble dead.
Not always. Sometimes they can clutch and get you up
I Love it when you die on a Giant and they all try to Pick you Up, Just to be smacked by him
Or better yet - use melee to smack the giant
single mindedly wanting to massage your corpse like a good bot should
Do enemies take the shortest path or the path of least risistance during alarms.
Like does the amount of closed doors in a row facter into their pathfinding or do they just find the shortest route regardless of there being 1 or more closed door
path of least resistance
being
rooms to cross > door to smash > distance to cover
try moving away from enemies with bots
they go into melee mode when enemies get rly close (which is pretty stupid tbf)
Thank you :)
beware tho
they can be "sucked" onto closed doors if they get to close and a player they are aggrod on is on the other side
Least number of areas need to travel then weighted shortest path whithin the area.
unless they decide ykw fuck you im breaking down that one door you need and then turning around and going the other way anyway
random pub that keeps opening and closing doors that need to be opened or closed etc.

The last pub I played actually kept worrying about doors not relevant to the alarm we were doing.
fidget toy
you need to run instadrop mod homie
