#gtfo-related-questions
1 messages · Page 255 of 1
I hope you get stuck in a pickle jar
Thank you guys. ❤️
oh now we're never gonna know what the capital of honduras is
you had to be there
it said pussy in bio
pics
DUUUUDE
right now
I should’ve clicked
you snooze you lose
I love snoozing
ok but can you help me with this pickle jar
No
fuck
thats messed up
and you didn't tell any of the trans people? i'm so disappointed in you
missed it
sorry i didnt know that would happen
how am i supposed to learn to be stronger
thats stupid
just open the damn jar im hungry
Hate makes you stronger
but the hunger makes me weak
Bad to say but it works that way
Get angry because you dont deserve to be hungry
i could do with a lil hunger rn actually
I like what this guys cooking
ayo guys what weapons do i want to give the bots?
smg/mg/rifle/dmr
shotguns are pretty awful with bots because they tend to use them outside of their effective range
Dtr and burst cannon
ye burst cannon also good
really??
Yes
dtr not so sure
they hit their shots but waste some of it on small enemies
Bots get to burst cancel every gun and don’t have the bc charge up
Wish I could be bot
TRUE TRUE
can burst cancel but can't reload cancel*
^^^
i won't rlly go dmr, bit unforgiving on bodyshot, maybe hel revo instead
so now to the weapons as a player.. i found the sniper to be good because it onehits giants but i havent found a primary weapon that i like
any recommendations?
Sniper is
Really bad
Like bad bad
Not sniper
One of the worst weapons in the game
if you want a 'sniper' hel rifle is nice. precision rifle is ok too
Good luck when You get more than 2 giants running at you
does one of them has 3 ammo mag?
i think they both have more iirc
havent had that problem before
Hel revo
Sawed off
Hel pistol
Hel shotgun
DMR
Carbine
precision rifle has a lot
Sniper unlike the other big killers
Offers litter wave clear potential
With a low up time with the reload
ill try these then, ill see what i like
And it requires a crit spot being on the nemesis
yeah well i havent had any problems with using sniper against giants because so far ive beaten the first two levels so r1a1 and r1b1 i think
there were never more than one of them
there will be more in the future
Who is gonna tell him chat
i bet there will, thats why im already asking
don't let the nay-sayers tell you not to bring sniper
ive seen later rundowns, at least a little bit of them
One shotting a giant and hybrid is all the sniper does and that is why the big killer in the game tends to be BC or scatter
bc or scatter? xD
Choke mod also exists but…..
they're good for different purposes
Burst cannon or scattergun
ah alr
whatever that is, i wont mod before ive played a good amount
LOL
scatter has low ttk on bosses, burst has better eco and can be used for a little bit of wave clear/smalls without being shit
Chat does scatter have bad wave clear chat
uhhh
yeah it only has 2 shots
thats wrong buddy
it's horrible wave clear
ngl BC eats so much ammo to wave clear
i will just reread all that once im done with r1b1 and hope i understand what yall mean
like it can do very good waveclear but its never gonna be efficient
BBC
Ray and Beth guzzling ammo packs. Me with 3 the entire level
it's cause beth plays hel gun like it's fucking revo
honestly just use what you enjoy/feels good, you're new
burst cancel "qol" mod when 🤑🤑🤑
you'll figure it out as you go
guys
Step on a lego pls
what if the hel gun value was never real...
yeah i will do but i wanted some recommendations, a bit less overwhelming only having to pick from 5 guns
Slug shotgun and short rifle are also good
Try them
AR and MG?
not me buddy
shut up simon
theres a few "guides" around
theres rayalots ones on reddit or the sleeper podcast on youtube
self promo 
the sleeper podcast weapon tier lists are pretty fun tho
erm what the sigma

i either write down everything thats in these kinda guides or just link them tbh
I do it for either of rays, BDs (bots), scalers, hanis or my guides
ya, it does, you get 18 bullets per refill only, forced into 6 bursts, and you're probably getting an average of 1.5-2 kills per burst, so 9-12 kills per refill (and that's probably towards the practical top end)
At least it feels good to do
i think ive just seen a video of you
not watched, just seen it

yeah the stealth guide xD
5 burst was goated 4fun
ah yea that
specifically made to not spoil stuff past what youd be able to see in r1a1 (enemy wise) while still having everything
do it
i'm sowwy
amazing, still need to find out how to kill scouts xD
poke head
melee them to the head
sometimes back of head
charge hammer and start running at it (dont if other sleeping enemies are in a close radius)
jump and hit head
bat and knife need full charge to the back of the head
knife is gonna be harder to melee scouts
hitbox kinda weird when you're learning and if you get the wrong angle or touch the scout or it spins you're gonna have a bad time
liked the knife most so far so i guess imma have to learn
funny enough, the ones of that list that i tried before were amongst my favorites anyways
just never tried shotguns or the carbine
shotguns are crazy OP in this game
(except slug)
if you want to one tap giants just go for the scattergun
obv that give up on range
for range tapping giant, you have the hel rifle ye, 4 hit front, 2 hit back and has penetration
but sir, where are the BBC's head
ehh i dont think im too much of a shotgun enjoyer but will try that as well
sniper is ok
just (how) does it work having a shotgun and like a precision rifle, arent you basically fucked because you cant kill small enemies without wasting loads of ammo
nope
tbh only rly 3 are op
technically if you hit all your shots as host for waveclear, you can kill 18 strikers per refill which is the same as the revo...
i can just bring it in every single C, D levels and be still fine
PR is amazing for smalls
you use both to kill smalls
ammo balancing
true
precision rifle is basically a revolver
its NOT a giant enemy killer
and main shotguns are basically as efficient as any other main weapon
killing 8 enemies in 8 shots is just as much as killing 8 with 48
btw atuos suck in this game
a lot
GTFO is a game that needs a lot of dedication and learning
and friends or the will to lfg
🤑 hel auto pistol is lit tho
auto rifles?
yeah
very good at staggering
auto rifles* suck
oh
fixed it
why stagger when kill 🐒
i mean
R8D2 secondary
believe me
on big waves having someone to stagger the enemies can be really helpful
in specific situation like r5e1 last surge
dont think you can just kill everything tbh
why did you both take that as a serious message 😭
🫃
bruh
cuz
😤

aye im not totally stupid ive played other games xD
auto sucks but hear me out, short rifle isn't an auto gun but if you macro ...
NO
a lot
where's that copy pasta already
Let me introduce to you, the short rifle. On paper and given to an aimbot, this is like the most broken weapon in the game but it feels like horse shot to use because to use it yo its full potential you literally need to be superhuman, able to click 20 times per second. This is where the macro comes in. You create a macro that when you hold a button, it clicks really fast, mimicking full auto. Don't go overboard with the firing speed. I set mine to fire somewhere between 5 and 10 per second, similar to the assault rifle. Then you bind that button to your most accessible mouse button.
Now you have a weapon that is the most generally ammo efficient in the game with the normal semi auto and then when you switch to full auto, it has up to the highest dps in the game, each bullet dealing more than twice of what the assault rifle does, still with a huge ammo capacity.
The only drawbacks are the somewhat hard to control recoil and half stagger, yet remember it still staggers more per bullet than the assault rifle and pretty much always staggers on heashot. Its also not super great for sniping shooters with early fall off. Deletes both strikers and giants though
Oh the Arth copypasta
Haven't seen him around now that I think about it
I don't agree with the fact arth want to make the short rifle a full auto gun
but if you turn it into a burst rifle
??
i love my techman klust 6 burst cannon
no perms
gif are disabled
Not just gifs

BLUE ARCHVIE EMOJI SPOTTED

but short rifle get 65 ammo per refill, assuming you hit all your shots in a triple tap burst with a headshot you can kill 21 striker + stagger 1 which is better than any of the auto specials 
ah yes, the auto specials which are well renowned to be exceptionally good weapons
well it's better than the auto special in that sense
but honestly that's not why you bring a machinegun
the only reason to ever take machine gun is to guzzle ammo
piss it all down the sink
whoops there goes another 5 use ammopack
easy to use close/mid range wavestopper (veruta only tbh)
screw your ammo supply, im having fun spraying my mg
THERE IS TO MANY OF THEM
WE HAVE TI FALL ABCK
AHHHHBEHHA
Hel shotty exists
Ah yes, the main damage booster will really let me stagger better
hel auto does stagger better tbh
it just doesnt do rly anything else hel shotty does
What's 1.5x5 compared to the stagger hp of a striker
Hel auto is kinda fun to play
But I gotta stop playing gtfo in general and let my tendons rest
better on nightmare for sure
turn from a 3 hit stagger to a 2hit
it’s just a useless gimmick ngl
I’d rather someone takes hel shotty cause at least they’ll kill stuff
anti-support player
I am anti support player
plus with hel pp people learn that its stagger based faster
They’re just deadweight
Honestly yeah but I don’t expect pubs to do well with any gun
well yea
thinking about average players hel pp is a good niche for the ones that dont rly aim to kill usually
me watching the hel auto pp spam their mag into the big striker
its better for them to make their team better than to not do anything
vs the chad that does 6 shots
i love firing my autopistol at midrange to stagger the enemies out of PR headshots
There is 1 single time I’ve seen hel auto pp get value in a run of mine
And even then I still think you can do more with hel shotty
I hate support players
it’s not a real role stop using it as a justification to just do nothing
i feel like its underestimating how much stagger value the gun brings
and if you play it well you will also still do decent dmg
obviously hel shotgun, being busted af, is generally better cuz it does fuck tons of dmg
We used hel auto pp to cover my reload so I could keep killing in e2 duo
literally the only good use
Even for staggering a wave to like
Stop a punishment wave it’s like
You don’t need it for that
I’m waging a war against self proclaimed support players
what special would a support player bring
And even so, I imagine you can do this with hel shotgun or hel revo, hel revo just is quite a bit harder
combat shotgun short rifle or smth
It’s not so much about the weapons themselves
it’s the way they play
these people don't exist beth
I combine hel pp with hel gun tho
you're waging a war against nothing
because hel pp become a quick oh shit button to stabilize when getting overrun because your team did fuck all in pubs
also help setup penetrations
can't you hel gun the wave as it's coming to you?
and who doesn't like mag dumping a boosted hel pp into a tank, just to see it get staggered to death
Short rifle support?
well pubs love to bring machiguns or snipers or whatever ammo inneficient weapons there is
Nah Hani actually does damage
CS player
ammo is scarce
the gun itself doesn’t matter
like real scarce
short rifle is just waveclear, not support
It’s the player
setup diff*
can't land all shots when you're running the game in foggy wave at 20 fps

can't be a hardware diff if dropping down to 30fps doesn't stop people
Also vox didn’t I message you about the support conversation a few days ago
I am NOT crazy
you're pretty high on the insane person tierlist ngl
maybe djdna was right...
get away from me

doesn't stop me from playing but it sure as hell prevent me from snapping to target in a timely manner
As If any vet here isn't some kind of crazy.
am i a vet
snapping isn't the problem, it's how much visual information you get + losing granularity
no
j play from r4 🤓 (alt)
no
you're a nuisance
ok
ye which make it hard because enemies start teleporting for you
tracking become much harder
Client problems are fun
it’s rough
and you get peak gtfo gameplay
I think the client experience is the worse of the 2 tbh
i play on a laptop anf it works so well wdym
I think west coast host is as far as I can go
anything more and it becomes too hard
works well for most levels, but some of them have insane amount of fog particles
and it make my laptop drop fps
lets get r2modman installed !

can's see shadows anymore
Worst case. Lowspecgaming
reduce from full to quarter texture
agreed
Not true. I literally play on all low
the most effective tbh

badger still carries on lowest settings
do I win against a charger in a 1v1 irl
no
tentacles...
You're american you have a gun you win easy
true
Id have to settle for throwing crockery at it
You definitely lose
talking about having guns in usa
is it scary when people own guns actually threaten you with violence
you dont even know if they are for real or just joking
How are you running out of ammo
So your main issue
Is your not shooting them all
what guns are you taking in special
Yeah have you beat r2d2 yet
please run triple sentry and bio
Ah
Hm
Oh
So you haven’t play the game in a while either
Well unfortunately there isn’t an easy answer
it's worth replaying r1-r3 to review basics imo
Taking sentries would be a good idea
but your special weapon choice kinda hinders your killing potential
Tbh vox I think they should just beat r1c1
Then come back
If your set on beating r4d1
yeah but that doesn't necessarily address the immediate problem
LOL
Unfortunately this game has a skill curve and your hitting the r1c1 wall
On r4d1 which hits a tad harder
But you need to kill all the enemies in reactors
you can’t really stack them forever on that level at least without boosters
I think running hel rifle and holding reactor solves their issue
like just being able to one tap enemies from 30m away is already a massive improvement
vs having to 5 shot chargers in cqc with machinegun
If your player is good enough yeah
it purely depends on players
Yeah also bring 3 sentries
And loot the side rooms
hel rifle only needs to land bodies btw
R4d1 has infinite resources essentially
no need to land headshots
^
add me in that group chat i also waste time on anime games, i think we can get along
Being 2 sniper
No
No
3 sentries 2 sniper one burst and bio
c foam is useless here and will just burn your tool for no reason
you can watch a guide video while you're at it
You are lacking 3 rundowns knowledge
that's fair, I was under the impression that you want to complete the level by any means necessary
I would love to see these players
On r4e1
gtfo likes to do a lot of "gotcha moments" so I can see how it would be frustrating to be steamrolled by something you didn't expect
that's gonna be a norm in the game unfortunately :(
1 in 4 retention rate...
gg
you should do r1c1 then ngl
and maybe r3d1
as like benchmarks?
cause the game kinda just gets harder from there
like barely beating a level just means it's gonna be only a short amount of time before you get hardstuck on the next level
game is very time intensive unfortunately
yeah it's good content regardless
it'll be moderately hard but it's definitely doable with ur squad I think
game is a lot more combat oriented than it appears
so it's worth getting good at clicking heads and such
let's gooo
"game of the week"-type friends
wtf i was joking you actually added me into the chat wtf wtf
What bug
It does happen
Oh yeah it happens you guys are a tad unlucky
Unless your vpning
Might happen more
You can bug the lobby easily if your joining while death screen is up
All of Tuesday be shite deadass.
never noticed that tbh
is your favourite level r5d1 by any chance (og)
No
does E2 have a checkpoint?
no
ok
only E tier with a checkpoint is R8E1, and that's only an "E" tier (it's not an actual E tier difficulty wise)
i mean technically no one has "survived" the level wouldnt that clearly make it the hardest
Inb4 ppl who played R8 out of order
the one time i get a spoiler for smth unrelated and its by you
thanks simon
Never completed r8e1 is it fun simon?
comparable to R6C3
you're basically run' gunnin'
it trains you to speedrun objectives
I wish r8e1 was harder
I finally got my e-tier warden protocol level
and it's not even that fun :(
it would have gone so hard
the initial run section is ok
I'd probably do the first 2 minutes as a no ammo escape sequence
running through 3-4 zones from a surge
with rooms that have some population
the final room you enter has some cfoam nades and ammo
so you can nade some doors to buy you time to loot
do some terminal command to stop surge
and then clean up the surge with the ammo you just looted
r8e1 has some good idea tbh
just wished they did more
Secondary rework could improve it a lot. Make it a single Overload, like R7D1.
would you want the overload to be a level modifier or something like a side objective
yeah I think that was their intention
yeah
the fake-out ending for it was pretty good during blind attempts
I think r8 suffers from having to balance cinematic moments and fun level design
i think they did a really good job
so you end up getting a mixed bag of levels
just r8e1
considering they were rushed ig
is a dropped ball imo
i think r8 is wonderful but the only very weak levels are c1 and e1
we could have gotten a really soild 15 - 20 min e tier level
think if e1 had way more stuff to do like collecting cells or optional resource rooms before the timer opened the door it would've been fun
and more room dividers
it's really easy to foam doors
i think it needs less running and more fighting tbh
yeah I think there's a difficult balance to be dealt with when you have time gated levels
players that zoom through still need to be preoccupied
i think we have had the convo before but warden objective levels
are just a tad weak in the game rn
r6c3 did it really well with two optionals- maybe if secondary added the monsters and overload was an objective or something to keep u rlly busy it would've been funk
r5b4 r6c3 r7c3 and r8e1
I think they're just not implemented the best way
or maybe just a modifier for the level
all have pretty big issues
I think r8e2 was a good way of doing warden protocol
time is limited but you can actually address if
the level isn't the time gate, you are
it adds a mechainc that you have to deal with it
i think r7 e1
was close to being a good e tier
the double tank fight
and perma foam strat on charger zone scan
probs just ruins it
if Pablo functioned better then probably
he is fine
in the first alarm
Like
he is great in that one
yeah that's his best use
he is perfect in code 4 stealth
i would like it more
if all players
had to do the stealth
ngl
he doesn't function well when there's no team pressure
like team scans are required to make Pablo work
i think you could just make the start of r7e1 a rush to the zone scan room
and place the double tank fight in there
with rising fog?
give him a tounge attack that does 15 damage
and then your good
you think the r7e1 rooms were good in general?
like is the current double tank fight in a good tile?
first alarm is in a pretty good tile
i think
the doduble tank fight would be much better
in the room where the current zone scan is
yeah
brazil skip with 2 tanks + pablo behind?
would be claustrophobic af tho with 3 boss enemies and 4 people lol
yup but we dont get to have this
in the game
any way of playing lockout without it crashing completely on launch?
various mods are deprecated on thunderstore when you intall dependencies
it is tuesday
I know it's tuesday but that's not it
might want to talk to the modding server
lockout one or lockout 2
because I can initiate any other mod or vanilla without issues
I know lockout is discountinued
?
they use either old versions of the game
it's me musing
or they have a fixed version*
yea idk what youre musing there tho
jish saying about double tank fight going harder in zone scan room and me extrapolating that to a brazil skip
probably
we would just insant kill the tanks
but theres no reason not to kill the tanks you have cell walk
with doudlbe scatter
yea
that's the main thing
you just kill tanks and go back to brazil skip
unless the tanks are part of the scan
i have an urge to play old rundowns now but i should let my tendons rest

mmmm, it’s gonna be tuned up soon
is it supposed to be so one sided?
New mod dropped that fixes enemy AI with locked doors
No lol
like a couple of my teamm8s getting absolutely pummeled
while I just run around with no enemies
Just limitations because 10CC never accounted for split teams

So the doors that shut allow enemies to pass through them because otherwise they get stuck to the door
I used a bug to intentionally desync the doors
Gtfo moment
is it a bug that a big charger just started swinging his arms but at the same floats in the air and hits me under him cause taht just happened and ending a 2 hour run with no checkpoints
Yeah things like that exist in GTFO
Enjoy
Snatcher spawns on class 5 start.
Brazil teleport occurs on class 5 complete.
Make the blood door way scarier.
Fix room scan to spawn from both sides. You can still perma-foam, but no teleport means you have to deal with the enemies when you're done.
I'd love to see how Pablo plays in the room scan, it goes kinda hard in duo, but if you have the tp to get rid of him then there's very little incentive to deal with the enemies.
Why can't we have R6E1 level with a bbc fiesta happening because there needs to be an expedition with a lot of those 
Modded 
Idk what level in vanilla has the most bbcs anyhow.
r4c3 has a bunch
R8C2? Or you can say R5B1 and let the error alarm running...
I guess you could just open the other error door and go throughout the rest of the level like that
^
was quick uplink patched in R8?
wtf is quick uplink?
yeah
uplink terminal skip, quick uplink, speedy terminal
i don't think we had a name for that exploit
i don't get it
like- u skip the loading with logs?
can't have shit in the complex
you can do multiple commands at the same time in a terminal
before r8 you could read the logs for the uplink codes
and do all of them at the same time
but doesn't uplinks only have logs on another terminal when they are corrupted?
we're talking about notepad logs
like the logs that speedrunners use to determine key spawns and such
ok so there is no way to know uplink codes anymore?
get gtfoed

get 10chambered
sorry buddy
cooked what
true
disgust
Me when a bot :3
blud on league of legends
aint no way
😤
btw the glitch that you talked about earlier
it's not patched
it only requires a lagswitch
Damn, so you bug abusing. I thought you were better 😔
no we actually restarted when the game glitch out
if we wanted to abuse bug that bad we could just use door bug
more simple
?
#gtfo-media message
This thing I believe is what they mean
R4C3; R5B1; R8C2 yeah there are some but I find they're all manageable and it's only when the team can't deal with them that it gets scary. But nothing vanilla can compare to modded obviously.
is c2 supposed to be bbc fiesta
it has them sleeping mostly at the start but after u get to the cluster they disappear pretty hard
**IF **gtfo were to port to console how do you solve the code typing problem ?
life the coding mechanic work well on pc cause of keybroad but on console it cant
so what the typing alternative solution for controller
that's kinda why it isn't ported
i guess u could just use keyboard with controller but that would be slow as fuck
ok but if a game that also have a typing machanic like gtfo but want to port on console is there a way to faster type ?
unless u connect a keyboard to your console dont think so
there is r6e1 in eternal :3
voice recognition 🗣️
iffy but i guess it's the best solution
there is also r3e1
preset command
that's the fastest way
presets would make it kinda broken to do on controller tho if everyone else has to type it manually
that's the only way for controller to type as fast as keyboard
we simply gatekeep
otherwise you're just gutted by your controller choice
we simply don't port gtfo to consoles
console players are not allowed to play with pc
why are you so TRUE and simple
noted
but sir
i need a xbox/ps arguement rn
what :3
u dont need to
i thought we have macro and hardware mods for mouses and keyboard
but then you wouldn't benefit from the strikepack innate recoil compensator
u need to learn more from pubg players buddy
macro short rifle has managable recoil tho
Macro short rifle is even easier
Yeah
Tf r u on
but ye macro revo & macro high cal are one of the worse
so what make gtfo a good coop game ? and what bad design that should be avoid and or tweak upon ?
punishment for going solo
macro precision rifle
good: work together or die together, four players together is much stronger than one alone
bad: game can be buggy, a bunch of the guns and tools are kinda shit
game doesn't remove your ability to go solo, but if you fuck up you're going to feel the consequences tenfold
It kinda does by making it impossible to complete solo (vanilla, no glitch)
what about main only?
Even main only
rip
it is what it is
for what?
R7D1, R8E2
To complete solo. vanilla no glitch
oh yeah can't think how you'd be able to clear those solo
funny saying ''main only' as if some levels without sectors werent also impossible
R6CX, R7E1
most content can be soloed without exploits, it’s just very hard
I dont play r7d1 so I cant tell
Based
i could see r7d1 being doable if you get godlike rng
Key word is most.
r7d1 it's just stupid rng
but most of the levels you can clear with no exploits
but yea rest of those fair enough
Yeah that’s what tnenpi did
i don't think it's bad design that gtfo is made for more than one player tho, that's just how some games are and it's a choice
Anyways statement still stands: Impossible to complete solo on vanilla glitchless
It's what the devs wanted by design so no it's absolutely NOT a bad thing
ermm
yeah it's just the game they wanted to make so
R7E1 seems very likely to be soloable.
exactly
Well I'll see the run posted then. It might be, but no one did
R5E1 may be the most soloable E level ngl
When it happens, guess we can scratch it off the list
No one could be asked is far from not being possible.
r8e1 mayb but i guess it doesn't count
how would you solo the room scan ?
R8E2 has actual barriers that make it unrunnable
really
figured
without big flyer abuse?
It's the reactor I'm worried about. I don't think there is a way to get codes and defend at the same time all alone
simplicity in co-op mechanics
i.e how people kill giants together, resource scarcity, team roles implemented through weapon / tool choice instead of having hero shooter system
Big flyer abuse isn't until reactor.
yeah
well reactor is like the only hard part
and the room scan can get annoying
I left the tanks alive while doing it
Reactor is already a solo hold
killing them is just too ammo wasteful
A solo hold sure but add to it getting codes .. I dont know ...
the fake e level, actually speaking of, what do people consider r8e1 in terms of the tiers?
d?
b
C
C
Low c
C
fair
wheres goku
long kiting
sniping shit
he can solo anything with his auto sniper
can we go back to og r4
sure voxy, I can ask Beth and hani as well
oh if you existed in og r4 then I don't want to go back anymore
LOL
dam
i will crush your neck buddy
Why r7d1? You can just long kite no?
Vox just wants to go back to being a new player
Like its not real gameplay but
The deadly r4e1 streams still exist
long kite to input the confirmation code
R4E1 sub 33 when
people circle kiting in reactor for 1 hour straight just to clear waves 🤑
It'd suck to run
I’d suck
waiting for you thigh boy
nice
I shot deadly with choke mod in r4d1 and gas lighted him into thinking it was the sniper sentry
how romantic :3
now i'm hungry
Which code specifically?
He’s third wheeling
😭 who's 2nd wheeling
Give me a theoretical rundown of all 4
Dafuq does that mean 💀
girl
You either do 7 waves at reactor and play cleaner/get better keys or you do one cycle and don't save the time we lost from less than perfect play
What is that
Or I guess with some miraculous keys and perfect play an 8 wave reactor could theoretically work for sub 33
GRRRRR frosty, who's your date :3
??
My gf :P
the wings are the second wheel
Ong
How would you go about it alone to get each code. seems timing might be tight and also managing the late tanks etc
1st you can run inside once it opens
2nd is a bit rougher, but also technically doable
3rd and onwards become rough af without long kiting bs
Ive honestly come to the point where i think if you long kite most of a level its just an exploit run anyhow
why would you long kite 3rd
But would you get it in time if you long kite 3rd and 4th?
Huh
2nd is easier than first
2nd seemed to be the least problematic honestly
I dunno man. I have the feeling at some point it would not become manageable anymore
because we’ll definitely trust the feeling of the guy who talks about the game and doesn’t play it
what if we added a checkpoint to the level
Fair enough. question still stands
be kind pookie :3
I love those
Ray would make checkpoint hells
There is probably a mod for that
Now now. Tolerance and peace be upon you
Oh I agree the game is better off without em
Tanks would maybe be hard, but Scattergun exists, and you can just solo them.
But some people want them and it's important to respect their opinions. even when wrong
And code 1 is the only code w/ a tight timing for the most part.
Fair enough.
Once you clear code 1 the waves don't matter because you can spawn cap shadows
Noting R7E1 down as: theoretically possible
nothing?
Is it really a clear then 😔
you mean noting?
?
actually never thought of that 😭 that sounds more fun the big flyer cap
girlie making me redo it
thank you tru pookie :3
Hey guys. I'm looking at the internal names of the sleepers and I struggle to identify what enemies could these names be :
- ||SquidBoss||_VS (||SquidBoss is the Kraken||, not sure about that _VS)
- ShooterWave (I guess those are the Shooters spawned by Scouts ?)
- ||SquidBoss||_Big_Complex (Same here)
- Striker_Child_Nightmare (This designation is for the Babies spawned by Mothers, but there isn't a Nightmare Mother afaik)
Any ideas ? Thanks 🙂
About the 4th there ARE nightmare babies
I must have forgotten where those are, I don't remember killing nightmare moms in R8
squiboss big complex sounds like r8e2 but unsure
my thoughts too, not sure
R8A2 secondary. but they don't come from a nightmare mom
||Mutiple krakens exist||
||Wave enemies have a different complexion, check alarm enemies vs regular enemies||
also with rascal.exe
Ask in modded, they know this stuff better than we do
I'll try over there, thanks for the tips everyone !
Shooter wave
Is the red or bloody shooter
Compared to the white sleeping one
The kracken is just a kracken with other abilities
Or health
They don’t work without being set up by whatever happens with the terminal before they spawn
Just use cconsole
And spawn them in ngl
It will be very clear
Striker_Child_Nightmare is as the name implies. There are baby nightmares in the game but they don’t spawn from a mother in vanilla
you can type START RASCAL.EXE to start an error with those on any level
Need to be Host
In vanilla :3
Let me guess, you created a Nightmare Mother, you monsters ? :)
What's up bowling master
eh, more along the lines of gave a megamom variant nightmare babies and nightmare strikers
Mom variants are fun
Especially now that we have 2 birthing abilities
I'm sure you are mixing things up real good :)
:3
can we make a mom that births tanks
Technically, yes, I think.
Though you really shouldn’t do that.
vector based birthing
is possilbe
i already did this
you need to limit it to like, 1 a minute for a balanced encounter
yeah you can
also for performance reasons
who said it had to be balanced
once you get like 7 tanks, it creates issues
where they tongues go fucking insane
same with shockers
dammit
and also birthers (duh)
MOMCEPTION
do not make birthers birthing birthers
ngl a mom birthing flyers would be cool
biggest mistake of my modding career
i loved it
how long did it take to crash
maybe one that does flyers and like, 1 shocker every 30
can we make that mom fly too
uhhhh once the 3rd round of birthers went to baby birthing
if a mom is in this zone it births moms but in this zone it births tanks
wait a minute
honestly expected it to go sooner than that
depends on which of the four players she has line of sight with
the other 3 are all normal waves but if she has line of sight with hackett she starts birthing pablos
What I would ideally do is make a megamom that births moms, that birth babies
can she birth krakens
with current scatter gun
this is fair game
yes but no







