#gtfo-related-questions
1 messages · Page 254 of 1
3 is tough unless swarmed
2 means you get more small kills than high cal
and considering how much better BC is vs bosses thats pretty good
its definetly not a plug and play wave clear gun tho
hmm maybe i underestimate it
for bigs it's clearly broken but i don't see its strength as small clear
more kills than high cal is nice but not a super high bar to clear
eh the bar is pretty solid at 10/refill
only a few guns reliably get more than that on most players
If you are Host or Client with dead Body fix, you can funnel them through a narrow space and Just bläst them without brushing
But at that Point Just use Hel gun
oh you meant per refill
i thought you meant in kills/time on smalls
oh yea no lol
burst cannon definetly isnt the greatest for that
thats what i meant with it isnt plug n play
Not really true, even as host there is a delay before bodies lose collision.
DeadBodyFix provides an unfair advantage, and removes ragdoll collision entirely.
Does that mod works as I think it does? Basically you kill 1 thing and it technically stops existing even if you see it, so you can hit shit behind the body?
Because yeah that's very much an unfair advantage
Yeah.
I was a fan of it when I thought that's how host worked
but host doesn't actually get that advantage, either.
It's a pretty huge difference, as well.
There's a lot of mods that are basically small cheats, it's so laughable
It’s kinda insane
With the burst cannon change I think you notice it a lot more on host
Think I had a striker eat my entire burst
The thing is burst has okay to good small clear
While being one of the best or only long range big answers worth running
Does anyone know how the alarm works in the r5b3 secondary? The wiki is incorrect on it.
how it works in what way, and what's wrong on the wiki?
So the side doors open releasing a bunch of guys including a tank. According to the wiki, it also has an alarm that spawns only one tank at time. The actual alarm spawns tanks after a period of time, I was wonder what that time frame was.
first tank spawns around 2 minutes after putting the command into the terminal
so every 2 minutes you get a tank spawn
Alright thank you
So what's wrong exactly?
it seems correct
release bunch of enemies start a one tank alarm
oh
i'm reading wrong i need to check the wiki
ok it seems like it's worded a lil weird but it's correct
Ok I figured it meant that it wouldn’t spawn another tank until we killed the one that was there
yeah
it doesn't count the one that you start with behind the blood door though
still would've loved launch BC
Does anyone have the weekly code for R8A2? 😄
Uh there's either aurirex's or andocas' website, I don't have the links rn
what is overload objective?
varies from level to level, but in its purest form, it's just another objective added to a level that could be anything, really
no different from secondary
thanks =3
You could call it a tertiary objective. There is only one exception to this so I think it holds up
I'm doing some damage falloff math right
To determine how far guns can snipe a scout to the head
From my formula
3×160((100−96)÷(100−60) = 48
I have determined konig one shots scouts from at most, 96m a way to the head (not counting occiput)
Is my math right or no
(for reference, it one shots from 98 meters with occiput)
Using that same type of formula adjusted for hel rifle, I got 54m for one shotting a scout
using the formula on the wiki- i might've gotten something wrong most probably- but it throws 94m
100 - [48 / 40 (2.0045x3+2)] (100-60)
and it throws 94.01~
I think for sniper the max distance is 93
if 94 it only deals 36 damage to the scout
maybe i'm wrong yeah
it's so hard to- check tbh
maths were never my forte
ok maybe it's 92.01
cuz i think the +2 in that equation is for another situation
so it's 92 meters
lol i cant remember how integrals or differentials work how am i supposed to read this stupid language
~7*2.0025*3 = 42.06 which is enough to kill
i used a random equation in the wiki
but the +2 is for another thing
Also @olive robin @ocean spindle the spreadsheet itself
CC @arctic marten (I know you have your own ss but if you want to yoink the falloff formula feel free)
https://docs.google.com/spreadsheets/d/1_YpsPCclnYXiLGaSlCp4efNewkwHUG-RukGpJKdQEnI/edit?usp=sharing
Yeah it's for two extra bodyshots since it's for the 1+2 pistol striker kill
Probably worth including a simpler example
I might add high cal body shot or something
According to this the scattergun always occiputs a scout??
How
You also have to roll the like (1/100)^31 that all the pellets are near the center
The answer is a mod to make all pellets fire in a straight line to reflect the 1/∞ chance of such a thing happening
Since instead of restarting the run anytime the pellets don't fire in a perfectly straight line
You can use the mod to simulate this perfect run
So genius. I astound even myself
10^62 is way less than 52! though, you'd get 1000 perfect scattergun shots for every time you shuffle a deck of cards in exact order
It's doable then...
I'll get back to you when I've done my "all my shotgun spreads were perfectly aligned" speedrun
best main weapon to use?
hel revo is usually the no brainer- good quick fast just need to hit headshots well
Hel Revo Hel Shotgun
but there's some other good ones
sawed off is really good, hel shotties incredible for waves of enemies, dmr is good for longer ranges
heavy smg/smg are the best autos- along with autopistol cause the stagger on it it's 10/10
uhh what else- carbine is really easy to use and very nice
no shotgun i need like good range,
all the other semis like pistol rifle burst rifle are solid and work well
yea I used the DMR before
for range probs most semis, dmr hel revo rifle pistol burst rifle etc etc
whats the revolvers ammo ? high low?
usually mains are balanced with their ammo as long as u shoot well
hel revo has good ammo if u hit headshots but insane value if u also use the penetration on it
cause it's a hel- it can hit multiple enemies
or well i think it's 2 but
already worth
Good range is just a weight holding you back
sawed off
hel shotgun
hel revo
hel pistol is also decent
carbine
smh i did it faster than u
ur right let's all ditch those guns and only play sawed off slug and 80% of autos
THEY GIVE SAUCE TO ME WHAT DO I DO
already tried hel shotgun idk if im using it incorrectly but im better with headshots than close range
i mean for single individuals hel shottie is pretty eh
most of its value it's using it with crowds
i said this many times before but: stagger keeps them in place, hel goes through enemies, wide cone hirs many enemies at once, the damage is a 2 3 shot
so u can just basically control a huge amount of enemies with just one mag
:[
talking about hel shotugn?
yes but I tried already and its like I don't do any damage unless im like I___I this close to the enemy
its a shotgun
yeah it's pretty close range- but again the damage is about 15
so with 3 shots u should kill an enemy even from a fair distance
ill try both again see which one i like more
so take that with the 14 mag, the hel, the stagger, the wide cone
it is amazing for enemies that clump up
and if u walk towards an enemy and just shoot it point blank in the head it's ok for individuals
but yeah something like sawed off it's more for single enemies unless it's an specific situation
hel shottie is just made for crowds
then with hel shotgun what should I pair it with special weapons, so far im using the koning sniper
well hel shottie is a decently long reload but if u got teammates to cover u up u could just pretty much play anything
mayber
i wouldnt really pair it with sniper- well i just wouldn't play sniper if i'm being honest
but anything else pretty much is fair game
tbh avoid using sniper
works great for scouts and giants
its in a really really bad spot
which
theres guns that do more and better
hel rifle
hel gun
shotguns
burst cannon does it better, scattergun is huge damage and also a oneshot in giants
even high cal
hel rifle high cal shotgun etc all are 30 dmg
which for reference a giant is 120
a scouts 42?
that or 48- shit i forgot
but well any 30 dmg gun oneshots it in the head
kk
at range of course
but yeah snipers just too inflexible, while something like scattergun or burst cannon can be used for smalls as well as bigs
while sniper really doesn't let u use it on smalls cause the reloads very unforgiving
and also just 2 in mag
How much damage does Hel Rifle do again?
30
That's less then I thought it did tbh
also scouts hp is 42 i checked
it seems like it does more by the sound the mag etc but no it's just part of the 30 dmg bunch
Scout is 42 yeah
idk why i thought 48 im tripping
I'm not honestly sure that'd make a meaningful difference for most guns anyway
i guess fall off range for stuff like the high cal
i feel like telling someone to take hel revo to start with is maybe doing them a disservice
same with a lot of the others mentioned, higher skill ceiling
carbine is a great starter main when you're newer and getting used to things
well-balanced, very forgiving with the hip fire & ammo eco
they simply asked what the best weapon was, gave em an answer
was tbh on mobile at the time and didnt see the leaves lmao
was maybe thinking of carbine clip size lul
tell me when you're able to make someone use hel revol.
cuz that's a miracle
That's actually true
Most people stick to their guns once they get far enough into this game
Unless they're absolutely new
They're probs going for what they enjoy
It's kinda like the issue with pistols
I don't know
I don't think fast
So I genuinely don't know if something is intuitive or not
another fun fact is
whenever you recommend the hel revol in high tier levels, they think you're acting superior
hel revol, i edited it
I mean hel revs a piece of kit that sucks if you don't know how to make it work
aim and shoot ?
Yeah, and tbf theres nothing wrong with that. Like if you enjoy using a niche gun, feel free to use it just do acknowledge that its not meta
isn't every gun like it ?
also reload cancel
and besides that its just a good pistol
even without reload cancel, hel revo has a really good reload
so that shouldnt be an issue for anyone
and like reload cancels are even hard to do
hel revo haters just have no taste in gunplay
out of all the mains it couldve been im happy the strongest one is hel revo
Tbh I think it's cool the strongest main is a revolver
Not a rifle, or a shotgun, or anything like that
A revolver
I mean yeah, like hel shotty i can kinda understand if someone doesnt like the way it plays
But hel rev is just plain and simple
F in the chat for the pistol mains🥲
why?
We've got like seven pistols to choose from
Isn't that good?
I’m taking specifically about the Sheling s45
I see no one use that
The hel rev and high cal pistol everyone uses
you mean the normal pistol?
I mean it's alright but have you tried killing a giant with it?
Most of the pistols kill giants about the same ammo
Main anyways
Ttk wise tho the pistol is slightly lacking
Which is why less people use it
What
No
its ttk isnt actually bad
pistol is a solid choice, its just outvalued by the rly strong weapons
Yeah but it's a reason people don't use it
It's not bad
But there's better stuff for what it does
Okay, a not horrible reload, better?
i want to memorise all the possible spawnpoints of cells in r2e1, particularly those in the error alarm section
in this information available anywhere or do i just cconsole there, look where they are, and exit and repeat a bunch of times
Speedrunner data probably
they should have them
so in the speedrunning server ?
They have maps for this stuff
Don't know where it is, but I know it exists
...Although knowing all the spawns won't mean that the cells spawn where you want them to
You'll still need to ping them half the time
just reset until you get the one you want :D
if i know where all the spawns are it takes very little time to find them without ping
thank you
Well good faqing luck especially in r2e1 error
use a set seed xd
What do you even need this info for?
duos
not needed but more knowledge and less time on terminal when 2 players down is really helpful
The years will fly by and if void ain't dead by then I'm sure we'll see him around
(Hopefully)
i think r2e1 map should be fine tho unless im missing something
Idk I don't speedrun
I just remember there were maps
it just looks like really ass cell spawns were omitted
Yeah i mean
Just reset if you get those...
You're going to die anyways
which could hinder a casual run
i doubt that
just because theyre bad for speedruns doesnt mean its bad for runs outside of that
true
its maybe opening an extra room or fighting a wave or two
but if cell does spawn there it wouldve been more economical to just ping on term
instead of checking all good cell spawns first then realizing its not in those spots
Q2 tech
cheating
well maybe that won't work as well when carrying turb/baby, uhh
up there with stronger prisoner
Q2 -> if carry the objective item comm pops up, someone is in the room with any given heavy object
cargo, turbine, cell, baby, whatever
its not
but as goat said since youre maybe already carrying a cell and baby its going to be hard to tell if the cell is in your room if any of those objectives are dropped
it is, because it tells you if you got cell in 514A for your r4e1 secondary speedrun :)
but it will still help
what's a level that has giants with smalls sleeping over a very long corridor?
i would like to see if- using the snipers scope measurements- we can see the exact height of a giant
cause i never seen the exact number
something like the r1b2 hallways for the first zones
do giants have varying sizes?
iiiii wouldn't doubt it?
but also part of me kinda does
cause we've seen strikers have height differences- we would've noticed giants do
Wasn't those size differences?
Not just height
r2c1 has some pretty big rooms that can spawn both smalls and bigs
but guaranteed i don't know of any expeditions
i mean yeah but it's just scaling
i mean only the side zones for the first terminal but i feel like they don't have the greatest visibility
maybe i'll just do it with ccconsole once i get a pc
first zone as well
the first zone doesn't have far sight lines
most of the zone is corridors
and one room divider that goes down
so it doesn't work
ig
SUPER RARE but it can happen in r1c1
I had it happen like twice
but only one giant
What are you trying to do exactly?
Just go to R4B1 first zone IIRC it's mostly giant strikers and you can see if they've size differences
u see the sniper has the classic measurements on the scope for targets from 200 meters away and stuff
u could measure the exact height of a giant with the help of a striker by getting to that distance
cause a strikers about 1.8 which is the measurement on the sight
so if u got a striker and a giant side by side
u could calculate it
that's also why c1 wouldn't work- it's too dark
unless u had glowsticks i guess
🤔
I guess you could just cconsole or some shit to save the effort, but you might wanna ask that to someone that knows how to use the damn thing
I already got a bit annoyed when I tested the shadow resolution and how it impacted seeing shadows (as in, the enemy)
Long story short as along as it ain't set on Low it doesn't matter much
r1d1
that's good to know for when people come asking for that
damn true
I was surprised to see how BAD having it on Low really makes them be
They're much less darker and defined
they look pixelated as fuck
i remember ah those days
such pain
where i played on lower settings
yeah it's awful
how are people out here beating d-level expeditions with bots? what sort of strategies must one employ to get good at the game? my friend and i cant even get past r1c1
is the question "how do we beat r1c1" or "how people beat difficult expeditions with bots"
both
R1C1? I got you
here it comes
for the bot answer, it's just a mix of knowing well how to work with bots, knowing the level- at least to the point i know how to prepare for alarms
and just general good game knowledge of how to sneak and deal with some enemies melee scouts etc etc
Some D-levels are way easier than others but the main issue is that you should be able to do r1c1.
realistically the only easy D tiers with bots are r6 and r1 D1s rlly tho
the others range from hard to insane
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand
the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having someone with a good weapon for bigs like hel rifle is useful (especially for hybrids) as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is in the game
Autosentry is in the game.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
shot gun
ill be referring to this religiously, thank you <3
side point u said u and ur friend- do u have two bots also?
yeah, we usually play with two bots
i would also recommend u give the bots a certain weaponry- cause they don't really adapt to what gun u put on them
so i would highly recommend burst rifle and any of the two machineguns
they work best with those guns
i see i see, so giving them shotguns like i've been doing probably isnt the best idea
yeah bots do a couple things that make em iffy with that
they shoot on line of sight so short range is a bad option, and they don't do precision very well so bodyshot weapons are the way
and also they use any weapon on any enemy so they could be shooting a giant or a small enemy
so with burst rifle mg u get the flexibility of that, the range and the bodyshot
i see, ill definitely be changing their loadouts in that case. definitely feel like bots aren't going to cut it in later rundowns, or my friend and i are just going to have to get really good; thank you for the advice
yeah for very later missions in other rundowns u might need people but that's why the discords here!
good luck on c1
ty
the bot with bio carry in reactor skip is insane
so true
but it is also marginally harder cause u don't get real people shooting
and u cannot really split up either to prepare so ur lower hp
cause icky
ngl i consider staying together and just shooting shit to be more than enough for reactor skip
the problem with doing it with real people is that they get lost or dont know where the set scans are
they aren't so fine at the 'shooting shit' mark
but well that's more of an issue of not doing d1 enough before hand i guess
the real person carrying one hel shotgun is more than enough
i did it with dak [i think?] and it was really really easy lol
3 bots is just very funky
It's not the rundowns that matter. Altho R1 is by far the easiest the difficulty is not linear. R5 do be much harder than R6 just as R3 is easier than R2 and R7 fall below R4 and R5
Focus more on the letters
A,B,C,D, E
(the letters are also not very representative, but are still a better indicator)
r5 b tiers 
Yes but that's more because of the rundowns being harder/easier than others.
Oh and R6 scaling being whack
And R8 shenanigans
But yeah. still better indicators than R..
are you talking about r6 extensions?
bruh what
cause the difficulty in r6 is pretty consistent
i made them actually
That but also. B1 should just have been A2, C1 should have been B1 and D1 should have been C1
mostly bread void and me
no respect for goat keymaps smh
if you are worried about bot gameplay just ask @wild flare theyve done a lot of missions with bots only
funny funny r5 bot runs
wholly disagree
especially since theyre set as story missions
i think r6 difficulty scaling its fine, it just weird when bunched with all the other rundowns with the 'being easy' thing
Doesn't excuse it. there is a difficulty scaling. Being a story mission does not justify throwing that out the window
cuz a 5 scout room after a giant filled zone sounds like r5 kind of b tier difficulty
r7 did have a lot of b and c tiers with optionals to try to scale the difficulty between the C and the D tier
r6 is a little more bare bones on that aspect, except for the X levels but those were added later
not really to connect the difficulty between the tier
Optionals in R6 and R7 work the same
the 2 has a sec. the 3 has PE
Altho actually C2 was PE in R7
the difficulty scales quite well though
Guess they did make an effort there
yeah, i just don't think r6 had as much intention to do the same thing as r7- with having only a b2 that's more so there to just be another objective
and having 4 D tiers
Not when you compare the 1's to the 2 and 3's
r7 B2 B3 C2 and C3 feel more to prepare the user for the D and E tier
R6 levels that aren't story feel more to introduce concepts
And more I would argue that R7C3 shits on D1 and D2
i think the difficulty scaling on r6 is fine but it falls as how the game is now, with it being the 6th rundown on the screen
but there's not much tiers u can move inside of it
to make it make sense
ur just left without D tiers if u make D1 into a C1 rlly, or u make D2 into D1?
because you were intended to do the story missions first
not rly?
B1 is a B tier
C1 a C tier
D1 is also realistically a D tier, just on the lower end
extensions are actually B, C and D fitting
also with the optionals sure
but as a main only it's kinda balanced with D1
i'd say D1s harder then even
extension difficulty made sense in og
theres a difference between looking at main only and levels with optionals
I know why they did it. 1.0. have to be welcoming etc etc etc. It just doesn't make sense anymore and was dumb already on OG
why'd they even bump the tiers down
@strange jolt visuals
to make it square
lol
Always all objectives. main only doesn't exist
5 D tiers is funky
You look at a level you look at everything
its still realistically 5 D tier mains
i just don't think r6 could really move any levels between tiers more than it has done already
both cause it messes with the visual but also just they feel balanced within its ecosystem
u would move them to fir with the other rundowns- but tbf u would also have to move a lot of shit from r5
maybe some for r3
u would have to move more than one rundown around
Move it around. Ain't got the time
that's the kind of issue seeing all the rundowns as a whole is that a lot of them are fine on their own but funky when together
i'd rather move the rundown order than to move the tiers individually
make r3 into r2 instead
R6 was whack on it's own already as I stated above
it really isnt
it's whack on context but on its individual difficulty ecosystem the scaling it's fine
seeing r6 just as a rundown it's fine on its scaling
problem is comparing it and u can do that with a lot of rundowns
R6 is also fine in general
people overplay how easy the rundown is
it just has an actual curve
R6A1 is just very simple
it tops of lower than other rundowns later on
but R6 is pretty clearly harder than R2 if you ignore how R2E1 is a harsh outlier
really the only change i might agree is making b2 into a2 but it would probs have to be nerfed further
and to do that there is rlly no point
plus u lose the aesthetic
of the cube
all lvls until r5d2 on r5 were very doable without much issue
r5d2 is fucked and i am watching guide of r5e1 and i dont know, how the hell i can pull this off
B2 is also in no way close to any main A tier rly
neither with optionals
a forward extract
are they it's been a while since i played it
OH IT HAS BLOOD DOORS
all group scans
I FORGOT KDMSKDMD
i COMPLETELY FORGOT b2 introduced blood doors at all
qwq
ok i changed my mind kdmskd
hold up this doesn't have cell spawns for 602
(first zone of error)
someone pls fix
well cuz we dont pick that one up
you just take the one from neonate alarm zone
Isn't it too far away even for duos
the 602 one is an omega waste of time for any speed that isnt a solo (but who the fuck solo speedruns r2e1)
i would have imagined strat was to just run and split path to cover all cell spawns and that that would save time but ig not
you are carrying neonate anyhow
true team can't move faster than neonate carrier anyways
I said B1 into A2
ah woops
B1 isnt even in the top 3 of the easiest B tiers
Alarms in R6B2?
"ridicously harder" than what?
R5A1's with secondary IMHO ain't that much far from R6B2
Whats the discussion?
I think it was about R6B2 possibly being compared to an A-tier
R1A1
or R6 being "easy" or whatnot
Sure I guess in that case
But I still think it'd okay with slapping it a "R6A2" and call it a day.
You even get a res room you've no need to do.
I dont know I consider level tiers a very misused way to rank their difficulty up
Therefore I think that there's a lot of flexibility.
R1D1 isn't even remotely comparable to other D-levels in the game due to how easy it is
Perhaps the second-most easy would go to R6D1
or R2D1 I guess
R3D1 qualifies too
But they dont even come close to how stupidly easy R1D1 is
That would essentially make it the hardest A tier aside from r8a2 (which is supposed to be way harder) main only
and that doesnt roll well
This is also a first rundown
I dont know, I wouldn't think it'd be that big of a deal, as in I dont think it'd be unfathomably harder and kinda in the same league as R5A1 Secondary.
I meant secondary with secondary eh
optionals are way more irregular in how much they boost difficulty
R5A1 Fully and "R6A2" Fully are, IMHO, on a comparable scale at the very least
r5 is also the rundown with the harshest general start
R5 has some of the hardest A and B tiers with optionals
And its C tier mains are way above any others apart from R7 and R8
R6B2 might be the easiest B tier with optionals
But its not the easiest B tier main only based
Still the map has that sector anyway
For me speaking about map X Main only when it has a secondary sector isn't fully speaking about it. I can get the argument for R8A2 because le funne level with nightmare tutorial but eh.
R6A2 ??
Levels are designed for its tier with a base difficulty
which is main
optionals can stray from the tier
I do recognize that R6B2 is, in its entirety, harder than R5A1 in its entirety, I just dont think it's by a degree large enough for it not to be considered "R6A2".
(Ignore R8 for this obviously its intentionally diff)
I dont share that... a lot of levels feel very bland on main only and others feel like sectors are just an extra trip somewhere (for example R4A3's Secondary sector is VERY pointless).
Its not smth you have to share
Its how it is
difficulty btw
Not design as a whole
I know that their idea was what you said
I think they kinda did a bad job at it long enough for it not to matter at this point
it also works very well if you rank missions by main only
R1 and R8 are easy outliers obviously
R5 goes hard (for good past reasons)
but a level in a tier is very similar to another level in the same tier main only
Then I wouldn't get why main only R6B2 would be that bad for it to be considered an A-tier.
What's the hard alarm, the one for Main bulkhead?
Sure it ain't THAT much a walk in the park but I dont think it's that hard either
well not hard
but hard compared to A tier alarms
you got 4 alarms
1st and 2nd are easy to stall with foam, but without enemies spawn close
3rd and 4th make you go through rooms with infectous fog
(not this version but og was a rly rly good infectous fog intro)
idk why they changed the zone after 1st alarm
if you compare it to other A tier mains its noticeably higher on the difficulty
but in a similar manner to the R2 B tiers
It was about R6B1 ......
R6B1 is the exact same
its a B tier main as all the other Bs rly
It should have been A2
Yeah place C1
C1 is also just a C tier
It's a joke of a C
compare it to R1C1, R1C2, R2C1, R2C2, R3C1, R4C1, R4C2, R8C1
I mean LoL's still LoL
Exactly my point it's not a C tier
There's some fun in it, but you know
Vc
its on the same level or higher than all of those lol
It's below 5 of those
nah uh . Complete map. Always complete map. I refuse to participate in that weak cop out
tiers arent set by optionals for difficulty tho
Anyway we won't agree. ever
so main only counts
So Imma focus on the cooking
no shit a main only C tier is easier than a optional c tier
It is !
So we did agree in the end
Good
no more like you didnt understand what i meant and what the tiers are actually set on
if tiers were based on the 100% difficulty then its all borked
Like the devs are consistent
come on
the glowstick loophole showed their lazyness
they arent perfectly consistent but R2-R7 is pretty well lined
anyways lets just agree to disagree. after all I believe in peace between all people
R1 is kek
and R8 is intentionally different
Back to cooking
I think r5 is also more difficult than the average rundown
r4 & r5 are just longer not harder imo
r4's length is brutal
yes on average it is
be it main or 100%
r4 is honestly not that long level wise
r4c3 
100%, main is pretty easy
R4 and R5 have a lot of tedious objectives in optionals thats true tho
what is the longest PE
eva would prolly know for speedruns
uuuh
regular runs/pubs I think some of the r4/r5x3's are really long for PE
for PEs i actually dont know
100% speedruns are a bit rare
we usually do any%
there was a 100% gtfo% run recently (all optionals)
could check there to get a rough estimate
id expect it to be somewhere along R8E2, R5C2 or R5D1
R8E2 💀
r5d1 takes a long time if played as intended due to the fog
havent played that one yet
r5c2 I don't think is honestly that bad PE
r8e2 having a mega crazy full objective skip is just so funny to me
fitting that hardest level has hardest skip imo
true
well the R8E2 skip is difficult for other reasons
brazil skip is a funny thing
brazil skip is on my bucket list at some point
I guess you can separate it into level breaking skips (OOBs, clipping, triggering/bypassing waypoints of objectives), and regular skips where you play the level differently
also @tardy ingot I have not eaten anything since this morning lol
R6AX, R7D1, R8E2, any more levels with level breaking skips?
and then get to practicing the r8e2 skip 
i refuse
I assume its easier than just playing it normally
nothing as of right now
goat u should get even more curry
r8c2 might be joining if we find a way
mmh idk
I
if you fail theres a chance the runs insta dead
HAD CURRY FROM RESTAURANTS
but its very different difficulty
even my guide footage is cut up technically
yeah why not today too :]
i am not eating more curry (until tuesday probably)
ur body surely can handle more curry
it can but i don't want to buy more curry or eat my leftovers yet
that's just gonna be now a running joke how much curry u eat
take it like this
if you try to do the skip without any other glitches id say the run is a good bit harder
it already is a running a joke
It's not that hard strat-wise, tbh.
R5E1 cell skip where you go class III into double mom kill to get all of your teamscans out of the way is harder.
Probably hardest speed route in the game rn.
It's just a lot of hard sections back to back
Class III, walking into double mom zone and getting double insta, duoing tank/charger zone.
i think they were talking about r8e2 objectiveless
not r7e1
how hard is the route to pull off
glitched, obviously a lot easier to get to it
the actual route with 4 people is kinda tough. Any missstep is either a reset to the start, falling into a room down below or just a full stuck moment
all of those can mean an instant wipe since you need at least 61% hp to survive the first fall alone
if you wanted to do the route in a normal run
insanely hard
youd need to do 2nd class 6 immediatly (tho you could open reactor zone to get ressources) and the extract area has you deal with enemies spawning ON TOP of you (snatchers and tanks)
hey ! the wiki isnt up to date on a lot of expeditions regarding the list of enemies found accross sectors and the infection level of the expe. does anyone have this kind of information ? thanks a lot 🙂
its not? 
whats specifically wasnt up to date
For example, the R5B3 fandom page doesn't show anything about the enemies inside the expedition
It's missing infos* i should have said instead
hmm
some pages have a lot of stuff missing like video guide, map, enemies, infection...
ur more than welcome to try and help out tho and add some stuff if u see it's missing
just follow like the guide that u can see in levels like r4a1 which are some of the most complete
https://docs.google.com/spreadsheets/d/1CC_lsObUbvp7FrGt-MtQrcFvKQGsQ1FRLxIsREG6tu0/edit?gid=605910005#gid=605910005 is reliable as far as I know
thanks, ill look around !
is it only me think or hel auto pistol is way better than the machine pistol
how do i shut down reactor on last R1?
she shadow on my reactor till i shutdown
ahh~!
why did my parents divorce
Ran out of beans
dna test
Hello frens, if I wake up any of the charger scouts on R3D1 will they spawn regular enemies or chargers?
regular enemies !
guys any tips for a duo on r2c2
stop dying !
I'm blasting them, they're such a pain in the ass to dodge
Tnx~
what are you dying on
hardest parts are the first alarm tbh
there's a resource zone once you get past fog zone
so we just rush through and not give a crap about infection or ammo?
ah i see
because we try our best too use melees
and that vets us cornered sometimes
yeah it's better to shoot
level is generous with ammo
you just need to know where to look
can we get a melee combat guide
There is a disinfection station right after the door on the fog, so yeah, you can ignore the fog until that point, you'll eventually have to go back to search for IDs tho
Oh there is? Sweet
You can look at the GTFO steam map and the wiki to identify what you need to do and then just focus on reaching the next area instead of trying to look in the fog. You can come back into the fog when you're trying to find the last ID and if not, use the key you find in the eastern area all the way back to the west side
Up in the stairs, near the first blood door there are more stairs, there is the station
I wouldn't leave the last ID to be found in the fog area, since it will spawn some giants, and by that point you'll be a little low on ammo, and not be able to see them, they will end your run
alright
you've been spoiled, gl though
thanks everyonew
just cause it's underground?
plus claustrophobic with horror
Please, some famous director notice this game and make a movie!
There could be single player story where you are alone and you are lost in the complex trying to figure out what is happening.
and that character is henriksson
it would make a bit of more sense if its schaeffer
like seeing his Pov after he lost his team
just walking through garganta
lol i knew someone would say this
I think it be good if it be someone else not tied to the game's known characters
you play a dangerous game saying this.
gonna be attracting infamous directors
i think gtfo is a very big story but also would be very weird to make it into a script without making it very exposition-y
they got michael bay to direct skibidi toilet surely they can track someone down for this game
GTFO directed by Michael Bay:
All prisoners have rpgs.
Sleepers explode on death.
Walls explode.
The complex explodes.
Mines explode too.
nah mines are the only thing in the complex that doesnt explode
Haven't played in 3~ years. I remember playing some maps that are not solo/duo friendly, so much micro management needed for the bots.
Is it now possible to finish everything solo and duo?
Only game I could compare it to is ready or not and it's possible to finish everything there solo.
three missions have not been completed solo, but they are sort of possible
Everything is duoable
With or without bots
thanks! So much new content. Just have to git gud with my partner then.
get good is an understatement
about being able to do almost everything solo or duo.. is it a dumb idea to try playing the first few levels solo/duo as an absolute beginner?
If you are determined to learn it the hard way, Go for it
Yes and no.
Yes because it'll be brutally hard and you might get stuck a lot just because of stuff which you don't realise/haven't learnt.
No because you'll be able to play at your own pace, experiment as much as you want, the only stakes are your own time (and if you're learning it is hardly time wasted)
4 (tho tbh you could argue its more)
now im wondering what stuff you are talking about.. i mean ive beaten the first two or three levels with my friend but that probably hardly scratches the surface
Just to clarify, with or without bots?
uhhmm
i think the first we did two times, once with and once without to try whats better (bots do be dumb as fuck)
the second with bots but only one got out alive
stealthing with bots was very fuckt hence why i tried it without but then we were missing sentries or other tools
Yeah the bots are basically just walking sentries, but they do have their own tools which is honestly a big deal. Extra sentries or bio-tracker goes kinda hard.
bio tracker has uses if equipped on bots?
Yeah, they'll ping with it
ah damn
also just incase theres a missunderstanding
Bots cant wake up enemies in stealth
It has uses if equipped on bots or players. You can and should always have one with you
It is just scratching the surface. You'll scratchen the surface all the way to the last 2 levels of R2 and even then ....
yeah i figured that out but they just start shooting like maniacs when one of the sleepers goes to wakers
But you guys will figure it out by then and come lfg like 95% of peeps
Their shooting is silent
that still won't wake anything ELSE up
Don't wake up nuthing
It wont even wake up the enemies they are shooting
but i figured they'd be only shooting woke enemies
The only theoretical way a bot would cause a wakeup is by accidentally hitting a mine
or can they actually hit sleeping targets by mistake?
They can hit stuff along the way
They can accidentally hit asleep ones (either by shotguns/missing or pen)
wait what
it always seemed like bots shooting wakes up the room
oh i see, i had that never happen to me, then i take back my "ELSE"
Thats cuz usually when they shoot you already woke up something
That and people panicking, cuz shooting = awake right? So they also shoot which would wake it up for sure
that happens because you either panick shoot or move, or maybe the enemy who is awake manages to scream
Its rly rare
I mean I did once
but it was kinda weird
bots are actually really really strong for early levels where you have all the time you need and your team doesn't need to do multiple things at the same time
Bots are able to entirely clear lots of missions without the player shooting or meleeing a single time
yeah then it must be my reaction to bots shooting and then panicking
paid attention to the sleeper if it started screaming but didnt
it does require using them and their tools in the right way tho
When stream?

Ah sorry you just missed it 
Dang it
Im gonna curbstomp you eva
In case you're wondering, in that case the enemy will be stuck in a middle state where it basically just spins around awake in position facing you and doesn't attack.
I had it happen once in R3C1's res zone when I gave bots HEL Gun for fun
lol
yeah it's fun to see 😄
so... hybrid doesnt wake up to shoving?
giants in general dont
enemies have a 'on/off' setting that checks if the shoving does anything to them
and if it's off it just straight up doesn't do nothing so
it doesn't count to wake em up lol
i love slapping Hybrid asses without any consequences
it took me that long to find out...
The one director that can make this game known to all in this genre is Denis Villeneuve, director of the recent Dune movie and other sci-fi movies that have been adaptations of books
The Alien franchise has a number of great people who could also bring gtfo to the big screen on theatres
Pulsing, throbbing, glowing, snoring mutated humans in child pose around in the dark can be pretty scary
oh i am about to prank the shit out of my friends lmao
teehee :3
in what levels where hybrids were introduced in the original rundown
r1c1?
In OG i think it was R2B1
ok
OG. Klusher is right it was R2B1
thanks fellow Rule 7 Enjoyer
Best rule
@prisma cradle
Ayo?
is gtfo done now, like content-wise or are there still rundowns to come?
nah is very much probably done
no more rundowns or content aside from perhaps a limited cosmetic when a freeweek drops or something like that
If you're thinking of buying it has all 8 rundowns avaiable now
alr alr, then now the time has come to beat my head against the wall while trying to even manage the first rundowns
so you aren't gonna miss much aside from the "non-remastered" (for the lack of a better term) version of level and old stamina-less gameplay or 5-shot burst cannon
bought the game a year or two ago, just never had the people to play with (still don't but im willing to go lfg gaming) cuz i love the vibe and i can imagine gtfo becoming one of my favorites if i got to play it
eh you might aswell try it if you've it in your library already
yeah saw the remastered thing, the whole sliding running thing is still the way to have most stamina right?
have played 8 hours, just again, didnt have the people and duoing is kinda fun but with 4 people its faar better
yeah, stamina got added in OG R6
Minmax but yeah
with that you can run longer, kinda at least?
the crouching thing is like mostly just to do something while runnin
not rlly out of actually saving a lot of stam
u can run for longer but doesn't rlly matter
it's too little ksks
It's more to preserve speed rather than run longer imo
Otherwise just wait 5 seconds
i think it saves enough stamina to be noticeable
i certainly feel like i can run longer
for r4d2 what are some tips for getting through the level faster? my team just failed after picking up the cargo at the end of the level, heading for extract
we did overload clear to cargo -> secondary -> main -> overload cargo grab
- if you're not already, make sure your bio isn't the one carrying cargo and that they are giving callouts
- foam doors behind you if you can
that is arguably the hardest part of the level, you have to get enough ground that the shadows are spawncapped behind you and dont spawn in front
to go faster, it's mainly knowing term locations, clearing rooms fast with melee, and that stuff
infection will be unavoidable
think our doors busted during the earliest scans in that bulkhead hub room and in general during the big clusters
yeah by the time you go back to get cargo you kind of just have to play at 15
turbine or nah?
if you ahve some health packs, you can heal through the infection just so you can tank more than two shadow licks
ehh, its up to you really
we got cell to get turbine for the last set of clusters
makes you go waaay slower but its safer, and possibly easier for newer players
i usually avoid it
takes too long
midway through cargo we dumped turbine because we kinda needed an extra gun
but im pretty good at the game
yeah you just gotta remember that shadows are slow
once you get far enough ahead of them its basically over
something wrong with how we were playing in general i think we took forever to get to the last stage
save some fog repellers to toss on extract so you can see
fog was at ceiling
oh yeah thats no good
finna watch the replay recording
for most of my runs, the fog isnt at standing level when we kill the tank
but we dont get turbine
what guns do yall have?
think the team loadout was:
bio/hel revo/scattergun
foam/dmr/veruta MG
mine/pdw/choke
burst/hel auto/short rifle (lol)
i carried scatter because i knew on a previous run there were lots of hybrid
well theres your first problem
short rifle is an excellent meme and a less excellent firearm
you can change choke for combat or normal shotgun
also
they are way better than choke
for a level so heavy with chargers
hel rifle is quite good
but thats the case for more levels
i think choke is fine
yeah but you get more value with combat or normal
you definitely get more uptime
choke guy doesnt like normal pump
he should try combat shotty
also if you're having trouble, i would say strike the scatter and the short rifle
scattergun has better options for this level imo, and short rifle is dogshit the best gun in the game
hey it can do some things against smalls
short rifle with macro
best DPS
but when 80% of the level is chargers and shadows?
:)
so real
short rifle + macro = god tier machine gun
yeah i'll replace scatter i think
does the short rifle reload faster than other machine guns ?
for proably just reg pump
maybe consider replace short rifle
short rifle has the fastest reload of all special weapons iirc
sadly thats about the only thing it has going for it lmao
and it still dogshit
not a bad call
i would also say try hel rifle if you really need some help, its kinda broken lmao
nah i'll leave the skill issue rifle on the shelf
bring hel gun
if guy dont replace short rifle maybe i will bring it
lmao fair enough
i feel like im not good enough at the game to use hel gun
Just point and shoot
?
it can one shot smalls on headshot so i feel like i have to go for those
but between the chargeup and the recoil and a modicum of skill sisue i can't hit the damn heads
hel gun does not always need to kill. You can dish out small to medium damage to incoming sleepers and your team can help you clear them out
if i can trust my team to do that
lmao
i usually do
i mostly play wtih friends
but occasionally when i drop into an r2e1 lobby and i see three machineguns
say no more
3 machine guns aren't that bad. But pubs do manage to give me a hell ride into that level
veruta is lowkey pretty solid
it does owrk
but if i see three of them in r2e1 that tells me something about the general experience level of my party
oh ok
poor arby :(
……..
i said what i said
i will hold them off with my budda budda budda budda budda budda
I will eat your buds
i WILL blind myself and entire team with veruta to kill 1 shooter
When the pub 🗣️
will the hel revolver 1 shot strikers in head if i take any main dmg booster?
yes
It has to be a pretty high %, but yes
Gun does not need it at all
Nor does this server need another gon arch i feel
how high?
Uh idk I don't have a calculator right now
ok
12%
ok ty
Shouldn't be too hard to work out, need to know the damage + prec multi of hel revo, the crit multiplier of a striker, and the hp of a striker
Aim for the head, give head, be happy :3

13% or higher (it needs 12.27%)
ok
19.95 moment
I'm assuming the dmg rounds up or my math is wrong somewhere
I keep getting 19.99~ with 12.27
I did 4 sig. fig.s instead of listing the exact number
How does the difficulty from A-E work?
sorry if this is the wrong chat.
Depends on the rundown
A B-tier in R1 would easier than A b-tier in R5 likewise
But some rundowns are easier than others. I don't have the exact listing on me atm
Ok, is there a way I can only search for specific rundowns?
Dang, ok.
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Okok, thank you.
A is easy. E is hard
Thank you. 🙏
No problem. Just don't join E lobbies as a new player
Understood
what is the capital of honduras
dam they got real people doin this now
how much they pay you
type "help" if you are being held by the chinese mafia
<@&408548765599793173> Um
I don't believe this type of advertising is allowed?
i second this, id like a hand with R1D2: Pickle
your ass definitely couldn’t open the pickle jar
yea thats why im asking for help idiot
Imagine not being able to
i dont have to




