#gtfo-related-questions
1 messages · Page 247 of 1
Locking side room doesn't benefit you almost at all
oh
Optimal strat tends to be leaving that door open, and closing it if a scan paths to that spot.
Side room is purely for scan pull to right beside door
first surge you rly dont need to be using any tool (maybe 1 mine if a scan goes close to the door)
ah
Ok
Should there be a guy that is like the infection guy
for the full infection part thing
It's not really necessary. Bio leads people to the scouts, you kill the scouts, and either you continue to stealth or you pull the zone.
you get a fog turbine 3 zones in and you get fog repellers for the first alarm (3-4 fogs being deployed is enough to last)
i mean you have enough disinfect that someone could go fogdiving if they wanted to but you dont have to
or just bring boosters to make you immune to infection ez game
/j
True
Also there is also another door before the apex door
with like resources and a cell
do the apex surge first
no
if you dont, then the only way the surge can come from is the ladder you came down
one point of entry
ez to turret
you should only go in there if you are rly dry on ressources once you have neonate
or to ladderfoam if your party is ok with ladderfoaming
Last time i got there we got overwhelmed at the third scan ish
It's "free" to go to after surge
hey its in the game bruh, not saying i endorse it but like it or not its effective
but if you do it before surge, you almost guarantee you just die
can confirm
place 2 sentries, have someone on hel shotgun, hel auto pistol and or combat shotgun and help the team not get wiped by a few stragglers
dont recommend it to beginners tho
Use terminals.
You get a cell in the very next zone
use terminals
he is at r2e1, i assumed he had some experience
but point taken
its basically always the answer
Q2………..
use terminals to check if there are necessary resources behind the door
i.e. a cell behind the cell door
@silent delta ladder foam is basically an exploit. People dont know it
M
tbf that doesnt help here
they dont know about the next cell location
Ik ladder foaming used it a bit
lmao i was playing with some irl buddies who had no idea about ladderfoam and just chucked two nades right on the ladder because "its a choke"
accidentally ladderfoamed the whole alarm
should I run a scatter
or just dont
why u wanna run scatter

You aren't actually at the hard part of the level
i kinda just ran it for two runs and it killed the big
which is why I think you should just play R3.
is this r2e1
if you want something to kill bigs, burst cannon might be better for r2e1, its more versatile against smalls
for the nth time
Scatter is really good for shadow stealth, it's just not what you should optimize for.
ok
If you really want to, it's not a bad idea to skill prog to getting neonate.
The vets gathering together to host the next R2E1 seminar in the gtfo-related-questions channel after hearing the cries of a newbie who cannot get past the first surge alarm
But after you've gotten neonate once, you should just play through easier content.
( they want to say skill issue but cant because the newbie will get mad )
bro just run in circles
yeah i know how to do that
the sleepers are 🧠 🧼
the randoms dont >:(
walk up the slope
walk down the slope
fall asleep
💀
First surge i just kinda do all the scans and ignore the enemies as much as i can and run the the slope at the side room after scan finish
i can evade the sleepers but oftentimes my teammates can't and then one of them goes down
and then we have to hold off the surge to res
big stinky mess
yeah pretty much, try to focus on running rather than shooting unless you're standing in the scan
Me begging my pub to stop shooting the enemies and actually make distance.
I mean i havent really been stuck cause if only ran the level like 5 times ish
cant find anyone whos is willing to play tbh
I have been just playing other levels if i dont feel like r2e1
play R3
It's enjoyed a bit less relative to other E-tiers, and is also a magnet for fresh players that stumbled through R1-R2 and are now woefully incompetent relative to the content they're playing.
other levels as in?
R3 is short, fun, and D1 will teach u to move your ass in a more gentle way than R2E1 does
I played like a few r4 and r3 levels with a friend
and like two r5s
and played an r8a1
tried r8c1
think thats all
so is r3 just like
easier
r3 is substantially easier
can moving while crouched soft alert a scout (trigger an early extension of feelers?)
wat
shouldnt
no
flashlight/sprinting are the main ways
or walking i guess
To my knowledge, crouching can.
crouching should work like walking on them basically no?
yeah
nono i didn't trigger i just thought about maneuvering with knife to get in position with knife
not with knife when it's walking towards me
ok maybe not
Can knife even kill feelers
coward
back of head only
with sledge that's what i do (run and jump)
jump to the side
and do sick hit
no balls
oh right i only need to hit back multi from knife
pretend to be spy in tf2 and face stab that scout
not back multi for all weapon
wait I need to try this
do you do have 180 degrees of freedom
No, not sure what current minimum angle is though.
isn't knfie backstab multi 1.7x
yes
If backstab multi gives you a kill breakpoint, then whatever the backstab requirement is.
Check knife wiki page probably
yeah so full charge knife with no 2x for back deals 14.025
eg with head multi it kills
eg 180 degrees of freedom
Backstab is tighter than 180 iirc
oh it is?
melee, guns and specifically hel auto sentry
i assumed it was "if normal back multi applies, so does the 1.7x"
So like if I have a sniper pointed to a head, it will do more damage if Im behind him
yeah
Ooo
The angle is apparently ~56.6 degrees.
Backstab is completely separate from back multi, and also uses the enemy's chestbone orientation rather than enemy facing direction.
yea but this doesnt rly matter for sniper (and youd be playing sniper)
True
snipers great
No head ?
no head
:((
No head
augh why is everything so arbitrary and everything
Because it's GTFO
We didn’t make it that way
How could I not you mean
what weapons can 1 shot the ||charger scouts||
any gun that does 30 damage can do it from behind. alternatively, scatter or bc from the front
which means
scattergun (front)
burst cannon (front, needs full burst tho)
choke mod (front if spammed with 2 hits, otherwise back in 1)
hel rifle
shotgun
high cal
sawed off
sniper
you can also do it with revolver 🙃
With Shotgun, if you wanna 1shot charger scout, make sure you're behind and kinda close
can anyone explain why steam wont give me the "die together" achievement evon though i have failed plenty of missions?
full team?
if you mean full team of actuall people yes
make sure everyone is in a fresh GTFO session
if not, everyone should restart the game
thanks for info
MTFO?
i have used it before yes and allowed it to give me achievements, and i have got one with mtfo before, i just cant get die together for some reason
Could be a desynch issue. Already Had moments when it took a while for the Game to realise that the achivement were completed
Try dying on a mission you haven't died on yet if you can, that's what got me the achievement (I think at least)
i have also doen this before
does the r3c1 error alarm have it's own special spawn mechanics
because enemies sure aren't adhering to two rooms away
It is a 2 room error, but you might get tricked by rooms which don't have a door between them, "open room dividers"
im for sure not
I think one of the HSU zones has one, area A and area B have no door between them, but they still count as different rooms
4 min im drawing
There are also some tiles w/ buggy room distance behavior, but I don't think R3C1 has issues in particular.
i have been standing at yellow dot and getting chargers attacking me with both doors cfoamed (im blocking the red x)
this should only be possible if all my team is in the very deepest room, 17C
but at that point we hadn't even opened the door to C
Ah okay, so this is a small misunderstanding in how spawn blocking works
If nobody is in the red X room, they can spawn in 17A
If you are 3 rooms away from your teammates they can spawn 1 room away from you
"You block adjacent rooms" isn't 100% true, you block adjacent rooms when you are 'daisy chained' with your teammates
Think of it as player islands, they have to spawn 2 rooms from a player island, but you can only push that away by making your island bigger, not by adding another island
Player islands don't block for each other
^
the r6c2 effect.. split team, clearers go 1 room too far, chargers spawn in the middle
death
When islands are 2 rooms away players can get spawned on, when they're 3 away then they can both have spawns in their adjacent rooms (in either of the two rooms between them)
And when you're 4 away you're back to normal with them only spawning in between, 2 rooms from both islands
i see
I like to think of it as being in an adjacent room makes it "one big room" for spawning rules
So how does it determine which player is spawn centre agin true
a monkey picks it
real
^ pretty much
or it's Dauda 
the game interally assesses the state of schrodinger's cat and decides based on that
this makes sense and i hate it
It is closer course node to alive player then chose direction according to roll right
oh well at least i can work around it
you'll get a feel for spawn mechanics
for r3c1, chargers spawning bad is a bit of a theme lmao
hello guys, i want to run the 0.7 build (which i do have, mostly because i love playing unreleased versions of games) it launches normally, and then says "Error Code: NoSnet", and yes i did place it in the steamapps folder
actually does this apply for reactors too? as in, reactor room counts as a player adding to the island?
Here is not the place to talk about old builds of the game
reactors usually have unique spawn rules
where do i go for that?
or at lesat some of them do
Unfortunately we can’t help you here
Nowhere, lmao
a lot of reactors only spawn enemies in one direction
The devs don't want it, so nowhere
legacy builds aren't supported by the devs or this server, sadly
would the modding server be helpful for that?
No where above ground
probably, moving there, thanks man
Something something something new content 🤮
theyd probably be less likely to burn you at the stake than the admins here at least
if you send me screenshots of what you're doing I might be able to help
tru look away
Reactor waves tend to either be:
- Elevator Zone
- Furthest from reactor + 2 rooms
- Spawn points
So I wrote scripted to force kracken into attack phase
what is elevator zone
And it literally didn’t even work
Zone you spawn in
I cannot recall, might be worth checking, there might be some probability stuff that pops out.
Like if you're 3-1 split who ends up actually being most likely do get spawned from
i see
I think it is closest alive player to course node then choose a direction
Which is why in some reactors, if you are literally in spawn they can spawn behind you.
i haven't encountered any reactors that aren't just furtherst from reactor +2 but eventually ill find them ig
Or otherwise pushed too far, like R6D3
You have you just haven’t seen the effects
r6d3 and r4e1 secondary come to mind
Like r2d2
R6D3, if you are in B of first zone, every surrounding viable room is 1 away.
r2d2 has some funny spawning
i didnt actually know reactor room didnt count as one of the two
that explains a lot
Ye, pretty much what others said, devs don't support the old versions so it is best to avoid discussion here.
You might have more luck on the modded server, but even there they focus on making new content, though you might find an individual person there happy to help (Goat has already offerred)
i was always like "god damn they spawn so far away"
Anything related to that man is just broken as fuck
He needs
The definition of hardcoded
LMAO
So I am trying to force the terminal command to run at the start of every level
then I will need to enable his weak points by hand
Because that also breaks
LOVELY
You can't just enable them in Unity?
idk
i have only played r1c1, r2d2, r3a3, r4b1, r4d1 and r5b1 reactors
Bear in mind they are an enemy customisation, just like the tank bubbles etc
and i think all of those are the furthest +2
R2d2 has 5 plus room spawns
R2D2 and R3A3 have from elevator on the first few waves.
Have you checked with Unity explorer that they're actually there
R2D2 also has each of its first waves from elevator.
@minor fractal
If reactor wave is set to elevator:
- If you are in B of first zone they will spawn in A
- If you are in A of first zone wtf happens
this is just furthest room +2
they thing is lit up geeen it is wild
for both of them
They spawn in B
I'll fuck with it at some point Jish
Because B is 1 away, and in elevator
let you know how it goes
Don’t worry I just make a new build everyday and it is jus more and more fucked
In theory if you had a line of A-B-C, where A and C aren't connected...
I am fairly sure they would spawn in C if you stood in A and A or C if you stood in B.
Wait are we not even talking about global reactor push with zed anymore
But I think the devs have intentionally avoided any kind of layout that would cause that
Oh so elevator zone is important as well
We are talking about from evaluator
Yeah enum 6 forces them from that exact zone
I should check what the wave 1 R4D1 setting is, and see if it behaves like I think it should.
It is real Ray
I swear R4D1's waves are set to "Spawn as far as possible and get stuck literally everywhere"
I got annoyed by it when making levels
I thought from elevator used some funky pathfinding to just pick a room that was on path to elevator, but it is just forced to be that zone in particular?
Global spawn push
It's global spawn push
Reactor hold goes hard
if you defend in reactor, it doesn't happen
reactors are very good
same for R2D2
You can finish every R2D2 wave w/ 30-40 seconds remaining.
If a single player steps into bridge
It fucks the wave spawns
On all sides
Pushes them 3 rooms away from reactor
set 2 rooms away from your side of reactor and they will go 4 rooms and so on
And every single side has a full bridge tile
Full 64 tile
R4D1 just kinda disgusting
Can’t you like perma force the waves only to come from one zone
Like the blood door zone
Or spawn
Is this why R4E1 has secondary all the way back at the start. Because it was easier to just force the zone there so that elevator zone is nearby rather than fixing directional spawning?
R4D1 apparently never uses FromElevator, so can't really check that one.
r4d1 waves just contain no enemies
Does r4e1 use from elevator
Not to many
never had backspawn issues that are anywhere near other reactors
Well they don't ever back spawn
it is much better if you never leave the reactor room
zed
Spawn are much more reasonable
im aware
Oh, right, I forgot that R4E1 is the best case for spawn behavior
Because understanding FromElevator is what lets you set up the weirder holds solo
on d1 specifically i haven't had issues and on other missions we have found workarounds
but like back to this
the first 4 waves of both r2d2 and r3a3 not backspawning is entirely consistent with global spawnpushing, because you only open up 2 rooms deep in each direction (for r3a3) eg standing one room outside reactor blocks them entirely and a single room in r2d2 (which is always blocked due to being reactor adjacent)
furthermore enemies can backspawn in r3a3 first codehunt zone if you stand in main
If you stand in A they will spawn in B
because i have had it happen to me in solos
And if it wasn't FromElevator they would spawn on top of you(?)
I believe so, yes.
what do you mean by this
If you stand in the very first room of the level, FromElevator waves prefer to spawn between you and reactor
this is still consistent with just spawnblocking adjacent rooms though?
(+ global blocking in reactors)
Wym?
assume that the only rules from reactor spawning are
- global pushing
- no enemies on top of you or adjacent rooms
-no enemies in reactor or adjacent rooms
that still explains all the behaviour in r2d2 and r3a3s first 4 waves
"No enemies on top of you" is not technically a rule.
And neither that or adjacency applies to global push
im either terrible at reading or this is never explained properly anywhere or it's just a horribly inconsistent system
guessing all of them
But I'm specifically referring to a code thing.
The reason I think FromElevator is used in these waves is partly because of wave behavior, but I first became aware they were set up this way in datablocks
It's just also consistent w/ how the spawns behave.
are these datablocks available anywhere
Confirmed. Standing in elevator on R1C1 forces them to spawn on top of you
i suppose this makes sense (though this also means that backspawns are are deliberate "feature" (agony)
Oh, actually, this is a thing that happens in R3A3
If you stand in B, you can get C spawns
so those spawns aren't FromElevator(?)
I think it's more of "you will" than "you can"
which is different from FromElevator(?)
No, same thing
everytime i stepped into B half the wave spawned in C
killing myself i just need to read the source at this point
so why does this happen in r3a3 but not in r1c1 then?
They are different, because the FromElevator setting for non-reactor waves can spawn enemies out of elevator zone
wait r1c1 just has A and B doesn't it
R1C1 uses exclusively global spawn push
Specifically becuase the devs don't want enemies spawning 20 rooms away
It's similar for R5B1 Overload
InElevatorZone is excessively far away from where the reactor actually is.
i think i might just give up on understanding spawns until someone makes a doc i can read on every detail
there are no rules, just exceptions
that's so game development
We love spawns coming from the elevator zone
s awd off burst cannon
So
pistol
all hels
pretty much
SAWD OFF SHOTGun
i like smg for the funny and it is not that terrible
pdw sniper
i think machinegun is legit very fun even if u don't use it well
Pistol
heavy assault rifle too
Pew pew pew pew pew pew pew pew
sawed off, burts cannon, hel rifle, pump shotty, combat shotty, hel shotty, dmr, scattergun
why sawed off
veruta mg is fun and not compelte dogshit but it aint great lmao
i dont like dmr gaming i prefer double tap rifle
cause it goes bom
Ok ill trust
it cleans house
seems troll it isnt
watch it just blows up in my face
you can down a giant in one clip using your main weapon
quick reload
fast firing speed
whats not to love beyond a triple barrel shotgun holding 4 shells
You miss try reload realise your prisoner has the dexterity of a slug and die to big lick
oh
miss one shot immediately becomes useless
Valid tbh
pick precision rifle or hel rifle if u want the same feel and not like have an useless gun
sawed off burst cannon is goog
sniper's fun while its up
you just spend the better years of your life reloading it
Tfw you miss the 0.1 second time saving reload cancel
( it doesnt exist ur just deluded and trying to make the reload slightly better )
blowing a hybrids brains out from a different zip code will always be fun]
i mean i think the reload and mag count kills it a bit
💀
Ok well
Sawed off on a reactor isnt the best
ye
but bc is good
is r5c2 secondary's reactor supposed to create an endless alarm/spawn a second mom?
no
stacked reactor waves
stacked reactor waves won't spawn a second mom
last wave spawns a mother tho
there have been 2 and wave keeps spawning after last code is in like 3 times now
that is stacked waves yes
oh you mean 2 moms
not 2 waves
2 moms yes
nvm Im blind
if for some reason he did not clear the first mom and failed the reactor code it will spawn 2nd mom
well he didn't mention enything about failing code
reactor code is in
still get 2nd mom and waves keep spawning
like I can hear the wave spawn roar
Probably not desync Im not sure if desync can even cause something like that
where were you holding?
tank room
the entire reactor 
do you remember the people you played with?
uhhh up front for codes 1/2, then back room for 3, in main reactor 4/5, and tank room for 6
I believe
I do not remember everyone I played with no
it's happened with different groups of ppl
I can't think of anything else then some "funny guy" playing with you all the time and spawning them in with cconsole
holding in 3rd room makes enemies walk a mile till they get to you. usually it causes late spawns
although it does not explain second mom
you havent played since then right? you can read in the logs who you have been playing with
it's been in different sessions but I think I've only done r5c2 for the last few yeah
where can I read the logs?
appdata -> LocalFlow-> 10c
And you havent repeated any waves at all?
It looks like someone is just fucking with you
It's probably not a bug since it keeps happening to you and I can't think of anything else that might cause a second mom to spawn
for those 3 sessions, no. I've had 2 others that did have a repeat wave but those ones seemed normal (one was a middle wave and one had the 2nd mom but obviously that is supposed to be there if you fail last wave)
should I be reading master or client and where in there does it list names 😭
it's just a wall of text
you can search for the term „ploc“ it will at some point show which people dropped into the level with you
Divine Apple, Hunter(ZIZ), InfinityReality, Lucassoh, Sykov, & Ruski are the names I'm seeing in the last few runs
ig if anyone has similar weird issues and those people happen to be in lobby make note of it
when stream
Arakune4EVA when?
can packs bug out and spawn beneath the map or not in the zone terminal says?
playing r4d2
ping disinfect pack in zone 349
it's in b sector right next to terminal
but ping says its 250 meters away somewhere in zone 398
if they are moved, the terminal can still list them in the zone but be in another place, that might be what's happening
nah zone 398 was locked
...that or you have that one terminal bug
that basically makes you unable to query or list anything

I don't know if that's just hearsay or real tho
you know what maybe it was moved
Let me check
i knew it
but packs usually disappear from list when picked up?
have you joined later on? if you try pinging stuff that have been gathered it can do some weird stuff
no
Because you are SL3NDIM3N
:D
i think if it's replaced with another one in another zone it still exists on the map so the terminal lists it
but gets confused on how to ping it
so u can ping it from a different zone, the one it originated from
Yes we know that, it's really good 💯
no bugs
tbh it isn't that common u grab a resource to just leave it somewhere else unless u do serious management
welcome to gtfo
but that's unneeded a lot of the times
even in reactors u don't rlly move resources
we didn't need disinfect until later in the run when fog rises
so probably left it somewhere
Unless you have a guy with drop mod and he takes ages to move everything 
zzz
ah well makes sense i think in my runs i just grabbed it along the way but different strats
Yeah good game
good game bad players

:3
fuck drop resources mod
Fuck logs that crash lobbies 🐟
Gargancha
:3
would anyone like to share their least favorite level in the game & why they dislike it (or like it less)? curious what opinions on it might be
secondary sector of R5D1
i dont like r3b1 for me it's the level with the most fluff and nothing new
u could say most of r1 is fluff but at least it's to teach new players new mechanics and stuff, but r3b1 truly has absolutely nothing going for it being so late into the game
it is just literally r2c1, but blue and less hard
R2D2
10 wave reactor is a drag to do when you do it often enough/ fail it enough times
R4C2 (tedious as hell) and R5D1 (similarly)
For speedruns as of right now, R8D1
how did the runs go lmao
r2c1 is also pretty eh
they did not go well
poorly
You dont wanna know
Its unironically the worst level to speed
why?
we improved gtfo% time by 5 min
But its still dogshit
frosty you got time for vc?
Typing this takes ages
take it back I love r2d2 😭
yeah i got a couple mins
yeah until you fail at extract and lose your entire afternoon
i think if u do r2d2 enough times it can get boring but u could say that about a ton of levels
for a clear you dont need
i think d2 is unique just a bit too long
@frail heart im down in hybrid
i could agree with that i suppose
wtf is that vc descript
i feel like r2d2 has some hold spots or lines you can make that make it a lot easier to clear
i need to try holding d2 on the reactor
i wanna see how the level is if u don't get late waves
i think my vote would go to either r8a2 sec or r6b2. r8a2 sec because it feels incredibly contrived, r6b2 because the map design is basically copy-paste the same textures & rooms again and again during a warden protocol w/ shadows
w wuh
what do u mean contrived-- a2 sec it's yeah specifically created to be like super out of the box and weird
also what do u mean b2 is copypaste of a warden protocol with shadows? do u mean bx?
the code, the log both needlessly difficult in a way that to me doesn't feel like it adds anything to the experience. The loadouts that work seem extremely narrow. if anyone goes down it's pretty much a reset since it's a full team scan at the end. if you don't kill nightmare scouts it's rng hell at the end if they down you or you manage to slip by
just very bleh, feels like it's pigeon-holing you into playing one way and one way only
r8a2sec is a goated level
what am I missing 😭
shoot and kill >:D
ur supposed to play it a specific way the same way difficult levels enforce only one possible loadout most of the time for winnin
im pretty sure it's r6b2 I'm thinking of, I wrote it down a while ago
i don't agree with that at all
r6b2 is a double uplink secondary
its honestly a good fog intro in the og
but in alt its slightly wacky
a warden timer with shadows is bx secondary
that one then
i mean it's nothing special but at least it's difficult in some ways i think
it's funny how the cell room is fucking gigantic
but yeah i don't agree with that a2 take like at all lol
i think it's just supposed to be like an easter egg, something that u actively strive to win- and so they can just be fucking nuts with it and it is rlly fun once u know what to do
if it's rng- it's just cause ur not taking foam
i agree with the latter but like that's exactly what I mean by it forcing you into taking a specific loadout
tbh you can do that level without foam, youd just need to play a lot better (or take scatter)
how do you avoid the nightmare scouts at the end without cheese or foam?
i mean i guess it's possible just yeah a lot harder lol
sneak past, theyll scream when you run back in and you mostly just run past everything
i feel like im missing something because when that was tried earlier they shot and downed someone most of the time
i guess u gotta push in more aggressively ksks cause without scouts u can take ur time shooting
but tbh a level being majorly easier with a specific loadout isnt uncommon
yeah the end part without foam is hard
just because a single person downing during the run back is destabilizing af
it's also mad hard to kite because there's nowhere good to loop
yeah
i'm overthinking kdmsk
tbh if you want it easy you take foam, kill nigthmare scouts
let nightmares run into room, then circle around them
boom, free clear
fortunately the level is short enough that it's not really a biggie if you need to full restart
that's true
plus the checkpoints right at the start of sec pretty much
u just do the code and ur back to it
the level is rly fun to play fast in aswell
Some of the r4s were definitely more tedious, just personal taste I didn't love r8a2 sec
gotta replay it and scatter your way through >:D
tbh with how gtfo plays
i much prefer an experimental bad level than just a white bread one
like r7d1
batshit insane bad but so much fun to play for me than just another r3b1
r8a2 sec is an Easter egg lvl too
man fuck r3b1
so I don't think it's fair to judge it on the same standards as a "normal" level
it's an easter egg level that still shows in the menu and is tied to achievements tbf
tbh i wouldn't be surprised that's cause they cannot do it otherwise lol
wdym why couldn't they
gtfo is a lil restrictive on how it's build and i wouldn't be surprised they couldn't make another extra objective without it showing on the menu
or something
lot of talk by the devs shows how r8 was so hard to work with cause it was so late into development
so they worked around the constraints their own code has
they rushed r8 so it's not really surprising if they couldn't invest more time into implementing the Easter egg lvl
im kinda surprised to hear it was rushed, I feel like r8 is a lot of ppl's favorite rundown
it had a lot of time but as they wanted to do so much it was hard to implement all and not have it break down and die kdmskd
levels like e2 are mostly just kept together by tape and hopes cause it was too much
its similar to gtfo in general
a lot of people here love the game, yet its clearly not what it COULD have been
It pushed the envelope and did a lot of cool stuff, but if they'd started earlier they definitely could've made more cool things
even just one fucking tile of e2 almost breaks the entire level KDNSKD
I mean just look at modded
their stuff is insane
yeah I'm bummed that the level design ideas in r8 won't ever have a chance to be expanded on
occlusion swipe babyyyy
first modded rundown to collect an occlusillion dollars
reactors as well
r8d2 double scan goes so hard
also seen in mechanics
respawn rooms were mostly ass in R5, but theyve become a lot more interesting
but we'll never get a second implementation of it
honestly it would be so interesting in what they couldve done with corrupted scans
i love d2 double scan, and i don't know the specifics but for me it always felt like just two alarms pulled at the same time kdmsd
idk if it works differently
like what? 👀
making them move
oh that'd be cool
making them vital to clearing levels by teleporting
more enemies spawned, more interactions like maybe raising fog or turning the lights off...
off of them working actual traps into levels
imagine using them as a puzzle element
should've heard what their plans were for e2
in my funny ideas written i have a zone that's like a maze with them and if u touch one u get sent back to the beginning
like you need to determine the right order of entering dimensions to extract
idk if it's possible but funny idea
immediately thought of a scan glued to pablo so if you get too close bad stuff happens
did they mention any in the video?- tbh i already forgot
if they did
more hacking minigames
i gotta rewatch it lol
omg
do you know the teleporting circles in pokemon gen 3 and 4?
tbh the only other one they did kinda sucked
the squares one but others would've been fun
yes that's what I want
hacking minigames like how dredge does them would be awesome
now ive got another sick idea for this game that will never happen in my head
mod it in idk :3
I wish gtfo had more puzzle elements
r2d1 sorta toys with the idea
by having multiple routes
and plugging cells
if only the fog moved up AND down
i love cheating mod user in my lobby
it's qol stupid
in r3d1
wa
"drop cell, I can sprint with it"
the puzzle element comes from pub reviewing and figuring out what that one pub was doing
so true
do they have god mode by chance
i remember when in an r2e1 run i turn back and i see a fucking dude with the turbine on their backpack and we just looked at each other like
"u bitch"
and then we died shortly after so it was ok
p*bs are a difficulty modifier
no they are already 47% before first alarm
did they hug a giant
i love clearing levels with 30% less ammo
its a difficulty modifier but u cant control how much harder they make it
its between 20% - 60% less ammo
and the equivalent of sentient shotgun sentries that are required to be alive for scans
i dont like being alive it's too hard
being down is the way
sentient shotgun sentry sounds amazing, that's like a really dangerous pet dog
sentry with legs :D
yeah but sometimes your pet dog bites
where's the mod for that
i want a striker that for a head they have a tucking shotgun sentry
that would be fucking awesome
as in murders you with a hel rifle when you're trying to kill pmom
you can at least execute them on extraction to balance things out
this is why you don't give your pitbull a hel gun
the first time i beat d2 it was with hange and when we killed the funny enemy he was like "it is so fucking easy with people that shoot"
and i was like "what things have u gone through"
yeah but I respect my pet's autonomy
you need to watch gtfo replays slendo
people are playing a different game
that's prob one of the few mods i actually want so bad lol
itches my curiosity
maybe when i get my new pc i can run it
common GeForce now L
:c
uh it's pretty flawless tbh
my internet connection just serves to show me the game itself- but gtfo works with the internet that it's in the local pc so
i never ever have host ping i can host 10/10
never received a complaint
oh interesting
cloud gaming would be nice, but my main complaint is the latency between actions
it depends on ur connection but usually it isn't that bad
on bad days it's noticeable enough where u play sloppy but most times u just kinda get used to it
the main issue it's just charge up weapons like hel gun
cause it throws u off more
oh that sounds awful lol
nah that's my breaking point
my breaking point is just cloud gaming i think ngl
I already hate playing on EU ping
:3 i mean i also play it cause i got like
no other option
not cause i actively want to lol
it is not much of a choice
yea i gathered
r8c1 giving you only a very short window for that
killing ppl on extract isn't enough for me to vent
you can always kill them before that and extract scan by yourself
this makes it seem like peak entertainment
i need to take them through a checkpoint hell
kill people when u drop in and just hack ur way into the doors
o.O uuuh
welllll
r8c1 extract is a team scan
there's an issue with that kdmksd
ALSO WHY ONLY C1 IS A TEAMSCAN
well i guess c2 e1 and e2 also are
without it r8c1 would be a 5 min level 
lf r7d1 at checkpoint
yeah the door to it could just be a team scan
and that's it lol
but at least it's new
scattergun is the answer then lmao
:3
teamscans ruin gtfo
speedrunner mindset skill issue
peak entertainment is waking up a crowded room and trapping a person in with c-foam and watching them fend for their life
if it wasn't a teamscan it would be so much easier with bots tho and like
i wouldn't have suffered that badly
completing main lol
I'm ngl whenever I do this to the bot it decides to go ultrainstinct and wipe the room on its own
they too powerful
gtfo gladiators...
I'll never forget the level when i shot 2 people on extract and as i shot the 3rd one he shot me back and we killed eachother and wiped on 99% extract
I could feel host's anger through the mic
nice
kinda toxic...
on the one hand that sucks, on the other that's fucking hilarious
the silly is too strong
To be fair the guy was hosting the same level next day and I came back and helped him without trolling
also eva is like writing a bible i'm scared
i did this in og r5c1
it was with a friend group so it wasnt as bad
but it was not as funny when we had to go back and play that entire level again
c1 is just too fun u wanted to play it from the start :3
og r5c1 sucks
we just wanted our clear
alt feels better
my friends and i just have a rule that if you're on 20 and it's not an alarm it's open season
i think a valuable lesson was learnt that day
Mandatory clearing respawn zone in OG was cringe.
EWWW
alt is def an improvement
buffer zone is so based
oh yeah the other class S1 was like directly along the respawn wasn't it
Alt does also really make you feel how much extra ammo you have, tho.
removing extra cell in r5d2 is so based
i was kinda sad abt that for a bit but honestly
levels that would be funnier without teamscans (personally)
R1B1
R2A1
R2B2
R3A2
R3B1
R3D1
R4A2
R4B1
R4B2
R4C1
R4C2
R5A1
R5C2
R6AX
R6D2
R7C1
R7D2
R8C1
R8A2
R8B3
R8E2
class X my beloved
every level
how would r8a2 change
Respawn room waking like 3 times and us having plenty of resource is wild.
I can abandon my teammates and still win
i mean thats
a person goes down during escape sequence?
i guess kdmsk
dont have to send people to fake extract or real extract
can abandon teammates (even funnier if they wouldnt get the clear upon dying)
lol bye
surely would make it funnier but also much more easier ngl
u could do it with bots
teamscans just force the game to be cooperative
well yes
teamscans generally make stuff harder than non teamscans
that isn't very r8a2 of u
that's just supposed to be balls to the wall- yeah i don't agree with that one
i think the teamscan makes it intense
hey on the other hand some other stuff would be kinda fucked (R8E2)
that would be hilarious lol
r8a2 I'd gladly trade no teamscan for it being like 3x as long
bruh nah
r8a2sec is funny cuz you can do it so quickly/fast
I don't think I've ever done r8a2 main
extended tutorial u fight a kraken
i hope it's a good lvl
its not
its not
it's extremely eh
Teamscans should be deleted from everywhere, even bulkhead scans shouldn't be a team tied 
It's shit
It's fine, imo
like its easily the worst of the 2nd half if you ignore its secondary
Room scans are cute
i like the alarms but the shadow zone is a bit z
very short, as well
yeah the alarms r fine specially the second one
the first alarm and extract sections are cute tho
first alarm unironically a menace
if you dont foam thats a rough scan for what it is
it's just that shadow zone the one that weights it down
cause it's so nothing
but the rest it's fun and it has cool tiles
2nd full room is kinda ok
It's a pretty rough scan for non-Sawed-Off/HEL Rifle loadouts
first one is offensively boring
i like the second one having flyers out of nowhere
like, defend at the end of the room and you can knife it
i rlly like when flyers r used like that
also the fact that there is no tool at all
that's neat twist
i rlly like that
makes the second room scan way harder if u didn't know
triple cfoam is the goat for sec runs for a reason
the scans become more interesting when someone joins and starts running through the red scans because they don't know what they are
RAHHHHHHHHHH
also maybe i'm tripping as fuck
but i could swear on the first run i did either bots something bugged out
cause i did the alarm path and i extracted
i didnt touched the shadow zone
this message fried my brain for a second
only join if you're the GOAT
Its just a challenge run
i wouldve liked if a2 scans instead of tanks they spawned something like snatchers or something and be more cruel
cause they are rlly easy to avoid
at least in d1 there's a couple funny ones
should've been moving scans
theres some sick pathing you can do in D1 to avoidthem
that would've been fun
Moving error scans that spawn krakens
wish they added more achievements for level specific ways of clearing stuff like the r8d1 one
sad thats its not faster than the simple route...
r8a2 sec no foam
clear r7d2 after opening every zone
@upper ginkgo like any of the skip options
truuu
would be a good way to get newer players to do reactor skip, cell skip etc
r6d1 reactor skip was RIGHT THERE to make an achievement
R8E2 no admin_override
it was intended as well lmao
the doorbug achievement
It'd be cool if they acknowledged r5e1 cell skip
ikr it was so obvious
hange and I are doing that for his 100th clear
🫡
Rush K
iirc I remember the devs being surprised that ppl would attempt levels with a harder route
theres like 2 fog skips, a cell skip, reactor skip, brazil skip
heck even d2 has things you could dub as a skip
like leaving mom in r3d1
mega mom skip is actually quite fun
rip community involvement :(
ye
doing pacifist r3d1 on the charity stream was hella funny
especially when pmom stepped on the gaspedal and zoomed into a mine to kill 2 of us
after i predicted it 
She's so clever
it was worth the money for that clip
i have never seen a pmom aggressively run into a team like that
even funnier that she skedaddled right off after
boss ai is weird
they're either oddly passive
or just straight-up aggressive
like imagine if tank had charger giant ai
so it would full sprint at you 80% of the time
Don't buff scattergun
idk I'd prefer a buff to the "fight, don't kite" mentality
charger giants require aggression to address properly
when i did r5b3 the tank literally just hung out in the room with us like he was depressed
didn't attack at all
its the case in some modded rundowns
actually quite funny
tank ai goes blegh when there's verticality involved lol
makes it way more threatning if it also tounges
also tank ai makes it weird when you are alone (only host) vs with other players
I'm not sure if I would change tank in its current state though
Its role seems to be more of a time sink than an actual boss threat
And level design reflects that role imo
R5c2 reactor involves blood door + tank under a time restraint
R4e1 is just tank killing on a timer
Mom seems to fulfill the team wiper role better and in practice I think it does
occlusion be like
based dak
so true
dak also uses potatos
i only remember him using them with the aggro tank
which made for quite a threatening combo if you dont expect it
you cant just chill around the potatoes, tank will insta rush you
but if you focus on tank a lot they barrage
its kinda like harder to kill hybrids
maybe he uses them more in E3 and F1
Wait why is everyone obsesswith big chargers then, tank is the same but better
i really wish they leveraged mixed enemy waves more often in the game
playing gtfr has made me think of how engaging it would be
like having mixed chargers + strikers in alarms is great
Big Chargers were shafted :(
its a lot more threatening with mixed waves yea
because it actually gives wave clear and hel guns a distinction in what targets to prioritize
like revos will go for smalls while hel rifle will go for chargers


