#gtfo-related-questions
1 messages · Page 245 of 1
That too
i kinda wish it was more like og
pubbing r2d1 is the leading reason for rundown 2 soundbug
because a pub afks outside teamscan for the last cell
i only played og once but i remember og being a lot worse
R2D1: Statistics is a nice level
ikr i see people waking up rooms and im thinking 'i should be the one down there but they are 85 wtf do i do'
r2 is so fucking brutal for a new player lol
and then just end up at 85 anyways cause i gotta res them
r2c2, r2d1, r2d2, r2e1 is just the biggest wall
but i couldve also done it in the wrong order honestly
honestly i feel like R2C1 is such a random mess for beginners
It's relaxing, exhilarating, compelling, and the crashing spitteraduio glitch makes it a new experience every time
r2d1: statistics fucked my wife and shot my dog
Going from backhalf of R2 when I was new to R3 felt like a fucking joke
i think it depends on the beginners cause i seen people oneshot it with barely any like cues or help and then i see people that's their 7th try and they struggle on the 3 scout room
R3 overall is perhaps the easiest rundown barring R1
Agreed, so far anyway
though by that logic R2 gets carried by E1
im not saying its super challenging for all beginners like R2D1/D2/E1 are
r2e1 is stinky
Honestly I can't remember a single thing about R3 I think I got through the entire mf in a day
i wouldn't say that this design choice is out of character for them
if you take out the last like 15 minutes its a d tier
R2D1 and R3A2
like they used r7d1 to introduce a new objective mechanic (terminal stuff)
I think R2 below C-tier is fairly difficult in general.
R2D1 and R2E1 I see a lot of people posting the same run constantly stuck on it
you cant always throw new stuff into A-B tiers
especially that late into the games design
R2 is why people should skip around more
Tell you what, let me be sincere
R2 isn't even that fun imo
A lot of R2E1 pubs are just, clearly, way out of their depth
People that actually stumbled out of R1 into R2E1
R2D1 is very much streamlineable to be hard to fail even if the team has 4 very very bad shooters
the only reason why this issue exists is because they re-added old rundowns so it's not something i necessarily fault them for
R2D2 kinda wants people to be able to land some shots decently because reactor
Looking back I think doing R1 then R6 would have been so much more enjoyable
(keyword being decently)
og R6
Sure, but that's more about whether you have a carry or not.
R6 is definitely my favorite full rundown
crazy how everyone shat on og r6 when it first came out
we didn't know how good we had it
Is not that hard but it's fun and does a great job introducing stuff
i never did 
I mean, even in Alt R6 is one of my less played.
I didnt
First rundown I fully managed to finish
It DID felt aeons easier than R4 and R5
cuz it is
i think alt r5's room density is the issue
but those were the 2 hardest rundowns til RUNDOWN 8
yes it is
r5 is just so fucking long
R6 the one tower level is kinda tricky if you don't know how to do it. Think it's R6CX
and they made some weird changes to it
i miss my 20 sleepers in a single room
wdym dont you like A3, B3, C2, D1?
^^
R5 felt better when it was long and hard.
But it doesn't feel as hard as it does tedious rn.
og gtfo movement carries my og r5 nostalgia goggles
honestly
And it's also just hard enough that it's painful in pubs or even if you're just not fully respecting things in here or there.
looking back i dont know how much i liked og r5
i always find it interesting how og r5 had probably the worst boss clear of any rundown after R3 (cuz r1 and r2 didnt need it anyhow)
that whole scan feels pointless anyway
my ass did not like the primaries
it was unique but
not like I'm gonna do the tank in the corridor
I mean, it was a good DMR rundown too.
hel revo players when hel revo isn't in the rundown
i cant have been a hel revo player
@digital mural if you're around would you like to do R7E1 when I get home in like 2 hours?
and somehow people were using sniper for boss clear
well, it was among the best options
i fell int othe same kinda trap a while ago when i was doing cell skip duos
is og r5 sniper better than current sniper lol
we took hel gun sniper
Shotgun / Sniper / HEL Weapons rundown
less ammo, better everything else
every sniper since I played was better than current sniper
GOD DAMN
this reminds me
I'm pretty sure
i'd rather take 3 less bullets than wait a bajillion years to fire my next shot
yes
i remember the r5c1 attempts
"PLEASE"
me on r5d1
yeah alt r5b1 runs like shit
Why is this? The frame drops are horrific but it's not even that big of a map or that many enemies
erm, theres no memory leak, there's just a leak in your understanding
gtfo's shit performance cornered me into buying a new gpu in the middle of the gpu shortage
I have fps drops randomly in nearly all garden/management (R7B1) levels
The only issue I've had at all is R5B1 and runs with like 20 resets
There's some render function that isn't given a specific camera argument, so it defaults to running for every single camera in the level, which includes every single light in the level.

it's goofy
How is that a thing
Coding mistake
Sounds like a really big one though, i'm just surprised it got through testing
It's not going to be obvious the specific problem
I like your funny words magic man
performance will just be worse in general for the patch.
But that could be for any number of reasons.
not halved though
i think the only reason why flow found out was because he was trying to figure out why r7d1's performane was so shit
had there not been such a massive outlier, i don't know if anyone would've bothered to dig through
doesn't R5E1 also universally run like shit

trauma words
I know playing levels after R5E1 can be fucked-
Not like R7D1
definitely not us starting max infection in a level that didn't have infection right after R5E1
okay thats true
R7D1's first rooms make my fps drop to 30ish sometimes
not to mention how buggy the level is
Again, I'm pretty sure it's that fucking damn environment
i think someone on the modding server said the poly count for garden tiles is significantly larger than the other tilesets
it could be linked to this sleepo, with the foliage making the problem 10x worse
I also have fps drops VERY rarely on some other levels (R4E1 sometimes in the very first zone) but not to that amount
I drop to 55ish in R7B1
its bc of the grass
and I'm sure that ain't "le beeeg level with le things going on"
dont think so
in some levels I don't really get more than 80 frames, instead dipping around 40-80
it sucks
they're really locking themselves out from the steam deck market
hope den of wolves is more steam deck friendly
i've only ever noticed void bug, never seen far away objects become lower quality or anything like that
shits always full res
god that's just what I'd need tbh, the ability to play r1a1 speedruns on a holiday to the beach
on a steamdeck
DoW won't be as niche as GTFO
Not even in a remote way
are heist games still cool
as if you weren't spending enough time on that level
people still like payday
a lot of people
so ig
i am a better player for it
no
I suppose people need something to fill the void PD3 left
was it worth it
They do but I think for 2 reasons: 1- costs 1 dollar sometimes 2- runs on nearly any PC
🧑⚕️ 🟥
you should see me solo hold those alarms
are there better things to do? probably
but I still improved from it so I consider it worthwhile
I believe you
i just sigh in disappointment everytime i see you boot up into gtfo
you carried R4E1 alarms w PDW
just to load into an r1a1
I've had a session where I like
Do it with hel revo/scatter on reactor solo hold
booted up gtfo, hosted an r1a1 lobby
went and did other stuff for 30 minutes
played r1a1 for 10 minutes
closed game
i've considered it
Do people actually play with controllers? I started with one and then switched to mouse & keyboard and it was so much more comfortable
I've never met someone that unironically plays gtfo on controller
uh according to steam forums, yes
it feels so fucking awful to be using PDW instead of hel revo for alarms
like I can still get work done with it but damn hel revo is just better
still carried
I've only met 3 in my time playing GTFO. Only one of them was surprisingly good
and the occasional guy complaining on reddit about how the controller settings are shit
met some vr players
met some steam deck players
All I can imagine with controller is the penguin meme when you see a terminal you have to type into
oh no not michael whiteside
he's a funny guy but
like if i wanted a serial killer to murder me, it'd be him
I don't think I should be around him for more than 40 minutes every few weeks
oh no
Goat is playing r1a1/r4e1 again
would that be
(r^2)5ä2
or
2r5ä2
or also just rr5ä2
No controller support, clearly unfinished game
</3
No
you're the reason why bread left
im home, full list of my favorite missions so far (missing 2 e missions and half of r5)
R2D2
R3D1
R4C2 | R4E1
R5B4
R6A1 | R6AX | R6B1 | R6CX | R6D1
R7C3 | R7D2
R8B2 | R8D1
warden protocols are fun idk what to say
I think the game is at the best when it pushes you to go fast because a lot of the levels are trivial but boring if you just play at a snail pace
infection is gross and in most levels it's done in a way that's more annoying than it is challenging e.g. it slows you down without actually adding to the difficulty of the level all that much
imo
mods, kill this guy
:3

R2d1 boring
R5b4 waiting simulator
R4c2 try not to sleep challenge
R4c3 is fun
I don't see R6C3, not a true gtfo fan 👎
current r8a2 password?
https://andocas.com/gtfo/r8a2/ you can use this for eternity
Hi
R6CX your favorite, kills this guy
i like funne tower
Also you like R5B4 but not r6c3
The voidspace disease
leaf me alone
Oh right is void still around
void is gone :(
Be kind
uh not for a long time
6 years
wut happened why is he gone?
aw man
was this gamer you?
why don’t you duo with me
DO IT RIGHT NOW
i’m waiting
Hi waiting
jadiepoop
no you aint HOE
wanna play some gtfo?
i aint even realise you were in vc ngl
my friend wanna play if you wanna join
unless you AINT A REAL ONE
who gaming
you know that guy that i cheesed babies on r4e1 and we died like after 25 minutes or some shit
irish restaurant in STFU
Bad server it has 2 stars on Yelp
fished
This is so sad
I only talked to them once back in 2021
Trying to help them get into a pub lobby
Time to dm modmail xd
Time to give them your account
Fine i guess i can give it to them
I didn't want my username of 7 years anymore anyway
8 years!
I'm old
Just change it
Currently it is the Canadian government
Void's PC confiscated 😭
Sadge.
Void wanted to play some modded with me awhile back
But my schedule is fucked/busy
the first door in lockdown in the entire game issss r3d1 right?
the apex door
well the first apex door
Question. How difficult is it to perform a triple hit with Hammer. Or is it possible?
it is possible, it's been done before, it's difficult because lol aligning hitboxes
It is possible through imagination
there was a clip of it from sky on t5-e2 respite some months back
They can
Just you need high room density than the game allows
I figured. DB hit one in the midst of a error
3 strikers happened to line up
This was during us playing Descent lol. I think I forgot to mention that
😱
Lucky

:3
Out of those GTFO Maps, which one would you consider "comfort food"?
6
13
5
R3D1
Can you read a log and then die to leave the level or do you have to actually beat the level to count as reading the log in a terminal?
You can die and it still counts
Thank you, that makes going back to get them so much quicker
im returning to this game after a long time what weapons are the best/most fun atm in peoples opinion? last time i played the carbine was really good
carbine hasnt been changed
hel rev is still good
new changes mianly are sniper isnt best boss kill in town anymore it is scatter
hel shotty and sawd off are pretty meta main guns
and that is pretty much it
tysm!
remember to use dtr if you are very cool and epic like me
or dmr if you are even cooler
How do boosters conditions work? as an example for "enemy distance 20 meters" does one enemy have to be 20m away for the booster to apply to everyone or only him? Same for the enemy proximity 7m thing
boosters only apply to the player who equips them
so it'd be within 7m of the player using the booster
or 20+m from the player using the booster
^
yeah no i understand that one, but i mean if theres enemy X 5m infront of me and enemy Y 30 meters away, will the booster apply to enemy Y only or both enemy X and Y?
When in game the booster will light up or fade out depending on if it is active
Good way to tell how the conditions work
Okay thanks
it isn't conditional per enemy, if the conditions aren't met the booster doesn't apply at all
Enemy 20m away dmg is a funny proxy radar
Intended feature
I felt like
I popped off that last run
Outside of shadows stealthing
There was a lot of this
Shadow stealthing
As you call it
I did some risky pushes with Jackal though
If I noticed these things
I'm sure you did well
If it's anything
Uh
You didn't go down as many times as the last c1 run
Definitely not the 3 revs shredding everything
Hmmm
I noticed that
Balanced gun
Please buff yuki
Well besides the shadow giant i think
Unless that happened twice
:p
With 1 or 2 shadow giants iirc
Solace but why
Is that why medis I gave you kept disappearing
Probably
I'm proud of shoving a striker into a pen shot ok
Even if it took
<3
I love having medis
It makes me feel safe
But it's never safe on extract...
The nickle incident will forever haunt me
I wasn't even on extract
I prefer having ammo tbh
I saw you burn all those medis before sec
There's a lot of options to kite around in some cases but nothing that's gonna beat "wait at the ladder and shoot"
A whole 4 uses
Out of all the other meds I found and gave to Sado or whoever else was low?
That's also because yall dipped
You all were always on 20
Idk how
I would hand you medis and they would just poof
I mean I was right next to you
Grabbing tool
One alarm, they don't even get to us, and then the next zone stealthing I check and you're 23% for some reason
Also 4 uses would've put me at 100
I didn't top my self up
I swear I left a 4 use in that box
Real...
When it isn't my server moment

Physically hurt by this statement
Then I suggested they can use my server I had to the side
Since my other friends there basically went elsewhere
Or they just use other servers
solace is so alone nowadays :(
Typically by choice imo
Damn
Being banned to pubs only is an actual punishment
The last pub I did for R2E1. They struggled
I left after the 2nd attempt.
Yk solace
Yk something so funny
Something
Hilarious
Dbi
you :3
Asked me

I am a joke after all
It's a better replacement- but if you would carry that
Long story short they somehow pulled scout twice in the first room
Then they kept going down on surge
Then when we got past it
They pulled the room right after
:D
at what point do you just take foam
Nickle
oh my look it's nickle
Get back here Nickle
???
We saw ya typing
is it not like
Don't leave me
6am
I was joking
Ifo doesn't sleep
I had something pretyped when I looked in the channel I wasn't gonna say something
But yk if you're actually considering
I'm up because of work
You are now
Demands have been made
ok well
i'll play yukidown c2
but until C3 and D1 come out I don't think i'll play anything else
Fair
Let's play b2...
Seeing what tempo has posted
you haven't finished b2?
It'll be interesting.
B2 was recommended to never play it
it's doable solo
Yuki even said it's their least liked level as well.
I died last reactor code and secondary is just shadow kiting
It's bc the level is mean
Ah
I saw the mission text smth smth about infection
and yeah b2 is heavy rng
And I already hate it
Infection
because the tiles are just not really thought of
and reactor
the class 3 can either be piss easy or really bad depending on if you get lucky or not
so they either spawn next to you or 10 miles
yeah
Hm
:3
One issue with yukidown. The "Balanced" gun
Which one
You say that like our last run didn't have 3 of them
:3
revenant isn't that bad
yurei was stupid
can't believe rose just keeps saying it's fine
its got its shortcomings
Revenant is just like Autocannon but with a faster reload/smaller mag
if a solo player says the gun is fine then the gun is obviously not fine
Except. It's dmg is like that of dmr
it feels balanced for the rundown though
Ye
so does serration lol
serration staggers in 1 shot
what more can u ask of a main weeapon
Serration is a beefed up hel shotgun so yeh
Does it have pen?
No
awesome
that's appropriate, yeah
Yuki already said they were gonna nerf it
Before it comes to live
Nickle it's over
Wdym
:3
Wait aren't we playing C2 rn
I thought we were
Uhm
if we're not its fine i'll just play mc or smth
secondary is piss easy what
it did not go well when solace, ifo and I did it
I struggle with turning around...
Tbf me and ifo were blind iirc
my bad nicky
ifo direction
We tried to kill the tank
It was not a singular direction
when I should've focused wave
Ifo acting like Rev against chargers is worst than Nightmares
Ok fair but
it is
No pres
¯_(ツ)_/¯
to kill a charger ?
Yea
4 in distance
4
What's the damage again
Same as hel revo
7.7x
7.79
knew it
I just didn't want to say 9 cause I wasn't sure
🤮
ok so i am losing it
GYAAATT
oh nickle joined ez
NO
xd
i just opened yukidown
I still have it on my calc history when I was seeing it if it onetapped shooters
range makes it weird to use
the ai generated buff egg
btw i havent slept in uh
why is frosty on r8d2
25 hours?
Must be nice to be on summer
Maybe you should sleep
let me hold i stg :3
:3
no nickle get away from me
I don't want you
don't code hunt
just sleep in reactor
like solace eating his watermelon sours
or it was froster idk
i will pull moms
I can join you on that
When I Brb'd in Reactor room to eat watermelon sours and made Hange want some
😍
average australian
dttm
:(
im joking
we did our best
and it wasnt enough
next time we must go beyond our limits
to win
in r2e1, after the error alarm, is there a way to ensure important doors ahead do not get destroyed? it seems that error wave mobs often spawn in rooms ahead of us, behind closed doors which they then break to get to us and prevent us from using those doors for the surge alarms. any ideas?
the enemies spawn 2 rooms away, so you can sit 3 rooms away so they don't break an important door, then push forward to save doors after wave zone
it's like a timing thing
u wait for the wave, and then rush as fast as u possibly can those two rooms
do they spawn two rooms away from any specific player? if one or two players stay at the entrance of the alarm door will they never spawn ahead where the main group is fighting?
they spawn off a random player so if u get separated, ur other team could get spawns on top of them
it's better to move as a group
can multiple waves of error alarm enemies spawn? so if 5 error enemies spawn and have not been killed yet (maybe they are running towards players) can 5 more spawn 30 seconds later at a different location?
yea
any good modded rundowns to try out that go from mild to crazy?
mostly finished with the base game and trying new stuff

error alarms are based on a time interval rather than the health of the previous wave afaik, so they'll keep spawning till you hit cap
highly would recommend occlusion :] it's a mostly vanilla rundown but it throws rlly interesting ideas out
Ye I heard about it but wasn’t too sure
Certainly didn’t want to start with omnilegacy right from the start

occlusion has:
better than vanilla gun balance
mild to about hardest vanilal content in diffculty
actual lore
good level design
idk about all the guns LUL

but like, guns that are ass are generally buffed
guns that are busted usually nerfed
full autos are still meh tho
Burst cannon returned to its glory days

scattergun (i dont remember if dak did the change?) doesnt 2 shot mom iirc
Like it should be
Scattergun is a mechanic rideover

Still my fav gun tho
Obvious reasons

Scattergun fucked PR one mag mom 
Iirc it's 128 per shot
Might be wrong because I used it only once and it wasn't pleasant experience (I blame Daks potato farm)
As I said I used it once and I better be using bc at that moment cos of range
I did that
Can I get PR front damage buff so I can farm potatoes with it?
No
Sadge
enchant it with fortune 3
Are there any resources that go into detail about weapon theory and specifically why certain weapons are better or worse aside from just combing the discord for discussion? I know there’s like a spreadsheet of weapon stats and such, but parsing raw stats doesn’t really help frame some of the general discussion points I see often (hel revo good, bullpup and full-autos bad, etc) and I think it’d be helpful to expand the logic beyond “use hel revo and learn to click on things better”
Hel is op
scatter is op
Scatter is actually op on client cause of the delay making it so bullets can hit tumors that are already dead technically
Rays Reddit posts
Are pretty much the only weapon content
We also have very strong opinions here about guns
Ye like how AR is the best
I typed this the mods won’t
Let me
Send
Try them yourself
You Will see
Just try all guns in great variety of levels
Scatter is just kinda nuts right now ngl
ONLY use AR and High Cal >:(
Like even on host
o.O
Sorry Eva
Your tier list doesnt exist
i mean
this server, honestly
we are fairly opinionated on weapon gud and weapon bad
Pen is very strong, and scales very well into harder and harder encounters. A lot of pen weapons also don't receive the drawbacks they maybe should. HEL Gun gets the 15 damage breakpoint where-as Revo doesn't. HEL Rifle matches the ammo per refill of other 30 damage weapons. HEL Revo gets access to more ammo than DMR. HEL Shotgun is one of the highest damaging Mains.
Scattergun and BC are very strong and flexible. These are potent boss kill, potent giant kill, and they can be pushed to wave clear when that's what you need to do w/ them.
Sawed-off is a bit power-crept. It's a pocket shotgun that doesn't require your special slot, it doesn't even have bad eco for a Main, and 4 in the mag is a little much stopping power per reload.
HEL Autopistol is okay. Its damage is a bit low, but it has crazy stagger and pen de-facto makes it serviceable for killing multiple things quickly.
Carbine is okay. Its ammo is a bit low, but its stat spread is just really good in general. High per-burst damage, high RoF, decent range, a large magazine, and a fast reload. It does a lot fairly well, and is fairly easy to use.
CS, High-cal, and Shotgun are all fairly flexible and do their own things well. CS has crazy power-crept ammo w/ good stats, shotgun is great baby clear + boss DPS + multitarget, HCP is just consistent and good.
All of the above is also further influenced by the sorts of encounters you can expect in harder content. In places where you need to be efficient/economical, you still need to be keeping pace with a higher threat density, so weapons that tackle both problems simultaneously are just what's strongest (penetration in particular will give any weapon a bump to both burst and sustain). There types of harder threats encountered also tend to be more than just a few things per level, so weapons that are able to answer a wide variety of threats well are just that much easier to justify over weapons that are overly specialized.
Weapons that are bad tend to have the opposite sorts of problems.
opinion on choke mod, out of curiosity?
It's bad, lol.
man 😔
The reload just kills it.
reload too long to ever justify me taking it
yeah its painful
especially with a four shot clip
which sucks because i want it to be good its fun
Choke mod got power crept out of the game
burst cannon does giant kill better (3 and a bit giants per mag instead of 1 giant per mag)
like the gun is cool and all but I just
can never justify taking it
i can justify taking
my justification is "meme"
by a similar token, where does precision rifle fall
regular shotgun better if you want a 30 damage shotgun, burst cannon better if you want that ranged weapon that fires into giants and bosses (or hel rifle also serves well for ranged giant kills)
honestly, high cal better if you want a 30 damage shotgun
PR is a fine gun I guess, it's nothing crazy but you can get great value out of the range + thermal on some maps where it has a good niche (it's also respectable when fired into bosses)
Pr feels nice for being somewhat dual roles
the reload feels a bit too punishing for what the gun does imo
i have friends who swear by it
for some reason i aim very well with it instead of every other gun in the game
that and revo
The reload is definitely punishing
imagine
Choke mod should have been the best boss burst in the game
MG can be slow and economical, w/ really bad TTK but on paper you kill a lot of strikers, or you can spray and pray to dump your ammo while wasting a lot of shots that either hit body extra timers or miss entirely. This just makes MG iffy at best, and when you also consider it doesn't even have the most cracked stat combo on-paper, it sucks for chargers and nightmares, and it sucks for general utility, it's just bad.
but you can dump the whole mag in 2 seconds and the nyou ahve a 2 second reload
PR though I've only really taken it on the harder levels with teammates I know can cover the down time
Does MG gain a spot in the list in GTFR
Otherwise easier levels there's relatively always time for reloads
yeah thats why i like to run bullpup on them lmao
Vanilla, or which buff?
cuz bullpup is fun
VR + 50% pen?
Vanilla
No, lol.
how busted would it be if mg had 2 pierce
idk
id move them both down slightly, but for general play mgs are fine for their purpose
its just… people try to do everything else with them aswell
VR + 50% pen, I think they're reasonable versatile as sort-of burst-clear weapons.
i feel like if you're going for the whole "i want a special weapon that can waveclear" the hel weapons outclass mgs on any level with a sightline, and combat shotty outclasses them in close quarters waveclear
And they fall short for quick wave clear
and then har is in the video game
ye
i had pretty good success with veruta for waveclear on r2d2
Yup
and then i started using hel rifle and was like damn
The MGs do actually solve a lot of problems for bad players.
idc how bad veruta is
Bad players just need to actually shoot at things sometimes, and MGs get them to actually shoot things.
it has a place in my heart
Yup
fuckin carried my first 250-300 hours in this game lmao
the gun pews and it has a cool design :]
man
har is so weird to me
like its objectively good on paper and i have many friends who are better than me who use it a lot
also 
but whenever i use it it just feels so bad
it's not objectively good on paper is it ?
r8d2 is a surprisingly funny speedrun
idk
We found out smth funny today
HAR genuinely has massive ammo problems.
thats the real kicker
do tell
i think har just does wonderfully if u tap tap it or have good aim to not waste bullets but each bullet a giant of hybrid soaks hurts like a fuck
I despise it essentially has higher dps than Arby at the cost of max ammo
the recoil is what kills it for me
Give it the no recoil back and its what people would want from mgs (nice econ and high spamability)
like it's an entire mag for a hybrid, and that's like 1/4 of ur total ammo
i feel like im piloting a giraffe trying to do ballet
will not stay pointed at the bad guy >:(
You do not finish the big scan in the duo scan alarm
you dont need to
lol
I already knew that 
Yeah, door just opens on T-scan
the door at the end opens if you did the farthest of the 3 terminals
frosty deserves credit here yep
tho he didnt know why
kenny did the testin and its seriously??
har feels like a sidegrade to mg, smaller clip and less damage/stagger per mag but a faster reload and no chargeup
man
not worth
thats sad
ik its slow but shes cool :(
and annoys frosty
if i play well
everything goes fine
she only births on line of sight like the others right
Because the objectives aren’t set up correctly
yea she's the exact same
Sub 20 r8d2 is possible
sub r8d2 lets go
sub r8d2 ah yes not doing d2 at all
well tbf
you rly dont play much of r8d2 in the speedrun lol
avoid tank/scout zone (you jump through blood door to lower alarm)
You kinda only do 50% of the dual scans and dont kill mega mom
current time (pre megamom strat) is like 21:16 or so
but we save around 1:10 just by not doing mega mom
@tardy ingot you said for gtfo% you might have everyone run back to avoid scream, or shoot whoever pulls door right? can't you just have whoever pulls door stand in the mine and blow up
youd need to make sure no enemy is close
but yea
honestly
i dont even know
doing that costs you legit ~30-40 seconds
would enemy being close matter? assuming you have mine deployer solo stealth to door, pull, blow up, and everyone else sits in alarm room
You just don’t run in for gtfo% the blood door
Yoloing might be faster even if you wipe once
no
it would need to be an inner mine
And youd realistically just fast clear path to door. Theyd mine while everyone else left
What no
i dont think you would yolo
you don’t mine it is only like 3 enemies
yea checks out, would need no scout nearby
3 hybrids and 2 strikers or something
in a marathon run
that door is a pain
Yeah zero chance of scream outside if you just don’t run in
but then you need to quickly clean up
Yeah
You need to leave the zone
the fuck are you talking about
and you're talking about keeping 3 hybrids out of the room and not screaming, and you never trust hybrids
Not having scream in room is very consistent w/ just casual strats tbh
If you don’t don anything
you never clear that zone fully
you either open blood door and leave
or you run inside (risky)
or you melee (risky)
You kill them in 10 seconds?
they do lol
Melee is not risky, lmfao
It's probably not as bad or likely if you stand a bit further back
but if you're up at door we've had several times they come in
they still can
yeah I'm fairly certain it's less likely but they still do it sometimes
At that point you just stagger and bait melee tbh.
one guy staggers into room
Screams
In commie units
I think shows it's not hard to control.
its also not hard to run in and shoot if you take guns for it
2 burst cannons and the chance for a scream is insanely small
And if you really want to stay safe, you just tank damage on the melee bait.
But you don’t even loss more than like 10 seconds
Killing them?
What
is this even about
Like 10 seconds isn’t worth
i never said to shoot them in gtfo%
:)
guys can we start being friends
i dont think goat did
.
It's the running back
no
that doesn't make sense
yeah
oh that was about eva's musings to shoot whoever pulls door so they down and enemies can't scream off them
not shooting enemies
The best balance of time vs. safe is just to melee blood door.
it is free to just melee it
Maybe even clear around blood door, because 20m is a very small distance.
even in gtfr enemy random 👀
yea no shit
safest fast would be clear around ad double mine
I've pulled door twice (alone) and both times a hybrid has wandered out of door (no scream because striker is scripted to do it), but there's still that slight risk if you don't kill that hybrid in time
its so free to clear a 20 m area
or if another hybrid/enemy etc etc runs out, you get the idea
its what we did early on
What the fuck are you yapping about
Striker is scripted to do it?
Wow, I wonder if this happens if instead of the 2 other hybrids wandering freely, you have teammates who just stagger all.
enemy will always scream when you open the door, no?
also i just wanna point out: murdering the 1 wandering hybrid out of the zone is quite easy. just melee bait his ass and 3 people gang his ass
There isn’t an enemy that is scripted to scream
like tank will always scream in r4e1 after he breaks the door, etc etc, probably not scripted in the true sense of the word but I'm really not in the fucking mood to play semantics right now
at best it is because they are actionable and met scream actions
The enemies always scream immediately when the blood door opens which causes an inside scream for cd but idk if it scripted
happens with every blood door
can be very funny with charger blood doors
you open door, enemy screams
Then say
but yeah full meleeing the blood door is quite easy and consistent
That
you talk to goat on discord, goat screams out window because goat is having a bad day
He is so big
I'm commenting on the fact that a hybrid always seems to run out, meleeing one hybrid and keeping it staggered there is not very hard to do, no
What exactly is hard about meleeing one hybrid and keeping it staggered per person?
that the hybrid can run out




have the person pulling die