#gtfo-related-questions
1 messages · Page 227 of 1
i mean
if it is just you stealthing
literally you have infinite time
like you could stealth through the rooms
yeah but opening North first makes the first alarm easier by a decent margin
blind
that's what I meant
^^^
don't they run at you from both sides then
nah
no
bunch of good info ty
1 room distance
if they cant spawn 2 rooms away they spawn 1 room away and that's why it's best to open it
so they've room to spawn there and are forced to spawn there
it kinda depends
personally, unless you get extremely hardstuck on something, go through
Rundown 1
then Rundown 2 (try R2E1 at least 2-3 times, but skip if too hard)
Rundown 3
Rundown 4 (R4E1 is same as R2E1)
Rundown 6
Rundown 7 (A1, B1, C1)
Rundown 5 (R5E1 same as other E-tiers)
finish Rundown 7
Rundown 8
do the E tier whenever you feel like you wanna grind through it or feel good enough
skipping R5 until after R6 n stuff is cuz it introduces an enemy from R7C1 pretty early and in a worse way. Plus a lot of levels are generally more difficult than on average and tedious, so having more experience (playing faster) is quite nice
Yeah that's perhaps the best order
I've seen people doing all As (no R8A2) then all B and whatnot
But going from R3Bs to R4's eh, that's a big gap
then R5 makes it even bigger
So yeah R1 then R2 until you get stuck and what Darkeva said
aside from R8E1 yes (but doing R8 last is best anyways)
R6 is also a nice beginner rundown
in difficulty and how fun it is
but it introduces a lot of mechanics quite quickly (and enemies too)
and others quite late (chargers)
What guns are mostly recommended for newer players except hel guns
Machinegun if they're learning and bad at aiming
Tho machinegun Techman Veruta XII can be more harder to adapt at 1st tho but its ok when you figure out to just atleast to aim and shoot from down to up bc of the recoil
Shotgun, High Cal, and Combat Shotgun.
For Main slot, probably Carbine. Do you have a particular problem w/ HEL Revo, though?
Because two-tapping strikers is extremely good, and you have the ammo where if you never pen anything it actually doesn't matter, the weapon is just OP.
I do not have problem with Hel weapons its just i wanna learn more about other guns too bc hel guns are most fav guns of the whole gtfo community for how good they or bassicly im just trying to learn more about less used guns so i could see if i could find one that fits me
If you want to play a variety of loadouts, just play a variety of loadouts.
But a lot of weapons are much worse than others.
hel gun needed the buff
in r8
is was really important
it got it
So true.
same with scatter
How am I supposed to have the ammo to kill 15 strikers every mag?
you think we should make hel shotty fire 0.1 slower agian
surely that nerf would matter
Your T2 are Sawed-off/HEL Auto/Carbine and Combat Shotgun/High Cal/Shotgun, and your T3 are DMR/DTR/Burst Rifle/PDW/Pistol/Rifle and Revo/HAR/PR
Nothing else is really worth using outside using it for the sake of it.
what is t2 and t3
Yes.
It doesn't belond there.
i like it :(
as far as the fully autos go its not awful
it might be the best statted full auto but full autos kinda not good
worse than the semis yes
pdw up there for thermal scope utility
it brings me joy
PDW would be much lower
if it weren't a thermal
It's the only good thing about it.
Also, tbh I think the best auto is SMG.
(as a weapon)
are we counting carbine as an auto or a semi
Burst.
hm
Autos specifically refers to...
then my top three autos would probably be pdw hsmg smg
Not shotguns w/ automatic fire.
i mean isnt carbine technically automatic
u hold down the funny button and it keeps firing
If you hold down the LMB, it does not keep firing.
what?
am i stupid
i couldve sworn it did
nope i am anidiot
apologies
in that case yeah pdw smg hsmg
BASED
finally someone who agrees with me
It gets the least significant changes in Vanilla Reloaded.
best sidearm
0.9 prec multi pog
they were right all along
Guys what about hel pp 🥺
Heavy smg might also be playable
in main game tbh
i think smg and hsmg are in the same quality with both being the best autos that are not hel autopiss not hel shotgun
everything is jish 
yes
assist hit markers
theres like 1 hel auto that i dont cringe at
Are the worst thing in this game by far
and its the one thats intended to be assist hit markers
chat what is a clip
jish you wanna see what im cookin rn
?
Oh no
Eva is cooking
ITS SO GOOD THO LMAO
Jish we gotta do a watch party or some shit
AAAAAAAAACTUAAAAAAALLLLLLLYYYYYYYY it's 0.91x isn't is
I feel like people should really, just...
Play Vanilla Reloaded autos.
Because nerfed HEL Revo is still just better.
Samdown moment.
literally
lol
Samdown autos definitely not complete dogshit despite pen.
just give everything pen and a bit more damage/mag size
give my baby har pen 😭
you already did that for the r5e1 cell skip but you go for 2nd cell anyway
but your video description!
its hard to take advantage of 0.9 precision multi if u cant be precise
i'm gonna come clean, i pad stats by aiming at heads with pdw half the time
the duality of man:
spray armor on tank to pad accuracy show
or
spray tumor with inefficient weapon for damage indicator
Is it possible for me to run an expedition I haven't unlocked yet? Like, if someone else is hosting?
yes!
ya
and u do get the completion of u finish it
Thank you.
u just won't see it until u unlock it
You cannot make a lobby for them but you can see your clears.
if you pop both of the arms of a big striker, can it still paunch u for 40
Yes.
limb breaks don't affect enemies past staggering them
what would be a good loadout to run
varies according to situation, preference, and player skill level
ok so i bought the game yesterday cause both of my friends also have it
some simple guns to start out with are
Carbine, Pistol, Rifle, SMG or Heavy SMG
Shotgun, High Cal Pistol, Combat shotgun, Machine Guns
thank you
i personally used carbine/heavy SMG paired with combat shotgun
in my first few hours
but again as they said, try out different loadouts
that's a nice combo
to each their own, yk?
to each their own and the level
yes
has anyone ever actually stealthed a big striker with a knife successfully
Yeah it's possible and has been done before
I don't even know what all of that means.
yes
a lot of times
What number of full charge hammer to the back of hybrid's head does it take to kill when sleeping vs when awake?
2 and 2
Same
They’re just jumpy bastards so it’s harder when they’re awake
How many full charge hammers only to the front of the hybrid's head does it take to kill it?
4
20* 2 = 40, * 4 = 160 (150 health enemy).
Is there a table out there, maybe tru0067 has, or someone else has of enemy health and melee/weapon dmg?
i mean they're all on the wiki
idk if someones compiled it all like that tho

WHAT THE FUCK IS THE RANGE OF A GIANT'S LICKER
i get sniped more by big strikers than big shooters
what the fuck bro
infinite as long as you're directly in front of them
on 2nd check
or something
tongues on this game can very rarely be evaded just by running away
so same chances as getting licked by a small if u try
you need to take cover
or if ur close enough circle them around
just to clarify, the shift sidestep doesn't work for lickers, right?
it's only for the shooter bullets
it works but a bit differently
tongues attack on a cone, like a triangle with the base aiming towards u
if u circle a striker around, it will miss cause u went out of its range
if u try to outrun it, it's gonna hit u
ooooooo it's a cone
same goes for big guys, problem is they got so much attack range circling around them is very difficult unless you're close
yeah big guys are just the real challenge of clearing r1b1 solo
so many bigs in 1 room
i usually pop one with the hammer then kill with mastaba rev
then run back to my pre-placed turret
i would just yes pull them
and just kill them all from there
i'm running hel shot + mastaba rev
absolutely goated loadout
fighting in the hub room works very well cause u got a lot of places to evade licks
i would tbh also recommend kinda just rushing them with hel shotgun
revo is very headshotty but hel shotgun has more dmg per mag
yeah that is usually what i do
but sometimes there's just too many of them
that i have to back out
and then i get sniped
u could try a bigger gun
like a chokemod or a pump shotgun
revo just doesn't have a lot of... strength going against bigs
choke mod is very small mag and kinda slow reload
it's effectively a cone, but theoretically not a cone
the thing is i use it for smalls
i've gotten so used to using masta revo in my special slot 😭
i mean- well if it works for this one it works
but if u find a level where there's more bigs u gotta kill
consider changing it up
hmm
i feel like it demands so much more out of the player to get the same results as the high cal
worse against bigger targets
a chokemod should be able to kill a giant from the front with a single mag [or two shot it from the back]
revo has much more speed and ammo compared to high cal dmg and slow reload
they both good
but not same purpose
the more speed and ammo is nice
but honestly?
i've tried the high cal before
high cal i feel like completely resets my crosshair after every shot
high cals mostly just visual recoil
well yeah
but my monkey brain sees visual recoil and translates that to actual recoil
i usually just run combat shotgun machinegun if there's lot of smalls or pump shottie
i literally just use masta revo for clearing waves
sometimes scattergun if i feel funny
yeah that really feels like thats what it was designed for
but i feel like there are other guns in the special slot that waveclear better
please enlighten me
and also guns that fulfill the role of "precision weapon to pick off single targets at a distance" better
i desperately need it
machineguns, hel weapons, combat shotty
you can cancel high cal shots to get around the visual recoil if you find it helpful
are the ones that immediately come to mind
i know that combat shotty does
i think recos pretty powerful if u know what ur doing, and there's alternatives but depends
hel gun feels awkward to use
thats nice but that sounds way too sweaty lmao
i tried it
that sounds so niche lmao
i love it
if you can aim well you dont even need to take advantage of pierce to do well with it
that's just how it always starts, it's a gun to get used to but stupidly powerful in the long run
it can kill 9 smalls per reload compared to revo's 6 if you land your headshots
and about a same reload
i dont run it often because again
i cannot aim
but i also cannot deny its arguably broken
id recommend trying the machineguns if you want waveclear
and you dont like the hels
i dont run it often cause i got no fucking mouse otherwise it would be all i use
personally i prefer the veruta but thats just me
trackpad gaming
only hels i like are shotty and revo
no auto pp?
i think mg for bigs isn't really that better than the revo
so
depends on the team
and what they using
it has a lower charge than hel gun but 30 dmg
so oneshots every small
4 shots a big from the front
headpop?
i like the scope
cuz they also have 30
also it pierces up to 6 bros
if you can get them coming at you in a straight line everything just
kind of
dies
wow the flashlight is great
if you cant get enemies in a position where you can take advantage of pierce tho i think hel gun is slightly better specifically for waveclear
yeah hel guns just faster and generally more flexible
but hel rifles very good for general use too
its a good gun
honestly as long as you dont take short rifle or sniper all the specials are good
glowing review
it do boom
5 bullet mag a lil bit disappointing
but it do indeed boom
i'll use it for team rundowns
u only need 4 almost all cases rlly
and the reloads like on chokemod level
really as long as the team you're playing with has weapons to cover every situation take whatever you want
four snipers
assert dominance
empty ammo speedrun
so true
if they are glowing, it's closer to 3 4 meters
if no one's glowing it's very much when they are hugging
it's hard to describe in meters tbh
I t hink 3m for proximity and 18m for long range
as long as your base flashlight doesn't make enemies glow when shining over then u should be fine
i think the ranges a lil further than that
but it's the closest thing i can compare it to
sometimes they just goob like that
if no one else is glowing you can kill dudes that are surprisingly close to each other
it's a % thing
because there were 4 clumped up
a good rule of thumb is if they are overlapping on the biotracker then they're probably too close
if u got knife it's 25% they awake
otherwise i think it's 50 or something?
75%
you get used to figuring out when they actually stop listening even if their model is still glowing or gooshing
take it as a mercy of the game
bat hammer and spear is 75%
that thank u
bad hammer omg
it is safer to just wait for them but u can employ funny strats too
like long range aggro an enemy right next to a giant, kill it and then the giant will be alone
and so similar stuff u can exploit
you can also place a mine on top of an enemy and take them out with you
oh i never thought of this
thats smart
which is weird because i abuse wakeup cooldown so often
will do
also sprinting instantly aggros anything right
within 7 meters iirc, excluding scouts which begin to shoot their tentacles
:3
crouching does nothing but standing up makes them glow
unless they are already glowing then both crouching and standing up will wake them
Depends if you're within range to cause it.
Also sleepers still have their rng glow states.
Any way to make the bots stealth attack something first?
Nope
You cant
Unless the enemy wakes up then they Will rush it and melee it
If I initiate an attack on a giant will they coordinate in time?
Yeah
cuz ive seen them randomly shoot aswell
Yeah they shoot sometimes
But they cant wake up enemies by shooting
So let them be
What they cant?!
They cant
would me shooting the same shot wake them?
Bots cant wake up enemies in any way
Yes
bots can also kiss the scout's tentacles and they won't alert

parden me not knowing but i just baught the game and was wondering about the lingo that im seeing in the discord
What lingo
Which words do You want to know
phrases that are used to say things in shortened forms, or things that you would say in specific to this game
ive gotten it already i dont need it anymore, thank you though
Alright
Can I quiz you on some then?
Oh god
sure, im 1000% going to get it wrong
nope, sounds like its a special type of enemy, kinda like scouts
if i had to guess anyway
Yeah it's a pretty common enemies that's a bigger shooter
They shoot a lot of bullets at ya
Do you know what a frank is
how about chargers?
You meet them in R1
yea
thank god
idk how you wouldnt its in the tutorial lol
a lot of people don't do it
weirdos
So half the people who didn't do it are vets
and half the people are just not english
interesting
pardon?
Translation: Hel Revolver, Precision Rifle
Bruh what
This video explains the wake up ranges exactly (and everything else stealth related)
No?
Guys make sure if you have any game related questions to spam ping @tardy ingot 👍
Thats because it pretty much does the movement sound of the state you are changing into
So if they arent glowing and you crouch they wont hear
See above
Crouching does smth if they glow in the usual 8 m radius
2 years ago man 💀
Oy
I wasn't here I didn't know im sorrrrrrrreeeeeee
Its from r7
Wait what is
id know cuz i speedran it ~10 days after release when my house was burned down 2 weeks before
tutorial I assume
wait why did your house burn down
were you ok
Eval/training and now named tutorial
Funny story
Stupid neighbours
I was actually streaming
R6c3pe duos

Once it was confirmed a fire and not a vivid imagination of our neighbours yes
“My house is burning down”
“I don’t care this is WR pace”
and below that i said that crouching does something if they are already glowing
Breh me cant read 
but why type your first sentence like that QQ
I mean some countries use different metric systems
And some people have trouble with distances
It's not uncommon for that to be the case
Ya, I use kilometres for everything, about 0.00173km tall I think
how much is 3 meters in donuts
lol
Hey pablo

Varies from donut to donut
average size donut
Generally one is sweet and the other savoury, bagels being bread rings and donuts being more like cakes or some other way I don't really know how to describe
Thx
If you do donuts with your car maybe you can take a look
One morning I went to Starbucks and ordered a bagel
It's fucking plain bread mate
we use meters here too
Is this real chat
Do you want it to be

Ha i got past r1c1 1st try
now pablo is more poor :3
wheres my $10
damn

:3
I don’t think you were part of the bet
You were the thing we were betting on
like horse racing
Yeah mostly any level is clearable in lfg
No matter the skill level of two players
But that is good that you cleared
Tbh it isn’t a very fun place to get stuck kinda lame
Ye got “stuck” on r1d1
it was only a couple tries though
Na you haven’t gotten stuck
Stuck is when you don’t beat the level for weeks
And weeks
But if you lfg you won’t get stuck for a while
It is such a fun match up
yea but i only did it once
eh a few days are enough already tbh
hardstuck is weeks
when parties legit cant get past
like the 1 guy who was stuck on r6d1 in og r6 for 2 months
Spears easier to do bigs
Yeah and no
You can but it is odd
you gotta hit from behind
You have yo double back hit limbs
thats a general motto
With knife
oh
cuz enemies take 2x dmg from behind (even more with knife)
well
Like mothers?
Ye
oh
they take back damage Eva btw
jish what about the r6d1 one
The number just doesn’t matter

id assume theres 4, technically 5 that dont
Also I saw some guy playing a mission with an “unkillable” tank
you can kill it without the tumors @past mesa
Then you could make it take back damage
is it actually unkillable?
new speedrun strat 👀 ?
everything is technically ye
tho it wont happen in base game
Yeah there some things you can do but just wait till you get there
That is part of the fun
Cant wait
thats Pablo
to suffer
:3
real
Make sure to hug him once You get there
and die 👍
@turbid horizon
you wanna know smth funny
guess which main weapon had the lowest winrate in the streamathon
(it got picked 14 times)
i'm going to kill you
you guessed it the AR
now Dak
how many times out of those 14 picks did the AR win
2
one
nuh uh
yeh es
no
yes :3
It litteraly didnt have a single run where it won
lol
meanwhile hel shotgun sitting at 75% (30/40picks)
how bout
sniper
pretty mid
Probably because of frosty...
23/45
frosty does have the worst completion rate of the speedrunners 
He was also working the night shift after waking up early and stuff, not too surprised
idk how frosty can grind for that long
he a gamer
Do we count Mac’s resets
On R6cx
idk
kenny did the numbers
We always blame the twinks when push comes to shove

hi is there like a rough order in which solos are recommended to be completed (like a difficulty ranking)
i have done r1a1 b1 and b2 as well as r3 a1 and a2, and duod the entirety of r1 and r3
solo as in true solo, or solo with bots?
r1, r3 are generally easier to solo and don't involve much cheese strats
r2 up to r2d2 r2e1 can also be solo'd without cheese strats
cant r2d2 be soloed no cheese
oh u right
the pro gamer smh smh
does anyone have the password for r8a2 this week
was hoping to read the log on terminal now that it finally avalible
when doing room scan in r7e1 before teleporting
do chargers that spawn contain bbcs?
no
I was soloing it and had pablo, 2 tanks alive and still a bbc spawned
it can contain bbcs
unfortch for me
oh
its not very common but it can
noob
they did
yes but after this
thank you pookie :3
_ _
rose ur not liquid cause genderfluid what flavor u choose to be
i would go rice flavor
:3
I got cooked
annoying in solo it takes so much time to get to a point you usually get so fast to
omg the skill issuer
kiting 3 tanks sounds like a pain
this is why i play in 2x speed
well you don't
but how do u go for the cell
so yeah kiting 3 tanks sounds like a pain kdmsk
well two tanks
the other is a fwend but idc
counts
pablo's ur friend?
who stole your pc
i completed it cheesin brazil and that's just not pogchamp
the government
and faulty cables
it stopped charging
i make myself sad too don't worry
when i die i will share his pain
and then go to hell
...I mean I'm on a laptop rn
I've been on a laptop this whole time
Is that weird
Can you wake up more than one sleeper with a melee which was successful (One next to another)?
Like you get 3 close.
Because I did just wake up one. But I wonder if it's just luck.
Was expecting both to wake up🤔
Did they patch it so bots can't shoot for trigger discipline achievement?
Yes
Yeah
Now if a bot shoots the achivement doesnt count
mmm
if there are two blood doors, does opening both at the same time cap the spawn or does it double
Blood doors don't care
They have scripted spawns I think
so it doubles it up yes?
By double up, you mean both blood doors act like normal blood doors and still spawn the same amount of enemies?
Then yes
It should
But I don't have the most reliable memory, it might not be the case
yeah so let's say 15 spawn on one blood door, and same for the other. if i open both up, it will be 30?
Under fringe exceptions
Should be
Spawn cap is less useful in normal gameplay than you think, since the spawns are queued up
ty!!
Wiki has almost everything you need to know
true solo (sorry late reply)
i have tried to r2 and failed miserably but it's purely because of bad shooting skills
Which sentries are recommended for R8C1 Overload? 2 Sniper or burst?
for my preference, 2 sniper sentries
Sniper sentries
Depends on whether you're actually good at placing them
You skipping on mines id guess?
mines, bio, 2 sentries
no cfoam?
Is it needed for overload?
That's fine I guess if you can live through the sec
depends on what you have in your mind for that level. Set up, loadouts, teammate's common sense/skillset
I always go with 2 bios and 2 sniper sentries
I've put that into practice in a pub lobby and we made it to the last terminal with bare minimum of obstacles until we realized the last terminal is the buggy one (hidden within the wall)
its very much recommended
also makes secondary free
I remember doing R8C1 PE for the first time and we mostly had problems with the Overload, Secondary was fine
you sure?
not for secondary
I mean for Overload
in making secondary free?
yes
in being recommended, kind of yes
it helps with the n-scouts unless you can find foam grenades (tho tbf, with 1 of them being random its
)
I'll admit I did PE once but mines+2 sentries+bio felt a snoozefest already
overload rly only has 2 challenging parts
first code chaos and last code tank
Unless you're bad at the game, in which case the whole thing's a bit hectic
don't you mean... the second terminal? Cuz the first one is more of a giants show and can be easily handled....
forgot about the nightmare scout but I think we just gave 0 shits and woke it up after killing most of the stuff
2nd is free, you just kinda rush it and insta input which stops the waves
since you can open all zones and clear them after the first
It's a weird map tbh
Oh i never thought about clearing all zones in the first terminal
I like the ideas it has but it feels weird
since theres no alarm its just kind of free
we only attempt to scan all doors, then await for the designated terminal to pop up and go for it
no alarm ?
After each code alarm stops
I thought there's an ongoing alarm since you started the terminal ?
Aside from the last code that start permanent error
it works exactly like r7d1
Nope
wait wut ...
so once you finish a sequence all spawns stop
if you did secondary it spawns a few waves of shadows
Something's wrong with my memory ?
but those are easy to kill with a single PR
lots of people just felt rushed from shadow waves and never realise it ends
I remember quite well that there's not a single break time between each code. Even after the code has been hit
ok, shame on me
can someone bonk me ?

appreciated
@tardy ingot So after each command you have time to breathe unless you finished sec
Is it just overload or is the normal one also that way?
even if you finished secondary
just kill the shadow waves
normal ones is supposed to give you a little bit of times before waves start again but not actual free time like ovl
Yeah I thought so thx d4rk

So I'm brand new to this game and just wondering, are you supposed to do the rundowns in order or is it fine to go through them in any order? Just seeing a lot of posts in beginners LFG for the higher R levels?
R is rundown
Rundowns are sort of timelines
The thing after the rundown is the important thing
As are starter levels
And Ds and Es are the hard ones
You can honestly do whatever the hell you want with rundowns, but you should go through R1 R2 and R3 first before hopping into the other ones
Do it from A to E
Anything else? @atomic hinge
ok thanks, was debating which games I should join so I'll look for the R1, R2 and R3 A's to start
You could also host, just be careful of our formats
Also do the tutorial first
It doesn't teach you much
But if you don't do it you'll get faqed
I've gone through the tutorial so looking for first actual game, probably gonna host to be fair, seems pretty quick to get people joining the lfg's
We follow US and EU times for peaks, you shouldn't have much problems with that
Weekends are also easy for finding games
sweet, cheers for the info 🙂
Anything else you can ask here
Some of us are always around
We'll tell you if we think it doesn't spoil stuff
can i rejoin a lobby i found during the in-game matchmaking?
I like bio, c-foam, burst sentry, sniper sentry
Put the burst sentry outside for the secondary alarm door and only tag the shadows when the door is going to break soon so you get a similar effect to mines, sniper sentry can stay inside if you want the extra support
For the overload alarm door you can either funnel or foam the ground (or sentry outside the room if you want). The mine deployer loses it's effectiveness in overload itself and having a burst / sniper sentry will make it a bit easier for your team to hold.
High placing mines for some giants is okay but not as good as a sniper sentry imho
This is usually what I recommend, opening every zone means you open more spawn angles. I hate when I'm going for a terminal and the wave spawns from within that zone. You're pretty much guaranteed to open at least one so you shouldn't have to worry about the resources in the other zones
is the meta strat on r8c1 to wait until waves clear for the terminal stuff
or is it to hard rush and do the verifications as fast as possible
Waves clearing seems inconsistent, tbh.
I don't think the waves always end.
It might also be that they only end on code 1, because I had a pub pull second code immediately.
Which would have been based if the group were actually good.
but how was he supposed to know the waves weren't endless!
I'm slightly amused that it's still an uncertainty for many people if the waves end or not
Tbf a TTS has happened once before and the waves did end
I think they are supposed to be endless
and they can be endless
it's just bugged to hell
we have two in the game, and they work differently from each other lol
They do, this is a huge misconception
Oh is it an R7D1 moment?
For how long specifically?
Big level with a lot of stuff?
Because on code 2 shadows spawned for around 10 extra minutes.
idk about a dozen or so, maybe less
I think it's just not working correctly.
10 minutes? what
I've played it a few times and never had any issue with it, more-so teams thinking it's endless because they keep coming
if 10 minutes is an accurate statement, then oof
if its just a random given number, 10 minutes is LOOONG
I do not think the shadow waves always end.
I think it depends on how the code end interacts with it.
Because that has a wave end event, that can probably cancel shadow waves unintentionally.
the shadow waves are supposed to end afaik
supposed to
I do not agree, but okay.
Just test it 🤡
Tbh, I will probably just peak the datablock.
Ya
laughs in R7D1 ovl
The R7D1 blocks are very helpful, actually.
That's how I found that EndWaves event on the bridge door.
Although I guess I found it on accident in-game first.
And there's also all of the unused snatcher events.
there's unused snatcher events?
Bridge door has similar Snatcher spawns as Overload
But they require a condition variable that is never set in the level.
not much you can disagree on
datablocks are also not always what is intended (tho funny whenever they do smth badly)
1st code fail can also spawn a mom, but heat bug means it's extremely rare (like 1/10 chance, loosely).
ahh like the class X? something like r5e1 where it spawns one when u get close to the door?
Opening the door appears to have a bunch of events that are meant to recreate the Overload Snatcher error
ohhh
lol
I think because the devs originally thought that the Snatcher wave would get cancelled.
that is veryyyy funky
It was probably an error originally
which wouldn’t have had the issue that the single spawns had of duplicating
Then they probably realized doing it with single enemy spawns from the start was easier
i mean it would've been a good jumpscare but i think d1 is also hard enough as it is main only/main+overload
Except they didn’t read Flow’s bug report about that specific event call duplicating for clients
aaaaand so the notoriously bugged R7D1 ovl was born
you’d think after the sniper melee incident they’d have listened to modders
10CC listening? In your dreams man
mmmm
mmmm
They don’t end always
Same with code 4 charger error on r7d1
These things just happen
@minor fractal
I am pretty sure plugging the code is supposed to be a deactivate alarms btw
I don’t understand the intention tho tbh
if the intention was for infinite waves then they really should have not had random team scans
But r8c1 wasn’t tested there was an uncollectabke terminal on launch ngl
Oh yeah that fucker
Forgot about that
I wonder if they just reseeded or if they actually fixed the spawn
Did you forget about b4 not giving you the completion
That tile is the worst in the game
Tbh
Oh yeah kek
i love someone saying "it wasnt tested" 
Those tiles*
It’s 2
I know because they each had 2 OOB spots
Then 10CC “fixed” them
there is a common soft lock that anyone can fall into with a 1/3 chance
And it made it to the main build
mhm
and how is that supposed to say it wasnt tested 
One spot was fixed in one hub, and the other was fixed in the other hub
So you still have both spots
They’re now distinct tiles!
If it was tested
Then they are willfully ignorant and shouldn’t be trusted with game dev tbh
Also in one of them, the raised props were not fixed
this is still unironically the funniest thing to me
they still levitate like a foot off the ground
The entire tile is off center
!
r8c1 tile pisses me off
r8c1 is like r7d1
They’re both annoying as fuck
Make the LEVEL smaller
please god
Please we don’t need big levels with a lot going on
:3
nah jish we need more 128x128 tiles
Obviously that will make the game run better
Wait for jish downs new tile
512x512x512
no please that was a fucking joke
Hi all , thinking about buying GTFO. Seems like a really nice game. Stupid question , if i dont have any friends that plays this game , is it ez to team up with other nice fellas here and play ? (is it common randoms join each others game?)
AAAAAA
yeah, as long as you use this discord and not the ingame MM
It is pretty common
u can always get teammates at the LFG channels, usually there's newies and pros that like to guide newies through the first levels
Thank you all for quick answers 🙂
u can also use bots for the first missions since they work pretty finely
np
1024x1024x1024 when
u will just need a team for the harder levels
ooo this is a good idea
You should make it a power of 2
I understand , thats when i want to join others (after playing with bots and learned how to playu)
10x999^99
Ok anyway , thanks chaps !
Close but not a power of 2
it's more power
Slendo can you prove that the number you sent is even. Show your logic please
no jish stop
how bout u even these nuts
Hmmmm see me after class
rip slendi, got detention again
:[
anyways is there any more funky facts like the unused snatcher error in main?
like unused facts that are so not known?
Do you know about enemies and sound ques when it comes to targeting
That surely would have made it a better level
:3
u should like dm me all of them
explain magic ajolote
pls :[
When sleepers are targeting you there is an extra few notes and sounds verse a team mate
holy shit wuh
So if you don’t here that sound the enemy won’t hit you minus some things going very wrong

