#gtfo-related-questions
1 messages · Page 224 of 1
C1 for where it is in the entirety of gtfo is probably to hard
Being the 3rd mission that brand new players will naturally try to play
it probs needed a nerf especially because most teams that get stuck in this level won’t get stuck in r1d1
Maybe a reorder to R1A1, R1B1, R1B2 (maybe sleeping hybrid?), R1D1, R1C2, R1C1
Na I think just r1c1 should have been reworked
It isn’t a gtfo level
It is a average wave defence shooter
Yeah nothing like gtfo to spice up the genre where its not just wave defense shooter
R1C1 is way too much to handle for newbies. Especially the hybrids
With the extra guns provided more compared to the OG, it's rare to see newbies switching their guns
r1c1 is just a really weird mix of being extremely boring but also a gigantic challenge
for newies
i dont think it needs to be reworked, idk maybe as someone commented maybe from 8 to 6 waves... idk
but that would also just mean adjusting resources
I mean once you know what it is you easily figure out its wave defense but I would agree that the hybrid does cause a lot of havoc for those who don't know how to deal with wave + giants/hybrid
i think hybrid waves maybe shouldnt include giants?
It would not come as a surprise when newbies don't even know how to make use of the weapons properly. Like each gun has its own purpose.
Let's take Hybrids as an example: Which gun are the best ? Sniper/Hel Rifle/Hel Gun/Choke Mod/Scattergun.
So now you have the options. But... how do you distribute the task to each member ? Like this guy has to kill hybrids, this guy has to hold the wave with the machine gun, this guy must find resources and refill the entire team,etc...
Has the community ever wanted a first person story mode for GTFO?
I suppose R1C1 gets you to all work together to hold the wave and find resources within a timer
unlike any other R1 missions, this has a timer component
it does. Every single level in this game requires teamwork.
but it's not supposed to be much of a challenge like r1c1
we are talking in the context of newbies
slightly reduce the amount of enemies in each wave would be a good nerf
I guess if the failure rate is high enough it should be considered, next thing you know they put in a checkpoint at the reactor door lol
Honestly the run to reactor each time you die is so fucking boring
Wouldnt complain abt that checkpoint
Imo, checkpoint ruins 90% of the experience
it's meant to be a hardcore game, no pain no gain, all or nothing
force you and your team to watch everyone's back, adapt, brainstorm,...
yeah that one might as well
enough to die if the level throws u a shit thing like some admittedly do
but not rnough to go 6 hours in a row
it is already an ooption
u just dont use it if u dont need it or want it
Oh.. I didn't see it then.
theres the thing of 'go back to the lobby'
Goodbye. Back to the lobby.

I just bought the game and finished the tutorial, what do I do now?
prob start on r1a1 with 3 other bots or look for a group in the server's vcs
Is that the lfg-beginners channel
yeah i'd recommend looking for a group there
Ok thanks 👍
here's a short video on how to matchmake using the discord if you're unsure
Double thanks bro
I recommend doing the first level with bots first
So You can progress at your own speed
and if u do plan on going with people, just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
Lf slendo carry
Throw it
Hi everyone! I just bought the game and completed the tutorial. But I don't understand how do I view my loadout? There is no menu for it
You can adjust your loadout in the pre-drop lobby. The tutorial is special and forces a specific loadout, but if you choose any other mission you'll be able to change weapons
Oooh, so I need to choose a rundown first? Thanks!
Choose rundown and then choose expedition.
If they ever even read this

Before they start calling individual expeditions "rundowns"
do enemies spawn 1 room away intead of 2 now? i just finished r6b2 and they spawned on my face lol
it's not a hard rule
I'm assuming it happened during an uplink?
uplinks have a different spawning rule
ahhhh icic
they can spawn minimum 1 room away and only within the same zone
aight aight thx for the clarification vozy
How do you join a other persons game with the ID? Can't seem to figure it out
You copy the game ID
And then go into the game
A red button to join Will appear
Have it copied but no red button, guess I'll have to restart and see if that works. Thanks for the help
It's on the left side of the screen
Still nothing so probably the person is not hosting anymore but appreciate the help!
Enemies spawn (with some exceptions) 2 rooms away unless they cant, then it's 1 room away unless they cant, then it's plopping from the sky
With terminal uplinks, they NEED to spawn in the same ZONE as the terminal
So, if the terminal for the uplink is inside a ROOM which is connected to ALL OTHER ROOMS in the ZONE, it's basically 1 room away
You can spawnpush enemies further but don't test your luck too much with that
And with Terminal uplinks you CANNOT spawnpush outside the same ZONE as the Terminal
they will just spawn on top of you
See R6B2 extreme zone 225
the 3 room uplink zone
mfw
dak this is exactly the level they are talking about
oh lmfao
go figure
the most dumb zone I’ve ever seen
And they kept it the exact same for alt but changed the beginning of the level which was FINE
ahhh icic ty beepo n dakstar
not me just ranting about how they could’ve made B2 a better level but they made it a worse level
Np
Imagine if they remastered levels
Omg
Imagine
Yeah
the easiest way to do it was just redrop the levels
and sometimes make them worse!!!
R5C3 Uplink the enemies spawn in other zone technically 
R5B3, R6C1, R6B2
Corrupted uplink
Also they have no choice
What was your opinion on the R2D2 infection change
I haven’t played the OG yet
Good change walking a turbine across 3 zones just to avoid infection was cringe
heavy item empty room walks are lame
Removing them is based
It also just doesn’t need infection
The only 2 uplinks that are different are r8b3 and r7c3 (tho thats technically just a wonky thing)
eva I know what you’re about to say
That's nearly all cells in R4B1 since you just clear the rooms anyway
i did not know
Hmmm crazy it is almost like I think r4 is the weakest rundown
Because it has like 17 heavy item walks through empty rooms
To be honest that's nearly most item carrying I'll be sincere
Yeah heavy items are close to being okay
Tbh that section is fine but
It also has a turbine walk through empty rooms
like 4 seconds later
So idk
Haven’t done E1 extreme yet, but I basically completed main and it was cool
WHY ARE THERE NO FOGGIES
like in the ENTIRE LEVEL
They purposely removed them
2nd half of main til last alarm is pretty weak ye
btw
they literally made a point where someone has to dive
Fog repellers >>> fog turbine
Fog repellers also force players to increase their playing speed
i’d take both
I guess a turbine is fine if I've literally no idea where to go and what to ping and shit along those lines
i knew there were reps in OG
Even then some repellers do the job
Like I’d watched the playthroughs
And I was playing alt blind, and was so confused
In my IDEAL world
My only guess is to make someone tank infection
Because the level only has 3 uses
that’s annoying as fuck
As soon as you finish R4E1 Extreme, a sec door opens that tps you to the zone before mom+tank
But the game AFAIK doesn't allow circular pathing so it's perhaps next to impossible to do
i’ll make that, and I’ll make the foggies come back
Hear me out what if all secondary sectors didn’t take a full team to start
it’s possible
With the rundown dev mods we have? Definitely possible
Curious
no
why make it like that
The goal is you do reactor or stealth
It doesn't
all secondaries become amazing
If we learned anything from R8 it’s that having a split on side objectives instead of an addition is usually pretty nice
This is like a certain someone telling me R6D1 is fixed by skipping reactor and doing the alarm in the fog
Truuuu
a lot of levels could be made nicer tho
Like it doesn’t work for a bunch of them but r4d2 running main and secondary at the same time would be nice
That'd make it easier
R4c2 running main and secondary would be nice but probs ruins the surge
The only thing that would need work is sleeper pathing
How does that even work, Extreme's basically tacked on with Main
Because they chose bad targets for no reason
It wouldn’t for this change
that one striker: I want that guy in the back doing uplink NOW.
R8C1 is weird, but it shows that they did think eventually about sectors being a fork instead of "do both"
yeah
So I believe they'd perhaps gone with that option instead
Make it so that you either shut down reactor or do termi command
Which would, IMHO, work finely for some maps
Isn't R4E1 Main just reach zone extraction?
After gens
Me wondering what cursed shit dak is cooking for occy
I said R5D1 lol
my bad then
All good
i think R5D1 could’ve been two different ways to shut off the power
One harder than the other
Would be a pretty heavy remaster, but so many people hate that level in it’s current iteration
I think it’d be fine
I feel like I'd hate it less if Main was just a tad shorter and Extreme got rid of 1 of the alarms
I think r5d1 extreme is fine
Besides the random zone where one player stealths for fog turbine
on it’s own, or together with main?
It should be like R1D1 with you having an OPTION to go sidepath for res
Shouldn’t be in the level
Both of them
It is like a 30 minute mission
oh
Pretty reasonable ngl
ig we did also have a bunch of wipes
Because we were fatigued as fuck from Glacius waking three tanks and then wiping us
Ah
Wait
Interesting
lol
automod
NOOOOOOOOOOOOO
I dont think speedrunning tempos are "reasonable"
yeah that’s v fast
We loot?
Esp if you mean extreme
jish that’s a speedrunner tempo
hush
i mean like, average gameplay
If we are looting we aren’t speeding
You've played too much with ray

How fast does ray get to every box tho?
Is there a r5d1sec speed idr?
so its speed speed
First try
🚪 👈
i can see an argument for 50 if you play casually
at an honest pace
cuz 1:30 is safe pace
Yeah it
yeah we were tryimg safe pace
also we had to deal with 3 fucking tank wakeups
So that’s probably where we lost time
Huh?
glacius
But
Oh
How did you get 3
You mean the time
?
“Be careful there’s a tank back there”
Runs straight into tank
Wipe and redo
Glacius said to watch out for tanks and then walked into one
ah
woke up the one on side twice
Funny clown moment
2:20 R1A1 is closer to its casual sub 10 min gameplay
considering r5d1 is waaaay longer and harder 40+ minutes is at absolute worst there lol
Isn’t 5 mins closer to casual time
m’bruh I should’ve shot that mf scout
solace were you in that squad
Yes
I was using the term nearby the tank glacius woke up
I dont even remember who I did R5D1 with
Yeah I remember
You got like bitch slapped off
we did something less than 2 hours but took like a 10min pause before reactor because someone had to do something
And we fucked up a shadow scout
Ngl I didn't realize the tank was that close
Still not bad for a second try clear considering that I never managed to finish the OG
I’ve wiped those runs from my brain
Til after the fact
But we definitely fucked scouts up
No lol

5 min is „we go fast, but not speedrun“
Its like a 22 min r6c1 being fast but not speedrun
anything above 10 is taking it slow (or not knowing the level)
some newbie gonna come in here and be so confused
I still recall my old co worker
Duo'd R1A1 in about 1 hr 30mins
They watched some guides but outside of that they managed everything else on their own.
Did you give them an headpat, a star and "good boy points"?
Sleepo haiiii
Positive encouragement is the way to go
hi
I just told them for a duo. And first time they did pretty well.
Im a huge fan of the user sleepo beepo the goer to bed
Seeing 4 man r1a1s take longer
Didnt you finish work like an hour ago?
Why youre not resting
I've been off work for like 3 hrs
Fedex is being shit
Where rest at
So the shippers couldn't even process stuff
Wheres you naps at cuh
So we got off early
I've been looking at discord in bed for about 2 hours.
Sleepless huh
Understandable
do bioscan speed boosters apply to extraction scans?
Yes
oh also about bioscan boosters
for team scans, if one player has say 15% bioscan speed does that give the scan 85% duration or is the booster ignored for team scan, or divided by number of players etc
Bio scan boosters are only for yourself but team stacking still scales the speed
It'll basically be a team scan that goes 15% faster
Its you getting a 15%
So a sum total of like
8% full team sped up
its a bit more complicated
But instead of cutting away duration it speeds up how fast you get progress
so 100% bio speed isnt a 0 sec scan
Eva 
but halves it pretty much
it doubles speed i see
it also depends on what kind of scan and yadda yadda
It is kind of funny for scan heavy expeditions when everyone triple stacks bio scan speed.
The R7C1 scan
S I
So sus
R7C1 with max is 2 big S1…
If you stack scan %
Thats crazy if stacked
The S I is literally
Ngl eva. What if T scans also Moved faster instead of just the %
Like 3 waves minimal
It would be funny
Zooming
but wouldnt change much honestly
Youd just sprint the alarm at some point and it wouldnt go faster
aaalarm
the fandom wiki sucks but there doesn't seem to be another collected source for information about the game
wiki that actually gets numbers on everything and explains mechanics when
Does it?
I think its pretty good
It's fine there's even a formula tru did for back damage calculation
with serious stuff like angles and greek letters
There's very few spots on the wiki that are wrong or read wrong
If you want mechanic knowledge id recommend guide videos aswell tbh
Scaler has a lot, ive got a stealth guide, hani has a combat one etc
Otherwise it's correct
it's decent for general stuff but anything specific i feel it lacks severely, and it feels like every time i watch some good player go through a level they do some trick or mention some mechanic that i've never encountered before
like the other day i learned enemies only scream when they're at most 1 room away
never mentioned on the wiki
or, how spawning and enemy pathing works
when they enter a room that's adjacent to a room a non-downed player is
whenever i try kiting i feel blind because there is nowhere to comprehensively read how shit moves
or closer I guess
kinda funny but scouts still trigger even if you're downed.
Don't ask me how I was downed in a still sleep room with active scout.
You tried to Assassin's Creed his spaghetti but you felt to the floor and ravioli'd?
I mean that's the only thing I can think about
Explosion and gun makes noise and an enemy needs to be awake to hit you
If you want to practice kiting, do it on R2E1 first zone
Struggler from old wave?
Something along the lines of running through a sleep room with enemies from another area woken up and chasing.
i don't want to practice kiting. i want to know the mechanics of pathing so i can figure out where i can and cannot kite
They dont scream until you get revived tho
i found a door that said alarm v m can someone explain
alarm level 5
5 mixed
after alarm class the letter is roman numeral
Pretty sure the team wasn't too far away from the room
what's the m?
it means mixed
5 scans mixed up
I didn't check map to be sure
how is it mixed?

then M=mixed, T=moving, Surge= enemies spawn nearly as fast as you kill them
Its a series of different kinds of scan
Like bug reds and small reds mixed up
and S is a purple scan that deloads if someone is not in it, or in it but downed
Spoilers
Team scan > 4 Cluster > big scan > multi cluster
thanks
Etc.
I'll get banned eventually for misconduct anyway
They aint even there yet and you pulled up the list
No if i cheat first
Go to bed you fock
Hm?
Stop lookin at the damn phone
It's only 1PM
Yo eyes burning
no like
Ive had this multiple times
Scout snaps on you and sucks tentacles in but doesnt scream until you are back alive
Wouldn't it scream once teammates enter the room?
Only times I've seen that is by closing a door when a tendril gets red
I can only assume a teammate was adjacent then and a woken enemy got in as a tendril touched the downed me
In the r7c2 clear with scaler it happened (or in an attempt)
R7D1 solo 😱

There's some bs in some levels but most will be reasonably doable solo
The outliers rely on your tenacity on getting good rng and general patience
You will be running around for a while 
A handful of levels require exploits (with or without bots)
A few need cheese strats with bots
A good bunch need cheese without bots
A lot are incredibly hard with or without bots
Thats so fun
Kiting for 3 hours
And come back to scan for 6s then run away again

Ez grab
We have another to the pods
Gods weakest solo player (me) could definitely solo this entire game (source: trust me bro)
Sure pal.... good luck on r1a1....
If I go around and kill more monsters in surrounding rooms will that lower the amount that attack me when I trigger a class alarm?
the alarms always spawn a certain amount of enemies
the only thing you get by killing surrounding enemies is not having extra enemies that wake up when the others spawn or by noise
Okay thankyou
And how do I kill a scout in general, can I kill it solo with a knife?
I tried headshotting it always fails
with knife or bat it needs to be a full charge to back of the head
Alright thankyou
Sorry another question how do I determine where they're gonna spawn, I have a hard time picking the right doors to guard.
2 rooms away from the alarm door
there isnt a set spawn location
but they always spawn 2 rooms away
if you have multiple ways then try to cover as much area as possible
So can they spawn 2 rooms away in an area I haven't discovered yet?
they dont care you havent been there yet
you could also funnel them into a single path
by leaving a door open
but that depends
are there graphical settings that make it easier to see through mist
i know reducing shadow quality makes shadows (the enemy) easier to see, but is there something similar for mitigating mist
nope
the mist is made to not see through it
thats the whole point
yeah but depending on how it is coded reducing some settings could make it more see through/less opaque
regardless, thanks
now i know i just need to not have skill issue
i have played in min and mid graphics and i didnt noticed any difference in the mist
tbf
mist is a pain in the ass
How do they get split up into multiple paths anyway if they spawn at one location and choose the quickest route?
If there's 2 doors leading to the same room from where they spawn it depends how close they are
To each door when they spawn
it's fine my 20 tripmines held off enemies until like the last 20% of scan on r3a2 so i managed the solo
We love fog
If you aren't already using them, fog repellers clear the fog around it in a large spherical area
Making everything visible
I see
im ok at the game at this point i think
i know the basics, at least
So when I approach a scout with a knife should I be crouching or just going for it, can it hear me get close?
But I like it, it's just the scouts i can't beat ;((
Consider
Shoot scout in head with secondary
But anyway scouts only wake up from gunshots, enemies screaming, touching them directly, touching the tentacles and letting it trigger, and taking nonlethal damage
Scouts will alert from player contact, loud sounds, or damage, so you can walk and even sprint without setting them off (instead they will put out their feelers, but be mindful of waking other enemies if you sprint)
and close range aggro
skill issued on 55 fov
Skill issued on shit weapon
2nd best*
I like knife :3
(well its out of 4 so eh)
go for it
sprint
if you touch a tentacle it takes half a second to wake up the scout
When scouts hear you does it just make the tentacles come out if they aren't out already?
yeah
it depends on what sound
a bit longer
but if its running, walking, jumping it will extend its tentacles
hammer swing to any surface
hacklock
(if both close enough)
mines, sentry
proximity kill aggro
imagine hacking with a scout right at your side

Why would you do that and not like, kill the scout
ive failed a hack before and woke one up throuhg a wall
wtf
was funny
and thats why someone carrying lock melters is always very useful
Needless greed
lock melters legit the best general consumable
Lock melter tool when?
I cry everytime i open a box and its a lock melter
later on you will be drooling every time you see one
they are extremely useful
Lock melters the hidden blessing of gtfo
I remember playing with free weekend players who said lock melters were kinda useless
all the other consumables are so situational
i will strangle you mr. google emoji man


wow, toxic
jk
so rarely nice in dark situations
in most of them youd far rather have a lrf
yeah, fair enough
i think glowsticks are the least used (as in actually worth it) consumable and the worst overall in the end
:(
the "worth it" was for people just chucking them
Glowstick and lrf usage is inversely propotional to each other
On a sliding scale of experience
so true
lrf in some levels is actually such a blessing to get
fuck the c-trip on r4e1, i'm carrying a lrf
Y = constant/X
the boosters in glowstick proximity should be brought back
Thats how inversely proportional works right I can't remember

agree
RQ/16 slaps hard
my argument: it was funny
me hunting for glowsticks so i can take 20% less damage from tongues
invalid argument
that was an actual thing?
wtf
thats so cool
the hacking tool/resource pack ones seemed funny yoo
Not a vet exposed
they made you actually want to pull out your hacking tool
Mfw bioscan speed while holding the hacking tool 
especially since many people never did so outside of hacking
hacking the scan
The meme was real if not short lived
Are we 12:34 or 23:45 enjoyers
Or even
01:23 fans
they should though, it helps with stam usage :)
I miss the days of r7d1 overload hell
Any advice on what are good guns for beginners?
for main weapons you can just pick whatever you want
easiest ones to use are probably pdw, pistol, heavy smg, carbine
meta weapons are hel revo, carbine, hel shotgun, sawed off
Hel piss and sniper
sawed off feels nice for starting out too to practice closer encounters with enemies
on specials tho just they all pretty much serve a purpose, some are more flexible than others
only one to rlly not pick is sniper
the rest u can like play around check strengths... just try em all a couple times!
id change pdw/heavy smg for rifle
maybe burst rifle too
Burst rifle 🔥
mainly mentioned those two because i wanted to give them automatic gun options
getting used to main autos helps for gettin used to special autos which usually have more recoil or something
and some players adjust better to autos too
raises hand
i've been playing around with har and i'm liking it
it just bothers me that i hear 2 rounds shoot when i only tap once
ok never mind i was wrong, i'm just insane
no, no
sometimes it happens
specially with fast firing guns
u can very clearly tell with autopiss or machinepiss
yeah it really fucks with me
uhh on mains yes
YE
the ones said above
Machine gun does this lol
on specials it's a little bit more complicated since depends on the level, but there is some outlayers that are or very flexible or very strong
can we just tell everyone that there is a wrong option when choosing guns
My bullet duping tech 
yeah
it is called mg
someone make a copypasta for this
i will proofread it
i do not accept mg slander tho
if it sucks, i will disassemble you like the chair you are
dies
i'm warning you, i have a saw and hammer
The 2 bullets sound thing drives me crazy
is it actually a thing or did I gaslight myself into thinking it was the echo of the sound
and not an extra sound
it is a thing
gg i gaslit myself
hmm
I generally wouldnt recommend full auto mains to beginners when theres good options otherwise (specials struggle more with beginner guns that arent high cal or shotguns)
but ye i think heavy smg and smg are prob best.
Pdw feels good for thermal, but often makes them dependent (also makes shooter projectiles an issue)
the best weapons for mains are hel revolver, hel shotgun, sawed off... these require a little bit of practice, as for example hel revo needs good headshots, hel shotgun good crowds to spam or to and sawed off practice up close
easy to use great main weaponry include burst rifle, carbine, pistol and other semis like rifle, these usually just need good headshots for the most part but are more forgiving. On mains weapons to avoid could be some autos like bullpup or assault rifle, and slug shotgun
on specials good hard to use guns are hel gun, burst cannon and precision rifle if you don't good control of charge ups and headshots respectively. easy to use specials that work well are combat shotgun, pump shotgun, hel rifle [even with the charge up as is very short], scattergun... On specials weapons to avoid would be mainly short rifle and sniper.
ok this is too long
i need to short it
nah
oh yeah format it
Carbine, dmr?
Format 100%
you took it from best and moved it to great
God
I rly gotta work on my weapon videos that ive been planning..
The shitpost had to go first tho
i only gave auto main options because i'm trying to account for people who might not have the best aim or just dislike semi-autos in general, even though i'm aware that they aren't necessarily the most optimal guns to take
i feel validation
i think it's also better to recommend good auto alternatives as if not they probs just taking bullpup

i generally think pistol/rifle are lenient enough, but i can see what you mean
i recommend pistol/rifle to people who initially started on automatics but want to transition to semi-autos
When the „leader“ of a beginner team vehemently tells me bullpup and spear are busted
Then they go „everyone has their own playstyle“
Yes???
or that's how i would frame it at least
but that doesnt mean a weapon thats weak is suddenly goated
but yeah, i think they're acceptable as their first weapons
if they go by the playstyle i would recommend guns good their playstyle
i think it'd be helpful if you made a flow chart for weapon choices
and then we could use that instead of a copypasta
copypasta?
what's a flowchart i don't english
flowchart in what way tho?
like the
- this
- this?
have good aim or bad aim?
How good vs how difficult to use?
if good aim
- have really good aim or ok aim?
huh?
i see it
X axis = how good a gun
y axis = how difficult
That?
problem here is like- there's so much weapons
if i divide by good aim i'm gonna put hel revo along side like dmr as one is clearly the winnin option
it's a bit nuanced, and i could see the flow chart not being linear
i think
Difficlty isnt just aim obviously
ok mayb like
difficukt good weaponry
- blah
simple good weaponry - blah
ok weaponry - blah
[i mistyped enter teehee]
i would start writing it if my pc turned on
yes
it's just named "shotgun" in game so
to be a lil more clear i say pump shottie
doesnt the slug model also have a pump
yeah
and also they dont actually use the pump lmao
the devs have (mostly) done a fairly good job of making all the guns in the game at least viable, in their niches
with the possible exceptions of slug shotty, burst pistol, sniper, and short rifle
do u just means the double tap rifle
everything else is pretty ok
i mean no
presumably bringing precision weapons in both slots
why would u
if you can aim, why not
i mean you'll still have some weaknesses
dmr + precision rifle, you might have some trouble against giants
or if a big group gets right up in ur grill
it's also important to consider that the more teammates you have, the less your weapon choices matter
@plain ice Honestly dont care about guns toooo much
You gotta try everything anyway (dw you will be spending more than enough time..)
If you want to know whats effective vs what. Theres guides for that
The games hinges way more on knowing how game mechanics work. Like stealth, how tools work etc
Plus this
my pc stopped turning on yayyy
well copy paste plans ruined
do it yourselves skill issue
average
omw to write a dissertation on gtfo weapon balance
nothing sparks the autism dopamine quite like weapon balance discussion
it's just 4 points, easy to use, hard to use, ok weapons, bad weapons
so 8 points
for both mains and specials
there are only 9 exceptions
Wheres good weapons and ok to use
maybe weapon discussions are the litmus test for identifying autistic gtfo players lol
Tools are massively strong
tools serve a very different purpose from guns
each one has its strengths
and weaknesses
cfoam and mines work well with doors, turrets work better with sightlines or to supplement your teams fire, biotracker is good in general
no, just good weapons divide into easy to use and hard to use
then ok weapons
then bad weapons
or do u for like another idea
everyone in this server is somewhere on the spectrum
gross
sorry
bio tracker - insane information (in any full team setting should always be picked)
Mines - can kill even 20 enemies if you bunch them up on say a door
Cfoam - can delay the breaking of a door. Giving you time (for a bigger mine kill or to do smth like scans in an alarm)
Sentries - can take out parts of a wave or in some cases even completely stop it
yeah
Aaah
about that
they're slightly level dependent
i.e. if you're dropping into a level that doesnt have a lot of usable doors, mines and cfoam might not be as helpful as turrets
Bio is never
Cfoam is heavily
Mines is somewhat
Burst sentry super rarely
Other sentries fill in for when you dont want burst
Burst
Generic use and good
idk if cfoam is heavily level dependent
sniper needs long sightlines and prefers bigger targets
even if you dont have doors it can still stall well
hel auto sentry is stagger focused (a bug makes it niche at killing in a specific situations)
Shotgun is… oof
the way i like to think of it, there is never really a situation in which burst sentry is incorrect. the others are situationally better/worse
sniper is better if you have hella sightlines or know that you're going against big targets
auto is great for stalling or team support because stagger
shotgun is great for meming
based eva
i just gotta edit for 10 hours or smth
light work no reaction
but imagine having time
Shotgun Sentry getting 2x ammo with biotracker symbiosis and still being useless
free time is a crutch we dont need it
its not useless, the funny potential is off the charts
Cuz it shoots dead bodies with it

So sad
Well gn
night night
good morning
🫠
:]
is it morning for you?
i just want it to be morning to see the sunlight and not krill myself
u should snoooze
do i go to bed at a reasonable hour or stay up watching pvz challenge runs
ur supposed to enable me >:(
what kind of pepper
the bad one
dont do that ur one in a krillion
like, the pepper u put on food?
pepper spray?
ghost peppers?
or something more adept at blunt force trauma, like underripe bell peppers
haha noo don't die ur so sexy
all
impressive
i learned the hard way that there are many people who do not understand this reference and are very surprised at being called sexy by a random man
If I do an expedition and find terminal logs but I fail the run, do I keep the log progress or do I have to redo and finish the run?
wiping or completing the level gives you log progress
even better, it doesnt have to be you, it just has to be one member of hte party
top tier pfp btw
i mean i am gay so i would just be flustered
also just inputting the Read command gives the count
@tardy ingot
so u can just die afterwards
yeah that makes sense. however many of my friends are straight women, and i am a 6'3 man
probably less?
or maybe its the same amount of gay
and theres just an equal amount of straight
so double the total of other people
maybe it's just
more bisexual idk
Oh man that's a relief, I was getting a little worried about doing some of the harder expeditions multiple times just to keep the log progress.
oh trust me
nah problem is when the logs at the very end
like r6d4
or r5e1
those are really easy to get
shut up >:c
isnt there one in the error?
There is
oh nevermind
2nd to last zone
yeah
idk how the fuck i got it then
idk i got carried
i only beaten the level once
Someone got it for you 👌
same
listen
i have like 600 hours in this game
and unironically like 50 of those are on r2e1
i got like 600 hours and like 30 are in r1c2
after like a week straight of attempts, my party and i had been attempting the same damn level for close to 8 hours
I'm just glad terminal progress doesn't matter if I fail the mission or not
and in that time, we had like 7 runs that made it to the last scan on the last door before extract, and thats where we wiped
we were sick of its shit
teehee
so my friend "accidentally" dropped in with a singular custom booster
and we won tha trun
but i cannot b fucked to get a legit complete
ptsd
eventually u will come back to it and not out of like pain or anything
just curiosity
it always happens
im sure i will at some point
i have buddies who dont have completion
and i will do it legit
Can't wait to try R2E1 with bots
I come back to help people with that level purely out of spite
my friend brought his piss booster and it kind of soloed
unfathomably based
R2C1 I've died so many times at the last door with bots
it's legit between impossible if ur newer or incredibly difficult if u got a lot of experience
C2, not C1
r2c1?
ah
yeah c2's a bitch
took like a week of attempts for my first clear
ye
goober behavior
I've heard someone mention a run where you start with no ammo, is this true and how where can I find such pure sufferage?
r7c3
and its
a fun level
it is genuinely fun
i love charger waves with zero ammo
oh yeah its great i love it
but well, r2... r7...
extraction can get very wild
it's taking u a while gettin there
r7c3 was the first time i ever saw a tank
jesus
i never got to see the tank at extract
teehee
we had a goat with the cfoam launcher
;3
he didnt make it to extract till we were already done
long enough for me to HOLY SHIT WHAT THE FUCK IS THAT and then we won
prob a really good first tank impression
oh yeah it was great lmao
honestly tanks are so cool to me
i love their sounds
something about it is just so visceral and gutteral
😩
:3
🏏 bonk
:[
doggo snuggles for a good nights sleep
the honk mimimimi
Play the game and try out the guns
When they pulse you stop
Strat with rundown 1
And if You get Hard stuck in a level jump to the next rundown
Try all guns, all melees, all tools
i assume trial and error will be pretty important too?
stealth seems really important too, the game made that pretty clear
You Will die and lose hours and hours of progress
but every time that happens, you know what not to do next time
Not really
Somethings are outside the player control
Please please please learn how to use the terminal. It is an important mechanic in the game and you will need to know how to use it effectively in every level
ah
Sometimes it's just a skill issue (On both the game's front or just unfamiliarity)
the thing that pings keycards and finds units?
And helps You to find resources
I spend 2 mf missions teaching people and they still don't get it
tbh when i pinged the keycardit i didn't understand what it was trying to tell me
didn't highlight anything and if it said anything i missed it
You can type COMMANDS
If You ping the key a marker should appear in your screen
ping key_(color)_(number)
i didn't notice anything at all
You missed it then
tbh tho i've played hacknet i should be fine with the terminal
Idk hacknet
terminal based hacking simulator
you have to entirely use a terminal
110 wpm :3
6 characters a second
Give them a little motivation. Shoot them once



