#gtfo-related-questions
1 messages · Page 223 of 1
Seems legit
time to abuse it in p*bs
VOXY NOOOOO
who's voxy
i'm gonna unplug all your household appliances if you send me another ":3"
🫡
:3

🫃
Vozy is so wholesome and friendly
Real?
he just restarted the gtfo p*b arc
idk why
wtf is this suppose to mean
BLOCKED
ok p*b
It's the voxy pub rearc
Jish villian arc too???
never left
Huge double arc team
who tf would want to snipe my lobbies
🐐
Vozy snipes me more than I snipe them, this is slander
why won't you accept my advances goat
??? you already know i like you
🥲
Lmao
You just read all that too?
I
How do you manage to invent so many wholesome threats?
LMAO
shut yo mouth before i hide all your toilet paper
Damn
I'll use my big finger and some leaves
tmi
Flip their toilet paper to roll the opposite direction
Like in that italian chant thingy
does it even matter
Replacing all your toilet paper with one ply
I find both directions acceptable
yeah i just live with whatever way it's on
One is aligned close to the wall which makes it nice to see
It irritates some people immensely
the other makes it easier to grab
it can matter more depending on your toilet roll holder
i prefer it being closer and easier to grab
Depending on the holder. You can tactical reload the paper
@upper ginkgo did you win the r7c3
why wouldn't i

just making sure :)
To be prepared for a shitstorm
Voxy "the carry"
Who is Voxy
why is Voxy
yes
why is bishop so stupid
All bots have the same ai
Bot woods carries ngl
i just killed a scout with my mastaba rev in a room with sleepers as the door was opening and it didn't wake them
is that a glitch
nope
a what now?
there was literally a sleeper 2 meters away from me
i shot the scout 5 meters away
there were around 3 other sleepers 8 meters away
and they didn't wake
when you shoot with the door opening is like the door is closed
the sound of the bullet doesnt travel to put it that way
Once the door is fully open, then sounds from adjacent rooms will work
ohhhhhh
Those are called silent shots, right?
silents shots are a different thing
you shoot and change to another gun so fast the game doesnt process that you shot
so the sound doesnt exist
And silent shots work only as client
that is only kind of how it works
Does deleting old logs delete completion data as well?
no
is there currently a way to get Oblique Tigris?
iirc u can get the same model but with a different or no pattern
anyway very mid mask
what mods?
prob the ones that unlock all cosmetics
When limited time event locked cosmetics are limited time event locked
The mod though allows you to use all cosmetics. It does not add them to your current unlocked cosmetics
(Meaning once you disable the mod. You return to your actual unlocked cosmetics)
tfw i lock previous rundowns
nah
I'm sure they were "forced" by Tencent/level infinite
to add stuff that's seasonal
after all the first one was for CNY
possible
you need to understand that corporations go deep in that stuff
weeklies, engagement, call to action
I always get angry when youtubers say "let me know what you think in the comments below" because it's 100% a call to action for user commitment
i mean
thats literally how they promote interaction right
esp considering thats a big factor youtube takes
idk what else they would do
it's so artificial
as if the rest of it also isnt?
yeah
I dont
it feels like someone trying to manipulate me
fair
Usually they sometimes make those items available at future dates but under different way to acquire it.
Gtfos are straight up fomo
This was the case for SuperBlack shader in Destiny2
Complete event for it
Still available to get after event but not known how to acquire
so you just have to AFK in a safe spot
make sure to not AFK too much time
or else the game will shit itself and start doing funny stuff
wait really?
if the game runs long enough (like 3 hours) is starts doing really weird stuff
oh 3 hours
i was just gonna eat breakfast
but what happens after 3 hours?
does it deload or something
some glitches here and there
what is the % of getting cfoam nade in a storage box/locker
there is currenty 5 cfoam nades in my possession before i attempt the class IV alarm solo on r1a1
how tf do i use them
other than foaming the door twice in a row
You can use those to stealth clear giants without the danger of a whole room waking up
i just keep dying to the last remaining wave
thats just weaponry and how good u can kite or go around enemies
if u dont have mines
which just purely depends on weaponry and skill
Throw em on the ground 
well if u cn permafoam and if not, yeah ground
Is there a way to check total distance traveled downward for the achievement "the inner"
nope
do fails count towards the distance or only successes?
you can do 100 times R8A2 for the achivement easily
wow so fun
as for a way to check ive heard that if you have a friend that has that achievement he can go on your steam profile and check the progress for you but when i tried it my friend couldnt see anything so unless we dumb and blind, its probably fake
it displays it if you click on "view my achievements" no?
oh yeah you can
go to achivements
compare to
choose friend
and there you can see his progress
well then we dumb as bricks i guess
not for hidden achievements im trying right now
it works for hidden achivements
im seeing it right now
but your friend needs to have the achivement unlocked
that's why I don't have any friends that have the achievement
😔
damn
i can add you to steam and check
thats one hell of a pfp dude
half way there
probably not
nah
but you are most likely going to retry some levels
youll get it eventually
oh yeah for one of the other achievements you have to do r8b4 twice
you can do it once and get both achivements actually
if they didnt patched it yeah you can
you choose secondary
do secondary
wipe and then do main only
oh so use a checkpoint door and cheese it?
yup
damn okay good to know
Youd probably wanna do main and then secondary since you want the completion
Has the risk of bugging out secondary tho
So rly just do them seperatly
How do I make a good load out, what guns should I use?
Right now I use the percesion rifle and carbine, I do good with the percesion rifle but not great at close distance with the carbine.
PR user detected, very based pick
And just try out all the weapons and see what you like using
bullpup pr
Hey, people! I have a question about the achievement “Trigger Discipline”: I’ve just played solo, with bots, on R1A1, without firing a single bullet (I even used the biotracker to not even fire any turret, mine nor anything). I’ve read that a bug was solved where bots firing no longer invalidate the achievement, and even read that, even using tools, the achievement should count if no main or secondary gun is fired. I did it well with the hammer, but I got no achievement :(.
Did I do something wrong? Thanks in advance!
if the bots shoot you dont get the achievement
tools are fine
Ah, ok: si the buf fixing was the opposite, I guess? Bots were not invalidating the achievement and now do?
yes
Oooh got it! 😅
I assumed it was an individual achievement… seems not 😛
Thanks a lot!
Several achievements should just be assumed to require a 4 man
Unless specified.
Outside of nuanced objectives like reading logs and etc.
i'm late but that's a good loadout already
if u need something different for the carbine, hel shotty and sawed off works great for close close quarters, and for longer ranges dmr hel revo etc
on specials i'd suggest jumping around a few, not just pr, cause ur gonna need different weapons for different situations
Hey @pseudo coyote
#gtfo-media message
Is that supposed to be an achievement, or a regular activity that you regularly partake?
Or is this a joke I don't understand?
zacks feet just goes hard, u shouldve seen their gameplay - also, regular activity
Its really Up to your preferences. Do you feel comfortable being in their face and can Dodge attacks? Take shotguns. Wanna stay at longer Ranges? Take precision weapons. Wanna stay at longer Ranges but Not comfortable with hitting Heads If enemies are in your face? Take a precision weapon and Shotty/high rpm weapon. Wanna Just Spam down a chockepoint? Take Double high rpm weapons.
is there lore to this game, and if yes where would I go to find it?
You can find logs thought all the game
They tell a lot of lore
If You want to experience the actual lore of the game go to Rundown 6
read lore on terminals
alr
Or watch a scaler video
But in game wise logs
In Rundown 6 is when things start to get real
Btw @green hemlock we have a turkish server, link in #hc-europe message
Quick question, please excuse me if it's been asked a million times before... Are the rewards from completion of an Expedition a one-time thing? Or, can you gain the reward multiple times? I assume one-time thing, but I haven't completed an Expedition more than once.
One drop per expedition
So yes, one time thing. You only get a cosmetic item for each 1st clear of an expedition
Thank you.
@grizzled patrol @ocean spindle @narrow niche
Thank you so Much
ah?
<3
I try a couple and find that the bull pub is really good and dose what I need it to do
the bullpup is... mid at best compared to a lot of other guns
but i like it too

What are the down sides?
low damage
not so good range
big reaload time
you forgot about desert
by the time i finish to reload the bullpup i already finished EoCH 3
dessert*
aaaaaaaa
my bad
I'll remember next time
tbf there are underpowered weapons but if you make it work then who cares
the alternative to bullpup is straight up heavy smg
but it is also for like every auto apart from hel shotty hel autopiss and normal smg
Ok
some autos r fine like machinepistol and pdw [for the thermal mostly]
but theres so many they overlap purposes
the semis r much more differentiated and where every single one works one way or the other
except like, 2
when bullpup range is effectively the same as AR
aside from ease of use
(unless you want to take into account Bullpup has 1.0x precision
bullpup 10m - 65m
ar 10m - 70m
waw
not sure how this
is great
tbh even with its faults i would pick ar over bullpup
just cause of reload
they got same dmg same range so eh
i can pick shots better
being one of the longest reloads for main weapons
it does perform pretty badly per mag imo
tbh its not a bad weapon for flyers i think thats the only enemy it does well [and maybe shooters cause precision multi]
but now with slug shottie i might just pick that over it always
cuz slug shotties fucking great for that
I'd take slug over bullpup yeah
Probably stupid question, but can I only join matchmaking stuff for areas I have unlocked? Or can I join a R2D1 for example even though I only have done R2A1?
You can join anyone, only host needs to unlock the level
Are you guys ok down there?
Do you need help?
I think we are good if you are asking me, but yee! I just wanted to know so I wasnt limited on who to join
Ok well gl
Sometimes beginner teams don't know how to join lobbies, so I always ask
Hi good people,
Just recently started playing the game with my gang.
I wanted to know if there is any way to use a tool pack on a deployed turret, that belongs to your friend.
I know that I can use tool pack on a deployed turret, if it belongs to me.
you can, easiest way to figure that out is to walk up to your friends turret with a tool refill and try it
It's the same with mine deployer and cfoam, as goat has implied
When they have it on themselves (i.e., not deployed) you can just refill them by using tool refill on them
When they have it on the ground, you can use it on the sentry itself
Anything else @old flume?
Nope.
Thanks for the help.
thinking of getting the game but im not sure
You mean now? Getting the game now?
yea
We've had a few free weekends in the past, maybe you could try it then and see for yourself if it's your taste?
Or just wait for a sale if the price is too much for your taste
Then what are you held up on?
just was going to ask the comunity if there was any like issues i shold be worried about like playerbase
What are worried about exactly?
Do you have a group of friends who may also get the game with you?
Do you mind playing with people from the discord community?
Toxicity against new players?
not worried about the toxcity was wondering about like howw many people play the game
The community is pretty good here, though the skill range is quite varied and it may be difficult to find people that are also new at times, though after the free weekend and sale around now is the best time for beginners to join and play together
To follow up on ellda, as long as you can accept others helping you it should be fine
yea im always happy to help and be helped
You can look at the list of voice channels and see how many people are playing, it varies by time of the day and peaks at EU/NA evenings normally
Oh and um this game is hard
There might be some consistency in the way you do things, but bad rng and some bugs may come
good, if failing and having to start a long mission over was gonna frustrate you I'd say its the wrong game
Anything else you can think of that they might want to look out for, @latent obsidian ?
Missions can be quite long
Especially if you are inexperienced, but some can reasonably be expected to take up to 2 hours
yea i know som people who had done a mission for like 6 hours
and everything will take a little more time if you are being cautious or restarting from checkpoints
If it all sounds good to you, then it's up to you whether or not you want to buy the game
We follow US/EU times for peaks, but there's people all time round looking for people
If you have anything else to ask, feel free to ask
We'll see you in the complex 😎
its been bought. 25 mins before im in the complex
nice nice, likely a good idea to do the tutorial first to get a better idea about the game and then go through 1-2 missions with bots
alright thx for advice
if gtfo gear and mask were to used for military purpose, how overall good will it be ?
maybe for special forces but mass producing that for an entire army no good
Me questioning knife on wiki why backstab is 9.35.
I guess it makes some sense if you really want to consider the variables from back dmg angles so then you have a base value.
it was not make for military purposes, it was most probably made for kovac soldiers, and probs thus not the highest quality or with stuff like bazookas or whatev cause it was a security company, not warfare
so not the highest quality but good enough to resist several missions
how come sometimes on launch, usually the first one of the day, it does a tissue sample on the intro screen but not on subsequent launches?
I mean, i would expect a gigantic mercenarie group to have Military Equipment. Maybe Not the Most advanced, but still Military Equipment
Because Warden objectives Stack is funky
kovac a security private company, not the next military force. they specialize on private security which means protecting companies as santonian, and u dont need military equipment to do that
they dont work for goverments or other forces that go to wars
not exactly the answer I was hoping for, I had assumed cloning since the last two days I've died before I got off for the night but thanks for the quick answer
whats tissue sample?
skin sample
well, this game doesnt have clones
i dont think i get it, u mean on the sequence that like starts up the game?

the 'prisoner id, alias bla ready for deployment' thing?
yes
Its Not Just a private Security company tho. Its a Military contractor aswell. Woods or Hackett (dont remember which one) was one of those mercenaries
both woods and hackett were militaries who worked for other people
yeah they werent mercenaries
they joined their program by different sources, woods just got imprisoned and hackett went to them
they didnt worked for kovac prior to that
Wasnt? Nvm then. But its still true that KDS was working with a Lot of Governements. There were some logs about it
mhh idk, i could be wrong but well maybe then, either way they wouldnt need them for santonian as its a company, and so that would explain why we dont see them
yeah, i dont doubt they had some military equipment outside of garganta
ok i was wrong
hackett did work for kovac
weird
- You do understand what joining Legion means, don’t you?
- I work for Kovac. Of course I know what it means.
thats my bad
I thought i was going crazy
you are
they locked me in a room, a complex room
a room full of snatchers
Snatchers make me crazy
how do I solo a giant without waking the room up? I've been practicing on r2b2 with sledge where I charge around 90% and aim for the limbs, but they sometimes still find the space to scream despite every hit being a stagger. sometimes the first stagger causes the giant to randomly 180 and then it's over. I don't know how to approach this
usually when u stagger its one of out two, u hit the body ad it just like limps very shortly, or u break a part of them and it stagger a much longer time
what u do is aim for the limbs, cause those usually break with enough charge ad it prevent a scream while giving you hella lot more time to charge and hit again
when you see it do a 180 in the animation, take into account their position isnt changed until the animation finishes, this means that if u hit mid animation [even if you see its facing you] its still technically a back hit
then you can go around rotating searching for his back
3 hits [one occi two back] should finish him
and maybe if u rlly want u could practice with spear, cause it is the only thing it has going for it- giant combat
spear is safer in that I'm less likely to take damage, but it seems harder to stop the giant from screaming as it will deal less stagger damage
but maybe I'm charging too much?
really the stagger dmg doesnt matter at all here
if you break a limb u do it out of normal dmg, and if you dont break a limb theres just a chance it screams regardless of how much stagger you are attacking with
hold on, how do limbs actually work? how hard do I need to hit a limb to break it?
not a full charge but close-ish to one
the whole long stagger animation of the giant should be enough to charge up to break another one
and if u rlly wanna assure it, be on the back
cause the back dmg counts for it
but with both hammer and spear that animation of hitting the occi should be enough to charge up another it
so it's less than 20 damage for a limb, meaning if I'm on the back, anywhere around 70% charge should be fine?
yeah should be fine
tbh talking about % or whatev in melee charge is hard
its very much just a feel thing
even maybe if u can like shoot one giant, leave one alive and then melee it awake
just to see like how it be
that way u can practice with just that one and thats it
yeah, I know the math in how much damage you do per charge is weird because the damage increases cubically. Still just wanted a vague idea. I tried hitting a sleeping giant from the front with around 90% and it worked so then I know I don't have to full charge even from the front.
Ty for the help
I think technically it's ~55% charge to break a limb from the back with sledge, but ideally you want to charge more for safety
when breaking an arm I only had enough time to charge to around 80 for the next strike before I got hit by the giant melee. That's kinda rough since I'm pretty sure that doesn't break a limb from the front and I didn't manage to stick to its back
you never want to be stuck in melee range, sometimes you can be on the edge of it to bait a melee and step back
but hugging the giant is not ideal unless you're guaranteed to get back damage
if you are not in melee range when it is unstaggered it is way more likely to scream right? I haven't quite understood how screaming works
its really just up to him and if he decides to attack or scream
it's a tossup whether it'll scream or tongue you, but generally if you're in punch range that's what the giant will try to do
If you can bait him into swinging around you can prevent him from screaming, but on Client it can get very Dangerous depending on the ping
One more Thing about meleeing from the Back, is that If it Starts Spinning you will have very tough time getting Back damage even If you smack on its back
So you have to wait for the Animation to end
so if it 180s and I have sledge I should try baiting the melee to have time to chaarge more?
you could, or keep your distance and hope for lick
the position of the back doesn't update until close to the end of the animation so you might still be able to get back damage
Baiting melee from giants is fun but not the easiest thing
but tbh i have no fuckin clue when the position update actually happens
Literally end i think
There was one technicall Video about knifing Giants that went into the details
Goat where guide
Im back and no guide
slowly chipping away at it
don't be afraid to straight up ping me instead of pinging via random reply

also welcome back to europeland
was a bit of a meme

i feel iffy af due to lack of sleep man
i had 1 1 1 and 3 hours
omg europe the land of
the land of...
the land...
yes the land
over 36 hours
now im going for wings
:O
gonna meet kenny, frosty, weeb, hafumi oh and tgb
im playing run down 1 a1b1
im at the zone where the hsu is
but i cant find it
how dose it look likle?
have you pinged it on the terminal to find which room it's in?
u should see a lot around that zone, they got the text HSU_123 on them
foundt it
:D
i thought it was some kine of key
damn im dead
an extraction alarm infront of 3 giants aint good lmao
how can i make myself redy in a lobby with friends
oh yeah u should clear the room before like interacting with funky items just incase
we just bought it
hello, well u first click onto the rundown you wanna do [which is usually r1]
u click the level you wanna do [a1 its the first one so probs that one]
and hold click on Host lobby
then you can invite your friends through steam as normal, just sending them an invi
By holding the ready up button
or if u dont have em on steam, on the very right side of the lobby theres a button to copy the lobby code, send that to ur friends
then ur friend copies the code, goes into GTFO, and without having to paste anything, there will be a button under the tutorial to join
oh
i didnt misunderstood the question didnt i
well i was the host and the abort thing was ovber it
teeheeeee
that means u probs click matchmaking if i had to guess
which is not where you wanna be
the pfp with the cat effects is so good
thank you
Was about to send it since it couldve helped. But it might help you in the future anyway
Good luck in your endeavours!
the land of most things
made before 1900s
I remember reading an article about how, in human history, and considering areas rather than nations, US, UK, Germany, France and Italy have made the absolute most technological advancements ever
?
You realize sicilian summer gets hot, right?
ah that was britain nevermind
Spain has it even worse if we consider their enclave close to Morocco I guess
Albeit that's stretching it since it ain't Europe geographically
i dont have more funnyn't
weather is normally hot in some places
it's when it's unusually hot for a given area that stuff gets bad
the land thats it
Driving and getting out of car at 44c
thats the punchline anyways gtfo
Fuck me
see it the right way, you can defrost stuff inside a closed car
For the first time ever an Android phone was like nah bruh too hot get fucked
No maps for you
put in a plastic bag and pierce it like twice
That's the only thing about hot that kinda scares me ngl
A phone simply exploding
Mine almost did
You should've seen its battery
It was like bulging out of the phone
does anyone have any tips for completing R1C1?(im playing with bots if that’s important)
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
the most popular place to defend for many reasons is the bridge room. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you, and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having a good weapon for bigs like hel rifle/burst cannon/etc is useful (especially for hybrids). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
Shotgun sentry is ok for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is a staggering sentry, and as reactor waves queue, you need to kill them quickly.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
:D
i’ve been having to play with bots, because my friends are never on and my wifi isn’t the best
thank you!
it helps a lot to know that i don’t have to be in the same room as the reactor
yeh its much easier to funnel- oh right uh
for weapon for bots tbh u can try n match but the 'meta' ones r machinegun ad burst rifle
ive seen people swear by burst cannon bots, u can try if u want
just dont give em like short ranges or precision weaponry, caue they usually go bodyshots and shoot on line of sight so, longer ranges
umm for main classics include hel revo, carbine, burst rifle for longer ranges
on other levels u could try hel shottie, sawed off etc just in this level they not worth much cause short range
on specials u need big dmg so u could try burst cannon, hel rifles really good for distances, chokemod maybe even but id still go hel rifle...
what else...
precision rifle is fine but u will struggle a lil bit with bigger enemies
i usually have a heavy ar to deal with the big enemies
i mean har its fine but its not super speedy for giants and- if u gotten to wave 4 u know of one enemy
that enemy takes the whole mag without missing a single time to kill so
you can lfg here and have someone else host
i would recommend a lot of guns but since ur with bots i would strip my choices and probs go hel rifle
cuz is everything u need for dmg, range and flexibility
okk
Nah. I'd definitely hit 5 baby strikers with hel rifle.

i believe it
what's the slug shotty good for
not much, its just moderately big dmg [not the biggest dmg cause sawed off has more] in a single short ranged shot
it fires kinda slow but reload fast, with an ok mag, so eh
its fine for smalls, as long as its not on hordes or too many at the same time
you play slug for the fun factor
true
i just tested
i think it's 3 for front
including a head pop
head pop 2 body shots
could be wrong though because a bot chipped it

i'll test it out without bot
no not at all
slug shotties 21 dmg
and the prec dmg is 0.7, lowest of the barrel
you are correct
3 back, 6 front
how many shots for sawed off to kill big
assuming you hit the optimal spots
Eva
4 front, 2 back
headshots dont matter for these weapons cause they both low 0.7 prec multis
Killing flyers
is there a terminal command that checks for cfoam nades
Nope, there's no way to check for consumables other than knowing spawns
That being said, you can list boxes/lockers to check if you've missed anyway, because those might have a nade in them
does list u not work
They don't exist in terminal language
but this doesn't let you check on shelves or outside-of-box consumable spawns
Think of them as not being tagged in the system, so you never can see them on a terminal
so basically only keys, storage, and packs can be listed/pinged
and other certain objective items
Only with mods 
Sometimes they spawn on the ground
<@&408548765599793173>
Them bots be flooding this place
is there a map of r1a1 admin???
the one on the wiki is too blurry to see
found one on steam
you you look up "rundown [number] map steam" you will finda all of them, just not all in the same post
Check the map
We need a terminal!
click on "See full image" on the wikis image
it is a very HD map if i remember, just the wiki compressor doesnt let you see the whole quality of it if u don't click that
thx
so called "free thinkers" when Terminal here!
nice :]
Can't read "free thinkers" without collective consciousness popping into my head
thx
will do
ive been craving this game sice r2? r3?
but i just bought it yesterday
absolutely massive
huge moves
good shit brother
thx bro
W!!!
what's "rev speed"
now try it without bots solo (it is fun, but time-consuming)
revive speed
ohhhhhh
oki
supply efficiency i'm assuming is how fast the bar goes when you're using packs
you get more per usage of tool/ammo
ohhh
busted stat
You can put your cursor over the effects and it'll show a little pop up description on what they do
Some are still difficult to understand even with the description iirc
One I believe is Cfoam portion. (It only benefits when you charge it. Single blobs receive little to none of the benefits)
one thing i never managed to figure out was whether cfoam portion affected nades and trip mines
does regen speed boost only work for ~20%
If you increase regen cap with boosters it works for it too
oh yeah
But without regen cap it's only 20%
there are some stupid boosters you can get
also does anyone know the answer to this
Regen cap is in every artifact category
Never tested it
hm
supply efficiency/med efficiency does that also work when u use it on teammates
ooh
Yes
oki
No
man
Only disinfect don't benefit
No, only on those that used by you or others players if they have that booster
Taping c foam launch is the same result
game sucks
ya cfoam portion has nothing to do with cfoam itself, but the consumption of the cfoam launcher
Any charge that shoots more than 1 blob
Terminal Speed is better ngl
Iirc it didn't even work properly. (From what I was told at least.)
well
I dont know the intricacies of it, AFAIK and from my old test it reduces how much foam ammo a charge costs
It DID NOT do anything for tapping
but it worked for full
No idea if it changes cost on half-charges or stuff like that
It does
Thats why i said any that uses more than 1 blob

My SPECULATION is that it doesn't work on tap until you reach an insane amount due to how the game perhaps handles fractions
For the record #gtfo-related-questions message
It just maths it out
But since it will always cost 1 minimum tapping has no diff
I'm sure you all know that better than I do since my tests are as basic as they can get
I know since i was there with someone testing (havent done it myself but they went through it for 30+ min with the numbers)
that’s a thing?
It used to be
Movement speed is better 
Glow stick prox/In bio scan/Hold EQ tool conditions better 
I legitimately laughed the first time I saw the Hold EQ Tool boosters :) Those were good times, when the meme became an actual thing...
Hold EQ tool and spin around to the right. While crouch spamming
I swear it makes scans go faster
Trust 
"You spun to the left, why did you ??? Now you ruined it !!"
The GTFO community, spreading misinformation since 2019
of course, as long as you don't focus on scan it goes very quickly
this is why i zone out and let my teammates do all the shooting
speeds things up and i get to save ammo for later
Still miss when common knowledge today was fresh and new for everyone back then
Aside from those who really learned stuff in alpha/beta
Did you know that there's a bomb hidden inside every HEL Shotgun and it blows off if you dont use it?
I just got the game. I dont know where to start, is there a level i should start with or should I just go from r1a1
R1a1
Play r1 till you get stuck
Then play r2
Until you get stuck then play r3
try all guns and all tools
see what you like
Limit test, try to go faster, back damage exists always be charging
And then after 150 hours you'll finally get to play the good levels in R6, R7 and R8
(You can skip to the good levels once you get the basics down)
Up your fov
Thx
see you again in 2 days when you reach r1c1
i bet 10$ he gets stuck on r1c1 or r2d1
does the difficulty increase for every rundown
the rundown difficulty is weird
for example R2 is harder than R3
levels scale in difficulty within the rundown
yeah like inside a rundown it is A easy B medium C hard D harder and so on
but between rundowns, it's just really unconventional
so thus why just skip if you get stuck at like an R2 D tier
and just jump to r3 by that point and so on
I just ran a r1a1 with bots
It was horrible we wiped at the end
Can you get bots to like synchronize with you and kill like a crowd of people
no, if u wake some enemy they try to rush in and melee it, and if u wake the room they go into guns
so u cn like hit one enemy, and rush the other with the bots
Oh
like hitting it with the most charge u can
I did not know how to get the bots to do stuff
Q, there they can use tools
and follow someone if ur oplaying with more people
I only figured out the turrets
oh thats about it
they also carry objective items but i havent encounter any yet and its better to do it urself most times
Using tools is pretty much all they can do :b
they rest automatic
I dont know what follow really do cause they follow me even before I press follow with the q
they do follow u
just if u play with one more person
they can follow one of the two
Use Q
Like glow sticks or smth
no
Oh they cant
obkective items are a different thing
u havent seen yet
u will tsee them in rundown 2
Ok
You can make them pickup obj items with Q
you can't control their AI or command them to do anything other than getting them to follow you or use tools
they automatically grab resources when u get away from abox, and same for some consumables
they a bit funky with consumables
but they work fine
enough
Yeah they have guns :D
pw
yes they dont alert rooms
by any means
not shooting walking or touching enemies
Oh so if I dont alert the room they can do whatever they want
bots can walk into a scout and it will do nothing
technically yes, but they only shoot once the room wakes up
or if the enemies r too far away between each other
Ic
Even if the bot manages to shoot. It still won't wake up the room
Even if it hits a sleeping enemy
bots have that silencer DLC
Silent shot fr
what causes the c-foam bug where it just glitches through doors? it has happened on 3 missions out of 4 today
It's super rare. You even get in that case a bot does that tbf
its a bug regarding some unity and stuff, bit complicated but restart ur game every once in a while
and it should fix itself
I saw a vid and that confused me
check #1049599987878723635 post about shooter bug
for an in depth explanation - https://discord.com/channels/408196129470152705/1255620392660238458
the simple explanation is the hitboxes go fucky if something like a glowstick or magazine from reloading a gun falls out of the map for too long
(or memory leak)
if it happens, then just reset your game and you should be good
Oh also one more question is there like an objectively better melee weapon
hammer
Why?
best stars overall
hammer knife r kinda like best i guess
hammer is just around very balanced, good dmg good charge up time and mastering u can be really quick with it, etc etc
hammer is an all rounder that the game is balanced around
all other melees are gimmicky
without spoiling anything
rlly all melees are fine excepting spear
thats the best i can do
Why spear
also yea
Spear is not good
What did it do
Bad dmg breakpoints, slow sprint
And more
spear has worse damage breakpoints and you lose mobility
nothing's stopping you from beating the entire game with spear as your melee
true
ah I see, when it happens it will keep happening
use it if you want, but the knowledge is there that hammer is better when played well
spears fine for learning but once u get used to killing tentacle guyss and stuff, i would try out new melees
ok thx
Meanwhile I'm growing to use Bat more
bat is nice :]
Knife
Fog hammer
What set of tools would be good for r2d2
Sentries and bio
2 burst 1 sniper is good. 1 burst 2 sniper is good. Hard to get value from auto/shotgun on that level, best to avoid.
Ok thanks
to the people who have pretty much completed the game how would you guys rank all the E tier missions from difficulty?
R8E2>R4E1>R5E1>>R7E1>R2E1
And well r8e1 which isnt an e tier
R8e1 goes behind r2e1
this is from hardest to easiest?
or the other way around
Hardest to easiest
ok
it should be easy but one fuckup and ur prob dead
at least in the error alarm
at the end
like not closing a door...
It's never one mistake that kills you
I too enjoy the mistake snowball
If you're talking about that run with nuggies there were a lot more mistakes than that
yea but those other mistakes didnt really do much its just the one at the end
we were gonna funnel them but someone left the door nearest to the security door open
Unless we're thinking of different runs, the one I'm talking about died before that alarm pull
nah im talking bout a run after the alarm was pulled
You lost a run with THE nuggs?
bro what is that wrod
I mean I've lost an r2e1 with him before
who is nuggs
we were playing well together, I went to plug last cell and got assassinated by 5 strikers from error or something
Chickennuggies
RawrChickenNuggies 

didn't realise until recently how great his decision making and gamesense is
What tipped you off
I got better at assessing the game compared to the last time I saw him play
Real
It's true though
When you don't have the ability to properly assess other people's gameplay you miss out on just how good they are
which can also lead you to think you're as good as them
I'm good too i swear! I just deliberately play devil's advocate to make sure we are doing the right thing!

Definitely not a thrower
i am
Lots of things were unideal in that run but the door being left open was pretty much the one mistake that killed it, true
We were in a comfy position
so anyone noticed how from the front big flyers look so like long and big
and then u see em from the side
and they look so squished
why do i speak
The forbidden spagyatti
have you seen them from inside
????
they look so fucking funny

First he is inside a flyer now he is telling them they look funny
It’s a shocker
I think you mean big flyer
that i’d do this
idk I’ve called them shockers forever
Or in my naming scheme poorly designed enemy number 5
ok like, they’re cool
To bad they can’t be used anywhere
They just need to not get fucking stuck everywhere
Because they get stuck
at least they work great as scouts
Truuu
Tbh I think flyiers where intended to be scouts at some point in the game’s development
they definitely were
Because in gtfr they already had the ability set up
They are the only enemy besides shooter variants that work properly as scouts in vanilla
oh wait
I didn’t even need to do anything to get flyer scouts literally randomized the enemy role and then that was it
flyers that go around and if they see you they alert the sleepers
Yeah but they have the scout ability
Maybe they just copied the shooter
To make it
Probably
could have been that
Considering they set up like, an entire 3/4 of a datablock for flyer movement
I think it was tacked on
Jish have you ever cranked shocker movespeed mod to 5x and watched it pinball around the complex
It’s really funny
I haven’t yet
They have like 0.25x normally
But I made a scan that fired projectiles
Cranking to 5x is so funny
What
So that is funny
mlem
Terminal command info
oh yeah
Just says if a terminal has extra commands
I saw
Such a good idea
it’s cool
Is it toggelable?
Now we do
because I know cheese made a level with like 50 termis in a dead end zone with a tank, where the goal was to sort through termis to find the right one
Twas pretty silly, but this mod would change it
it would change it but not by much
Unless there were passcode keys
but tbh it can be made really easy to only apply to certain level ls
Just with the !active level Boolean
Any advice on how to pass R1C1?
Win
Another +1 to the R1C1 wall
.
..
...
Thx? I guess.
I appreciate the offer, but I just wanted to know if you had any advice, since I've been trying for 2 hours with my friends. We are not very good but we do what we can.
Captain America: puts foot on chair "So you are having trouble with R1C1"
a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
the most popular place to defend for many reasons is the bridge room. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.
when you start looting after the shooting, you have quite a lot of resources around you, and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.
when giants spawn having a good weapon for bigs like hel rifle/burst cannon/etc is useful (especially for hybrids). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).
this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
Shotgun sentry is ok for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is a staggering sentry, and as reactor waves queue, you need to kill them quickly.
if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.
you runnin rn? I can join if yall have a space
Otherwise the general strat is to hold at the bridge, 3 sentries (burst or sniper), have someone run back for the codes when there's 10 seconds left (you can use up arrow to get the previous command and save some typing).
First 2-3 waves you stay on bridge. After that you should have enough time to start making runs back to the beginning for more resources. So 1 person goes back for code, and the other 3 clear off the remainder of the wave before going for resources.
Or you can also just bring a supply efficiency booster and skip most of that.
That's all the waves, then you just run back for extraction.
Well, I had more or less seen a strategy like that, I will try to organize with my colleagues to see if this one or another one is the winner. Thx.
I appreciate the advice, although we don't have room for someone else, so there wouldn't be any more room anyway, English is not our strong suit for voice chat.
Really, thank you both. We will do our best.
if you need any more help with other stuff about the level, you can always ask about it
I will keep this in mind, thx.
this is pretty much the universal "easiest" strat
gl tho! if you got a similar strat in mind then thats lookin good
any advice for r1d1?
ummm lot of stealh knowlegde
if u havent learnt to melee scouts, do so, and if u havent learnt to clear big rooms without wakin stuff up, thi is the time too
otherwise, 3 sentries- preferably burst. use two in the first alarm and then go all three for the V
and if u need resourcer after that u can go to the side rooms
theee one to the west i believe its the gone that has more, east has resources but not as much
ok got it thanks!
pdw and precision rifle; learn to stealth and melee scout; 1 bio, 3 burst
ok will do
btw is there a rundown that I can practice killing scouts?
u dont need both thermals rlly
with one is good
scout playground
modded rundown
in case of no mods r1b2 has one scout early on, and r1a1 has 2 after the first alarm
problem is both could be with enemies
and also take into account melee/spear headshot it, but bat and knife need to hit the back of the head specifically
its okii
if u have other questions feel free to ask :3
The beginner probably hasn't used thermals before and this beginner expedition is a great introduction
eh i guess its true but
still just in case they have played with one or just dont like one of the guns
thermals are "easier" but worse to tell them about if you want them to get better
You can choose any primary and secondary, any works. Us folks who played a while definitely know which are better for when
if you have one by accident its different
I think R1D1 has a good volume of enemies for beginners to consider learning how to clear without waking rooms
Just because you can shoot the scout doesn't mean you should 
The people who got me into this game never got through R1D1, R1C1 was already pretty tough, let alone R1C2
funnily enough i see a lot of people pass c2 much easier
just cause c1 is an info roadblock, but c2 is the knowledge u know but harder
so most people i see finish it first or second try
I think most people who fail R1C1 is because they take the 'one of each' tool then realize they could do 3 or even 4 sentries
C2 was great with new foes but they don't appear again for a while...
4 sentries is not great but wel
no i think c1 is failing due to new objective, cause i see most people taking sentries too even for a1 b1 and b2
but they choose auto sentries or whatev else and hold reactor and stuffff
Yeah, c1 is parallel to a typical zombie hoard defense strat
The ones that scare me is when they fail R1c1 even with proper tools
When thinking way back then we unanimously knew 3 sentries and 1 bio was the play; in the absence of watching others or asking others for help in the level
Unfortunately even with 3 sentries, groups still think to hold right at the reactor terminal room...

I'm pretty sure I remember that's what happen to my friends

And of course it was only me who figured out that we needed to get resources or carry the 4+ packs closer to bridge
