#gtfo-related-questions

1 messages · Page 198 of 1

frail heart
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i gotta find it rq

digital mural
frail heart
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nvm i must've deleted it

digital mural
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frosty bad

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mods, ban him

frail heart
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imagine 4 huge burley men absolutely railing a pmom with 4 short rifles and 4 burst pistols

digital mural
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hot

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i mean

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cool

ocean spindle
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burst pistol so based

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🐟

past mesa
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Posting loss

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PLEASE

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Up up up up up up up down isn’t funny

livid stone
tame fulcrum
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How much melee damage boost do you need to kill Scouts with a knife to the front of the head?

formal loom
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around 100% roughly lemme math

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yeah a bit over 100% assuming non soft alert

tame fulcrum
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Damn, that is way too big of an investment

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I wanna help some friends get comfy with scout melee kills. Guess I'll let them bring a muted melee booster and a hammer, I think full charge to the back should kill scouts with any melee booster still? Its been so long since I checked the math on that

livid stone
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Why not just hit the head..?

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All it takes is sliding your cursor over the heaf

frail heart
tame fulcrum
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I know, I can do that perfectly fine. But its not as easy for people who are brand new to the game and a bit nervous

frail heart
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Yeah even so i would not practice killing scouts with a melee booster to the back. Its better to get comfortable with killing scout in the head, even if you dont succeed when you first try.

native fractal
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What is the best way to use the burst cannon?

livid stone
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By shooting and dragging your mouse across a couple enemies or weakpoints, or just blast a giant with 2 bursts to kill them

livid stone
formal loom
tardy ingot
tardy ingot
grizzled patrol
frail heart
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ive never heard that before ngl

hardy grotto
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Host doesn’t have to deal with client bs so yeah you can just fire it at enemies in a straight line and kill them

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As client your entire burst probably gets eaten by the first guy lmao

winged wolf
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Seeking bat advice. Don't use bat and looking to explore other melee weapons. Can all Scout types be killed with a full charged bat to the head? Can you run up to Scouts while charging bat (or has a patch removed that ability)?

soft crater
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Not all scout variants have a Head multiplier

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Next to Bat cannot headshot a normal scout from the front

fierce walrus
# winged wolf Seeking bat advice. Don't use bat and looking to explore other melee weapons. Ca...

Hammer and spear can kill regular scouts with a full charge to the head (same for shadow scouts), knife and bat need back of head for them. You can run up to scouts while charging the melee with every weapon (except the spear which has a slower sprint), scooter scouts can be oneshotted to the head with a full charge of all melees but knife which needs back of head. Charger scouts and nightmare scouts cant be oneshotted with a single melee

native fractal
hard nexus
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Akschually charger scouts can be one shotted with yellow syringe

fierce walrus
hard nexus
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🤓

hardy grotto
soft crater
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Or was there some other thing I missed from that clip?

arctic marten
soft crater
frail heart
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Pure skill

hardy grotto
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I could guess he maybe just spread the damage enough for it

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but idk how you’d do that so I’d have to ask him

grizzled patrol
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Although you have to be on a very high Ping for that

hollow sierra
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does each level/expidition have mutiple runs?

grizzled patrol
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As in variations?

hollow sierra
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well like

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ive done one level

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and it has

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(1,-,-,-}

grizzled patrol
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Ah i See. Its Just a Count of how many Times you have completed a certain objective in that mission

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(Main/secondary/overload/PE)

hollow sierra
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oh

grizzled patrol
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Not all lvl have them

hollow sierra
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how do i do the other ones cos i explored everything

grizzled patrol
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When you select the Level it Tells you what objectives it Has.

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secondaries and overloads appear only after Rundown 3, so every Level in 1-3 Has only the Main objective

hollow sierra
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ohhh ok

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thanks

soft crater
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Not both into head

tardy ingot
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i was about to say

soft crater
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Not sure why you would need the client desync for double headshot though.

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Not even dmg falloff with the 40m range

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(Unless for whatever reason you are shooting that far with DTR)

grizzled patrol
soft crater
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I guess if your first shot is too high.

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And you're client

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Pray you hit the head with second shot

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I've still yet to test binary trigger mod with DTR

half brook
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Is ther a limit to have many boosters you can have?
I know the bold and agressive ones stack for instance. But I dont know if the muted do
Am I just wasting new boosters when I pick up new muted once ?

digital mural
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yes theres a limit

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you can see how much space you have on the booster selection menu

half brook
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okay so ther is no point in waiting to use muted boosters then

ocean spindle
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there comes a point even the game tells u some boosters got discarded

digital mural
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i recommend using random boosters once in a while

ocean spindle
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i would just recommend burn a muted like every time if u really want new ones or just throw the ones u don't want

digital mural
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just to clean some space or you can delete them

ocean spindle
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muteds u get a ton

hard nexus
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Muted auto use usually

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Because everything has 100 artifact heat

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Then again all my mutes are infection and cfoam both I don't care about

ocean spindle
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use foam then :3

hard nexus
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It's actually fucking weird every time I'm not bio

turbid timber
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For a new player, which rundown offers the best intro to the game? Our group started with R1, but have heard other rundowns offer a better intro for new players

latent obsidian
hidden ridge
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Ellda's right

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R1's the easiest and R6 is the most "broad" without any MAJOR difficulty spike and the hardest map it has is probably R6D3 PE

turbid timber
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Perfect, thanks. We have finished R1 already and really enjoyed it, we're introducing a new player to the game soon so wasn't sure if we should re-do R1 or maybe go through R6 with them first

latent obsidian
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Theres plenty of levels to go through, so playing R6 and having everyone experience something new would be cool

tardy ingot
hidden ridge
tardy ingot
hidden ridge
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And R6C3 is like every "rush here" map, knowing where to go and when makes it really easy

tardy ingot
dry pumice
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max knowledge OP 🤯

latent obsidian
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None of the levels are very challenging when you know where to go already

hidden ridge
tardy ingot
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Checkpointing is still a fail

hidden ridge
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So I disagree

latent obsidian
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C3, D3 both punish being lost kinda hard

tardy ingot
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Checkpointing is legit a fail

latent obsidian
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if you don't know the map

turbid timber
dry pumice
latent obsidian
tardy ingot
hidden ridge
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I mean people abuse that shit but the game gives you one you use it

tardy ingot
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Team dies -> not a fail

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LOL

hidden ridge
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🤷‍♂️

tardy ingot
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i cant argue whether its counted as a fail in the files

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but it is legit a fail

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You still died

hidden ridge
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I guess it's the same reasoning by which using boosters is cheating

tardy ingot
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noo???

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the fuck

hidden ridge
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And again the purpose is newbies

tardy ingot
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boosters are cheap

hidden ridge
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they're gonna use checkpoints

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They're gonna get the clear

tardy ingot
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but they dont let you redo smth you failed

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yes

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They are gonna get the clear

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But they still failed

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checkpoints dont make a level easier

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They make it easier to get it cleared

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its an actual difference

latent obsidian
hidden ridge
tardy ingot
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this isnt me hating on checkpoints

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i dislike them for people using them brainlessly and their bugs

hidden ridge
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how checkpoints making some maps easier for newbies

tardy ingot
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???????

hidden ridge
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is somehow a controversial statement

tardy ingot
dry pumice
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I feel like you guys are not listening to each other

tardy ingot
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the map doesnt get easier

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which was my whole fucking point

hidden ridge
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By that extent you could add checkpoints to R4E1 or R8E2

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and they'd be just as hard

tardy ingot
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you could

hidden ridge
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correct?

tardy ingot
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And they would

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As a level

hidden ridge
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I disagree 🤣

tardy ingot
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man fighting that pmom tank combo certainly is easier now after failing it 53 times with a checkpoint

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also

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checkpointing = dying = failing

hidden ridge
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Like, I think they save time and it's a pve game so who ultimately gives a shit

tardy ingot
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it just means you have to redo less

latent obsidian
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Perhaps the nuance here is that the checkpoint doesn't make the content any less challenging, but it allows you to meet the content again quicker, and practice the failure point more quickly

hidden ridge
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But dying and being able to redo not from scratch is tantalizingly described as "easier" in my book

latent obsidian
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I mean, this is what Eva is saying in different words

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really

hidden ridge
hollow sierra
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yeah tbf if the checkpoint skips parts then it makes it easier

latent obsidian
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some kind of distinction on the rundown screen

hidden ridge
tardy ingot
# latent obsidian I mean, this is what Eva is saying in different words

This

im drawing a difference between actual difference and ease of clearing

cheats dont make a level easy, they made it easy to clear (obviously checkpoints arent cheats)

  • checkpointing = failing means that having to checkpoint a level already SHOWS that its harder than a level you didnt need to do so
hidden ridge
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Then people go in the other direction and use mods that add checkpoints and whatnot

tardy ingot
hollow sierra
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level being hard is preference

tardy ingot
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but in the end

hidden ridge
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I think they make the levels easier and it's intuitive when E levels barring one of them do not have a checkpoint at all

tardy ingot
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who cares about what people say

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i feel shame when i have to checkpoint clear cuz im used to them making a run dreadful

tardy ingot
tardy ingot
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CPs as of right now are a huge cop out in a way

hidden ridge
latent obsidian
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I don't think using the checkpoint should deprive a player of any cosmetic or progression or unlock

tardy ingot
latent obsidian
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I would just like to have tracked which levels I have beaten without a checkpoint

hidden ridge
tardy ingot
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I think you missread what i said

hidden ridge
hollow sierra
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or just make it so u can view stats of playersd and on of the stats are: levels completed with checkpoints used

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problem solved

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like a lil combat record

hidden ridge
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all this chest thumping and shit and whatnot is really tiresome sometimes

latent obsidian
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Stats are always fun

tardy ingot
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honestly i dont care bout that
(Tho ye stats are fun)

i think checkpoints (bugs aside) are just not well implemented and should have a limited amount of uses per run. So that you cant do the break the brickwall with your head tech.

hidden ridge
tardy ingot
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but none of this refuted

That using a checkpoint means you failed the run

hidden ridge
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I disagree with checkpoints NOT making a level easier

tardy ingot
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this is where the thought process diverge

latent obsidian
tardy ingot
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i think of it as 2 things while you think of it as 1

hidden ridge
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Unless you consider for some reason a checkpointed run not "a clear", but the game doesn't track them so the game disagrees

tardy ingot
hidden ridge
hidden ridge
latent obsidian
hollow sierra
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in fortnite u can die n get rebooted and yet still get the win

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so thats not a fail

latent obsidian
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Like, I understand what you are saying, really

hollow sierra
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so this aint either

tardy ingot
latent obsidian
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I understand both viewpoints and like has already been said you just disagree

tardy ingot
hollow sierra
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yea like if 3/4 people die but last guy lives,they all cleared it

tardy ingot
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you see the issue?

hollow sierra
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not just 1st guy

hidden ridge
latent obsidian
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Of course redoing it isn't a fail?

tardy ingot
hollow sierra
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having died doesnt equal fail

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if u use checkppoint

hidden ridge
tardy ingot
hidden ridge
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Hence it was easier?

latent obsidian
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right okay so

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failed the run and cleared the run are not mutually exclusive?

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In your terms, Eva?

tardy ingot
tardy ingot
hollow sierra
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well no

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in frot u said they all die

tardy ingot
hollow sierra
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in gtfo only 3 die

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so u put fort as a disadvantage

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u cant compare it like that

hidden ridge
tardy ingot
hidden ridge
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I mean, look at it this way: checkpoints are placed where they are because I'm pretty sure they saw testers dying a lot at those points

tardy ingot
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if you have everyone die

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Did you fail

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yes or no

latent obsidian
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Okay, sure

hollow sierra
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no if theres a checkpoint...

hidden ridge
tardy ingot
hidden ridge
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I mean you can glean that info from stuff like R7C1's checkpoint right before the juicy part

latent obsidian
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What was the original point of this again?

hidden ridge
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I feel like it's a safe assumption

hollow sierra
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it is cos u skip time and continue on u dont start again

latent obsidian
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That checkpoints don't make a level easier?

tardy ingot
tardy ingot
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this*

hidden ridge
tardy ingot
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but sleepo doesnt differentiate between the level itself and the clear

hollow sierra
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i also say theyndo

latent obsidian
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Agree with Eva I guess

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but this is very semantic

hollow sierra
latent obsidian
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It means very rooted in the precise definition of terms

hidden ridge
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This is all interesting since a lot of players hated the introduction of checkpoints because they'd make the game easier

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And I defended it by saying that it's optional

tardy ingot
# hidden ridge I mean you can glean that info from stuff like R7C1's checkpoint right before th...

id rly not think too much of this in that sense
Lots of checkpoint spots are random af and others are clean

But again

Dying and checkpoint -> you died
Dying (full team) -> fail

You can still clear of course. Thats how a checkpoint or restart works. You never get locked out

Having to redo a section means the section didnt get easier due to the checkpoint (unless you legt cheese the issues their design has but thats cheap af lol). So

  1. the level didnt get easier

But. Because you didnt have to redo the start and probably have some extra knowledge by default you will now have an easier time clearing said level

tardy ingot
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boosters dont make the level easier

Just the clear

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cuz the level isnt impacted

hidden ridge
hollow sierra
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so ur saying like in dark souls if u die once u lose everythintg and should restart,since no point using checkpoints cos it means u failed the game

tardy ingot
hidden ridge
hollow sierra
latent obsidian
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Eva is defining difficulty of the level as the content of the level and challenges you are posed
Sleepo is defining difficulty of the level as the ease and time which it is likely to be completed in

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correct?

tardy ingot
hidden ridge
hidden ridge
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Not stuff like 8 hours in a row, stuff like you die that's it goodbye savefile

tardy ingot
hidden ridge
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For most cases I can think of

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Some games save if the boss changes phase but that's going into an entirely different argument tbh

tardy ingot
#

theres cases where it saves if you finish a stage

latent obsidian
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Would Malenia be easier if you could restart from phase 2? 🙂

tardy ingot
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i still would count every death as a full fail tho

dry pumice
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The game itself remained the same. Mechanics are the same, enemies are the same. The only thing that changed is the price of failure.

tardy ingot
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Since surprise

Dying (in gtfo full team) is failing

hidden ridge
dry pumice
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No, you fail exactly the same.

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The punishment for failure is harsher.

latent obsidian
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You guys are just arguing with different definitions

dry pumice
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There's a reason 99% of games have a save system of some sorts

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And no death runs are either fan projects or a cool special gamemode like the "only 3 saves per game" of dead space.

hidden ridge
dry pumice
hidden ridge
dry pumice
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Not really, i never done a no death run before, but still.

tardy ingot
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basically

R6D4 isnt easier than R6D3 because you can checkpoint to redo it

you still wiped on it.

Id even argue getting the clear is harder since youd still have to redo and survive that harsh section

While in R6D3 its just solveable and you shouldnt struggle once you know how

dry pumice
#

Checkpoint are grind protection mechanic

tardy ingot
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they make dying less punishing

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but still means you died and failed

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doesnt mean you cant clear on a checkpointed run
Cuz thats exactly what they exist for

But if you had to wipe before a clear that level is probably harder than one without wipes on it (very generalized)

dry pumice
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I'm sorry but wiping on the way back from R5D1 secondary was fucking PAIN and it really desentivise you to replay that level again.
Checkpoints, on the other hand, are a sunken cost fallacy personified. Might as well get it done now, lest i replay the entire rest of the level.

Something that came back to bite me hard on R8D2, where i regreted so many times not getting a clear on that 4:AM run when i realised that it was a miracle we got past that secondary.

hidden ridge
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Because I define "easy" as a map easy to get a clear on (badge of completion matters, game doesn't track checkpoint being used so I dont either)

tardy ingot
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easier to get a clear
Level itself stays the same

The easiest way to understand this split imo is that the default should be NOT to checkpoint. Or rather NOT to die

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the reason why E tiers dont have a checkpoint is 1. probably prestige and 2. to drive a point home

hidden ridge
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For me how easy it is the get a clear defines how easy the level is

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Apparently that's where our thoughts diverge

tardy ingot
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The thing is

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You are still dying on the level if you checkpoint right?

hidden ridge
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Well I cant use a checkpoint if I didnt die

dry pumice
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Clearing level is "easier" but level itself stayed the same and still requires the same amount of skill to be applied to it to actually get a clear.

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People just don't wipe on their 1:35:58 run and lose any and all interest in the game

tardy ingot
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so by you having to die it means that the difficulty on that death doesnt change

It just changes the cost of getting back to it.

Which makes clearing easier. But not the actual difficulty that you need to overcome

hidden ridge
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I feel like you are a bit of the party (I'm really struggling to find the right word so dont dwell on this one) that thinks you haven't really "cleared" a level until you did it X way or whatnot (not talking about doorbugging to get a clear or whatever)

tardy ingot
#

eh
i dislike cheap ways out. But thats because they usually arent balanced around.
(Like boosters breaking game mechanics, using checkpoints to beat smth after 10 hours or doorbug etc)

hidden ridge
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For me if team X finished map 1 without a checkpoint and team Y finished it with a checkpoint then, with only that metric avaiable, team X played better than team Y

tardy ingot
#

but i dont mind people getting the clears (well doorbug aside)

hidden ridge
tardy ingot
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ifs like cfoam ladder r2e1

i think its cheap. But its still a clear. Id just generally recommend people to retry with sentry for actual experience of how its supposed to feel

well… as long as you dont brag about clearing with X or smth

tardy ingot
hidden ridge
#

Ladder foam is, in all probability, simply not intended to work like it does

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So it's incredibly cheap

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But checkpoints are... well, engrained in the game, it's not "an unintended mechanic", I cant see them in any way other than something inteded to ease the level

tardy ingot
#

the thing for that is

Mines work perfectly as intended (dont need foam anyhow for r5b4). Ladder foam doesnt

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checkpoints are an addon

That honestly isnt perfectly thought out

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i hope you can agree with that

hidden ridge
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I've played enough rounds of sticky cells to agree 😄

unique bison
#

i need to clean whole R6 to get this mask?

digital mural
#

yes

hidden ridge
digital mural
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oops

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yeah its only main

wraith flint
#

do u need a password for sec R8A2 anymore?
and if so any1 got it?

lunar rain
#

does the ping every enemy acheivement, also include guys behind security doors that you havent opened?

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nvm i got it

atomic patio
#

why do people that que for no voice chat and voice chat get thrown into the same games

soft crater
#

Strange how that happens

ocean spindle
random timber
#

is it normal that during the fall the game sends us to the lobby?

rigid spoke
#

is there any way to mod some checkpoints into the game?

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i play with my friends but we are playing mainly for fun and spending an hour just to get blown up and go back to the beginning does make it hard to want to keep playing

minor fractal
#

Also, to be frank, I'm not sure how much you can get out of GTFO if you find it too punishing. That's a lot of the game.

rigid spoke
#

i mean

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there's a lot of these types here

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like

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if you dont play the game like x then you wont be having a good experience

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if it takes me like 45 mins to get halfway through a level i'd just like to save

lunar rain
#

kinda defeats the whole point of the game

rigid spoke
#

i mean ok

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i just wanted to know if such a mod existed

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not how to play

fierce walrus
#

yeah "ALT checkpoints" on thunderstore

rigid spoke
#

ah ty

digital mural
hidden ridge
#

Kinda like it isn't built to have more than 4 players

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On the other hand it's worth noting that "Alt Checkpoints" also adds checkpoints to R6-7-8

hidden ridge
ocean spindle
#

this games just made with the 45 min in mind, so when u cross all of that ur more tense and more willing to if u die sacrifice another 45 to get the win

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and there's levels who take less or more but they all kinda follow the same mentality

viscid matrix
#

is it possible to play with more than 4 players?

ocean spindle
#

nope

digital mural
#

nope

dry pumice
# viscid matrix is it possible to play with more than 4 players?

Utterly impossible: game is hard-coded for 4 players or less and allegedly breaks if you attempt to add more.
(Fun fact: for their trailers they use 4th player as the free camera - if you pay attention you'll notice that only 3 characters are ever present on screen and never more. Even devs can't work around this limitation.)

viscid matrix
#

aw man that shucks, good to know

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was hoping to play with 6 players

viscid matrix
#

is it possible to turn off mouse parallax in the menu? feels very nauseating

soft crater
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Idk about just for the mouse.

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But there are mods that disable it entirely

signal quiver
#

This game is officially released? Are the Sleepers ever going to be less buggy?

ocean spindle
#

sleepers as in generally aren't buggy

fierce walrus
#

yeah outside of scout bug, sleepers are actualy one of the less buggy parts of the game

hardy grotto
#

1/4 of all gtfo players report a smooth experience

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The client experience won’t get fixed tho

fierce walrus
digital mural
#

you will be part of that 1/4

fierce walrus
frail heart
#

Give all gtfo players 2tbps internet speeds

signal quiver
#

They always seem to activate for no reason no matter how sneaky I am, animations seem off...dunno I played last night after like three years and it still seems like the experience three years ago

digital mural
fierce walrus
ocean spindle
hardy grotto
#

It just depends on ur internet and ur hosts net

ocean spindle
#

or have very bad desync

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on animations it's the exact same if they appear laggy well it's ur connection or host connection

digital mural
ocean spindle
#

if u just mean like "they don't look too real" that's very much another thing

signal quiver
#

And yes there was a moment when I threw some glow sticks and it was like a good minute before they showed up on the map

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Lag of some sort

ocean spindle
#

that seems like enormous desync

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but that's not the game

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that's host connection and or steam connection and or internet being bad

digital mural
#

or all 3 of them

ocean spindle
#

that's why i say and or

digital mural
#

and or or and?

hidden ridge
#

Speed doesn't mean latency

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and neither usually means stability

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Not directly at least

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It's why I was always smiling at the guy that "HOST 1Gbit!" lobbies

signal quiver
#

Ok, guess I should host next time.

hidden ridge
#

To be completely honest, ESPECIALLY in P2P games the two aren't really related

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Of course if you've an ADSL2+ with shit snr margins and shit attenuation you're gonna have everything bad

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But there's people with very good pathing on certain FTTC that beat on latency certain FTTH

signal quiver
#

Another unrelated question--why were there 18,000 people playing on Nov 27th last year? (2023)

hidden ridge
#

But it's all weird when you factor in the fact that, well, p2p games are not really what those lines were built for

signal quiver
#

According to Steam Charts

fierce walrus
hidden ridge
#

usually

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game had 2 so far

fierce walrus
#

just 2?

hidden ridge
#

R7 release and R8 release

digital mural
#

Dec 8 as well

fierce walrus
#

i thought it was more

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yeah

hidden ridge
#

but one of them was for like 48-72hours

fierce walrus
#

hey thats still a free weekend

ocean spindle
#

was it in the weekend tho

hidden ridge
#

Cant remember

fierce walrus
#

well then it was a "free period of time during the week"

hidden ridge
#

I think Alpha was weeklong but I may be wrong

signal quiver
#

A related question--why game so hard?

hidden ridge
#

Is it?

signal quiver
#

My friend and I played R1A1 last night and died like 50 times

#

Maybe we are just bad

hidden ridge
#

I dont consider myself a gaming champion by any extent of the words but I cleared all expeditions

digital mural
hidden ridge
#

It's just "hard to get the rythm"

digital mural
#

still room for improvement

civic wave
#

it's got a steep learning curve for sure, newer players always die to fear of the unknown and panic

#

give it time and you will learn

hidden ridge
#

ESPECIALLY if you make a point to NEVER ask for help/guides

digital mural
#

one day you will just clear the rooms flawlessly

ocean spindle
#

and of course if u haven't play the tutorial

signal quiver
#

We just wish we had two more people to play with 😄

ocean spindle
#

cause it's like important

digital mural
#

you can always watch guides

signal quiver
#

The damn bots were killing us

digital mural
#

friendly fire?

hidden ridge
#

Friendly fire them back

#

That'll teach em

signal quiver
#

I mean like they were setting off sleepers

digital mural
#

they cant

#

they cant wake up sleepers

signal quiver
#

Wut

digital mural
#

even if they shoot

hidden ridge
fierce walrus
digital mural
#

they can walk through a scout with no problems

fierce walrus
#

the bots can throw a rave and it wont do shit to sleepers

hidden ridge
#

If you give them an hel weapon, you wake something up, they shoot it and dies but the bullet penetrates and hits a non-awaken target, said target will not even move

fierce walrus
hidden ridge
#

If they were allowed to hit something sleeping for first, they'd just clear rooms no matter the content

#

Nor even touching an enemy, or shooting, or anything, they're 100% silent

signal quiver
#

What in the world

hidden ridge
fierce walrus
#

yeah either they dont trigger anything or trigger every room

hidden ridge
#

I mean, they still play pretend

signal quiver
#

They are rather useless imo

hidden ridge
#

Like when a giant is glowing they dont move, usually

ocean spindle
#

bots my beloved

hidden ridge
#

But it's just for show

fierce walrus
#

and you can get used to playing around them

ocean spindle
#

at least u can use their tools

signal quiver
#

Ok. What about spear killing a sleeper next to three others? Will it wake them up?

digital mural
#

if they are throbbing yes

fierce walrus
#

one of their greatest strengths is that you can tell them to pickup a heavy item anywhere in the room

ocean spindle
#

if they are super close, like kissing close probably yes

fierce walrus
hidden ridge
ocean spindle
#

otherwise if only u got one close and the other 2 kinda afar it'll only wake the one up close

fierce walrus
#

also spear ew

hidden ridge
#

If the balls on the biotrackers touch (pun not inteded) they are gonna wake up no matter what

digital mural
#

if you see them pulsating wait until they stop

#

or else they will get angy

fierce walrus
#

if the sleepers balls touch... wait a second

ocean spindle
signal quiver
digital mural
dry pumice
#

Only 1 enemy can wake up from feeling another enemy die.

#

If 2 enemies are next to each other - its always going to be the close one.

ocean spindle
#

they will awake no matter what

dry pumice
#

And long agro won't proc on the second one.

digital mural
#

you know what to do in this cases?

#

just shoot

#

who cares

ocean spindle
#

no?

hidden ridge
#

Well yeah assuming one woke up

digital mural
#

we have guns

ocean spindle
#

just melee em it's just 3

#

in duos one kills one the other 2

digital mural
#

use scatter on a single striker

#

its better

hidden ridge
#

Basically, if you kill something that woke up due to something getting killed, killing that enemy itself doesn't make noise (of course, walking up to him etc still does)

signal quiver
hidden ridge
#

But to be fair that's not something you should think about if you're a beginner

signal quiver
#

Oh?

hidden ridge
ocean spindle
#

if u just see three enemies on top of each other prepare to kill em on sync
if enemies are far away between each other wait for em to stop glowin and take em one by one

#

that's pretty much it

hidden ridge
#

Same true for scout, if an enemy alerts and it's super close to the scout, the scout wakes up istantly no matter what

whole stirrup
#

Instructions unclear scatter gunned teammate

lunar rain
#

Once you get comfortable you can use long range agro to your advantage

#

Like getting a small guy to wake up rather than a giant

tardy ingot
#

Using long range aggro to stop proximity aggro

lunar rain
#

Ya

#

Might be a dumb question, but does anyone have tips for r7e1?

dry pumice
#

Stand on da crystal

#

That's all i know

lunar rain
#

Problem, the group I play with can’t get past the first alarm half the time

#

But I think that just boils down to a skill issue

dry pumice
#

I suddenly remembered the second thing i remember

#

There was foam. Lots of foam.

#

For the first half of the level we just fed the foam man.

#

And i think we had 2 sentries.

#

Burst of course, but maybe snipers could work too, especially later.

tardy ingot
tardy ingot
#

its sadly no rng on spawn point (hell it always SPECIFICALLY spawns in that room) so foaming it permanently is super easy vs fighting waves + snatcher + pablo

dry pumice
#

Yep. That's how they did it.

tardy ingot
#

honestly the tp crystal cheese is florkShrug1

its a cheese. Id just try killing everything

dry pumice
#

And we still ran out of ammo, btw.

#

So uh... Shruggium.

#

Well... I did, anyway.

tardy ingot
#

take good guns

#

Loot

#

pen wave clear
tank killer (scattergun cough)

dry pumice
#

When was hel rifle re-added again?....

#

Because we got lots of new toys since then

#

And HEL-Rifle definetely makes that level about... 5% easier, maybe.

mossy aurora
#

alt r3

whole stirrup
#

I’m at 300 hours and 280 hours of Hel Rifle

#

Hard to swap

civic wave
#

Hel rifle addiction is a sad, sad thing

sturdy glen
#

mMmm Yummy lines 🖍️

rapid briar
lunar rain
#

wouldnt have thought of that

winged turtle
#

don't do crystal

ocean spindle
#

crystal croinge

rapid briar
#

in r8c1 pe

#

do the waves stop spawning between each timed sequence

#

when doing overload

#

after u verify that attempt

civic wave
#

Yes

#

It's a lot of shadows though

ocean spindle
#

u get shadows if u did sec

#

otherwise the waves stop right away

#

but yeah those shadows last a couple mins spawning probs so u like get incentivized to do all of em back to back

#

but u can kill the first entire wave, loot all the other zones now that they are unlocked and then continue

spiral geode
#

anyone know if lugubrious and crimson grit are still available

soft crater
#

No

#

Lugubrious is tied to OG r6

#

Crimson grit is tied to a Limited time event

grizzled widget
#

Is it? I thought it got added to the RNG pool
(Lugubrious)

civic wave
#

it never did afaik

#

not sure where you heard that from

arctic marten
#

woah careful there

#

contradicting frostty can have dire consequences

grizzled widget
#

It's just hearsay from a guy who obtained it over a year ago.

Interesting the wiki just lists "rundown 6" though, as if it were still available

#

And not alt// or og//

soft crater
#

the point is that it doesn't say Alt R6

#

yeah

frail heart
#

it would make it more clear

past mesa
#

it is og r6

#

unless it says alt/ r6

grizzled widget
#

I was simply under the impression they were all made retroactively avaliable with the launch of alt//r1, which was supported by the time by what others were saying (I already have it, so couldn't test)

frail heart
#

cause i mean rn people dont say alt r whatever they just say r6 or r1

civic wave
#

It says Rundown 6.0 at the top, then chronologically goes down before settling on ALT://Rundown 6.0 (and then R7/8)

#

like if you scroll down enough it becomes pretty clear

frail heart
#

ah okay

#

tbh never looked at it

grizzled widget
#

I'm on mobile

frail heart
#

cant say much

grizzled widget
#

And at work

#

So like 5 seconds to search function it

soft crater
civic wave
#

I mean, I don't really expect people to have great comprehension or reasoning skills to begin with

#

confirmation bias plays a part though, I'm sure there's more people who've figured it out than not, but they don't come and ask about it, because they figured it out

frail heart
#

fair

soft crater
#

confirmation bias is terrible

#

*has had 1 guy constantly tell me 8 foam blobs is full foam and 9 is just the animation

turbid horizon
#

yeah I had that

#

Was gaslit as a newbie

jagged shore
#

isn't there something weird that, if you don't stack any foam blobs then you need 10 but if you do then you need 9?

soft crater
#

yes

grizzled widget
#

This is why I never understand foam % boosters

#

Too much math

soft crater
#

My guess is that in their "testing" they didn't account for stacked blobs

grizzled widget
#

Much blob

grizzled widget
frail heart
#

i say was very lightly

hidden ridge
lone mortar
#

over ruled

soft crater
lone mortar
soft crater
#

Wiki literally states R6

#

not Alt R6

lone mortar
#

i didnt say Alt 6 at all

#

ur imagining that

rigid spoke
#

are any guns considered universally meta? what is a general rating on the Double Tap rifle and the Short Rifle? These are the weapons I use frequently atm, sometimes taking the Koning sniper if there are lots of giants.

digital mural
#

short rifle is just

#

bad

digital mural
#

double tap rifle is a really good gun

upper ginkgo
#

not really

ocean spindle
#

it's a high skill ceiling gun

#

that can be real good

rigid spoke
#

the Short Rifle is bad? i normally get a pretty high hs% by my own standards, so it kills small melee enemies in around 3 bullets which seems efficient to me

ocean spindle
#

but it's difficult

digital mural
rigid spoke
#

does the double tap skill ceiling extend past just shooting things in the head?

ocean spindle
#

so it's really not ideal

upper ginkgo
ocean spindle
#

the machinegun does more while being full auto staggering a hella ton and havin about the same reload cancel

sturdy glen
#

if youre good at hs youd be better off with revo

rigid spoke
#

hmmm

ocean spindle
#

so u gotta control the recoil

rigid spoke
#

the machinegun seems hard to land consistent bullets (maybe a skill issue?) i feel like i miss about 25% of the bullets at least i fire with the gun so it loses efficiency for me

sturdy glen
#

this guy gets it

rigid spoke
#

and revolver type guns seems very punishing on a miss so the short rifle strikes a balance at least for me so far

sturdy glen
#

finally

ocean spindle
#

u can always burst the mg, not hold it full auto
it does take a lil of practice

#

revo isn't really that punishing

sturdy glen
ocean spindle
#

cause it reloads at the speed of light

sturdy glen
#

(missing in general is always punishing)

rigid spoke
#

so the double tap is a good rifle to stick with?

upper ginkgo
#

plus even if you don't lead a head on revolver you still do like 75% of a striker's hp

rigid spoke
#

which revolver do you mean? there is a mastaba revolver, and some others?

sturdy glen
#

just in case you werent aware, mains are objectively weaker than specials

ocean spindle
sturdy glen
#

so that should impact your choice of "rifle"

rigid spoke
#

hmm

upper ginkgo
#

dmr is just dtr that's more forgiving

#

striker 0H-KO is pretty nice to have

rigid spoke
#

sorry by revolver what type of revolver did you mean

upper ginkgo
#

mastaba

ocean spindle
#

the special one

rigid spoke
#

oh is the hel revolver a main?

#

i see

sturdy glen
#

yes

ocean spindle
#

hel revo is a main yeh

#

a very good main

rigid spoke
#

is the high calibre pistol not nearly as good as the mastaba revolver?

#

they seem like similar high power handguns to me

#

afaik there is no stats page for guns

#

at least in game

sturdy glen
#

yea in game is super vague (its really annoying)

#

revo has like

#

roughly double the ammo for half the damage

#

and a lot faster reload

upper ginkgo
#

yeah for reference strikers have 20hp, chargers have 30hp

#

revo does 14ish and high cal does 30

ocean spindle
#

ones basically a lightning fast high skill ceiling small taker
the other a high dmg bodyshot weapon that's slow

rigid spoke
#

these are bodyshot numbers?

sturdy glen
#

yes

rigid spoke
#

huh

#

thanks

sturdy glen
#

so high cal does not benefit from headshots cuz it will already kill them but you get half as much ammo (this is the trade off)

#

high cal is a lot more generally usable but revo efficiency and range is very valuable if you can play it well

#

(and uptime)

#

though both have pretty good uptime for specials

#

theres a lot of nuance in breakpoints but ammo and body shots vs hs is probably all you should care about for now

modest monolith
#

guns are guns

#

hammer is the eternal and almighty weapon that you will ever need

hard nexus
#

revolver has a really cool reload animation

#

das about it

feral cypress
#

hammer almighty

peak geode
#

Hi!

Trying to figure something out here: what is the usefullness of Regen Speed, since you rarely wanna go under 20% and it won't heal you over 20% (right?)?

#

Is it just to clutch that regen up to 20%?

native sun
#

Ye.

Also niche cases when you stack with regen cap.

Also also niche cases where you can use it to 'out regen' infection (you still hit regen cap, but 20 is better than 15)

dry pumice
# peak geode Hi! Trying to figure something out here: what is the usefullness of Regen Speed...

Some people find playing under 20% liberating, since its technically infinite health if you can space out taking damage, thus you can do silly things like not caring about fall damage.
It has very limited use in normal combat by itself, since you still have to regen, uh... 5 HP before you can take another hit from a striker.
BUT if you combine it with something like 25%+ regen cap (regen back to 25 HP = can take 3 bites before going down) - then you become quite a hard to kill bastard and can clutch dodgy situations or simply come out alive from situations you wouldn't otherwise.
Same effect if you combine it with damage resist boosters >20%

With all that being said - its still a D tier booster at best. Personally i find them useless and just delete them on sight.

#

It doesn't help that - if i remember correctly - there's a delay before health regen kicks in, so the value in open combat is further debased like that.
They'd have to provide these boosters with crazy values - at least double of what they have now - before i'll even consider them.

#

...or they could reduce regen delay as well, but its too late for that.

serene pilot
#

booster tierlist when

lone mortar
#

cause tierlist is for vets to make and they dont use them

#

very sad

sick mauve
hard nexus
#

time to make our own tierlists with blackjack and scouts

soft crater
frail heart
#

hmm

hidden ridge
#

Boosters tierlists wouldn't make much sense since some are highly map-dependant (bioscan speed kinda, but especially inf resist)

tardy ingot
#

you can still generally rank them

#

it just wont necessarily tell you if smth is where it is for a specific map or not at first glance

#

but booster tierlists are florkShrug1 anyway

little pilot
#

fog repeller booster is superior to every other booster in every other way

past mesa
#

Should probs start you with fogs or a glowie so you can use the boosters always

#

Then they would be pretty good ngl

little pilot
#

r3a2 lawless fog repeller booster makes the level 10 times easier

past mesa
#

I wish

#

You are correct

past mesa
hard nexus
#

negative booster condition tier list

hidden ridge
#

When boosters were introduced, I'm pretty sure some had as a condition "near a glowstick" which kinda made glowsticks have a bit more usefulness

rigid spoke
#

what is functionality of right click melee

#

at least with hammer

hard nexus
#

poke sleeping giants

rigid spoke
#

and is there a reason to press this button instead of charge weapon left click and kill

#

is this joke

#

or

hard nexus
#

no

rigid spoke
#

why would you want to do this instead of hit

hard nexus
#

u can cancel charge with right click if u think u wanna stop

#

but shoving prevents enemies from screaming if u fucked up ohk stealth

#

honestly? i never fucking use shoving

#

but melee cancel is useful

rigid spoke
#

yes i understand melee cancel

#

but yes the right click

#

like

#

hit with the handle

#

i dont see a usecase

#

for this

hard nexus
#

u can do it while waiting for teammates to come to scan

#

i guess

jagged shore
#

can be useful if there's suddenly a dude on you about to lick

#

shovel them to cancel the lick then charge

#

saves health

hard nexus
#

or when backtracking

#

sprint + right click do some animations

#

you can also poke sleeping giants and they wont wake up

jagged shore
#

or quick shove when sprinting with a gun out or smth and running through an enemy to, again, shove them to stop the lick and get your hits in before they do

ocean spindle
#

yeah for enemy attacks and scream cancels its very good

#

people just sleep a lot on it

hard nexus
#

no time to shove

#

room is up but i killed the scout

ocean spindle
#

skill issue

sturdy glen
#

shove is fairly useful yea

#

especially with hammer stagger nerf

#

main use case is enemy inside of you on a team scan

#

actually using the shove when you reload cancel is also a nice optimization

sturdy glen
#

though im more of a fan of slide shooting them to get them out of the way

civic wave
#

I think if your reload cancel button timings are perfect it doesn't make a difference whether you shove or swap between guns (or that's what I remember hearing) but yeah shoving is often easier

ocean spindle
#

i kinda feel a cooldown between swappin weapons but might just be me

sturdy glen
#

theres pull out animation but thats about it

#

I dont think thats what you mean tho right

sturdy glen
jagged shore
#

that's what i have as well yeah

#

forward mouse is shove, back mouse is teammate info

lunar rain
#

Like insane in a bad way

sturdy glen
#

you arent, its a good bind for quick melee in most games

#

specially horde shooters

hidden ridge
sturdy glen
#

ppl who think thats weird dont talk with ppl ig

#

thumb buttons are mf awesome

hard nexus
#

tfw only three buttons on mouse

pseudo coyote
# sturdy glen shove is fairly useful yea

Another underrated use case is melee camping ladders.

because shove is aoe, u can shove all enemies coming off of a ladder allowing ur team to reliably clear huge waves off ladders without taking any damage

this was super op when the bug to shove with same speed as light tap still existed

tho even with that fixed, having 2 people alternate shoves or even just 1 person shoving seems to work fine

rigid spoke
#

is the sniper sentry still good even without bioscan?

#

doing R1C1 atm

sturdy glen
#

you need a really good spot for it, but most of the time no

#

unfortunately

past mesa
#

But you can just take a bio

#

Then use it

#

And it is so much better

ocean spindle
#

tbh just never ditch the bio

#

it's just that useful

wraith onyx
#

actually is secondary and overload worth doing

#

i have did afew but compared to extra challenges they feel more like extra chores to do

ocean spindle
#

they r just usually brag rights too soo

#

they add fun but ah

lone mortar
rare blade
#

Also you don’t need a bio tracker for a sentry to shot them unless there a shadow

#

But your in R1 so don’t even worry about that till much later

ocean spindle
#

also bio works with or without sentries its just a good tool to use always

#

so having a sniper its good

rare blade
#

Been a while

ocean spindle
#

yeah

rare blade
#

I think it’s a certain E mission with a tank error alarm is the best example I can think of

wraith onyx
#

alr thanks

hard nexus
frail heart
#

They are extra content

#

And imo some of the best content

hard nexus
#

Yea yea yea yea but you were never encouraged to do them until like r4a3 which is playing boring without them

#

Look at it like this if u know u know but new players are never ever encouraged to so them outside achievements

frail heart
#

Yes they are what?

#

Also never encouraged to do them until r4a3? thats literally the 3rd level with optionals

hard nexus
#

I mean that r4a3 is literally fucking nothing without em

#

Other levels are fine

#

It's only in og r6 and r7 that they give you cosmetics for doing them. The moment alt r4 releases and you notice they don't = fukken useless objectives impossible to enjoy game

#

Big problem

frail heart
#

Optional objectives have some of the best content and fun content in the game

hard nexus
#

Yes

#

But what I find weird is outside of -,-,-,- and achievements they are never encouraged to be done

#

And so we have uhhhhhh are they even worth it questions

frail heart
#

Well , they are

#

the games objective isnt to collect cosmetics or anything, its to enjoy and play the game

#

optional objectives are literally just extra levels inside levels

#

Most of the time

#

You dont play the game for cosmetics, you play it to have fun

#

Without optionals, the game would be worse

hard nexus
#

So what you're saying r1-3 are bad

hardy grotto
#

I think you’re intentionally missing the point

hard nexus
#

Yes

hardy grotto
#

a lot of good levels with great optionals would be missing some of the best things in the game

#

Imagine r5c2 without the thunderdome

#

Honestly the reactor could go and I think I’d live

#

but there’d actually be 0 reason to play that level again

#

imagine r5a2, that level would be so forgettable

hard nexus
#

0 reason to play any level again yet here we are

frail heart
#

No

hardy grotto
#

0 reason for you to play any level, sure

frail heart
#

I play r4e1 because i love the reactor

#

If there was no reactor, i would play it WAY less

#

There are many good levels with no optionals

tardy ingot
frail heart
#

But the ones with optionals enhance the experience (usually) a lot

hardy grotto
#

removing the main would actually go so hard

#

fuck that shit

frail heart
#

Yeah i wish it was just the thunderdome

#

But like longer

tardy ingot
#

r5c2 optionals are both banger

frail heart
#

and harder

tardy ingot
#

the only reason i dont spam that level is main

frail heart
#

T3-E2 moment

hardy grotto
#

I just never do r5

tardy ingot
#

true

frail heart
#

R5 has some good ass levels

tardy ingot
#

R5 replayability is d4rkevBlank

frail heart
#

But also some DOGSHIT ones

hardy grotto
#

it does but I’ve seen it all enough

#

and r5e1 I still have ptsd from

frail heart
#

Lmaoooo

hardy grotto
#

hands down the worst duo I’ve ever done

frail heart
#

That sounds painful

hard nexus
#

Just door bug smh

frail heart
#

Average 100 hour player

hardy grotto
#

surely no one would notice why there’s no enemies on the alarms

frail heart
#

Literally had a guy door bugging on r3a3

#

Back on the other thing

#

I really like some of r5's levels

#

r5d2 is good af

hard nexus
frail heart
#

r5b1 is good without secondary

tardy ingot
#

r5 rly suffers from being tedious even for the good levels

frail heart
#

fuck secondary

#

Yeah

tardy ingot
#

even r5b1ovl

Random ass zones to get there

frail heart
#

Yep

#

But at least the reactor is good

tardy ingot
#

its ok

frail heart
#

r5 is like the ultimate hot and cold of rundowns

tardy ingot
#

its a shoot only

hard nexus
#

I always get confused in r5b2 like where to go where the fuck is secondary what order aaaaa

tardy ingot
#

R5D2 is probably the only level i dont have any issues with tbh

#

R5C2 is sick but main… just tedious

frail heart
#

I think r5e1 cell skip is good

#

Tbh never played the level normally

hard nexus
#

Cell throw is eh

frail heart
#

Cell skip?

hard nexus
#

Yea

frail heart
#

Ah okay

hard nexus
#

Cell throw

frail heart
#

I like it

#

Watching the speedruns for it looks so good

hard nexus
#

Idk if I do

frail heart
#

god i love the mom pull

hard nexus
#

I don't even remember the layout of the level past the first alarm on top of error

#

So I'm not good on any strat

#

Some Serbian guy door bugged it for me with better bots but I wanna do it legit

#

But I'm overseas so no team

frail heart
#

cell skip is fun

hard nexus
#

To be fair pre r8 no one bothered to play the game much either so

frail heart
#

difficult but fun

hard nexus
#

I think last time we had a proper cell skip attempt we wiped at the last alarm and called it

#

After like 8 tries

#

So yeah

hidden ridge
#

I never cell skipped R5E1 nor reactor skipped R6D1

#

🗿

frail heart
#

reactor skip is 100% easier than cell skip

#

and fun

lone mortar
#

beepo is so based for playing 100%

small zealot
#

in the settings the game mentions "shadow maps" twice

is that referring to the dark maps or maps with shadow enemies in them

fallen kite
#

it's nothing to do with how dark the maps are or shadow enemies

#

settings affecting the shadow maps will affect the quality of all shadows

civic wave
#

I'm guessing this is about shadow quality and resolution options

fallen kite
#

yes

civic wave
#

I don't know those do and don't affect

native sun
native sun
frail heart
#

i wanna run it lmaooo

fallen kite
#

How much melee damage do I need to one shot giants with spear

#

like boosters

hard nexus
#

However much yellow syringe gives

fallen kite
hard nexus
#

Well google how many syringe gives

#

And you will know

fallen kite
#

syringe gives you 3x

#

i'm not getting 300% from boosters

digital mural
#

unfortunate

hard nexus
#

Well there you have it

hidden ridge
#

Nah afaik 2 perfect occi hammer fullcharge are enough (bug with desync)

soft crater
#

Welp I see it was mentioned already but

#

Ye

digital mural
#

Yellow syringes give 3x damage btw

#

just so yall know

soft crater
#

Iirc

#

Spear needs at least 53% melee dmg booster

#

With occi*

civic wave
#

(enemy hp)/(full charge damage) x (charged weapon precision multiplier) x (enemy precision multiplier) x (back damage multiplier)

rapid briar
#

👽

solemn flint
#

1 question

#

Did the dev drop any optimize patch while i was gone?

ocean spindle
#

1 answer

#

uh

#

no

#

idk how long u were gone tho

#

so if like alt r4 i guess yes

solemn flint
#

I was gone about a month after r8 was in the game

civic wave
#

I mean no patch is dedicated to optimisation but it's possible that one or two improvements happened here or there over time

solemn flint
#

Its feel weird having more fps than what i normally have

civic wave
#

oh so that's like no patches since you were gone other than buffing sniper and changing tumours, then reverting the change to tumours

ocean spindle
#

or was that before a month?

#

the r8b4 nerf n stuff

civic wave
#

i have no idea lmao

ocean spindle
#

i think that also happened so

#

now im curious
in r8b3 sec, i think the snatchers wouldve been funner but whats the general opinion

#

one tank or two snatchers better

fallow crystal
#

Is it common to get booted back to the main menu, if so any way to prevent that? Been in R5A1 (Solo with Bots) in the secondary area and just got thrown back into the main menu. Not even the lobby and Artifact Heat is at 100%, as if I never even attempted it just now

civic wave
#

sounds like losing connection

#

doesn't usually happen, if it's consistent you'd definitely want to take a look at sorting that out

#

if not, well, not much to do unfortunately

fallow crystal
civic wave
#

shouldn't need to worry about anything then, but still sucks

valid plank
#

Is this a bug? in R4B3, Zone 40, (forgot the area) enemies can spawn directly behind the terminal after uplink started.

dry pumice
#

Sound like a bug

hard nexus
#

is it a bug if it happens consistently?

#

the zone 40 uplink has a specific tile

#

on that tile enemies always spawn behind the terminal

#

i might be wrong but i recall that tile being notorious for that

#

i just dont remember if there are other levels with it

#

its a small section of the room past the small stairs
but even if that section counts as a room divider (which by the looks of it, it shouldnt) it would only be one room away, not two
yet they constantly just spawn there on your ass

civic wave
#

no I think I know exactly what happened

#

there's a room divider behind the terminal, the zone only has 3 rooms, and you either had someone spawnblocking in A or nobody spawnblocking in C

#

if everyone stands in B the enemies can probably either spawn in C, behind you, or in A

hard nexus
#

why the fuck is the tile structured in a way where u dont wanna spawnblock that part of the room because the doors are in opposite direction

#

why cant they spawn two rooms away from other zones

#

zone having only three rooms never matters in other levels

civic wave
#

it's an uplink and the standard rule for uplinks is that enemies must spawn in the same zone (with a few exceptions, e.g r5c3, r6d2, where uplink zones only have 1 room)

hard nexus
#

Guess I never really noticed that