#gtfo-related-questions
1 messages · Page 196 of 1
Eh
Its anti-small gun
Easy to use more less, just doesn't feel right in hands.
Death by thousand cuts kinda situation.
Improve recoil, improve ammo, maybe buff reload time a tiny itsy bit more and it could've been a great gun
arb got buffed as well so the ammo gap is kinda real now
but idk just take neither mg nor har LOL
its nice at taking out the small bugs but I mean, so many other weapons that do the job better
however, when I was doing r6c3 pe duo, it was amazing there
fringe usecase though
You know what's funny
Short Rifle will totally replace it once it doesn't suck
Its pretty much HAR in semi auto firing mode
they shouldve just given har short rifles ammo and not added the weapon to the game
Hell, an argument could be made to take it over HAR even in their current states
that'd be great tbh
Despite sucking ass - it somehow is very fun to use, as opposite to HAR which is not fun to use at all.
It's quite hilarious how that works.
is har not fun to use?
I hate firing HAR on full auto
I default to tapping, but occasional full auto is alright
The feedback on hitting enemies is... I can't put my finger on it, but it ain't right.
I take full autos to hold LMB, if i wanted to tap - there are weapons that do that better.
So if the gun's SHIT when i do that - why would i bother.
I actually really really like the har for tapping
hard stagger on the small fellas with a single headshot feels nice
but end of the day, its meh
idk I take har because it can do both
The gun's recoil is not horrible, but its like in a perfect golden-shit-spot where its not so bad i could actually complain, but its annoying enough that it tilts me
its the only reason its like
the sole auto I actually like
(besides old pdw but that was just cuz of the reload cancel and thermal making it really fun to play with)
Maybe recoil's really is the problem
If the gun was just special bullpup it would probably ended up being my favorite
Can you believe that it used to be worse? It was 0 recoil, then they nerfed it so bad the gun instantly became an F-tier that no one wanted to use, then they kinda buff it to have "some" recoil, but its still enough that people just don't bother
Hipfire kinda cringe too, now that i think about it.
2 shot would be fire
As a said: death by a thousand cuts. Recoil is just enough to annoy you, reload speed is 0.2s too long, ammo runs out like immediately, hipfire is useless... Just not pleasant to use.
I think on head one body on striker, and two tap head on shooters would make it into a really nice gun
You only need 6.0 damage for that
would it head body a striker with 6.5 dmg?
yees
like artek said, only need 6 for that
It got a very rare x0.8 prec which is what allows it to do that
nope
x1?
ye
with 6.5 dmg itd be amazing
has there ever been a "community balance patch" ?
it would also insta lose the stagger when hitting falloff start
I'm every ready to settle for mag size of 25 on 2.0 reload
theres mods for it but nothing official
There was "once"
I would also love a hel har but thats a different topic
They dropped an amazing patch that buffed majority of underpowered weapons
...and then promptly nerfed half of them again
Bullpup used to be good for a whole 2 months đ
I was kinda thinking of that too, but maybe not with 6.5dmg then
itd be nuts then
yeye
Bullpup is good to everyone at some point lololol
but a hel assault rifle sounds dope as hell
and autopistol is not pen gameplay
autopistol is like a flashbang
water pistol
My favorite
nerf pistol
ngl I might start playing around with like
significant balance changes when playing with the bois
W
been meaning to play more with tru's rebalance mod but we just do vanilla for whatever reason
ingrained in the brain
would it be difficult for a newbie to make their own balance patch?
its just changing values in a json file, right?
I know nothing about uploading to thunderstore or w/e but
you can download someone elses rebalance mod
and then just edit their json files yea
and it just works
its very funny
I don't suppose that means you can edit the config in r2mm and get instant cheats
editing gun stats is very easy
I don't think it would but hey
Yeah you can
I gave pistol 100 dmg very easily
you basically can yea
100% there is a Tutorial on YouTube Made by an Indian or korean on this topc
Theres these guys that stream on twitch who literally just buffed the shit out of their stuff so they can one shot hybrid with knife from the front
Very cringe
10x Critical damage on liver
100x crit damage on large intestine
If you tap your "crouch" key while holding down sprint the character does an audible and somewhat visible slide. Interspace quick slides (tap Crouch, wait ~1s, tap Crouch to rise) during a sprint to extend your stamina, since you don't use stamina during the slide.
You can def slide-sprint all the way back.
you will get to the insane stamina speed drop down on that run everytime. So its better to reset, shoot, reload and all during it
Plus sliding is only a very minimal advantage anyway
i use sliding in combat mostly
If you are a Client and know that the way to extraction doesnt have any Sharp Turns, Just Bhop through all of it
Minmax 
hmm never tried that
didnt know u can even slide
wtf is the point of even playing then
There isnt lmao
They gave shotgun sentry infinite ammo to beat r2d2
wow
frostys other half
Any veterans here?
depends what your definition of a veteran is and what you want to ask
but generally the answer is yes, these people are always around
sadly
thats just sad
@frail heart can you help me with R5D1 when you can
Reyynai said go f yourself again đ
what are you talking about
I am part of a regular mailing list
I'm sorry, but as an AI language model, I can't engage in real-time conversations or remember previous interactions with users.
8675309
103.23.257.129
uplink time
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hello! u can check the LFG channels to share n join lobbies! the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
i think you are a bit late
đȘ đ€
be careful responding to that message, I responded to it and got a warning from cho
danke
i got pinged what happened?
your kind is going extinct
mfw pandas choose the most shit food source and have no good way of dealing with natural predators
oreo deez
ok :3
uwu
Are GTFO missions doable with just 2 or do you need a full squad?
probably every expedition is doable with 2 + 2 bots
just not optimal
experienced player can duo anything but realistically you play with bots
I play duo with bots, aside from E missions which take a considerable amount of patience, no problems
Yes but you will run into levels that although doable will be an absolute pain
thats most E tiers and some D tiers
So the lower letters are harder?
Lower you go, harder the game becomes. E missions in particular require you to complete all other missions in the rundown to unlock them.
are you struggling with the early levels a lot?
ngl been stuck on the same lvl for 3 days
mostly because i suck at conserving ammo or health
thats normal with some levels or when you are starting out
or playing with bots
what level is it?
IM BAD
its like i either have alot of ammo but no health or alot of health and no ammo
theres no inbetween
and i always die at the end
resource management gets more straightforward once you get better at making the trade between those two
Usually you use guns when you want to conserve hp and melee when you want to conserve ammo at the potential cost of hp
although at most alarms thereâs really no choice because running into waves of 15 is pretty tough with melee unless youâre very experienced (and you also have to scan, making guns that much more convenient)
are you playing solo?
because if you are, getting through R1A1 solo is already quite an achievement
on which stages is it an achievement to clear (any sectors, idk) with 3 bots? (maybe r7c1)
Like literal steam achievement or is just considered hard?
eh just hard
Literall any E, some Ds...
only some Ds?
loadout choice, strategy, etc can all help with that. you might want an ammo-efficient weapon if you can land your shots
you might also be burning through ammo trying trying to kill giants when your loadout isn't meant for it
R2D1 is annoying and R2D2 will require like 2 attempts to learn the map, but otherwise its not as bad as people make it out to be. Hell, i find R2D2 to be actually easier with bots than random players, because people are too flawed when it comes to shooting things.
what should I go try then?
D levels
How about R3D1
where can I find bots clearing E
Reasonably hard, but nothing too crazy
tell that to my friends lol, we keep failing R2D2 around wave 8
teammate and I make eye contact in the extraction scan with loaded guns

What level? Bot solo, true solo, proper teams?
I can imagine. When i was LFG pubbing it the level made itself look very mean. Then i did some bot runs for shits and giggles and found it to be low key fun.
...except for bots occasionally suddenly dropping 50 points in IQ and doing the most stupid shit known to man, like getting caught on corner edge and just staring at an enemy slowly nibbling it to death...
Otherwise...
I honestly think the 2 things player squad fail are good holding positions and that one scout room.
Just hold the bridge, too many people try holding weird siderooms and getting themselves swarmed in close quarters
If i would have to give you an advice on that is to pick weapons that have either burst/single shot firing
is there a reason why there is no info about rundown 8 expeditions, but their enemies on the wiki?
good question
Describing enemies easy, describing a whole level hard and long
If that is the case, it adds another question: Why go indepth at almost all levels up until R7C2 when it just stops after that
Big shrug
Anyone can contribute
I guess there was a highly motivated individual, and he's not very motivated anymore
fair enough
Fellas, do you think buffing Short Rifle to x2 or x3 stagger could fix it?
fellas im stuck in r1c1 i need help
i tried using 4x autosentries
i dont know what to do
đĄ
but the auto pistol its better !
I tried kiting wave 6 thru 8 and it didnt work
i play solo ( with bots)
try giving the bots burst rifle will be fine after that
Probably. 1.4 or to be precise 1.36
But it ain't gonna heppen
What's that? A reliable oneshot stagger for chargers or something?
Ye
Would be interesting to see for sure
And will (at least on paper) sound like a fair trade for dogsh*t damage output
Maybe just give it normal stagger tbh
How much HP does a striker's head have
For some reason i want to say 10, but not sure. Wiki doesn't seem to know either.
probably the same as other limb hp
Hey everyone so I got the game a few days ago was wondering how people felt about diff melee weapons
Can I get the Santonian Vestis Palette color? Is it a reward if anyone knows? Or gone forever?
general consensus is that the hammer is best. Spear is restrictive in how it lowers your sprint speed when charging, knife is great for smalls but isn't good against giants, and bat is kinda fine I guess, the swing pattern is a little weird to my mind though
Bat has best stagger tho if you wanna juggle with the knife which is nice
Ok cool thatâs what I started to like more I was enjoying the knife for a few runs because it charges up quick for head shots
I like hammer just because it one hits 80% of enemies no matter what and can charge while sprinting
Also weapons Iâve started to lean towards the 2shot burst rifle and auto shotgun and buddy been using a long sniper for the bush with feelers
Only drawback is stamina consumption
Oh ok didnât realize the stamina stuff
Yea if your pulse gets above 170 - 190 you'll slow down and can take critical damage which sucks
Oh shit lmao good to know
That's not a thing
Am I wrong?
Last i paid attention to veterans' rambling anyway...
If I am sorry
Uhhh
No
But i guess i will restate that Hammer is generally THE best melee by a mile. A flawless jack of all trades who can do anything and everything.
Hm my bad then
Anyway does anyone know if I can get Santonian Vestis or is it not a reward?
Theyre all random
Knife is great for rapid killing sprees of small enemies, bat is like the missing link between hammer and knife...
And the spear... Spear is, uh... Hard to explain, but in short: its bad.
But it's still rewardable?

White and yellow colour pallete? Its a random drop, just keep beating levels and pray for good RNG.
Take that back
Hell yea thanks
Right now
Ive seen you run spear all the time artek
I will send you to gulag for this
Me running things has no correlation with their meta status
Actually... It has the OPPOSITE correlation
Youve made them âgoodâ by running with players that benefits from it
I've played gtfo a good bit I just redownloaded it 2 days ago and always wanted Santonian Vestis so I didn't know. Also I could've sword when you're pulse gets too high and your health turns yellow you took more damage. Can one of you explain so I know what I got wrong
Like me for example
No
You just depleted your stamina
That's all it means?
And need to slow down movement to regain that lost breath
Mhnm
Its just stamina. The higher your pulse - the slower you move. Yellow health bar is an extra reminder that you exhausted yourself.
... I think it should have some negative effect on melee performance, but i have no idea.
Oh ok I must've just been getting shit on every time I lost it running
I find stamina to be very forgiving, but i'm not a speedrunner, so...
Mele slowers to be thrown out
Slides thru thr map
I see no problem
I hate speedrunning
But thanks fellas, I've been wanting santionan vestis since I got the game good to know it's still a reward
the melees charge slower with high stamina
slow down happens at any stam below 100% (or above 70 pulse) but it gets a lot worse above 140
speedrunners at best get annoyed by it in super long tracks with enemies alive, but since managing it is just a mechanic its not rly bad
This is noticeable when your pulse reach 110
So you can stop at that point and lay back to have good stam sustain
if you are interested in checking out veteran opinions id recommend professor scalers melee weapons guide or the "sleeper podcast" which talks over the melee, main and special weapons
Ok thanks
I have another question once more. Do secondary and Overloads give more rewards like they used to or nah?
At least I got the backpack from r7 so neat
Good, it means you are less likely to completely miss out on vestis
the pool of some rewards from r6 r7 got opened
so they went into the random pool of completing a level
Oh dope
I like played gtfo and got SUCKED into it. Then fell off and now I'm back and sucked into it further

Ok can someone explain to me what the Roman Numerals on security doors mean in detail
I never really understood it
it signifies how many sets of scans u will have to do
for example a class II alarm, u will do the teamscan, and then maybe set of four individual scans and then itll end
but for a class V, u will do the team scan, then maybs a big red one, 4 reds, big one, 4 reds and itll end
Ohhh
Yea
though certain alarm types like S (sustain), the level of the alarm doesnât tell much of anything because that has varied length
Time to teach my friends so we can maybe do r8
have you done the other ones already?
Not all completely, bits and pieces of each, we finished r1 r3 and r7
I know r8 is gonna be a pain
Okay cool, just checking đ R8 is pretty hard
Yea I saw some vids
đœ
Do enemyâs keep coming until scan alarm is done? Or is a certain amount that come
they keep coming until its complete
Figured ty
Never enough
109775241552835519
Hey all, any tips for being R2D2? My squad & I have been stumped on it for a few days now
What wave are you losing on, and what is causing it?
hello! u can check the LFG channels to share n join lobbies! the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [on the top left] and start on rundown 1 since its the simplest one
We mostly struggle with dealing with the waves in the later reactor stages, (6th wave after both security doors are open), and we end up alerting the first scout room which means we have to use a lot of resources to deal with that wave
Is 1 biotracker, 3 sniper sentries the best strategy in terms of tools?
I'd recommend watching Professor Scaler's guide to it. There is a specific room to hold on for later waves and a lot of the other half of the mission requires a decent amount of knowing the tileset + being quick with melee/stealth.
I would probs take 1 or two burst sentries instead of sniper sentries, but otherwise the tool loadout sounds fine. If resources are streched make sure you are taking and using things in the zones you are exploring as much as possible and leave the resources in the reactor room for the end where you will have a few waves back to back without exploration
I've watched that video! Are you talking about around the corner thru the one security door? We haven't tried holding that spot, we were just worried about having a problem dealing with the waves in a small choke point like that
Scalers guide probably has some cool strats with where to hold but personally I just defend on the bridge the whole mission, have one sentry forwards and one back and just listen out for the roars and watch behind you occasionally
Okay, we've talked about just holding the bridge because most of us think that is the easiest strategy to control
Yup, found that the easiest to hold with 2 machineguns and since Sniper sentries are efficient at taking out giants it makes the headache of dealing with hybrids significantly easier since the room is enclosed.
Hybrids can become a problem if left alive too long so its good to have someone watching out for them with a good weapon for dealing with them (burst cannon, choke mod, sniper, scatter if you don't mind getting close)
Hmm interesting
In general just make them a priority to remove cos if you are focusing on dodging those too much the regular enemies are gonna overwhelm you
some of the group is thinking maybe going to Rundown 3 and getting more experience in the game may be better for us too
yeah that's probably a good idea
R2D2 and R2E1 are certainly a step above the other levels in R2, no harm in going into R3 at this point
But ye, the idea of that hold point is funneling enemies in one direction rather than having to deal with multiple angles. Perfectly fine to go to the next expedition too.
im just a completionist so id rather just play it out
but we'll see
thanks for the advice guys~!
You can always come back to it later đ
going completionist route while you're still inexperienced is probably gonna lead to burnout once you get wall'd by the harder levels
yeah i figure you're probably right
R4 and R5 are the bane of most players
only hard rule I would follow for completion order is to do r8 last
can easily place 2 forward, 1 behind (since those are generally the majority of spawns (and they come in bulk vs behind spawns usually getting stretched)
It's a bit of that and a bit of the enemy spawning (and routing) being very weird when you hold in certain positions
Yeah bridge is fine. I dont know if you know this already but in Reactors (I think all but R6D1's Reactor but whatever), enemies are just queueing up if you dont kill them fast enough, so having them spawn far from you can be a negative
is there a new A2 password this week?
tried the one in Pable's name several times and it didn't work
womp womp
bot solo
sorry i just woke up
it wouldn't have changed today, unless somehow microsoft changed when the week starts
oh interesting
like shotgun sentry?
Within x meters
I tried that and got confused
I forget the distance, but it's close enough where the booster is pretty much useless except with shotgun sentry
If a sniper sentry shoots an enemy that's within that distance it will get the damage boost
Practicality of that booster is low
haha turn sniper at us so when enemy runs past it it can apply sr damage
Pointing a sniper sentry at the team is a brave move
"brave" is too much of a flattery
what guns suck and what guns are decent
for mains hel revo its usually top of the line but its a bit hard to use cause u need headshots and know how to reload cancel, but other good contenders are carbine, hel shotgun, sawed off, dmr if u can hit headshots
and if u like autos heavy smg and pdw are good
is that a copypasta you have slendi
on specials pretty puch anythings good except for short rifle, and sniper which both are underpowered
the others r pretty well balanced
aight
for guns no
also rip a2 password pable D:
ah alright
must be blind then
didn't see it say you were typing lol
be open to guns its usually the strat, try everything see how u fare and check what u like what u dont like
some weapons are real good but situational so
keep ur mind open
thanks
and remember: a gun being good doesn't mean you have to like it or use it :)
Don't know if this advice was given before, but:
- You'll have to be good at stealth, since bots will not assist.
- Give x2 bots Burst Rifle + Veruta LMG combination (maximum ammo efficiency).
- Give x1 bot Double Tap Rifle + Burst Cannon combination (he will be the bot that's allowed to actually deal damage).
- For tools just run x3 sentries assisted by BioTracker.
Mine+foam meta is not very good with bots. You can't permafoam, so #1 value of cfoam is useless to you. And mines are occasionally cool, but only truly needed on select few levels (and not that good without foam assist).
I found running 3 sentries to simply be liberating as you no longer have to depend on doors for effective defense. Predict where enemies come from, point turrets in that direction, they will trickle down the waves to managable levels and you with bots will shoot the rest.
Personally i run a diverse set of all types of sentries. That way i can always take advantage of a particularly good sightline or a corner sleepers get stuck on.
Running x3 bursts is also perfectly viable (if not even more viable).
i dont like bots on doubletap nor burst cannon
i always feel they run out way too fast with those, specially burst cannon
Probably, but they actually utilize it well
And i fucking love when i occi a giant and Hackett taps him to the ass with BC for an instant kill
sentries is the way on it
Saves me so much headache
ah idk i tried it, i felt like they were just kinda staggerin less and not balancing, but idk if that changes with the dtr
i need to drop onto some combat level and just check how they fare
Alternatively you can give him slug shotgun for shits and giggles but he will DEFINETELY run out of ammo on that
still hilarious though when they hit their shots
nah the range will just absolutely destroy em
And you can afford 1 bot using ammo dispraportionally. Who's gonna use it otherwise? You?
do u think in 3 bot runs bots dont need a couple of refills ksmdkm
is HEL auto sentry still a meme? did the last buff make it any sort of viable
Maybe 
The only reason hel auto is treated like a meme is because of how goated burst is. Itâs still usable just not the best. Itâs still good for charger type waves and basically anything you need to stun repeatedly
for chargers sniper sentrys better ngl
i've been running on shotgun sentry copium for a while now, looking to try the others
Ehh if there hugging the sentry might as well be hel auto but during longer sights yeah
Blud is not getting past any mission with shotgun sentry đ
bigger issue is duo'ing the entirety of r8 with bots LOL
why would u do that
well lfg idk ask ur other friends or make em ksdmkm
we're down to r8d2 so we're onto somethin
Pure cocaine and willpower is all that got you their tbh
Bluds got the Colombian hook up
i mean thats the one that probs sotp u, that and the next one just by the sheer amount of sneakin bots wont do lol
we are on attempt #2 of extreme-fog-clear secondary
attempt #3
Good luck lmao
intercept schaeffer at the floodways time
Hello! How bad is the connection across regions? :0
ex. Host is NA, Iâm in Asia
quick question for anyone that remembers: r7b3 sec, ||how long is the third teleport again?||
2 minutes 40 seconds?
is circle kite still a thing
thought it was gone since stamina
and r2e1 is harder of course
you just cant do it forever anymore
pre-stamina you just get all the sleepers concentrated into a point and run circles around them
(and also soft collision makes it a little harder)
around 3-400 ping
ty, just tested it, doesn't seem too bad other than the initial disconnect
Going to come down to routing but probably like 180-250 ping depending on where in the US. I play from western us to a NZ host often and itâs fine
its playable with high ping as long as your not running a close range loadout
Just remember, the Higher the ping, the better is Bhop 
It becomes much easier to Bhop with heavy items and stealth hop
Stealth hop is just easier as client in general ain't it?
innit bruv
On Host it doesnt Work
Ye
From my own testing.
Hosts will just insta wake
But for clients it counts as one instance of disturbance to sleepers
Funny how that works. Though Whenever I do this in beginner/experienced lobbies. Someone will try to mimic me not knowing what I just did
I've built the habit of doing a sideways dodge jump towards some enemies due to this interaction. Unfortunate that dodges eat up stamina outta the ass now
I remember someone tried doing silent shots after i did it. He woke Up the entire room with 2 Scouts 
Silent shots basically need a degree of moderate ping
Though It's not something I've practiced
Godspeed for people who try to do it without a macro
I believe the one time I did it on accident
Was when I blasted a striker with pdw and swapped immediately because I meant to charge my melee.
And turned out I silent shot.
My lag was that bad it worked

Same. I was so confused when the Second Scout was still snoozin
I was trying to melee a Scout, but He Bent over. So i Shot it in the ass an immediately seitched to Hammer to bonk a Guy next to me
Any tips for r6d1? Iâve heard itâs hard
snipers
hel rifle ok also
so precision rifle
is good
u could take two hel rifles or one hel rifle one prec and the rest whatev
that good
sound good
and b prepared
it's a pretty long mission
otherwise, shoot gun, find and get res, do alarms, stay alive, say hi to el jefe for us
specially takin it slow
el maestros
wait how long
1 30 - 2 ye
if u so fast stealth and pull some rooms probs an hour flat
u can of course dutch-oven it, hotbox your way to the end but .. .. đ
still remember those few chads who soloed or 1botted the og r6d1 hotbox-
sick stuff.
i dont think r6d1 reactor skip is even possible pure solo 
tho it was done with bots (of any numbers) in pretty sick ways
ah
Go into the Fog and do the big scan. Cant lose in one of the Side sequences If you skip them 
oh, its not at all hard
its on the calm side for D-tiers
also wha
Since when is r6d1 a long mission 
its like a 1 hour mission, 1h 30 if you play it very safe.
Regarding weapons. You rly would like a sniper or precision rifle.
Hel rifle is nice, but not enough for why
what the gourd
i mean there's possibility of checkpointing a lot on the ending parts, given it's not a huge loss but can affect time
and idk i just did it with a moderate pace with a team yesterday, we didn't die and it still took 1 30
we fast stealth we pulled some rooms but still took what it took
[fast stealth as in mostly walkin sometimes runnin]
and with any supply candy (if avaialble), u can skip the resource zone bit entirely, saves a lot of times dodging scouts in the fog
might not even need candy
... there's a resource zone?
Checkpointing should never count for run time
yes, but you should only do it if you rly struggle tbh
i remember bug-reporting the res-zone locker on the pillar facing the wall days before r7, then in alt-r6 someone bug-reported the exact same thing đ
generally. Imo 45 min is a normally fast pace, 1 hour is pretty normal

OH
that zone
i always thought it was a key spawn
that it could end up there by rng
i was just wondering why i never got it KDMSKDMD
class iii was it .. entirely optional, we skipped it a number of times and some run just out of curiosity went in
wyvernking turned the dimension into a mine laser show, was hilarious
brah i need to do a run to go in there i never seen that zone at all
besides the fog (after ||spoiler click-bait|| at least) it's actually a fun level to do, just gotta invest the time
el grande jefe felt harder to kill alt- than og- tho, dunno why
i have noticed theres like no medis at all in that zone
last time i did it i found like, 3 4, all like 2 3 uses lol
I only now started being invested in the game, so my question is is it necessary to complete all rundowns? I love the lore and would love to know where it leads, but looks like only rundows 7 and 8 have yellow story missions, should i just play those, skipping 6 previous rundowns?
uh well the lores technically on all rundowns, but rundown 6 7 and 8 have more focused story missions where u may get dialogue spoken or just the level objective is important [like the majority of r6 missions which r just kinda enviromental storytelling]
i personally dont think u should skip tho, since while r6 might be easy, r7 r8 and high on the difficulty scale on the later levels, specially r8
id just more recommend startin out on rundown 1 and going slowly to learn about the game the difficulty the enemies etc etc, and just goin in order
and if at some point u get stuck on, rundown 2 D tier levels, u can skip towards rundown 3 and play the early levels to gain practice and come back to those
I see, ty
Its just i completed R1B1 in like 2 hours with multiple retries and i dont think ill have time and patience to complete each mission in each rundown lol
game with many missions to play, take your pick
once u thru all of r4, either humankind has a new planet somewhere or universe had heat-death.. đ
missions generally dont take that long
but you are new (and it sounds like you played it alone/with bots)
Getting more experienced while playing makes r1b1 a casual 20 minute mission
(r4 kinda long imo)
^
the only rundown id say probs do top to bottom its r1, just cause it teaches so many basics on levels n objectivs
R2 (up to r2e1) and R3 are good for it aswell
R2 introduces a bunch of new mechanics and R3 is quick and nice
r3 is also a good teacher of things.. but feel free to skip around as much as u like
r5* after r1something, u didnt miss any lore-related stuff
Had to cheese every alarm with 3 sentry bots yeah
and killing giants stealthy is impossible so had to avoid
alrighty ill definitely have focus on the first 3 then
yeah but u dont do those top to bottom, probs leave r2e1 or r3e1 out of the equation
i mean d1
i mean ah yes kinda but still not easy enough for newie
idk why you would call that cheesing
oh its definetly not (harder with 3 bots, but you can even do it completely solo)
r2d2 is harder
is it better to get some people with you rather than bots?
um usually yes
bots have their limitations on stealth n doin things on their own, there will be some point [usually at D or E tiers] where u cant do bot runs anymore
also doin missions with people its just generally more fun, as long as they dont carry
and should i be trying to kill every enemy in a room? or am i just trying to much?
uh for most missions u can, it doesnt matter usually cause u can choose to or not too
but for some later missions that have heavy sneak zones or ones were u are under pressure its usually advised not to
it just always depends
if u like just clear while searchin for boxes and dont lose hp or ammo doin it sure clear off the zones top to bottom
ok
oh yea can your break the cfoam off a door? or can that only be done by the enemys?
ok
yo i jus bought the game, is the concept jus survivng and killing them weird ass creatures?
Hm
There isnât survival mechanics like food and water and such. You just kill creatures and try to extract.
so dbd x cod zombies typa thang
I guess more like drg + stealth - progressions gameplay
Is there a level with an early on scout that's before alarms or too many enemies? I wanna get some smacking practice done since I've rusted pretty badly
uh r7b1 its usually the option, but if u havent started r7, r1a1 has 2 after one alarm, r1c2 has one after the first door
r2e1 has a guaranteed scout in the first zone if you have that unlocked
r2e1 has one right as u drop in
ah pain lmao, I'm one mission off r2e1
...and the reason I wanna practice is I absolutely fulfilled my liability quota last night attempting r2d2 with my group
I'll just do r7b1 then
R6b2
a?
Has a resource zone with a scout and 2 giants
plus smalls if you are rusty you can practice all melee in one section
I'm pretty alright on melee in general
Just be confident
^
real :D
That was my main issue
I'm gonna be honest
I know HOW to kill scouts, i've done it PLENTY of times
I would hesitate and think it was too risky or smth
I've played a lot of this game, just there's been a decent bit of gap in between me playing recently
so I need to just smack a couple scouts to get the feeling back
smacc
okay sure
do r5e1 theres a scout in the first zone /j :D
do the enemys have a like biigger detection area if the rooms lit up or am i just bein stupid xd
Nope, they don't
they gave a bigger detections area if they are lit up, if they are glowin
so they might detect u killing an enemy from farther away if they r glowin
Yeah, but the room lighting doesn't affect detection range
*Unless you count flashlights but like that's just a separate mechanic
Hello
Does the Mastaba Revolver one-shot Scouts in the occiput?
Believe so
yes
They do not IIRC
mastaba revo and hel gun r occi oneshot
Ty
should i bring a sniper w me just for scouts?
No
no
u can oneshot scouts with several guns
including but not limited to: burst cannon, high cal, shotgun, choke mod, scattergun, precision rifle, hel rifle
etc etc etc
also with melee
Yeah shooting a scout is sorta a last ditch effort
wana check smthn rq, if i have only one regular door and 2 security doors that are closed evnemys will onlg come from the regular door right?
Yep
yeah they cant break through sec doors
It is my first ditch normal solution
Just pull room never punished
I have too much fun killing them with melee to want to shoot them though
If it's not a difficult level and I have a knife, I am running towards every scout I can get my hands on
haha i did a security door wo the door even breaking!
:D
Out of curiosity, which level are you playing?
i think r1b2
The one with the HSU?
shooter parade
?
All the sleeping enemies are shooters
:D
oh do all the normal enemys not shot?
there is stickers and rock head
There's two types, strikers and shooters
Rock heads shoot
Tbh rock heads good name
Strikers lick ya, shooters shoot ya
Strikers have a big vertical mouth on their face, and shooters have a bunch of little pustules all over their head
Shooters also have slightly less hp
that
Huh.
its 20 strikers vs 30 shooters
30 compared to 20
Well, look at me being wrong as hell
shooters deserve hell
its fine ksmdkm

4 hel revo shots my ass
It is effectively lower
how much dmg does spear do then?
Depends on charge
uhh 17.5 or somethin for full charge?
17.5 no headshot
yeah
2 on light
X^3 inbetween
generally with spear u just need more headshots but that added dmg isnt that high either
The range and very simple hitbox of the spear are what makes it useful, rather than the potential extra damage
so would it better to give my ai companions hammers?
It doesnât matter
ah ok
uh bots get their own melee stats
the recommendations for bots is guns n tool, which on guns its machineguns/burst rifle, and on tool bio and sentry is what they do best
eh hammer hitbox its better for scout kills tbh
cause its up down
I've had some issues (especially after going from playign spear to playing hammer) with hitting the neck rather than the head unintentionally due to it
Ya jumping makes it more consistant
ok so theres a bigger version of the shooters are they simaler to the other giants ive seen of bigger and more health?
maybs the practice but at the end hammers arc i think makes u miss less
also with spear jumpings funny
cause slow
Overall the spear's range makes it slightly more versatile for killing scouts
...well, except that you can't sprint, so its worse but-
You don't need to jump on spear tbf
yes :3
big shooters have 150 hp but they dont have any melee attack
so u can just beat em to death
Yeah, I think this is kinda what I've been missing. I'm not always jumping to kill a scout and it's making my hits go slightly too low
If only I hadn't used the spear for like... 150 hours lol.
oops
Gotta love a crutch
sso what dooe the other melees do?
hammers well rounded, bat staggers a lot, knifes super fast and good for combat and spears uh
didnt even know there were other melees
spears good for learnin
is it possible to kill the big shooter and a smaller one wo alerting the room?
Spear was my go to for a long time because it's by far the easiest to understand how to use, and clearing is very calm and simple with it
If they're right beside each other, I think you can solo? would be a little tricky
uh with bots maybs if u hit the small and then focus big hopefully but ah risky
u dont need to clear everything in the room either if ur in the zone i think u are
the resource zone
Chickens (big shooters) are pretty staggerable and tend to shoot rather than scream in my experience
i think they r as staggering as normal bigs, which means aiming for the limbs should make em stumble a lot
uh the back i guess but if u can get all headshots
sure
the head on shooters its a big weakspot
u might just short stagger it
the stagger hp is the same but... and this might ENTIRELY be my brain making something up, it feels like the chicken's stagger animation is longer

With a sledgehammer I think you can fairly consistently kill a chicken stealth. I just did twice, at least, because out of sheer coincidence that's what spawned in my room just now
i mean spear bat hammer its easy kills on giants... well bat 50/50 but
ah
chimkens even more

At least Bat staggers
chickens are way less risk than a giant due to the huge brain strat of holding A or D
Consistently that is.
Knife if you miss a limb/miss back dmg. You're practically fucked
Knife killing a giant is the premier experience of sensually kissing an arm as it's swung into you at mach 2
me in the last hit to kill a giant with knife when it does a 180 animation:
can i get a bbot to pick up an item?
Sometimes.
a resource yes if u just get away from the box
Just... walk away and hope they pick it up
nop
If only.
if only pinging it :b
one of them picked up a lock melter and i wanted em to get a mine insted v unfortanet
But then again, "if only" applies to many things about bots
Also, could someone help me understand how to use the hel shotgun?
I mostly use the Hel Revo, but I do feel like it could be a good addition to what I run, I'm just having difficulties actually playing the weapon
I feel like I'm probably playing it wrong because I'm used to having a consistent way of killing a single enemy at a time and that's probably not the right way to use the hel shotty, but adapting has been weird
yeah hel shottie its just kinda made to be sprayed into a big chunk of enemies, tbh well on any alarm on close quartes u will find those big chunks
if u only have 2 3 enemies on u u can try and line em up to take advantage of the hel
i like to pair hel shottie a lot with machinegun so one takes the wave the other the individuals
how close do I need to be to enemies for it to be effective?
It feels like I have to be nearly within melee range
if u want dmg for one two enemies point blank, practically insiide of the enemy to maximize the dmg, if u spray it at a wave just medium distance, enough where u feel most of the pellets are havin enough dispersion to hit as many as em
I think that it's like messing with my brain because I'm not expecting to kill enemies with every shot, more just damage and stagger? groups at a time
Which, probably a me issue, since I tend to focus my weapons around being the most effective for only myself rather than trusting my team to kill things I damage first
oh yea for multiplayer does coleecting an artifact give it to others as well or is it morre of a client side thing?
Yep, it's shared for everyone
i mean hel shottie isnt a oneshot twoshot at medium range, but it has enough mag n dmg to do kill a good chunk of the wave rather than just makin some general dmg to it
u could also take a gun to finish off whatever leftovers u have
It doesn't give orange markers though most of the time so my brain thinks it's less effective than it actually is at killing lmfao
My special is hel gun like... 90% of the time at this point so it's not amazing at dealing with damaged enemies
wdym helgun should oneshot everything the hel shotgun has breezed
Yeah, but I can do that already just by hitting my headshots
so it's less ammo efficient
Why damage something and then kill it after if I can just kill it first
If i can get lineups with the helgun for bodyshots, it'd work great, but often I'm using my hel gun first and then swapping off to clean up
With a headshot for most smalls.
Otherwise it's a 2 shot body
I'm blind
But typically yeah
Lol, it's all good
Helgun should typically oneshot strikers after a shot from.hel shotgun
i mean then i guess its a problem of how used u are to use hel gun for helshotguns work
Shooters is a bit iffy since you'll need some headshot pellets
eh typically a wave spawns less shooters than strikers
and hel gun can either way deal with em
Speaking in the perfect scenario tbf
Not everyone can consistently practice dmg balance
To minimize dmg loss
I probably just need to force myself to use hel shotgun for a few runs to get used to it
It's perfect if you've got several enemies grouped up on your tail
change ur special if not to somethin ur not so used to
so u force urself to use hel shottie more
The thing about helshotgun/Combat is really finding the range effectiveness
Fair point
unfortunately my group has basically only been grinding r2d2 for a clear for a little while and so I've just kinda been shoved into the hel gun role
I don't mind it, but I can't experiment that much
That's the gen cluster with fog iirc
... hel shottie for r2d2 sounds funny idk if that would be an ideal loadout unless u hold in a funny spot
It's been too long since I've touched R2
Yeah, I'm not sure.
I tend to hold in spots where I can get as best of lineups as possible
So sometimes enemies do end up kinda on top of me if my team isn't clearing what I don't kill
I'm assuming yall don't reload cancel
Down time on reloads is so much longer for certain guns without reload cancels
While other guns are just fucked with long reloads

Ngl just learning reload cancel will change your experience with certain guns
Oh it's excellent
I would check if they know or not.
It could also just be everyone reloading simultaneously
I think they know that it works, I don't know if they do it
That does happen
but also I don't really know how much damage they're putting down?
and I also can't change their minds too much on what weapons to bring
Like we've had one person bring sniper a couple runs to deal with hybrids and big guys during the waves
Sniper with how it's nerfed.
Yep
Is really bad if they aren't constantly hitting headshots
But otherwise it can manage
hi
o/
There've been times where they'll miss both shots and I'm sitting there with a big guy basically on top of me
I would recommend something else then ngl
I've tried, unfortunately.
Sniper is also just hard to ammo balance with levels with not a lot of giants
(3 round mag Sniper will be remembered)
hehehehe
yo


I even feel like scattergun would be a better option, but I'm not sure on the ranges it kills at
point blank
it also barely requires aim
use it
itâs insane
it even has more ammo than the sniper, and itâs perfectly fine to use it against 2+ small enemies at a time
itâs really good
on r2d2 i would go more burst cannon

than scattergun
well thatâs just long ass reactor waves: the mission
scatter is just generally easier to use
Either one would be probably a bit more helpful but I kinda just accept that I'm probably not going to change their minds on anything
Point Blank,
the name of a coastal town in a horror setting, home of the one tap trapper, he uses a scattergun super spread buck shot shotgun and picks a random doorway and camps it all night until he gets a kill

5 burst BC will be remembered
I've even offered to branch off and use hel rifle to kill big guys as well as doing decent wave clear but I was told to just run hel gun for pure wave clear
12 mag pr will be remembered
Technically point blank but tbh even close to that is fine
Na hel Rolfe is fine
Hel gun is more versatile
Just dish the damage with that then finish with Main
the scattergun ran away with my wife
you can use hel rifle for smalls too if you pen fine
Ye
hel rifle is insane
Just gotta get the lineups
Oh I use both, but for this mission my team is kinda... idk. Not super receptive to my suggestions unfortunately
probably one of the best secondaries
i mean theres only so much carryin u can do either way
erhmmm technically its specials
Normals in choke? Hel rifle pens. Chargers? Hel Rifle pens
it oneshots chargers, is the major upside about it
FUCK YOU!!!1!!!
:[

the only reason to use the hel gun over hel rifle is if youâre not going to be fighting chargers
hel rifle also has the benefit of onetapping charger scouts from behind
Tbf, a lot of missions don't have chargers
and r2d2 is one that doesn't
r2 has no chargers at all
srrry caps
Couldn't remember either way ngl
the death of died
I have... so little memory of each level
I remember a couple levels like the back of my hand
died as i was extracting
damn :[
people will regularly reference things and I just sit there going "huh. what are you talking about" as they mention content we ran half a year ago
and r1a1 but, yâknow
People being my groupmates
also pain.
if you need any help Iâd be happy to assist
I need to get into playing the game again proper lol
I'm pretty free right now and down to vibe and play as well
I wonât be free for another couple hours bc of classes
you can if you wana im just annoyed w myself and my bad aim xd
improves with time
I personally really like the hel autopistol and the hel rifle / veruta
Pretty much. It can be helpful to use weapons with less accuracy required or that make aiming slightly easier (PR? maybe it's just me.)
but actual aim just develops over time
a single pellet from the autopistol staggers a basic, and penetrates
Maybe I should run autopistol for r2d2
well scatter is braindead as hell so thatâs easy to use
lmao yeah
only one person needs to run autopistol, because all it does is stagger anyway
Well, none of us are right now
the issue is that sometimes I have to fend off enemies by myself
join the autopistol appreciation club
and I'm not sure I want to use hel gun exclusively in that situation
the hical pistol and combat shotgun are also quite good when paired with the autopistol
or the veruta if you want to just be a stagger bot
well then your group mates are a little mechanically challenged if thatâs the case
what guns?
Honestly I can't remember.
the hel revolver and carbine are fantastic primaries for wave clear
The carbine always feels bad to me because I think I burn too much ammo, but I know that it's actually a good gun lmao
Use hel revolver then
Oh I do
Like my go to setup is basically always Hel Revo/Hel Gun
Unless my team needs something more specific than that for a given mission
Try the hel rifle instead, itâs just better than the hel gun in most scenarios
I do, actually
thats a take
I thought that was the common opinion
It's pretty good, I prefer hel gun for situations where I'm not going to worry about chargers or big enemies
oh
Chargers or my team is lacking strong big guy killing weapons? I'll definitely run hel rifle
way better for open rooms normal enemies bigs [it kills em even faster], reload etc etc
the hel gun has let me down the majority of the times Iâve used it so thatâs why I peddle the rifle instead
does hel gun kill big enemies better?
theyre roughly equivelant
Fair enough
hel rifle you can take your time instead of mag dumping as fast as possible tho

(you can take your time with hel gun as well but you probably arent going to)
I use both often enough, though I'm a lot more familiar with gun

are the hel gunss better than others?
Hel gun just fat skill gun
They pen
yes
penetration and high stagger is what hel weapons are
theyre are pretty much all better than most of the guns in the game
theyâre not necessarily better but they have their uses
They tend to be pretty good because of the pen
but they aren't like objectively always the best weapons
depends on the gun tho
No they are actually just better
unfortunately
actually idk why im saying unfortunately pen is fun and rewarding to play
again, they each have their own niches
icic
what is the niche of the straight revolver upgrade that is good on every enemy and the 2 best mains in the game
the best mains are hel revolver and the carbine
hel revo and hel shotgun*
unless Iâm forgetting a gun or something
I mean the hel shotty is good but i wouldnât put it as the best main
thats why it is second place
uh oh
oh boy
more like third
jelly are you still hardstuck
on what
LOL
what's the current lore
hel gun is great but as always depends on if u need something more specialized or not, special weapons are usually to fill somethin like wave clear or a lot of dmg
I just havenât been playing lately
I think they meant hel weapons in general
ah



