#gtfo-related-questions
1 messages ยท Page 185 of 1
if I force myself to use it then the same lobby suddenly goes smoothly
nice
how long will you keep updating your password? I want to tackle r8a2 at some point when I'm good enough
idk
as long as im in this server i will keep updating it
one of these days im going to change an 0 for an O or viceversa
hehe
got it
theres a way to get it normally too that isnt that difficult, just tedious if you have already done it once
||R8B2 speedrun||
every r8 mission has been very draining on me so far
the last 2 will absolutely drain you
Theres actually a sizeable difference between host dmg on mom and client since host needs to pop all the bubbles (have fun doing that with 2 scatter shots)
Shotgun > scattergun for host honestly
unless you play with an experienced team
in duo
wha
wouldnt you rather skip it for most at that point 
but they are still "difficult" in its own way
do we need to reread logs if we fail and go back to a checkpoint?
how many shotgun shots does it take to kill it
my experienced team consisting of 3 bots
8 as host
nah bro
good luck
7 as client
can you get the 2 shots out faster then the 8 on the shotgun
i dont think you need
the dual uplink mission absolutely killed me solo
Scattergun doesnt rly 2 shot as host
sweet ty
maybe I'm brainrotted but I think for every duo I've done so far, which was all of og r4 and partway through og r5 we've always brought bio
R8C1?
Yikes
yes
its not close to being hard compared to other R8 levels
because even if it doesnt kill its leaving it at health so low I dont think it matters in practice unless your speedrunning
lemme guess, r4e1, r5e1 and r4c3 :* )
thats the point
It leaves it at considerable health
I already cleared it
it hasnt whenever I have used it
no, we did things in order, every mission in r4 and we've done a1-b2 in r5, probably continue with b3 tomorrow
hm
and I almost always host
i feel like bio was always a more specific pick for duos
definitely need a better way for me to burst snatcher with bots though
you can force bio in every duo tbh
scatter :D
Im gonna bonk you
You can force bio on every solo
but the output from having a second sentry or another tool is good
just long kite brrrr
^ that's the thing with solos, just kite with bio
tbh id just stick it onto a bot unless your doing a true duo
for duos you're probably not doing that
bio in duo is pretty common
im a big bio supporter but in duo another tool can usually outperform
the info is nice
why would I duo "with bots", doesn't sound like a duo to me, and babysitting bots sucks
bio in duo depends entirely on the level
and, well, og rundowns
literally just force bio I don't understand what's so difficult don't you guys have guns?
Host scattergun players when they have to blow through scatter and their main to kill a mom
Meanwhile shotgun player 
Simply Mandatory :^ )
shotfun
bio + kite if no stamina but those days are no more
kiting is so fun guys
wait isnt that still over twice as much ammo using a shotgun to do it
because I thought the shotgun only got a single clip back per refill while the scatter gets like 3ish
we arent talking efficiency here
since scatter kinda dwarfs anything on bosses
scatter gets more dmg per refill than revolver at 100%
4 scatter shots on host so U have to deal with babies after first burst

you dont it staggers it and blocks it lol
or at least you can finish it off with machine pistol before it has time to get out of it, idk how the other mains fair with that
whats the damage reduction of snatcher armour?
๐ตโ๐ซ
:D
explains some of my not staggers
(its on the wiki)
also just use scatter
it still does like
i looked at the snatcher wiki page before asking here and its not there
61 stagger
oh yea its in the desc...
im not sure why
its also not a numerical symbol
it just says "a fifth"
lmao
wait no
its in appearance
even better
nuhuh
i dont think so
"a fifth"
edit it if you want to
nah
:P
whats the lockdown r8b1 door for?
what even is r8b1
R8 doesnt exist
if I had to guess, you access the other side in another level but ive forgotten
connected levels
๐
wheres my 10 hour drop time modded level
the entirety of r8
moat
shut
:3
moat
shut
i mean it really doesnt
cause b1 u hear about the bulkhead being open, which ||yes b3||
but in ||b3 ||u connect to b2
so where do u, b1
It's not connected
thats a bit of a goof isnt it
cause it connects to both b1 and b2
B1 is above B2
B1 isn't connected
the lockdown door no but the message about bulkhead filtration things yes
B1*
thats the like connection
Yes
Void
:[
:C
All doors do except r8d2 or a2 is it
rip
We need more spaghetti
oh wait
technically e1 and e2 are linked
not the models but
they are
and r5e1
fair fair
gardens
touch the sun
You are my sun~
touch me~
gay
meh

me
yuhuh
yuhuh
yuhuh
yuhuh
yuhuh
why does r4d1 spawn extra waves
they get backed up if they take too long to reach you and the spawncap stays up
either defend in the reactor room itself so they spawn closer or prepare yourself to push through them like I chose to
di u beat r4c3
no we took a break
we lost to a bbc blocking the only hallway after the main door with no way to stealth him
he screamed, woke the scout, and rip
by no way to stealth him do u mean he was facing u and u couldnt get around?
if thats the case there is a solution. 2 full charge hammers to front will stagger him then ur other 2 players full charge hammer in the back, and if they miss the back he still staggers and ur last 2 can kill him
yes he was blocking the path with no way around
they cant immediately cos hes facing forward
very unlucky
but 4 hammers will solve that
hammering bbc scary but better than just accepting defeat
yeah facing forward plus we were 3 ppl and 1 bot
๐
the only option was for me to hail mary scattergun him
please play that level with 4 players
bots are an extreme liability, especially in that level
raaaah ok
also player bio is just better since the user can relay info about sleeping enemies
but anyway on the topic of d1
why does it spawn a whole extra wave after the final one
it eats into our time to search the code evejn with 4 ppl
we literally fail the time limit twice
it's a reactor though
it always spawns the same amount of enemies
i thought the spawn intervals were predetermined
- kill them faster and 2. the code fetching is manageable even if u lose a minute killing shit (which you shouldnt if u play well)
if spawn cap is hit it will just queue them up
o
they are but if they are blocked it will queue them ^^^
OH
reactor spawn rules can get kinda fucked up so they might spawn really far away
ok i understand now
yeah entire waves of enemies would just keep pouring at us minutes after the sequence
most reactors its not an issue on just for some reason that specific one will spawn them on the opposite side of the map if you dont stay in the reactor
alr
also you can kill the wave on your way to getting most of the codes if necessary
though personally I found that easier then dealing with multiple doorways
doesnt help that r4d1 is surrounded by 4 bridge tiles
qwhat's funny asbout the alst code
youll see
you'll see ;33
๐ญ
open up the last door and shoot directly into the air when you walk in to see


yeah u do have 10 mins
||most of that time is eaten by an alarm scan on the way in lol||
well enough to make it less comfortable at least
anyway even if u get the code last possible second its final so person on term enters it and u have all the time in the world to get out
Does the Pure Will achievement only apply for the person going for it or the whole team?
team
play it with friends
so pubs dont ff it, intentionally or otherwise
Hey y'all, need some advice on the ending of r1b2, whats your strategie to survive the last run from the hsu to the spawn ?
shoot the enemies
Yeah, on the road ?
yes
Its good to shoot as you run. So if you are running and some enemies are in front of you or come up behind you, just shoot them. Stick together and close doors behind you
Thanks man
๐
Well its mostly whatever you are comfortable with but shotgun is good and just usually weapons like carbine, smg, things like that
Ok ok, gonna go with the shotguns, never tried it
ye as others said shoot while walking
You can specifically reload when you are high on pulse (130+) as that slows you down
another strat is to leave a lot of the shooters in the actual hsu zone alive. Then once you have done the hsu you shoot and wake them up and run away
At extract the pillar makes doding the waves of shooters easy
but id recommend just going with the shooting strat first as thats more basic gameplay
Ok nice, appreciate the advice
shotgun in a shooter level is hell on earth but its better than combat shotty ig
hello quick question what rundown is the main story mission that explore the prisoner ?
Rundown 7 and 8 are the main story rundowns
then what about r1 - r6 ?
r1-5 dont follow any sort of story and rundown 6 kinda does but not as much as r7 and r8
then should i continue playing from r1 to r6 then finally play r7 and 8
r6 is also story
or can i start r7 8
Soโฆ id recomend doing atleast R1, most of R2 and maybe R3 before jumping into R7/8 as their difficulty ramps up quite a bit after C tier
But overall if you wanna be challenged, then you can start wherever you want
R1 to R5 have subtle hints about the player's story, and r6 had a coherent story, unfortunately due to the changes with the rereleases, r6 no longer has dialogue:(
except R6D1 technically, but even then its not much
most dialogue is in terminal logs
R5A2 and A3 have a fuckton of audio logs
R1-5 follow a story just not as in your face
yeah true
idk i just think of them as the ones that dont have a story cause of them never having one in og
but yeah like logs and such
question for nerds in chat why are R7 R8 not "alt://"
the alt rundowns are re releases
๐
Lore reason: because they dont solely follow the alt team
Ingame reason: they arent remakes of their originals
As they are the originals
swag ty
Should get Schaeffer DLC where we follow his story instead
Or a schaeffer spinoff mobile game where it's him evading detection in the complex for 4 rundowns
i think schaeffer would be op, like cmon so many people struggle at R8B4s secondary and he just straight up does it solo
Nah, DLC where you follow the lives of the sleepers
ah yes the, STFU dlc
where you silence prisoners for being too loud
as a sleeper
Ngl a play as the sleeper rundown or dlc sounds sick as hell
Like subnautica but you actually die from the infection and turn into a sleeper
I have a kinda stupid question, i know the game is said to be nearly impossible to solo (there is a guy on yt did that tho) but i still wonder if play solo (with or without) is gud to learn the game. Like in multiplayer i rarely got to do terminal and stealth kill things cuz people do it so quickly lol
i only recommend playing solo if you already have like 200 hours in the game
playing with bots can be stresfull but youll learn a lot
Do Rundown 1 with bots, since that rundown is really baby steps
Maybe just R1A1 to feel it out
Ye cuz u manage everything they do, except shooting
Ya, i wanna practice fast clear a room while still have backup for errors
i thought u almost always go stealth, but a guy playing true solo on yt sonetimes shoot one bullet and then clear it with either a mine or sentry and guns
When should i do that? and when should i stealth
its a thing u can do if the rooms extremely packed and u can really move between enemies
its only really a good strat in deeper levels
Noice, will try
when you see a lot of enemies together and going inside its risky pull the room
since A B and most C tiers have rooms that u can always move around
when theres a lot of enemies but theres a clear path stealth
Also, you don't NEED to stealth. If you start from extreme range and keep walking, you will arrive at an enemy before they aggro, assuming your flash is off and it's a 1 to 1 engagement.
it just depends on the quantity and the general positioning, u can get away with a lot of slow stealth killing and forced aggros
More than that... and you need to get a good feel for when to move, positioning, timing, blahblahblah
I see u can actually fast kill as long as u pre charge melee
watch for that
not on super packed rooms tho unless u master the knife or somethin, otherwise the walkin will awake other enemies near u and aggro will fuck it up
Eh really?
yes
Definitely
depends too on the situation
sometimes they are in a very fucked up position
Oh u have to one shot it
yep, but theres a lot of guns that can
Snipers
yes but i dont recommend it
And the choke mod i think
Why tho, if its in a bad position then u cant get close?
There will be...later points in the game where they make you pay for this strategy, is what WeekA2 is saying
hel rifle burst cannon scattergun hel gun chokemod pump shottie slug shottie etc etc etc
Ohhhh
weeka2 ksmdkm
weeka2

Nice name
if you cant get close shoot him
even if you alert the room
but doing this can be very risky in later levels
Oh ye and btw, its true that u will use your special more than main? Ofc its situational but the ammo pack give special more
and sometimes is the best strat
it depends on the gun
Pay attention, to the number of enemies, or god forbid, extra scouts there are in the room.
Enemies? You'll want to go silent or pick off some of the small ones before you shoot the scout in the head.
Multiple scouts? You're gonna need to kill (n-1) of them stealthily.
You can use mines, but their sound profile is different from sleepers to scouts, I think?
if you want a loadout
i recommend hel pistol + chokemod/scatter
some specials are very very flexible and can be used a lot more than ur main, but other times they are situational and arent as used to ur main
sometimes even ur main cann be situational, like a hel shotgun
it works pretty damn good for almost every situation
mines have 30 meters of range, enemies all hear the same
gunshots have 50 meters of sound range
thats what u mightve experienced
doors remove 20 meters from the sound of the gun
a mine its less noisy than the gunshot so maybs u didnt woke up a room for that
Oh ye multi scouts, on solo that would be brutal
as well as room dividers
i swear it was 20 but i dont remember
So with decent distance, you can pick off a scout without alerting other scouts, but the enemies... good luck with that
hahaha yeah ๐
im pretty sure if ur on the range another striker hears the thing, scout will too
20
thanks Eva
it wasnt LOL
but ye as im testing for the stealth guides rn
thanks for correcting me
I mean with the SPREAD of enemies in the room, if you haven't cleared it, you're likely to alert them, whereas another scout may be easier to get away with.
Of course... if you alert the enemies, the scout isn't far after soooo it's all moot anyway
for 0/1/2 rooms away
i knew it >:3
Hmm so by this, they can hear gunshots through doors, it just that u have to stand pretty close to it?
open doors
if you shoot through a door the sound will travel 30meters instead of 50
so it wont wake up enemies after the 30 meters
Oooo nice
honestly if you want a basic overview of what wakes up what i would recommend rawrchickennuggies old guide
its a bit outdated but a lot of it still rings true
tbh this is, 'pretty up there' information for a new player so it can be funky to get
im basically workin on a quicker rehash that gets more to the point (and i will try and fail
)
but very useful to know
i wished i knew that when i started
i mean not really unless u wanna snipe scouts from far away and in all of r1 u really cant
due to the tiles
unless its like, b2
b2 deez
nuts
its stuff that only rly becomes useful when you want to partial pull or simply avoid pulling rooms through open room dividers
which is usually advanced+
yeah i mean, they were talkin of bot runnin r1a1 so idk ksdmkm
u cant even really pull rooms with bots
I always forget gif no work
and mine the door
Thanks yall, i do have to say this is some of the nicest dis server i have ever been in
Heh wdym, like u just shoot once and they rush out, then def like normal, i think?
Is that not an issue with these sorts of questions in general?
Someone new will ask, and it's almost always, "it depends, mate." Cause this game is pretty dense, so the simple answer is only the right answer for SO LONG before they mess with your expectations.
Well i bought this game as a change of taste from l4d2. And holy hell its brutal
Hell yea it is
anyone got funky ideas for gtfo bingo btw
?
oh yeah
this game is considered as a L4D2 child
im still technically a few short
which ones do you have already

Lol, quite literally my video title
if u shoot inside the room theres a good chance u close the door and a bot will remain inside ksmdkm
they tend to do that
and if u shoot outside u need to make sure ur on door range with all ur bots inside ur room, not in the other
4REVA pwease
A violent one lmao
pew pew pew
Oh bruh
they have their quirks, they r helpful but- still quirks
Sometimes the bots will even phase through the door after you close it
or teleport
teleport?
they sometimes tp to you
squad formation when
no, they traverse walls to get to u
i swear to god Bishop does some weird shit
maybs u didnt see him goin behind u
nono
they literally TELEPORT to you
... well i havent seen that
its good but why are my bots not doin that ksmdkmk
they just go through walls, i mean that ones also funny but smh
Technology issues
PoV: Fuel prices nowadays
who needs fuel when you can fly
What are we talking about today? R1C1 again?
Anyways thanks yall a lot, i like this game but kinda struggle playing with people, like learning my pace so i prefer solo more (but the Warden said no)
uh no
No just me asking newbie questions
warden says yes but enemies say no :3
usual game mechanics
R1C1: easy, IF you know where to hold
they let u go in alone for sure, other thing is u well survive the waves right
and a bit of advanced stuff
By licking ya :3
exactly :3
Honestly who the hell design strikers with licking attacks, big daddies even longer and HARDER
I love it tho ;3
wait until you find ||BBC||
There's a joke in here somewhere...
the joke gets harder once he finds the ||BBC||
On the TV, go watch it
Its a informative channel about live science and culture.
Very gud for kids
the funny one
the news
Sorry I have been away for a bit are the new melee weapons just reskins
yes
reskins
Ok great thank you
My small brain has been struggling
As a spear user I love it
Bro goes cavemann mode
Oh wait we r under a cave
Never seen them lmao
oh you will
Havent played most maps, tried r2e1 last night and holy fuck the first door is BRUTALLY BRUTAL
But i came up with shotgun sentry strat and we passed it, only to die by 3 scouts the next room lol
the first roadblock is usually R2D1
Hope i can find a gud team which can guide me, not carry
I had a pretty significant roadblock on R1C1, but that was because we were holding in a bad spot
reactor room?
Mhmm
oh yeah, not enough time to get res
You want to hold in the hole in the wall, right? We held like, right in front of the reactor.
Look some sort of asshole
whuh
oh iโm watching some dudes doing r8, when should u crouch walk, like walking doesnt seem to trigger the pulsing and if they do just stop, standing there and realize u dont need to crouch to stealth
Walking causes sleepers to go aware, but not instantly awake.
walking goes to the pulsing phase directly right?
There is also like 3-4 seconds of safe spot where you can just keep walking until they start pulsating
This is actually part of my gameplay with spear
So its bad?
Poke their heads off
I just walk towards the guy, he starts lifting his head and i just stab him in the head before he even starts throbbing
They go aware (click), then pulse, then aware.
I said this much earlier, but you can just walk at enemies if they're in sleep mode, and you'll reach them before they go off
You have to disturb a glowing sleeper ~4 times before he gets angry
BUT if there are multiple enemies, this strat is a little dicier, so crouch walk for those instances
So you can take a step > cause him to go click click > take a step > throw > take a step > throb > alright, that's enough, you can go back to sleep now
Crouching is used to get into advantageous position before starting going on a killing spree. Also to setup sync kills with teammates - its infuriating when one guy keeps taking normal steps and everyone else has to stop doing everything because the entire room started scanning.
There r people just run and smack all of them, but iโll be carefull
Just fucking crouch, get into position, then you can do whatever the hell you want
I seeee
Artek is right, it has to do with your comfort level
Also when you want to actually bypass the enemy and not actually kill him, a.k.a. actual real stealth.
And how the team wants to engage
A rare occasion in this game.
80% of stealth is solved by just walking towards sleepers and crushing their skulls
Oops, did one of them awake because of that? Not an issue, just do the same to him.
I hope to make a jokey video of that someday, but i'm lazzzzzzzzzzzzzzzzzzy
Yeah, the game is actually more forgiving then you're led to think
ye, precharge melee and spank, but if they r far apart then take it slow is better i think
Ye i do want to think so
You'll see as you keep playing. It's easier to get away with stuff out of stealth, but also, you gotta respect the enemies.
But a room with 3 daddies ready to spank me till death gives me ptsd
Ogey, so to wrap it up, to learn the game and have fun, multiplayer or solo? Cuz the fun part is crucial, its a game after all
I like this comm alr, just like l4d2
Multiplayer is best, probably
eh, its a cointoss
I mean, I play almost exclusively alone. And there's a lot I just can't do because I'm alone.
But I HAVE gotten pretty proficient at the game.
Playing with bots has its' downsides (you have to deal with their 9 IQ points), but its stable and it allows you to actually play the game for yourself, by yourself and explore.
Playing with people usually leads to 1 or 2 cavemen sprinting away and clearing the entire map, then spamming voice commands waiting when will you catch up and help them do the scan.
I like the lore, and if you're playing with others, you need to find people willing to deal with your lore shenanigans.
I met themโฆ It wasnt gud
With bots or pure solo?
Being an experience courator in a video game is not something people really do, unfortunately.
Yeah, but you just need to find your people, y'know?
I say with social anxiety, but yeah. Do as I say, not as I do
bots
You can actually get away with a lot of with bots.
Until either the game just throws too much manpower at you or you just need some meta knowledge of the map as to not waste time on useless activities
They re gud moving turrets and bio scanners i heard
Yeah, the bots are nice, in a lot of ways. They are just pretty stupid.
I lost R7C1 multiple times from the bots being idiots.
Iโm gud with that, solo l4d2 expert is pretty much blood boiling cuz of how stupid bots can be
can u clear d and e with them tho?
Heard u cant most of the time
Someone earlier said you can kill every level in the game with bots. (except one)
But that's disingenuous. You would need to cheese pretty hard to do that in a lot of cases.
Damn, but iโll try getting through a b c with them
Some Ds, especially early ones.
E... Big oof.
Where r the nuts
You can in theory, but i woudn't advise it.
I beat R2D2 with them recently and a LOT of pubs get hard stuck on that level
Zamn, its all about layouts and positioning eh
Ignoring the one i basically threw - it took me 2 attempts. First attempt to know the map and where to go, second (real) attempt to put knowledge to practice.
100 points sire, gud wok
Still have the steam notes:
1 - Free
2 - Side room
3 - Free
4 - Key Pivot
5 - The Hole
6 - The Scout Hell
7 - Free
8 - The Hole, continued
9 - Free
10 - Free?
Free?
Quantum difficulty room
Oh those r rooms
Looks like shopping list, but interesting
No, those are not rooms. Some of them reffer to rooms, but...
Technically they are directions. "Free" means i don't have to go anywhere specifics, the rest specify where i need to go.
The Scout Hell seems to imply that it just sucks there
Many a pub wipe on that one
pubs when more than 1 scout in a room so they can't just shoot
I mean you can have 10 scouts - that's fine.
Multiple scouts AND smalls, in a large open room, ripe for long range aggro? Yeah, fuck that.
In both my runs i just ended up clearing my way to the terminal, getting the code, then GTFOing without even trying to get the far, hard-to-get resources. Getting another x4 ammo at the cost of 2 scout waves + large awaken room is just not worth it.
If there are 2 scouts in a room, you can shoot from outside the room to kill one, and it likely wont alert the other one
The game is weird for door boundries, ive shot way too close to a scout but since i was technically in a different room, nothing happened
It also seems that its more about the distance from the gun to the scout, not where the bullet hits. Which means with a precision rifle, you can clear a few of those impossible 3-4 scout rooms with just a few well placed shots from afar
Without alerting, that is
yeah gunshots have a rang of 50 meters but every area reduces it 20
so with a door and a room divider u got 10 meters
but it isnt like for every tile and most times with melee it isnt too hard
how do i turn on checkpoints or change difficulty??
theres only checkpoints on R1A1
and you wont see them until R6
also this game doesnt have difficulty changers
me and my friends are trying to beat the first level (R1A1) but cant
we died but have to restart it all
?
if you wipe and got the checkpoint you can choose "restart from last checkpoin" option
you will respawn at the keykard door
we died and automatically got sent back to lobby
we died after getting the key
did you opened the checkpoint door?
the one with a green symbol
it has a blue scan attached to it
i suppose you didnt
well thats the only checkpoint you will see until R6
mod that adds checkpoints to everything exists, both you and your friend would need it and you cant use it in this servers lobbies
let the man experience GTFO at its finest

im giving him an option if its too much for him as is
if that happens then you just end up restarting like normal to fix it anyway
checkpoint mods? that seems super useless for 99% of missions
it is
especially for R1
Am I the only one that feels like more checkpoints should be a pretty easy "easy mode" option to add
checkpoints majority of time just make u repeat and repeat a mission, doesnt really make it less hard and for most missions the points people die are not that far away
i could see it in like R5D1 or something
but for A B and almost all C tier missions, eh
the problem is that adding more checkpoints fixes nothing, it just encourages a bad mindset and worse gameplay, and gives a greater potential for lobbies bricking
not really, it makes missions significantly less painful when your learning
I could easily see it be useful it most missions for noobs
I agree it wouldn't be good long term, but the game already has retention issues
I get why the devs didnt readd them with how many bugs they would have to fix though
not really unless ur group already has a lot of experience and can like learn whats happenin, for newies tho just kinda makes em bang their head on a wall
plus i dont think majority of people wouldve been very happy of checkpoints on ALTs due to the bugs n stuff
people were not that happy with the one in A1
imagine in all of R1
because it puts a wrong image in the newbies brains
they will think all levels have it
then they realise they dont
and quit because "too difficult"
^^^
fr
i saw that happened like 3 times in this server
cant imagine how much more behind the escenes
i think it'd be interesting for it to be a setting the host needs to turn on
i mean the host is the one deciding if u use em or not tho
mod for it exists since theres 0 chance of the devs doing it now
havent used it myself though
checkpoint glitches goes brrrrrrrrrr
i already saw Dauda T-posing through a whole run because mf got screwed by a checkpoint
i still kinda think it being a setting you have to turn on would be better
cause then people would probably try the game without them first, then if they have issues they'd get told oh you can turn them on if you want
thats a feature
the power of T-posing
mf was dodging every fucking attack
oh i know
i've not been using checkpoints at all with my friends in r6, just kinda thinking out loud
oh it would be just I dont think the devs would do that now
you rarely wipe on R6 anyways
it isnt a hard rundown at all
maybe in den of wolves but we wont see that for years
we dont even know if den of wolves has checkpoints
it has not been, but we've still wiped far into missions so far (d4 with the hard part being at the very end is kinda painful rn) and refuse to use them
at all
D4
pain
๐
cool mission tho
once i misclicked restart checkpoint and they were like "wtf is this" lmao
yeah i like it conceptually, just don't like how you have a long af build up to the hard part of the level lol
but oh well, we're gonna try it again here in a couple days
Last part becomes trivial if you use cfoam and plan ahead with saving tool
Hi!
Is the HEL Shotgun a good weapon and if yes, how would you use it? Used it a few times and it feels a lot like a stunning tool that forces me into close range
yes its good
for crowd control but also good at killing at close range
Then I a messing it up
It feels a lot like a close range HEL Pistol: low damage, a lot of CC
hel shottie it a very wave defender weapon
it has very goo stagger so u lock enemies into place, it has penetration so it hits behind the other, wide spread to hit multiple, full auto to keep it firing, high dmg to one two three shot an enemy
so if u spam it at a bunch of enemies, it destroy em
My group and I are attempting R3D2. Used it a few times at the first Class V alarm, and I clearly must be doing it wrong because my kill potential with it was very low at close to medium range
ahhh b2
My bad
that makes more sense
well, my profesional advice aas an avid gtfo player
dont do the class V
you're frequently one letter off from talking about a level that doesn't exist lol
its not worth it
do the other door, u get one cell and no resources but its way easier
We kinda wanna do it because it feels like we should be able to, you know?
It feels like a puzzle we aren't figuring out yet
Class V is 2 cells, Class III is 1 cell and RES
ah even better skdmk
i mean ur able to but it takes quite the attempts ksdmk
since the enemies spawn so close
Yeah, we get overwhelmed
Been trying a lot of combos with 3 turrets
Thought it might be THE ONE time a HEL auto might be good
It dried up in 1min
heah those things dont last very long
tbh if u are gonna try it id maybs suggest 3 burst sentries, since its the best one, or if u idk wanna try maybs two burst and one auto so the auto staggers the burst keeps killing
or assing one person with a machinegun to also be killing the enemies while yall focus scan
Yeah
We'll give it another crack the next time
Feels a lot like a shotgun (weapon, no sentry) scenario, but we are def doing it wrong
Thanks for the advice
The HEL sentry feels just slightly off
Either needs +2 more dps or a slightly slower ROF
Because it just hoses bullets too much in order to keep that stagger effect
it is very niche on its use case in general tbh, its only a stagger sentry it really isnt focused on being damaging
for some levels it works better than others but ah maybs they touch it in the enext balancing patch
which would b cool
also yeah shotties on that level would work well, but also probs some like fast dps shit like hel revo or carbine or machineguns
since u got enemies like so close
funny thing is, that might be like hardest part of the level, but defo, DEFO isnt the funniest
:3
Once again, thanks for the advice and heads-up
dont thank me i just like talkin gtfo skdmk
Any recommendation for the achievement clearing an a-tier without firing weapons? I guess something with loads of mined doors and a silent extraction
class 5 > class 3
also more based
Knife
you can easily do say r7a1 with just mines/foam and a sentry
just melee the few enemies that dont insta die
Sounds like a plan. I think I did that one when it was the newest content for a free weekend back in the day. Slowly working through the whole game with a group now, but I just got more time than the rest
:b
id just recommend bio, 2 burst sentries and a mine deployer
find fog repellers and throw them downstairs
have burst sentries near the left stair case aiming at spawn. Then just do scans and shoot enemies coming at ya (having 1 giant killer helps when theres 1 or 2 and is also nice later on in the level for... reasons)

How to find R1A1 lobby?
hello! u can check the LFG channels to share n join lobbies, the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first
anywhere to find the models?
#hc-modded then gtfo modding server u can ask there
awesome sauce thanks

best fully automatic main?
I think stats wise heavy smg, but pdw has thermal scope which is great utility (do not ruin your own gameplay by being overly relient on thermal scopes)
hel autopiss has regain some strength lately, but it is a bit niche on its stagger but a good auto from what ive been seein
not the best but very useful
hel shotgun its very very good tho slightlyyyy situational
hel shotty
it's always hel shotgun
Depending on what you seek, but generally i think it is Heavy SMG right now.
Its pretty much a direct upgrade to Assault Rifle. Hits harder, hits faster, got whole 3 more bullets in mag, somehow has less recoil and is just more controlable.
if u full auto hel shotty ur trolling tho
there was a giant in front of me
ok
The only thing that's worse is quicker damage fall off kick in, but increased damage and stable recoil compensate for it anyway so who cares.
sometimes
but usually holding down doesnt give you as much value as timing your shots
yea
discovered PR is full auto not too long ago
cant imagine ever using that outside of kraken
if you full auto most guns in this game you are probs trolling
You can side-grade to either PDW for thermals, to HEL Auto Pistol for crowd control, or to Machine Pistol for superior close range DPS.
AR and BullPup have nothing to offer. AGAIN.
i love tap firing the machine pistol
Yeah
what was the nerf?
longer reload and less dmg i believe?
reload speed
Worse
They nerfed damage fall off
It used to have a genuine selling point of being a mid-range weapon.
Having 15m put it way above the siblings.
Now its generic 10m, same as AR.
Literally destroyed.
unrelated but how many seconds is scream cooldown
Nerfing reload speed again was just the cherry on top
depends on the enemy
o ok
The gun's genuinely shit now
is there a list somewhere?
nope i think this is unused info true would be able to get one
mk
They literally had it. It was literally fine. And they fucked it up because muh usage percentile.
For fuck's sake, i'm never getting over it.
basing balance off pickrate is insanely dumb
average fps player thats new to gtfo sees assault rifle and clicks
only one I know for giant is like 20sec
how long have i been gone?
Oh youre that valorant god right?
huh? nah i hate valorant when i tried to download it it corrupted my harddrive
Classic Riot Games product
For scream cooldown (this is for global scream cooldown, not individual scream cooldown) (values are min/max and the actual value is randomly chosen between min and max):
Striker/Nightmare/Snatcher: 5/20
Flyer/Big Flyer/Shooter/Nightmare Shooter/Scout: 5/10
Baby: 4/13
Charger: 35/60
Giant/Shadow: 5/15
Tank: 10/20
Mom/Megamother/Big Shooter: 10/15
who are you talking to
I didnt know that big flyers can scream
Not everythings gotta be replied bus

Who knows truu might be on phone rn
I am indeed on phone, and the reply didn't stay after swapping to a DM to copy paste
My senses were tight today

whats up, just got the game cos its on sale. I know nothing besides what's shown on the steam page. Any tips or YouTube vids I should watch? or is it better to go in completely blind?
Go blind
aight ๐
sounds good
now that i think about it, do we have some specific requirements for the C-foam Tripmines to spawn (naturally, without it being scripted)?
i managed to find them on the lower rundowns with some incredible low chances
was thinking that it maybe tied to a specific environment like syringes being tied to labs
It's just level/zone dependent
This just isn't even true, syringes can be found in many levels that don't use the labs environment
true. but the chances are much higher
as a smart person once said ur not a true gtfo player if you dont spread misinformation
I mean there kinda is
They are set distributions per zone
the box spawning period
Donโt blow his mind twice
r8b4 fog rep spawns go hard
in 5 min
true, I heard you can find 200 coins under the bridge in the first level
Itโs true
its been a while
I love the bridge
clearly i need to replay every level so I know whats true and what isnt so I can more accurately spread misinformation
Big chungus is in r1b1
Dunno if it was answered
But i actually asked this info of tru yesterday for the guides sake
Generally it depends on the enemy and theres a min and max value thats chosen by chance
generaly you get at minimum 4 (for most enemies 5 tho) seconds. But sometimes up to a minute depending on enemy
it was answered
Wait i just realized
theres a snatcher on the list
but i dont think snatchers can scream?
at least they never did after minutes of testing 
Welp guess i gotta go again
I'm just reading the number off the thing, doesn't mean they can actually do it
yea dw 
ill hop in once ive eaten and test
btw after testing the long range aggro stuff, it got very close to the numbers you gave
Knife kill: 33/100
Non knife kill: 88/200
Wake up: 76/100
Yippee!
confirmed
snatcher cant wake up a room
staying in a room with a snatcher for 10 minutes and he didnt do shit 
dang it i tried to join
thanks yall we did b2 !!!!!
Gg
Heya,
me and my buddy recently started playing GTFO and while we managed to complete three missions so far there's something that's bothering us.
When we attempt to stealth kill regular sleepers, sometimes they only take partial damage and might alert the others. Is there specific weak-spot, weapon or timing we are missing? We've tried different weapons, attack when light on/ off and hit different body parts (head, butt etc.) but it feels random wheter target dies on first hit or not.
what melees are you using?
We've tried pretty much all of them, but most likely kill we've managed to get with either hammer or spear (and reading this discord-chat's archieve people seem to recommend knife for speedrunning, hammer if able to take notice of upwards hit angle or spear as regular option).
hammer/bat are the most easy to use for stealth kills
they do a lot of damage
on the other hand
you need to hit a full charge to the head with the knife
to kill the regular enemies
spear also works to kill enemies but it needs a bit more of precision and its slow
so spear against a bunch of enemies might be risky
You should be fully charging your melee for stealth kills.this will kill regulars with hammer and spear. Hitting the head front or back will kill with a full charge on all weapons
So head is the weakspot?
(there is a damage multiplier for hitting the back)
back of the head is the weakest weakspot
Understood, thanks for explaining.
i really recommend using hammer or bat
until you get used a bit more to the game
In general Heads are weakspots, backside too. There can be exceptions. If you hit the back of the head you combine weakspots and do even more damage. Hitting the backside can be wonky, because the game calculates that based on where you and the monster are. The sleepers that are bent over forward on the ground have their back pointing up, but if you hit it while standing in front of their head it won't count as a hit on the back even if it looks like you are hitting the back
since you are quite experienced, can you stab a scout and quickly stab it again if it didnt die in one hit without it screaming?
cuz i tried it but maybe i was too slow
alone no
well not rly but its not worth going into that
with multiple players its just a thing of timing
ye
oki
is it the same if a tank walks over 3 nades worth of foam as throwing them at him
as an addition, you can run through an enemy and immediately after there will be a few frames where you can release your hammer and get a back hit even though you are facing both away from the enemy and probably hitting their front
they are the same cfoam amount values but not the same amount of consistency. A tank will probably not glob up all three nades while walking through them and a nade thrown directly at it may just phase through because game collisions tend to be broken
they would only rly go through them if thrown from too close
ohhhhh that makes so much sense
bc the projectile hasnโt spawned yet?
damn
I did not know this
kinda ye
nono
im not too well versed on it so i wouldnt anker down on the "not spawned yet" part
alright
i can confirm the too close it hasnt spawned thing
cuz if u do it looking at a door it will go through it (in the door's face)
@wintry kayaknades don't have a collision box so if you full punt it at something right in front of your face it still flies true
that's pretty much it iirc
shouldn't
but I'm not actually sure
I mean easy thing to do is load into r7c3 and check ig
bc it could also be that when a client throws a foam nade it will not have an effective collision box on the host until the host has registered the projectile spawn (because host does cfoam calculations or else it would cause issues with mismatched clients)
I know host calculates whether an enemy is cfoamed or not and whether a cfoam launcher launches its blobs or not
but cfoam nades seem much more uhhh
generic
in this case
so clients could technically register a cfoam nade hit on an enemy and pass it onto host
after testing with cconsole
yeah there is no collision box at all
doesn't matter if host or client
simply know the jank and work around it
machine gun works, depends what's being asked of you
if you want to kill big enemies probably burst cannon or scattergun or choke mod
for general usage a machine gun is fine though
yo just got the game with my friend and was wondering how to do a private matchmake?
If you are friends on steam
Host a lobby and have 1 of the slots open by selecting players only or players and bots
Then your friend can join by clicking the expedition (it will be highlighted by a red border indicating a friend is hosting) then click join X
thanks we got it!
Create your own lobby by clicking on a mission and then Host Lobby, then either invite through steam/discord, or use lobby codes
Or you can copy the lobby code
A red button will appear to the right of the screen
Click it and give the code to your friend the be copies that and it will give him the option to join
Install admin system and kick the bots at the beginning of the campaign.
Oh bout that i just use console to kick
But with left4bots they wouldnโt be unmanageable
Soloing without buts is more fun anyway. Its really annoying if the bots mess with the infected aggro.
I have seen tanks throw rocks backwards because they switched the target like 0.1 seconds before the throw.
Bs like that does not happen in a true solo.
How do you set up or ask for a lobby?
When you select a rundown and then a mission within that rundown (one that you have unlocked), you can host a lobby. In the top right corner should be a red button that copies the lobby id. You can send that to others so they can join.
for puttin up lobbies in this discord server and have people join u, u can check the LFG channels, the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
uh

Hey whats a level with scouts really early to practice on
r7b1 has 3 right at the start, but if u dont have it r1a1 has 2 with some enemies after one alarm
thanks
R6B1 has a single isolated one iirc right after a quick alarm
yooo super wash
long time no see bud
heya
Hey folks
I'm playing through the game with a group of friends and was looking for some friendly beginner-intermediate tips?
Walking is king.
Don't move when they glow, especially when they blink
if u locked urself into only 2 guns, u should branch out since most guns are good in this game and u uually need to adapt to levels, so dont pick short range weapons if u see a mission has a lot of hallways, or dont pick a sniper if u notice u dont really need em cause theres not a lot of big enemies... that kinda thing
enemies when glowin sense more whrn u kill their buddies, so if u ever had some guy wake up at the other side of the room while killin another thats probably why; to kill as safely make sure no ones glowin in a range of 4 5 meters [more than the range of ur base flashlight for comparison], u can also flash enemies with ur light and sync em
Stealth is a convoluted game of red light green light
learn hearing distances and enemy timings.
A hammer is a good jack of all trades, a reliable melee to get used to
and uh on sentries usually burst its the all rounder, but dont lock into 4 sentries or 3 sentries for all levels, foam and mines together form a very poweful combo, and sometimes 2 sentries and one mine are super good for flexibility
biotrackers always good to have no matter the level
At a full charge, it doesn't matter where you hit thr smaller targets
for clarification, I've played some of r7 (that's when we started playing) and then stopped for awhile. recently we have picked it back up and are going from the start
[the tongue ones, the shooters u oneshot on the back or the head with full charge]
Always bring bio tracker, some levels are fine without but those are very few and you won't really know ahead of time
always worth to have one
There's yet to be a level where it isn't useful
the most recent level we played is alt r1c1?
what elseee mhhh
well always pay attention to ur objective stack and the text pop ups, they will always say good info u might need to know on certain levels like where to go and whats happenin with some enemies or waves
it's a reactor level
is bio scanner worth it for reactor levels?
4 sentries 4 machine guns
Bring all sentries or 3 sentries 1 bio for reactor levels
it provides good intel on enemies, how far are they and even the type once u get to like see their movement and height
3 sentries one bio, 4 machineguns? no no
at least one or two big dmg weapons for bigger targets
For newer players, bio is good for telling where an enemy is
otherwise hybrids will shred quickly




