#gtfo-related-questions

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digital mural
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bots are op with bio

jaunty latch
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if I force myself to use it then the same lobby suddenly goes smoothly

digital mural
#

not even a second and they already pinged everything

vernal nimbus
#

nice

#

how long will you keep updating your password? I want to tackle r8a2 at some point when I'm good enough

digital mural
#

one of these days im going to change an 0 for an O or viceversa

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hehe

vernal nimbus
#

got it

jaunty latch
#

theres a way to get it normally too that isnt that difficult, just tedious if you have already done it once

digital mural
#

||R8B2 speedrun||

vernal nimbus
#

every r8 mission has been very draining on me so far

digital mural
tardy ingot
#

Theres actually a sizeable difference between host dmg on mom and client since host needs to pop all the bubbles (have fun doing that with 2 scatter shots)

Shotgun > scattergun for host honestly

digital mural
tardy ingot
#

in duo d4rkevThink wha

wouldnt you rather skip it for most at that point d4rkevBlank

digital mural
glad trellis
#

do we need to reread logs if we fail and go back to a checkpoint?

jaunty latch
vernal nimbus
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my experienced team consisting of 3 bots

tardy ingot
#

8 as host

digital mural
tardy ingot
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7 as client

jaunty latch
#

can you get the 2 shots out faster then the 8 on the shotgun

digital mural
#

i dont think you need

vernal nimbus
#

the dual uplink mission absolutely killed me solo

tardy ingot
glad trellis
#

sweet ty

civic wave
digital mural
vernal nimbus
#

yes

digital mural
#

its not close to being hard compared to other R8 levels

jaunty latch
tardy ingot
tardy ingot
digital mural
#

youll need it

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a lot

vernal nimbus
#

I already cleared it

jaunty latch
civic wave
tardy ingot
#

hm

jaunty latch
#

and I almost always host

tardy ingot
#

i feel like bio was always a more specific pick for duos

vernal nimbus
civic wave
#

you can force bio in every duo tbh

digital mural
#

scatter :D

tardy ingot
#

You can force bio on every solo

civic wave
#

but the output from having a second sentry or another tool is good

tardy ingot
#

just long kite brrrr

civic wave
#

^ that's the thing with solos, just kite with bio

jaunty latch
civic wave
#

for duos you're probably not doing that

hardy grotto
#

bio in duo is pretty common

tardy ingot
#

im a big bio supporter but in duo another tool can usually outperform

hardy grotto
#

the info is nice

tardy ingot
#

bio definetly becomes cracked for a lot of levels tho

#

specifically the harder ones

civic wave
#

why would I duo "with bots", doesn't sound like a duo to me, and babysitting bots sucks

craggy pier
#

bio in duo depends entirely on the level

civic wave
#

and, well, og rundowns

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literally just force bio I don't understand what's so difficult don't you guys have guns?

tardy ingot
#

Host scattergun players when they have to blow through scatter and their main to kill a mom

Meanwhile shotgun player Pepe_CowboyShoot

#

Simply Mandatory :^ )

craggy pier
#

shotfun

whole grove
#

bio + kite if no stamina but those days are no more

craggy pier
#

kiting is so fun guys

civic wave
#

you still long kite

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stamina only stops the weak

jaunty latch
#

because I thought the shotgun only got a single clip back per refill while the scatter gets like 3ish

tardy ingot
#

we arent talking efficiency here

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since scatter kinda dwarfs anything on bosses

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scatter gets more dmg per refill than revolver at 100%

noble wind
#

4 scatter shots on host so U have to deal with babies after first burst

tardy ingot
jaunty latch
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or at least you can finish it off with machine pistol before it has time to get out of it, idk how the other mains fair with that

noble wind
#

Sawed off works well

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2 shots for a tumor tho

craggy pier
#

whats the damage reduction of snatcher armour?

narrow niche
#

.20 wtv

craggy pier
#

๐Ÿ˜ตโ€๐Ÿ’ซ

narrow niche
craggy pier
#

explains some of my not staggers

narrow niche
#

also just use scatter

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it still does like

craggy pier
#

i looked at the snatcher wiki page before asking here and its not there

narrow niche
#

61 stagger

narrow niche
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im not sure why

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its also not a numerical symbol

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it just says "a fifth"

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lmao

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wait no

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its in appearance

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even better

craggy pier
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oh i see it now

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brah i was looking for numbers

narrow niche
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i dont think so

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"a fifth"

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edit it if you want to

craggy pier
#

nah

narrow niche
#

:P

ocean spindle
#

whats the lockdown r8b1 door for?

craggy pier
#

what even is r8b1

digital mural
#

R8 doesnt exist

narrow niche
#

what is r8

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what is gtfo

craggy pier
narrow niche
#

connected levels

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๐Ÿ™

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wheres my 10 hour drop time modded level

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the entirety of r8

digital mural
#

moat of R8 is connected

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most*

craggy pier
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moat

digital mural
craggy pier
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:3

narrow niche
#

moat

digital mural
narrow niche
#

:3

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ily

digital mural
ocean spindle
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cause b1 u hear about the bulkhead being open, which ||yes b3||

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but in ||b3 ||u connect to b2

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so where do u, b1

noble wind
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It's not connected

ocean spindle
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thats a bit of a goof isnt it

narrow niche
#

aw

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:C

ocean spindle
#

cause it connects to both b1 and b2

digital mural
noble wind
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B1 isn't connected

ocean spindle
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the lockdown door no but the message about bulkhead filtration things yes

digital mural
#

B1*

ocean spindle
#

thats the like connection

digital mural
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Dead

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did you know

ocean spindle
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i wonder whats behind the door then

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the lockdown

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or is it just void

noble wind
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Void

ocean spindle
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:[

narrow niche
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:C

noble wind
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All doors do except r8d2 or a2 is it

narrow niche
#

rip

narrow niche
#

some other things

digital mural
#

i love how you revisit A2 in D2

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from the other side

narrow niche
#

yes

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c1 c2

noble wind
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We need more spaghetti

narrow niche
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oh wait

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technically e1 and e2 are linked

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not the models but

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they are

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and r5e1

digital mural
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well

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its KDS deep

narrow niche
digital mural
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KDS deep best location in the game

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and no one can tell me otherwise

narrow niche
#

touch grass?

digital mural
narrow niche
digital mural
#

You are my sun~

narrow niche
ocean spindle
#

gay

narrow niche
craggy pier
ocean spindle
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me

narrow niche
#

yuhuh

craggy pier
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yuhuh

ocean spindle
#

yuhuh

narrow niche
#

yuhuh

craggy pier
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yuhuh

digital mural
rapid briar
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why does r4d1 spawn extra waves

jaunty latch
#

either defend in the reactor room itself so they spawn closer or prepare yourself to push through them like I chose to

craggy pier
rapid briar
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no we took a break

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we lost to a bbc blocking the only hallway after the main door with no way to stealth him

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he screamed, woke the scout, and rip

craggy pier
#

by no way to stealth him do u mean he was facing u and u couldnt get around?

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if thats the case there is a solution. 2 full charge hammers to front will stagger him then ur other 2 players full charge hammer in the back, and if they miss the back he still staggers and ur last 2 can kill him

rapid briar
frail heart
#

You can always just have everyone hammer him in the back

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Like a normal giant

craggy pier
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they cant immediately cos hes facing forward

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very unlucky

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but 4 hammers will solve that

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hammering bbc scary but better than just accepting defeat

rapid briar
#

yeah facing forward plus we were 3 ppl and 1 bot

craggy pier
#

๐Ÿ’€

rapid briar
#

the only option was for me to hail mary scattergun him

craggy pier
#

please play that level with 4 players

rapid briar
#

why

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bot has insane bio

craggy pier
#

bots are an extreme liability, especially in that level

rapid briar
#

raaaah ok

craggy pier
#

also player bio is just better since the user can relay info about sleeping enemies

rapid briar
#

but anyway on the topic of d1

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why does it spawn a whole extra wave after the final one

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it eats into our time to search the code evejn with 4 ppl

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we literally fail the time limit twice

sturdy glen
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cuz youre not killing fast enough

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was already explained above

rapid briar
#

it's a reactor though

sturdy glen
#

it always spawns the same amount of enemies

rapid briar
#

i thought the spawn intervals were predetermined

craggy pier
#
  1. kill them faster and 2. the code fetching is manageable even if u lose a minute killing shit (which you shouldnt if u play well)
sturdy glen
#

if spawn cap is hit it will just queue them up

rapid briar
#

o

jaunty latch
rapid briar
#

OH

sturdy glen
#

reactor spawn rules can get kinda fucked up so they might spawn really far away

rapid briar
#

ok i understand now

rapid briar
jaunty latch
#

most reactors its not an issue on just for some reason that specific one will spawn them on the opposite side of the map if you dont stay in the reactor

rapid briar
#

alr

craggy pier
#

also you can kill the wave on your way to getting most of the codes if necessary

jaunty latch
#

though personally I found that easier then dealing with multiple doorways

sturdy glen
#

doesnt help that r4d1 is surrounded by 4 bridge tiles

craggy pier
#

silly level

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very funny last code

rapid briar
#

qwhat's funny asbout the alst code

sturdy glen
#

youll see

craggy pier
#

you'll see ;33

rapid briar
#

๐Ÿ˜ญ

jaunty latch
#

open up the last door and shoot directly into the air when you walk in to see

craggy pier
#

I think u have like 10 mins to get it so you'll b fine

rapid briar
jaunty latch
craggy pier
#

yeah u do have 10 mins

jaunty latch
craggy pier
#

not most

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a bit

jaunty latch
#

well enough to make it less comfortable at least

craggy pier
#

anyway even if u get the code last possible second its final so person on term enters it and u have all the time in the world to get out

summer vortex
#

Does the Pure Will achievement only apply for the person going for it or the whole team?

craggy pier
#

play it with friends

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so pubs dont ff it, intentionally or otherwise

gleaming lantern
#

Hey y'all, need some advice on the ending of r1b2, whats your strategie to survive the last run from the hsu to the spawn ?

craggy pier
#

shoot the enemies

gleaming lantern
#

Yeah, on the road ?

craggy pier
#

yes

gleaming lantern
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Like we stop, shoot and then continue ?

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Isnt it never ending waves ?

craggy pier
#

yes

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unless ur good enough to run past them without dying

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shoot them

gleaming lantern
#

Yeah this was the first but we failed miserably

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first strat

frail heart
#

Its good to shoot as you run. So if you are running and some enemies are in front of you or come up behind you, just shoot them. Stick together and close doors behind you

gleaming lantern
#

Thanks man

frail heart
#

๐Ÿ‘

gleaming lantern
#

We'll do that

#

What gun do you precognize for the run and gun strat ?

frail heart
#

Well its mostly whatever you are comfortable with but shotgun is good and just usually weapons like carbine, smg, things like that

gleaming lantern
#

Ok ok, gonna go with the shotguns, never tried it

tardy ingot
#

ye as others said shoot while walking

You can specifically reload when you are high on pulse (130+) as that slows you down

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another strat is to leave a lot of the shooters in the actual hsu zone alive. Then once you have done the hsu you shoot and wake them up and run away

At extract the pillar makes doding the waves of shooters easy

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but id recommend just going with the shooting strat first as thats more basic gameplay

gleaming lantern
#

Ok nice, appreciate the advice

narrow niche
frail heart
#

yeah true

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its still decent tho

reef geyser
#

hello quick question what rundown is the main story mission that explore the prisoner ?

frail heart
#

Rundown 7 and 8 are the main story rundowns

reef geyser
#

then what about r1 - r6 ?

frail heart
#

r1-5 dont follow any sort of story and rundown 6 kinda does but not as much as r7 and r8

reef geyser
#

then should i continue playing from r1 to r6 then finally play r7 and 8

craggy pier
#

r6 is also story

reef geyser
#

or can i start r7 8

fierce walrus
# reef geyser or can i start r7 8

Soโ€ฆ id recomend doing atleast R1, most of R2 and maybe R3 before jumping into R7/8 as their difficulty ramps up quite a bit after C tier

#

But overall if you wanna be challenged, then you can start wherever you want

topaz anvil
fierce walrus
#

most dialogue is in terminal logs

trim rock
#

R5A2 and A3 have a fuckton of audio logs

tardy ingot
frail heart
#

idk i just think of them as the ones that dont have a story cause of them never having one in og

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but yeah like logs and such

old kite
#

question for nerds in chat why are R7 R8 not "alt://"

frail heart
#

the alt rundowns are re releases

old kite
#

๐Ÿ“

tardy ingot
#

Lore reason: because they dont solely follow the alt team

Ingame reason: they arent remakes of their originals

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As they are the originals

old kite
#

swag ty

topaz anvil
#

Should get Schaeffer DLC where we follow his story instead

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Or a schaeffer spinoff mobile game where it's him evading detection in the complex for 4 rundowns

fierce walrus
lilac fulcrum
fierce walrus
#

where you silence prisoners for being too loud

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as a sleeper

shy hull
#

Ngl a play as the sleeper rundown or dlc sounds sick as hell

frail heart
unreal portal
#

I have a kinda stupid question, i know the game is said to be nearly impossible to solo (there is a guy on yt did that tho) but i still wonder if play solo (with or without) is gud to learn the game. Like in multiplayer i rarely got to do terminal and stealth kill things cuz people do it so quickly lol

digital mural
#

playing with bots can be stresfull but youll learn a lot

round arrow
#

Do Rundown 1 with bots, since that rundown is really baby steps

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Maybe just R1A1 to feel it out

unreal portal
#

Ye cuz u manage everything they do, except shooting

ocean spindle
#

and stealthin

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u gotta heavy carry in that sense

unreal portal
#

Ya, i wanna practice fast clear a room while still have backup for errors

digital mural
#

R1A1

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your best option

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and R1B1

unreal portal
#

i thought u almost always go stealth, but a guy playing true solo on yt sonetimes shoot one bullet and then clear it with either a mine or sentry and guns

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When should i do that? and when should i stealth

ocean spindle
#

its a thing u can do if the rooms extremely packed and u can really move between enemies
its only really a good strat in deeper levels

unreal portal
digital mural
ocean spindle
#

since A B and most C tiers have rooms that u can always move around

digital mural
#

when theres a lot of enemies but theres a clear path stealth

round arrow
#

Also, you don't NEED to stealth. If you start from extreme range and keep walking, you will arrive at an enemy before they aggro, assuming your flash is off and it's a 1 to 1 engagement.

ocean spindle
#

it just depends on the quantity and the general positioning, u can get away with a lot of slow stealth killing and forced aggros

round arrow
#

More than that... and you need to get a good feel for when to move, positioning, timing, blahblahblah

digital mural
#

also shooting scouts sometimes is better than stealth killing them

#

so

unreal portal
digital mural
#

watch for that

ocean spindle
digital mural
#

yes

round arrow
#

Definitely

ocean spindle
#

depends too on the situation

digital mural
#

sometimes they are in a very fucked up position

unreal portal
#

Oh u have to one shot it

ocean spindle
#

yep, but theres a lot of guns that can

unreal portal
#

Snipers

digital mural
unreal portal
#

And the choke mod i think

ocean spindle
#

and some shotguns, and high cal and chokemod etc

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a lot of weapons

digital mural
#

hel gun, hel rifle, scattergun, high cal

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choke mod

unreal portal
round arrow
ocean spindle
#

hel rifle burst cannon scattergun hel gun chokemod pump shottie slug shottie etc etc etc

unreal portal
#

Ohhhh

digital mural
#

weeka2

ocean spindle
#

im gonna start callin em that

#

weeka2

digital mural
unreal portal
#

Nice name

round arrow
#

I have no clue what else to call you

#

Your name is a PSA, not a callsign

digital mural
unreal portal
#

Oh ye and btw, its true that u will use your special more than main? Ofc its situational but the ammo pack give special more

digital mural
#

and sometimes is the best strat

round arrow
#

Pay attention, to the number of enemies, or god forbid, extra scouts there are in the room.

Enemies? You'll want to go silent or pick off some of the small ones before you shoot the scout in the head.

Multiple scouts? You're gonna need to kill (n-1) of them stealthily.

You can use mines, but their sound profile is different from sleepers to scouts, I think?

digital mural
#

if you want a loadout
i recommend hel pistol + chokemod/scatter

ocean spindle
digital mural
ocean spindle
#

gunshots have 50 meters of sound range

#

thats what u mightve experienced

digital mural
#

doors remove 20 meters from the sound of the gun

ocean spindle
#

a mine its less noisy than the gunshot so maybs u didnt woke up a room for that

unreal portal
ocean spindle
#

20

#

or 30?

digital mural
ocean spindle
#

i swear it was 20 but i dont remember

round arrow
#

So with decent distance, you can pick off a scout without alerting other scouts, but the enemies... good luck with that

round arrow
ocean spindle
digital mural
tardy ingot
#

i dunno if thats ironic or not

digital mural
tardy ingot
#

but ye as im testing for the stealth guides rn

digital mural
#

thanks for correcting me

tardy ingot
#

i can confirm

#

its 50/30/10

round arrow
#

I mean with the SPREAD of enemies in the room, if you haven't cleared it, you're likely to alert them, whereas another scout may be easier to get away with.

Of course... if you alert the enemies, the scout isn't far after soooo it's all moot anyway

tardy ingot
#

for 0/1/2 rooms away

ocean spindle
#

i knew it >:3

unreal portal
digital mural
#

so it wont wake up enemies after the 30 meters

unreal portal
#

Oooo nice

tardy ingot
#

honestly if you want a basic overview of what wakes up what i would recommend rawrchickennuggies old guide

its a bit outdated but a lot of it still rings true

ocean spindle
#

tbh this is, 'pretty up there' information for a new player so it can be funky to get

tardy ingot
#

im basically workin on a quicker rehash that gets more to the point (and i will try and fail KEKLEO )

digital mural
#

i wished i knew that when i started

ocean spindle
#

due to the tiles

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unless its like, b2

digital mural
#

b2 deez

ocean spindle
#

nuts

tardy ingot
#

its stuff that only rly becomes useful when you want to partial pull or simply avoid pulling rooms through open room dividers

#

which is usually advanced+

digital mural
ocean spindle
#

yeah i mean, they were talkin of bot runnin r1a1 so idk ksdmkm

unreal portal
ocean spindle
#

u cant even really pull rooms with bots

round arrow
#

I always forget gif no work

ocean spindle
#

and mine the door

unreal portal
#

Thanks yall, i do have to say this is some of the nicest dis server i have ever been in

unreal portal
round arrow
#

Is that not an issue with these sorts of questions in general?

Someone new will ask, and it's almost always, "it depends, mate." Cause this game is pretty dense, so the simple answer is only the right answer for SO LONG before they mess with your expectations.

unreal portal
#

Well i bought this game as a change of taste from l4d2. And holy hell its brutal

round arrow
#

Hell yea it is

tardy ingot
#

anyone got funky ideas for gtfo bingo btw KEKLEO ?

digital mural
#

oh yeah
this game is considered as a L4D2 child

tardy ingot
#

im still technically a few short

digital mural
tardy ingot
#

45

#

you expect me to list em all

digital mural
#

yes

#

dms

tardy ingot
round arrow
ocean spindle
digital mural
unreal portal
ocean spindle
#

pew pew pew

ocean spindle
#

they have their quirks, they r helpful but- still quirks

round arrow
#

Sometimes the bots will even phase through the door after you close it

digital mural
#

or teleport

ocean spindle
#

teleport?

digital mural
#

they sometimes tp to you

noble wind
#

squad formation when

ocean spindle
#

no, they traverse walls to get to u

digital mural
#

i swear to god Bishop does some weird shit

ocean spindle
#

maybs u didnt see him goin behind u

digital mural
ocean spindle
#

... well i havent seen that

unreal portal
#

Thats gud tho

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Cuz i dont want go then hear help me plz 100m away

ocean spindle
#

its good but why are my bots not doin that ksmdkmk
they just go through walls, i mean that ones also funny but smh

digital mural
#

yours dont teleport?

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lame

unreal portal
#

Technology issues

ocean spindle
#

:[

#

they like the old way

unreal portal
#

PoV: Fuel prices nowadays

digital mural
#

who needs fuel when you can fly

dry pumice
#

What are we talking about today? R1C1 again?

unreal portal
#

Anyways thanks yall a lot, i like this game but kinda struggle playing with people, like learning my pace so i prefer solo more (but the Warden said no)

ocean spindle
unreal portal
ocean spindle
digital mural
round arrow
#

R1C1: easy, IF you know where to hold

ocean spindle
#

they let u go in alone for sure, other thing is u well survive the waves right

digital mural
unreal portal
ocean spindle
#

exactly :3

unreal portal
#

Honestly who the hell design strikers with licking attacks, big daddies even longer and HARDER

#

I love it tho ;3

digital mural
#

wait until you find ||BBC||

round arrow
digital mural
unreal portal
unreal portal
digital mural
#

:)

#

i mean the funny BBC

unreal portal
#

Very gud for kids

digital mural
#

the funny one

ocean spindle
#

the news

digital mural
ocean spindle
#

breaking new ur spine is breaking :D

#

dies

prime ember
#

Sorry I have been away for a bit are the new melee weapons just reskins

digital mural
#

yes

prime ember
#

Ok great thank you

digital mural
#

the spear skin is nice
they literally taped a knife to a big stick

#

LOL

prime ember
#

My small brain has been struggling

prime ember
unreal portal
#

Oh wait we r under a cave

digital mural
#

sadly

#

but

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sand too

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:)

unreal portal
digital mural
#

oh you will

unreal portal
#

Havent played most maps, tried r2e1 last night and holy fuck the first door is BRUTALLY BRUTAL

digital mural
#

ah yes

#

R2E1

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the 2nd easiest E tier and the 2nd roadblock of a lot of players

unreal portal
#

But i came up with shotgun sentry strat and we passed it, only to die by 3 scouts the next room lol

digital mural
#

the first roadblock is usually R2D1

unreal portal
#

Hope i can find a gud team which can guide me, not carry

round arrow
#

I had a pretty significant roadblock on R1C1, but that was because we were holding in a bad spot

round arrow
#

Mhmm

digital mural
#

oh yeah, not enough time to get res

round arrow
#

You want to hold in the hole in the wall, right? We held like, right in front of the reactor.

Look some sort of asshole

unreal portal
#

Thats a feetishโ€ฆ

#

Wont judge

round arrow
unreal portal
#

oh iโ€™m watching some dudes doing r8, when should u crouch walk, like walking doesnt seem to trigger the pulsing and if they do just stop, standing there and realize u dont need to crouch to stealth

round arrow
#

If there are a lot of enemies.

#

If they're "pulsing," any of them, you stop

dry pumice
#

Walking causes sleepers to go aware, but not instantly awake.

digital mural
#

walking goes to the pulsing phase directly right?

dry pumice
#

There is also like 3-4 seconds of safe spot where you can just keep walking until they start pulsating

#

This is actually part of my gameplay with spear

unreal portal
dry pumice
#

I just walk towards the guy, he starts lifting his head and i just stab him in the head before he even starts throbbing

round arrow
#

They go aware (click), then pulse, then aware.

#

I said this much earlier, but you can just walk at enemies if they're in sleep mode, and you'll reach them before they go off

dry pumice
#

You have to disturb a glowing sleeper ~4 times before he gets angry

round arrow
#

BUT if there are multiple enemies, this strat is a little dicier, so crouch walk for those instances

dry pumice
#

So you can take a step > cause him to go click click > take a step > throw > take a step > throb > alright, that's enough, you can go back to sleep now

#

Crouching is used to get into advantageous position before starting going on a killing spree. Also to setup sync kills with teammates - its infuriating when one guy keeps taking normal steps and everyone else has to stop doing everything because the entire room started scanning.

unreal portal
dry pumice
#

Just fucking crouch, get into position, then you can do whatever the hell you want

round arrow
#

Artek is right, it has to do with your comfort level

dry pumice
#

Also when you want to actually bypass the enemy and not actually kill him, a.k.a. actual real stealth.

round arrow
#

And how the team wants to engage

dry pumice
#

A rare occasion in this game.

#

80% of stealth is solved by just walking towards sleepers and crushing their skulls

#

Oops, did one of them awake because of that? Not an issue, just do the same to him.

#

I hope to make a jokey video of that someday, but i'm lazzzzzzzzzzzzzzzzzzy

round arrow
#

Yeah, the game is actually more forgiving then you're led to think

unreal portal
unreal portal
round arrow
#

You'll see as you keep playing. It's easier to get away with stuff out of stealth, but also, you gotta respect the enemies.

unreal portal
#

But a room with 3 daddies ready to spank me till death gives me ptsd

unreal portal
#

I like this comm alr, just like l4d2

round arrow
#

Multiplayer is best, probably

dry pumice
#

eh, its a cointoss

round arrow
#

I mean, I play almost exclusively alone. And there's a lot I just can't do because I'm alone.

But I HAVE gotten pretty proficient at the game.

dry pumice
#

Playing with bots has its' downsides (you have to deal with their 9 IQ points), but its stable and it allows you to actually play the game for yourself, by yourself and explore.

#

Playing with people usually leads to 1 or 2 cavemen sprinting away and clearing the entire map, then spamming voice commands waiting when will you catch up and help them do the scan.

round arrow
#

I like the lore, and if you're playing with others, you need to find people willing to deal with your lore shenanigans.

unreal portal
dry pumice
#

Being an experience courator in a video game is not something people really do, unfortunately.

round arrow
#

Yeah, but you just need to find your people, y'know?

I say with social anxiety, but yeah. Do as I say, not as I do

round arrow
unreal portal
#

Zamn, from the beginning

#

Respect sire

dry pumice
#

You can actually get away with a lot of with bots.

#

Until either the game just throws too much manpower at you or you just need some meta knowledge of the map as to not waste time on useless activities

unreal portal
#

They re gud moving turrets and bio scanners i heard

round arrow
#

Yeah, the bots are nice, in a lot of ways. They are just pretty stupid.

#

I lost R7C1 multiple times from the bots being idiots.

unreal portal
#

can u clear d and e with them tho?

#

Heard u cant most of the time

round arrow
#

Someone earlier said you can kill every level in the game with bots. (except one)

But that's disingenuous. You would need to cheese pretty hard to do that in a lot of cases.

unreal portal
#

Damn, but iโ€™ll try getting through a b c with them

dry pumice
#

E... Big oof.

unreal portal
dry pumice
#

You can in theory, but i woudn't advise it.

#

I beat R2D2 with them recently and a LOT of pubs get hard stuck on that level

unreal portal
#

Zamn, its all about layouts and positioning eh

dry pumice
#

Ignoring the one i basically threw - it took me 2 attempts. First attempt to know the map and where to go, second (real) attempt to put knowledge to practice.

unreal portal
#

100 points sire, gud wok

dry pumice
#

Still have the steam notes:
1 - Free
2 - Side room
3 - Free
4 - Key Pivot
5 - The Hole
6 - The Scout Hell
7 - Free
8 - The Hole, continued
9 - Free
10 - Free?

round arrow
#

Free?

Quantum difficulty room

unreal portal
#

Looks like shopping list, but interesting

dry pumice
#

No, those are not rooms. Some of them reffer to rooms, but...

#

Technically they are directions. "Free" means i don't have to go anywhere specifics, the rest specify where i need to go.

round arrow
#

The Scout Hell seems to imply that it just sucks there

dry pumice
#

Many a pub wipe on that one

keen seal
#

pubs when more than 1 scout in a room so they can't just shoot

dry pumice
#

I mean you can have 10 scouts - that's fine.
Multiple scouts AND smalls, in a large open room, ripe for long range aggro? Yeah, fuck that.

#

In both my runs i just ended up clearing my way to the terminal, getting the code, then GTFOing without even trying to get the far, hard-to-get resources. Getting another x4 ammo at the cost of 2 scout waves + large awaken room is just not worth it.

earnest light
#

If there are 2 scouts in a room, you can shoot from outside the room to kill one, and it likely wont alert the other one

hazy wedge
#

Huge emphasis on that "likely"

#

Just hel rifle both or better yet melee ๐Ÿ˜

earnest light
#

The game is weird for door boundries, ive shot way too close to a scout but since i was technically in a different room, nothing happened

#

It also seems that its more about the distance from the gun to the scout, not where the bullet hits. Which means with a precision rifle, you can clear a few of those impossible 3-4 scout rooms with just a few well placed shots from afar

#

Without alerting, that is

ocean spindle
#

yeah gunshots have a rang of 50 meters but every area reduces it 20

#

so with a door and a room divider u got 10 meters

#

but it isnt like for every tile and most times with melee it isnt too hard

empty bone
#

how do i turn on checkpoints or change difficulty??

digital mural
#

and you wont see them until R6

#

also this game doesnt have difficulty changers

empty bone
#

me and my friends are trying to beat the first level (R1A1) but cant

empty bone
digital mural
#

?

#

if you wipe and got the checkpoint you can choose "restart from last checkpoin" option

#

you will respawn at the keykard door

empty bone
#

we died and automatically got sent back to lobby

digital mural
#

thats not possible

#

lol

empty bone
#

we died after getting the key

digital mural
#

did you opened the checkpoint door?

empty bone
#

which one is the checkpoint door

#

we had to go to zone 52

digital mural
#

it has a blue scan attached to it

#

i suppose you didnt

#

well thats the only checkpoint you will see until R6

jaunty latch
digital mural
jaunty latch
#

im giving him an option if its too much for him as is

digital mural
#

fair enough

#

but tbh i recommend trying R1 without that checkpoint mods

civic wave
#

just a heads up that checkpoints can kinda screw up missions

#

like, a lot

jaunty latch
#

if that happens then you just end up restarting like normal to fix it anyway

digital mural
#

lol

#

getting the checkpoint in R8E1 when you have 10 giants infront of you

ocean spindle
#

checkpoint mods? that seems super useless for 99% of missions

digital mural
#

especially for R1

jagged shore
#

Am I the only one that feels like more checkpoints should be a pretty easy "easy mode" option to add

ocean spindle
#

i could see it in like R5D1 or something

#

but for A B and almost all C tier missions, eh

civic wave
#

the problem is that adding more checkpoints fixes nothing, it just encourages a bad mindset and worse gameplay, and gives a greater potential for lobbies bricking

jaunty latch
jagged shore
#

I could easily see it be useful it most missions for noobs

I agree it wouldn't be good long term, but the game already has retention issues

jaunty latch
#

I get why the devs didnt readd them with how many bugs they would have to fix though

ocean spindle
#

plus i dont think majority of people wouldve been very happy of checkpoints on ALTs due to the bugs n stuff

#

people were not that happy with the one in A1

#

imagine in all of R1

digital mural
#

they will think all levels have it

#

then they realise they dont

#

and quit because "too difficult"

jaunty latch
#

^^^

jagged shore
#

fr

digital mural
#

i saw that happened like 3 times in this server
cant imagine how much more behind the escenes

jagged shore
#

i think it'd be interesting for it to be a setting the host needs to turn on

ocean spindle
#

i mean the host is the one deciding if u use em or not tho

jaunty latch
#

havent used it myself though

digital mural
#

i already saw Dauda T-posing through a whole run because mf got screwed by a checkpoint

jagged shore
#

i still kinda think it being a setting you have to turn on would be better
cause then people would probably try the game without them first, then if they have issues they'd get told oh you can turn them on if you want

digital mural
#

the power of T-posing
mf was dodging every fucking attack

jagged shore
jaunty latch
digital mural
#

it isnt a hard rundown at all

jaunty latch
#

maybe in den of wolves but we wont see that for years

ocean spindle
#

we dont even know if den of wolves has checkpoints

jagged shore
#

it has not been, but we've still wiped far into missions so far (d4 with the hard part being at the very end is kinda painful rn) and refuse to use them

ocean spindle
#

at all

digital mural
#

๐Ÿ˜”

#

cool mission tho

jagged shore
#

once i misclicked restart checkpoint and they were like "wtf is this" lmao

digital mural
#

bro they were about to hang you

#

LOL

jagged shore
#

yeah i like it conceptually, just don't like how you have a long af build up to the hard part of the level lol
but oh well, we're gonna try it again here in a couple days

mossy aurora
#

Last part becomes trivial if you use cfoam and plan ahead with saving tool

peak geode
#

Hi!

Is the HEL Shotgun a good weapon and if yes, how would you use it? Used it a few times and it feels a lot like a stunning tool that forces me into close range

digital mural
#

for crowd control but also good at killing at close range

peak geode
#

Then I a messing it up

#

It feels a lot like a close range HEL Pistol: low damage, a lot of CC

ocean spindle
#

so if u spam it at a bunch of enemies, it destroy em

peak geode
#

My group and I are attempting R3D2. Used it a few times at the first Class V alarm, and I clearly must be doing it wrong because my kill potential with it was very low at close to medium range

ocean spindle
#

... theres no d2 in rundown 3 kdmk

#

do u mean like r2d2?

peak geode
#

ALT//R3D2

#

B2

#

B2

#

SORRY

ocean spindle
#

ahhh b2

peak geode
#

My bad

ocean spindle
#

that makes more sense

peak geode
#

It's midnight over here and we've been struggling for 3 hours

#

Mea culpa

ocean spindle
#

well, my profesional advice aas an avid gtfo player
dont do the class V

jagged shore
#

you're frequently one letter off from talking about a level that doesn't exist lol

ocean spindle
#

its not worth it

#

do the other door, u get one cell and no resources but its way easier

peak geode
#

We kinda wanna do it because it feels like we should be able to, you know?

#

It feels like a puzzle we aren't figuring out yet

#

Class V is 2 cells, Class III is 1 cell and RES

ocean spindle
#

ah even better skdmk

#

i mean ur able to but it takes quite the attempts ksdmk
since the enemies spawn so close

peak geode
#

Yeah, we get overwhelmed

#

Been trying a lot of combos with 3 turrets

#

Thought it might be THE ONE time a HEL auto might be good

#

It dried up in 1min

ocean spindle
#

heah those things dont last very long
tbh if u are gonna try it id maybs suggest 3 burst sentries, since its the best one, or if u idk wanna try maybs two burst and one auto so the auto staggers the burst keeps killing

#

or assing one person with a machinegun to also be killing the enemies while yall focus scan

peak geode
#

Yeah

#

We'll give it another crack the next time

#

Feels a lot like a shotgun (weapon, no sentry) scenario, but we are def doing it wrong

#

Thanks for the advice

#

The HEL sentry feels just slightly off

#

Either needs +2 more dps or a slightly slower ROF

#

Because it just hoses bullets too much in order to keep that stagger effect

ocean spindle
#

it is very niche on its use case in general tbh, its only a stagger sentry it really isnt focused on being damaging
for some levels it works better than others but ah maybs they touch it in the enext balancing patch

#

which would b cool

#

also yeah shotties on that level would work well, but also probs some like fast dps shit like hel revo or carbine or machineguns

#

since u got enemies like so close

#

funny thing is, that might be like hardest part of the level, but defo, DEFO isnt the funniest

#

:3

peak geode
#

Once again, thanks for the advice and heads-up

ocean spindle
#

dont thank me i just like talkin gtfo skdmk

tame fulcrum
#

Any recommendation for the achievement clearing an a-tier without firing weapons? I guess something with loads of mined doors and a silent extraction

tardy ingot
#

also more based

tardy ingot
tame fulcrum
#

Sounds like a plan. I think I did that one when it was the newest content for a free weekend back in the day. Slowly working through the whole game with a group now, but I just got more time than the rest

ocean spindle
tardy ingot
# peak geode We'll give it another crack the next time

id just recommend bio, 2 burst sentries and a mine deployer

find fog repellers and throw them downstairs

have burst sentries near the left stair case aiming at spawn. Then just do scans and shoot enemies coming at ya (having 1 giant killer helps when theres 1 or 2 and is also nice later on in the level for... reasons)
WIGGLE

celest sphinx
#

How to find R1A1 lobby?

ocean spindle
sly granite
#

anywhere to find the models?

noble wind
sly granite
#

awesome sauce thanks

noble wind
crisp salmon
#

best fully automatic main?

civic wave
#

I think stats wise heavy smg, but pdw has thermal scope which is great utility (do not ruin your own gameplay by being overly relient on thermal scopes)

ocean spindle
#

hel autopiss has regain some strength lately, but it is a bit niche on its stagger but a good auto from what ive been seein

#

not the best but very useful

#

hel shotgun its very very good tho slightlyyyy situational

civic wave
#

it's always hel shotgun

dry pumice
#

Its pretty much a direct upgrade to Assault Rifle. Hits harder, hits faster, got whole 3 more bullets in mag, somehow has less recoil and is just more controlable.

craggy pier
#

if u full auto hel shotty ur trolling tho

civic wave
craggy pier
#

ok

dry pumice
#

The only thing that's worse is quicker damage fall off kick in, but increased damage and stable recoil compensate for it anyway so who cares.

craggy pier
#

sometimes

#

but usually holding down doesnt give you as much value as timing your shots

civic wave
#

yea

craggy pier
#

discovered PR is full auto not too long ago

civic wave
#

it's like combat shotgun, I rarely ever full auto that

#

even if firing into a giant

craggy pier
past mesa
dry pumice
#

You can side-grade to either PDW for thermals, to HEL Auto Pistol for crowd control, or to Machine Pistol for superior close range DPS.
AR and BullPup have nothing to offer. AGAIN.

craggy pier
#

i love tap firing the machine pistol

past mesa
#

Yeah

craggy pier
#

i thought ur a bullpup enjoyer artek

#

or have u switched to burst pistol

dry pumice
#

I was

#

And that one time they buffed was amazing

#

But they ruined it AGAIN

craggy pier
#

what was the nerf?

ocean spindle
#

longer reload and less dmg i believe?

civic wave
#

reload speed

dry pumice
#

Worse

#

They nerfed damage fall off

#

It used to have a genuine selling point of being a mid-range weapon.

#

Having 15m put it way above the siblings.

#

Now its generic 10m, same as AR.

#

Literally destroyed.

craggy pier
#

unrelated but how many seconds is scream cooldown

dry pumice
#

Nerfing reload speed again was just the cherry on top

past mesa
#

depends on the enemy

craggy pier
#

o ok

dry pumice
#

The gun's genuinely shit now

craggy pier
#

is there a list somewhere?

past mesa
#

nope i think this is unused info true would be able to get one

craggy pier
#

mk

dry pumice
#

They literally had it. It was literally fine. And they fucked it up because muh usage percentile.

#

For fuck's sake, i'm never getting over it.

craggy pier
#

basing balance off pickrate is insanely dumb

#

average fps player thats new to gtfo sees assault rifle and clicks

civic furnace
timid grove
#

how long have i been gone?

lone mortar
timid grove
weary mesa
#

Classic Riot Games product

native sun
#

For scream cooldown (this is for global scream cooldown, not individual scream cooldown) (values are min/max and the actual value is randomly chosen between min and max):
Striker/Nightmare/Snatcher: 5/20
Flyer/Big Flyer/Shooter/Nightmare Shooter/Scout: 5/10
Baby: 4/13
Charger: 35/60
Giant/Shadow: 5/15
Tank: 10/20
Mom/Megamother/Big Shooter: 10/15

arctic marten
#

who are you talking to

lone mortar
hardy grotto
#

erm

#

the reply feature exists?

lone mortar
#

Who knows truu might be on phone rn

arctic marten
native sun
#

I am indeed on phone, and the reply didn't stay after swapping to a DM to copy paste

hardy grotto
median spire
#

whats up, just got the game cos its on sale. I know nothing besides what's shown on the steam page. Any tips or YouTube vids I should watch? or is it better to go in completely blind?

craggy pier
median spire
#

aight ๐Ÿ‘

frail heart
#

Yep blind is the best way

#

The funnest way

median spire
#

sounds good

grizzled patrol
#

now that i think about it, do we have some specific requirements for the C-foam Tripmines to spawn (naturally, without it being scripted)?

#

i managed to find them on the lower rundowns with some incredible low chances

#

was thinking that it maybe tied to a specific environment like syringes being tied to labs

native sun
#

It's just level/zone dependent

native sun
grizzled patrol
#

true. but the chances are much higher

past mesa
#

No

#

There is no rng to items

craggy pier
#

as a smart person once said ur not a true gtfo player if you dont spread misinformation

sturdy glen
#

I mean there kinda is

past mesa
#

They are set distributions per zone

sturdy glen
#

the box spawning period

past mesa
sturdy glen
#

r8b4 fog rep spawns go hard

past mesa
#

in 5 min

median spire
past mesa
#

Itโ€™s true

craggy pier
#

is there even a bridge in the first level

#

certainly no bridge tile

sturdy glen
#

ye

#

the big room in key zone

craggy pier
#

its been a while

past mesa
#

I love the bridge

craggy pier
#

clearly i need to replay every level so I know whats true and what isnt so I can more accurately spread misinformation

shy hull
#

Big chungus is in r1b1

tardy ingot
# craggy pier unrelated but how many seconds is scream cooldown

Dunno if it was answered

But i actually asked this info of tru yesterday for the guides sake

Generally it depends on the enemy and theres a min and max value thats chosen by chance

generaly you get at minimum 4 (for most enemies 5 tho) seconds. But sometimes up to a minute depending on enemy

tardy ingot
#

ah i just saw

craggy pier
tardy ingot
#

Tru the goat

craggy pier
#

frfr

#

musicmommy

tardy ingot
#

Wait i just realized

#

theres a snatcher on the list

#

but i dont think snatchers can scream?

#

at least they never did after minutes of testing d4rkevBlank

Welp guess i gotta go again

native sun
tardy ingot
#

yea dw WIGGLE

#

ill hop in once ive eaten and test

#

btw after testing the long range aggro stuff, it got very close to the numbers you gave

Knife kill: 33/100
Non knife kill: 88/200
Wake up: 76/100

native sun
#

Yippee!

tardy ingot
#

confirmed

#

snatcher cant wake up a room

#

staying in a room with a snatcher for 10 minutes and he didnt do shit KEKLEO

gleaming lantern
#

thanks yall we did b2 !!!!!

topaz anvil
#

Gg

graceful rock
#

Heya,

me and my buddy recently started playing GTFO and while we managed to complete three missions so far there's something that's bothering us.

When we attempt to stealth kill regular sleepers, sometimes they only take partial damage and might alert the others. Is there specific weak-spot, weapon or timing we are missing? We've tried different weapons, attack when light on/ off and hit different body parts (head, butt etc.) but it feels random wheter target dies on first hit or not.

digital mural
#

what melees are you using?

graceful rock
#

We've tried pretty much all of them, but most likely kill we've managed to get with either hammer or spear (and reading this discord-chat's archieve people seem to recommend knife for speedrunning, hammer if able to take notice of upwards hit angle or spear as regular option).

digital mural
#

hammer/bat are the most easy to use for stealth kills

#

they do a lot of damage

#

on the other hand

#

you need to hit a full charge to the head with the knife

#

to kill the regular enemies

#

spear also works to kill enemies but it needs a bit more of precision and its slow

#

so spear against a bunch of enemies might be risky

topaz anvil
#

You should be fully charging your melee for stealth kills.this will kill regulars with hammer and spear. Hitting the head front or back will kill with a full charge on all weapons

graceful rock
#

So head is the weakspot?

topaz anvil
#

(there is a damage multiplier for hitting the back)

digital mural
graceful rock
#

Understood, thanks for explaining.

digital mural
#

until you get used a bit more to the game

tame fulcrum
# graceful rock So head is the weakspot?

In general Heads are weakspots, backside too. There can be exceptions. If you hit the back of the head you combine weakspots and do even more damage. Hitting the backside can be wonky, because the game calculates that based on where you and the monster are. The sleepers that are bent over forward on the ground have their back pointing up, but if you hit it while standing in front of their head it won't count as a hit on the back even if it looks like you are hitting the back

shy hull
#

cuz i tried it but maybe i was too slow

tardy ingot
#

alone no

#

well not rly but its not worth going into that

#

with multiple players its just a thing of timing

shy hull
#

and w knife it only dies w a backstab to the occiput

#

right

tardy ingot
#

ye

shy hull
#

oki

noble wind
#

is it the same if a tank walks over 3 nades worth of foam as throwing them at him

wintry kayak
wintry kayak
noble wind
#

thats reassuring

#

thanks

tardy ingot
wintry kayak
#

bc the projectile hasnโ€™t spawned yet?

#

damn

#

I did not know this

tardy ingot
#

kinda ye

wintry kayak
#

explain plz

#

is it a host client thing

tardy ingot
#

nono

#

im not too well versed on it so i wouldnt anker down on the "not spawned yet" part

wintry kayak
#

alright

noble wind
#

i can confirm the too close it hasnt spawned thing

#

cuz if u do it looking at a door it will go through it (in the door's face)

civic wave
#

@wintry kayaknades don't have a collision box so if you full punt it at something right in front of your face it still flies true

#

that's pretty much it iirc

wintry kayak
#

ah

#

does it matter if youโ€™re host

civic wave
#

shouldn't

#

but I'm not actually sure

#

I mean easy thing to do is load into r7c3 and check ig

wintry kayak
#

bc it could also be that when a client throws a foam nade it will not have an effective collision box on the host until the host has registered the projectile spawn (because host does cfoam calculations or else it would cause issues with mismatched clients)

#

I know host calculates whether an enemy is cfoamed or not and whether a cfoam launcher launches its blobs or not

#

but cfoam nades seem much more uhhh

#

generic

#

in this case

#

so clients could technically register a cfoam nade hit on an enemy and pass it onto host

civic wave
#

after testing with cconsole

#

yeah there is no collision box at all

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doesn't matter if host or client

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simply know the jank and work around it

minor viper
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yo carbine with machinegun combo?

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or what to switch out machinegun with

civic wave
#

machine gun works, depends what's being asked of you

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if you want to kill big enemies probably burst cannon or scattergun or choke mod

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for general usage a machine gun is fine though

storm storm
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yo just got the game with my friend and was wondering how to do a private matchmake?

noble wind
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If you are friends on steam
Host a lobby and have 1 of the slots open by selecting players only or players and bots

Then your friend can join by clicking the expedition (it will be highlighted by a red border indicating a friend is hosting) then click join X

storm storm
#

thanks we got it!

civic wave
#

Create your own lobby by clicking on a mission and then Host Lobby, then either invite through steam/discord, or use lobby codes

noble wind
#

Or you can copy the lobby code
A red button will appear to the right of the screen
Click it and give the code to your friend the be copies that and it will give him the option to join

polar night
unreal portal
#

But with left4bots they wouldnโ€™t be unmanageable

polar night
#

Soloing without buts is more fun anyway. Its really annoying if the bots mess with the infected aggro.

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I have seen tanks throw rocks backwards because they switched the target like 0.1 seconds before the throw.

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Bs like that does not happen in a true solo.

craggy pier
#

How do you set up or ask for a lobby?

polar night
#

When you select a rundown and then a mission within that rundown (one that you have unlocked), you can host a lobby. In the top right corner should be a red button that copies the lobby id. You can send that to others so they can join.

ocean spindle
soft crater
#

.t lfg

uneven gulchBOT
ocean spindle
#

uh

soft crater
jaunty tapir
#

Hey whats a level with scouts really early to practice on

ocean spindle
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r7b1 has 3 right at the start, but if u dont have it r1a1 has 2 with some enemies after one alarm

jaunty tapir
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thanks

soft crater
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R6B1 has a single isolated one iirc right after a quick alarm

lone mortar
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long time no see bud

jaunty tapir
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heya

tribal flower
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Hey folks

#

I'm playing through the game with a group of friends and was looking for some friendly beginner-intermediate tips?

jaunty tapir
#

Walking is king.

lost flame
#

Don't move when they glow, especially when they blink

ocean spindle
# tribal flower I'm playing through the game with a group of friends and was looking for some fr...

if u locked urself into only 2 guns, u should branch out since most guns are good in this game and u uually need to adapt to levels, so dont pick short range weapons if u see a mission has a lot of hallways, or dont pick a sniper if u notice u dont really need em cause theres not a lot of big enemies... that kinda thing

enemies when glowin sense more whrn u kill their buddies, so if u ever had some guy wake up at the other side of the room while killin another thats probably why; to kill as safely make sure no ones glowin in a range of 4 5 meters [more than the range of ur base flashlight for comparison], u can also flash enemies with ur light and sync em

lost flame
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Stealth is a convoluted game of red light green light

jaunty tapir
#

learn hearing distances and enemy timings.

lost flame
#

A hammer is a good jack of all trades, a reliable melee to get used to

ocean spindle
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and uh on sentries usually burst its the all rounder, but dont lock into 4 sentries or 3 sentries for all levels, foam and mines together form a very poweful combo, and sometimes 2 sentries and one mine are super good for flexibility
biotrackers always good to have no matter the level

lost flame
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At a full charge, it doesn't matter where you hit thr smaller targets

tribal flower
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for clarification, I've played some of r7 (that's when we started playing) and then stopped for awhile. recently we have picked it back up and are going from the start

ocean spindle
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[the tongue ones, the shooters u oneshot on the back or the head with full charge]

lost flame
ocean spindle
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always worth to have one

lost flame
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There's yet to be a level where it isn't useful

tribal flower
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the most recent level we played is alt r1c1?

ocean spindle
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what elseee mhhh
well always pay attention to ur objective stack and the text pop ups, they will always say good info u might need to know on certain levels like where to go and whats happenin with some enemies or waves

tribal flower
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it's a reactor level

ocean spindle
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yeh r1c1

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that b the one, the wall for most people ksdmkm

tribal flower
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is bio scanner worth it for reactor levels?

lost flame
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Yeah

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They're not needed there

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But still good

livid stone
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4 sentries 4 machine guns

lost flame
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Bring all sentries or 3 sentries 1 bio for reactor levels

ocean spindle
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it provides good intel on enemies, how far are they and even the type once u get to like see their movement and height

ocean spindle
#

at least one or two big dmg weapons for bigger targets

lost flame
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For newer players, bio is good for telling where an enemy is

ocean spindle
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otherwise hybrids will shred quickly