#gtfo-related-questions
1 messages Β· Page 184 of 1
11/10 your fov is horrendous
I don't like it
π
hello Eva
most people play between 80 and 100
terrible
oh
theres a few other settings id recommend to change
i actually made a short video for settings that beginners should change
is the heavy pistol just a higher dmg lower ammo count mastaba?
u got a link?
I'll go and make those changes
its in my bio and then under shorts
but it doesnt tell you what to change it to. Just in what direction (for those with sliders)
kiiinda?
the only real similarity is the 6 bullet mag
its says your bio isn't available
I thought mastaba had 8?
Carbine abuser
I am become carbine
Carbine L
mb
riiiight
I dunno
Stop using carbine, the devs will nerf it because you picked it too much π‘
np
b-but
LOL
what other guns do I use :(
The devs will never nerf that thing
carbine is a great beginner weapon
and rly good
just keep using it
especially if you like it
Wait also
ok I changed the stuff
With the fact that they balance around usage stats how
How has the carbine not been nerfed
you think its most used?
lol
remember when they showed pickrates for top 3 things?
AR, smg and bullpup were top 3
no you think so
im losing it what the fuck
because the people talking here (vets) who like to chat like using those
@inner sun the link should work now
whyd you point your flashlight at a sleeper for a solid 5 seconds
also you should clear rooms next to the room with an alarm door if youre gonna pull it
But AR and bullpup are boring af
Machine gun is way cooler
machinegun primary its better imho
primary mg when
dragon you can tell everyone now btw
you had 50.000 bot accounts running only bullpup
so they wouldnt buff it and remove your shackles
so real
i wish
dragon reloading longer than it takes to complete R1A1 before checkpoint
yuh
didn't notice
dang papi
you gotta bump that fov to atleast 90
change the bot loadout to burst rifle and any of the two machinegun and give 1 of the bot the biotracker
nothing wrong with your loadout, probably the safest picks you can equip
where my mp mg bots
real
SIR YES SIR OOORAH
Oh right links
small tip if you see your crosshair circle close it means your in range to hit
you coulda got the scout kill
granted its always scary the first time
but you did better than 90% of people out there
overall i dont see anything wrong with your gameplay, your still learning and that where the most fun you gonna have with this game
Tbf they did ask for advice
just recommending you to ask as you get stuck or when you dont understand a mechanic since its pretty easy to have one vet here info dump you with useless information that requires already a deep understanding of said mechanic
fr
oh yea
@inner sun
aiming for head on giants pretty much does nothing unless youre using sniper
due to how low the giant headshot dmg multi is
usually always cleanup enemies in the range of the alarm, they spawn two doors far away so i saw u just leaving those 4 to what they were, but u should clean em up too
always jump to hit a scout, it can feel weird but with a lil practice its much more safer that just walkin up to it
idk if u pulled both alarms just to test ur guns skills- i imagine u did cause of course
always set up enterily with bots before an alarm, no matter what- with humans they can put down sentries fast but bots struggle a lot on speed so always check every door twice to see if they are mines, put down ur sentries even if theres multiple entrances etc
always always focus scans with bots unless ur absolutely overruned; if u can kill the enemies in front of u do it in the scan, its much more worth to finish the alarm than to defend a position for XX seconds when they just gonna keep spawnin
always jump to hit a scout, it can feel weird but with a lil practice its much more safer that just walkin up to it
best way to kill scout is to aim above it for no reason
you can connect with the scout head even if its leaning away from you
its funny
pretty much, but jumping just makes it so u never ever do a neckshot
fair
1.5 head multi be like
also always with bots, if u feel overrun on any combat thats not an alarm, just run away, no matter if they go down- ur the number one priority, so chuck meds if u need to, estabilize, go to a hallway or some chokepoint and deal with the enemies better
and if ur on an alarm, try to go backwards, walk back so bots stop meleeing enemies and they use their guns
.76 pres mutli * 1.5 head multi π
gotta get that 2 more dmg
Jump hitting a Shadow scout but end up hitting the neck 
hitting shoulder
menace to society
U got a weird skeleton π€
what does this mean
ur bones arent right
Exactly what it says
Weird skeleton
pleas
honestly this is why you should bring mines
cause you can run and mine
if needed
i mean on non alarms sure yeah
and the bots wont fuck up your mining
in the middle of errors or stuff u will just mostly kill the run doin that
eh
if its an actual alarm and you get overrun youre fucked tbh
without a clutch
i mean on errors, unless u see it worth downing a bot or two, yeah
but for the most part, on errors u close door, bot gets left behind, they die fightin and the door goes as normal
:\
in the middle of an alarm, when all 3 bots are down then yeah u can try to kite around that strat
u know thats pretty hard while runnin away from enemies
is it?
i tried doin in it on r8e1, and the only place i could get em inside the door 100% chance was in a part when i got so far away the bots just fazed through the door no matter what
and it was a kinda close angle
otherwise 50/50
tbh if its an error you should be running so
Nope bots will move behind doors rather quickly when there are enemies in their line of sight
i dont find that to always be the case, specially if the doors like close to u on a hallway tile or in an angle but maybs its just me
Dont just run n close doors
Take ur time to mine them
But not every door ofc
you literally cant mine every door in e1
theres not enough res for that at the start
no yeah i had my 'mine spots' around long scans or places i needed to stop at
but only one worked like 100% of the time
U got 5 so choose wisely
ah with a duo its 700k times more easy to do shit on errors
If u Gon run duo might as well bring foam too
u put all the bots to one person that isnt the mines, they run, u close the door mine it, problem solved
idk 2 mines seems more useful than foam
wuh
I can see why but foam is just better

wah
honestly considering we have the scatter 2 gauge shotgun
why dont we just get an autocannon
theres the arbalist
It doesn't sound as beefy as Burst cannon
it also only does 5 damage per shot
like
the short rifle
do not try to tell me the short rifle is a cannon
its not a cannon
eh
i mean
its bleh
honestly the closest thing we have to an autocannon is either the pres rifle or the bc
idk what to think about that
short rifle just need to stagger on bodyshot
cuz if i remember correctly it only staggers on hs
wich is kinda caca
every other gun shoots 1 bullet and blows someone up
.5 stagger multi is so ass
i ran rifle srifle and rifle felt better to use
i get it if you want it to be a skillfull weapon
but when everyother weapon its not that
then ya know
its kinda dookie
A hand held 50 cal machine gun π€
just what we need
we should really get the japanese semi auto hand held 20mm anti tank gun
you take 10 damage every time you fire it
So dead in 3 shots
Yes but 3 shots π€
Rifle having 1.75x stagger moment.

so real
Whatβs a gud loadout for beginners, i find myself usually at 20-30% ammunition starting any alarm events and die due to running of ammo.
I would recommend learning how to use terminals to locate ammo packs and other resources
i would recommend an mg
π
the bluntness i cant-
but yea
that
dont use the arbalist unless you suck
π΅βπ«
remember to LIST the zones for resources
list [u/res] [zone_###/one_###/ne_###/e_###]
all work to list the res things in a zone
list u also lists most needed things
The mgs have this charge up shooting mode, like u press and hold then release to shoot a barrage?
press hold to fire
you just hold it to shoot
no barrage
its full auto
its just automatic
brrrrrrrrrr
Barrage is Burst Cannon
Machine guns are charge then hold to keep firing
There's also HEL Gun and HEL Rifle which are charge-to-shoot once
A little quirky, but you get used to it
Honestly yeah
:\
like base on your need?
no
it lists everything in that zone
if you want to list ammo/med/tool just put that instead of u/res
ehhh
u lists everything with u in the name
which is
most of everything you need
and not of what you dont
and res lists all resources
and anything with res in the name
which is probably just resources
a
What are res and u items? Never hear of those
res = resources: ammo, meds, tool
items are mines, glowsticks, lockmelters etc
u is just a letter that appears in most things you need
so it will list all of them in that zone
can you list items idr
Oh so thats like a classification
ive never had to
sadly no
uh
no
like
so
resources
has u in the name
hsu
has u in the name
so they are tagged by u
Oh oke then, thanks a lot
also
remember to list the zones once you are done clearing them
so you dont miss out anything
And the βzoneβ part can be trim down to merely an βeβ for faster typing right?
And numbers ofc
yes
it does uh
kinda break if you have a key like
key_blue_123
and you list for zone_123
cause
it also has e_123
but it should happen usually
its really rare
never happened to me
LIST U E_224
Ogey, last night my team was on like a nuclear something obj, they move so fast i cant do anything but just follow them
thats all you need for like 90% of level
Bruh that powerful
for keys
theres some ingame stuff like PID and IDS that are not covered by that command
Yah saw a guy did that last night, have no idea how did they find the way, move through those big daddies was scary
but LIST U E_XXX <- zone number
will cover all your needs
like resources,keys, turbine etc
List u when I'm in an hsu objective and it lists 20 hsus
Thereβs an obj tab to tell ya which one right?
Will spam it next time, thanks boss
warden objective will tell you the hsu you need
Yes but it's just annoying when I'm trying to look at what resources are left and like 30 hsus are in the list lmao
you can just find the first terminal you see
and just query it
it will update the objective stack with the zone you need
and continue to use LIST U for everything
π§
i only use the ping command cause i am that extreme
info >
It's right there
did your frined just cls you screen to troll you??
type info sucker
troll them back
π
only command i use its turnin the lights off
Real friends put in start error and let you touch the terminal
Hopefully you can type blind
Breh
so you then have to use nvidia shadowplay mid uplink to see the code
good times
R7C3
no

Ogey thanks for all that terminal knowledge ^^
:D
real friends go 4 bio loadout
4 bio 4 burst pistol 4 short rifle
4 slug shotguns vs kraken
so real
@narrow niche do you wan tto try?
can you today later or tomorrow?
π
Eva did on a stream tho it was a snooze cuz no flyers cheese my strimmer
Eva is cracked at the game
just get projectile glitch???
no flyer cheese so boring
no damage cheese better
The things people do for views
we should see how the average player will deal with that
:3
How do you do it consistently tho
my game likes to glitch more than usual
it just does random shit all the time
Get yourself a nice pub and strim it
and if there are enough projectiles rendered at once it just stops caring about them
Do hybrids count
eh
no
but also
if there are 2 hybrids it might
its weird
anyone know roughly how many missions you'd need to get the inner achievement
100 r8a1

why does r8a1 have the most depth?
Good luck friendo
i want
it doesn't have the most
but its fast
yeah makes sense
like R7E1 is I think the deepest but it's only 100 deeper
thank god they decided 100km and not the other funny ammount they planned at first
yeah
lmao
That's where MWP got left, and i guess mart play on devs for people who wanted to grind the achievement
R7E1 is uh like 1400ish
depth got weird in R8 for lore reasons
the complex got weird*
hm
But why is r8a1 super deep
Yes
i have no clue
could just be in a deep area\
The cooling tank zone is the other side of r8d2
Hi therre new player which area is alright to solo
deep doesn't necessarily mean hard
oh
so it also has to be deep
it has a door to 2 levels
i think its d1
lol
R8a2 cooling tanks terminal is connected to r8d2 where you drown schaeffer
and probably D1 as well if I had to guess
it will fucking crash
10 hour loading time
why not make the level Dak
dwdw
you've seen E2
dak is your job
Yes make one large level and call it gtfo
loading is for the weak
NO
NO
This game does really well with βpre than 12 zones
well it cant really cull well without a dedicated server but
you can make it work
i believe
dak lets go
how do i open gamefirst dashboard
Moment when there is 2 Daks
daks cloning through mitosis
Dakkhuza and Dakstar

Dakstar only recently found out Dakkhuza is also named Dakota
part of the gang
π
:D
Correct me if I'm wrong, but isn't graphical culling 100% client side? So dedicated vs p2p shouldn't matter. (And I doubt simulation culling would make much difference in gtfo -- it's not exactly an rts.)
I mean cause if you're host you can't cull so
Like
Ive noticed some weapons have tags like "limited ammo capacity" while others have something similar to "small magazine," am I correct in thinking this means one has less max ammo while the other just has smaller clips, or are they the same?
aah the joy of GTFO descriptions
does scattergun still have the charge up description?
unsure, but I was asking mainly bc guns like the DMR or buckland shotgun say "limited ammo capacity" and theyre some of my fav guns to use
or burst canon having 5 round burst still even tho its a 3 round burst
but we arent sure if these guns actually have less ammo than normal, or smaller clips, or what
theres not really a standar set amount of ammo per say
but they do have ""less ammo"
most of time
yeah so it just means they have generally less shots available
just check the wiki
because the game its really ass
at delivering information
just trust me on this
we didnt have working objective stacks until rundonw 6 og
so just go in wiki and check the weapons values
their pretty easy tor ead
objective "stacks"?
dont worry about it
just check your values on wiki youll be good
jusut dont go on the enemies tab so you dont get spoiled
fair enough
less max ammo, usually for precision weapons or very dmg heavy weapons
for example dmr its a very headshotty weapon with pretty good dmg [leaves strikers at super low hp and oneshot shooters] or the normal shottie which does 30 dmg, has very good mag very good reload etc etc
thats more of what I was looking for
thank you
I figured as much based on the wording but it wasnt very specific, Ive learned the double tap rifle essentially fills the same role as the DMR while having more (or what feels like) more ammo
is the choke mod not just better than the normal(aside from the mag size)?
it does require more skill than dmr
you get to 1 burst the normal enemies
but you have to aim correctly for it to happen
dmr its more versatile in its application in a wa
you can stagger, you can setup kills etc
meanwhile double tap you always trying to get you 1 burst because even tho you have decent bodyshot damage you kinda dont wanna do that on smalls
they have about the same ammo, double tap has like the same amount of bursts dmr has single shots
its good, but normal shottie has a better reload and mag size, so depending on the mission if u dont need the range its a lot of dmg u can quickly like deploy
both are good tho
chokemod has better range than pump
while they both escentially the same in damage and other stats
they both play differently
pump its more versatile but requires you to be more aggressive in your play vs chokemod its more on the defensive side
you can just shoot people quite at a decent range with chokemod
if you know how to use back damage and good at cqb pump its your best bet
doesn't choke have better reload?
yeah, its super super fast
u can
otherwise both are like the exact same
specially cause on pump u only put 'one' shell in the animation
on chokemods two
Shotty cancel is one of the fastest reloads I think
Revolver reload π
Huh, good to know. Might play around with it a bit more, since I'm a huge fan of doom-like shotties, but normal shotty never felt amazing unless its a pushing scan imo.
pushing scan?
Moving scan
Combat shotty is noc
i just magdump mothafuckas
get as close as i can
so i can get as much splatter on my screen
and blind myself eventually
Yeah combat shotty is a lot of fun, however I usually play duo runs so giant killing is pretty much mandatory.
Scatter
2 bot I'm guessing
Bots don't like scattergun, also still haven't cleared most of the lower r6-r8 expeditions, and range seems to be the name of the game from the few expeditions I have seen.
Only calculating body damage as host if a single scatter shot flies perfectly you can kill like 7 strikers
Will this ever happen?
No
Giving bots shotguns is stupid either way
As in, me taking scattergun makes bots want to melee the giants.
how tf am i supposed to deal with the first alarm r3c1 solo no bots??
run 1 they went thru 2 doors and mines did nothing
run 2 they went through exclusively one door and i got molested
you plant a lot more mines!
Lmao
What levels have you true soloed before this btw
Just checking
before this i did r6c1
just tryna be a better solo player so i can crush r6d1 solo
ideally with no cheese
Nice plugin, pretty much exactly what I've been running.
Although the arbalist into chargers is something I didn't know, does it work pretty well?
Use veruta :/
unless you get 2 giants
Ye, been exclusively running double veruta on the bots. The guide mentions arbalist is better than veruta into chargers though.
Eh
Yup
kekw
Lmao
i mean if your bots are shooting you obviously shoot with them
you treat them like any teammate
just pretend theyre a little stupid
sometimes..........
more like 60%
stupid
kekw
Me omw to pull out the scattergun after my bot shoots the giant a little bit after beginning melee stealth
bot bishop mag dumping all his veruta into my ass while im trying to finish the last set of class 6 alarm (this will be a run ending mistake)
Mistake? Nah
Bishop making sure we see the chargers 2 meters infront of him (he likes bioscanning)
The bots seeing a horde of babies and pulling out hammer
hacket telling me to get my hands of my cokks when i enter a room (hes making sure we know theres enemies nearby)
Dauda leaving the room as I close the door behind us because a swarm is coming (chat are we cooked)
love closing the door and the bot just walks through it
Oh boy I love it when there's a class s cluster and the bots refuse to enter any of them

heavy pistol has a higher dmg than mastaba right
yes, high cal has 30 dmg, revo has 14.5
revo is more for hitting headshots on smalls and being wave control
high cals more powerful dmg while being a lot slower but more usable on big enemies
revo for smalls, HC for bigs and chargers
revo speed and dmg its perfect for wave control of small enemies
high cal will struggle with keeping up to smaller enemies for the recoil, firerate and reload
whats the ratings on the bullpup?
wdym ratings
Dog water
not really that high
its very good on recoil control and range but the dmg and specially the reload falter
that's what I meant by ratings
its a gun to use if u cant aim but other autos are better
Range is meh, recoil is controllable, dmg also meh, reload is ass
its definitely usable but I wouldnt recommend it
recoils a laser, the most stable recoil on the game probs
i hope they buff it back to how it was on r6
uhhhh

yeah ars kinda the, worse main in the game rn
its usable, its not like ur gonna lose but it is the lowest on stats
on mag on dmg on range...
it just gets like outed by other autos with similar uses that r just better
ar ttk makes me sad
Only thing good about ar is the sight
I like the funky burst rifle sight
Calling the burst rifle sight funky
Burst rifleβs sight is actually solid
bruh
ok
what other options I got
autos prefered
When it's just a backwards OKP-7
Short rifle having a good ass sight for such a dookie weapon π©
The auto mains are generally weaker than the burst/semi mains, but SMG isn't too bad if you can put up with the limited range.
Heavy SMG is ok too. A little worse overall, but better range.
pdw has very good hipfire, reload and a thermal sight, tho recoils ADS its funny
heavy smg its a generally strong weapon on recoil dmg and basically AR 2
hel autopiss if u need the stagger which can be niche but its not a bad pick anymore
hel shottie destroys wave pretty well
smg its a generally all rounder, machinepistols its similar but less range more firerate and basically a more aggresive playstyle
PDWβs recoil increased didnβt it?
all autos really ahve their like role rn apart from the ones u mentiones
Nope
pretty sure its the same as always
And? The okp7 is pretty funky if you ask me
it was super wirly on r7
Dayum
its short range, and if u try to shoot enemies like before they get to u u will notice- which happens in the tutorial
u try to pick shots but it isnt its function
Most people don't target precision with Smg which is what makes it better considering it has a 0.91x iirc
its a solid like close quartes one tho
Use helpp π
wuzzat
Fairly good support weapon because of the comically high stagger, but not recommended for solo/bot play.
i meannnn why not for bot play?
u wanna keep enemies far away cause bots go into melee as they get close, hel piss might not do all that dmg but defo keeps em away
for solo i get it but bot play?
I mean
pew pew
I guess it's ok for bot play, but I'd rather not rely on my bots to actually shoot things if I can shoot them myself
I guess I see bot play as solo play with three extra tools
yeah i see bot play as bot play, not really solo unless stealth
but on gunplay i see 3 ammo efficient bots who can do things right as long as u know how to
u do need the firepower on ur special tho for big enemies but thats another thing
Machine Pistol, a melee weapon but if it had ammo and always full charged
tbh im startin to think machinepiss might be like underpowered now
since hel auto god buffed, now its 1.4 vs 1.9 dmg, which isnt really a big crease, hel autopiss has more mag, more stagger, penetrates, same reload, same recoil, about the exact same ammo
Machine pistol is exactly where it belongs: bad but funny because pewpewpewpewpewpewpewpew
i always thought it had like its niche of very aggresive gunplay, very high ttk very high ammo very good recoil and specially dmg againts help
but now
alll of those just kinda, are in help
fr?
i dont really see the niche for machinep anymore
and idk how to, buff it or nerf autopiss either
Is burst pistol even good π
i think its fine and ok but most people dont really enjoy it
i just see it as pistol 2, but being able to two shot, less stagger and uh thats about it
and less spammable
searched it on the wiki and its 50 vs 25 burstpiss vs autopiss
is it like the higher the worse kinda thing
thats probably in burst dps which is kinda meaningless
how do i remove the double layer UI thing? looks weird
ui mirroring (in the config)
They really should just add an option to remove that tbh
mod noguimirroring also
Hey everyone. So basically me and my mates tried getting the "Work together acheivment" basicallly no ones gets down in 4 player. We tried r1a1 but didn't get the achievement. no one got down ofc and we aren't doing modded or using cheats
is there like a specific way its meant to be done?
check out the player.log in %appdata% locallow 10 chambers gtfo , it should tell u what achievements were gained / missed
(and possibly why)
cheers i'll have a look
All I know is that you dont get the achievement if anybody joins late, so probably no reconnects allowed either. Everybody has to be in the lobby from start to finish, no bots either I think.
thanks, we have had similar doubts, we're gonna try it in a bit, i'll post an update
There was also something about the game remembering previous runs, so if someone joins your lobby after another game where they died - it counts as they died in yours too.
So to be sure:
- fresh game start;
- all 4 players present before the drop;
- no drop outs or reconnects.
A perfectly clean run from start to finish.
most likely you ran into a bug where successive expedition attempts can cause the achievement to not reset correctly. You should restart GTFO before making a fresh attempt. We have a fix for this in our next patch.
thanks everyone, we are mid attempt rn, i shall post update π
yep that was it
got the achievment
thanks alot
Can the knife one shot scouts?
Occiput
It won't one shot them to the front or side no?
Nope
only to the back of head
Only the back has extra damage
no it only has the precision multi for scouts, need the occi multi too
It's position based though so technically you can be slightly behind it and still get occu damage by hitting it's face but why
cause hitting it from the side is easier than actually gettting behind it
also its probably easier to code a cone that check if you are in it than the alternative
can burst cannon one burst giant spikeys?
Is the burst cannon a 3 round now?
Or am I just lagging so hard that it only shoots 3?
Burst cannon cannot kill any giant to the front in one burst
It can kill 120hp enemies with one burst to the back though, so giants and g chargers
Yes
It got reworked into x3 burst last patch. 22x3 for total 66 dmg per burst - reliable two-burst kill on giants, 3 bursts for hybrids and giant shooters (unless you can reliably burst their heads)
nah my aim ain't good
the recoil isnt as bad as they made it at some point
They reduced it slightly + firing 2 less bullets also reduced it by proxy. Still there though.
Kk thanks just had to make sure I wasnβt going crazy
hey, i have a question what does mean LF1 LF3 and etc
does the sniper sentry have a shooting range or is purely relying on los?
need to figure out whether a better but longer distant placement is a go to
see #how-to-matchmake (the channel has explanations)
has like 50 meters of detection range
which kinda just goes above and beyond a lot of tiles, sometimes it seems em spawn
do you know how long the distance is between the 2 doors that both lie in the opposite direction? im talking about the reactor room which goes downhill and there is a terminal at the middle
where are u tryin to defend at?
if ur holdin in a reactor room thats usually never a good idea
It technically does, but its looooooooooong
Surely its at least 100 meters or something...
its 50m
terrific
falloff begins at 30m tho
ok got it
Is the patch here yet?
alr here it is
took me a bit to figure out why exactly it wouldn't upload (I forgor to verify)
π€
I captured the entire expedition this time
what is the purpose of this
p*b review
someone mentioned
that I should record videos for yall to review instead of joining a vc and asking someone to watch stream
not sure how much you're gonna get out of an r2a1 review
from what i've seen from glancing so far, it looks like the bots are doing a lot of the heavy lifting in terms of combat
which is expected since you're new and all, but as you progress further into the game, the bots aren't going to carry every situation so you're going need to learn how to contribute more in combat
ok
fair enough
if you want to improve, you should probably start by decreasing the amount of bots you take with you incrementally
while it's probably going to take a while to improve your existing fps skill, you can still make good progress in a short amount of time by understanding gtfo mechanics
once you've played the game a bit more, i'd recommend reading up on how stealth works in gtfo
ok
stealth situations like 4:18 in the video are the norm in gtfo, and if you intend to keep playing w/ bots, you probably want to learn how to stealth effectively
you'll first need to learn how to sync enemies either through movement/flashlight
so you can better control or predict what enemies get aggro'd as you start stealth clearing the room
in terms of combat, you can read up / watch on how to dodge enemy attacks
essentially you can dodge most enemy attacks by strafing in one direction
yep
based on the vod, there's a couple of optimizations you can make in your game sense
- around 17:20ish, you fight the enemies instead of doing the scans. it's probably better in this situation to do the scans while fighting the enemies. during alarms, your main priority is to finish the scans as soon as possible to reduce the amount of enemies you fight in total. however, if you're getting overwhelmed on the scans, it's ok to back off for a bit and clear the waves before scanning again.
- learn how to ammo balance, you should be using your special gun more often, especially if it has a wave clear role. ammo packs give a higher percentage of ammo to special weapons compared to main weapons.
- avoid charging into hordes of enemies with your melee, especially if you don't understand how enemy attacks work. it's better to just shoot with your gun for now.
Yeah practice the stealth/melee mechanics.
Either via video or experience, knowing when you can move and canβt move is really important.
Your movement always makes sound, crouch walking to a lesser extent. GTFO gives a lot of visual/audio cues if youβre making too much sound near a sleeper.
ok gotcha
alr yeah
I kinda got bored of waiting 20 seconds for a sleeper to stop pulsing
and I thought
well
sledge is gonna 1 shot right?
You can do it very fast, just make sure that if you wake a sleeper up it doesnβt matter.
I.e., youβll see speedrunners constantly charge their melee while walking/running so that if a sleeper wakes up, they immediately die.
I see
shooters you can 1-shot with sledge if you're positioned behind them and hit their head
you can do this with strikers too if you do a slight charge (around 15-20%)
Sleepers have a sort of scream they do to try waking up the rest of the room. You can either stagger (theyβll attempt again after the stagger) or kill them outright to prevent them executing the scream.
But to the minimum get decent at handling packs of 3 using melee only without waking up the rest of the room.
Choose a melee weapon and stick to it until you can do that.
whats the chance of r7d2 tank zone having the dif tile
I feel like it's fairly common for variable spawns
depends on how many containers spawn in whatever zone iirc
idk
i've only ever seen it once
and I've been to that zone several times
pretty cool that it can happen tho
are there any other levels in the game that have randomized tiles?
r7d1
mother zone
pawesome
R8d2 zone 39 can have 1 room change
Big hole or not
R8E2 has some too
i think its cool
E2 is cool tho
nah, fuck that level
skill issue
E2 is cool tho
nah, fuck that level
E2 is cool tho
this guy clearly didnt run it with artek
nah, fuck that level
this guy clearly hates uplinks
Artek gaming
artek is a baller
E2 is cool tho
there u go
what's the optimal way to stall a mother? (just got wiped on r4b1 for I don't know how many times now)
wdym stall
Hide in a corner
just shoot
for that mother you have a lot of time to stealth
stealth it
tbh in there u dont have to wake it up
u dont have to fight her
stealthhhhhh
u input the password the reactor ends
I'd stealth through, if it wakes up try get round a corner and shoot babies
oh
with 4 ppl tho shes very easy to kill if u have the ammo
run up and mag dump it with any of the shotguns
I play with 3 bots
for quick kills on other levels, heavy dmg weapons focus her and machineguns or hel shotguns focus babies and just spawn kills em, aim at where they appear and focus fire there
ohhhh
fuck
uh
bring scattergun
that makes it a bit harder but still, if she wakes up and starts birthing focus babies
mag dump
shotgun might honestly be better for host kill
get friends
no funny client 2 shot
strats kinda the same but u have to do both things, when she spawns babies focus em with a hel shottie or whatev auto or just main u have, then focus her with the special
and if u can do nab heavy weapons
I mean you can just finish her off with your main if you dont get it
still very good dmg
not sure if I can hold waves without hel rifle but I'll try hel shottie
u can maybs do both, hel shottie for smalls hel rifle for mom and bigs on general
u might need to rely more on sentry tho
than usual
mom has no direct way to deal damage to you, so killing babies means you're safe until she births again
cause long reloads
and she will only birth if she has line of sight to you or a bot
but hel shottie its amazing for babies
had 3 shotgun sentries
i found your problem then
it held the ramp up to the bulkhead door for whole 5 waves so can't complain
of course it did
eh hel shottie can deal with gaints fine just not bosses
there were 3 of them
yeah swap those out for 2 burst sentries and then either a mine deployer for the end or a sniper sentry
alright
yeah those arnt great on reactors
or anywhere else
I did sweep r2d4 with them so I thought they'd do well on other reactors
if you want to only need 1 sentry on a door instead of 2 its good just it cant handle wide hallways well plus cant handle the ammo efficiency requirements of reactors
always bring biotracker
uh no you want biotracker at all times
NEVER swap biotracker
not being able to see where the enemies are makes the game significantly more difficult
or how many theres left
if you play full team, you always pick biotracker
if you play trio, you always bring biotracker
if you play duo, you almost always bring biotracker
if you play solo, eh whatever you can drop the biotracker
bring it on me or bot?
bot






