#gtfo-related-questions

1 messages · Page 179 of 1

nocturne tide
#

Working on prisoner efficiencies, how often are error alarms tied to the overload objectives?

noble wind
#

a fair bit

craggy pier
#

Depends what rundown

#

But fairly often yeah

nocturne tide
#

Dang okay

craggy pier
#

Errors are fun

dry pumice
#

More often than not, its almost the feature of overloads

#

Its frankly a miracle if overload doesn't curse you with error alarm of any sort

#

Although it might do something else, like adding ALL of the fog into the level

ocean spindle
#

either secondaries overload or main objectives can add errors

#

it is not inherently tied to sectors

#

but it can happen

#

specially on a specific rundown, where they used error alarms quite a bit

nocturne tide
#

It's not that bad with people but I'm trying to do solo and it's kinda tedious

dry pumice
#

They do it 8 times out of 10

#

yeah, solo errors are cringe

topaz anvil
#

Solo R8B4 Clueless

ocean spindle
#

bot errors are fun cause u do nothin bots just pew pew

noble wind
ocean spindle
#

then u die

noble wind
neon gust
#

he did good

#

more than 1 bot in r8e2 i feel it would be borderline impossible

noble wind
#

how bout 3

neon gust
#

naaahhh

#

kekw

hoary mason
hexed lagoon
#

Weird question, but has anybody figured out how the Palette system works in GTFO for blender purposes?

#

Or how to functionally export the Palettes with the models/materials

rain python
uneven gulchBOT
#

While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)

slow stone
#

theres an section for that kinda stuff there I believe

hexed lagoon
#

Ah gotcha

#

Mind a discord link or?

fierce walrus
hexed lagoon
#

Ah right

neon gust
ornate elk
#

Please, fix the bag: when i reconnect bots 2 times, they replenish resources the starting stating ones

jagged shore
#

i feel like you're probably asking them to fix it, because they had a lot of resources when you had to reconnect them
but realize it goes both ways so you can use it that way too

i do agree though

whole grove
#

Anyone having join lobby code issue?

civic wave
#

what kind of issue?

whole grove
#

steam server issue

noble wind
viral tulip
#

question(probably stupid one) how do i make it where my mouse isn't just locked to gtfo because im running a dual monitor setup and i can't move my mouse to my second monitor unless alt tabing and using my mouse that way?

viral tulip
olive robin
#

all i could say is try the other ones

viral tulip
#

tried all of them still stuck to the window

tepid sand
#

You have to either alt-tab out or windows key out

viral tulip
#

ok

valid plank
#

how to open zone 73 in R5D1? I forgot. Looking for a log in there
It's the one with lockdown at the start, after the first alarm

valid plank
lavish cairn
#

hello spyrox

deft chasm
#

109775241293288463

ocean spindle
random rune
turbid horizon
#

yeah

random rune
#

So grab the log before you get pulled into the darkness

golden niche
#

is the voice chat a new thing sice r8 if so is it prox chat?

fierce walrus
fierce walrus
topaz anvil
fierce walrus
#

damn

topaz anvil
#

R4 with the mm introduction, idk any earlier because I joined in r4

fierce walrus
#

i doubt it was before og r4

noble wind
fierce walrus
#

true

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and also make it alert sleepers

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lol

noble wind
#

will be lot of fun

narrow niche
ashen frigate
#

Not sure when exactly, but it was before 1.0 (OGR6)

narrow niche
#

or

#

wait no im throwing

#

was it after r2?

ashen frigate
#

I would say R2 or R3

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But honestly I do not remember :)

narrow niche
#

:D

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i think it was r2

fierce walrus
#

damn they were fast with it

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guess it makes sense, they didnt exactly plan to have the game be played with discord

tardy ingot
#

wasnt it og r4?
at least thats what ive heard d4rkevBlank

tardy ingot
#

idk

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im not sure either

narrow niche
#

im pretty sure i heard it was gonna be added before r2

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and then r2 released

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and idr anything

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like there was some article about how it was gonna be handled by third party something or another

noble wind
#

Does pmom now seem smaller or is it just me

tardy ingot
#

||r8a2 pmom is smaller||

noble wind
#

🫨

turbid horizon
ocean spindle
#

probs so u

#

can go into the door

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otherwise would be blocked

ocean spindle
#

whats the next easy lvel to solo after r1b1

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is it b2 or r6b1

upper ginkgo
#

prob r1b2

digital mural
#

Slendi is soloing levels?

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:0

ocean spindle
#

i soloed a1 b1 before

native sun
#

I think the class 4 on R1B2 can be scary solo, a lot of scan rng

mossy aurora
#

is that the one with lot of shooters

native sun
mossy aurora
#

ew

native sun
somber goblet
#

Is this the end of the road for GTFO? No more content updates, new rundows or patches?

ocean spindle
#

there will be balancing and bug patches

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but rundowns, no

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its on the hands of modded now

narrow niche
jagged shore
#

at least one is more or less guaranteed but after that who could say

noble sierra
#

At least they'll make achievement count from 188>186

tame fulcrum
#

The devs focus will be on Den of Wolves for the forseeable future. Maybe once they got that running they can split the dev team to update both games with new content.

But at that point new Rundowns would need to be paid DLC or they just start working on GTFO 2. Either way GTFO has to make money to justify new content

lucid sonnet
#

So I'm under the assumption that for door pulled alarms enemies will always spawn 2 areas away (if they can), however, I've just had enemies spawn a single room away, despite the fact the other direction met the 2 areas condition...only thing of note was that it was an opened security door. Am I making incorrect assumptions about enemy spawns? This was the 2nd alarm in R7B1 (I think, was that mission for sure)

trim rock
#

@lucid sonnet Sometimes, zones have "doorless room dividers", as in section A and B, for example, without a door between them, but they still count as room A and B, thus being two different rooms. However, R6B1 does not have these.

lucid sonnet
#

Whole area is zone 94a, no room divider

#

enemies still spawned

trim rock
#

Ah. That is simply an inconsistency made by devs for no reason whatsoever.

native sun
#

Almost every alarm has enemies spawn 2 rooms away, that is pretty much the only one that has them spawn 1 room away

trim rock
#

In that alarm, enemies just happen to staticly spawn in the zone where you pick up the cell

native sun
#

Just a weird exception

lucid sonnet
#

Ah, thanks. Thought I was losing it for a second there 😓

trim rock
lucid sonnet
#

Also am I correct in assuming the IIX syringe's effect is lost after the first melee attack, not for the whole 8 second duration (as the wiki states, but this seems completely incorrect.) Perhaps it was changed?

trim rock
#

It lasts for 8 seconds.

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If you don't melee, it's lost.

lucid sonnet
#

I hit an IIX syringe, immediately charged with hammer and killed a hybrid, the yellow healthbar effect (indicating the syringe) immediately went away after the attack

trim rock
#

Ah, you mean that. Yeah, I'd say it's just oversight on the Wiki, I've always thought its single hit only.

lucid sonnet
#

The wiki page indicates "Using an IIx syringe provides a 3x melee damage multiplier for 8 seconds. They also give the player between 3% - 10% infection when used."

#

Makes no implication it wears off after an attack

trim rock
lucid sonnet
#

Ah I didn't know there was one, thank you!

trim rock
#

In case someone wants to fix it

tardy ingot
ocean spindle
craggy pier
#

ok why is my game

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lag spiking evever 2 seconds

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precisely

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every second it lag spikes and then again after 0.2 seconds

dry pumice
#

is it a new behavior or

craggy pier
#

yes

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even in the menu

dry pumice
#

PC dying in one way or another

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Run the usual routines:

  • Verify integrity
  • Drivers
  • Check if your PC is not choking on dust
  • Maybe run some software or another, check temps in general
craggy pier
#

TEMPS ARE FINE

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IT'S NOT THE TEMPS

civic wave
#

drives?

craggy pier
#

literally upgraded them to lastest 3 days ago

civic wave
#

I had overwatch do a similar thing with running at 1fps when my SSD shat it pants and died horribly

dry pumice
craggy pier
#

wno

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happened once before too

dry pumice
#

Any other notable changes recently? Installed any new software, run some sus .exe files?

craggy pier
#

non

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the game just started doin this

dry pumice
#

Then i can only suspect the march of time

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Something's failing, but no idea what

craggy pier
#

THE PC IS NEW

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Im gonna murder someone

dry pumice
#

If only this was a world where it mattered 😔

craggy pier
#

why am i cursed

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always to suffer bad frames

dry pumice
#

Its a feature of reality. Things degrade and fail, inevitably.

civic wave
#

I guess the thing to do is go through basic troubleshooting

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all power cables and components plugged in correctly

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maybe check disk speeds with crystaldiskmark or whatever it's called

olive robin
craggy pier
olive robin
#

so nothing is struggling but your game is spiking

civic wave
#

task manager isn't that great for figuring stuff out

civic wave
#

what's your gpu % at, and what's the cpu % at?

#

for utilisation numbers

craggy pier
#

41% and idk

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60%

#

45c

civic wave
#

seems alright, no obvious bottleneck

craggy pier
#

yeah my pc doesn't like using resources apparently

olive robin
craggy pier
#

it doesn't happen when the game is windowed

civic wave
#

I mean, it's not your PC's fault that the game is horribly optimised

olive robin
#

and you are sure GTFO isnt using integrated graphics or something?

craggy pier
#

but that also caps fps at 70

#

how would it even do that

olive robin
craggy pier
#

i don't think my cpu has igpu it's a 7600

olive robin
#

then it prob doesnt

halcyon current
#

Do you have a Nvidia card and did you update drivers recently?

olive robin
halcyon current
#

Everyone I know that has has had awful performance out of everything

craggy pier
olive robin
craggy pier
#

monitor: 144hz

olive robin
#

ok but try capping it

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if it doesnt lag when its locked at 70

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but lags when it isnt

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try locking it and playing fullscreen

craggy pier
#

still happens

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im so done

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im gonna buy a ps6 when it comes out and never pc game again

olive robin
#

no

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dont do it

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anyway uh

olive robin
craggy pier
#

none work

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and i don't wanna play at 72fps

olive robin
craggy pier
#

consoles are actually optimized

olive robin
#

and capped fps

craggy pier
#

they have high fps settings

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i don't wanna deal with this shit anymore

olive robin
#

ok

craggy pier
#

and now it's suddenly fixed

olive robin
#

a stray particle from the sun struck your computer just right to fix it

topaz anvil
waxen jetty
#

Photon does not exist

olive robin
past mesa
tepid sand
#

@craggy pier CPU Culling?

tepid sand
fallen kite
#

How do you kill big sleepers solo?

topaz anvil
#

What melee/

turbid horizon
#

timing

fallen kite
turbid horizon
#

or with spear, you just poke it

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Or bat

fallen kite
#

or any that you reccomend

civic wave
#

try to stay behind them for back damage multiplier
target their limbs for long stagger

digital mural
turbid horizon
#

Bat/spear are easiest

digital mural
#

to keep him stagger

turbid horizon
#

Hammer slightly harder

#

Knife really hard

fallen kite
#

just starts flailing around and I get one shot

digital mural
turbid horizon
#

yeah it’s like slightly over half charge

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Not full

fallen kite
turbid horizon
#

full will get you killed if you use hammer lol

fallen kite
#

it has

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twice

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lmao

turbid horizon
#

bat will be fine

digital mural
#

also dont even try to melee it with a knife

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it will end badly

turbid horizon
#

no do it

fallen kite
turbid horizon
#

I have soloed giants with new knife

fallen kite
#

majestic shit

turbid horizon
#

It is fun

digital mural
#

i might have skill issue

turbid horizon
#

Difficult but fun

digital mural
#

so idk

fallen kite
ocean spindle
#

tbh i wouldnt recommend it a lot with a bat, due to the fact that u can only break limbs from the back, otherwise the bat will do a small stagger and give the big too much of an oportunity to scream lick or hit

fallen kite
#

I haven't even thought about using the knife normally

ocean spindle
#

if u wanna practice it, use the spear, the range really comes in handy

#

and it saves u being not on range for a slap

turbid horizon
#

Do it with bat before hammer tbh

fallen kite
#

i'll try that rn

#

so TL;DR:
full charge hit from behind, then slightly over half charge hits to the limbs for long stagger until it dies

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?

turbid horizon
#

Yes

turbid horizon
#

From behind as well

digital mural
#

you got this bro

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good luck

fallen kite
#

theres one in the first room

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perfect

civic wave
#

R2B2 should always have first room giants to practice

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Otherwise r4b1 and r7c3 are other missions with first zone giants

digital mural
#

oh yeah

fallen kite
#

it worked but I woke up some other sleepers

digital mural
#

R7C3 would be a nice place to practice

fallen kite
#

had to dodge a slap bc his right arm was in the wall lmao

#

thanks for the help

#

much appreciated

fallen kite
ocean spindle
#

c2 always has a pair in the first zone

turbid horizon
#

C3 has like 5 pairs

fallen kite
#

For the sake of ease i'm using a mod that reduces the number of enemies spawned by 50% flat, so sometimes a giant doesn't spawn in the first room

#

It's just so I cn actually solo the level without needing to get a bot in

ocean spindle
#

mskdmkm

ocean spindle
fallen kite
#

I was asking about solo-killing giants so I can actually solo the level

ocean spindle
#

oh

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makes sense

fallen kite
#

oh yeah

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how about alarms when you're solo

tardy ingot
#

alarms are the actual struggle in solos

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the stealth doesnt need reduced enemies ever

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since you can either just avoid it or take your time

fallen kite
#

right

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any tips?

tardy ingot
#

have you solod other levels?

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cuz r1c2 certainly isnt the easiest solo in r1

fallen kite
tardy ingot
#

ya know

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instead of doing that

#

why not try soloing other levels

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but without the mod

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or ease into it with a few bots

fallen kite
tardy ingot
#

theres a million better angles than installing a mod and doin it that way

playing with bots
finding people in this discord
etc

fallen kite
#

That does make a lot more sense but like

#

¯_(ツ)_/¯

#

I'm just trying shit out

#

idk

tardy ingot
#

the advice is to not try out a mod that pretty much just a "cheat"

fallen kite
#

It's harmless if i'm playing alone and don't go around bragging that i've solod c2 when I haven't

tardy ingot
#

if you wanna progress, see the above
if you wanna do some cool solos. Start somewhere more approachable, then if good enough you can try r1c2
if you wanna try a cool solo asap, theres cool modded challenges specifically for solo

tardy ingot
fallen kite
tardy ingot
#

@past mesa PLAY LETHAL

#

tbh as new as you are halfing the enemies is gonna be the least of your worries on a solo run like that probably

#

starting on earlier levels isnt just more fun but also simply easier

fallen kite
#

humbled real fast

fast solar
#

Re: nightmare strikers
Both the wiki and the doc say that their stats are;
37 HP
2x back
2x tumor
No armor

But I swear I've full charge hammered their backs, just for them to survive

#

What's up with that

eternal bridge
#

No Precision bonus I think?

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No idea. Ive always used spear and they die on full charge

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Or at least most of the time

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Gotta strike the front

fast solar
#

Striking the left shoulder from the back or the head form the front consistently kills, that's what I've resorted to.

I'm just curious what I'm missing reading the stat sheets.

eternal bridge
#

Well... These Nightmares are usually killed from the front

fast solar
#

Cuz smacking their legs from the back should also kill if the numbers are right

eternal bridge
#

Idk. These Nightmares have oddly different methods of killing

fast solar
#

But so far I've only seen consistency by hitting either the back or the front tumor

light kestrel
#

You're not misreading. The back damage multiplier is not binary and scales with angle outside 41.4 degrees. The model can be misleading as to what angle you're actually hitting.

eternal bridge
#

I never seen the back but the front is mostly the way since their heads are gone

fast solar
#

OHHHH

#

I get it now

#

Tq

#

Do standing poses have the same misleading orientation as the hybrid crouching pose?

#

Or does it align with the visual back

light kestrel
#

It probably aligns better, but I don't know for sure. You also have to keep in mind that chargers have 7 less hp so the angle you can be off from their back is more considerable.

fast solar
#

Yea it sorta clicked for me a bit after your input

#

Thanks

native sun
#

You have a 53 degree cone for Nightmare Strikers, but a 75 degree cone for Chargers, pretty big difference in how forgiving it is

lone mortar
#

that mutates and or evovled even more

#

a smushed up mom wana be but turned into other other worse things

shy hull
#

When do i encounter one

lone mortar
#

B1

shy hull
#

nowhere near that lets go

olive smelt
#

Hello all!
Please, any info how to kill the scout monster?
I've tried the big hammer with full charge in the head but he just doesn't give a dang about it

lone mortar
#

did you walk up or run up to it touching the tentacles too long until kill time?

#

2nd: did you touch a smaller sleeper next to it

olive smelt
#

i've dodged all his tentacles and hit him when he was just walking around

lone mortar
#

or shoot, let enemies scream

olive smelt
lone mortar
olive smelt
#

in my point of view it was right in the head but I may be wrong as the game could count that as a body hit
Hit in the head full-charge kills it instantly?

lone mortar
#

you get a window to kill it

olive smelt
#

kay, gotta git gud
thank you!

lone mortar
#

just always back of the head and ur good

#

but if youre bold then a face plant hammer always seal the deal

olive smelt
#

ahah, got it

shy hull
#

once you get used to kill them w stealth just run up to them after a while w hammer charged

#

you have a small window to kill it once you actually hit a tentacle

olive smelt
#

for a short while

shy hull
#

yes

#

once hes screaming hes unable to be killed, once hes done you can kill him again

#

keep in mind if there is other enemies in the room once you triggered it, those enemies aswell will aggro

olive smelt
#

okay, thanks!

quick linden
#

Why are R1 through R6 labeled ALT://
But R7 & R8 are normal?

noble sierra
#

There's an OG version of R1 - R6

hoary mason
#

They were reworked.

quick linden
#

Can they still be accesed?

hoary mason
#

But I would not recommend old rundowns for beginner.

quick linden
#

Fair

#

Thank you

digital mural
craggy pier
soft crater
arctic marten
#

🇸🇬

frosty creek
#

Anyone knows why I keep crashing on drop in R5B1 ? as a solo

eternal bridge
craggy pier
#

does anyone have the layout of r2e1

#

so i know where to go during the alarm

ocean spindle
#

r2 og and alt maps

craggy pier
#

how can i stop being a dumbass

noble wind
#

go 7 days without ingesting sugar

craggy pier
#

that's not possible

noble wind
#

then you'll remain a dumbass

craggy pier
#

man i just keep doing the stupidest shit ever

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im so ashamed of myself

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waltz into an unexplored room and shoot because i thought it was clear

#

like what

#

ium amazed

noble wind
#

r2e1?

craggy pier
#

..yes

noble wind
#

cant imagine what fun stuff u experienced

craggy pier
#

it was fine

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but again i went from 100% to 20% hp

#

and lost us ammo

#

like a dumbass

noble wind
#

there is always 2 zones full of resources u can open

craggy pier
#

im so annoyed and dissapointe because when i play by myself like, ok fine im the only one who suffers

#

but now other people are suffering

noble wind
#

we all make mistakes

nocturne tide
#

I am doing R4C1 and I'm having this weird interaction where if a cfoam on a door starts to break I can't re-cfoam. Like everytime I try it goes through the door on the other side. Hasn't happened on any other levels, anyone else had this happen?

noble wind
#

but just make sure you are holding your melee while doing it

noble wind
tardy ingot
ornate kayak
#

does anyone know how to create a public lobby like so that people can matchmake into

craggy pier
#

can u get all r8a2 logs in one go

noble wind
#

But not currently

#

Open secondary bulkhead door and proceed with the main path but don't extract and head to secondary and do the funny room

sudden scroll
#

Does Chatter reborn mod contain spoilers?

supple gust
#

yes, but you have to manually say the voice lines that have spoilers

sudden scroll
#

hmm like the idea of having more voice lines is neat , but my group wants to avoid spoilers aa. are they like all under one catagory together or are they spread amongst other voicelines?

sudden scroll
#

ooh okay that's good to know !

fleet shadow
#

I cannot figure out R2E1. how on earth are you meant to clear the back half of that level after the error alarm? just feels impossible

past mesa
#

What exactly are you struggling with the alarms

#

Setting up resources

#

Not making progress

#

Do you have humans playing?

fleet shadow
#

i feel like the surge takes way too long to get to/set it up; we smoke the first half of the level so easily, its just once we enter, navigating with the turbine/cell/baby takes forever, and by the time we get to the surge, resources are dwindling and we feel so on the backfoot

#

yes humans

#

running:

  1. heavy smg/prec rifle/cfoam
  2. hel shot/bc/mines
  3. hel shot/machinegun/shotgun sentry
  4. hel revo/hel gun/bio
halcyon current
#

Run forward, clear room, turn around, clear wave, run forward, clear room, turn around, clear wave is basically what my group did

past mesa
#

Lose the foam and run double turret burst sentry

halcyon current
#

Didn't bother with any sort of stealth

past mesa
#

Lose the shotgun sentry as well

halcyon current
#

I liked cfoam+Double turrets for that ladder segment ngl

past mesa
#

There isn’t really a point

halcyon current
#

I am unsure what exactly the foam man did after that until the final room where we sprayed it on the floor for the last security check

#

I carried a turret

past mesa
#

If you didn’t all step up for it

#

You probs didn’t do it right

craggy pier
#

u can foam ladders for the 2 fog surges

halcyon current
#

^

craggy pier
#

if u wanna megacheese it

fleet shadow
#

the c foam has proved really useful with all of the blood doors/the second and third surges

halcyon current
#

You c foam the ladder and drop 2 turrets at the bottom

#

And basically ignore everything that happens

#

When they start getting through towards the end combat shotty felt invaluable

craggy pier
#

dont put sentries, foam the ladder, and after surge run and do the next alarm

fleet shadow
#

we have been stuck on this level for so long, its pretty demoralizing

#

something has to change

#

just very unclear what it is that we are doing wrong

past mesa
craggy pier
#

watch a guide for it

past mesa
#

c foam is Brain cancer

#

99% of the time

craggy pier
#

fax but its also free

past mesa
craggy pier
#

yeah that

past mesa
#

But players are stupid and don’t understand how and why you c foam ladder

#

Unironic skill gap in ladder foam

#

Literally insane

craggy pier
fleet shadow
#

im not really sure why cfoam is so useless to you

#

the one guide we watched specifically recommended it

past mesa
craggy pier
#

they're not saying its useless

#

they're saying its brain cancer

mossy aurora
#

its only broken if you know how to foam properly, which you probably arent doing if you are struggling with the last part of the map

fleet shadow
#

thats not particularly helpful

sturdy glen
#

correct

fleet shadow
#

i suppose - what is the proper way to foam? can you explain or link me a guide?

#

we have been dumping cfoam on the ladder to the big fog room with the double scouts

#

should we be foaming all ladders in the second half of the map as well?

craggy pier
#

foam smarter not harder

noble sierra
#

You can do that, but that's still the easy part of the level

halcyon current
#

Nah, it times out, you don't wanna foam before you kill the scouts

noble sierra
#

You need to figure out the way to conquer the bottleneck

past mesa
#

When you get the the 1st surge during error you need to foam the ladder 2 rooms before the 1st surge

fleet shadow
#

agreed, we foam after we deal with the scouts

fleet shadow
#

thank you for clarifying

past mesa
#

but that isn’t it

#

You also need to spawn block correctly so they use that foam

#

and you need to be stable enough to be in two places at once

mossy aurora
#

you also need to foam in singular large blobs and not spray over the ladder which makes it less effective

past mesa
#

Else just bring double turret

#

I personally think double turret is just way easier to preform

fleet shadow
#

okay, i'll bite

past mesa
#

Way less stressful

#

And actually builds the skills you will need later

fleet shadow
#

we run double burst? why not the shotgun? we've been using it at our feet to help clear the surges while we scan

past mesa
#

Shotgun is maybe the worst sentry in the game atm

#

If you are worries about clearing surge wave on top of you

#

Bring hel shotty

mossy aurora
#

shotgun runs out of ammo too fast, you want the waves to be thinned, not everything killed for the first 30 seconds and the last scan you have the full surge wave in your face

past mesa
fleet shadow
past mesa
#

for what purpose

halcyon current
#

Probably the thermal for the first bit of the mission

fleet shadow
#
  • comfortability, honestly
past mesa
#

why not run pdw

craggy pier
#

by 2 side rooms u dont mean ur opening both right

mossy aurora
#

^

past mesa
#

Then something more useful in special

fleet shadow
#

we open both depending on our resource count

craggy pier
#

u waste more resources clearing them

halcyon current
#

^

past mesa
fleet shadow
#

at times, but at other times its proven more useful than not

#

its situational

craggy pier
fleet shadow
#

we try to clear to our best ability with only one room

mossy aurora
#

you dont have to clear the zone, you can just sneak by everything

halcyon current
#

I understand not wanting to use PDW tbh, thing feels meh imo

past mesa
#

The thing

craggy pier
#

less meh than pr during a surge

fleet shadow
#

it feels pretty poor, ive used it a lot

past mesa
#

Is better than a pr

#

Holy shit

fleet shadow
#

but that is a fair point during a surge

halcyon current
craggy pier
#

use mg or combat shotty in secondary

#

special

#

w/e its called

halcyon current
#

Combat Shotty feels incredible on R2E1 ngl

mossy aurora
#

95% of PR users are 5%/90% after a surge

craggy pier
#

so true

fleet shadow
#

valid points

past mesa
mossy aurora
#

ok hes 0/90

fleet shadow
#

do you just not clear with thermals? or are you sneaking with audio alone?

past mesa
#

It isn’t like they have a good choice tbh

mossy aurora
#

audio, and flashlight

past mesa
#

Yeah you don’t even need but

#

Ngl

halcyon current
fleet shadow
#

skill issue, i suppose

#

yeah, we've noticed

mossy aurora
#

you can turn your flashlight on and sweep in a cone in front of you while walking and gauge where enemies are

noble sierra
#

I feel offended for some unknown reason

fleet shadow
#

lol

mossy aurora
fleet shadow
#

no offense taken here, genuinely just looking for help from those who have done this

#

bc we cannot do this as we are rn

past mesa
#

In error yet

fleet shadow
#

no

#

actually yes

past mesa
#

Are you saving fog repellers

fleet shadow
#

twice

past mesa
#

From the beginning

fleet shadow
#

we are, generally 3-6 depending on how many we find in the beginning

past mesa
#

When are you spending them

fleet shadow
#

drop the turbine at the start of the first error surge, throw repellers instead

past mesa
#

Correct

fleet shadow
#

only during the very first surge

#

holding on to the rest

noble sierra
fleet shadow
#

so we throw pr away, pick up hel rifle instead?

#

ignore scouts?

past mesa
#

I am basis here

mossy aurora
#

you ahve a burst cannon....

past mesa
#

Because I would just take scatter

fleet shadow
#

fair

#

range on scatter makes it feel too niche

past mesa
#

It isn’t

mossy aurora
#

you have a burst cannon....

fleet shadow
#

but we could use bc for scout clear, i agreed already

upper ginkgo
#

burst cannon is wave clear now

past mesa
#

burst cannon is better wave clear than pr

#

Ngl

#

so easy to use

upper ginkgo
#

idk they're running 2 hel shotties, i don't think loadout is their issue

past mesa
noble sierra
#

Just make sure 2 hel shotties reload at different time

past mesa
#

They aren’t making the best use of who shitty

fleet shadow
#

alright, humor me then

ocean spindle
fleet shadow
#

in what circumstances do you suspect we are not properly taking advantage of the hel shots?

upper ginkgo
#

they're probably implying that you're using hel shotty at either unoptimal ranges, spamming it, or overusing your specials to wave clear instead of hel shotty

past mesa
#

Correct

#

2 hel shotty players shouldn’t be taking damage on the first surge on error

mossy aurora
#

and/or both hel shotguns are dumping their loads at the same time so you are destabilizing during the times they need to reload

noble sierra
#

But it feels good to hold the left click when using it

craggy pier
#

fax

halcyon current
past mesa
fleet shadow
#

no

past mesa
#

Or do you go backwards to go forward

#

Nice

ocean spindle
#

u can hear a lot of hel hottie spammin it holds waves but to use it like as efficiently iys shot at enemy that comes close, stagger it, and just keep going and eventually u will have ur big ball of enemies that u will just hit by going for the attackin one

fleet shadow
#

only around or we back off until an opening

past mesa
#

okay tbh I think this is not much of a loadout issue

#

And is more a gun skill issue

#

cause you seem to being doing the correct thing

#

R you opposed to boosters

fleet shadow
#

we've been using on occasion

past mesa
#

How quickly do you make it to error

ocean spindle
#

on occasion that not bad
not like the people who die inide when their 93 regen cap got used cause we and i mean i accidentally wake up all the scouts

fleet shadow
#

mmm, 1hr? 1.5hr? hard to tell

past mesa
#

On average

fleet shadow
#

that mission seems to be a time sink for us

past mesa
fleet shadow
#

not sure why that matters, particularly

past mesa
#

Error you need to play fast

fleet shadow
#

oh

past mesa
#

you are playing very slow so you probs just can’t keep tempo

fleet shadow
#

you are talking abt from the start of the error to the first error surge?

past mesa
#

Your retry’s take 2 hours

past mesa
fleet shadow
#

oh yeah

#

it takes a long time

past mesa
#

because most of the players you are talking to rn take 30 mins or less

fleet shadow
#

which is partially why its so demoralizing

past mesa
#

When do you have free time today or tomorrow

fleet shadow
#

30 mins seems very fast

ocean spindle
#

how far have u been tryin this mission? do u have other rundowns to do or its all E1s?

fleet shadow
#

we've finished r1 and r3 completely, on r4a3 now in addition to retrying this level

#

it's been weeks, probably. we dont play all that consistently, but generally like 2-3x a week?

ocean spindle
#

tbh, if anythin id say, just give it a break
from D to E theres such a big gap, specially cause r2e1 isnt the easiest E tier mission annymore, so i just wouldnt touch it until u have more experience in error, on surges and on error, and R4 its so great for both cause i can think of so many errors and at least one level with surges

#

so id say, go for as much of r4, and when u get stuck go for as much of r5, and that should give u like a lot of training

#

tbh i would leave the E tiers at the very last thing ur gonna do in the game

fleet shadow
#

really

#

instead of just finishing rundowns as a whole?

ocean spindle
#

r2 r4 r5 u can come back to em, r6 its easy and shouldnt give u too much problen, r8 has the easiest E tier
so yeah, just leave em until u have more than enough practice and motivation again

fleet shadow
#

i think several of us are very ready for a break from this level, so im not against

ocean spindle
#

bashin ur head against an E tier its just gonna make u stop playin it

noble sierra
#

Yeah, keep playing other expeditions is fine

ocean spindle
#

and two weeks its a lot of time

fleet shadow
#

fair enough

surreal lake
#

Es kinda require you to meta, being familiar with a bunch of mechanics/decisions is a huge part of clearing Es.

past mesa
#

You can go at

eternal bridge
#

and kinda needs you to have agreat team cohesion

fleet shadow
#

starting to gather that

fleet shadow
#

at the end of the day, it is what it is and this is a game for my friends and i to have fun with. i play with them, and thats it

ocean spindle
# fleet shadow fair enough

maybs u find ur limit sooner in r4 and r5 cause they are harder rundowns, but u can do r6 to practice with an easier rundown and complete a good good chunk of it, and then come back to those two or even continue with a bit of r7

#

but yeah i mean i would just leave those E tiers till u at least done R8E1
which is the easiest E tier

mossy aurora
#

you can watch other people's clear runs of the map on the ending error part and see how they move/play

#

see what they are doing differently

past mesa
fleet shadow
#

we'll take that advice. gonna try running double burst, cfoam, bio. gonna try swapping pr for mg or some other useful secondary, and clearing the side rooms with audio/flash - maybe too dependent on thermals for the one room is a valid point

pseudo coyote
#

alternatively, you can go the boring route, hoard up as many shooters as you can during the error alarm sequence and shooter kite the level

pseudo coyote
#

(or wait for the shooter pellet bug where u dont take damage)

past mesa
#

Based response

ocean spindle
#

lmao

#

i mean just get a mod noclip end of the level it cant be that hard

fleet shadow
pseudo coyote
#

shooter kiting is the solution to every level change my mind

past mesa
#

Kk

surreal lake
past mesa
fleet shadow
#

can and prob will watch someone else run the level as well when we are ready

#

i do think a break is necessary for our morale lol

ocean spindle
past mesa
#

best advice you can do is just hold w for now

pseudo coyote
#

take 3 cfoam, shooter hoard, bring them up a ladder => go down => foam ladder => do remainder of level with nothing bothering you :p

past mesa
#

See your limit

surreal lake
#

Ye vet teams clear real fast, its kinda funny seeing 4 players jump into scouts constantly

past mesa
#

It is just a gun and burst cannon and hel shotty take more time

#

To use well

ocean spindle
#

id say hel shottie if u dont know its use, if u do its way easier to use
but mg recoil hits, hits pretty hard

surreal lake
#

BCs fairly simple, just aim at the body no?

ocean spindle
#

eh the recoil can be fucky too and using it on smalls

#

its a learnin curve for sure

#

to not just magdump 3 bullets on one

past mesa
#

Ngl

halcyon current
#

I don't think either of them are like, wildly hard to use well

#

I think BC is harder to use then MG tho overall

ocean spindle
#

yeah i mean to get the juice of it for sure
but if u come from idk semis gettin used to the mg recoil at longer distances can be funny

#

hardest gun to use for sure tho
smg

#

thats why they give it to u in the training, those fucks /j

surreal lake
#

Revo/Hel gun are ones for some reason I struggle so much with

ocean spindle
#

maybs ur not used to ironsights

#

hel revo can be fucky also cause reload cancel

surreal lake
#

Do they feel better as host?

#

Hel revo I'm good, but special revo is ehhh...

ocean spindle
#

... no
well idk- i always feel the same, hel revo im a fuck but revo im good with

#

i guess its just positioning

#

gettin ina good place where they funnel

#

and u can aim super easily

#

and, reloading canceling of course

upper ginkgo
#

most enemies just run in a straight line anyways

past mesa
craggy pier
#

huh

upper ginkgo
#

intimidation mechanic

ocean spindle
#

miss miss miss miss miss miss reload miss miss hit

upper ginkgo
#

you can just wait for them to do tongue animation

ocean spindle
#

but doesnt look that cool

upper ginkgo
#

no one is impressed by hitting hs on strafing strikers

ocean spindle
#

me

#

i go "holy shit what a shot"

#

and makes it worth my death later

upper ginkgo
#

you've dismantled my argument...

past mesa
ocean spindle
#

:D

halcyon current
#

I appreciate when people have good aim fwiw

past mesa
#

OooooOOOooOoo scary logic

craggy pier
#

Why does intimidation mechanic exist

#

It complicates things for no reason

#

Makes sledgehammering harder to time

#

If there are more than 1 sleeper the forst guy in line gets intimidated and 2 end up charging you at the same time

ocean spindle
#

well enemy ai its not gonna make it easy on u

#

thats the point of the ai

ocean spindle
#

they buddies they think alike

craggy pier
#

Hatred

whole grove
#

After you figure out that most surge alarm strikers have this you begin to realize how easy it is, and if it wasn't the case, it could be much harder.

#

More specifically the first surge alarm in R2E1 it's more apparent.

#

With stamina introduced into the game, it makes all the more worth while to charge hammer when needed, move when needed, and shoot when needed. Nothing more except what's required to not take damage or finish the alarm.

lone mortar
#

which makes micro managing pretty tight and macro even more obligated to look out for

whole grove
#

#gtfo-media I shared a GTFO kite guide from TOM. I think he demonstrates it best for exactly this part of R2E1, solo.

native sun
#

@fleet shadow This: https://youtu.be/1U1QuC0ANb4 is the error section from a clear of R2E1 I did with three players who had been stuck on the level for weeks. I'm also playing on one of the most sluggish connections I've ever been on (250+ms, connecting from Australia to England) so my gun skill is terrible - meaning this is not a carry through mechanics, but through strats. We play it incredibly safe, and even get some of the worst scan RNG I've ever seen and still made it.

#

The biggest take away I'd give though is move quick and spam mines behind you. The less time you waste having to kill enemies the better. You should also bring weapons that kill enemies very quickly even in scramble scenarios (so not precision rifle and not hel gun), high cal, shotgun, combat shotgun are all great for the error section.

whole grove
whole grove
lone mortar
#

imagine the fog command but with a room that x3 in size and is a divide room

whole grove
#

Yeah GTFO random go hard, next thing you know it's scaffolding stairs and there's all tanks and p moms

lone mortar
#

data center title set is fire

austere cipher
#

In R8E2, is secondary required? I.e., you can't just do R8E2 main? ||After we killed the kraken last night (for the first time), it said we had to complete uplink for the terminal in Zone 618, i.e. the secondary zone.||

ashen frigate
#

In any order, mind you, but it would be preferable to start with Secondary for... Some reasons.

austere cipher
#

OK, that's what we inferred from what we saw. It's just weird because that makes the secondary essentially just part of the main.

ashen frigate
#

They have been experimenting quite more liberally with the concept of "layers" in this Rundown (some would say "finally")

austere cipher
#

well, thank you for the quick reply

dry pumice
#

I still don't understand why main is not doable without secondary.

#

Specifically i don't know what prevents you from just going for the alarm door? What does it say?

noble wind
#

the red error thingy

#

on first door

#

secondary unlocks the first door
kraken fight unlocks the second

lilac fulcrum
turbid horizon
#

it's a really cool idea tbh

#

I've seen it in modded before and I love that it's in vanilla now

dry pumice
#

Weird

#

Why even have secondary at that point

#

Just a way to paddle that achievement i guess?

turbid horizon
#

I think it's just cool

dry pumice
#

Its completely unecessery

#

Add an overload too, while at it

turbid horizon
#

like you've messed up the complex so much that you need to power the reactor

dry pumice
#

Only fitting for the final level of the game to be a mandatory PE, don't you think?

turbid horizon
#

true

craggy pier
#

so you cant do e2 main only

noble wind
#

nope

#

well yes but mods

craggy pier
#

strange

craggy pier
#

i really like the gloves on it

dry pumice
#

Also the finger looks broken when holding pistols

#

Its disgusting

craggy pier
#

how's knife vs nightmares in stealth

#

you can kill em with a toumor hit yes?

dry pumice
#

Yeah, i've seen WarpGate use it quite effectively. Somehow.

craggy pier
#

i wanna use knife but

#

feels like the worst choice

ocean spindle
#

think its a full charge to the tumor from behind while sleeping but im not at all sure

craggy pier
#

i vaguely remember doing that

#

28.05 damage from behind

#

times its tumour multi

dry pumice
#

at least x2

turbid horizon
#

yeah

#

knife can kill both

#

iirc it can do shooters to the front

shrewd cape
#

hello, does anyone know similar secret commands in the terminal like the "start light_testing,exe" as I'd want to screw with my friends when we're playing

lone mortar
#

super infectionous fog command

shrewd cape
#

ah so like "start error_alarm"?

arctic marten
shrewd cape
#

thank u!

lone mortar
shrewd cape
ocean spindle
#

and also denofwolves.exe but

#

u probs know what it does

craggy pier
#

UH

#

we don't have enough ammo for the big mom?

#

in d2

#

this is stupid

#

man

#

so many tumors

tardy ingot
#

no scattergun

ocean spindle
#

what guns do u have to not have ammo

trim rock
#

Scattergun + Burst Cannon = Mom dead in 15 seconds

ocean spindle
#

theres also ammo in that zone btw

#

i didnt knew

#

until way later

woeful jay
tardy ingot
#

i mean either it can solo it or it cant

#

but it definetly cant burst the matriarch down asap

craggy pier
turbid horizon
#

Matriarch

craggy pier
#

qmom

turbid horizon
#

lmao

#

What about mmmmom

craggy pier
#

that's the kraken

grave fulcrum
#

Anybody knows this weeks password for R8A2 secret terminal, for secondary? I can't bring myself and my friends through another R8B2 playthrough.

craggy pier
#

@digital mural

grave fulcrum
#

I guess it doesn't work. Tried it. Failed.

craggy pier
#

mayb he hasn't updated his name yet

grave fulcrum
#

bastard

#

🙂

ashen frigate
#

This was indeed last week's password.

minor fractal
#

Does anyone know if the bloom setting actually does anything?

fleet shadow
#

real quick question: what is the hel pp

mossy aurora
#

autopistol

fleet shadow
#

thanks

burnt bear
#

currently in ||R8E2 and just put in the command to summon kraken but it didn't spawn, did my game just bug again?||

burnt bear
# topaz anvil ||Main Waste Flush||?

||yeah and nothing happened, are we supposed to not have run out of time on timer? it happened right as we got there - area got foggy adn then cleared and nothing else||

topaz anvil
#

||If time runs out, your run is over regardless||

burnt bear
#

||fuck LOL HakuLost ||

topaz anvil
#

||Did the waves of nightmares start||

burnt bear
topaz anvil
#

||What I suspect happened is the waves of nightmares clogged up the spawn count and the kraken couldn't spawn||

noble wind
#

Did u check whether the door opened after kraken didn't spawn

topaz anvil
noble wind
#

If they got ammo they sure can

#

Well perhaps not make it to the warp gate but worth the try

burnt bear
#

they just checked its locked down still

noble wind
#

The first or the 2nd door

topaz anvil
#

That door only opens once the kraken is killed I'm pretty sure

burnt bear
#

the one down the long hallway

past mesa
#

Yeah you need to kill enough of the spawn cap

burnt bear
#

thats so annoying

topaz anvil
#

you were seconds too slow :(

noble wind
#

Kraken opens 2nd door
Secondary opens first door

#

Rip

past mesa
#

You got this

topaz anvil
#

Did you clear the tank room and if yes, did that eat up a lot of time

past mesa
#

Ngl

#

The timer should never be an issue

burnt bear
topaz anvil
#

Tbf the timer isn't that lax even if you move at a reasonable pace

#

Until you get about halfway where it starts giving you 8,9,10 minutes

past mesa
#

Timer isn’t close to running out you could skip a terminal or two and do it easy

past mesa
burnt bear
#

no did not

noble wind
#

45 from secondary too unless u failed several waves

past mesa
#

Before class 6

past mesa
burnt bear
noble wind
#

Ah

past mesa
#

Yeah just don’t do that

noble wind
#

Well hopefully next time it goes smoothly

past mesa
topaz anvil
#

Was it the end of wave 3

past mesa
#

If it was wave 3 and they didn’t die then

#

They are gamers

topaz anvil
#

I mean

#

tank ai stupid

#

they probably just struggled to get it to turn and reveal its tumours

past mesa
#

Tank ai is completely dependent upon player action

topaz anvil
#

doesn't change the fact that it's stupid 😔

#

least aggresive mf

past mesa
#

no you guys just are standing in the wrong place

#

Just turn around

noble wind
#

Who's looking and who isnt

noble wind
past mesa
#

Yeah spend your resources

#

you have to do it or use piller room

burnt bear
#

and it was just me and one friend so we had two bots

#

so it went pretty slow kyuuchan_lost

#

i got shotgunned by a hybrid through a forklift too ReallyMad

burnt bear
past mesa
burnt bear
#

yeah

past mesa
#

On client

#

?

burnt bear
#

friend had scatter and whatever thermal primary

#

he was host

past mesa
#

You need to host for him ngl

burnt bear
#

i was running precision and bulpup

#

and had bots on hel revolver + machine gun

topaz anvil
past mesa
#

????

#

Does he not perma rush at you

noble wind
topaz anvil
#

naw, you look at him for 0.000452 millisceconds and he decides to back off

burnt bear
#

we decided to just duo and take things very slowly

past mesa
#

Hmmm kinda goated to go for the e2 duo run with bots

noble wind
#

Making it to kraken is all the experience you need

#

Also good job Woods_Heart

burnt bear
#

bots sometimes a little more useful than randoms

noble wind
#

Bot bio yum

past mesa
#

Not really for this level but crazy

topaz anvil
#

honestly I wouldn't trust these "Looking for experienced players" posts with how frequently I see E tier posts in Beginners 💀

burnt bear
#

for some reason they keep

#

self reviving and having ammo again so

topaz anvil
#

clearly they want beginners

burnt bear
#

i dont know if something's wrong with my game LOL

#

they just wouldnt run out of ammo

noble wind
#

That's your friend's doing

burnt bear
#

ah i see

#

yeah probably need that help considering we're in there as a duo

noble wind
#

If u disconnect bots twice in a row they reset to default values

burnt bear
#

doing d2 duo was really annoying too

trim rock
#

Post LF2M R2E1 in Beginners LFG
New players join the lobby.
Cage drops, first surge begins.
New players have no clue, die really quickly.
Lobby host becomes toxic and blames the new players for their incompetence
???????

burnt bear
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on a lowkey point

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is ambassador like a

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"i probably know what im doing" role or

past mesa
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No

burnt bear
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is it overrated now and too many have it

past mesa
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ambassador is then signing up for an email list

burnt bear
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a while back everytime I had someone w/ the role join my friend & I's lobby they usually were pretty knowledgable and could help us through blind

noble wind
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Nope just I want special email telling me when next rundown release

burnt bear
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ah scratch

topaz anvil
digital mural
topaz anvil
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I will pretend to be new :D

burnt bear
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yeah my friend and I would like to do E2 with 4 real humans but just haven't had good experiences since R8B3

past mesa
burnt bear
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had a few people just up and leave after one mistake without saying a word

past mesa
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but most don’t really like the infinite ammo thing

digital mural
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R8 pubs are crazy

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lol

burnt bear
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or people who join and don't say anything at all / no communications

burnt bear
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yea

past mesa
burnt bear
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aside from like, rundown 1 and 2?

past mesa
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And he was always host?

burnt bear
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yeah

noble wind
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Not so hot when EU is sleeping

burnt bear
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i usually have spotty internet at times

burnt bear
past mesa
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It might be your host has been a little funny and you might be lacking some fundamental skills for e2

noble wind
burnt bear
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ah

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yeah i guess come to think of it my last few pugs have had i think what is some sort of european accent

digital mural
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i can prob join you

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if i can clear my schedule

past mesa
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I could play later today in 3 hours or so

burnt bear
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i'll see if the time comes, this was kind of the last day we could play for another week or so

noble wind
digital mural
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what time do you usually play?

burnt bear
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usually around this time

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sometimes a little earlier

digital mural
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alright thats great

burnt bear