#gtfo-related-questions
1 messages · Page 178 of 1
But it’s a difficult one to learn naturally tbf
Chargers don't have a head weakpoint
i mean it was pretty straightforward to me
they dont teach it
Like sure it teaches you but it’s pretty deep
you can figure it out
their entire front is armored
I figured it out from giants
it's not???
but yeah
what the gourd
i don’t think any normal enemy other than the funny scout, snatchers, and minibosses have armor
Weapons precision multipliers are a big one. How the hell would you ever know that shooting a Giant Striker to the head with High Cal deals basically no bonus damage that matters
oh wait shockers
hmm
feel like thats
- not entirely true (theres a few where it does signal death)
- not rly a mechanic in my eyes

This
i thought that was just implicit
This one is wack

I absolutely agree with artek
like of course the sniper would deal more dmg if u headshot
Sniper does
It’s one of the only ones tho
usually other games handle that by having the weapon generally do more dmg
gtfo doesnt
ill add that at least
For significant damage, only like sniper and kind of hel rifle are good for head
I think
so it's just straight better to only aim for bodyshots?
the funny thing is
but only for smols
snipers so bad now, that shoot away heads, to make your teammate not bring sniper is a better choice than letting them shoot the heads

sniper is good for giants
true
its a combination of both innate weapon multipliers that range from x0.74 to x1.5 or whatever, combined with the fact that enemies themselves have one, ranging from dogwater x1.5 to insane x5 and then good luck figuring out which one is which
for small enemies aim for head
it's been how me and my buddy kill giants
for hybrids and chickens where heads dont break too
Just use scattergun
the bots sometimes shoot the head off but other than that i like it
giant strikers, DO NOT shoot the head unless you want to stagger them
i've been trying it out recently and i like it
why?
chickens?
theres a lot of other options that are
- generally A LOT better
- basically as good vs giants
oh
0.73 to 2
lmao
you basically dont do extra dmg on giant striker heads
tho the "do not" rly only comes into play if theres a sniper. Otherwise its a "not rly worth it incase of missing"
big shooters
oh ok
We have a 1x multi on enemies now too
oh i never heard anyone call them chickens
giant shooters are pathetic
Tell that to Occlusion RD-D4
small shooters are more threatening
i'm stuck on r2c2 but i'll let you know when i get to r4 😎
Not R4
Occlusion is my custom rundown
i don't even know the regular rundowns lol
It has an alarm that spawns like, 15-20,chickens per wave.
I call it the chik-fil-a dimension
that just sounds unfun
it’s pretty fun tbh, everyone who’s played it has loved it, which I was honestly surprised at
Wave spawning mechanics are something that the game never tells you and they help a lot
2 rooms away unless they cant, 1 room away etc and they consider if doors are open or closed
that's something kinda important the game never tells you
After thinking about it some more - weapons' stats in general are just a giant wing-it blind spot of the game
The text descriptions they have explain very little
Btw i want to check that I’m not crazy and that the R8B4 flyer alarm only spawns from the entrance zone and not 161/160
A simple system of a coloured bar on a scale from 1 to 5 would make thins so much easier
most stuff related to aggro, long and proxy
oh true
spawn mechanics
soft and hard proxy too
That super close proximity where every sleeper will wake up in the AoE versus the slightly larger radius where only one wakes up, unless I’m imagining things
those are good generally true
i feel like its the 2nd one
I mean most weapons also dependent on the user - while some are just bad most of the ones I’ve heard people complain about arent bad just don’t fit peoples playstyle or they dislike the scope.
There’s both is what I’m saying
any examples?
there’s definitely a tight radius where killing one sleeper will aggro two others
i mean the "imagining" things
ive never seen the 2nd one 
Oh that yeah
aka only 1 waking up
the 2nd one is long aggr
I’ve had people complain about carbine and hel rifle lol
"people"
It’s probably just that fuzzy area where I’m uncertain of distance
Yeah
Figures
tight circle where everything wakes up is what people call proxy aggro
Both of which are great and then suggest using heavy smg
nobody who knows shit does that
(well pachi hates hel rifle, but thats not cuz he actually thinks its bad, he just hates the users)
I mean I don’t play with a set group at all it’s just randoms
true
i wish id get randoms like that man
when i pub i dont

can confirm, one of my static uses hel rifle, hate him
tbh people hate on dmr scope and aknowledge its still rly good tho

Scope unironically the worst aspect of the DMR
No it isn’t
I hate that scope
I believe they meant that DMR still good
DAK 
Irregardless of the awful optic
Scope seems dirty like it needs a wipe down to me… maybe too high of settings
It is dirty

Apparently more noticeable the lower your graphics are
I honestly don’y care abojt smudges
I play more or less full ultra
The sight itself I just hate
Idk maybe I need to use it more
How the obvious point is not where bullet go
I don't like the magnification on it
can’t wait to EMP that stupid sight in Occy E2 so I don’t have to look at it
It's low but it's noticeable
Some guns feel great hip fired and some feel awful
but ye again @whole stirrup both of those opinions you stated are just people who have 0 clue about any of that
exactly
I mean sure
But give a dmr to someone who can’t quick scope and they might be less than useless.
^
Quickscoping would matter if it had like, a real scope that blacked out your view on the peripherals
It doesn't
Infact I don't think any scope does
I'll ve honest I've never actually used sniper, lemme check wiki rq
its not blacked out but the rim pretty much blocks the rest of your screen
I mean I recognize my experiences are mostly shaped by just pugging - but I’ve had people die because they can’t kill things at close range and their literal excuse was the scope sucks and they can’t play dmr for shit.
Is this a get good moment sure is.
But give that person an objectively worse gun they like and the team would do better
yea thats why my memory was foggy on it
thanks ryk 
Idk some people just suck at certain weapon types
The scope shouldn't stop you from killing anything on DMR but the scope itself is bad
you mean aiming?
yes
I mean sure - and some things are easier to aim but also likely objectively worse
aiming hard, give me a scattergun
It's not nessecarily how easy something is to aim, but how forgiving something is on follow up shots
DMR/DTR are super punishing to miss on vs something like carbine
Carbine is just comfy
I do not firsthand cause I don't use it but I can see how it would be yeah
I try not to have opinions on things I haven't experienced firsthand
fun fact: if you miss your first shot on sniper, it’s more time efficient to swap to an empty primary and reload it than it is to wait to be able to fire sniper again
but yea back to it 
what are mechanics the game doesnt rly teach ya
we got
back dmg
prec multis
aggro mechanics
alarm spawn mechanics
Ramirez, swapping to your primary and reloading it is faster then fucking with your sniper
maybe a little section about foaming enemies (nades going through birthers and such)
I still have no idea how aggro actually works
Like I have a general idea of what to do and what not to do
But no clue on the by the book mechanics
which special weapon would a doctor pick
tell me quick because i can't figure it out
Scattergun
You don’t need to treat people for sleeper wounds if there are no sleepers left to wound them
no
like i'm a doctor who escaped the WHO
and i found some gun somewhere and i'm using it as my special
what is that gun, it's not a scattergun
i picked the most generic options, pistol + shotgun
but idk if there's something more thematic
So what exactly is a perc multi? The rest I have some understanding of…
Precision mulitplyer
Ohh I worked it out
it calculates the damage you do when you hit a weak spot
No I did it!
short rifle 
lol fair but I got there about the same time
Unironically nothing because you're violating the hypocratic oath
lol, lmao even
Sleepers probably aren’t covered
The funny option is a combat shotgun tho
They're formerly human
They're "mortally challenged"
Is there no way to matchmake for a specific rundown expedition?
Its impossible to find a R1A1 expedition
and the matchmake is dookie ass
Yeah, most people just use the #lfg-beginners or their region here
The matchmaker is known to be sub optimal
Is there difficulty scaling with party size or nah?
nop
problem is ingame matchmakin occured after a while, when the game was in alpha
so most people just already used discord
people just prefer the discord matcmaking
and discords way better either way to find people
its more fast to find people n stuff
and u can have ur specification
So essentially because a lot of people use the discord, they just aren't making matchmake better
It's the same reason voip isn't that great, people just use discord
they tried, they tried to push it
it just doesnt get used anymore
thats the way it is
having it set to specific levels made it so you couldnt find those specific levels unless 3 others were looking for it at the same time
so they made it more generic
so you can find lobbies, but not for specific levels
A lobby browser would probably be the best mm system for the game ngl
Well no wonder the game doesn't give off a new player friendly vibe. I mean the difficulty of the game itself is no big deal, thats a challenge. ITs just essentially get lucky with discord or just suffer with bots
and bots are very serviceable too for the game
And I've never had an issue getting people for a lobby outside a couple of R3 missions
Bots are insanely serviceable once you know their quirks
Well I think people want to play the game as intended, not use bots because everyone else has already played the game and doesn't do beginner stuff
the difficulty is kinda intended so that point was always questionable
Its not like the difficulty is obscure or smth (or even worse, obscure to tackle)
they added matchmaking, people didnt rly care and stayed mostly on discord or in their own private friend groups. So they changed it to better fit the smaller amount of people using it
People still do beginner stuff
theres a lot of vets that r happy to help newies, and a lot of newies
I, again, have never had an issue finding a group
have you actually done a lfg for r1a1?
For anything I've done in GTFO
Lowest I've seen is R1C1/C2
Host it.
And I mean getting carried by veterans?
host it
u can always ask to not be
and a lot of people will leave u to learn
and help whenever they see u struggle
vets on this game are very nice
Which again negates the whole point of finding people for a game
buddy u can also find people who only done, 2 3 4 levels
and are still newies
u saw it, r1c1, thats 3 levels done
those people are still super new
It's not any more or less random then what actual mm would give you, playerwise
- theres quite litteraly a channel called "lfg beginners"
- people play A tiers of all kinds? Theres even a meme of a lot of R5A3 lobbies happening
Okay lets take things one at a time
Yes, you can find people who have only done 2-3-4 levels etc. but people want to go forward and do new things, not play the first level again right after playing the 2nd/3rd/4th
i feel like thats you implying that they wont wanna do that
Oh just throw up a lfg and roll the dice lmao
The r5a3 lobbies always happen while I'm not looking
this game is now a mario bros where u do 1-1 and never again
gtfo does have a bit of replayliability for completin levels with new groups, enemy distribution, and even just for helpin people
The WHOLE question/topic is about finding people, not the randomness of the people or the quality of their gameplay. I only mentioned that personally I dont want to be carried by veterans, I want to suffer lol
that is what lfg beginners is for
Most true vets haven't popped in my lobbies unless I'm throwing up the same mission 4 days in a row
if u ask a vet to not carry u they wont, if u ask only for other newies u probs will still have a full lobby
either way, its a tug of war where u always win
i basically dont join beginner lobbies unless i want to chill and let them explore everything (and thats rly only rarely and off stream)
that is unless im personally asked
but then its usually a carry job
I don't even join lobbies, I just host
I'll go join lobbies when I'm done every mission
Okay maybe then its just bad luck, you look back at the LFG Beginners lobby, really not a ton of activity for lower stuff
the lobbies opening are just a fraction of people looking at it
open your own lobbies for stuff you wanna play
well, there is, i see usually lot of r1c1 r1c2, r2a1 [which doesnt meant they completed all levels of r1, maybs they just changed rundowns]
and thats people who have completes, 2 3 4 missions, who maybe have 10 hours
But rarely will I wait longer then 10 minutes for 3 people to show up
I think the only time that happened is on the mega soloable R3 missions
We seem to continue to repeat the same levels when the whole reason I asked the question is for the levels that ARENT common in the channel
"No one plays"
Host your own game
"Surprise pikachu face"
be careful dragon
your gonna get told you arent newcomer friendly
the point is that people are also newies that could join u if u posted r1a1
The only thing here that has truly been helpful is this. Could've been said 10 minutes ago
honestly its always hard to tell for many, even those who are active here chungus
it only really sets in when you go from waiting for a lobby to opening up one
dragon give me a mechanic that you wouldnt know as a new guy
and not bot related
End the loop
Long aggro
Is there seriously no big items in R1?
Why my bar piss yellow
wdym your bar?
nope, first ones are Pmother cargos on r2a1
Some guy told me i can take damage from a heart attwck
ooh
lol
Looking back yeah, you're right. Damn.
Deadass did in R6.5
I swear to god bro
At 190 took 1 HP damage, wish I recorded god damn it
@tepid sand n
e
v
e
r
you played with 2 fps
you probably got licked and didnt realize 
@hidden ridge kinda late and I lost the notification but I cannot for the life of me figure out where the GTFO logs are, sorry
Dude no lick does 1 HP
Mine does bb
And back then R6.5 had better frames than now
I had stable 60 FPS on R6.5
Goes to show how shit everything has been ever since the launch of ALTs
How much u have now 🤔
I remember it clearly that it happened on R6.5B1, last scan door before extraction
Ah
void it was never a mechanic

their mental status at the end of the level was unknown
I just remember it clearly because it was one of the few levels I completed solo before quitting for a bit
Whenever I see an r4 or r5 mission 😴
well thats a u problem
the defector achievement is just R8B4 main right?
For back damage, don't forget to mention that sentries don't benefit from it.
In aggro mechanics, I'd specifically include scream and scream cancel. Sleepers make a lot of noises, and it is hard for a new player to learn which sound is the one that wakes rooms when it can be cancelled and not even wake the room. Also including that enemies can't scream when all players are two rooms away.
If you really want to go deep into aggro mechanics, you could include proxy aggro instantly aggroing scouts.
In alarm spawn mechanics, I'd specifically include what circumstances allow enemies to spawn on top of players, most new players will inadvertently play in ways that prevent this, so when it does happen it is often assumed to be part of that specific level/alarm rather than a normal part of the game itself.
In the past I would have included 'you have to break x tumors to kill this miniboss', but now that scatter is in the game I think most players will naturally learn this isn't the case.
no
Aggro would be good enemy targeting info would go crazy
Deep tongue noise
For people who don't know what that means, that comment must look deranged.

i will look into it once i do those
prob not gonna go toooooo deep for the beginner variant of this
working on just a basic short for "change your fucking fov (and dont forget these other 3 that might be neat to adjust)"
Turn dialogue down, I love players getting hit by a 3 turn paralysis debuff the moment the naration kicks in
down, not off, I can still understand it all while at 50% of all the other audio
i put in stuff like
fov
first person inertia
camera shake
mute in background
I just want to listen to what the crazy man has to say
like stuff that actually impacts your gameplay (first 3) or enjoyment directly (not being able to mute the GAAAAAAAAAAAAAAAAAAASP)
Took me a second as well
Is the ‘Die Together’ achievement broken, or is there just a specific way to fail an expedition?
make sure everybody has freshly restarted their game and you're running a full team
@past mesa
what do you think about scattergun actually not being that great of a weapon
👀
Your right we should buff scatter
Anyone who can’t see should just be for the scatter buff idk

@past mesa got it from a reddit post
tho tbh their point was a lot less "scatter not insane" and more "scatter not among best, since niche"
Scatter is the single strongest in the game atm on client at least
It was niche last patch I guess but now it is just too effective on what it isn’t in its niche
Wonder what they think would make it "less niche"
It has okay wave clear tho
too effective
Not having any real competitions
Still being efficient vs smaller enemies
actually nuking approaching waves
Needs a buff
4 in magazines would be so nice
maybe pen too?
HEL autopistol/HEL shotgun clustering wave + scattergun killing 5 enemies is really bad waveclear idk seems pretty ineffective
Okay if I'm awful at headshots, what's a good beginner weapon set lol - practicing with the HEL revolver/scattergun (for big fellas) but it's nice to have a fallback
Carbine /hel shotty high cal
Hell yea, will give it a shot, ty
What's the upper limit on enemies the spear can kill in a row if they're all clustered?
doesnt the spear kills on double hits like other melees
or what do u mean
like hit back to back to back?
Like, if you had 5 sleepers lined up back to back to back to back to back
And you stabbed through em
How many would you shiskebab?
Is it just 2 or is it hypothetically more?
... spear has hel? i always forget if thats a fact or its just misinfo
The hitbox is like 3 meters, iirc it works based on game jenk
@halcyon current The spear double hit works because you hit an enemy with both the hitscan check (directly in front) and the hitbox check (lower right of cam) at the same time
You can only hit one with the hitscan check
So, the upper limit is 2
But you can hit as many enemies as you want with the hitbox, they just all need to be within the tiny area to the lower right of cam
Neat, ty, so with practice I can more consistently double kill with it?
is it really worth it to double hit
Sure, but it is not particularly practical
most of the times its even better to force close aggro
cause then u dont get any long range aggro
Enemies you can double hit are those that would be short range aggro, so they're a free kill anyway
Tbh I have no idea how close v long aggro works
close is when u wake up an enemy when its too close to another, liek two kissing
Only 'matters' if there's a cluster of 3 and you double hit two and use the wake up animation to kill the 3rd
long range its when u kill someone and a dude 4 meters away that was glowin alerts
I just want to use something that isn't hammer, knife doesn't feel as good as it used to, and I don't like bat, so that leaves one logical option behind These Hands
whoever, if u close aggro, u will NEVER get long range aggro
u can force urself to use knife and get used to it again
It's like, fine, until you run into things that aren't small enemies imo
I know it can 3 hit giants but
Hammer just feels better for that lmao
well spear cant do, combat at all its just ahammer problem
tbh the closest thing to hammer bat u said u dont like so ksmdkm
Yeah bat just feels like hammer but worse
Hammer with speed of knife and damage of neither
bat its the stagger weird faster for combat, thing
Idk, I like spears esthetically
Weapon independently developed across every civilization in the world since the dawn of time is cool
which in short means knife on stick its cool
which fair
but yeah i mean its good as long as is not a combat based level
but hittin multiple enemies its worthless
and u can just force close aggro instead and kill two enemies back to back with two hits
I mean sure but I'm of the opinion if it's a unique quirk of the weapon it's worth learning how to do
Not to use consistently, but to have in the belt, so to speak
I don't see how you're doing it with hammer tbh, I know knife you can drag the hit box around
with hammers funky but ive seen it ive done it sometimes
same for bat
its just rare to see cause no one does it ksmdkm
So maybe it isn't unique, but more consistent
think knife or bat where the most consistents but
i may be wrong
prossibly
more probably
Only way to know is to go test
The video has a hammer double hit at the start, and the spear double hit at the end showcases a different kind of double hit more applicable to the other melee weapons - hitting multiple enemies with a hitbox simultaneously, achieved by aiming between them when they're close to each other
Oh shit it did, I only really noticed you taking a nap tbh
I have so many clips double hitting with hammer, I just think it’s magic 😏
I mean I'll try doing it more, I just figured with how the hitbox works it would not be as consistent as pokey stick
U did see me 1 tap 2 giants standing 2inch from each other with yellow syringe
Or did i forgor and was in R7C3 yesterday with @hoary mason
Don't think that was with me
I swear ongod it is satisfying as hell to get a double hit marker
In r4b1, is it possible to softlock yourself with powercells?
Iirc, yes
Unless it’s not the level I’m thinking about
it's the one with 3 cells needed for the main objective
and then you have the secondary with a fourth
Secondary is reactor?
Uh no
You shouldn’t be softlocked
Believe you can’t put it in the wrong generator cause they are fenced off
iirc, if u do secondary, u don't do disinfect zone later
1 to open reactor, 3 to main
if u don't have a cell for final mission gen, u are softlocked. bummer.
They give you a cell that you have to find for main
If you use the ones at drop for secondary
we've already used 4, 2 for main, 1 for secondary, and then the disinfect zone
is there a 5th? or should we just stop now?
there is no way to get a 5th cell, looking at the map, 3 at drop + 1 in level
There is a cell in disinfect right?
bummer to the max.
I don’t remember
No
If not then rip
But you can only softlock if you put one of the cells in the wrong generator
what an easy trap to fall into
Is it just fog turbine in there?
2h wasted man
nah, disinfect station + lot of resources
Oof
r4 is brutal in that sense, that reactor takes a good chunk of time in secondary plus all the keyhunts etc
You cannot softlock if you put the three "basic" cells in the intended generators, then use the remaining one to either open Secondary or the Disinfect zone
bummer rip, gtfo at its most brutal imho.. a single plugin (cell or bulk key) is a thing u can't take back
(wonder how bugged things would get if u could)
makes me want to not do secondary next time tbh
one could say "study the terminals, ping the gens, be sure what u do" .. .. but in most levels its "see gen, plugin cell" automation.. meh.
well u fly thru the secondary now that u done it once, alltho some phases of reactor can't be skipped or rushed
very sadistic trap for new players
yeh.. i feel your pain absolutely.. just.. hope this is a good lesson for things to come, especially later in r4 and r5
R4, and later on R5, were very brutal for new players
absolutely never do any final decisions / actions until 100% sure etc
so im basically screwed
well whatever, next time can be faster
It was.
And yeah, single hit taking out 2 giants was the wildest from our run
Stacked melee for the win

kaiser in the house
Just… dont do the disinfect zone 
Like that was the whole issue there, not secondary no?
i wouldnt rly call it a new player trap
All 3 gens are before you get to disinfect zone generator
Same goes for secondary gen
so you kinda just skipped over the objective :/
afaik theres a few other levels with similar potential soft locks, but all of them are just plugging first before askin why (r4a2 and r5a3)
A new player trap? For attempting a harder objective?
they meant the cell softlock
but ye 
R4B1 secondary runs arent specifically newbie traps. Hell usually youd be out of beginner by that point
Tell that to all the people posting r2e1 in beginner lfg 
So, I'm free. ready whenever you are./
My brother in Christ i am pinned here
Darkeva, what is "Brazil Skip"?
skipping the dimension hop in r7e1
if you want a more detailed explanation, theres a video on it
ok thanks
You escape the el chapo raid

hey ive just completed all R6 main sec and overload sectors but still havent gotten the palettes shown on the wiki. Did they change the requirements for getting them?
They were only granted for completion in the original R6 Rundown release
@native sun can you explain how you double kill in that video
Melee hitbox hits both enemies = They both die ig
Recommendations for a tool for trying to do the controlled response achievement?
whats that again i forgor
sentry sounds good
I tried with a mine déployer on r1b2 and I realized I suck at aiming
r1b1 would prolly be easier
r1b1 is much easier
Kinda depends on level, but R1B1 with a sentry is probably the easiest way
i completed it with mines on r1b1, and i first opened the scout room and then the alarm room
that way i had doors to mine and they spawned much farther away
R1b2 isn’t bad but I would wake up the zone of shooters for the ending section instead of dealing with the last wave
What turrets do ya'll recommend for R2D2? I've tried a mix, snipers seem good for early waves but burst for later ones (but they seem to waste more resources)
sniper cuz u got plenty of open spaces and also efficient for tool use
Honestly just 1 of each
Sniper can overseer some long pathway, shotgun can hold some tight corner or another
And then either burst for general harassment or HEL sentry for staggering support, can prevent being overrun
Usually i've fallen back to zone 196 when all three doors are open so I may try one of each. even with bio tracker targeting it seems like they can run past sniper turrets pretty quickly. Thanks!
If you hold in 196A, close the west door, and open both east doors, all the enemies will funnel from that direction. It's generally agreed that burst sentry is the best all around, sniper sentry is situational, auto is very situational, and shotgun is just bad.
its backwards, shottie is situational and autos bad
Auto goes brr in surge alarms with narrow chokepoints.
its just better to kill the enemy and not stun em
killin an enemy it respawns far away and gives u time
plus ive only found one level where auto like, works ok
not even good but just ok
||r8d2 sec alarm||
cause it holds well the waves but then runs out of ammo like in one minute
Agreed, burst is almost always better than auto for that reason
Auto can also do pretty well on R8B4 if you don't want to permafoam
i would imagine that the ammo on it runs out before u even open the cell door
its not like shottie really holds well either cause it also runs out of ammo at light speeds, but it at least kills in other situations and more normal alarms
I've run it with 100% + one tool refill, and you can make it last the whole alarm. You just have to micromanage it a little.
I think if shotgun aimed for bodies instead of heads, it would be significantly less awful
Also if it didn't target enemies that are beyond its effective range
Curious if multiple scouts scream or trigger each other for example lets say 5 do you get: 1 wave, 5 waves or 1 wave with 5x the guys in it?
you get max number of enemies that can spawn until all enemies are dead
I think last I checked if you trigger 5 scouts for example, you get spawn capped and then it queues up the rest until you kill them 
^
ah crumpets so ideally you don't want them chaining
gotchu
R2D2 room with 5 scouts we did the room so fast I can't remember if we just dealt with 5 waves or I think we sniped 3 scouts and then dealt with the two waves and couldn't tell.
wanted to check for round 3 what would be best
Ideally you don’t want to trigger any of them lol. Can’t afford the ammo imo
Ideally
Ammo wasn't really our problem anyway we didn't consider we could setup outside the reactor til we failed the last run :v so we're gonna do that
Is that even possible
impossible never been done before
Make your own R2E1 type beat
You would get 60 enemies on most levels
Sometimes scout waves have different wave settings that would account for the variation
Yeah you just tell them to 🤫
🪣
Is that on the right side from where you get the first key card?
Like past a class IV sec door? Cant remember the exact class
Zone past the first key card on 6th code yeah it has an alarm
Got ya, if i remember correctly i had two scouts first room and the rest in a second room, easy enough to melee and shoot the inside enemies if needed so long as doors are closed.
Not really. Use fog repellers wisely or something?
mine deployer, 2 sentries
Not much foam value on that level
Not sure how others did it, figure out if you meed to do zone 111 or 113.
Do you want me to tell you my zone route?
Dont want to spoil if not
Mine deployer on god my favorite tool to use
Love watching 20 ish enemies dissappear, and bigger ones with damage boosts
I’d probably forget anyway
is it better to list and try to find all the cells first when u find the first terminal??
Yea, generally i avoid as many rooms as possible so like i dont touch zone 114 and 118
The fog should lower at 1 and 3 and 5 IIRC
As you put batteries in the gas goes down, i save zone 110 for last
I pull zone 110 and fight them, it was too much to stealth with all that fog putting you on a time limit
Pull and mine doors don’t fog dive if you don’t need to go to the res zone
Do both blood doors skip the class 4
For disinfect
auto is situational niche. Shotty is pretty much just worse burst or sniper effectively outside of ultra rare scenarios
it lowers for every single one generally
I remember when shotgunsentry was universally the best option -- then they fixed back multipliers
i mean even as a worse burst, on 90% of all combat in the game shottie is the option over auto
so doesnt that make it better
auto sentry has actual angles where its best
vs better generally

so auto sentry is niche
while shotgun sentry is just kinda bad
wasnt old shotgun sentry busted when it had 4 players in the lobby, not back multiplier related?
yeah quad shottie sentry strat
it was through r1 to r3
:D
no r2, and then on r3 it got fixed
somethin like that
hi you called my name 
that was the major reason ye
With back dmg doing 8x dmg was kinda insane
oops
:D
I have thought about buying gtfo not sure
how is the replayablity of the game?
you'll be playing for a while before you have to consider replaying levels
there are 80 to get through
each one takes on average around 45 minutes
Add in restarts because of wipes and now you are looking at many more hours
Good luck prisoner 
You can but it's not the most enjoyable experience
There are lfg channels here where you can buddy up
Playing solo is very atmospheric and a little janky, but definitely possible.
You miss out on some fine control with the boys and efficiencies that only players can do.
But on the other hand you don't have to deal with your teammates fucking up and alerting rooms or scouts.
u will encounter problems up to C and D tiers, and most of the deeper levels will be incredibly challenging so yeh u will have to LFG at some point
Most c tiers are very doable bots only some d tiers have issues and most e tiers have issues but at least one other person is enough to finish the entire game with
it soured the whole mood when we found out we wasted 2 hours
shouldn't be difficult to understand
we'll just skip it next time we play and come back to it later
im saying it moreso on the
"not doing secondary next time"
secondary is fun and rly not at fault no?
plus you will definetly beat it far quicker this time
like in 45 min or smth
that's not my point
we were exploring the level and came to that disinfect zone naturally
"oh it needs a cell, there's probably good stuff in there"
completely natural reaction
its also completely natural to realize that there are limited cells
and that your objective is "plug these cells"
it's also completely natural to not realize that, to be fair
The amount of cells would slip your mind
Especially if you aren't familiar with the level
the other option wouldve been to make the resource zone an alarm and give you back a cell. But thats is something they didnt want to do (which i personally am happy with)
it isn't my fault for assuming the game wouldn't allow us to softlock like that, which is why I call it a trap
a trap is something that lures you into it
not always specifically, no
google says - a situation in which people lie in wait to make a surprise attack.
or a device or enclosure designed to catch and retain animals, typically by allowing entry but not exit or by catching hold of a part of the body.
the game gives you multiple ways to not plug the cell there
we needed more resources after the secondary so that was the direction we naturally went in
- giving you a clearly limited amount of cells that you can cross check with terminals
- making it so you realistically use up the "extra" cell you find for secondary
- having all 3 objective generators before the loot zone
can it still happen? Yes. You are like the ... 3rd group i know of that didnt realize and plugged that after secondary. But the game is indicating to not do it
What level is this?
r4b1
So did they softlock for real or
yes
Just kidna were forced to play more game
I mean... Yeah, its generally on the game to prevent any softlocks, even if they are through negligence. You see generator - you pop generator, simple as. Especially on a B level.
theres at least 3 of these natural soft locks
R4A2
R4B1
R5A3
none of them really happen if you follow the objective link
R2B2 when bugged tho, thats fucked up
the game's conditioned us to expect alarms when completing main objectives, so we weren't exactly rushing to get it done
Probably should've double checked number of cells etc just in case, but it is what it is
but if u done r2b2 or other gen levels u should know theres no alarm for puttin all the cells in, unless its a cluster of some kind
yea theres "usually" a rule to things
But yeah, devs definetely should've add some kind of plab-B cell if things go wrong
Maybe some harsh alarm, as punishment. But better than straight softlock
we've been jumping around different rundowns for variety sake
haven't done R2 much yet at all
i disagree
because
you clearly have it as a goodie for when you do main
but when you do secondary you already have ressource overflow
its also more interesting than a basically free ressource zone or one of the many "do alarm/blood door" for zone
tbh in this game u should stick on one rundown and then if u get stuck jump to the next, but only if u like get pretty stuck at some d tier or some level u really cant handle
r4 r5 can be very hard rundowns, but once u done r1 some of r2 and part of r3 it should be easier, specially cause r4 r5 introduce shit very very fast like gens infection funky alarms but those u already see if u done r1 and specially r2 r3
R2 has level after level of annoying infectious fog, we needed a break after a while
They're lame and nobody likes them
No, skipping around is based
softlocking on r6d1 because you ran out of ressource vs ||kraken|| is a thing too
Good point, although you'd have to work REAL hard to fuck it up that badly
is there actually that many fog levels in R2
R2B4, R2C2, R2D1, R2E1
Which is frankly an issue too
c1 has but non infectious
the r4b1 thing is only a soft lock if you skip several steps
which can happen
and obviously sucks to have happen
there's a ton of it in R2, infectious or not, what are you on about?
but personally i just think its solved by terminal alone
it's one of the most distinct aspects of R2 so far
u said infectious fog
Fog or infection in general
^
R2B2 has none, but there's spitters everywhere instead
if its just fog then that adds R2C1 and R2D2
The fog in the final room is just normal fog, i believe?
it only has em in two zones
but tbh R2D2 is like 1 zone
i mean technically R2A1
yea and its rng whether you need to go into it
theres two spots where u can gain infection and one of em only crouched like ksmdkm
@turbid horizon yes
but im ignoring levels where it has 0 impact (same in r2b3)
Ah ok
how did we get here
like, yea theres a ||pablo in R8A2|| but you will not rly interact with it
That’s what you think
thats not a softlock technically
whats not a softlock slendi?
or what was
that about
of r8
OH
my dumbass now i get it
it felt so out of nowhere but now i get it ksdmkm
are there checkpoints in r5
no only r1a1 r6 r7 r8 have them
r1a1 has a cp?
Yes
They added it with r8 release on the class 4
R8 release next to the free weekend that happened
Am i the only person who thinks that the mom wake up / alert scream sounds shockingly similar to a hydraulic door malfunctioning
In r4d1 secondary I literally thought that the reason the rooms were waking up was because the door was being way too loud
Like you open it, all is good, then it malfunctions and makes this incredibly loud noise and that wakes the rooms
But no that's actually just the mom
In order to double hit you need to hit both enemies at exactly the same time, this can be achieved in two ways:
- Having your weapon's hitbox overlap both enemies at the same time. This is the last double hit from that video. Generally you aim somewhere in between the enemies in order to double hit them.
- Having your weapon's hitscan check (which occurs on frame 1) and the frame 1 hitbox both hit enemies. This is the majority of double hits in the video.
1 is applicable to all melee weapons, but requires the enemies to be very close together. Chill has lots of good clips of this one. 2 is less applicable to the other melee weapons outside of spear, mainly because spear's hitscan check has so much range that it massively extends how far apart enemies can be, but also because spear's frame 1 hitbox is fairly reasonable to intentionally hit with (it's to the lower right of cam).
what are good boosters to keep an eye out for? I've been dumping the ones that give you extra starting ammo and hoarding stuff like bioscan and the resource efficiency ones so far
those, uh infection resist
regen speed and limit are pretty useful if ur always at low health
how about stuff like damage?
main dmg are good if u play dmr a lot, since any dmg percent makes it oneshot
for special dmg there isnt a lot of good like uses, u could stack a lot of special dmg for idk a machinegun but ur not gonna change a lot about it or break the game
melee dmdg its super eh unless u have like 120% and u can oneshot giants in a giant filled mission or somethin
I keep getting mine damage boosters but that thing is already pretty good, so I never really tried those either
Mine damage isn’t worth it
Main damage and special damage are very good and detox boosters are pretty good
I tend to play more short range weapons usually, stuff like hel revolver, high caliber, shotguns if that helps recommendations
Hel rev can one shot-strikers with main damage
C foam portion is also very good but cheesy
I'm never the turret guy so I always dump those, but I've hung onto a few c-foam ones since I sometimes use it instead of mines
mine dmg does absolutely nothin, even if u got 80 its two mines to kill a big still and why would u
C foam portion can essentially hard carry levels if you understand what you are doing
are the turret ones worth anything?
Yeah
i think dmg boosters on auto sentry are funny, but other than that on burst can be ok
cpu speed can be useful as long as u dont like have 100% in a reactor or somethin cause otherwise that things gonna run out every single round no matter the type of sentry
bioscan speed and bio cpu speed are also very nice
the group I play with usually just runs 2 burst, a biotracker, and then I'm on whatever I feel like at the moment, so I haven't really had much of a chance to play around with turrets or the bioscanner
i mean u coould for the fun one day, runnin sentry its the easiest thing ever
bio does require a bit of 'oh yeah i need to ping' mentality but its fun
loadouts always just depend on the level
dont stick to '2 sentries one mine and bio' cause sometimes u need 3 sentries, sometimes mines foam and sentry, sometimes even 2 foams in rare occasions or somethin
:^) I keep telling them that but nothing beats the simplicity of putting down something that just shoots I guess
convince em harder idk
i mean if r1a1 didnt convince em of foam and mines, idk what will tbh, considerin those alarms spawn in ur fuckin face
like on 2 secons they are inside ur room and sentries work eh
but idk
at least they have bio
speaking of turrets, how are they beyond the burst? we brought an auto one time and it just seemed kind of eh
it staggered good I guess
burst its good, sniper can be situational but its pretty nice for, big enemies or special ones
shottie sentry i think its- not good but not bad, has some problems but can be helpful
and auto sentry its, very very situational usually, ive heard lately its not bad but ive only used it like 2 times so
its funny but it is tons of niche
well that's all good to know, thanks
best loadout for newbies like myself, or is it up to the user?
uh all guns are very good each on their own way, theres only like one two that are below expectations but even those are usable and serviceable so just go for whatev feels best for u
on tools depends on the level, always have one bio in ur team cause good to have it, and then the rest depends, mines and foam for doord are a good combo, sentries if u dont have doors, u can do a lot of things so experiment
and then on melee, hammer is the best all around most balanced, knife its very very good for combat but needs practice, bat its a mix between knife and hammer with a lot of stagger, and spear its good for leanin slow stealth but struggles a lot in combat
So far I like the pistol for primary, and the shotgun for special, and a turret for tool
pistols nice i need to go more for it, shottie its kinda my- default option for goin in blind into a level lol
shelling primary is based tbh, love that thing
ive been goin on a ride of, heavy smg or smg i need to play more semis lol
my personal favorite so far for specials is the chokemod
oh played again with it recently it felt so nice
one of my buddies scoffs at the shotguns in general
they're not always the best pick, but when they are, feels great
i mean with the amount of shotties, u could have one every single mission
the first and last time I touched it I think I maybe hit half my shots total by the end of a level
:^) hard to miss with a shotgun though, short-range life for me
yeah, i mean chokemods long rannge but i much prefer weapons i dont have to aim that much
bodyshot stuff or just, spread like shotties
very far and wide i use stuff like hel revo, dmr even pistol cause pistol also benefits from headshots quite a bit
I really like the hel revolver, but there's just something about the pistol that I really love
classic pew pew feels
it's too strong a draw, even with the penetration from hel revolver
for me its more spammable lol
i mean hel revo has about the same reload with reload cancel but i need to practice that more
Does the extract not always show up where you started early on?
no, not always, sometimes it can be on another zone that was closed off, those are 'forward extraction points'
they dont appear on r1
R8C2 moment 😏
but then on r2 they start to show up
just happened to us on r1b2 I think
no, r1b2 its where u start, u gotta run back to the entrance
the problem its kinda easy to run the wrong ways if u like are runnin it first time
and mistake the north for the west
no not the west
the south
sorry
that's what we did, it was out of zone 21 and take a right, went south, turned around and went "what?"
our fault for not checking the compass and acting on instinct
if u went through the zone thats a ramp, yeah thats not the way, its through a normal door and then a very big hallway and then its just straight
always if u think theres gonna be some sort of 'run for ur lives' extract, check the map beforehand, plan out a bit
cause ive had those moments of 'oh shit where do i go' and ends runs
eh we were just going for it, one person kept crashing constantly and the other kept fucking up stealth so we were all at 20 by the end
damn
yeah that, level its kind of a stealth skill check and terminal check cause of the scouts
and the amount of keys and doors u can go into
yeah we did pretty well on a1 and b1 but b2 has been a slog. Not sure if my group will stick it out
b2 c1 are kinda, breakin points on the rundown but, hey if u did like die on extract u were very close to finishin so thats very good like progress and skill
oh yeah the b2 runs have always fucked at extract - the class II and class IV we had to do were clean as hell it was just people setting off sleepers while someone else was setting up at scout and shit like that that dragged us down
lil tip, when an enemy is glowin, itll detect from farther away if u kill one of their buddies
so if u melee one thats about, 2 meters from another that was glowin, it might wake up
so for safety either coordinate ur kills, or wait till they stop glowin and go for it
isn't it a random chance?
u can also synchronize their glowing patters flashin em, and so be sure they are not glowin
it is, but its always better to just not take the chance
Press right mouse button to shove. Hope this helps 🙃
oh, missed that part
its ok
yeee I was trying to (clumsily) sync em up and doing ok
if you watched us you could tell I'm the dude that watched a video lol
how quickly do beginner rooms tend to fill up, anyways?
I always see an early one I want to join but by the time I check to see if it's full, it is
Pubs posting their 34th attempt at r2e1 😭
it's your job to help them get the clear
its your job to help them get the clear


idk why, but for some reason I can't start a R2E1 lobby despite doing R2D1. Anyone know why?
(I am not doing a reactor.)
You need to finish all other expeditions in R2
damnit
Just look for a taxi
I vaguely remember R2E1 wanting R2D2 done
Morning!
Does anybody now any good guides for dodging attacks - especially Striker attacks, Giant or not? Been struggling to understand how to do it for runs like R2C2.
I'm pretty sure most E1s require every main objective complete
They check an area in front of them to see if you're within it, if you can step out of that area then you should dodge (here's a diagram) #gtfo-media message
Beside one yeah all
Thank you
Will try and wrap my head around it
When does the check happen as far contextul game clues go? When they lean back to throw out the tongue? When they stop in place?
i'm pretty sure the tongue can't connect if the check at hit time wouldn't succeed (on host end of course), but i'm not entirely certain
tru goes into details here #gtfo-chat message
Doesnt r1d1 have one
So i have been very interested in doing some rundowns solo without bots, anyone got strats for r1a1 and r1b1?
I tried burst sentry, hel rev and shotty on r1b1 but i kept getting swarmed on the alarm door
You run back to spawn in r1d1
You tried mines?
I did once, but i either misplaced them or i blew myself up on accident
You place mines low down, close and parallel to a door. This way when the door breaks it will catch all the small enemies that run past it. Giants won't die from one but there'll be significantly less wave to deal with. For solo this is more ideal on alarms with low classes like 2 or 3, but on higher tier alarms you'll need some more permanent wave defense
If you find cfoam grenades or mines lying around then you are set
strat for any 3bot run: keep moving. if u stop to fight, the vanilla bots will swiftly switch to melee and start shoving instead of killing. walk or run away from enemy, the bots will backpedal behind u and perform god-tier shooting on the move.
Also if you don't have mines, it'll be better to keep doors open as you don't want the enemies bunched up. Have them trickle in
also for alarms, delay however u can any enemies, the more u kill, more spawn to replace them .. so mine + cfoam, also close doors from room 2 to room 1 but don't mine them. maximum delay == alarm done with as little shooting as possible.
They are doing actual solo so that just comes down to the mission and some luck.
truesolo, what u said ye, trickle not bunch
is it better to give a bot long range single fire weapons or is it better to give fully automatic ones?
Burst rifle + veruta machine gun
vanilla bots i would say burst rifle / helrev + veruta. their tendency for friendly fire....
are the bots always accurate?
do they always aim for the head perhaps?
or is it possible for them to miss
does the spear have the same sleeping bonus multiplier as the knife?
Knife is the only melee weapon with a sleeping multi
Doesnt the spear have a stat that says “precision damage multiplier” same as the knife?
Yeah so do all the weapons
its a damage multi for hitting the head
It has nothing to do with wether the enemy is asleep or not
Sleeping bonus is not precision bonus
And scouts do not count as sleeping
scouts are day dreaming
.mentioning it since it is a re-occuring question when people try to math knifes damage on scouts
I Love how almost every single gun Has a negative precision multiplier
yeah
its funny
well bodyshot weapons be bosyshot weapons
i kinda like u don't do like almost any extra dmg with hel rifle and high cal
its honestly not a bad way to balance
Not bad, but unpleasant
Damm, DMR is a bodyshot weapons?
no
why unpleasant it's even more pleasant u know u can be more carefree with those
its moreso to adjust breakpoints easily for some weapons
its a DMR
@dry pumice why not
why can't they be x2.0 like normal people
wha
if you make them 2x youd have to nerf precision multis even more
cause they hate u and wanna live and stuff
things of creatures am i right
tbh to me giant strikers just feel like a target thats supposed to be headshot only for specific reasons otherwise its a bodyshot enemy
next step is chargers
Don't remind me
Mr Fuck Your Precision Weapon
speaking of people who sould be x1.5... or x1.0... or anything that isn't literal nothing...
as if u forgot about em, we can't we all hate those bitches :D
but they funny so
they get a pass for me
honestly, something i tend to think of
sniper with say, 60 base dmg wouldnt even be that insane
it would only barely change its matchup vs giants/hybrids if at all. And it would only marginally make it better vs bbcs and snatchers
it doesnt change anywhere else but kraken and matriarch
wait if a charger was a 1 multiplier wouldn't it make it so weapons do deal less dmg
no multi is better than 1x (or even 1,4 tbh)
yes
idk about that idea
I meant that DMR No reasons to have a negative precision Bonus, even though its a marksman primary (sorry for Bad engrish)
u wanna land headshots then any other wpn to finish
well it's a main, with a headshot and that multiplier it does enough to oneshot shooters and be decent with bodyshots [not great but decent]
if it had more precision multiplier, it would deal too much dmg, and so u gotta nerf the dmg
or take a main dmg booster to 1shot heads
and then it just becomes bad on any bodyshot
Some weapons really have too low prec
Frankly you could buff every single gun in the game by +0.1x and it'll probably fine
Maybe except sniper, or it might learn to oneshot them super scouts
well why would u
i mean i doubt most guns with the .67 really like break even with a .77, they will still be bodyshot weapons
but the if u go further u won't have any bodyshot weapons in the game
which like, why would u do that
guns for people with skill issue like me are great
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I find it crazy that a 1x multiplier is at all different than no multiplier. Like precision damage is silly
maths in video games
The system is not silly, but its not as utilized as it should be
They wanted to create a notable incentive to diffentiate strikers from shooters and which one of them bodyshot targets and which ones are (more) headshot
But then same people created f*cking chargers and... Blargh.
it still has a pretty high one
Its multi is just specifically so it 1 shots shooters but not strikers
if it did it would need some hefty nerfs
what's the problem for chargers they a great enemy kdmskd
Bullet sponges are cringe
nightmares are a better thought out charger
Bullet sponges with no weaknesses are mega cringe
they are fun until nightmare strikers take their job
Nightmares are unironically a superior enemy design
Hel revo and dmr are now god tier busted great
By a margin
???
body shot only enemies are legit good with this precision system tho?
welll those are only on one rundown
it's not like chargers aren't oneshotteable like- we have guns on it's exact dmg to oneshot em, what kinda guns are u usin to be bullet sponges
he just hates chargers
tbh u could say the same of giants
with 120 health and 1.5 in head
i mean i guess they kinda are more that
that actual chargers
chargers (and giants) would be a lot worse if there werent good options vs them
theyre literally chargers
like imagine if guns capped at below 30 dmg
we would all die
rundown 1
yea
haha i'm sure there's no enemy that has more than 30 health and punches [im jokin ik u can oneshot em]
goofy era
ye
Dmr needs an in clip capacity buff 😔
no it needs more ammo
will R8 have statistics
I hope so
statistics is R2D1, not R8


tell me im wrong
technically the truth
its arteknically the truth
tjoma balls
shArt my pants