#gtfo-related-questions
1 messages ¡ Page 169 of 1
its all about having the right weapons and strats for em
so they dont go into melee and they shoot as much as possible
Burst Rifle/Short Rifle for bots has been my go-to recently with newbie friends
bot runs will help with the "driving the mission" bullet point I had above
i always have em with a machinegun
They're also very good with machinegun yea
but for the "rapid improvement in gunplay" bit you'd want to drop the bots
yeah thats what i said too
fair
idk of bots with short rifle
i feel like they would spam it funny
but headshot weapon b headshot weapon
It sounds funny when they do because they utilize the high rate of fire better than a human can by just clicking, but at least so far they seem pretty efficient with it
We've only done maybe 15 or so levels with a bot using short rifle though so this is far from hard science
I tried with auto sentry yesterday for stun (they all had arbalist + carbine) and they crumbled
yeah thats first auto sentry cause its kinda bad for most situation
second depends on the alarm the tile if u moved and tbh i prefer veruta on em its faster
veruta damage disappoints me so I never put them on put
i mean its like 3.9 vs 5 or so
but in exchange of the bigger mag the rate of fire and above everything, the huge stagger on it
yeah i prefer veruta
tho sometimes i do, use arbalist if i feel like my aim its gettin worse one day
but for bots i leave em with it
isn't veruta less efficient ammo per dmg wise too actually?
i do not think so
both get about the same total dmg [900, veruta its only like 14 more]
and same for dmg per ammo refill
they both get a lil more than an entire mag
oh
and veruta gets a tiny bit more
nice
uhhh on a striker, not hittin headshots, 7 8 or so
if i hit headshots i think it would be less
on arba its 4 cause its 5.3 or so dmg but its also slower firerate so
i dont really know which one would be faster
oh
I 2 hit with arba
1 pop head they spin back from stagger
and 1 shot to back
iirc Veruta has the higher DPS and higher stagger but much higher recoil
ah well i guess headshot yeah but i am bad hittin headshots tbh
no yeah hits like a truck
its like HAR
except HAR its more made to tap tap tap
I love sniper but I can't aim
I really like it
i would use sniper so much if i could aim lol
hybrid hater yes?
Sniper is fun but I'm usually the one bringing machinegun lol
general big hater
on my bot runs i need to take care of the bigs
cause bots are mostly just, stagger force on bigs instead of dmg
and if i could take snippy for a quick death i would but i go for more, flexible stuff instead
bc would be cool i need to use it more
i usally always go mg or, maybs shotgun, chokemod, high cal
if i feel funnny HAR
how do people use choke mod and high cal
I never manage to make them work
hel rifle just feels so much better than high cal for me
its nice, 30 dmg on such a small like cone its nice, high cals one bullet not even a shottie
i mean high cal just has that one more bullet, kinda ok reload, it has less range yeah but well its just nice on close quarters
chokemods its just fast, on everything
fast reload fast firerate and good range
hel rifles nice but i just feel it a bit slow, pecially for the mag size, chokemod its 4 but reloads so fast
its good for some stuff like chargers but i usually pick something else, im also not super good at funneling enemies
to actually make the pen do something
high call dmg fall off is oof
yeah i mean 6 meters hurts but depending on the level u dont notice it
only on like long hallways its when it, hurts really bad
specially takin a shot at a charger and not oneshottin it
Saw this late, but only if I want them to show their head in a crowded room or if I don't want it to happen like if we're stacking on a giant.
do u ever take auto just to piss ahaha get it
like
like hel autopisstol
anyways i need sleep nini
they're generalist guns, you want to point them at a bit of everything imo
if you're just pointing them at smalls then even high cal might tend to struggle for uptime or ammo
and if you're just looking for a big or boss killer then there are clearly better options, e.g. scattergun
but if you want to hit a bit of everything then their ammo pools tend to work out, and they let you be across multiple tasks
high cal in particular has a bit extra ammo and a bit more uptime of the two
arguably high cal also wants to be compared to hel rifle, trades off the range and pen to be a more nimble gun
choke wants to burst down bigs and allow you to have more kill threat into bosses with its precision multi
though due to a tumor bug, client players on high cal will still do pretty well into tanks
high cal pretty good against the new tentacle charger
Scattergun it
đ
tentacle strikers? I still dont know how to call the new mobs in R8
They are called the nightmare variants
Nightmare Striker, Nightmare Shooter, Nightmare Scout
i see
squiggles
yeah, feels high cal pretty good against them, not in solo situation though
what weapons are best vs tanks?
scattergun.
Scatter if you can get point blank.
Burst Cannon if you want to stay slightly away.
Precision or Sniper Rifles if you want to harass it from range. Currently its complicated - there is an argument to be made that Prec is a better boss killer than the nerfed Sniper.
Hmm... Is it true that tank tumors are x3? Sniper Rifle deals 240 damage, is that right?
PR is 50 damage per shot. 5 shots to achieve Sniper's effect.
Lmao, ironically this means they are basically equal for clients. 50x10 vs 240x2. 20 total dmg difference.
But accounted for overdamage problems and the fact that sniper punishes misses harshly... Hm.
Guys, does it matter how many of prisoners get evacuated? I mean, is it somehow worse for the completion of mission if 3 of guys are dead and only last one gets evacuated, for example?
No, it doesn't matter.
Cool, thanks!
As long as 1 guy escapes it's a win
again you're ignoring the fact that client still respects max tumor hp cap, sniper does 150 even as client
Artek bro you are like guru of gtfo? I always see you answering any types of questions)
Huh? Then wtf is this talk of client shenanigans and OP scatter for clients?
Ethernally a Tech Support Operator đ
I think you'll find that scatter dealing damage per pellet means that each pellet gets to deal its max before the netcode resolves that the tumor is gone
O I see then
a worked example:
high cal deals ~66 per shot to tank tumors
assume high cal hits the same tumor 3 times
the first 2 shots deal 66 each, leaving the tumor on 18hp
then the third shot lands
on host the third shot deals 18dmg and pops the tumor
on client the third shot deals 66dmg, ignoring remaining hp cap of 18hp
Yeah, that's what I was saying. Doesn't it mean sniper Rifle client then just deals 240 and that's that? Exact same principle, no?
I wouldn't call chokemod a "generalist" gun tbh
it somehow is tho with the current gun setup
no, because remaining tumor hp cap and max tumor hp cap are different things
HiCal has some good usage by popping smalls but reload time of choke really doesn't make it useful on anything other than bursting bigs IMHO
note that the third shot deals 66 damage on client, which is greater than the remaining hp cap of 18hp, but less than max hp cap of 150hp
disagree
its a fine to good choice vs
all smalls (not good obviously)
Chargers
Any big
Any scout
Mom/tank/kraken (pmoms ok)
Snatcher
Flyers
Big flyers
Nightmares
its just kinda bad vs babies
how dare you
Client ignores current HP and allows multiple shots to hit the same tumor before it is marked as destroyed (but is still limited by tumor max HP for each damage instance).
Host is limited by current HP and resolves the breaking of tumors instantly so doesn't allow hitting the same tumor multiple times.
I'll be passively aggressively adding emoji on your comments from now on without ever writing anything back
But please make it clown, nerd or similar emojis
Rip sniper it is...
yep
Overkilling every tumor but 2 in the game is 
ehhhh "fine" against smalls isn't a bit stretching it?
it is fine tho?
Small mag yes. But its as efficient roughly as shotgun, high cal and no pen hel rifle
sniper's merit into tanks was speed, its ammo efficiency into tanks was kinda mid
I dont know, there's just some guns where I cant see not wanting something else for most usages tbh
And choke is one of them
chokes issue is that it doesnt stand out for any of those things rly
Hence my reticiency to call it "generalist"
even with snipers nerf
I agree that uptime into smalls for choke isn't great, it's an important limitation of the gun
but it has an ammo profile that allows it to contribute into smalls for sure
If I don't know what a map has, I'd rather bring a Shotgun or a BC rather than a choke
Which makes me not wanting to call it a "generalist" gun
Since it really ain't a jack of all trades
and there's situations where I'd rather have something else
See:
Smalls: obviously lots of guns are better
Chargers: hel rifle and gun
Bigs: burst cannon/hel rifle/sniper (lol) and scattergun
Scouts: hel rifle/prec rifle
Mom: scattergun/shotgun/prec rifle/burst cannon
Tank: scattergun/burst cannon
Kraken: prec rifle/hel rifle/sniper
Pmom: ya know it
Snatcher: scattergun/burst cannon
Flyers: hel rifle/gun potentially, high cal
Big flyers: actually quite good
Nightmares: hel rifle, otherwise probably only hel gun draws even. Maybe shotgun?
it does a few things better than BC tho
But those things are done better by other guns.
BC is way more specialized still
And shotgun has some waveclear bonus vs being worse vs other stuff (chargers/flyers)
Take it this way, of that list what's most encountered is usually smalls, chargers, bigs and scouts and hel rifle does good in all of those scenarios
thats just hel rifle being incredibly good tho
Hence I'd much rather call hel rifle a general use weapon than choke
not choke mod NOT being a generalist
Plus BC can do scouts fine?
being a better weapon =/= being a generalist
You can even frontkill a Chargerscout
it can, and?
so it's fine?
and your list doesn't have it?
(just saying that it's generally decent to good against most things you can find against)
i put weapons that are noticeably better at those jobs than choke mod lol
Reload speed buff, reload speed buff
not the point artek 
I just dont see it as generalist period
especially since that list has stuff you dont find most of the times...
a gun that deals with everything decent to well
And not a generalst.
Just doesnt match
This doesnt matter btw
you can be specialized into only small enemies which appear the most
lol
I'd say it really stretches the definition of decent sometimes
for general use, what's most common to find does matter?
What's the difference between a "generalist" and "Jack of all trades"?
all rounder*
Because I do think choke fits the latter for certain, but that x4 shells on 2.7 reload is cringe, especially if I miss.
Whatâs the easiest way of beating r8c1 PE? Secondary up to the code input then overload?
I'd probably just complete secondary
then do overload and extract
main issue for overload appears to be people (including me for a while) not knowing that the waves exhaust between rounds
at least if you succeed in the round they do
that already gives you a lot of leeway in overload, I don't think you also stand to benefit from whatever secondary cheese
The wave exhausts everytime we verify correctly from the terminals?
Do not input secondary terminal command
so you will get waves spawning in after the round ends for a bit
For some reasons overload reacts different if secondary was actually completed or not.
the queue does deplete though
Specifically waves stop or give you a break or some shit.
So clear the secondary area, loot it, but don't actually do the terminal command - you come back for that later.
my understanding is that secondary adds shadow waves
I believe specifically what happens is that after you insert second terminal code for overload - waves suddenly stop and give you a break. Loot, refill, finish the overload.
Ty đ
âFor some reasonâ
As in shadow waves get added?
they stop yes, but the secondary waves happen which take a bit to clear
tho honestly, just clear them.
The whole secondary thing is being delayed is unfun as hell
the former is a person who tends to generalize things and the latter is "Master of no one"
None
Yes aside from last which basically starts an error when you finish it AFAIK
Supposedly, as said above, finishing secondary changes the waves and that's it. Leaving the code for last means that you'll have to backtrack, but tbh it's not a big deal. Just prelist zone terminals, do the first team scan (if needed) all together, then before starting phase 2/3 clear all 3 of the possible terminal zones.
That makes finishing Overload even easier and then the only annoyance is the waves possibly spawning "inside".
It's bizzarre how R4 has 7 PEs, R5 has 5, R6 has 2, R7 has 3 PEs while R8 just has 1
Without counting R7 PEs really became rarer over time
(which personally I consider it a good thing)
Well, i tried r1c2 once again for the no tool achievment this time not using anything at all no cfoam nades, no mines u find in lockers, no glowsticks no nothing yet i still did not get the achievment, not quite sure how to get the achievment now
For what it's worth - R8 don't need no PEs to push your crap in, so there's that...
What tools did you bring, bots included?
I got mine on R6C1 with 4 HEL auto sentries.
I think there might be a bug in bot behavior that causes it, but so far we can't prove anything.
It's a mystery.
did you play a level before trying to obtain the achievement in r1c2 or was it a "fresh boot" of the game ?
a fresh boot
yep, no idea either then
i even tried a speedrun after the run it didn't give me it, like right after it i just went in again and still got nothing from it
i could always just use SAM for it but still quite stupid
got mine in r1c2 and I did use c foam nades, so i'm sure the achievement can be obtained, but I have no idea what's happening in your case
It seems to work 50/50.
Yeah the first attempt i did yesterday i used cfoam nades and everything else after completeing it and not getting it i thought that it must be the cfoam nades, guess not
looks like it
might just be a bot thing like Docr3d said last time
oh welp, ill try once again then most likely gonna host a lobby in that case
Intresting, closing the game just now for some reason gave me the achievment. I thought it gives you the achievment after returning back to the lobby no?
which e level without boosters do u go for when trying to do the achievement?
r8e1 is the easiest
R8E1 is the easiest yeah
The achievement stupidly doesn't invalidate if your teammates use boosters, so they can chuck them on and abuse them
cheers for the intel : )
I got a team of 3 of my friends to play the game is a 4th person really neccersary I want to make sure were not biting off more then we can chew with only 3 guys
fill the 4th slot with a bot
u can complete the game 3 people perfectly fine, for all its worth u could do it two peoplee ksks
so dont worry
and u can always fill it up with a person on the LFG if u need one day
awesome thanks for the help
I don't know man, bots be big stupid sometimes.
very rarely
only two real problems are friendly fire and the scan bug, and the scan bug has a solution
and ff i guess too, just puttin him with weak guns
I can't imagine doing R8D2 with a bot. I'm scared to think what his behavior is like on there.
having a 4th tool slot is enough to justify a bot
bio bot 10/10
Not even that. They're amazing on bio.
However their AI is shit and is countered by a worrying amount of things, mechanics, or enemies.
Tank alone is pretty much a death sentence for them, they just stare it down.
get one person to defend it from a wall, make the bot follow em
with 3 bots tanks are annoying yes, otherwise it's so easy to burst tanks right now that it's not much of a problem
they'll lose some hp, not that big of a deal
Don't think thats gonna work with D2 one...
Is there any way to stealth kill the ||Nightmare Scouts||?
||think foam can do it and then hitting it the back between multiple people; it has a LOT of health so take advanate of back and i think tumor hits for best dmg.... or 4 tripmines i think||
||Mandatory cfoam, 3 people at least whaling on the tumors while it's frozen.
Try aiming foam for the legs, because it tends to cover the tumor and people don't know where to hit. ||
đ
|| if full team. Prioritize 2 take out back tumor and then 2 go for front tumor. The side tumors are bait. ||
Such a weird design decision tbh
Tank doesn't have decoy bubbles does he?
No, but some are harder to hit due to the hitbox being protected by limbs or other armored areas. Same goes for moms
do sentries still do crit damage? I'm seeing mixed things. I know they don't do backstab damage, but wanted to know if eg a sniper sentry can still two shot a giant, or if they pop heads for no reason (to make your life harder)
sentries do make headshots and get the dmg for em i think
what verb do i use to describe that i am searching for things on a terminal
i just say googling but i don't like it
but searching also means physically going around and looking at things
listing stuff
code monkeying
to query is a verb?
or I guess, checking the terminal
that's also specific to one command
figuring out where stuff is
listing stuff
I normally say I'm going to check the terminal I think
look at the terminal, whatever
Ammopacks, if you think about it, are reverse Healthpacks
death insurance
I also just say I'm checking the terminal
I've recently bought the game, going through it with a group of friends from the start and we cleared R1C1 today. I was surprised to see no more checkpoint doors after the one in R1A1, does anybody have an idea how common they are in the first few ALT Rundowns? Just curious
not common
they added the checkpoint to r1a1 because it's the very first level of the game to make it easier
idk if r1 r2 and r3 have checkpoints at all
apart from that
Your next âfirstâ checkpoint will be in r6 when they were originally added
Huh, I would have assumed they would have included those in the ALT Rundowns on release, guess not
Thanks for the help
Yeah they didnât end up doing that, maybe caused a bunch of unwanted bugs?
I guess the first five rundowns were just not designed with them in mind. If we would have failed the reactor startup in R1C1 I would have appreciated being able to start from the last security door you have to open in there. But its not like the expedition is unplayable without one
The original rundowns were kept as similar as possible when made into alt versions. The only mission now with a checkpoint is r1c1 i think
Yeah I figured. And its only R1A1, R1C1 we just did today 
Yep pretty much this aswell
Plus point, getting to the reactor in r1c1 rly shouldnt take more than 5 minutes once you went there before 
It was quite hilarious see them add that to R1A1... Too many free weekend players kept getting filtered.
And then there's like 40 missions after that with no checkpoints at all.
Yeah I guess five minutes sounds about right. Our group is still very much new to the game, so we are taking things rather slow 
I am wondering if we should stick to the rundown order or just skip to R6 after we clear R1
good thing is from now on u will now all the level till the point u left it
tbh its a valid option, but i would recommend doin some of r3 and r2
and then when u get at hard levels at those that u get stuck on
then u can jump to r6
just cause r2 teache a lot of mechanics, and r3 its the easiest rundown after r1
Thanks, we'll stick to that then. I have heard before that R4 and R5 are kinda skippable
I might want to go for achievements later on, but at least with this group I want to keep it chill and stick to the main objectives and see the end of the game
yeah id suggest not dwellin into r4 and specially r5 till u feel confident in ur skills
those two are, the hardest of the ALTs
pretty much
what are the best guns rn?
in main, still the same on hel revo carbine
but on specials anyones say, some strong ones are combat shottie, machinegun, hel gun now that its beed buffed back to how it was [0.2 charge]
but always situational
guns are situational to the level
what about like a constant alarm level?
you can use any gun, most missions will give you plenty of ammo, which level are you playing?
g3d1 i got to the end and i'm happy with what i run was just wondering what most people run these days. I like the bullpup and the machine gun
r3d1?
ye
machineguns nice for an alarm, for r3d1 i think someone with a burst cannon or scattergun or somethin of that kind would be nice for some parts, but only one person
machine gun is fine, bullpup is not the greatest but again, you can get away with anything
bullpups not high but all weapons are perfectly usable and fine
Bullpup got nerfed
Decreased range, increased reload times
oh you're right
its buffed from how it previously was on the rest of rundowns
what do you guys normally run with?
still maintains the dmg buff n stuff
hel revo burst cannon
I really only run 4 main weapons. The rest are pretty mid
i usually go heavy smg, i like it a lot
on specials uh a lot of stuff, machinegun, veruta and arba tho more veruta, shottie sometimes, uh scattergun cause its fun, combat shottie for smalls
sometimes i take pistol too and burst pistol but for d1 i dont think theyll be as good tbh
scattergun is goated
scattergun its very very fun
what melee weapon do you guys go with as well
Hammer
hammer, sometimes bat
cause i like bat
lately a bit of knife if theres a lot of combat
Spear. I'm too much of range appreciator, even if that thing has its' problems.
Every time i switch to hammer i'm lowkey disgusted how close the hitboxes are. I genuinely can't tell if its any longer than bat or knife. But with spear... With spear you can tell.
Which one is veruta
The thin one?
Oh I use blue one
those are the only guns we do use the manufacturer name cause
they
named machinegun
both ksdmkm
I know
i also use the blue one sometimes
i just really like the feel of high rate of fire and the sounds
so meaty
I need to use Arbalist more
It makes it more tankier
I used it on tanks
I unironically enjoy it, i just low key feel like i'm throwing when i'm using it
Is extraction the only hard part of r1d1
what tools u having?
oh
Idk but I'm pretty sure ppl start shooting at air
And then those enemies teleport
It's unplayable with lag
Hel revolver is cool
I use the stagger pistol thing and
Machinegun
hel auto?
its funny :3
It's good
It's a support weapon
It works good as long as your teammates have ammo left

how much dmg it has...
1.5
i guess its not terrible on tryin to kill stuff
R1D1... Hm.
thats a, 7 shot on body or somethin
I know it's not that hard
on a striker
2 major bits are the scan in the crossroads hub room, the giant stealth room after that and maybe reactor if team is not used to it.
like, obv ksdmk
R1D1 got bazzilion of ammo in side rooms.
And they are free to open, so...
It'll add like 15 minutes of play time each, but you'll be SWIMMING in supplies.
I wanted to do that but
swimming its a strong word if u wake up every room
I was scared because I thought they would come from those two other doors if I open them
When I open the alarm door
Alright
I can't get headshots with hel revolver like I used to
đ
Let's go to gtfo chat
Says you can run anything:
Runs absolute meta loadouts 
you can run anything, but I can't run anything
I have to use hel revo burst cannon, otherwise how would people know its me
high cal vs shotgun for chargers
high cal cause its one shot instead of pellets
reduces the chance of miss
that also why hel rifle its so good at it
Scattergun. If you set it up right and get perfect pellet distribution you can kill 5 chargers in a single shot.
leave
I'm right though
Do terminal pings appear in the map?
they appear on the screen
for a couple seconds
They appear on the screen no matter how far they are from youright?
you need to be in the zone of the thing you want to ping
but yeah they appear no matter how far away u ares
got it thanks guys đ
Also, after picking up an item and then you do LIST RESOURCE zone, does the item still appear in the terminal?
no
it doesnt
Aweosme, thank you!
it shouldnt*
it can glitch
if youre hosting it should be fine though
I mean if you want to get slapped by the rest of them while reloading sure
any tips for R1B1 its such a pain in the ass
shoot
set up mines/foam
shoot x2
What does the number below the rundown means? like: "Completed [2, 0, 0, 0]"
optional objectives
main
secondary
overload
PE ( sec and overload in the same run)
you dont see them until R4
so if there is "1" it means I did 1 secondary?
the first number is main
the second is secondary
the third is overload
and the fourth is PE
if there is [1,1,0,0] that means you did main and secondary
Do north zone first
So does [5, 0, 0 , 0] means I did PE?
Then do the alarms
no
thats [1,1,1,1]
also its a counter
on how many times you did it
[main, secondary, overload, Prisioner Efficency]
yup
only first expedition completition gives cosmetics

you can also get a cool helmet if you complete a full rundown
oh nice
so overload is another secondary and prisioner efficency is if everyone is not dying at end?
Hey gang, does anyone know if 10C has plans to provide a pathway to unlock all cosmetics (besides event ones etc)? As it stands right now I have more cosmetics to unlock than missions left to do...
no
prissoner efficiency its a run completing all sectors
main sec and ov
PE is doing main,sec and overload in the same run
tbh just install the mod that lets you use all of them once you complete everything
real
modding mentioned
is R8 the last rundown released from the dev ?
Short story, yes
Hey does anyone know if it's still possible to get the Overload 6 skin? I saw it on the wiki and the condition said all R6 overloads so so I PE'd the two overload missions and 100% the whole rundown but still nothing. No longer available?
Yeah that was only for the original R6; completions in Alt R6 don't count for it sadly. (So it should not be obtainable anymore)
All right đŚ , thanks for the answer
||is there any point in doing the r8c1 secondary? does it benefit the primary obj any way||
as far as I'm aware no
you do secondary because you want to do secondary
my team is mega struggling with the gtfo part of gtfo
we do the obj and then we're just getting clapped because the facility is so convoluted
maybe the ||alternating fog shenanigans are meant to stop (at least the objective prompt is suggestive of this?) ||but in my experience this doesn't happen
on the other hand, ||at least in overload it adds shadow waves to the objective, I wouldn't be surprised if it also added shadows to the main objective||
this shouldn't be so hard, maybe practice the extract run before starting the action
well... it is xdd
half the time we don't even make it out of the obj. room
I have a question about rundown releases. I see the plot point about Alt rundowns and how your player's memories are "fuzzy" and that the levels may not be what they remember. Does that mean the alt rundowns are based on original content that is no longer in the game or something?
The ALT:// releases are based on their original counterparts, yes
lore-wise yes, but you're only really missing a bunch of forced audio logs in r6
as far as I understand at least
So that means rundown 7 and 8 are the original ones?. Also is there a way to access the original levels, as I can't imagine such a plot point without the original levels playable
mechanically I'd think of the alts as remasters of the original rundowns
the underlying game systems have changed a bunch, probably to the point where most of the original work doesn't just c&p over
I think you're vastly overvaluating the importance of it tbh
R7 is original, R8 is the merging of ALT/Original into one
You cannot play previous rundowns, it was an intended mechanic
I'm just curious
OGs, to my admiteddly very lacking knowledge, dont have anything substantial in terms of lore differing, save for ||Alt R6CX||
So it's a lore point added to explain to potentially returning players why the rundowns are different?
I'd guess more that they decided to jazz up the alts with lore implications for vets
writers working it into the story because they could
but gtfo lore isn't really the sort of thing I'd expect new crews to piece together by mainlining a bunch of content
Is there an in-game way to get a gist of the original levels so that it makes sense to fresh players? Because it sure was confusing to me who was looking for these original levels lol
...not really?
I'd say the most overt story stuff begins with r7
originally it began with r6, and that stuff has been stripped out in alt r6, but the r6 story stuff was pretty aimless
I'd take the alts as signifying that those rundowns are soft remasters of the og versions
I think there's exactly one overt voice line at the end of r6d1 that wraps into r8 somehow
Oh alright, I see. Thanks for the explanation. I was kinda scared to ask considering some experiences I heard about.
mostly gtfo's story is either in r7 and r8, or is found buried in logs on terminals in other levels
if you want to go dig up literally every lore log and try to piece everything together, go ahead
but that's mostly the sort of thing where you go watch someone's lore video on youtube to catch yourself up
imo gtfo really isn't a story-driven experience in general
it's more like a collection of self-contained raids
which the emphasis on achieving some gameplay goal
I mean, I can't even get past R1C1. Choking the bridge isn't helping either lol. So I doubt I'll be able to do that
But I appreciate the explanation on all of this
r1c1 is weirdly a bit of a gatekeeper level for newer players
imo it's not really a well-designed level
my suggestion would be to dabble in other rundowns if you're stuck
it can take newer players a while to develop the skill set to beat the harder levels in this game
A single person running back up the level, with inadequate firepower by design, through hoards on monsters to get a single terminal really isn't easy lol
having access to 8 rundowns worth of A/B tiers is great for newbies
if you're worried about spoiling the story or something then just steer clear of r8 for now
I will take that into account. Thanks
as a player from asia, what other server are viable? the player count is not that high so i wanna try out other servers too
You can play with players from any other region, generally a good idea to try and find others as near as possible, as the game can suffer at higher latency
i'd say go for eastern and western europe the player count is quite high most of the time there and your ping shouldn't be all too bad
Thank you! I'll give it a shot, kinda scared since i dont want to ruin others run because of the lag
i'd say from my own experience from being in eastern and playing with north american hosts, it geniunely reaches 200 ping at max, really not that bad, sure it might be some sort of delay but its more than playable
bro i need help i need turrent recommdations for reactor, so far manage to get to wave 7 with burst turrents before out of ammo and perished, heard about bio tracker and sniper/shotgun turrents but idk which is better
3 bursts
would genarally bring 3 burst 1 bio
yup
either 3 bursts or 2 bursts 1 sniper
i'd say 3 bursts and 1 person takes scattergun or sniper to deal with the giants
we're probably talking about newer players so I'd rather recommend something like burst cannon or hel rifle for giants
hm alrighty only reason why asking cause doing reactor with 3 bots and heard biotracker giving shotgun/sniper turrents a bit more ammo and faster shooting and what not
something they shoot from range and bodyshot with
i suppose still wouldn't hurt to try tho
not sure about ammo, but itll shoot faster if you tag em
like on god i wish i can just tell the bots to defend a choke point or something while i stay at terminal
the bots are indeed quite special
trust me trying to balance sentry ammo is a miracle surprised i even got to wave 7 with sentrys
I'd mix in a sniper sentry as well, but burst sentry doesn't need symbiosis
it's just good
you might do well to hold back a sentry or two for the first round or two, btw
i feel like the slow fire rate for it would mess up more than the burst imo
true but again shotgun does have 133 ammo with symbiosis and does one shot take down most enemies?
you get bigs and hybrids in the waves, especially later ones
cause i feel like burst since 3 burst feels like wasting potenial ammo but idk
im aware, but its quite a little amount
shotgun sentry is fundamentally jank
people can get good work out of it
but I wouldn't bother
cause i feel like shotgun on own sucks, with bio atleast decent or better havent really tested it
its targeting behaviour prioritizes heads, which is bad because shotguns aimed at heads interact poorly in gtfo
heard bots are amazing with bio tracker
first few pellets pop the head, causing the rest of the pellets to miss
so in your own words, 2 shots to take down most targets?
havent seen firing speed with or even without bio so dont know sob
something like that? my understanding is that they chew through tool very quickly
the numbers for shotgun sentry have been buffed through the sky to compensate for bad targeting behaviour
so the result is a bit all over the place
makes sense
bots get some busted omni-ping, yes
personally I prefer to use bio to learn it as a skill
bullets cost are making brain hurty
but I just don't use bots
looking at wiki
bots are epic for stealth
timing tasks and other things they cannot at all
I think everyone just uses the derived info that matters in game, like ammo per refill
and max ammo capacity, though that isn't as important as the refill number
right
while acknowledging that it's controlled behind the scenes by bullet cost
but i think i know why shotgun turrent eats ammo like crazy
max ammo for it is 66 and bullet cost is about 8
if im thinking correctly bullet cost if for each shot?
dont know i aint smart
no i just im dumb aaaaaaa
ah just how much ya start with i think
apparently it gets 13 rounds per refill
each shot should cost 1 round
unless under the influence of bio symbiosis
hm ok
so now im wondering if the first bullet of a burst gun kills a enemies does it lock onto another and continue? or am i overthinking
I've heard from well-informed people that burst sentry does some wild things with its targeting where it can switch mid-burst from one enemy to another if part of the burst kills the enemy
but I wouldn't worry about that too much
main thing is that burst sentry typically 2-bursts strikers
and usually the first burst takes the head and leaves them on very low health
so you often see strikers slipping past the sentry headless and very easy to finish off with main (e.g. 1tap from hel revo or dmr)
yea seen that, hm, got me wondering, so i did math that prob doesnt even matter, but if each burst is 3 and lets say you had max ammo for it 85 bursts is what i got
though like ya said burst can work wonders though
and ive seen it
it's a very good sentry
though a shotgun with bio is a 133 rounds (just reading the wiki) prob a rough estimate and maybe 2 to 1 shot to kill enemy havent tested sadly, shotgun doesnt seem that bad, atleast with bio
true true
though again might just try ealier might just use 2 sentrys till run out then use the other two
(me over here using four straight off the bat)
how i made it to round 7 beats me
you'll have a hard time refilling 4 sentries
oh i know
imo you should run bio, and hold back one or even two sentries in early rounds so you don't overkill the waves with sentries
though what gets me is the running back and forth from terminal
it's tougher solo+bots for sure
fr
you'd probably do better jumping into a pub lobby on this server
feels like a bunch of people have been asking for r1c1 lately
yea maybe
be better cordinaton than a random one, trust me tried it was chaotic at best
in-game matchmaking is ass, don't use it
aight
even a single playmate will make matters much easier .. holding waves deep south with 2 bots while the other one afk's near the reactor.. then switch places if ammo calls for it etc
don't have to run from reactor to deep-south if the other one is already there
thats what im saying
i did a betterbots run where i placed all 3 sentries in the cave-tunnel just before reactor, killed waves with ammo and once test phase was over, ran north, surviving enemies followed thru a sentry-trap
but that was betterbots. doesn't count.
also honestly, r1c1 is a bad level
and r1 in general is pretty skippable
don't feel bad about just jumping into other rundowns
its touching to see how r1d1 was a "practice run" of r5d1
you can come back for the r1c1 clear later when you're better if you like
I don't think it's all bad
mostly just middling
but imo c1 stands out
that and d1
for different reasons
fair
my bot is a comedian
any particular reasons for d1? i understand C1 considering its a reactor lvl and stands out from all the others but d1 seems like a normal level to me
kinda just a loose and boring and easy level
fond memories of r1d1, the scouts, the scans, waving at the shadows as we pass them running home.. đ
I love reactor levels, I even like free-code reactors like r5b1ov and the first part of r6d1
isnt r1 all beta levels
i find free code reactors the best
r1c1 just has a pretty lame gimmick imo
its gimmick is its the first reactor level
Which one? What, loot collecting?
i find it to be a good add to r1 to get new players an understanding of what sort of levels can possibly show up in the future (those being reactors)
it's gimmick is one person sitting all the way in the north twiddling their thumbs and bashing the occasional code in while the others shoot things somewhere south where the res is
fr
or in less experienced crews, arguing among one another about whose responsibility it was to start heading back 15 seconds before the last wave ended
or in the most inexpereinced crews, holding on the north side of the reactor room and complaining that it's impossible to get res
Just be the sacrificial carry and let newbies have some fun.
fr
"go to the terminal and type the code in" - time runs out, penalty begins - "i entered it!" - check terminal "unknown command: FROG" ... ehh
then everyone proceeds to blame the guy for the entirety of the wave
3rd penalty wave wipes team đ .. we learned something valuable today.
pfft
Want something done right - do it yourself
ive done shot my bots so many dang times, just one shotting them with my shotgun, because im trying to shoot enemies, and they tryna give me ammo or something
they just want cuddlesđż
đ
bishops been through alotđ
bro howwwwd you know
anyway for the ''Inner'' achievement do i need to survive the expedition for it to count or can i just dropdown until i get the achievmenet
You have to actually finish the mission.
guessing r8a1 is the best?
Devs decided drop and quit cheese was too much.
1254m for a 12 min level
not that bad
idk what your talking about I held there with no issues
But probably should clear the rest of the gsmr first.

nuh uh.
still stuck on r2e1
that sh harder than kds deep istg
A take.
how did you get through r5e1 no issues but struggle with that
To be fair I had the same experience.
r5e1 u don't have to shuffle the bigpickups
5E I got first try basically with some experienced lads.
i've had multiple runs of people placing cells in the wrong generators aswell which fd the run multiple times
so i've just left that level probably for last
mine we got to the charger surge then died on the scan
*note it was 2 man not a full team
i think i got r5e1 in sub 10 attempts, suprisngly r5d2 took wayy longer if i remember i mostly wiped on the wave in the reactor where ur supposed to go in the other zone near the start of the mission
Sounds like struggling with being on your lonesome/having to hold waves
To which I say, r2e1 is definitely one of the easiest e tiers, you should shoot better
easiest? wow
d2 is probably the most attempts out of any level for me
once alt-r1 killed bot combat-carry, r2e1 became very tough with less than full teams
Mate, what are you smoking
disagree heavily, r4e1..
Yes it's not that difficult if you're experienced, but nothing is difficult when you are
did you get carried or something
not really
took us like 4 attempts to get it done
the reactor was the worst probably
Reactor gives you so many resources, all you need is a good code searcher and someone who can hear the code searcher and actually put the damn codes in
ive done 8 and only managed to assemble a team good enough to get past the tank part twice
however the code searcher moved so slow that we managed to run out of ammo
I've had a run where code searching wasn't particularly slow and ammo still dried up half way through
It's definitely a mix of speed and how fast people use resources
also the giant / boss killer dude has to be on their top game
first part of r4e1 must be easier now with scattergun in its current state
significantly
It was never that difficult
if the tanks are not dead in 10 seconds after contact, it's almost a restart
Scattergun doesn't make it any easier by dealing 60 more damage or whatever it is, 75 I think
once that fog comes down, mehhh
yes it does
trust me, with blind and inexperienced players, it was
You still had great tank killing without scattergun
the issue before was you need 2 people to focus a tank to kill it fast enough
Just that people suck and can't use other weapons ig
tested shotguns mid, only good for doors and what not, even with bio shoots to slow
ur right on that but scattergun is a really big step up to just delete tanks in an instant
ammo cost tho..yikes
burst for the win
ehh it works if the team is competent
Scattergun isn't that ammo inefficient into tanks
i suppose cause its quite legit only mean't for killing giants, etc
not gonna start blasting sleepers with it
You can and if you get 2-3 kills per shot rhe ammo efficiency isn't bad at all
is there any infection in R2D2?
Not anymore
no
wait what, on my mama there was infection in r2d2
though that would explain the fog turbine
aight thanks
cleared it like 3 times since OG
Og had a disinfect station in reactor and infectious fog, alt has no disinfect and fog is not infectious
which level has schaeffers bucket?
R6BX I believe
what about the ''Voice of Truth'' achievement?
R2E1
No idea
before
oh then its not that bad
Ok, I've been confused about this for ages now. What does c-foam portion (booster) do and does it make any difference when foaming doors?
Like as i understand you just get more foam for less of the cost??? or am i completely wrong
I did search around but m aybe im just too smooth brained and need someone to hold my hand and explain it
yea ima need help with the reactor cant manage code and resources at the same time sob
prob tomorrow though i need sleep
if I dont remember it completely wrong, then it only really works when you go for full charges, and not blob by blob. basically for a full charge of 12 blobs itll use less percentage of cfoam overall.
any real charge*
so depending on the % and how much foam you want youd have to charge different amounts
Z98
Question regarding R8A2 and it's secondary.|| I know you have to get a password from other missions in order to access the hidden terminal, but can someone give me a hint on where specifically in R8B2 I need to look? Just did the whole mission with bots and did not see anything on the terminals that looked password related...||
||hit secondary, don't kill kraken fast, after terminal command wait for the \ | / - \ .. thing to vomit out FIRSTHALF-XXXXX .. kill kraken, proceed||
it should be after like 30 seconds
||then hit main, same thing with the top terminal with one of the terminal commands .. wait similar until XXXXX-SECONDHALF comes up||
Thank you so much. Suppose I am heading back into that mission again... 
or you can check spoiler-chat if u want to spoil yourself. đ
Okay, extra stupid question, where is the spoiler chat? Do I need to like pick a role somewhere to see it?
Love the game, thanks for making it. Have a lovely day!
u can check channels & roles if u didn't see my ping yet
shotgun sentry? wdym too slow it goes so fast it shoots corpses that it doesnt detect have died yet
no ik but like thats what i mean
it doesnt shoot too slow
it shoots if anythin, too fast
I did some (very not precise) tests a while ago on that: #gtfo-related-questions message
And tapping still costed 1 foam ammo even with 133% foam portion (it worked well on full charges)
Maybe it just rounds up a lot so it's only noticeable at certain points
So foam portion simply makes full charges better?
And has no effect on amount carried
No, I think what Eva says is correct and it works with any real charge
Ok
But I think that the game is dumb
I think so too
And instead of doing "I'll make this tap cost 0.5"
It just says "fuck it, it cant be 0 let's make it 1"
And probably does that for most decimals
29.5 bullets in my burst rifle
heh
You gotta hit the r2e1 again
You never know...
Not necessary
Of course it's necessary
If i do a second completion it will be solo when i have 4000 hours
I heard you unlock the special character "peeb" when you finish r2e1 a second time
Lul
I never have a hint of irony in anything I say
You never know
@eva what do you think of taking dmr over hel revolver for the dicks
Why isn't he responding
Too busy with the sleeper podcast
Yeah! Sleeping on the podcast! Wake up!
How do you guys balance ammo usage between snipers/presciiton rifle + rifles togetheter? do you use the sniepr rifle ammo on chargers so that the ammo pack can be useful?
Simple ver. fire main pew pew, low ammo, switch to special pew pew and fire, low ammo, use ammo pack
from being able to u can
its extra bullets that oneshot, extra kills
its always recommendable to try to balance ur % on both weapons
always burn 40 of special to 20 of main, that way every ammopack is always useful
there's a wesley vid about it from circa og r5 / r6 era
Ohh so I should Be using the snipers/precision rifle 2x as more?
dosent it recover 20% each to both primary and special
minekrampftr
once u at 75 / 60, ask for an ammopack, then both go circa 90-95%
ohh okay, so basicaly we want to try to keep a ratio of 60 special and 80 main, then 20 special 60 main, and so on?
and ovciousley when special runs out use main
but keep an eye on the % on both and remember a pack will supply more special than main .. having 10% main and 90% special is "wasteful" to be supplied đ
Randoms when they have 20 main 65 special đ
Pubs with sniper:
0% main
100% sniper
I don't blame them with how bad it is now.
so real
But still 100% and 0% main a pub thing
and they bring it to reactor level
Pre nerf sniper:
10% main
90% special
Special always goes first, unless can't be used at range
Precision Rifle engages, main finishes off.
Sniper... Unfortunately the opposite.
The eternal sniper struggle: do i wait for a giant to show up to use my weapon as intended, or do i take the L and shoot my 9% of ammo at a singular striker who was unfortunate enough to be passing my sight when i decided to piss away my ammo.
Being at 10 / 90 with a sniper rifle is basically a staple of the experience at this point. Silly thing.
Thanks! why is this the case though? shouldnt we save preicison rifles for tankeir enemies too like a sniper?
Absolutely not
That's the point of it.
Sniper is... Sniper.
40 fucking damage on massive prec bonus as well. It was designed to nuke big enemies.
Prec Rifle is only measly 13 base damage. The Revolver deals 14.
Prec Rifle is a small / medium enemy remover like strikers, shooters, etc. A single headshot pops them right up.
You're not doing anything to giants. It usually takes a whole mag to kill one and its shit against chargers because 13 dmg means 3 shots to kill one.
So you use it to thin out the wave on approach and then your main finishes off the survivors who reached you.
Or you can bring something ridiculous like sawed off and compensate your inability to fight giants that way.
TL:DR
Sniper Rifle is a Sniper Rifle for high-priority targets.
Precision Rifle is a Sniper Rifle for low-priority targets.
Same base concept, polar opposite function.
https://i.imgur.com/3Jpmhkq.png how does this badge work 
?
u get all the trading carts, either by buyin or trading em or others, and once u get one of each they all get deleted and u automatically get the badge
and it starts all over again
oh
and every time u get a better badge
Surely they weren't asking that
i mean its the steam badge
real
That's like... An ancient baseline steam feature. Pretty useless one at that.
like slendi does
:D
I only do it for games that truly deserved it in my heart. Like various FromSoft titles...
GTFO haven't quite earned it yet.
Maxing out those badges fucking expensive.
My friend has a tick of maxing out every single one for every game he gets no matter his thoughts on said game.
oh god lmao
At this point he spent more total sum on these badges than some AAA titles with all DLCs
||any advice for r8c1? my team keeps getting to the #1 uplink area, doing both uplinks, and then dying trying to get out of the room since it's so large and there are two snatchers that just yeet you. also I think it's a bug but the alarm doesn't stop/is inconsistent between the two different uplinks. should I just do the #2 option? is that any easier lol||
Literally just talked about that in #gtfo-chat
Hm. Then i'm not actually sure, since i actually managed to do it with bots first try.
The waves most definetely stopped for me once i was done with the uplinks.
error waves after both
Main only.
for us waves didnt stop after 1 uplink tho
^
I swear they stopped for me
Weird.
I did secondary for real, don't know if that could be affecting it.
and the fog just is killer
Secondaries changing mains in unpredictable ways seems to be a pattern with this rundown.
honestly I think the biggest thing is latency
high ping / packetloss can do funni things yes.. like secdoors opening and closing again etc
are spitter locations random
No, i'm fairly certain they are 100% scripted and pre-determined.
That large one, placed directly on top of a terminal? Yeah, that's intentional.
If you replay same level enough times - you'll start recognising some of them.
... i think they are random
I'm like 95% certain they are not. Pretty easy to test too.
is there no 4+ multiplayer mod available atm?
thats probs a question for the moding server
I believe the answer is no.
I know i've seen mods that rescale the game for less players, but more? Me thinks its too much work for an average moder.
You gotta adress main menu UI and then various quirks the game might show when presented with more than 4 players and same characters.
the way they coded the game makes it physically impossible without rewriting half of the games code
understood, ty
because they hardcoded everything to 4
i mean that makes sense
That's what i guessed.
very true its easy to test
i searched two different gtfo gameplays of r2b2 real quick, both in the blue part in the first zone door after u put all the cells in their gens and they are different
both links lead to the same part
Huh, would you look at that.
I swear that one above-terminal guy in R8C1 was exactly the same.
So either they're not all random, or there is, perhaps an RNG preset of how they spread...
And i just happened to roll the terminal asshole
i wouldnt doubt it
does r8e1's secondary do anything apart from waste valuable time
does it give you harder enemies
Yes
Secondary is free
It doesnât waste time
Youâre timegated
It adds more of them. Notably shadows. But you can skip it and do main, then come back for it later when main waves stopped. You'll have to sprint back to it for like 2 minutes, and then the enemies it spawns will pursue back to main so its like replaying the whole level again, but its probably more viable as a strategy than doing it outright.
I don't know how extra waves work with main waves though. Do they stack? Do they replace? Do you end up pseudo-surging yourself?
Try it
Itâs the way to play the level instead of wasting precious time running back and forth for so long

One gets you a clear fast
The other is a waste of time
Sure it does...
Skill issue if you canât clear it with secondary up front
Missing about +2 extra ammo uses in each zone though
Being on last % of ammo every 30 seconds is, uh...
You get more than enough ammo
More like just barely
đż
why are you even shooting
you can just run for every part but the very end and the r2e1 room
Scans require time and enemies run slightly faster than we do
that is what the 600 doors are for
