#gtfo-related-questions

1 messages ¡ Page 169 of 1

ocean spindle
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but bots really carry me on long alarms

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its all about having the right weapons and strats for em

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so they dont go into melee and they shoot as much as possible

tiny tundra
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Burst Rifle/Short Rifle for bots has been my go-to recently with newbie friends

silver fable
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bot runs will help with the "driving the mission" bullet point I had above

ocean spindle
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i always have em with a machinegun

tiny tundra
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They're also very good with machinegun yea

silver fable
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but for the "rapid improvement in gunplay" bit you'd want to drop the bots

ocean spindle
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yeah thats what i said too

silver fable
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fair

ocean spindle
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idk of bots with short rifle

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i feel like they would spam it funny

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but headshot weapon b headshot weapon

tiny tundra
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It sounds funny when they do because they utilize the high rate of fire better than a human can by just clicking, but at least so far they seem pretty efficient with it

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We've only done maybe 15 or so levels with a bot using short rifle though so this is far from hard science

ocean spindle
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we need confirmation

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time to redo r1c1 70 times

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pew pew

vernal nimbus
ocean spindle
vernal nimbus
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veruta damage disappoints me so I never put them on put

ocean spindle
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i mean its like 3.9 vs 5 or so
but in exchange of the bigger mag the rate of fire and above everything, the huge stagger on it

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yeah i prefer veruta

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tho sometimes i do, use arbalist if i feel like my aim its gettin worse one day

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but for bots i leave em with it

vernal nimbus
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isn't veruta less efficient ammo per dmg wise too actually?

ocean spindle
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i do not think so

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both get about the same total dmg [900, veruta its only like 14 more]

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and same for dmg per ammo refill

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they both get a lil more than an entire mag

vernal nimbus
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oh

ocean spindle
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and veruta gets a tiny bit more

vernal nimbus
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nice

ocean spindle
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also i like verutas design more and reload animation

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:b

vernal nimbus
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what's your usual veruta vs striker firing burst?

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how many shots

ocean spindle
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uhhh on a striker, not hittin headshots, 7 8 or so
if i hit headshots i think it would be less
on arba its 4 cause its 5.3 or so dmg but its also slower firerate so

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i dont really know which one would be faster

vernal nimbus
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oh

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I 2 hit with arba

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1 pop head they spin back from stagger

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and 1 shot to back

tiny tundra
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iirc Veruta has the higher DPS and higher stagger but much higher recoil

ocean spindle
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ah well i guess headshot yeah but i am bad hittin headshots tbh

ocean spindle
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its like HAR

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except HAR its more made to tap tap tap

vernal nimbus
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I love sniper but I can't aim

tiny tundra
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I really like it

ocean spindle
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i would use sniper so much if i could aim lol

vernal nimbus
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hybrid hater yes?

tiny tundra
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Sniper is fun but I'm usually the one bringing machinegun lol

ocean spindle
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general big hater

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on my bot runs i need to take care of the bigs

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cause bots are mostly just, stagger force on bigs instead of dmg

vernal nimbus
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same

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but I use burst cannon

ocean spindle
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and if i could take snippy for a quick death i would but i go for more, flexible stuff instead

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bc would be cool i need to use it more

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i usally always go mg or, maybs shotgun, chokemod, high cal

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if i feel funnny HAR

vernal nimbus
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how do people use choke mod and high cal

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I never manage to make them work

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hel rifle just feels so much better than high cal for me

ocean spindle
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its nice, 30 dmg on such a small like cone its nice, high cals one bullet not even a shottie
i mean high cal just has that one more bullet, kinda ok reload, it has less range yeah but well its just nice on close quarters

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chokemods its just fast, on everything

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fast reload fast firerate and good range

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hel rifles nice but i just feel it a bit slow, pecially for the mag size, chokemod its 4 but reloads so fast

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its good for some stuff like chargers but i usually pick something else, im also not super good at funneling enemies

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to actually make the pen do something

vernal nimbus
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high call dmg fall off is oof

ocean spindle
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yeah i mean 6 meters hurts but depending on the level u dont notice it

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only on like long hallways its when it, hurts really bad

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specially takin a shot at a charger and not oneshottin it

minor fractal
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Saw this late, but only if I want them to show their head in a crowded room or if I don't want it to happen like if we're stacking on a giant.

ocean spindle
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do u ever take auto just to piss ahaha get it

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like

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like hel autopisstol

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anyways i need sleep nini

silver fable
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if you're just pointing them at smalls then even high cal might tend to struggle for uptime or ammo

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and if you're just looking for a big or boss killer then there are clearly better options, e.g. scattergun

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but if you want to hit a bit of everything then their ammo pools tend to work out, and they let you be across multiple tasks

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high cal in particular has a bit extra ammo and a bit more uptime of the two

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arguably high cal also wants to be compared to hel rifle, trades off the range and pen to be a more nimble gun

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choke wants to burst down bigs and allow you to have more kill threat into bosses with its precision multi

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though due to a tumor bug, client players on high cal will still do pretty well into tanks

fast talon
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high cal pretty good against the new tentacle charger

silver fable
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I think you need a tumor hit to 1tap?

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which isn't unreasonable per se

hazy wedge
fast talon
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not the big ones

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scattering them would be kind of waste

hazy wedge
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😔

fast talon
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tentacle strikers? I still dont know how to call the new mobs in R8

tepid sand
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Nightmare Striker, Nightmare Shooter, Nightmare Scout

fast talon
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i see

silver fable
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squiggles

fast talon
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yeah, feels high cal pretty good against them, not in solo situation though

clear patrol
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what weapons are best vs tanks?

floral acorn
dry pumice
# clear patrol what weapons are best vs tanks?

Scatter if you can get point blank.
Burst Cannon if you want to stay slightly away.
Precision or Sniper Rifles if you want to harass it from range. Currently its complicated - there is an argument to be made that Prec is a better boss killer than the nerfed Sniper.

dry pumice
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Hmm... Is it true that tank tumors are x3? Sniper Rifle deals 240 damage, is that right?

silver fable
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capped by tumor hp

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x3 crit sounds right

dry pumice
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Yeah. 90 damage down the drain, but still...

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For host only though.

silver fable
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max tumor hp cap is for client too

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client just gets to ignore remaining hp cap

dry pumice
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PR is 50 damage per shot. 5 shots to achieve Sniper's effect.

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Lmao, ironically this means they are basically equal for clients. 50x10 vs 240x2. 20 total dmg difference.

silver fable
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150hp per tumor

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sniper hit is only akin to 3 PR hits

dry pumice
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But accounted for overdamage problems and the fact that sniper punishes misses harshly... Hm.

mild arch
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Guys, does it matter how many of prisoners get evacuated? I mean, is it somehow worse for the completion of mission if 3 of guys are dead and only last one gets evacuated, for example?

dry pumice
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No, it doesn't matter.

mild arch
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Cool, thanks!

dry pumice
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As long as 1 guy escapes it's a win

silver fable
mild arch
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Artek bro you are like guru of gtfo? I always see you answering any types of questions)

dry pumice
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Huh? Then wtf is this talk of client shenanigans and OP scatter for clients?

silver fable
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remaining tumor hp

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client ignores remaining tumor hp

dry pumice
silver fable
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I think you'll find that scatter dealing damage per pellet means that each pellet gets to deal its max before the netcode resolves that the tumor is gone

mild arch
silver fable
dry pumice
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Yeah, that's what I was saying. Doesn't it mean sniper Rifle client then just deals 240 and that's that? Exact same principle, no?

hidden ridge
tardy ingot
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it somehow is tho with the current gun setup

silver fable
hidden ridge
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HiCal has some good usage by popping smalls but reload time of choke really doesn't make it useful on anything other than bursting bigs IMHO

silver fable
tardy ingot
hidden ridge
native sun
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Client ignores current HP and allows multiple shots to hit the same tumor before it is marked as destroyed (but is still limited by tumor max HP for each damage instance).

Host is limited by current HP and resolves the breaking of tumors instantly so doesn't allow hitting the same tumor multiple times.

hidden ridge
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I'll be passively aggressively adding emoji on your comments from now on without ever writing anything back

tardy ingot
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But please make it clown, nerd or similar emojis

tardy ingot
hidden ridge
tardy ingot
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it is fine tho?
Small mag yes. But its as efficient roughly as shotgun, high cal and no pen hel rifle

silver fable
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sniper's merit into tanks was speed, its ammo efficiency into tanks was kinda mid

hidden ridge
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I dont know, there's just some guns where I cant see not wanting something else for most usages tbh

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And choke is one of them

tardy ingot
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chokes issue is that it doesnt stand out for any of those things rly

hidden ridge
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Hence my reticiency to call it "generalist"

tardy ingot
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even with snipers nerf

silver fable
tardy ingot
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other guns just do their parts better

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its specifically WHY its a generalist

silver fable
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but it has an ammo profile that allows it to contribute into smalls for sure

hidden ridge
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If I don't know what a map has, I'd rather bring a Shotgun or a BC rather than a choke

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Which makes me not wanting to call it a "generalist" gun

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Since it really ain't a jack of all trades

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and there's situations where I'd rather have something else

tardy ingot
# tardy ingot its a fine to good choice vs all smalls (not good obviously) Chargers Any big A...

See:
Smalls: obviously lots of guns are better
Chargers: hel rifle and gun
Bigs: burst cannon/hel rifle/sniper (lol) and scattergun
Scouts: hel rifle/prec rifle
Mom: scattergun/shotgun/prec rifle/burst cannon
Tank: scattergun/burst cannon
Kraken: prec rifle/hel rifle/sniper
Pmom: ya know it
Snatcher: scattergun/burst cannon
Flyers: hel rifle/gun potentially, high cal
Big flyers: actually quite good
Nightmares: hel rifle, otherwise probably only hel gun draws even. Maybe shotgun?

tardy ingot
hidden ridge
tardy ingot
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thats just hel rifle being incredibly good tho

hidden ridge
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Hence I'd much rather call hel rifle a general use weapon than choke

tardy ingot
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not choke mod NOT being a generalist

hidden ridge
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Plus BC can do scouts fine?

tardy ingot
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being a better weapon =/= being a generalist

hidden ridge
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You can even frontkill a Chargerscout

tardy ingot
hidden ridge
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and your list doesn't have it?

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(just saying that it's generally decent to good against most things you can find against)

tardy ingot
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i put weapons that are noticeably better at those jobs than choke mod lol

dry pumice
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Reload speed buff, reload speed buff

tardy ingot
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not the point artek LUL

hidden ridge
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I just dont see it as generalist period

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especially since that list has stuff you dont find most of the times...

tardy ingot
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a gun that deals with everything decent to well

And not a generalst.

Just doesnt match

tardy ingot
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you can be specialized into only small enemies which appear the most

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lol

hidden ridge
hidden ridge
dry pumice
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What's the difference between a "generalist" and "Jack of all trades"?

tardy ingot
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all rounder*

dry pumice
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Because I do think choke fits the latter for certain, but that x4 shells on 2.7 reload is cringe, especially if I miss.

patent gust
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What’s the easiest way of beating r8c1 PE? Secondary up to the code input then overload?

silver fable
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I'd probably just complete secondary

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then do overload and extract

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main issue for overload appears to be people (including me for a while) not knowing that the waves exhaust between rounds

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at least if you succeed in the round they do

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that already gives you a lot of leeway in overload, I don't think you also stand to benefit from whatever secondary cheese

patent gust
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The wave exhausts everytime we verify correctly from the terminals?

silver fable
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yes

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though it seems like each round queues up quite a lot of stuff

dry pumice
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Do not input secondary terminal command

silver fable
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so you will get waves spawning in after the round ends for a bit

dry pumice
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For some reasons overload reacts different if secondary was actually completed or not.

silver fable
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the queue does deplete though

dry pumice
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Specifically waves stop or give you a break or some shit.

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So clear the secondary area, loot it, but don't actually do the terminal command - you come back for that later.

silver fable
dry pumice
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I believe specifically what happens is that after you insert second terminal code for overload - waves suddenly stop and give you a break. Loot, refill, finish the overload.

patent gust
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Ty 👍

tardy ingot
tardy ingot
rain spoke
soft crater
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None

hidden ridge
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Supposedly, as said above, finishing secondary changes the waves and that's it. Leaving the code for last means that you'll have to backtrack, but tbh it's not a big deal. Just prelist zone terminals, do the first team scan (if needed) all together, then before starting phase 2/3 clear all 3 of the possible terminal zones.

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That makes finishing Overload even easier and then the only annoyance is the waves possibly spawning "inside".

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It's bizzarre how R4 has 7 PEs, R5 has 5, R6 has 2, R7 has 3 PEs while R8 just has 1

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Without counting R7 PEs really became rarer over time

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(which personally I consider it a good thing)

cinder totem
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Well, i tried r1c2 once again for the no tool achievment this time not using anything at all no cfoam nades, no mines u find in lockers, no glowsticks no nothing yet i still did not get the achievment, not quite sure how to get the achievment now

dry pumice
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For what it's worth - R8 don't need no PEs to push your crap in, so there's that...

dry pumice
cinder totem
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i just go in with 4 burst sentries and thats about it

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and yes bots were included

dry pumice
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It's a mystery.

devout bridge
devout bridge
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yep, no idea either then

cinder totem
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i even tried a speedrun after the run it didn't give me it, like right after it i just went in again and still got nothing from it

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i could always just use SAM for it but still quite stupid

devout bridge
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got mine in r1c2 and I did use c foam nades, so i'm sure the achievement can be obtained, but I have no idea what's happening in your case

dry pumice
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It seems to work 50/50.

cinder totem
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Yeah the first attempt i did yesterday i used cfoam nades and everything else after completeing it and not getting it i thought that it must be the cfoam nades, guess not

cinder totem
devout bridge
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might just be a bot thing like Docr3d said last time

cinder totem
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oh welp, ill try once again then most likely gonna host a lobby in that case

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Intresting, closing the game just now for some reason gave me the achievment. I thought it gives you the achievment after returning back to the lobby no?

dry pumice
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Yeah, it should.

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Game acting quirky as always

marble wyvern
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which e level without boosters do u go for when trying to do the achievement?

devout bridge
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r8e1 is the easiest

civic wave
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R8E1 is the easiest yeah

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The achievement stupidly doesn't invalidate if your teammates use boosters, so they can chuck them on and abuse them

marble wyvern
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cheers for the intel : )

craggy pier
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I got a team of 3 of my friends to play the game is a 4th person really neccersary I want to make sure were not biting off more then we can chew with only 3 guys

devout bridge
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fill the 4th slot with a bot

ocean spindle
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u can complete the game 3 people perfectly fine, for all its worth u could do it two peoplee ksks

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so dont worry

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and u can always fill it up with a person on the LFG if u need one day

dry pumice
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I don't know man, bots be big stupid sometimes.

ocean spindle
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very rarely

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only two real problems are friendly fire and the scan bug, and the scan bug has a solution

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and ff i guess too, just puttin him with weak guns

dry pumice
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I can't imagine doing R8D2 with a bot. I'm scared to think what his behavior is like on there.

ocean spindle
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thats why i also said the LFG thing

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also idk d2 so

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:3

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:D

devout bridge
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having a 4th tool slot is enough to justify a bot

ocean spindle
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bio bot 10/10

dry pumice
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However their AI is shit and is countered by a worrying amount of things, mechanics, or enemies.

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Tank alone is pretty much a death sentence for them, they just stare it down.

ocean spindle
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get one person to defend it from a wall, make the bot follow em

devout bridge
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they'll lose some hp, not that big of a deal

ocean spindle
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just do the mine funny

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:D

dry pumice
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Don't think thats gonna work with D2 one...

ocean spindle
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idk d2

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:D

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but u can do it

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believe in urself and the bots

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give em a hug

wind cedar
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Is there any way to stealth kill the ||Nightmare Scouts||?

ocean spindle
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||think foam can do it and then hitting it the back between multiple people; it has a LOT of health so take advanate of back and i think tumor hits for best dmg.... or 4 tripmines i think||

dry pumice
wind cedar
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👍

soft crater
# wind cedar 👍

|| if full team. Prioritize 2 take out back tumor and then 2 go for front tumor. The side tumors are bait. ||

hidden ridge
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Tank doesn't have decoy bubbles does he?

ashen frigate
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No, but some are harder to hit due to the hitbox being protected by limbs or other armored areas. Same goes for moms

sturdy owl
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do sentries still do crit damage? I'm seeing mixed things. I know they don't do backstab damage, but wanted to know if eg a sniper sentry can still two shot a giant, or if they pop heads for no reason (to make your life harder)

ocean spindle
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sentries do make headshots and get the dmg for em i think

tiny tundra
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They do yes

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They just don't get any bonus damage for flanks

craggy pier
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what verb do i use to describe that i am searching for things on a terminal

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i just say googling but i don't like it

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but searching also means physically going around and looking at things

sturdy glen
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listing stuff

craggy pier
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but whatabout pinging and querying

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i am terminal'ing

civic wave
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code monkeying

hidden ridge
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to query is a verb?

civic wave
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or I guess, checking the terminal

craggy pier
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that's also specific to one command

sturdy glen
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figuring out where stuff is

hidden ridge
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I sometimes say "let me ask Mr Terminal"

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Referencing Spaceballs

livid stone
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listing stuff

civic wave
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I normally say I'm going to check the terminal I think

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look at the terminal, whatever

hidden ridge
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Ammopacks, if you think about it, are reverse Healthpacks

craggy pier
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death insurance

tiny tundra
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I also just say I'm checking the terminal

tame fulcrum
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I've recently bought the game, going through it with a group of friends from the start and we cleared R1C1 today. I was surprised to see no more checkpoint doors after the one in R1A1, does anybody have an idea how common they are in the first few ALT Rundowns? Just curious

craggy pier
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not common

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they added the checkpoint to r1a1 because it's the very first level of the game to make it easier

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idk if r1 r2 and r3 have checkpoints at all

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apart from that

rain python
tame fulcrum
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Thanks for the help

rain python
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Yeah they didn’t end up doing that, maybe caused a bunch of unwanted bugs?

tame fulcrum
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I guess the first five rundowns were just not designed with them in mind. If we would have failed the reactor startup in R1C1 I would have appreciated being able to start from the last security door you have to open in there. But its not like the expedition is unplayable without one

topaz anvil
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The original rundowns were kept as similar as possible when made into alt versions. The only mission now with a checkpoint is r1c1 i think

tame fulcrum
tardy ingot
dry pumice
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And then there's like 40 missions after that with no checkpoints at all.

tame fulcrum
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I am wondering if we should stick to the rundown order or just skip to R6 after we clear R1

ocean spindle
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good thing is from now on u will now all the level till the point u left it

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tbh its a valid option, but i would recommend doin some of r3 and r2

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and then when u get at hard levels at those that u get stuck on

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then u can jump to r6

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just cause r2 teache a lot of mechanics, and r3 its the easiest rundown after r1

tame fulcrum
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Thanks, we'll stick to that then. I have heard before that R4 and R5 are kinda skippable

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I might want to go for achievements later on, but at least with this group I want to keep it chill and stick to the main objectives and see the end of the game

ocean spindle
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yeah id suggest not dwellin into r4 and specially r5 till u feel confident in ur skills

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those two are, the hardest of the ALTs

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pretty much

odd gyro
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what are the best guns rn?

ocean spindle
# odd gyro what are the best guns rn?

in main, still the same on hel revo carbine
but on specials anyones say, some strong ones are combat shottie, machinegun, hel gun now that its beed buffed back to how it was [0.2 charge]
but always situational

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guns are situational to the level

odd gyro
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what about like a constant alarm level?

civic wave
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you can use any gun, most missions will give you plenty of ammo, which level are you playing?

odd gyro
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g3d1 i got to the end and i'm happy with what i run was just wondering what most people run these days. I like the bullpup and the machine gun

hazy wedge
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r3d1?

odd gyro
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ye

ocean spindle
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machineguns nice for an alarm, for r3d1 i think someone with a burst cannon or scattergun or somethin of that kind would be nice for some parts, but only one person

civic wave
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machine gun is fine, bullpup is not the greatest but again, you can get away with anything

ocean spindle
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bullpups not high but all weapons are perfectly usable and fine

odd gyro
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it got buffed no>

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?

hazy wedge
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Bullpup got nerfed

civic wave
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it got nerfed in the latest big update

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for no reason whatsoever

hazy wedge
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Decreased range, increased reload times

odd gyro
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oh you're right

ocean spindle
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its buffed from how it previously was on the rest of rundowns

odd gyro
#

what do you guys normally run with?

ocean spindle
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still maintains the dmg buff n stuff

civic wave
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hel revo burst cannon

hazy wedge
ocean spindle
# odd gyro what do you guys normally run with?

i usually go heavy smg, i like it a lot
on specials uh a lot of stuff, machinegun, veruta and arba tho more veruta, shottie sometimes, uh scattergun cause its fun, combat shottie for smalls

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sometimes i take pistol too and burst pistol but for d1 i dont think theyll be as good tbh

odd gyro
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scattergun is goated

ocean spindle
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scattergun its very very fun

odd gyro
#

what melee weapon do you guys go with as well

rain python
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Hammer

ocean spindle
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hammer, sometimes bat

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cause i like bat

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lately a bit of knife if theres a lot of combat

dry pumice
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Every time i switch to hammer i'm lowkey disgusted how close the hitboxes are. I genuinely can't tell if its any longer than bat or knife. But with spear... With spear you can tell.

ocean spindle
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it is longer

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ur just too used to the spear

safe drum
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The thin one?

ocean spindle
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yeah, the fast one

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with the orange sight

safe drum
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Oh I use blue one

ocean spindle
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those are the only guns we do use the manufacturer name cause

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they

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named machinegun

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both ksdmkm

safe drum
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I know

ocean spindle
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i also use the blue one sometimes

safe drum
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I have tried both

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And I liked the blue one more

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It packs a punch

ocean spindle
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i just really like the feel of high rate of fire and the sounds
so meaty

safe drum
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Lmao thr blue one gives me that feeling

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It's slower but

dry pumice
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I need to use Arbalist more

safe drum
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It makes it more tankier

safe drum
dry pumice
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I unironically enjoy it, i just low key feel like i'm throwing when i'm using it

safe drum
#

Is extraction the only hard part of r1d1

ocean spindle
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no

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its kinda the, easiest part along with the start tbh

safe drum
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I always die on the second alarm door

ocean spindle
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what tools u having?

safe drum
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Either I'm so laggy

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Or ppl leave

ocean spindle
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oh

safe drum
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Idk but I'm pretty sure ppl start shooting at air

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And then those enemies teleport

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It's unplayable with lag

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Hel revolver is cool

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I use the stagger pistol thing and

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Machinegun

ocean spindle
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hel auto?

safe drum
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Or hel gun

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Yes

ocean spindle
#

its funny :3

safe drum
#

It's good

#

It's a support weapon

#

It works good as long as your teammates have ammo left

ocean spindle
#

how much dmg it has...
1.5
i guess its not terrible on tryin to kill stuff

dry pumice
#

R1D1... Hm.

ocean spindle
#

thats a, 7 shot on body or somethin

safe drum
#

I know it's not that hard

ocean spindle
#

on a striker

safe drum
#

R5d1 was the hardest so far

#

I even tried r8d1

dry pumice
#

2 major bits are the scan in the crossroads hub room, the giant stealth room after that and maybe reactor if team is not used to it.

ocean spindle
#

like, obv ksdmk

dry pumice
#

R1D1 got bazzilion of ammo in side rooms.

#

And they are free to open, so...

#

It'll add like 15 minutes of play time each, but you'll be SWIMMING in supplies.

safe drum
ocean spindle
#

swimming its a strong word if u wake up every room

safe drum
#

I was scared because I thought they would come from those two other doors if I open them

#

When I open the alarm door

ocean spindle
#

yeah :D

#

they would

#

so usually its, after the alarm

safe drum
#

Alright

#

I can't get headshots with hel revolver like I used to

#

😔

#

Let's go to gtfo chat

tardy ingot
civic wave
#

you can run anything, but I can't run anything

#

I have to use hel revo burst cannon, otherwise how would people know its me

ocean spindle
#

by ur

#

name

#

ill make u use heavy smg revo

#

ur welcome

#

:3

safe drum
#

I used to use heavy smg

#

My very first weapon that I liked

craggy pier
#

high cal vs shotgun for chargers

ocean spindle
#

high cal cause its one shot instead of pellets

#

reduces the chance of miss

#

that also why hel rifle its so good at it

olive robin
craggy pier
#

leave

olive robin
#

I'm right though

fluid patrol
#

Do terminal pings appear in the map?

digital mural
#

for a couple seconds

fluid patrol
digital mural
#

you need to be in the zone of the thing you want to ping

ocean spindle
#

but yeah they appear no matter how far away u ares

fluid patrol
#

got it thanks guys 🙂

fluid patrol
#

Also, after picking up an item and then you do LIST RESOURCE zone, does the item still appear in the terminal?

fluid patrol
narrow niche
#

it can glitch

#

if youre hosting it should be fine though

jaunty latch
craggy pier
#

any tips for R1B1 its such a pain in the ass

lone mortar
#

set up mines/foam

#

shoot x2

cinder merlin
#

What does the number below the rundown means? like: "Completed [2, 0, 0, 0]"

digital mural
#

main
secondary
overload
PE ( sec and overload in the same run)

#

you dont see them until R4

cinder merlin
#

so if there is "1" it means I did 1 secondary?

digital mural
#

the first number is main

#

the second is secondary

#

the third is overload

#

and the fourth is PE

#

if there is [1,1,0,0] that means you did main and secondary

past mesa
cinder merlin
#

So does [5, 0, 0 , 0] means I did PE?

past mesa
#

Then do the alarms

digital mural
#

thats [1,1,1,1]

#

also its a counter

#

on how many times you did it

#

[main, secondary, overload, Prisioner Efficency]

cinder merlin
#

Oh ok lol, thanks!

#

I only get new stuff on the first run tho right?

digital mural
#

only first expedition completition gives cosmetics

#

you can also get a cool helmet if you complete a full rundown

cinder merlin
#

oh nice

#

so overload is another secondary and prisioner efficency is if everyone is not dying at end?

sharp tangle
#

Hey gang, does anyone know if 10C has plans to provide a pathway to unlock all cosmetics (besides event ones etc)? As it stands right now I have more cosmetics to unlock than missions left to do...

ocean spindle
#

main sec and ov

digital mural
jaunty latch
jaunty latch
#

I bring it up to like half the people asking things here lol

digital wave
#

is R8 the last rundown released from the dev ?

tepid sand
low blade
#

Hey does anyone know if it's still possible to get the Overload 6 skin? I saw it on the wiki and the condition said all R6 overloads so so I PE'd the two overload missions and 100% the whole rundown but still nothing. No longer available?

desert falcon
low blade
urban vale
#

||is there any point in doing the r8c1 secondary? does it benefit the primary obj any way||

silver fable
#

you do secondary because you want to do secondary

urban vale
#

my team is mega struggling with the gtfo part of gtfo

#

we do the obj and then we're just getting clapped because the facility is so convoluted

silver fable
#

maybe the ||alternating fog shenanigans are meant to stop (at least the objective prompt is suggestive of this?) ||but in my experience this doesn't happen

#

on the other hand, ||at least in overload it adds shadow waves to the objective, I wouldn't be surprised if it also added shadows to the main objective||

silver fable
urban vale
late wolf
#

I have a question about rundown releases. I see the plot point about Alt rundowns and how your player's memories are "fuzzy" and that the levels may not be what they remember. Does that mean the alt rundowns are based on original content that is no longer in the game or something?

tepid sand
silver fable
#

as far as I understand at least

late wolf
silver fable
#

mechanically I'd think of the alts as remasters of the original rundowns

#

the underlying game systems have changed a bunch, probably to the point where most of the original work doesn't just c&p over

hidden ridge
tepid sand
#

You cannot play previous rundowns, it was an intended mechanic

hidden ridge
#

OGs, to my admiteddly very lacking knowledge, dont have anything substantial in terms of lore differing, save for ||Alt R6CX||

late wolf
#

So it's a lore point added to explain to potentially returning players why the rundowns are different?

silver fable
#

I'd guess more that they decided to jazz up the alts with lore implications for vets

#

writers working it into the story because they could

#

but gtfo lore isn't really the sort of thing I'd expect new crews to piece together by mainlining a bunch of content

late wolf
silver fable
#

...not really?

#

I'd say the most overt story stuff begins with r7

#

originally it began with r6, and that stuff has been stripped out in alt r6, but the r6 story stuff was pretty aimless

#

I'd take the alts as signifying that those rundowns are soft remasters of the og versions

#

I think there's exactly one overt voice line at the end of r6d1 that wraps into r8 somehow

late wolf
silver fable
#

mostly gtfo's story is either in r7 and r8, or is found buried in logs on terminals in other levels

#

if you want to go dig up literally every lore log and try to piece everything together, go ahead

#

but that's mostly the sort of thing where you go watch someone's lore video on youtube to catch yourself up

#

imo gtfo really isn't a story-driven experience in general

#

it's more like a collection of self-contained raids

#

which the emphasis on achieving some gameplay goal

late wolf
#

But I appreciate the explanation on all of this

silver fable
#

r1c1 is weirdly a bit of a gatekeeper level for newer players

#

imo it's not really a well-designed level

#

my suggestion would be to dabble in other rundowns if you're stuck

#

it can take newer players a while to develop the skill set to beat the harder levels in this game

late wolf
#

A single person running back up the level, with inadequate firepower by design, through hoards on monsters to get a single terminal really isn't easy lol

silver fable
#

having access to 8 rundowns worth of A/B tiers is great for newbies

#

if you're worried about spoiling the story or something then just steer clear of r8 for now

late wolf
sand gate
#

as a player from asia, what other server are viable? the player count is not that high so i wanna try out other servers too

native sun
cinder totem
#

i'd say go for eastern and western europe the player count is quite high most of the time there and your ping shouldn't be all too bad

sand gate
#

Thank you! I'll give it a shot, kinda scared since i dont want to ruin others run because of the lag

cinder totem
#

i'd say from my own experience from being in eastern and playing with north american hosts, it geniunely reaches 200 ping at max, really not that bad, sure it might be some sort of delay but its more than playable

fierce hare
#

bro i need help i need turrent recommdations for reactor, so far manage to get to wave 7 with burst turrents before out of ammo and perished, heard about bio tracker and sniper/shotgun turrents but idk which is better

cinder totem
#

3 bursts

sand gate
#

would genarally bring 3 burst 1 bio

cinder totem
#

yup

civic wave
#

either 3 bursts or 2 bursts 1 sniper

cinder totem
#

i'd say 3 bursts and 1 person takes scattergun or sniper to deal with the giants

civic wave
#

we're probably talking about newer players so I'd rather recommend something like burst cannon or hel rifle for giants

fierce hare
#

hm alrighty only reason why asking cause doing reactor with 3 bots and heard biotracker giving shotgun/sniper turrents a bit more ammo and faster shooting and what not

civic wave
#

something they shoot from range and bodyshot with

cinder totem
sand gate
fierce hare
#

like on god i wish i can just tell the bots to defend a choke point or something while i stay at terminal

cinder totem
#

the bots are indeed quite special

fierce hare
#

trust me trying to balance sentry ammo is a miracle surprised i even got to wave 7 with sentrys

silver fable
#

it's just good

#

you might do well to hold back a sentry or two for the first round or two, btw

cinder totem
#

i feel like the slow fire rate for it would mess up more than the burst imo

fierce hare
#

true but again shotgun does have 133 ammo with symbiosis and does one shot take down most enemies?

silver fable
fierce hare
#

cause i feel like burst since 3 burst feels like wasting potenial ammo but idk

cinder totem
silver fable
#

shotgun sentry is fundamentally jank

#

people can get good work out of it

#

but I wouldn't bother

fierce hare
#

cause i feel like shotgun on own sucks, with bio atleast decent or better havent really tested it

silver fable
#

its targeting behaviour prioritizes heads, which is bad because shotguns aimed at heads interact poorly in gtfo

fierce hare
#

heard bots are amazing with bio tracker

silver fable
#

first few pellets pop the head, causing the rest of the pellets to miss

fierce hare
#

so in your own words, 2 shots to take down most targets?

#

havent seen firing speed with or even without bio so dont know sob

silver fable
#

something like that? my understanding is that they chew through tool very quickly

#

the numbers for shotgun sentry have been buffed through the sky to compensate for bad targeting behaviour

#

so the result is a bit all over the place

fierce hare
#

makes sense

silver fable
#

personally I prefer to use bio to learn it as a skill

fierce hare
#

bullets cost are making brain hurty

silver fable
#

but I just don't use bots

fierce hare
#

looking at wiki

#

bots are epic for stealth

#

timing tasks and other things they cannot at all

silver fable
#

and max ammo capacity, though that isn't as important as the refill number

fierce hare
#

right

silver fable
#

while acknowledging that it's controlled behind the scenes by bullet cost

fierce hare
#

but i think i know why shotgun turrent eats ammo like crazy

#

max ammo for it is 66 and bullet cost is about 8

#

if im thinking correctly bullet cost if for each shot?

#

dont know i aint smart

#

no i just im dumb aaaaaaa

#

ah just how much ya start with i think

silver fable
#

apparently it gets 13 rounds per refill

#

each shot should cost 1 round

#

unless under the influence of bio symbiosis

fierce hare
#

hm ok

#

so now im wondering if the first bullet of a burst gun kills a enemies does it lock onto another and continue? or am i overthinking

silver fable
#

I've heard from well-informed people that burst sentry does some wild things with its targeting where it can switch mid-burst from one enemy to another if part of the burst kills the enemy

#

but I wouldn't worry about that too much

#

main thing is that burst sentry typically 2-bursts strikers

#

and usually the first burst takes the head and leaves them on very low health

#

so you often see strikers slipping past the sentry headless and very easy to finish off with main (e.g. 1tap from hel revo or dmr)

fierce hare
#

yea seen that, hm, got me wondering, so i did math that prob doesnt even matter, but if each burst is 3 and lets say you had max ammo for it 85 bursts is what i got

#

though like ya said burst can work wonders though

#

and ive seen it

silver fable
#

it's a very good sentry

fierce hare
#

though a shotgun with bio is a 133 rounds (just reading the wiki) prob a rough estimate and maybe 2 to 1 shot to kill enemy havent tested sadly, shotgun doesnt seem that bad, atleast with bio

silver fable
#

experiment if you like

#

again, I'd rather use tools that aren't fundamentally jank

fierce hare
#

true true

#

though again might just try ealier might just use 2 sentrys till run out then use the other two

#

(me over here using four straight off the bat)

#

how i made it to round 7 beats me

silver fable
#

you'll have a hard time refilling 4 sentries

fierce hare
#

oh i know

silver fable
#

hell you'll have a hard time refilling 3

#

you get more time in later rounds

fierce hare
#

i should of done 2 bare minium

#

i cant speak tired

silver fable
#

imo you should run bio, and hold back one or even two sentries in early rounds so you don't overkill the waves with sentries

fierce hare
#

though what gets me is the running back and forth from terminal

silver fable
#

it's tougher solo+bots for sure

fierce hare
#

fr

silver fable
#

you'd probably do better jumping into a pub lobby on this server

#

feels like a bunch of people have been asking for r1c1 lately

fierce hare
#

yea maybe

#

be better cordinaton than a random one, trust me tried it was chaotic at best

silver fable
#

in-game matchmaking is ass, don't use it

fierce hare
#

aight

floral acorn
#

even a single playmate will make matters much easier .. holding waves deep south with 2 bots while the other one afk's near the reactor.. then switch places if ammo calls for it etc

#

don't have to run from reactor to deep-south if the other one is already there

fierce hare
#

thats what im saying

floral acorn
#

i did a betterbots run where i placed all 3 sentries in the cave-tunnel just before reactor, killed waves with ammo and once test phase was over, ran north, surviving enemies followed thru a sentry-trap

#

but that was betterbots. doesn't count.

silver fable
#

also honestly, r1c1 is a bad level

#

and r1 in general is pretty skippable

#

don't feel bad about just jumping into other rundowns

wooden osprey
#

ah yes the first rundown is bad

#

shocking

floral acorn
#

its touching to see how r1d1 was a "practice run" of r5d1

silver fable
#

you can come back for the r1c1 clear later when you're better if you like

silver fable
#

mostly just middling

#

but imo c1 stands out

#

that and d1

#

for different reasons

wooden osprey
#

fair

fierce hare
#

my bot is a comedian

cinder totem
# silver fable that and d1

any particular reasons for d1? i understand C1 considering its a reactor lvl and stands out from all the others but d1 seems like a normal level to me

silver fable
floral acorn
#

fond memories of r1d1, the scouts, the scans, waving at the shadows as we pass them running home.. 🙂

cinder totem
#

first time seeing shadows was absoloutely brilliant

#

''whats attacking me''

silver fable
#

I love reactor levels, I even like free-code reactors like r5b1ov and the first part of r6d1

jaunty latch
#

isnt r1 all beta levels

cinder totem
#

i find free code reactors the best

silver fable
#

r1c1 just has a pretty lame gimmick imo

jaunty latch
#

its gimmick is its the first reactor level

dry pumice
cinder totem
silver fable
#

it's gimmick is one person sitting all the way in the north twiddling their thumbs and bashing the occasional code in while the others shoot things somewhere south where the res is

fierce hare
#

fr

silver fable
#

or in less experienced crews, arguing among one another about whose responsibility it was to start heading back 15 seconds before the last wave ended

#

or in the most inexpereinced crews, holding on the north side of the reactor room and complaining that it's impossible to get res

fierce hare
#

im the second one

#

that was my first time

dry pumice
#

Just be the sacrificial carry and let newbies have some fun.

cinder totem
#

fr

floral acorn
#

"go to the terminal and type the code in" - time runs out, penalty begins - "i entered it!" - check terminal "unknown command: FROG" ... ehh

cinder totem
floral acorn
#

3rd penalty wave wipes team 🙂 .. we learned something valuable today.

fierce hare
#

pfft

dry pumice
#

Want something done right - do it yourself

fierce hare
#

ive done shot my bots so many dang times, just one shotting them with my shotgun, because im trying to shoot enemies, and they tryna give me ammo or something

cinder totem
#

they just want cuddles🗿

fierce hare
#

💀

cinder totem
#

bishops been through alot😔

fierce hare
#

bro howwwwd you know

cinder totem
#

anyway for the ''Inner'' achievement do i need to survive the expedition for it to count or can i just dropdown until i get the achievmenet

dry pumice
#

You have to actually finish the mission.

cinder totem
#

guessing r8a1 is the best?

dry pumice
#

Devs decided drop and quit cheese was too much.

cinder totem
#

1254m for a 12 min level

dry pumice
#

Yes, 8A1 is optimal.

#

About 80 clears for the achievement.

cinder totem
#

not that bad

jaunty latch
dry pumice
#

But probably should clear the rest of the gsmr first.

jaunty latch
cinder totem
#

still stuck on r2e1

#

that sh harder than kds deep istg

dry pumice
#

A take.

jaunty latch
#

how did you get through r5e1 no issues but struggle with that

dry pumice
#

To be fair I had the same experience.

floral acorn
#

r5e1 u don't have to shuffle the bigpickups

dry pumice
#

5E I got first try basically with some experienced lads.

cinder totem
#

i've had multiple runs of people placing cells in the wrong generators aswell which fd the run multiple times

#

so i've just left that level probably for last

jaunty latch
#

*note it was 2 man not a full team

cinder totem
#

i think i got r5e1 in sub 10 attempts, suprisngly r5d2 took wayy longer if i remember i mostly wiped on the wave in the reactor where ur supposed to go in the other zone near the start of the mission

civic wave
#

Sounds like struggling with being on your lonesome/having to hold waves

#

To which I say, r2e1 is definitely one of the easiest e tiers, you should shoot better

cinder totem
#

easiest? wow

civic wave
#

R8e1 is the easiest because r8 is messed up

#

Then it'd be r2e1 I guess

jaunty latch
floral acorn
#

once alt-r1 killed bot combat-carry, r2e1 became very tough with less than full teams

cinder totem
#

imo i'd say r4e1 is the 2nd easiest

#

at least i found it incredibly chill

civic wave
#

Mate, what are you smoking

floral acorn
#

disagree heavily, r4e1..

civic wave
#

Yes it's not that difficult if you're experienced, but nothing is difficult when you are

jaunty latch
cinder totem
#

not really

#

took us like 4 attempts to get it done

#

the reactor was the worst probably

civic wave
#

Reactor gives you so many resources, all you need is a good code searcher and someone who can hear the code searcher and actually put the damn codes in

jaunty latch
#

ive done 8 and only managed to assemble a team good enough to get past the tank part twice

#

however the code searcher moved so slow that we managed to run out of ammo

civic wave
#

I've had a run where code searching wasn't particularly slow and ammo still dried up half way through

#

It's definitely a mix of speed and how fast people use resources

floral acorn
#

also the giant / boss killer dude has to be on their top game

devout bridge
#

first part of r4e1 must be easier now with scattergun in its current state

civic wave
#

It was never that difficult

floral acorn
#

if the tanks are not dead in 10 seconds after contact, it's almost a restart

civic wave
#

Scattergun doesn't make it any easier by dealing 60 more damage or whatever it is, 75 I think

floral acorn
#

once that fog comes down, mehhh

devout bridge
civic wave
#

You still had great tank killing without scattergun

jaunty latch
#

the issue before was you need 2 people to focus a tank to kill it fast enough

civic wave
#

Just that people suck and can't use other weapons ig

fierce hare
#

tested shotguns mid, only good for doors and what not, even with bio shoots to slow

cinder totem
#

ammo cost tho..yikes

fierce hare
#

burst for the win

jaunty latch
#

ehh it works if the team is competent

civic wave
#

Scattergun isn't that ammo inefficient into tanks

cinder totem
#

i suppose cause its quite legit only mean't for killing giants, etc

#

not gonna start blasting sleepers with it

civic wave
#

You can and if you get 2-3 kills per shot rhe ammo efficiency isn't bad at all

lone mortar
civic wave
jaunty latch
cinder totem
#

wait what, on my mama there was infection in r2d2

jaunty latch
#

though that would explain the fog turbine

lone mortar
civic wave
#

There was in the og

#

But not in the alt

lone mortar
#

cleared it like 3 times since OG

civic wave
#

Og had a disinfect station in reactor and infectious fog, alt has no disinfect and fog is not infectious

cinder totem
#

which level has schaeffers bucket?

dry pumice
#

R6BX I believe

cinder totem
#

what about the ''Voice of Truth'' achievement?

dry pumice
#

R2E1

cinder totem
#

fuck😭

#

which part of the level is it in

#

is it after or before the error?

dry pumice
#

No idea

devout bridge
#

before

cinder totem
#

oh then its not that bad

cloud fox
#

Ok, I've been confused about this for ages now. What does c-foam portion (booster) do and does it make any difference when foaming doors?

#

Like as i understand you just get more foam for less of the cost??? or am i completely wrong

#

I did search around but m aybe im just too smooth brained and need someone to hold my hand and explain it

fierce hare
#

yea ima need help with the reactor cant manage code and resources at the same time sob

#

prob tomorrow though i need sleep

civic mist
tardy ingot
#

any real charge*

#

so depending on the % and how much foam you want youd have to charge different amounts

cloud fox
#

Ooooooooooooooooooooohhhhhhhhhhhhhhhh

#

Ok

#

Cheers

verbal zinc
sharp tangle
#

Question regarding R8A2 and it's secondary.|| I know you have to get a password from other missions in order to access the hidden terminal, but can someone give me a hint on where specifically in R8B2 I need to look? Just did the whole mission with bots and did not see anything on the terminals that looked password related...||

floral acorn
lilac fulcrum
#

it should be after like 30 seconds

floral acorn
#

||then hit main, same thing with the top terminal with one of the terminal commands .. wait similar until XXXXX-SECONDHALF comes up||

sharp tangle
floral acorn
sharp tangle
sharp tangle
floral acorn
#

u can check channels & roles if u didn't see my ping yet

ocean spindle
neon gust
#

Its just that it has high fire rate

#

Its not really shooting the body on purpose

ocean spindle
#

no ik but like thats what i mean

#

it doesnt shoot too slow

#

it shoots if anythin, too fast

hidden ridge
#

And tapping still costed 1 foam ammo even with 133% foam portion (it worked well on full charges)

#

Maybe it just rounds up a lot so it's only noticeable at certain points

craggy pier
#

So foam portion simply makes full charges better?

#

And has no effect on amount carried

hidden ridge
craggy pier
#

Ok

hidden ridge
#

But I think that the game is dumb

craggy pier
#

I think so too

hidden ridge
#

And instead of doing "I'll make this tap cost 0.5"

#

It just says "fuck it, it cant be 0 let's make it 1"

#

And probably does that for most decimals

craggy pier
#

29.5 bullets in my burst rifle

hidden ridge
#

heh

dry pumice
#

Speaking of which.

#

I should try becoming The Burst Man again.

craggy pier
#

Not a bad plan at all

#

I was burst man for our first 8c1 attempt

lusty bramble
#

You gotta hit the r2e1 again

craggy pier
#

But i switched to precision rifle

#

No

#

Why would i ever

lusty bramble
#

You never know...

craggy pier
#

You never know what

#

It's a level that i completed

#

I don't wanna

lusty bramble
#

What about your second completion

#

You never know...

craggy pier
#

Not necessary

lusty bramble
#

Of course it's necessary

craggy pier
#

If i do a second completion it will be solo when i have 4000 hours

hidden ridge
#

I heard you unlock the special character "peeb" when you finish r2e1 a second time

lusty bramble
#

Well

#

You never know...

craggy pier
#

Beep

#

I will precision rifle your ankle

lusty bramble
#

I mean

#

You never know...

#

What e1 have you not finished yet

craggy pier
#

R4 r5 r7 r8

#

I'm almost done really

lusty bramble
#

You should get back on the r4e1 grind

#

You never know...

dry pumice
#

Lul

lusty bramble
#

The precision rifle is good on that map

#

Lots of fun

dry pumice
#

Unironically, even before the nerf

#

Buff, scuze me

craggy pier
#

The precision rifle is good on all maps

#

It is a based weapon

lusty bramble
#

I never have a hint of irony in anything I say

craggy pier
#

You never know

lusty bramble
#

@eva what do you think of taking dmr over hel revolver for the dicks

#

Why isn't he responding

#

Too busy with the sleeper podcast

#

Yeah! Sleeping on the podcast! Wake up!

fluid patrol
#

How do you guys balance ammo usage between snipers/presciiton rifle + rifles togetheter? do you use the sniepr rifle ammo on chargers so that the ammo pack can be useful?

hazy wedge
#

Simple ver. fire main pew pew, low ammo, switch to special pew pew and fire, low ammo, use ammo pack

ocean spindle
#

from being able to u can
its extra bullets that oneshot, extra kills
its always recommendable to try to balance ur % on both weapons

floral acorn
#

there's a wesley vid about it from circa og r5 / r6 era

fluid patrol
#

dosent it recover 20% each to both primary and special

floral acorn
#

keep an eye on your % on both weapons

#

if u at 75 main and 100 special, use special

lone mortar
floral acorn
#

once u at 75 / 60, ask for an ammopack, then both go circa 90-95%

fluid patrol
#

and ovciousley when special runs out use main

floral acorn
#

but keep an eye on the % on both and remember a pack will supply more special than main .. having 10% main and 90% special is "wasteful" to be supplied 🙂

hazy wedge
tepid sand
soft crater
lone mortar
soft crater
#

But still 100% and 0% main a pub thing

lone mortar
#

and they bring it to reactor level

tepid sand
dry pumice
#

Precision Rifle engages, main finishes off.

#

Sniper... Unfortunately the opposite.
The eternal sniper struggle: do i wait for a giant to show up to use my weapon as intended, or do i take the L and shoot my 9% of ammo at a singular striker who was unfortunate enough to be passing my sight when i decided to piss away my ammo.

#

Being at 10 / 90 with a sniper rifle is basically a staple of the experience at this point. Silly thing.

fluid patrol
dry pumice
#

Absolutely not

#

That's the point of it.

#

Sniper is... Sniper.

#

40 fucking damage on massive prec bonus as well. It was designed to nuke big enemies.

#

Prec Rifle is only measly 13 base damage. The Revolver deals 14.

#

Prec Rifle is a small / medium enemy remover like strikers, shooters, etc. A single headshot pops them right up.
You're not doing anything to giants. It usually takes a whole mag to kill one and its shit against chargers because 13 dmg means 3 shots to kill one.

#

So you use it to thin out the wave on approach and then your main finishes off the survivors who reached you.

#

Or you can bring something ridiculous like sawed off and compensate your inability to fight giants that way.

#

TL:DR
Sniper Rifle is a Sniper Rifle for high-priority targets.
Precision Rifle is a Sniper Rifle for low-priority targets.
Same base concept, polar opposite function.

zealous canopy
dry pumice
#

?

ocean spindle
#

u get all the trading carts, either by buyin or trading em or others, and once u get one of each they all get deleted and u automatically get the badge

#

and it starts all over again

zealous canopy
#

oh

ocean spindle
#

and every time u get a better badge

dry pumice
#

Surely they weren't asking that

ocean spindle
#

i mean its the steam badge

lone mortar
dry pumice
#

That's like... An ancient baseline steam feature. Pretty useless one at that.

ocean spindle
#

functionality?

#

it just looks cool

#

thats it

#

and u can put it on ur profile

zealous canopy
#

Some steam things i've never really paid attention to

lone mortar
ocean spindle
#

:D

dry pumice
#

I only do it for games that truly deserved it in my heart. Like various FromSoft titles...

#

GTFO haven't quite earned it yet.

#

Maxing out those badges fucking expensive.

#

My friend has a tick of maxing out every single one for every game he gets no matter his thoughts on said game.

zealous canopy
#

oh god lmao

dry pumice
#

At this point he spent more total sum on these badges than some AAA titles with all DLCs

urban vale
#

||any advice for r8c1? my team keeps getting to the #1 uplink area, doing both uplinks, and then dying trying to get out of the room since it's so large and there are two snatchers that just yeet you. also I think it's a bug but the alarm doesn't stop/is inconsistent between the two different uplinks. should I just do the #2 option? is that any easier lol||

urban vale
#

oop

#

where at

#

well im not trying to do it ov

dry pumice
#

The waves most definetely stopped for me once i was done with the uplinks.

urban vale
#

nope... not for me lol

#

are they supposed to stop between each uplink/after both?

floral acorn
#

error waves after both

dry pumice
#

Main only.

floral acorn
#

for us waves didnt stop after 1 uplink tho

urban vale
#

^

dry pumice
#

I swear they stopped for me

#

Weird.

#

I did secondary for real, don't know if that could be affecting it.

urban vale
#

and the fog just is killer

dry pumice
#

Secondaries changing mains in unpredictable ways seems to be a pattern with this rundown.

urban vale
#

honestly I think the biggest thing is latency

floral acorn
#

high ping / packetloss can do funni things yes.. like secdoors opening and closing again etc

craggy pier
#

are spitter locations random

dry pumice
#

No, i'm fairly certain they are 100% scripted and pre-determined.

#

That large one, placed directly on top of a terminal? Yeah, that's intentional.

#

If you replay same level enough times - you'll start recognising some of them.

ocean spindle
#

... i think they are random

dry pumice
#

I'm like 95% certain they are not. Pretty easy to test too.

languid lichen
#

is there no 4+ multiplayer mod available atm?

ocean spindle
#

thats probs a question for the moding server

dry pumice
#

I believe the answer is no.

#

I know i've seen mods that rescale the game for less players, but more? Me thinks its too much work for an average moder.

#

You gotta adress main menu UI and then various quirks the game might show when presented with more than 4 players and same characters.

jaunty latch
languid lichen
#

understood, ty

jaunty latch
#

because they hardcoded everything to 4

languid lichen
#

i mean that makes sense

dry pumice
#

That's what i guessed.

ocean spindle
#

both links lead to the same part

dry pumice
#

Huh, would you look at that.

#

I swear that one above-terminal guy in R8C1 was exactly the same.

#

So either they're not all random, or there is, perhaps an RNG preset of how they spread...

#

And i just happened to roll the terminal asshole

ocean spindle
#

i wouldnt doubt it

craggy pier
#

does r8e1's secondary do anything apart from waste valuable time

#

does it give you harder enemies

hardy grotto
#

Yes

tepid sand
#

It doesn’t waste time

#

You’re timegated

dry pumice
# craggy pier does it give you harder enemies

It adds more of them. Notably shadows. But you can skip it and do main, then come back for it later when main waves stopped. You'll have to sprint back to it for like 2 minutes, and then the enemies it spawns will pursue back to main so its like replaying the whole level again, but its probably more viable as a strategy than doing it outright.

#

I don't know how extra waves work with main waves though. Do they stack? Do they replace? Do you end up pseudo-surging yourself?

tepid sand
#

It’s the way to play the level instead of wasting precious time running back and forth for so long

dry pumice
#

One gets you a reliable full clear

#

The other fucks you extra

tepid sand
#

One gets you a clear fast
The other is a waste of time

dry pumice
#

Sure it does...

tepid sand
#

Skill issue if you can’t clear it with secondary up front

dry pumice
#

Missing about +2 extra ammo uses in each zone though

#

Being on last % of ammo every 30 seconds is, uh...

tepid sand
#

You get more than enough ammo

dry pumice
#

More like just barely

tepid sand
sturdy glen
#

why are you even shooting

#

you can just run for every part but the very end and the r2e1 room

dry pumice
#

Scans require time and enemies run slightly faster than we do

sturdy glen
#

that is what the 600 doors are for

dry pumice
#

Yeah, right...

#

We did waste maybe an extra minute early on