#gtfo-related-questions
1 messages · Page 166 of 1
LOL
no i didnt
i just said it because i play destiny and i hate DLCs
but i was more asking since ik destiny vaults content to keep the game somewhat optimised and file size manageable
fellow guardian
love destiny hate the dlc format
based asf but appreciate the fast resposne
guys are u suppose to see shadow striker
at least the silouhette
cause my team completele see nothing
if you use your flashlight yes
the whole thing
I dont see anything bro
sometimes you see the shadows in the ground
does this has to do w graphic setting

no
i play with everything at minimun and i can see them just fine
ur base flashlight its weak, maybe try one of ur guns
if the levels bright its also just way harder
also u can try a thermal
funnily its easy-ish to see em on complete darkness
thats what i said oke
I cant post screenshot
but theres a giant infront of me rn
and I cant see even the slightest
post it in GTFO media
I couldnt see shadows at all, only when light on them.. I gotta check some settings.
People have said in the past that having HDR on made it very hard to see shadows
just did
exactly
It's far away and there's a light shining on it, that's gonna be harder to see
still other players could see actually shadow.. I could see nothing.
other players might be near it or even have a better flashlight depending on the guns
sure but I dont think they should be 100% invisible when I am very close to them. I will check settings later.. Something should help a lil :p
so ure suppose to only their "shadow" not their whole silouhette ?
no they are, they are they should be
yee cause like they're completely not existing without light shining on
uh no
if u get close and try ur biggest flashlight [or even a
if u can] u should see a minimal faint silhouette of em
at least a lil bit, even if the maps kinda bright
[or with a thermal if u really have problems with that]
In bright levels, I try and look at the floor to see where the lights are casting their shadow. P sure I outlined a dude in your picture in media
right.. I did do settings at some point I think I made it worse.. I think I could see silhouette better at some point tho. I'll remember to grab that pdw 🙂
think the only real setting to help itsss shadow quality i think?
the high the better but i am unsure
No hel shotty combat shotty?
Why didn't everyone bring that
Trust
does glowstick have any use other than for booster activation
light without alertin enemies
good for hyper packed dark rooms where ur movement is limited usually
also they look pretty
I said it earlier at somepoint
3 sawed off/scatters
1 hel shotty/combat shotty
It was easy af ngl
Cheese loadouts
All those guns are good
And scatter is..
Can't see why that would be easy
Would you rather we take 4 Slugs and 4 chokes?
yes
idk if slug works for it though
:P
It does
oh it does?
It got "fixed"
Supposedly but ofc. I haven't seen anyone getting it with slug
Slug is too trash for me to even consider using it
Newbies/pubs
who would complete a d tier with it
Newbies/pubs
Probably
hm
Well probably not 4 slugs
It's hel shotty or Sawed off in the main slot for that achievement pretty much
there are only 3 main shotties
:P
and one is slug
I say those 2 because no one in their right mind would take slug
Aside from pubs or newbies
At the very least. I know you would make better use of it than the newbies/pubs using it
how difficult is a full solo challenge run? At least for rundown 1
R1 100% solo no bots I guess some maps are gonna be harsh
R1A1/B1/B2 are all very doable 100% solo
my main concern is with the reactor mission for r1
Yeah that'd be harsh
i would miss every shot
I think Elbow did it recently so you can ask him
"Popular" solo-runners are T-nenpi and hinoki (at least those are the ones I know the name of)
Badger and mr bhop
T-nenpi should have a lot of his videos on his youtube if you want to check
Hey guys, ||how do you deal with the new hairy enemies? And what is so special about them they seem like normal headless enemies to me.||
Who's badger
Shoot them?
Some guy
what about ||the scout variant?||
||Tentacles you mean? They are called the nightmares, and their gimmick is that they have a tumor you must hit for extra damage. In a sense they are like chargers, but with a tumor to compensate no head, which is far superior enemy design.
Also the ranged variants shoot a sleeper version of a shotgun - better not get hit by that.||
You either shoot them with a powerful gun (scatter or choke as clients) c foam them or don’t interact
ok ty ❤️
Damn t-nenpi beat r8c1 pe solo. Me and my friend died over and over again until we quit
should've long kited with the 4 use med
is the sniper sentry or burst more efficient in killing strikers per supply?
without bio, burst
with bio sniper sentry
but if sniper wants to have no one else shoot its targets while burst always works well
Eva, where do you rank R8 in the rundown difficulty tierlist
Just curious
not sure yet fully
will talk about it tmrw so 
fuck I can’t watch tmrw
Aaaaa
I personally think it’s the hardest tbh, idk if I’m just bad tho
R5 felt easy to go back to after R8
eh
idk
R5 is figured out
R8 is new
tho
the 2nd half is definetly rough
honestly im interested on how the levels overall rank up
Yeah I’m structuring it in my head like the first half is A-C and the rest is C-E
oh yeah
the spoiler rule ended
the first half is easy tho
idk A2 main is a B tier i guess
Ty slendo
i know lol
know more
I guess
:]
also R5 levels often push above their ranking aswell
The lack of tool makes it pretty scary tho
it doesnt imo
the biggest eating of tool is people pushing up in both s scans
for no reason
just hold at the back
boom 50% less combat
Maybe not the hardest rundown overall
But I certainly feel like we might have a new hardest level
Idk
R6 hardest
spoiling the podcast smh
Definitely harder than R7, maybe harder than R4
Spoiling to be considerate || R8E1 < R2E1 (worse in my heart) < R5E1 < R7E1 < R4E1 < R8E2 ||
mmm yeah that was a debatable one for me
Especially because I have very little experience with R5E1
Does anyone know what graphic settings Tom uses in his speedruns?
Very strange question, I'm guessing it's to do with the cranked out contrast
Which would be a system setting in nvidia control panel or windows or whatever, and not in game graphics choices
it is but i have literally tried every nvidia and monitor settings I have, but i have never achieved what Tom have. I dont understand how it can have such a big contrast and at the same time see into fog like nothings
I have never used Discord before to play a game. this is ther first time i've played this game . any help would be appreciated.
i there a mod for better ai? we are only three and bishop keeps griefing us 💀
"better bots"
check on thunderstore
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
i wouldnt get that mod tbh, if u dont want the bot just lock it or play with people
this will help you learn the game
not stepping in alarms so we constantly have to kick him or friendly fire with 20 bombs in our back
and it would be nice if he could carry objectives so we have 3 ppl shooting non stop
ah i thought it was gonna be a 'he keeps wakin up rooms' or somethin
fair complaints only lol
well u can always have it with mgs and low dmg guns so the ff its less
ye i figured hel revo is not the best gun on bishop
and then i see someone solo all levels with 3 bots and they obliberate everything
yeah but betterbots its just a cheat code
he must be using some sort of better ai cant imagine his bots that good 😂
some people are bot whisperers and can do it without the mod
that too
ist okay to have him but every now and then he makes me go crazy
also 3 bots tbh fixes some issues on 3 people 1 bot
like the ff, u get none, objective items are easy as long as is one
sneak, always covered for mistakes
but i also feel like we cannot play without him because when you have to carry an objective there are only 2 ppl left shooting guys
i mean bots shoots too just not as much
well everythings doable with 2 players (doable, but hard)
gotta think of it less like 2 people shooting but 2,5 since bot also helps out (especially on bio duty)
im pretty shure he was holding us back in some areas like extraction of r8b4
r8 i mean sry
bio on him is actually pretty good only thing he doiesnt mess up
we are currently stuck on r8d2 extraction
like the last part
too many tentacle guys hugging us
Oh yeah today we died there
What B level should I pistol/revo solo

yeah think so
but on special u just got revo high cal i think
and for solo runs high cal well idk i wouldnt
I typically shoot most things in pubs as well
:/ given most pubs at that level are newcomers
more fun
more pew pew
u dont do sneakin u just chill in the back and u get to pew pew
when they fuck up
sounds good for me
WHAT IS CODE FOR e1R8
💀
I got it, if anyone needs it's this || You can find the A2 code here ||
So I'm still on R1 , I know difficulty is in tiers but does general / overal difficulty go up with the later rundowns? like is R1A1 vastly easier than something like R5A1?? Or do A tier missions always feel the same level of difficulty?
rundown number doesn't specifically indicate difficulty relative to other rundowns
for ex r5 is harder than r6
it's more in tiers like you said
ah ok , so what makes later rundowns is just the fact that they have more higher tier missions compared to R1 ?
they just have different overall difficulties
some rundowns' b tiers are harder than others, and r4+ have optional objectives that increase the general difficulty overall
later rundowns introduce more enemies, harder objectives, level hazards, etc.
ah ok neat , guess im just a little excited to see a little more depth after R1 ^^
I have an urgent question: on R8C1, is completing the first uplink intended to start an endless alarm of giants? That has happened nearly every time me and my friend have played the level, and it has been incredibly difficult, but a few times it has just spawned a snatcher and ended. What is supposed to happen there?
main or overload
Main only
i didnt do main but i assume you started uplink and then entered the code and the wave stopped
if so i would say its intentional
Yes, we did an uplink with 5 codes, then a snatcher spawned, and the waves ended. Every time since then it has created a never ending alarm.
as in an alarm until you extract? then its probably an extraction alarm feature and part of the challenge
I was hoping someone who played the level main could answer, why would the alarm stop one time, but then every time since it has created an unreasonably difficult never ending alarm, even when we try and do the next uplink?
the answer is skill issue
Im allowed to say that im his buddy thats playing the same level
After first uplink the alarm is supposed to stop. it's a huge room and giants are slow, so it might just be that the giant waves are backed up and slowly making their way down to you, and you just need to defend for awhile. otherwise a bug ig
Thank you, must be a bug imo, we continuously hear the sleeper screams meaning new waves are spawning. We didn't use checkpoints or anything, I wonder what could possibly be causing that?
Guys noob question how do you get the f u l l password to A2 Secondary? Send help pls.
B2 sec and main

I got the 2nd half from kraken fight, the first half eludes me...
for sure but still never found the damn first half terminal
how dose one kite?
run in a straight line
forgor theres no gifs in this server
:|
Hey y'all, remember like a year ago when the warden asked for the community to voice act some lines and send them in? Does anyone have any idea what they did with that? I legitimately haven't seen or heard of its use anywhere in the game.
I think its in a terminal log somewhere but I forgot where
can i ask about achievements?
Works only with full teams
Dont count for bots
ah..
Same goes to the no one gets downed
no bot, only humans, no downed right?
Yep
thank you
Also
Try to get the A-B-C tier achievements as well
Cause moving downwards will only get harder
And i doubt youd like more challenging boundaries while doing a blind and hard level
i cleared a,b,
On R1 tho
R1 gives you a taste of the basic behavior of enemies and respond to normal objectives you’d expect
does the biotracker achievement have hidden conditions?
No
It requires you to tag
Every
And i mean everything you can think of on the map as a bio reading pop up
Even waves
So your best bet is just to evade scans and try to tag and kill ones that get tagged (they only require to be tagged Atleast once)
Bots are very bad to do this
that's hard..
Cause they tend to kill near by enemies before a tag
And makes atleast 6m before a tag is done
Easiest way to get this is just to do R2A1 with a plus one or full team
Just have ppl shove for you to tag
can you not just wake every room from the outside and give them all close range guns
And move up
Nope
Lazy taggers
thank you, you're get a nice christmas present
hope you don't get coal
Works with bots too
We have the warden as the vendor for most IIX syringes
Yeah but in any cases
He probably didnt give all of them shotguns
I hate bots with a passion
Well
Since youre done with E2
Wait wut?
(Yes I'm done with e2)
No I'm not gonna play lethal company
Never, Kaiser I only use this account to mess around a bit and play GTFO
I dont want any gifts or anything like that
Steam or discord
Im confused
It doesn't matter
Also why do u have multiple accounts lol
Technically I dont
Ill grab your steam real quick
Yeah I noticed
Nah you won't
And It's starting to get VERY annoying that you keep
Stop, last warning

achievement close quarters work with bots?
just run faster
Nah
I like a Skyrim run style
Enjoy the level design
And run back to
after im done
Then haul ass
Yeah with the whole john cena fan base (shadow giants and leeroy jenkins)
Yes.
Id pass
i gave every bot a shotgun, but not cleared, three times
which shotguns
- slug,shotgun
- hell, shotgun
- hell, choke
try it again with sawed off/shotgun x3 just in case one of them is still bugged and doesnt count
if it still doesnt work bots break it I guess
its suppose to work just I wouldnt be surprised if one of those still broke it somehow
do snatchers taget bots? I feel like when I'm doing solo with bots, they just only target me
It is a thing
Depending sometimes.
Enemies can lick you through it as well
Or sentries try to shoot through
If they do they wont do it if they can get to a player instead
pretty sure they don't. Once got a bot behind a closed door with a snatcher and the snatcher ignored him and broke the door to get to me
yeah i figured as much lol. was going for the "guardian angel" achievement on r7d1 and yeah. the snatchers just ate me every time
if I use agressive booster that decreases my melee atk and hit a normal enemy or giant strikers in the head will it affect my damage like the normal enemy will not die in 1 hit on the head?
it can yes
would have to be pretty big booster in order not to 1 shot normal enemies to the head
Are you allowed bots for the B tier with pistols and revolvers?
no
r1b1 probably
maybe
The a stages without weapons drawn was pretty easy
bots make quick work and they can shoot
Get friends to join you
you have to do it alone
no bots
no players
ok
Hello, I've played 24hrs in total for this game and just wanted to ask. I've recently tried LowSpecGaming mod but, will I get banned if I used other mods like BetterBots (for solo) or not?
nah
If its just you and bots then noone can really come after you since youre not affecting anybody but yourself with the mod. Generally you can use whatever mods you like outside of this server, when you play pub lobbies in here youd have to stick to QoL only, but I have no clue what the consensus is on what qualifies as that really or not; theres no list for it
People don't care about sticking to qol mods only anyway, you get people using cheat mods and still sucking
I see. Thank you for the answers!
does anyone know how to scan project insight archives for a clean location R8C1
we ve been doing this for almost 3 hours now
You have to chose a room from the Terminal in zone 249
The room [1] is Main ; the room [2] is Overload
cuz we want to do overload
you can't do both
ohh
You have to pick a side, same as in R8B2
okay tyty
(Note that if you complete Overload, it will grant you Main completion as a bonus :) )
OHH
TY SO MUCHHH
lmao we ve been stuck for 3 hours
honestly its an awesome feature, i wish more levels used it
same with a lot of stuff from R8
hold on
uh we re on the extract zone but why cant we extract😭
Did you do the Terminal sequence in Overload ?
no we did not
Well.
we just do secondary
Secondary is optional.
But you have to complete either Main or Overload, then extract
No way you did overload first try.
It is kind of brutal.
yeah i did main
but now what
"" "kinda" ""
theres nothing to extract
OK.
It's R8C1, right?
sorry guys
Did you go to the forward extraction point ?
yep
hmmmm
woops
What did you do so far? Which commands did you used / input?
nah we complete the expeditions already
ty tho
It's also true that, according to that rule, door glitching is probably permitted, from what I understood
Since it isn't a mod
Same for silentshotting or whatever glitch you want
(Not that I do any of that)
But it's a bit disheartening to know that doorglitching ain't reportable
I mean thats more on the devs end for if they decide they want to patch it
Its cheesing at best
Would say its a cheat tbh
Because how game breaking it is
Does anyone have tips for R6D4
The final error alarm mentally broke my squad
we were going to try again with cfoam this time someday
save all the doors at the beggining
so when you grab cell and push to the exit door you can foam them
and like spend everything
r6d4 is definite r6d4 country. dem popsicles stay behind while u skip town.
not fun trying to do it with a bot or multiple.. as they shoot enemies, new ones start appearing infront
yeah on our first attempt we had a bot and no cfoam
tried for like 2 hours on that last error and made it to 90 on the security scan
very cool feat to make it past the first surge without cfoam tho
Foam seems to be the way.
Save doors, bring cfoam portion if have any, refill foam man to 100%
First he holds the big wide door while you search for cell, then you blow up the surge with mine, run outside and close doors behind you.
HEL auto pistol could come in real useful here also.
(looking at @lone mortar )
Ayo?
I mean i have 50% foam portions
Naughty boy
Now wait a second
Im genuinely forgot
A hint would be lovely
Have the devs talked about being able to kick ppl from your lobby?
No plans to do so but there’s a great mod called Archive that has that function
nothing that i know. just be careful with who you give the lobby code
Even if they don't. There's a thunderstore mod that does it
I can send you Archive’s link if you want, it’s a 11/10 QoL mod
But if I play with mods I can only play with ppl that have it too
Nope
Only for modded levels
Huh
Unless you mod a different set of levels in the game, you can play as normal
It’s not only allowed here, only you need to have it
I thought otherwise, thx for letting me know, send me that mod too pls
Sure, no problem!
does anyone know what r8a2 secondary-going terminal code?
@digital mural
thx
Np
on R8C1 when i do uplink confirm it gives me Y07 but never gives me a list to see the word that the code corrisponds too
whn i do uplink confirm it says breach detected...then gives me a code on main terminal but no way to figure out the word
so uplink_confirm, logs, read uplinkcodes_01.log
cause i checked commands and never said somthing like that
on term 1 it says codes uploaded to term 2 as logfiles
they appear JIT, not readable 4hand
they should put that in the commands lol how would i have known that lol
that is so random
thank yoyu lol
Because you connect the two terminals
To init the uplink you have to use both the main and log terminals, and it says on the terminal screen “Uplink codes sent to TERMINAL_XXX as logs”
Wait so bat does 12 damage on a charged hit, 7x stagger to 84 on charged hit, 3x for tank tumor which is 252 stagger damage?
Unless stagger damage isn’t multiplied by tumor multipliers
It is, ok that’s wacky
Correct
what the frog
Still less than pre nerf hammer
i see why bat used to be 5 5
Wait so why do we not just melee tanks pre hammer nerf?
Legit
We did
The real reason is tank has the bigger charger issue where once you stagger you can bait melee instantly
So the ping is fucked but what ended up happening is hammer open into shotgun finishes
To get the perma stagger
Ah ok
What if, theoretically, you also had a thermonuclear warhead on a stick (Occlusion spear)
Because at some point, it’d just be tedious to finish a tank with melee
Kinda weird how game doesn't have an actual, easy, corrupted uplink introduction
I mean it makes sense
They’re harder uplinks, but they explain themselves pretty outright
You know Dak, I disagree on that
R2B3 is a decent uplink intro
R2C1 even moreso, really
he means corrupted ones sleepo
I’m saying corrupt uplinks might not have a good intro level, but they explain themselves very well
ah i see
Init the uplink, it tells you to confirm it. When you start the uplink, it tells you that it sent the codes as logs both on terminal screen and on the UI
I still feel like it wouldn't have been asking for much
Just for a simpler corrupted level?
I mean yeah, I honestly wish corrupted uplinks had nearly replaced normal uplinks
Literally take any A level and give it's Main 1 corrupted uplink with the other terminal always being close
I dont even remember what R8A1 has ngl
MWP
Just give that a zone with 2 terminals where you need to do a corrupted uplink
Instead of... what did it have? 2 Alarms and 1 Error?
yes
Still tho
That’s an A tier where you have no idea
It honestly makes sense to have a corrupted vs TTS in C1
I think if this was done anywhere, it would’ve been good to do it in a previous, non-lore heavy rundown
Like R5 A tier optional, or R4
Unfortunately they were only added in R5 EXT
so we didn’t get that chance
Well but other rundowns had the excuse of being the only rundowns at that point, so an A level having that mechanic MIGHT hinder newer players, but R8 doesn't have that excuse
Oh yeah of course
But it hinders the story
Which is the biggest issue
It makes 0 sense and I know they could “make up a reason”
But I like where they stuck them in R8
im suprised R7C3 wasnt used as an introduction to them
Also, why intro them now lmao
How so? Curb 1 alarm and make it so that corr uplink unlocks a sec door you need
That kind of hardcore breaks precedent, which would’ve been better for a deeper R8 level
R8 progressively breaks the established rules of GTFO more and more as you go down
"hardcore"? Just make it a very mellow uplink
Hardcore precedent break, not difficulty
A1 very minorly breaks normal GTFO ideas, B1 breaks it more, B2 breaks a ton of shit, and the further down you go, the more stuff stops lining up with the pre established concepts of GTFO level design
Having a random ass corrupt uplink in the middle of a completely different objective would be fine if it was either established, or the establishment of that idea
I feel like that concept is outdated now that we have more rundowns we also should have more leeway
But things like that RARELY happen, and usually only in deep levels (R6D1 is a prime example)
Also without mods that is straight up impossible lol
What, exactly?
To have a CUplink in the level and keep the main objective. Not saying they couldn’t have programmed a workaround, but if you start shoving multiple objectives into one layer, it doesn’t go well
The main example of this is R7D1 :)
R6D1 is technically ONLY a reactor startup objective
Oh well didnt know it wasn't possible without modding
To be honest it's incredibly... unflexible
Letting me put the entire neonate process in one layer
Just do a joke level
With a single, giant golden normal striker but 5x the scale and 0.1 the speed
Retrieval, Resuscitation, Depressurization, Jesusification, Insertion
Objective "Kite"
Gregling
I wish we had a version of the R7D1 neonate formatting tile for Tech
I just have to use Sam’s unsealer twice
Ayo what?
2 neonates in 1 level?
Gawd damn
Aha
does anyone know if weapon changes affect all rundowns or just the rundown it's shipped with
I want a level that is gonna be 5hrs long
Rebalance and buffs nerfs
You’ll retrieve it, resuscitate it, depressurize it, stick the halo on it, and then insert it into the mainframe
It comes when a new rundown is released usually
Ah yes
The 7hrs gtfo experience
But i want a record holding long level
Fine ill just make a 99 wave reactor
I ain’t trying to make a long-ass tedious level
except in Malice, but that’s an exception
Are we allowed to talk about mods/modding in this discord?
roughly half of the messages i see from dak are about his mod so i'd say it's probably pretty okay
General discussions about it is fine, playing modded isn’t allowed here however
mod abuse
mmmm
if it aint his mod we talking we getting ban
Yup

nah it’s kind of unavoidable at this point
I mean hell, today I talked a bit of modding with a dev XD
Literally told me to make a trapped bioscan that flat out explodes
Let me be more specific. If I, for example, asked to be directed to a certain mod and how to install it would that get me in trouble?
Installation generally is for the modding server, but asking for help with modding will just get you redirected to the modding server
.t modding
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
Bam
Danke Schön
What would be the best level for easy "biotrack all targets" crap?
I tried R1B1 and it failed. I have no idea why.
I guess one of the bots meleed someone when i wasn't looking. I did everything i could to prevent bots from killing unconfirmed targets.
There's not many levels without an extraction alarm...
If you are playing with bots it might just be hard
R2B1
r1b1
The army of giants from key door were kinda cringe
Give the bots bio
Does anyone know if anyone has posted R8 maps out there yet?
There's a steam guide with all R8 maps
So is it normal now for reactor waves to be spawning 2 minutes after a reactor startup wave is finished. The waves are just continuing to queue and are eating into the search time
feels like this problem started with R8
is the malatack ch 4 good
bro I am literally dead ☠️ 🪦
that's burst rifle psure
yeah
i don't have objective analysis of it for you but i like it pretty well
tend to favor it over carbine for reactors, or anything where i'd be holding and shooting for periods of time
feels nice imo
but like i said, dunno about objectively
just feels nice
I think I remember using it in the past, and it eating up ammo
such a shame cause ar feels so nice to use to me :(
yo is there age you have to be to play this game?
Well, technically speaking the rating is M for Mature
Do what you will with that information
I think nowadays nobody gives a shit about game rating
People play for fun
alr I just wanted to know if people judge on yo age
because sometimes thats annoying
Depends on the person
This is the internet
Yea
as long as its common sense age, 15 16 and up or so
i almost said 18 but first thats still kinda not common sense second that is the age for gtfo so
Does the 100 kilometer achievement require run completion or can i just drop down, die and restart until I get it
Requires completion
Which map? But AFAIK it works as always, enemy spawn, if you reach the other "enemy spawn now" timeline without having the wave cleared they queue up until there's enough free slots to spawn the new wave
Like it has always been
I think R1C1, for example, every wave should have 3 "wave spawns now" thingy, and if you didnt clear the wave by then, they queue up
couple this with reactor spawn rules being unique as hell and you get enemies spawning 3-4 rooms away taking ages to get to you
To be completely 100% honest, I think that shit should be fixed a bit. On the other hand if you dont want to have particular issues just resist where everyone does, making sure noone goes around fucking the spawns up.
im guessing this is tracked by the completed counter at the bottom of missions
id just ignore that one and you will get it playing normally
especially if your doing the other achievements
In what Locations does the Horde Spawn during the Uplink sequences Spawn? Got a Lot of conflicting Info during playthrough so i am a Bit curious on what is right.
Can they Spawn 1 room away in additional from the 2 room far spawnpoint? Can they really Not Spawn ourside the Zone the Terminal is located in? Does staying inside the terminal increase the command process Speed or is Just cutting Corners on visual Processing?
I don't remember the specifics, but I believe it's 2 rooms from uplink terminal specifically or something like that.
So if you leave uplink area you can easily see enemies popping into existence.
Normally only spawns in the same zone with a few exceptions, which can lead to 1 room spawns, otherwise you also get 2 room spawns
Sounds about right
Is it possible to get rid of the pixel / mirror / shadow effect for the HUD in the main menu? I'm aware of the setting to turn it off on the in-game HUD but can't find it for the menu
shit's painful to look at
There's a mod for it
got a link?
(link deleted in case moderators don't like it, is NoGuiMirroring on thunderstore)
Hey guys! Have two questions:
- Is there any practical difference between different melees of one type (for example between knifes).
- Under every level name and its artifact heat there is an inscription like: "Completed: [3, -, -, -]". As I understand, first one means how much times I completed a particular level (I played R1A1 three times and I see this "Completed: [3, -, -, -]" under it). The question is what other three "-" mean?
- No
- Optionals
First one got u. And second one, what does Optionals mean (I am sorry, just new to this game)?
secondary
overload
PE
you will see them in later rundowns
its like an extra challenge inside the level
you get PE by doing Overload and secondary in the same run
Oh, thanks. It means r1a1 doesn't have such opts, yeah?
[
,
,
,
]
is a completion counter, where:
= Main Objective - required to finish the mission and unlock Extraction.
= Secondary Objective - optional, usually acts like a mini-level within the level, occasionally might make the rest of the level harder upon completion.
= Overload Objective - optional, tends to be notably harder than previous 2 and also very often curses the rest of the level with additional difficulty modifiers: stronger enemy spawns, infinite passive alarms, fog, etc.
= Prisoner Efficiency - a medal for clearing all 3 within the same run, the expedition's final challenge.
[-] simply means that the objective type is not present.
nope
Big thx!
as Artek said, overload changes the level and make it harder
Optional objectives do not become a thing until Rundown 4.
First 3 rundowns are
Main Only.
Stop generalising what overload and secondary are
There is literally no correlation between the name of the sector and what it does
I will and you can't stop me. The rest is on the devs for not having a reliable system for what is what.
I'm still mad about that one "secondary" that is literally a single empty room with a terminal inside that activates an error alarm for the entire rest of the level.
Secondary my ass.
Yeah this sounds like artek is trying too hard to see patterns where it only kinda seems like there are
At least in r8 it somewhat follows this trend
R6 too, actually. Almost.
R6C2 should be an overload, but fine... I'll eat your unreliable classification, but i'm not gonna like it.
I'm genuinely curious what devs themselves think of the topic and how they make the calls which is what. There has to be a white board with bullet points on it, surely?

Regardless if Artek is right to a degree for certain rundowns. I wouldn't go and explain everything like that to a newcomer
Eh
And also, if you read carefully, i do say "usually", "generally" and "tends to".
Because yeah... Fuckers are unreliable.
Not once would i consider a wave of enemies pestering me every 20 seconds for the entire rest 20 minutes of the level "fun"
wait what we on about?
I like my levels quiet and calm, so i can calculate my optiomal spear stabbing routes and just generally have an opportunity to think of my strategy in silence.
big boi pants wearer

Pachi literally says to stop "generalizing" them.

man i really need to join mako's server for those emojis
Well, i will. I've made up my mind on it. I will subscribe inaccuracies to bad game design.
Single terminal in an empty room... What a joke.
what isnt fun about combat?
r4a2 is such a good example
Main + secondary is so sleeper
overload makes it more dynamic
in that case any difficulty isnt fun
To be fair: it is kinda refreshing to feel genuine fear and anxiety before pulling the cursed door.
Real gaming right there.
It saddens me there isnt a pogchamp one

Also is your server invite only or smth?
R4E1, ||what exactly is there after the door with a tank and a mother? is it a final alarm scan?||
I believe its just straight up extraction after that.
Its a final push of that level.
Might be wrong though... But i don't remember anything past that.
||it was aaaa bbc error alarm i think?||
Actually i think i remember some BBCs pestering us...
gimme invite
Yeah ||BBC extract||
fun !
Huh
?
I recall you telling me the tier lists were in your disc server
but idk where to join it
Which rundown do you all think is hardest, if all levels are taken into account? Just curious to see what your thoughts are. I'm currently on r5 D levels and hot damn, the difficulty spike of C and D are quite staggering compared to other rundowns. I also had a sneak-peek at r6-7 As to Cs and those are pretty fun too
from what ive seen, rundonw 8 just kinda, wipes the rest cause its got an insane diffuclty curve and also a lot of funnies
but if its not cause, i havent completed it, r5 takes the cake
Imo r8 with r5 as a (rather far behind) second place
(but I haven't played through the enitety of r6 and r7 but I heard both aren't particularly hard+r6 doesn't have a E lvl so that kinda also makes it somewhat easier id say)
r7 starts very easy, and then it just has a very steep difficulty curve
R5 its just a fuck alllll the way
r6 its easy-ish, only real like difficulty its from PEs and the D tiers that arent D1
probs next to r2, maybs after it, mostly cause r6 has more hard levels and r2 has a lot of easy B tiers
but debatable
R1 
ahaha
R5 is considered cursed.
Recently added R8 lowkey rivals it, but its far more entertaining at least.
R8 difficulty is boosted by it being new and not figured out yet
B4 (ending), D2 and E2 are good difficult levels tho for sure
C1
U forgor c1
C1 is not even close to those 3
Nah on par of pe
I personally consider A2 sec, C2 both harder
It comes on fair stand points
C2?
C1PE is so overrated imo by people not understanding the objective
I mean you get a fuck ton of resources for C2
I mean literally it punishes
And do stuff that is the funni
you do for C1 too
legit just clear the waves of shadows and then chill
I mean the overload zone is pretty fucked
If you do the funni and trigger everything (im looking at a specific some1)
the first code and ending with tank are the 2 times that are even remotely challenging
Fog fucks with alot of ppl
I mean sure the waves isnt that threating
But shit does it gives a hard wipe if the defense just leak 1 shadow thru
it doesnt?
just shoot the rooms lol
again
its 1 zone you have to get to during combat
Learn that the hard way first time doing it
I mean yeah
then the 2nd and 3rd one you cleared everything so its just running to terminals
Its not that im saying its hard
Its just annoying to have everything stacked up on my face
A.k.a.: being hard.
Nah
annoying and hard are two different words
Id look at you and say clear D2 with bots then
Supposedly you’d call skill issue?

R8C1 is like R6C2 level of difficulty
After a few clears? Yea
Blind dive?
C2 i can do without having a care
r6c2 blind is also fucked up
True
honestly blind r8c1 was more chill
But less
R8C2 blind is tense but workable i guess. It doesnt change too much
Pretty fun level
TRAITORS, STOP NOW
I was so tired during my c2 clear that I don't even remember what happened in it
R8C1 PE with two bots was awful for me. But it was also blind and I am not that good at the game
@work
Real
Hands down
Ye?
Thats what im sayin
C2
BREAK THE CYCLE
i miss sniper
Rip sniper
It was a homie
oh shit yeah R6C2 gotta be harder now
Well scattergun exists but
its harder, but honestly not too much
it just punishes bad play more
honestly sniper is still best at holding the error
Sniper player just hates his life now
vs having fun before
which is crazy considering this is snipers best segment in the whole game
well you could argue kraken, but PR is unironically better rn
Can we get a sniper buff
Nerfs magazine size + fire rate + spread + recoil
I can adapt to the fire delay
What a cool buff it was
And recoil goes hand to hand with it
Really ?
The hipfire nerfs were long overdue
Even as an ex-sniper main I can admit that
You basically had the strongest shotgun in the game, as long as you could afford the ammo
Eh
It's still accurate
You just have to wait 2s between shots
I would just like a 3 round mag or faster reload
I have tested a 35 damage Sniper Rifle. It was not fun either
why did that need sniper again
2 hybrids err:// alarm wave
I think I did that in a pub and we just meleed and hel shotgunned them
Sniper remains the most efficient weapon to deal with that in a timely fashion, allowin all three other teamates to push through
3*
Tbh, just play BC or Scatter
I think I disagree that Sniper is the best option for this anymore.
I have not played it in a while
3 makes it awkward :(
The best feeling was 4, before ScatterGun nerfs on R6 release
That was quite some fun
It’s definitely not the best option
But sniper still has its niche, that’s abt as far as it goes
considering scattergun exists idk bout that
Sniper didnt need any touches
Hipfire basically didnt do anything before or as a nerf now. It just isnt incredibly unpleasant to have a massive circle when not scoping
I like it
you could fully revert sniper and it wouldnt be a top tier weapon rly
yea
The fact that its not og R6 sniper is not instant top tiered
Was there a melee for sniper
what did they do to it in r6 again
I feel like I heard about it
Very forgiving ammo count
Like you had more ammo than the entire population of giants
play with the guy above me if you want to see it
Ayo?
Who



Sniper melee :D
No like
What is it
I looked it up and found a desync fix????
What is the sniper melee
Simple just turn it into a bat and swing
crab reading sniper melee as a melee with sniper
instead of a melee attack with sniper range
you play with someone on the other side of the planet and get hit by a sleeper 2 rooms away from you
But I liked when I thought sniper used to have a melee attack
Isn't that cause sleeper tongue has infinite forward range
I love spreading misinformation
No
Only tanks has that
it doesnt thats the tanks
Tanks has infinite tounge length
This is humourous











