#gtfo-related-questions
1 messages Β· Page 151 of 1
just out of curiosity, what's the highest class alarm?
think is a class ||X||
that's wild
but idk i dont remember there may b somethin higher but thats the one i remember
and it happens once every blue moon
class 10 is the highest yes
funny level ik which one u talkin about
but like depends on the tile n stuff
like that VII is not far from an X, but the context of that X its much more complicated
there's a few VII alarms I've encountered, but X is wild
a class IV seems very low but on r1c2 the last IV can kick ass
oh 100% that's what can kill the run
it depends on how well you've conserved your resources to that point
it depends also on the tile n the enemies and even kinda the spawnpoints and the shape of the zone
So, in large rooms right, can enemies spawn there?
or is it always in a different room?
I did some reading about that but if the room is really large does that reduce the range for spawnpoints?
that's what I meant to ask^
its always two rooms away from the player, theres some alarms that defy this rule usually some special ones but for the big big big most part, its 2 away from the player, so even in usually large rooms like idk r6b2 r1b1 r2b1 they spawn two rooms away
what u mightve come by its for example, in r1b1 they cant spawn two rooms away if u dont open any door
ahhhh ok
so the spawns are forced into just one room away, from the place u drop in
that makes sense
i was trying to figure out why they were spawning closer than I had thought
yeah dependin on the level u can force spawns closer
theres also some set spawns n stuff but those usually are way more uncommon to come by, like r7b1 where one alarm for some reason spawns enemies one room away in a smol zone
but its usually always two
Hello! There is some sort of sorting here so that I, as a Russian player, can also find Russian-speaking people
helloo, u can check #hc-europe message, its a gtfo server in russian
or if u want to be in this server, u can check the LFG channels to post and join lobbies
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
thanks!
are we able to join gtfo by ID without joing discord call?
we need 1 player for r1a1
109775242818870978
playinf r7c1 any recommendations for loadouts?
unfortunately we have two bots with us so we just have 1 with burst sentry and the other biotracker
Biotracker is fine.
Bring cfoam, that's for certain.
Weither you want a mine or a 2nd sentry - up to you. Both can provide value in that level.
never give cfoam to the bot though
yeah we made sure of that
You could do 3 sentries too
weapon loadouts arenβt too strict on that lvl imo
Why not give Cfoam to bot? Never had an issue telling it to foam doors
this
3 turrets work very good
1 bio
ahh s guns dont matter to much then
my team used machineguns
ive just got bullpup and combat shotgun n me and bots with machineguns
i recommend you being the one with machineguns
My team did it with hel shotgun and bc, all 4 sentries before
But since you have bots, the bio is recommended
no bio? damn
crazy stuff
Yeah grabbing the samples or whatever was chaos
kay we ball lets just see how it goes lma
well
2 of you can stay behind
the other 2 searchs
We play crazy 
Still wondering why cfoam bot is a no go
Especially when you get to overload
They don't understand sightlines and there's a chance they will fire cfoam at a wall or a pillar
Because with a player, you can perma foam doors during alarms
Try to get them to c foam a door
they will cfoam from where they are standing meaning they can hit walls railings...etc
Have done it many time
bots like to do stupid shit all the time
make sure they have clear line of sight of the door or enemy u want them to cfoam
Have you seen them just miss?
No
Also the best value out of cfoam is acquired through using it boldly with imagination, and that's just not an option with bots
One sec
And I get it now, bots basically have a preset action and if conditions apply they will just entirely fuck it up
And it's not flexible
LMAO
This is all to common
because they foam from theyre position instead of the door position and they dont have a check for walls or pillars
Guys, the question has been answered like 15 times I got it
bio bot its the bes bot since its automatic on its deployment and lack of maintance
sentry because its 99% foolproof
mines if the level its slow
No I must continue
HAHAHAHHAH
BRO
Beat this dead horse like an academic
the bots in this game are just... something else
Bots sometimes arenβt great with foam
π
This clip never gets old
theres a button that says "join lobby" left side of the screen after you copy the lobby id
from someone else
in you are hosting a lobby theres a button that says "copy lobby code" on the right side of the screen
it's just
- Select rundown
-Training
-Matchmake
after you copy the lobby code there should be a button on the left side of the screen
i think its above matchmake
#how-to-matchmake @full frost
If the button is not appearing - something's not working. Check if you copied empty spaces by any chance, and if not - its some other technical issue.
Is the sniper sentry bugged? have had 2 missions now where it targets a single enemy and can't retarget, effectively meaning it only shoots once or twice during an alarm
Depends on your definition of "bugged", but generally yes - the poor thing is not in a great spot right now.
Its essentially worthless if targets are not highlighted by the biotracker ping, even WITH the ping assist - the damn thing is just too slow, and only works on giant maps with sightlines for days.
There's not many of those...
My definition of bugged: " it targets a single enemy and can't retarget, effectively meaning it only shoots once or twice during an alarm"
Whether or not it's good is not my question at all
id ont think thats a bug
That's not a behaviour i heard of. I just know its tardy on aiming time, so it can appear that way easily.
its probs a funky placement, not enough time to aim or enemy excesive movement
It only shooting 2-3 people a wave is pretty much normal.
sniper sentry works really well on bigger targets cause of ther slow pace and high dmg
and with bio it becomes faster
and so its in a bit niche position but it is useful
in some levels
So could be placement issue, I'll have to see about that, thanks
It also easily loses targeting if enemy passes by some cover or another.
On a certain level i watched just ignore 3 big, massive targets, and i was the fucking host.
3 gorillas just dancing in front of the thing, and it doesn't fucking care.
not bugged
requires biotags to shoot
since the aquisition time its long
To be fair you never know with this game
symbiosis help a lot
It could be easier to say if we saw a screenshot of the placements and where enemies come from
All 4 sentries seem to have the same visual indicator of the green light passing back and fourth, but the shotgun and sniper clearly have different ranges of 10 and 50 meters respectively
Yep
So that green light isn't actually acurate at all is it π
Unfortunately we are currently suffering from Burst Sentry supremacy
Yeah but like the visual indicator of the cone
no
yeah xD
I mean... It should be, but wouldn't be surprised if its not representative at all.
I just pray that it generally represents the cone angle
But it doesn't show range, that much i can say.
If there's any cover in the way - boxes and what not - sniper sentry will struggle a lot because it resets when it loses the target. It only truly shines in a perfectly clear field.
For everything else you bring Burst and call it a day.
gotta love the extremes
Also it should be shining against giant enemies because it deals astonishing ~50 dmg a bullet and aims for the head too, but there is no specific behavior for who it aims at - it will shoot the first target it sees, simple as.
Which is not helpful when a giant wave comprised of 15 small enemies and like 1-2 big ones walks in.
Literally never noticed that
and bigs walk slow :O
ohh now makes sense
my r1c1 strats keep shinin with the one sniper sentry
I just assumed its the closest because that's what makes most sense. Now it does, sometimes, shoots random enemies in the middle of the pack of R1C1, and i just... I don't even know how what to do with that information.
Sniper sentry behaviour is a fucking mystery to me.
So you're fucking telling me that both burst and shotgun will aim for the furthest enemy they see
Motherf~... This fucking game, man.
its not a factor
sniper you can see that after it kill the first guy it sees then it switches to a targer further away
yeah i mean u put it at chokepoints, shotgun sentry
They could at least fucking write it in the description. Who the fuck would ever assume for that to be the case.
why woul u not do that
because it really doesnt matter
aslong as the sentries are shooting you dont have to care about them
i mean everyone praises burst sentry and it does the exact same thing
WELL IT MATTERS NOW, because there's now actual strategy to sniper sentry placement
all sentries behave the same but its just theyre cone, distance, range, speed that just changes
what the hell are you talking about
theres no strat
its literally rng
you place it to shoot
artek you on drugs
I will now come up with Goldberg machine style setups to make sure that the smalls are separated from bigs and so sniper sentry shoots bigs as a priority, just because i can.
Because that's clearly what the game wants me to do
for fuck's sake
single bioping
what the fuck
removed just to torture artek
You mean the one that got cut and no longer works
yeah exactly
I'm this close to crying from quiet laugher
This game refuses to do cool things
i wont change a thing about my strats and u keep torturin urself with stuff that doesnt matter and even works in ur favor for sniper sentry since bigs walk slowly and hybrids hang in the back
good luck with that
I mean single bioping its useless
it the grand scheme of things its useless
why ping 1 guy
you wanna ping everything
so it benefits your team
They could give it a reduced cooldown or something
not just 1 sentry
Instead of 5 seconds or whatever it is, you give it like... 1 second
And you can just point out all the priority targets
People pls I just asked a question about sentries no need to fight π
?
Also i forgot how exactly single ping worked: did it pinged the closest guy or could you like aim at the guy?
aim at and you had to ads
are u really askin like again for the one single ping with bio that literally ive never seen anyone defend
Don't worry, that's normal.
d:
Well, they nerfed sniper sentry into oblivion and the ONE mechanic that could make it viable is currently not in the game. So yeah, i'm a little upset.
It wouldnt make it viable lol
i dont know if you remember
like not at all
yeah
single bioping was troll af
Artek really chug that disinfect pack
nerfed sniper sentry into oblivion
did they tho
All they have to do is to give it a different cooldown
is it really hel auto sentry levels now
Top tier biotracker gameplay
you can just ping the entire wave
what is this take
and get 100% of the benefit
this is the most funky take
they aim at the eneimes on the back- ok
symbiosis literally refunds the ammo
what are you talking abourt
if you truly wanna fix that
you fix it so that when you bioping the wave
The entire wave
Hey let me weigh in here for the sniper sentry talk. Im the person trying to use it with mofire. The problem Im having is the visual sweeping green indicator. What its doing is this: The sniper aqcuires and kills a target, the indicator even changes to orange to represent this. From there, it stays orange, no longer sweeps and will not shoot anything again. (afaik)
I'm talking about an ability to actually play the game in interesting ways, instead of having one fit-for-all solution.
Yeah, that would be a perfect solution.
single ping its useless
Do only clients see this behavior, or does host sees it too?
playin the game in interesting ways [suggest the feature no one liked]
fr
single bioping its so useless
literally the reason everybody wanted that to go away
I actually dont know. I think everyone sees it.
I feel like this would be to do with sniper sentry being slow
I mean, I don't think the sentry lines really indicate anything
2 possibilities then:
- You did indeed encountered a unique bug where sentry gets locked up somehow;
- It functions as "intended", but a combination of slooow target acquisition combined with bad visual feedback creates a feeling like its bugged.
if they get stuck in one state it wouldn't disable the sentry, just the feedback that the different states give you
Im thinking that might be it but often times when a wave is done and i go to grab it it seems the sentry has the same orange indicator and is locked onto the first enemy it shot.
So like: everyone's dead, room is clear, music is gone, but the thing's still red and staring into nothing?
its called desync
yes
its just that
every time i use it though? wtf man. my internets wack
Hm. That is weird.
If only clients see it - its just a GTFO netcode moment.
If host sees it too - big shrug from me.
just trying to get to the bottom of why my game isnt responding the way its suppose to. like the good ol halo 3 online days.
my man from vietnam
Yeah, that's just... This game in a nutshell whenever you are not the host.
thanks for the help fellers
You should've been here during Sniper Melee era. Fun times.
^
β
Is the scope reticle accurate on the precision rifle? Or should I aim with screen center? The reticle moves around a lot and I swear I'm whiffing shots that I have lined up.
Reticle should be accurate
it seems unlike most other guns. Most other guns the center of the reticle stays locked pretty much at screen center
guys that r7c1 was so fkin hard becoz bishop was so incompetent
like we cleared it thankfully but oh lord was bishop a pain in the ass
bishi tries his best :[
shouldnt matter tho i think
i mean it moves cause of the recoil but thats, the normal
nah
nahh this was too much
qwq
unless you really pixel shooting the head of an enemy
we r tryna do scans and he just wants to fight the wave time and time again
depends on your fov
qwq he tries to take weight off the wave smh my head
Hello everyone. Tell me, please, I found a file in the terminal marked "video" is it possible to play it somehow?
burst cannon is best for tanks right?
pretty much yeh
scattergun u could make it work just has short range so depends
and snipers nice to it from a distance
but burst cannon its like both
scatter fucks tanks up if you can do it properly
also why dose hel rifle feel like it has a shorter charge up then hel gun
i've never heard of this... would greatly appreciate if you could post a picture or proof otherwise in #gtfo-lore. it'd be incredibly interesting to look into
Yes, logs
because it does
it has
it just has a bigger delay between shots
but charge time its 0.1 vs 0.3
I'm newbie in this game and I don't remember all the commands. But I wrote a command that displays readable documents
to read one, you can input READ and then the log name, like READ REACT04_823.LOG
If I someday I'll find it again
or READ SHC_23J_KSN
(its the video thing he said i'm interested in. as far as we know, there are zero video logs)
π€
what level did u saw it on?
R1A1?
Maybe
I hope I'll find it again, since I didn't make a screenshot, thinking that this is the norm
When entering the "read" command, it gives an explanation in the form of "read [document name]"
And the command to play, as I understand it, does not exist, since it is written about this in the terminal
if hel gun has less damage and more charge time then hel rifle then why take hel gun?
hel gun is tons more flexible, more adequate for bot small and big enemies due to its good firerate, dmg [oneshot any small with a headshot], and specially reload time which is very very very short
hel rifle its more dmg but has less way ammo in mag, it takes way more to reload and its just more made for big enemies
hel rifle its a solid choice for many enemies and levels
but hel guns just more flexible
really its only drawback its the 0.3 charge
which takes time to get used to
being so flexible, pretty much any mission that doesnt require a specific weapon
like any level that doesnt have chargers, or a ton of giants, or shadows in case u prefer idk precision rifle
third hel gun shot is at basically the same time as second hel rifle shot
on r1, a1 b1 b2 c1 d1 are all good with hel gu
and it is also not bad with chargers u could take it
its just a two shot i think?
yeah a two shot
its 16 dmg
pretty much everywhere if youre good with it
In general, hel gun kills big guys quite well
it does it just cant do it as fast but it is good
their legs arent, really a weakspot
i mean i guess u stagger em
but the only weakspots are the head, the back, and in the back of the head
so if they are walkin to u, pretty much only the head
Understood, thanks
I thought that if their legs become bony, then this is a weak spot, huh
nah, if u shoot the leg u will stagger it, but u will also if u hit the chest or pretty much any other part
Understood
List?
^ ye
(theres not actually a list, its a joke)
this game has a funny effect of just magically generating loads of misinfo
pretty much except for, a couple enemies that r probs spoilers rn dependin on how far ur into the game
u will see em when u need to
Okay, thank u^^
it has no effect
anything goes
by how much does the spray decrease when scoped in? cuz the big ass crosshairs dont seem to be accurate at all for most guns
you should use the accurate crosshair mod
it gives you an actually accurate crosshair for hipfiring guns
Youβll find hipfire is more accurate than the default crosshairs lead you to believe
Default hipfire reticles are only accurate for like 55 fov
if you go above that gl
Scoped in feels pretty pin point accurate tho so itβs my preferred way of shooting guns usually
alr ill try that thanks
oh... yeah that kinda makes sense
idk why they dont scale reticles in base game

Inb4 it gets considered an "advantage"
no i dont think it will
55 fov gang rise up
i have 60
it isnt
i checked
quote
"As long as it effects only the crosshair and doesnβt change the way the weapon works then that mod is ok. We still highly encourage you to notify any teammates about you using some QoL mods before starting a match to verify it is ok with them as well.
-meatyloaf#0"
this sucks. I might have to use pubs to play more GTFO :(
pubs...?
u mean like lfg and stuff?
at least u can play pubs
why cannot you
ah cloud gaming
which FOV is it accurate?
the circle of aiming its always the same, its coded to 55 fov
but aiming down sights has no relation to FOV
and if u hipfire the recoil moves it a ton and the hipfire on precision rifle i think its also kinda bad cause its imprecise
sowhen i try to run certin rundowns they work but other ones don't it just boots me to the main screen, why?
also sometime the map will randomly work again? such as R5D1 i cant play cause i get booted
It's sarcasm crab.

By what loaf said as well contradicts "if it provides an advantage outside of vanilla game."
The mods stuff I've just grown tired of 10cc not being straightforward on what is and isn't Allowed.
Moderation team from my understanding is fine just doing their part but can't do much beyond instructions and moderation from above.
Are you running any mods at all? Is your PC alright? Tried reducing graphics slightly?
True but I'll be sincere: in most cases I've seen it kinda goes beyond common sense
Stuff like the team damage tracker is obviously fine but modded weapons isn't
Out of all the times I've played in pubs
The main culprit was the "ping everything", then the "modded weapons/axe/whatnot" then the "stack resources"
Then there's the times people spammed deleted voicelines or whatnot
The first PERSONALLY I think it's fine (I dont use it) even if I know some think it's cheating, I'd say it's debatable-ish at least
The last one is probably fine but I hate it when people abuse the shit out of it
The modded weapons and stack resources clearly are not allowed as they directly change the gameplay
For better or worse I dont think it matters
I wanna know now: what's that EXACTLY? People getting endless amount of 100% perfect boosters or outright "700% melee damage"
700% melee damage? im pretty sure perfect boosters cant do that
The second part of what you said there is more of a Custom boosters thing
^
You can easily tell
perfects boosters just make boosters have max % and have infinity uses
If guy X got lucky or just used that mod
yeah but not perfectly rolled ones?
Learn the % values.
I feel a certain irony on having to run a mod to check if someone's using a game breaking mod I'll be sincere
perfect boosters isnt game breaking
You need a mod to have steam even track recently played and etc.
Or I just add people on discord if I really want...
Debatable
I use it more to track cheaters steams
Well anyway the point is that if I've no way to tell if guy X is using that mod without having modlist
I'm just going to assume he got lucky
Innocent until proven otherwise

An example here.

An aggressive 99% infection resist is possible in vanilla
However.
Perfect boosters will also show 99%
But it is actually 100%
So from the inspect they look like 1% less than perfect but they're perfect?
For the most part yes.
That's still way too hard?
A normal aggressive inf res 99% would need a muted or bold inf res combo to have immunity
Then tough luck sleepo.
Yeah for infection it's KINDA noticeable
It's not really luck
Its a little unclear and undefined, since vanilla boosters can break a game just fine (99% res for infectious levels, 50% refill for maps where people struggle with resources, etc...) but at the very least they have an RNG and risk/reward/punishment element to them where:
- you have to actually get it (by playing the game and hunting for candy)
- you get to use like 3 times at most and you have to make it count or else it goes way and its back to vanilla gameplay
it's 1% less than anything I cant see how you'd be able to notice
1% less supply efficiency?
for infection res it's how the boosters work and not a mod using a different display
it literally just rolls the maximum values there is no -1%

Are those rolls ALSO able to appear on LEGIT boosters?
Doesn't change the fact a vanilla 99% still gains a 1% infection
Perfect boosters completely removes the RNG and risk element, you can just keep spamming the 99% on a green level and effectively neutralise a major challenge element of that level.
I have used a 15% muted and 84% aggressive and had complete immunity to infection in r4e1
While a perf booster 99% will have complete immunity
same as someone who had a 99% inf res booster
where the hell did you get this information/testing from
and yes, it is possible for a booster to roll perfectly in the base game, but unlikely
thanks that's what I wanted to know
So I never bothered with that because if it still has a probability of dropping I've no idea if guy X got lucky or used that mod
and sure as hell I ain't going to keep track of who used what booster in previous games
I've used a 99% inf res back during og r6 and didn't have complete immunity
if it's got perfect values it's safe to assume that they're running perfect boosters for it
99% res is in fact immunity now
Next to encountering someone several months back who also had a 99% but still gained without perf boosters
especially if they're running multiple boosters
Unless it's been changed at somepoint
multiple boosters is a dead giveaway
ehhh
say they're running an E they might have shit saved
I'm not gonna go detective mode
Perf booster users can freely abuse boosters without losing them so yeah.
Unfortunately modlist or detective mode
It's what I also hate towards people who cheat "sneakingly" compared to people who never reload
could also be a matter of how often they use the boosters
if you see them use a 99% inf res booster 10 separate times, probably not legit
Yeah but in a pub scenario you aren't going to run more than 4-5 times with the SAME players
"eh sure I'll chuck a booster on for this" in voice chat normally means they're not running mods for boosters, if they silently put it on then shrug (not foolproof)
When I had to pub my way on r7e1 "our" group changed players a fuckload...
Awhile back a month or 2. There was 2 groups of newbies running perf boosters.
interesting group but it was bad.
Mightve been longer ago
boosters where a mistake
creative perks woulda been so much better
but thats all they could spit in 7 months
I have no mods
and grafics didnt help lol and my pc is okay i have tried reinstalling and such and didnt help lol
did the precision buff to spear give way to new breakpoints?
Uuuuuhhhh... You can get a reliable 2-hit kill on giant shooters and hybrids by going Occi > Head, but that's about it.
Smalls die itsy bitsy faster too (require less charge, that is).
Probabilistically, you can tell if a booster is much more likely to be perfect or not.
Especially for people that spam them.
Also, most people do not understand dependencies well enough to not use Mod List w/ it.
you can't use perfect boosters if modlist isn't enabled with it
You can.
You go into plugins, and you delete the file.
at the very least not though the usual mod manager
tbf most people use R2/thunderstore mod managers
in which I believe should
Most people are, in-fact, not very smart.
still be doable there
and do not know how the files the mod manger uses actually work.
Hence why I said "most don't do not understand dependencies well enough"
shrugs
welp.
sleepo would have no choice but to detective mode the boosters
but modlist should still weed out majority that aren't using that method ray
lol
thx for the info
this can be done with hammers as well
I'm not really sure aside from partial charge times being shorter
here i go doing math again
20 x 4 = 80...
20 x 2 = 40...
80 + 40 = 120
30 HP left
vs
26.25 x 4 = 105...
26.25 x 2 = 52.5...
105 + 52.5 = 157.5
7.5 dmg overkill
Hammer needs two occis in a row, spear needs only one and then a headshot from whatever angle it likes.
What math are you doing
Are you account for head breaking on first hit or are you double hitting
Wait hybrid?
The double occi is free on both hammer and spear is your on the right side
can you double occi me?
Na I donβt play gtfo I am a lethal company sweat
Just here to shit on people that play the inferior horror game
ok
You tell them boss
trabajo si
tbf the way it's worded is weird
Alguien de EspaΓ±a para jugar al GTFO
occi > head
instead of
1 hit to occi then 1 hit to head from whichever angle
muy bien
you used a greater than symbol
fuck sake why no gifs
wnaaas, podei checar #hc-latin-america para un server en esp [tmb incluye a espaΓ±a]
o si querei bscar aqui mismo en este server, podei checar #lfg-latin-america #lfg-western-europe #lfg-eastern-europe para compatir y unirse a lobbies, nomai siguiendo como la guia de #how-to-matchmake
trabajo?

no trabajo
amigo
no perras?
soy espada de fuego!!!
el espadazosflamas
arrrrrriiibaaa
Trying to hide your crimes from the mods I see
y jish es jish en espaΓ±ol porque no tiene traduccion hahaa
keep it gtfo related pls
and question related
thank you
ill just write every sentence ending with an ?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
That's that's Extreme cooperative FPS Horror game to you sir
how many attempts of R4E1 befoure i go insane and spawn cap tanks with the door glitch
70 :3
You're already insane if your solution is to doorbug tanks instead of an alarm wave
π
does a class S iii alarm mean its a surge alarm or an S type scan
gotcha ty
why even play then
The level is so fun why would you do that
kinda weird when you want to use door glitch instead of practice killing tanks
like how hard could it be to kill a tank ?

you would be suprised
i would b not lol
Isn't the IIX Syringe supposed to give infection? I didn't get any after using it twice
its an rng thing, u can get very lil infection or a lot
think its like 3 to 12%
anythin between that number
so if u get 3 and 3 u wont get even 10%, and it wotn show up
oh its from 3 to 10%
experience π
its a smol smol bar
but the infection text and coughs and everythin appears after 10%
whats the most satisfying wepon to use in gtfo
Revo hands down
its two guns that have probs the cleanest sound and most satisfyin recoil
And smg for the asthethics
Yeah
I remember i bougjt gtfo and i was like damn
That smg look good
Smg and revo look so good on its design they look oddly similar too
i dont see much similar but yeah i love their looks
i also love the burst cannon look, idk why those levels like in guns always r so appealing to me
any wepon that can get the orange burst himarker in one shot or a bunch of them at once it extremely satisfying to me
lol very specific
well hel weaponry
um scattergun sometimes when aiming at a horde specially
sometimes very rarely sawed off, but its hard
any weapon can do it cuz its just a kill marker
leads ppl to get funny perceptions of weapons
byeah, scatter, bc, and hel weapons minus auto like slendi said
Idk I really like the shelling pistols
High cal especially
Wish it had more range though
But it's already so good
1 question
how would u normally deal with r6d3
do you go 3-1 to shut off the error alarm
then sleath the tank zone
theres like 5 or more diff ways to do it with various alarm cancel "cheese"
funnest way is 4 in, shoot up the tank zone
Without alarm cancel cheese how many more way do we have?
Expect the fun obivious no brain way is to go rambo mode
the cancel stuff is all after youre already in
though some of those methods require the 4 in
you can do whatever mix you want, the error isnt hard and the stealth isnt hard
But how do u cancel error cheese?
I think you need 1 uplink terninal to cancel it
Isnt it?
when you get to the deactivate terminal
you have access to a class 6 you go through after
you can cancel that
or you can do the class 6 during error and cancel smth after it
etc
the most normal way to do the level is probably 2-2 split no cancel cheese
its a deactivate alarms
it deactivates alarms
the error alarm turn off thingy turns off every currently active alarm and cancels all queued waves
uplinks just happen to also do this
So i just need to pull the door then cancel alarm right?
yea
Sound easy enough
Peter Nguyen.....
β
im learning new gtfo technology
I sometimes use it to show a sequence of actions. You can read it as "Then", depending on the context.
can still cause confusion regardless :/
Just so you dont do the same mistake I did the first time: put DEACTIVATE_ALARMS or whatever it was only AFTER the error wave of the timer of finishing Main runs out, NOT before
Basically you want to wait for that timer to run so that the alarm actually starts, otherwise there'd be nothing to deactivate outside of the error from Overload
Stop encouraging cheese π
I did it normally in OG
To be fair I feel like it doesn't change much
Cheese makes Main a tad easier
You still have A LOT of time for Extreme tbh
So I feel like all that does is make you do Overload under more pressure but to be fair you still kinda are since fog goes up when you shutdown the reactor I think
If anything doing the cheese makes the checkpoint is kinda meaningless
Since you'd have even more shit to re-do
I remember taking the time when I did the cheese to check when the alarm started for Main
And basically noticed that we still cleared Extreme kinda fast
Like, we'd fucked up the timer of like 30 seconds but I dont think that'd meant much at that point
Just do main -> overload -> secondary
no error to shut off ad meh sneak + melee
shorter time for secondary
Hurried overload fun
You can.
Unless that's been changed in Alt
Never did check if it was possible in Alt
Bulk key is at the end of main
You should get another at the end of overload
This strat is mainly so you have unlimited time for secondary
But so tight on time so eh
It does work
Don't think I've ever done it that way
Pretty much complete overload within 15minutes
Use deactivate_alarms the moment the surge starts
Hello I am new to GTFO and thinking of buying the game. I was wondering is it worth buying and playing the game?
Wait until they release rundown 8 with whatever sale they have for it
Do you like high difficulty and using your brain?
I like a challenge
Plenty of that around
We got 100 hours worth of content right now
So it's worth it, if you're ready to deal with the quirks
Like the fact that this discord is pretty much THE matchmaking.
Isnβt it 35% off rn
Oh is it that difficult
i swear it is
I said the next sale
why tho
mmmyes
It doesn't show its teeth for first like... 15 levels and then it bites ya.
And it's like "Oh... Oooohhhh..."
Ah how is communication with others
Discord.
Yeah but now dont do that and do secondary fast af
Or dont finish main and then do overload before ending main
So... Decent?... Important too.
R6d3 is so diverse in order possibilites
Alright thanks
It's not that crazy
Should i buy it now or wait next month sale
It is for a gtfo level
Gotta wait for next month's sale
I mean idk if itβll ever drop below 35%
rn is safe
What zero content does to a perspective
I doubt it would go above 35%
but maybe for R8, who knows
The next sale is big
Mmmm sure
It literally never went abovd 35% yet.
Im conflicted between ready or not and gtfo which one to buy and which one to wait on the nect sale
It was free for an entire weekend
Which one should i gp first
Sure, you can wait for 50%...when the game is dead already.
Definitely ready or not
I haven't played RoN but something tells me it's a superior product.
It has a functional in game matchmaking system
Gtfo is very... Flat, can I say?...
eh I still prefer GTFO
Says the moderator of the gtfo discord
community + modding makes it better imo
And why do you think I moderate for it lmao
But hey. It's shooting monsters in a dungeon vs shooting junkies in a basement.
Whichever kicks ya more.
Gtfo and ron are different
throw a dice and choose one of the two
Let me know when they update swat 4
Also RoN they are shooting back
I think il go for ready or not first then gtfo
Gtfo they are not
Great idea
End of the day, your choice
i guess u could say u were
ready C:
I think GTFO's probably more peculiar than RoN
Peculiar
Peculiar?
While you might not like GTFO's gameplay, RoN is well, like what you expect
Gtfo is a cooperative horror action shooter with a survival twist
You play it like a cooperative horror action shooter with a survival twist
Ah yeah, youβre right
It's a lot more surface level than people make it out to be
I don't think the stealth present in GTFO is like one of other "cooperative horror action shooters" albeit I'll admit not many come to mind?
honestly this game really does feel like no other that Iβve found
Stealth might be shallow, but it exists
I played red light green light when i was 8 years old
nice, what role did you do? the bad example?
/jking
I know I keep it for the hard times
For the longest time they tried to capitalize on fomo
Point being, everything else considered, rando guy A probably has more chance of liking RoN than GTFO in my humble opinion
Seems pretty on par with current games
I always had the impression that in their original plans they assumed to be churning out a rundown every month or whatnot
Yeah but then markiplier stopped playing the game
Yeah, true
Cyberheist early access is where it'll be at
Cybernetical Burglary is going to fix it
One of the reason i got interested in gtfo is when markiplier played it and how coordinated they were
It was big publicity for the 9 people working for 10 chambers
Having the game almost be entirely done and stripping it down so you can release it in bits and pieces during an early access works really well for a small team
Same actually. Teamwork is very much encouraged around here.
Then they got 10cent money and instead of putting it into production they put it into branding since their low cost game was still low cost
as I understand it, the locations are passed several times here? Yes?
Not sure I got the question?
under the inscription "quality of artifacts" it says "passed [1,-,-,-]"
that's your level completion counter
the dashes denote that the mission has no optional objectives
It's a completion counter (how many times you've won, which objectives)
[Main, Secondary, Overload, Prisoner Efficiency] (prisoner efficiency is doing main + secondary + overload all in one run)
Understood thank you
Btw which nationality is pablo?
brazilian
damn, i was sure he is colombian. thanks to the explanation
Did sniper rifle always had LRF junior installed on it?
yes
artifact heat its a way to measure how valuable are artifacts to the progress of a booster
for example
100% artifact heat means one artifact gives 0.15% of a booster
but 50% artifact heat means one artifact will give 0.07
when the number hits 1.00, a booster is given.
Its a mechanic to prevent people from grinding same level over and over to acquire boosters quickly.
Artifacts is how you acquire boosters.
Each artifact contributes a certain amount of progress towards a booster. Usually about 4-5 artifacts = one booster.
With each sucessive expedition attempt (wether failed or won) artifact goes down from base 100% down as low as... I don't even know actually, like 35-45%? So you have to acquire twice the artifacts for one booster.
It does NOT affects the actual amount of boosters in the mission.
20% is the lowest booster heat level
Booster heat mechanic is per rundown
New QoL feature to clean up the server visuals
Having 200 separate channels was too much
So now we just make up channel as we go, and then disband them once they are no longer needed
omg
It's the same format as SoT Discord
4 and 5 are still alive
20% for cleared missions, 50% for uncleared missions
What is going on with the LF groups #'s?!
it's somewhere in the discord announcements
why dose the afk voice exist? cant you be afk wiithout being in a voice channel
To remove people from blocking vcs if they've been afk for an extended period
Was more relevant before the rework I guess
what are the uses of the shotgun sentry
um chargers and chokepoints
on ladders they r nice and great, and with bio u can technically save a lot of the ammo they waste by shootin extremely fast cause of symbiosis
symbiosis?
For sniper + shotgun sentry, biotracked enemies give a slight boost to the sentries
Namely locking speed iirc
Unless I have fucking brain rot for not playing for so long ._.
yeah detection speed and extra ammo
they basically, shoot faster
on r7 it was called symbiosis
Mostly it's just funny to watch it shoot 12 times and kill one enemy, useful for a good chuckle
Guys, in the last game, a friend found some tt audio diary about an unknown signal. It was like the sounds of a sofa being moved by a neighbor from above. Does anyone know what this thing is?
check #gtfo-lore
Wait wtf?! I didnβt even noticed that the gtfo VCs changed
how's sniper sentry holding up? 
its a sentry thats for sure
It shoots at targets (preferably pinged by a Biotracker)
as long as it isnt auto youll be fine
ong
and shoots you
And bots (who sometimes just love standing in front of them)
yes yes
contest between the bots vs the turrets shooting you
will dauda beam your head with a full mg drum when you activate a sleeper for 1 picosecond?
yes
dauda the true mvp
does things no one else will
yeah, a shame auto sentry still kinda in its own lil' hole
i will ask you
no

is burst sentry still popular
never really used it. biased against burst fires π
burst is still op
:D
so is carbine
and burst cannon
dw
:D
all the burst
so true bestie
I cant be trusted with full auto. I will magdump

just use sawed off
simple
give me my trusty dmr and sniper and i'm set π₯Έ
sawed off scatter vs dmr sniper
battle of the ages
Ultra close range vs Ultra long range
but can i ask you 
no
no
something about being accurate that draws me in, even though i wanna beat the shit out of dmr for not one shotting strikers
but i also never used those either π₯Έ
i assume dmr is still the same though
Hel shotty is underwhelming from my experience. Compared to the sawn off, it lacks the destruction ive come expect from shotguns.
eh
skill issue tbh
one of the best mains
yea
is it strong in its dmg or pen
or all the above?
the gtfo of all time
best kill/mag for a main without using pen afaik
along with dtr
if you double headshot everything
for dtr
oh yea
the stagger too ig
it can one mag a giant ig :D
wut's dtr
the one and only
yuck
whats pr?
sounds poopy
pres rifle
bruh
sounds stinky
it is indeed stinky
its automatic 
sniper rifle π
artek say it
long ranged friendly fire πͺ

Hm?
hi artek
what were you typing
ur the fella that answered my spear thing right
i remember seeing a predator but not pfp
I think so
Nothing, my phone auto types random shit sometimes
oh yea the wiki for the combat shotty says that the only automatic mains are the mgs and the combat shotty



