#gtfo-related-questions
1 messages · Page 150 of 1
I’m cooking up a consistent strat
bread got mad at me for soloing dog during the ellcips run
Pogchamp
solo giant
Solo knife Pablo
How many enemies does it take to clog up a cfoamed ladder? Only 1 or is it more?
4-6
That's a lot more than I thought. Does that mean all of those will be using up the cfoam simultaneously? Or how does that work
Oh also is there a way to approximate how much cfoam is needed to keep enemies stuck at a ladder for a certain time?
It depends how far away you get
Yeah once you are 2+ rooms if you have more than 60% it tends to last the full 5 minutes
Enemies 2+ rooms away behave werid
What level is the c foam strategy
Oh right, I remember being told smth abt that. Alr so aim for 60%
Mmmr4e1
We're trying to not let 2nd tank spawn/if it spawns get it blocked on ladder by smalls
if 2 rooms away 1 can be enough :>
Watch the Peter Beth Robert speed they do this
I did. But they got extra tool right of the bat so I was wondering if that was necessary
@hardy grotto
extra tool is just a tool to delay them longer
i had all the numbers written down for % in size of blobs (different amounts of blobs) on ladders when 1 or 2+ rooms away
Sometimes they foam door it probably doesn’t matter
as i did by far the most testing on this during r2e1 speeds
Okeoke. Gud to know, its just we'd also be using a couple of blobs on door so I was very unsure if we'd have enough
Oh, I see
the extra tool is massively helpful in getting 2+ rooms away
2+ rooms is free r4 e1
Its to delay so you can foam ladder reliably honestly
Well for r4e1 for that ladder it's fortunately very easy to get the far cuz the next rooms are small af
once you are 2+ rooms away you get an rng amount of enemies usually. But r4e1 seems to be very consistently 1 enemy being stuck
funnily enough the break even harder there (remember the thing we found out jish)
so you basically just need enough foam to keep 1 enemy foamed until last scan is over (max ~4 min due to foam disappearing)
the break even harder there?
And how much would that be? Like 50% of cfoam?
they wont attack until they went up and then down
just use all
Oh ye ik that, its very funny
dont make blobs bigger than 2 full charges tho
unless you have extreme excess
anything above 60% per bubble is wasted tho
Does it have diminishing returns?/does it just delete the cfoam above that like it does on doors?
foam bubbles have a limited amount of blobs they can take on (iirc)
you do get diminishing returns depending on spend % per bubble on a ladder tho
idk why that is tho aside from potentially eating up foam twice or some shit
I would say I think that wouldn't make sense since I'd think itd be considered one entity but this is gtfo and I have no clue what's going on half the time so 🤷
Very good to know though
Thanks for answering my questions : D
do yall think that sleepers can live there entire lives without there head? like when we just leve them down there headless and they go back to doin sleeper shit do they die later on?
i think they just vibe
i mean its not like they need the head
they just need, as much of a host as they can get
I don't think they need to eat or bleed out or anything so probably
quick question... me and my friends were playing a long time ago like at least a year ago. we played a mission that was a cicular hole in the ground. you start at the bottom and move up the sides via stair cases with your whole team in a moving bioscan upwards. We just got back in the game and want to try to get back to that to beat it. Does anyone know the rundown?
most probably r6c1 it's the mission ur talkin about
it's on the ending, the final section of the level
sounds like r6c1?
yeh
thank you guys so much thank you and have a nice day
1 question
how tha fuc can lowering the screen resolution make the game 1000 times better
less intensive for ur gpu
i guess gtfo will never be optimize
but shesh
just by changing from 1080p to 480p give me addition 10 fps
guage the f* out
any mision u guys recomend for 3peaple ive done r1-a1(6times) r1-b1(4) and r1-b2(1) but me and my 2friends cant get past r1-c1(reactor) any tips or should we just try r2
3 people should be enough for R1C1. Just bring 3 sentries, shoot good, loot good = easy win.
You can also add a bot as 4th unit and give him Biotracker.
If you're really that hardstuck - sure, move on to R2.
tnx my man
where are the Russian rooms?
how to unlock achievements?
les go we clutched r1c1 with 3
Why all the monster shirtless?
Well done!
why are you asking and not killing
whats the distance for one circle on bio tracker? 10 meters or 5?
5 meters each
New player here, is there a reason no one is joining my R1B2 lobby?
Like is the map annoying or hard or something?
It is 1:15 on Thanksgiving for EST rn.
Probably not the most active hour.
R1 missions are usually the fastest to fill cuz they're the easiest
that and people like helping beginners
there's a big mother at the end of ||R3D1|| right?
also why is she called "pee mother" by some?
Because P Mother
what does the P stand for? Primordial?
Either Proto or Prime, we dont know.
But in some level or another the objective are containers that have "P-Mother sample" written on them.
So it's almost a canon name, we just don't know what P stands for
I see
R2A1 has you collect pmother samples
probs best to spoil the enemy and not the level
It is not, because it is a misnomer.
The enemy and the samples are completely unrelated.
Yeah
Perhaps, but then why are they called that?
the samples?
I think they were for some other project
or had smth to do with the creation of units
hey since im a bit new can i have some advise on how to beat r1 the admin in the best way
are you playing alone, or with people, or with bots
bots
where are you dying
on the part were u put the key card in the door
you can probably get away with just using 3 sentries as long as you put them all facing the doorway they're gonna come through
k thanks ill try that
you can also give one of the bots a cfoam launcher and tell them to foam the door shut, this should give you plenty of time to finish the scans
and then focus on shooting
k
i would not recommend giving bot cfoam of all things lol
that's like the one thing i wouldn't
ill try both
just because they can be finicky with how they spray it
eh, its the first level you dont have to be ultra efficient
thank u to all who helped me since i have now done the first level
Bots are best with scanner, sentries are second best, mines are third, foam is fourth I guess
Mines are low cause they struggle to place them sometimes
they are better with foam than mines
Respectfully disagree
At least with mines its binary of either "I can't do that" or they just do it
With cfoam there is a chance they will straight up just misuse it by shooting it somewhere else and thus wasting resources
Just recently had it happen on R7B1 with a Cfoam grenade. I point dead center of door, tell him to throw - he throws it a goddamn wall instead. Not far away from the door, mind you - but insultingly close instead. Its right there, and yet it's precisely where its not gonna do jack shit. Not even on the floor, goddammit...
Either you're the foam guy, or there's no foam guy - its that simple with bots.
Bots with mines >>> bots with cfoam
i assume u havent used em much then
bots with mines >> bots with foam but they r ok in both
tho i have the mines
cause i just like usin em weird
there is a delay before the command kicks in their gears and they may or may not do it
if there are any active enemies or during an error or an alarm they will not place mines 80% of the time
Aaaand?
just place them before the alarm then
they also wont go through the door youre trying to mine anyways
they also try to place mines from weird angles if there a door is colliding with some wall
Usually if a level requires bold mining - either i'm not doing it with bots or i'm picking a mine deployer myself.
Except then they undermine that as well by getting stuck behind a door and...
Personally i just don't consider bold mining a viable strategy if i'm playing with bots. I just need them to help me slowly setup alarm preparations, and that's that.
now imagine making bots foam during a situation where you wanna quickly foam and mine
brrrrt into a wall
I will make a whiole document of bot feedback
Detailed to the bone for them to ignore
Its gonna be a banger
now imagine wanting to do literally any fun play with bots
Bots are good until your star maiing decision
New ALT Better Bots idea
Give aimbot, but take away their tools (or hardlock them to biotrackers or whatever).
Literal turrets, nothing else.
i mean alt r6 was mostly just mods slap into the based game
so they might as well
please do not add cheats to the base game thank you very much
at that point you might as well get self res, resource stack and heroic heart too
I mean I don't think they would change bot behaviour but who knows, they might surprise me
ignorant
A client-side mod makes it possible for players to control their heart rate.
that's the description of the mod
No you can set the cap
Usually you just set it to 60 to have inf stam
Bad modding moderator 😭
at that point you're basically cheating
I only know this because I had to complete that one modded level with like 60 billion spawns 😭
With ocelot

that is indeed what literally everyone who uses it uses it for
Because killing is bad : (
I can't find the lobby code
Okay we have 3 people, how do we start with just 3? @digital mural
there should be a button that says "start expedition"
and thats it
oh it doesn't let us start. What am I doing wrong
you all have to ready up, and then it gives the host the option to start expedition
he is matchmaking
lol
waiting for a 4th guy
thats why he cant start
what
What's the best loadout as a more "support" role?
support like in alarm? depends tbh
i mean i guess the 'obvious answer' its the hel autopistol since its a stagger weapon, not a dmg weapon
but i doubt its actually useful in many many levels
hel shotgun wld be btr imo
id say u just kinda go more for weapons that u feel u can kill with and supply the team with that it lacks
like if u see 3 snipers
might as well go machinegun to be the support for lil enemies
hel shotgun can be support. but let's be honest not everyone uses it that way
LOL
i think hel shottie is more made to be spammed at a wave and kill it not so much to support it
so can auto pistol
yea
yeah but its a two shot, with hel penetration, if u spam it at a wave, the two shot kills most enemies, the stagger makes em be at the same place, the full auto continues, and its a mag of like 14 or 12 or somethin
so u can take, a whole wave
with good placement
its not made for individual enemies
but helshotgun you can still be a close range dmg dealer
i mean it really depends on what your team brings
auto pistol can't do that
kinda, id say it depens more on the level
cause its short range
so in somethin like an r1c1 its
very eh
for r4b2 overdrive, is doing the blood door or the class 6 alarm better?
Depends what your team wants honestly. Some people say blood door, others go for the alarm. If you’re doing blood door, expect lots of enemies after the tripmine tho
what happens if I get my pulse too high up?
You slow down.
Huh
What?
How is this gun „low dmg“ when it litteraly deletes waves
As solace said. Its got by far the highest dmg per mag, not even counting penetration. Obviously you will never hit all the dmg. But just hitting 50% makes it better than most other guns on 100% 
i see

hel revolver & revolver (special) which is stronger and can 1 shot chargers?
Neither can 1 shot chargers
(from the front at least ; getting behind a Charger running at you can be tricky)
yeah cant do that
trying to redo the mission after alarm nonstop chargers rushes towards u in R3
Ah, R3C1
1 shotgun sentry, mine, scanner and c-foam is correct?
Shotgun / ChokeMod are quite decent
To run > shoot > reload your way to the extraction
dunno what to give to bots
will they shoot from distant far away and tickle enemies like idiots or are they smart and wait for enemies to come near if i give them 2 shotguns?
and main weapon?
Burst rifle and veruta machine gun for bots
theres lots of good options (as in decent vs chargers)
Hel revo (4 shot and pen), dmr (4 shot), carbine (4 burst), sawed off (1 tap if all pellets hit), hel shotgun (holds back/kills bunched up chargers) etc etc
You probably do not want to use HEL Shotgun against Chargers :)
i noticed but why? shotguns supposed to be good against chargers no?
Too much spread and they are quite tanky
Shotguns with a tighter spread (Shotgun / Chokemod / Sawed-off) are much better against Chargers
Its a main weapon
Also this, yes
hel shotgun works very well against groups of them
first gun name?
since pen + big mag = destruction
Not rly?
choke is quite good due to tight spread and good range before fall off
sawed off eems nice but i hate low ammo guns
shotguns and sawed off have 30 dmg. You need 30 dmg
low ammo = low kills
sawed off gets ~8 kills if you kill 1 enemy per shot
shotgun name?
most guns gets 8-9 at perfect efficiency (headshots, no overshooting etc)
i know choke and sawed off
shotgun is shotgun
u mean bukland
shotgun is bukland
nop
yep
buckland s870
Most Shotgun variants in game are made by "buckland" manufactor
nobody uses those names
Nobody calls it that way
Technically yes, but no one uses or remembers those names.
but im correct
The only time gun name comes into play is machine guns
about this right
wish authotgun was effective against chargers
5x shot to kill them or sth
especially when they grouped up
(ideally)
when grouped it just staggers and kills them
aimed at their chest if they r looking towards u right?
tbf 4 is realistic yea
Yes, always aim for the center mass against Chargers. They have no weak spot so useless to aim for the head
then why chest
if no weakspot
If you use a Shotgun, it will increase the probability that pellets spreading will hit the target :)
wanna try hitting them in the arms or feet instead?
obv no, talking about the head
guess ill try autoshotgun and hel rifle
oh wait they r both special wtf do i pick in main then
.
I usually take hel revolver against chargers
1 pierce and 1 shot stagger
takes 4 to kill though
Chargers don't have a head multiplier
So there's no point in shooting them to the head. Aside from forcing a stagger.
4 hel rev shots to kill charger? bruh
So you just aim for center body mass.
And yes, main weapons generally suck against chargers. 30 HP doing numbers.
At least shooters have their x5 head...
and?
hmph fine
HELRev and DMR are 2 strongest hitters among mains with 8.0 and 7.5 damage respectively.
Helshotgun I don't even know.
Sawed-off wants a word
Oh right, I keep forgetting the baguette exists.
The baguette pwns
Sawed off is very strong against chargers because it deals amazing 30 damage, which is exactly as much as you need for a kill.
Issue: the shots will have to be point blank.
It may be underused, but it is very good in its current state.
Or you bring something like Heavy Assault Rifle and use it to finish off the left overs.
@misty kernel
But again: reminder that it's the best you will get for chargers among mains.
Mains are not big damage dealers - that's specials' job, and there are many options for quick charger deletion.
Honestly I'm not a fan of hel rev against chargers but agreed that it's probably one of the better options.
I tend to run choke mod for chargers more often. Ammo isn't great but the range makes up for it, and 1 may usually can clear enough for me to be able to kite.
Hel rifle + chargers = 
no way!!!!
what is Rule 7?
The holy rule 7!
sounds good to me
It's when players join a vc without an invite and cause a disturbance heh
if only there was a rules channel...
If only there was a way to get this information
Truely gtfo chat is the best place
Hey guys is murder illegal????
Only legal when it's sleepers
My brother is sleeping?

rule 7 soo good i radicalized a friend bout it
about to attempt r1d1? any recs for loadout?
we have npc coming with us with a bio tracker
um u can maybs get a thermal if u want
but for tools yeah bio on bot its great, and usuallt three sentries
its one of two levels where three sentries its best
A pr will come in handy later
on r1
I miss when OG R1D1 and we didn't have Thermals
Burst is just overall the best / efficient
sure
thanks guys :>
there can b some long range too
so make sure someone has like idk a slighly more range gun
not necessarily powerful oin dmg a machinegun can work or a pr or a chokemod skdmkm
Hello, is there finally a way to unlock the rest of the cosmetics once you complete everything ?
no
So what kind of situations is each sentry useful in? I understand full auto is for delaying a wave in a corridor, but besides that, burst seems better equipped for most situations
Burst sentry for murdering smalls
Shotgun sentry for short lasting power
Sniper sentry for long sightlines/big enemies
Auto sentry for nothing, never, don't touch that thing
Because it is.
Sniper sentry is the only decent alternative, and it has major weaknesses.
Damn, alright. Sad about the full auto, its constant firing looks funny
Ie it doesn’t shoot
it is funny until you realize you lost all your tool ammo, nothing died, and it missed half its shots
Yeah
Now it's burst sentry
Then it was changed
Back in rundown 1 when everyone said to take machine gun 😂😂😂😂🫵😂😂
What be the next Beep Take?
I lowkey miss the old Arbalist
I don't even know what your take is supposed to be
Because it was busted?
It's in the game
I still think it's strong tbh especially with a bio bot pinging all the shit
Just that it requires the setup to allow for it (corridors)
Symbiosis can make it pretty okay
Less ammo needs bio to shoot okay
Otherwise a striker can run like 30-40m before that thing even fires
Shotgun sentry got ammo buffed but it still burns through it quickly.
Because, from my limited experience, it has a tendency to shoot more than needed
Hel Auto. Iirc they haven't fixed the hel on sentries thing yet.
It 2 shots strikers regardless.
I didnt have much to do and I did a run with vanilla bots on r4b1 extreme, placed 1 shotgun sentry out of reactor, I had like 10% cpu speed and a bot with bio: sentry shot 2 times after a target was dead
It stand by that it nearly wasted half of its ammo
You put max speed and it fires like 8 times for a single striker
yeah I just had like 4-5 lying around and wanted to give it a try
Still it's borked
There's a reason Dak made it fire slower in occlusion
Sniper WAS incredibly strong and now it's good if the situation arises, which makes sense since a sniper is supposed to be situational
beepposting not allowed
Yeah but the situational part isn't really intended
I don't think the sniper having anxiety is supposed to be intentional

Do you have brain damage
You should tell mako to play with gerz on r4e1
looks over at -5 intelligence
It's basically her level
Duo?
God no lmao
To my knowledge they haven't gotten past reactor portion
Idk I haven't really seen gerz around Mako's Streams as of late
It's partly people Mako DMs or whoever responds to the Error tag
Mako iirc tries to get people who haven't gotten the clear as well
they got to the room before the class 6 at the end
and then full wiped off of a greedy padlock hit
I see. Rip
Sounds about right
greed players...
Jish what do you think of the new datablock danger
.
New datablock danger?
That enemy in the dev leak?
Patrolling enemy?
They couldn't get that code to work

I'm naming the new enemy first they're called dicks
No one else can name the dicks anything else because I said the name first
You can quote me on this

they have multiple tho. 
tendrils
Dicks
Dw I will send it to true
Lore channel has already converged on "sentinel" so good luck
(assuming they work as we are guessing they work)
frosty vs beep yet again
resurgence in r8
✊
Couple of dicks here
Hackett: "We've got pings, hands off cocks"
Tli that auto mod doesn’t like the single for cocks
Where do I ask devs to add more ammo/increase damage to the guns the game?
That... But also you don't, unless you got a specific gun in mind that ain't doin' well
why would you do that though
Such an insightful comment on gamebalance
It is hilarious to see that in year 2050+ whatever it is, they figured out time jumping, but walk around with guns that have a warmup time to fire bullets 😆
What if we added an infinite ammo choke mode?
Game has game mechanics 🤯
we're also prisoners, we don't exactly have access to the highest tier tech
I hate spin up as the next guy, but devs gonna dev - simple as
Also has anyone paid attention to how slow the bullets are? Seriously I have seen paintball guns shoot painballs at a faster velocity xDDDD
Do wind up guns exist IRL?
You would be loved in gtfo lore
Aside form that one experimental magnetic thing
most guns are practically hitscan are they not
Literally all of them
Just observations, I don't know if this is intended or a bug? Like the small red dots in biotracker
They are all hitscan
The only thing that shoots projectiles is Cfoam Launcher
that parts a bug
some have visuals that look to not be hitscan
hel gun moment
but it is indeed hitscan
well it is
just not intended
It doesn't mean anything, just weird enemy visualisation
red dots on bio has never been fixed since the very beginning
What's interesting is that it always seems to affect same enemies in the same rooms
Which is fascinating... Why would it do that.
Do enemies have specific IDs or something?...
It means you can’t ping them it is some fail safe measure that they haven’t fixed with loading and reloading sleepers
Good observation. Makes sense.
It doesn't, i just like to keep things true.
yeah there's a little something called suspension of disbelief as well
you suspend your disbelief of something that doesn't make sense, in order for a game to work
but also, what super high tech stuff do we have access to on level drop
That's not what i'm saying
in-universe high tech

that is for construction, is it not? that doesn't sound super high tech to me
why give death row inmates nice ass guns when the old ones do good enough
what DO you mean by this
We're not prisoners, canonically. Prisoners is a nickname that Warden came up with because apparently our guys respond to orders better when they're called that. Before that we were just... I think BIOCOM basically just reffered to us as "resources", since KSOs are basically just robots anyway.
You can see the tracers from the bullets, it is pretty slow for most guns
Hitscan*. "Bullet Velocity of these guns is fucking slow"
and surely they could make a dispenser that didn't require a 5 second period before it's able to catapult everything out
that'd probably be more expensive though, in this world
nah cause we [were not death row we just there cause yes prisoners but not like from a normal prison, just in hydrostasis] if we die the warden loses em
they send us in expectin we dont succed, sso they minimize the dmg if we dont, but they gives enough that we could survive
they have enough of the foam to pack it into little grenades all over the complex
Yeah but making it make bullets into foam(in world lore not mine) and being portal able is inane
It being in Grande forms is also insane for it being a
Construction thing
aha i see
not really imo, reminds me of insulation kinda
C:
The problem is, the brain counts that as a missed shot and tries to compensate in the heat of the battle
Fair, actually
that sounds an awful lot like a "you* issue
I fucking hate when visuals do not align with mechanics
Adapt. Overcome.
One of the reasons i despise counter-strike
Seeing a blood spatter and then being hit with "no damage dealt" on death screen...
Trip mine?
you have hitmarkers and the visual of the enemy recoiling at the bullet
Fucking hell, i have XCOM 2 on my account you know
Cs2 literally has the reticle trace recoil tho-
the mine is weird, yeah
but that's a disbelief suspension moment imo
100%
But I just feel like you can poke holes in anything
If you try hard enough
In video games - absolutely
So you just recognise it when its too far and ignore it
Now if we were to make a movie though ~
No you can do it with movies to
wait did they remove the ablity to play a rundown without it unlocked?
oh for sure, i just don't think a foam existing, in obviously copius amounts throughout the complex that they can just chuck a bunch of it into little packets on a grenade, or whatever tf, and it existing in a launcher that we have access to easily is not very, "high tech"
Explain?
say imk trying to play R6 D1 but dont have it unlocked and when i drop it drops like normal and then i get booted
i joined another freind
that's not related to you having the level unlocked or not
How did you start the lobby if you don't have the access
Only Host needs to have the expedition unlocked
Also that does sound like a different kind of bug to me
Although wouldn't be surprised if a migrated host couldn't play a mission he doesn't have
Thing
i think you still can artek
Gl
oh shit, i hadn't read anything related to the original thread in a while
that sucks lmao
Also don’t get me wrong the wedding ring stoped going off at a certain point
Interesting
My only assumption is the storm can't shock everything outside
No battery needed
Must be this
You get it for free
woah how do i manage to play this game with a permanent-battery flashlight that sounds super duper cool!!!
No flashlight in inventory
Lethal company talk
press q
oh it's lethal company i see isee lol
i didn't say anything about a name. this one isn't on me.
each enemy type does, not individual enemies.
(exception for 1-of bosses)
lol
I have it muted so I just assumed cuz idk who talks there
Frosty is the best lore poster everyone else is more confusing
i've seen a lot of the new stuff (including enemy) datamined, so i wasn't a part of the conversation over there.
the one in the dev-leak is a bit different from the ones i've previously seen though. it's lack of arms is strange to say the least.
they might be tucked in front, though yeah the shoulders are also kinda nonexistent
thats what i was looking at.
I just completed a mission (R1A1) and right below the artifact heat, it says COMPLETED: [ 2,-,-,-]. what does that mean?
means the amount of completions u have ! in this case u have completed A1 two times
the - are for optional objectives which dont appear until later
until R4
but in case a mission has side ones, itll appear as 0, 0, 0, 0
R1/R2/R3 do not have optionals (Secondary / Overload )
or 0, 0, -, - if its just the secondary
The dashes designate optional objectives
Main, Extreme/Secondary, Overload, Prisoner Efficiency (Main + Extreme/Secondary + Overload in the same run)
To be precise dashes mean that those objectives are not present
Basically its not a mechanic you will encounter until you reach... Rundown 4?...
Because that's where the concept of optional side objectives is born, first 3 rundowns are main
only

When ever i try to join a rundown i dont have unlocked i will never load in however last time i played i was able to run anyrundown no matter if lockedf or unlocked(when i join a freind and we deploy)
i will go through the drop animation and either get stuck forever or ill get booted
did they change it?
It has nothing to do with you not having the level unlocked
They did not change it, it seems like a bug that prevents you from loading in properly
are you running any mods?
if so then theres your problem
witch is better PDW or heavy smg
both r good
hsmg has less ammo, bit more dmg [2.15 vs 2.45 or so] an pdw has the thermal goin for it
thats basically it, well pdw its a bir shorter range, shorter reload
but by, small numbers
they r very similar id say its just taste
alright
HSMG is a borderline better AR ATM
PDW on the other hand has better RoF/Reload speed with thermal
atm?
um high cals a oneshot
tho it has, bit poor range
shotties r nice, specially chokemod
BC
same as always
Also, BC for bots
a
Bots are still better off with arbalist/veruta/BC
i appreciate my, life being intact i dont like high dmg on bots
Giving them heavy dmg weapons imo. Just means you need more awareness of bot positioning
Thx for the help. I’m trying to deal with the damn BBC error
Wiped twice at terminal with that
Otherwise- they might just cap you
I wouldn't say HEL Rifle is ideal, if you miss the limb break you don't stagger, and you definitely don't want to be missing stagger when a big charger is rushing you down
will you get extra reward after completing secondary objective or nah?
high cals ok for bbc, shottie pump its ok but the range its danger
scattergun its danger for same reason
no its brag rights and more fun
sounds good
I’m just trying to get the bot weapons sorted
But I’m concerned about the BC cuz it’s an already very limited ammo
And I’m afraid that it’s not ideal in alarms
Burst cancel?
Firing less than 5 per shot
u can make it work cause bc its also ok for smalls if u like drag
but thats fair u can also go for one of the others
How confident are you on this?
Bots can basically fire a single BC shot and kill a striker
So 1 Hel Rifle, 2 BCs and 1 Arbalist. Is that an ideal Setup?
Accuracy wise it's a little iffy
It’s a Heavy Charger level
ik which one it is but
tbh idk if its
a bot level
with overload
on just main i think its a good loadout
Ok
if u do PE, um pray
Um…. I’m doing Dak’s C2
Oh… sorry
its a natural conclusion
u get me
it fine
no worries
um ask dak if u can do it then with bots KSMKDMK
I can do it. Almost got it but some things didn’t work out well
It’s just that ONE section
R5B1 has lots of ammo.
o
lmao
I’ve done ALOT of bots
shame it has never existed
Shame
If only
Steam had a guide somewhere
Or a newly added gun stats full with breakpoints for boosters in a easy to read format 😔
Such a shame
Bad
You will either play behind them all the time
Or get one shotted
If your really insist on having a bit deal with giants then yeah give 1 of them the bc
But optimizing them for chargers its bad
Most of theyre ability to deal with bigs/chargers/big waves its to stagger to give them time for them to shoot
Or abuse backpedaling by just gaining distance and force the bot to shoot
He has bet bot on Black he cant die from friendly fire.
Ah yes new patch innit?
Dak
To see how far I can get soundlessly
😆😆
Um…
But yeah if you r5b1 error shouldnt require you that much optimization
Even without sound
You can just blast rooms
Most of your ppay gonna be funneling
So unless you really suck at the earlier parts you will have some pretty decent ammo
Hes doing Occlusion C2. Not R5B1.
Bro
Why you troll me.like this 😭
listen i just
my brains dumb shush
i thought it was some challenge
a bot run when before it was a team run
also I thought wyvern wasn't using better bots
well. their accuracy can be tweaked anyhow
Even with better the levels definitely arent free like Vanilla.
unless theres a tank I sincerely doubt that
D3 cant be done with bots cause the Split of 2/2 you gotta do. D4 is prob impossible the basic bots. The T Scan alone is inasne.
D4 you can PE it with better, just takes a little set up and not wasting resources. I am stuck on E1 atm for his. It's pretty rough.
I know he did it soundless with a team
It was a joke for a while

Because you know
Youll be talking then he would go " d1d Yu do1t soundless"
I should find people to play occlusion

I'm sadge that when Mako did "soundless" run
I was the only true soundless
they still communicated via discord VC
Thugernaut with the bible
Wait when did I get the Bible?! I don't want it.
I live in the South. They take that shit seriously here 😆
If you do get a group for Occlusin though Black I suggest doing D4 first. Fuckin great reactor level in my opinion.
I hate reactors
😭😭😭
Ive seen all of them 1 reactor, 2 reactors and a sideobjectivr , 1 shutdown, 1 startup(vice versa too), shit ive seen 3 reactors simultaniously
It melted both my eyes due to everuthing turning on and off and my gpu
I will cry if rundown 8 E level its a reactor
Hahahaha, ya when the lights go hard im like Fuck me and my retina .
10C somehow gonna make me epileptic
they alreay did it once i would doubt so much id its again
I just want new enemies for R8 I dont care wtf they are 😦
I just want r8 to not be 3 months away
nope
i want more guns
That'd be nice also. Even just a major rebalance like Vanilla Reloaded mod would be nice.
the respawn zones on the way to reactor are the main rng
theres a little bit of looting rng when you get to the room scan part but
I kinda think it might be, the speed requires a fast stealth zone anyway, so you're not losing anything there, and in The brazil skip they do a 2-2 split for reactor and dealing with chargers + Pablo, but you can honestly solo hold chargers + Pablo so you have 3 players to speed up reactor clear
I dont think its possible to pull it off tho
not in a way thats any faster than current
playing "safe" is still stupid af
therefore, not viable
If he gets within two rooms of you, yes, so you have to get through the stealth zone so fast that you stay 2 rooms from Pablo the whole time
did you watch one of the clear povs
does failing the hacking actually alert enemies?
If they're close enough, yes
The range isn't that big, they have to be pretty close
how did you watch evas pov and still think its chaos and fun
theyre the one who babysits pablo for most of it
lmfao
and scouts dont get alerted by sprinting they just extend their tentacles?
Correct
because it does
that's really all there is to it
If you're close enough, yes (within 50m if in the same room, 30m adjacent room, 10m two rooms away)
If you kill it with your shot it obviously dies, but maybe it dies while alert who knows
are there any single rooms bigger than 50 lol
im gonna go watch bread pov
Any of the long bridge tiles are 64m and all one room
the only interesting parts are both times going through the mom respawn zones
Or really any tile that is just a full big room
like the r1c1 bridge? i kinda wanna go in and actually kinda test that, since i always just assumed that shooting in a room wake the whole room
the entire rest of the run is either the same but forced to play slow, or more boring
and you can just soft throw to recreate the interesting parts in a normal run
Xd
Yeah it should be 64 meters across
I mean if you shoot and then an enemy screams it will wake the entire room, so you'd need to prevent scream somehow (or just not have a single enemy scream I guess)
Shoot in room while shooting a mine that kills yourslef
does anyone know what is causing pings and bioscan triangles and nametags to be displaced and not in the correct position?
That generally happens to me if I mess with my monitor settings midgame and does get fixed if you relaunch
do you lose boosters on relauch if you rejoin ur friends game?
i dont think its any faster
we had to kill tanks + grab every rss
in normal run u can ignore them completely by going to outside dimension
and it all just dies
I did forget tanks, I might try messing around with my stuck point to see if you can get 3 stuck there, but even then it's not practical
Pretty sure you do, unless you disconnect in the first 30 seconds of the level
Always wanted to ask, does that range ignores walls or room dividers?
Because I remember waking up a sleeper from failing an hack at the bottom of the staircase of the same tile as R3D1's ||stop-the-error-machine||
Walls yes, room dividers probably never tested
Iirc room dividers are just treated like doors so it'd be -20
Can I get some recommendations for decent crowd controller primaries?
what would you consider the max effective range for hel shotty? my team typically prefers to keep their distance in most gun battles
hel shotty is a close quarters gun
small range but if used right stops a whole wave
i'd depends more on the level, but in most it's plausible to go with it cause most levels in gtfo r close quarters
but i guess it would be a change on how u play
if u want distance guns u can go dmr, hel revo, carbine, rifle... dmr n rifle arent crowd control per se but have very big range and are very good weapons
most main weapons that are crowd control r just to kill 3 4 sleepers in a mag and that's about it
specials are really the ones that can hold a big wave by themselves cause specials are the stronger weapon
i've stuck with carbine for a good while, but hel shotty's potential has always been appealing to me. it's just that my team doesn't like it, or rather they don't like playing around it ig
About 5 meters
hel shotty required a play style yeah
it's a gun that requires a way to be, and that way to be might not work on every level
HEL Auto Pistol also exists. It literally exists for crowd control.
ah i forgot of that one, but it's niche, it's not that useful on most cases
it's a stagger weapon rather than a dmg one
Its basically HEL Shotgun, only with no damage. But hey, it reloads in like... 1.0 second or something
if u want an auto that its the same with the dmg, machinepistol
Honestly, you'll do more by putting one carbine burst into each enemy than using hel autopistol
yeah
i've dabbled with autopistol for a little bit. i find it useful for when my team does literally nothing about the hybrid or giant that's charging their attack, but i agree with the fact that autopistol is lacking in damage
tbh with an auto u can probs stagger it too if u do enough dmg
or use ur special to do it faster
What was the HELAP damage again?... 1.0?...
yeah
And the SMG?
yeah
and has the same mag and a fast reload too
and i think a lil bit more range
I would love to experiment with increaing HELAP damage.
We gotta try like... 1.4 or something
so ig my current loadout now is carbine/hel shotty + veruta mg. does that seem solid?
yeah seems oki
machineguns really flexible
u can make it work with pretty much any main
and remember usually loadouts also depend on the mission, if it's one with tons of bigs u might want somethin with more dmg, if it's a long range level u might want some long range special, if it's super close quarters mayb a shotgun...
it always comes down to being flexible and goin in for what's best in the level
k thx. i gotta catch some z's. i'm tired af
aight, goodnight :3
It isn't really hard.
But it is a bit more than the usual A level
Specifically one part of the mission that is.
Its a curved ball for an A, but its doable. I've beaten it with bots twice now. IMHO 3 sentries + biotracker is the way to go, you won't get much value out of cfoam or mines later on
Normal path in R6 is A-D and then X levels tbf
Speaking of which. Is the bridge alarm wave direction scripted?
They technically should be coming from 3 different places, but they reliably only come from one place for me.
I can't remember ngl
There another alarm in that tileset
Somewhere else
And I get it confused together every time
I believe a similiar room can be found in R5A2(?)
Also R4B3
imho 3x sentries? wakanda sentry is that
just did b1
IMHO = In my humble opinion
yeah that plan sucks
both work
they r very easy alarms, and the last part which is the hardest has none
and the, second hardest part has none either
i personally had a mine deployer but i wouldn't pick the foam now
doors do take a while to be broken even without foam
most alarms are pretty short and u can get it fast by gettin rid of the first wave of enemies
and blood door
which is well made to be mined
all alarm 4 and 5s
tho i think u can find mines and foam nades in the level
they arent fast and easy alarm doors
yeah short
the first one can be done like in two three waves and if u funnel with ur sentry it's pretty easy
the second one has two doors together and a sentry will see both
honestly i prefer having foam and mines for R6AX, makes the alarms chill
but sentries do work aswell
it's just is the ||zone scan and the final dessert part, which is the hardest two parts|| will work better with sentries
but i guess u can get away with anythin
What guns would you personally bring to R1C1? Machine gun makes sense for ammo/efficiency, but I wonder if someone should have some quicker DPS for hybrids/giants?
Assuming 3 sentries and bio with a bot
A question that always gets asked
In terms of guns I'd always get 1 sniper to pop the hybrids
I usually get myself DMR (pops shooter's heads from far) and Sniper
Rifle IMHO's fine
PR does fine because most of the enemies are smalls and you have corridors
Right range and drop off seem important as the most threatening enemies are probably the hybrids
Thanks
Maybe we'll try DMR, Sniper 2 machine guns 😉
Just dont get more than 1 sniper or stuff like that
or you think 1 DMR/sniper plus 3 crowd clearing weapons are better?
dmr is main, sniper i mean konig sniper and that's a special weapon
ah sorry, ok cool so we easily have both
DMR/Sniper on whoever feels like a sharpshooter, burst rifle/ Arbalist or Rifle/PR
Just try to have a max of 1 sniper, really
and no more than 1-2 PRs
i think on main weapons u can take pretty much whatever that is minimally long range as long as ur comfy with it
dmr rifle doubletap pistol some automatics like heavy smg all of those can work perfectly fine
3 sentries but try to place the third one only on waves 4-6-8
cause only those have hybrids and giants
We learned that lesson. Wiped near the end as sentries ran dry at worst moment
HEL Revolver of course is fantastic as always, same for carbine, really
I tend not to take them there just so I've an excuse to take something else



