#gtfo-related-questions
1 messages · Page 145 of 1
It doesn't quite have the same wave clear, i believe
who the hell clicks head with hel gun
are you dense
you do 16.2 damage
you spam that on the body
2 shots everything
faster reloading
helgun its way better than hel rifle
0.1s charge-up, it was giga-busted due to versatility and being able to optimize burst and eco situationally.
0.2s it was the same thing tbh, just a bit harder to use.
It's much harder to out-DPS your problems, now.
Im confused now
it lost DPS into bigs
So you just bodyshot things with hel gun and that's how you play it?
like, technically speaking the first nerf was -50% dps
Isn't that what the hel rifle's job is
and now its -33% again
If you need to body shot, you can follow-up very cheaply, or you can follow up very quickly.
If you have good lines, you can probably get headshot lines anyway
You can also usually get body shots through head shots.
Well you see - they are the same gun in that regard
HEL Rifle is just bigger risk / reward with 10 times the fall off range throw on top
HEL Gun is closer range, but far more adaptable and you don't reload it for as long as you shoot it - it actually lasts in a fight.
So what you're sayin is i should use the burst cannon
Yes.
I have been a BC abuser since the 0.3 charge-up nerf.
I mean, I did end up clicking with 0.2s charge-up after some time.
It's not impossible I'll eventually click with 0.3s, but...
It's a very hard sell.

Unironically, I feel like I can carry harder on Revo/Revo
Revo/revo is fun
I take a muted special dmg booster though if it's a lot of chargers
The team comp of
Revo-Revo
Pistol-Pistol
Shotgun-Shotgun
Assault Rifle-Assault rifle
Nothing better
I almost feel sorry for the AR/HAR
HAR is good at what it does.
But AR (in comparison to other automatic mains)
Just like. What.
I imagine it would be if HSMG was in special
But it isn't
I would prefer MachinePistol/ either of the Machineguns
Hel shotty hel rifle ✊
Cause both smgs are main
You can't have a main and special smg
I think that's what they meant.
thats the joke
I'm insane
Insane speedboosts
quick question, how difficult of a d level is r2d2?
hel rifle oneshots scouts to the head, hel gun needs back of the head. Both guns are great with hel gun being more of an anti-wave weapon and hel rifle prefering single targets
i see ty
Why tf does hel rifle prefer single targets
yeah
i mean i know both are great for waves
its a hel weapon
but i suppose hel rifle just kills shit
No sustain…
Doesn't really answer the question
cause its a sniper with 5 shots
though you get a lot more pierce out of it i think
idk its good on waves in hallways
not bad on spread out guys but its ammo is moderately limited
Yeah exactly
rifle is good if you cant hit heads consistently
Most ppl say the opposite of prefers single targets
That's why I'm curious why they're saying it
ngl i did not know how to diffrentiate them
so i just went with "it prefers single targets"
since its kinda true
"it prefers single targets (and also enemies in a straight line)"
i suppose yeah
doesnt really roll off the tongue
it prefers targets
🤯
r8 when
gamescom
One of the roadblocks newbies usually have on r2
it's either that or r2c2
It's not hard imho if you know what to do, where to go, and don't make your life harder by resisting in weird spots (bridge works, 2 front 2 back or 3 front 1 back just tell the back guy to call for help if he really needs)
For back I mean facing the reactor room itself
any tips for a two man team? playing with bots and got no more friends
3 sentries, pull rooms so they dont crouch walk and stop moving when enemies glow.. also dont stop and hold, alamo never works with bots. instead, keep moving. bots follow, shoot just as well while doing so.
reactor holds ofc u gotta stay somewhere but codehunts and in general..
ty!
You just need to be on top of things, imo.
That's basically all the solo w/ bots is.
You need to find resources in side areas very efficiently, and make sure you check terminal to avoid missing things (at least on your last visit to a zone).
While juggling getting code, dealing with room enemies, etc.
Basically, you just have less people to assign to doing tasks, so each individual person has to do more overall.
@river dove Bot specific tip: Avoid opening boxes and lockers in the reactor until you need them. You do not want to overconsume reactor resources if you're about to head to a side zone anyway, and bots will tend to automatically grab resources when you want to conserve and keep their hands empty for grabbing resources elsewhere.
General D2 tip: Bring sentries with you on every code hunt so that you can burn all tool you find immediately. Avoid restocking resources after a reactor wave if it's a code hunt unless absolutely necessary so that you can consume as much of the meds and ammo you find as you can.
Yeah that is kind of the problem. Having to do too many things with a time limit
It's very manageable solo w/ bots. Probably still quite a difficulty spike even duo if you're progressing normally, but it's just a matter of getting more practiced.
If your memory is good you should ping where all the resources are in the reactor room, that way its not up to hoping something you need is in there
\
Is it a known bug that players, when joining a new lobby, can just get stuck in the hsu drop screen?
It's happend to me twice now
Esc etc doesn't work, only thing I can rly do is restart game it seems
I have a vid of the 1st time it happend in case that helps
joining a game in progress or dropping in with the others as the game starts? .. did both (twice) drops involve some same specific person with you? .. (sounds like p2p network issues)
Neither, immediately after joining lobby it happend, game wasn't in progress, host didnt drop, it was completely different teams.
mkay #known-issues make sure u have upnp on and no vpn and if u running a qos software (asus gamefirst), add steam as hi-prio game.. definitely p2p network stuff, packets between u and someone in lobby not going thru
I have no clue what half of that means. Off to Google I go, thanks
bro really hit him with the foreign language
i speak fluent oerrmanese
I speak stupid
How tf they getting the tank to not turn around and just stay focused on the one guy? 0:35
https://youtu.be/bBzkULPmwFA?si=Xy-LTaR8hvX2dT3N
Can some1 explain please
probably a mix of rng and staggering him enough
They are keeping aggro by maintaining LoS and shooting it.
Most people do not manage tank aggro very well, and probably don't know much about how it works, so very rare you'll see this outside of speedruns.
yeah in most my runs it's kinda just letting him turn around and not shooting armour to keep aggro
just dont break los
and keep shooting
Alr, I felt like after breaking tumor and heavy staggering it often turns around/ switches aggro but well... ig not? Thanks : D
depends on who did it
hard stagger is a change of aggro
but if you just maintain or just kill it
it doesnt matter
So if los is maintained aggro doesn't change? Even if a tumor is broken? Or does it have to be los and also has to shoot at the armour?
I'll just have to try it out ig
ray?
does stagger happen without stagger muilt
Do not think so, wasn't a thing in R3 anyway.
DataBlocks would say (in EnemyBalanceDB)
Tank stagger HP is 400, so it should happen even without stagger multi
idk if it has always been 400 though - it has been since at least original R5
Tank I think has always been staggerable
It's mom I don't think has.
Yeah, mom is 1k DamageUntilHitReact
Pmom is the same (2.5k)
how do i add bots to my game?
Press esc
click the red boxes on the player slots
Should open a dropdown
ill do training and figure out later with the bots cus it wont let me change the players to bots m
Training is recommended. It won’t show all the mechanics, you figure that out through your own means but it’s better than nothing
if ur pressin "Join" it'll just put u into i game matchmaking, to make a lobby with bots just host it
yeah i figured that out quickly 😭 absolute blonde moment
kdmskd it's ok i've seen that happen couple times :]
i appreciate all the help regardless!
How many c-foam blobs from the launcher does it take to freeze shadows and shadow giants? I know it’s more than their normal counterparts but I can’t seem to find specifics
Also do chargers variants have the same c-foam resistance as shadows do?
pretty sure its the same amount for normals as it is for shadows, and same with chargers
shadows dont show an animation of them frozen if i recall correctly
its just the sound
it isn't
Shadows have higher c-foam tolerance
a
There's sometimes people in lfg saying something like "lf3m, r7a1, no checkpoints"
So the checkpoint part is not clear for me, you can somehow turn off checkpoints, or it's mean if we die and can res on checkpoint, the guy who hosted will bring us back to the lobby?
CORRECT for the ladder
What is the ladder?...
they meant latter...
it is not ladder
Cfoam ladder
How loud is a sentry? Just as loud as a gun I'd assume? So same aggro range?
That is a good question. I cannot remember from the top of my head
Guns are about 3 squares of the map (when you zoom in a bit)
Yeah I think guns have a 25m aggro range?
I will let the number Lords out there answer :D
Well ackshually
50m aggro range on guns but every door between you and the enemy knocks off 20m
(or room divider)
Oh damn, that's a lot more than I thought
But if I have a open door and shoot far away from the door itself but am standing close to a wall, with enemies behind it it'll still wake them up right? Even if the enemies are technically 30m away via normal pathing.
correct
Sentries are quieter than guns iirc
on some terminals it says audio buffer exceeded, what does that mean?
It usually means there is a Log on this terminal you can read, which contains an Audio part for you to listen to as well.
Do you by any chance know where to find stats on that? Looked at the fandom wiki but couldn't find it there
nop
Damn, thanks anyway
how viable is sniper against giant spikey bois
Depends which ones he means
there is only 1 giant spikey boi
Hybrids = oneshot.
Giant Chargers = no head = blergh.
well i guess hybrids
Do the secret leaping back dash technique to hit their back
ok ty
what? schmoove tech?
Run behind them
Running at BBC to get behind them is... A rather bold strategy. I'd rather do it safely.
If you walk backwards left or right and tap shift, you do a little dash
But if you dash jump and time it right you cover a lot more distance
Which is good for backing off from a giant or in this case you could try it to get behind an enemy
yeah running behind news channels
very boodld
bold
but no guts no glory
do reactor codes in logs change if you come from a checkpoint
This is in a broken state btw. Unless you run the Mod that fixes it.
Currently in vanilla. It get broken by stamina speed limiting you
So you then only get that short speed from dodge for like a split second
It's so minimal it's hardly usable in vanilla unless you can time the jumps off it.
think so yeah, to prevent cheese
but i am as always unsure
Ik it makes me mad
if they plan to stick to base game.
or intend to learn dodge jumps
it isn't worth doing
getting the timing down for dodge jumps in base game isn't for every one as well
i think its 100% worth learning the back dodge jump
since its a good amount of distance which is enough to at least back off from a giant if you dont wanna get slapped
Left/right dodge jump is better at that.
Giants/strikers are extremelydifficult/near impossible to just dodge going backwards
Backwards dodge jump is better for momentum pivoting 180 into a sprint.
But the game is completely playable without Dodge jump tech.
Note. Not even a lot of vets do it
Chicken nuggies does it to my knowledge
Stam management is just more useful at that point
That as well
I only use it in a pinch to start my blackhop
Even then it’s just worth doing/learning a forward one
I've used back dodge to get away from mines I've placed as a door is about to break/next to dodging left and right
Most people who black hop use a Macro tho don't they?
they dont change, i tested myself and they didnt change on main of r6d3
but ty anyway
u cant dodge tongues, but you can dodge slaps if you have spear for sure
Slendi might be referring to passworded terminals
u might also be able to dodge their slaps with hammer range
You can dodge tongues
Technically you can. If you use it to the side
true
But side dodge jumps exist
do they go as far as back dodge
Same thing.
The momentum doesn't change (this isn't like darktide/vermintide where your side/back dodges are different
Probably visual
though they both did :[
This is why you can't || checkpoint cheese R6D2 secondary corrupted uplink anymore ||
The level is generated during drop sequence
I.e everything is predetermined before you get into the level
ik but i remember a cheese fix in patchnotes about somethin with checkpoints of this stuff
but yeah was probs password termies
???
no? i could swear i saw it
The patch notes only referred to checkpoint bug with items, no?
I don’t recall seeing anything else mentioning checkpoints
i mean not recent ones, it was like og r6 ones
Passworded terminals don't keep the same password after using checkpoints anymore to my knowledge
Reactors though shouldn't have changed
None of the OG ones mention that
There are a few fixes with checkpoints regarding items and uplinks
Only one that mentioned passwords was D1
@soft crater its all over... evadefix is not qol mod
there isint a doge mechanic right? because ive been told there isint one yet theres still that thing where if you tap sprint while moving left or right it dose a little sidestep.
Response from calle?
How is evadefix not qol anymore 😭
Dodge was a mechanic present troughout EA until rundown 6 with the introduction of stamina
stamine broke that mechanic due to how it caps the speed of the player
EA?
Early Access
ah
Its still currently broken
mod mail
Who responded in mod mail though.
exact words
"Since this will effect gameplay, it is not a QoL mod. Any mod that effects and or changes gameplay is strictly forbidden. We appreciate you coming to us before using it."
-meatyloaf#0
Fucking loaf
it makes no sense
does this mean its not a bug
well it IS a bug
does it mean the devs have decided to call it a feature
i think thats just a unproductive conversation
it was a thing for many years
they just broke it
yea
but the mod to fix this bug is not QOL apparently
Things fixed through modding. The devs just do not pay any mind to it
so we just have to cope with the bug forever i guess? lol
90% of the fixes of this newest patch was basically modding fixes
lol
(Which has a mod fix)
from door colission
Specifically prior to Qol/Cosmetic
But there are still some things there.
What a silly response
As it has been said. It still exists in a broken state.
"https://gtfo.thunderstore.io/package/Untilted/EvadeFix/
Is this QOL or cheating? It fixes evades having capped momentum on the ground (which happened after r6 changes). I am unsure as evades do have previous speeds/momentum if you time a jump right because then you are in the air, and not affected by the speed caps."
what i asked
ig i should have specified its a bug???
Loafy specifically idk how much he has delved into modding
...? why answer a modding question then
Dakstar (has a modded rundown that many players love)
Other moderators I'm not too sure of.
so
I would get into contact with Calle specifically on modded topics
like dm or ping
Times I've asked. It's been DM
Iirc he has pings muted after certain times
So he'll potentially read them at some point
thats why u dont take mods (the staff) seriosuly

my only issue in all this is that apparently loaf is not very into modding
which makes me confused about him responding to modding questions
idk how much he delves into it
¯_(ツ)_/¯
I wouldnt take anything of the mod saying officially
its not like you have dont have cheats on lfg
we dont even have a list
of "sanction" mods
i made a tech support about the evade changes thing to ask if i was a bug or intended feature
:/
and it got deleted at some point
everything thats gonna be qol will surely get added officially in rundown 8 anyways
we can hope lol
well see what happens afterwards
they did this patch
praying we get accurate crosshairs
so silly that fov makes your crosshairs larger than the gun's spread actually is
It's still there.
just no responses or anything
gg
also wish they just hard fixed rounding bug
give everyone a permanent 1.01x dmg multiplier
look at gun damage numbers
precision rifle doesnt have them
some guns will deal like 30.01
melee also doesnt
this is also scuffed lol
that's 0.01 above charger kill breakpoint
Precision rifle to my knowledge doesn't have those kind of 1 shot break points aside from scout kills iirc
yea but why not just give everyone a 1.01x multiplier
seems like a way simpler thing than 30.01 whatevers
rounding error tbf. isn't as common as most people put it out to be
also shooters have 30 hp, bat/hammer lights do 3, this means if you hit the back of the head you'd be doing exactly 30...
Crab that's more of a back angle issue
its happened a few times, and im sure it happens and people just dont notice or something
the back angle gives full damage within a range not an exact angle, so you'd still have a window of exactly 30
I've only experienced rounding error like once or twice in my 1.6k hours playing
and that was from full charging hammer into a striker body front
but i am insane and the rounding error bothers me
especially when a 1.01x multiplier is all it takes
you hit it at the wrong angle you do slightly less dmg or whatever. rayalot would explain this better than me
i read the wiki page
you have a window where you do full, and outside it, the multiplier decreases
the full window is enough that it can be hit consistently
unless im completely wrong about it
maybe i will be forced to make the 1.0001x damage multiplier mod (1.0001x so its QOL)
wouldn't be QoL
even then if you want to avoid it
nobody would know
boosters exist
what kind of loadout are you running where you need to worry about rounding error on all damage
i didnt say i was against fixing it?
it's not a consistent or even seen bug enough to be worried about imo
if it was prevelent. people wouldn;t be able to consistently triple hammer giant strikers to the back
but damage its pretty much negligible
whats that one
the dark times
of rundown 4
with pump shotgun
29.,9 😭
reloading 1 bullet less than full mag
but how
AR for instance sometimes reloads 29 instead of 30
how is it just evaporating a bullet?
DMR iirc does this as well though not as consistent as AR
where does the bullet go
Floating numbers and shit
idk it's fucking weird. seems like remnants of them trying to do some mag system
reminds me of the idiots that don't understand the 1 bullet being left in the gun and shit in siege
its just a math issue on their end
or 30 instead of 31 when reloading from a mag dump or partial reload
I wouldn't be surprised if they tried very earlier on but scrapped. but floating numbers and etc with all the other number issues
probably right
man
nah theyre not that toughtfull
its just the way their system its made
if (magazineFull ==false && reloadComplete == true)
{
ammoCounnt++;
}
its not that
ik
its their system
sarcastic joke
frankenstein creature of a game
Makes me feel great when I play Darktide and modding basically embraced
how do you mod darktide
like
what mods would you even get
lol
there's a lot more
but your experience only gets better looking into mods
Made darktide so much more bareable with how the game was early on at launch
anyhow
#gtfo-related-questions channel so I'll stop
That sounds... Horrific
Doesn't matter for strikers that much, but chargers... And it was R4 too... Big oof
doesn't matter for strikers but strikers :D
sorry kdmskdm had to
I do that mistake so often that it starts to worry me.
eh you used it like a high cal
on striker heavy levels
had a lot of fun
but yeah it was kinda dogshit
having to shoot 1 more time or even remembering to swap to primary cuz you got used to 3 shotting
Someone confirm a sniper shot to a giant’s neck removes the head model but the hitbox is still there? I’m almost certain it’s like that but just want to make sure
yes
the invisible giant head bug
Wonderful lol thanks
does it still do that
thought it was like a early access bug
or is it just client host shenanigans
yes
what do yall like and what do yall use the spetial revolver for. because ive alwase had trouble with it. and what kinda main wepon do you pair it with.
special revo it's nice if u have very good aim for hitting headshots, it is a small killer weapon with a super fast reload and just basically a different take on the precisions rifle
i would probs pair it with whateve, i feel like it's a very flexible gun as long as ur team focuses on the bigs so u can be a small enemies demolisher
or u could even pair it with the sawed off or somethin if u wanna take care of that too from close range i guess
but with the flashlight i cant get much range
so its kinda just a short range light enemy killer
what makes it better than the high caliber pistol?
they are two very different weapons, sniper machinegun but not as exaggerated
revo it's made for small targets, or has an incredibly fast reload with the cancel, a big ammo pool, and yeah only thing really holdin it back it's the flashlight, which the precision rifle resolves in exchange of a slower reload and the thermal and all that
high cal it's a big dmg weapon, it's slow, it has a kicking recoil, slow reload, little ammo, and it's just made for bigger enemies or to just not worry about headshots
good explination thank you
the ammo efficiency, firerate, and reload are what separates it, but yeah it is really only great against small enemies
while high cal is pretty good into any enemy
high cals as it's been called it's a "lazy revolver", just being a bodyshot weapon
Special Revolver also reloads FAST
So it ain't the end of the world if you miss an hs or two
i love it so much
im thinking burst + revolv whould be nice so theres a balance of range
I feel like enough mains are decent/good/very good against strikers/shooters to justify taking a special dedicated to just that
Veruta/Arbalist work because they wave clear nicely
And other specials IMHO are very nice at killing both normals and bigs
now what about the hel rifle because i cant seem to line enemys up for a shot
also dose "hybrid electrothermal" mean anything more than what the bullet is because i dont know if that affects anything
HEL it's hybrid electrothermal lightgas, just a fancy way of sayin it penetrates cause of the speed of the bullet
it's a very good weapon for some situations, specially those with a certain enemy that probs it's a spoiler
but it has same dmg as high cal, tons more of range and u don't need to like up 5 enemies every time to make it worth it
it's just flavour text
lining enemies can be a matter of many things so I wouldn't care too much about it right now
The R1-R3 had to do with destroying head directly, and the model not updating.
Rn, only head itself removes its own hitbox, so if you remove head w/out destroying it the hitbox lingers.
the non technical answer would be: yes invisible head still exists
@olive robin @soft crater @neon gust Re: Evade fix.
While it may be considered a bug, it is still a mod that provides an intrinsic advantage. Currently, that is our line when determining what is and isn't quality of life. Anything that gives an advantage is disallowed.
We don't want players feeling that they should have to install a bunch of mods in order to have the best chance of success. Nor do we want players to feel that they've been cheaply awarded a win due to other players exploiting the advantages that a mod gives them.

can the bug get fixed then
since its been around since r6
So fixing an in-game mechanic. Is an advantage
since you need a mod to fix it, and having it gives you an advantage over people who dont download the bug fix mod
yeah that was my stance on it too, you're cherry picking the best parts of the new and old movement
if evadefix kept giving you momentum bug and removed your ability to blackhop and that, maybe I'd consider it more even
but still something I'd never use because it'd still be changing game mechanics
Blackhopping 
yeah, you do it with a reload and if you do it well you get incredible amounts of distance
in OG you'd probably just momentum bug and eat shit

or be much slower, from my experiences
in og you rly just did a slide jump combo
yeah, you could do a second jump to go a bit further but you know
I never quite understood the viewpoint of "it got bugged so can we fix it" viewpoint where you ignore that movement as a whole got changed
yes it functions differently, but that's kinda the point
I feel like a lot of people don't have (recent) experience with the EA movement either, hm
the view is the change unintentionally changed dashes

I would agree pachi if the changes were intentional to nerf/remove dodge
But it is what it is I guess
it still gave us new movement options as well, the fact that it's been known about for over 2 years and not touched likely means it won't get changed either but we'll see
for now it just remains as the new movement system
because people associate that with modded easily
and guess what people associate with mods
the momentum bug being fixed unintentionally made blackhops a thing
u mean the momentum bug existing made backhops a thing?
i like backhops
its just
is it a bug
jumping and conserving momentum
backhop is the dodge into jump backwards
blackhop is possible cause they removed momentum bug
idk i just feel it would be nice to know if the momentum cap on dodges is intended or a bug
and if it is a bug, it would be cool to fix it
bugs have been around a while
doesnt mean they arent bugs
i mean didnt the last update patch old bugs mods used to fix
its cause of the ground momentum being capped or something
that was what made dash also not work like it did anymore
but it isnt capped in air which is why you can do it with a jump
your movementspeed simply doesnt get slowed down until you have touched the ground for long enough
so isnt that kinda indicative that ground dashing being short is a bug?
well and then theres quick mine which makes you run at zoom speed until you stop sprinting or retouch the ground once leaving it
way more likely its just a part of a change they intentionally made
looking for a fix is 1 step away from just using heroic heart logic wise
i dont think they intended for dash jumping to have pre r6 momentum
it doesnt
if they intended to change dashinng
if you back dash on the ground, you go like 1 foot. if you back dash and jump, you go like 5-10 feet
and you go way faster
they intentionally changed how the movement worked, and this was a consequence of the changes they've made
you dont understand why tis is a thing
isnt it cause you have a capped max speed when on the ground
you are slower while staying on ground because of how speed updates
similar prinicple to blackhops or the new door jump speedrun tech for training
have you played with the og movement before? @olive robin
i started after
thought so, all I can really say is that movement is different now, and there is nothing you can do about it
installing a mod that gives you an advantage, or playing old rundowns?
more so talking about the fact that you can't change the fact that with r6 the movement was changed, and has remained untouched since
I don’t think anyone was arguing it wasn’t a bug and it shouldn’t be fixed
It should be fixed
But it hasn’t for ages now so@
Give up the ghost
Your solo crusade won’t get you anywhere…
i am literally just asking for a bug to be fixed
I will door bug d0cr3d's office so he cannot leave until it has been patched
or clarification from the staff on why the mod that fixes it isnt allowed
Ok but I’ve seen you talk about this a lot
you literally just got clarification
it changes the mechanics of the game to give you an advantage, so it's disallowed
therefore i want the bug fixes
i dont know why you think i thought i did?
yes you can contend whether or not it's a bug but you can't contend that the bug is giving you an advantage
this all just started with me dming mod mail, getting told it wasnt allowed, a few people finding that response lame, then me dming calle
you are making this into some "give up hope, and accept reality" thing
and?
its just a bug and like a sane person i want to push for the bug fix
that's how it goes most the time with this game
we dont get to know shit
if its fixed its fixed
you got your answer from the mod team
move on
we had to wait for years for some qol mods to be assimilated into the main build of the game
some stuff has never been touched or fixed
that's how it goes
you made a tech support post about this
messaged mod mail about this
and youre like
IDK WHY YOU THINK I THOUGHT I DID???
???????????????
freak
and
this is about a gameplay mechanic that you were never there to experience, the lack of it shouldn't effect you at all because you've never been exposed to it
??? i cant want a bug fix because i never got to experience it unbugged...?
going off of this and what they seemingly tried doing by removing slide speed buff this would lead to
No more blackhops
Backhops are slower
Sliding while running now also uses stamina
i like dash mechanics
you can want a fix
but honestly there doesnt need to be a fix since its not necessarily a bug
is the old dash broken yep
you can want a bug to be fixed, sure, but my point is that the fact that it doesn't exist will have never effected your gameplay in your life (you do not have muscle memory, or any distance memorisation or decision making processes that involve the mechanic)
i think we can just go by what the mod mail n stuff said
its not allowed as a qol, and the fix its a way too complicated thing overall changing a lot of core movement on gtfo, which is probs why it hasnt been adressed
but we dont know whether its intended or not to have happened from back then
please fix this single bug that I WANT
ME
fix THIS bug
not any OTHER
just THIS one
i want other bugs fixed but this is just one i dont see often mentioned
it has been mentioned multiple times that movement changing was a game of give and take, and if you really want I'll teach you how to install the old rundowns so you can go see for yourself

Because none of the people who used it before and use it now rly care
because it's incorporated into the base movement of the game and not something else
Hel revo 8 boolets but 6 chambers. Why 10cc
oh no, now I stand slightly closer to a wall to break LoS, or just take the lick because it doesn't matter
it was just a somewhat cool thing
its way better this way
but its nothing insane and not at all vital to the gtfo experience
sigh

if it is intended, then i would like it if it was just stated by the devs or someone other than players
i look forward to ur next 20 comments about it!
i can ping you in each if you'd like?
this is just going in a circle now
Communication here is a somewhat fickle thing
you can and ill just ignore it all :D
didnt u dm calle u said
i did
i guess the answer on that its the closest thing
that is where it ends
i think you got your answer so anything more is just u crying about it
ok and you did
Me wondering if Calle would put timestamps on events but doesn't do it again and people complain about event
so why are you STILL on about it
yeah i mean if the community manager said whatev they said or are gonna say thats about final
Yes you want a "bug" fixed.
Yes, it's been explained to you several times.
Yes, the stance on the topic will not change, and you talking will not accomplish anything.
Yes, you will continue to assert that you want the "bug" fixed after having everything explained, continuing the circular cycle.
yeah
but guys i want my BUG FIXED :(((
yea
u will probs get the answrr like tonight or tomorrow mornin
1am is my favourite time in the morning
well... tomorr night i guess
i think you're being a little mean
:D

i think youre caring way too much about something you werent even around for friend
idk why you're so pressed on what i care about
idk why youre so pressed about a bug that doesnt matter
not only the notion, but the insistence too
idk im a strange guy
its all ive seen you talk about
I guarantee you I'm stranger, but hey
the first tech support got ignored so idk i thought nobody cared for it/saw it
because nobody did care
me
i care
the people who made the evadefix mod cared
so do the people who downloaded it
that are arguments against what beth said
but not for the actual fix
see heroic heart
i think this is where we all go to sleep
No. You are pachi
the thing is right, you sohuld be working inside the limitations of the game
or maybe I'm just barking mad
ultimately. Evade tech is still doable. Without the fix. But having the fix makes it easier to do which outs it as an advantage
smh stealin makos jokes /j
but hey, if you're using actual qol mods more power to you, if you're using "qol mods" I will ridicule you
Lemme use my cleaner clothes qwq
inb4 archive allows me to increase dirt levels to max


coloured names I only care about because too many people use it, making it uncool (unless you were one of the first wave)
clothes, reticles, whatever else, all fine
changing hitboxes or movement or gun models is a bit dodgy though
As far as I know. Several people at least in pubs. (Myself included always run White and red colored names)
Hange/Goatcheese
Had a few fun clears with them
Hnage and Goat don't miss ❗ I agree

mute players
Rare mute players who I can tolerate 
Couldn’t you argue that ping everywhere is not QoL then
Because it gives an advantage in terms of information
Strictly speaking then the only QoL mods that exists are accuracy show, damage show, cosmetics, etc
Perfect boosters would not be QoL, or ping everything, anything that remotely gives you some advantage
I mean, I think the actual answer is "QoL is whatever the host and lobby in general doesn't care about"
I’m just wondering where the mods actually draw the line
What is a V M Alarm?
Class V (5 - there'll be 5 sets of bioscans), M (mixed, mixed types of scans)
Ok thank you so much for answering my question
if ur on R2C1, dont mind it too much, it wont do anythin like crazy
the big M alarms come in later
Correct on all counts. Should a player take issue with another player's use of mods such as these that do give an advantage, while using the matchmaking within this server, they would have the support of the moderation team.
Perfect boosters and ping everywhere are not QoL mods. Especially perfect boosters as that gives a significant advantage.

Probably should tell that to the masses of people who think it IS QoL
Ping everything is qol 
Perfect boosters is definitely just cheating tho
By definition it is not
no?
ping everything technically is not QoL
u can ping enemies in complete darkness while sleepin just by that id say its not qol as thats an advantage
It might be worth making a short list of what’s allowed and what’s not allowed in rules
Preferably the more popular mods that are used
You know.. despite the name, I didn't think to ping enemies
Because i have a competent biotracker main on my team
You can argue that pinging a direction is already an advantage
To tell someone to go there
Or set up
Telling somewhere where to stand exactly is easier than "go over there.... No more left... Ffs I'm coming over"
Yes… so an advantage. Proves my point
Enemies make it even more obvious
the fact that u dont use it as broken as u could doesnt mean its suddenly a qol
borken skdmskm
ohmygod
if it provides an advantage in any way , shape or form compared to vanilla game at this point isn't QoL
It's qol, because you aren't wasting your life arguing what you meant by "over there" or "near the pillar"
Similarly with pinging boxes, I'm not in the mood to finely point my mouse exactly onto a small object.
… that’s an advantage
Changes vanilla gameplay
but I still get shitcalled a cheater for using "Cosmetic" mods qwq....
biotracking only helps sniper and shotgun sentry right?
u can argue but the mods just said pinging everything its not QOL so it is not allowed
doesn't it now say "increased efficacy" or smth
somethin like that but
eh well true
ResourceHelper is an advantage mod because you don't need to stand still and look for the hitbox to give resources 🤓 🤓
i should say it as it is in game
we're so caught on the symbiosis part and i feel we may now be confusing people lol
does Bio tracker buff the brust sentry?
idk whats resourcehelper
no
only sniper n shotgun sentry
burst sentry its always the same
A mod where you can hold left click to give self resources, and right click to only give to teammates you look at
No no, it can't be qol because you aren't forced to be crippled by poor hitboxes!!
to my knowledge the game already has seperate use keybinds but I don't think you can have multiple binds for a key
Because the argument is stupid
im not the one who set the permission
Take it up to the mods
As by definition, ping everything is NOT QoL
lets ban mods again /j
Please do. Can we get an anticheat while we are at it
It's all information you already have, just making it more clear
No advantage
You can already ping in the game anyway who cares lmao
idk if ur on the dark with a room full, unless u have bio u dont know every position of em which ones r down which ones r up and u have to find out urself or be told the information
There's a vanilla solution to this
with pingeverything bio person just goes one by one
It's called a flashlight!!!
which is
yeah just flash your light lmao what
thats what i meant find out urself but
well i shouldnt b talkin
its not my problem i should stfu
and
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

Technically speaking for deaf people it ain’t
And I agree to a point in VC you can say where shit is
But it ain’t my rules
It’s the rules of this server
this convos i guess r more for calle and the mod team to be doin the arguments
Honestly seems like it would really helpful for deaf people or people with no mic to be more clear
It's definitely bad enough when mute people try to type to give you instructions because it's even less clear than just saying it out loud
New solution: the mapper
Go at 24
Yea but it’s inherently an advantage to the normal vanilla experience
That’s where the mods apparently draw the line
Literally isn't but ok lol
yikes
Ping everything is at the blurry point of the line. Based on the description we were told, any game altering mod that changes entire gameplay and/or effects other users is not allowed.
entire gameplay
those are a different line than "any advantage"
any advantage includes gameplay
yes, but gameplay does not strictly mean an advantage
bro is gonna get banned from pubs for pinging a wall and saying "over there"
talk to Calle about it
and "gameplay" is different from "entire gameplay"
i agree it should but it isn't. go talk to Calle about it cause us mods dont change anything with the game.
“Effects other users” would include ping everything
ping everything is just disabled in vanilla. the mod basically re-enables the ability
lmao
Honestly should define an actual line
it's literally a vanilla thing
This definition sucks
Hey, mods words, not mine
¯_(ツ)_/¯
Why are people always so pent up about ping everything anyway
it's like the least cheaty mod out there that people use
cause it isn't lmao
i agree. i believe it should but a QoL mod but its technically not.
Didn't calle permit a bunch of QoL stuff and ping was in it?
That’s why I brought it to attention lol
not that i know of

real
I can ask Calle for a more specific line to be drawn to define what is and isn't QoL. In the meantime, that blurry line is what you've got

hey guys is modding the game so an ai shoots my gun for me QoL
better bots is qol so yea
if better bots is allowed literally you can do anything

can i use logs in normal pubs
man the more mods that were said to be QoL and now this ruling on QoL just goin and goin
My favourite qol mod is fullbright :')
go ask calle
i would need to explain what logs are to him
I love cheating
Yes
ok then explain it to him
Video is less than 4 minutes long
nah
I think
20 thousand vbucks
how about we go to 10 thousand but i throw in 2 hours with me posing as a discord e girl
Damn
real
Your loss
it worked for the last time i was arrested
so you must be better than the cops
low bar but respect
would be funny af to see jish act like a discord e girl
OH BOY
i already have a no mic women account in this server!
just like all other vets
jish ?
dont talk your main acount is the no mic women account
i also have no mic women account
I have a mic account but no women
✊
BREAD? (proceeds to teleport for 3 days)
friend
i have a mic
have u heard me
im gonna throw hands
real
😳
sorry i wasnt listening
idea 
is better bots QoL?
it's a cheat lmao
i was hoping for more
hey ive seen this already
oh rip rayalot 4 moms with better bots is gone
at the same time or one by one
concurrently
they casually pulled the 4 mom room of r4e1 reactor (during reactor)
did he post that or?
nah its unlisted
It is
getting mixed signals here
you can turn off the cheat aim with the config now
Aside from them not standing on scans
Its off by default
Still as good tho
Ver 0.03? My beloved
Are you filling the slots or playing with 3 bots?
3 bots
why what i do
I wonder the same
isn't 3 bots broken enough so u can just walk into every room of a level and just not do anythin and let em take care of everythin that wakes up
With the turned on aimbot - yes. Although last i heard even without it the improved bots are not as passive, which increases their overall DPS greatly.
Even vanilla bots decimate babies sometimes
better bots are just silly strong at everything so by extension they can make moms a joke
I dont know about the new version that allows you to turn aimbot off but then the question because "better bots with aimbot off is QoL?"
In my very limited experience trying better bots, there's also something very weird with how little they get hit sometimes
I had one carry the neonate through r3d1 and appartenly 2 licks did 0 damage while walking on a straight line
guys is it possible to stealth kill a scout?
if hammer jump before bonk
with bat or knife its a bit more complicated since u need to hit the back of the head
and knoife hitbox goes wee
does he detecs you through sounds like the others?




