#gtfo-related-questions
1 messages · Page 143 of 1
Also I'd need to relearn how much it takes to kill shit, its range... whatnot
.1 less
Yes
.1 seconds is of minimal consequence
It's just smaller in general which is the main reason I don't like it as much
It's... why bother?
I wish bat became axe
I can play sledge like I play other melee games
I considered spear "fun" when you could easily brush to kill a stack of 3 strikers
And specialized in hitting multiple dudes in one swing
Spear pierce when
Real
Which was probably too much but a tradeoff for "you cant run" I'd probably vaguely consider in maps where I need to hold down or shit like that
Spear needs to drill through the competition
You can speedwalk now so
That is what they tried to do. They didn't like it.
Just reduce the goddamn charge time.
how do i make a vc?
Irrelevant imho
If you dont get out of enemies range in time
you dont
no amount of "nearly, but..." is going to help
you just join an existing one
As opposed to hammer? where I can do the same?
You have 3m range
But I'm faster so I can save if I long range something
Preferably an empty one if you’re hosting
:D
You can literally hit enemies outside crouch alert range
It's funnier
or just find a box and circle around it
Also this
Yet to verify that
Hm
The verification is crouch alert is 2m, spear range is 3m
well i got me and 2 others and theres none with 1 person
It proves itself
and?
Make a post in one of the lfg channels
Question: anyone here actually cares about crouch alert?
Lmao
That's why I take knife on solo with bot levels
I guess it's a matter of how people have fun then
No
You can slide into it maybe
Hm
Sprint then slide before 7m
Crouching wastes time unless there is a big tight cluster and people are setting up a sync kill
Why sync when headtap
Why stealth when you can set up a mine deployer domino
Ah yes
Walking syncs them like a flashlight
Even better
If you set your mines right you can clear entire rooms by triggering your mines with your mines
Lmao
TF2 spy wannabe would be hilarious
One tap giant
Couldn’t you just set a single mine at the door, shoot then close it at this point?
Not as cool
Also that destroys a door
Mine domino doesnt
Just open the door when they cluster then no?
A door>multiple mines?
A door > team synchronization
Style players 👎
How dare you
What the hell is mine domino?
Mine's explosion can trigger other mines
Its just mines exploding onto other mines
Honestly why do an of this for a cluster when you could just stay at 20
And suicide
Mines explode in a cilindrical shape thingy
How does that help with hitting a wave of enemies? Wouldn't the first one trigger the mines and die alone?
I may be stupid
A mine can trigger another mine, so you can place mines in the explosion column of other mines for a chain reaction that wipes out a room
Wave?
Oh
It's for a sleeper room
What a horrific use of a perfectly fine tool
Technically, you can do it during waves too
sounds funny lol
Put it above head level then manually trigger it with bullet
Yeah turns out I was stupid, thanks for the help lol
Well technically you could just mine suicide a cluster
The explosion column is wide enough to clip enemies
Truly
Set up mines strategically?
If the mine guy is at 20% this doesn't sound too bad
Unga bunga boom
is this by pure proximity or whether mines are within the explosion
Mines in explosive column
Mines make a 3m wide 15 meter cylinder centered on the mine
Going outward
okay cool
is it true that evade is apparently bugged?
saw a client side mod claiming it fixed said bug
"R6 changes introduced stamina among other things, so devs changed how the method for getting velocity works, imposing a max speed limit. That's all fine and well except evade normally goes way beyond that, whereas now it's capped and so it technically works, but it causes you to move at sprint speed instead of evade speed."
is this true
@shadow flower do you know anything about the evade function being potentially bugged/limited unintentionally?
Thats hella cheat
If you meant it added dodge/dash again yes
yea
but was dodge/dash nerfed
or was it bugged
Movement changed in r6, whether or not it was the intended outcome I don't know
You win some you lose some
the mod creator is calling it an unintended bug
i wanna know if it is a bug or intended
cause evades are rarely used from what i know
Do you know how the movement used to work/exactly what "evade" is?
I feel like I've heard that the mod can also mess some things up in a funny way but I could be misremembering
Stamina yes. Speed limits dodge.
You can still jump off the bugged dodge
You have that momentum for a split second
The mod just fixes it so dodging works
so is dodging bugged or nerfed
Bugged
Dodging is still in base game in a broken state.
As I said. You can jump within that small time frame and get momentum off it
I've been using it and it pretty much makes dodge/movement tech easier to do. Which not even most people/vets do.
cheater
Imo it is a in-game function that worked properly until stamina was introduced. And it still functions with stamina but worthless to do unless you can do the timing for dodge jumps.
Its bugged since og r6
It had a lot of utility in combat
Really.nice feature to go crazy
so then they should fix it
if it stays bugged for years maybe it's a feature at this point...
can you post this in #gtfo-lore please
Gotta wait for r8 for actual fixes
omg that emote reminded me that today I saw a giant put his arms in the air
RAISE THE ROOF
when the giant is ranting about his teamsleepers dying and being left alone to deal with 3 crackheads
Yo is an "Expedition" a WHOLE rundown? or just one mission?
im finally back, what are the meta weapons?
um
hel revo carbine thats it
but u dont need em to win every time either
ah well n hammer
yeah i mean its a bit more level dependant but the levels it works on, works on
didnt carbine get an ammo nerf
well things have changed smg its usable sawed off too heavy assault rifle is back burst cannon ton shit of stuff
base smg is still better than good
It's fine
It will kill things and you don't reload it for 3 seconds
But not amazing indeed.
there's nothing explicitly wrong with it, but there's nothing explicitly right with it either
mmmm yeah
it reloads pretty fast which is good but eh, plenty of guns are in the same reload ballpark
I think it’s fine tbh
If vanilla had my AR change I’d be happy with all the full auto’s
Except machine pistol because I genuinely forgot it existed
reload speed + 50 mag makes smg pretty sweet
I honestly might give it a bit faster reload in Occlusion, Machine piss
just so it has near constant uptime
Doesn't it have like 150 extra bullets vs smg
It's selling point seems to be "infinite" ammo
Eh
Insane fire rate too. Could be the fastest in the game.
Doesn’t make it good lmao
I use it every so often and honestly my only complaint is that hipfire is too fat while ADS is too frustrating to work with. Tighten that shit up and you and get a closer range, higher DPS SMG with rudimentary ADS, as if it was a shotgun.
spray n pray ah
sounds good to me
smg as very good lol
u just hate, existence smh my head
hearing this from EVA makes my day
suck mah balls chimp
eva protocol ND6 s-type, sayin smg sucks
Machine pistol is kinda underrated
mods, get ‘im
is so fun
brah
smg when it doesnt stand out in a single way whatsoever
machine pistol is fun
as long as it doesnt suck, it doesnt have to stand out
I think id rather ppl be stuck on bullpup in current balance
or just play what you like
bullpup is great, it just has slow reload
it’s not like any weapon is explicitly bad anymore
it is a slow reload
you cant reload cancel bullpup
Bullpup rifle makes my stomach turn weird
No 😭
smg, fast, smooth, big mag
q-q
DAMN BULLPUPS GREAT
at least nobody is bringing up the fucking 0.91 precision multi on smg anymore
You are right now
yea but im not using it as a talking point for the gun being good
told u
Now look at what you’ve done
LOL
hey did u know smg has 0.91 precision multi thats so good for an auto it must be amazing
nope
But bro is still gonna be spouting it for weeks
reference ||deez nuts||
dont concern yourself with the opinion of a small dog mountainman
in time they will learn...
or not
doesnt bother me either way
who is the small dog here, puppy?
It’s you
the person who thinks smg is good
lol, bring me on any mission, and ill show u the power of smg, just lemme sober up
who would win, sarr or a giant ass fucking rock, like a giant fucking rock, an immovable rock with its own ecosystem
I think the mountain wins
ofc u would pachi
bro literally IS the bull pup clip
I feel like this is an attack on my character
dam smgs great
i may be dumb as hell, but i can shoot like shit
I’m sorry to hear that
we'll see i suppose
te he~
This is the perfect time to manifest the smg only d1
its never gonna happen
I know…
do explain
whats there to explain
If you were sorry you would play blackwake
who is mountainman?
it has like 5 players
Could be 6
chimp davies (elderly)
But you playin’
whos chimp davies (elderly)
mountainman
chimp is old? i bet im older, in a bad way
I immediately thought of r1d1 so you failed, sir
i doubt that
chimp isnt 68 cuz they said that a year ago
never trust a 15 year old to be honest
i dont trust u pachi its ok
ikr
Don’t expose me for being a minor
im almost double that, gdi
i think i trust pachi more than u
smg lover
I’m very trustworthy
yes, and?
unreliable...
Huge L
unreliable?
unreliable...
what is?
smg...
the nuts
hits shots for me
how do you use an smg then
u nom it
shoot at whatever someone else/a sentry is already shooting at
something comes close, full auto, something is somewhat far away, burst fire, smg usague 101
i swear if youre tapping it
true
more orange hitmarkers = ur doing more
i semi-burst smg
i manually burst fire, so yes, i tap fire

very true
Imagine, R8 we finally get the fabled semiburst rifle
too hard to code...
what do you think it would do?
You tap every shot in the burst? I don't know, sounds insane to me
im assuming click once to fire 1 bullet, hold down m1 to fire repeated bursts
but thats just a guess
interesting
idk what else it could be
Same
I thought maybe a key to swap between auto and burst fire
The burst cannon in question
what do u mean you're back, what are the meta weapons. you were only gone for like 2 weeks

There's a mission where ||you start out with no ammo|| (don't remember which one). Does using the ammo booster make you start that mission with more ammo?
iirc, yes
yes
if you wanna cheat :) (jk do what you want)
is it too late to get pumpkin mask?
it was a hard 2 weeks 😭
does anyone know if the main ammo up booster only gives you more main ammo when the run starts or does it give a percent increase for the ammo you can hold?
just when you start
ty
damn I thought it was a boost to total cap
A buddy and I have played the game a fair bit but recently decided to use some QOL mods. However, this locks us out of all our progression thus far. Is there any way to get it back or otherwise remove progression requirements when selecting levels? I've been unable to find anything.
this is probs a question for the modding server
oh so its an entirely different server
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
if it uses MTFO it likely isn't QoL
at least within this server.
does mtfo itself remove progress?
It removes progression.
Progress is stored separately from the progression system itself.
that was what i meant
from vanilla? or that specific modded profile
Pretty new player here, I’ve been experimenting with them and have a fairly good idea, but can anyone give advice on the strengths, weaknesses, and any nuances to consider with the different turrets?
USE BURST SENTRY
USE HEROIC HEART
ok no
- burst sentry is very flexible, it's nice for medium ranges n stuff and its usually the pick for most levels
- sniper sentry is very high dmg, but in exchange needs biotracker symbiosis to like shoot somewhat fast, and in long ranges is nice, tho it doesnt have a lot of ammo
- shotgun is ok, its useful for choke points and for corners n ladders, usually for close quarters, but it shoots too fast with bio pings and can waste some ammo; still a good choice for some levels
- auto sentry staggers, doesn't really kill, it's a more coop sentry, so it's wayyyy more niche, and usually only like really takes advantage of that factor in a few occasions
Based take
garcias
Thanks for the info
Based take
Baguette Take
have been playing a bit of solo GTFO (bought the game yesterday) but i have been wondering
how do you deal with those giants
stealthly preferably
if there even is a way
?
Limb break chain
Usually you just shoot them tho
whats that
If you've been playing with bots, just sneak up behind the giant and wait for the bots to gather around it. Then full charge your melee and bonk the giant in the back of the head (hammer or spear preffered). If the bots are feeling generous they'll jump in and help you melee it, but regardless what you should do next is starting charging your melee again for another bonk.
🍽️🤫 Sneaky GTFO tip: Want to take down a giant in the game? Earn its trust by inviting it out for a fancy dinner! Dress up as a chef, whip up a delicious meal, and impress it with your culinary skills. Just make sure to serve something light, because you'll need to be nimble when it least expects it. Bon appétit and say 'Giant, meet your final course!' 🍗💥😄
Or that ^ that's probably better
ig that works too
ty

you can also say "The bigger they are, the harder they fall!" 🗿 🔨
If i release my hammer with the right timing and walk into the giant, does it have enough time to smack me?
As in who hits first?
Press q on your keyboard
check the steam guide
That's probably a better idea yeah
if you time it then you should be good
Bruh
real
Alr thanks 😄
by the time your hammer finish traveling and you get in range then you should be hitting them before they hit you
Just gotta stagger or else 40% hp gone
now desync will mess you up
BUT
if you hit the stomach
you will get hit
specially if the stomach its destroyed already
Well ofc, I'd be going for limbbreak on all hits
shit happens sometimes 🥹
I'll be fine, its only like half my health gone if I fail
and theyre melee animation consumes a lot of space infront of it and a little bit of the sides
he can hit you multiple times with 1 swing
you will die
Giant punches are dumb
Welp, it's only like ⅘ of my health gone then
His form is garbage
Agreeeed
its literally a 500+ pund monster
with somehow a lot of muscle and mass
he will beat the shit out of you even if he doesnt know muay thai
bro can walk and delete you
imagine an anvil swinging into your face
now imagine it slightly slower at 10 mph
wow
Any advice for sniping hybrids? I got like a 66% accuracy against them but for sniping that's kinda low. I just cant fucking figure out their movement
I dont struggle at all w chickens and giants but damn hybrids are quick mfs
I would just leave a hybrid alive and then watch their movements
I tried that but it didnt tell me anything. To me its just random movement
I might just be dumb tho
I feel like they do 1 of 3 things, which is either skittering around, standing still like a fool, or attack animation
It shouldn't take too long to figure out tbh
But I dont feel like I can predict what they'll do next at all
And I dont wanna wait for the attack animation to shoot
Do you need to be able to predict what they're gonna do?
I feel like I just react to whatever they do/track their head
If theres multiple on for ex reactor it would be very very nice
I'm kinda not fast enough for that if theres like 2 hybrids + some smalls
You ain't really got a choice but to have a reaction/track head
But if it's only hybrids yeah. Tho only hybrid is just never rly the case
Especially in that situation
I guess the main question is, does predicting their movement let you kill them faster?
Ig I'll just have to work on that then
Yes
I'd say no, because you still need to shoot their head which you can do by tracking/reacting
In a way yes.
People get familiar with enemy movements and just track head
That or are just good at tracking in general
For me it certainly makes tracking heads easier
Makes me think of those guys who can mag dump every bullet into a scrake/Fleshpound weak point
In killing floor 2
Or even not necessary cuz I know where the heads will be so I can "prepare" instead of reacting
You can't predict them because they move randomly
then just snap at them
It's not like they're intelligent or something
They just choose an action at random and do it
If your close you can force them swinging but idk why you'd do that on a hybrid
This is true
On another note
Why are the hipfire reticles so much larger than the actual spread of the gun
Fov
55
Still dumb and silly
I gotta try playing the intended way
55 FoV hurts
I'd like to think the devs play on wide-screen monitors tbh. Otherwise yeah. 55 fov hurts
90 for the win
I do 100 as well
Would be nice for a scaling reticle
I can't stand the 120 FoV though
The warping
Fisheye effect
The sad part about FoV for base game. WeaponViewModels aren't affected by FoV changes
That's why they still look the same despite the FoV change
That explains some things...
Hmmmm
I made a bug report for the reticle thing
Hopefully it matters
I also made one for the evasion bug
To my knowledge. No one responds because it's been an issue for a long time and no fixes
It wont
Dumb + lame + I'm sad now
Even then. QoL/Cosmetic mods are allowed within server
Looks like the r8 bug fix mod pack will be real
Outside of server. Do w/e you want
Even then. It depends if you can even make use of the dodge mechanic
Dodge tech is still possible even without the mod
Movement as a whole got changed when r6 came out, some stuff got sidelined and new stuff became possible
Namely. Bhopping stealth
Giving yourself evade back keeping the upsides from.post r6 movement is kinda funny
Like sure, it's "bugged", is it intentional or unintentional? And even then its just part of the new movement, you're giving yourself something I don't believe you should have
Is it the most egregious thing? No, but I'll still notice it and call it cheating
Bearing in mind that not all cheating is equal
Just dodge the shooter projectiles normally
can spear multihit
"sort of"
Generally: no, that feature has been cut.
But it still does it, sometimes. Presumably on the same principle as other melees do it.
Notably when 2 enemies are REAL close to each other and you get real close too.
But it's too unreliable to play around. If it happens - just take it as a blessing and move on.
Can someone explain exactly how the host/client tumor popping works? Asking for a friend (legitimately)
Aka why it takes less hits to kill a birther as client over host
Host cannot overdamage tumours to any significant effect (you can maybe overdamage for 1dmg I think it was)
Client can overdamage tumours to the max hp cap of the tumour (e.g shooting a 1/100 hp tumour will still deal 100 or 101 or whatever damage to the enemy if the shot was 200 damage)
ty
So, client can deal up to 2 tumors worth of damage at the price of one, provided he deals high enough over-damage.
How much HP tumors have again?
At least 7
126 for mother, 150 for tank, idk for pmom
And I'm not checking the spreadsheet/wiki rn
313
why is it called pmom
prime mom
there was a very short time where I thought it was paternal mother
...
I genuinely didn't question the p
I was just like "yea pmom for sure that makes sense it's bigger"
also in r2a1 the cargo you pick up refers to the sample of a pmom
and obviously rundown 3
nice foreshadowing back from early access
I agree
Prime
Proto
poto is ass in some countries that speak spanish
It got to be one of those two, unless devs are too high IQ for us and found an even better word.
potato
Prime = superior.
Proto = first.
So the question remains: is she P because she's better, or is she P because she was the first, and being better is just a coincidence?
PringleMother
proletarianMother
pouncer mother
Pain mother
pinoy mother
President Mother
You are all wrong. It is the Polyamorous Mother
The p clearly stands for "pretty big"
Prime can also mean first
It's impossible (I can't do it)
man now I want to give pmom minos prime voicelines
special revolver has the best weapon economy ingame? giving 3 mags per refill?
It is, on paper, the most ammo efficient. However, in a vast majority of the Expeditions, you realistically should not run out of ammo. There is plenty to be found, as long as you look for it.
Laughs in r7c3
There are plenty there as well :D
solo with sentry...best way to do alarms is to keep doors open so sentry can kill some so you arent getting rushed?
Funneling is probably the best way to go
you definitely do not want them to come at you from different angles, a whole bunch at a time
if i close a door and they break it, sentry isnt doing much vs 12+
if u close the door with the sentry and they break it down ur gonna have to deal with the entire wave
at once
funnel its probs yeah the way to go
leavin 2 3 doors closed, one opened, and puttin ur sentry there
depends on the tile
im doing R1A1 all solo, no bots. so i wonder whats best loadout. currently rolling with pistol and revolver
i personally would go for somethin more 'HOLYSHITTHEYARESOCLOSE' like a combat shottie an some auto but idk if u can aim and dont feel overwhelmed immediately u should b fine
i am not one to say strats either
I like hel shotty revo personally
do i get booster progress if i fail a mission
yo is that normal that like every text in the head up system are too small to read ?
you can look at whatever the speedruns use for a general idea, although you do have flexibility in the loadout
don't take shit guns, take burst sentry, and then you can figure the rest out
I do not think so, you might wanna check your HUD settings i think it has the option to scale it up
i look this up befor asking the only thing scaling up is the compass
i have fail the computer scan caus cant reed the instruction
There are a bunch of options in the HUD
there is compass
chat
inventory
and a bunch of others
these are a bit small thats true, but you dont really need to read the instruction you just go and scan
well i dident understand how it work xD
i type scan key_blue -t and zone 71 and got a error
in the training section
Its Ping Key_Blue_47 Zone_01
There is no SCAN command
You can LIST to see if it exists or "scan" a specific zone.
You can QUERY to get additional information about the item of interest.
And then you can PING.
^
(the key always spawns in the same place)
yeah i found it
ok thx
Recently I tried to use cluster mines to directly kill tanks. If it is a smaller security doors such as R4C3, my success rate is almost 100%. But once it becomes a larger door, the success rate directly becomes 0. How to set mines on larger security doors(I try to keep it running as much as possible)
Does anyone know the best tool setups for rundown 7 C1?
Biotracker, 2 burst sentries and mine deployer should do the trick
Thanks man
Does anyone know the best tool setup for rundown 5 e1?
Wow what a helpful discord
I'll be taking myself somewhere else
How do I lfg?
I'm In voice I can play what is the code?
You gotta go for the tride and true cfoam bio burst burst
wtf am i looking at
a man with no patience
Beep being bored, if I were to assume.
a mental breakdown
4 auto sentries
you might need a gun
Discord user casually experiences spontanous personality split
Shut up kaiser
🤡
👁️🗡️👁️
will a -7% melee damage booster prevent a one shot kill with knife
"I always come back"
You could no longer one shot bigs, yes
Running calculations
Computer
Terminal
We need a fucking terminal!
I'll do it.
It won't.
thank you computer
Good work artek
While at it: apparently you'll need -20% to lose the oneshot.
30% melee resist here i come
if it's an apex door, I set them on the fifth latch up from the ground.
works almost every time
I've never mined directly on a sector to kill a tank, actually
apex legends
how the difficulty work between rundown,like R1A1 is easy than R7A1 or not?
there isnt really any way to tell
rundown 1 is the easiest rundown as a whole and the simplest one
but r7a1 is the easiest level, tho probs the rundown with the most steep difficulty
from extremely easy to oh god what the fuck levels of hard
i am beginner ,should i insist on plpaying levels and rundown in order?
asking because i can't find anyone forR1A1
i think its the best choice yeah
a1 might be a lil bit more of a hassle, but as a whole r1 its just so much easier than the others
also um if ur using ingame matchmaking
id suggest not
and id recommend way more using the LFG channels in this server
they r much better to find people and faster, plus we do get newies a lot
The level tiers themselves act like difficulty settings.
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very hard
Unfortunately there's no way to tell the difficulty difference between rundowns themselves, as each one of them followed a different design style.
But GENERALLY - R1 and R6 are considered to be the easiest.
R2 and R3 are something like medium.
R4 and R7 are on a higher spectrum, more so R4.
And R5 is just sadistic.
R7A1 though is considered like THE Easiest level in the game.
truly two checkpoints needed]
VERY HARD
Also see the wiki pages for any of the boss enemies, it is down in the Trivia section :D
I deleted the trivia section, shouldn't be there anymore.
Thanks for the heads up!
You could play the levels alphabetically but of course some A levels are harder (with side objectives) than others. If people had to vote on which levels to do in order, it would never reach a consensus. If I were to look back and do it all over again from scratch it would be R1, R3, R2, R7, R4, R5, R6. I'll probably make a list someday of the order I would do each expedition. Some hurdles you will run into may be R1C1/C2/D1; R2C2/D1/D2/E1; R3B2/C1/D1; R7B/C/D/E; R4 (you'll probably get the most in game experience on this because of plenty of side objectives); R5 (requires the skill/coordination you (should of) learned from R1 to R4; R6 (way easy at first but difficult later but more exciting imo)
ty
4 each side, always works for me
8th mine for reassurance? Is 7 not enough?
yeah basically
i dunno, 7 has failed me sometimes
maybe if one just clips wrong or something
Ah well, low enough to be killed easily but the 8th mine for insurance
im trying to go for prisoner efficiency but confused how to approach the objectives. if i do secondary and overload, do i have to complete them before completing main? or can i complete them one at a time, like main -> secondary -> overload
any order the mission allows will do it
yeah pretty much
Depends on the level mostly. Best thing to do is list/query bulkhead keys to find out if e.g. the secondary contains a bulkhead key (in which case you can do secondary first)
so it doesnt matter if main is completed first or last?
Nope, as long as you don't extract before completing the other ones
But often the rest of Main won't contain a Bulkhead Key, so if you want to do Secondary as well (assuming Secondary has a Bulkhead Key) you'd have to do Secondary first
i see now. thnak you very much!
iirc, R5A3 you have to do overload first otherwise you'll be unable to access it later
so uhm, question, what is the rewards for doing secondary/overload/prisoner efficiency?
Secondary/overload no longer have rewards
only Main completions will give you apparel now
PE has never had any apparel rewards
only level progression deeper into a rundown back in OG
anyone have any idea what the red message on top of the rundown screen is for? that something important or just a design thingy?
the message on my screen is "CLCTR multithread processor activated"
just flavor text
okay good to know dont know what it means though im not computer language smert XD
Could be a reference to the Collectors (based on the letters used) but definitely not sure
what's some funky shooting easy levels
i been dropping to r2b1 just to go pew pew but idk i can't think of any others, i don't wanna drop in like r7d2 just to die
R2C2 maybe?
R6C3 should be doable as long as you're doing main only... I think.
Just take a mine deployer yourself and mine every door you come across
feel like, both r kina hard
i mean r2c2 not to much but its gonna take me a few tries
eh
maybs i run r6c3 i never done it before
i just wanna go pew pew
Any level is pew pew if you go loud on every toom
any reactor level
R6C3 just encourages it more
r3a3, r4d1, whatever
With bots? Nah
r3a3 was hell for me i prefer, never lookin at it again
goddam bots
i love u bishi but holy shit took me so much
Still attempting a bot only R3A3
Always failing at wave 4 lmao
Nothing else comes to mind really... Wait, actually... There was this one level, the precursor to R6C3
I did a bot only r3a3 a damn while ago, not too hard when you know what you're doing
It was... something B3, i think?
r5b4
A little tight on ammo and will punish you badly for taking too much time though.
I remember trying it with bots and it just didn't work out.
Thing is I know exactly what to do and how but my skill issues prevent me from fully executing it.
Trial and error I guess.
probably either an issue with shooting well, or holding at a bad position
then havin it fail lol
I sometimes get thrown off cause once you have to input the code after wave 4 they keep spawning
And at that point my 3 sentries are already pretty low so I end up having to shoot
And, well, both me and the bots suck at doing that
i used to hold on the catwalk above on the left, that way i got a funnel and i didnt had to run so much so i wasted less time, but id have to clear hybrids asap otherwise they would down me at the speed of light
Yep the hybrids
i usually same as r1c1 only use one two sentries the first few waves
and then i use three by wave 4 or 5
I think I did my run with assault rifle, veruta, and then bots had standard loadouts apart from Bishop because its funny
2 burst sentries, 1 sniper, and biotracker
oh no way in hell i wouldve done it veruta, so many bigs wouldve melted me
i went carbine hel gun i think
i wouldve gone burst cannon nowadays probs but
mh
or hel rifle
You can get away with anything on that level
I switch around my own loadout pretty regularly but for the bots, Dauda and Bishop have a burst rifle/veruta
Hackett has a carbine and arbalist
2 burst
1 sniper
1 biotracker
So like
I should be fine
But again, it just sucks whenever you fuck up
its really just, a matter of how fuckin fast u can get to terminals to have enough time to loot
the 4th code is the worst, along with the fifth one
(spoiler: not enough)
cause they dont cut u anything, if u were with a team its more than enough time to like one person loots other terminals
but then ur alone
and u have to do everyfuckinthing urself lol
Literally getting +1 more guy immediately turns reactor levels from kinda bullshit to proper
and its a pain
at that point it wasnt even a i want a team thing, it was an honor thing, i wanted to fuckin do it with bots
His job is to just input the codes. Nothing else.
yeah the verify times seem forgiving but when you have to do both the looting and code input it's definitely a noticeable increase in difficulty
at least r1c1 u can like take the resources with u and sort em out, in here u just kinda have to pray everythings in ur way
at least the tool refill
I still feel like it's not as bad as you're making it out to be
I mean... Did you repeat waves?
why would I have repeated waves
I feel like my run's over if I repeat a wave
It's just too many resources spent
there's enough time to loot and find all the resources you need, half of the resources you'll find when going to term or still have plenty of time to ping them
maybs its our, skill issue
i mean i was tryin this level when i had, 150 hours or somethin
me with 150 hours rn lmao
... there u go :3
I guess if you know the exact layout of the map. My one solo attempt went horribly. Death by no ammo (fucking bots wouldn't open the stupid lockers)
Where are the goddamn lockmelters when you truly need them
I indeed have it memorized by this point
Terminal locations and all
But yeah at this point there's not much else to say, I'll just keep running it until I win
funnily on my last attempts i kinda tried to counter the spawns, and i tried holdin like in the first room of the second terminal zone
and it was weird
but also better but worse
idk if i would recommend it but u can try
would be funny
hey team i’m kinda new and was wondering if there is any useful GUI mods I should download?
what kind specifically
like the payday infohud type stuff?
I don't think so
@wispy monolith just play vanilla.
It is completely unnecessary to play with mods for the vanilla rundowns
I don't think anyone ever mentions UI mods. Its kinda unecessery, unless you just REALLY don't like game's default UI.
It has its' shortcoming, but gets the job done for the most part.
cough (flashlight indicator) cough
ok tight good to know
just wasn’t sure if there was anything that was curial in the gtfo community
thanks boys
Curial?
crucial*
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
Those guys know way more about this sort of stuff than anyone here.
oh awesome thanks a ton
what are good main weapons to pair with the machine guns?
Anything, really
Maybe something for long-ish range? To counter shooters, in particular? Like a DMR.
can hardly go wrong with any of the main weapons when using a machinegun ye
Majority of the guns are in a Usable state. Aside from being lower tier
carbine/bull-up/autopistol/sawed off for quick ttk when reloading, burst rifle/dmr/rifle/double tap for weakening/killing shooters
can even go with a pistol if you want ammo efficiency for some reason
Auto pistol fast ttk?
sure does with 1500 rpm
machine pistol
ye machinepistol myb
Auto pistol is better if there are multiple enemies
But doesn't change it essentially needs double the shots to kill compared to machine pistol
(Not taking into account precision damages)
you'll hardly ever find 2 head lined up long enough to shoot half your auto mag
Even then you're staggering regardless of headshot and hitting 2 enemies
ye
For reference.
AP does 1.01 dmg per shot. (This has a 5x stagger multi)
MP does 1.9 dmg per shot
Mp is also 1500 rpm vs AP's 1000~ rpm
I already said it was a typo 
Nice, thanks for the suggestions, folks. Probably pick up something with some nice ttk since the guys I play with mostly run the ranged weaponry
Reference.
Some don't care for numbers. Some do
if they care for number so much they'd be looking at the wiki

Not everyone looks at it
Regardless you aren't wrong
I personally don't use MP because of its Effective Ranges
it is shit I agree
but it's one of the more niche main weapon I'd say
you're using it to quickly dispatch stragglers that managed to close in dangerously on your team or yourself
it has nearly enough damage to dispatch a giant
Tried that shit last night
Some shots to the head should be enough from the front
Felt like I was shooting just for the sake of shooting
if you're targeting enemies at 10m then yes
I'd still rather take SMG just because of Range/better precision
One of the few weapons with a 0.91x prec
i feel like machinep its not the best auto but id prefer it over, pdw and assault rifle
its just insane on close quarters levels
I don't particularly like the machine pistol either, but it has some very niche use case
AR is overshadowed by other autos getting buffed in the recent patches
Not to mention. HSMG is a Borderline better AR
I'd say machine is pretty good if you're host & doing foggy alarm with no repellers
I'd still prefer PDW just for how accurate it's hipfire is
Not to mention dmg per bullet within those ranges
I will say. The only gun I hate hipfire. Is double tap
DTR is the only gun in this entire game I cannot for the life of me use hipfiring
:[
When I mentioned this to Dak. He ended buffing its hipfire accuracy in occlusion
It actually feels like an enjoyable weapon that I don't need to try hard ADS all the time
and now I'm wondering
it never occurred to me that you would hipfire double tap
I have no idea how that gun is hipfire
people who hipfire precision weapons scare me

Vanilla game. You would only want to hipfire it within shotgun ranges
I can effectively hipfire every other gun.
you're hipfiring a koning ?
DTR beyond shotgun ranges is like trying to RNG the second shot
u hipfirin precision rifle? q-q
You can accurately hipfire it 30-40m still. Maybe longer
Yes. Even PR
Slendi you're talking to someone who macro rapid fires Revolver ads/hipfire
all headshot ?
Not to mention. Revolver hipfire accuracy is like a deagle in cs.
I'd typically be macroing it into giants
But even then the recoil is worst than burst cannon
so you can macro all 6 shot in 0.1s ? 
Probably not exactly 0.1s
But you'll just hear a revolver being rapid fired within a second
Probably 0.6 seconds
idk how you can even land all shots
Recoil control
revo can fire pretty fast, yeah
not as fast as something like choke mod but you can still mag dump in half a second easily
that's some nutty recoil control you got there
ADS revolver goes all over the place
Controlled rapid fire for revolver is perfectly manageable though.
I just go balls to the wall macro speed with it.
it's really not that bad, especially when firing manually
better than high cal for sure
better than using a macro to fire off a mag of choke mod in 0.2 seconds too
High cal is all visual imo
this sends your aim to the ceiling if you're slightly off with the recoil control
tbh I really like choke mod, even if there are better options
it's just a solid gun to me
it's all about that ttk
There's nothing that chokemod does better than any other gun but it's a solid all arounder pretty much
Which duos are these
It's levels when you'd need to manage reloads or just have fast reloads. Especially as a duo
I know og r4 was done duo with only revolver and choke mod as apecials
Ye
but then burst cannon became a thing
Burst cannon. As it is currently. Most people seem to just not bother with it
It got 22-23? Damage now?
But that recoil
Really affects the gunplay skill needed to range with it
Not that bad once you practice it
Yeah most people don't use it but a significant portion of the higher skill players will use it
And there's a reason for that
Yep
the main thing against burst cannon is it skill gaps most people, and even I suck with burst drags against small enemies a lot of the time
still an amazing gun though
The hardest thing is really just trying to kill 3+ strikers with 1 burst
But some people are fine with killing at least 2
I think Dak got 4 kills once
in the right circumstance it isn't hard to get 4 kills
Seeing 4 orange hitmarkers pop off was funny with his reaction
esp as host, as client it's a lot weirder
Ye
hel revolver or sawed off probably
Пацаны, кто в гтфо? нам 1 нужен чел, пишите.
The double revolver build is like the double pistol build tbh
Pistol / HCP is like a Rifle/slug choke mod with less range
double revolver is harder to use imo
I wouldn't compare the 2 though.
less range more ammo
in comparison to double revo, however, both have really good efficiency
pistol is hit or miss if you get that efficiency but in my eyes. it's a
like a HAR
It's just called a choke mod
There are no slugs
Choke me*
question, can i still play with people, even if i don't have the expedition unlocked that they wish to play?
Yes
Yes. Host can pick whichever level is available to him and clients (people who join) can play it with him and the completion will even count for them.
Oh cool, thank you for the quick answer
How good is the bat? I never see people use or talk about it.
as a certified bat enjoyer
its cool :]
its kinda just a faster dmg with less dmg, which dependin on how u play might, hate it or u might like it but enough enough KMSDKM
Bat is not hammer.
its the leaast popular melee but, i think its fun, obv nothings as good as hammer but, second
It also a similar or higher skill req compared to knife or spear while not being hammer, so it's just unpopular.
i dont think its higher skill ceiling than knife by a landslide
if u miss, u stagger
the trajectory its way better than the knife
and, u can, do bigs with it better lol
hammer is the only good melee rest sucks
:[
In R5E1 KDS Deep, is a snatcher supposed to spawn during the final surge IV alarm?
think ive heard something of that happenin
I think that’s added? Not sure
yeah
think it replaced an enemy
ah
I think it replaced the Tank
thats a separate instance
ohhh
My R5E1, we left a tank alive earlier, so during our final alarm, the wave woke the tank up
Didn’t make it worse tho… that Tank got annihilated instantly
A snatcher spawns when you open z542 and when you touch the last alarm door and bring up the text on your screen
There’s a funny code in for that snatcher part
The snatcher spawns when you LOOK at the alarm door
Someone looked into the code I think from what someone told me
It’s a one time thing tho
Idk tho
I didn't know of the change and found out when playing again. I wanted to figure out if it was based off a timer or some other reason but rayalot mentioned it to me some few weeks ago
Are changes suppose to be in the patch-notes or somewhere else?
u discover em
Anyone tryna play
How can I join someone been tryna do auto match is there a rundown I should test my luck in
ingame matchmaking doesnt really work
everyone uses this discord
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Okiee
Brand new to the game although I've done some research and know the basics. Which rundown should I go for first? Or what in general should I do first? I've already done the tutorial, but I'm having a bit of choice paralysis here
I think until recently the only rundown you could do was the newest but I guess that has changed now?




