#gtfo-related-questions
1 messages · Page 140 of 1
Well, speal is almost there already... Bat and knife though... Just keep increasing base damage by 5% every patch till people stop complaining.
bat its not bad and knife legit is the most useful of the three
Knife loses the sleep bonus and just gets a back damage multiplier
knife got the biggest niche, which is just combat in general
Spear isn't bad though
It's very nice on giants for safe killing
Also that 78 occiput damage is wild
I wouldn't say wild, but better
I say wild cause of how far you can be and land it
I rarely used spear for a long time then tried it a little
That range is so noticeable
Spear is just comfort weapon for those who don't sprint.
I mean you literally outrange enemy alert radius when crouching using a spear
Isn't it 2m on crouch
No, it's far bigger than that.
what do you mean?
He thinks you can spear stab a sleeper before he starts feeling your crouch while glowing
I'm pretty sure I read somewhere
as much as spear has range, nope
Stop reading things, dude
That when crouching, enemies only start glowing within 2m
enemies can hear you walking crouched just fine
Yea when they start glowing they can hear you walk or crouch within 7m
But before that they can't until you are within 2m while crouching, but 7m on walk
The act of crouching does way more noise than "just within 2 meters"
yeah
So walking within 7m or crouching within 2m will always increase their agitation after a period of time
But if you are crouching outside of 2m they will only glow at random intervals?
Seems to ring true with my experience
doesnt the line start in both sides the same? where u start to walk enemie glow, and if u enter that circle as the enemy glows crouchin it pulses either way
I'm pretty sure yea
Yes when its glowing already its a different story
Enemies only glow if you walk within 7 or crouch within 2 unless they randomly pulse
But if they are glowing its 7m in general
Spear has 3m range
3m?? god damn
So if you crouch around with it you can hit enemies without making them glow im p sure
3.2 range on spear
now i get it
yeah tbh i i kinda would still walk to the enemy
It might be good if like
A cluster maybe, you approach from one side crouching
Though idk if that will wake the others
Idk spear has a place with the range
It can be useful sometimes
if two enemies r close enough that they r together, hittin em from far away will do nothin and itll just wake up
Stabbing scouts from elevated positions, and having easier time with giants, that's literally it.
i guess for bigs to ensure not gettin slapped
But it does also provide comfort in stealth sections.
Spear doesn't need sprint, you just casually stroll from victim to victim.
Do shadow scouts ever bend over when spreading tentacles?
They only wake up if you were approaching as they were already glowing, and they usually don't survive the full stab either way.
What weapons would you recommend if I enjoy the konig
the sniper?
probs somethin to protect urself if u get a swarm since sniper with smols its very slow
so maybs an automatic, tho ur gonna do a lot of balancing
or if u wanna keep ur ammo like semi balanced u oculd go for maybs a rifle, a pistol...
I meant like weapons that work similarly
Konig pistol is one of my go-tos because it's solid
But i tried dmr once and despite it also being a headshot thing I just struggled with small guy headshots
I think I'm better at giant headshots cause they move so much slower
yeah thats fair
i mean weapons that work similar then, um pistol rifle still cause they r heashots weapons
i guess for some levels precision rifle its the closest thing to a sniper but for smalls
hel rifle has a very similar feel tho no need of headshots and more dmg
I liked hel rifle it wasn't bad
Doesn't it have a kinda crappy precision multiplier though
@olive robin Precision Rifle.
It's basically a sniper rifle against smalls. Or an upscaled DMR, with 2 times the reload.
HEL Rifle is basically a sniper rifle that doesn't need headshots to be good, but can't drop giants so well. Not many options outside of that really.
its good, like a dmr, it can oneburst smolls but its harder to use
the recoil kinda kicks, and u can either aim below the head so the recoil makes the bullet hit, or aim headshots and drag down to finish it off
What about the burst rifle
Same thing but more convinient / easier to use. Instead of one burst it takes two.
A high skill gun
burst rifles range its nice
I swear
WHERE do ppl read shit about this game
that is just consistently wrong
how does it always happen
Interwebs
I get not knowing stuff, but why is it always perceived knowing of things that is just
completely incorrect
Reading comprehension devil
When you look at words and somehow misread it entirely
YouTube and steam guides, I suppose
Wiki has none of this
Okay we def need the gun stats doc to be pinned
That and a good video explanation or something to go along it
the style guide...
Ye get that shit out too
Isn't the wiki accurate
It’s hard to compare
Side-by-side stats
Personally I find it easier with a spreadsheet full of data
I have noone to play the game with. Is it still worth getting
if u decide to play with randoms in this server, u can always try findin a lobby with randoms, or dm back a couple of people u played with before
Only if you willing to lfg on the discord
otherwise: No
Will the rundown 7.0 get the alt treatment? if not, wouldnt that affect the lore weve been told in the previous alt runs?
r8 is the last planned update
so i doubt either 7 or 8 will get alt
so alt lore will never have en ending?
oh, alright, so at least well get 1 storyline ending
and in case everyone shits on that ending, the alt treatment can be an excuse to end it properly haha
we will just have to see
aight, so no one knows and we can expect anything
i think so
oh, alright, thanks for the quick answer. And uhm, when does the r8 get released? or when does the community expect that?
No confirmed date
Dear developers, please add customization for bots from the things you have in your inventory. Simply, when you have no friends, then bots become your best partners who, over time, want to add individuality to their image and not look at their ordinary appearance. I loved your game with all my heart, so I want to hear your words in response to my request. I wrote here because I couldn’t find another suitable place. I apologize in advance.
Yeah, fuck the games core cast
The devs have confirmed there will be no ALT R7, the lore of ALTs will have to be wrapped up in R8
which will conclude the entire story line most likely
That and more awareness for the dialogue in game. When shit goes sideways and the boys scream "WEAPONS UP!11!!" its so good man, it adds so well to the immersion. l4d does that, but gtfo's voice acting top notch and plainly does it better, but it feels like it hasn't been exploited enough.
hoping for the best then
thanks for the responses bois
theres a mod than activates way more unused voicelines if ur interested
thing its called chatter reborn
Aighty, thanks mate
but still, would make the experience of new players 100x better if it was the vanilla that did that
I mean, the in game music does it, and god damn, the game wouldnt be the same if it wasnt as dynamic as it is now
#discord-announcements message u can also send em an email, its in this message, maybs u can have more of a chance to b read there
yeah, i mean depends on the type of player some like no dialogue but i would like it to be a choice
but yeah game ost its fuckin, rad
i love droppin to a mission with no enemies at the start
cause the music always plays
so much personality ksks
My squad and I just had a really fucking werid bug in r4e1 w reactor, it didn't accept thr correct code for a solid 4 minutes. Is that a known issue?
When were you typing in the code
Which code was it
Did you get the correct code in at some point
We put it in 3x during "get code from x terminal and use" thing during 2 sperate waves
Yes after putting in a bunch of times it eventually moved us to the next wave
We’re you lagging?
I wasn't putting it in, host themselves couldn't put it in
Why couldn’t host put it in
Poorly phrased, host put it in but got the "incorrect code" thing
So how did it end up working, in the end?
Eventually some1 else (not host) put it in and it worked
Tbh this sounds like the host might have just been stupid
Desync is truly magical, isn't it...
as host artek
Yes but only after 3-4 minutes but we had 2 ppl at blood door and we got overrun at reactor def
i feel like it was what jish presumes
Most likely host is stupid
Is the screenshot in media the one?
The ss is from host, I know they put it in at correct time twice
I'm checking both codes and theyre exactly the same
Yes
Top failed, bottom worked?
No, failed a couple more times
We waited through the waves and put it in a few more times right after wave
Did they have a space after the code?
That can cause it to fail
Very common
No
As IT support: I love hidden spaces
They were careful about that after 1st fail
This is host being stupid if it was a bug we would have seen it more often
Yes we were getting upset and confused by that and I rechecked code at terminal twice, so it was the right code 100%
The blood door was under lock down and the terminal number given matched with the on on the terminal I was checking
Yeah idfk why the cropped
Am I stupid or does the C in REACTOR_VERIFY BELT look wrong
Can you even type foreign script onto gtfo terminals
We can’t know but most likely is host did it wrong tbh just based off of experience
I dont wanna @ but i_am_near and tgb03 both were in the lobby too, tgb eventually was able to put in code correctly but I don't think he screenshotted anything (I'll ask him) (he didnt)
4th player isn't in server
Yeah, makes me wish more screenshot were taken
I noticed it too
But chucked it down to bad image compression
Does it matter? Could it not just be slightly weird alignment w FOV?
That too
Either way we don't have enough information to infer anything else
Either host screwd up something, or it's a freak bug that is not experienced often.
Modded could always be at play too, just breaking things... Who knows.
Host wasn't modded (also not the only one to put in code and get error), every1 else was
The problem is the people who haven’t see this bug is a big deal
Players with thousands of hours means someone of us that generally talk would have told the other about it
WELCOME TO ANOTHER GTFO TRIVIAAAAA!!!!!!
What used to happen in original r5c2 OVERLOAD TUNDERDOMMEEEE!!!!!
ppl would circle kite the giants from main? 🙂
NOT WRONG
also 100% respawn gen hub, scouts n all. not right.
Waves didn’t stop/they did depending on patch
True??
BUT IM REFERING TO THE TANK SPAWNING
You getting you robotic legs cosmetics removed
8 hours late, but a proper group of 4 is exceptionally rare. It makes no sense to take knife for a situation you see maybe once a game, and not consistently. Just get a teammate to help, or clear the group last, or even do some forced alerts to pick off an enemy or two from the problematic cluster so that you can treat it like a triple or double. This type of situation is just not a significant factor for stealth at a high skill level.
There is also probably a misidentification at play considering you're a fresh join to the server. Your idea of a group of 4 is probably not actually a group of 4, and is at worst a group of 3 if not two pairs and maybe even some singles. If you have a comprehensive understanding of the stealth mechanics, you can clean up four enemies that are in the same general area pretty comfortably without much of any risk of causing wakes.
Space after code seems to function fine.
I think as long as first argument succeeds, it will take it.
I think host is infected, but hard to tell.
Hard to tell with such a zoomed screenshot
Infected
hard to tell
how do i do the reactor thing
REACTOR_STARTUP command to spawn a team scan that starts reactor
REACTOR_VERIFY <CODE> to progress to the next reactor wave
you either complete all waves or die
also you can type COMMANDS into a terminal and it'll tell you about the specific reactor commands (same for uplinks later)
If a door is shot/hit do enemies behind that door hear that/wake up?
no
only when the full door is broken, and that will alert only enemies near it
No unless you have an open path from your location to that location
Or you hit them through door and some other player has them in an active enemy dection mode but there is some stuff here
Thanks : D also from how far away can enemies hear mines explode?
6 meters if the mines doesn’t hit anything
20 if it does
Also does get effected by door ways
"in an active enemy detection mode"? What does that mean?
When you are more than 2 rooms away have closed doors enemies are in an inactive detection mode meaning they will update their detection method which allows them to alert and move through phases
Things can still wake them up but they won’t go through phases normally
And the scout bug can happen
Which we found out recently
I think I understand, thanks
Also what scout bug?
TL:DR
Players leave ghosts of themselves behind whenever they get far enough away and scouts can touch and react to those.
Next to impossible to setup in a normal game, but apparently a common enough issues on R7E1 of all levels.
its surprisingly easy to setup, its just using circumstances that are pretty much never present
New players would probably have it happen to them
I think we settled on
But they wouldn’t know why
New or scared players are most likely to exhibit the necessary behavior ^
So like... 4 guys go in, see a scout, 3 get scared away and leave, 1 guy stays doing nothing and then scout finds itself a ghost?
I mean, how often does that happen?
Yup
Must happen a few times
It's more like at least one person sees scout, shuts door, and books it.
Enough that it caused a wipe on r2d2 which is why we went looking for it
Another person goes over to explore that room, takes too long, and scout gets a ghost touch.
Is there a way to avoid leaving ghosts?
Just don’t close doors
Besides just killing scout ofc
Or be mindful of were you are when closing doors to scouts you don’t kill
Alr thanks.... another bug to keep in mind
This one you shouldn’t need to play around expect r7e1
For R7E1 in specific, you want to make sure that the ghosts near the door are ghosts of stealth players.
Your stealth players will be coming back through and updating their positions, which prevents the issue.
is it true that holding the hacking tool while running is better? (and if so what does it actually do?)
um no
it does nothin compared to havin ur guns
only thing it really does its, prevent a misclick and firing the gun by accident i guess
okie ty!
holding guns slows you slightly
use hacking tool since it has very lil weight
bruh
poor jish
Jish, didn't you know you could do this? 
its my old r5 booster
like the bioscan speed one
- move speed with hacking tool equipped
is there a consistent way to freeze a mother with just a cfoam launcher
IS IT SLEEPIG
or awake
sleeping
Guys which is a better loadout for R2E1?
PDW + precision rifle
carbine + combat/chokemod shotgun
or
Burst Rifle + sniper
ummmmmmmm
do i have to choose of the three or can i combine em
umm you can combine or add some weapons because i don't really choose other weapons except the ones i listed
I'm still trying to figure out the right blend or combo of weapons for specific situations
ok pdw combat, or carbine combat
alternatively u can do hel shotgun and um maybs like chokemod, tho i would go more for normal shotgun cause u dont really, need the range from what ive seen
hel shottie would b really good tho
and i dont think a sniper would, be tbh
cause theres not a lot of bigs and most of em have a quirk with um aiming
in case u havent, been there before
so yeah i wouldnt go sniper
oh okay thanks will try other guns too
i keep getting rekt by big shadows thinking that its small thats why i brought a sniper haha
yeah well its stillhard to oneshot em but ksmdkm maybs the shottie helps
and the bio cause height difference
tho i dont need to say that why would u not do it with a bio
I was wondering if finishing a level with only a thermal and no bio is doable but yeah won't try no bio anymore against that type of levels
i mean finishing a level with just ur normal not hermal its, possible in the big big big big majority of cases
hell probs finishin a level just with machinepistol is
but idk why would u do it
I would prolly go Hel shotty & machine gun
When me and my guys cleared it i had Hel autopistol and pump shotty
Kinda weird in hindsight but worked
Auto pp really good on r2e1
is there a secret to controling the burst canon's recoil, or do u just gotta get gud
Allegedly you can crouch as the moment burst starts and it pretty much counters it
or you pull down hard on the first bullet and the rest become easy
Placing mines on the ceiling to do back damage to snatchers, how logical would this be?
I'm not sure mines are capable of doing back damage period
Mines can hit headshots and etc iirc.
Back damage comes from the player being behind the enemy, not from hitting them in their physical back. Being above a snatcher does not grant bonus back damage.
"infront of enemy"
but you shoot it's back physically = no back damage
this really messes with a lot of beginners at first
Hh
So mines can hit heads cause it's a weakspot
But can't do back damage cause it's not a player technically?

if it helps. sentries also do not get back damage
(this was balancing thing and they claimed it was a bug) 
Sentries used to have back damage
Truly normal GTFO mechanics
what's the terminal command again to list the current zone?
list zone_X?
no, there is a command that will tell you "This is terminal_x in zone_x"
was it info?
ok, thanks

also now that you can sprint with the spear what is the upside to using hammer?
its 25% the speed of hammer sprint
also hammer kills on full charge no matter where, spear need to be the head
the real question is: why does the spear even exist ?
more range?
i think thats it
its 2 more
lol
2 times more or 2 damage points more?
not needed, hammer closes the gap as you'll be going fast anyways
good question
2 damage points xD
honestly with current balance just have 4 hammers
the rest is ridiculously not needed
Bonus damage with spear matters more for giants if anything but even if then hammer still seems to be the better weapon for the job
but bat n knife are good too ya kno 🤡
I would take those, before even touching spear
Bad and knife are fun even if hammer is kind of measurably the best in 99% of cases
did they buff thermal vision? I haven't played in months and remember seeing jack shit with thermals inside smoke but now I can see very clearly in smoke with thermals
No, it's the opposite
It used to counter smoke, but they fixed it and now it can't see shit through smoke either
It does helps in mild weak fog though
Spear does 78 on giant occiput, hammer does 60 I'm p sure
- mb. still not enough to make a difference
Yeah it doesn't result in less total hits
I think on solo giants spear and hammer have their benefits and weaknesses
Spear has a lot of range but hammer has more stagger
They just need to give it another +0.1x prec
Then you and hammer friend can drop the guy in 2 hits by yourself.
info, or you can just type PING without anything else
it'll tell you that you can only ping stuff from zone_whatever
i remember seein a video of idk who, and they kept typing 'ping' as the first command even tho with a new update the terminal said the zone
habit from old versions of the game
bring back og r4 terminal I don't need to autocomplete most things I need to be a non-stop ping machine
ik but, it was kinda funny skmdksm
:>
did you get a video of me?
because I still do that
I'm being sarcastic I dont put videos online
I'm a youtuber :)
my last upload was like a month ago or whatever and I don't upload anything, but I'm a youtuber :)
show me
oh i don't have my youtube account linked/visible on discord, uh
oh
I wonder what my youtube name could be, maybe it's the same as my discord/stream name
wait why can you add ebay/paypal to your discord
I don't have an account for either of those services
was probably me
There is no efficiency that works on disinfect right?
I'm not sure myself, getting conflicting info. I think there is?
i dont think so cause theres med efficiency only for medis and resource efficiency for ammo n tool
did you try whether med efficiency doesnt work on disinfect slendi?
I swear I tried to do in R5D1 and it didn't work, much to my disappointment...
The default value is 12%, right?
20%?
no but, the booster just says that its for meds, prisoner will find medipacks more efficient or somethin like that
"Subject will get more out of MediPacks. "
i swear every time i copy
from the wiki
i save it on bookmarks csuse of a misclick
What level would be the quickest to test?
Where you can get infected and find some disinf very quick?
idk, i wouldnt think so but im not sure anymore
Pretty sure it does
At least that is what I recall when I ran med efficiency and detoxed
You could just test it in R7C2 or some infect level with detox
y
I feel like everyone already knew this then collectively forgot
I’ve only remembered it to affect disinfect packs, not stations
Stations are standalone and aren’t affected
y as in yes
I tested the pack
Hell if I have the time to make it to the station.
Yes, especially gets forgotten if you don’t run boosters no more
What about supply efficiency
Just to be sure
I swear there was something... Quirky about dis packs
R2B4, you say?...
anyone have pointers for R6B2, me & the boys tried for it blind got our cheeks clapped going for secondary
youre not missing out on much if you skip
ah idk its just, nice filler for funks
So nothing affects disinfect, thanks : D
If you want to test dis with a station I think r2b4 is the closest
We still don't have a supply ef confirmation
I really don't want to burn a booster for this
It wont affect it
You sure? You tested it?
Because i swear i've seen it being affected by something. But could always be a classic Artek moment... I just need evidence.
I haven't tested it but I am sure that I'm right
Besides its not like I can test it right now
I'll see what i can do. I just need a confirmation on how much disinf cures by default.
20%, is it? Sure-sure?
disinfect is not affected by supply nor med efficiency
and as far as im concerned nothing affects the amount disinfect clears
I would still love to see for myself.
Where was that screenshot taken, @soft kiln ? #gtfo-media message
I see that one of the cells has been put in, so it must be quite close to the target room
Only 1 ladder like that, should be zone 457 area C
I know, but the floor in my version is not the same here :)
Which is why I asked
So maybe this will be fixed in an upcoming update
Tried to repro but could not
Even trying to drop that cell 100 times ^^
i had that happen with a fog turbine, i was somehow able to drop it while on the ladder
gonna try to repro myself since i had it happen too
Ah, that could make sense
Always unfortunate when people get downed while climbing. It makes reviving them clunky
Yea I think I heard from someone else in the run on another server that it had to do with the ladder
mine had nothing to do with getting downed or revived
I'll try that, thank you :)
okay you just straight up can drop it while on the ladder lol
just hold e while on the ladder
Ok, I can confirm. But this will be fixed in an upcoming update.
I love your optimism
This is not optimism. This is factual.
I do believe you have said this to me before
with the funny r6b2 box and currently that is not fix also was the worst update the game has ever received breaking 99% of storage maps
Hey, it is fixed now, is it not ?
will hammer get nerfed in the coming update, or will the other melee be buffed to compete
i need to know (i know i wont get a real answer)
This cannot be disclosed
Oh, I am well aware of it
this means it is part of the update, thank you for confirming. as if it wasnt you'd have just said no right
If it were me, I would have removed the possibility for boxes to appear on this asset.
But I have no idea how practical it is. And if it would require to reseed all levels, then it would probably be very risky to do
I am not a GTFO level designer
okay, i've got some more info on it
i don't know the exact details, but
it seems like if you press E roughly on the frame (i say roughly cause i'm not certain that's exactly it, but the frame seems to be around there) that the ladder prompt shows up, then you'll get ladder prompt with the progress bar
then if stand still for a minute, the prompt will fill up as if it was the drop prompt, but it won't complete
if you leave the ladder prompt area, then you'll hear the "unsuccessful" buzz (something like that idk lol), and if you hop onto the ladder, it completes instantly and drops the item
this was without ever HOLDING the button, to be clear, just presses
@past mesa do u think that’s linked to being able to charge a revive for someone else to continue or smth
sent a clip in media
I see Jarhead, but in a future version of the game, the ground here has been smoothed out
and carriables cannot drop at this place
therefore they fall in front of the ladder instead
okay but like
why not just fix the thing with the prompt being weird in the first place
so that it couldn't happen elsewhere with less weird ground
or whatever
This would be a much more global change, as it would probably have repercussions with many other interractions
But I get what you mean
i'm sure it would
but run-enders being able to exist is pretty not ideal
Seems like you are getting really close to go on the ladder then you drop it instantly
If only under the ladder wasn’t a course node
you used to be able to charge hammer going up a ladder
I don’t think you can anymore I haven’t checked
Beth this is one step closer to ladder teleport
I can feel it
LOL
number of times completed
so in later levels there are a couple types of optional objectives
secondary, and overload
those numbers track how many times you've completed each type of objective, with the fourth number being how many time you've completed it with all of them
the dash means there's none of that type for that level
so it goes:
[main, secondary, overload, prisoner efficiency (all of them)]
so you've completed the main objective 1 time, and the level doesn't have any of those optional objectives
Is this game dead enough where I need to discord and play bc Matchmaking doesn't exist? Curious because I've been in queue and cant seem to find people too
Matchmaking is dead yeah
oof
Discord has always been the main place to find ppl to play with
bet
yeah it existed before in game mm existed, and in-game mm is just lacking as far as choosing what you actually wanna do (afaik)
so everyone's stuck with discord lfgs
So I am assuming being new is impossible then?
no
nope
There’s a beginner lfg
u can still find a lot of newies on #lfg-beginners
specially with the sale
since a lot of people buy it
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
and if u havent be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
How much +melee booster % do I need to one shot giants with the hammer?
It is not possible by using boosters alone
Could use an iix syringe
+100% melee damage bonus is what you need
Perfect occi is 60 and you need 120 to kill them, so... Twice the damage, or +100%
Spear needs only 52%+
101 boost
it is.
albeit. a near/capped melee booster in every slot
I meant it in a practical, vanilla way
it is possible vanilla
In very extreme cases, maybe, but probably not intended to be :)
even then
you either need homie proximity
or to be above 50% for it to work
because the bold/aggressive boosters will have either of those requirements
I might not have factored in the latest boosts to Spear
53
78.75 top possible damage
120 / 78.75 = 1.5238
53% to be sure, but people reported it working with 52% because GTFO likes it that way
and people thought math was useless outside of school
53% sounds definitely doable then, my bad
Just got to chose the right weapon for the job
You can get 102% in vanilla
53 is doable just with aggressive I believe
Yep
That's how i did it, accidentally
Had some massive agressive and decided to burn it on a random level
Was surprised myself when giant just dropped
MFW: 
will there be gtfo ambiances/music on spotify
Someone could in theory spend time making some?
Sit around in certain levels and just record
easternunit already has them on yt
then upload em
The reality we live in
you can have your own spotify stuff on there
not like publicly, just in your own library
i heard about that..might have to try that out
bout to make the reactor ambiance my alarm (i willl shit myself)
My crew and I are about to hit story missions for the first time by starting Rundown 6, and we're not sure what path to take in terms of the narrative. There is A1 and AX, then B2 and BX, etc. Do we go down the left-hand side to do the numbered missions, then go down on the right doing the "X" missions? Or should we do all missions in a tier (so A1, AX, then B1, BX, etc.)? Sorry if it's a silly question, never done a story level before.
Story missions don’t include AX, BX, CX
Ahh okay, thank you! We were confused because the "X" missions have the yellow border, which we assumed meant it was also a story mission.
They do just ax bc and cx are their own story line
Yeah play the a1-d1 story line first
That’s not “story” at that point that’s just a different story
i mean kinda its story
Story line
a1-d1
And ax-dx although the extension story line was gutted in the alt r6
All for lore
Tbh worst part of r6 drop
Awesome, thanks, we'll do the numbered ones for the main story and then the "X" levels for the other story line (or whatever it is haha).
Story line extension is a better name
They aren’t part of the main storyline levels
So what would you call them then?
extension levels
That’s their default name
extension story levels
That’s… literally the same name I just had
😐
spear can do it quite easily
is there a reddit post where it lists the hardest to the easiest level?
i dont, know at least i havent seen it, people only pretty much rank the rundowns difficulty
@whole grove how does one dodge tounges
is it enough to simply walk to the side? i swear it sometimes doesnt work for me
Did you watch my clip?
yes, this is why i am asking
You may have recall seeing a diagram of the enemy attack radius.
A recommended progression might be:
Introduce the game: R6A1 / R6B1 / R1A1 / R1B1 / R2A1 / R3A1
Teach basic mechanics: R1B2 / R2B1 / R2B2 / R2B3 / R2B4 / R6B2
Harder mechanics or mechanics that involve less linear level structures: R1C1 / R3A2 / R3A3 / R3B1
Everything past that is really up to what you want to do and what you can handle. Difficulty is somewhat subjective and hard to organize, but generally know that the lower you go the harder it gets.
Didnt we explain that to you already?
You appear to already be dodging, mostly.
Running to the side before running away.
thank you
I'm new to gtfo and don't have friends lol. Where can I find a grouip to play with?
hello! u can check the LFG channels to share n join lobbies! the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
Thanks! im doing the training right now
okii, much good luck on ur runs
Thoughts on a lil bit on aim assist for controllers? I understand it’s a hardcore fps, but the little bastards move too weirdly and too fast for me, even 30+ hours in
Like in Squad or RoN I can live without the aim assist, because everyone moves normally and relatively slowly
The sleepers are on crack tho lmao
This game isnt meant for controllers 
terminals....
It has built in controller support.
But it isn't meant for it
You get the option if you want it, but it's not meant for it
Eh, fair enough
the problem is there are terminals in game you need to type into to do stuff
I’ve played worse with controller lmao
You could play elden ring on mouse and keyboard, but the game is a console game
Yeah I switch to keyboard for terminals
Honestly the idea of playing any shooter on a controller seems weird to me after using K&M for them for so long
Like obviously the game is worse on controller, just sayin they could make it a lil better
controller game, but works perfectly fine on pc
gtfo is horriblle on controller
as are many fps games honestly
Honestly it’s one of the better games I’ve forced to run on controller
Works pretty well
putting work in now to make controller play better is probably not gonna happen
Yeah probably not, just wishful thinking
I can't imagine doing melee combat with tight turns and camera movement, or target prioritising enemies attacking me in a wave with controller
But I guess I'm also not used to controller for fps
Aiming is obviously a bit harder, everything else works pretty good
After forcing Tarkov to run on controller, everything else is comparatively easy I guess lmao
Would anyone be able to explain the quirks of each weapon type? Ex. Which are more useful in what scenarios, etc.
that would be a lot of spoiling honestly
I guess for a starter you could separate them into burst damage for big targets and sustained damage for killing lots of small enemies
Eh, its a lot of explaining and listing, theres probably a guide for it somewhere...
but that will have spoilers
just try stuff for yourself
get a feel
if youve played a bit we can also answer question easier
Most of the main weapons do a similar job (not hel shotgun/sawn off).
Special weapons are more specialised and more powerful
Extremes being something like revolver is great for killing smalls, scattergun is great for killing bigs
Alright, Thanks.
Mains are not mains and are actually your back up "switching is faster than realoding" weapon.
The Specials are the real killers, you actual primary weapons, which often deal lots of damage capable of quickly dispatching lots of small enemies or even nuking big ones (like Sniper rifle, which drops giant monsters with a single headshot).
The rest are min max details.
Generally: if it shoots fast (like a machine gun) it's a gun meant to crowd control small enemies and and not really meant to be wasted on big targets, and vice versa.
Guns like Pump Action, High Caliber Pistol and Combat Shotgun are easily adaptable to any enemy, as long as you can bypass their various limitations (like range).
Should note. Specials will refill more per ammo pack use than Mains
More percentage.
that's super imprtant, i only learned that recently. so yeah your special weapon should act more like a primary a lot of the time
honestly not rly
you shouldnt use your special more than your main just cuz it has more power
you generally just wanna use 30% of your special for ~20% of your main
Oh yeah, Another thing that I wanted to ask about
I've noticed that some people go really slowly through rooms with enemies whilst some groups just rush the enemies and kill them rapidly
Are both tactics still viable or was there a change to the gameplay that made actual crouched stealth less useful?
yeah that kinda just dpends on the group's skill level/loadout/general situation goin on
i think going slowly is a lot more fun but some of the pros prefer to blitz thru
Percentage wise it refills faster. The actual bullet count isn't like Mains
well yeah ik
both are viable
Tho full crouch becomes less viable for later levels since they often have something that tries to push you forward quickly
Generally its just an experience thing
honestly bad take on my part i'll admit
4 monke With Hamrs

big stick go bonk heehoo
Yeah, I've noticed that a lot of pros like to rush with hammers
Looks like it's an actual tactic for "speedrunning" veterans
Just because they rush doesn't mean they are a vet tbh.
Yes.
There are some newbies who see it and try to replicate it without knowing all the tech behind it all.
The slightest confirmation of anything makes em have the belief of misinformation often times
Walking while charging the melee, clearly
stick go bonk
Very advanced tech
easy
honestly its bad to rush and melee with hammers in speedruns 
The art of lobotomizing the victim with a single blow to the head via construction equipment

Knowing minimum charge times and proper movements to prevent damage
You wanna rush and leave with 20% or 100%?
Hp
I answer 100%, but true vets are okay with 20% too
50% final offer
It's just rule thumbs for the most part

50% charge from front, 25% from perfect back
Wait for target to go sleep before approaching it casually (wake up animations wastes their time)
Hammer?
Yes
Hm. Wonder if spear can do 25. Will pay extra attention next time.
What's also is. Sprinting at enemies makes them insta wake into attack animations which can lead to more dmg taken
people sprinting at shooters and getting shot before killing it
That too.
Which you can do but have to dodge it whilst doing it
Casual stroll is the true stealth tech.
I do sprint jumps outside detection as client
I wouldn't recommend as you need to get a feel for the detection radius and surrounding enemies
The only other person I've heard mentioning this specifically is Eva
Doing it as a Host will still make the sprint jump landing noise and wake enemies Sadly from my testing
is scout activation instant when it takes damage or is there a small window before it become invincible?
do it anyway as it delays wake up 
Window is big enough for burst weapons to work
But small enough you can't do anything outside burst weapons
Or for a second person to melee it after you (if you are coordinated ofc)
what about machine guns?
You can probs kill scouts with MGs if you land the first shots on the back of the head
Its not practical though
ok
tbf you can stagger scouts 
I'd honestly just recommend like
Melee if you can
If you cant
Try shooting them from super far away through a door
you can 
zentreya did so actually accidentally when streaming it
Is Zentreya a new player?
zentreya is a massive vtuber
Lost me at vtuber
But they didn't know shit about scouts or how you are supposed to kill them I guess?
and lucked out with some niche stuff
they knew in a basic manner how they work (did r1a1 for the 3rd time or smth)
they panicked and occi shot it
based
They didnt hel autopp it? Cringe ngl
(If solo even with boosters&to back it wouldnt stagger frequently enough to make the scout not scream right?)
come back when youve speedran training 
Omw to get a 20 min time on a 10 min lvl
sub 4:30 or kick
Lmao
Submit 4:20
Submitted 4:20, bomb gave me a strike
cut wires 1 3 and 4
What's the deal with forced alerts and long range aggro?
In theory I know it's useful to prevent RNG based alert and need less scouting but in reality I don't really see it through.
In practice it's use is that U only have to find the closest sleeper and u don't risk waking up some random dude in range?
Its very niche... you could also use it to force alert a sleeper that is part of a nasty cluster and clear it without alerting the rest of the cluster
But I guess if you get used to it and integrate it into your gameplay you can clear rooms faster due to needing less scouting like you say
Rng based alert is only applicable to the guys who are glowing in a 15m radius around the one you kill
So theoretically you could always avoid it by syncing up the enemies around you
I don't quite understand the question. You're asking why the mechanics is in the game, or you're asking why people bother playing around it?
I understood it as questioning the utility of using long range forced alerts
Maybe i phrased it wrong.
I understand how it works i think I just don’t see its use?
I'll admit it's not a topic I'm super familiar with, but I always supposed it to let people clear clusters one by one
By abusing the mechanic were if they are already woken up, killing them doesn't trigger anything
At least that's what I've believed it to be since I only heard that being mentioned in the context of soloing
Honestly it would even be pretty awkward in soloing as you are likely to wake the cluster as you walk towards it
it doesn't have much use, and it will rarely be useful
AS SUCH, of course, the usefulness of that drops drastically if you are NOT alone
but say you have a small guy standing right next to a giant, you can long range aggro the small guy so it's easier to deal with the giant
and that's about it
If you kill the small one besides the giant in the grace period, the giant won't wake up then?
The grace period wouldn’t effect proxy aggro
you long range alert the small one so he moves away from the big one, then you kill him
if he gets long aggrod
Ohhh
Alerted enemies don’t have proxy aggro
it is the reason why double killing is the safest method of killing packed rooms
Yes, this is why your previous statement confuses me
Perhaps I'm interpreting it incorrectly
There is no grace period on alerted enemies the only time you have grace is slow wake up and in-between alertness phases
And also Pachi saying that you do it so the small "moves away"... if you give it a chance to move away you give it a window to scream
If we are calling slow wake up grace idk what we are doing
What is the grace period you refer to then?
When you are gonna go to the next phases sleeping glowing pulsing you have time that you can do more actions before it counts
Maybe you should make a Smurf account to post in gtfo lore
Complains of control freaks holds the info of stuck jump over ours heads
what is stuck jump
You are a sheep
baa
baa (but smaller)
its where you get stuck while jumping
Gtfo discord beef 0_0
gtfo discord chicken when
oooooh, momentum bug yeah I know that one
unrelated, but since i cant post in lore im here to say i think its the second one
Help spear is too comfy against giants, I forgot how to solo them w hammer do I have to full charge?

Also can I jump into them to hit them when soloing or will they just smack me?
Cuz ik I can when duoing them
Real
You go behind them full charge head 55% limbs to deal need back dmg to stun lock
If you mess up dw just go for scream cancel after tongue
You can jump but it waste stam best to use just of first hit
for what is spear used? does it have any strong points?
Strong precision multiplier
You get rewarded for aiming at the head of most enemies, for instance
What does GTFO stand for? (wrong answers only)
get the fthe othe
Good teriyaki fried ostrich
I use it mostly for range, hammers good but having some distance when dueling something like a giant is real nice.
Get The Full Order
GTFO is a game about working at a McDonalds drive thru
Dont let them tell you otherwise
Genetic test for oranges
What specials do you all usually take into chargers? So far been sticking to HEL rifle, choke and veruta but unsure if theres better options.
hel rifle is kinda the best since it oneshots, high cal also its very very good but doesnt have the range but more so the reload
um hel gun two shots em if im not wrong so its not bad tho a bit inferior
and hel shottie if u wanna stagger em its super cool tho it is a main not a special
there are 2 machineguns, arbalest and veruta so people use manufacturer names
very good ammo stagger dmg and reload cancel
u just kinda need to control its recoil
Hel shottie 🤢
skill issue
veruta just feels like the machinegun you bring if you wanna win lol
:3
I like arbalest more cause you can actually see what you shoot
Mains all feel kinda like throwing sticks at chargers from what I can tell, ok for stagger or 1-3 chargers but yeah not nice for clearing.
I do really like hel revolver into chargers though, can stagger lock quite a few chargers.
hel shottie and sawed off are kinda the exceptions, since sawe off has same dmg as hel rifle and hel shottie well, its, its hel shottie its an auto shotgun idk ksdmkm
yeah hel revo and dmr are also very good, well i havent tried dmr but ive heard it is good
a good round 4 hits
but yeh u were on the good pathwith ur choices :3
hel shottie 😎
hel shottie 
Get the fried onions
Alr, thanks
And if I cant stay behind em ig like ⅘ charge for limb break stagger?
Or does it need to be full charge
55%
Is that little really enough for limb break from the front? Wow, ig ill have to try
Thanks : D
It looks more like 65% to me, not sure if I calculated wrong.
for a giant limb break with full back? yeah 65%
what does full back mean? do they take more stagger when they got a hole in the torso?
no, full back i guess it refers to full back dmg
as in just hitting in the back?
um back dmg goes down in a % epending on the angle u see the enemy from if i recall correctly
if ur like, straight behind em, full dmg, if ur 90 degrees to the side, not so much
think that was the thing
ah i see, i thought it was either u get it or u dont
same but apparently not
usually only maters with like certain types of enemies that might be a spoiler dependin on how far ur into the game
for the rest of normal enemies u do enough dmg always to stagger or kill
something about the difference between the angles of the vector enemy is facing and the vector that goes from you to the point of contact
I think there's a wiki page for it if you wanna be a nerd too
This is known as the dot product
Or scalar product
If i had to estimate the back damage output, it'd be:
DMG = WeaponDMG * precisionMult * (1 - min(1, StrikerViewAngle • PlayerViewAngle) )* backDamageMult
There are some problems with this regarding the angles but you can get the picture

It has pretty good tolerance so as long as you're hitting the back of an enemy from behind it while facing it's back, it will probably do full damage
There's a 40 degree cone where you still deal full back damage, so yes, very generous. Especially when you often don't even need the full benefit, so you can be substantially outside that cone and still get plenty of damage.
^ for more
e.g. you still get +50% damage while at 75 degrees away from being completely aligned (and +25% from being 90 degrees away, i.e. being directly to the enemy's side).
what vets do to a mf
kaiser is that you...
kaiser
hey there
drop by the tutorial click the training button and follow the instructions
There are many strikers after you, you don't have any ammo in your guns and need to reload, there is no cover anywhere near you
How do you survive this without getting tongued a bunch? What do you do in this situation
My reflex is to run away but I've realized it's a bad plan
m
m
drive by
real
literally
hammer out
attempt to kill
play it safe
also you can just transition to another room
earn some space
It's strafing time
jump up/down ledges, it breaks their ai for a sec and gives u some time
its just that you have to look at them for intimidation to kick in
What
its suppose to reward
actually engaging the enemy
byt giving you time to shoot or hammer a little
good question. have no clue tbh
Ah well those are your words
My entire face is covered up with a mask is that not enough
I mean ill be scare if a dude be shooting at me at conversation distance
damn
They don't know what guns are
they get scare of they loud bang bang shotty shot
Bruh you guys INVENTED the stand off
Mexicans. Edit to the blue haired individuals: it's called a Mexican stand off . it's a joke.
let me ask you this: what's more scary? a guy with a full arsenal running away from you screaming, or a guy with a full arsenal choosing to run straight at you with a hammer?
an impass sir an impass
I need to put legal disclaimers everywhere nowadays
Paranoid schizophrenia
How to know if something lives in your hesd rent free 24/7 in one easy step
I mean they have taken action against me before for jokes like this. so .....👀
I just say shit and prepare for the backlash
cause my jokes can piss off a fuck ton of people
What can i say i enjoy not being banned
I've never been banned
And what's the point anyway when the servers are about videogames
Lucky ass
joke funni
mods love me (they're waiting for me to break any rule so they can ban me instantly)
No I was asking about front, when I cant get behind the giant cuz idk tight corridor or smth
hate to dump all over your party but i dont think they care nuff
If there's not too many (5-6) and if a reload would allow you to kill them/control the situation, then do the semi-circle walk while reloading.
If there's way too many, and a reload aint gonna be enough, time to long kite. Look for a way to escape while breaking LoS as soon as possible (get around a corner etc.).
Their attack range is infinite once they've started the attack, so there's very little point in trying to run directly away. Either you dodge to the sides for a reload, or you break LoS and run like hell.
There is a distinct shortage of places in the game where there is truly no cover, and if you find yourself in one of those, your first mistake happened a long time ago when you decided to position yourself there.
Likewise, if there's 20 enemies coming at me, and one of my guns isn't reloaded, and my other gun can only kill like 5 of them before needing to reload, then staying put and shooting until I'm truly out of ammo and the enemies are on top of me wasn't the best decision either. Probably better to have started a slow retreat much earlier, hoping to buy time for either reload without being caught.
Im sorry
There's no way their attack is infinite
I have dodged a giants tounge by walking backwards
And i think also a striker
Once the attack has started. There is a very, very small window between the attack triggering and the attack starting that you can move out of range within. But if you are in range when the tongue leaves the enemy, you cannot run away anymore, your only chance is breaking LoS or moving far enough to the side/behind them.
Getting far enough away within that window happens much more often with giants, since they like to start their attack at their absolute max range more often, and also have a larger window between the attack triggering and the attack starting (longer wind-up animation).
