#gtfo-related-questions
1 messages Β· Page 136 of 1
Might be too much
Probably the maths and testing on this has been done already
1k more
Just make it exactly 1000 bullets at 100% and we can start experimenting from there.
But I wonder how 2 burst compares to 1 burst one auto for holding a wave
What is it right now? 700?
751
1000 bullets is an exactly +33% improvement.
One thousand bullets in a single gun sounds fun.
Just give it 4k bullets
Big enough to get close to fixing it, and then we can experiment more from there.
+33 is a big percentage
And even then Mr Chill said he wouldn't use it even if it was infinite, but I don't think he thought it through.
Then again burst consumes like 3x less ammo because hesdshots
I'm gonna go off half dick here but the problem with auto sentries is that after they can't stagger the wave any longer enough enemies will pass them almost as if they weren't there. With an extra burst sentry it could help reduce enemy numbers enough for the auto sentry to stagger a larger amount of enemies, PERHAPS while being more tool efficient. This will also dribble a few more enemies towards the team who can spend some ammo to get the tool/ammo more on par than if you had 2 burst sentries doing everything
Doesn't matter
HEL sentry works best in a tandem with other sentries.
It holds the wave and the other sentry massacres it.
X
But in return for such a niche function it really should use like no tool at all
Which is dumb
Really bringing auto sentry is only gonna make you spend more ammo and maybe less tool, in theory? But there aren't really many times you are actually rationing tool like that
Wait guys holy shit idea
What if we lowered the fire rate instead
It can easily stagger due yo the massive multi even at a lower rpm
And it won't use up as much ammo
But it will still stagger perfectly
Lie to us
I feel safe when i hear the brrrrrrrrrrrrrrrrrrrrrt.
Reduce rpm keep the sound
Not an argument for taking it
I think this could work
Lots of stagger gets wasted rn because it keeps shooting tons of ammo while the enemy is already in soft stagger
Reducing fire rate will allow it to use the stagger more efficiently
It should rotate its firing angle back and forth like a garden sprinkler
I also like that idea
I think i suggested it before
Artek told me no because he's a meanie head π‘
Did I? I like that idea too, although it might have some issues.
Does it still do that when there's only one enemy? What about fliers? Does it lose ability to shoot vertically?
You said something like
"We aint getting more reworks, this IS the rework"
Talking about hel and bodyshot
That was just realism. not disagreeing per se
I'm just saying devs are not putting more work in
I think it should have a 0.01s lock on time and switch targets when they stagger
Code it in
Ship it to live
Easy dub
(clueless)
The devs will not leave the game with balanced sentries (or melees). Just prepare yourself for that
Like make it unable to target staggered enemies
That sounds simple enough
I think
As a non programmer this sounds like an elegant solution
I mean they had a problem for a while where the burst sentry just missed chargers, right
when their head got blown off?
Idunno
wasn't that snipe?
Maybe both, I recall seeing a video where the burst was missing on a charger wave
but it might be cherry picking an elevation thing idk
I mean it could be. nothing surprises me at this point
We have to believe
checkpoints are worse in some respects
I've had way more desync and late opening issues with them recently
When will we get the FireBlade?
you are still new and naive π₯Ή poor innocent soul
There ya go. Just remove em from the game. you ain't fixing em. be real
R69

With those issues the "just ignore them" argument doesn't even work any more. You don't need to use them to get screwed over
Mah man there is a mod that adds checkpoints to the Alts . Want to break more of your game???? here ya go !!!
people need a kick in the nuts sometimes
I'm not new to devs not doing what's necessary for games
Believe me
I get it
I think I remember someone else saying it'd be probably best to make it like a shotgun
And I also kinda agreed
so that you're sure that it's gonna slow nearly all of the wave if placed correctly
i think the idea of not allowing it to target staggered enemies is the best possible thing they could do to it
it would solve basically everything about it
No more ammo wasted trying to stagger already staggered enemies
Can hold back the wave substantially better because it staggers many enemies and not one
and the speedy lock on time i suggested would make it so nothing could get past without catching some lead
probably really hard to code it though
It was Eva me thinks, and basically the idea is to fuse shotgun sentry and HEL sentry into one.
Just copypaste stagger, hel and body aim to shotgun and its a win
Depends, you could just code that it looks at "Agents (enemies) that are not in stagger animation" in it's field of view and targets an unstaggered enemy at random (or closest) until that enemy staggers which then resets the targeting and the cycle repeats. Doesn't seem that hard to me from a programming standpoint, but hey, I'm no game dev π .
not even to code but same as how shotgun sentry shoots at corpses, aauto sentry would do the exact same
...
i just arrived
it is about auto right
hi, must we clear all other maps in R4 to be able to play R4E1?
Shotgun Sentry shooting corpses, oh I have truly seen that many times. If you add a small check if the targeted enemy is alive or not before shooting it would probably fix it xD
it does, its just too fast
:3
Oh lol
theres a reason all sentries dont just keep aiming at corpses
same happens with auto but, harder cause it doesnt kill a lot
and u never see it with sniper or bursts cause those shoot not so fast its a problem
Hmm I see, so the command to fire a shot comes after the check if its alive but if it dies in that time the shot still goes through. Is that correct?
i idk the specifics i mean i talk from what i see ingame
i woul guess thats the case but shottie sentry is really the only one i see it happenin to
The host - yes, the clients don't have any requirements.
oh i see, thank you!
yes, but if someone has already done that you can just join the lobby
Only one person needs access to r4e1 for a group of 4 to play it
for E's you need to clear all mains
no matter the rundown
But if other maps are a problem... you not ready for E1 tbh
I just had a giant striker go for the tongue attack and then immediately melee smack me when I went in for the hit, can they actually do that or did I misread the animation?
they can
happens all the time
I am not sure if they are supposed to do so tho
These 7 letters cause me severe pain
Thanks for confirming : (
So is there even a actually safe way to 1v1 them w bat if I cant stay behind them? Softstagger doesnt seem to last long enough for bat to recharge
Bait the melee and strike between animations.
But if this is a thing, doesnt that just not work sometimes then?
@civic wave
you
I know that's the best way to do it but if they can smack me anyway after I baited the tongue animation. Doesnt it mean I just kinda have to hope sometimes?
I've never had this issue w hammer cuz limbbreaks but w bat I'm not good enough to get limbbreaks on all hits
Oh
You bait them into going for a punch and dodge by pixels of hitbox.
I read it as bait then melee my bad
Then you just wait and go for a smack when he stops.
Alr I'll try that instead of baiting tongue
So Im better off baiting tongue and just hoping?
No, you're better off not using bat.
Damn
You pick bat or dagger and you're excluded from giant parties, unless as a backup.
lol
Pretty sure you can still play chicken with bat
u can play chicken with knife
You can, but it's risky.
Just need to swing early
Dodging that 40 dmg by pixels.
Client is always funny
Nah
I mean just hitting them
Never bait melee
Even as host it's a waste of time
So just stunlock them, you mean?
melee bait normally only happens if you're fucking up
otherwise you can just hit and run with staggers (if needed)
Not exactly stunlock
Just spend all unstaggered time out of melee range
and smack them everytime they try to do something
Well, that's what the guy was trying to do, and he gets punched anyway.
that's probably not down to the big striker, tbh
Failed execution
Because kiss cancel is a thing apparently
It is easier with hammer cuz of range
But if you swing early it should never be a problem
Exactly
Early relative to what
there are times where you can have an enemy lick and punch at the same time
but it's quite hard to do
The timing with hammer
You can play chicken in this game
And always win
That's just how it works
Well it happend to me twice in the span of 5 mins (tbf I've never used bat against giant b4 except with 102%meele boosters so it might be skill issue)
I can show you what I mean in like 2 hours when I'm out of class
It's especially noticeable with bbcs
baiting meele as client is kinda fucked you have to get used to it. But as host it isn't that hard
there isn't really a circumstance in which you're forced to bait melees
I swtg this is how you get your teammates killed
Exactly pachi
The only time you do it is hybrids
I mean sure if you're playing OG r4e1 and need to kill a giant right by a door while code searching in zone 515 and mess up your hammers, go bait melees to avoid scream and room wake
Because they're little bitch babies
Otherwise wtf are you doing
I still melee bait hybrids because it makes it easier to hit occi/kill them faster
also stops them from spewing
Faster is fair but it's still unnecessary
Can already do the same thing as giant melee
Byeah, idgaf if ppl want to be right and say it is useful (not directed at you pachi), but please never make the advice to a new person trying to melee a giant be bait melee
It's just horrible advice
I'd never suggest anyone go melee bait a giant
terrible idea if you're going for a kill, you only do it if stuff is going wrong and you need to stop scream
but you should be prepared for it. It can save 40hp
idk that sounds like being prepared to die to a vending machine when getting a snack
How
in normal circumstances the giant won't get to punch
The mans using a bat, so...
where's badger when you need him
the man would have a solo 2 giants in a row clip with every melee
anyone melee bait giants so they can reposition to shoot their back?
no, i just shoot them because there's enough ammo in the mission to shoot everything π
I only shoot the giant hips
stop repositioning to the back, too fancy
So I break no limb
shooting giants w/o back damage physically pains me
newbies full autoing helpp into giants from the front and then complain gun bad
πͺ
@wind wren #gtfo-media message
The stagger-machine
Bat doing bat things.
if you swing early
it will always work
its scary yea
especially as client
real answer is just not bringing bat
hammer you dont even get fucked over by being client/is a lot less scary
but its a sidegrade from hammer
spear you dont have to be in range period
just gotta aim for limbs
I would showcase playing chicken with giant chargers sprinting at you
but I cant think of any levels with early ones
yo we have a guy whos been afk for like 20 min any ideas of what we can do to continue the mission without leaving
or ways to kick him
Unfortunately not a thing without a mod.
If he's really gone - your best bet is to restart the mission, really. Nothing you can do otherwise - door scans require full team always.
Can you shut down the ||overload error alarm|| on r6d3?
Yes
How do we do that :D
dyin :D
jk
Well, you are supposed to type in a DEACTIVATE_ALARMS in a terminal
There are two such terminals in this expedition
But one of them is a bit faster to get to :)
Well, there is one three zones inside the Main security door
and another one two zones inside, but you need a key to get to it
(the key being further inside :) )
alright, thanks for the help!
The zone after the tank zone
Has two security doors
A class 6 shadow and a free door if you have done overload
The free door has the deactivate alarm terminal
Do you know the zone numbers or is it possible to go wrong way? were running this first time with a frind so dont want to completely go wrong :D
What Jish said, basically
Once you get through the big sleeping room, keep on further. On your right you will find a door with an alarm, but push ahead. Then on your left another one should be unlocked at that point
Anyone know if theres a fix for bots not entering a scan?
I play with 3 people and 1 bot, and occasionally we get a 4th person in
But we can't do R4C1 because the bot keeps refusing to enter the Class V alarm scan
Happens randomly- sometimes the bot functions and sometimes it doesn't. Seems 50/50
the host press ESC, puts the option to 'players only' or 'locked' kicking the bot, and then do the scan as is or re-add them puttin the option back to 'players and bots' or 'bots only'
it like resets em
Yup we found the room with class 6 alarm and inside was an key, could find the next zone tho :D
Zone 292
Has the other Terminal
It is initially locked, when you start the Expedition, but if you complete the Overload objective it unlocks, and allows you to stop the ongoing Err://Alarm
There is only two doors if the door is the class 6 it is the other one
Binary choice here
coming back after a long break, what are the rundowns that can be finished solo with bots and what aren't?
pretty much you can do every level but e tiers get a tad you need at least one other player
r3c1 is doable with vanilla bots
r3d1 IMHO ain't but whatever
it is but its hard
dam only those, guess it's going to get crazy after r1
vanilla bots I think it's r2 until r2d2 (I think someone did r2d2 with vanilla bots, still have to see a r2e1), all of r1, r3 until r3d1, r4 you can pe everything up to r4c3
I assume r4c1 extreme and r4c2 pe are doable with vanilla bots but I never tried
problem is some levels are doable, but not hard, the next thing after
specially w/o full knowledge of gtfo and a lot of skill
R1 with bots its, fine enough, u can do it, c1 is gonna be a challenge but u can do it
yeah of course
I'm still going to attempt all solo with bots but I'll be more careful on the suggested ones that are hard thanks!
Basically if Url wants to do all of the game with vanilla bots, yeah no.
Heya
4th round and we didnt win yet
what do artefacts do?
what are some base tips of you guys?
It rly depends on how good you are personally, how much you know bots and if you intend to do minor cheese
my main problem right now is how to handle Tanks solo if you guys got any experience about it
cuz most levels can be done with bots
artifacts give u some help, they are items that after u collect a certain amount give u boosters
and some base tips
well practice stealth, if u see ur wakin up a lot of rooms
do the training of course if u havent
um try out every gun cause they all got uses
and dont try to go all guns every room, cause that usually leads to death
of which expedition?
the first one should be R1A1 ?
if you want you could just bring cfoam and mines for the alerts and deal with them like that
Enemies spawn 2 rooms away from you, and try to go through as less rooms as possible, prepare accordingly (during 1st alarm they can only come from 1 door, foam and mine said door, mine only is fine but whatever)
Scouts die with full bonk to the head (if hammer jump before hitting) if you dont want to test your chances you can stealth kill as many enemies you can then sniper the head off
but r1a1 is the first mission yes?
yes
yes
also you do not necessarily need to kill sleepers
For the second alarm they're only going to come from the very big door, so foam and mine that door (you can do the first scan with all the team, then foam guy goes to the door they're breaking and keeps foaming it to earn even more time, while the other 3 do the scans)
Near to the key zone there's a zone with no enemies and some extra resources, go there if you're dry on shit
Afterwards ||get to the HSU, scan, then go back to the start while fighting the enemies that spawn||
also terminals
i hope you know how to use em cause they help lots
the best command in this game is "LIST U [ZONE]"
It'll show everything that's usable in a zone
you should spend some time learning the commands
they cut down on searching a lot
and that means you need to go in less areas, kill less sleepers, less chances to mess up
do enemies get stronger the mroe ppl are in the lobby?
Nope
no
QUERY [ITEM] will show detailed information about an item regardless of where it is
LIST [FILTER] [ZONE] will list all the items that fit the filter in a zone
PING [ITEM] will show you exactly where an item is, if you're in the same zone as it
these are the three golden commands
whats the filter?
Like if you want to list something specific like List Key or List Cell
Any tag that an item can have like security, passage, resource
or any part of an item's name

idk the names we to new xd
So if you do like
LIST RESOURCES
It'll show you all the resources available during your current expedition
it used the filter to show you only consumable packs like ammo, health, tool
you can also shorten filters. LIST RES is the same as LIST RESOURCES
You can also shorten the word Resources to just Re for faster output
What he said lol
π LIST U E_XYZ π
LIST U(anything usable like resources or keys) in E(short for zone) with whatever number
list will filter anything that has an exact match to the string you entered
this goes for as small as you want it to
It also works on objective items. If you are looking for personell ids, you can do List PID zone_#/e_#
so typing a single letter will filter anything with that letter in it
however this goes for every part of the item, which items have a couple parts in the terminal
list E_201 will also list key_purplE_201 and so on
item name, type of item, location/zone_number
also press tab to autocomplete commands or item names for less time spent typing and less typos
rare but can happen
it will try to match from all of the parts
If you want to be 100% sure you can LIST RES ZONE_XX (instead of XX put zone number)
so you can combine things, like they are saying
like LIST RES ZONE_11
ie you can search for a specific item type inside a specific zone

or you can search for any item with a specific letter in it in it in a zone
basically, its very open ended
query and ping on the other hand are not
they require exact match of an items name
And if you forget any of those, just type commands/cmds into the terminal
query also shows a bunch of information
foooor example
You list the resources in a room with a bunch of sleepers. There's ammo there. Is it actually worth it to try and grab it?
Querying the ammopack will show you how many uses it has, which can greatly improve your decision making
Could be a 1 use or a 4 use and you have no idea, but the terminal knows
if it's 1 use, might as well leave it alone. If it's 4, definitely worth it
And when you ping the item, it will show you the area letter, and if you add a space and β-Tβ it will do a continuous ping of the item
the most useful command

id argue list is just peak terminal hackerman
def not annoying to use
I wish so much that it would continue pinging after you've left
I NEVER teach that shit to people exactly because I dont want anyone to use that
Drop in, list U, query everything, you now know where everything is
!!!!!!!!!
best idea in this chat so far
list or ping
ping -t
Ping -t
I had a guy in og r4c3 ping -t while he wanted me to stealth the zones and get the key
it sucks to use it sucks to be on the reciving end
^^^^^^^
idk why they made -t require you to sit in the terminal
That must be lovely 
terminal storage would be so fucking funny if it didnt
I woke up the last giant
you would HAVE to return to the terminal to turn that shit off
and I was "nice so we can wipe"
the only time i have used -t is to annoy the fuck out of my team mate by constant ping a cell they are carring
idk why they made PING in GENERAL require you to stay on
terminal storageee
some guy has to be the terminal bitch sometimes
terminal stroage is the best thing in the game
Omg I didnβt know you could do that
hands down
ping -t should do what it does but only the sound effect like 1 time every 4
A ping doesn't interrupt if you get off what?
good its basically useless

it does
if you leave the terminals active range without storing it
it does
funnyness
Ohh that's different from the you have to be at it that -t has to me
how does the HSu look like
a dystopian bed
I'll admit it looks a bit comfy
I mean you get dropped in a mission in an open HSU so it has to be comfy

I want I mod where I get out in my PJs

can i somehow locate it better then just the zone?
ping command only works if the thing you're pinging is inside the same zone as the terminal you're trying to ping it from
so no, either get on a terminal that allows you to ping it, otherwise query is all you can do
is there any sort of leveling?
no you only unlock cosmetics
you get boosters but they go away when you use them, whether you finished the map or not
long story short you can ignore that for r1-2-3
sector completions [MAIN, SECONDARY, OVERLOAD, PRISONER EFFICIENCY] but only rundowns 4-5-6-7 have sectors
the artefact heat?
Its a completion counter.
Main,
Secondary,
Overload and
Prisoner efficiency.
First 3 rundowns literally don't have any secondary objectives, so they are forever X,-,-,-, so you can forget about it until you hit Rundown 4.
This game's leveling is similar to sekiro
The human behind the weapon gets better, the gear stays the same
They really went crazy with r4s secondaries
Eh... I wouldn't say that, you can upgrade damage and all that in Sekiro. But overall seems accurate.
The closer to 100%, the more progress each artifact contributes towards boosters
up to 0.15 (15%) per picked up articact of that type
The closest thing to "leveling" this game has are boosters
They're one time use (usually) and give some sort of buff
They can get quite strong
I was actually shocked when I first opened the game and had access to everything
I thought you'd unlock guns through gameplay
I also expected levels to be randomised
Im new, where is this code im supposed to copy from the matchmaking screen?
when ur matchmakin the button is hidden, cancel it and hold in 'create lobby' instead
then theres a button to copy it at the very right of the screen
if u wanna join a lobby from a code, just copy it and go into gtfo, there, under TRAINING the button to join should appear w/o needin to paste it anywhere
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
12 levels 12 secondaries. R5 has a lot as well
why do my sniper rifle headshots not instakill regular big strikers occasionally? not sure if the falloff range can affect it but they were definitely within 60m
You might be hitting too low down on their neck sometimes. It still removes the head but you missed the weakspot
oh, that could be it, the head being gone made me unsure whats the issue
also, i just got a mod that lets me see the actual stats of the weapons, the sniper has penetration on it like the hel weaponry?
No, the sniper doesn't have pen
huh, shit mod
wait nvm im just confusing the abbreviations it uses lmfao, my bad
thanks!
np π
It's most definitely a shoulder hit
You blow a chunk out of the giant (and also remove the head in the process), but you don't actually hit the head, which is what you gotta do
It's one of those game logic things
A bullet through the brain is more damaging than simply severing the brain's connection to the body 
Additionally
The head hitbox is still there
If you wanna take a blind guess and try to hit it, you can
It's a good thing to have in your pocket as a skill when using sniper
i thought i was a shizoid
but i got the hitmarker
in the same mission i came from with the first question
thats crazy lmfao
Yeah
also, i saw some stuff in patch notes about spear so was trying it out that mission, it seems it has "active frames" of the hit, can you position yourself next to two enemies and swipe them both at once?
Yes
like it can hit for a very long time after you actually release it compared to other weapons
damn, im discovering this stuff after 50hrs
thats what i mained, gotta be hard af and situational with knife right?
like youd need two dudes doing some human centipede shit to get that doublekill xd
I have never heard of knife killing two things per swing
ah i thought you meant the knife can also swipe two enemies
yeah ik, noticed after failing to knife my first dozen scouts
Its held back by the hitbox imo
It's a fine choice
Fly through smalls and go afk for giants
you might be right, it just feels like shooting yourself into the leg if youre knifing in a duo team, i dont have much premade experience
mostly on discord to lurk out info lol
Usually one guy will take knife and the rest take sledge
like anything but standard enemies are a no go p much
chargers risky in clumped rooms
Yeah
that seems great
did those spear buffs change any breakpoints btw? i rly dont like the feel of the sledge for some reason and i dislike the changes to bat somewhat, the light stagger was the thing that kept it interesting
Nop
xd whats the point then
Spear's still the spear
gotta charge 0.5ms less, finally
I guess testing out sprint on it
With some additional small buffs
ig, its prob hard to make every weapon interesting in its own way
when its just 4 flavors of stick
yep, deadass
nothing is being achieved in that
anyways tyvm for the answers
the invisible head thing got me fcked up xd
People using spear?? π‘ π‘ π‘ essay time
Someone tell them hammer is better
Bat light stagger still has all the same breakpoints, it is effectively unchanged.
Mostly just more reliable charge kills on smalls, slightly better damage on quick tap headshots (you can do full charge to body then do one quick tap to the head and that will finish a striker).
Giant occi is ~78 dmg, which means a hammer buddy can do flanking 40 and then its 1 quick tap to finish the job.
Reliable Occi + Headshot kill against giant shooters and maybe hybrids?
Locks break at 60% charge and not 100% like they used to.
The pseudo-sprint just gives better control of your character's movement states more than anything.
Overall just quality of life improvements across the board, but nothing ground breaking.
Spear changes have it bodyshot + light-tap headshot on strikers, which is pretty nice, but when hammer has bodyshot already kinda meh
Doesn't it lose giant two-tap stagger from front?
It didn't have it to begin with? 3*5 = 15, needs 40
Could've sworn it didn't require back, but maybe I don't remember the goofy tech.
Unfortunately not, once you hit one enemy you can't hit another. The only way to get double-hits is to hit them both on exactly the same frame, fun and cool when it happens, but not something to rely on, especially when learning the game, just pretend you can only hit one at a time.
I wanna be a knife main because I'm quirky like that
But hammer does what knife does with so much less effort
I guess knife is better in a panic if you're very gamer and keep landing headshots every 0.5 seconds
Knife is cool and fun, just gets rough on later levels where stealth killing giants becomes a soft requirement
I've never really tried to stealth kill chargers with a knife but I cant imagine that being easy either
I'm pretty sure you need 2 backstabs, yes?
Ye, it's doable, but definitely reduces the scenarios in which it is safe to go for it
Yeah I imagined so
1 sleeping back stab + a 2nd stab into the back after it wakes.
So if something else wakes it up and it's mid-waking up animation I'd need 3 backstabs? π€
Yup, pretty feels bad
I'm not familiar with how it's stealth hit bonus works
Btw
That's even worse
Stealth bonus is basically another back bonus stack
But not exclusive to back
Iirc
Another 2x ( this is for charged hits exclusively)
What's the deal with aggro not happening after i bludgeon a sleeper that woke right next to others
Why don't they wake
Close range aggro only applies to hitting a sleeping enemy, not to killing awoken enemies. So if they're already awake, you can bonk em as much as you want.
It's a funny mechanic some people make use of to kill baby strikers right next to mothers
Or just nearby other enemies in general.
I remember someone explaining to me that the proxy aggro only triggers once or something like that
Can definitely result in some goofy scenarios, but the alternative of straight up not being allowed to clutch if you get an unlucky aggro would not be fun
Ok so
Why did mars havebnuckear weapons
A long, long time ago
Like in Alpha
Even falling from a minuscule step from the stairs
was basically room up
First alpha had enemies insta scream and guaranteed long range aggro, and guess what, very hard core, also very not fun
I said falling but I meant literally moving to the side of the staircase to skip, like 2 steps
Then it became bunnyhop season
Maybe it wasn't a mistake after all
I think current jumping/landing interactions with stealth are very fair
Tell you what, I've no idea how, but I'd like to do a mod that turns GTFO into an actual survival horror
In my testing. It is different if you are host vs client
As in, very few enemies, super few ammo, they wake up easier, big ass maps you get lost in
As a host sprint jump landing always Wakes up enemies
Yeah it leans much more on shooter than horror
especially
With a team
@hidden ridge You may be interested in time's hardcore mod, though most of the hardcore part comes from hud and player changes - not a rundown mod
But for whatever reason. As a client. Sprint jump landing from outside detection has consistently only put sleepers into throbbing state for me
I'll check it out but I think that what I want is perhaps a bit too time consuming to make
With a team a solid 50% of the match is banter
Instead of being spooked
You're clearing rooms while talking about what gun is your favourite or about the socioeconomic status of South Africa
Or shitposting through voicelines
Haven't tested it personally, but definitely matches with some of my experiences
Good teams either talk about gtfo mechanics/etc. Or 90% other shit
I typically play client so I got used to sprint jumping and landing closer to sleepers only to place them into throbbing state. However testing it myself as a host seemingly always woke them up
The list of client advantages grows long, one day it may rival the power of host
Jee i wonder why
As Host I can slide behind a striker and occiput before he hits me
As client much, much less often
I guess stealth is more reliably accurate ( some people don't like that sleeping states aren't as accurate if you're a client)
What I hate the most about not being host has to do with kiting/not getting hit
Some friends of mine only ever play host and they hate sleeper states not being consistent when they're client
What I hate most about not being host is the tiny amount of sniper melee that lets shooters dodge DMR shots.

That's bad too but I just play a tad safer if it's a room I really dont want to wake up
I've been spoiled with consistent host in my static so any desync as client really throws me off now
And I refuse to stealth kill shit if I full charge and get no feedback
That kill was a 6/10. it worked but it lacked conviction
got you bro
Now, if only we could play GTFO in LAN
When you hit you hit instantly and hitmarkersbwork
Does it still exist !!!!
Gtfo lan party
It always routes back to somewhere before connecting to client, right?
Last pan party was soooooo long ago π
Not while the game session is running
It does transfer information from time to time to a server, to keep track of your progress (according to the logs) but almost all of the traffic is peer-to-peer
I mean, lan game cafes still exist, right?
LAN Client is the ultimate way to play GTFO.
This is probably how most of the game testing takes place, internally. Much easier to set up in the same room, do a gaming session, then quickly feedback / note issues
That's how sniper melee began existing
I would not say that, but it certainly made it much harder to replicate
"I wonder why random people connecting from different countries are having a problem we cant reproduce in our lan"
I do not imagine the studio saying to one of their testers "please take this flight to Brazil, and do your testing from there"
They could have had BH test it, though.
So either they didn't, or BH didn't notice.
Either is pretty wild.
(BH is bug hunters, in case anyone else took as long to figure that out as me)
nah BH is bee hogs
Blood Harvest
we all know bee hogs are the brazil testers
Bell's Hells (time to bait out all the ttrpg enjoyers)
This one does not ring a - bell
ttrpg stands for total trumpet road pig garden
Correct
road pig garden sounds like a cool band name
Hmm
im gonna go and get ownership of that name so i can sell it to some poor soul, thanks for the advice
can't wait for the first album: total trumpet
I do not watch ttrpg online plays but ttrpgs are fucking baller
I thought it meant Table Top Role Playing Game or something :)
Well, the more you know.
No Cho, total trumpet road pig garden
Approximately how big is the radius where sleepers can get triggered by walking/killing other sleepers etc?
dw 50 hours is still new as hell
Walking is like 5-7 meters, long range wake up is like 15+, maybe 20.
Spoiler: my ability to measure distance with my eyes is crap
I don't think you can really be given a specific measurement and your fov will make you perceive the distance as shorter or longer
btw the light stagger change didnt do anything unless you regularly light tapped giants for perma stagger.
Alr, asking cuz I just woke up a room by killing a sleeper, and a shooter like 20m across woke up
this was the case before aswell? 
Ig radius is much bigger than I thought
yeah i kinda did in my duo gameplay lmfao, kinda cringe when i look back at it so the change was probably good
Not in my experience, but maybe somethings off.
u right, I was thinking of light-tap stagger on headshot
Finishing enemies after a failed full charge was cringe for some reason.
whats the difference between boosters saying "sentry damage" vs "SR sentry damage" π€
SR = Short Range.
Yes, it's stupid.
Also btw you can hover the effects for more info
~8 for walking (same for sprinting and crouching when they are glowing/throbbing)
that doesnt exclude "sentry damage" from buffing short range sentries right?
Yes. Sentry damage is damage period.
and arent all of them short range except burst and sniper lmfao
barely here
Which is a very niche buff.
Maybe you can make shotgun sentry viable with it, but that's about it.
altho I got a great attic with 1 Gbs connect and a switch
i barely used any boosters so im seeing which ones actually make a difference and whats kind of placebo
But ....yeahclan is not of this time anymore
Everything is placebo
so far if its not main/special D A M A G E i sleep
boosters aren't needed
yeah ofc, but dmr being a oneshot to the head definitely isnt placebo
Almost everything is placebo except 99% infection resist and stacking supply efficiency.
And +5% on DMR.
hel revoler and pistol breakpoints make them much more enjoyable when boosted
rifle aswell but needs a lot of main dmg
Maybe, but HELrev is already low key busted.
high key, true
20m for long range aggro. 8m for walking. something like 2m for short range aggro
another thing i wanted to ask, how does that stat exactly work?
like should i be the person applying all the supplies ig is the question
or whoever has the booster that is
It applies to supplies you distribute, not ones you receive
Sort of, but even if you just use it on yourself that's already a major improvement.
So the person with supply efficiency should grab the packs and give em out
not including ones i recieve from myself right
lmao
Including.
It applies to ones you give yourself too
and melee damage
Every supply you give to anyone with a pack gets boosted.
Just don't go too far with it. if you can grab something just grab it
Basically you get magic hands. But only you.
Alr thanks, i assume long range aggro is only for killing smth while the sleeper 20m away is glowing/throbbing?
i worded it like an ape, got it
The supplier is not supposed to take EVERYTHING
thanks a lot again!
Yeah, they have to be glowing (although sometimes you catch em during the very start of their glow and it is unreactable), and it is a 25% chance that it happens.
"low key"
Alr thanks : D
I forget if it is 25% for each enemy glowing or just 25% flat, but ye
There's a reason I use autos
wat
no way long range aggro is 25%
Yes... there is a reason indeed
wait why not?
besides it being a hassle for him to backtrack for previously unused items
Yes, that. And just acting like a king, ruler of supplies.
Do what you must, just don't be an ass hole.
Like you find a 5 use and a 2 use. don't go out of your way to put everything on supplier.
Just grab the 2 use and burn it without boost
there is more ammo in the levels without boosters don't go nuts
Saves time
right makes sense, i was thinking theres something i missed - doing double takes on most info about this damn game lmfao
and honestly I kick that kind of folks immediatly
Literally just relax.
π
Kill monster, do scan. Game finished.
pretty much
ik, we have been playing duo and found the game quite forgiving, doing prisoner eff on r4 got me researching details a bit
i imagine its gonna get intense in higher rundowns
R5 is the hardest rundown.
R4 is top 2
R6 and R7 are steps down in diff
Even if R7 is a step up from R6
damn...
Eh
i mean we are at the start of r4, im sure well get fucked up in a bit
that's why I say: don't overdo it
true duo or with bots?
true duo
Well if you manage R4E1 you basically top 1% then
we started with bots but found it they make it more difficult by being completely autistic, then modded them and they became too op
so just cut em
iirc we are at r4b1 now so quite a way to go, but thats sick to hear
cant wait for the challange
Vanilla bots are okay for most missions, except for when they stop scanning.
You true duo'd R2E1?
It's a very rare issue for me, I have no idea what causes it, but other people experience it almost reliably.
Maybe hosts pc struggles too much.
actually no, completely forgot abt r2, we failed 2nd attempt at r2d1 extraction, and agreed that we prefer to see something but fog for atleast 50% of the game
and went on to r3
Ah
well R2E1 is the easiest E. R4E1 the hardest
so you might want to go back
But you not there yet soo
the levels where its walking through a fog area with minimal enemies for most of it is a really dumb kind of difficulty i feel like
It won't get better π
maan π€£
If you plan your route in R2D1 you can do the level with minimal fog diving, but it kinda requires knowing which zones are the ones with deep fog
probably when we hit some difficulty wall and get frustrated, only so many levels to do in this game
Bring infection resist and shit all over that level.
R2D1 is generally a pretty chill D. so you might get your ass handed over to you at some point. But we'll see how crazy you guys get ππ
As an option, that is.
levels where you have to do alarms in fog are worse
absolutely, its just that kind of level that gets insanely easy if you know what youre getting yourself into, and extra hard when its your first run
Wait a second, didnt door to zone 15 in og r4c2 have an alarm?
because then you're forced to bother with getting and using repellers
versus just tanking the infection
Ugh R4C2. don't remember which one was 15 again?
I don't remember an alarm there, thats the cell one right?
the one that needed a cell
the one noone ever goes into
Oh then no iirc
probably why I don't remember π
this might be a very weak pathetic take, but i find the damage done to my eyes by acquiring targets in that fog worse than the infection damage xd
I think R4C2 might be the only level I remember the zone numbers of due to listing the collectibles in each one
Oh and as you have done R1 and R3 apparently those are the 2 easiest. so you got some work to do still ππ
The problem isn't and wasn't the alarm, it was all the backtrack to that door with a cell
All the more.
R4C2 is "unfun" the level
Gamer take, you're gonna go far
Gtfo really does the "we work to earn the right to work" thing sometimes and it really shouldn't.
how many hours do you guys have that you remember the level in question by the damn number tags hahahah
I liked og so much, alt not so much, dont know why
1k+
It feels a bit padded
badass
they haven't changed much
People remember via the tags and not the names usually
1.7k but I rarely remember the zone numbers themselves
the system is pretty logical, ig its gonna come to me aswell lol
The only zone number I remember off the top of my head is the second zone of R1D1
zone numbers is crazy
zone 69, yes
r4c2 is so forgettable though
It's also by redoing all the levels multiple times
ig if youre practicing speedrun on a level a lot it makes sense but casual gamin hell nah
I know R4C1 extreme is zone 311 cos thats like Ell :3
I remember some like zone 611 or 613 for r2d1
yeah, figured people who have that many hours have to replay a lot
Lots of new players to teach
youre doin a great job!
and after that modded rundowns cause vanilla is to easy
My gtfo exposure is limited to soloing A Levels with bots when bored
Quiz time: What is the overload objective in Cuernos?
glad to hear those are a thing
dump the bots, become god
See #hc-modded for more!
there are some very good ones but also ..... some very very bad ones
But I highly advise to finish vanilla before touching those
thats the plan
Man R4C3 come on
Okay overload in recollect?
we are running modded rn so i had a look, gonna grind out vanilla before messing with the game more
Donβt say that theyβre gonna make a whole level covered in infected fog and only big guys
Hard drive
They make way worse m8
rn using just stuff like "kill indicator fix" and "damagesync"
Sounds like QoL to me.
Tell me I am correct !!!!
Main in Chrysolite?
Sorry yes you are correct π
oooof R4B3 uhm
done it once in OG and Alt so forgetable
I also remember og r4c2 zone 15 to have scouts...
got me there. guessing ..... uplink?
How many? π
terminals
3
β
Nais
ok Ellda an easy one now
In GTFO there's an item you can ping WITHOUT TYPING ANY NUMBER
collection case
That was easy
Wait
Name all possible orders for R6D3PE
yep R7B1
Collection_case doesn't have a number
Imean. Every single one of my runs. People avoid mother/scout zone
Actually wait, isn't matter wave projector counts too
not sure
False that is R6D2
Disqualified
Erhm order for opening a bulkhead?
Hmm this is tough
Main > overload > secondary
Most orders are possible
yes
or for finishing objectives?
Not all
overload->main->secondary main->secondary->overload or main->overload->secondary
Secondary doesn't have a bulkhead key does it?
Yes
You can't do overload, secondary main?
Ellda is right that one should be out
I mean main, sec and then ovl. that one can't
I think it doesn't, you're right?
No you need main clear to do sec
If you mean inside of it
Bulkhead key is in tank room at the end of main
you lock out ovl else
Iirc
Ooh okay, I thought there was a bulkhead key in the last code zone
yes
correct
But if you don't put the code in you can't go?
one is in first zone, one is in the last zone of overload and one is in the last zone of main
so no main->sec->overload
Ah if you mean finishing then technically you could
if we count opening a bulkhead
Sure, yeah
I was thinking completion order
In which case I think everything is possible
Alright and R4C1 ?
(easy one)
completion order this time
Whats the question?
oh
Either, presumably
you can just have an error during extreme if you'd like

Yes, the uplink shuts down the Error
making tank a joke
Reminds me of people doing Overload in R7C2 during error
Or with fog
Iirc that is. I haven't touched that level in ages
I did with fog, honestly it's very very doable
With fog is much easier than with error
Soooo many medpacks
Both are possible
Someone told me it's because those zones get fog reps
Yeah I've never completed that one with error
Tried it initially before realising the fog path
Also if you not fast enough fog goes up during error
Def harder with error
How many R6 levels contain fliers? (I'm still working this one out)
b1,c1,d1,d2,d3,d4,ax,cx
B1 / C1 / D1 / D2 / D4 / AX / CX
B1, C1,D1,D2,D3,D4,AX,CX
looks good to me
D3 back bridge alarm
Yeyeye
o/ hihi sorry to intrude, could i ask for a strange gtfo favour/help please? its quick i promise
F9rgot about that
go mah man
go for it
thank you!
I want to do draw an inside joke with the group I play with of me hiding and crying behind the "Rad Labs Meduza HEL Auto Sentry" (who we call Michelangelo) - could someone please grab me some screenshots of the turret from the front 3/4 angle with good lighting (as best u can) please? I dont want to waste peoples time by loading into a lobby to immedatly leave, but i also want it to be a surpise for my friends
plus my eyes are bad and i cant make any details out in online screenshots orz
sorry to bother yall!!
Can't you just drop solo with one
ohh
im kinda dumb, i didnt realise solo was an option
ive wasted half an hour working up the nerve to ask sgldkjsgk
Yeah you can LOCKED player slots.
And to save you even more future time: never take auto sentry again with your group. (if you want to win that is)
it didnt compute that this game would have a solo option and i was so pressed about not being a bother
dw. get the screenshot!
weve cleared a couple levels and are willing to try new things but its an every session joke
some of the others use turrets too and have named them after other ninja turtles
If you want to get extra fancy you can use the GTFO Cinematic Mod
lowkey sad to see this isn't used more
but its mostly foam launcher bio scanner sniper then me hiding behind a turret cus i am bad at games lmfao
Just requires some tinkering, it's quite confusing at a first glance
thats cool! I didnt know gtfo's stances on mods thank you!
No worries, just so you know it's considered trash. Burst is the way
thanks
R4A2 ovl obj?
It's the only one they officially endorse, QoL mods they are lenient, and then modding in general is disliked
(10CC perspective)
terminal command
yes
I wasn't looking it up I was making a drink, promise
sure
what levels contain data spheres?
R4C1, (R4C3?), R5C3
Omg he uses cleaner clothes.

Dauda Spheres*
Checks out

Knew it was one of the two, forgot C3 is cluster ovl
Is R4D2 a regular cargo?
yes
?)
They should make some as merch
Ok I understand more stuff now
