#gtfo-related-questions

1 messages · Page 134 of 1

smoky tree
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Later I will do it.

dry pumice
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So for now we just kinda agree on maybe buffing its' reload speed to like 2.0

narrow niche
craggy pier
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Give it a better reload cancel

dry pumice
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HEL weapons have a unique property of penetrating enemies, thus allowing them to hit multiple aligned enemies at once.

neon gust
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reload speed wont do anything

smoky tree
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So they are really good for crowd control them?

dry pumice
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Yes.

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Very much so.

narrow niche
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they should make a hel machine gun

ocean spindle
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depends, hel rifle is a bit slow on its shootin and has a smol mag, but deals big dmg, so its more made for other types of enemies u, havent seen

narrow niche
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:D

ocean spindle
narrow niche
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:D

neon gust
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chokemod did had pen enable back in og r4

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but it was a pre set

dry pumice
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Also potential HEL Choke risks having a little fight for relevancy with HEL Rifle

sturdy glen
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it has pen 1 rn

narrow niche
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they should give choke no spread

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:D

civic wave
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I love my burst coded shotgun

neon gust
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pen 1 enemy not the same as pen 5

ocean spindle
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bruh

sturdy glen
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(pen 1 does literally nothing)

neon gust
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assuming pen working

past mesa
neon gust
sturdy glen
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it has the stat

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pierce 1

neon gust
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no as in the actual datablock value

civic wave
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sniper sentry pen goes wild

tardy ingot
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in og r7 it really wasnt better tho?
choke actually had more value, with sniper being slightly weaker than rn, no scatter and no burst cannon

sturdy glen
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I have no idea why

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but its funny

tardy ingot
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obviously the difference was absolutely marginal which is why high cal was used more (also easier)

neon gust
tardy ingot
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you rly did not in og

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r7

dry pumice
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Well, exactly 2: higher mag and slug vs spray

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Then you just kinda dance around that

tardy ingot
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high cal had easier and better striker wave clear

neon gust
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I dont know how you did not when you can shoot for longer, more reliable damage than choke

tardy ingot
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but was worse everywhere else

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Giants, snatcher, bosses, chargers

neon gust
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your better in every scenario than choke

tardy ingot
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snatcher? No

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chargers? No

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bosses? Hell na

ocean spindle
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not chargers?

dry pumice
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wawawawait

tardy ingot
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giants, arguable but id say no to hybrids/chickens

ocean spindle
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i thought the slug was better for that cause chokemod needed all pellets to hit

tardy ingot
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High cal was easier

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people liked it more

dry pumice
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What's that about chargers? Explain.

sturdy glen
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I would say its better for chargers

neon gust
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you talking like im shooting all that by myself

tardy ingot
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choke mod actually has the range to kill at 10m

High cal after 8 sucked ass on chargers

neon gust
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you get closer like you do with pump

tardy ingot
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that is an awful take

neon gust
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no

tardy ingot
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which im suprised from you

neon gust
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you just dont understand that you do get an advantage

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you isolate the gun

tardy ingot
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imo the difference between the 2 guns was basically down to what advantage you wanted

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but back then

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there werent alternatives to choke mods strengths

tardy ingot
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which is why rn high cal >> choke

neon gust
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why the hell would i bring stupid chokemod thats clunky and slow to use when i just bring hcp and do it better

tardy ingot
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vs what

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and how

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do better

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if you say striker

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Then i shoot ya with a high cal

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Cuz that i agreed with

dry pumice
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See? I wasn't having a schizo moment after all.

sturdy glen
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I mean, ppl did like high cal more

neon gust
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pellet spread fucs over distance and you cannot even get full damage on a giants head

sturdy glen
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thats not really meta related tho (in this case)

neon gust
neon gust
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from chargers to you striker

tardy ingot
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wit high cal precision

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lol

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choke prec mult is great on hybrids/chickens bosses

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neither headshots giant strikers LOL

dry pumice
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*shouldn't

tardy ingot
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Choke mod has higher effective range even with pellets than high cal on chargers

Both get fucked vs chargers by hel rifle anyway rn

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we are talking og r7 state

neon gust
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but we are on r7 state

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they buff its damage

tardy ingot
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og

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dragon

sturdy glen
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it has more ammo and falloff end

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and we have all the weapons

tardy ingot
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it got buffed

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and theres ow

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now*

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other guns

sturdy glen
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(all the weapons is the main point eva is trying to bring home)

tardy ingot
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that take away choke mods strengths vs high cal

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how did you say it again

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it didnt get powercrept

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@sturdy glen

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but

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uh

sturdy glen
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it got role crept

tardy ingot
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That

neon gust
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ok so chokemod pen

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when

tardy ingot
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reduce reload speed or whatever

neon gust
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that makes it a shittier pump shotty

tardy ingot
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Make it like sawed off for mains (equivalent)

sturdy glen
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just give every gun pen

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pen makes the game funner

neon gust
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make it pen so it atleast have some clearing

tardy ingot
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burst cannon pen KEKW

dry pumice
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To be fair HEL Choke would feel real damn good

sturdy glen
tardy ingot
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I hope that dragon is obviously memeing here

dry pumice
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Reminds me of Killing Floor shotguns

neon gust
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no

sturdy glen
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I honestly dont think most ppl know how to play for pen in this game

neon gust
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i want chokemod to pen

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so it have some clearing atleast when your funneling

tardy ingot
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why would you want a gun like that to get wave clear

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at that point its just hel rifle

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but better in lots of cases

neon gust
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because thats its weakness

tardy ingot
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why remove its weakness

neon gust
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but hel rifle dont have pres

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and longer range

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reliable 1 bullet

tardy ingot
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and pin point vs pellets

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yeye

neon gust
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it would not take hel rifles job

tardy ingot
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i made a hyperbole

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pen to choke is still ass

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to change to

neon gust
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nah

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you gonna get a kill here and there

tardy ingot
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would be a bad balance decision imo

neon gust
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your not gonna be a pump on steroid

sturdy glen
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pens always a bad balance decision lmfao

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but thats a different discussion

neon gust
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autopp and autosentry crying in the background

tardy ingot
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Those guns arent killing

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And even then id prefer for auto sentry to be fused with shotgun sentry

neon gust
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hell naw

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bring back old slow firing shotgun sentry

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now that they "actually shoot the torso"

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even tho ive never seen it

dry pumice
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It doesn't yet

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That change was only applied to HEL Sentry

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They are testing "balance implications" of giving it to shotgun

neon gust
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they can eat my ass

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everybody was waiting for shotgun sentry to actually do what it suppose to do

dry pumice
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I agree actually, but it is what it is.

neon gust
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My mind have been changed

olive robin
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hear me out, the knife and spear should do 3 damage + they should fix the rounding error

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that way people can occiput shooters in one light hit on all weapons

ocean spindle
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why knife when it does it so fast

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whats the, use there

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on hammer it shorts the charge up time by a ton, on spear maybs i could see it, but on knife i dnt

lunar rain
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for r6d1 is it idea to just sneak through the zones leading up to the reactor rather than trying to stealth kill things?

ocean spindle
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a lot yeah
if u look at the ceiling, theres sacks, which means those rooms will respawn

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so its not worth at all to kill anythin in the first zone

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in the next zone, with the scouts, there yeah u can kill if u want, those arent respawns zones if im not wrong

lunar rain
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yea your right the one with the scout isnt

ocean spindle
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if u see a room with, too much danger to try n stealth, i would say dont be afraid to just shoot the scout and fight the enemies securely, theres gonna be enough ammo once u get to the reactor if u use it well

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not every room of course but, if u find one that u dont trust to go for the melee kill

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or sneak past w/o wakin shit up

jaunty latch
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I think my group shot through almost all of them and didnt have that much of an issue with ammo

ocean spindle
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its not a bad level with ammo but, idk last time i did it i drained the reactors resources lmao, maybs its cause it was duo and we had different weapons we were not used to and we used more ammo missing more enemies but

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i have no idea

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u do get to a point where ammo just, isnt a problem, but u could have, bit of a problem if u then wake the first zone cause thats a lot of special thats gonna go into fixin that

lusty bramble
olive robin
ocean spindle
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cause it chargers on less than a second

olive robin
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yes

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knife light has no purpose

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i dont understand why it exists

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maybe if it was faster

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like you could light attack with knife faster

civic wave
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faster than you already can?

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you must be barking mad

olive robin
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not the charge speed, but the light attack speed

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doing 2 dmg with really low stagger has no benefit

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if ur gonna use light at all ur better off just taking bat

civic wave
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that's the entire point of knife

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god forbid the 4 distinctly different melee weapons have their own identities

rain valley
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ha ha knife go brrrr

olive robin
civic wave
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-Good at everything
-mini good at everything
-why the fuck are you taking this
-i hope there's no giants I have to melee

craggy pier
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Good at everything lite

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The anti meta choice
Speeeeeeeddd boooooooost

craggy pier
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Yes

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Did you know

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The knife deals more damage to sleepers with s headshot than the bat if they're sleeping

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It's quite funny

olive robin
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knife gets no sleep bonus on light hits

craggy pier
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Well yeah

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Who light hits in stealth

civic wave
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the sleep bonus sounds like something someone made up to spread misinformation but it's real, somehow

olive robin
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idk why they dont just buff the damage and remove it

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call it a day

craggy pier
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The other weapons also need different swings depending on charge

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The knife has a monopoly on swag

craggy pier
olive robin
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ngl thats true

craggy pier
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Maybe uncharged hammer swings could be you shoving with the top part instead of swinging

olive robin
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ig its in a state that could be considered balanced

craggy pier
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And for spear and bat idk

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I guess make bat go sideways

olive robin
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uncharged hammer swings should be slamming them with the bottom of it

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like a quick slap with the bottom

craggy pier
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The prybar?

olive robin
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yea

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prybar the sleeper

craggy pier
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Maybe

olive robin
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spear is only thrusts cause thats how spears are

craggy pier
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Yea spear can't get swag

olive robin
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so maybe differentiate the charge and light more

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charge could have a bit of spin to it cause drill head

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lights could be more quick jabby

craggy pier
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That's a nice one

olive robin
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bat should be side swings as you said

craggy pier
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Like you can see the character also winding up thr spin while charging

craggy pier
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That'd be sick

olive robin
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it would

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bonus points if executed sleepers rotate midair as they get sent flying by it

craggy pier
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It's nice that this game has funny ragdolls

olive robin
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truly love the spinning A-pose when you shoot an enemy right

ocean spindle
craggy pier
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It goes diagonally downwards

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We mean like horizontal

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you bring it way up over your head and bring it down

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But for light hits you could just swing it horizontally

ocean spindle
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it already, goes, horizontal

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bat does not go diagonally

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idk

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am i stupid

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i could swear it already does that when u spam it

olive robin
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i get melee anims are like ridiculously low priority but it could be nice for them to be spiced up a bit more

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maybe some lower left to upper right bat swings

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some uppercut type sledge hammer swings'

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etc

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would just give my brain some stimulus while clearing a room

ocean spindle
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u cannot, uppercut a sledgehammer

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i mean u can but

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even in games that would b too goofy

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i getchu tho it would b interesting

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but idk i just like em how they are rn

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if anythin id prefer animation for some reloads like the revo or the machine/autopistols so they r more adequate for em

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cause revo is just funky and both of those are the normal pistol reload anim but sped up

olive robin
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i'd appreciate hel revolver having an 8 bullet cylinder lOl

olive robin
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or at an upwards angle

ocean spindle
past mesa
ocean spindle
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but it had a normal 8 bullet cylinder

past mesa
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Already

ocean spindle
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and thats just so sad

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i dont like it

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i want it with a 6 bullet cylinder

olive robin
ocean spindle
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and have a lot of recover time

olive robin
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good thing it is video game

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recovery time is numeric

ocean spindle
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thats why i said even in a game it would look very goofy

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gtfo is not, realistic but, its not that either ksmdkm

rancid smelt
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Any lore bois know why we get infection through fog eventho we already wearing a gas mask? Whats even the point of wearing it if we still get infected by funny fog?

rain valley
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counter point, we can clean ourselves of infection by spraying stuff on our suit/mask

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maybe infection just weakens our armor

craggy pier
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Maybe infection is just another plot hole

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Wouldn't be the first one

craggy pier
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Infection gives fever like symptoms as well as sweating a dark liquid and raspy wet breaths

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I guess you could say that the wobble isn't a fever and it's light headedness

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The more you're infected the more your screen moves around and I'm pretty sure it's trying to capture the feeling of a high fever

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You can still see clearly but everything is wonky wobbly and unstable, focusing is difficult and you get nausea

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I'm gonna go out on a limb and say that the infection is just like some mold spores or something mundane like that

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It has to be something with instant symptoms once it gets in your lungs and namv doesn't immediately begin screwing you up

rain valley
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where do i report people who probably hacked/used op mods?

verbal zinc
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@uneven gulch

rain valley
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ah ok

verbal zinc
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np

rain valley
verbal zinc
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as the cool kids say:

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skill issue

past mesa
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You must be doing it wrong idk man

ocean spindle
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maybs some, dm thingie in ur settings that doesnt let u dm an unfriended person

north jackal
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Does anyone have any tips for triangulation me and my team are on around our 15th try and can't seem to get beat it

ocean spindle
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think thats, r2c1?

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what r u strugglin on

lone tusk
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nvm thats the mod server not this mb

north jackal
# ocean spindle think thats, r2c1?

We run out of resources before we get to the third terminal we typically make it to the fog room and then die we which takes us about an hour or so to clear everything before the fog room. We recently tried using nearly Melee only to save supplies but we end up dieing in other ways regardless is the a specific set of weapons and tools we should use and ya it's r2c1

north jackal
#

Sometimes another random sentry

native sun
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There's one possible uplink room that has a few possible entrances, but even that one you can just C-foam + mine all the doors and still get a lot of value, even if you can't perma-foam.

minor fractal
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Auto is kind of bad.

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It technically does good damage, but it does it too quickly.

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Very ammo hungry sentry.

craggy pier
jaunty tapir
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Love how Auto Sentry can fend back an entire short alarm of enemies

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But then its got no bullets

zealous light
quick pebble
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Any reason why our characters are marked as unstable in their mental eval when all of the (excluding bishop) seem to be of very sound mind

fierce walrus
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Unless you dont mean the missiok completiom screen

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cause on it, it seems to be just flavor text

quick pebble
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When starting the game it says you’re unstable and when completing a mission is says everyone is

fierce walrus
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Mission completion seems to be random

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intro on the other hand

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most likely cause we were on too many missions/spent too much time in the HSU the program believes we arent mentally stable

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which the warden completely ignores

brazen hemlock
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is it possible to choose a specific character for a rundown or is it random?

fierce walrus
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first (host) is woods

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second dauda

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third hackett

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4th bishop

brazen hemlock
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damn that sucks

quick pebble
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Female characters when 10CC

zealous light
fierce walrus
zealous light
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Ah mb

fierce walrus
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you can do it to have your friends be diff characters

zealous light
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Never tried but figured it might work

fierce walrus
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by making dauda bot only for instance the next person to join will be hackett

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but host will always be woods, unless they dc mid game and someone else becomes host

wind wren
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Enemies can never spawn inside reactor rooms right? Does that mean that it also excludes these rooms form the 2 room count?

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As in if the reactor room is in the "path" they will spawn 3 rooms away Instead of 2?

brazen hemlock
#

how are you supposed to handle the recoil of the burst cannon

craggy pier
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Pull harder

finite oracle
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how do you get the steam achievements

hardy grotto
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Or just pull down really hard on the first bullet

craggy pier
brazen hemlock
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do enemies spawn infinitely after the 8 reactor waves has been completed?

fierce walrus
brazen hemlock
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damn thats tough

craggy pier
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3 enemies every X time

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Just shoot n move
It'll be fine

worthy stratus
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still very simple with 3 enemies per wave, just stay as a group and move forward

fierce walrus
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yeah R1C1s extract isnt exactly hard

dry pumice
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Or crouch just as burst starts. Apparently it counters recoil to shit.

hidden ridge
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I wouldn't call it extraction alarm 🤓

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It doesn't start at extraction

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Like R4A2's Main does

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In some cases they even overlap, like R1B2, which has ||error at hsu and then an alarm at extraction||

hidden ridge
raw mist
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Are the servers down right now? Me and my friends get an error message when we open the game saying that the game's not connected to the internet, despite being, well, connected to the internet

hidden ridge
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@pseudo hinge @elder solar since everyone's posting the same thing

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But maybe there's a local problem at some node or whatever

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For what it's worth I cant connect either (Southern Europe)

pseudo hinge
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For me im connecting from Hong Kong

raw mist
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me and my homies are from Southeast Asia

ocean spindle
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yep servers r down again i tried bootin it up and it said the same thing for me

fierce walrus
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i just prefer to call it an extract alarm

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cause it starts when you have the option to extract

dry pumice
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Hmmmm.

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But what if the extraction becomes available and an error alarm starts, but there's like 15 minutes of gameplay left with another alarm scan or two. Is that still an "extraction" alarm?

lone tusk
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techincally yes..

dry pumice
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Feels wrong.

fierce walrus
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but i just prefer to call it an extract alarm

lone tusk
thorn mango
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Does anyone know what order R6 missions go in? Are the ||X missions|| completely separate from the rest?

vague bridge
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x missions are indeed separate

ocean spindle
thorn mango
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I see, thank you ^^

ocean spindle
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and if u just want em from difficulty, same as kinda every other rundown, u can go A1 AX B1 B2 BX and so on

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oki

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yeh its ok

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either way they do kinda go on difficulty order, DX is hard as balls

thorn mango
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sounds like fun

ocean spindle
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it is fun but, hard as balls KMSDKMKS

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:]

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the onlt challenges on the rundown tbh are D and C tiers that arent story missions

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so C2 C3 D2 and so on

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and DX... well nowadays CX cause rebrand but, yeah

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those r kinda the ones that will take hella lot more time

craggy pier
ocean spindle
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fair enough

gusty marsh
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Gadget set up recommendations for R1C1?

ocean spindle
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um, 3 sentries, either 3 bursts or 2 bursts one sniper, and a bio cause it helps a lot for the long ranges

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on guns, well anythin that is medium long ranges, so no machinepistol n stuff like that since its a very long line of sight

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and at least one big gun, like a sniper or a burst cannon to take care quick of the more big threats towards the end

gusty marsh
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3 sentries & a bio is what I thought would be good, just wasn't too sure about sentry choices

ocean spindle
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well auto is a stagger sentry, and reactor waves stock up, they queue, so u need to kill em asap so u dont get delayed spawns

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and shottie is a short range sentry, so for a long hallway is very meh

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too much sniper would, eat up ur tool a bit so only in low dozes and usually just put it doen after wave 3 or 4

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and u end up with burst sentry which is the most optimal

gusty marsh
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did not know about reactor waves stacking, good to know

ocean spindle
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yeah, thats why maybs u can get waves when the code appears, its not that the game still spawns em, its just that they werent killed fast enough

vestal fable
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is there any gamemode to defend horde or secure area? instead of all the puzzling missions?

civic wave
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yes, not all levels have the same objectives

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there are plenty of levels where you're not going to pick up an item

vestal fable
#

Can we select those from start? I haven't bought the game yet, me and my friends are looking for killer floor 2 alternative. Just hold areas / kill / survive kinda thing

olive robin
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These tend to be the B or C level missions

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If you don't like r1A1 you could try checking the other rundowns

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But ultimately you're gonna have to do the more complex ones

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GTFO is more about cooperation to complete objectives and tasks than wave survival/defense

vestal fable
#

alright, thanks for clarrifying!

olive robin
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No problem

ocean spindle
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yeah this is not, a killing floor at all

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there might be some missions but

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gtfo is very, very much about the sneakin and the slow pace

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i can name 10 15 missions which are all about shootin, but thats out of, 70 that this game has

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so if ur not looking for, that slow pace, that tension that cooperative part of it its not the game at all

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cause it just relies a lot on it

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even some shooting missions involve some parts of sneaking under pressure

gusty marsh
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All the cosmetics you unlock are just given out randomly after a new mission completion right

ocean spindle
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yes, and u unlock a specified mask when u complete a rundown or when theres a special event

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those two are the only times when the game does tell u what to get

gusty marsh
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Also with optional objectives/bulkheads is there much you get out of them outside of just for completions sake

lone tusk
#

you get bragging rights

gusty marsh
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Sick

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That’s all I need tbh

jagged shore
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You get better, and you get a cooler game experience (in most cases)

past mesa
#

i love r4 secondaries

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they are so enjoyable and really add a lot to the levels

jagged shore
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Plus more numbers on the rundown screen that are more satisfying

lone tusk
ocean spindle
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thats, not always the case

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almost never tbh

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sec and ov add difficulty by being a sie objective of adding somethin to the level in general

past mesa
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extra doors longer paths what naught

lone tusk
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some rundowns have main bulkhead next to sec/ov so js sometimes

lone tusk
past mesa
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yeah i could make a level where it is the case

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you can also play a level like r4e1

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and secondary make the back end of main

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very easy

ocean spindle
gusty marsh
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Why are some of the levels yellow on R6?

ocean spindle
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yellow levels are the ones that, are a bit more focused on lore, in R6 they contain important logs or audio logs that play automatically

gusty marsh
#

ah makes sense

ocean spindle
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in r7 is the whole important part of schaeffer with his stuff

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if u dont care of lore, dont pay em attention

gusty marsh
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I haven't done much digging into the lore stuff, but it seems interesting

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I assume it's better to go through the rundowns in order if I want to learn about it blindly?

ocean spindle
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um if u wanna know lore from the start...
i mean there isnt really a correct way to do it, its just better to play as normak from R1 to R7 in order and, go by checking terminals to see if they have logs in em

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thats how the lore is distributed from R1 to R6

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in terminal logs, sometimes with voice sometimes pure text

gusty marsh
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Aight

craggy pier
#

The wiki has all the stuff on it

gusty marsh
#

more fun to find out myself

craggy pier
#

Go for it

#

Also don't worry if you don't really know what's going on no-one really does with this game's lore

#

It's all over the place

dry pumice
#

Yeah, getting into this game's lore is somewhat of a dead end right now

#

Also the way its acquired in game is horrific

#

Just to the wiki and start reading log pages in order, you'll be caught up in like 2 hours

craggy pier
#

So many things don't add up

#

So many

#

Why did they not warn people about the virus
Why did they keep working when the world was ending
How did people continue to search for a cure 3 years after the complete collapse of civilization
How did the world not end after the virus originally got out if it's so unbelievably infectious and effective
Why won't god hear me screaming

#

What is infectious fog actually and what is disinfection

#

How has Sheaffer not starved

dry pumice
#

First couple can generally be blamed on incompetence in various forms.
The Schaf's shananigans though are the most problematic, but it appears we can just write them off as multiverse BS

craggy pier
#

🎺

civic wave
#

It's a big complex where a bunch of people were working, there'll be rations/food everywhere, offscreen

craggy pier
#

He literally talks about it

civic wave
#

Ah yea

dry pumice
#

To be fair he did locked himself in a room in that one case

civic wave
#

Well all I can really say is the game sucks

craggy pier
#

I haven't eaten in 7 days, there's food right there but the freaks are everywhere and I can't get there

dry pumice
#

However the food is of no concern imho. Yeah yeah, he just keeps raiding kitches supplies or whatever (assuming they exist, because they don't exist in the game itself)

craggy pier
#

How is Scheaffer not infected and dead

#

He's been in there for months

dry pumice
#

The far bigger issues is that he should be melting from NAM-V right about yesterday

craggy pier
#

He IS infected

#

It's impossible not to be infected and furthermore i think it's straight up confirmed

#

By a unit

dry pumice
#

Writers did claim that everything makes perfect sense and all is for a reason. I'm sure it is in their heads, but when did that was ever useful...

craggy pier
#

Well of course they said that

#

But still like what

#

The virus got out 4000 years ago and didn't do anything

#

Several times

dry pumice
#

Who the hell knows...

craggy pier
#

And this can't just be handwaved away by south America not having large societies or plagues in the past

#

Because namv is a super duper fuck you virus that never dies out because parasite with an insane infection rate and ability to transmit itself through anything

#

Except the vaccum of space

#

It should have killed all life on earth

ashen frigate
#

Unless...

civic wave
#

It's funny with viruses, they depend on hosts to propagate themselves, and killing their hosts is detrimental to that end

ashen frigate
#

[Plot Armor]

civic wave
#

But then the parasite so idfk

quick pebble
ashen frigate
#

Well, if you follow the lore, it would tend to prove the Chad theory so far.
They are either incredibly good, or made with not just a bit of plot armor

craggy pier
#

the only thing i can think of is that the virus might not have gotten used to humans yet

#

originally namv was not lethal and then got ultra lethal as it adapted to humans right

#

it started mild and then eventually became turbo ebola collectively once it had enough time

#

i think

#

but still we know it definitely came in contact with humans

#

and certainly animals too

civic wave
#

maybe all the sleepers are former chimps who were kept in the complex, and namv is zoonotic, and the prisoners like ourselves and schaeffer can't get turned into sleepers yet

cold quarry
#

also, I guess the unit didn't specify (probably because we aren't) but how tf are -we- going to the other membrane? our characters outfits are coated in it, at the very least

craggy pier
#

the uninfected humans only prolly

quick pebble
dry pumice
#

Ignore that Stella, its an ancient lore meme

craggy pier
#

the female sleepers have some very intersting moves

dry pumice
#

We recently had a ban culling because of it

quick pebble
dry pumice
#

Speaking of which, we might as well move this discussions to #gtfo-lore

craggy pier
#

the provocative

ashen frigate
wind wren
#

Are there numbers on how much dmg Is needed to break off a limb of for ex a giant striker?

jagged shore
#

15 dmg pretty sure

wind wren
#

Alr thanks

jagged shore
sick steppe
#

im thinking about buying the game, but i dont have a friend group which wants to play. Is it easy to find a consistent group here?

lone tusk
#

yeah, youll find people playing for like 95% of the time, but wont always be the same group of people

#

if youre looking for people to play with

#

.t lfg

uneven gulchBOT
sick steppe
#

i see thx

neon gust
vocal rover
#

whats a good primary to pair with the sniper, doing r2d2 (reactor level)

neon gust
#

dmr,hel revo, ar

#

anything medium range

vocal rover
#

is hel revolver decently ammo efficient?

neon gust
#

use the pen to your advantage

vocal rover
#

what is pen 💀 am i dumb

sturdy glen
#

its pretty ammo efficient

#

it helps a lot if you hit headshots

neon gust
#

i think ar will go better

vocal rover
#

oh penetration

#

im stupid

#

LOL

cold quarry
craggy pier
#

Yeag

#

2 bullets per kill if headshot plus bodyshot

dry pumice
#

And it penetrates.

cold quarry
#

most of the time I forget it even has pen

dry pumice
#

It really is just a bonus

#

You don't really play around pen - you just shoot at targets at the front and enemies at the back roll the dice

craggy pier
#

It's weird that some weapons have pen without a charge up

#

Why does hel revolver get pen

#

It's just a handgun

#

Same for hel shotgun

dry pumice
#

Big shrug. They just thought it would be a very cool gun to have.

craggy pier
#

Just a shotgun

dry pumice
#

Actually it might be a main vs special thing

craggy pier
#

Oh

dry pumice
#

Having a charge up on a main would be kinda cringe and antithetical to what a main is supposed to be

cold quarry
#

the main weapon hel guns don't have the whole light gas system

craggy pier
#

Pattern seeking brain

dry pumice
#

Which is an always hot and ready fuck off mag dump gun

craggy pier
#

I'm gonna have an aneurysm

#

And you can't stop me

gusty marsh
#

is there any sort of good damage calculator to make doing the math on STK easier

craggy pier
#

Shots to kill

gusty marsh
#

trying to find what damage thresholds I can meet with boosts, like what % bonus damage you need to make the pistol a 1hs + 1 body shot on a striker

craggy pier
#

For each gun

past mesa
#

oh

#

someone has it

gusty marsh
#

but the math takes a while to do with precision multis and all

past mesa
#

maybe it is on wiki

craggy pier
#

The main meme is dmr plus any main damage booster

#

For 2 shot to one shot

gusty marsh
#

oh sheesh

#

that's good

craggy pier
#

It sure is

gusty marsh
#

just strikers or shooters too?

craggy pier
#

Both

gusty marsh
#

nice

craggy pier
#

It one shots shooters anyway

dry pumice
#

DMR oneshots shooters always, but it literally leaves strikers on like 0.1 HP so any main booster turns it into a kill

sturdy glen
#

you can just do the base damage for the combo

#

and divide the enemy youre shootings health by that damage

#

to find the booster% you need

#

(well, 1 + the percent)

craggy pier
#

What are some other booster thresholds actually

dry pumice
#

This could be easier if you didn't had to consider prec with its x0,7232 or whatever

sturdy glen
#

nah

#

that doesnt really matter too much

dry pumice
#

Hel rev is 8, right?

sturdy glen
#

it makes it hard to find the regular combos

#

but if youre aiming for a specific one you already know

#

you can just automatically put it in

dry pumice
#

+25% turns it into 10, which means a reliable double tap - no headshots needed.

sturdy glen
#

like pistol 1 + 1 you do 20 / (4.54 * 3 * .86666 + 4.54)

gusty marsh
#

10% gets the rifle to only 1hs + 1bs on strikers

dry pumice
#

+33% on a HEL Gun should allow it to oneshot strikers. But that's a lot of main damage to stack and boosters are not that amazing

gusty marsh
#

neat

sturdy glen
#

though the breakpoints are still to be taken with a grain of salt

#

since range still exists

dry pumice
#

Right. Point still stands.

sturdy glen
#

its less than 33%

craggy pier
#

I once took plus 40 main damage for bullpup

dry pumice
#

20/15

craggy pier
#

And i felt like it wasn't there

sturdy glen
#

its 16.25

dry pumice
#

Weird.

sturdy glen
#

yea it is a weird number

#

perfect for shooting flyers for whatever reason

dry pumice
#

Huh... Will consider.

gusty marsh
sturdy glen
#

that would be correct

dry pumice
#

Anyway - you shouldn't really bother with min maxing boosters too much.

#

Just bring it and hope it does anything.

sturdy glen
#

so true

gusty marsh
#

I just don't wanna be wasteful and take something meaningless

dry pumice
#

Worst case scenario - you're securing the margins and range.

#

Stacking damage on high cal is literally just that

sturdy glen
#

games not balanced around using boosters period

#

so dw about it

dry pumice
#

Literally

#

Trust me - overthinking boosters just wastes time for you.

#

Too many a time i spent 5 minutes picking the perfect combo

#

And then these idiots die on the first room by waking it up

craggy pier
#

Yesh that is so true honestly

dry pumice
#

Just... Just bring something and you'll figure it out from there.

craggy pier
#

Just pick whatever is generally helpful for 90% of the time

#

Muted boosters are so common you can use one per expedition and still be overflowing

dry pumice
#

Just keep your eyes out for these:

  • infection resist
  • supply efficiency
  • bioscan speed
craggy pier
#

Supply efficiency is so awesome

#

I love getting an extra 10/15%

gusty marsh
dry pumice
#

That's fair then

gusty marsh
#

What’s “Prisoner Efficiency” on the rundown screen

#

Seems to be some sort of side objective but I haven’t seen it mentioned anywhere

neon gust
#

you beat all side objectives in one match

gusty marsh
#

Oh Alr, that makes sense

neon gust
#

so doing overload, extreme and main sectors in a single match

dry pumice
#

(this is all assuming the level actually has all of them present)

#

(so there's no PE if there's only secondary or only overload)

wind wren
#

How many cfoam nades are needed to foam a tank? 1 or 2?

civic wave
#

should be 2 iirc

wind wren
#

Alr thanks

civic wave
#

if it's not 2 then it's 3

neon gust
#

if it aint 3 its 4

civic wave
#

anyhow sooner or later you'll realise that cfoaming tank isn't that worthwhile

ashen frigate
#

2

#

But it does not last very long

wind wren
#

Cuz mom takes only 1 iirc

dry pumice
#

Yeah, waste of grenades imho. Just initiate the fight with a big gun to the ass.

civic wave
#

if you're talking about ALT
you're much more likely to get tripmines than nades, which instafoam
you can use explosive tripmines to make the tank go kablammo

#

and good luck foaming mom

#

she's slippery

wind wren
#

But ig if mines rly are more common then it should be fine either way

civic wave
#

yeah if you want you can just like med up to 80 and all rush and focus mom

#

if you don't want to then you probably either mine tank or fight him right outside the warden door

wind wren
civic wave
#

you'll have tripmines over nades but yeah

wind wren
#

Yeah then trip mines will just carry, thx : D

lusty bramble
#

The waves spawn regardless of the timer and typically in a specific spot

hardy grotto
#

thanks beep

past star
#

thanks beep

olive robin
#

Like plant a bunch, shoot one that makes them all go off, nukes the enemy.

civic wave
#

you mine the wall

#

not the floor

olive robin
#

If you plant a ring around the enemy I think it'd be easier

sturdy glen
#

is the bottom of a tank/mom tumor or armor

#

there you go

cold quarry
olive robin
#

But ig it's directional

vague bridge
#

any info on scout insta-re-tendrils and how to stop them

ocean spindle
#

if u keep ur flashlight on em they will do it again

#

or if they feel u in some other way, like runnin besides em

vague bridge
#

it also seems like something to do with proximity

#

and also just randomly

past mesa
past mesa
#

Just they don’t wake up the feel

vague bridge
#

lights are off

#

its just

#

doing that

pine swift
#

they're just tendriling over and over and over again

past mesa
pine swift
#

yeah coz is recording it

#

he can probably send some footage

vague bridge
#

yeah

#

im recording it guys

olive robin
#

How should I set mines then to one shot a tank or mom then

olive robin
#

Laser slightly above them I guess?

#

So it doesn't blow me up as I place it

craggy pier
#

to one shot a tank?

civic wave
#

Uh how would you place a mine to hurt tank/mom that way

craggy pier
#

does each tumor receive the damage individually

civic wave
#

And avoid blowing yourself up

craggy pier
#

or do you just deal 50 damage

civic wave
#

I don't think mines deplete tumour hp at all

craggy pier
#

oh sick

civic wave
#

Mined enemies keep all their tumours on the ragdoll, and if they don't die then it's a bunch of easy tumours to hit

craggy pier
#

why would they die

#

dont tanks have 1000 hp or something

#

you'd need 20 mines

olive robin
#

Mines do 100 right

craggy pier
#

they do 50

civic wave
#

7 mines, because tank tumours take 3x

craggy pier
#

you just said they don't affect tumours wtf

olive robin
#

So how do I place 7 mines so they all hit the tank but don't activate till I get clear

civic wave
#

Misunderstanding

olive robin
civic wave
#

Yea, the tumours don't get any closer to breaking but the enemy takes full damage

olive robin
#

If I placed the mines facing the tanks back slightly higher than it's head

#

Then shot them at a distance

#

Would that radius catch the tumors

craggy pier
#

you could just place 7 mines in a doorway and just fucken

#

sprint through

civic wave
#

If you're conspiring to kill a tank with mines via stealth, I think you're barking mad

#

Not sure if it's possible because because I've never thought about it

craggy pier
#

mine damage boosters will help

#

for an expedition i was running +115% tripmine damage

#

blastin

civic wave
#

But this is an incredibly weird and niche scenario

craggy pier
#

yeah i mean just

craggy pier
#

more damage

olive robin
#

I put them around it on the floor

#

Stepped away and shot one

#

Since mines explode in a 3x15 cylinder

#

The one I shot triggered the rest

#

And they vaporized the giant

#

I wanna see if I can do that on other more dangerous mobs

craggy pier
#

based explosive enthusiast

civic wave
#

Not on anything with armour/tumours

olive robin
#

Mines don't trigger on enemies unless the laser touches them

craggy pier
olive robin
#

So if u account for body twitching and point them at tumors

civic wave
#

But you can bait them into a stack of mines and see how that goes

olive robin
#

I think you could vaporize tanks and mothers

craggy pier
#

im gonna test this out

#

it sounds like fun

civic wave
craggy pier
#

might become a minelayer main so i can take out 2 giants at once

#

for maximum sillyness

olive robin
#

U can easily double giant with mine

civic wave
#

Fuck this I'm going to bed

olive robin
#

Just make sure you're clipping them with the edge of the blast

#

Or when they spasm they'll clip the mine laser

#

And you'll explode

civic wave
#

Probably easiest to test with console but I don't have that

craggy pier
#

WHAT

#

A giant blew himself up and the room stayed quiet what

#

what what what how

olive robin
#

Wait what?

#

Do mines not make noise...?

craggy pier
#

i dunno im gonna try and recreate it

olive robin
#

If the enemy blows themselves up

#

Make sure the enemy spasm triggers it

craggy pier
#

yes

#

that's what happened

#

why do i not set up OBS when i test stuff

#

this time they woke up

#

please tell me im gonna be able to recreate this i swear im not lying

olive robin
#

I believe u tbh

#

Game is wack sometimes

#

@craggy pier were you in the room when the mine went off

#

Old bug made mines only wake a room if you were inside when it went off

craggy pier
#

i did it

#

i was

olive robin
#

Weird

#

Let me know how double giant mines go

craggy pier
#

i literally just did it

#

2 mines under a giant

olive robin
craggy pier
#

room didn't wake up

olive robin
#

Mines do 50 I thought

craggy pier
#

yeah idk why it dies

#

maybe mines deal directional damage

olive robin
craggy pier
#

on the side

#

maybe mine has to do with line of sight to the explosion or proximity

#

don't guns have a range with which they aggro

#

and barriers cut 20m off the range or something

olive robin
#

Yes

#

50 for guns

#

20m reduction for every doorway it passes through

craggy pier
#

maybe mines just have that too but less

olive robin
#

Ig test if
-mines prioritize the weak point of an enemy when doing damage if the weak point is in explosion column
-mines ignore backstab angle stuff so any hit that hits the back half is a back multiplier
-Mines require line of sight/certain proximity to agro
-if mines placed under enemies do headshot damage?

ocean spindle
#

mines dont require anythin to, activate

craggy pier
#

mines placed under enemies detonate instantly

ocean spindle
#

as a headsup

craggy pier
#

posted in media

olive robin
ocean spindle
#

like 3 question is if they require line of sight r proximity to agro
idk if u mean enemies

#

but im pretty sure the noise is what wakes stuff up

#

if u do mean enemies

#

thats why sometimes blood doors dont wake up the room inside with the mine

olive robin
#

Idk

#

The clip in media shows mines go off w/o waking anything

olive robin
craggy pier
#

his hand

ocean spindle
craggy pier
#

i now live for the moment where i get to kill two giants with mines

#

insanely impractical and exactly as much fun and flashy

ocean spindle
#

if i am not misrememberin mines have a shoter sound, unlike guns its not 50 meters but somethin else tho i dont remember the exact number

craggy pier
#

do we have a source for the 50m 20m gun noise things

#

i cant find it on the wiki

olive robin
#

Dude u know what mine tech is good for

#

When theres several clustered giants

craggy pier
#

i know

olive robin
#

You can set the mines up so the laser passes just over their heads

#

Then shoot a mine from far off

craggy pier
#

oh you mean that

#

i was thinking like

#

sleepitime 3 giants together and you blow all three up like a chad

soft crater
#

mines do get headshot bonus

#

iirc

olive robin
#

Literally

#

If u set it up right u could do so much damage with a few mines

#

Even better if u set them up so their explosions trigger eachother like dominos

craggy pier
#

now this is podracing

olive robin
#

Clear a room with a single bullet

#

The great mine stunt of 2023

weary mesa
#

Don't say that, bug hunters will think it's a bug and ask the devs to remove it

soft crater
#

as if devs don't consider mine deployer a mistake

craggy pier
#

i'm a mine main now i think

#

unconventional tactics are awesome

olive robin
#

Mines triggering eachother isn't a bug

#

It's how explosions work

craggy pier
#

i almost took out 2 giants at the same time

#

with two mines

#

im pretty certain they get back dmg bonus

olive robin
#

Then if you put them above head level the bottom of the column should one shot if it hits the back of the head

#

Since 50x3

craggy pier
#

ill try

#

fuckin

#

demolitions experts

olive robin
#

Mine tech mine tech

craggy pier
#

its very hard to actually find a giant to do this to

olive robin
#

Yea

#

Just any giant near a wall

soft crater
craggy pier
#

are you sure

soft crater
#

head*******

craggy pier
#

if it's head why aren't they dying from one mine

#

oh wait because 50x2=100

soft crater
#

that's not 120 damage lol

craggy pier
#

numbers

#

shush

soft crater
#

but

#

still a lot of damage regardless

craggy pier
#

so a muted booster for trip mine can make you one shot giants

#

if at head height

soft crater
#

if it helps. Mine damage boosters are only for MINEDEPLOYER mines

craggy pier
#

mhm

weary mesa
#

You need a bit for one shot to head on giant striker

#

it's only 1.5x

craggy pier
#

isn't giant head like 2x

soft crater
#

I've seen too many newbies take mine damage and not take mine deployer believing it affected disposble mines

#

1.5

craggy pier
#

wow

#

scam

soft crater
#

strikers have small head multis in general compared to shooters

craggy pier
#

so wait

#

how does this work

#

if the head is withint the blast radius you get the bonus?

#

because two mines placed on the floor killed a giant

past mesa
#

is so werid

craggy pier
#

which means at least one needed to have a headshot

past mesa
#

any c foam

#

or they just starting doing it

vague bridge
craggy pier
#

this tech is not as good as i thought

olive robin
#

Mines under giant < mines passing over the head of a giant

craggy pier
#

apparently

#

but this is still funny

#

and i'm probably going to use it one day

#

if you can line up two giants and have a wall

#

would hit

sturdy glen
#

its not worth the tool anyways

#

you could just foam it

craggy pier
#

unconventional strategies are their own reward

past star
#

can someone make a bad take please

#

looking for content

#

LFG weapon discussion

craggy pier
#

sawed off is a worse high cal for your main weapon slot

#

what, not good enough for you?

sturdy glen
#

boo

olive robin
past star
#

I said a bad take

#

smh

olive robin
#

Bots are good in general, people who hate them just can't use them right

craggy pier
# sturdy glen boo

Less accurate smaller mag one shots smalls deals identical damage and has the same flashlight

#

Also you hold it like a pistol

#

It's the same weapon but a shotgun

sturdy glen
#

so, a main weapon is worse than a special
and also then we can just bring in like 5 more specials

#

theres literally a shotgun (not sawed off tm)

craggy pier
#

What

#

My reading ability keeps getting worse

past mesa
verbal zinc
#

heavy smg

supple lagoon
#

Anyone know why my terminals type in reverse? Often times I can't type at all.

ocean spindle
#

wdym reverse what

supple lagoon
#

If I try to type list zone_5 it will type 5_enoz tsil

ocean spindle
#

i absolutely never heard of that

neon gust
fierce walrus
#

Wait

#

is he saying sawed of is high cal but primary?

ocean spindle
#

what's with these comparisons they r so nothing

#

pistol is same as dmr i guess

#

sniper is same as precision rifle

#

chokemod and pump shottie are the same gun idk

#

smg is just the machinegun but on main

soft crater
rain valley
#

slendi, slendi, im so so sorry

#

but that is wrong

#

@ocean spindle

quick pebble
#

So what are just some good guns and guns that are just trash

hardy grotto
#

hel revo

#

best primary

quick pebble
#

Like actually?

hardy grotto
#

yes

#

0 competition

quick pebble
#

I’ve seen people use it and didn’t think it’d be that good

hardy grotto
#

u have to hit shots with it

#

if u miss shot

#

gun bad

#

but i feel like that goes for any gun in this game

#

so idk what to tell you

steady loom
#

hello

quick pebble
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So I’ll be running hel revolver and sniper main

steady loom
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i am new to gtfo

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how can i join others lobby?

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i dont know how and am not able to do so

fierce walrus
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You copy the lobby code

quick pebble
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For scouts

hardy grotto
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its a fine gun but i wanna know ur reasoning

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oh

steady loom
rain valley
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sniper good

hardy grotto
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its not rlly

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a gun id bring for scouts

quick pebble
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Or wait i forgot my current load out was hel revolver and choke shotgun

hardy grotto
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choke is fine

quick pebble
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I was using hel shotgun and hel rifle and the hel shotgun just feels like it has no range

hardy grotto
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did chill dude tell you to run this

quick pebble
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No

past mesa
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i love choky

past star
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any chokers in the chat

quick pebble
hardy grotto
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hel revo choke is a fine loadout

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can still kill scouts :D

quick pebble
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Aight because I’m dropping with it rn

hardy grotto
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u can run whatever u want and make it work generally

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what level are u in?

quick pebble
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R1B1 💀

hardy grotto
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oh

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youll be fine with whatever surely

steady loom
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hello

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after i copy the lobby code

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i am not getting the join (person's name) option

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pls help

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Hello? anyone there? i need help

soft kiln
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sometime the code may update

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ask the host for the code again

steady loom
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but am still not getting any option

neon gust
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You probably either not copying them

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Or you have massive desync

steady loom
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i selected the code and did ctrl+c

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its copying

neon gust
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Once you copy the code "102892829282" then it shows in the rundown screen on the left

steady loom
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but am not getting the option

soft kiln
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if you tried all the codes in lfg beginners

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then prob the chance is

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the game is already over

neon gust
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^