#gtfo-related-questions
1 messages · Page 134 of 1
So for now we just kinda agree on maybe buffing its' reload speed to like 2.0
m
Give it a better reload cancel
HEL weapons have a unique property of penetrating enemies, thus allowing them to hit multiple aligned enemies at once.
reload speed wont do anything
So they are really good for crowd control them?
they should make a hel machine gun
depends, hel rifle is a bit slow on its shootin and has a smol mag, but deals big dmg, so its more made for other types of enemies u, havent seen
:D
ya comi gracias
:D
Also potential HEL Choke risks having a little fight for relevancy with HEL Rifle
it has pen 1 rn
I love my burst coded shotgun
pen 1 enemy not the same as pen 5
bruh
(pen 1 does literally nothing)
assuming pen working
It is the same as pen 6
as in penning 1 enemy
no as in the actual datablock value
sniper sentry pen goes wild
in og r7 it really wasnt better tho?
choke actually had more value, with sniper being slightly weaker than rn, no scatter and no burst cannon
obviously the difference was absolutely marginal which is why high cal was used more (also easier)
you have more advantages with hcp
high cal had easier and better striker wave clear
I dont know how you did not when you can shoot for longer, more reliable damage than choke
your better in every scenario than choke
not chargers?
wawawawait
giants, arguable but id say no to hybrids/chickens
i thought the slug was better for that cause chokemod needed all pellets to hit
What's that about chargers? Explain.
I would say its better for chargers
you talking like im shooting all that by myself
choke mod actually has the range to kill at 10m
High cal after 8 sucked ass on chargers
you get closer like you do with pump
that is an awful take
no
which im suprised from you
imo the difference between the 2 guns was basically down to what advantage you wanted
but back then
there werent alternatives to choke mods strengths
agree
which is why rn high cal >> choke
why the hell would i bring stupid chokemod thats clunky and slow to use when i just bring hcp and do it better
vs what
and how
do better
if you say striker
Then i shoot ya with a high cal
Cuz that i agreed with
See? I wasn't having a schizo moment after all.
I mean, ppl did like high cal more
pellet spread fucs over distance and you cannot even get full damage on a giants head
thats not really meta related tho (in this case)
everything thats common
This isnt a point
from chargers to you striker
wit high cal precision
lol
choke prec mult is great on hybrids/chickens bosses
neither headshots giant strikers LOL
*shouldn't
Choke mod has higher effective range even with pellets than high cal on chargers
Both get fucked vs chargers by hel rifle anyway rn
we are talking og r7 state
(all the weapons is the main point eva is trying to bring home)
that take away choke mods strengths vs high cal
how did you say it again
it didnt get powercrept
@sturdy glen
but
uh
it got role crept
That
reduce reload speed or whatever
that makes it a shittier pump shotty
Make it like sawed off for mains (equivalent)
make it pen so it atleast have some clearing
burst cannon pen 
To be fair HEL Choke would feel real damn good
ok give MOST guns pen
I hope that dragon is obviously memeing here
Reminds me of Killing Floor shotguns
no
I honestly dont think most ppl know how to play for pen in this game
why would you want a gun like that to get wave clear
at that point its just hel rifle
but better in lots of cases
because thats its weakness
why remove its weakness
it would not take hel rifles job
would be a bad balance decision imo
your not gonna be a pump on steroid
autopp and autosentry crying in the background
Those guns arent killing
And even then id prefer for auto sentry to be fused with shotgun sentry
hell naw
bring back old slow firing shotgun sentry
now that they "actually shoot the torso"
even tho ive never seen it
It doesn't yet
That change was only applied to HEL Sentry
They are testing "balance implications" of giving it to shotgun
they can eat my ass
everybody was waiting for shotgun sentry to actually do what it suppose to do
I agree actually, but it is what it is.
My mind have been changed
hear me out, the knife and spear should do 3 damage + they should fix the rounding error
that way people can occiput shooters in one light hit on all weapons
why knife when it does it so fast
whats the, use there
on hammer it shorts the charge up time by a ton, on spear maybs i could see it, but on knife i dnt
for r6d1 is it idea to just sneak through the zones leading up to the reactor rather than trying to stealth kill things?
a lot yeah
if u look at the ceiling, theres sacks, which means those rooms will respawn
so its not worth at all to kill anythin in the first zone
in the next zone, with the scouts, there yeah u can kill if u want, those arent respawns zones if im not wrong
yea your right the one with the scout isnt
if u see a room with, too much danger to try n stealth, i would say dont be afraid to just shoot the scout and fight the enemies securely, theres gonna be enough ammo once u get to the reactor if u use it well
not every room of course but, if u find one that u dont trust to go for the melee kill
or sneak past w/o wakin shit up
I think my group shot through almost all of them and didnt have that much of an issue with ammo
its not a bad level with ammo but, idk last time i did it i drained the reactors resources lmao, maybs its cause it was duo and we had different weapons we were not used to and we used more ammo missing more enemies but
i have no idea
u do get to a point where ammo just, isnt a problem, but u could have, bit of a problem if u then wake the first zone cause thats a lot of special thats gonna go into fixin that
on what
Reactor skip :D
cause knife slash is useless
cause it chargers on less than a second
yes
knife light has no purpose
i dont understand why it exists
maybe if it was faster
like you could light attack with knife faster
its not that fast given the fact it does 2 damage and p much 0 stun
not the charge speed, but the light attack speed
doing 2 dmg with really low stagger has no benefit
if ur gonna use light at all ur better off just taking bat
that's the entire point of knife
god forbid the 4 distinctly different melee weapons have their own identities
ha ha knife go brrrr
what are these identities then
-Good at everything
-mini good at everything
-why the fuck are you taking this
-i hope there's no giants I have to melee
sledge, bat, spear, knife?
Yes
Did you know
The knife deals more damage to sleepers with s headshot than the bat if they're sleeping
It's quite funny
only on charged hits
knife gets no sleep bonus on light hits
the sleep bonus sounds like something someone made up to spread misinformation but it's real, somehow
the sleep bonus is such a random thing
idk why they dont just buff the damage and remove it
call it a day
The other weapons also need different swings depending on charge
The knife has a monopoly on swag
Cause that would be very strong if you just doubled the damage
ngl thats true
Maybe uncharged hammer swings could be you shoving with the top part instead of swinging
ig its in a state that could be considered balanced
uncharged hammer swings should be slamming them with the bottom of it
like a quick slap with the bottom
The prybar?
Maybe
spear is only thrusts cause thats how spears are
Yea spear can't get swag
so maybe differentiate the charge and light more
charge could have a bit of spin to it cause drill head
lights could be more quick jabby
That's a nice one
bat should be side swings as you said
Like you can see the character also winding up thr spin while charging
literally
That'd be sick
it would
bonus points if executed sleepers rotate midair as they get sent flying by it
It's nice that this game has funny ragdolls
truly love the spinning A-pose when you shoot an enemy right
bat already swings side to side wdym
It goes diagonally downwards
We mean like horizontal
you bring it way up over your head and bring it down
But for light hits you could just swing it horizontally
it already, goes, horizontal
bat does not go diagonally
idk
am i stupid
i could swear it already does that when u spam it
im talking baseball
i get melee anims are like ridiculously low priority but it could be nice for them to be spiced up a bit more
maybe some lower left to upper right bat swings
some uppercut type sledge hammer swings'
etc
would just give my brain some stimulus while clearing a room
u cannot, uppercut a sledgehammer
i mean u can but
even in games that would b too goofy
i getchu tho it would b interesting
but idk i just like em how they are rn
if anythin id prefer animation for some reloads like the revo or the machine/autopistols so they r more adequate for em
cause revo is just funky and both of those are the normal pistol reload anim but sped up
i'd appreciate hel revolver having an 8 bullet cylinder lOl
yeah u can, swing it upwards
or at an upwards angle
i think its part of the spice :]
fun fact it got ported to some realistic game in vr where u test guns
You can swing it on the left or right side
but it had a normal 8 bullet cylinder
Already
m o r e
that would require u to hold it very weirdly
and have a lot of recover time
thats why i said even in a game it would look very goofy
gtfo is not, realistic but, its not that either ksmdkm
Any lore bois know why we get infection through fog eventho we already wearing a gas mask? Whats even the point of wearing it if we still get infected by funny fog?
counter point, we can clean ourselves of infection by spraying stuff on our suit/mask
maybe infection just weakens our armor
It's too thick for the mask to filter out
Infection gives fever like symptoms as well as sweating a dark liquid and raspy wet breaths
I guess you could say that the wobble isn't a fever and it's light headedness
The more you're infected the more your screen moves around and I'm pretty sure it's trying to capture the feeling of a high fever
You can still see clearly but everything is wonky wobbly and unstable, focusing is difficult and you get nausea
I'm gonna go out on a limb and say that the infection is just like some mold spores or something mundane like that
It has to be something with instant symptoms once it gets in your lungs and namv doesn't immediately begin screwing you up
where do i report people who probably hacked/used op mods?
@uneven gulch
ah ok
np
it wont let me dm it :o
You must be doing it wrong idk man
maybs some, dm thingie in ur settings that doesnt let u dm an unfriended person
Does anyone have any tips for triangulation me and my team are on around our 15th try and can't seem to get beat it
damn,that do be true
try opening a ticket
nvm thats the mod server not this mb
We run out of resources before we get to the third terminal we typically make it to the fog room and then die we which takes us about an hour or so to clear everything before the fog room. We recently tried using nearly Melee only to save supplies but we end up dieing in other ways regardless is the a specific set of weapons and tools we should use and ya it's r2c1
Which tools are you bringing?
Bio scanner, mine deployer, burst sentry's, auto sentry
Sometimes another random sentry
I would recommend C-foam for that level. It helps tremendously during the uplinks and can save you a lot a resources. Bio + C-foam + mines + burst sentry would be the ideal loadout I think.
There's one possible uplink room that has a few possible entrances, but even that one you can just C-foam + mine all the doors and still get a lot of value, even if you can't perma-foam.
Auto is kind of bad.
It technically does good damage, but it does it too quickly.
Very ammo hungry sentry.
Got him good
Love how Auto Sentry can fend back an entire short alarm of enemies
But then its got no bullets
I always figured that air everywhere is so infectious that it mandates wearing gas masks, and that in the fog its just so highly concentrated not even the masks can prevent it. Plus the particles in the fog cling to skin and clothing and increase the infection rate that way, to which disinfection stations being a kind of shower point towards also
Any reason why our characters are marked as unstable in their mental eval when all of the (excluding bishop) seem to be of very sound mind
it seems to be random
Unless you dont mean the missiok completiom screen
cause on it, it seems to be just flavor text
When starting the game it says you’re unstable and when completing a mission is says everyone is
Mission completion seems to be random
intro on the other hand
most likely cause we were on too many missions/spent too much time in the HSU the program believes we arent mentally stable
which the warden completely ignores
is it possible to choose a specific character for a rundown or is it random?
Depends on order of joining the lobby
first (host) is woods
second dauda
third hackett
4th bishop
damn that sucks
Female characters when 
If hosting u might be able to first lock spots so u get the one you want
Host cant change his own character tho
Ah mb
you can do it to have your friends be diff characters
Never tried but figured it might work
by making dauda bot only for instance the next person to join will be hackett
but host will always be woods, unless they dc mid game and someone else becomes host
Enemies can never spawn inside reactor rooms right? Does that mean that it also excludes these rooms form the 2 room count?
As in if the reactor room is in the "path" they will spawn 3 rooms away Instead of 2?
how are you supposed to handle the recoil of the burst cannon
Pull harder
how do you get the steam achievements
You can crouch at the right time to negate a lot of the recoil
Or just pull down really hard on the first bullet
Unaccessible for now
do enemies spawn infinitely after the 8 reactor waves has been completed?
in R1C1 yes i think an exteaction alarm begins right after the reactor sequence is finished
damn thats tough
you roughly have 30sec after the last password goes in
still very simple with 3 enemies per wave, just stay as a group and move forward
yeah R1C1s extract isnt exactly hard
pull down lmao
Or crouch just as burst starts. Apparently it counters recoil to shit.
I'm going to sound a bit like an asshole but
I wouldn't call it extraction alarm 🤓
It doesn't start at extraction
Like R4A2's Main does
In some cases they even overlap, like R1B2, which has ||error at hsu and then an alarm at extraction||
crouch at the very first shot, it works very very well
Are the servers down right now? Me and my friends get an error message when we open the game saying that the game's not connected to the internet, despite being, well, connected to the internet
@pseudo hinge @elder solar since everyone's posting the same thing
But maybe there's a local problem at some node or whatever
For what it's worth I cant connect either (Southern Europe)
For me im connecting from Hong Kong
me and my homies are from Southeast Asia
yep servers r down again i tried bootin it up and it said the same thing for me
ngl i knew someone would say that
i just prefer to call it an extract alarm
cause it starts when you have the option to extract
Hmmmm.
But what if the extraction becomes available and an error alarm starts, but there's like 15 minutes of gameplay left with another alarm scan or two. Is that still an "extraction" alarm?
techincally yes..
Feels wrong.
artek i know its technically an error alarm
but i just prefer to call it an extract alarm
same, feels like an asia thing
Does anyone know what order R6 missions go in? Are the ||X missions|| completely separate from the rest?
x missions are indeed separate
kinda
for, story purposes u can do A1 to D1, and then the X missions, thats what ive heard at least
I see, thank you ^^
and if u just want em from difficulty, same as kinda every other rundown, u can go A1 AX B1 B2 BX and so on
oki
yeh its ok
either way they do kinda go on difficulty order, DX is hard as balls
sounds like fun
it is fun but, hard as balls KMSDKMKS
:]
the onlt challenges on the rundown tbh are D and C tiers that arent story missions
so C2 C3 D2 and so on
and DX... well nowadays CX cause rebrand but, yeah
those r kinda the ones that will take hella lot more time
Balls arent hard
fair enough
Gadget set up recommendations for R1C1?
um, 3 sentries, either 3 bursts or 2 bursts one sniper, and a bio cause it helps a lot for the long ranges
on guns, well anythin that is medium long ranges, so no machinepistol n stuff like that since its a very long line of sight
and at least one big gun, like a sniper or a burst cannon to take care quick of the more big threats towards the end
3 sentries & a bio is what I thought would be good, just wasn't too sure about sentry choices
well auto is a stagger sentry, and reactor waves stock up, they queue, so u need to kill em asap so u dont get delayed spawns
and shottie is a short range sentry, so for a long hallway is very meh
too much sniper would, eat up ur tool a bit so only in low dozes and usually just put it doen after wave 3 or 4
and u end up with burst sentry which is the most optimal
did not know about reactor waves stacking, good to know
yeah, thats why maybs u can get waves when the code appears, its not that the game still spawns em, its just that they werent killed fast enough
is there any gamemode to defend horde or secure area? instead of all the puzzling missions?
yes, not all levels have the same objectives
there are plenty of levels where you're not going to pick up an item
Can we select those from start? I haven't bought the game yet, me and my friends are looking for killer floor 2 alternative. Just hold areas / kill / survive kinda thing
There are missions where you just go and kill enemies and open a door, as well as missions where you defend a reactor to turn on
These tend to be the B or C level missions
If you don't like r1A1 you could try checking the other rundowns
But ultimately you're gonna have to do the more complex ones
GTFO is more about cooperation to complete objectives and tasks than wave survival/defense
alright, thanks for clarrifying!
No problem
yeah this is not, a killing floor at all
there might be some missions but
gtfo is very, very much about the sneakin and the slow pace
i can name 10 15 missions which are all about shootin, but thats out of, 70 that this game has
so if ur not looking for, that slow pace, that tension that cooperative part of it its not the game at all
cause it just relies a lot on it
even some shooting missions involve some parts of sneaking under pressure
All the cosmetics you unlock are just given out randomly after a new mission completion right
yes, and u unlock a specified mask when u complete a rundown or when theres a special event
those two are the only times when the game does tell u what to get
Also with optional objectives/bulkheads is there much you get out of them outside of just for completions sake
you get bragging rights
You get better, and you get a cooler game experience (in most cases)
Plus more numbers on the rundown screen that are more satisfying
the main becomes much harder when you attempt sec/over cus new spawn spots
thats, not always the case
almost never tbh
sec and ov add difficulty by being a sie objective of adding somethin to the level in general
sometimes but the can also be a good thing
extra doors longer paths what naught
some rundowns have main bulkhead next to sec/ov so js sometimes
i see
yeah i could make a level where it is the case
you can also play a level like r4e1
and secondary make the back end of main
very easy
sometimes but sometimes even if they r together theres no alarm to worry bout or, dont even matter cause the pathing connects the same way
Why are some of the levels yellow on R6?
yellow levels are the ones that, are a bit more focused on lore, in R6 they contain important logs or audio logs that play automatically
ah makes sense
in r7 is the whole important part of schaeffer with his stuff
if u dont care of lore, dont pay em attention
I haven't done much digging into the lore stuff, but it seems interesting
I assume it's better to go through the rundowns in order if I want to learn about it blindly?
um if u wanna know lore from the start...
i mean there isnt really a correct way to do it, its just better to play as normak from R1 to R7 in order and, go by checking terminals to see if they have logs in em
thats how the lore is distributed from R1 to R6
in terminal logs, sometimes with voice sometimes pure text
Aight
Well yeah but it's going to take forever
The wiki has all the stuff on it
more fun to find out myself
Go for it
Also don't worry if you don't really know what's going on no-one really does with this game's lore
It's all over the place
Yeah, getting into this game's lore is somewhat of a dead end right now
Also the way its acquired in game is horrific
Just to the wiki and start reading log pages in order, you'll be caught up in like 2 hours
So many things don't add up
So many
Why did they not warn people about the virus
Why did they keep working when the world was ending
How did people continue to search for a cure 3 years after the complete collapse of civilization
How did the world not end after the virus originally got out if it's so unbelievably infectious and effective
Why won't god hear me screaming
What is infectious fog actually and what is disinfection
How has Sheaffer not starved
First couple can generally be blamed on incompetence in various forms.
The Schaf's shananigans though are the most problematic, but it appears we can just write them off as multiverse BS
It's a big complex where a bunch of people were working, there'll be rations/food everywhere, offscreen
He literally talks about it
Ah yea
To be fair he did locked himself in a room in that one case
Well all I can really say is the game sucks
I haven't eaten in 7 days, there's food right there but the freaks are everywhere and I can't get there
However the food is of no concern imho. Yeah yeah, he just keeps raiding kitches supplies or whatever (assuming they exist, because they don't exist in the game itself)
The far bigger issues is that he should be melting from NAM-V right about yesterday
He IS infected
It's impossible not to be infected and furthermore i think it's straight up confirmed
By a unit
Writers did claim that everything makes perfect sense and all is for a reason. I'm sure it is in their heads, but when did that was ever useful...
Well of course they said that
But still like what
The virus got out 4000 years ago and didn't do anything
Several times
Who the hell knows...
And this can't just be handwaved away by south America not having large societies or plagues in the past
Because namv is a super duper fuck you virus that never dies out because parasite with an insane infection rate and ability to transmit itself through anything
Except the vaccum of space
It should have killed all life on earth
Unless...
It's funny with viruses, they depend on hosts to propagate themselves, and killing their hosts is detrimental to that end
[Plot Armor]
But then the parasite so idfk
That’s what our 4 characters are made of
Well, if you follow the lore, it would tend to prove the Chad theory so far.
They are either incredibly good, or made with not just a bit of plot armor
the only thing i can think of is that the virus might not have gotten used to humans yet
originally namv was not lethal and then got ultra lethal as it adapted to humans right
it started mild and then eventually became turbo ebola collectively once it had enough time
i think
but still we know it definitely came in contact with humans
and certainly animals too
maybe all the sleepers are former chimps who were kept in the complex, and namv is zoonotic, and the prisoners like ourselves and schaeffer can't get turned into sleepers yet
also, I guess the unit didn't specify (probably because we aren't) but how tf are -we- going to the other membrane? our characters outfits are coated in it, at the very least
the uninfected humans only prolly
Disregard the fact that they are very human, especially the more female looking infected
Ignore that Stella, its an ancient lore meme
the female sleepers have some very intersting moves
We recently had a ban culling because of it

Speaking of which, we might as well move this discussions to #gtfo-lore
the provocative
Sure, just remember to park the simians out :D
Are there numbers on how much dmg Is needed to break off a limb of for ex a giant striker?
15 dmg pretty sure
Alr thanks
this sheet has the enemy body part hp on it https://docs.google.com/spreadsheets/d/1Br_2A3n3YDO1v0Kld27KCLvwRYKJqjliyhntoT2NTp4
im thinking about buying the game, but i dont have a friend group which wants to play. Is it easy to find a consistent group here?
yeah, youll find people playing for like 95% of the time, but wont always be the same group of people
if youre looking for people to play with
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
i see thx
He eating good
whats a good primary to pair with the sniper, doing r2d2 (reactor level)
is hel revolver decently ammo efficient?
use the pen to your advantage
what is pen 💀 am i dumb
i think ar will go better
extremely
And it penetrates.
most of the time I forget it even has pen
It really is just a bonus
You don't really play around pen - you just shoot at targets at the front and enemies at the back roll the dice
It's weird that some weapons have pen without a charge up
Why does hel revolver get pen
It's just a handgun
Same for hel shotgun
Big shrug. They just thought it would be a very cool gun to have.
Just a shotgun
Actually it might be a main vs special thing
Oh
Having a charge up on a main would be kinda cringe and antithetical to what a main is supposed to be
the main weapon hel guns don't have the whole light gas system
Pattern seeking brain
Which is an always hot and ready fuck off mag dump gun
is there any sort of good damage calculator to make doing the math on STK easier
what do you mean
Shots to kill
trying to find what damage thresholds I can meet with boosts, like what % bonus damage you need to make the pistol a 1hs + 1 body shot on a striker
For each gun
but the math takes a while to do with precision multis and all
maybe it is on wiki
It sure is
just strikers or shooters too?
Both
nice
It one shots shooters anyway
tysm
DMR oneshots shooters always, but it literally leaves strikers on like 0.1 HP so any main booster turns it into a kill
you can just do the base damage for the combo
and divide the enemy youre shootings health by that damage
to find the booster% you need
(well, 1 + the percent)
What are some other booster thresholds actually
This could be easier if you didn't had to consider prec with its x0,7232 or whatever
Hel rev is 8, right?
it makes it hard to find the regular combos
but if youre aiming for a specific one you already know
you can just automatically put it in
+25% turns it into 10, which means a reliable double tap - no headshots needed.
like pistol 1 + 1 you do 20 / (4.54 * 3 * .86666 + 4.54)
10% gets the rifle to only 1hs + 1bs on strikers
+33% on a HEL Gun should allow it to oneshot strikers. But that's a lot of main damage to stack and boosters are not that amazing
neat
though the breakpoints are still to be taken with a grain of salt
since range still exists
Special
Right. Point still stands.
its less than 33%
I once took plus 40 main damage for bullpup
20/15
And i felt like it wasn't there
its 16.25
Weird.
Huh... Will consider.
it's 24% (at least from the post that got linked a bit ago)
that would be correct
Anyway - you shouldn't really bother with min maxing boosters too much.
Just bring it and hope it does anything.
so true
I just don't wanna be wasteful and take something meaningless
Worst case scenario - you're securing the margins and range.
Stacking damage on high cal is literally just that
Do not worry
Literally
Trust me - overthinking boosters just wastes time for you.
Too many a time i spent 5 minutes picking the perfect combo
And then these idiots die on the first room by waking it up
Yesh that is so true honestly
Just... Just bring something and you'll figure it out from there.
Just pick whatever is generally helpful for 90% of the time
Muted boosters are so common you can use one per expedition and still be overflowing
Just keep your eyes out for these:
- infection resist
- supply efficiency
- bioscan speed
My group spends like 15m just talking between matches, or even just getting into the VC in the first place. I'm not worried about losing time and honestly just enjoy the time spent crunching numbers
That's fair then
What’s “Prisoner Efficiency” on the rundown screen
Seems to be some sort of side objective but I haven’t seen it mentioned anywhere
you beat all side objectives in one match
Oh Alr, that makes sense
so doing overload, extreme and main sectors in a single match
(this is all assuming the level actually has all of them present)
(so there's no PE if there's only secondary or only overload)
How many cfoam nades are needed to foam a tank? 1 or 2?
should be 2 iirc
Alr thanks
if it's not 2 then it's 3
if it aint 3 its 4
anyhow sooner or later you'll realise that cfoaming tank isn't that worthwhile
Asking cuz it might come in handy to foam mom and tank in r4e1
Cuz mom takes only 1 iirc
Yeah, waste of grenades imho. Just initiate the fight with a big gun to the ass.
if you're talking about ALT
you're much more likely to get tripmines than nades, which instafoam
you can use explosive tripmines to make the tank go kablammo
and good luck foaming mom
she's slippery
Yeah alt, and for mom I'd rather try to rush and cfoam trip mine that bitch so no nades needed
But ig if mines rly are more common then it should be fine either way
yeah if you want you can just like med up to 80 and all rush and focus mom
if you don't want to then you probably either mine tank or fight him right outside the warden door
That's the plan, mom should be dead b4 tank even wakes up fully but doesn't hurt to ask if we have a insane amount of nades
you'll have tripmines over nades but yeah
Yeah then trip mines will just carry, thx : D
The waves spawn regardless of the timer and typically in a specific spot
thanks beep
thanks beep
Is it possible to one shot tank/mom by just putting enough mines on the floor
Like plant a bunch, shoot one that makes them all go off, nukes the enemy.
Why not the floor
If you plant a ring around the enemy I think it'd be easier
blowing up the tank is easier imo
I thought explosions might bypass armor cause of the cylinder hitbox thing
But ig it's directional
any info on scout insta-re-tendrils and how to stop them
if u keep ur flashlight on em they will do it again
or if they feel u in some other way, like runnin besides em
Na it matters where mine hits first
They are like sleepers
Just they don’t wake up the feel
they're just tendriling over and over and over again
You guys clip it ?
How should I set mines then to one shot a tank or mom then
On the wall
to one shot a tank?
Uh how would you place a mine to hurt tank/mom that way
does each tumor receive the damage individually
And avoid blowing yourself up
or do you just deal 50 damage
I don't think mines deplete tumour hp at all
oh sick
Mined enemies keep all their tumours on the ragdoll, and if they don't die then it's a bunch of easy tumours to hit
Mines do 100 right
they do 50
7 mines, because tank tumours take 3x
you just said they don't affect tumours wtf
So how do I place 7 mines so they all hit the tank but don't activate till I get clear
Misunderstanding
They don't break tumors they benefit from damage
Yea, the tumours don't get any closer to breaking but the enemy takes full damage
If I placed the mines facing the tanks back slightly higher than it's head
Then shot them at a distance
Would that radius catch the tumors
If you're conspiring to kill a tank with mines via stealth, I think you're barking mad
Not sure if it's possible because because I've never thought about it
mine damage boosters will help
for an expedition i was running +115% tripmine damage
blastin
Not if you immediately blow yourself up or end up waking the tank
But this is an incredibly weird and niche scenario
yeah i mean just
I did it on a giant
more damage
I put them around it on the floor
Stepped away and shot one
Since mines explode in a 3x15 cylinder
The one I shot triggered the rest
And they vaporized the giant
I wanna see if I can do that on other more dangerous mobs
based explosive enthusiast
Not on anything with armour/tumours
Mines don't trigger on enemies unless the laser touches them
why not
So if u account for body twitching and point them at tumors
But you can bait them into a stack of mines and see how that goes
I think you could vaporize tanks and mothers
I doubt it'd work due to hitboxes
might become a minelayer main so i can take out 2 giants at once
for maximum sillyness
U can easily double giant with mine
Fuck this I'm going to bed
Just make sure you're clipping them with the edge of the blast
Or when they spasm they'll clip the mine laser
And you'll explode
Probably easiest to test with console but I don't have that
i dunno im gonna try and recreate it
yes
that's what happened
why do i not set up OBS when i test stuff
this time they woke up
please tell me im gonna be able to recreate this i swear im not lying
I believe u tbh
Game is wack sometimes
@craggy pier were you in the room when the mine went off
Old bug made mines only wake a room if you were inside when it went off
Only 2?
room didn't wake up
Mines do 50 I thought
Were the mines behind the giant
on the side
maybe mine has to do with line of sight to the explosion or proximity
don't guns have a range with which they aggro
and barriers cut 20m off the range or something
maybe mines just have that too but less
Ig test if
-mines prioritize the weak point of an enemy when doing damage if the weak point is in explosion column
-mines ignore backstab angle stuff so any hit that hits the back half is a back multiplier
-Mines require line of sight/certain proximity to agro
-if mines placed under enemies do headshot damage?
mines dont require anythin to, activate
mines placed under enemies detonate instantly
as a headsup
posted in media
Wdym
like 3 question is if they require line of sight r proximity to agro
idk if u mean enemies
but im pretty sure the noise is what wakes stuff up
if u do mean enemies
thats why sometimes blood doors dont wake up the room inside with the mine
What made them detonate
his hand
they were far away
i now live for the moment where i get to kill two giants with mines
insanely impractical and exactly as much fun and flashy
if i am not misrememberin mines have a shoter sound, unlike guns its not 50 meters but somethin else tho i dont remember the exact number
i know
You can set the mines up so the laser passes just over their heads
Then shoot a mine from far off
oh you mean that
i was thinking like
sleepitime 3 giants together and you blow all three up like a chad
Literally
If u set it up right u could do so much damage with a few mines
Even better if u set them up so their explosions trigger eachother like dominos
now this is podracing
Don't say that, bug hunters will think it's a bug and ask the devs to remove it
as if devs don't consider mine deployer a mistake
i almost took out 2 giants at the same time
with two mines
im pretty certain they get back dmg bonus
Then if you put them above head level the bottom of the column should one shot if it hits the back of the head
Since 50x3
Mine tech mine tech
its very hard to actually find a giant to do this to
no.
are you sure
head*******
that's not 120 damage lol
if it helps. Mine damage boosters are only for MINEDEPLOYER mines
mhm
isn't giant head like 2x
I've seen too many newbies take mine damage and not take mine deployer believing it affected disposble mines
1.5
strikers have small head multis in general compared to shooters
so wait
how does this work
if the head is withint the blast radius you get the bonus?
because two mines placed on the floor killed a giant
which means at least one needed to have a headshot
what
this tech is not as good as i thought
Mines under giant < mines passing over the head of a giant
apparently
but this is still funny
and i'm probably going to use it one day
if you can line up two giants and have a wall
would hit
unconventional strategies are their own reward
sawed off is a worse high cal for your main weapon slot
what, not good enough for you?
boo
Bots are good with burst cannon
Bots are good in general, people who hate them just can't use them right
Less accurate smaller mag one shots smalls deals identical damage and has the same flashlight
Also you hold it like a pistol
It's the same weapon but a shotgun
so, a main weapon is worse than a special
and also then we can just bring in like 5 more specials
theres literally a shotgun (not sawed off tm)
gtfo chat does that to you
heavy smg
Anyone know why my terminals type in reverse? Often times I can't type at all.
wdym reverse what
If I try to type list zone_5 it will type 5_enoz tsil
i absolutely never heard of that
Pls tell me your like joking
what's with these comparisons they r so nothing
pistol is same as dmr i guess
sniper is same as precision rifle
chokemod and pump shottie are the same gun idk
smg is just the machinegun but on main

So what are just some good guns and guns that are just trash
Like actually?
I’ve seen people use it and didn’t think it’d be that good
u have to hit shots with it
if u miss shot
gun bad
but i feel like that goes for any gun in this game
so idk what to tell you
hello
So I’ll be running hel revolver and sniper 
i am new to gtfo
how can i join others lobby?
i dont know how and am not able to do so
why sniper
For scouts
thanks
sniper good
Or wait i forgot my current load out was hel revolver and choke shotgun
choke is fine
I was using hel shotgun and hel rifle and the hel shotgun just feels like it has no range
did chill dude tell you to run this
No
i love choky
any chokers in the chat

Aight because I’m dropping with it rn
R1B1 💀
hello
after i copy the lobby code
i am not getting the join (person's name) option
pls help
Hello? anyone there? i need help
i have tried all the codes sent by different people in #lfg-beginners
but am still not getting any option
Once you copy the code "102892829282" then it shows in the rundown screen on the left
but am not getting the option
if you tried all the codes in lfg beginners
then prob the chance is
the game is already over
^

