#gtfo-related-questions

1 messages · Page 130 of 1

hidden ridge
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It's a combination of hammer being the only melee for 5 rundowns and it being "charge, then release to kill"

tardy ingot
#

and more that it can

hidden ridge
#

but I feel sometimes I see so much skewed perspectives

tardy ingot
#

its just an extra

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hammer stagger influences

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giant killing

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small killing

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way more

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than it does mom

hidden ridge
#

ok

tardy ingot
#

nerf hammer stagger to 1x

hidden ridge
#

that's a take I can see agreeing with

tardy ingot
#

instead of 5x

hidden ridge
#

But still

#

correct me if I'm wrong

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I do damage with hammer let's say I dont charge enough to kill a striker

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chances are I'll end up destroying a limb and that still staggers him, right?

tardy ingot
#

you need 10 dmg for that

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only 5 for a soft stagger

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thing is you can left tap spam for perma stagger

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due to 3x base multi

abstract kestrel
#

anything that people would say, this is a thing i would have changed in menu settings and started playing with instead of relearning it weeks later ?

tardy ingot
#

Fov

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Base is 55

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its horrible

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70 should be minimum

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most use 80-100 (for left number)

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also motion blurr

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on 0 obviously

latent obsidian
#

Probably turn crouch toggle on too

tardy ingot
#

other things

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^

#

also
Theres 2 sliders in the first menu screen

First person inertia
Camera shake

1st: unless you care about it, have it low (it moves the flashlight away from the middle when running)
2nd. Have it below 25% or youll suffer

weak root
#

How do people get that kind of custom information of GTFO (Mission, primary ammo, game time, etc.) in their game's activity?

latent obsidian
#

I thought mission and game time was just there as standard

#

idk about ammo

neon gust
#

Datamined info

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Check wiki

fierce walrus
#

and not the stats

neon gust
#

Oh

lone mortar
#

luna is R4B3-ing

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come

neon gust
#

But no

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Im about to block you

#

Can you use common sense just a tiny bit?

arctic marten
#

bro hes like 12

neon gust
#

Hes not 12

arctic marten
#

hes not?

lone mortar
#

real

dry pumice
#

Nah, he's just hyper extroverted

neon gust
#

He definetly have a functioning brain

lone mortar
#

real x2

arctic marten
#

idk about functioning

neon gust
#

Extroverted my ass

lone mortar
neon gust
#

He just been rel3trded at this point

lone mortar
#

real x3

ember mulch
lone mortar
#

im bouta light his house up

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dw

jaunty latch
#

he recited the entire who killed captain alex script on mic

lone mortar
#

who killed Captain Alex

icy cave
#

No obv not

abstract kestrel
#

alright

#

training completed, little bit of framelag, but looks ok

past star
icy cave
abstract kestrel
#

start is d1r1a1 ?

icy cave
abstract kestrel
#

copy

icy cave
dry pumice
#

You can technically solo the entirety of R1 with bots.
With only major wall being R1C1 because it will require 100% performance from you specifically, lest you want to run out of ammo.

icy cave
soft crater
#

Rich presence

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Idk if the github one still works or not

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Thunderstore version of it is deprecated unfortunately

lone tusk
lone mortar
lone tusk
#

aint mods free

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or am i trippin

craggy pier
#

for the most part

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but the really good ones will cost you

lone mortar
lone tusk
#

how much is that mod

lone mortar
#

Ah yes azert

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You are becoming like me

lone tusk
lone mortar
#

Spilling misinformation

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I feel so proud

lone tusk
#

YO WHAT

craggy pier
#

its an honor

craggy pier
#

i think you should go sleep

lone tusk
#

nah its early for me

lone mortar
lone tusk
#

me when sun

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aint gonna touch that

icy cave
lone mortar
#

Glad DJ invested in family

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Or hes gonna have the HARDEST profile here

lone tusk
icy cave
lone mortar
frank pine
#

Hello guys, could you recommend me a recent video or guide to install the VR mod for GTFO please?

craggy pier
#

.t modding

uneven gulchBOT
#

While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)

rain valley
#

what does the bioscan speed booster do? is it for the bioscanner or for security bioscans?

frank pine
#

thanks!

rain valley
#

koo thx

craggy pier
dry pumice
rain valley
soft crater
#

Bio tracker speed basically makes it less than 8 second cooldown

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Bio ping like a Bot but at what cost

lone mortar
#

@soft crater

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u up?

soft crater
#

@lone mortar @ w o r k

lone mortar
rain valley
#

man meme

lone mortar
rain valley
#

is the heavy smg better than the smg? is the trade off worth it? less ammo, less mag, less precision damage, slower reload, and for what? more dps and range?

cold quarry
#

they're pretty interchangable IMO

#

I would probably put the heavy smg as better but neither is a serious detriment

soft crater
#

HSMG is more a better AR IMO

mossy aurora
#

smg is DOODO

soft crater
verbal zinc
#

the heavy smg is the best weapon in the game because it has the highest dmg per refill

#

learn your spreadsheets

past mesa
#

ummmmm Actually...\

verbal zinc
past mesa
#

do i do that

rain valley
#

AR has more range than HSMG, but slower reload, less damage, less firerate, and slightly less mag, and slightly more max ammo. is that trade off worth it?

ocean spindle
#

cof

rain valley
#

HSMG has 7m-70m as its drop off range, and AR has 10m-80m, doesn't seem like much of a difference

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so far I agree, HSMG is winning this argument

ocean spindle
#

i know u love ar but yes

rain valley
#

correction, HSMG is 7m-60m

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I used HSMG in my last run and I did very well with it, so I might be using it more

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tbf tho, I didn't have to use it at range much

cold quarry
#

Heavy SMG has higher damage anyways so it probably has more / the same damage at 10m

rain valley
#

yeah

sturdy glen
#

if youre gonna minmax stats just take hel revo

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that is the quick answer

rain valley
#

I like fully auto weapons

sturdy glen
#

then take carbine and cope cuz autos suck

rain valley
#

I'm trying to find the best full auto weapon for me

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I like the carbine, but I think I prefer full auto

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auto pistol does have good dps, just hard to land hits and has very bad range

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wait nvm

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I'm thinking of machine pistol

soft crater
rain valley
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other guy said that already

soft crater
#

I don't backread everything

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too much effort to do that

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but yes they did

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HSMG would also be easier to control funny enough

rain valley
#

is the trade off for bullpup compared to the HSMG good? slower reload but gets better dps, precision damage, and mag size

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and way better range

minor fractal
rain valley
#

they're both full auto, so they are both competing for my main weapon slot

cold quarry
#

yeah it's really just comparing an smg type to an assault rifle type

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heavy smg better up close, bullpup better far away

rain valley
#

we were just comparing it to the AR earlier lol

cold quarry
#

yeah but the assault rifle is worse

modest monolith
cold quarry
#

compared to bullpup

neon gust
#

based on what

cold quarry
#

based on your mom

jaunty latch
#

just if you take bullpup expect to get slapped while reloading a lot

rain valley
#

I guess I'll stick with HSMG for now and change if I feel I need it

jaunty latch
#

mess around with the normal smg too since I dont know how the current version of it is

ocean spindle
#

is cool

rain valley
#

stats look nice

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30dps while HSMG has 31.4 dps

jaunty latch
#

I wouldnt focus on the dps stat that much

rain valley
#

has 50 mag size, like 70 more max ammo, and more precision damage

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range is 5m-55m as opposed to HSMG's 7m-60m

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faster reload too

cold quarry
#

less precision damage

jaunty latch
#

they meant normal smg compared to heavy smg

cold quarry
#

yeah, the normal has less precision dmg

jaunty latch
#

unless the wiki is currently wrong

cold quarry
#

the multi's higher but the base dmg is lower

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which works out to lower precision dmg

jaunty latch
#

I mean per shot yeah

cold quarry
#

so do I

rain valley
#

according to the wiki, smg has some horizontal recoil and the heavy smg has one of the lowest recoil of the mains

cold quarry
#

have you used these guns

rain valley
#

ofc

cold quarry
#

i feel like that would do a lot more for you than reading their stats

sturdy glen
#

just play the game ^

cold quarry
#

especially on shit like recoil

rain valley
#

I use them, then look up their stats

sturdy glen
#

you arent gonna notice any of the things youre looking up in game

cold quarry
#

very few guns in this game have any noticable recoil

rain valley
#

heavy smg and the AR have both done well for me in practice

ocean spindle
#

i never noticed much recoil on the smg or hsmg

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maybs cause i always aim

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... actually hsmg i do notice it

rain valley
#

I hip fire when walking, but ADS when crouched and holding a position

jaunty latch
#

I dont think crouching effects accuracy in this

rain valley
#

it doesn't, but it helps me aim better

jaunty latch
#

fair

rain valley
#

I think its cuz they crawl often

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pointing a gun down is harder than pointing a gun forward

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imo

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plus it's always good to stay low when ur team is behind you shooting at enemies

jaunty latch
#

that one is the main reason I end up crouching during combat

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especially when you have a bot on the team

rain valley
#

ye

jaunty latch
#

but that only matters when shooting at hybrids on the other side of the room which it can still do okish

storm cove
#

is there any way to stop the bots from picking up fucking lock melters above everything else

lone mortar
#

if you have a good trade of cfoam nades

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then yes

torn basin
#

Is there mods or smt

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?

storm cove
#

they legit dropped cfoam to grab fucking lock melters

lone tusk
#

wish there was a way to get bots to pick up something like pack up your sentry kind of thing

fierce walrus
lone tusk
#

yea i meant cfoam fog repellers trip etc

raw jackal
#

Why does scater gun have only 12 shells?

latent obsidian
#

because it does a lot of damage

raw jackal
#

It didn't insta kill a mom so it's not that much

latent obsidian
#

yeah you're right

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Actually doesn't it 2 shot mom if you land good hits as client?

floral acorn
#

for me firing a scattergun stutters my entire game, a 0.3 second joinkkk

latent obsidian
#

I haven't used it much, it feels weird it has the same shot effect as combat shotgun

floral acorn
#

mucho pellets mmm

latent obsidian
#

I'd expect a much more serious sound coming from that gun

floral acorn
#

it would deserve a beefed up chokemod pew, agreed

hardy grotto
#

As client

latent obsidian
#

never mind I'm forgetting scattergun precision multi

fierce walrus
latent obsidian
#

one shots em from close enough

hardy grotto
#

gets her really low

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Acting like that’s not insane damage is pretty silly tho lmao

narrow niche
#

maybe

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someone else hit it

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idk

hardy grotto
#

Someone else probably hit it

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2 shots get mom really low

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But that alone is not enough to kill a mom

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Unless they run damage boosters or smth

narrow niche
#

oh i mightve had a damage booster... i had some random neg bioscan speed for memes

hardy grotto
#

Huge

narrow niche
#

yes

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wait but

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mother has 1000 tumor hp

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5* damage

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thats

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128.32 damage * .733333 pres

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oh

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hm

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i guess

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some cocaine went into my estimation

hardy grotto
#

It happens

tardy ingot
#

@hardy grotto
Already awake or still awake

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KEKW ?

hardy grotto
#

Still awake

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I played a bit of gtfo today

tardy ingot
#

musicmommyDed <- beth

hardy grotto
#

I shall be passing away into sleep shortly

tardy ingot
#

Take some rest once you can lol

lone mortar
#

you still win gerz about the stream time

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gerz die on 6:38:49s you pass 7:12

hardy grotto
#

counter argument

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I played for a few hours before streaming

lone mortar
#

ooohhhh what u got against that point eva?

tardy ingot
#

counter argument
I was awake 10 hours before my stream started KEKW

lone mortar
#

counter argument

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i was on duo runs with @twin terrace for 4hrs prio

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14hrs total skul

hardy grotto
#

clearly doesn’t adopt the wake up to several messages about playing gtfo strategy

lone mortar
#

i saw

abstract kestrel
#

Good morning

lone mortar
civic wave
#

Was awake for 11 hours (5 hours of uni) before Brazil skip

latent obsidian
icy cave
tardy ingot
abstract kestrel
#

Yesterday made it from r1a1 to the end of r1c2. With a variety of helpfull people

icy cave
#

no never mind it's still morning

tardy ingot
#

yup i just woke up ck1_Nod so is morning

latent obsidian
lone mortar
#

finally breads away so i can snatch you for run grinds

civic wave
#

I'm still lying in bed and I don't want to move

lone mortar
#

4:35pm

tardy ingot
#

i did r3c1, r3d1, r5a2, r6b1, r6c1, (1 alarm in r2e1) and r7d2

Then 3+ hours of brazil skip musicmommyOMEGALUL

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oof

civic wave
#

There was a little break in the middle of brazil skip

tardy ingot
civic wave
#

Although you did kinda just afk for half of it for grandpa

tardy ingot
#

i did my best KEKW

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somebody had to do it

lone mortar
#

either u hunt me or no subs

tardy ingot
#

the man hunt guy?

civic wave
#

Are we thinking for future runs that the charger holder has to also take Pablo?

abstract kestrel
#

I had fun and tried a lot of guns, but i'd like to hear which guns you favor and why. My personal favorites for now are the doubletap rifle, semi rifle for main and the thermalscoped precision gun and choked shotgun for special.

tardy ingot
#

the chargers stack up quite well

lone mortar
civic wave
#

I had a good one last night but getting that wretch stuck is hard

lone mortar
#

i tried the 3 foam 1 mine strat yester day

icy cave
#

MG or choke cause fun

lone mortar
#

it was TRULY FUCKING cursed

latent obsidian
tardy ingot
# lone mortar either u hunt me or no subs

Im always greatful for people even watching me lol

Subs are crazy but im not chasing after them (hell my next sub breakpoint is 25 or so, which is super far away for me)

hardy grotto
tardy ingot
hardy grotto
#

Idk where we hold pablo currently

#

so I can’t comment further

tardy ingot
#

Between reactor and bridge

civic wave
#

I'm just running around on that damn bridge tile trying my best

tardy ingot
#

issue is if that person goes down, loses pablo or lets chargers through the run pretty much dies

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so we have to find a very good spot

civic wave
#

I'm wondering right

tardy ingot
#

they also cant refill ammo if the spot takes time to maneuver pablo into

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which they would need

civic wave
#

I might be able to get a decent spot pretty consistently, but I'd need to try it

hardy grotto
#

they have to hold ammo then

tardy ingot
#

I do agree tho, if we find smth like that its huge

civic wave
#

Fuck now I'm thinking of getting out of bed and having someone with cconsole take me there so I can try

tardy ingot
#

and the person holding pablo would need to not be burst cannon but probably hel rifle

civic wave
#

Yea

dry pumice
#

How did brazil skip go

#

Beaten? Close? Not even close?

craggy pier
#

brazil skip?

raw jackal
#

Get sent to brasil

craggy pier
hardy grotto
#

Ammo was a little rough :D

dry pumice
#

Expected

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How many codes are there again total?

tardy ingot
#

4

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tbf we repeated a code on our furthest attempt

dry pumice
#

How did that happened

tardy ingot
#

you dont see reactor timer

#

ever

dry pumice
#

Oh right, lmao

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UI breaks

tardy ingot
#

and you have to solo all codes

icy cave
craggy pier
icy cave
craggy pier
#

something round there

raw jackal
#

Do you happen to know German?

craggy pier
#

somewhat

icy cave
icy cave
rancid smelt
#

any lore enjoyer here? im kinda curious if all of our mission in the game doesnt have a human input, like maybe warden was given somekind of initial mission by humans, but in the end the process and how to complete the mission is decided by warden and he decided to use the legion program for that. Maybe at that point all the humans already died out or somewhere out there in a safe area far from the complex.

icy cave
#

we know what warden is now

#

There is a for dummies file pinned

wind wren
#

I got over 100% meele dmg bonus but can't onetap chickens to occi, am I just incompetent and somehow didn't hit occi or should it work? (Sledgehammer)

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Cuz 20 (fully charged dmg) x2(+100%meele dmg) x4(occi) that's 160dmg

#

Am I missing something?

dry pumice
dry pumice
ocean spindle
#

are u sure u hit the occi, shooters r tricky cause they hunchback, unless u hit it while glowin

#

or maybs the boosters had a condition u didnt obliged to

carmine flicker
#

Where is c-foam stored ?

wind wren
#

In the balls

ocean spindle
#

so real

zealous light
#

I'm laughing so hard at this combo of last three comments

#

Ffs i just keep coming back to look at it and keep laughing 😂

dry pumice
#

If you look at the Cfoam launcher there are a bunch of little containers at the back.
Interestingly the design seems similar to Cfoam tripmines as well.

Not so much balls, but more like... Capsules.

soft crater
#

I got lucky to be able to get the second Occi hit in actuality

#

And yeah for shooters in general. I aim a little higher

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Go for the top half of the head

wind wren
wind wren
civic wave
#

it's also a thing of back multiplier being funny, and needing to get the full back multiplier

wind wren
#

Oh I thought it anyways gives the whole multiplier

lone tusk
#

any back part always has higher dmg

rain valley
#

basic smg actually feels nice ngl

dry pumice
#

It is pretty cool. I like the little side flashlight.

rain valley
#

ye

#

good mag, good dps, idc bout range, fast reload, good refill and starter ammo, whats not to love?

ocean spindle
#

the flashlight qwq

#

i love the smg but my combo of smg combat shottie leaves me no light whatsoever

ocean spindle
#

but i have foam nade

rain valley
#

:o fair

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even i do that trade

dry pumice
#

Tfw flashlights are part of the balance

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Imagine if there was a gun coming with LRF preinstalled

lone mortar
#

cause any boss killing weapons have extended range/wide range

craggy pier
#

r6d1

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was fun as fuck

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took us 4 hours though

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one of our teammates got glitched and couldn't take any damage from the flying covid looking guys

civic wave
#

classic shooter bug

craggy pier
#

but we still failed that run cause we ran out of ammo trying to figure out wtf to shoot at lol

#

are there any other fun boss fights in r6?

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which expedition

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Nope

#

R6d1 only real boss we got to see

dry pumice
craggy pier
#

THey need to make more boss fights like that

#

maybe switch up the mechanics

rain valley
#

:o

dry pumice
#

Fingers crossed they'll reuse the Mr Mouth in R8 with some additional threats thrown in for a good measure, but otherwise I wouldn't hope for too much.

lusty bramble
#

According to the code the squidboss will be returning

dry pumice
#

I find it kinda lame that the guy can fog up the area... With a perfectly normal fog. Should've been infectious one. Put a timer on the fight - kill me or get 15%'d

craggy pier
#

They could do lot more

dry pumice
#

where are the goddamn shockers

#

I love them

rain valley
#

shouldn't this be in spoiler chat?

craggy pier
#

Hazardous environments
Enemies with special abilities in certain situations
More mini bosses

craggy pier
#

Also they still didn't roll back post perms

rain valley
#

@craggy pier I showed you my gf, pls respond

craggy pier
rain valley
dry pumice
#

Oh right, I remember now

rain valley
#

you forgot her already!?!? ima tell

#

she gonna kick ur ass

dry pumice
#

I mean I wasn't there

craggy pier
dry pumice
#

I just remember you "advertising" it

rain valley
#

gdi why do yalls names have to start with A

dry pumice
#

Goddammit, can't remember the difference between R4D1 and R5D1, but I remember the gtfo chat lore

craggy pier
#

Imagine not starting ur name with A

rain valley
#

fine, I'll change my name to Assarr

craggy pier
rain valley
craggy pier
#

God damn

dry pumice
#

A is a cool letter. Symmetrical, got that triangle stability.

craggy pier
#

Can never go wrong with an A

ocean spindle
#

ahre

#

ok i did my joke im changin it back

craggy pier
#

Leave

rain valley
#

O.o

ocean spindle
#

smh

#

i guess u didnt liked my

#

my A joke :3

rain valley
#

I didnt get it lmao XD r/wooosh

craggy pier
#

I'm going to start recording my playthrough beating R1B1 today. Hopefully I get it done this weekend. Where would I post the footage if I beat if?

#

Solo btw

ocean spindle
craggy pier
#

I might link in gameplays. Ty for the help.

ocean spindle
#

good luck on the run !

craggy pier
#

Thx. Gonna need tbh

rain valley
civic wave
#

challenge, you say

#

granted different people probably have different definitions of challenge

rain valley
civic wave
#

challenges I'd do myself right now are either duo runs of hard missions, or funny alternative strats like brazil skip

#

stuff you really have no reason to do, but is fun and funny

upper ginkgo
#

r3d1 with perma buffed error alarm

#

r3d1 with baby error

#

r3d1 with pablo

ocean spindle
#

r3d1 with r3d1

civic wave
rain valley
#

how is r3d1 with Pablo a challenge?

#

I mean, they are a troll... sometimes...

#

I played with them lastnight

tardy ingot
#

r3d1 with perma mom

civic wave
rain valley
#

lol

lusty bramble
#

Time to play a new game

rain valley
#

I am just getting started >:D

#

I've only had this have a couple of weeks, ima play the hell outta it

lusty bramble
#

Thats perfectly fine

#

Pachi has lost that excuse

rain valley
#

even now I replay levels with new people to help them out. I doubt that will stop anytime soon :D

lusty bramble
#

That's perfectly fine

#

Pachi has lost that excuse

rain valley
#

poor pachi

craggy pier
rain valley
#

koo

lone mortar
past mesa
lone mortar
#

R3D1 with tank error and 3 sleepin mom you have to sneak past

jaunty latch
#

remove the spawn cap entirely so not killing things is no longer an option

rain valley
#

lag for days

jaunty latch
#

exactly if you dont kill things your pc explodes

ocean spindle
#

why tho

#

i like my pc

jaunty latch
rain valley
#

I dont play that way

ocean spindle
#

i mean they r only for solo n stuf

rain valley
#

I put my bullets to work

ocean spindle
#

otherwise they r unintentional runnin from enemies in like

#

some levels

lone mortar
#

ULTRALAG

jaunty latch
#

oh it wasnt directed at you just a lot of the high end people I see abusing it constantly

ocean spindle
#

i only see it in solo runs idk ksmdkm

neon gust
#

High end

Kiting

uh

upper ginkgo
#

i mean kiting requires at least 2 braincells to pull off

#

one to memorize the route, the other to hold w

lone mortar
#

But also a giga mindset of how much time it takes

jaunty tapir
#

Good gun load outs to deal with the big charger waves in R5B1 reactor?

#

I assume some sort of shotgun

craggy pier
#

Hel, mgs

jaunty tapir
#

Mgs?

craggy pier
#

Hel shotgun is great

jaunty tapir
#

Love the hell shotty

craggy pier
#

Machineguns

#

Either veruta or arbalist

#

Whichever scratches that deep itch

jaunty tapir
#

Hows the stagger on veruta vs bug chargers

craggy pier
#

It's decent if u focus fire

lone mortar
#

If you want to properly not wipe hard on 4-6

#

Just defend with guns on first 4 waves

#

You have tons of ammo for hel rifle and show stopping guns

jaunty tapir
#

Thats a good idea. First half of the waves are easy.

lone mortar
#

Burst cannon

#

Sniper is also good against the hybirds

neon gust
#

Have a sniper and a hel rifle

lone mortar
#

But you can buy time by just pushing spawns

neon gust
#

Anything else xan get killed by just bullet spam

lone mortar
#

And mine the doors leading to bridge

craggy pier
#

Forgot about pushing waves
Good stuff

jaunty tapir
#

Pushing?

craggy pier
#

Yes so the reactor in r5b1 has the same 2 room spawn rule
So if you push forward the spawns will be pushed too

neon gust
#

^

craggy pier
#

There are 2 big doors you can use in the previous zone

#

And some more small doors in he first one

#

Although the first zone is quite risky

jaunty tapir
#

Oh good idea

vital compass
#

hey do sentries deal more dmg to the back?

desert falcon
#

Nope

vital compass
#

kk thx for the info

jaunty tapir
#

Yo, which R6 has the ||big ass worm you blow cancer off of||

hidden ridge
wind wren
#

How much noise does jumping make in comparison to walking/running?

#

Cuz sometimes I wanna jump to assure meele headshot but I'm too worried ill wake something close by up

civic wave
#

I think it's the same amount as walking, jumping once won't wake something up

#

If you spam jump then yeah stuff will wake up from the noise of you hitting the ground

wind wren
#

Alright good to know thanks : D

#

Oh and how does backdamage work? Is It just about where I hit it (the closer to spine the better) or are there also other factors?

fierce walrus
wind wren
#

Oh.... Good to know

civic wave
#

yeah it's your position relative to the enemy

hidden ridge
#

as in, the more behind, the better

wind wren
#

i see, thanks

rain valley
#

wait,,,, sentries dont do extra damage when shooting weakpoints? O.o

dry pumice
#

People loved placing turrets behind doors just a little bit too much

rain valley
#

damn

turbid horizon
#

I mean I point sentries towards me just in case a scan goes in between the sentry and a sleeper

#

Last thing I want is my sniper sentry blasting me from behind

rain valley
#

when would there be sleepers during a scan? i always clear the room before a scan O.o

ocean spindle
#

in case is an alarm

#

there's the scans mdmsk

#

but i usually put em normally and if i see a turret aiming at me during a scan i just move it

slim viper
#

Is the spear a worthwhile tool now? I went and used it post buff and while it seems to make you move a bit slower during your sprint, it feels like a real contender, or at least option.

Am I crazy?

mossy aurora
#

depends what you consider worthwhile. is it more useable than before? yes. is it as good as hammer now? no

turbid horizon
#

it won’t be worthwhile over hammer until hammer is nerfed or spear is giga busted, and I doubt they’ll nerf hammer

dry pumice
# slim viper Is the spear a worthwhile tool now? I went and used it post buff and while it se...

Its much better than it used to be, but it still generally loses to Hammer on about every front that actually matters.
Hammer still sprints faster, can stunlock, got better damage output in every situation except for fully charged headshots, etc.

That being said using spear is no longer just raw suffering. Most importantly they buffed anti-lock damage to ~60% charge instead of being required full 100% every time.
Its pretty okay as long as you are okay with reduced sprint speed, no stunlock capabilities and being required to aim for the head no matter what.

Much unfortunately no interesting breakpoints were achieved otherwise. Soloing giants is still exactly the same number of attacks wise, which was lame to find out.
BUT in a teamwork situation with a hammer user - your occi now at least has some respect, since doing a combined jump on a giant will deal 78+40 damage and leave him with like 2-3 HP left, at which point any one of you can just gently tap him a couple of times and down he goes.

lusty bramble
#

Hello artek hope you're having a good day 😊

dry pumice
#

And of course - bringing it against Chargers is basically gimping yourself. Because no head.

lusty bramble
#

Artek you should start a spreadsheet with these

#

So you can copy and paste them for later

dry pumice
#

Too much effort, i prefer to freestyle it

lusty bramble
#

You have to consider the time efficiency

#

You can get the same results with less effort. It's an investment.

dry pumice
#

They just need to give it dagger's stealth bonus and we'll be golden.

lusty bramble
#

There is no melee weapon that is called the dagger

dry pumice
#

Fine, i'm googling differences between daggers and knives

turbid horizon
#

Won’t really do anything tbh

dry pumice
#

How much is it

turbid horizon
#

I mean you could adjust it

#

But like it won’t really do much other than make it more effective against sleeping giants

dry pumice
#

It will make stealth just smoother in general

turbid horizon
#

I just gave it more straight base damage in Occlusion

dry pumice
#

Chances are if you're bringing a spear your slow and calculated type, not Mr Grog the Sprinter over there

turbid horizon
#

chances are if you’re bringing spear you’re either new or uncomfortable killing scouts

dry pumice
#

Up to x2 fully charged

turbid horizon
#

Cool

dry pumice
#

Hm, might be too much

turbid horizon
#

In my rundown, it hits giant occiput for like 97.5 dmg

#

25 base damage

dry pumice
#

Well they're clearly not doing that, so

#

They had the chance and went the other way

turbid horizon
#

well yeah lol

#

They just need to nerf hammer

lusty bramble
#

In my rundown, it hits giant occiput for 97.6 dmg
25.61 base damage

dry pumice
#

Having reduced stagger on a sledgehammer makes no sense whatsoever, they'll never do it

#

Best we get is sprint nerf

turbid horizon
#

i mean from a balance standpoint it would make sense

ocean spindle
#

whu?

turbid horizon
#

Would make bat stagger weapon

#

And would make spear giant killer

dry pumice
#

Frankly they just need to swap the base damage values between the two

lusty bramble
#

these are deranged balance suggestions

#

there is nothing wrong with the hammer

dry pumice
#

...aside from it being the best and invalidating everyone else

lusty bramble
#

perhaps the other melees should be better

#

or be unique so they aren't competing in the same territory

turbid horizon
#

mmm yeah would be nice

dry pumice
#

I mean... They are on the right track with the spear

#

just needs MORE precision damage

turbid horizon
#

Hammer’s just so much of a jack of all trades tho

dry pumice
#

until it hits like goddamn sniper rifle

turbid horizon
#

Like where do you go with spear?

dry pumice
#

Stealth and giant dueling

lusty bramble
#

you can give it the pierce it supposedly has but doesn't work

turbid horizon
#

Bat can’t stagger better than hammer because hammer already staggers everything

lusty bramble
#

bat is faster than hammer and uses less stamina

turbid horizon
#

I’d like bat to be able to reliably stunlock 2 giants tho

turbid horizon
dry pumice
#

Remind me: the charging speed is progressive proportional to difference between light tap damage and full charge damage, right?

turbid horizon
#

Knife idk what to do with, tbh it has it’s niche and imo it’s not a very good one

#

Slendi how would you feel about bat being able to dual stunlock giants?

ocean spindle
#

its already a thing

#

its not ideal kmdskm

turbid horizon
#

i mean without much risk

ocean spindle
#

but its a thing

turbid horizon
#

Because the giants can still scream

ocean spindle
#

i mean
the problem is, if bat could stagger as a limb break, that would be HUGE

#

cause normal big stagger is super short

#

but if somethin was tweaked and bat always full long staggered

#

uff papu, 2 bigs super easy

#

and solos would be incredibly simple

turbid horizon
#

Nah what im saying is if it was able to alternate limb breaks

ocean spindle
#

ah that would b nice too KMSDKM

lusty bramble
#

you can't alternate limb breaks already?

#

what is kmsdkm

turbid horizon
#

You can but they have a reaction chance

#

They can scream or swing

ocean spindle
lusty bramble
#

that's just weird man

turbid horizon
#

Iirc Eva ran the numbers and bat can’t reliably stunlock two giants

#

Without help

lusty bramble
#

ran the numbers?

turbid horizon
#

Yeah. The stagger time vs bat charge time isn’t long enough

lusty bramble
#

I've had eva run the numbers before

turbid horizon
tardy ingot
#

o.O

turbid horizon
#

i’m pretty sure he was right lol

#

What’s giant limb break stagger time?

ocean spindle
#

eva do u run

tardy ingot
#

im runnin rn

ocean spindle
#

how bout numbers

turbid horizon
torpid token
#

Hey, I wanted to ask a question, I have 2 hybrids, 2 giants and a tank in my backup wave(cuz cap reached), in what order they spawn?

turbid horizon
#

honestly 0 clue how you did that on any level

#

Oh is this R7E1

civic wave
#

probably r6d1 reactor

turbid horizon
#

Oh shit right

ocean spindle
#

probs r7c3, ah wait nevermind

civic wave
#

probably depends on what order the reactor queues them to spawn

#

if I had to guess tank would be last

turbid horizon
#

It queues tank last

civic wave
#

the others idk about

turbid horizon
#

But they might all spawn at once tbh

#

I think hybrid would be first

#

They usually spawn around like 50%

torpid token
#

If I only clear a few enemies?

turbid horizon
#

uhhh

#

They might still all spawn as one

#

Based on my experience with my D4 reactor last night

#

They will usually bundle spawns

#

Unless you’re super slow killing

civic wave
#

yeah I think stuff will be queued to spawn in pairs/whatnot

past mesa
#

Because it fully depends how it was set up

turbid horizon
#

Yeah idk how most of R6D1 is queued

past mesa
#

Single enemies don’t go into the queue waves do

turbid horizon
#

Which is weird considering I studied it like 2 months ago

#

For Occlusion reactor stuff

turbid horizon
#

Right?

#

It’s not a delayed event is it?

past mesa
#

Yeah but it is some wave setting

past mesa
turbid horizon
#

yeah lol

#

Also how are they discussing this?

haughty island
#

what is more impressive r3d1 duo without bots or r2e1 trio with bot

craggy pier
#

whichever one you think

rain valley
#

:o

ocean spindle
#

whatev ur heart tells u

rain valley
#

my heart tells me to use AR, but i use smg instead u.u

craggy pier
#

ar for style points

rain valley
#

true

#

plus i like its flashlight

lone mortar
#

E tier duos are so satisfying

rain valley
#

noice

slim viper
#

Thank you for the detailed thoughts. That makes sense. On some of the levels with a ton of giants it might be fun to bring to clear rooms but why not just bring a hammer

minor fractal
#

R3D1 is not a hard level.

#

Even in duo, and you have bots, which relieve tons of pressure.

ocean spindle
minor fractal
#

Oh, same answer.

past mesa
#

r3d1 is a very approachable duo

dry pumice
slim viper
minor fractal
#

Fairly sure you need more than 53%?

#

Should require 100%.

dry pumice
#

100% is for hammer

#

Flawless spear occi on a normal giant is 78.75 dmg
120 / 78.75 = ~1.523
So 52% with some rounding snenanigans as according to the guy who seen it work, but 53% just to be sure

#

They really should damage max prec damage by another x0.1

#

That will increase occi damage to 84, which means your hammer buddy just needs one flanking full charge with a degree of error to finish the job

brazen hemlock
#

do shooters wake up from further away when you kill a sleeper while they are throbbing?

dry pumice
#

All enemies do. Its known as a long range wake up.

#

They are extre sensetive to friendly deaths while throbbing or even just glowing.

#

Need direct line of sight on the victim though.

brazen hemlock
#

yeah but i feel like sometimes they wake up from super far away while others they cant see anything

dry pumice
#

Yep. That is it.

#

Only 1 creatrue can wake up from a friendly death.

#

And it can be anyone.

brazen hemlock
#

so should i just shine my flashlight on them to force them into the throbbing and wait for them to go back to sleep?

dry pumice
#

People counter this by quickly flashing the room with a flashlight and then killing the chosen victim as soon as everyone goes back to sleep.

#

It slows down stealth to a crawl, but its the only way to be sure.

cold quarry
brazen hemlock
#

also does uncrouching trigger their throbbing?

cold quarry
#

yeah standing up makes noise

brazen hemlock
#

ok

turbid horizon
finite oracle
#

how many bosses are in the game in total? like the huge one on “nemesis”

rain valley
#

idk

rain valley
#

damn

#

hey pablo o/

arctic marten
#

*immortal

rain valley
#

immortal?

digital mural
craggy pier
#

Kraken: mortal
Pablo: god

#

One of the silliest power scalings in gaming

digital mural
rain valley
#

pablo missed a shot while I was playing with them, I'd say they're human

arctic marten
#

its like watching 6 year olds tell each other the same joke over and over

north dawn
#

what is the sentry meta?

sturdy glen
#

burst

past mesa
#

Burst

north dawn
#

ty bros

past star
#

Hel auto sentry

#

It’s hel

#

So op

north dawn
#

so i gots a question about missions but i cant post a screenshot for context

past mesa
#

post in meida

#

and ask it

north dawn
#

so below the mission like R1A1, it says Completed: 2,-,-,-

ocean spindle
#

ah

north dawn
#

what does it mean

past mesa
#

you cleared the level twice

ocean spindle
#

thats the amount of clears u have in the level

past mesa
#

and the level doesnt have secondary overload or pe

ocean spindle
#

some missions have different sectors, aditional objectives

#

others dont

#

those are the lines, r1a1 doesnt have anythin other than a main objective

#

so u only have 2 - - -

north dawn
#

oh okay sweet, thank you for the insight

#

so if it DOES have different sectors, additional objectives, etc. will it not have the - 's?

cold quarry
#

yeah

#

if you beat a level's main objective but ignore secondary, it'll say 1,0-,-

#

for example

north dawn
#

oh okay dope

#

thanks Grongus

muted hornet
#

Will 10 chambers implement an easier way to mod gtfo like the steam workshop once r8 is released?

minor fractal
#

No, lol.

inner sorrel
lone mortar
craggy pier
lone mortar
#

But as a cat

craggy pier
#

The hell

rancid smelt
#

does the grabber that appears at the end of gtfo trailer ever made an appearance in game?

#

cant post pic here, just watch the trailer on the part just before the title drop

craggy pier
#

the tentacle thing? no

lone mortar
#

the successful one was the shadows

#

both in introduction and gameplay wise

#

it is very hard to make a game where you have to kill enemies

#

and you cant just cut loose from them

#

(they travel a certain distance and loose aggro and return to their posts)

#

if that was the case

#

then the tentacle monster

#

as a imobile enemy would work well

brazen hemlock
#

does the c foam launcher wake up sleeping enemies?

fierce walrus
brazen hemlock
#

ok

civic wave
#

^^ they'll only wake up if they take damage while foamed

brazen hemlock
#

so is it a viable strategy to foam 1-2 sleeping enemies that are very close to eachother to take them out one by one?

civic wave
#

you can, yes, or if they're both small you can simply melee both of them

#

because they need time to wake up before screaming/attacking

dry pumice
brazen hemlock
#

do you need to full charge the sledgehammer to kill them once they wake up though?

dry pumice
#

Hm?

#

Not sure i get the question.

brazen hemlock
#

like if 2 enemies are close by and i kill one

#

the other wakes up

#

do i just fully charge my sledgehammer or only like halfway?

dry pumice
#

Smalls don't need a full charge, a half-charge to the head is usually enough (especially with a spear - i don't know about hammer breakpoints).

brazen hemlock
#

alright

#

so the c foam doesnt do enough sound to wake up enemies nearby right?

dry pumice
#

Giants can never be oneshoted without some big booster damage, but they can be succesfully stunlocked which prevents them from screaming and waking up the room.

dry pumice
brazen hemlock
dry pumice
#

Only things that produce sound are guns, walking, and hitting melee against walls.

#

Well, and exploding mines of course...

dry pumice
brazen hemlock
#

ok

dry pumice
#

A normal melee giant has 120 HP.
With 4 hammers present:

  • the guy who will go for the head can deal up to 60 damage
  • the rest can deal up to 40 damage with perfect flank bonus
    So 3 guys with hammers can just drop the giant in a single synchronised attack. They just fall over like sacks of potatoes.
brazen hemlock
#

i see

#

any way to deal with 2 giants very close to eachother though?

dry pumice
#

Separate in 2x2 teams and each team bullies their target.

robust field
#

Just gotta have half the team deal with each giant

#

Hammer has insane stagger so you can just whack them at like 60% charge and they'll be stunned for a bit

dry pumice
#

that's 100 damage with a perfect ambush outright and then its not a problem to finish the rest of 20 HP

robust field
#

Don't even have to hit a limb for that

brazen hemlock
#

ok

dry pumice
#

Its really not that hard melee dueling giants. Just gotta learn the timings for when to go in as to not get punched in return.

#

This is one of few niches where spear kinda excels at - with its' increased range it can safely stay out of reach of punches and its charging speed is basically perfectly in sync with giants' stagger animation.

#

You just go full 100% charge and aim for a yet unbroken limb. Limb breaks - the guy staggers again, keep going until he's dead.

#

Unfortunately spear user doesn't actually have any damage advantage as far as dueling giants go. The bonus headshot damage gets off-set by reduced bodyshot damage. It took 4 attacks before the balance patch, and it still takes 4...
But as long as you have even 1 other guy with you - you should encounter no issues. Spear user pops limbs from a safe distance, the other guy(s) uses it as opportunity to get another flanking attack and the giant is of no threat whatsoever that way.

#

And when in doubt - you can always just pull out your shotgun or whatever and deal with him that way. Ammo is not that scarce, you can afford to shoot up a room or two unless your aim is like mega-bad.

tardy ingot
#

4 attacks? what

brazen hemlock
#

ok

dry pumice
#

This is of course assuming i can't get another backstab with one of the bodyshots, but somehow i can't fucking do it reliably

tardy ingot
#

why would you get a full occi hit and then front?

#

what

#

its so easy to get 2 backshots in a row

dry pumice
#

I guessed as much, but i have no idea

#

I only get an extra backstab if he specifically plays an animation where he takes a step forward

#

If he plays an animation where he slowly turns around - i have no idea how and if i get a backstab on that

civic wave
#

stand close and pivot if the giant turns

#

easy back hits

#

well, in most situations, if you don't have the space to manoeuvre then it might be a problem

dry pumice
#

Exactly

#

So worst case scenario its reliably 4

#

3 if you get lucky / know how to dance around one (i dont)

civic wave
#

worst case scenario is quite rare though tbh

dry pumice
#

Why did it had to be 17.5 exactly

#

Why not 19

#

If they want that small breakpoint that badly

#

Whatever... Just give me another +0.2x prec and i think i'll be happy

tardy ingot
#

???

lone mortar
#

im missin context here

dry pumice
#

Yeah, good ol' spear and its' inadequacies.

x1.5 = 78.75 occi (current)
No interesting breakpoints were achived here compared to old spear, aside from the fact that the assisting hammer guy only needs 1 perfect backstab and then another quickie to finish a giant.

x1.6 = 84 occi
36 HP left over means that hammer can oneshot the guy outright after that, and another spear has to get in another backstab + quickie.

x1.7 = 89.25 occi
With a 31.75 HP leftover it means that both spear and hammer just need a single backstab to finish the guy. Potential two-hit combo in a solo duel, at which point spear FINALLY has something to show for itself.

There's bosses to consider, but i'm not sure how devastating that would truly be - need to run some calculations.
Frankly i can agree to x1.6 and another small buff to something else.

tardy ingot
#

or, consider that 2 shotting a giant maybe a bit too much florkShrug1

#

spear already got the breakpoint vs mom, hybrids/chickens with the buff

#

and technically tank

#

but thats crazy

dry pumice
#

Mom i am curious about

tardy ingot
#

1 taps tumors

dry pumice
#

What the tumor multiplier again

tardy ingot
#

5x

dry pumice
#

131.25 damage, no flank (not sure if you can even flank bosses)

#

140 and 148.75 damage respectively...
8 attacks... Still 8... Aaaand finally 7 on x1.7

#

So, x1.7 = 1 less attack on mother, 1 less attack on giants

#

x1.6 changes basically nothing minus knowing you have 5 less HP to deal with (room for error i guess?)

#

Yeah, x1.6 is a perfectly safe buff if we want to be reasonable.

tardy ingot
#

artek

#

you do know that tumors work differently?

#

just give sprint to spear

#

like actual sprint

craggy pier
#

noooo

#

you can just give spear spriiint that'd be OP

#

You can't just add sprint to a weapon with big raaangeeee

civic wave
#

I'd leave spear as is

tardy ingot
#

nah give it full sprint

#

its just confusing for players

#

and it doesnt make it broken at all

#

heck, hammer would still be better

#

if you then nerf hammer stagger, then we can talk about spear maybe being an alternative

dry pumice
#

I was completely fine with the idea of no sprint if it has something else to offer. I'm a heavy tank in every game i play, so its fine.

#

Sprint wouldn't hurt, but...

#

Until spear has ANY really cool breakpoint - hammer will remain a golden boy forever, imho. Even WITH sprint.

#

That stupid 17.5 base just hurts too much all over the place.

#

Ah, damn laughed out loud for a moment there.

#

They could steal the idea from dark souls

#

Bonus damage if enemy is busy doing something else - like attacking or whatever

#

But that's too much work for coders, i wouldn't curse them like that

craggy pier
#

spear can immobilize sleepers if you choose not to pull it out

tardy ingot
craggy pier
#

Stab a sleeper, now it stays there and it cant move

#

keep giants at a distance

#

keep chargers at a distance

#

maybe make small sleepers unable to attack while they're kebab'd

dry pumice
#

Unless it specifically prevents them from attacking too - that could work, but once again too much work for codders and can introduce many a bug

#

So lets not risk unraveling the game. We got the stats, we just need to play around with them a little bit more

craggy pier
#

spear cant do anything

#

hammer is the big damage
knife is the big speed
bat is the big stagger

#

there is no other aspect of melee to spec into

tardy ingot
#

bat isnt big stagger

#

hammer is

craggy pier
#

maybe make its range like even bigger

#

to the point of absurdity

tardy ingot
#

bat wants to be big stagger but hammer for some reason has a 5x multi

craggy pier
#

like 5 units

#

okay now shush

#

the point is there is a niche for bat

#

it has a purpose

tardy ingot
#

remove hammers stagger
buff spear to full sprint

spear will be better vs giant type enemies

craggy pier
#

hammer is better

#

this isn't the point

tardy ingot
#

bat doesnt have a real niche

#

bat is fine

#

but its overshadowed

dry pumice
#

Spear got range, so it plays around being safe to use. It also rewards headshots quite nicely. So we just need to double down on those aspects and it'll be fine.

tardy ingot
#

if you remove hammer, bat is probably the best general purpose melee

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but theres barely a reason to take bat rn

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smashing locks with a tap being one of them lol

dry pumice
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prec x1.5 > x1.6
quick attack 2.0 > 2.5 dmg
a tiny buff to sprint speed, maybe

Then we can see from there.

tardy ingot
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2,5 dmg ? KEKW

craggy pier
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range 3.6 -> 5

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no 🅱️alls

dry pumice
# tardy ingot 2,5 dmg ? <:KEKW:850702156171706413>

Hammer can gently tap shooters to the back of the head, but spear - a fuckin' headshot hunter - can't. That's insane to me.
Partially because it deals 33% less damage than hammer (or rather hammer deal 50% more, depends on how you look at it...).
They buffed light tap precision damage, but its somehow still not enough which is just super mega kek to me.

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Also - if i understand Darkstar's ramblings correctly - it will also inderectly and slightly buff charging speed because it somehow depends on difference between minimal and maximum damage. I think.

craggy pier
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don't think so

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it's just a set timer me thinks

dry pumice
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So you know. Just keep giving it small quality of life improvements that just make spear user's life all comfy. Sure, he can't be the amazing monster a professional hammer user is - but he doesn't need to be. He just chills around with his cup of cocoa gently stabbing things in the head.

craggy pier
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gently

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i want the spear to stab with a reverse grip

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which doesn't make sense but it looks cool

icy cave
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but hey

craggy pier
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in my mind the spear is a light weapon

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it does not take 2 seconds to pull it back towards your body

dry pumice
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That i actually agree with

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The character "charging" looks so goofy

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We can't turn it into a bat 2.0 with 4 times the range though

craggy pier
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why not

dry pumice
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Hey look, wiki knows charging times. Nice.

craggy pier
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yeah

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wiki has all the science of melee

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damage and stagger while charging

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time to charge

dry pumice
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Hammer 1.8s
Spear 1.7s
Bat 1.0s
Knife 0.5s

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Actually laughing out loud again

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whole 0.1s difference!!! /s

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Fucking kill me

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Make it 1.5s you cowards

craggy pier
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agreed

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maybe make hammer 2

dry pumice
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That... Actually would be reasonable.

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perfect 0.5s increments and acts as the nerf it deserves

craggy pier
dry pumice
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Its about closing the gap, not overthrowing it. I gave up on that already.

craggy pier
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also i wish they improved the sledge charging animation

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the left side is wonky

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hands slide around a lot

craggy pier
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also i would like it if you could see the character use his knee to lift the hammer while charging it

dry pumice
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do what

craggy pier
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probably impossible because we don't have legs

civic wave
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If hammer should get nerfed in any way, it should be the stagger