#gtfo-related-questions
1 messages · Page 130 of 1
and more that it can
I get it
but I feel sometimes I see so much skewed perspectives
its just an extra
hammer stagger influences
giant killing
small killing
way more
than it does mom
ok
nerf hammer stagger to 1x
that's a take I can see agreeing with
instead of 5x
But still
correct me if I'm wrong
I do damage with hammer let's say I dont charge enough to kill a striker
chances are I'll end up destroying a limb and that still staggers him, right?
you need 10 dmg for that
only 5 for a soft stagger
thing is you can left tap spam for perma stagger
due to 3x base multi
anything that people would say, this is a thing i would have changed in menu settings and started playing with instead of relearning it weeks later ?
Fov
Base is 55
its horrible
70 should be minimum
most use 80-100 (for left number)
also motion blurr
on 0 obviously
Probably turn crouch toggle on too
other things
^
also
Theres 2 sliders in the first menu screen
First person inertia
Camera shake
1st: unless you care about it, have it low (it moves the flashlight away from the middle when running)
2nd. Have it below 25% or youll suffer
How do people get that kind of custom information of GTFO (Mission, primary ammo, game time, etc.) in their game's activity?
Game release 3 years ago
Datamined info
Check wiki
i think he means the data showing on your profile activity
and not the stats
Oh
This again could have been a dm
But no
Im about to block you
Can you use common sense just a tiny bit?
bro hes like 12
Hes not 12
hes not?
real
Nah, he's just hyper extroverted
He definetly have a functioning brain
real x2
idk about functioning
Extroverted my ass

He just been rel3trded at this point
real x3

he recited the entire who killed captain alex script on mic
No obv not
Luna is playing come quick
You are better off asking for the starting level. Playing anything high is kind off above you right now.
start is d1r1a1 ?
R1A1
copy
And see R1 as an ... extended tutorial. It's very basic and good to start on
You can technically solo the entirety of R1 with bots.
With only major wall being R1C1 because it will require 100% performance from you specifically, lest you want to run out of ammo.
He got a player. more will certainly follow
Mods
Rich presence
Idk if the github one still works or not
Thunderstore version of it is deprecated unfortunately
Being rich
huh?
Yes
Yes/no

how much is that mod
i see
YO WHAT
its an honor
nah its early for me

It's not really misinformation, the mods just cost a part of your soul
Real
Glad DJ invested in family
Or hes gonna have the HARDEST profile here

I prefer to get my life together yes.
Nice
Hello guys, could you recommend me a recent video or guide to install the VR mod for GTFO please?
.t modding
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
what does the bioscan speed booster do? is it for the bioscanner or for security bioscans?
thanks!
security bioscans
koo thx

Biotracker boosters exist, they give "Tracker CPU speed" and they greatly reduce cooldowns between pings.
cool, i havent got one yet so i was confused what bioscan speed meant
Bio tracker speed basically makes it less than 8 second cooldown

Bio ping like a Bot but at what cost
@lone mortar @ w o r k
man
man meme

is the heavy smg better than the smg? is the trade off worth it? less ammo, less mag, less precision damage, slower reload, and for what? more dps and range?
they're pretty interchangable IMO
I would probably put the heavy smg as better but neither is a serious detriment
HSMG is more a better AR IMO
smg is DOODO

the heavy smg is the best weapon in the game because it has the highest dmg per refill
learn your spreadsheets

ummmmm Actually...\
stop reading this and focus on not getting hit
AR has more range than HSMG, but slower reload, less damage, less firerate, and slightly less mag, and slightly more max ammo. is that trade off worth it?
cof
HSMG has 7m-70m as its drop off range, and AR has 10m-80m, doesn't seem like much of a difference
so far I agree, HSMG is winning this argument
i know u love ar but yes
correction, HSMG is 7m-60m
I used HSMG in my last run and I did very well with it, so I might be using it more
tbf tho, I didn't have to use it at range much
not at all
Heavy SMG has higher damage anyways so it probably has more / the same damage at 10m
yeah
I like fully auto weapons
then take carbine and cope cuz autos suck
I'm trying to find the best full auto weapon for me
I like the carbine, but I think I prefer full auto
auto pistol does have good dps, just hard to land hits and has very bad range
wait nvm
I'm thinking of machine pistol
HSMG would be doing AR damage after cut off roughly anyhow
other guy said that already
I don't backread everything
too much effort to do that
but yes they did
HSMG would also be easier to control funny enough
is the trade off for bullpup compared to the HSMG good? slower reload but gets better dps, precision damage, and mag size
and way better range
They're just different weapons tbh
they're both full auto, so they are both competing for my main weapon slot
yeah it's really just comparing an smg type to an assault rifle type
heavy smg better up close, bullpup better far away
we were just comparing it to the AR earlier lol
yeah but the assault rifle is worse
my man
compared to bullpup
based on what
based on your mom
if you play aggressively pdw or heavysmg, if not then AR or Bullpup, machine pistol also exists for ammo efficiency but expect to struggle with it in later levels
just if you take bullpup expect to get slapped while reloading a lot
I guess I'll stick with HSMG for now and change if I feel I need it
mess around with the normal smg too since I dont know how the current version of it is
is cool
I wouldnt focus on the dps stat that much
has 50 mag size, like 70 more max ammo, and more precision damage
range is 5m-55m as opposed to HSMG's 7m-60m
faster reload too
less precision damage
they meant normal smg compared to heavy smg
yeah, the normal has less precision dmg
unless the wiki is currently wrong
I mean per shot yeah
so do I
according to the wiki, smg has some horizontal recoil and the heavy smg has one of the lowest recoil of the mains
have you used these guns
ofc
i feel like that would do a lot more for you than reading their stats
just play the game ^
especially on shit like recoil
I use them, then look up their stats
you arent gonna notice any of the things youre looking up in game
very few guns in this game have any noticable recoil
heavy smg and the AR have both done well for me in practice
i never noticed much recoil on the smg or hsmg
maybs cause i always aim
... actually hsmg i do notice it
I hip fire when walking, but ADS when crouched and holding a position
I dont think crouching effects accuracy in this
it doesn't, but it helps me aim better
fair
I think its cuz they crawl often
pointing a gun down is harder than pointing a gun forward
imo
plus it's always good to stay low when ur team is behind you shooting at enemies
that one is the main reason I end up crouching during combat
especially when you have a bot on the team
ye
and the heavy smg does have fairly heavy vertical recoil compared to the other autos
but that only matters when shooting at hybrids on the other side of the room which it can still do okish
is there any way to stop the bots from picking up fucking lock melters above everything else
no
if you have a good trade of cfoam nades
then yes
they legit dropped cfoam to grab fucking lock melters
wish there was a way to get bots to pick up something like pack up your sentry kind of thing
you can tell them to pickup objective items (power cells, fog turbines etc)
yea i meant cfoam fog repellers trip etc
Why does scater gun have only 12 shells?
because it does a lot of damage
It didn't insta kill a mom so it's not that much
yeah you're right
Actually doesn't it 2 shot mom if you land good hits as client?
for me firing a scattergun stutters my entire game, a 0.3 second joinkkk
I haven't used it much, it feels weird it has the same shot effect as combat shotgun
mucho pellets mmm
I'd expect a much more serious sound coming from that gun
it would deserve a beefed up chokemod pew, agreed
2 shots plus some primary
As client
Why are the two shots not enough? Don't tumours take full damage regardless of their hp as client?
never mind I'm forgetting scattergun precision multi
scatergun 2 shots giant from the front. If thats not a lot of damage i dont know what is
one shots em from close enough
simply get closer
it one hits
yep :D
doesn’t do enough damage to kill mom
gets her really low
Acting like that’s not insane damage is pretty silly tho lmao
wait it doesnt? istg ive seen someone do it and ive done it myself with the scatter
maybe
someone else hit it
idk
Someone else probably hit it
2 shots get mom really low
But that alone is not enough to kill a mom
Unless they run damage boosters or smth
oh i mightve had a damage booster... i had some random neg bioscan speed for memes
Huge
yes
wait but
mother has 1000 tumor hp
5* damage
thats
128.32 damage * .733333 pres
oh
hm
i guess
some cocaine went into my estimation
It happens
<- beth
I shall be passing away into sleep shortly
Take some rest once you can lol
eva
you still win gerz about the stream time
gerz die on 6:38:49s you pass 7:12

ooohhhh what u got against that point eva?
counter argument
I was awake 10 hours before my stream started 
clearly doesn’t adopt the wake up to several messages about playing gtfo strategy
i saw
Good morning
BROTHER
Was awake for 11 hours (5 hours of uni) before Brazil skip
Hi Abyss!!
Morning?????
at the time of brazil skip i was already streaming for 3+ hours 
Yesterday made it from r1a1 to the end of r1c2. With a variety of helpfull people
no never mind it's still morning
yup i just woke up
so is morning
awesome, thats strong progress for a first day
plus one R5A2 with me 
Ye, crazy grinding session
I'm still lying in bed and I don't want to move
i did r3c1, r3d1, r5a2, r6b1, r6c1, (1 alarm in r2e1) and r7d2
Then 3+ hours of brazil skip 
oof
There was a little break in the middle of brazil skip
nymn asked me to plan for fun speeds with them 
yea
Although you did kinda just afk for half of it for grandpa
fun or serious idc just wana do with u so i can become the man hunt guy
either u hunt me or no subs
the man hunt guy?
Are we thinking for future runs that the charger holder has to also take Pablo?
I had fun and tried a lot of guns, but i'd like to hear which guns you favor and why. My personal favorites for now are the doubletap rifle, semi rifle for main and the thermalscoped precision gun and choked shotgun for special.
i dont think thats doable unless we find a good line up for chargers where pablo freezes
the chargers stack up quite well
btw
Carbine/HEL revolver cause OP
I had a good one last night but getting that wretch stuck is hard
i tried the 3 foam 1 mine strat yester day
MG or choke cause fun
it was TRULY FUCKING cursed
Main: Hel rev, carbine
Specials: Way more situational but personal faves Choked shotgun, sniper, veruta MG
Im always greatful for people even watching me lol
Subs are crazy but im not chasing after them (hell my next sub breakpoint is 25 or so, which is super far away for me)
I think it’s pretty likely we will need to do this tho
i could go into cconsole later and check some spots

Between reactor and bridge
I'm just running around on that damn bridge tile trying my best
issue is if that person goes down, loses pablo or lets chargers through the run pretty much dies
so we have to find a very good spot
I'm wondering right
they also cant refill ammo if the spot takes time to maneuver pablo into
which they would need
I might be able to get a decent spot pretty consistently, but I'd need to try it
they have to hold ammo then
I do agree tho, if we find smth like that its huge
Fuck now I'm thinking of getting out of bed and having someone with cconsole take me there so I can try
charger wave will be a possible issue still
and the person holding pablo would need to not be burst cannon but probably hel rifle
Yea
brazil skip?
Get sent to brasil

Made it to 3rd code and that was as far as we got
Ammo was a little rough :D
How did that happened
and you have to solo all codes
You skip brazil and go to Argentina immediatly
my bloodline traces over there 🤔
Hmmmm starting in the mid 40's??
something round there
Do you happen to know German?
somewhat
It's a JOKE ! !
can't be too carefull nowadays
any lore enjoyer here? im kinda curious if all of our mission in the game doesnt have a human input, like maybe warden was given somekind of initial mission by humans, but in the end the process and how to complete the mission is decided by warden and he decided to use the legion program for that. Maybe at that point all the humans already died out or somewhere out there in a safe area far from the complex.
we know what warden is now
There is a for dummies file pinned
I got over 100% meele dmg bonus but can't onetap chickens to occi, am I just incompetent and somehow didn't hit occi or should it work? (Sledgehammer)
Cuz 20 (fully charged dmg) x2(+100%meele dmg) x4(occi) that's 160dmg
Am I missing something?
There is an entire chat for that - #gtfo-lore
Dedicated enthusiasts and there is a pinned document that tldr summarises about everything we know up to now.
Math should check out, so either the boosters are not working or you're doing something wrong.
are u sure u hit the occi, shooters r tricky cause they hunchback, unless u hit it while glowin
or maybs the boosters had a condition u didnt obliged to
Where is c-foam stored ?
In the balls
so real
I'm laughing so hard at this combo of last three comments
Ffs i just keep coming back to look at it and keep laughing 😂
If you look at the Cfoam launcher there are a bunch of little containers at the back.
Interestingly the design seems similar to Cfoam tripmines as well.
Not so much balls, but more like... Capsules.
Reminds me of when I double occi hit a big chicken and they thought I was cheating.
"Bruh he's cheating. He two tapped that big chicken"
I got lucky to be able to get the second Occi hit in actuality
And yeah for shooters in general. I aim a little higher
Go for the top half of the head
Will try, I was aiming quite high so that's I got confused. Ig I might even try jumping b4 hitting
I always hit them while glowing bcs, must've just been a little too low or smth. All the boosters were 100% on so couldntve been that
it's also a thing of back multiplier being funny, and needing to get the full back multiplier
Oh I thought it anyways gives the whole multiplier
any back part always has higher dmg
basic smg actually feels nice ngl
It is pretty cool. I like the little side flashlight.
ye
good mag, good dps, idc bout range, fast reload, good refill and starter ammo, whats not to love?
the flashlight qwq
i love the smg but my combo of smg combat shottie leaves me no light whatsoever
long range flashlight ftw
but i have foam nade
Tfw flashlights are part of the balance
Imagine if there was a gun coming with LRF preinstalled
that would be another boss killing weapon
cause any boss killing weapons have extended range/wide range
r6d1
was fun as fuck
took us 4 hours though
one of our teammates got glitched and couldn't take any damage from the flying covid looking guys
classic shooter bug
but we still failed that run cause we ran out of ammo trying to figure out wtf to shoot at lol
are there any other fun boss fights in r6?
which expedition
Nope
R6d1 only real boss we got to see
Unfortunately no, that guy is one of a kind. The only creature even close in threat level is Prime Mother and she is encountered very rarely. Fairly certain she's not even present on R6.
:o
Fingers crossed they'll reuse the Mr Mouth in R8 with some additional threats thrown in for a good measure, but otherwise I wouldn't hope for too much.
According to the code the squidboss will be returning
I find it kinda lame that the guy can fog up the area... With a perfectly normal fog. Should've been infectious one. Put a timer on the fight - kill me or get 15%'d
They could do lot more
shouldn't this be in spoiler chat?
Hazardous environments
Enemies with special abilities in certain situations
More mini bosses
We are past the spoiler chat
Also they still didn't roll back post perms
D:
@craggy pier I showed you my gf, pls respond

lol, I mean, you heard her, but didnt see her
Oh right, I remember now
I mean I wasn't there
Do we need to go somewhere 
I just remember you "advertising" it
gdi why do yalls names have to start with A
Goddammit, can't remember the difference between R4D1 and R5D1, but I remember the gtfo chat lore
Imagine not starting ur name with A
fine, I'll change my name to Assarr
R4d1 reactor
R5d1 reactor
Shake it
California has enough earthquakes, sorry
God damn
A is a cool letter. Symmetrical, got that triangle stability.
Can never go wrong with an A
Leave
O.o
I didnt get it lmao XD r/wooosh
I'm going to start recording my playthrough beating R1B1 today. Hopefully I get it done this weekend. Where would I post the footage if I beat if?
Solo btw
haii, u can post it in #gameplays
Upload to Youtube and link in #gtfo-media or #gtfo-chat
I might link in gameplays. Ty for the help.
good luck on the run !
Thx. Gonna need tbh
if you want to do any challenge runs of any level, I'm down, and I know a few on the server that are goated if we need extra help, I'm sure they'd love a good challenge
challenge, you say
granted different people probably have different definitions of challenge
true, what challenges would u either give or try yourself?
challenges I'd do myself right now are either duo runs of hard missions, or funny alternative strats like brazil skip
stuff you really have no reason to do, but is fun and funny
r3d1 with r3d1
been there done that
how is r3d1 with Pablo a challenge?
I mean, they are a troll... sometimes...
I played with them lastnight
r3d1 with perma mom
this goes for a lot of people because we have ran out of stuff to do
lol
Time to play a new game
I am just getting started >:D
I've only had this have a couple of weeks, ima play the hell outta it
even now I replay levels with new people to help them out. I doubt that will stop anytime soon :D
poor pachi
what im doing is seeing how far I'll get solo on some levels. no bots too
koo
Real
r3d1 with perma baby pablo error alarm
no
R3D1 with tank error and 3 sleepin mom you have to sneak past
remove the spawn cap entirely so not killing things is no longer an option
lag for days
exactly if you dont kill things your pc explodes
ngl I just find spawncap strats boring to play/watch
I dont play that way
i mean they r only for solo n stuf
I put my bullets to work
imagine over 25 enemies at a time
ULTRALAG
oh it wasnt directed at you just a lot of the high end people I see abusing it constantly

i only see it in solo runs idk ksmdkm
High end
Kiting
uh
i mean kiting requires at least 2 braincells to pull off
one to memorize the route, the other to hold w
True
But also a giga mindset of how much time it takes


Good gun load outs to deal with the big charger waves in R5B1 reactor?
I assume some sort of shotgun
Hel, mgs
Mgs?
Hel shotgun is great
Love the hell shotty
Hows the stagger on veruta vs bug chargers
It's decent if u focus fire
Hel rifle always
If you want to properly not wipe hard on 4-6
Just defend with guns on first 4 waves
You have tons of ammo for hel rifle and show stopping guns
Thats a good idea. First half of the waves are easy.
If you fear bbc
Burst cannon
Sniper is also good against the hybirds
Have a sniper and a hel rifle
But you can buy time by just pushing spawns
Anything else xan get killed by just bullet spam
And mine the doors leading to bridge
Forgot about pushing waves
Good stuff
Pushing?
Yes so the reactor in r5b1 has the same 2 room spawn rule
So if you push forward the spawns will be pushed too
^
There are 2 big doors you can use in the previous zone
And some more small doors in he first one
Although the first zone is quite risky
Oh good idea
hey do sentries deal more dmg to the back?
Nope
kk thx for the info
Yo, which R6 has the ||big ass worm you blow cancer off of||
not anymore (I think it got removed in OG R6)
How much noise does jumping make in comparison to walking/running?
Cuz sometimes I wanna jump to assure meele headshot but I'm too worried ill wake something close by up
I think it's the same amount as walking, jumping once won't wake something up
If you spam jump then yeah stuff will wake up from the noise of you hitting the ground
Alright good to know thanks : D
Oh and how does backdamage work? Is It just about where I hit it (the closer to spine the better) or are there also other factors?
i think its just on where the player is, the more behind the enemy the better, where you hit doesnt matter
Oh.... Good to know
yeah it's your position relative to the enemy
it's a spectrum IIRC btw
as in, the more behind, the better
i see, thanks
wait,,,, sentries dont do extra damage when shooting weakpoints? O.o
They do on headshots, but they don't deal flanking damage
People loved placing turrets behind doors just a little bit too much
damn
I mean I point sentries towards me just in case a scan goes in between the sentry and a sleeper
Last thing I want is my sniper sentry blasting me from behind
when would there be sleepers during a scan? i always clear the room before a scan O.o
in case is an alarm
there's the scans mdmsk
but i usually put em normally and if i see a turret aiming at me during a scan i just move it
Is the spear a worthwhile tool now? I went and used it post buff and while it seems to make you move a bit slower during your sprint, it feels like a real contender, or at least option.
Am I crazy?
depends what you consider worthwhile. is it more useable than before? yes. is it as good as hammer now? no
it won’t be worthwhile over hammer until hammer is nerfed or spear is giga busted, and I doubt they’ll nerf hammer
Its much better than it used to be, but it still generally loses to Hammer on about every front that actually matters.
Hammer still sprints faster, can stunlock, got better damage output in every situation except for fully charged headshots, etc.
That being said using spear is no longer just raw suffering. Most importantly they buffed anti-lock damage to ~60% charge instead of being required full 100% every time.
Its pretty okay as long as you are okay with reduced sprint speed, no stunlock capabilities and being required to aim for the head no matter what.
Much unfortunately no interesting breakpoints were achieved otherwise. Soloing giants is still exactly the same number of attacks wise, which was lame to find out.
BUT in a teamwork situation with a hammer user - your occi now at least has some respect, since doing a combined jump on a giant will deal 78+40 damage and leave him with like 2-3 HP left, at which point any one of you can just gently tap him a couple of times and down he goes.
Hello artek hope you're having a good day 😊
And of course - bringing it against Chargers is basically gimping yourself. Because no head.
Artek you should start a spreadsheet with these
So you can copy and paste them for later
Too much effort, i prefer to freestyle it
You have to consider the time efficiency
You can get the same results with less effort. It's an investment.
They just need to give it dagger's stealth bonus and we'll be golden.
There is no melee weapon that is called the dagger
Fine, i'm googling differences between daggers and knives
eh
Won’t really do anything tbh
How much is it
I mean you could adjust it
But like it won’t really do much other than make it more effective against sleeping giants
It will make stealth just smoother in general
I just gave it more straight base damage in Occlusion
Chances are if you're bringing a spear your slow and calculated type, not Mr Grog the Sprinter over there
chances are if you’re bringing spear you’re either new or uncomfortable killing scouts
Up to x2 fully charged
Cool
Hm, might be too much
In my rundown, it hits giant occiput for 97.6 dmg
25.61 base damage
Having reduced stagger on a sledgehammer makes no sense whatsoever, they'll never do it
Best we get is sprint nerf
i mean from a balance standpoint it would make sense
whu?
Frankly they just need to swap the base damage values between the two
...aside from it being the best and invalidating everyone else
perhaps the other melees should be better
or be unique so they aren't competing in the same territory
mmm yeah would be nice
I mean... They are on the right track with the spear
just needs MORE precision damage
Hammer’s just so much of a jack of all trades tho
until it hits like goddamn sniper rifle
Like where do you go with spear?
Stealth and giant dueling
you can give it the pierce it supposedly has but doesn't work
Bat can’t stagger better than hammer because hammer already staggers everything
bat is faster than hammer and uses less stamina
I’d like bat to be able to reliably stunlock 2 giants tho
Yeah I get that, unfortunately it is kinda just inferior if you learn all the weapons thoroughly
Remind me: the charging speed is progressive proportional to difference between light tap damage and full charge damage, right?
Knife idk what to do with, tbh it has it’s niche and imo it’s not a very good one
Slendi how would you feel about bat being able to dual stunlock giants?
i mean without much risk
but its a thing
Because the giants can still scream
i mean
the problem is, if bat could stagger as a limb break, that would be HUGE
cause normal big stagger is super short
but if somethin was tweaked and bat always full long staggered
uff papu, 2 bigs super easy
and solos would be incredibly simple
Nah what im saying is if it was able to alternate limb breaks
ah that would b nice too KMSDKM
keysmashin, is just a lol but funky c:
that's just weird man
ran the numbers?
Yeah. The stagger time vs bat charge time isn’t long enough
I've had eva run the numbers before

o.O
eva do u run
im runnin rn
how bout numbers

Hey, I wanted to ask a question, I have 2 hybrids, 2 giants and a tank in my backup wave(cuz cap reached), in what order they spawn?
probably r6d1 reactor
Oh shit right
probs r7c3, ah wait nevermind
probably depends on what order the reactor queues them to spawn
if I had to guess tank would be last
It queues tank last
the others idk about
But they might all spawn at once tbh
I think hybrid would be first
They usually spawn around like 50%
If I only clear a few enemies?
uhhh
They might still all spawn as one
Based on my experience with my D4 reactor last night
They will usually bundle spawns
Unless you’re super slow killing
yeah I think stuff will be queued to spawn in pairs/whatnot
We would need to check the wave setting data
Because it fully depends how it was set up
Yeah idk how most of R6D1 is queued
Single enemies don’t go into the queue waves do
Which is weird considering I studied it like 2 months ago
For Occlusion reactor stuff
They tank is technically a wave tho
Right?
It’s not a delayed event is it?
Yeah but it is some wave setting
So the question what spawns first doesn’t make sense all I am saying we need more info
what is more impressive r3d1 duo without bots or r2e1 trio with bot
whichever one you think
:o
whatev ur heart tells u
my heart tells me to use AR, but i use smg instead u.u
ar for style points
R2E1 duo
E tier duos are so satisfying
noice
Thank you for the detailed thoughts. That makes sense. On some of the levels with a ton of giants it might be fun to bring to clear rooms but why not just bring a hammer
R2E1
R3D1 is not a hard level.
Even in duo, and you have bots, which relieve tons of pressure.
r3d1 duo w/o bots
Oh, same answer.
r3d1 is a very approachable duo
I know its usually not considered in balance discussions - but one note of interest is that you only need like 52% of melee damage bonus via boosters to oneshot a giant with occi. I brought a 53%+ boosters once and was dumbfounded when i just casually oneshoted a giant. The whole squad went "what the fuck..." and then i checked my boosters and was like "Right... Huh."
I am dropping with the bois tonight and can hit 55% with boosters. I am totally going to freak them out
100% is for hammer
Flawless spear occi on a normal giant is 78.75 dmg
120 / 78.75 = ~1.523
So 52% with some rounding snenanigans as according to the guy who seen it work, but 53% just to be sure
They really should damage max prec damage by another x0.1
That will increase occi damage to 84, which means your hammer buddy just needs one flanking full charge with a degree of error to finish the job
do shooters wake up from further away when you kill a sleeper while they are throbbing?
All enemies do. Its known as a long range wake up.
They are extre sensetive to friendly deaths while throbbing or even just glowing.
Need direct line of sight on the victim though.
yeah but i feel like sometimes they wake up from super far away while others they cant see anything
Yep. That is it.
Only 1 creatrue can wake up from a friendly death.
And it can be anyone.
so should i just shine my flashlight on them to force them into the throbbing and wait for them to go back to sleep?
People counter this by quickly flashing the room with a flashlight and then killing the chosen victim as soon as everyone goes back to sleep.
It slows down stealth to a crawl, but its the only way to be sure.
yeah this is a good way to sync up enemies
also does uncrouching trigger their throbbing?
yeah standing up makes noise
ok
Can technically be more but they have to be super close, like nearly on top of each other
how many bosses are in the game in total? like the huge one on “nemesis”
idk
1
1
*immortal
immortal?
*Pablo
Pablo is our god
pray to Pablo
praise the Pablo
embrace the Pablo
pablo missed a shot while I was playing with them, I'd say they're human
its like watching 6 year olds tell each other the same joke over and over
what is the sentry meta?
burst
Burst
ty bros
so i gots a question about missions but i cant post a screenshot for context
so below the mission like R1A1, it says Completed: 2,-,-,-
ah
what does it mean
you cleared the level twice
thats the amount of clears u have in the level
and the level doesnt have secondary overload or pe
some missions have different sectors, aditional objectives
others dont
those are the lines, r1a1 doesnt have anythin other than a main objective
so u only have 2 - - -
oh okay sweet, thank you for the insight
so if it DOES have different sectors, additional objectives, etc. will it not have the - 's?
yeah
if you beat a level's main objective but ignore secondary, it'll say 1,0-,-
for example
Will 10 chambers implement an easier way to mod gtfo like the steam workshop once r8 is released?
No, lol.
I mean modding is actually incredibly easy to do. Check out the modding chat/server. It may or may not have exactly what you are looking for :3
What even is this
The hell
does the grabber that appears at the end of gtfo trailer ever made an appearance in game?
cant post pic here, just watch the trailer on the part just before the title drop
the tentacle thing? no
sadly no
the successful one was the shadows
both in introduction and gameplay wise
it is very hard to make a game where you have to kill enemies
and you cant just cut loose from them
(they travel a certain distance and loose aggro and return to their posts)
if that was the case
then the tentacle monster
as a imobile enemy would work well
does the c foam launcher wake up sleeping enemies?
nope, but if you hit an enemy that is cfoamed and dont kill it, when it unfreezes it will wake up
ok
^^ they'll only wake up if they take damage while foamed
so is it a viable strategy to foam 1-2 sleeping enemies that are very close to eachother to take them out one by one?
you can, yes, or if they're both small you can simply melee both of them
because they need time to wake up before screaming/attacking
I mean... You can do it, but its a waste of foam 9 cases out of 10.
If its small enemies - just brute force them. They only become an issue of there's like 4+ of them.
If bigs - again, 2 guys are not a problem and can just be bruteforced if needed.
The one case where people very often resort to cfoaming is a certain enemy variant that's hard to deal with quietly otherwise.
do you need to full charge the sledgehammer to kill them once they wake up though?
like if 2 enemies are close by and i kill one
the other wakes up
do i just fully charge my sledgehammer or only like halfway?
Smalls don't need a full charge, a half-charge to the head is usually enough (especially with a spear - i don't know about hammer breakpoints).
Giants can never be oneshoted without some big booster damage, but they can be succesfully stunlocked which prevents them from screaming and waking up the room.
Yes, its a completely silent tool.
with multiple people do you have everyone going for the back of the head or everyone gets a limb to stun lock them?
Only things that produce sound are guns, walking, and hitting melee against walls.
Well, and exploding mines of course...
1 guy goes for the back of the head (prefferably spear, if its present), the rest go for the spine.
Reminder that flanking damage is position dependant, not actually a hitbox that needs to be hit.
If that initial ambush doesn't kill the guy - then someone can go for the limb just to be sure.
ok
A normal melee giant has 120 HP.
With 4 hammers present:
- the guy who will go for the head can deal up to 60 damage
- the rest can deal up to 40 damage with perfect flank bonus
So 3 guys with hammers can just drop the giant in a single synchronised attack. They just fall over like sacks of potatoes.
Separate in 2x2 teams and each team bullies their target.
Just gotta have half the team deal with each giant
Hammer has insane stagger so you can just whack them at like 60% charge and they'll be stunned for a bit
that's 100 damage with a perfect ambush outright and then its not a problem to finish the rest of 20 HP
Don't even have to hit a limb for that
ok
Its really not that hard melee dueling giants. Just gotta learn the timings for when to go in as to not get punched in return.
This is one of few niches where spear kinda excels at - with its' increased range it can safely stay out of reach of punches and its charging speed is basically perfectly in sync with giants' stagger animation.
You just go full 100% charge and aim for a yet unbroken limb. Limb breaks - the guy staggers again, keep going until he's dead.
Unfortunately spear user doesn't actually have any damage advantage as far as dueling giants go. The bonus headshot damage gets off-set by reduced bodyshot damage. It took 4 attacks before the balance patch, and it still takes 4...
But as long as you have even 1 other guy with you - you should encounter no issues. Spear user pops limbs from a safe distance, the other guy(s) uses it as opportunity to get another flanking attack and the giant is of no threat whatsoever that way.
And when in doubt - you can always just pull out your shotgun or whatever and deal with him that way. Ammo is not that scarce, you can afford to shoot up a room or two unless your aim is like mega-bad.
4 attacks? what
ok
78,75 > 96,25 > 113,75 > 131,25
This is of course assuming i can't get another backstab with one of the bodyshots, but somehow i can't fucking do it reliably
why would you get a full occi hit and then front?
what
its so easy to get 2 backshots in a row
I guessed as much, but i have no idea
I only get an extra backstab if he specifically plays an animation where he takes a step forward
If he plays an animation where he slowly turns around - i have no idea how and if i get a backstab on that
stand close and pivot if the giant turns
easy back hits
well, in most situations, if you don't have the space to manoeuvre then it might be a problem
Exactly
So worst case scenario its reliably 4
3 if you get lucky / know how to dance around one (i dont)
worst case scenario is quite rare though tbh
Why did it had to be 17.5 exactly
Why not 19
If they want that small breakpoint that badly
Whatever... Just give me another +0.2x prec and i think i'll be happy
???
on spear?
im missin context here
Yeah, good ol' spear and its' inadequacies.
x1.5 = 78.75 occi (current)
No interesting breakpoints were achived here compared to old spear, aside from the fact that the assisting hammer guy only needs 1 perfect backstab and then another quickie to finish a giant.
x1.6 = 84 occi
36 HP left over means that hammer can oneshot the guy outright after that, and another spear has to get in another backstab + quickie.
x1.7 = 89.25 occi
With a 31.75 HP leftover it means that both spear and hammer just need a single backstab to finish the guy. Potential two-hit combo in a solo duel, at which point spear FINALLY has something to show for itself.
There's bosses to consider, but i'm not sure how devastating that would truly be - need to run some calculations.
Frankly i can agree to x1.6 and another small buff to something else.
or, consider that 2 shotting a giant maybe a bit too much 
spear already got the breakpoint vs mom, hybrids/chickens with the buff
and technically tank
but thats crazy
Mom i am curious about
1 taps tumors
What the tumor multiplier again
5x
131.25 damage, no flank (not sure if you can even flank bosses)
140 and 148.75 damage respectively...
8 attacks... Still 8... Aaaand finally 7 on x1.7
So, x1.7 = 1 less attack on mother, 1 less attack on giants
x1.6 changes basically nothing minus knowing you have 5 less HP to deal with (room for error i guess?)
Yeah, x1.6 is a perfectly safe buff if we want to be reasonable.
artek
you do know that tumors work differently?
just give sprint to spear
like actual sprint
noooo
you can just give spear spriiint that'd be OP
You can't just add sprint to a weapon with big raaangeeee
I'd leave spear as is
nah give it full sprint
its just confusing for players
and it doesnt make it broken at all
heck, hammer would still be better
if you then nerf hammer stagger, then we can talk about spear maybe being an alternative
I was completely fine with the idea of no sprint if it has something else to offer. I'm a heavy tank in every game i play, so its fine.
Sprint wouldn't hurt, but...
Until spear has ANY really cool breakpoint - hammer will remain a golden boy forever, imho. Even WITH sprint.
That stupid 17.5 base just hurts too much all over the place.
Ah, damn laughed out loud for a moment there.
They could steal the idea from dark souls
Bonus damage if enemy is busy doing something else - like attacking or whatever
But that's too much work for coders, i wouldn't curse them like that
spear can immobilize sleepers if you choose not to pull it out
if hammer loses stagger it only hurts vs smalls btw
Stab a sleeper, now it stays there and it cant move
keep giants at a distance
keep chargers at a distance
maybe make small sleepers unable to attack while they're kebab'd
Unless it specifically prevents them from attacking too - that could work, but once again too much work for codders and can introduce many a bug
So lets not risk unraveling the game. We got the stats, we just need to play around with them a little bit more
spear cant do anything
hammer is the big damage
knife is the big speed
bat is the big stagger
there is no other aspect of melee to spec into
bat wants to be big stagger but hammer for some reason has a 5x multi
like 5 units
okay now shush
the point is there is a niche for bat
it has a purpose
remove hammers stagger
buff spear to full sprint
spear will be better vs giant type enemies
Spear got range, so it plays around being safe to use. It also rewards headshots quite nicely. So we just need to double down on those aspects and it'll be fine.
if you remove hammer, bat is probably the best general purpose melee
but theres barely a reason to take bat rn
smashing locks with a tap being one of them lol
prec x1.5 > x1.6
quick attack 2.0 > 2.5 dmg
a tiny buff to sprint speed, maybe
Then we can see from there.
2,5 dmg ? 
Hammer can gently tap shooters to the back of the head, but spear - a fuckin' headshot hunter - can't. That's insane to me.
Partially because it deals 33% less damage than hammer (or rather hammer deal 50% more, depends on how you look at it...).
They buffed light tap precision damage, but its somehow still not enough which is just super mega kek to me.
Also - if i understand Darkstar's ramblings correctly - it will also inderectly and slightly buff charging speed because it somehow depends on difference between minimal and maximum damage. I think.
So you know. Just keep giving it small quality of life improvements that just make spear user's life all comfy. Sure, he can't be the amazing monster a professional hammer user is - but he doesn't need to be. He just chills around with his cup of cocoa gently stabbing things in the head.
gently
i want the spear to stab with a reverse grip
which doesn't make sense but it looks cool
I want my gavel skin back
but hey
in my mind the spear is a light weapon
it does not take 2 seconds to pull it back towards your body
That i actually agree with
The character "charging" looks so goofy
We can't turn it into a bat 2.0 with 4 times the range though
why not
Hey look, wiki knows charging times. Nice.
yeah
wiki has all the science of melee
damage and stagger while charging
time to charge
Hammer 1.8s
Spear 1.7s
Bat 1.0s
Knife 0.5s
Actually laughing out loud again
whole 0.1s difference!!! /s
Fucking kill me
Make it 1.5s you cowards
That... Actually would be reasonable.
perfect 0.5s increments and acts as the nerf it deserves
would still be the best
Its about closing the gap, not overthrowing it. I gave up on that already.
also i wish they improved the sledge charging animation
the left side is wonky
hands slide around a lot
do you want the hammer to not be the best
also i would like it if you could see the character use his knee to lift the hammer while charging it
do what
probably impossible because we don't have legs
If hammer should get nerfed in any way, it should be the stagger

