#gtfo-related-questions
1 messages · Page 127 of 1
but ill never understand spamming them each round like a perk system (which they arent)
Because I can. I earn boosters at a faster rate than i burn them unless I get hardstuck on same level with 60% heat.
They're just condifence boosters really. I don't think I can honestly tell you what's the real consequence of putting +10% muted dmg on a Bullpup.
R3A1 is decent. There's an aggressive artifact in the first zone, one in 252, and one in 254. You can get all three in a single run doing only a class 2 alarm, or two class 2 alarms if you're unlucky. Good time to try new loadouts, too.
there might be better levels for it in R4/R5/R6, not sure
Yeah there we are with the Main Issue that i have with Boosters...
If you use Boosters like a madman if you are "hardstuck" the main Problem is not solved even when you complete the Mission. There is a Reason why you fail.
And btw 10% dmg make a lot of diffefence especially on some weapons like DMR
Chances are I'm not using those weapons. Especially DMR.
@dry pumice even on Hel revolver
I'm especially not using that.
Doesnt change my previous argument
Full autos, Pistol and burst rifle. Those are the only guns I use.
For what it's worth, r5a2 in og had the first zone being with artifacts and no enemies
for the guy who wanted to know where to farm them
but I agree with the others on there being no need
There is never a need to farm artefacts
And yeah, boosters can't fix the squad having different wavelengths. Still... It's a +2 instead of +1. Once I find a squad that is collected and in sync - it will be that extra kick of easier.
Of course, this goes the other way around
And that is basically admitting that yes, boosters make a difference
and make finishing a map easier
no way around that
Some are just straight out borked
My fucking favorite is when I feel like the squad is doomed, don't put any boosters on - and then we fucking clear it anyway.
So yeah. Literally doesn't matter. Just put them, any first one your mouse glosses over.
Putting boosters on doesn't change the failure rate if you're failing for fundamental reasons
Like waking up rooms you're not supposed to
But at the same time they really help and give an advantage were you'd not have one
Like supply efficiency and basically most maps tbh
its not about that, its about that if you rely on boosters to finish the game, you already lost
If you get enough ammo you can have a bigger error margin
yes, sure
My point is: Boosters arent needed at all. Yes, they make the game easier.
Both statements are true
agreed
Making the game easier means that more people are going to finish a map where they'd otherwise fail
Of course no booster will make you recover from just gigantic mistakes
but a gun with 2 bullets is better than the same gun with only 1
@hidden ridge well it Matters.
If you wake up a room and you have someone with 40-70% supply efficiency then there is nearly no punishment to shoot.
And if you tell me that they get overrun.... there is not a Single room that should be able to kill a whole squad if it wasnt a complete fail.
Well it depends on the room, really, and on how often the team fucks up
You can give 3000% supply efficiencies, if a team pulls the tank barracks at r6d3 and they aren't good at the game they're gonna get mauled
@hidden ridge but i think you can agree that it is really hard to waste that much Ressources when you hard force med/supply efficiency
On the other hand they could probably pull all the room in, say, r7b2 and be 100% fine because LEL who needs to stealth when you have endless ammo
not sure what you mean there... "hard force"?
But what do i know...
I never used a Checkpoint in my whole gtfo time, and Boosters only for fun Session.
Like 60-70% medi and supply efficiency and at the best someone with Full sentry dmg/speed
Actually happened to me.
Failed to kill a scout on the way back from R5D1
Stupid ass hitbox.
Scout woke up, the room woke up, the room over (respawning one, no closable door) woke up to gun shonshots.
Got caught between an army of shadows and 2-3 scouts worth of chargers. We never stood a chance.
On the next attempt we just sneaked past the stupid scouts and pulled the room from reactor itself.
"We never stood a chance" i doubt that. There are a few moments where you cant really do anything.
And if someone shoots next to the big respawn room then it is big fail from the squad in terms of knowledge and reaction to a Situation.
If you trigger a scout in the extreme zone then you go away from the respawn zone and dont trigger that too.
Where exactly was the scout you mean? Right behind the sexurity door or where?
You remember the first zone of secondary right? Big cave?
And on the other side I think is a scan security door leading into the foggy cave system
We met the scout right as we were coming from the foggy caves. Like 15m from security door.
I went for a kill and it just told me to fuck off
So 2 active scouts.... the best solution was probably just run to the next room and kill the scout wave there. Because then you cant wakeup the respawn room and got only 1 scout wave
But i can see the potential to fail there i agree. But then boosters wouldnt make there a difference
Yeah. They didn't.
Wiping due to such a mistake after like 70 minutes of gameplay (R5 moment) was utterly devastating.
Did you finished all levels of gtfo?
That does sound pretty painful
Yes
My ticket has been punched out
I.m.o the "hardest" is r4e1...
I actually got told not to join r4e1 once because it would be too hard
And I'd slow the team down
It is arguably the only E-tier expedition with a Secondary objective (which usually bumps the difficulty by a tier)
R2-E1, R4-C3
, R4-D2
, R4-E1
and R5-D1
The levels in particular gave me a lot of ass.
R4 and R5 E1s are brutal in retrospect, but I had lfg people who were in the know. I first tried R5-E1 by following orders and doing my best to survive. We got very close to a wipe on the final scan.
R5-D1 is honestly not even "hard", it's just that it's fucking gruellingly long and you get exhausted by the time you even reach the 
For me thr hardest mission is r2d2 so far
I saw someone arguing that r5e1 is the hardest
Because if you have a 2nd competent player it’s easy
And sure
@dry pumice we can do r4e1 as a Trio if you want. xD If you are up for that.
Can I tag along
But if it’s just me and 3 inexperienced players I’d take r5e1 anyday I think
Promise not to shoot you in the back
Hardest is probably r4e1, stuff can go very wrong in r5e1 but that's no different from any other e tier really
R4e1 punishes your mistakes way more I think
if shit goes bad on reactor and waves stack it’s really fucked up
@craggy pier i would be up for that... if artek is with us we can do it as a Trio and then i can see your method... could be interesting.
Ye it's weird
@craggy pier i mean did you beat r4e1?
No
I feel like I have bias towards things going worse after mistakes in r5e1, but that's probably because I've run it less
But if you're gonna do trio another pair of guns doesn't hurt right
Didn’t you say r2d2 was the hardest level you’ve done elbowguard
Yes
a point people always bring up for r5e1 is cell skip
And I mean, in either one if stuff really gets fucked you either recover or die, no difference really
it sounds like ur a bit far off that one then
as being the hardest lvl due to it
Cell skip is a different kind of difficulty than r4e1
no one wants to do it…
when brazil skip beth
But the song remains the same with regards to mistakes
bread
Bread
probably jish or void
Me :)
appearantly pachi
We get jish maybe
I want to go to brazil
Beth shut down pachi real quick LOL
LMAO
yea nah we SKIP brazil
Wait no were skipping brazil
but cell skip I can see where people are coming from
yeah ¯_(ツ)_/¯
Resources are fucked up
cell skip is accepted
because its easy enough to be done
but usually youd talk about the easiest way to do a level (without cheese/boosters/glitches)
at which point its r4e1 again
I do need to go shopping before the shops close I should say
challenging error
a few reasons :)
Funny enemies, funny stuff
You want spoilers?
we dont give spoilers
Nevermind
Of course if you push yourself hard enough it stops being hard
But that's besides the point
obviously we all know that the hardest level to do is training with doors open
It’s hard to judge accurately now because I’ve played all of them so much
Im curious to see what dimension skip is like
One of a kind error alarm right off the bat. You gotta be quick or else you run out of ammo. Infection. Secondary is the hardest reactor in the game. And after that... Long and grueling stealth, ending in the most brutal boss fight in the game.
perfect for solo bolo
hi, i just tried to foam up a ladder and the enemies didn't care at all, they just jumped down and kept running, did i do i very wrong or is it not possible anymore?
has not been solod fully without hard cheese
you did smth wrong
ok, good to know
Wouldn't expect it to be
dunno, i put several big blobs on the whole lenght of the ladder
Why is cfoam ladder so good
desync maybe? foaming ladders worked for me yesterday
then started the alarma and the dudes just went through it, i controlled it before dieing an horrible death and the foam did get used up, only 1 blob remained
it breaks enemy pathing due to collision
what alarm
where
because different enemies eat up foam at different speeds
That's how it goes, no mountains left to climb, no more worlds to conquer
that's good to know
Like artek hates r4c3 pe, I did it last night trio, no boosters, and still had like 6 uses of ammo at the end or something
should i have put 1 big blob only?
mmm i see, how many c-foam shots qualify as a big enough blob?
as long as they run through it it's fine lol
realistically 30-40%
going above 60% for 1 blob doesnt do anything
If you say so
I think my problem is that I'm not fast
New map? I'm going to die without guidances if I don't know the layout
Me who has been running expeditions in R4/R5 Blind
but I've also got 1000+ hours of gtfo 
you can always drop on it for fun, you'll soon see problems
Well obviously I'll have issues without other players on an e level
Also i can't do that causei haven't beaten any r4s
Oh actually would be fun then if R4E1 is your only clear
Is it possible to beat every level solo, without bots or would it be impossible?
Impossible without cheats/heavy glitches
Solo with bots same story btw
you will need at least one other player and both be excellent at the game
You can go far solo tho. very far. Just not till the end
I see. Then I'll just see how far I'll go then. Thanks tho
go have a look at what hinoki and t-nenpi on youtube have done to get a sense of what's been done
basically most of the game, a few levels are holdouts
though a significant amount of less-than-intended strats in harder levels
Yeah
all levels can be done duo
probably for something like 90% of levels duo is even a good balance for experienced players
Basically impossible
Don't expect to get far
As a solo enjoyer myself, a and b tiers are already tough
This is true even the guys who now do solo till the max have thousands of team hours behind them.
It's basically challenge runs
I'm not, I'm basically seeing how far I'm able to beat the levels by myself until I resort to teamwork. I'm basically torturing myself alot more than I should be.
Same
the gtfo spirit, if I've ever seen it
I'm more solo than teamwork when it comes to multi-player games imo
What have you managed so far
R1b2 to me is one of the easiest solos
I've done so far
R1b1 as well as that's mainly stealth
Tbh I just started the game yesterday. But I have already completed R1A1 on my own 3rd try with minimal effort. I was thinking of trying B1 and B2 today.
you're playing with bots aren't you
This explains the hope 😅 good practice tho and keep us in the loop where you gave up
He was talking bout True solo, but who knows
kinda crazy to beat r1a1 3rd try when solo
I know but the OG question was without
No I'm playing true solo. I didn't record my time completing a1 but I will for the rest.
There ya go
If you rely need proof
Wait what
Huge
You did r1a1 true solo 3rd try?
Are you a prodigy
For me I had to cheese the level
He might do more solo than you before giving up
What's that mean
No. I just took it rlly slow. To me the game seems pretty simple imo.
He might get further solo than you
reall
He doesn't know
The alarm
Ok other than that
vox are you a slow typer
what loadout were you even using
Like to me that level is complete bullshit solo
it’s not bullshit
like unless you're a goat with a damn good bit of past fps experience, doing it 3rd try as a new player is fucking crazy
But the class 4 is rough for new players
I just forced my way through with cfoam and a lucky mine
yea alarm hold can be rough but it's mostly skill
Bro i have 80 hours in and still struggle hard asf on it
The area is too tiny
hard alarm…
80 hours is still new 😔
if it makes you feel better, a few hundred hours ago I could probably only hold it like 40% of the time
Bro He will record his next runs, don't worry you'll see
now it's a lot higher than that but yea, fun alarm
i still cant do it, mostly cause i havent tried
Okay
Me when r1c1
R1A1 solo is pretty surprising for a new player 3rd try
No spoilers
I would love to see how you play
TR22 Hanaway DMR for main weapon then sheriff for second. I used bio scanner for my first run then I used semi turret for my other two (after roughly learning where most of the enemies are at). I would scower the map for cfoams, mines and other stuff to help with the class 4 alarm. Then I would take it slow/fast after taking the sample and taking it back. If you want me to record me beating it a second time I can find time to do that again.
idk why people doubt you
However taking back the sample was hardest for me
does anyone know what the sheriff is
Prob cus I'm a new player
my mind is blanking
it's the enforcer
what is the enforcer
the sheriff
burst sentry probs
I will record my next few runs so yall don't think I'm lying. I don't want to think I'm just doing this to gain attention. I do know that this game is meant to be multi-player and not solo and it will get so far with solo.
Sniper turret in a1?
Yeah the HEL revolver
OH
You can't mix dmr with hel revolver
Interesting g
Both are main
He means for his 2nd run I think
I like the revoler so
It's meta, Keep it
What special weapon, though?
the roycolt arbalist 5, perhaps
eh probably not, although it would make me laugh if there were some quality of life mods
Choke mod shotgun
"QOL"
Based loadout
not the choke mod…
BANGBANGBANGBANG
^
gameplay review !!
new stream idea just dropped
We look forward to them
And I look forward to seeing the progression
Completion will do
the one where you complete the level probs
Same, i just wanna see how he plays
Because it's gonna probably be rly good
I had to do that level like 20 times
R1A1???
I ate shit on that level a bunch before I got a solo clear on it
No space no skill
and now I destroy that level
R1A1 solo just kind of sucks, I prefer c-foam on that level.
Same i cannot lie
However it will take me a bit since I can't play much, only on the weekends. So it might take a bit to actually beat the level and send the recording.
The spawns are kinda fucked
All good :) dw
🙏
I just used cfoam on both alarms
On the first i hid behind some boxes
On the second a lucky mine
Fuck shooting
F O A M
Strategically limiting your own sight line.
what
Alarm one, use cfoam, do scan, door breaks, hide behind objects and kill sleepers safely
Alarm two, cfoam, scan, door breaks, mine and then shoot what's left
is this r4e1??
No r1a1 true solo guide for unskilled players
oh well let me tell you about r4e1
Do tell
its like the hardest level
while cfoam is the easy way, learning to shoot with sentry will do a lot more for you as a player
you will never beat it
or maybe im just speedrun r1a1 brained
but i did
because im so good at gtfo the game
and i love challenge
unlike everyone else
they hate r4e1
A clear is a clear
Even when going rambo you're still gonna be getting an advantage with rng
Aka less giants
i got skill gapped by r4e1 so hard
HA! you WISH you could even get past the first section!
(i wont spoil it because its such a hard level to even get to)
I couldn't even spawn in the sleepers cut off the arm
I don't get why some people start playing this game thinking its going to be EASY
5 mothers in the starting zone is wild
it is a HARDCORE FPS
and all these stardew valley players show up asking for their PARTICIPATION TROPHY
Can you help me get my clear
NO
Why not
I will prove myself with u
What if I solo it
King of gtfo
I've seen how hard this game is, and for the first level r1a1 it was, but I will still try to solo as much as I can before trying teammates.
don't make me LAUGH!
good luck when you get to R4E1!!! you're GONNA NEED IT!!
Someone should try to solo r4e1 with aimbot to see if it's theoretically possible
NO
Thanks.
Like create some scripts for reload canceling too
Nothing is sacred
I feel like even with 100% accuracy
you still couldn't solo it without cheese in one way or another
Shooting is not the problem
Hasn't Main been done w/ giant kiting?
If you can somehow divide yourself
probs
I could do it
but I won't
becuse I respect the developer's vision of this being a 4 player game
I know but you are literally GTFO god
I know nenpi did main but it involved long kiting 457
in fact I think every solo r4e1 that hasn't used doorbug has involved long kiting 457
And his Jordans are fake too
TRUEEEEE
So it has been done
I will also refrain from using the internet from helping me in my runs as much as possible.
Secondary hasn't.
done without doorbug, had to use an alternative method of enemy capping though
which is the same thing with more work
could PDW /Precission rifle help me win R2E1?
No, lol.
NO
nothing can help you beat r2e1 more than improving at the game
there is no magic formula
you won't win by taking a particular loadout, or lose by taking a particular loadout
shadows? They don't really show up on flashlights
The shadow stealth is not the main sticking point of the level.
In a good run, you only deal with 1 zone of shadows
In a bad run, 2 zones
if you don't know what the fuck you're doing, maybe 3 zones
not that many, you'll have a biotracker anyway
hard to see in rooms with lights
so risk getting wiped out by shadows, got it
You should be learning to navigate stealth by sound anyway.
Take a weapon with a decent light
There is no sound until enemies beat
There are many
You're risking a run that's barely gotten off the ground.
You have time to react, you can force glows to learn where things are, etc.
you clear precisely 3 rooms before you see any shadows
And also glows are not silent, lol.
that's not a lot of rooms
they are slower tho
and same dmg multipliers
shadows are TOUGH
Alright
i had to TURN ON MY MONITOR to see then
Their head is harder to break right
shadows are chewy their meat is not so good
shadow charger giant sends his regards
For smalls, they have 17 limb health iirc.
yea
I think shadow giants are still 15, though.
shadows make no sense existing
reall
they fell in INVISIBLE INK
lore shadows r funk
@raw jackal You should get in the habit of flashlight checking things and noting where enemies are, though.
It should be possible to locate every shadow w/out bio or thermal.
shadows have no place in this game, being WEIRD SHIT in my SCI-FI HORROR co-operative action shooter game with DIMENSIONAL TELEPORTS and MONSTERS
uh where was I again
ah yes
try with a gun that has big flashlight, or even if u fing one an lrf
me getting wiped out in 3rd room

get good NOOB
u could try pdw but, idk how good is it for the rest of the level
It will also just make your stealth better in general, I've seen so many pubs just walk right up to pulsing enemies.
let me unbind my shift key
@hardy grotto i really think if you try hard enough you can get your r2e1 clear
You see, that's what I expect, but they're usually surprised when they notice there's an enemy there, and that it woke up.
just keep at it
Thanks beep
It's just wild.
tbh for playin with newies, i think best option is to have the bio oneself
to call out enemies and ping em better
cause they gonna forget to do both
unless u remind em a lot
Is it just me or are certain bots smarter than others? I see Hackett pinging everything useful and actually being a decently effective bot, meanwhile Bishop is just standing in a corner with his gun out waiting for a chance to wake every single sleeper in the zone up.
3 bots 1 AI
Coz take
There is probably a tasking system that prioritizes the first bot in the list.
Also, bots can't wake rooms.
When me and a buddy were bullying a giant, the second we smacked it Bishop started shooting it.
Shooting is silent.
wait what
oh yeah there is for resource pickups but no uses which is funny except when they waste meds
bots cannot wake up enemies by any means
Yeah bots make no noise
not even by walkin into em :3
That’s interesting.
also if the bot started shootin it means the room as awake, or it was the last enemy on the room
so they see it as a room, bein woke
bots cannot wake enemies up even if they shoot one point blank
The more you know, I guess.
It can sometimes look like bots wake up enemies, but that's usually because they are reacting to a wake you caused before you can see that it happened.
if they do that the enemy bugs lmao
is in a half awake sleep mode
but wont do anythin till u get close
🤬
I have seen an exception to this, when a bot randomly speared a giant in the ass
Like none of us were charging or anything, he just went up behind a giant and poked him
i seen a bot shove a smol guy, but it was bugged like i said ksmdk
maybs u woke up big idk
:b is weird
bots will only melee/shoot enemies that woke up
the instant they wake up before the animation kicks in
when bots melee or shoot enemies that arent awake is by missed hits, usually by havin an error alarm behind u or somethin similar
in my case i woke up a shooter in a crowded room
Were you host?
and a bot shoved another by accident
Yeah. None of us were moving, cause we were waiting to see if someone would join in place of the bot
Do the devs have any plans to add heavier ordinance like flamethrowers and man-portable grenade launchers into the game?
No
Ah, that’s disappointing.
I remember all the "please flamethrower" posts in the suggestions
getting downvoted 😏
"guys I want an aoe weapon", it's called hel gun
"Please MANPADs"
permanent saves !
cats
probably as well yes
the only good suggestion I can ever remember hearing (which is also something I had considered myself) was turning boosters from random drops to a purchase system with different boosters costing different amounts
but then again fuck boosters, remove them from the game
that's my new suggestion
HEL Shotgun: existing
every single time i drop with boosters there is some random chance catastrophic event that prevents me from actually using them
:D
what about the suggestion to make the door interaction boxes smaller and the ladder interaction boxes even bigger
Got my upvote
I almost managed to use a refill near a ladder the other day without getting pulled onto the ladder
Ah yea, my favourite
warden artifacts if they gave you gun skins
and not boosters
what weapon has the best flashlight?
the long range flashlight maybe the konig?
the machine pistol one is also pretty bright
Longest range light on the konig, hel rifle, burst rifle
Then the regular ok flashlight is on many guns
Pistol, hel revolver, carbine, high cal, more
Then you have some shitass flashlights on the rest
Either 5 meters or dark spot on the entire center
It's not about the size of the flashlight, it's about how you use it ;)
Length matters
length
On flashlights
Yes sleepo
Just imagine for a second if our headlamps stayed lit when using a gun
How much better life would be
yes
As a Brigador player - "konig" throws my brain for a loop
MANUFACTURER ALERT!!!
The Shelling Arid 5 my beloved
I love buckland
"manufacturer alert" mfs having to tell another player which machinegun they're talking about 
Techman my beloved
Big machinegun
Small machinegun
So, where do i post the footage?
x4 damage of whatever it does to sleepers i believe
So 5 DMG from Heavy Assault Rifle turns 20 or something like that
idk
It's 2x.
Players have 1/4th health vs. the percentage value.
But almost all FF is halved.
almost?
Tools aren't always.
So we actually only have 25 health?
so a high caliber pistol dose 20 % player damage to sleepers?
So high cal deals... 30 damame halved > turns to 15...
yep, 60%
Or basically doubled
so i did miss that shot
Funny maths
anyway whats yalls opinyons on pvp in gtfo
Meh
Unbalanced and janky.
Half the guns would be immediately unusable
by pvp do you mean friendly fire or a pvp mode
Both basically
freindly fire
ff is fine
Sniper users win, basically AWP users
it does damage but it's hard to control + you can't see what you're doing while aiming
Mains are not high damage weapons generally.
so it feels like it's not doing damage
i laded half a mag and it got 2%
That sounds like more than half of half a mag did not actually land.
yeah
how do you know it's 2%
i looked after i died
im confused
Sawed off deals 30 damage up close
did you shoot a player?
Its the hardest hitting main
it was pvp
i didn't realize you actually meant full on pvp
best guns are probably the very accurate ones like sniper or dmr
finding pepole to do it is near inposible thouh
other games pepole think its a great idea in gtfo pepole hate it
do you need to reload the map every time or
yep
you turn those of in hud
ah
and the compass
whould you by any chance like to try pvp?
it whould be the 2nt time its ever been done
OOH
IDEA
if i got enough pepole i chould have a tournament style game
4 squads of 4 go at it
then the winners fight
all while its streamed on discord
yes
LESSSSS GOOOOOOOOOOOOOO
im just gonna pick dmr and sniper and style on you :P
look in lfg
now?
anybody else wanna try pvp?
god r6b2 is so boring
i have to turn this into an interesting and watchable youtube video
Youre making YouTube vids and not sharing it to me!?
real
@raw jackal : Not that I know (apart from resetting your Rundown completion, and I am not even sure it can be done for a specific Rundow or lose ALL completions)
huh, I guess keep it that way
This is why I quit the games that do main only 😔
My R7C2 is f'd up and it will never be good again
altho that was a bug
Anyone know what the exact melee damage bonus you'd need from boosters to one shot a giant striker with a spear? (Has 120 health, 3x damage to occiput so only need 40. Spear precision does 26.25, so you need 13.75 extra damage. I calculate 53% bonus damage needed to hit 40, correct assumptions here?)
rn
its over 45%
is enough
but do 60% just to be sure
all looks correct to me
120 / 78 = 1.538 or 1.54 rounded.
You need +54% or above extra melee damage to occi oneshot giant with a spear.
Forgot what's after the dot, rounded down
With precise damage yeah - 1.523 or 1.53 or 53%
That's a lot of extra damage
Either needs a combination of boosters or a very strong agressive one
Thanks. Similarly calculated needing 70% bonus to one-shot scout using knife anywhere on the head (instead of occiput which works without boosters)
I like the knife but team struggles to kill scouts so I feel like I gotta use spear or hammer xD
Would rather not throw the run trying to knife kill scouts, unless there's a sandbox way to test???
vanilla, no.
For what it's worth there's a scout right at the start of ||r2e1||
If you want to do some test
Might try that, ty
If I were you, I'd just swap to hammer anyway
use a solo mod to get the basics of the knife mechanics
its helpful w a bot using a biotracker to track the scouts for you
r1b1 has some scouts behind non alarm doors
it has 2
but you need to either stealthly get there (big room) or pull it
It ain't as simple as "drop, room B has scout"
isnt there a door in r6c1 that has 5 smn scouts in one room?
yes buttercup
ah
It's behind alarms though
Bonus point because it has a checkpoint
so if you fail you can retry
noice
but I'd still rather use r2e1
R6B2 side zone on start?
think that one is free
Honestly as sleepo says, just swap to hammer as there is no incentive to play the other melees
Is there a somewhat consistent way to have the first surge wave spawn behind the side room door in r2e1 on the 1st alarm?
Nope
Unlucky, thought 2 of the scans could be free ish if that happens
the whole thing is free unless a scan goes in front of the door and they spawn there pretty much
yes that's free (if it is like in og)
You could drop a guy in A so they only spawn behind that room (1 room away rule) but good luck doing the team scans without the full team 😆
Well they spawn fairly quickly so the scan shouldn't start until the person is back (ofc a bit RNG where the 1st can goes) but probably not necessary
If one is good enough everything is free :^)
A rare case where HEL auto sentry is actually good for something
The one level I find it even semi useful
But burst probably still better because it actuslly kills things...
So uhm HEL auto sentry 0.7 > 1 damage increase when
Its mostly that moving while the scans are moving makes it very free
Hey all,
What Rundowns should my group who JUST started the game be doing?
I know that some of the higher numbers, like Rundown 7 are older, but we've started on Alt 1.
What's the kind of way to "navigate" these rundowns in their intended order?
I would start at rundown 1 and move up in order
If you encounter a level that is too hard and has become a wall you can move on to the next rundown for some easier levels and come back later
Rundown 1 in particular has quite short low complexity levels, so quite good for beginners
Well ofc, but the onslaught of enemies often gets us on 1st/2nd alarms even when we are all immediately in scan when it starts bcs they often start coming from multiple directions at 2nd/3rd scan
Gotcha. I've heard that Rundown 7 is more of an "Expidition" in that there are checkpoints you can hit?
R1 is the basics. start there and the environments and enemies will be gradually added/revealed
There are checkpoints in R6 and R7. Strictly speaking R6A1 or R7A1 would be easier than R1A1
R7 and R6 are just rundowns with checkpoints
Initially the game released rundown by rundown, and added new mechanics and enemies as it went, so if you play Rundown1 - Rundown7 in order you will have the enemies and mechanics introduced "properly"
Most of the time 😅
And if you want to go from easy to hard: R1 -> R3 -> R2/R6-> R7 -> R4-> R5
But yeah you'd get reveals and then revert back to a rundown with less enemies/environments
Up to preference
So going 1-7 is just the smoothest?
What's the reasoning behind Rundown 7 being the "older content" but then supposed to be completed last?
They used to do it one rundown at a time
so R2 came out, R1 was wiped out of the game
They came back on this decision in R7. bringing back all previous rundowns "remastered" if you wish
So technically R1 is the oldest content as the Alts vary minimally from the OG's
objectives are the same as back then, just very sparse slight lay out changes and some buffs and nerfs on different parts
Sweet.
Also, as R7 is the last one, and I've heard that there's going to be no further content for the game, without spoilers, does the game kind of answer some of the questions, or leave a lot in the air?
I know my buddy and I are pretty psyched on the lore
R8 is actually the wrap up
theres is gonna be 1 more rundown thats promised
So stay tuned for that
Sweet
which is supposed to answer all the questions i guess
or realistically
the important ones
Yeah I doubt They answer everything
If you want to catch up there is a for dummies lore file in #gtfo-lore
I know. no worries
I've been watching this guy Professor Scaler on Youtube who does a pretty good recap
I should probably read the lore recap stuff at some point
Or at least diving into some of the rundown info
I fell out of the loop with the alt stuff
There is WAY more at this point as they added lore with every Alt version.
Oh boy
And he covered OG R6 last iirc
Gotcha

Professor Scaler is a nice chap though
didnt scaler have a lore vid in like alt R3?
good guy
New players getting fucked by the new lore
Absolutely
Did he???
He plans to do one for ALT aswell iirc
tho only the prof himself will know that
Damn need to watch that then
i feel like he had one in alts
what is the ALT for
but i might br mistaken
Alternative
Alternative
alternative
Lol
alternative to what i mean
lmao
So fast yall
i know what it stands for
to original
There were the OG rundowns
ye
Remastered version of OG rundown
How can I find more lore inside the levels? We of course have the Terminals, and I know that there are audio logs and whatnot in the game according to him. Can I find emails or audio logs at the terminals or employee IDs in the game as we come across them?
oh so its just remasters not a seperate thing
terminals have all sorts of logs on them
its pretty much entirely terminals. Beyond that there is some environmental stuff, but that won't usually be so substantial
good so im not missing anything
Or if it is, it will be obvious
Lore/text logs on terminals
Text message on random terminals
There's some differences. very slight
and R6 and R7 have actual intercom messages
some visual story telling
Some audio logs on doors/events
What command? I really just know LIST, QUERY, PING, etc
LOGS
logs
and then READ
Logs
Read LogName
the read "name of log"
Sweet
A lot of terminals will say "This terminal contains x logs". and if it has more than 1 you know there is SOMETHING extra there
I'll have to get the group designated computer jockey to read them out
They in fixed terminals and some will be sweaty to reach
Also more these days talk about an audio buffer indicating there is an audio log
Do the Alts still contain the OG logs? or is it all Alt logs?
As when I play I just clear I don't check logs
They have variations of most og logs but some are just straight up the same log but with a date attached to it.
Ah but not all OG logs are in there?
Don't think so
Ok so @sick snow for this above you will need to read up OG lore in the dummies file or interwebs
If wanting the full thing
i mean og lore varies from ALT mostly in details
types command: summon duck 99999999
Way to many ducks
But no worries, there are both logs from the alt timeline and the og timeline in the alt rundowns, which isn't cofusing at all 🙂
What does that mean? Just like the older lore that was removed?
In the sense that Alt timeline differs slightly with OG
But at the same time are connected as it's the OG characters playing through the Alt levels.
Oh gotcha
yes
I'm trying to understand why having 1 guy close to the small bridge makes enemy spawn on top of you
sometimes at least
It should just spawnpush them to the extraction if I understand it correctly.
i guess it takes it as, person in the middle, both ways is one room so spawn em whenever u can
is a room designed more to spawn from two rooms cause it the only way, not that it's present to spawn from there
das my theory
my game teoria
No that ain't the case, they literally spawn on the bridge and not anywhere close to the sec door
Oddly enough, I'm pretty sure it only happens if one guy is basically on the bridge or close to it, since if everyone's doing the scans they always spawn at extraction, where they should.
ok nevermin ksmdkm i thought of the alarm i am dum
then i have no idea i didnt know this
I've seen it happen pretty regurlarly
What is one guy doing on the bridge anyway is the right question here
They usually "Defend" while the rest does the scan
I tend to tell them that they can defend from the staircase but whatever
You dont know some pubs man
Kaiser tends to do that, he loves shooting
I had an Austrian guy that expended 15mins explaining "how to do the uplink in r2c1"
solo held r6d3 last wave, 3 of them went down to the giant zone 
"Close this and this door to do this and this"
He didnt know that they break a door if they get or spawn close to it no matter what
so his routing didnt work and didnt do jackshit
@hidden ridge tbf that is smth that suprises many people
but dear lord didnt he vomit words over words
also huh
r2c1?
where would you even do weird funnels
either its simple af
or you mine
He wanted to route the big room by having them do a serpentine
They dont because they spawn very close to the door on the lower floor of the room on the right
i pub two days ago i got so drunk-- ah not that kind of pub sorry
big room?
And it's 3 codes anyway so it's like 1 wave
but yea
I fucking love people like that
you know I dont remember zone numbers
you can do most codes in the time it takes the wave to reach you
the zone after the class M alarm in r2c1
tell me zone location on map
Spends 20 minutes opening and closing doors like they're solving a puzzle
for that one i usually just close both doors on the other side, then open the one on the right upstairs
Wave just goes around lmao
its literally the only and first big room with like 3 scoots
I just close all doors in there and mine the 2s on the top
ya know
point is that some pubs really dont fucking listen cause they think they've shit figured out
at this point i find r2c1 so god damn boring
none of the uplink is a threat
a lot of fog
it is however
a very fun level to play without bio and with sound turned off
I kinda like the atmosphere
i think you have an odd definition of „fun”
i like it
fog, spitters, shadows
It feels like getting inside a tomb to hack pcs to get 80s hentais
Would disabling motion blur increase the performance of this game
no way you use motion blur
I do
i refuse to believe such… p e o p l e exist
I like motion blur
someone get this man to a hospital
I have brain hemorrhage
have you ever heard of real life
It's one of those things that looks scenical but really gets hard to see after a while so I disable it by default on everything
like some games that overuse bloom
I have
except motion blur doesn't become much of an issue unless you're turning around a lot
ah yes lets play an fps game without turning around
yeah actually
because most of the time the enemies are coming from one source
My motion blur is set at 15
I took it down to 5 recently
Some blur is cool
I really appreciate that the game has a slider
well… stealth, alarms when enemies get close to you, spitters…
a slider is the same as a toggle, because i'm gonna set it to 0 regardless
More options more better
i use my ears in stealth
but you are welcome to use your own graphics settings
and typically enemies arent going inside of me
Sounds gay
Phrasing
your mom gay
Then how am i here
is a full door cfoam 9 or 10 pieces
because with 9 i don't get the full door thing but with 10 it happens
9
it doesn't play the sfx though
9 globs of one?
Does "overpenetrating rounds" have dmg falloff based on hoe many enemies have been penetrated?
No
W, thanks
So if I don't do it in one glob I'll need more cfoam than if it was 1 glob? If so, does that apply to foaming ladders etc?
first blob on any surface breaks into 3 smaller blobs but u can stack n make the blob bigger
also
ladder foam
This isnt the case for doors no?
the 3 smaller blobs? no
No I mean if I need more if I spread em out on the door. The answer to the question of the other person made me think it'd need more (which would be kinda weird but idk possible ig)
Oh knowledgeable prisoners, I come seeking tips or load outs that may assist my 4 man with R6 BX. We repeatedly get to the terminal door and use up our resources, so that the alarm to escape is ney impossible. Any tips for a beginner
what terminal door on bx
No you don’t
It’s always 9 regardless of if the effect on the door appears or not
It’s the one where you have to run in to a room and find terminals with keys, behind blood doors
Did you not know where the terminal is to put the passcode
We know, we just get swarmed with enemy’s and use up too much health and ammo
there is one 1 the big zone and 1 behind each blood door
then melee the error and only shoot the blood doors
Okay cool are you opening all the blood doors are once?
We have 2 open a blood door and 2 watch our backs, sometimes the mines don’t get them all and we get overwhelmed
I see
Okay there is only 3 sleepers coming behind at a time
Maybe you should do a three one split?
also wasnt the OG 6 per wave?
no
I think for bx there were more shadows
Not just 3
We can try that, btw we run 2 sentry’s both shotgun, and a bio, with a mine deployed
could have sworn it always been too many or i was just a noob back then
That level was disastrous if u don’t have any ammo
Are you that scared ? Of blood doors
U can run two burst instead
