#gtfo-related-questions

1 messages · Page 126 of 1

soft crater
lone mortar
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now

soft crater
wind wren
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If a door is fully cfoamed and I spray more on it, is it just as effective?

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Or does it loose efficiency after its covered completely

hidden ridge
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until enemies attack it to damage the foam of course

wind wren
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I mean if it gives the door extra hp

hidden ridge
mossy aurora
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idk how true this is but i remember reading someone say that the foaming animation is just an animation and 9 blobs is the max a door will hold

wind wren
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I'd assume it does, but does it give hp with the same efficiency or is there some sort of diminishing returns

wind wren
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OK so 9

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Thanks

wind wren
hidden ridge
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Of course if one blob "disappears" because enemies are attacking the door and you put one blob it refoams it, or permafoaming wouldn't be a thing

wind wren
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Yeah, just wondering cuz having a bit of trouble w r2e1

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And the 1st surge alarm would be much easier if it had no cap

dry pumice
wind wren
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Thanks!

wind wren
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Is the "regular" shotgun any good? It seems amazing just from the stats bcs 30dmg per shot, 8mag, ofc very short range tho

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But I don't ever see it used

tardy ingot
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it is good

dry pumice
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What, the pump action?

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Its great

tardy ingot
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it has a bit of ammo issue

ocean spindle
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it is used, it's a very flexible ok gun, just on many groups usually they go by more specialized guns for the level
it's a very nice like blind choice, or even just if u like it for some situation

tardy ingot
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if you compare it to other weapons

dry pumice
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Can salvage near-wipe scenarios because of that 30x8

tardy ingot
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but its a sick allrounder

sterile citrus
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^ What eva said

vague bridge
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which is probably why its not used as much in later levels centered around a gimmick

tardy ingot
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eh

dry pumice
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Got me through R2E1 didn't it

tardy ingot
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kinda.. ?

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you just prefer more specialized stuff

dry pumice
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But yeah, not ideal when the adults start to show up

wind wren
tardy ingot
ocean spindle
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i mean... yeah, shottie is fast, but it has too much dmg and lil ammo for what u can do with other weapons

vague bridge
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pump shot vs ||tank|| is also a very fun fight

wind wren
vague bridge
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if you're going for a shotgun for r2e1 just take the hel

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its got all the stats that excel in r2e1

wind wren
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Idk why but i just can't get used to the charge up so it's not rly a option for me

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I miss all my shots with any charge up wep

ocean spindle
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hel shottie doesn't have a charge up
das hel gun or hel rifle

vague bridge
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it doesnt charge

sterile citrus
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^ what Coz said HEL Shotgun is so good for the Surge alarms in R2E1

wind wren
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Ohhh I was thinking abt hel gun my bad

ocean spindle
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hel shottie is the main weapon, the one with the rectangle sight

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yeah is ok

wind wren
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I didn't even consider hel shottie, I'll have to try that out too

sterile citrus
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The Pen + Stagger makes it a great weapon for R2E1

dry pumice
wind wren
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1 more gun related q, is heavy ar good? Cuz from the stats it seems that the machine guns are just better, except for the charge up ofc

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And the range but range won't matter much in r2e1

dry pumice
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Its very versatile, but runs out of ammo immediately

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30 / 119 is such a fucking painful number to look at

ocean spindle
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is very much a weapon to tap tap tap lightly

dry pumice
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that's a game dev war crime

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to the gulag with you

ocean spindle
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not like a machinegun that u can spray

tardy ingot
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basically, all specials are decent at least. Some obviously might be bad vs certain enemies (aka precision rifle vs chargers or sniper vs babies) but they are all fine

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HAR is on the weaker side of those but also works decently well as a small clearer

dry pumice
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Choker is under review. It feels meh to use

vague bridge
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i like choke

dry pumice
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Tried it on R6A1 like yesterday

wind wren
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I love choke

dry pumice
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There is... A disgusting feeling to clearly hitting the striker and not see him die

vague bridge
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shotguns be shotguns

tardy ingot
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we had this discussion yesterday

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choke is strong enough

dry pumice
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And 2.7 reload time for 4 whole shells is too much.

tardy ingot
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its not rly worth it to take since its a specialized generalist

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and theres better generalists and better specialists

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artek

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the same

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fucking

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gun

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was A tier

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for like 4 rundowns

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in a row

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and it got no changes

dry pumice
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Yeah, and now it has competition

tardy ingot
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it also had competition back then

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High cal, shotgun and sniper

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now its just
high cal, shotgun, sniper, burst cannon, scattergun, hel rifle

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and hel gun

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theres 2-3 guns per niche of choke mod

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basically

dry pumice
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I do remember people claiming that "actually the high cal is the inferior choke"

tardy ingot
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choke mod is perfectly fine to take

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yes

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because that was the case for R7

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after that high cal got changed/nerfed

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back then choke mod was the best anti tank (until R3) and best anti charger weapon

dry pumice
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I'd still give it a 10% boost to reload speed. The reload to shoot ratio never felt right.

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After that i think i'll have exactly 0 complains

vague bridge
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doesnt it load shells at a time

dry pumice
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the reload animation is always the same

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the guy inserts 2 shells

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same as pump action actually

vague bridge
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i mean all the mag versus one at a time

ocean spindle
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i kinda think this to burst cannon tbh
when it got nerfed i hear for so many people the recoil made it unplayable, but like literally the worst of the bunch, can't get used to it and now it's short range
and now after buff, the recoil wasn't even touched i think but immediately people started sayin no it's back, just crouch as u shoot it

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and it's like, bruh and u sayin this till now?

dry pumice
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Yes, it reloads the whole "mag". There is not a single gun in this game that reload by the bullet.

tardy ingot
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and yes, the 20 dmg breakpoint is MASSIVE for it

ocean spindle
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yeah, i get like one shots smalls it's huge but all of the complaints i saw with it where only recoil, only recoil actually many said the dmg was fine but the recoil killed it
but like, two days after r6 i hear that crouchin strat

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and i'm sitting there like ah until now u discovered it

dry pumice
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3 / 12 sniper
3 / 12 sniper
do it, you cowards

ocean spindle
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i wish i knew it

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i would've tagged with it for so many missions

tardy ingot
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it wouldnt have been good without the buff

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and with the recoil the 19 dmg one just felt bad

ocean spindle
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no yeah i get its bit of overkill and im glad it is now like it is, but for me is funny that strat wasn't talked until now kdmskdm

dry pumice
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Yeah, shooting smalls with BCx19 was horrible

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Imho they shoud've try to experiment with it a bit more

ocean spindle
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i think it was, fine, i stand by my word, but now it's much better

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like i get the opinions

dry pumice
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Try 15, 10 damage, try giving it different ammo ammounts, removing the wind up...

ocean spindle
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i am not sayin the nerf was too little or they should've fixed recoil nah kdmskd

tardy ingot
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current burst cannon takes skill to be broken

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but god does it become ridicolus

dry pumice
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So like Titanfall kraber

ocean spindle
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now it's 110 is fuckin hell kdmskdm i'm scared

tardy ingot
dry pumice
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If you're an FPS god - good luck

ocean spindle
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idk if this, this might b dumb but
burst cannon wouldn't feel so powerful without the charge

lone mortar
ocean spindle
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it needs the charge to feel so powerful, not to be powerful, to feel

tardy ingot
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i finished

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why are you still awake

ocean spindle
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what u nommed

tardy ingot
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kaiser da hell

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Chili con carne

lone mortar
ocean spindle
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en español, ahueso

tardy ingot
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isnt it like 4 am or some shit like that

lone mortar
ocean spindle
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and :3

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snooze or i'll sit in ur pillows to squish em

lone mortar
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my pillow are made from bambo

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the space between them will cut yo ass

ocean spindle
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maybs i'll bring a towel to sit on em
i will not i'll forget but, what do u know kdmskdm

lone mortar
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@tardy ingot

minor fractal
tardy ingot
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honestly no

minor fractal
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Same as Sniper being a bit meh in a lot of R1-R3.

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Choke is kind of meh in R4-R6

tardy ingot
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Choke: good vs bosses and chargers, decent vs giants

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what does R5 have, all 3
what does R6 have, bosses and giants

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and it legit existed in R4 as a weaker gun and was alright. But back then burst cannon was cracked af

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dont say its appearantly weak now that rundowns are available where its still completely nice as a choice

minor fractal
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I'd contest that it's good vs. chargers.

sturdy glen
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id say its the same vs chargers as high cal tbh

minor fractal
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It's good for some charger errors and it does the job well if you need it for other tasks.

lone mortar
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4 shells and not a hyper reload (i consider pump as a faster reload)

minor fractal
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But the 4-shot limitation is really gnarly.

lone mortar
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i would jsut take hel rifle lol

tardy ingot
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hel rifle, the best anti charger weapon is better vs chargers? SHOCK

lone mortar
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i dont say its better

dry pumice
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VS smalls too frankly

minor fractal
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Like, when 3-choke is taken on the R7E1 speedrun, it's not because Choke is amazing, it's because choke has a good spread to cover all of the needs of the level, while HEL Revo can carry any loadout.

lone mortar
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but it is what i would take

tardy ingot
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@sturdy glen yup pretty similar
higher range, higher fire rate vs smaller mag and slightly worse reload

dry pumice
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RNG chance to get a double kill

sturdy glen
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its not rng

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you do mean pen yes?

dry pumice
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Yeah yeah

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you know what i'm saying

minor fractal
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I think this stands out a lot in R3D1, for example.

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Choke is just very limited compared to other options.

sturdy glen
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I do, but the fact that you can play for it

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implies more meaning than you are saying

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pen is very strong

tardy ingot
pastel quartz
minor fractal
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It has a good spread for everything in R3D1, but because it's a lot less potent it can just be better to accept the sacrifices of a more specialized weapon.

tardy ingot
sturdy glen
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btw

pastel quartz
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While Hcp can guarantee to 1 shot most of the time

sturdy glen
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how much better do we think choke mod is for bosses than high cal

tardy ingot
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choke isnt weak
other guns are just more specialized and strong rn for those special things

tardy ingot
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Rayalot quoted to say choke is F tier confirmed

minor fractal
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8-mag PR is weak even if every level has shadows and bosses.

lone mortar
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i mean

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imo

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anything with a cracked out reload

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or a very fast reload used by reload cancel

dry pumice
sturdy glen
minor fractal
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My high opinion of choke prior was also largely deferring to people that use the gun more than me, but the more I've actually played choke the more I realize I strongly disagree with those opinions.

lone mortar
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is a gun that i would love even if its dmg stats suck ass

dry pumice
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Technically speaking that should be like +25% damage...

sturdy glen
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I want perception

minor fractal
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I genuinely think that choke is just kind of mediocre.

dry pumice
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I feel like when it comes to cornering a mother - i'd rather have choke than high call. Something about more reliable hipfire and less kicking.

lone mortar
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but youd come across that like 1-2 times per game

tardy ingot
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i think a lot of the high cal being better now vs bosses is the stupid ass client interaction with tumors

lone mortar
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on deeper level

dry pumice
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And i don't risk accidentally hipfiring my teammate on the other side of the target

sturdy glen
tardy ingot
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i know it isnt "better now" but knowledge of it

sturdy glen
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the extra bullet in high cal as well

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because I used to think choke mod was super good for bosses purely because of the client shotgun abuse

tardy ingot
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id be down to have that discussion

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but i think its rough over text

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since a lot flows into it

sturdy glen
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agree

rain valley
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dms :o

tardy ingot
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mag size, fire rate, pellets vs single shot, dmg/precision
circumstance of boss kill
host/client
host to client gun combos

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etc etc

dry pumice
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Literally just buff reload. It reloads slower than its competitors for the same break point that also have more ammo in mag. That's insane to me.

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Why would i pick a gun that deals same damage, but has smaller mag AND reloads slower? Kinda... Kinda stupid, if you ask me.

tardy ingot
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a buff to reload speed could be neat yep

pastel quartz
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Or make it fires a slug instead

dry pumice
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You just recreated high-cal

sturdy glen
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man

dry pumice
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With uh... 20% more prec damage

sturdy glen
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I saw one implementation of that

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but they kept the "spread" of a shotgun

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so it did not fire "straight" while only firing 1 pellet

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it was painful

pastel quartz
dry pumice
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Fair

tardy ingot
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huh

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choke has higher dmg output?

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what

dry pumice
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the mag dumps

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High cal has longer cooldown and far more annoying kick of recoil

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Can't just throw shots down range at maximum speed reliably

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Choke kinda can do that

sturdy glen
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neither can choke mod lmao

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its roughly the same speed

dry pumice
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It doesn't kick that badly, does it?

sturdy glen
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tbh

tardy ingot
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choke has a way higher ceiling

dry pumice
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Choke mod is like 10 times the fire rate

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It can fire as fast as you slam the button basically

minor fractal
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@tardy ingot Would you disagree that taking choke for versatility tends to just make you bad at both wave clear and giant clear?

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I think that's the main problem I have with choke.

tardy ingot
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you can reliably shoot the choke mag in the span of 2-3 high cal shots

tardy ingot
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which is basically the point ive been making so i kinda agree

minor fractal
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I would absolutely say bad.

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Choke has very limited wave clear, and struggles to kill giants very quickly if it's not one at a time.

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Like, R2D2 is an awful level for choke.

tardy ingot
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ehhh

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i think you are going into hyperboles

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a lot

minor fractal
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I do not think so, I think that's a pretty accurate description.

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Choke is only marginally better than most wave clear options for giants.

dry pumice
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I agree with him, the thought of trying to hold waves on R2D2 with choke pains me

tardy ingot
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R2D2 is a fine level for choke
you just arent main wave clear OR giant clear (which is its issue again btw)

choke supports both options decently well but cant shoulder either alone

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meanwhile a sniper player can only deal with giants not with smalls

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and a MG guys wont want to shoot a hybrid

minor fractal
tardy ingot
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that

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is

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the

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point

minor fractal
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Your Main is the vast majority of your small clear either way.

tardy ingot
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because you have more than enough wave clear with a competent wave clear player

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but that doesnt mean choke is bad

minor fractal
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That is the problem

dry pumice
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In other words its the old bullpup

tardy ingot
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thanks

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conversation closed

tardy ingot
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WTF

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bullpup was ass

dry pumice
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Its a gun you are only allowed to carry because your team does everything for you anyway

tardy ingot
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no

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choke does a lot

dry pumice
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But at least you actually deal damage this time

lone mortar
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can we close the arguments and do some runs?

tardy ingot
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it just doesnt do anything best anymore

minor fractal
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There's no reason to get a bit more but terrible wave clear when the consequences are your giant clear is also terrible.

tardy ingot
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bullpup did nothing

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and did nothing best

minor fractal
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And if you're killing one giant every now and then, any waveclear special can also do that.

sturdy glen
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solution really should just be, reduce base reload and give it no reload cancel whatsoever

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you get what you pay for

dry pumice
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It has reload cancel? Didn't even know

sturdy glen
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pretty much every gun does

lone mortar
sturdy glen
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a lot arent worth using

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cuz time to swap weapons negates any benefit

lone mortar
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yeah

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reload cancel

sturdy glen
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it bothers ppl like me when guns dont have it cuz I kinda do it instinctively

lone mortar
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really makes anything already cracked out on reload speed

dry pumice
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For the argument's sake: what would 35 dmg breakpoint change, realistically speaking? Touching nothing else, of course

lone mortar
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skip the load up animation

sturdy glen
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any damage buff just makes it fuck up bosses

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until it hits 40

tardy ingot
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like machine pp and sawed off

sturdy glen
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in which it 3 shots giants

tardy ingot
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honestly

minor fractal
tardy ingot
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sawed off

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is based af rn

sturdy glen
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sawed off is the main one

tardy ingot
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i honestly rank it 6th

sturdy glen
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its so funny

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watching ppl try to reload cancel it

minor fractal
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I think improving Choke reload would be enough, though.

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It kind of blows for wave clear because of the poor uptime, it's not always pheasible to dump two mags into waves due to the downtime involved.

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Same for killing more than one giant, you and others end up in so much danger when you have so much time with no staggers and there are still priority targets up.

red flax
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Use cases for HEL gun, HEL rifle, and burst cannon? Furthest I have gotten is R4C2 so if they are good against something that hasn't shown up yet, please don't spoil

sturdy glen
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being good

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all of them have very high ceilings

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hel rifle having the lowest of the 3 but being the easiest to use

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and BC being good for bigger enemies

mossy aurora
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I took it into an r7d2 back at the start of r7 and I was a spectator that run

dry pumice
# red flax Use cases for HEL gun, HEL rifle, and burst cannon? Furthest I have gotten is R4...

HEL Gun:
Jack of all trades if you can handle the charge up shenanigans.
15 dmg per shot, penetrates, i think it oneshots biters on a headshot (if you can land one), can be spammed somewhat.
Catching a whole wave in a tight choke point is devastating.
If its not up to your taste - then that's that.

HEL Rifle:
Its like HELG only upscaled - twice the damage, half the mag, reloads just as long.
Oneshots all small enemies in a single hit - no headshot needed. Also counters chargers charger to shit because it oneshots AND penetrates them. You should've seen them by now - now imagine killing 3 of them in a single shot.
Can be used as a downscaled Sniper Rifle with a worse zoom.

Burst Cannon:
An alternative to Sniper Rifle with a bigger skill ceiling.
Shoots in a 22x5 bursts meaning 110 raw damage which leaves giants with a sliver of health. Great for bosses too.
Advantage over sniper: can be used against packed hordes of smalls as well - just whiff your burst across the wave. You should reliably get at least 2 kills, which is more than Sniper can do in the same situation.

minor fractal
#

Especially if you want a carry weapon, there are so many better options.

hardy grotto
mossy aurora
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The only reason that I would take it back then was it was great at snatcher kills but it's overshadowed in even that role now

hardy grotto
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theres only everbeen like

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1 time ive used choke

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and it was for r4c3 duo

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but even now i dont think its worth there

mossy aurora
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I think I saw you used choke in r4e1 duo where u choked in the reactor hold....

hardy grotto
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LOL

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yea man idk how it got there...

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thinking about like r7 times, im not even sure what i was running

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i used high cal for a while then they nerfed it

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i think i was a pdw mg pub tbh LOL

mossy aurora
#

Veruta or arbalist

hardy grotto
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veruta was the only one back then

mossy aurora
#

I was testing you

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I knew that

hardy grotto
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of course

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honestly idk what else i wouldve used at that stage of the game

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maybe i couldve stuck with high cal

dry pumice
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HEL Gun?

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I believe the first nerf came later

minor fractal
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Wasn't around in AltR1

dry pumice
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Was it not?

minor fractal
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Not until AltR3

dry pumice
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Right, i misremembed once again... It just felt like it never left. Or maybe its a statement how much i don't care for it that i didn't feel the difference.

hardy grotto
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dude what even was av ailable in r7

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i feel like im blanking so hard on some of the guns

dry pumice
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I think HAR survived

crisp salmon
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Can precision rifle one shot scouts

dry pumice
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Precision Rifle (pre nerf)

dry pumice
sturdy glen
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hel shotgun!!!!!!!!!!

dry pumice
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Oh right, the big boy joined the town

sturdy glen
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and everyone thought it was dogshit

dry pumice
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Stunlocking BBCs in C3

fierce walrus
dry pumice
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Also that, yes

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It was horrible

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Absolutely disgusting

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With recoil like that it should've delt 10 damage a bullet

sturdy glen
#

recoil and bloom nerfs will never cease to amaze me

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least player friendly balance changes

dry pumice
#

What's the bloom in that context

sturdy glen
#

random directional firing alongside the gun moving

mossy aurora
dry pumice
#

Pump action never leaves

mossy aurora
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I don't think it was popularly used in r7 though

dry pumice
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Then again most people can't get value out of it properly, nor do they want to

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Good ol' melee with ammo

hardy grotto
#

that explains my mg pick then

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tbh mg is fun

hardy grotto
tardy ingot
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its so polarizing yea

sturdy glen
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that goes for most non choke mod shotguns tbh

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ive seen some pretty painful usage of combat, regular, and hel

tardy ingot
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its so funny tho when people say hel shotty does no damage

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@sturdy glen hel shotty supremacy

sturdy glen
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hel shotty supremacy

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(I also thought it was shit when I first started in r7)

tardy ingot
#

F

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not a true believer

hardy grotto
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i dont think i ever thought it was bad tbh

sturdy glen
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but then when combat shotty was readded in alt I fucking loved it and learned how to use shotguns in this game

hardy grotto
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hel weapons are usually pretty good

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but it wasnt a gun i was terribly invested in

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i rlly started to hate it when i played pubs

tardy ingot
#

whats worse

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Someone shooting hel shotty at 10 meters

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Or someone spraying machine pistol at 20

hardy grotto
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i guess at that point u have to ask which one is gonna stagger more

tardy ingot
#

obviously as a regular thing

sturdy glen
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if theyre full autoing the hel shotty at least it looks like its doing something

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but yeah ammo goes poof

tardy ingot
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i think i shot hel shotty at that range in the fuckn c1 speedrun

sturdy glen
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its ok if you shoot it to stagger smth for someone at that range

hardy grotto
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the key phrase being

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for someone

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but my god some of these people

tardy ingot
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imagine if mines get removed

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hel shotty stonks go up

hardy grotto
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just do it for fun i guess

sturdy glen
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I think it just hurts the more damage each shot could be doing when they do it

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cuz those ppl will do it with any weapon

hardy grotto
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this is why hel revo will stay winning

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except for that one guy that thought heavy smg was better

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hope hes having a good day

sturdy glen
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hel revo is overall better just cuz it always works

hardy grotto
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what's not to love about it

sturdy glen
#

too many dumb breakpoints

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"why not just take hel revo"

tardy ingot
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the only real reasons are

  1. liking how other stuff feels better
  2. wanting certain things hel revo isnt as good as in
hardy grotto
#

i guess hel revo kinda sucks in the full auto department

tardy ingot
sturdy glen
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so do most mains

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its just kind of an argument of what you should expect from your main

hardy grotto
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i took rifle a few times before nerf because of the bigger mag size

#

and it pairs well with hel gun

sturdy glen
#

in which hel shotgun is NOT the status quo where it excels

hardy grotto
#

i can see the same sort of argument for pistol now

#

i liked the feel of carbine hel gun for r2e1 duo as well, that was fun

tardy ingot
#

carbine and dmr are the only real permanent competitors to hel revo

#

both playing very similar

hardy grotto
#

dmr to me always felt pretty like

#

ok

#

i just hate how little ammo it gets

tardy ingot
#

its strong as heck

#

but yea

sturdy glen
#

id always just take hel revo cuz I love pierce

hardy grotto
#

and the scope sucks balls

#

pierce is very good

tardy ingot
#

like what other things are there that hel revo is outvalued for

  1. hel shotgun overall for close range and bigs
  2. shooters/range (dmr)
  3. thermal (pdw)
  4. stagger, hel shotty/auto pp
  5. raw output (Carbine)

Uh think thats it?
Maybe you add sawed off now for charger insta kill ? Lol

sturdy glen
#

id argue mainly just shooters for dmr

#

unless you purely just mean having zoom

#

actually, wait nvm chargers ig it matters

hardy grotto
#

ok tbh eva if im going stagger i dont think im ever taking hel autopp

tardy ingot
#

oy

#

it does insane work at that

#

like actually insane

#

but…

#

It sucks at everything else

hardy grotto
#

exactly

tardy ingot
#

well… it has decent efficiency with pen i guess?

hardy grotto
#

pistol is p good for stagger for a decent few enemies

#

and not doing 0.1 damage

#

this is like the strongest pistol has ever been i think?

tardy ingot
sturdy glen
#

yeah, the main situations I could think of wher eit would matter are ones you wouldnt be doing anyways

tardy ingot
#

I rank hel pp quite low

sturdy glen
#

ie shooting a giant from really far away

tardy ingot
#

but people have forgotten how well it holds waves

sturdy glen
#

cuz small breakpoints remain the same between both at range

hardy grotto
#

ive definitely not forgotten

tardy ingot
#

you can actually stonewall alarms with 2 of them

#

using barely any ammo

#

issue is cleanup

hardy grotto
#

it can work really well

#

but yea

tardy ingot
#

take 2 hel pps, 2 hel shotties
4 hel rifles (to fuck the shooters)

Hel pps stall, hel shotties murder

hardy grotto
#

hel rifle...

#

IM SO MAD RIGHT NOW

sturdy glen
#

you said the trigger word eva

#

uh oh

tardy ingot
#

honestly hel rifle is the simplest shooter answer

#

Beth youd love my r6c1 loadout

hardy grotto
#

i dont think i will

sturdy glen
#

did you take hel shotty hel rifle

tardy ingot
#

well tbh chill dude would honestly

#

Yes

sturdy glen
#

lmfao

hardy grotto
#

blocked.

tardy ingot
dry pumice
#

What would be the best special to compliment HELPP if i were to run it?

#

HAR or HCP probably, right?

hardy grotto
#

one that does damage probably

tardy ingot
sturdy glen
#

id almost want to say BC

dry pumice
#

I want to deal damage

tardy ingot
#

perfectly played BC prob

hardy grotto
#

like 5 people on the planet can use burst cannon well against smalls tho

sturdy glen
#

true

#

I need to learn it cuz it feels as good as pen

#

and i havent bothered trying since the nerf

hardy grotto
#

host bc feels great

tardy ingot
hardy grotto
#

the thing with like hel auto pp is i dont wanna just only stagger enemies

#

unless its a gimmick run

#

it just feels like a gimmicky weapon

tardy ingot
#

i think hel pp is „fine“

hardy grotto
#

theres only one person on this planet that im ok with using it

tardy ingot
#

in that it might want more ammo

sturdy glen
#

that is indeed why the primary argument is

#

just take hel shotgun for stagger

tardy ingot
#

like, if you want to play stagger to peel it works completely well as a support gun

hardy grotto
#

ok but what if i took pistol instead

tardy ingot
#

pistol needs way more aim

#

And staggers a lot less

hardy grotto
#

actually no hel shotgun can apparently stagger 4 BIG CHARGERS

#

at ONCE

#

so i guess pistol loses

sturdy glen
#

pistol with perfect play probably staggers more but

#

it doesnt pierce

#

so L

hardy grotto
#

its true

#

ok but eva i like aiming

dry pumice
#

I don't think anyone's using HELPP unironically ever until they buff damage to like 1.2 if not higher

sturdy glen
#

the comparison was unfair to begin with cuz pierce is stupid

tardy ingot
#

get the efficiency boost

hardy grotto
#

i point and click at enemy

#

enemy staggers

tardy ingot
#

yea now you do that

#

but 5 times more

hardy grotto
#

ok but i dont wanna be the stagger monkey of the team

tardy ingot
hardy grotto
#

i wanna contribute so my dps stats at the end are higher

#

and i can rank up

tardy ingot
#

just give hel pp like 100 more bullets

#

SPAM

hardy grotto
#

im so close to diamond...

tardy ingot
#

nah thats why i play adc

#

Big dmg = big elo

hardy grotto
#

ur the caitlyn adc...

#

im the sett adc...

#

we are not the same

tardy ingot
#

oof, i havent played cait in ages

dry pumice
tardy ingot
#

tbh

#

i havent played serious league in ages

hardy grotto
#

i learned that taking that game seriously was a terrible decision

#

so now i just mess around in the rare case that i do play it

tardy ingot
#

i coached a div 3 team for the lulz a year back

#

it was interesting

#

Reminded me why i love n hate the game

#

just playing to fuck around is way more fun

hardy grotto
#

i just want them to bring back mathematically correct sett so i can instakill lux again

tardy ingot
#

it was fun

#

2000+ true dmg

mossy aurora
#

Autopp and sniper work well if it's a level where u need sniper but aren't using it constantly

dry pumice
#

The absolute support player lmao

mossy aurora
#

Like in r5d2 for example, you can use sniper ammo during the first alarm, use autopp for the entire duration of the class 9 or whatever it is now and end up fairly balanced afterwards

dry pumice
#

Never fights smalls, just stagger them. Deletes giants and goes back to small staggering.

mossy aurora
#

There's some maps where you cannot burn main ammo fast enough to keep balanced, autopistol would be bad for that

mossy aurora
#

huh?

hardy grotto
#

ryk i know a player who could balance their ammo out really well...

#

im sure u know who i mean...

mossy aurora
#

i dont

hardy grotto
#

damn...

#

give him a 4 use ammo pack and he'll have plenty of sniper

mossy aurora
#

LOOL ok i get it

craggy pier
mossy aurora
#

if only

compact junco
#

me and my friends just completed R2E1 after all this time, I'm wondering why theres no checkpoints for any rundown before 6? Cause there are very difficult missions in previous rundowns?

craggy pier
#

they only added checkpoints in r6

#

adding them in previous rundowns would ruin the experience

compact junco
#

besides they had a chance to with the ALT rundowns right?

#

and if it does ruin the experience why add them to rundown 6?

jagged shore
#

The levels were designed with that possibility

#

The levels in r6 were designed with the intention then in mind
The alts are just a way for you to play the old levels largely how they were (minus some changes that some people don't like), adding checkpoints to them when they weren't there before would kinda sully the games identity a bit
There are already plenty of old players who are unhappy they were added in the first place

compact junco
#

its weird having half the game be extremely difficult and then the other half being ez pz

craggy pier
#

As a new player I liked the checkpoints if r6 n r7 but after playing ALT 1-5 rundowns I can say they were completely unnecessary

compact junco
#

and I feel like its necessary to pass cause it provides the start for rundown 3 the neonate

#

story wise i mean

craggy pier
#

E tier lvls are supposed to be like that

compact junco
#

yeah but it was harder than rundown 6 in its entirety

cold quarry
#

I simultaneously like checkpoints and dislike them

#

It's nice to not have to replay an hour of shit to get back to where you were, but also it takes all the risk out of the game imo

craggy pier
#

Extremely hard and can wipe you if you play around too much

compact junco
#

like i passed most of rundwon 6 by myself meanwhile took maybe 20 tries with a full squad to get past r2e1

compact junco
#

i like the risk, but theres risk in not getting to a checkpoint

cold quarry
#

i think if they were limited use it would be better

#

right now if you hit a checkpoint, you're locked in no matter how bad you do

compact junco
#

i dont want it for every mission

#

just the ones that take like 5 hours and are hella difficult

#

like r2e1

cold quarry
#

I get why E tiers dont have em

compact junco
#

i mean whos the target audience? mostly the people who get to play games all day are kids but this isnt a kids game and adults dont have the time to be wasting 3 to 4 hours a day

compact junco
cold quarry
#

well they're supposed to be the culmination of difficulty, the game throwing everything and the kitchen sink at you

jagged shore
#

The only e tier in a rundown with checkpoints deliberately doesn't have one

cold quarry
#

it makes sense E tiers don't have checkpoints, even if I despise r7e1 partially cause of it

compact junco
#

then maybe they didnt need an e tier in rundown 2 lol

jagged shore
#

Why's that?

neon slate
#

Full charge still breaks giant parts with hammer right?

compact junco
#

like if its a prologue to rundown 3 story wise and its only rundown 2 shits just gettin started

#

yea

#

i can do that with the bat

cold quarry
#

R2E1 serves as a good intro to E-tiers imo

compact junco
#

feel like it coulda been better placed

cold quarry
#

i think levels like R2D2 previously teach the player to work under pressure

#

prepping them for r2e1

compact junco
#

like rundown 4 and 5 are kind of filler rundowns right? rundown 1 is start, rundown 2 is start/rundown 3 prologue, rundown 3 is the neonate, 4 and 5 fillers, and rundown 6 and 7 is when the story REALLY kicks off

#

or maybe thats cause i never got a chance to play the original rundowns

cold quarry
#

5 isn't a filler with it's ending

compact junco
#

and they stripped 4 and 5 of story materials

compact junco
cold quarry
#

yeah

compact junco
#

remind me what happens again, the big alarm and survive

#

but does it have any story significance?

cold quarry
#

initiating influx protocol basically means we've woken up thousands of KSOs for the Warden

#

waking KDS Deep up from it's eepy sleepy

compact junco
cold quarry
#

i think you're thinking of the warden protocol from one of the B tiers

#

R5E1's objective is to 'initiate influx protocol' which involves fighting through hell (or oaklahoma) to reach KDS Deep and override it's crisis protocols

compact junco
#

that mission i mean

cold quarry
#

yeah the final zone is KDS Deep

compact junco
#

ohhhh cooool ill have to replay

cold quarry
#

the KSO/HSU storehouse

compact junco
#

im a huge nut for the story

#

you play the original rundowns right?

#

was there more story parts i never got to see?

#

like were rundown 4 and 5 more story driven then they are now?

mossy aurora
#

it took you 20+ tries to beat r2e1 but you're going back to replay r5e1?

compact junco
mossy aurora
#

r5e1 is significantly more difficult than r2e1

compact junco
#

yes

#

painfully aware

#

but i gotta have something to do with my free time

craggy pier
#

R5e1 tank nerf

cold quarry
cold quarry
compact junco
cold quarry
#

oh I do cause it bothers me too

#

Im pissed I didn't get to play original r6

compact junco
#

im a huge story nut and the fact they wont do ALT 7 hurts so bad

#

I never saw why they needed to change the story of ALT rundowns ive summed it up to either laziness or they are going someplace with the different dimensions but theyve done it so poorly

#

but hey at least the gameplay is satisfactory

cold quarry
craggy pier
cold quarry
#

There is The Funny Method...

craggy pier
#

2 actually but yeah

jagged shore
#

Doesn't the true funny method not actually work for r6?

craggy pier
#

Why wouldn't it work

#

Did some last 2 weeks for nostalgia

jagged shore
#

Idk, I tried it once and it didn't really work, and someone I've been playing with said it didn't either

cold quarry
#

Bobo told me r6 is different with it's progression

#

bugs tf out if you didn't play original r6

jagged shore
#

Oh yeah that'd do it

cold quarry
craggy pier
#

Oh

craggy pier
cold quarry
#

if only these funny methods could unlock the old r6 cosmetics

jagged shore
#

I think there's a funny method that could but I'm not an expert in funny business

cold quarry
#

there is the funny unlocker mod but I mean permanently/in vanilla

jagged shore
#

I am referring to permanent funniness

cold quarry
#

good heavens

#

please, inform me

craggy pier
jagged shore
#

Again, I am no expert
I think it's zaero I've seen talking about it in funny server?

#

Maybe endskill idk

past mesa
#

I don’t think it is public.

#

Endskill does 148 copy’s of the same chest peice

#

Very cool

jagged shore
#

Yeah there's no actual thing for it I think
It's just possible

cold quarry
#

🧐

minor fractal
#

So no E-tier is just bad for your best players.

#

It is absolutely just the fault of the player if they want to beat everything before they're ready.

compact junco
ocean spindle
#

the E tier on r2 was cause the devs saw r1 was too easy, completion numbers were super high and many levels were soloed

minor fractal
#

???

#

No, lmfao.

ocean spindle
#

so they amped the difficulty a fuck ton

#

and then on r3 they dialed it down

minor fractal
#

I don't think they planned anything of the sort 3 years in advance.

ocean spindle
#

thats my theory

#

also no no way

minor fractal
#

Almost 4 years, actually.

ocean spindle
#

they didnt planned that

#

wtf

#

if u see like development of the game

#

it was very different

#

and theres no fuck way they planned 8 rundowns

#

and if they did they were super super different then

minor fractal
#

And delaying E-tier "while we work on it" is just stupid.

#

That would be a pretty terrible design philosophy.

neon gust
#

Thats what they did tho

minor fractal
#

Again, it is your own fault if you expect the game to cater to your skill level the whole way.

past mesa
#

tbh

neon gust
#

D2 and e1 didnt release because it was still testing tho

ocean spindle
#

no yeah that- last part
i imagine they did it to both see if the players could do it

neon gust
#

If my memory serves me

ocean spindle
#

and to

#

finish it n polish it

#

i imagine

#

sounds logical

minor fractal
#

R2D1 was E-tier before E-tier.

past mesa
#

r2d1 statsitics

ocean spindle
#

statics

#

stats

minor fractal
#

The game has gotten much harder since R2.

neon gust
#

Wanna do statistics 1000 times

#

!!

ocean spindle
#

speedrun it pls

#

but yeah um cool theory i have i like it

minor fractal
#

I'll also defend that the curve they went with, while maybe a bit steep, was largely quite good if you were a sweaty player from R1.

#

Pre-nerf R2 felt like a very natural progression.

#

And then R2E1 was the next step from that.

ocean spindle
#

i think, gtfo curve of difficulty rn is bad, but thats just a symptom of the rundowns, and it does have tutorial n stuff n r1 which is not super horrible
on the og i cant say anythin i wasnt there

#

i can say, i think they went, a lil too deep into the r2e1

#

cause it has the lowest stadistics of completion

#

ever

#

like by r4, i get it, they needed hard, they 4 rundowns in

past mesa
#

oof

ocean spindle
#

but on the 2 i think they got a bit too excited by the time delay n stuff

#

but thats my dumbass

#

cause i am not og player

minor fractal
#

In R2 it was more that there was a massive skill gap between the best players and much of the playerbase.

#

Like, the whole reason for post-nerf was because the difficulty at that time was a lot for most players.

#

Especially when people were still struggling with R1.

ocean spindle
#

yeah i mean i completely get is hard to just create an inbetween with those situations, i bet 10c did as much as they could with the split and even if i tried harder and had more time i wouldnt be abl to do it better

#

but nowadays u can see it by what it was and think it cold

#

like knowin how it worked n stuff

minor fractal
#

That skill gap still exists, but skill levels have shifted around such that the complaint is more often E-tier being too easy.

past mesa
#

which maybe insane tbh

minor fractal
#

Plus things like checkpoints making R6 and R7 levels more accessible.

sturdy glen
#

I think its just good that ppl reach the E levels period tbh

ocean spindle
#

i think, r7e1, sayin that
nowadays havin alt r2e1, even if it wasnt nerfed and we had the same guns only for that level r7 would still be a bit harder

#

but it just hass too many exploits

#

and i kinda get why people say it with those

past mesa
#

i mean

ocean spindle
#

like the charger alarm the dimension alarm the

minor fractal
#

He doesn't know about the wall PirateSimon

ocean spindle
#

rest of things

past mesa
#

it is easy even without the expoilts

ocean spindle
#

the flesh wall the crystal n stuff

sturdy glen
#

its fairly easy without cheese compared to r5 and r4

minor fractal
#

You don't know about the wall.

sturdy glen
#

it doesnt ask that much of you

#

the only thing thats "hard" on it is lack of resources

ocean spindle
minor fractal
#

"I think the devs put this here so we could skip the first half of the level."

ocean spindle
#

but idk, is just, maybs its my dumb bones, but ive just seen both takes of r2e1 being easiest and r7e1 being easiest
maybs ur not referrin to that but, idk

craggy pier
sturdy glen
#

it is very bad yes

#

but so is a lot of this game

ocean spindle
#

i dont really recognize difference of difficulty and artificial difficulty and tbh i dont wanna get into that

#

cause i can be, a bit confident on some stuff i say but that one not at all

hardy grotto
#

regarding e tiers being easy now, im not sure tbh

minor fractal
#

I mean, R7E1 is at least a unique set of concepts.

ocean spindle
#

i mean e tiers not easy as in they a1s, but easy compared to the rest of em

past mesa
sturdy glen
#

I dont think ppl consider them actually easy

minor fractal
#

It has many flaws, but it's not the worst thing ever.

ocean spindle
#

like comparin r7e1 an r4s and r5s

#

and r2s

hardy grotto
#

r7e1 took me a decent bit of time but it pales in comparison to how long og r2e1 took me

minor fractal
hardy grotto
#

ok well ray i went to play og r2e1 after beating r7

ocean spindle
#

problem is, the game has shifted so much with stamina and guns, if u took a pro player that started on r6 maybs or r7 and then make em play the og r2, they would be better at like kite cause no stamina and idk all of that

#

but also weirder cause movement and guns and...

#

idk

waxen jetty
#

this is not true

ocean spindle
#

maybs not

#

ur right

waxen jetty
#

"why is my hammer charge twice as long"

#

"why are the enemies hitting me so much"

hardy grotto
#

id have to play new e tiers to really decide

ocean spindle
#

why is my guns not hittin as hard

hardy grotto
#

cause my vision is skewed having played them all 400 times now

ocean spindle
#

but also u get into no stamina, how used u are to like that old movement and how u adapt...

hardy grotto
#

at that point theyd obviously be easy

ocean spindle
#

i guess its just, super played dependant

sturdy glen
#

theres a diff between

#

no stam in current game

#

and no stam in old game

#

like with what rick was saying

#

old lacked a lot of QOL we have now

ocean spindle
#

OG and post r6 is just, super funky different versions of the game on enemy movement and stam and guns and even some enemies bein faster or different, like shadow giants on the og

#

being, fast

sturdy glen
#

or just straight up easier shit

hardy grotto
#

u had occi my beloved tho

minor fractal
#

R2 kiting is def a bit funky, although hard to put my finger on why.

#

R3 kiting even more-so.

compact junco
minor fractal
#

I do wonder if there are small enemy speed changes sometimes.

past mesa
#

more in og

ocean spindle
#

i am sorry

hardy grotto
#

wasnt there speed bug in r3 ray

#

or was that a myth

minor fractal
#

Yeah, there was a very obvious difference between R2 and R3 if you were an active player at the time.

ocean spindle
#

but i could b wong

#

wrong

compact junco
minor fractal
#

Kiting felt kind of "off" in R3.

compact junco
#

and the missions past that being other D and E tiers

minor fractal
#

I think you're experiencing something unrelated to the actual difficulty, which is pub quality.

#

R2D2 is a hardstuck level

#

Your teammates will generally be very bad.

past mesa
#

no one plays r2d2

#

bad level

minor fractal
#

R2E1 is the "I just got past the hardstuck level" cesspit, as well

ocean spindle
#

i wish i could i am sad

past mesa
#

to slow boring

sturdy glen
#

ive unironically been wanting to replay r2d2

ocean spindle
#

my english is not lettin me understand these convos help

minor fractal
#

I replay R2D2 pretty regularly tbh.

#

It is extremely carriable with just a bit of directing people and playing Burst Cannon or HEL Gun.

mossy aurora
hardy grotto
past mesa
mossy aurora
#

yes

#

"why are we holding bridge when they come from the back"

minor fractal
ocean spindle
#

thats a very funk way to carry

#

carrying'nt

past mesa
#

honestly it is the reason i stopped playing the level

#

"side hold" makes me annoyed as fuck

minor fractal
neon gust
past mesa
#

that and running out of time on code 4

#

IS insane

ocean spindle
past mesa
#

and it happens so often in pubs

ocean spindle
#

so u side hold

minor fractal
neon gust
#

The game ran smooth and pathfinding wasnt complicated

minor fractal
#

And existed in some parts of R2.

#

But I also think there was a fuckton of speculation involved in explaining it.

ocean spindle
#

i tried runnin og r1 and my frames were so nice
until an enemy appeared then they went to my normal gtfo frames which is 6

minor fractal
#

Like, I've also heard that it was a bug related to adding babies, and they had to change something about enemy pathing to make them go as fast as they do.

#

I don't think that anyone actually knows how it worked, at the end of the day.

#

It just "felt off"

ocean spindle
#

it just fell offf??????????????????????????????????????

#

im sorry

past mesa
#

felt FELT

ocean spindle
#

feelings

minor fractal
#

+L

#

+Ratio

sturdy glen
#

gtfo really fell off

past mesa
#

FELT OFF like something is wrong

ocean spindle
#
  • mum
#
  • plus
past mesa
#
  • motherless
#
  • fatherless
ocean spindle
#
  • gtfoless
craggy pier
#

Grammar police

ocean spindle
minor fractal
#

OG R1 kiting was insane, though.

#

Oml

#

You just pick a loop

#

and you run through it

upper ginkgo
#

headless strikers are slower

#

crazy balance

hardy grotto
#

fucking headless strikers LOL

past mesa
#

what

#

are you saying

ocean spindle
#

i dont watch a lot of gtfo pre r6 and r7 cause fuck me but idk i see people do that every rundown tbh skdmkm
except r3

hardy grotto
#

they were slower in r1 if u broke head jish

past mesa
#

oh

minor fractal
#

Any limb worked, as well.

past mesa
#

and head was around forever

minor fractal
#

They'd move at like 20% speed.

past mesa
#

crazy

ocean spindle
hardy grotto
#

its so funny

ocean spindle
#

i wanna know

past mesa
#

didnt r1

#

have the worst steath

#

ever

#

like by far

neon gust
#

Cuz shit didnt work correctly

minor fractal
neon gust
#

Doors that are opening didny work like they do now

minor fractal
#

Door glow Omegalul

neon gust
#

If you open a door even mid animation it will be "fully open"

past mesa
#

oh

past mesa
#

so they could walk agro through

#

unfo

neon gust
#

Suddenly wack ass sleeper would trigger because you left your flashlight ipen

minor fractal
#

There's also lots of BS related to moving after certain glows start causing insta-wakes.

neon gust
#

Instantly

hardy grotto
#

LOL

minor fractal
#

It's a mechanic that was only in R1, and I don't even remember that it was a thing.

#

I've only experienced on replays where my usual stealth habits cause wakes for no reason.

neon gust
#

Can we pls bring back slowdown mechanic for loud

#

Just give it a cd before bringing a sleeper at full speed again

#

Not that hard

#

😭😭

minor fractal
#

Enemies got a big speed boost for R2, too.

#

R1 enemies are insanely fucking slow.

ocean spindle
#

yeah removed im sorry bad english ksmdkm

#

my bad

#

but damn, oki so just for r1 they were slower n then never again

#

thank u

minor fractal
#

It's just such an abusable mechanic that it was obvious maybe halfway into the rundown that it really shouldn't remain in the game.

#

Oh, and sentry through door.

#

Omg, R1 was such a time.

ocean spindle
#

oh yeah i remember that one

#

such a

#

alpha moment

past mesa
#

back sentry damage

#

what a bug

sturdy glen
#

can we bring back shotgun sentry stacking

minor fractal
#

Up to 4x Shotgun Sentry damage in multi-player.

past mesa
#

how this could ever happen

#

I really dont

upper ginkgo
hardy grotto
minor fractal
#

One-taps giants.

#

A single pellet kills a striker.

hardy grotto
#

ape together strong

green lodge
#

anyone can think of a level that starts with a scout, i havent played in awhile and i wanna practice. I know R2E1 does but I haven't beat R2D1 yet.

minor fractal
green lodge
raw mist
#

How does the booster infection resistance work? Does it slow down the rate which infection meter fills or does it prevent infection from going up past a certain percentage? I have a 40% detox one but dont wanna waste it

lone mortar
#

over 100% meaning that it is too powerful for the infection to do anything

raw mist
#

Thanks for the info!

wind wren
#

Any good levels to farm aggressive artifacts? Or is the best option to just play normally and pay attention

craggy pier
#

going out there to farm em feels boring af

#

at least for me

tardy ingot
#

yep

#

just play

#

farming artifacts wont make you better

#

play normally and pick up some if you want to use them

craggy pier
#

can i use 200% hp cap in lfgs 🤔

wind wren
#

But are there? Its just that I'm not gonna use em unless I have plenty. And well currently I'm lacking in aggressive

craggy pier
#

been told r6a1 but i dont remember

#

that was like a year ago

wind wren
#

I'm the type of guy to not use consumables unless I'm near cap, that's y I'm asking

tardy ingot
#

the good part is

wind wren
tardy ingot
#

this game isnt made with boosters in mind

wind wren
#

Thanks

tardy ingot
#

contrary to other games with consumables

wind wren
#

I know I know, but it's still nice having the occasional 99% infect resist

dry pumice
#

Just randomly replay A and B levels, the easier ones

tardy ingot
#

youll get that by just playing

dry pumice
#

The secondary zone in R6B2 for some reason has like 20 artifacts

craggy pier
#

delete the useless ones whenever like glowstick power and hacking stuff

tardy ingot
wind wren
#

And yeah those games arent designed around consumables at all either but yk what I mean

craggy pier
#

ill need em later, 20 completions later i think i still need em

dry pumice
#

Exactly

wind wren
#

Exactly

dry pumice
#

Muted and Bolds are the expendables

#

Burn them on every mission. Every single one.

#

It's Agressives you keep for a dark day.

wind wren
#

Yeah I've been using those regularly. But aggressives? Fuck they r rare

dry pumice
#

I have same 5 Agressive boosters for a year now

tardy ingot
#

whyd you wanna warp gameplay everytime

dry pumice
#

Because I don't care?

craggy pier
#

warp gate enjoyer

dry pumice
#

And like... 10% main damage and 15% regen cap. Big deal.

tardy ingot
#

yea but why use them then

dry pumice
#

It's just throwing them into the trash without actually doing that.