#gtfo-related-questions
1 messages · Page 125 of 1
Lol
what be the difference between 'Maximized Window' and 'Fullscreen Windowed'?
Show / hide window borders, maybe?
thats right
skip to R4A2 or try R2E1 tonight?
I mean it does not really matter at this point
for what it's worth you can do r4a2 pe with vanilla bots
any way to install mods without a manager?
you'd have to ask in the mod discord. Devs don't want it here. (I think not tho)
okay
Yeah
Can someone simply explain to me the run down structure or history? Mostly jsut curious. I've seens some stuff where there were limited time run downs , or still even are now?
I've seen other peopel say once the game servers shut down or smth some rundowns lost forever -- which sounds hyperbole
Rundowns are a set of missions
Previously when a new rundown came out the old one would become unavailable
More recently the devs started adding rehashed versions of the old rundowns to the game, and every rundown in the game is here to stay
yes, install bepinex and put mod .dlls into the plugins folder
And all the files for every version of the game are out there, so those will never be lost
Ah ok so it sounds like at one point they were taking rundowns out but now if theyre in, theyre in. Good to know. Thank you 👍
And everything taken out is back in "remastered"
Ah ok i see. 1-6 was removed, but back under ALT:// which i assume is the remastered
and thent he alpha/beta rundowns prolly the only ones truly "gone"
Basically alpha rundown is R1
Pretty much.
Those missions were put back in in the original rundowns and are thus also back in Alts
Differences are minimal and frankly average Joe doesn't care.
R3C1 was the end I think of the alpha or beta.
wasnt R3C1 the only level in alpha?
Because these guns aren't really based in reality
u know videogames
only level in alpha
and in alpha it didnt have ||chargers||
It be like tarkov
Muh realism
tbf I do think the AR/Burst AR would look way better with straight mags
or maybs cause they think it looks better with it and just dont want to
in general i just dont like drum mags so if it where for me id have none
anything that isnt a straight mag is not for me
funny when im so gay
High caliber bullets maybe?
Cause sleepers do just kinda lose their entire heads or limbs
So I'd guess most guns are decently large caliber or something
are they adding achievements? that would be so cool bro
Is there a resource for suggested loadouts/overall performance of equipment? I have looked a bit on YouTube and everything appears to be for a specific rundown
they were testing stuff but are not sure to add anything
Carbine
Combat Shotgun
Hammer
Burst sentry
0 brain loadout
that's the point you adapt to the mission. Meta is carbine/hel revolver and then a choke or MG
Hammer
and then when going blind on a mission you just take burst, mine, foam and bio
Thanks for the insight guys
choke is not meta 
Choke was my little guilty pleasure
as long as there are bozo's telling peeps to take Spear, I will tell peeps to take choke
im doing r7a1 and every time i type in recycle group 7a42 it says it isnt a command, do i have to do something else before i do it? ive typed it like 8 different ways
darn i hope they do
are you using spaces or underscores
underscores
first one was recycle_group_7a42
you can also type "rec" and then press tab
only one underscore
recycle_group 7a42
i tried that, as well as no underscores, recycle group_7a42, and underscores between 7 a 4 and 2
thats why i think maybe theres something i need to do before
are you in the dark zone
wrong terminal 99% yep
it's not in the zone that he says it to you while you're in, to the west there's another door that you go through that has another terminal that you do it on
and for the record it is RECYCLE_GROUP_7A42
but you can do REC and then press tab
to see if there is a command like that on any terminal you can input COMMANDS
oh my bad then
ur good thx for correcting me
it worked, thanks for the help lol
👍
I hope they do to see the meltdown on steam discussions of all those folks who demanded achievements but obviously will never be able to complete em 😏
that would be quite funny
They are obligated to unlock them for us for free if they're not gonna actually finish them
Or delete them, if steam even allows that...
is the sniper with the thermal scope actually worth using
k
It oneshots small enemies and scouts to the head from a decent range and you got whole 12 bullets, so that's a lot of coprses if your aim is flawless
I found it nice bc you can spot enemies thru smoke and it's just a good ranged weapon but I wasn't sure if it was outclassed
I think its' main competitor is The Revolver
really??
They're basically the same gun damage wise... Almost. As far as killing small enemies goes. Revolver might fail you on a scout unless you're flanking it, but otherwise - headshot still oneshots smalls.
It got half the ammo, but twice the reloading speed.
HEL Gun is another rival, but that thing got enough quirks of its own to exist in its' own headspace
got it
There is also a particular enemy type that gets countered to shit by precision rifle
Its one of my personal comfort weapons. I'm a ranged coward AND blind, so ability to pop long range targets even in total darkness is great.
Just gotta have some patience for that 3.3s reload time
...and the glitchy-ass thermal that occasionally makes you see doubles like you're drunk
I'm a melee coward
shame
are boxed supposed to be flipped the wrong way?
Im so confused? can I even finish the mission if they are
its a bug in the patch of like 1 2 days ago im sorry
devs said they were doin a fix on twt
so can I not finish the mission
im sorry, if u cant find like a funky angle to open the box from im afraid not
really?
ik, it sucks ass, hopefully its fixed asap, im so sorry
they should at least make them break with melee temporarily
if its locked with a padlock maybs u could try with lockmelters
Melters tend not to reach, but you can break it w/ melee.
Aim above the box a tiny bit.
@ocean spindle why are you apologizing for a mistake the devs made 💀
Because they are one of many dev plants
Sent to drive the few gtfo players insane
that tracks
hey so
i got a freind
trying to join
but hes stuck on waiting for master
and whenever he actually gets on
hes in the "wrong lobby"
where theres no one else
and we can't se ehis character
he was playing fine a while ago
and he redownloaded recently
then this happens
any clue?
But
This
Is
Better
Tho
Lmao
my bad i got a chronic condition where I type like that LMAO
usually funni stuff after lobby "join" is due to someone doing vpn, "usually"
ayo, are logs on random terminals within a level or like on predetermined terminals? since levels themselves are static
predetermined
If it's for reactor codes tho it's 2 or 3 predetermined and It will rng which one has it
And if it's for uplinks It will also rng between 2 or 3 terminals
Lore logs tho are static
ooh okay
meant lore logs ye
is there a list somewhere with which terminals have logs?
ooof check #gtfo-lore but you can also find all logs there ready to read
mkay
ik logs are compiled on wiki n here just me n the group i play with wanted to find em ingame
and want that list to know if we would need to go into zones for em that otherwise we could skip
Oh boy, well good luck and enjoy the next 300 hours 😅
I can send you a list if you want, have to fix some formatting tho, I normally just make lists for quick references.
thanks lmao
we are planning to go through all rundowns so quite a few hours will be spent indeed
yes please
if not carried easily the 300 I mentioned, probably up to 500. there will be some walls that take time
Enjoy the deep dive
did someone say Rock and Stone!
Rock and stones
But im kinda of a mushroom guy more
Spores and gloom!
We're rich!
We fight for Rock and Stone!
muSHRooM!

Bug exterminator: I'm moderately short. I drink alcohol on a regular basis more than I should. I exterminate bugs with malicious Kindness.

"No dwarf left behind... Right?"
do enemy body part multipliers affect mines
they might but its too unreliable to actually utilise
yes, they do
but this
the only time you can really use it is tank
which even with the hitbox changes is still not a 100% strat
a mine at giant head height is funny but too inconsistent
also im not sure how it calculates cause mines have a 3m x 15m hitbox or something
which would easily catch both weakspot and non weakspot
ROCK AND STONE BROTHAH
why not mothers
ROCK AND STONE TO THE BONE
hitbox + way she moves just makes it impractical
- its the same amount of tool even if you pull it off as killing a tank for something thats generally a lot less resource intense
dont think ive seen someone even attempt a mine kill on a mom the entire time ive known of this game
ROCK AND STONE
Might be easier now
Definitely wonder if there is a good line up
why do people like the scatter gun? i find it to have too little ammo and too much spread for me to like it
i get it one shots giants but konig does the same at a distance and has 1 more bullet
Tanks and mothers I guess. haven't used it in Alt
If i usually take konig (for giant killing duty) what alternatives would be recommended
i was looking at the high cal or hel rifle
Its a close range sniper with 0 skills requirements.
Casually approach giant
128 damage straight to the stomach
Warpgate was using it a lot during my R6D4 run
Every time he found a room with a couple of giants he just decided to not bother with the whole stealth sync thing
He would just rush behind them and start blasting
i do that with the konig, but i snipe them from outside the room
gg we literally do the same thing in opposite ways
And it still has an extra utility of actually being usable into waves
Because you can still deal some major damage to grouped up enemies if they are too packed
terrible terrible strat
yes i blew myself up
anyways sniper and scatter don't matter. you take CB or Choke and you call it a day
cb?
sorry CS Combat Shotgun
C0k and ball
oh for giant killing?
For everything killing
ah
I leave that to you
scattergun is for obliterating bosses as client
ppl mainly use it for fun, especially now that BC is back to being king
^ that and cqc levels woth a lot of giants
burst cannon goes big but the recoil kinda sucks
i really wanna use burst cannon but the recoil
literally the recoil makes me immediately sad
CB? BC?
Burst cannon, yes
Choke no. Why choke lol
Cause choke slaps
ah CS
choke has the 27 total bullets with a 4 round clip
idk why
why not just make it a multiple of 4
1 more bullet just 1 more bullet on choke all im asking
cuz all the guns run off the same system of ammo
It gets 9 per refill
Same reason why Heavy Assault rifle is 149 / 30 bullets
and most of the time it does not end up clean
They don't seem to actually have power over bullet numbers, only over ammo refill efficiency
i would greatly appreciate gun max ammo being an even number
Don't matter it does what it does very well. also easy always ammo on that thing
They change a number from 1.5 to 1.6 and whatever bullet number you get - that's what you get
but the answer to my original question of "what replaces konig for giant hunting?" was combat shotgun/burst cannon?
Its good, just overshadowed at this point
- boss killing? Sniper/BC/scatter
- giants? “-“
- hybrids? Sniper
- chargers? Hel rifle
- smalls/all rounder, high cal
choke mod exists for the instant mag dump at this point
in which scatter is
literally that
but you get 2
If yall gon defend Spear, imma keep putting choke forward simple as
Sniper is easily the best anti giant gun
Limitless range. Fucks giants and hybrids and safe ohko
Scatter is another choice but trades range for easier use (worse vs hybrids/chickens tho) and other perks
Who defended spear lol
its useable now
no longer troll
i still consider it bottom 2
All of you on patch drop.
idk I heard most ppl saying it was still shit just less
that is what i thought initially. so konig is still optimal giant killer?
I like choke because it’s got decent damage, good range, and is somewhat forgiving if you’re not completely accurate
Yeah, ability to whiff your shots and still deal like 25 damage is kinda on its' feature list also when compared to high cal
Chokemod its a poors man burst canon but you guys are not ready for thar conversation
? Show me, me saying that
anyhow. Choke is fine, my tierlist litteraly shows that opinion
its not like it was nerfed
other stuff just outvalues it rn
I think spear buff isn’t good
tbh it fixed none of the issues
I had with spear
it did tho
the sprint buff is just stamina bait
oh „you“ had
but I dont think spear users ever worried about that anyways
Yeah but spear was fine with scout
I just wish theyd given it occi tap
Also you can move around more fluidly by not cuckong sprint or charging when pressing the other
Yeah, was lame to figure out i can't even quick tap a shooter from behind
Yet hammer still can
A precision weapon can't kill a precision-weak enemy... Pathetic.
spear being meh vs smalls, great vs bosses/giants is more interesting but makes spear worse
if you just want to have hammer 2.0 fhats boring af
and guess what
people will complain again anyhow
Hey at least spear can break a mom tumor at full charge now, that’s a neat fact
Now that it matters, since the goal is dealing damage and not popping tumors
too bad it doesnt matter if youre client and you cant stagger chain anyways
It definetely was a quality of life improvement for me, enemies do seem to generally pop easier now and i can relax on charger % a little bit
But still, nothing was radically changed. I still kill a giant in 4 stabs even if the first one was oki
Until occi deals like 90 damage to a giant - its not enough
Or, well... 85.1. To make sure 17.5 + 17.5 = 35 normal stabs can finish the job
Spear occi is really good on giants now actually
Its better
cause it plus hammer make a tap a kill
But it didn't actually changed anything aside from fringe numbers
Consistent two shots is really good
??????
it changed mom/tank/hybrid/chicken hits to kill
it made giant killing more lenient
Yeah clients dealing 131 dmg vs hammers 100 definetly isnt different on mom
lose stagger, clients get 200 damage per tumour on mom vs 126
its probably a tiny by faster ig
Yup
It is faster but you don’t get stagger chain
and if were not talking full melee kill
Because stagger matters
itd be 226, but yea that is true
500 stagger vs 126 stagger
the stagger IS the main thing ^
thats where you get hammer first
- no coordination required
hammer starts, 100 dmg
Spear follows, 131 dmg
Spear can’t host!
ig
its not that much worse
since host has to hit first either way
so host + spear coordinating
spears + hammers > hammers for mom
if you say it doesnt matter
then the whole argument doesnt matter
the mom staggering is what matters
so we can all vibe again
we dont disagree its more damage
2 hammers easily do that with 2 spears
failure is worse in a mom melee kill situation, cuz it normally means she runs around birthing
so you cant even clean up the babies well
can not believe chill dude is against birthing
when poor mom
just wants to let her hell babies loose
I HATE single mothers
It also makes that there needs to be a set of players there
chill dude in your area hates hot single mothers
i mean tbh unless we troll you just freaking BC or scatter the mom
lol
is it possible to kill a scout with a fully automatic weapon?
if it's the right weapon, you shoot it in the back of the head, hit every shot and maybe get a bit lucky, sure
can the knife one shot scouts?
With enough latency everything is possible
can I have enough latency to charge my knife twice to the front of the head
to the back of the head, yes
Yeah
can you one shot it from any point if you have the syringe?
still needs head
you know we've been getting the "can knife kill a scout" question a lot, I wonder how many people prefer asking a person to searching the wiki
I dont think the wiki is super popular for this game
i didnt know there was a wiki
I wish spear would charge ever so slightly faster
Just a little bit
Like 10% or something
Considering humans are incapable of noticing difference of less than 7% - yeah, 10% is a safe start unless there's some stupid breakpoint involved.
Paritcularly i'm interested on timing breaking giants' limbs between staggers.
The current timing is somewhat anxiously tight. Its not frame-perfect, but it does gets me worried.
Having an extra 0.1 of a second of safety could be an interesting thing. As well as generally be a notable improvement on Spears' still subpar performance.
Especially considering the damn thing is still incapable of moving around being where it needs to be
Corner ambush playstyle is just not it.
only change spear needs is sprint speed penalty going from 25% --> 20%
not every melee needs to be great at killing groups of smalls
I don't like spear because I like the fast small weapons
They should give spear the pierce back
Call me when it can oneshot a hybrid with an occi, then we can talk about "not everyone must be killing smalls"
Spear should skewer enemies like a kebab
That too, but i guess they can't code that properly
I still dont understand if it actually works or not
I keep aligning people and it just doesn't fucking work
Big F
Or why won't they give it Dagger's sleep bonus
Like goddamn - that would change so much
pierce doesnt work
I occasionally get a double kill and i have no idea what's the difference
Like once in 3 expeditions or something
I guess same shit that allows Hammer to do the same
those are the melee hittin an enemy in the same frame as another i think
pierce is going, through an enemy
I’ve had success with spear pierce, but you need the two enemies to be pretty close to each other to get that effect
is the fix for rotated boxes just for r6? or also r1b1?
hehehehehe
Technically it was for R6
But it broke everyone else
If you experience any - report them to the devs via #1049599987878723635
so r1b1 shouldnt have them anymore right
I think they applied another fix so it shouldn't
they did the fix for r6b2 and today another for the others
Hey got a quick question for you guys I’m fairly new to gtfo how randomly generated is gtfo. I know loot spawns and the sleepers are but what about level design?
the level objectives, rooms n zones includin zone numbers are always the same
the only thing that changes are enemy and loot positioning, not the number, just the position
Double that. Levels are always the same, although one of the devs claims you can notice some small tables and crates appear and dissapear every so often. Personally never noticed.
yes some objects n boxes are random
Okay that’s what I thought because I was told there was random generation just didn’t know the extent of it
this is a v dumb question, can I do rundowns/rundown levels in any order?
yeah
oh no
you have to unlock them
but you can start whatever rundown you want, in any order
kk so the levels I unlock, the rundowns I can start in order order?
If you join people you can do whatever’s
like you can do Rundown whatever, A1
You just have to host levels you have unlocked
but you need to beat A1 to unlock that rundown's b1
when I join others, it unlocks for me too right?
only if you beat it
Yeah
like if I finish a1
kk
sweet thanks!
so if I join someone and do c1, do I unlock d1?
nice
Yeah you wouldn’t unlocked c1 tho
word
Wanna finish r1c1 (reactor level) since my friends abandoned me. Is there a way to make the bots pick up a specific item? My first attempt they all picked up med packs and 2 of them being 2-3 usage. Can I have them pick up tool refills or ammo instead?
no, sadly just bots take whatevs and run with it
well that sucks
ur usually the one that should b carryin tool refiils
or u can like bring some near the reactor from zones afar
yeah im gonna have to spend half an hour moving all of them much closer lol
you can force the bot to use med by jumping off high place to below 80% HP
I do this unironically all the time
sadly no, they prefer meds every time
Did they change the R5C2 level, im getting shadows in the reactor alarm
might've, I don't remember that
Might be a bug or smth, I only got it in the 2nd or 3rd wave
no
there is no shadows in 
so just a buig
where did u encounter them?
The 2nd wave of the reactor
I feel like this level is bugged rn
yeah no
mother took the whole time to get here and when we opened the door for the last terminal they spawned there too
just bum rush her lol
scout woke up in the last terminal zone because they kept on spawning after the timer ran out lol
idk what is going on rn
first of all
try to have everyone on the bulk head door to clear wthe wave lol
no this was during the last wavre
dont people usually defend in the tank room
you can
but bulk head door leaves you with only one spawn point pathing
and you still have to get the code from the dark zone
after getting the keycard from tank room
i see
first zone=> side sec door into class IV charger/Charger scouts room=> tank room => dark zone
Alright real question, why does Zone_330 exist in R7C3 Overload, is it really just supposed to be a resource room, or was it supposed to be an alternate uplink location that was broken, it has 3 terminals in it.
There are a couple of "resource rooms" in R7C3, which can be used throughout the "GTFO / running" part. The one in the Overload sector makes less sense than the one in Main though, which can be usefull when you do not go for PE and might lack resources or doors to use for wave clearing / funneling
you might have someone cheating enemies in in your lobby
Would have to run it but if other teams don't get shadows on the waves then you had someone doing the funny
I heard from someone that I trust that shadows started spawning, and that was last night
Maybe something to do with running low on enemy wave configs to use
In that case we seem to have R7C2 all over again
@shadow flower devs aware of this?
When did this start?
Presumably with the patch that also brought changes to r5e1
There is shadow in r5c2 extreme reactor waves
there is?
Tho professor scaler definetly has more distinct info on this
ill play it later to see lol
Its not many iirc
Me when I spread misinformation on the internet
i mean it might not have been the case before alt r6
i honestly barely remember the reactor waves aside from the last
Its just a mix of smalls, giants, hybrids and the rare charger
Can confirm I’ve seen shadows in the r5c2 reactor immediately after the initial r6 update and never before
When someone has the booster for supply/med efficiency on, does it only apply to themselves or on teammates as well? for example, if my friend has a med efficiency booster on, will he:
- heal himself for more when he uses a medipack
- heal others for more when he uses a medipack
- will be healed for more when being healed by someone else
Will all of these 3 apply?
If the game is still limited to 256 wave settings, is it possible that r6 might’ve messed with some of the older rundowns? I recall seeing the wave settings were full by the time r5 released @shadow flower
1 and 2
ah so if someone else that is not him uses it, there's no benefit?
Those boosters impact the amount of things people get when the person with the booster uses packs
Hopefully that is clear
Ah alright, thank you!
Yes. He becomes the dedicated distributor, if he can help it.
Hi! Sorry for pinging you again but here is basically what happened. Basically:
-
I got shadows only in the second wave of the extreme reactor level,
-
during the last reactor sequence, the wave kept on spawning even after the timer ran out (because the waves started to spawn inside the zone with the last terminal code and we opened the door after the alarm sequence was finished).
3.Lastly, monsters kept on spawning after the timer ran out in the overload level, there were multiple spawning roars after the scan had finished.
I don’t have recording of this sadly
Could have just been backed up waves
But also I’m not sure cause I don’t play that lvl 
probably could be but the waves kept coming until the last code was due so idk either
R5c2 tho this makes sense if it broke
When are you on today
I think we attempt some c1 or b2 hitless
i think you need to find more games to play
I’m good with rocket league thanks
I mean silly car game
Nice fortnite pfp
cs2
why is your pfp a steaming pile of shit

Steaming pile of shit 
is it possible to make a small hole in a door to peek through using the melee weapons?
or not a thing
Not a thing
you got a biotracker to tell you what's behind tho
Yeah
Not a hole but you can widen the crack
like can you shoot thru it?
You can shoot and see through
i tried it with a knife and it didnt work
You are just not understanding
The cracks in the door
Get bigger when the door is damaged
And you can shoot through them/see through them
and this works with any melee?
Yeah
ok
Hell it works if you use a sleeper to bang on it
what are the worst weapons stats wise?
for what?
to avoid using i guess
Def hard to evaluate for this patch, but I'd say pump shotty and choke shotty in Special.
In Main? Probably Assault Rifle.
Oh, and Autopistol.
is it because of the hi cal buff?
Assault Rifle did got left behind a little bit. Its not bad, just... Whatever.
HEL AutoPistol is a memegun basically.
For specials... Hard to say at this point. Most of them are fine for what they do.
Probably Choke mod because of that tight ass 4-shell tube and innapropriatly slow reload of like 2.5 seconds or something.
Partly, I think Choke has been "good out of necessity" for a very long time.
High cal isn't so much beating it because it's better, but because it is an alternative.
Pump is more-so just a bit weak.
Its RoF is slightly slow, its ammo is a bit low for its role, it has weaknesses in range and consistency, etc.
It and AR are very much behind on weapon power creep.
Eh, I really only value it for niche utility these days.
lol I was literally just reading a reddit post you made, making a tier list of the weapons, altho that was back when altR3 came out
Since piercing lets you hit the same enemy repeatedly (hit arm, then it hits torso, then other arm cause they are lined up) does that mean every pierce does damage? or is it only the first hit that does damage
tbh I like the AR, felt normal to use, maybe that's why I thought it was doing good
this always seems to happen when I get really into a game lol, I try all the weapons, find one I like, ask others about what's good or not, and it turns out my favorites are low tier or bottom tier lmao
That's more so a statement of how decent balance is right now. If AR felt fine then so will any other main weapon.
I mean, it doesn't really matter right? all the guns are viable right?
95% of them
Actually its literally onlt Choke that bothers me
It just doesn't seem to have a place right now
Its outperformed by other fellow 30 damage guns, like High Cal, HEL Rifle
choke just has low mag and long reload right?
reload is fine
Yes. High Cal deals same damage, got 2 extra bullets and even reloads slightly faster
its just weird to use
Now melee is the main topic of debate
Main contension: Hammer beats everything. Every time.
so far i like knife clearing rooms
Oh and sentries
and as for specials, I like the hi cal and the auto shotty. and I'm starting to get a feeling for the arbalist
choke just no longer has a role in the specials
it doesnt even have the "special role" of macroing to fire all 4 shots at once anymore cuz then its literally just scattergun with 1 in the mag
So... What are our options? Increased mag? Reduced reload speed? Maybe trying to play with different damage numbers?
@craggy pier how much charge up is needed for a limb break on giants
Imho half the reload time and it'll be perfectly fine
Something like 1.7 or 1.8
Then it will join the "quick loaders" team of specials, like Revo and HAR
I Think thatd probably be the best solution tbh
70-80% you'll be fine
also how long is the long stagger?
HAR is fast reload? O.O
Its only 2.3
dont know the exact time only the feel
That's fast by special standards
koo
do the 2 machine guns have the same reload speed?
the exact charge for limb break is 64.2% assuming you got full back damage, stagger is 49.2%
Arbalist 3.5s
Veruta 4.0s
so roughly 2/3rds and 1/2 charge respectively
no idea
abouuuuut second and, 1.2 or so
just by memory
from hit to slap
if ut too close
from hit to scream, more like 1.5 yeah, or 1.6 or somethin
I like both the arbalist and the veruta, but it just feels so much harder to use the veruta lol
That's normal yeah. It got much meaner recoil, but if you can get it under control - you get better damage output
the muzzle flash or recoil?
both, but I like the power and large mag
can relate to flash but recoil is fine if u played cs before you'll know
I think I'll use arbalist when I wanna play it safe and veruta when I wanna feel like a bad ass
never played cs, but I have played a lot of other pve fps games
i usually go for veruta when im just playin more easy levels, cause i am trash with the recoil skdmk
and i go arbalist when i go serious
but if u arent skill issue u can revert it
:]
btw, if you do miss the limb break you have 2 options
veruta always unless there is a tank that needs killing
generally I would just recommend bailing and dealing with the consequences, but if you are confident you damaged the limb you were aiming for you can attempt to light tap it and finish it off
in your clip I am unsure what body part you hit, I wouldve crouched when trying to get the leg
looks like a buttocks hit tho the marker was behind the knee
there's no way it hit the back instead of the leg with that angle
Choke is also perfectly viable
Its overshadowed, not bad lol
Remove other guns and its a strong A tier again
It's still out of necessity, though.
theres a difference between weak and weaker
Eco-focused boss killer that's less committed than other damage options.
we have bigger problems than choke if were gonna get to that discussion artek
aka half the main category
but both have been overstated at this point
Artek what even is that take wtf
It's very simple
Artek the becomes the power creep
I mean, it's not really an illusion of choice, though.
Personification in the final form
The strongest weapons are not always accessible to every player or skill level.
hel gun is a great example
If gun A is just superior to gun B - why even have gun B waste my hard drive space?
choke has the issue that if you want smth more specialized it exists (see BC/Sniper/Scattergun/hel rifle) but if you want a more generalistic gun thats also already there (high cal/shotgun)
ah shotguns
which gun is just „superior choke mod“
i thought the convo was still machineguns lmao
High cal. Basically same thing.
thats the thing. High cal isnt just superior choke
id argue its flipped from R7
Choke is better at some things, but it's also much worse at things that high cal is very good for.
but the issue is that the niches choke is better in are filled for it
the issue is that the things choke is good at are done by very good guns rn that are better at it (in trade off for being less of an all rounder)
Like sure there are differences, but decent chunk of people seems to have basically surrendered to position that the only true advantage choke has is the mag dump - an utterly situational utility that comes into play like once in 3-4 expeditions
if you told me we were playing r4e1 and I'm going to be code searching, i'd either take BC or Choke mod, depending on whether or not I'm in the mood to deal with burst cannon recoil
decent chunks of people… WHO?
_ _
it's a damn fine gun still
range advantage vs chargers/bigs
Better boss dmg, better hybrid/chickens dmg
But the problem is that it loses by virtue of even having competition, because it's not very good.
Chill Dude and Jish I think. Alright not a decent chunk but I consider their takes valuable enough.
NO RAY
You are misswording
choke is good
others are better and fill its niche better
you could argue weak in context
I feel like the main problem is just that the one thing choke is sacrificing to be an all rounder is something most ppl do not like sacrificing
which is mag size
but thats not what people say here
Like, HEL Revo + choke is largely a strong loadout because HEL Revo carries any and all loadouts.
we have a specialized weapon for each thing choke is good at
and while we would like the general option
we do not take the sacrifice necessary to get that
can happen
You make major sacrifices for the versatility that choke offers, but it is not actually a versatile weapon.
Again - I just don't think there's the difference.
Weak in context compared to other options = weak period, just take the better gun and perform better.
Literally the only thing that offend me about choke is 2.7 reload. I was genuinely surprised it's that long.
is saying that jokic sucks at basketball because he isnt MJ
Make it same as Bullpup at 2.1 and honestly I'll find it fair.
or better in gtfo terms
obviously dmr sucks ass right
cuz hel revo exists?
NO LOL
no loo :3
What's the raw damage of HEL again
??????
artek and gun balance
8.01
10/10
hel what and why does it matter
no loo when you're outside of a shopping centre in public
That would genuinely be a good buff.
where are the closest toilets
No loo 
Choke is not good.
I feel like weve just kinda failed to distinguish between role creep and power creep in a gun balance discussion
faster reload would make the gun nicer
oh wait
and artek is really caught up on that
100% (tho not everyone, some understand)
Also really? It's that high?
And here I am thinking DMR has the highest main per bullet damage
Jesus, no wonder the fucking thing is S
HEL Revo is a powerful Main w/ HEL slapped onto it.
honesrly carbine exists so eh
Oh gee I wonder if the bazzilion seconds reload was supposed to be the downside
laugh maniacally
wdym :^ )
take gun with pretty much every breakpoint you could ever want and give it pierce
btw its why i think the reload cancel nerf was perfect
and wonder how we get to the meta we have today
Feels similar but touches upon uptime
I tried it for the first time yesterday
my conclusion was it was
just the PERFECT fucking amount to kill muscle memory
its so miniscule
yup but ya get used it
yet its just barely enough
It is just a shake it up nerf
which is really funny
0.2 seconds or so is a time where you might get an extra lick window
enough to mess up muscle memory? eh I was leaving my reload cancels quite late anyway
nothing changes... I'm still an idiot
do u want a medal
i feel like im intentionally slowing down reload cancels on it
like im staring at smth
waiting for time to pass
that would make me feel better, yes, I've been tired from walking so much
it will take time, just try not to focus too much on the result for now
keep practicing
reall
he needs practice
fuck RICK is swing hard today
i hate you all
We be trying to free you from an addiction
another W for gtfo loopers
One day you will thank us
pachi play cs2 with gerz
i don't play tac shooters
noob
rick play apex with me
beth hop on payday 3
LOL

Guys this is really gay. I have opened like 30 lockers and boxes in R1B2, R1C1, R1C2, R1D1 and there were absolutely no ammopacks or medipacks at all. I'm not exaggerating. Instead the game would throw me 100 glow sticks and lock melters. I think this complaint is valid. I have to fight hordes after hordes without the game providing you what you need to beat the levels. Isn't this absurd?
um, depends on the level, on r1c1 the game literally throws u SEVERAL ammo tool and medipacks
so if ur not seein any is defo super weird
wait yeah except r1c1 my bad
I can't tell if this is /s w/ 9/22 join date.
huh
what
Resources are set per zone.
he is a real person
ik
crazy
9/22 LOL
your bio is interesting
oh you know arabic??
ohhhhh i see

How do I know how much damage a non-fully charged melee does? I know a fully charged hammer hit does 20 and no charge deals 3 damage, but I wanna know what the bare minimum charge requirement for a hammer head/occipital hit so I can chain kills more quickly when I mess up stealth. I tried looking up the wiki but I couldn’t find damage formulas for charge percentage to damage
you wont be able to keep up with the numbers but you'll get a feel for it the more you use it
~60% head for both, ~30% on strikers for occi, 0% for shooters for occi.
Me: Full charge to a striker's foot from the front
whats the swing time of the hammer
I think it's 3 + 17t^3, where t=0 is no charge and t=1 is full charge
for hammer anyway
I would guess that all melee charges use cubic scaling, so find min and max damage for each and plug them in accordingly I guess
t = cube root((D - 3) / 17)
R6d1 stealth is very simplified
The scout scan has a nasty spawn place as well
@sturdy glen what shape is that
It looks really close to a sphere
I have no idea
Would be my guess some werid transformation on a sphere
use list command on terminal and it tells u whats in each area
i really do not think its possible to have no ammo or med. unless you have universe level bad rng and even then idk
that's exactly what i did. and it shows me multiple boxes but no resources lol
has been multiple times
list res e_120 is a command for showing all the resources in zone 120
just change the number and it works for any zone
I feel like you are doing something wrong
i typed LIST ZONE_~~
yeah that is why i am surpised you did it wrong
what zone and what map
you have to be over generalizing or you have some where data block edit
no what i'm saying is ex: "LIST ZONE_19"
yeah and nothing showed up
list every zone?
either you did something insane? or you have an edited game
idk man its just hard to believe that you got 0 resources
cause thats p much impossible
hang on imma show the image
pls
that is the first zone?
if that's the first level, that's why
that is normal
*first zone
alright i see
r1d1 first zone is empty and 3rd zone is empty
adn 5th
but 2nd and 4th arent?
yeah
that isnt unusual
not every area is gonna be of value
i agree lock melters and glowsticks constantly get kinda stale
but it is what it is
ideally there would be a few more common items in the lock melter glowstick pool
to spice up the drops a little
can I do R1B1 without alarm doors?
nvm u cant lol
???
still need to do class II to get keycard to giant zone
Scaler said East or West has alarms and I only need to hit 4 zones to get 12 pid's
bare minimum is class 2 and class 4 but that's only if ids have good rng
oh yeah that's right giant zone doesn't have alarm
yeah
just only a class 2 and grab 3 pids 1 keycard
but your better off just do the class II => III
easy defend and pathing
it's funny you need a keycard to get to giant zone but it's the hardest part of thel evel
its just 2 class III lol
@upper ginkgo remember Voxy azu said no "SPEEDRUNNERS"
lol
i don't speedrun >.>
i got up and took my pizza out of the oven during some r4 error
the bots protected me
def A2-3
yeah
wat
with me 
pls
i will take a nap before hand to not do bad lol
nah
its weekened
idc
lets speedrun
-> 
so on my last run i paired the DMR with the arbalist and it was a pretty good combo

oh, wc, i meant to post this in #gtfo-chat
wha
you can talk about anything here lol
i thought it was supposed to be gtfo related questions? what i said was just a statement
aight
u wana GTFO lol
This channel have been used for many inhuman things
Much like us wink wink
Its the end of September Bd
Where my ALT R6 video
Question : when enemies are in their sleep mode, melee killing others sometime wakes them, sometimes not.
I have triggered enemies across the room by smashing a sleeping one, and some have stayed asleep when i bashed an enemy close to them.
I'm trying to identify a pattern, but i can't find one here
@real agate enemies have "glow" states
when an enemy is glowing/throbbing there is a chance that it will wake up from you hitting an enemy, even if pretty far away, as long as it has line of sight
well that fucking sucks
Enemy glowing/pulsating means it can wake up from a kill ages away
enemies will always wake up when they are close to each other (~2 meters) tho, which is called proximity aggro
that i am aware
Easy manipulatable so it isn't too bad
you can synchronize their sleeping patterns to kill them when the others are asleep
"kind of"
If there is a grate with holes yes
Hmm this LOS bit is a cool thing to know
btw los is completely object bound for long range aggro, players and enemies dont block it
I always figured there's just a random factor thrown in for the sake of tension
oh there is
Ah yes this i got from you saying that there's a chance, just didn't know it has more parameters to it than just range and random chance
This does explain a few critical wtf moments when stealth went wrong
Devs be like: "Your stealth goes awfully smoothly and according to plan... But what if it didn't?"
a hybrid wakes up on the other side of the room
play better win more
Rick
can a fully charged hammer hit from behind in the occiput kill a giant?
maybe only with the iix syringe but not sure
Only with this
yeah only with the IIX
u need more like, i think it was 3 hits to the back?
i mean- one occi two to the back?
was it like that
this
no, before was with the knife
Fair
Anyway:
Giant = 120 HP
Hammer perfect occi = 60 DMG.
Spear perfect occi = ~78 DMG
The yellow syringe of course pushes it to the oneshot territory, easily
INJECT
sorry
Gerz
Are you top 500 in cs2 yet
i remember checking that myself
its funny
but also kinda funky to pull off
RickgOW
how can I get most of "Advanced Graphics"?






