#gtfo-related-questions

1 messages · Page 125 of 1

thorn dawn
#

i was having tunnel vision i guess

fierce walrus
#

Lol

summer matrix
#

what be the difference between 'Maximized Window' and 'Fullscreen Windowed'?

dry pumice
#

Show / hide window borders, maybe?

craggy pier
#

thats right

raw jackal
#

skip to R4A2 or try R2E1 tonight?

lone mortar
#

gid gud moment

icy cave
hidden ridge
raw jackal
#

any way to install mods without a manager?

icy cave
raw jackal
#

okay

past mesa
tacit plank
#

Can someone simply explain to me the run down structure or history? Mostly jsut curious. I've seens some stuff where there were limited time run downs , or still even are now?

#

I've seen other peopel say once the game servers shut down or smth some rundowns lost forever -- which sounds hyperbole

civic wave
#

Rundowns are a set of missions
Previously when a new rundown came out the old one would become unavailable

More recently the devs started adding rehashed versions of the old rundowns to the game, and every rundown in the game is here to stay

arctic marten
civic wave
#

And all the files for every version of the game are out there, so those will never be lost

tacit plank
#

Ah ok so it sounds like at one point they were taking rundowns out but now if theyre in, theyre in. Good to know. Thank you 👍

icy cave
tacit plank
#

Ah ok i see. 1-6 was removed, but back under ALT:// which i assume is the remastered

#

and thent he alpha/beta rundowns prolly the only ones truly "gone"

regal inlet
#

Basically alpha rundown is R1

icy cave
dry pumice
#

Differences are minimal and frankly average Joe doesn't care.

icy cave
#

R3C1 was the end I think of the alpha or beta.

fierce walrus
#

wasnt R3C1 the only level in alpha?

cold quarry
#

Because these guns aren't really based in reality

ocean spindle
#

u know videogames

hidden ridge
#

and in alpha it didnt have ||chargers||

neon gust
#

Muh realism

cold quarry
#

tbf I do think the AR/Burst AR would look way better with straight mags

dry pumice
#

Literally just lazy to replace mag model

#

We know they have it

ocean spindle
#

or maybs cause they think it looks better with it and just dont want to

#

in general i just dont like drum mags so if it where for me id have none

#

anything that isnt a straight mag is not for me
funny when im so gay

olive robin
#

High caliber bullets maybe?

#

Cause sleepers do just kinda lose their entire heads or limbs

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So I'd guess most guns are decently large caliber or something

short harness
#

are they adding achievements? that would be so cool bro

lime tapir
#

Is there a resource for suggested loadouts/overall performance of equipment? I have looked a bit on YouTube and everything appears to be for a specific rundown

icy cave
dry pumice
#

0 brain loadout

icy cave
#

Hammer

#

and then when going blind on a mission you just take burst, mine, foam and bio

lime tapir
#

Thanks for the insight guys

icy cave
#

as long as there are bozo's telling peeps to take Spear, I will tell peeps to take choke

flint silo
#

im doing r7a1 and every time i type in recycle group 7a42 it says it isnt a command, do i have to do something else before i do it? ive typed it like 8 different ways

short harness
short harness
flint silo
#

underscores

short harness
#

if youre having trouble try typing commands

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see if its there

flint silo
#

first one was recycle_group_7a42

short harness
#

you can also type "rec" and then press tab

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only one underscore

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recycle_group 7a42

flint silo
#

i tried that, as well as no underscores, recycle group_7a42, and underscores between 7 a 4 and 2

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thats why i think maybe theres something i need to do before

jagged shore
#

are you in the dark zone

tardy ingot
#

wrong terminal 99% yep

short harness
#

are you at the right terminal

#

i was gonna say

jagged shore
#

it's not in the zone that he says it to you while you're in, to the west there's another door that you go through that has another terminal that you do it on

flint silo
#

ooo, alright ill try that and report back

#

thank ya

jagged shore
#

and for the record it is RECYCLE_GROUP_7A42
but you can do REC and then press tab

#

to see if there is a command like that on any terminal you can input COMMANDS

short harness
#

oh my bad i misremembered

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but yeah the last 2 i said

jagged shore
#

oh my bad then

short harness
#

ur good thx for correcting me

flint silo
#

it worked, thanks for the help lol

short harness
#

👍

icy cave
# short harness darn i hope they do

I hope they do to see the meltdown on steam discussions of all those folks who demanded achievements but obviously will never be able to complete em 😏

short harness
#

that would be quite funny

dry pumice
#

They are obligated to unlock them for us for free if they're not gonna actually finish them

#

Or delete them, if steam even allows that...

cyan pewter
#

is the sniper with the thermal scope actually worth using

cyan pewter
#

k

dry pumice
#

It oneshots small enemies and scouts to the head from a decent range and you got whole 12 bullets, so that's a lot of coprses if your aim is flawless

cyan pewter
#

I found it nice bc you can spot enemies thru smoke and it's just a good ranged weapon but I wasn't sure if it was outclassed

dry pumice
#

I think its' main competitor is The Revolver

cyan pewter
#

really??

dry pumice
#

They're basically the same gun damage wise... Almost. As far as killing small enemies goes. Revolver might fail you on a scout unless you're flanking it, but otherwise - headshot still oneshots smalls.
It got half the ammo, but twice the reloading speed.

cyan pewter
#

ah

#

I would probably prefer the sniper in that case

dry pumice
#

HEL Gun is another rival, but that thing got enough quirks of its own to exist in its' own headspace

cyan pewter
#

got it

dry pumice
#

There is also a particular enemy type that gets countered to shit by precision rifle

#

Its one of my personal comfort weapons. I'm a ranged coward AND blind, so ability to pop long range targets even in total darkness is great.

#

Just gotta have some patience for that 3.3s reload time

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...and the glitchy-ass thermal that occasionally makes you see doubles like you're drunk

mossy aurora
#

I'm a melee coward

modest monolith
craggy pier
#

are boxed supposed to be flipped the wrong way?

#

Im so confused? can I even finish the mission if they are

ocean spindle
craggy pier
#

so can I not finish the mission

ocean spindle
#

im sorry, if u cant find like a funky angle to open the box from im afraid not

craggy pier
#

really?

ocean spindle
#

ik, it sucks ass, hopefully its fixed asap, im so sorry

craggy pier
#

they should at least make them break with melee temporarily

ocean spindle
#

if its locked with a padlock maybs u could try with lockmelters

minor fractal
#

Aim above the box a tiny bit.

tall coyote
#

@ocean spindle why are you apologizing for a mistake the devs made 💀

ocean spindle
#

i feel bad for their run i say sorry for everythin

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i am that type of person

past mesa
#

Sent to drive the few gtfo players insane

cold quarry
#

that tracks

minor fractal
#

50 minutes, and no response?

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Suspicious.

verbal dragon
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hey so

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i got a freind

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trying to join

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but hes stuck on waiting for master

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and whenever he actually gets on

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hes in the "wrong lobby"

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where theres no one else

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and we can't se ehis character

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he was playing fine a while ago

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and he redownloaded recently

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then this happens

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any clue?

cold quarry
#

that did not need to be like 15 messages

#

have you both tried verifying games

neon gust
verbal dragon
#

my bad i got a chronic condition where I type like that LMAO

floral acorn
#

usually funni stuff after lobby "join" is due to someone doing vpn, "usually"

verbal dragon
#

oh really?

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i see i see

tidal ibex
#

ayo, are logs on random terminals within a level or like on predetermined terminals? since levels themselves are static

icy cave
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If it's for reactor codes tho it's 2 or 3 predetermined and It will rng which one has it

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And if it's for uplinks It will also rng between 2 or 3 terminals

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Lore logs tho are static

tidal ibex
#

ooh okay
meant lore logs ye
is there a list somewhere with which terminals have logs?

icy cave
tidal ibex
#

mkay
ik logs are compiled on wiki n here just me n the group i play with wanted to find em ingame
and want that list to know if we would need to go into zones for em that otherwise we could skip

icy cave
desert falcon
tidal ibex
icy cave
#

Enjoy the deep dive

worthy stratus
#

did someone say Rock and Stone!

lone mortar
#

But im kinda of a mushroom guy more

worthy stratus
#

Spores and gloom!

clever flame
#

We're rich!

heady moat
#

We fight for Rock and Stone!

fierce walrus
#

muSHRooM!

soft crater
grand cliff
#

if you dont rock and stone, you ain't going home!

#

love the funny dwarf game

soft crater
#

Bug exterminator: I'm moderately short. I drink alcohol on a regular basis more than I should. I exterminate bugs with malicious Kindness.

dry pumice
#

"No dwarf left behind... Right?"

vague bridge
#

do enemy body part multipliers affect mines

fierce walrus
#

they might but its too unreliable to actually utilise

sturdy glen
#

yes, they do

sturdy glen
#

the only time you can really use it is tank

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which even with the hitbox changes is still not a 100% strat

olive robin
#

also im not sure how it calculates cause mines have a 3m x 15m hitbox or something

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which would easily catch both weakspot and non weakspot

cinder tulip
#

DID I HEAR A ROCK AND STONE?!

timid grove
#

ROCK AND STONE BROTHAH

vague bridge
weak root
#

ROCK AND STONE TO THE BONE

sturdy glen
#

hitbox + way she moves just makes it impractical

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  • its the same amount of tool even if you pull it off as killing a tank for something thats generally a lot less resource intense
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dont think ive seen someone even attempt a mine kill on a mom the entire time ive known of this game

turbid horizon
#

ROCK AND STONE

past mesa
#

Definitely wonder if there is a good line up

olive robin
#

why do people like the scatter gun? i find it to have too little ammo and too much spread for me to like it

#

i get it one shots giants but konig does the same at a distance and has 1 more bullet

icy cave
olive robin
#

If i usually take konig (for giant killing duty) what alternatives would be recommended

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i was looking at the high cal or hel rifle

dry pumice
#

Casually approach giant
128 damage straight to the stomach

olive robin
#

this is true

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i just cant use a gun with machine pistol range but sniper ammo

dry pumice
#

Warpgate was using it a lot during my R6D4 run

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Every time he found a room with a couple of giants he just decided to not bother with the whole stealth sync thing

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He would just rush behind them and start blasting

olive robin
#

gg we literally do the same thing in opposite ways

dry pumice
#

And it still has an extra utility of actually being usable into waves

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Because you can still deal some major damage to grouped up enemies if they are too packed

olive robin
#

that too ig

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real ones put down a mine on the floor and lead enemies over it

icy cave
olive robin
icy cave
#

anyways sniper and scatter don't matter. you take CB or Choke and you call it a day

olive robin
#

cb?

icy cave
#

sorry CS Combat Shotgun

neon gust
#

C0k and ball

olive robin
#

oh for giant killing?

dry pumice
#

For everything killing

olive robin
#

ah

icy cave
sturdy glen
#

scattergun is for obliterating bosses as client

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ppl mainly use it for fun, especially now that BC is back to being king

neon gust
#

^ that and cqc levels woth a lot of giants

civic wave
#

burst cannon goes big but the recoil kinda sucks

olive robin
#

i really wanna use burst cannon but the recoil

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literally the recoil makes me immediately sad

sturdy glen
#

oh yeah

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scatter also fucks up snatchers

tardy ingot
icy cave
tardy ingot
#

ah CS

olive robin
#

choke has the 27 total bullets with a 4 round clip

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idk why

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why not just make it a multiple of 4

tardy ingot
#

choke doesnt stand out anymore @icy cave

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sry to tell ya

olive robin
#

1 more bullet just 1 more bullet on choke all im asking

sturdy glen
#

cuz all the guns run off the same system of ammo

tardy ingot
#

It gets 9 per refill

dry pumice
sturdy glen
#

and most of the time it does not end up clean

dry pumice
#

They don't seem to actually have power over bullet numbers, only over ammo refill efficiency

olive robin
#

i would greatly appreciate gun max ammo being an even number

icy cave
dry pumice
#

They change a number from 1.5 to 1.6 and whatever bullet number you get - that's what you get

olive robin
#

but the answer to my original question of "what replaces konig for giant hunting?" was combat shotgun/burst cannon?

tardy ingot
sturdy glen
#

choke mod exists for the instant mag dump at this point

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in which scatter is

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literally that

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but you get 2

icy cave
tardy ingot
tardy ingot
#

its useable now

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no longer troll

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i still consider it bottom 2

icy cave
sturdy glen
#

idk I heard most ppl saying it was still shit just less

olive robin
silk radish
#

I like choke because it’s got decent damage, good range, and is somewhat forgiving if you’re not completely accurate

dry pumice
#

Yeah, ability to whiff your shots and still deal like 25 damage is kinda on its' feature list also when compared to high cal

neon gust
#

Chokemod its a poors man burst canon but you guys are not ready for thar conversation

dry pumice
#

What if we buff choke's reload speed

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almost 3 seconds for 4 bullets is fucking mean

tardy ingot
#

anyhow. Choke is fine, my tierlist litteraly shows that opinion

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its not like it was nerfed

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other stuff just outvalues it rn

past mesa
#

tbh it fixed none of the issues

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I had with spear

tardy ingot
#

it did tho

sturdy glen
#

the sprint buff is just stamina bait

tardy ingot
#

oh „you“ had

sturdy glen
#

but I dont think spear users ever worried about that anyways

tardy ingot
#

sprint buff has values

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specifically with scouts

past mesa
#

Yeah but spear was fine with scout

sturdy glen
#

I just wish theyd given it occi tap

tardy ingot
#

Also you can move around more fluidly by not cuckong sprint or charging when pressing the other

dry pumice
#

Yet hammer still can

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A precision weapon can't kill a precision-weak enemy... Pathetic.

tardy ingot
#

spear being meh vs smalls, great vs bosses/giants is more interesting but makes spear worse

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if you just want to have hammer 2.0 fhats boring af

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and guess what

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people will complain again anyhow

silk radish
#

Hey at least spear can break a mom tumor at full charge now, that’s a neat fact

dry pumice
#

Now that it matters, since the goal is dealing damage and not popping tumors

sturdy glen
#

too bad it doesnt matter if youre client and you cant stagger chain anyways

dry pumice
#

It definetely was a quality of life improvement for me, enemies do seem to generally pop easier now and i can relax on charger % a little bit

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But still, nothing was radically changed. I still kill a giant in 4 stabs even if the first one was oki

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Until occi deals like 90 damage to a giant - its not enough

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Or, well... 85.1. To make sure 17.5 + 17.5 = 35 normal stabs can finish the job

past mesa
#

Spear occi is really good on giants now actually

dry pumice
#

Its better

past mesa
#

cause it plus hammer make a tap a kill

dry pumice
#

But it didn't actually changed anything aside from fringe numbers

past mesa
#

Consistent two shots is really good

tardy ingot
#

it changed mom/tank/hybrid/chicken hits to kill

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it made giant killing more lenient

tardy ingot
past mesa
#

But you lose out

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On stagger

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Big deal

sturdy glen
#

lose stagger, clients get 200 damage per tumour on mom vs 126

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its probably a tiny by faster ig

past mesa
#

Yup

sturdy glen
#

idk charge speeds

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but its harder to pull off and shes definitely birthing

past mesa
#

It is faster but you don’t get stagger chain

sturdy glen
#

and if were not talking full melee kill

tardy ingot
#

oh you mean hammer

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Hitting twice

sturdy glen
#

then hammer start

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means no birth solo

tardy ingot
#

but why care about 200 dmg per tumor

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when you can do 231

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lol

past mesa
#

Because stagger matters

sturdy glen
#

itd be 226, but yea that is true

past mesa
#

500 stagger vs 126 stagger

sturdy glen
#

the stagger IS the main thing ^

tardy ingot
#

thats where you get hammer first

sturdy glen
#
  • no coordination required
tardy ingot
#

hammer starts, 100 dmg
Spear follows, 131 dmg

sturdy glen
#

and also

#

spear cant be host

past mesa
#

Spear can’t host!

sturdy glen
#

ig

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its not that much worse

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since host has to hit first either way

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so host + spear coordinating

tardy ingot
#

spears + hammers > hammers for mom

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if you say it doesnt matter

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then the whole argument doesnt matter

sturdy glen
#

the mom staggering is what matters

tardy ingot
#

so we can all vibe again

sturdy glen
#

we dont disagree its more damage

tardy ingot
past mesa
#

Na hammer > hammer plus spear

#

So much more room for failure

tardy ingot
#

failure is a skill issue

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unless people say burst cannon is bad cuz room for failure

sturdy glen
#

failure is worse in a mom melee kill situation, cuz it normally means she runs around birthing

#

so you cant even clean up the babies well

tardy ingot
#

can not believe chill dude is against birthing

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when poor mom

#

just wants to let her hell babies loose

sturdy glen
#

I HATE single mothers

past mesa
tardy ingot
#

i mean tbh unless we troll you just freaking BC or scatter the mom

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lol

sturdy glen
#

true

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both of which generally go better with a hammer start tho

finite oracle
#

is it possible to kill a scout with a fully automatic weapon?

sturdy glen
#

yes

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I wouldnt really try it tho

civic wave
#

if it's the right weapon, you shoot it in the back of the head, hit every shot and maybe get a bit lucky, sure

finite oracle
#

can the knife one shot scouts?

past mesa
#

With enough latency everything is possible

sturdy glen
#

can I have enough latency to charge my knife twice to the front of the head

civic wave
finite oracle
#

can you one shot it from any point if you have the syringe?

sturdy glen
#

still needs head

civic wave
#

you know we've been getting the "can knife kill a scout" question a lot, I wonder how many people prefer asking a person to searching the wiki

sturdy glen
#

I dont think the wiki is super popular for this game

finite oracle
#

i didnt know there was a wiki

dry pumice
#

I wish spear would charge ever so slightly faster

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Just a little bit

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Like 10% or something

past mesa
#

"little bit"

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could we give hel revo 10% dmg

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it is just a little bit

dry pumice
#

Considering humans are incapable of noticing difference of less than 7% - yeah, 10% is a safe start unless there's some stupid breakpoint involved.

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Paritcularly i'm interested on timing breaking giants' limbs between staggers.

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The current timing is somewhat anxiously tight. Its not frame-perfect, but it does gets me worried.

dry pumice
#

Having an extra 0.1 of a second of safety could be an interesting thing. As well as generally be a notable improvement on Spears' still subpar performance.

#

Especially considering the damn thing is still incapable of moving around being where it needs to be

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Corner ambush playstyle is just not it.

cold quarry
#

only change spear needs is sprint speed penalty going from 25% --> 20%

dry pumice
#

Big Doubt

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But it wouldn't hurt either

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I can barely tell the speed difference

cold quarry
#

not every melee needs to be great at killing groups of smalls

dry pumice
#

I actually agree

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Its still not that amazing against giants though

olive robin
#

I don't like spear because I like the fast small weapons

cold quarry
#

its pretty significant

#

spear and sledge can duo giants in an instant

mossy aurora
#

They should give spear the pierce back

dry pumice
#

Call me when it can oneshot a hybrid with an occi, then we can talk about "not everyone must be killing smalls"

olive robin
#

Spear should skewer enemies like a kebab

dry pumice
#

That too, but i guess they can't code that properly

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I still dont understand if it actually works or not

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I keep aligning people and it just doesn't fucking work

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Big F

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Or why won't they give it Dagger's sleep bonus

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Like goddamn - that would change so much

mossy aurora
#

pierce doesnt work

dry pumice
#

I occasionally get a double kill and i have no idea what's the difference

#

Like once in 3 expeditions or something

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I guess same shit that allows Hammer to do the same

ocean spindle
#

those are the melee hittin an enemy in the same frame as another i think
pierce is going, through an enemy

silk radish
#

I’ve had success with spear pierce, but you need the two enemies to be pretty close to each other to get that effect

craggy pier
#

is the fix for rotated boxes just for r6? or also r1b1?

dry pumice
#

hehehehehe

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Technically it was for R6

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But it broke everyone else

craggy pier
#

so r1b1 shouldnt have them anymore right

dry pumice
#

I think they applied another fix so it shouldn't

ocean spindle
#

they did the fix for r6b2 and today another for the others

glacial mulch
#

Hey got a quick question for you guys I’m fairly new to gtfo how randomly generated is gtfo. I know loot spawns and the sleepers are but what about level design?

ocean spindle
#

the level objectives, rooms n zones includin zone numbers are always the same

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the only thing that changes are enemy and loot positioning, not the number, just the position

dry pumice
#

Double that. Levels are always the same, although one of the devs claims you can notice some small tables and crates appear and dissapear every so often. Personally never noticed.

craggy pier
#

yes some objects n boxes are random

mossy aurora
#

you can also have room variation but its rare and not intended

#

rooim tile

glacial mulch
#

Okay that’s what I thought because I was told there was random generation just didn’t know the extent of it

solid geyser
#

this is a v dumb question, can I do rundowns/rundown levels in any order?

cold quarry
#

yeah

solid geyser
#

like can I do R1A1 and then R4C2 or whatever

#

nice

cold quarry
#

oh no

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you have to unlock them

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but you can start whatever rundown you want, in any order

solid geyser
#

kk so the levels I unlock, the rundowns I can start in order order?

past mesa
cold quarry
#

like you can do Rundown whatever, A1

past mesa
#

You just have to host levels you have unlocked

cold quarry
#

but you need to beat A1 to unlock that rundown's b1

solid geyser
#

when I join others, it unlocks for me too right?

cold quarry
#

only if you beat it

past mesa
#

Yeah

solid geyser
#

like if I finish a1

#

kk

#

sweet thanks!

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so if I join someone and do c1, do I unlock d1?

cold quarry
#

I think so

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ive never done it but i'd assume

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cause thats how it works normally

solid geyser
#

nice

past mesa
solid geyser
#

word

night junco
#

Wanna finish r1c1 (reactor level) since my friends abandoned me. Is there a way to make the bots pick up a specific item? My first attempt they all picked up med packs and 2 of them being 2-3 usage. Can I have them pick up tool refills or ammo instead?

ocean spindle
#

no, sadly just bots take whatevs and run with it

night junco
#

well that sucks

ocean spindle
#

ur usually the one that should b carryin tool refiils

#

or u can like bring some near the reactor from zones afar

night junco
#

yeah im gonna have to spend half an hour moving all of them much closer lol

vestal girder
#

I do this unironically all the time

cold quarry
bold atlas
#

Did they change the R5C2 level, im getting shadows in the reactor alarm

cold quarry
#

might've, I don't remember that

bold atlas
#

Might be a bug or smth, I only got it in the 2nd or 3rd wave

lone mortar
#

there is no shadows in secondary

bold atlas
lone mortar
bold atlas
#

I feel like this level is bugged rn

lone mortar
bold atlas
#

mother took the whole time to get here and when we opened the door for the last terminal they spawned there too

bold atlas
#

idk what is going on rn

lone mortar
#

try to have everyone on the bulk head door to clear wthe wave lol

bold atlas
#

dont people usually defend in the tank room

lone mortar
#

but bulk head door leaves you with only one spawn point pathing

#

and you still have to get the code from the dark zone

#

after getting the keycard from tank room

bold atlas
#

i see

lone mortar
# bold atlas i see

first zone=> side sec door into class IV charger/Charger scouts room=> tank room => dark zone

amber phoenix
#

Alright real question, why does Zone_330 exist in R7C3 Overload, is it really just supposed to be a resource room, or was it supposed to be an alternate uplink location that was broken, it has 3 terminals in it.

ashen frigate
#

There are a couple of "resource rooms" in R7C3, which can be used throughout the "GTFO / running" part. The one in the Overload sector makes less sense than the one in Main though, which can be usefull when you do not go for PE and might lack resources or doors to use for wave clearing / funneling

icy cave
#

Would have to run it but if other teams don't get shadows on the waves then you had someone doing the funny

civic wave
#

I heard from someone that I trust that shadows started spawning, and that was last night

#

Maybe something to do with running low on enemy wave configs to use

icy cave
icy cave
shadow flower
civic wave
#

Presumably with the patch that also brought changes to r5e1

tardy ingot
lone mortar
tardy ingot
#

Tho professor scaler definetly has more distinct info on this

lone mortar
#

ill play it later to see lol

tardy ingot
#

Its not many iirc

civic wave
#

Me when I spread misinformation on the internet

tardy ingot
#

i mean it might not have been the case before alt r6

#

i honestly barely remember the reactor waves aside from the last

#

Its just a mix of smalls, giants, hybrids and the rare charger

brisk swift
#

Can confirm I’ve seen shadows in the r5c2 reactor immediately after the initial r6 update and never before

raw mist
#

When someone has the booster for supply/med efficiency on, does it only apply to themselves or on teammates as well? for example, if my friend has a med efficiency booster on, will he:

  1. heal himself for more when he uses a medipack
  2. heal others for more when he uses a medipack
  3. will be healed for more when being healed by someone else
    Will all of these 3 apply?
brisk swift
#

If the game is still limited to 256 wave settings, is it possible that r6 might’ve messed with some of the older rundowns? I recall seeing the wave settings were full by the time r5 released @shadow flower

raw mist
#

ah so if someone else that is not him uses it, there's no benefit?

brisk swift
#

Those boosters impact the amount of things people get when the person with the booster uses packs

#

Hopefully that is clear

raw mist
#

Ah alright, thank you!

dry pumice
bold atlas
# shadow flower When did this start?

Hi! Sorry for pinging you again but here is basically what happened. Basically:

  1. I got shadows only in the second wave of the extreme reactor level,

  2. during the last reactor sequence, the wave kept on spawning even after the timer ran out (because the waves started to spawn inside the zone with the last terminal code and we opened the door after the alarm sequence was finished).

3.Lastly, monsters kept on spawning after the timer ran out in the overload level, there were multiple spawning roars after the scan had finished.

#

I don’t have recording of this sadly

past star
#

But also I’m not sure cause I don’t play that lvl 3646superfunnybread

bold atlas
past mesa
#

R5c2 tho this makes sense if it broke

past star
#

I think we attempt some c1 or b2 hitless

lusty bramble
#

i think you need to find more games to play

past star
#

I mean silly car game

past star
waxen jetty
#

cs2

arctic marten
past star
bold atlas
#

Steaming pile of shit sh_xkek_laugh

finite oracle
#

is it possible to make a small hole in a door to peek through using the melee weapons?

#

or not a thing

icy cave
#

you got a biotracker to tell you what's behind tho

past mesa
#

Not a hole but you can widen the crack

finite oracle
#

like can you shoot thru it?

past mesa
#

You can shoot and see through

finite oracle
#

i tried it with a knife and it didnt work

past mesa
#

You are just not understanding

past mesa
#

Get bigger when the door is damaged

#

And you can shoot through them/see through them

finite oracle
#

and this works with any melee?

past mesa
#

Yeah

finite oracle
#

ok

past mesa
#

Hell it works if you use a sleeper to bang on it

rain valley
#

what are the worst weapons stats wise?

tardy ingot
dry pumice
#

to avoid using i guess

minor fractal
#

In Main? Probably Assault Rifle.

#

Oh, and Autopistol.

craggy pier
tardy ingot
#

auto pistol loses a bunch of stats for stagger and pen yea

#

otherwise definetly AR

dry pumice
#

Assault Rifle did got left behind a little bit. Its not bad, just... Whatever.
HEL AutoPistol is a memegun basically.

For specials... Hard to say at this point. Most of them are fine for what they do.
Probably Choke mod because of that tight ass 4-shell tube and innapropriatly slow reload of like 2.5 seconds or something.

minor fractal
#

High cal isn't so much beating it because it's better, but because it is an alternative.

#

Pump is more-so just a bit weak.

#

Its RoF is slightly slow, its ammo is a bit low for its role, it has weaknesses in range and consistency, etc.

#

It and AR are very much behind on weapon power creep.

tardy ingot
#

its rly just ammo

#

for shotgun

#

its definetly not behind in power otherwise

minor fractal
#

Eh, I really only value it for niche utility these days.

rain valley
olive robin
#

Since piercing lets you hit the same enemy repeatedly (hit arm, then it hits torso, then other arm cause they are lined up) does that mean every pierce does damage? or is it only the first hit that does damage

sturdy glen
#

only first hit

#

but the amount of pierces is reduced every time it happens

olive robin
#

sick

#

only detrimental

rain valley
#

tbh I like the AR, felt normal to use, maybe that's why I thought it was doing good

#

this always seems to happen when I get really into a game lol, I try all the weapons, find one I like, ask others about what's good or not, and it turns out my favorites are low tier or bottom tier lmao

craggy pier
#

ar is secretly S tier

#

the vets dont want u to know

dry pumice
rain valley
#

I mean, it doesn't really matter right? all the guns are viable right?

dry pumice
#

95% of them

#

Actually its literally onlt Choke that bothers me

#

It just doesn't seem to have a place right now

#

Its outperformed by other fellow 30 damage guns, like High Cal, HEL Rifle

rain valley
#

choke just has low mag and long reload right?

craggy pier
#

reload is fine

dry pumice
#

Yes. High Cal deals same damage, got 2 extra bullets and even reloads slightly faster

craggy pier
#

its just weird to use

dry pumice
#

Now melee is the main topic of debate

#

Main contension: Hammer beats everything. Every time.

rain valley
#

so far i like knife clearing rooms

dry pumice
#

Oh and sentries

rain valley
#

and as for specials, I like the hi cal and the auto shotty. and I'm starting to get a feeling for the arbalist

sturdy glen
#

choke just no longer has a role in the specials

#

it doesnt even have the "special role" of macroing to fire all 4 shots at once anymore cuz then its literally just scattergun with 1 in the mag

dry pumice
#

So... What are our options? Increased mag? Reduced reload speed? Maybe trying to play with different damage numbers?

craggy pier
#

@craggy pier how much charge up is needed for a limb break on giants

dry pumice
#

Imho half the reload time and it'll be perfectly fine

#

Something like 1.7 or 1.8

#

Then it will join the "quick loaders" team of specials, like Revo and HAR

sturdy glen
#

I Think thatd probably be the best solution tbh

craggy pier
#

also how long is the long stagger?

rain valley
#

HAR is fast reload? O.O

dry pumice
#

Its only 2.3

craggy pier
dry pumice
#

That's fast by special standards

rain valley
#

koo

dry pumice
#

Half of them are like 2.5+

#

And some are 3

rain valley
#

do the 2 machine guns have the same reload speed?

sturdy glen
#

the exact charge for limb break is 64.2% assuming you got full back damage, stagger is 49.2%

dry pumice
#

Arbalist 3.5s
Veruta 4.0s

sturdy glen
#

so roughly 2/3rds and 1/2 charge respectively

craggy pier
#

how long do they stagger for when you break a limb

#

1.5 seconds?

#

1 second?

sturdy glen
#

no idea

ocean spindle
#

abouuuuut second and, 1.2 or so
just by memory

#

from hit to slap

#

if ut too close

#

from hit to scream, more like 1.5 yeah, or 1.6 or somethin

rain valley
#

I like both the arbalist and the veruta, but it just feels so much harder to use the veruta lol

dry pumice
#

That's normal yeah. It got much meaner recoil, but if you can get it under control - you get better damage output

rain valley
craggy pier
#

can relate to flash but recoil is fine if u played cs before you'll know

rain valley
#

I think I'll use arbalist when I wanna play it safe and veruta when I wanna feel like a bad ass

rain valley
ocean spindle
#

i usually go for veruta when im just playin more easy levels, cause i am trash with the recoil skdmk

#

and i go arbalist when i go serious
but if u arent skill issue u can revert it

#

:]

sturdy glen
craggy pier
#

veruta always unless there is a tank that needs killing

sturdy glen
#

generally I would just recommend bailing and dealing with the consequences, but if you are confident you damaged the limb you were aiming for you can attempt to light tap it and finish it off

#

in your clip I am unsure what body part you hit, I wouldve crouched when trying to get the leg

craggy pier
#

looks like a buttocks hit tho the marker was behind the knee

civic wave
#

there's no way it hit the back instead of the leg with that angle

sturdy glen
#

they didnt hitscan

#

like

#

just BARELY

tardy ingot
minor fractal
#

It's still out of necessity, though.

tardy ingot
#

theres a difference between weak and weaker

dry pumice
#

There is none to me

#

Why even have it in the game at that point

#

Illusion of choice

minor fractal
#

Eco-focused boss killer that's less committed than other damage options.

sturdy glen
#

we have bigger problems than choke if were gonna get to that discussion artek

#

aka half the main category

#

but both have been overstated at this point

tardy ingot
#

Artek what even is that take wtf

dry pumice
#

It's very simple

past mesa
#

Artek the becomes the power creep

minor fractal
#

I mean, it's not really an illusion of choice, though.

past mesa
#

Personification in the final form

minor fractal
#

The strongest weapons are not always accessible to every player or skill level.

sturdy glen
#

hel gun is a great example

dry pumice
#

If gun A is just superior to gun B - why even have gun B waste my hard drive space?

ocean spindle
#

cause it has

#

less recoil

tardy ingot
#

choke has the issue that if you want smth more specialized it exists (see BC/Sniper/Scattergun/hel rifle) but if you want a more generalistic gun thats also already there (high cal/shotgun)

ocean spindle
#

ah shotguns

tardy ingot
ocean spindle
#

i thought the convo was still machineguns lmao

dry pumice
#

High cal. Basically same thing.

tardy ingot
#

thats the thing. High cal isnt just superior choke

civic wave
#

higher mag, easier to pick off smalls at range

#

but worse for boss/giant killing iirc

tardy ingot
#

id argue its flipped from R7

minor fractal
#

Choke is better at some things, but it's also much worse at things that high cal is very good for.

tardy ingot
#

but the issue is that the niches choke is better in are filled for it

tardy ingot
dry pumice
#

Like sure there are differences, but decent chunk of people seems to have basically surrendered to position that the only true advantage choke has is the mag dump - an utterly situational utility that comes into play like once in 3-4 expeditions

civic wave
#

if you told me we were playing r4e1 and I'm going to be code searching, i'd either take BC or Choke mod, depending on whether or not I'm in the mood to deal with burst cannon recoil

tardy ingot
civic wave
#

it's a damn fine gun still

sturdy glen
#

it doesnt even have that

#

though yeah no one does it lmao

tardy ingot
#

range advantage vs chargers/bigs
Better boss dmg, better hybrid/chickens dmg

minor fractal
dry pumice
#

Chill Dude and Jish I think. Alright not a decent chunk but I consider their takes valuable enough.

tardy ingot
#

NO RAY

#

You are misswording

#

choke is good

#

others are better and fill its niche better

#

you could argue weak in context

sturdy glen
#

I feel like the main problem is just that the one thing choke is sacrificing to be an all rounder is something most ppl do not like sacrificing

#

which is mag size

tardy ingot
#

but thats not what people say here

minor fractal
#

Like, HEL Revo + choke is largely a strong loadout because HEL Revo carries any and all loadouts.

sturdy glen
#

we have a specialized weapon for each thing choke is good at

#

and while we would like the general option

#

we do not take the sacrifice necessary to get that

minor fractal
#

You make major sacrifices for the versatility that choke offers, but it is not actually a versatile weapon.

dry pumice
tardy ingot
#

take better gun and perform better yes

#

but saying choke is weak

dry pumice
#

Literally the only thing that offend me about choke is 2.7 reload. I was genuinely surprised it's that long.

tardy ingot
#

is saying that jokic sucks at basketball because he isnt MJ

dry pumice
#

Make it same as Bullpup at 2.1 and honestly I'll find it fair.

tardy ingot
#

or better in gtfo terms

#

obviously dmr sucks ass right

#

cuz hel revo exists?

#

NO LOL

ocean spindle
#

no loo :3

dry pumice
#

What's the raw damage of HEL again

tardy ingot
#

artek and gun balance

minor fractal
tardy ingot
#

10/10

sturdy glen
#

hel what and why does it matter

civic wave
#

no loo when you're outside of a shopping centre in public

minor fractal
civic wave
#

where are the closest toilets

minor fractal
#

Choke is not good.

sturdy glen
#

I feel like weve just kinda failed to distinguish between role creep and power creep in a gun balance discussion

civic wave
#

faster reload would make the gun nicer

tardy ingot
#

oh wait

sturdy glen
#

and artek is really caught up on that

tardy ingot
#

i thought dmg

#

i was confused

#

didnt see arteks other message

#

LOL

tardy ingot
dry pumice
#

And here I am thinking DMR has the highest main per bullet damage

#

Jesus, no wonder the fucking thing is S

minor fractal
#

HEL Revo is a powerful Main w/ HEL slapped onto it.

tardy ingot
#

honesrly carbine exists so eh

dry pumice
#

Oh gee I wonder if the bazzilion seconds reload was supposed to be the downside

#

laugh maniacally

tardy ingot
#

wdym :^ )

sturdy glen
#

take gun with pretty much every breakpoint you could ever want and give it pierce

tardy ingot
#

btw its why i think the reload cancel nerf was perfect

sturdy glen
#

and wonder how we get to the meta we have today

tardy ingot
#

Feels similar but touches upon uptime

sturdy glen
#

I tried it for the first time yesterday

#

my conclusion was it was

#

just the PERFECT fucking amount to kill muscle memory

#

its so miniscule

tardy ingot
#

yup but ya get used it

sturdy glen
#

yet its just barely enough

past mesa
#

It is just a shake it up nerf

sturdy glen
#

which is really funny

tardy ingot
#

0.2 seconds or so is a time where you might get an extra lick window

civic wave
#

enough to mess up muscle memory? eh I was leaving my reload cancels quite late anyway

#

nothing changes... I'm still an idiot

waxen jetty
#

do u want a medal

tardy ingot
#

i feel like im intentionally slowing down reload cancels on it

#

like im staring at smth

#

waiting for time to pass

civic wave
modest monolith
#

keep practicing

upper ginkgo
#

reall

sturdy glen
#

pachi unintentionally demolished

#

you love to see it

waxen jetty
#

he needs practice

past mesa
#

fuck RICK is swing hard today

civic wave
#

i hate you all

past mesa
#

We be trying to free you from an addiction

sturdy glen
#

another W for gtfo loopers

past mesa
#

One day you will thank us

waxen jetty
#

pachi play cs2 with gerz

civic wave
#

i don't play tac shooters

waxen jetty
#

noob

hardy grotto
#

rick play apex with me

arctic marten
#

beth hop on payday 3

hardy grotto
#

ur playing vermintid

#

e

waxen jetty
#

play with robert and purple

#

or gaz/peter

hardy grotto
#

choose your side

#

play with robert (washed up)

#

or play with peter (rlly mad)

waxen jetty
#

LOL

#

play with gaz (glutton)

hardy grotto
#

LOL

soft crater
thorn dawn
#

Guys this is really gay. I have opened like 30 lockers and boxes in R1B2, R1C1, R1C2, R1D1 and there were absolutely no ammopacks or medipacks at all. I'm not exaggerating. Instead the game would throw me 100 glow sticks and lock melters. I think this complaint is valid. I have to fight hordes after hordes without the game providing you what you need to beat the levels. Isn't this absurd?

ocean spindle
#

um, depends on the level, on r1c1 the game literally throws u SEVERAL ammo tool and medipacks

#

so if ur not seein any is defo super weird

thorn dawn
#

wait yeah except r1c1 my bad

minor fractal
#

I can't tell if this is /s w/ 9/22 join date.

thorn dawn
#

huh

ocean spindle
#

what

minor fractal
#

Resources are set per zone.

past mesa
#

ik

#

crazy

craggy pier
#

9/22 LOL

thorn dawn
craggy pier
#

thanks Woods_Heart

#

i worked really hard on it FingerGuns

thorn dawn
#

oh you know arabic??

craggy pier
#

yes

#

i am arab

thorn dawn
#

ohhhhh i see

soft crater
raw mist
#

How do I know how much damage a non-fully charged melee does? I know a fully charged hammer hit does 20 and no charge deals 3 damage, but I wanna know what the bare minimum charge requirement for a hammer head/occipital hit so I can chain kills more quickly when I mess up stealth. I tried looking up the wiki but I couldn’t find damage formulas for charge percentage to damage

craggy pier
#

you wont be able to keep up with the numbers but you'll get a feel for it the more you use it

minor fractal
soft crater
#

Me: Full charge to a striker's foot from the front

vague bridge
#

whats the swing time of the hammer

silver fable
#

for hammer anyway

#

I would guess that all melee charges use cubic scaling, so find min and max damage for each and plug them in accordingly I guess

minor fractal
#

t = cube root((D - 3) / 17)

past mesa
#

The scout scan has a nasty spawn place as well

neon gust
#

Pretty simple

past mesa
#

It looks really close to a sphere

neon gust
#

21 is the answer

#

Sorry i forgot this is gtfo

#

20.99

sturdy glen
#

I have no idea

past mesa
#

Fuck I am about to start graphing

#

Okay

sturdy glen
#

is it a sphere thats like

#

more concave or convex?

past mesa
#

Would be my guess some werid transformation on a sphere

olive robin
#

i really do not think its possible to have no ammo or med. unless you have universe level bad rng and even then idk

past mesa
#

doesnt like it

#

XD

sturdy glen
#

same site I tried

#

lmao

#

I think its just a bloated sphere

past mesa
#

i might

#

start lableing critial points idk

thorn dawn
#

has been multiple times

rain valley
#

list res e_120 is a command for showing all the resources in zone 120

#

just change the number and it works for any zone

past mesa
thorn dawn
past mesa
#

yeah that is why i am surpised you did it wrong

#

what zone and what map

#

you have to be over generalizing or you have some where data block edit

thorn dawn
past mesa
#

yeah and nothing showed up

olive robin
#

list every zone?

past mesa
#

either you did something insane? or you have an edited game

olive robin
#

idk man its just hard to believe that you got 0 resources

#

cause thats p much impossible

thorn dawn
#

hang on imma show the image

past mesa
#

pls

thorn dawn
#

when i get to the terminal

#

R1D1 @past mesa

past mesa
#

that is the first zone?

jagged shore
#

if that's the first level, that's why

past mesa
#

that is normal

jagged shore
#

*first zone

sturdy glen
#

list zone 69

#

you will understand

thorn dawn
#

alright i see

olive robin
#

first zone rarely has anything

#

i think i once found a single medkit

past mesa
#

adn 5th

olive robin
past mesa
#

yeah

olive robin
#

that isnt unusual

#

not every area is gonna be of value

#

i agree lock melters and glowsticks constantly get kinda stale

#

but it is what it is

#

ideally there would be a few more common items in the lock melter glowstick pool

#

to spice up the drops a little

raw jackal
#

can I do R1B1 without alarm doors?

lone mortar
raw jackal
#

???

lone mortar
#

still need to do class II to get keycard to giant zone

raw jackal
#

Scaler said East or West has alarms and I only need to hit 4 zones to get 12 pid's

lone mortar
#

you can go in middle zone

#

but its the same like giant zone but with scouts

upper ginkgo
#

bare minimum is class 2 and class 4 but that's only if ids have good rng

cold quarry
#

you do need to do one class 2

#

that's it

upper ginkgo
#

oh yeah that's right giant zone doesn't have alarm

lone mortar
#

yeah

#

just only a class 2 and grab 3 pids 1 keycard

#

but your better off just do the class II => III

#

easy defend and pathing

cold quarry
#

it's funny you need a keycard to get to giant zone but it's the hardest part of thel evel

lone mortar
#

its just 2 class III lol

#

@upper ginkgo remember Voxy azu said no "SPEEDRUNNERS"

#

lol

upper ginkgo
#

i don't speedrun >.>

lone mortar
#

real

#

imagine not speedrunning when there are error alarms

keen hatch
#

yeah lol

#

Error instantly turns me into a minmaxing speedrunner

lone mortar
#

just because of that

#

im gonna call R3D1 speedrun

cold quarry
#

i got up and took my pizza out of the oven during some r4 error

#

the bots protected me

cold quarry
#

yeah

lone mortar
#

@tardy ingot

#

i saw u typing

tardy ingot
#

wat

lone mortar
#

yes

#

R6C1 speedrun today?

tardy ingot
#

dunno

#

breads not there

lone mortar
#

pls

#

i will take a nap before hand to not do bad lol

tardy ingot
#

mate we start at your early morning

#

that wont happen

#

you need sleep

lone mortar
#

its weekened

#

idc

#

lets speedrun

tardy ingot
#

-> Bedge

lone mortar
rain valley
#

so on my last run i paired the DMR with the arbalist and it was a pretty good combo

rain valley
lone mortar
#

you can talk about anything here lol

rain valley
#

i thought it was supposed to be gtfo related questions? what i said was just a statement

rain valley
#

naw, just finished my session and gotta go to bed

#

thx tho

neon gust
lone mortar
#

Its the end of September Bd

#

Where my ALT R6 video

real agate
#

Question : when enemies are in their sleep mode, melee killing others sometime wakes them, sometimes not.
I have triggered enemies across the room by smashing a sleeping one, and some have stayed asleep when i bashed an enemy close to them.
I'm trying to identify a pattern, but i can't find one here

tardy ingot
#

@real agate enemies have "glow" states

#

when an enemy is glowing/throbbing there is a chance that it will wake up from you hitting an enemy, even if pretty far away, as long as it has line of sight

real agate
#

well that fucking sucks

civic wave
#

Enemy glowing/pulsating means it can wake up from a kill ages away

tardy ingot
#

enemies will always wake up when they are close to each other (~2 meters) tho, which is called proximity aggro

real agate
#

that i am aware

civic wave
#

Easy manipulatable so it isn't too bad

tardy ingot
real agate
#

another question, does enemies "hear" through floors ?

#

like in a two story room

tardy ingot
#

"kind of"

icy cave
tardy ingot
#

it might disturb their line of sight

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it might not

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if you wanna be safe sync

real agate
#

💀

#

thanks

zealous light
tardy ingot
#

btw los is completely object bound for long range aggro, players and enemies dont block it

zealous light
#

I always figured there's just a random factor thrown in for the sake of tension

tardy ingot
#

oh there is

zealous light
#

Ah yes this i got from you saying that there's a chance, just didn't know it has more parameters to it than just range and random chance

#

This does explain a few critical wtf moments when stealth went wrong

dry pumice
#

Devs be like: "Your stealth goes awfully smoothly and according to plan... But what if it didn't?"
a hybrid wakes up on the other side of the room

waxen jetty
#

play better win more

hardy grotto
#

Rick

raw jackal
#

can a fully charged hammer hit from behind in the occiput kill a giant?

#

maybe only with the iix syringe but not sure

icy cave
ocean spindle
#

yeah only with the IIX
u need more like, i think it was 3 hits to the back?

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i mean- one occi two to the back?

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was it like that

icy cave
dry pumice
#

I swear we had this conversation before

#

Or was that a different Luna

raw jackal
#

no, before was with the knife

dry pumice
#

Fair

#

Anyway:
Giant = 120 HP
Hammer perfect occi = 60 DMG.
Spear perfect occi = ~78 DMG
The yellow syringe of course pushes it to the oneshot territory, easily

ocean spindle
#

knoife funnily also oneshot with the iix if it's asleep

#

funny funny multipliers

waxen jetty
#

Gerz

hardy grotto
#

Are you top 500 in cs2 yet

fierce walrus
#

its funny

#

but also kinda funky to pull off

waxen jetty
#

no im not

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i havent touched premiere

#

game is a lil buggy for that kind of play tbh

hardy grotto
#

disappointing

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We should duo overwatch rick

waxen jetty
#

i love winston

#

winstonOW

hardy grotto
#

RickgOW

raw jackal
#

how can I get most of "Advanced Graphics"?

soft crater
#

Getting LowSpecGaming and turning everything to the lowest possible

lone mortar
#

give

soft crater