#gtfo-related-questions
1 messages · Page 123 of 1
nah that was jish
ur all the same person anyway
I started soloing with combat hel rev
no im the associated spreadsheet
I mean, i get your idea
But you do know they are as efficient as shotguns (not called combat shotgun) right?
its not like you are wasting bullets
im not going to waste 2/3 of my mag on 1 big striker unless its the only enemy there
if its the only enemy there and im the only person that can shoot at it at that moment in time i would probably shoot it yes
you mean vs 100% (choke mod) or 50% (shotgun) ?
And its more like <60% for MGs you use
choke has a way faster time to kill tho lmao
so does mg friend
vs having 40% or more left
thats better than 0
thats legit still more kills than a shotgun will get
obviously choke is a better pure giant killer
im gonna come into this channel next time and see people shilling sniper for baby clear
and mg for mom kills
what a world
but dont put out and say MGs are a waste on them
I mean its functional against them at least
its legit as efficient as shotguns
when is beth saying shotgun against giants is bad
my lawyer is advising me not to comment on this one
There is only one weapon that’s worthy to shoot the poorly designed AI in this game that runs at you in a straight line with and that is heavy smg because it has highest damage per refill. if you think different you’re a pub and waste my time
Theres obviously other reasons why they arent awesome anti giant guns
im saying theres better weapons for it
i dont think shotgun was gonna be on the list tbh
even tho it is mandatory gun...
The machine-gun is great against bosses
It was used by pros on that amazing r4e1 speedrun
LOL
so is alt R6D4 canon now?
I think means old r6d4 is cannon to
Hi, i got a question what means the numers under the mission name, the [1,-,-,-] ??
ok thank you
Alright I genuinely dont know if this'll help me, but Im out of ideas on where to go for this and it is GTFO-related
So Im 3d printer hobbyist, and I absolutely love making game-accurate props and cosplay pieces. To compensate for my abysmal ability to 3d model, I learned how to extract game assets from the games I play and make replicas from.
Well, recently my friend and I have wanted to put together a GTFO cosplay. I plan on making the Spartacus MX-2 helmet for myself (it's the Alt://R6 clear reward and is the second to the left helmet on the steam banner art) and encountered an issue. Due to some weird naming conventions with the models, I can only find the wires and tube from the helmet, nothing else. Ive also added in every headgear model I could possibly find which seemed to account for almost all of them, except this one helmet.
I was wondering if anyone else has extracted the assets and knows what the helmet is named (or has it's model), or if anyone has any way of getting in touch with the devs so I can ask them.
I know this is a 10 mile-long shot and may very well be completely ignored, but Ill take any help I possibly can. Thanks for taking the time to read this.
I should note I intend to use these models purely for my own use, and won't distribute them in anyway what so ever.
It might be possible that someone in the modding discord can be of more help, if they don't show up here
.t modding
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
Thank you so much! Ill look into there and see if anyone can help out. Big 'prec.
Good old signposting, for when you can't actually help
[A , B , C , D]
represent
respectively, where:
Main Objective (required to actually finish the mission)
Secondary Objective
Overload Objective (basically secondary by a different name)
Prisoner Efficiency which means beating all previous 3 on the same run / attempt.
"-" simply means that its not present on that particular level.
Real one for pulling out the emojis too
Thank you!!
So I'm in R2B4 and I'm at the right zone for the extraction with the item, but there's no extraction circle? What did I miss
; - ;
grabbed the wrong turbine
But it's the one with an objective marker?
wait so there's more than one in that zone?
you can check the number by dropping it and looking at the prompt
ye
theres 2 in each zone
4 total
well, all you need to do is go back for it
no associated error or anything
byeah it is annoying
ive done that before
I'm pretty over this argument
but my point was that you walk out of that section with max ammo and a 3 or 4 use ammo pack on you regardless
the part that's tight on ammo is the reactor
or maybe between start and arena if you're inefficient on ammo
the sitting on the shed thing is a preference thing, imo it's not an interesting fight
the arena fight is more interesting, and most vet teams foam that for some reason, so whatever
but I'm going to drop the point about rick's duo commenting on the tank fights draining high cal, because I don't really want to talk about rick's runs anymore
coward
you walk out of that section
do you walk out of that section if you actually shoot the outside part
didn't I tell you to knock off the petty snipes?
beth, you're out here feeding the toxic clique
that sure is a choice
guys
so i beat r7e1 all the way without shooting even once
ina duo
does that make me the best player ever?
its not so much about that, its about the fact that like
skipping over a part of a level and not using any ammo there
has a knock on effect for the rest of the run
did you find the beginning, middle and end not that interesting to fight?
sure u will end up with more ammo after that yes
my run > than anypne that shot
but would you have survived that part of the run if u just shot it?
It is about that
I could give an answer to your question, and you could take it or leave it
but the real thing that's going on here is that the toxic clique has rolled in to play jury to this little debate, and I'm not having it
ok?
hes messaging mod mail right now about how everyone didnt agree with him
she's been typing too furiously on the mic for this to be a bait
its true
im just saying i dont think u can talk about ammo when u did skip a section of a level
balls
it does change the way the run is played
but yea i guess im just giving toxic clique ammo
that ones on me chief
he also forgot how he respawn blocked shadow room
balls
you really don't understand when to stop, do you?
I'm not interested in having my play dissected by you lot
what happened to not having it
just stop talking mate
Your'e mistake.
youre not doing yourself any favors
is it like
a condition of literally everyone on the internet
to be unable to just stop responding to things
I swear nobody actually stops when they say they will
your magazine is empty
you get zero hits
you should take fall damage NOW
Hcp buff bad
it's for the hel gun refugees
Yeah hel gun
Like.... still good
Its like the r4? Nerf of revo wich remove like 2 bullets
You still 2 shot everything under the sun
@mossy aurora dang 😦
caught u slippin
bullpup rifle or carbine?
carbine
bullpup if u want an automatic simple ksmdkms
I, Steve, am a pro gamer, so you should believe me
where and when do I stab for full damage?
um knife kills on headshots for smols, for maximum big dmg, hit the back of the head while the big is sleepin
for scouts, hit the back of the head
[jumpin so u assure u hit it]
Does completing all overload sectors or prisoner efficiency things give a cosmetic or something?
No
no point in doing pe
Make all numbers equal, a e s t h e t i c
Can anyone link a guide to alt r6bx flux? We got 4 letters for the password but it didnt work.
whatcha mean it didnt worked? did i input it on the right terminal?
We input it on the terminal asking for a password. We got all 4 letters from the same zone, was that the problem?
theres two terminals so maybs u were puttin the password on the wrong terminal?
if they were all in the same zone and it was the first time u had to search em, shouldve been the center terminal if im not wrong
There was only one terminal asking for a password though?
did you find the one in the hidey hole
Yah there's a second one down a trapdoor
In one of the corners sorta
We located beforehand and still ran around the area like three times when the lights were out though 😄
Reload cancel nerf last patch, still S
optimization
optimiazation is for my sledgehammer
What does stagger multiplier mean? More dmg when the gun staggers a enemy?
I don't know precisely - but i'm fairly certain that's not it.
It basically means how well it staggers proportional to damage it deals - because stagger is directly based on damage caused.
So i assume stagger multiplier x1 means if that gun deals 10 damage per bullet - then that's 10 stagger also.
As far as I understood it, once you do enough damage, you will stagger an enemy. The stagger multiplier increases that amount that your damage counts towards stagger
Perfect example: SMG vs HEL AutoPistol
I see, that'd make a lot more sense ngl
How do I find Partial Decoders faster?
SMG is x1 and deals ~2 damage.
So it deals ~2 stagger per bullet also.
Meanwhile HEL PP is only ~1 damage, but it got that x5 stagger multi so its' bullets deal insane ~5 stagger damage per bullet.
In what sense?
The answer is always terminals.
LIST, QUERY, PING
So say you have a striker with a stagger hp of 15, if you are using something like the AR with a multiplier of 1, you would need to do 15 damage to stagger. But if you are using the HEL Autopistol with a stagger multiplier of 5, you only need to do 3 damage to stagger (3 x 5 = 15)
I need 10 but the game has them spread out
Just go for it, don't think
You're wasting more time by thinking
Find door, open door, kill everything, loot everything
Use list to get the names of all of them,
Use query to find the zones
Use ping once in the zones to find them
For what its worth i'm FAIRLY certain that one alarmed door in the begining is completely optional - you can just skip that
I see, thanks
Or yeah, kill things and open boxes
It's easier to do that alarm than to do the ||last alarm for extraction|| with 3 entry points, so no, Artek
Its coming back to me
And all my LFG squads literally always did it with 3 entry points, i think
Its really not that bad
Fair
I think its because of the gamer instinct
You find this perfectly openable door, but then there's another not-scan one, so of course i will go there first and loot the damn place dry
And by the time you're finished - i think you're already in the hub area
So going all the way back for optional zone is just too much work (its like 30 seconds of sprinting)
just do it before proceeding so you dont have to go back?
But why would i do that, aside from having the meta knowledge that its the optimal route
In the heat of the moment i will always exhaust all low-commitment routes first
And because that door is so far away from the other door... It just happens.
Happened to me in Elden Ring too
I played the fucking game wrong
After 40 hours of gameplay i only now discover EARLY GAME areas and NPC that were there
Open world game design has inherent problems, much unfortunately.
And now i'm scared that i ruined so many NPC questlines... OH well, this always happens in From games.
NG+ is always the Wiki Adventure
which r6d level is the hardest?
Either 3 or 4, depending on who you ask
Probably 3.
4 i remember getting chill after initial trial by fire.
4 is so confusing
Guys is the hel rifle really 5 overpens?
Probably r6d3 pe
yes.
I believe there's a latency bug where non-hosting players might have fewer (or no) penetrations, so if you're unexpectedly not getting pens you think you should've, it's possible that might be the issue
I posted in #gtfo-media. Even as host it seems to only be 3.
Basically, when a HEL weapon hits an enemy, it draws a little line a short distance along the same path. If the bullet still has penetrations left, then begins checking if it hit anything as usual. The problem occurs when the little line is too short, and ends up inside the same enemy that was already hit, using up a penetration, while dealing no extra damage.
That sounds like a strangely specific bug that it'd somehow hit arms or other body parts even when firing point blank in a line like in the clip.
Simply put, the charger's chest is too thick for the check to get through
if you line them up again and aim for their legs or arms, they are usually thin enough to get more penns
oh man it does pen 5 if going for legs.
That's such a .........weird workaround to compensate for chest shots failing. Don't know how much it'll work in practice.
You wont be getting common 5 often anyway
tru
Why not just fucking... Increase the check line by like extra 0.5m?
too much effort lol
btw u free now artek?
Literally just finished R6-D2, checking on my IRL status and taking a break.
First fucking try.
That would have a bad effect aswell effect?
Oh right, now it risks checking into another enemy behind the first enemy
What mechanics can bots just bypass? I know they can burst cancel on the burst cannon as well as every other burst weapon, they can also ignore charge ups on hel guns. What else can these creatures do?
Huh. Me thinks there's an inherent issues with how the game operates pen...
its just kinda scuff
Makes me wonder if they specifically gave it 5 pen accounting for that - so that you had at least 3-4
It's actually the most logical pen. It counts separate limbs as new things to penetrate. Though game mechanics wise pen should just be counted per new enemy hit by the bullet.
They can burst cancel anything - they don't care.
They are completely immunte to infection - both in forms of fog and spitters.
They are ghosts in stealth - scouts can bump into them, touch them, anything - they don't care.
They are genuinely stronger than us
Oh and BioTracker in their hands receives a 360 scan with doubled range and halved cooldown
And despite all of that they still suck
Nah they work well enough
They can't do some things well but their aim is pretty good, and they can ignore poor visibility. They also act as an enemy detector cause they walk around only if there's no enemies
u could get carried in shadow levels w/o in fog just by them
Oh yeah, and they can see the sneaky bois
How do you "copy" the files from the terminals?
whatcha mean? as in doin the transcripts of the wiki or...?
R5A3, download local files on all terminals ?
ah, u just use a command on em
write 'Commands' when the objective is to do somethin specific with em
it should always appear
I found the terminal with the "key01" in it, but I dont see a command on how I can download it?
Or is this not the key
that isnt one of the terminals u need isnt it
thats a password to a terminal that has the thing you need to download
if you read the log with the key
the key01 is for a passworded terminal yeah
it will give you the password
Ahhh omg okay
Yeah okay i know what terminals now you're referring to
Thank you so much!!
Knife wiki page says it reduces the chance for long range aggro to wake an enemy. What does it reduce the chance to? I assume it's 100 at base.
not really as a number, more an rng % reduction i think
No one knows except the data miners
no one knows if it even works
Ngl a knife buff would be appreciated
As in just making it's vague "reduced long aggro chance" to "reduced long aggro range/no long aggro"
I really like using it but it's just so not useful in most situations. Even if it's very fast, a bat is nearly as good but is able to stagger things.
a knife is 70x times faster than a bat tho
and much better in combat too if u hit headshots
It's twice as fast which isn't that much on a 1 second vs half second charge up
I like the knife don't get me wrong, but it's really not useful unless you are speedrunning or have three other people with heavy weapons to kill big guys
Cause a knife is not killing anything but smalls
well bat is mostly a stagger low dmg weapon for bigs so its not much different unless we talk like, a full team of just bats or knifes and that almost never happens
both r kinda in the same position, with the knife only being different by the fact that it does more dmg in the first hit than a bat
and being able to oneshot it with an IIX... unlike the bat
It's closer to 50% normally, but varies slightly for different types of long-range rolls iirc.
Knife I think is somewhere around half of that (~25%)
Ngl rng stealth stuff is kinda dumb in a game like this
Don't know if anyone has bothered to datamine exact values, but generally the knife's lower long-range aggro chance is considered useless.
Idk a small knife buff would be nice
It is kind of dumb, but it's more of a mercy mechanic.
You just shouldn't allow long-range aggro rolls.
It'd honestly be better if it was just 100% and knife made it 0%
Unless you want it, in which case you force it.
0% might be OP, hard to say.
I wouldn't hate it, but...
it would kinda make some rooms a bit easy
since, if u got a room with a bit of separation between 70 enemies
u nab knife u literally dont do anythin but kill em
but with, hammer bat spear u gotta be more careful
i like it more as a mercy mechanic, and knife havin that does save u from a lot of possible fuck ups
Knife is good for clearing guys close together but honestly a bat or hammer is nearly as good if you have competent teammates
Don't even need teammates, just position and know breakpoints.
Yeah
I just want knife to be a bit more useful in the average gameplay so I can justify taking it
I'd rather knife lower the long-range distance than affect whether or not it can happen.
I think that'd be a lot more fair while still being a significant bonus.
That would also be good
And there's a lot of room to adjust there, the usual range of 12m-ish is massive.
I thought it was 15?
If another sleeper is glowing within 15 meters and has a line of sight on the sleeper being killed, it will wake up. This is the long range aggro.
from wiki
Either way, wouldn't hurt to make knifes long aggro range smaller.
It's not like it's the #1 pick at all. I'd say it's used the least
It's just wrong, lmao.
ah
... no no
thats bat
no one picks bat and it makes me sad
:[
I like bat
bat needs love
Epic light stagger nerf.
QwQ
I only use hammer over bat for the damage but I wanna try using bat again
I can't remember can you just stun lock giants with bat
By charging and hitting when stagger ends
Yes, you can. Provided you can avoid getting punched right back in return.
u can with the hammer n spear too
if u go for the limbs
i think with bat u can hit all the limbs n not kill it lmao
depends
No-no, the bat literally just stunlocks them
No limb break needed
Just keep punching the guy and he can't do anything
no ik but i mean like if u went for the limbs too
But he can punch you back if you are not careful
Can they punch in stagger?
problems with bat the normal stagger of a full charge in the body is so short
Ahhh
no only when it ends
You need long stagger to really stun it
Ig if you start with a head shot then focus on limbs
Like head shot to get long stagger, then during that one limb hit, then another to break it once stagger ends?
They technically cannot, but the game is not making it easy for us. There's various lag/desync issues and then there's the fact that their punch animation has no wind-up frame to speak off. The MICROSECOND he goes into "amma swingin" animation - that's it, the guy turns into a whirlwind of 40 dmg hitbox
I love the double hit tongue slap combo
for R6C3 PE should I do overload first or secondary first? Not sure what are the implications of each choice
have to do ovl main sec
You have to do overload first. You technically don't - but you'll have to backtrack like 90 seconds of sprinting which will cost you ammo that you might run out of.
So just get it done and move on.
Secondary is a giant bitch.
You will need guide for that one. And a map.
Or you know... Waste like 2 minutes scanning the terminal.
Just ask your friends to hold the line while you're busy writing things in the notes.
How does one do a level without using checkpoints if a door that you need to go through has a check point on it?
As long as you don't wipe and respawn from checkpoint it doesn't count as using the checkpoint. it's just an ordinary scan
You get the medal of shame
only if you actually wipe and restart from a checkpoint.
Ah thank you
does the r6d1 ||"scan 6" alarm have any differences to a class 6 alarm||?
||is mixed||
It is set locations
that too
How do sleepers react to light? And how long can you shine light on a sleeper before they wake up? I know they react to movement and sound, but I can't seem to figure the light part out. Just got the game yesterday with my friends and it's a blast so far, but dear god we have skill issue haha
light doesnt wake em up right away like runnin does, u can flash em for a bit, if they are completely asleep not glowin maybs a goof 3 4 seconds, if they are pulsin only a tiny flash
lightin a big group is usually a strat to clear rooms
that way no one is glowin, u can move more freely and u can kill close-ish enemies w/o em wakin up
[cause when an enemy glows, it detects much more if another kill happens around it, like a good 5 6 7 meters]
Ahhh I see, thank you very much!
Me and the boys have no synchronicity at all, which makes it difficult to not wake up the whole room, we gotta work on that 😂
yeah is a bit funky but im sure u will work it out ksks, any group really starts like that
but yeh no worries ! also also glowies do nothin to enemies, not even if u throw it at their face :3
Oh good to know!
yeh :]
they nice for just throwin em in a super dark area with a lot of enemies
Just ask the sleepers nicely they'll make it easier
lmao i'd love to but we got that one guy who the moment one wakes up, decides to go in guns blazing and wake the entire room
Common newbie mistake
Even if a section wakes up they take a while to scream
Pretty easy for all 4 of you to melee them
Yea I figured alerting a section of a room is better than alerting the whole room, cuz at least then it's somewhat salvageable, but the moment a bullet is fired, the whole room wakes. My friend doesn't seem to understand this concept haha
Waking up a section is not that bad
Waking up the whole room is the mistake
If it's a big room
We learnt that the hard way, yes
PDW or SMG?
At least we had a good laugh when two big dudes came in and bitch slapped the guy who woke everyone up
carbine
those two are very different
carbine or bull pup?
carbine
bullpups so simple to use
but stability n full auto
Wait
what r these trivia questions
What?
I CANT DECIDE
idk i dont like these comparisons ksmdk
just nab pdw :3
and then next time smg
and then next time carbine
u dont need perfection for every completion
PPL SAU CARBINE IS BETTER THAN BULLPUP BUT OTHERS SAY BULLPUP BETTER THSN CARBINE
ok
:]
the carbine ppl are true lol
i like carbine
but i cant aim n i dont like burst so much
so i use bullpup cause is simple n no recoil
vibe check
at the end u just need to have fun with em >:3
Carbine is probably the best main hands down
stfu
gtfo
smd
amd
situational pick
Hel revolver
Revo
how do i animation cancel on revo
Assuming you are using default keybinds, when you reload once you see the ammo count replenish to 8/XX press c then 2 again
Uh this is for hel revo, for regular revo same concept just 3 is the keybind to pull out your special weapon
do different weapons have different swap times?
They have different timings that their animation can be skipped (it depends on when the mag replenishes) and some don't have an animation cancel
https://cdn.discordapp.com/attachments/989229076738895902/1155458818680041563/image.png
Guys, what does Completed: [1, - , -, -] means?
it is the objectives for a mission
which goes:
main, secondary, overload, prisoner efficiency
if its a - it means the level doesnt have such an objective
So in A1 there is no objectives besides main
so in your case you did the main objective 1 time and there are no other objectives in that mission
yes
Cool, thanks
optional objectives apear in R4 and beyond
Whats overload and prisoner efficiency?
overload is an optional objective
Prisoner efficiency is completing Main and optionals all in one run
Main / Secondary / Overload

these badges appear on your results screen according to which optionals or if all have been completed
not all missions will have all optionals availible
Some people call secondary “extreme” too. Personally that just confuses me but just letting you know lol
extreme was the official name in og r4-5
ah that makes a little more sense. Still confusing cause I think people are talking about overload. Haha
the old name for it
We even had cool warnings when opening the doors. All gone
hey, relatively new player here. is there like a weapon meta in this game? or do people just play what they like best feel-wise?
hello, usually there is some two three guns that kinda shine, but for the most most part all the guns in the game r very nice n perfectly usable
some just are situational with the level or with some enemies
so id say give em all a couple tries n see what u like :]
Yeah I would say the recent balance patch was good. I think a few of each category are a little weak tho
it sometimes just comes to taste
and could you tell me what these 2-3 weapons are atm? (thx for the quick response)
well, carbine is a very simple nice burst dmg weapon, hel revo is a very nice headshot weapon [with a high skill ceiling tho]
and on specials there isnt really none, maybs combat shottie but on long range levels others usually are better, but still very flexible n nice ammo
thx again
is okiii
i am still of the opinion we should have the voicelines back but keep the objectives names
personally i like sec more than extreme but yknow
but the voice lines still would work with the names
Choke mod vs high cal, which is better?
Hard call. IMHO they're somewhat equal all things considered.
they r pretty much same but chokemod + has the range - the spread
High cal by far tbh
Choke mod allows for better close range hipfire and you don't even have to bother with ADS.
It also ironically got twice the fall off range of high cal, so it actually deals more damage at range provided all pellets hit.
10 times the fire rate also make it better for panic mag dumps to drop a giant or something. High cal got a delay there and the meaner recoil makes it more likely to miss a shot if you do that.
Imho they fall down to prefference. The only thing i can criticise about choker is the 4 rounds tube, but its not that big of a deal breaker.
Also - if i remember correctly - choke mod got far batter precision damage, making it a superior option against giant shooters, hybrids and bosses.
0.7413x 🆚 1x
Yep. Choke mod's weakpoint potential is much better. Its so bad on high cal - you basically get next to no bonus damage if you go for heads.
chokemod can kill a giant very fast, and has better ttk+efficiency into bosses
HCP has longer range waveclear (28m for 1-shot striker bodyshot). slower to kill giants, but can 1-shot the limbs for instant stagger. one more bullet per ammopack
for chargers, HCP has two more bullets before reload. chokemod has faster ttk (except for ttk on exactly 5 chargers). chokemod has more range (HCP 1-shot range is just barely the distance at which chargers lick, which can be bothersome if a tight bundle of chargers are running at you together).
The efficiency into bosses is negligible, and range fucked by pellets
Choke just has the mag dump now
Some interesting takes could I see reload and ammo supply for 200
HCP:
- 31 ammo tops
- 10 per refill
- 2.5s reload
Choker:
- 27 ammo
- 9 per refill
- 2.72s reload
Huh...
Could be worse, i suppose.
Oh wow
(10 and 9 bullet costs respectively)
Crazy so mag dump is the only thing
Ehhh
hip fire is skill issue
Yes, which is a selling point
I do not believe it is harder to hit a hcp hip fire than it is to hit all pellets of a choke mod hip fire
I don't ADS during CQC with high call. I roll the dice.
Works more often than i would expect and i'll take it.
XD
Idk I still feel like every option is better than choke
@sturdy glen the reload on choke is werid am I not going crazy
And precision difference is massive... How do i calc this
weird how so
it does feel really long but I think its just cuz you do it so much
artek its not
Idk I just catch myself reloading
I can explain it if you want
if you want just the numbers
choke mod is 21% more efficient on bossing discounting breakpoints
but high cal is 11% more efficient into literally everything else
oh actually
3.76 x 2 x 8 = ~60
30 x 0.7413 x 2 = ~45
What sleeper is this
gotta take into account high cals extra bullet per refill, so do precision per refill
also yeah you dont want to do a general 1x limb multi
150 / 60 = 2.5 ( = 3 rounded)
150 / 45 = 3.33 ( = 4 rounded)
Hm. An extra bullet saved provided flawless pellet hits on a hybrid.
Big shrug.
Flawless pellet hit idk
Sigh, fine, i'll write them another letter...
XD
Should we give it more ammo or what
I mean tbh there is crazy weapon creep
High cal just needs its extra bullet taken away
Because it only got that once it had shitty charger match up
give it another
No, its perfect. I'd rather just give 2 more to choker instead. Maybe even 3.
no choke mod is in a fine spot literally just weapon creep
I mean yeah... I don't really hate it
Its like not its super mega bad compared to High cal
Kinda need to tone down the entire arsenal just by a tad
one fucking bullet - who cares
is there infection in r6D4?
Yeah
thanks
Where can I post a lobby ID to get some other people to join from the discord
You have been here for almost 4 years and are seriously asking this ? :D
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
i dont doubt theres people that joined the discord forgot the game and reinstalled it
I need help with R2D1
that level shits on my stealth skills and then dares me with a room of 20 sleepers in poison gas
also afforded 5 bullets per mission
it's 5 minutes past midnight
So... Not today then? Or you just need advice? I genuinely cant give any. Its just one of those levels...
Uh. Depends.
They will do the scans at least.
Its one of those levels where 3 sentires is unironically the solution.
You just bring 3 bursts, spread them around so that they don't fight for kills and just brute force the scans.
Although lack of mine deployer will screw you once you actually open the doors.
won't infection fuck me over?
The caves are pure stealth zones.
No spitters i think.
So you just bite the green bullet and chill around with 100% infection and 1% health
Yeah. That's the point.
Slow and steady wins the race there.
Or the opposite - fast and loud, but i think the level gives enough bullets for that.
scans are mandatory loud
Also there should be fog repellers everywhere. I think.
You can win time by using those.
and no they don't, a lot of ammo is in the fog
Yeah, that's what i'm saying
The way i did - i just brute forced the scans without actually opening the doors
This way the monsters only had 1 point of entry and kept getting mowed down in the door frame by my turrets
Its risky and every second wasted counts, but it can work.
Yes. You're opening new points of entry for the hoard.
Until all doors are closed - they only have one: a single square clasable door
can bots save me with stealth?
Not sure i understand the question.
aka sync melee kills of groups of enemies
not reliably
You need to get them real close
or they will open fire and waste ammo
Nope. Bots don't do anything during stealth - just break or melt locks for you.
They will not attack any sleeping enemy ever.
But they will jump to help if something wakes up.
Again: slow and steady wins the race there, if youre soloing.
R2D1 is the chill mission of the last 3 in R2 . solo hold the first 2 alarms while the team does scan. after that open up the area's that are the most elevated and drop the fog with those cells so you can acces the lower area's way way easier
I can't just LFG "Need competent people"
Oh? Cells push the fog down?
yes
It's a dice roll every time.
you can do most of the level out of fog lol
generators vent the fog
Yeah you can completely bypass fog iirc
People saying you need to deep dive 🤦y'all need to open the correct doors first
blame scaler for that
And otherwise there is a disinfect zone
that's how he did it
Blindly following guides I see
why are you on r2d1 then
that's where clearing got me
no he just did all R2 today
c2 and b4 are heavy with it
which is entirely possible
you HAVE to interact with it in both
I have done all of R2 today
Altho he won't complete it today 😏
up to D1
fair enough ig, good job
Unless hard carried
byeah uhh, gen lowering fog isnt super telegraphed unfortunately
its easy to get to D1 since all the previous level are very short
but its very important
this tbh. the Meat of R2 is in the last 3 levels
of which R2D1 is by far the chillest
C3 or 4? Took me 1 hour with full lobby. How are those short?
C1 took 1 hour and 7 minutes
c1s the only super long one before d1
those are 20 min
How do people run so fast and melee while sprinting? If I hold shift I run twice as slow
https://youtu.be/5dpsSuapMmw?t=130
probably just fov
using Spear?
unless youre running spear yea ^
best melee?
hammer
Running with anything in my hands I don't run that fast
why do people ask the obvious
is it obvious?
i thought there would be an arugement for spear lol
yes
if the fov is up is not runnin faster is just... the fov
optical illusion
... that or check ur stamina
It's hard to come up with an argument to take it out F tier
I had players in the LFG here who moved 50+% faster than me
its that bad?
that might be hacks
or just never slow down to recover stamina
meh it got buffed but not to the point I would consider it. ever
if someone's carrying a heavy object and sprinting, they're cheating
u linked a speedrun thats just the fov
I am 100% sure people abuse some controls to gain more speed. And without mods
Game enhancers
did you not slow down when your character panting like 24/7
gamehsarks
sorry m8 this ain't CS
no surf strats here
spear can be used if you're scared of going close to enemies, but really there's no danger
I had 70 BPM -_-
hmm
yes you can crouch while sprinting intermittently to slow down on your stamina gain, however in this case you're being a lunatic
like, it's just people sprinting at regular speed
Notable extra damage on headshots, comfy range.
up ur fov to 100 try runnin
You just need to get used to it
It's just QoL to be able to run like Usain bolt in the game ⚡⚡
Nobody’s cheating here. We’re all playing the same game!
we playin pizza towe-! i mean gtfo!!
I cannot attach video here
In media then
man I swear holding hacking tool makes everything faster
Mate you are crouch walking.....
I wonder why everyone moves faster than him
probably hasn't discovered the sprint button yet
Bunch of clowns... I literally asked how to run fast and melee in my first statement and all you do is being edgy
if u ran with em pretty sure u would be at the same speed
seems like the normal speed
And be able to charge hammer and hit while full speed?

yeah you could
just not with the spear
how you run fast and melee is
- hold left click
- press w
- hold shift
Dunno I couldn't keep up with him whole level he was jumping from door to door faster than we 3 shifting after him. And he never stopped to regen stamina bunny hopping non-stop
vets allready kinda know how to save stamina and when
and how to run at enemies
it just takes practice
its hard as fuck
but u can practice it
Surely nobody here uses heroic heart
if someone is sprinting non-stop, and you are not sprinting nonstop yeah you wont keep up with him because he will keep gaining distance on you... thats just how it works
That would be lame
Yeah, that's... That's how the average cracked vet plays around here.
Get used to it and just let them do their thing
u can try in a room with 2 3 enemies to hammer em all, stop walkin when u get to the next door, recover stamina n do it again
to be fair he is probably using an unlimited stam mod. which is cheating but for the rest he is just running normally
Also how do people mitigate fall damage?
you cant
or like instead of walking off directly onto the floor below you can land on a barrel or a rock sticking out something like that
its like minecraft where u go from block to block on a really steep mountain
They don't. They just... Don't drop from more than uh. 2-3 meters?
This game follows about same fall damage routine as The Witcher 3
Hey Im looking to play GTFO with a buddy and we're both new, what rundwn do we start with? Can beginners tart with 7? Or should they start at 1?
I would play R6A1 and R6B1, then go to R1.
I'd also recommend playing out of order when you get stuck.
Difficulty is largely per-tier, and optional objectives don't appear until R4.
Okay, I left it up to him and explained both sides. He wants to go in order
so gonna start with R!
R1
A completely fine choice.
absolutely 100% start with r1
You did completed Training, right?
Why do i want to marry the bullpup rifle
hm, this either means you like how it sounds or you have awful taste
bullpup rifle gets max style points
It is the best looking gun besides the one-handed ones. Other two-handed guns have a horrible angle that doesn't do them any favours.
Pump action shotgun is just... 🥖
It doesn't show enough of the hand to put it into perspective
Viewmodel FOV would be huge, especially for the pistols
where you can't even see your own wrist
IMHO that issue could've been easily solved with a dedicate "inspect weapon" button and animations
Putting a weapon into perspective for every a second gives it a massive style boost
would be cool to see inspect animations that interact with the weapon like MWII but idk if some guns are even made for that
i.e. the bullpup. I don't even think the mag actually gets changed in first person since it's offscreen
Team Fortress 2 does that. Many a gun in there looks hilarious from FP POV, but then you inspect it and like "oh right... that's an actual gun".
Especially true for Sniper's weapons.
soldier dong rocket
This is especially bad on burst rifle
I can't fucking tell where the barrel is
Its like i'm holding mutilated remains of a gun, and not an actual one
i feel like most guns are like that
Probably. Same problem with all Malatacks. I can't fucking see the barrel - so the rifles just look like stubs.
Not even reloading helps
and I think for some people (source: me) it's one of the bullpups draws
that it actually looks like a gun that would be feasibly made
Yep.
The barrel is clearly there
And it puts the entire gun into perspective
Same for Precision Rifle, which might explain why i like that thing too
they took the burst sentry barrel n slapped it as a rifle
Question about rewards and the GTFO wiki
Things like the Destination color palette for example is listed in the wiki as "obtained by completing all Rundown 6.0 Priority Expeditions"
Does anyone know if that still sticks with ALT Rundown 6?
trying to start a group in Beginner's chat and it wont let me
LF3M R1A1 109775243078260285 https://discord.gg/ceeW5bEexc
did I mess up anything?
No, sounds correct to me.
Do mind that LFG chats have a 5 minute cooldown before you can post a message again
(the text box will shake when attempting to send a message)
that explains it
It much unfortunately doesn't.
yeah usually u wanna just put all ur message together
send it in one go
You can still edit the previous message though
its oki its oki :3
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
some funky advice for chu
Will the conditions for getting certain palettes like that be changed or are those just unavailable for the foreseeable future?
following it
Unfortunately the latter. Unless it was added to random drop pool and no one noticed.
did the training and and doing the thing
oki oki good luck searchin for people !!
probably unavailable. this game LOVES fomo
or, used to a bit
is a plus
If I join someone on LFG and complete the level that I don't have unlocked. Will it count?
yes
yes :3
and it will unlock anything following it if it would normally
once u unlock it u will see u will have it completed
despite staying locked itself
Good
I'm trying to do an alarm door but the bots are refusing to cooperate. Is there a solution?
Turn them off
Via the pop up under them
Set to players only abd put em back when done
soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, the old rundowns but slightly changed and optimized
also uh host disconnected and im now hearing an error alarm after host migration
is that normal?
GTFO wont detect my code from my clipboard, anyone know how to fix it?
Oh this explains as to why they returning old rundown, i was confused as to why they removed it on the first place
help with r1b1?
me and a friend are pretty new and would love some help with clearing since we are with 2 bots
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
oh
how do expedition unlock works now do i just need to complete r5d1 for r5e1 or is it old system with like needing some amount of secondary/overload
All mains for E levels
is this an E tier specific thing
So R5E1 you need to have done all other R5 levels at least main
understandable thanks
👍
you can always join someone who has it unlocked tho. even if you haven't. Are you ready for it? that's a whole other story
Where can I get exact stats on for ex burst cannon Buff?
Or just numbers for the patch notes
It oneshots biters again
Good luck landing it though because recoil is still there
But at least it's not as ass against giants anymore
Yeah I was wondering abt latter
which changes
I just meant I was just wondering how it does against giants after bc
It just does a ton of damage with no reliance on hitting a weakspot
Does anyone have any crucial tips for for the deeper levels (specifically D and E levels) because I’ve been struggling with the D levels and I’ve watched some tip videos and they haven’t been very helpful, not sure what I’m doing wrong
So it’s really good against the specialized giants because it does a ton of damage without you having to get super close
That’s my take anyways
10 damage off of 1-burst to the body
Blast giant, have teammates finish it off, repeat
you do know that all this did was make it take less dmg from other guns to kill giants? It still doesnt 1 shot (well it can technically to hybrids LOL)
Yeah... Unfortunately. So identity crisis is still there.
I don't get it.
have 5th bullet hit the head
Wdym identiy crisis?
ez win
nvm just be client
If I want to kill giants quickly and stylishly - I can just sniper or scatter depending on taste or preference. BC is just the sub optimal call there.
nah bro
Run up close to a charger giant with scattergun and tell me that again
Truuue, client kills giant striker with 5 headshots if enough lag :^ )
A little bit of desync will kill you
you invalidate giants pretty well with burst cannon but also have up to 5 kills per mag on strikers
Also its the best anti boss gun (scattergun being better vs mom tbf)
I couldn't get even 3 before the recoil change, so...
I mean it's an option but... Bleh
110 damage to kill 40 HP worth of enemies
skill issue
even with 2 kills per burst you get shotgun efficiency :|
Does anyone have any crucial tips for for the deeper levels (specifically D and E levels) because I’ve been struggling with the D levels and I’ve watched some tip videos and they haven’t been very helpful, not sure what I’m doing wrong
Hm.
What kind of tip videos are you watching?
What is generally causing deaths/struggle?
Literally just tips for later levels, and a few are useful but it’s mainly just not useful stuff
its rly hard to say considering most of it would just be generaly gameplay stuff
maybe if you tell us which level in the specific it'd be easier to give you advices
Usually getting outnumbered and some people not using tools correctly
I’ve been trying r3d1 I believe
It sounds likely that you've hit a wall due to a lack of combat skill, which is hard to give advice for.
There's a big mix of movement, weapon choice, aim, positioning, etc. that goes into that.
Also everyone trying to give a different strategy
I’ve been using pdw and either the lmg or sniper
for r3d1 type stuff imho the key is speed, make sure everyone knows where to go next and just go .. u can plant sentries well after pulling a door alarm, u'll know where they come from by then etc
also burn every resource u find instantly, stay relatively close to each other so revives / assists etc
Ah okay cause the videos say yo conserve resources, that would make sense why we could be failing
also once u know the level, u might know what happens after x, zoom zoom to get x done whatever it takes, THEN breathe / wc / break
I also don’t really have a team that plays anymore so that could also be a reason
R3D1 is extremely liberal w/ resources.
I've only had some random teams that had problems.
all alt- has been mostly rich
What melee do you suggest for it, I usually use hammer and knife
melee won't be of much use if you get hurt while using it
spear got better and some chads will show u e-tier stuff done with it, but .. go with what u and your team knows how to use
go for knife if you want to focus on the smalls
i tried running r6c3 with knife and missed almost every headshot (hammer-neural-pathways)
but you also have to be cautious and skilled in the art of melee
I’m decent

Run or walk cause a lot of people just sneak everywhere and I know that’s not always the best option
make a habit of keeping your weapons reloaded, not fun encountering enemies and click
(i fail at this daily)
Yeah I’ve done that once or twice 😂
in r3d1?
Yeah
almost always running
Okay thanks
R3D1 basically has no real stealth
is a fun level all the way to the end
Thanks so much
What charger stealth?
ERROR : A renderer has been destroyed that is included in a C_CullingCluster. Dont let this happen! We dont want to null check these and they are supposed to be static
?
The fuck
don't plant mines on your renderers, do be kind to your cullingclusters
Stealth?
Sorry, I think I'm thinking of the auto-wake charger area.
main gun on number 2, special gun 3
main damage booster means selected main weapon will output +x % more damage
bizzarre
everyone but me crashed from the lobby
then me too
Damage increase for main and special weapons respectively.
yeah I installed it 20mins ago
or did they hotfix again?
ooh special means secondary weapon?
nope.. if modded, make sure everyone in group launches pure vanilla once before trying
no, not playing modded rundowns
hopefully its not indicative of a bigger problem after patch
Is there any channel for sharing wallpapers (official by the devs or fanmade)?
blessed
I've been trying to figure out how to use burst cannon on things but it's genuinely just so hard to aim, and it always shoots five bullets so it's practically a waste to use it on less than 5 enemies in a cluster or a single big guy.
So how should I use it
Burst giants, finish with main / ask teammates
Or, now you can shoot it into a spread out horde
Just take a wild shot across the room
Doesn't it have some pretty intense recoil
Getting even 2 sleepers is still preferable. Sniper can't even do that.
True I forgot about scouts
use skill
and maybe get a bit closer
Idk id really like if I could burst cancel with it or shoot less bullets with less charge but I know that won't ever come back
dude
📈
Bc got insanely nerfed
one burst can kill a giant when shot from back
Just shoot like this
A sniper shot through a doorway does the same



