#gtfo-related-questions
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Pdw is 2.15
^
lol
Is it
pdw is the thermal one right
Are you all reading different wikis or something
ye
No
Yes
Warp gate doesn't know the numbers

The GTFO wiki's stats are up to date š¤
So L on my side
Modding. Pog
Scattergun 128 Dmg . 256 Friendly Fire Dmg . š
Ngl its very fun
wait fr kaiser?
What?
9001 friendly please.
Lol
you got beamed from lfgs?
True, screw rounding error
Nope
I didnāt even change anything lol
Im just rounding stats up to joke with u
Cause im suing hard mode
Which makes every auto weapons shit
makes you aim for the head
On teammates right?
Wack
Only on special occasions
Your teammates must be the sleepers then
Nah bruh
I run away from eva on extraction
Saved my life
@rich mountain got the most kill on me btw
A whooping 16 kills lol
3 of those i fought back
And lost
u had no chance
its almost like i can see your outline in the fog lmaooooo
youre not invisible in the damn fog
You have a specialty for that
That strikes me an idea
Should i hold a contest of who ever kills me most gets a discord nitro?
what if i already have nitro?
Good question
Agreed. Buy him a pizza
see? he agrees
10$ is like 4 days of me having a normal life meal
Money works differently on my side lol
For Just 10c a day you can feed a starving warpgate. Just donate today.
never
Fuck i have to stop lfging now
Well
....
When you put it like that like that u right
Nah man u trippin
Dont bro me mister
BRO
Now im gonna ping u on lfg every damn time i join
u ping me a lot anyways
when does it end?
Ima make it real
Bro I havenāt decided to start yet out of the number of ppl
Its just you and uhhā¦.
You cheatin
how?
You already have 16 kills on me
Kek
just sat at the beginning of the level and just kill you over and over again
and never even leave the first room
Wondered why u stopped after the R7C3 accident
Woah
because i moved on to r6d3
Downed does not mean killed
ill revive u
Cant farm me now biatch
and then put you down again
Downed is injured not dead bro
and?
Extraction downed is dead
Gotta go hunt me then boyo
now u changing the rules already
Hey
fuckin cheater
Dead is deceased on the end screen
Now imma run back to spawn and get the out of bounds trick
the scatter gun has a great use now
So u cant get me bleh
ill find a way
Sure u will
bring 3 burst sentries and one biotracker
hold the bridge
one sentry in the hole in the wall, one on the bridge facing the hole, and then after around the 4th wave put the 3rd sentry facing the open security door behind the hole in the wall
as the wave timer gets closer to the end have one person run to the reactor terminal to put in the command when needed
use the free time between waves to go back and get resources
Try to use guns with Range as well.
Well decent range. Some people bring close range weapons and end up struggling
bad level for shotguns unless you are both
- Very Good With Shotgunsā¢ļø and
- Have a plan.
How does precision multiplier work? Taking sniper as example, is it 40base dmg x2 precision multi +2x for head?
So 40x2x2 so 160?
base damage times precision multiplier whenever you hit a head or tumor
then multiplied to whatever multiplier the body part is
in the case of a giant striker its
40(base)ā¢2(precision mult.)ā¢1.5(front head) = 120
Good to know, thanks a lot
np
lots of guns do have a multiplier around 0.73-77, so you're gonna have to do a little math and discuss who does headshotting if someone didnt bring sniper
Generally
The precision damage stats are available on the various spreadsheets and on the wiki, which might help a bit with your calculations
if you dont have a sniper, dont bother headshotting giant strikers
obviously theres cases
but the dmg doesnt matter
Wait, so it would decrease? or is it base+ baseĆprecision?
Cuz I am looking at some stats rn, and burst cannon has 0.73, but its hard to imagine that that means they decrease dmg
I'm a bit confused
guns have a base dmg, when u hit headshots the base damage its multiplied for the precision damaged, for example 0.7, and then that number is multiplied by the multiplier of the weakness of the enemy, for example, a giant that has a x2 in its head
so u always en up in more damae, never in less damage
for example, u nab a dmr and shoot a striker in the head
damage of the dmr is 7.5, its precision multiplier its 0.8, and the multiplier of the strikers head its 3
7.5 x 0.8 x 3 = 19.6
which is almost a oneshot
Ahhh I see, makes sense now. Thanks!
anywho the guns still deal more damage to the head than to the rest of the body anyway, even after the precision damage multiplier penalty
(unless ofc the weapon had a multiplier below 2/3 on a head with a multiplier below 1.5x which is the lowest head multiplier iirc)
But in general unless you're using a weapon that deals a lot of damage per shot, it's not always worth bothering with the head (at least on giants) - feel free to headshot trash mobs with whatever though
Is burst cannon a strong weapon? Its stats seem really good but I almost never see it being used. Same with bullpup (tbf that's only rly from Vids, havent played whole lot with normal teammates,mostly bots)
Super heavy recoil now
There's something very very bizzarre sometimes with reactor levels by the way
So itās pretty hard to control in favor of weapons like scatrrgin
Bullpup is finally worth considering though with the recent buffs
Burst cannon does take some getting used to
Basically sometimes latency is fine until you start reactor itself
then it goes to fuck itself and nor even rejoin fixes it
it goes 100-0
I wonder why this is
Yeah I also had that happen today
I'd think it's my problem but sometimes I see that reported by other people
More enemies stress the host pc/connection?
I see, but if I just aim somewhat low in big enemies it shouldn't rly matter right? Surely recoil isnt that insane
I guess they'd mention it in other cases
Ehhh I have seen more sleepers and gotten less lag
Something is wrong with reactors I forget with
Might still need some manual recoil compensation
Damn
It's 0.7s of anticipation and then 5 beeg shots at 1000rpm
Burst cannon is for troglodytes or cowards
Trogs if they can't kill it w a one shot weapon, cowards if they can't go full auto

How about 10fps Andys who cant stay on Targets well bcs of low fps+ input delay and don't trust their pc to not suddenly get 5fps and cause the 1tap to not even go through
(aka me)
Pray
Brotha I am already doing that every time I rightclick
@ocean spindle Will remember that
Ah, so every one of his opinions is invalid, got it
Bat is ok but it's also like smashing your foot with a brick and then complaining about how slowly you have to walk
Knife and hammer supremacy
:[
No you're special. I trust you despite your treason and that major flaw

whats a good primary?
pretty much all of em, depends on what u wanna use
automatics, range, semis, precision weapons, wave weapons
some easy to like start are carbine n smg, assault rifle, pistol, rifle...
but i say u try em all out to see which ones u like :3
yeah after r6's patch i'd say the only bad primary is the hel auto
ya just dont feel like going through all the weapons
man last time i played this was when it was just hammers lol
now u got so many options
Is there any good tier list for weapons/turrets rn?
Burst turret is best
tier lists on this game arent super useful
cause, how can u rate certain weapons that r super nice for some levels, but inflexible
like the sniper rifle
And weps? Cuz the ones that seem reliable are old and idk how much changed
Much did change
every weapon is fine, mostly
yeah just like, 2 outliers n thats it
I mean ye ofc, I'm mostly looking for a general overview
for turrets, burst sentry is always good, sniper sentry is a bit niche but can work in many situations, shotgun is more niche and has weirder applications, auto sentry you never pick
only worth learning hel revo, hel shotgun, and helgun
everything else is a waste of time
Those being?
hahhhh
um hel autopistol which is a stagger weapon
and precision rifle cause even tho it got buffed its still not really super worth
tho u can make use of it sometimes
i picked it for r4a2 runs
ofc when it comes to bots, just give them the burst rifle and the veruta
but yeh if u wanna like well know more about a certain weapon u can always ask or check the gtfo wiki
Yeah I learned that the hard way
i sas long as u see where they are its not that bad smdkmsk
but yeah usually, mines work good enough on em
but i like mines so i keep em
Gtfo official wiki is fandom wiki right?
Yes unfortunately
I wasted a lot of time getting those weapon stats and associated maths on there š¤
Cant wait for them to migrate and fandom still show up as the #1 result with unupdated info
Well that's the most official it gets for most games anyway, thanks once again guys
ah the company fandom
Not a fan of the autoplaying videos (which nobody asked for) that their staff love polluting wikis with
no yeah website sucks but the work that has been put into the wiki is marvelous :]
My favourite is the obstructive ads that follow you everywhere
Are there checkpoint scanners in every like level and if so where is it in R1B1
Ok thank you
How long is the stealth "grace period" after aggroing an enemy RIGHT next to an enemy you killed?
the animation of it wakin up and if ur lucky it goin to the sides or attackin
but it can scream right away for all its worth
so aim for the head as the animation of it wakin up its ending
That's not when I'm asking, if you kill an enemy, there's a grace period where you can't aggro any other enemies by hitting the wall, an enemy, etc... after an enemy wakes up from killing the enemy
Additionally, how long is the cooldown before if can happen again?
did r1c2 get nerfed? i remember the last door being a class 7 and running it with a buddy tonight it only ended up being class 4
no, it was a class 4 always pretty sure
hitting a wall will wake stuff
pretty much, any enemy that is already awake cannot wake up another enemy (besides by screaming ofc)
only the waking up of an enemy can wake up another enemy, which is capped at 1 for long range and has no cap on close range
so for example
long ranging an enemy
killing it will not be able to wake anything, even something it is on top of
but your movement to it, hitting a surface, flashlight, etc, will all still be able to
But hitting the enemy wont aggro stuff
Is this always the case, or just after it was woken up by long aggro/close aggro
the condition is already awake
it can be a wave enemy
still applies
so a random enemy running into the room and you killing it
Gotcha, so there is no "grace period" like I thought?
cannot wake up an enemy through long/close range aggro
yeah, in gameplay it is basically a grace period, but in mechanics it isnt technically
You said that there was no cap on enemies that can close aggro, right?
By close range do you mean enemies that are glowing, or enemies that are asleep?
I remember hearing somewhere that if there are 3 enemies practically kissing, killing one will only aggro one other if none of them are glowing
if they are within that close range aggro distance, they will wake up no matter what state they are in
its a pretty short distance tho
long range is the one that is based off glowing
and even that is still rng if they are glowing
Take the time to observe enemy behaviours and limit test what you can and can't get away with. Watch other people play in teams and especially solo, such as Hinoki or T-nenpi. Although this is a niche game, there more very experienced players out there to watch.
I'm doing everything as spoiler free as I can, learning on my own to enjoy it the most
what is the difference between bullpup and regular auto rifle?
bullpup has a longer reload i think and more range
im guessin u mean assault rifle
bullpup has a big mag, no recoil, super fast firerate but a very long and lenghty reload, basically a bit of an easy weapon to use but with downside
assault rifle has a bit less in mag
it has a more normal reload and a very controllable recoil too
bullpup does have a bit more range yeah
but well they both kinda share dmg so i guess its just kinda what u wanna pick
the easy no recoil long reload, or the 30 bullet mag fast reload also easy gun
bullpup damage got buffed****
has the wiki not been updated
The damage are almost the samw
it is
then i die
ok then yeah same dmg
2.1 vs 2.185 or somethin
smh my head why u correctin me
im gonna steal ur shoes
Slendi its right theyre the same damage
im dumb what am i missin
that- doesnt mean anythin in this convo
yes before the buff im talkin of the rn
you can say that about a lot of the guns dragon
You confused slendi!!!
a dumbass ok
bps a lot better on precision
Actually I heard him speak
like, a lot better rn
He has worse opinions in vc
i dont like sayin 'this ones better' when someone comes askin for a gun, i just describe em both and they can choose

I am in the train I want to go back to math
eh, between the 7 theres minor differences
Eh
Chill what is better hel pp or hel shotgun
and, why not just say em
Just use whatever you like tbh
if someone comes askin whats different between pdw n smg im just gonna say the numbers and let em pick
...
thats a rhetorical question right jish
goddamn it eva is makin me learn numbers
I donāt think thereās a gun thatās downright bad anymore
fuck
No it is a quick anwser what is a better gun
the scattergun
im jokin
yes but i enjoy sayin shit about this game
I mean hel pp is pretty useless ngl
so might as well
id say its the bad gun at this point
it only has a place where hel shotgun runs out of 14 shots somehow
which is literally never
Wasnāt it nuts in OG R4?
hel shottie? i doubt so
What gun
autopiss
Ehh tbh I think it is over shadowed in r4
It was aight
Other than hel revo
Burst cannon plus hel rev where in the game
^
I know i saw a lot of it in R4E1
Helpp its escentially rhe same
Videos obviously
Tbh I think if we went back to r; meta
Pp wouldnāt be used
It was nice for main
Even if hel rev wasnāt in the game
yeah idk what to do to it tbh
You could easily hold a wave cheaply with it
I want to make it better in my mod
Its good it doesnt need chanhe
But you could just kill the wave
But so far the only thing Iāve managed to do to it is make the icon 300% bigger
:3
give it back it's reload cancel but 6 shots 

No autopiss
I meant autopiss
When everybody its reloading theyre bc and hel revo targetting individual targets its way easier to covee people tap firing woth autopp
Itās a good support gun
And since r4e1 first 30 min was basically cqc central
People who call it bad strike me as the people who call hell shotty bad
You get good value out of the gun
Like it aināt bad
Kinda like dmr on bridges or floodways
im calling it bad
I understand
Just not made to kill
Yeah but idk about take guns not meant to kill
Yeah i mean surge alarms exist
Its job its bad on maps that doesnt benefit it
Wrong
Damn
Unlike.most other guns that are more generalist
You want to know what is a longer stranger than the animation
The walk from their spawn
Funnily enough surges are bad for stagger weapons
You wanna kill on surges
damn
this just loops back to hel shotgun argument
Of course
I mean i cab crowd control with both of them
Doesnt mean its bad
Iāve beaten approximately 0 vanilla levels with surges
yeah but hel shotty kills everything alongside staggering it all
So I wouldnāt know
and gets a lot of ammo as well
I would say helpp its a safer pick since you can reliably stagger enemies far away
That 8 stagger its no joke
And since you dont really give a shit a bout falloff you can just be safe and pick on the incoming sleepers
is 5
Got it confuse with 8 shots to stagger a big chargee
*immortal
you realise the point of calling him pablo is to not spoil his entire mechanic, right?
Exactly, this is why flyers should be called spaghetti and meatballs.
spaghetti
Pretty sure that's not the reason at all. Not originally anyway - maybe post-hoc. Some guy just immediately started calling him that and it spread.
its the name in the data im pretty sure, but it also doesnt spoil his mechanic
Hey @arctic marten youre the local data-diver. What is Pablo's in-code name?
bitch
pablos name in the files is bitch
tank_boss
I love tank_boss
I just call him grandpa because you're stealing the key to his workshop for a car battery to go on a road trip through the desert
tank_boss
if i wanted to spoil his mechanic, i would call him "staring contest tank"
Why does r6 have the best tile set and objectives?
Like the other rundowns are fine and all but like r6 is just better?
cause idk maybs cause with r6 they kinda did a face wash to gtfo cause it was 1.0
and it's the closest ALT to its original
it coming at a later time meant it had more to work with as well
Like the objectives are actually unique not just a rinse and repeat of « oh get this hsu and come back »
mmhm
R6/7 generally have better design in a lot of ways
but thats just cuz they are newer i guess
And a lot of them are generally quite similar to others, just spiced up
I think focus on spoiler place helps a lot with that.
7 of the missions involve it in some way.
I guess we can sort of exclude A1 since its pure visuals, but it's quite an exciting surprise.
And maybe, just maybe, the use of more fun tilesets like research sector, etc.
R6 was the downfall of the game and is the easiest rundown tho.,.,.,,
Don't care
I wish we got r6 has a 20 hour marathon all pe missions
40 plus zones each
its not good content if you're not there for 2 hours
Is this supposed to be sarcastic?
Can someone explain to me whatās good about scattergun?
I think its.. completely unhinged in my experience
unhinged ?
its the ultimate home defense gun
.>
u aint gon have no white dudes on your lawn when they see that bad boy tear a mf
Because it was smoothbore and nailed the neighbors dog?
But fr why not an lmg if its hordes, or why not get value on giant kills with precision or HEL
its also good for mothers n tanks
Hmm
Only went against mother yet but I guess could be nice
Precision rifle, value on giants
What
It's a sniper rifle from another mother.
Giant / boss remover for close range combat.
Also optional utility of blasting it into a tightly packed wave, if in a pinch. Can't do that with sniper.
13 dmg vs 128 
No, like sniper
But yea what artek said
I know pr is not really for them
Hmm ok
Also.. I hear burst cannon is really good but Iām not sure how to use it properly, is it the same kinda thing with giant/boss remover but med range?
Burst cannon was rly good until ALT R4
then it lost 1 dmg (big change for the breakpoint), a bit of ammo and gained awful recoil
Burst Cannon is also another sniper from another mother... But this time for medium range.
it was practically scattergun (but less dmg) but with more range, able to kill multiple strikers with each burst and more bursts/mag
And yeah, it's currently not great.
Scattergun 128 damage point blank range.
Sniper is also 120+ if headshot.
Burst Cannon is only 95.
A hard sell.
Maybe if it was to gain a single HEL properly or something...
Ok thx
Also.. scrolling thru the chat here I saw people saying hel shotty is a problem or something? Personally I think its amazing
W/ my noob experience
HEL shotgun is a source of many a debate. Some think it's amazing, some hate it.
hating it is fine
Those who say its weak are just wrong tho
The latter are mostly wrong.
absolutely monster of a main with clear intentional draw backs
even with those its still easily top 3
Does anyone got tips on using the sawed off and the heavy pistol
High cal and sawed off?
The one tap body shot pistol
High cal lets you play recklessly
But with a more ammo efficient run
Sawed off rewards you for playing bold
Shoot high health targets. Back dmg on giants
So clear the mooks with the high cal and run up to the bigs with sawed off?
Clear high health mooks
Donāt shoot things people are shooting
And then back dmg giants cause 4 hits is a tad slow
Both guns deals 30 damage actually
Well
It's quite a radical build
That is on paper for the sawed off
You can oneshot smalls with either.
And then mag dump bigger targets.
Use high cal from afar and then sawed off is pretty much melee with ammo
Don't miss.
^
yes, very (sorry went to an exam)
@dry pumice back when we played R1D1
Did you bring the PR on purpose?
Funny how I remember that from 4 months ago
I remembered shadows and so decided to solve that problem.
Literally ran before us at the shadow extraction
Didn't do me any favors in the reactor itself - no sight lines anywhere unless I'm not scanning.
I remember playing with a new guy
And he needed R1D1 clear bad
To move onto R2
I wonder where he is now
So sad
It is what it is
Btw
Ive been thinking
If gtfo
Had the same budget as those hoyoverse mfs
What would you think
Gtfo stand like
I feel its gonna be like more enemies like a modded rundown lol
Genshin/honkai you name it
Things don't just get better with more money. Hollywood made that point too clear in recent years.
butt
It does promote it quite well
Shaddap you mexicano
:[
@dry pumice you sure the motivation doesnāt really make a difference to making much more stuff for this game?
Feels like TF2 already
But less popular
It's a combination of things. But motivation is the most important one.
I was thinking
Could the monsters also adopt other animals trait
By assimilating them?
They could go crazy with enemy design if they wanted to. We gave them ideas all the time when suggestion channel was alive. Did any of it got implemented? Nope.
Thats what everything goes lol
Lots of ideas
Lots of critical thinking
Lots of passion
It's mostly just testing. Testing is boring.
But meh
One of the most horrifying concepts to me in gaming is cut content.
Like check all the FromSoftware cut content videos. Entire enemies, npcs, quest lines get scrapped on a whim.
Just by the tentacle monster from trailer
You would imagine a whole tileset
Story campaign revolves around the mf
Stuck with these goofy ahh sleepers with no more gore and violent features except for their face
Homebois got no fingers nor toes lmao
Oh yea
@dry pumice youāve been hearing alot of bethseda lately?
Bout starfield and all that jazz
A sandwich takes what pixels and morphs now?
A little unpolished, modders will fix it in like a year and it'll be the best game ever. Maybe.
Hear me out
What if gtfo was on UE4-5
Would the gameplay be the same?
Would the visual bugs sit there
Would the graphics not overload my computer
Would i be able to enjoy it like right now
Fuck if I know. Maybe.
I saw
A few games
That was pulled out from unity and brought on UE
I dont recall them
But very experimental
Witcher is on unreal engine and handles about just as well. Hifi rush, huh... Wouldn't have guessed.
FNAF Security Breach
Hehehehehehe
Yeah... Engine doesn't matter.
It's just effort and skill.
recommend me a good main weapon thats conservative in ammo?
Carbine/Machine Pistol. Carbine max ammo 376 can 2 burst all smalls. Machine Pistol Max ammo 635 good for waves.
what?
what do you mean "what?" they answered your question
Other 3 decent ammo guns, SMG ,Heavy SMG , Bullpup, but I dont like them personally.
^
But more like to ask āwill this gun support and or fill a specific role that my team dont have yet?ā
^ Team has 2 snipers already im bringing Veruta if theres alarm doors with waves of smalls so on
sorry i dont what carbine?
How bout
the gun with the short name "carbine"
You play the game
it's like van auken or smth
for me defo carbine
feels so cozy
No one uses the Manufacturer name
To become the 2nd bio
and for some reason i really tend to have worse aim when ADSing and carbine having tight hip spread just feels so nice
Carbine / Hel Revo / DMR best mains IMO
Pdw is still my main to pick
Hel shotgun for certain levels
But i can settle for others
dmr has always felt best served as a support gun to me
it's not bad on its own but the efficiency if you're being support
Ya PDW is nice also I will agree with that
Its just the thermal sight enables me the best recon ever
since striker headshot leaves it with a piece of sand for health
I use pdw into support roles now
But
The funni urges
Me to bring pdw/scatter gun
So based loadout
Scattergun is just too fun
I should use scatter more, train myself to use it right.
Hey
Very cool gun, but dear god using it is impossible.
If you ever see a straight line of enemies
just left click
I imagine I could easily go the entire level without shooting it once.
Ya just barrel stuff and LC Boom goes the Giant/Hybrid/Blood Door
10% / 100% woohoo
Scatter gun is very funnily good against a pack in a alarm
Who needs mines when you have a scattergun
Like
Im racking up 5 kills per scatter gun blast
Pick up kills
Peashooter time
Go back to reloading
Rinse and repeat
Reload doesnt exist with the PDW the cancel is so fast lol
IKR it didnt effect it at all
Kek
The dmg is noticeable
But other than that
Still S tier imo
S- or maybe worse
PDW enjoyers š”
Ya Same with Normal SMG with the 50 clip
š¦
Full auto i mean
I dont get the pistol buff it doesnt seem enough
It still feels terrible
Even with like 70% main dmg I swear
Rifle nerfs is terrible
Ya i dont get the rifle change either
Like does anyone ever use the damn thing
that's because pistol does smg damage while being single fire
Rifle was an upgrade to pistol basically
Name me 1 guy who mains rifle
So they decided to close the gap
Instead of dmr
I would if I wasn't a pistol simp
unironically true
Maybe its just me but everyone says the bullpup buff was so good I still think that gun is 100% Pure ass
nah bullpup is goated
It is very better now
2.1 dmg 2.5 reload was it?
You are still better off using the rifle probably
Maybe be good if you could reload cancel it imo but the ammo coming back so late in the clip kills it for me
Or 2.1 reload also?
it's way better than the ar imo
Laser shooter am i right bruv
Literally a plasma gun from doom eternal
no control needed
Much like the ads aim of pdw being āHARD TO CONTROLā
I dont find any gun hard to control in this game personally
The damn thing spreads its checks in hip fire
Even the Veruta isnt that bad full rip
But become god on ads aiming
Nice genes
Too much Apex Legends CS GO and Valorant
Im collect ling from other ppls story to add up
only one I've had any trouble with is the burst cannon
shit snaps ur neck
LOL
The weapon is throwing out 50bmg ammunition
So yes
The ability to break your torso from the kick is real
I don't really run the machine guns much tho
Imagine if hel shotgun was center fire
too much of a precision weapon enjoyer
Still dog water for a special tho
Lol agreed
Much like the fabled pre buffed heavy smg
my precision rifle is getting flamed again 
Everyone wished it was on opposite side of weapons category
Eww
i'm pretty sure it could before?
I still find it weird that it's somehow an automatic weapon
Absolutely not
the pdw thermal is great
Not now
it always could?
Lol
Precision multi works wonder
From medium range / within range
I never used it pre buff I thought I saw a lotta people saying it couldnt
Math says it can though
was there a buff recently?
it had a shorter-than-expected range yeah
Ya 11.4 to 13 dmg
cause I never struggled killing scouts
It can, but it becomes unable to at range most people are not comfortable with
I had a missfires once or twice
good ammo, good vs smalls and bigs, 1 shots scouts, thermals
It's unpleasant.
Reject hooman
idk why people hate it
Horrible mag to reload value
12 bullets is so much better
You can solo a wave almost
But ya math before was 44.46 dmg no dmg falloff so with dmg fall off itd do under 42
Now a front shot is 50.7 I think.
Is the Math DMG x Multi x (Crit Multi) for the calculations?
I dunno
I never took notice
I just go bonk the mf
Yes
looks like new pr should be able to os(f)hs from up to ~39m now ftr
Niiiiiiice
Nice
How u gonna aim tho
With that yee yee as scope
it's a good scope!
it is not

Its....a scope

Literally see nothing on long range
Its not bad/good imo but it exist
It's one of the thermals of all time
oh wait excuse me i punched in a number wrong
~36m, up from the ~32 it had before
accidentally punched in scout health as 39* instead of 42
It happens
13 was in my head so much from the actual new pr damage that i typed it instead of the actually relevant 14 sadge
I wonder why 13... I was advising 15, but alright ill take it
What are the blank spaces for on the sectors youve completed?
It looks like
R6B1 "HEXAHEDRONS"
ARTIFACT HEAT: 93%
COMPLETED: [1, -, -, -]
what is this part for [1, -, -, -]
Main, secondary, overload, prisoner efficiency
B1 only has main so the rest are ā-ā
So if Iāve done R6C3 main only twice and PE once, itāll show [3, 1, 1, 1]
A level like D2 would be [1, 1, -, -]
aren't those supposed to be showing how many times each person in the lobby cleared the level?
[player1, player2, player3, player4]
(with the -s meaning that the player in that slot hasn't cleared that level yet)
no
it is objectives
[main, secondary, overload, PE]
dash is the objective isn't there, otherwise it's number of completions
that's why you can see it when you aren't in a lobby lol
oh ok
if that was the case, it'd read [X,0,0,0] whenever you looked at the rundown screen outside of a lobby
but ye it's always been for your clears of whatever sectors the level has
tbf if it was the case, the zeroes would be dashes anyway, so it would be [X,-,-,-] in that situation
hm, maybe
as you can tell, I haven't gotten around to doing R4-R7's sectored levels yet š
Can you stack boosters of the same type? like 3 provision me - d for example
yeah u can pick one muted one bold one aggresive of the same thing and the percentages will sum up i think
this opens up a whole new world of possibilites
time for 99 infect resist and 100 x melee dmg
Hello, fellows and felons alike. So I just came back after a long break from this game, and I have no idea what's going on. There's a ton of new weapons, and I wanna get everyone's consensus on what weapons are good, and why.
theres so many weapons its like 30 and they just got abalance patch idk if someone can give u a FULL GUIDE of all of em while being up to date tbh
just redid my tier list: #gtfo-media message
yes
bullpups stilll on d
yeah reload is still a dealbreaker
I feel like I gave it a fair shot, and it does feel like it kills smalls more sharply (but I was okay with its kill rate before)
but I'd just stop having a main in the middle of fights and that's not okay for a gun that still has typical main impact within a clip
... problem with tier lists are they just kinda dont account for the flexibility of the gun, i personaly cant rate a sniper/scattergun for example cause its shit on some levels but saves butt on others
but well thats my dumbass
yeah especially with specials you can't just take the S guns, as I noted in my comments
but I use the special tiers to represent where I still think a gun is too pushed for what it does
Okay, I'm already confused.
I have no idea what each gun is, especially since the tier list doesn't have any names.
u can guide urself by the icons ingame
yeah I didn't make the tiermaker, that's just one that has all the guns
its the same ones
There are still a few that look REALLY similar.
idk what to say tbh, i mean its my, too many ingame hours tbh its my bad but, idk look for the mags and the butt of the gun i guess
And also, that list is just telling me what guns are good and which are bad, but not why.
You should become familiar with the rest of the game before figuring out what weapons are good
theres just not like a full complete guide on all of the guns... up to date
mains
S: hel revo, carbine, hel shotty
A: pistol, dmr, rifle, burst rifle, pdw
B: smg, heavy smg, sawnoff
C: assault rifle, machine pistol, hel autopistol, double-tap
D: bullpup
specials
S: veruta mg, arbalist mg
A: combat shotty, hel rifle, hel gun, heavy assault rifle
B: high cal pistol, pump shotty, choke shotty, sniper, scattergun, revolver, precision rifle
D: burst cannon
yeah u should just like, try guns out, see what u like
and then maybs just searchin or askin here if the weapons ok
yeah it was made to represent my view to people who already basically know the guns
feel free to ask about any of them
HAR as A tier is a bit of a take IMO, it's just kinda fine, but it does not excel at absolutely anything
Gee willickers, I'd love to... if there was like, a shooting range.
burst cannon c
is insane
u can go r1a1 or r1c1
but that is my only issue
actually rayalot's most recent reddit thread has a lot of discussion of the weapons that's probably still mostly valid and I wouldn't disagree too much with
r1a1 has an alarm right away
and r1c1 is just, 8 rounds of alarms
tho it takes a bit more time
Ooc would you out it higher or lower
u can do both levels just to see every gun well
it is at least b
'recoil this recoil that' move ur mouse or somethin idk
probs can make an argument for a
There are a lot of burst cannon deniers, I have grown accustomed to this. They need to play more levels with 3 active pmoms at once smh
What about the thermal scoped ones? I feel like those would be great for picking out shadows on the missions that have them.
it's the most caveated of the "overtuned with a caveat" for me, it murders waves and kills bigs faster than veruta (which is already great into bigs) but it lacks ammo
fire rate buff was a bit suss imo
yes, but precision rifle is in a weakspot rn
kinda probs the weakest special
How come?
pdw is nice tho, very nice automatic
Long ass reload mainly
Better now cause of mag buff but once that mag is spent you need to be good for a while to fill it up again
it is a dmr but special, it has a super long reload, it has kinda pity dmg, relies on headshots, and its only made for mostly small enemies, it can onemag a big from the front but every other special can practically
is just a bit akward
even with the... 'buff' it had
I just want them to ditch the recoil nerf or something, rationally it probably does perform at least at B
Alright, how does Hel Shotty and Hel Rifle combo sound?
clunky imo
its, a bit funky
hel shotty and sawnoff are kinda more like specials slotted in main than true mains
any other good main paired with hel rifle is probably fine
both guns have a long reload, i mean on paper sounds ok but, the moment u take both out ur gonna have a funky time reloadin both; maybs if u had a team to back u off
yo thats my main
maybe eva would find a reason to bring hel shotty and hel rifle in the same loadout into a level
it is not clunky at all unless you play it poorly or somehow get into a situation where you need to dump both mags
oh no several people writin
which is like way too many kills
I'll admit to a bit of duos bias
in duo perspective, totally agree
Yeah, I tend to play with a full party of 4
if you have plenty of teammates to cover for your reloads then having high-impact long-reload guns in both slots becomes less of an issue
id definitely want a weapon with a very low reload to replace one of the 2
Or, at least try to.
yeah if u have a team its way more feasible
It's pretty alright, I think the biggest thing is that both those guns (especially when played together) will make you very cyclic.
Up close, you shoot your hel shotty, and when that's done, hel rifle aint it up close, so you should back off and reload, or back off and shoot hel rifle.
Out far, you shoot your hel rifle, and when that's done you either push in for hel shotty, or just reload hel rifle.
Since the weapons have very different ranges and fairly long reload you don't really just stay still and shoot from one place, you gotta push in and out of the fray.
just rely on ur team if u gotta kill a lot
Actually, that's like... my favorte playstyle.
Then you will likely enjoy that loadout.
tldr: hammer
aw... I like how the bat looks tho
you can use it
Oh cool






