#gtfo-related-questions
1 messages · Page 118 of 1
high cal rly wasnt good for hybrids
Mistakes were made. 0% accuracy on enemy.
100% accuracy on hitting teammates
normal shotgun for example was better and its not awesome at it
pump shotgun mandatory
If you are prejudiced against hybrids - just bring sniper and aim for the berry.
normal shotgun cant stagger them from across the room
Neither can high cal unless you shoot twice
It's a thankless, but important job.
i am racist against all sleepers
and even those 2 shots become 3 quickly
Like someone once before. Like the Black zombies right?
Also burst Cannon still there... I guess...

i dont bring guns for a single enemy
I just needed it staggered while I was bum rushing closer
and it worked

High cal can deal damage but it isn't the recommended weapon if you're trying to specifically deal with them.
„It worked“ isnt rly the argument you think it is
why, is it not aight?
i thought that was its job
ehhhhhhh
Recoil sucks ass
oh
Recoil is cringe
looks at dead teammates with 5 bullet holes in each body
Idk ... uhhh
Take hel rifle, same dmg but you dont need to rush close. You also pen on reactor
or simply have 1 sniper
Out of 150 HP
which deletts all giants and hybrids
hel rifle sucks for bum rushing
yea but you dont need to bum rush since you have actual range
Unironically false
the way I was doing the level I had to
Its pretty meh with 2 bursts per kill. Especially since sniper exists
since I was immediatly waking every room I went into
Huh?
Theres no sleeping hybrids tho 
isn't it more applicable towards non giants
or.. something
bosses/snatcher, yes
Smalls, no
yeah the gun had to both kill hybrids and work while bum rushing smalls and gaints
without them being in a line
Not anymore.
which it did
Where did the sleeping Hybrids go ?
Sleeping hybrids were never in r2d2
I meant in R2E1 and other expeditions I cannot remember
whyd you sprint into rooms when aggroing them
Pull and line ups
to get to the next room faster

yes and I used that time to bum rush terminals then loot everything
Veterans be like: "what do you mean you don't frame perfect code acquisition?"
i think you're a veteran
i dont expect anyone to 2 cycle r4e1 codes
But R2D2 is very comfortable
Point still stands. Don't pull if it can avoided. Otherwise you might die by lack of ammo.
artek is cool tho
Artek a de vet
Most sensible artek vet take
Never seen him been toxic
ironically I was running out of ammo because the group I was playing with kept trying to stealth to the terminals on r2d2
that makes no sense
It works both ways really. And yeah, R2D2 is out there difficulty wise. Seen a couple of lfgs completely fall apart on latter codes.
it takes forever for new people which then leaves no time to take forever to get to each box with supplies
You know what gun is good for bumrushing?
shut up
Sledgehammer
I have no idea how I got my clear when I did. I just kept shooting and enemies kept dying.
I mean if you have multiple people coordinating yeah but we had 3 newish people
Sorry, my mobile autocorrect is set to based mode
this was my 2nd r2d2 fail
Understandable honestly.
long range aggro on its way to absolutely demolish any hopes of quick stealth
CHILL DUDE waht is your opinion on Hel Shotgun.
beep
Rick
do u know if the hel auto sentry can autopop
Why do people use scattergun? It has such little ammo and sure it kills bigs, but you have to be in slapping range and a sniper just does it from across the room...
AOE
owns moms
Cuz funny
funny like sawoff
also it deletes bosses with less coordination then normal shotguns
True I forgor
It destroys bosses. Also great for giant killing. It's like a backwards sniper.
And you have the utility of taking a shot at a wave every once in a while.
HEL shotguns actually fires directional grenades
they explode right outside the barrel
eh as long as your not using it on smalls its not that big of an issue
just you will blow through all your main ammo if your teammates arnt killing them
I find it hilarious you say that
Because the steam update page shows a guy annihilating a sleeping biter with it
Just one guy. Standing in the corner.
He's simply skilled
hosts can get it pretty consistenly
even then the results are ehhh
but it at least helps if you need to balance ammo for restocking main
It's in the same family as sniper and burst Cannon. You use it on giants and bosses only if you can help it.
killing 2-3 guys with 1 bullet makes it pretty efficient
what does this even mean
there's differences between hosts and clients
and how you can benefit from a weapon changes because
go attempt to use it with 200 ping to understand
u dont even need 200 ping
kill sleeper, consecutive shots hit sleeper behind it instead of shooting the dead body before it
Isn't it about how hosts won't hit already dead enemies as much
true but it sounds funnier
the burst cannon can kill 5 smalls in one burst
that's pretty efficient
what happens
Good luck with landing that?
i'm crazy cracked
why does this game crap itself so hard when you're not hosting
p2p
10 chambers collective
Netcode hard.
he is better bot
You'd have to hit 5 enemies in the head with one burst
Bots are EA players in disguise
It only does 19 damage a shot and strikers have 20 hp
They can bust cancel
They know, they're memeing.
Bots can still cancel.....?
Always could.
My man actually took beep seriously
Greatest mistake of my life
only sometimes u can take him seriously
wtf
its up to u to decide when
^
They busting a move
You use c foam and-
ikr
thanks rick
that's what i've been saying
hm?
is that all
I Love High Cal Except For When It Uses All My Ammo On A Giant
back damage multiplier
they will burst cancel it directly into your back
bro just saw john pork
high cal is completely fine against giants 
YouTube title formatting
theres not rly anything thats more efficient that isnt straight up just focused on giants
that's not my question
i dont know what context your question has
u have been arguing against high cal quite a lot today
do u think ppl are just over exaggerating how good it is or
they violently hate the hi cal
that was old high cal vs hybrids
lol
werent u arguing abt it in reference to hel rifle and choke earlier or smth
hear me out. high cal is #1 because
30.1 damage
31 max ammo
the numbers are almost the same
High call s teir fun
that was also with old high cal as reference vs hybrids on r2d2
i did compare it tho ye
vs new
i think high cal is the middle point between them. I dont like the change as current high cal is less distinct imo
i dunno anyone who would unironically put it 1# (inbefore funny people commenting)
Give up on distinct
eh at that point just bring one of the hel guns since those delete waves of them
Make the fun weapons good
yes
but so is hel rifle but pen
👍
loving this new update so far but idk bout the weapon changes. smg has 50 rounds so isnt the machine pistol kind of phased out now? and cause the ammo i feel like assault rifle also less useful. and also the percision rifle is basically a better DMR no?
unless your specifically trying to deal with gaint chargers then probably
why would you compare dmr and precision rifle

yea however one is a giant handgun which is funny
kind of same weapon no?
1 is a main
just one does more damage is automatic and dif slot
1 is a special
the machine pistol has more ammo still
High cal is good cuz I don't kill jish going for the same hel rifle lines
does anybody actually use it?
the hel auto pistol has most ammo
different slots matter
otherwise you could just say "the revolver is just a better x semi auto and HAR is just a better x auto"
i mean tbf both r for smals both deal no dmg to bigs both have same mag size [i think]
just one is more, flexible than the other lmao
the guy I brought up before who ragequit the game did
and I kept telling him it was why he kept dying
PR now actually is ok against giants again
1 mags them comfortably
arent all the weapons meant to be useable? i feel like some just arent
machine pistol isnt bad
cause there are better options
it just doesnt do a lot of damage or have a lot of range
eh it is
all weapons are usable
what makes it bad besides its range or damage
One is competing with main weapons
One is competing with special weapons
What ???
its damage output is just kinda pathetic to compensate for it being more ammo efficent
range, spread, firerate when trying to control ammo
dmg is 
its not as bad as smg/bullpup or heavy smg were
machine pistol and smg have same mag size, one is better damage, range, recoil,\
but imo it might be the weakest main rn
this
like it works but you will suffer during large waves
high cal is the BEST IN SLOT this patch!!!
u put auto pistol above it?
i gotta say ive played most missions with smg and never run out of ammo, might just be me but machine pistol useless
It might be
hel pp is just a handheld autosentry
301 damage per refill
so it works in the same few places that does
Goes hard
also assault rifle only got 30 rounds, smg got 50, assault rifle ammo capacity less, and its range and damage is only slightly better?
both are useable but i just dont see reasaon for the weapon changes
when will we get a new tier list that everybody can disagree on?
i havent seen a recent one
I didnt say it was good just if you want someone to exist to only stagger gaint chargers its there
But
But
It just
Like okay
smg was super weak?
You stagger them now what
teammate shoots them
so was other weapons?
Hel s-
Just shoot them
yea like bullpup and heavy smg
which both also got buffed
bullpup damage got buffed but it says it lengthened the reload more right?
thats what a normal group would do but for rooms where its packed with like 10 of them then you might want something holding them back
but thats absurdly rare
btw my heavy smg reaload been broken since rundown 5 release lol
shortened
sometimes it dont even put a new mag in
would you recommend assault rifle or bullpup rifle?
Okay you might be confused by this concept . Regular dmg staggers them
HEL Shotgun my beloved that can do the same thing and mag dump a giant to death
neither, but bullpup is better rn imo
just looking at the stats i feel like assault rifle is in a weird place and phased out
what do you like to use?
Bullpup? That's an odd way to spell Hel Revolver and Carbine.
ig depends on mission, but favorite weapons?
Ive never taken it to be clear just a friend did once as a joke and it works as a support weapon enough to be noticable
have you tried autopopping with it
carbine, hel revo, hel shotty, dmr
combat shotty, shotty, sniper
probably but I think certain speedrunner groups would have a guy on it before
@compact junco Hel Revo, Carbine, Hel Shot, DMR . Scattergun, Hel Rifle, Sniper. for me
cool choices, but the HEL revolver, it penetrates right? but it also doesnt 1 shot head to front?
Pls link so I can make fun of them
HEL Shotgun + MG Veruta (Swap veruta for HI-Cal or some other burst if lots of bosses)
idk I saw an old r4e1 speedrun using it
damn all the good players using similar loadouts lol
og not current
not saying HEL revolver is bad maybe i just cant use it
if you go for killing ye
otherwise its probably bottom 3 at this point
1 guy was using it not all 4
i think it was kenny and sutff
i was thinking joe
You use hel pp
its cool to see how other people roll
LOL
i use the autopops so its different
i agree with jamesinator.45, it brings a smile to my face when i see black dragon with the precision rifle bullpup
cuz you can actually see i can aim
unlike you
Your right
it's true
the current bullpup still displeases me but its just because weapons with no recoil confuse me for some reason
almost woke up respawn zone in r6d3
thats why hacket keep burst canceling you
@compact junco If you wanna 1 shot shooters/Strikers. Put any +% main dmg booster on the DMR. That will 1 head shot them.
funny how assault rifle got the drum mag but the bullpup has more ammo with the stick mag
It's true! ☝️ 🤓
It's true! ☝️ 🤓
yes
ay idk abt that
doesnt it fire pistol rounds for some reason
yes it do
fortnite?
which is why i thot damage was lower
cranking 90s in the complex
but raised damage to rifle standart
can anyone drop me some explosive ammo
gimme that golden scar
i will revive you and we will portafort
actually I think the original bullpup concept had the same drum mag
True we have the scatter gun now
i love how they can make the magazine size ANYTHING they want, like 30 rounds for a drum mag, 50 in a stick, yadda yadda, yet they go out the way to make a goofy ahh lookin TRIPLE BARREL shotgun, instead of a double barrel with 3 rounds its just funny
🤓
I love the auto sentry nerf
triple barrel goofy af
wasnt it suppose to have 3
I used to be scared on tanks with bots. Now with this scatter gun
was it not useful enough with 2?
i mean thats understandable with the amount of enemies we be fightin
I think they thought it was too good with 3 then downgraded it
I used to be scared of smalls with burst cannon. Now with the combat shotgun
It is getting buffed in r8
so it had 3, so 3 barrels, then downgraded it to 2? so a 3 barrel shotgun firing 2 shells
thats

no the scattergun not the sawoff
They should've given high cal more damage per refill than burst cannon
Wait did the scattergun actually have 3 ammo per clip before?
mAg
I never got to play the old R6
the name and mag imply it, it was never 3 in a public release
ah wait thats nearly funny
youll get it soon
Ah okay. 3 bullets would make that thing god damn silly
i love using the pistol, and with recent buff is good again no?
pistol is pretty nice now ye
its not the faze clan standard ig but its fun
Uhhh. I fucked around with main dmg boosters and it seemed decent now.
It pretty much just got range
choke mod shotgun is the eqvuilalent of the NOVA from CSGO. A sniper in a shotgun package.
Gerz changed after the counter stream
what was i supposed to get from that ?
Choke Mod is fun gun.
I think y'all wrong
beep
ive been working on chemistry protocols after being in the lab for 7 hours and am to exhausted to deal with your trolling bs
You should know i dont say this often
But shut the fuck up
also isnt it funny to think that since we are prisoners and expendable that despite our weapons looking cool and futuristic, that since we are expendable so are the weapons? meaning we get the Kel tec and hi-point of the GTFO universe...
No one in this chat is funny
so I wonder what the Wilson Combats of the future look like lol
its true
Life went uphill
iirc we arent expendable (we arent actual prisoners)
now is the ideal loadout is saw-off, scattergun, shotgun sentry, bat
iirc we are expendable (we are actual prisoners)
@jaunty latch LOL
the ultimate home defense class
you the kinda guy to just hang a painting you got from walmart over the holes in the walls created by our Lord and Savior mighty 12 gauge
beep i work a full time job and i dont get paid to deal with you bullshit
shut the hell up
Wait your full time job isnt dealing with Beep?
correct 
my lawyers will get in contact with you
TAKE IT TO COURT
respond to the court document with a photo of you downvoting his steam guide
Anyone know whats the delay between error waves in r6d3 main path
which one
the shadow one
i was so excited for rundown 6 and i was not disappointed. the mission where we use the wave matter projecter was so cool! (I didnt get to play the original rundown 6 so this was new to me)
ty love
I hope we get more missions like that
Basketball court
@craggy pier Bringing the Scattergun to R6D1 was a fucking TERRIBLE IDEA! Do you know how long that fucker took to kill with just a burst rifle and bots!
🏀
DARK_LIZARD versus Bee, the P
im surprised how little they used it in r7
STOP PINGING ME
the tank?
HOLY SHITY
Space Jam music starts playing
How have you not blocked yet
@craggy pier The Boss lol. I melted that tank with the Scattergun
not soo smart thats for sure
Blocking Warp Gate Enjoyer is negative chill
sniper is the best u can get
if people block warp gate enjoyer i would not even blame them
Or 600 burst rifle shots 🙂
Like my dumbass sitting there with a fuckin scattergun like damn this things useful
i salute your dedication
Well we know now. I never got to do original R6 so I had no clue what that mission even was lol
youre gonna have to break me ankles to stop me from pinging
you type with your feet?
is there a landmine on your chair
whats the delay for overload error alarm
no
standing desk?
People who block enjoyer are weak
They can’t handle the heat(instability) of an online “questionable” “gamer”
I only block unless your deliberatly just wasting my time and have clearly bad intentions
you have to be one of the biggest pieces of sh for me to do that
Can’t wait till I get blocked
Which rundown is easiest? And which has least gas stuff?
R1
I finished that one, which one after? xD
r2
rundown 2
magnanimous_dragon
I remember 3 or 6 having a lot of gas, i really didnt like that, takes the fun away for me a bit
infectious fog yeah, i remembner some rundowns have it more than others iirc
Silent but deadly
sus
they all have except R1
Machine Pistol (UZI): Any issues?
I'm thinking about it and i can't quite put my finger on it.
It doesn't feel, like... Horrible. But its also just kinda there. I can't find anything to praise it on.
The UZI / MAC-10 one.
The one that deals damage.
machine pp
Is it? You sure?
hel pistol is low damage, but the stagger is very nice
Yeah, that's fine.
especially for just normal strikers during waves because of the pierce
R1 0/6
R2 6/10
R3 4/7
R4 5/12
R5 7/13
R6 7/13
R7 3/10
For infectous fog iirc
I wish it had the mag size of hel pp to differentiate it from smg (also more funny spray n pray)
that would be nice
or a little more damage to really make the super-close-quarters melter aspect hit home
It does have healthy 100+ more bullets than SMG does.
So the selling point seems to be literally just longevity.
Its like The Pistol, just in full auto form.
perfectly mildly-annoying bullet cost/ammo capacity (30/149)
Recoil is still annoying compared to its R6 version (which wouldnt even be particularly strong anyhow)
Aside from that?
otherwise just number tweaks if you wanna push it to where machine guns are
but those are rather on the „too strong“
side of things
so its fine
Any time I use HAR I feel like I run dry infinitely faster than the MGs
Let me see...
it does get far less dmg/mag and a noticeably smaller amount per refill
You really have to tap fire it into crowds at times or you miss every other bullet
5.0 damage x 149 bullets
vs
5.3 damage x 169 bullets
Its still comparable to arbalist
that's an oof from me
its again just the recoil
arbalistis extra damage rarely matters
but it does have more ammo anyways
I think its just meant to be that har has less cuz no charge up
but it ends up not really mattering
it would be more fair if HAR didnt have worse recoil
what if:
6.0 damage
Make reaaaally heavy
maybe with a slight nerf to fire rate or something
nonsensical change honestly
Outside of slightly less bullets vs giants and 1 less vs chargers
So... Just throw it like an extra mag and we're done?
gotta think of strikers here
from 4 bullets to... 4 bullets.
Reduce recoil to R6 lvl
more fun and better gun
Just reduce its recoil
same as burst cannon
6 damage gives 1 + 1 so thats not happening
Oh right its not 0.74
i thought it was
its 0.8 prec
mb
Shame on you for not remembering every single gun's precision multiplier to the last decimal pt
i forget 0.8 ones the most
whats the baller solo loadout rn
True solo or (bot) solo
yeah you got no bots
mb i meant like loadout
level dependant
cant go wrong with hel rev high cal
atm
tbh this is the play: take anything, play couple levels, remember you can't solo this game anyways (legit), go back to lfg
gl burst sentry is good but just dont give bots c foam
and hammer is best melee but you can pretty much use what ever
are bots just silly with c foam
yeah they can only full charge but they shoot it from where they are standing so they will just shoot it at a wall
usually with bots u need the big big firepower, they r bad with guns that are precision based or very powerful [thats why i always have em on machineguns] so usually shotguns, high cal, combat, chokemod, maybs sniper or scattergun in a few levels if it is packed with bigs n stuff
those kinds of stuff :]
i see bots do be a bbit silly :) thank you all i forgot how neato the gtfo community is
no worries gl for your runs if you forget anything or need help just ping someone will tell you "mostly" correct info
place sentries facing yourself so they shoot at you in order to motivate you
(dont)
Hel auto sentry facing backwards
At least it doesn’t break head
By the way do sentries still do that weird visual glitch where a part of them gets gigantic and scales back?
Been a while since I saw it
First time I saw it I got scared
They need to make a hard left/right turn, but should still be in the game.
love to hear it
If your sentries are pointed at you, you can practice dodging the bullets so you can get better at dodging shooters
what
actually i agree
sentry bullets work a bit differently than shooter projectiles. a bit
Dodge this scatter gun shot.

All I have to do is wait for the perfect spread rng where they are all on one side
32 pellets
Oh hell yea, pellet spread is a sick excuse to use if I miss something now
Failed choke mod? Must be pellet spread.
what were changes on auto sentry
is hel now
Hel prefez
and ammo nerf
*prefex
prefix
how much ammo nerf
they should just make choke mod a slug instead change my mind
probably too similar to hi cal tho
High cal is 30dmg now
I beg to see no differ
?
range, prec multi
Firerate
Pin point vs shotgun pellets
yes they are different in every situation


I use them as a hunt tool
I hunt every single giants and tank

Does a sniper 1tap a giant striker if it's to the head? Or does it have to be back of the head
1 tap in front as well
just to the head
Thanks : D
is it not possible in D1 to ||skip the reactor anymore? the door to pull the infectious fog is in lockdown||

i ask clearly being a dumbass pls i need an answer
||You can still skip the reactor, you just do the alarm at the apex door. (With fog and no lights)||
this was also always the case 
If I shoot a scout while its tentacles are out, does it still call? Just wanna make sure
No. If it dies - it dies.
it wont scream
It will only scream if it survives the attack.
Alr I c, so a extra question, does a scout die from sniper to body?
Or does it have to be hwad/backshot
you can even trigger the scout and if you manage to kill it before it goes invincible it wont scream
im pretty sure you need head
just wait for it to release its tentacles then aim and shoot
yes
actually
sniper in the back might kill it
I got shit visibility on it thats why I'm asking
to back will work
back& head give same bonus no?
no
Both +100% extra dmg
nope
incorrect
Ohhhh, so how much is each?
depends on the enemy
for scout head is 3x
back dmg scales from 1x to 2x depending on how behind you are (angle wise)
Ah I see, thanks a lot
Can I somehow synchronise meele attacks with bots? Would need it for giant striker kill
Wait until the bots are close enough
And then you hit
Tried that and it started shooting
It was like inside it
Ig I'll just try it again maybe itll start working
Guys, a random thought.
when a single enemy is the room they will shoot it if its awake, cause they count it as 'the room being woken up'
if its two or three enemies in the area, they will help u melee it before it alerts the rest of the room
With new Spear's "pseudo-sprint" - do you think it would be interesting to give objective items same treatment?
"You CAN sprint with a cell... Just not quite as fast."
Oh I see. Thats probably why then. Thanks a lot
i think its fine as it is, spear buff was cause it needed it, but objective items just play into the difficulty as in a way to organize ur team into protectin one two people carrying stuff
yeah, always try to go for the back of the head too! that way u get the most damage, and just keep destroyin its limbs with as much as a charge as you can to keep it staggered
Yeah I always go for the back of the head on giants, didnt know about the limbs thing tho I'll try to solo one that way sometime. Thanks a lot
o/ guys, just got the game and finished the tutorial, but i got a question, everything has a shadow behind it, on HUD, there's any way to disable it? I'm getting some weird stuff seeing everything double, looks like i'm drunk
Under HUD: HUD pixel effects --> turn it to 0
only applies in game and not in the lobby/settings themselves
Does anisotropic filtering toggle not do anything? Doesn't appear to fix the blurry textures at angles
Question and sorry if this has been asked before. What happened to the audio story from Run Down 6? I recall having story segments play while waiting to do door scans and in the ALT version these did not play.
Too much effort
in one of the videos on steam store page it explains that the yellow boxes focus more on storyline and find out "who you are" and "where the monsters come from", then why isnt R5A2 recollect marked yellow? theres 4 logs you can find in that terminal that have interrogations with the team, and R5A3 has another 4 logs also explaining the characters more?
That and main story vs. optional story.
but since R5 is created anew in ALT would it be considered old 😛
true but if u think about it even the missions marked in yellow, the story there is optional
logs n stuff
can just ignore
Those are optional, though.
but in og it wasnt
The main story stuff is presentation-heavy.
A lot of the R6 stuff is also removed.
(because it was annoying/bad)
im fine with story being told through logs, but i was jus confused by the yellow markings
I do want to hear schaffer
I feel like cause I didnt experience the original rundowns ill never know the full story
we hear him alot R7 ik, im sure more in R8, but do we hear him at the end of R6?
cause in R7 he talks to us all buddy buddy like we talked before, itll be strange if weve never talked to him r6 then r7 we besties lol
tbh, a lot of the old story doesnt seem to matter now
og r6 is the only bit you missed out on
I love story and lore i got WAY too excited when i found that whiteboard in R6B2
doesnt matter? elaborate my dear watson
seems like post og r6 they have taken the story in a different direction
B2? Thats in BX no?
and a lot of what they seemed to have setup doesnt really apply to everything happening now
which bothers me so much cause they wont remaster R7 and R8 is a continuation of the R7 story 😠
yea its pretty rough for you
im sure u could find all the stuff u missed in the lore channel soemwhere but it'd be a lot of digging lmao
ig so
THIS IS DOCTOR REBECCA STOKES
LMAO
its weird that theres 2 stories
just change a few things in R7 slap an ALT label and boom
despite it its still one of my favorite games gameplay wise
and the story is very cool
i just wish the ending was the same story as the begining lol
What weapons are the best for beginners?
For Mains, avoid DTR, autopistol, sawed-off, and HEL shotgun
For Specials, high-cal and heavy assault I would say do the best at teaching you game fundamentals while being fairly straightforward to pick up and use.
is van auken lcts good for main?
kk
Any of the Mains that aren't the ones I listed all do basically the same thing.
np
You need to go out of your way to learn things and develop skills.
You will eventually hit walls that you won't be able to overcome w/out some amount of skill improvement.
i just cant get past r1a1
idk if its that im only playing with one actual person most the time
What kills you?
Which of the two, though?
the second
they only really thought about story levels for 6 and 7
we usualy blow past the first one
ill get on that
thanks for the tip man
C-foam and mines are the simplest.
Foam a door, maybe even add more foam as it breaks off.
Put a mine on your side, so that when it breaks it nukes the clumped enemies.
if you c-foam the door and place a mine on the inside, the c-foam allows the enemies to build up, the mine goes off when they get in killing most of them, c-foam just makes mine more efficient with more kills
thx man
only issue is bringing c-foam AND mine deployer. cause I find its more difficult with just one sentry gun, and I always like bringing the bio tracker to mark targets and scouts.
so either bring both and cover 1 door with a sentry, or find some C-foam grenades or mines around the level
kk
Instructions unclear. I down my team with the blast
any good shotguns people could recommend? (im very new and have only tried the auto one)
choke mode is a great shotgun to start with
combat shotgun is decent for learning
pump shotgun and scatergun kinda require a more aggresive mindset so you might not want to start off with them (especiallu scatergun for that matter)
all the special shotguns are good
pump shotty is mandatory (I think beth will be disappointed if I don't do the meme)
seriously though pump and choke both are good damage guns and great into bosses, bring choke if you want that damage + range or bring pump if you want uptime to fight hordes too and are willing to give up range
combat leans even further into the whole fighting hordes bit
I'd still learn a waveclear special with some range to it like heavy assault rifle or one of the machine guns as well, but if you learnt, say, heavy assault rifle + pump shotty + choke shotty you'd be in a very solid place
the main shotguns are a lot more experimental, they're kinda like honorary specials in the main slot
imo you should learn a "main-y" main, so like rayalot said,
For Mains, avoid DTR, autopistol, sawed-off, and HEL shotgun
but if you want to bring a shotgun in main, imo heavy assault rifle or revolver would be the most suitable specials to pair, since they're the most main-like specials
What are good weapons if I have bad aim? Running bullpup and sniper rn. Works somewhat fine, but I dont rly use the sniper much except on the occasional scout or a giant during alarm
(Hel rifles aren't rly a option for me bcs of the chargup. I quite fairly low frames until my new pc arrives so I cant rly time the shots)
thanks, I'll def experiment more with everything more
mains:
Carbine (burst) works decently well since it seems to have bigger bullets (or at least it feels like it). Hel shotgun definetly if you learn the playstyle (less about aim, more about positioning and movement)
Special:
(Pump) shotgun, works well of body shots
High caliber pistol can also work well due to bodyshots being what you go for, for basically every single enemy
Alr thanks a lot. I'll try those out
imo autos like machine guns and heavy assault rifle can be more forgiving of not landing your shots
I have opened about 11 ressource lockers now and there were 3Long range flashes, 4lock melters and 4 glowsticks. Is that just skillissue on RNG or is a zone predetermined to have X consumables etc? Cuz I'm strongly considering restarting bcs of that
Bullpup is a fine pick, although not great for close range hipfire.
If you find yourself often fighting at knife range and can't handle ADSing at those distances - consider any of the SMGs or even just the pistol. Or even the shotguns, although you'll have to learn their range limitations.
For specials:
Heavy Assault Rifle
Arbalist Machine Gun (Low RPM)
High Caliber Pistol
Choke Mod Shotgun
HAR and Arbalist are basically slightly different takes on the same concept. Basically same damage, but HAR reloads faster and doesn't have a charge up. Sacrifices for it with ammo though - it runs out like immediately.
High Caliber pistol rewards just hitting enemy anywhere and doesn't care for headshots. You can also hipfire it with a certain degree of success, although requires getting used to.
Choke Mod is same shit as HighCal - just aim for main body mass, don't think. Except you can mag-dump it like mad and delete giants if they start causing you trouble in a pinch. Reloads too much, but its a fair price for being amazing at basically everything else.
levels spawn the same med/ammo/tool per zone, with very rare exception
Oh and i keep forgetting the golden boy - Combat Shotgun. An absolutely brainless close range weapon.
Ammo for days.
I strangley found I perform fairly well with non automatic guns cuz I don't have to keep em on enemies but only have to wait for a bit and land that one big hit. Thanks a lot. I'll try those out
that's fair, try the guns eva recommended
High Cal / Choke Mod then, without doubt.
Alr thanks. Guess it's just the level then (it's R1B2)
Will do thanks a lot artek and fnrslvr : D
things like foam nades, foam tripmines, explosive tripmines, syringes, lock melters, etc. have far more variance in spawns
but things like nades/trips that people sweat over tend to be rare
also the longer you play, the more you'll come to value lock melters
oh, and as far as res (med/ammo/tool) goes, make sure to use the terminals to list/ping all res in the zone
Didn't even know that's a thing, thanks
Yeah those I don't mind. But now 10 flashlights/glowsticks? That's just mean lmao
Long range flashlight help you sync an entire room without an issue
really good for stealthing
Also it makes far more easier to find loot
Something about it makes orange lockers and artifacts glow and shine, immediately catches your eye
But yet - consumables make up 80% of the loot
You're more likely to find glowsticks in any given locker than anything else
You get used to it
GoblinSlayer.jpg
consumables are actually presets :]
depending on the zone you can get whatever they set it too

Yeah and they keep setting it to glowsticks
Which level in R6 would benefit the most from bio-scan speed boosters?
D1 Reactor Skip ? :D
outside of that
C2... No point.
C3... Maybe to rush overload and the extraction scans. The last could save the run, but at that point... And what would the point of rushing overload be.
CX... No point.
D1... Server room scan is kinda bullshit, could be a life saver there.
D2... Wtf was D2... I don't know. Maybe. I remember precisely 1 scan. Wasn't there a thunderdome or someshit?...
D3... No point.
D4... Maybe? Don't remember the scan situation on that one, but eh - whatever it takes.
D2 crossroads or crossways or whatever
Yeah, i remember the first room, the spooky room and a supposed thunderdome that i don't remember beating.
Would bringing bioscan speed be counter intuitive for thunderdomes since it just causes enemies to spawn even faster?
Im always suprised that artek imagines the weirdest stuff into levels 
??? How would that work
How does the game determine where to spawn enemies on alarms?
Someone mentioned once that in thunderdomes with scans enemy spawns are basically scripted as you progress through the scan. LIke that one... R5 overload?... So if you bring enough biospeed - you can shorten the down time of these scripted scans by a lot and get yourself potentially overwhelmed with overlap.
It always tries to spawn them 2 rooms away from you.
You're in room 0.
Adjasent rooms are rooms 1 and are buffers.
Any rooms after that are potential enemy spawn locations.
They break that rule a couple of times just to fuck with you, but i can only remember like 1 exception
I'm in r1b2 rn and there is a room that is 1 door away, but 2 door away if I were to take a diff path, that doesn't count tho right? It's still just 1 away right? So it shouldnt spawn there
Yeah, paths don't matter.
Alr thx
If its adjasent in any way - that's room 1, a.k.a. the no man's land.
Alr I c
Thanks a lot
OK so the game kinda just spawned them inside the room (tbf it is a massive room)
It really shouldn't do that unless the squad is too spread.
Allegedly the spawns are only based on the host, so if you get separated from him as a client - you just end up seeing enemies pop in into existence right in front of you.
But this should never come into play during an alarm scan. People only ever experience that in reactors and maybe uplinks
Also the game is not very clear on what is considered a room divider or not, which is a whole other can of worms.
As seen here: #gtfo-media message
I feel like D1's scans in the big room aren't long, it's just that the line takes forever to get where it needs
Fair
D2 has some alarms with scans, 1 is in extreme, 1 is charger path, one on the right at start and 1 is the t-scan at start
Iirc what happens is the enemies are scripted to spawn on a timer independent of scan%, so you'd complete the bioscan in record time but still be fighting for your life
D3 only has 1 in overload and 1 in high IIRC
Or that's what people said about r5c2
D4 has a 2 alarms with scans and 1 t-scan
Oh wait it didn't, doors aren't the only thing that separate rooms. The entrance area counts as a room too and is sperated by a open divider right? So they just came from there ig
Um. I guess that would make more sense and would be easier to program.
Or rather open dividers also indicate separate rooms to phrase it better
Yes, that is what i found out recently.
The squad infil / deployment room is always a room of itself, doors or not.
Perhaps to answer your question maybe it makes D4's scans a tad easier
OK it makes a lot of sense then.
As exampled by an image that i linked
That's right next to infil point
If you don't read the walls like the bible - woopsie doo, all turrets on the wrong side
A and B rooms of the very first zone of every map NEVER have a door connecting them to each other
You start getting a knack for recognising room dividers
And remembering level layouts too I guess
Which level was shooter party again? B2?
R1B2
Does the hole in the broken wall during that one scan counts as a room divider?
I could never figure it out
Yes it does
yes
lovely
I mean thank god that the sand mining area counts as a single room and is large as shit
yeah I'm re-reading what he wrote
"the spooky room" he means the room with ||cscouts||, the first room he probably means well the first room, for the thunderdome he cant mean the ||t-scan since it's the first room|| so I think he means ||first room of Extreme||
It really needs to be interpreted 😄
Can confirm the 1st guess, cant say anything about the rest. Again: i don't remember. I'm not even sure i ever got the PE on D2 or not. It feels like i did, but...
D2 only has extreme
but yeah I get what you mean
well that explains
And extreme waaaaas?.....
I remember something terminal related and meatballs falling form the "skies"
I'm having some trouble meeleing Gaint Shooters, I'm hitting the head w a Hammer and their heads aren't exploding. I'm aiming at about half way of their head
||corrupted uplink and a tank behind the last door which always wakes up, also you need to do scans in the fog and flyiers spawn||
That room makes no fucking sense btw...
Do I have to jump or smth?
Giant shooters have like 150 health
They take multiple headshots from heavy melee before they pop
Counter-intuitively they are even more meaty than melee giants
With a spear you can kill them in two full charges, provided the first one was from behind
Initiate with a headbackstab and then confirm with a 2nd headshot
not really, hybrids i can get it [kinda cause they do have spikes like a certain other resistant enemy] but shooters in general in this game always have more health in general cause they have weak heads
"forced"
forced
by Darkeva himself
if u dont know the levels u will b banned
Latex suit and all
wait w no hold no wait not like tha-
Heard the same for r5c2ov
I never play with bio scan boosters rly so idk about that one. But i can say its not the case for other levels with thunderdomes (like r7c1 or r5b3)
You too 
But for ya its also gun stats 
qwq i just need to know the basics
I refuse to remember gun stats numbers aside from "can kill with 1 hs from front? 0 or 1"
Booleans are easier
Booleans?
Obviously i dont expect anyone to remember gun stats (or all level layouts perfectly)
But
artek is so confused with every level 
i wanna do r4c3pe with artek until he likes it (or dies trying)
i only know every level of the game cause i havent touched most of r4 and r5 is a really nice strat
:3
Well
Let's take an example
for me, at least
I only did r2e1 ONCE, and only ALT, I dont think I ever saw a video of OG maybe once but whatever
Yet I can kinda remember most of it
there's a scout at the beginning, fog, surge, shadows, surge etc
but some maps, sometimes, blend as a mess and I can barely remember anything
i dont have a lot of clears on any of the levels in this game [my most clears is like 10 for r2b4 or so] and i think i could just, draw every map from r1 r2 r3 pretty much, not perfectly but the idea
well r2 no i still i still need the e1 and d2
fuck geforce
Like
I finished r2d2 twice
and I probably would get lost again
With remembering which code is where
i dont really have that problem, maybs its cause i havent played the right levels yet, the only time it happened to me was on some r4 level with an uplink where i got lost and ran into, an uncleared room and died lmao
but i dont really know any like confusin map levels
i saw so much people gettin lost on the HSU extraction of r7b3 and i just there thinkin how did u not see the door
Help, I don't know how to trap for a alarm, I got a class3 alarm and got overrun hard last time. I got 1 sentry, cfoam, bio and mine. There r no doors, only a chokepoint
Idfk what to do
Ofc set up sentry aiming at chokepoint. But it doesn't seem to make any sense mining it?
Ig I'd slap a couple down either way bcs I got 2 extra mines and a full mine deployer
But idk how to effectively
are there closable doors 2 rooms away
Yes
close, cfoam, mine
um check the spawn thingie in #gtfo-media by artek, should tell u a bit about the spawns !
It's basically hole in the wall, room 1, sec door, room 2, door, room 3
oh sec door
Ik that, that's why I'm worried. No close able doors
no i think thats too far away yeah
well, yes sentry on the chokepoint is nice, but usually with more open designed levels foam and mines arent always gonna be useful, u can always change around ur loadout to 2 sentries one mine deployer, 3 sentries...
so if u feel like this level needs more than one sentry u can experiment with two
maybs it just isnt the right level for foam
i think ik which level it is too
Either deal with it (it rly shouldnt be too hard even with bots) or die and swap the tools you take (aka swapping cfoam and mines for 2 more sentries here)
It's r1b2
yep, i guessed right ksks
lol
yeah usually i took two burst sentries in my runs of that level, but u can take 3 too
understanding what tools to take (after maybe failing once or twice) is a way to get better
yeah !
I figured sentries may be better but I hadn't explored a lot 1st run so thought maybe there's mineable stuff ahead
Also I'm a mine+cfoam Stan. They can be insane with door
I'll just try and maybe I'll survive
And without reason they kinda waste slots quite often 
Try stuff out and find out
It's more like 3 bots. I'm almost useless in gunfights cuz I got a solid 10 fps in them
thats so me
Yeah cfoam+mine is usually just my first pick cuz idk but yeah next run I'll change if I die
Biggest recommendation is giving bots a good loadout (obviously no cfoam as tool)
The generally chosen one is
Burst rifle + veruta/arbalist machine gun
also moving around (away from enemies) when you arent on a scan. That will
- help you not take as much dmg
- make the bots shoot more
whats the difference between a1b1c1 and axbxcx
nothin :]
they were just extension levels
they have some newer stuff i guess
a new enemy
... 'new'
You should try the bots with the double tap burst cannon
_>
machine pistol any good? or any reason to take that over the heavy smg? the descriptions are basically the same
not like im using the smg for long range encounters anyway
or even mid range for that matter. mostly just short
the heavy smg is like a heavy automatic, is big dmg n stuff with shortist medium range
machinepistol is very very very fast, but it is super aggresive, u have to be in the face of the enemy and riddle it with bullets to kill it, and it does it kinda fast, but it has very short range n stuff
it is funny
fun fun
ah my internet
also heavy smg, heavy automatic, i am dumb but u get me
machine pistol = less damage per bullet, more fire rate
heavy smg is vise versa
does the presumably higher ammo count of the machine pistol make up for it? or is it more of a meme
some people say its a meme, i think its fine if a lil niche
it kills pretty fast, is very controllable aiming down sights [the only recoil is goin up]
but it depends at the end if u like it or not
if you are not further than 4 meters, you will get more damage per refill of ammo with the machine pistol
and you hit all your shots, of course
Artek...
Classic
as opposed to?
ANyway, point still stands
also it was the second scan



