#gtfo-related-questions

1 messages · Page 118 of 1

hardy grotto
#

I recommend the techman arbalist

tardy ingot
#

high cal rly wasnt good for hybrids

soft crater
#

Mistakes were made. 0% accuracy on enemy.
100% accuracy on hitting teammates

tardy ingot
#

normal shotgun for example was better and its not awesome at it

hardy grotto
#

pump shotgun mandatory

dry pumice
#

If you are prejudiced against hybrids - just bring sniper and aim for the berry.

jaunty latch
tardy ingot
dry pumice
#

It's a thankless, but important job.

craggy pier
tardy ingot
#

and even those 2 shots become 3 quickly

soft crater
dry pumice
#

Also burst Cannon still there... I guess...

soft crater
hardy grotto
#

high cal is fine for hybrids imo

#

because

tardy ingot
#

its fine

#

but not good

hardy grotto
#

i dont bring guns for a single enemy

jaunty latch
#

and it worked

soft crater
#

High cal can deal damage but it isn't the recommended weapon if you're trying to specifically deal with them.

tardy ingot
#

„It worked“ isnt rly the argument you think it is

craggy pier
#

i thought that was its job

dry pumice
#

ehhhhhhh

tardy ingot
craggy pier
#

oh

dry pumice
#

Recoil is cringe

soft crater
dry pumice
#

And it's only uh...

#

95 damage?

soft crater
#

Idk ... uhhh

tardy ingot
#

or simply have 1 sniper

dry pumice
#

Out of 150 HP

tardy ingot
#

which deletts all giants and hybrids

jaunty latch
craggy pier
#

2 bursts

#

can miss 1 or two shots

tardy ingot
soft crater
jaunty latch
tardy ingot
jaunty latch
#

since I was immediatly waking every room I went into

tardy ingot
tardy ingot
craggy pier
#

or.. something

tardy ingot
jaunty latch
#

without them being in a line

dry pumice
jaunty latch
#

which it did

ashen frigate
tardy ingot
#

Sleeping hybrids were never in r2d2

ashen frigate
#

I meant in R2E1 and other expeditions I cannot remember

tardy ingot
#

Pull and line ups

jaunty latch
tardy ingot
#

what

#

Why

#

so much time

jaunty latch
#

yes and I used that time to bum rush terminals then loot everything

dry pumice
#

Veterans be like: "what do you mean you don't frame perfect code acquisition?"

cobalt steppe
#

i think you're a veteran

tardy ingot
dry pumice
#

Point still stands. Don't pull if it can avoided. Otherwise you might die by lack of ammo.

tardy ingot
#

Artek forgets 90% of everything

#

he also forgets he a vet

#

at this point

craggy pier
#

artek is cool tho

neon gust
#

Artek a de vet

sturdy glen
#

Most sensible artek vet take

neon gust
#

Never seen him been toxic

jaunty latch
craggy pier
#

that makes no sense

tardy ingot
#

Prob not looting then due to time

#

is what they meant

dry pumice
#

It works both ways really. And yeah, R2D2 is out there difficulty wise. Seen a couple of lfgs completely fall apart on latter codes.

jaunty latch
sturdy glen
#

You know what gun is good for bumrushing?

hardy grotto
#

shut up

sturdy glen
#

Sledgehammer

craggy pier
#

you misspelled knife there

#

might wanna check your spellchecker

dry pumice
#

I have no idea how I got my clear when I did. I just kept shooting and enemies kept dying.

jaunty latch
sturdy glen
#

Sorry, my mobile autocorrect is set to based mode

jaunty latch
#

and the 3rd ragequit so hard he refused to touch the game again and uninstalled

craggy pier
#

this was my 2nd r2d2 fail

dry pumice
#

Understandable honestly.

craggy pier
#

long range aggro on its way to absolutely demolish any hopes of quick stealth

lusty bramble
#

CHILL DUDE waht is your opinion on Hel Shotgun.

sturdy glen
#

I'm like

#

The main person using it

waxen jetty
#

beep

hardy grotto
#

Rick

waxen jetty
#

do u know if the hel auto sentry can autopop

olive robin
#

Why do people use scattergun? It has such little ammo and sure it kills bigs, but you have to be in slapping range and a sniper just does it from across the room...

lusty bramble
sturdy glen
#

Cuz funny

jaunty latch
#

also it deletes bosses with less coordination then normal shotguns

olive robin
dry pumice
#

And you have the utility of taking a shot at a wave every once in a while.

olive robin
#

My only complaint ig for it is it has such little ammo

#

12 shots only

dry pumice
#

So does sniper.

#

Same gun from different mother.

craggy pier
#

HEL shotguns actually fires directional grenades

#

they explode right outside the barrel

jaunty latch
#

just you will blow through all your main ammo if your teammates arnt killing them

dry pumice
#

Because the steam update page shows a guy annihilating a sleeping biter with it

#

Just one guy. Standing in the corner.

olive robin
#

He's simply skilled

tardy ingot
#

scattergun can also kill multiple smalls at once

#

it isnt reliable

lusty bramble
#

hosts can get it pretty consistenly

jaunty latch
#

even then the results are ehhh

#

but it at least helps if you need to balance ammo for restocking main

dry pumice
#

It's in the same family as sniper and burst Cannon. You use it on giants and bosses only if you can help it.

tardy ingot
#

killing 2-3 guys with 1 bullet makes it pretty efficient

craggy pier
lusty bramble
#

there's differences between hosts and clients

#

and how you can benefit from a weapon changes because

jaunty latch
#

go attempt to use it with 200 ping to understand

hardy grotto
#

u dont even need 200 ping

halcyon mango
#

kill sleeper, consecutive shots hit sleeper behind it instead of shooting the dead body before it

olive robin
#

Isn't it about how hosts won't hit already dead enemies as much

jaunty latch
hardy grotto
#

play client and use scattergun on a mom

#

bye bye

lusty bramble
#

that's pretty efficient

craggy pier
olive robin
lusty bramble
#

i'm crazy cracked

craggy pier
#

why does this game crap itself so hard when you're not hosting

jaunty latch
#

p2p

lusty bramble
#

10 chambers collective

dry pumice
#

Netcode hard.

arctic marten
olive robin
#

You'd have to hit 5 enemies in the head with one burst

neon gust
#

Bots are EA players in disguise

olive robin
#

It only does 19 damage a shot and strikers have 20 hp

neon gust
#

They can bust cancel

dry pumice
olive robin
dry pumice
#

Always could.

neon gust
#

My man actually took beep seriously

olive robin
#

Greatest mistake of my life

hardy grotto
#

only sometimes u can take him seriously

lusty bramble
#

wtf

hardy grotto
#

its up to u to decide when

neon gust
#

^

craggy pier
#

what tech is this

neon gust
#

They busting a move

olive robin
#

You use c foam and-

waxen jetty
#

guys

#

sex is SO funny

craggy pier
#

ikr

hardy grotto
#

thanks rick

craggy pier
#

that's what i've been saying

lusty bramble
#

@tardy ingot what's your opinion on high cal

#

seems you're pretty against it

tardy ingot
#

hm?

lusty bramble
#

is that all

olive robin
#

I Love High Cal Except For When It Uses All My Ammo On A Giant

hardy grotto
#

back damage multiplier

jaunty latch
arctic marten
craggy pier
#

Why Are You Typing Like This

#

It Causes Me Physical Discomfort

tardy ingot
#

high cal is completely fine against giants musicmommyThink

dry pumice
#

YouTube title formatting

tardy ingot
#

theres not rly anything thats more efficient that isnt straight up just focused on giants

tardy ingot
#

i dont know what context your question has

hardy grotto
#

u have been arguing against high cal quite a lot today

#

do u think ppl are just over exaggerating how good it is or

jaunty latch
#

they violently hate the hi cal

tardy ingot
#

lol

hardy grotto
#

werent u arguing abt it in reference to hel rifle and choke earlier or smth

olive robin
#

hear me out. high cal is #1 because
30.1 damage
31 max ammo
the numbers are almost the same

past mesa
#

High call s teir fun

tardy ingot
#

i did compare it tho ye

#

vs new

#

i think high cal is the middle point between them. I dont like the change as current high cal is less distinct imo

olive robin
#

high cal is good for charger filled missions

#

u can just body shot them all

tardy ingot
sturdy glen
#

Give up on distinct

jaunty latch
#

eh at that point just bring one of the hel guns since those delete waves of them

sturdy glen
#

Make the fun weapons good

tardy ingot
sturdy glen
#

👍

compact junco
#

loving this new update so far but idk bout the weapon changes. smg has 50 rounds so isnt the machine pistol kind of phased out now? and cause the ammo i feel like assault rifle also less useful. and also the percision rifle is basically a better DMR no?

jaunty latch
#

unless your specifically trying to deal with gaint chargers then probably

tardy ingot
olive robin
compact junco
tardy ingot
#

1 is a main

compact junco
#

just one does more damage is automatic and dif slot

tardy ingot
#

1 is a special

jaunty latch
sturdy glen
#

High cal is good cuz I don't kill jish going for the same hel rifle lines

compact junco
olive robin
tardy ingot
#

different slots matter
otherwise you could just say "the revolver is just a better x semi auto and HAR is just a better x auto"

ocean spindle
#

i mean tbf both r for smals both deal no dmg to bigs both have same mag size [i think]
just one is more, flexible than the other lmao

jaunty latch
#

and I kept telling him it was why he kept dying

tardy ingot
#

1 mags them comfortably

compact junco
#

arent all the weapons meant to be useable? i feel like some just arent

olive robin
compact junco
#

cause there are better options

ocean spindle
#

nevermind

olive robin
#

it just doesnt do a lot of damage or have a lot of range

tardy ingot
ocean spindle
olive robin
past mesa
#

One is competing with special weapons

#

What ???

jaunty latch
tardy ingot
#

range, spread, firerate when trying to control ammo
dmg is florkShrug1

#

its not as bad as smg/bullpup or heavy smg were

compact junco
#

machine pistol and smg have same mag size, one is better damage, range, recoil,\

tardy ingot
#

but imo it might be the weakest main rn

jaunty latch
#

like it works but you will suffer during large waves

hardy grotto
#

high cal is the BEST IN SLOT this patch!!!

olive robin
tardy ingot
#

hel pp imo is niche

#

it at least has smth going for it if you wanna play into that

compact junco
#

i gotta say ive played most missions with smg and never run out of ammo, might just be me but machine pistol useless

past mesa
jaunty latch
#

hel pp is just a handheld autosentry

sturdy glen
#

301 damage per refill

jaunty latch
#

so it works in the same few places that does

sturdy glen
#

Goes hard

past mesa
#

Convincing

compact junco
#

also assault rifle only got 30 rounds, smg got 50, assault rifle ammo capacity less, and its range and damage is only slightly better?

#

both are useable but i just dont see reasaon for the weapon changes

olive robin
#

when will we get a new tier list that everybody can disagree on?

#

i havent seen a recent one

jaunty latch
# past mesa This isn’t

I didnt say it was good just if you want someone to exist to only stagger gaint chargers its there

past mesa
#

You stagger them now what

jaunty latch
compact junco
past mesa
#

Don’t you

sturdy glen
#

Hel s-

past mesa
#

Just shoot them

tardy ingot
compact junco
jaunty latch
# past mesa Just shoot them

thats what a normal group would do but for rooms where its packed with like 10 of them then you might want something holding them back

#

but thats absurdly rare

compact junco
#

btw my heavy smg reaload been broken since rundown 5 release lol

compact junco
#

sometimes it dont even put a new mag in

compact junco
past mesa
vivid kayak
#

HEL Shotgun my beloved that can do the same thing and mag dump a giant to death

tardy ingot
neon gust
#

They added my reload suggestion!!!

#

sadly thats not abuf thi

compact junco
#

just looking at the stats i feel like assault rifle is in a weird place and phased out

neon gust
#

its just matches the animation

compact junco
sterile citrus
#

Bullpup? That's an odd way to spell Hel Revolver and Carbine.

compact junco
#

ig depends on mission, but favorite weapons?

jaunty latch
past mesa
#

Hel pp is maybe the worst weapon in slot

#

95% of the time

lusty bramble
#

have you tried autopopping with it

tardy ingot
jaunty latch
past mesa
#

???????

#

Who

sterile citrus
#

@compact junco Hel Revo, Carbine, Hel Shot, DMR . Scattergun, Hel Rifle, Sniper. for me

compact junco
past mesa
#

Pls link so I can make fun of them

vivid kayak
jaunty latch
compact junco
#

damn all the good players using similar loadouts lol

jaunty latch
#

og not current

compact junco
#

not saying HEL revolver is bad maybe i just cant use it

hardy grotto
#

og r4e1 speedrun using auto pistol?

#

what?

tardy ingot
jaunty latch
neon gust
hardy grotto
#

i was thinking joe

past mesa
compact junco
#

its cool to see how other people roll

hardy grotto
#

LOL

hardy grotto
lusty bramble
#

i agree with jamesinator.45, it brings a smile to my face when i see black dragon with the precision rifle bullpup

neon gust
#

unlike you

past mesa
neon gust
#

im winning

#

you stay loosing!!!

lusty bramble
#

it's true

jaunty latch
#

the current bullpup still displeases me but its just because weapons with no recoil confuse me for some reason

hardy grotto
#

almost woke up respawn zone in r6d3

neon gust
#

thats why hacket keep burst canceling you

sterile citrus
#

@compact junco If you wanna 1 shot shooters/Strikers. Put any +% main dmg booster on the DMR. That will 1 head shot them.

compact junco
#

funny how assault rifle got the drum mag but the bullpup has more ammo with the stick mag

lusty bramble
#

It's true! ☝️ 🤓

neon gust
#

i was speaking in spanish

hardy grotto
#

yes

neon gust
#

its ok that he got distracted

#

my spanish voice its too sexy

hardy grotto
#

ay idk abt that

jaunty latch
compact junco
lusty bramble
#

fortnite?

compact junco
#

which is why i thot damage was lower

hardy grotto
#

cranking 90s in the complex

compact junco
#

but raised damage to rifle standart

lusty bramble
#

can anyone drop me some explosive ammo

hardy grotto
#

gimme that golden scar

lusty bramble
#

i will revive you and we will portafort

jaunty latch
#

actually I think the original bullpup concept had the same drum mag

neon gust
#

Imagine applying gun logic to this game

#

where we have a shotgun with 2 bullets in mag

sterile citrus
#

True we have the scatter gun now

compact junco
#

i love how they can make the magazine size ANYTHING they want, like 30 rounds for a drum mag, 50 in a stick, yadda yadda, yet they go out the way to make a goofy ahh lookin TRIPLE BARREL shotgun, instead of a double barrel with 3 rounds its just funny

neon gust
#

🤓

past mesa
#

I love the auto sentry nerf

compact junco
#

triple barrel goofy af

jaunty latch
#

wasnt it suppose to have 3

sterile citrus
#

I used to be scared on tanks with bots. Now with this scatter gun

compact junco
#

i mean thats understandable with the amount of enemies we be fightin

jaunty latch
hardy grotto
#

I used to be scared of smalls with burst cannon. Now with the combat shotgun

compact junco
#

thats

lone mortar
compact junco
#

so much funnier

#

than a triple barrel

jaunty latch
sturdy glen
#

They should've given high cal more damage per refill than burst cannon

compact junco
#

ohhhh

#

my bad

sterile citrus
#

Wait did the scattergun actually have 3 ammo per clip before?

compact junco
#

mAg

sterile citrus
#

I never got to play the old R6

jaunty latch
tardy ingot
sterile citrus
#

Ah okay. 3 bullets would make that thing god damn silly

compact junco
#

i love using the pistol, and with recent buff is good again no?

tardy ingot
#

pistol is pretty nice now ye

compact junco
#

its not the faze clan standard ig but its fun

sterile citrus
#

Uhhh. I fucked around with main dmg boosters and it seemed decent now.

hardy grotto
#

its a good thing i dont look to u for humour advice eva

sturdy glen
#

It pretty much just got range

compact junco
#

choke mod shotgun is the eqvuilalent of the NOVA from CSGO. A sniper in a shotgun package.

tardy ingot
#

i dont know whether to be sad or just sigh at that you dont even get my points beth

waxen jetty
#

Gerz changed after the counter stream

hardy grotto
#

what was i supposed to get from that ?

sterile citrus
#

Choke Mod is fun gun.

neon gust
#

I think y'all wrong

lusty bramble
#

beep
ive been working on chemistry protocols after being in the lab for 7 hours and am to exhausted to deal with your trolling bs
You should know i dont say this often

But shut the fuck up

compact junco
#

also isnt it funny to think that since we are prisoners and expendable that despite our weapons looking cool and futuristic, that since we are expendable so are the weapons? meaning we get the Kel tec and hi-point of the GTFO universe...

past mesa
#

No one in this chat is funny

compact junco
#

so I wonder what the Wilson Combats of the future look like lol

hardy grotto
waxen jetty
#

Life went uphill

tardy ingot
#

iirc we arent expendable (we arent actual prisoners)

jaunty latch
#

now is the ideal loadout is saw-off, scattergun, shotgun sentry, bat

hardy grotto
#

iirc we are expendable (we are actual prisoners)

sterile citrus
#

@jaunty latch LOL

compact junco
#

you the kinda guy to just hang a painting you got from walmart over the holes in the walls created by our Lord and Savior mighty 12 gauge

neon gust
#

shut the hell up

sterile citrus
#

Wait your full time job isnt dealing with Beep?

lusty bramble
#

don't owrry black dragon

#

i know you don't say that often

#

i forgive you

neon gust
lone mortar
jaunty latch
#

respond to the court document with a photo of you downvoting his steam guide

craggy pier
#

Anyone know whats the delay between error waves in r6d3 main path

craggy pier
#

the shadow one

lone mortar
#

10s

#

enough for 3 ppl to kill shadows

compact junco
#

i was so excited for rundown 6 and i was not disappointed. the mission where we use the wave matter projecter was so cool! (I didnt get to play the original rundown 6 so this was new to me)

craggy pier
#

ty love

compact junco
#

I hope we get more missions like that

hidden ridge
sterile citrus
#

@craggy pier Bringing the Scattergun to R6D1 was a fucking TERRIBLE IDEA! Do you know how long that fucker took to kill with just a burst rifle and bots!

lone mortar
hidden ridge
#

DARK_LIZARD versus Bee, the P

jaunty latch
lone mortar
#

@neon gust

#

he bout to snap this mofo's ankles

#

let us see those dribles my G

neon gust
neon gust
#

HOLY SHITY

hidden ridge
#

Space Jam music starts playing

sturdy glen
#

How have you not blocked yet

sterile citrus
#

@craggy pier The Boss lol. I melted that tank with the Scattergun

craggy pier
#

not soo smart thats for sure

hidden ridge
craggy pier
#

sniper is the best u can get

hardy grotto
#

if people block warp gate enjoyer i would not even blame them

craggy pier
#

for reactor and boss

#

10 shots each tumor

sterile citrus
#

Or 600 burst rifle shots 🙂

#

Like my dumbass sitting there with a fuckin scattergun like damn this things useful

craggy pier
#

i salute your dedication

sterile citrus
#

Well we know now. I never got to do original R6 so I had no clue what that mission even was lol

lone mortar
#

youre gonna have to break me ankles to stop me from pinging

jaunty latch
#

you type with your feet?

lone mortar
#

no

#

i stand gaming

#

if i try to sit

#

i die irl

olive robin
#

is there a landmine on your chair

craggy pier
#

whats the delay for overload error alarm

lone mortar
halcyon mango
past mesa
#

They can’t handle the heat(instability) of an online “questionable” “gamer”

neon gust
#

I only block unless your deliberatly just wasting my time and have clearly bad intentions

#

you have to be one of the biggest pieces of sh for me to do that

past mesa
lone mortar
#

i got blocked

#

so sad

regal compass
#

Which rundown is easiest? And which has least gas stuff?

craggy pier
#

R1

regal compass
#

I finished that one, which one after? xD

neon gust
#

but stop pinging me

#

shit annoying

craggy pier
lone mortar
#

oh

#

how nice of u

#

no mo pings

craggy pier
#

magnanimous_dragon

regal compass
#

I remember 3 or 6 having a lot of gas, i really didnt like that, takes the fun away for me a bit

craggy pier
#

you mean infectious fog?

#

then all of em have it except R1

past mesa
#

I don’t like gas either

#

To smelly

regal compass
#

infectious fog yeah, i remembner some rundowns have it more than others iirc

regal compass
lone mortar
dry pumice
#

Machine Pistol (UZI): Any issues?

#

I'm thinking about it and i can't quite put my finger on it.

cold quarry
#

the hel one?

#

the issue is that it's stinky

dry pumice
#

It doesn't feel, like... Horrible. But its also just kinda there. I can't find anything to praise it on.

#

The UZI / MAC-10 one.

#

The one that deals damage.

mossy aurora
#

machine pp

cold quarry
#

oh the machine pistol is nice

#

def needs a proper special pairing though

dry pumice
#

Is it? You sure?

earnest pulsar
#

hel pistol is low damage, but the stagger is very nice

dry pumice
#

Yeah, that's fine.

earnest pulsar
#

especially for just normal strikers during waves because of the pierce

tardy ingot
tardy ingot
cold quarry
#

that would be nice

#

or a little more damage to really make the super-close-quarters melter aspect hit home

dry pumice
#

It does have healthy 100+ more bullets than SMG does.

#

So the selling point seems to be literally just longevity.

#

Its like The Pistol, just in full auto form.

dry pumice
#

Do we have any objective criticism of Heavy Assault Rifle?

#

Or is it fine like it is?

heady moat
#

perfectly mildly-annoying bullet cost/ammo capacity (30/149)

tardy ingot
dry pumice
#

Aside from that?

tardy ingot
#

otherwise just number tweaks if you wanna push it to where machine guns are

#

but those are rather on the „too strong“

#

side of things

#

so its fine

vivid kayak
#

Any time I use HAR I feel like I run dry infinitely faster than the MGs

dry pumice
#

Let me see...

tardy ingot
#

it does get far less dmg/mag and a noticeably smaller amount per refill

vivid kayak
#

You really have to tap fire it into crowds at times or you miss every other bullet

dry pumice
#

5.0 damage x 149 bullets
vs
5.3 damage x 169 bullets

tardy ingot
#

Its still comparable to arbalist

dry pumice
#

that's an oof from me

tardy ingot
#

its again just the recoil

sturdy glen
#

arbalistis extra damage rarely matters

#

but it does have more ammo anyways

#

I think its just meant to be that har has less cuz no charge up

#

but it ends up not really mattering

tardy ingot
#

it would be more fair if HAR didnt have worse recoil

sturdy glen
#

ye

#

instead of charge up compensation

#

you have random shots

dry pumice
#

what if:

#

6.0 damage

#

Make reaaaally heavy

#

maybe with a slight nerf to fire rate or something

tardy ingot
#

nonsensical change honestly

#

Outside of slightly less bullets vs giants and 1 less vs chargers

dry pumice
#

So... Just throw it like an extra mag and we're done?

tardy ingot
#

gotta think of strikers here

dry pumice
#

from 4 bullets to... 4 bullets.

tardy ingot
#

more fun and better gun

vivid kayak
#

Just reduce its recoil

tardy ingot
#

same as burst cannon

sturdy glen
#

6 damage gives 1 + 1 so thats not happening

tardy ingot
#

i thought it was

#

its 0.8 prec

#

mb

vivid kayak
#

Shame on you for not remembering every single gun's precision multiplier to the last decimal pt

tardy ingot
#

i forget 0.8 ones the most

quartz tiger
#

whats the baller solo loadout rn

dry pumice
quartz tiger
#

uh bot solo but is there something diff for true?

#

its been a bit since i played

icy cave
quartz tiger
#

mb i meant like loadout

past mesa
#

cant go wrong with hel rev high cal

#

atm

quartz tiger
#

tyvm

icy cave
#

tbh this is the play: take anything, play couple levels, remember you can't solo this game anyways (legit), go back to lfg

past mesa
#

and hammer is best melee but you can pretty much use what ever

quartz tiger
past mesa
past mesa
#

btw

ocean spindle
# quartz tiger whats the baller solo loadout rn

usually with bots u need the big big firepower, they r bad with guns that are precision based or very powerful [thats why i always have em on machineguns] so usually shotguns, high cal, combat, chokemod, maybs sniper or scattergun in a few levels if it is packed with bigs n stuff

#

those kinds of stuff :]

quartz tiger
#

i see bots do be a bbit silly :) thank you all i forgot how neato the gtfo community is

ocean spindle
#

bots r just goblins

#

but they nice goblins

past mesa
hidden ridge
#

(dont)

past mesa
#

At least it doesn’t break head

hidden ridge
#

By the way do sentries still do that weird visual glitch where a part of them gets gigantic and scales back?

#

Been a while since I saw it

past mesa
#

i havent seen it either

#

at least for a bit

hidden ridge
#

First time I saw it I got scared

minor fractal
olive robin
#

If your sentries are pointed at you, you can practice dodging the bullets so you can get better at dodging shooters

ocean spindle
#

what

past mesa
#

actually i agree

halcyon mango
#

sentry bullets work a bit differently than shooter projectiles. a bit

olive robin
soft crater
#

32 pellets

civic wave
#

Failed choke mod? Must be pellet spread.

scenic tangle
#

what were changes on auto sentry

ocean spindle
#

is hel now

tropic vine
#

Hel prefez

ocean spindle
#

and ammo nerf

tropic vine
#

*prefex

ocean spindle
#

prefix

tropic vine
#

Fuu-

#

Discord leaves calls

scenic tangle
#

how much ammo nerf

ocean spindle
#

max is about 500 and something

#

550 or around there

soft crater
#

iirc

#

it used to be 800

wintry kayak
#

they should just make choke mod a slug instead change my mind

#

probably too similar to hi cal tho

lone mortar
#

I beg to see no differ

tardy ingot
lone mortar
#

I see no diff

#

Thats all ill say

#

To a TECHNICALITY

tardy ingot
#

range, prec multi
Firerate
Pin point vs shotgun pellets

lone mortar
#

yes they are different in every situation

tardy ingot
lone mortar
#

I use them as a hunt tool

#

I hunt every single giants and tank

umbral mango
wind wren
#

Does a sniper 1tap a giant striker if it's to the head? Or does it have to be back of the head

arctic marten
#

just to the head

wind wren
#

Thanks : D

ocean spindle
#

is it not possible in D1 to ||skip the reactor anymore? the door to pull the infectious fog is in lockdown||

soft crater
ocean spindle
#

i ask clearly being a dumbass pls i need an answer

desert falcon
ocean spindle
#

oh :]

#

dies

soft crater
#

Funny to think

#

R6 was a year ago

lone mortar
#

so

#

you can skip all (reactor/fog go poof command)

#

and do apex door

craggy pier
#

yeah

#

thats how u speedrun

wind wren
#

If I shoot a scout while its tentacles are out, does it still call? Just wanna make sure

fierce walrus
#

nope

#

if you kill a scout at all

fierce walrus
#

it wont scream

dry pumice
#

It will only scream if it survives the attack.

wind wren
#

Alr I c, so a extra question, does a scout die from sniper to body?

#

Or does it have to be hwad/backshot

fierce walrus
#

you can even trigger the scout and if you manage to kill it before it goes invincible it wont scream

fierce walrus
wind wren
#

Dammit

#

I assume hammer is same thing right? Has to be head

fierce walrus
#

just wait for it to release its tentacles then aim and shoot

fierce walrus
#

actually

#

sniper in the back might kill it

wind wren
#

I got shit visibility on it thats why I'm asking

jagged shore
#

to back will work

wind wren
jagged shore
#

no

wind wren
#

Both +100% extra dmg

fierce walrus
#

nope

jagged shore
#

incorrect

wind wren
#

Ohhhh, so how much is each?

jagged shore
#

depends on the enemy
for scout head is 3x

fierce walrus
#

they are diffreny values

#

And back is 1.5 i think

jagged shore
#

back dmg scales from 1x to 2x depending on how behind you are (angle wise)

wind wren
#

Ah I see, thanks a lot

wind wren
#

Can I somehow synchronise meele attacks with bots? Would need it for giant striker kill

civic wave
#

And then you hit

wind wren
#

Tried that and it started shooting

#

It was like inside it
Ig I'll just try it again maybe itll start working

dry pumice
#

Guys, a random thought.

ocean spindle
# wind wren Tried that and it started shooting

when a single enemy is the room they will shoot it if its awake, cause they count it as 'the room being woken up'
if its two or three enemies in the area, they will help u melee it before it alerts the rest of the room

dry pumice
#

With new Spear's "pseudo-sprint" - do you think it would be interesting to give objective items same treatment?

#

"You CAN sprint with a cell... Just not quite as fast."

wind wren
ocean spindle
ocean spindle
wind wren
hasty sparrow
#

o/ guys, just got the game and finished the tutorial, but i got a question, everything has a shadow behind it, on HUD, there's any way to disable it? I'm getting some weird stuff seeing everything double, looks like i'm drunk

desert falcon
#

only applies in game and not in the lobby/settings themselves

next socket
#

Does anisotropic filtering toggle not do anything? Doesn't appear to fix the blurry textures at angles

primal rock
#

Question and sorry if this has been asked before. What happened to the audio story from Run Down 6? I recall having story segments play while waiting to do door scans and in the ALT version these did not play.

fierce walrus
#

or lore reasons

#

or both

compact junco
#

in one of the videos on steam store page it explains that the yellow boxes focus more on storyline and find out "who you are" and "where the monsters come from", then why isnt R5A2 recollect marked yellow? theres 4 logs you can find in that terminal that have interrogations with the team, and R5A3 has another 4 logs also explaining the characters more?

hardy grotto
#

old levels

#

that is probably the reason lmao

minor fractal
#

That and main story vs. optional story.

compact junco
#

but since R5 is created anew in ALT would it be considered old 😛

compact junco
#

logs n stuff

#

can just ignore

hardy grotto
#

i can agree for a lot of the alt r6 stuff yea

#

its mostly just told in logs

minor fractal
#

Those are optional, though.

hardy grotto
#

but in og it wasnt

minor fractal
#

The main story stuff is presentation-heavy.

#

A lot of the R6 stuff is also removed.

#

(because it was annoying/bad)

hardy grotto
#

didnt u like hearing schaeffer tho ray

#

just a little

#

why do you do what you do

compact junco
#

im fine with story being told through logs, but i was jus confused by the yellow markings

minor fractal
#

Do you know?

#

The Warden knows.

compact junco
#

I do want to hear schaffer

#

I feel like cause I didnt experience the original rundowns ill never know the full story

#

we hear him alot R7 ik, im sure more in R8, but do we hear him at the end of R6?

#

cause in R7 he talks to us all buddy buddy like we talked before, itll be strange if weve never talked to him r6 then r7 we besties lol

hardy grotto
#

tbh, a lot of the old story doesnt seem to matter now

#

og r6 is the only bit you missed out on

compact junco
#

I love story and lore i got WAY too excited when i found that whiteboard in R6B2

compact junco
hardy grotto
#

seems like post og r6 they have taken the story in a different direction

hardy grotto
#

and a lot of what they seemed to have setup doesnt really apply to everything happening now

compact junco
#

not good with numbers lol

compact junco
hardy grotto
#

yea its pretty rough for you

#

im sure u could find all the stuff u missed in the lore channel soemwhere but it'd be a lot of digging lmao

compact junco
#

ig so

mossy aurora
#

THIS IS DOCTOR REBECCA STOKES

hardy grotto
#

LMAO

compact junco
#

its weird that theres 2 stories

#

just change a few things in R7 slap an ALT label and boom

#

despite it its still one of my favorite games gameplay wise

#

and the story is very cool

#

i just wish the ending was the same story as the begining lol

rich zealot
#

What weapons are the best for beginners?

compact junco
#

I really liked the SMG

#

and the pump shotgun

minor fractal
rich zealot
#

is van auken lcts good for main?

minor fractal
#

What is its common name?

#

SMG?

#

SMG is fine.

rich zealot
#

kk

minor fractal
#

Any of the Mains that aren't the ones I listed all do basically the same thing.

rich zealot
#

thx for the pointers man

#

very new to the game rn

minor fractal
#

np

rich zealot
#

are there any other tips for begginers

#

you could lend?

minor fractal
#

You need to go out of your way to learn things and develop skills.

#

You will eventually hit walls that you won't be able to overcome w/out some amount of skill improvement.

rich zealot
#

i just cant get past r1a1

#

idk if its that im only playing with one actual person most the time

minor fractal
#

What kills you?

rich zealot
#

usualy keycard doors

#

the alarm ones

minor fractal
#

Which of the two, though?

rich zealot
#

the second

minor fractal
#

Or both tend to?

#

Probably need better alarm setups.

cold quarry
rich zealot
#

we usualy blow past the first one

rich zealot
#

thanks for the tip man

minor fractal
#

C-foam and mines are the simplest.

#

Foam a door, maybe even add more foam as it breaks off.

#

Put a mine on your side, so that when it breaks it nukes the clumped enemies.

compact junco
# rich zealot the second

if you c-foam the door and place a mine on the inside, the c-foam allows the enemies to build up, the mine goes off when they get in killing most of them, c-foam just makes mine more efficient with more kills

compact junco
#

only issue is bringing c-foam AND mine deployer. cause I find its more difficult with just one sentry gun, and I always like bringing the bio tracker to mark targets and scouts.

#

so either bring both and cover 1 door with a sentry, or find some C-foam grenades or mines around the level

rich zealot
#

kk

soft crater
pure lintel
#

any good shotguns people could recommend? (im very new and have only tried the auto one)

fierce walrus
#

choke mode is a great shotgun to start with

#

combat shotgun is decent for learning

#

pump shotgun and scatergun kinda require a more aggresive mindset so you might not want to start off with them (especiallu scatergun for that matter)

silver fable
#

pump shotty is mandatory (I think beth will be disappointed if I don't do the meme)

#

seriously though pump and choke both are good damage guns and great into bosses, bring choke if you want that damage + range or bring pump if you want uptime to fight hordes too and are willing to give up range

#

combat leans even further into the whole fighting hordes bit

#

I'd still learn a waveclear special with some range to it like heavy assault rifle or one of the machine guns as well, but if you learnt, say, heavy assault rifle + pump shotty + choke shotty you'd be in a very solid place

#

the main shotguns are a lot more experimental, they're kinda like honorary specials in the main slot

#

imo you should learn a "main-y" main, so like rayalot said,

For Mains, avoid DTR, autopistol, sawed-off, and HEL shotgun

#

but if you want to bring a shotgun in main, imo heavy assault rifle or revolver would be the most suitable specials to pair, since they're the most main-like specials

wind wren
#

What are good weapons if I have bad aim? Running bullpup and sniper rn. Works somewhat fine, but I dont rly use the sniper much except on the occasional scout or a giant during alarm

#

(Hel rifles aren't rly a option for me bcs of the chargup. I quite fairly low frames until my new pc arrives so I cant rly time the shots)

pure lintel
tardy ingot
wind wren
#

Alr thanks a lot. I'll try those out

silver fable
wind wren
#

I have opened about 11 ressource lockers now and there were 3Long range flashes, 4lock melters and 4 glowsticks. Is that just skillissue on RNG or is a zone predetermined to have X consumables etc? Cuz I'm strongly considering restarting bcs of that

dry pumice
# wind wren What are good weapons if I have bad aim? Running bullpup and sniper rn. Works so...

Bullpup is a fine pick, although not great for close range hipfire.
If you find yourself often fighting at knife range and can't handle ADSing at those distances - consider any of the SMGs or even just the pistol. Or even the shotguns, although you'll have to learn their range limitations.

For specials:
Heavy Assault Rifle
Arbalist Machine Gun (Low RPM)
High Caliber Pistol
Choke Mod Shotgun

HAR and Arbalist are basically slightly different takes on the same concept. Basically same damage, but HAR reloads faster and doesn't have a charge up. Sacrifices for it with ammo though - it runs out like immediately.

High Caliber pistol rewards just hitting enemy anywhere and doesn't care for headshots. You can also hipfire it with a certain degree of success, although requires getting used to.

Choke Mod is same shit as HighCal - just aim for main body mass, don't think. Except you can mag-dump it like mad and delete giants if they start causing you trouble in a pinch. Reloads too much, but its a fair price for being amazing at basically everything else.

silver fable
dry pumice
#

Oh and i keep forgetting the golden boy - Combat Shotgun. An absolutely brainless close range weapon.

#

Ammo for days.

wind wren
silver fable
dry pumice
wind wren
#

Will do thanks a lot artek and fnrslvr : D

silver fable
#

but things like nades/trips that people sweat over tend to be rare

#

also the longer you play, the more you'll come to value lock melters

#

oh, and as far as res (med/ammo/tool) goes, make sure to use the terminals to list/ping all res in the zone

wind wren
wind wren
neon gust
#

really good for stealthing

dry pumice
#

Also it makes far more easier to find loot

#

Something about it makes orange lockers and artifacts glow and shine, immediately catches your eye

#

But yet - consumables make up 80% of the loot

#

You're more likely to find glowsticks in any given locker than anything else

#

You get used to it

#

GoblinSlayer.jpg

neon gust
#

consumables are actually presets :]

#

depending on the zone you can get whatever they set it too

dry pumice
#

Yeah and they keep setting it to glowsticks

dry pumice
#

Which level in R6 would benefit the most from bio-scan speed boosters?

ashen frigate
#

D1 Reactor Skip ? :D

dry pumice
#

outside of that

#

C2... No point.
C3... Maybe to rush overload and the extraction scans. The last could save the run, but at that point... And what would the point of rushing overload be.
CX... No point.
D1... Server room scan is kinda bullshit, could be a life saver there.
D2... Wtf was D2... I don't know. Maybe. I remember precisely 1 scan. Wasn't there a thunderdome or someshit?...
D3... No point.
D4... Maybe? Don't remember the scan situation on that one, but eh - whatever it takes.

civic wave
#

D2 crossroads or crossways or whatever

dry pumice
#

Yeah, i remember the first room, the spooky room and a supposed thunderdome that i don't remember beating.

#

Would bringing bioscan speed be counter intuitive for thunderdomes since it just causes enemies to spawn even faster?

tardy ingot
#

Im always suprised that artek imagines the weirdest stuff into levels swatBlank

wind wren
#

How does the game determine where to spawn enemies on alarms?

dry pumice
# tardy ingot ??? How would that work

Someone mentioned once that in thunderdomes with scans enemy spawns are basically scripted as you progress through the scan. LIke that one... R5 overload?... So if you bring enough biospeed - you can shorten the down time of these scripted scans by a lot and get yourself potentially overwhelmed with overlap.

dry pumice
#

You're in room 0.
Adjasent rooms are rooms 1 and are buffers.
Any rooms after that are potential enemy spawn locations.

#

They break that rule a couple of times just to fuck with you, but i can only remember like 1 exception

wind wren
#

I'm in r1b2 rn and there is a room that is 1 door away, but 2 door away if I were to take a diff path, that doesn't count tho right? It's still just 1 away right? So it shouldnt spawn there

dry pumice
#

Yeah, paths don't matter.

wind wren
#

Alr thx

dry pumice
#

If its adjasent in any way - that's room 1, a.k.a. the no man's land.

wind wren
#

Alr I c

#

Thanks a lot

#

OK so the game kinda just spawned them inside the room (tbf it is a massive room)

dry pumice
#

Allegedly the spawns are only based on the host, so if you get separated from him as a client - you just end up seeing enemies pop in into existence right in front of you.

#

But this should never come into play during an alarm scan. People only ever experience that in reactors and maybe uplinks

#

Also the game is not very clear on what is considered a room divider or not, which is a whole other can of worms.
As seen here: #gtfo-media message

hidden ridge
dry pumice
#

Fair

hidden ridge
#

D2 has some alarms with scans, 1 is in extreme, 1 is charger path, one on the right at start and 1 is the t-scan at start

civic wave
hidden ridge
#

D3 only has 1 in overload and 1 in high IIRC

civic wave
#

Or that's what people said about r5c2

hidden ridge
#

D4 has a 2 alarms with scans and 1 t-scan

wind wren
dry pumice
wind wren
#

Or rather open dividers also indicate separate rooms to phrase it better

dry pumice
#

The squad infil / deployment room is always a room of itself, doors or not.

hidden ridge
#

Perhaps to answer your question maybe it makes D4's scans a tad easier

wind wren
dry pumice
#

As exampled by an image that i linked

#

That's right next to infil point

#

If you don't read the walls like the bible - woopsie doo, all turrets on the wrong side

hidden ridge
civic wave
#

You start getting a knack for recognising room dividers

#

And remembering level layouts too I guess

dry pumice
#

Which level was shooter party again? B2?

ashen frigate
#

R1B2

dry pumice
#

Does the hole in the broken wall during that one scan counts as a room divider?

#

I could never figure it out

ashen frigate
#

Yes it does

dry pumice
#

lovely

#

I mean thank god that the sand mining area counts as a single room and is large as shit

hidden ridge
#

"the spooky room" he means the room with ||cscouts||, the first room he probably means well the first room, for the thunderdome he cant mean the ||t-scan since it's the first room|| so I think he means ||first room of Extreme||

#

It really needs to be interpreted 😄

dry pumice
#

Can confirm the 1st guess, cant say anything about the rest. Again: i don't remember. I'm not even sure i ever got the PE on D2 or not. It feels like i did, but...

hidden ridge
#

but yeah I get what you mean

dry pumice
#

well that explains

#

And extreme waaaaas?.....

#

I remember something terminal related and meatballs falling form the "skies"

wind wren
#

I'm having some trouble meeleing Gaint Shooters, I'm hitting the head w a Hammer and their heads aren't exploding. I'm aiming at about half way of their head

hidden ridge
dry pumice
#

That room makes no fucking sense btw...

dry pumice
#

They take multiple headshots from heavy melee before they pop

wind wren
#

Oh I c

#

Thanks

dry pumice
#

Counter-intuitively they are even more meaty than melee giants

#

With a spear you can kill them in two full charges, provided the first one was from behind

#

Initiate with a headbackstab and then confirm with a 2nd headshot

ocean spindle
tardy ingot
#

@dry pumice youll be forced to replay and memorize every level at some point

hidden ridge
#

"forced"

ocean spindle
#

forced

hidden ridge
#

by Darkeva himself

ocean spindle
#

if u dont know the levels u will b banned

hidden ridge
#

Latex suit and all

ocean spindle
#

wait w no hold no wait not like tha-

tardy ingot
tardy ingot
ocean spindle
#

qwq i just need to know the basics

hidden ridge
#

Booleans are easier

tardy ingot
#

Booleans?

#

Obviously i dont expect anyone to remember gun stats (or all level layouts perfectly)

But Sadge artek is so confused with every level noooo

#

i wanna do r4c3pe with artek until he likes it (or dies trying)

ocean spindle
#

i only know every level of the game cause i havent touched most of r4 and r5 is a really nice strat

#

:3

hidden ridge
#

Well

#

Let's take an example

#

for me, at least

#

I only did r2e1 ONCE, and only ALT, I dont think I ever saw a video of OG maybe once but whatever

#

Yet I can kinda remember most of it

#

there's a scout at the beginning, fog, surge, shadows, surge etc

#

but some maps, sometimes, blend as a mess and I can barely remember anything

ocean spindle
#

i dont have a lot of clears on any of the levels in this game [my most clears is like 10 for r2b4 or so] and i think i could just, draw every map from r1 r2 r3 pretty much, not perfectly but the idea

#

well r2 no i still i still need the e1 and d2

#

fuck geforce

hidden ridge
#

Like

#

I finished r2d2 twice

#

and I probably would get lost again

#

With remembering which code is where

ocean spindle
#

i dont really have that problem, maybs its cause i havent played the right levels yet, the only time it happened to me was on some r4 level with an uplink where i got lost and ran into, an uncleared room and died lmao
but i dont really know any like confusin map levels

#

i saw so much people gettin lost on the HSU extraction of r7b3 and i just there thinkin how did u not see the door

wind wren
#

Help, I don't know how to trap for a alarm, I got a class3 alarm and got overrun hard last time. I got 1 sentry, cfoam, bio and mine. There r no doors, only a chokepoint

#

Idfk what to do

#

Ofc set up sentry aiming at chokepoint. But it doesn't seem to make any sense mining it?

#

Ig I'd slap a couple down either way bcs I got 2 extra mines and a full mine deployer

#

But idk how to effectively

hallow pollen
#

are there closable doors 2 rooms away

wind wren
#

Yes

hallow pollen
#

close, cfoam, mine

ocean spindle
#

um check the spawn thingie in #gtfo-media by artek, should tell u a bit about the spawns !

wind wren
#

It's basically hole in the wall, room 1, sec door, room 2, door, room 3

ocean spindle
#

oh sec door

wind wren
ocean spindle
#

no i think thats too far away yeah
well, yes sentry on the chokepoint is nice, but usually with more open designed levels foam and mines arent always gonna be useful, u can always change around ur loadout to 2 sentries one mine deployer, 3 sentries...

#

so if u feel like this level needs more than one sentry u can experiment with two

#

maybs it just isnt the right level for foam

#

i think ik which level it is too

tardy ingot
ocean spindle
#

yep, i guessed right ksks

wind wren
#

lol

ocean spindle
#

yeah usually i took two burst sentries in my runs of that level, but u can take 3 too

tardy ingot
#

understanding what tools to take (after maybe failing once or twice) is a way to get better

ocean spindle
#

yeah !

wind wren
#

I figured sentries may be better but I hadn't explored a lot 1st run so thought maybe there's mineable stuff ahead

#

Also I'm a mine+cfoam Stan. They can be insane with door

#

I'll just try and maybe I'll survive

tardy ingot
wind wren
ocean spindle
#

thats so me

wind wren
tardy ingot
#

also moving around (away from enemies) when you arent on a scan. That will

  1. help you not take as much dmg
  2. make the bots shoot more
hallow pollen
#

whats the difference between a1b1c1 and axbxcx

ocean spindle
#

nothin :]
they were just extension levels

#

they have some newer stuff i guess

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a new enemy

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... 'new'

lusty bramble
#

You should try the bots with the double tap burst cannon

ocean spindle
#

_>

hallow pollen
#

machine pistol any good? or any reason to take that over the heavy smg? the descriptions are basically the same

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not like im using the smg for long range encounters anyway

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or even mid range for that matter. mostly just short

lusty bramble
#

Lots of ammo

#

Funny weapon

ocean spindle
#

the heavy smg is like a heavy automatic, is big dmg n stuff with shortist medium range
machinepistol is very very very fast, but it is super aggresive, u have to be in the face of the enemy and riddle it with bullets to kill it, and it does it kinda fast, but it has very short range n stuff

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it is funny

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fun fun

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ah my internet

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also heavy smg, heavy automatic, i am dumb but u get me

arctic marten
#

machine pistol = less damage per bullet, more fire rate
heavy smg is vise versa

hallow pollen
#

does the presumably higher ammo count of the machine pistol make up for it? or is it more of a meme

ocean spindle
#

some people say its a meme, i think its fine if a lil niche
it kills pretty fast, is very controllable aiming down sights [the only recoil is goin up]

#

but it depends at the end if u like it or not

arctic marten
#

if you are not further than 4 meters, you will get more damage per refill of ammo with the machine pistol

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and you hit all your shots, of course

dry pumice
#

R1B2?

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First scan?

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Just brute force it

lusty bramble
#

Artek...

ocean spindle
#

o_o???

#

um that was, about an, hour ago

dry pumice
#

Classic

arctic marten
dry pumice
#

ANyway, point still stands

ocean spindle
#

also it was the second scan