#gtfo-related-questions
1 messages · Page 116 of 1
That’s what I am starting to think it is
it does get easier with time
Granted I am struggling with r3c1 and I really shouldn’t be, it’s an easy level
Shadow Resolution, not quality
or maybe both
but I know resolution is a main one
Set to high as well?
very high
does the matchmaking just not work at all? Or are low teir missions just undesirable? I cannot seem to find anyone at any R1 or early R2 missions
matchmaking is through discord not in game
dont use in gam
Just gonna crank that to the max, ty
does very high make a notable difference? mine's on high
i just know higher the better
i would have to test to see difference
Ok, so now we are falling in a drop forever.
Ok
Tends to happen
You’ll eventually get out of it
If not change hosts that tends to help
Haha 😄 there is alot of stuff just not working
what level are you playing
check logs tbh
r1a1
do shooters not deal exactly 5 damage
from 3-5 i think
Funny funny float value
Sometimes they do 4.9 dmg
wow thats cool and interesting
ill keep that in mind for when im at 15% health with infection and theres a tank on me
? it's 14?
Guys, where i need to put lobby code to join?
Just copy
Once you have it on your clipboard, and get back into the game , a red box button will appear on the left side of the screen
how many missions are available to play currently?
how hard is this game
ever play payday 2?
yea
its like 2 overkill deathwish levels want to ruin your life and dark souls is holding you down. also theres 3 other guys getting wrecked with you
58 or so?
hard :3
i mean not impossible, but itll take practice
yikes
The game is fair but the learning curve (if you dont look up anything) is rough
About a dozen per rundown so like 60 maybe
its not super mechanically intense as long as you can aim decently (you dont need cracked aim but it helps). A lot of stuff is knowledge. Once you hit later/deeper levels that get harder youll have to play off of experience with a mix of good movement and shooting
Very much. It won't hit you immediately, but at some point the realization will come when you realise how truly fucked you are.
honestly the beginnings look the hardest cuz you have no clue of anything
right around when the last ammo pack was 3 zones ago and youve got a lvl 5 scan coming up into a room with 3 scouts
the game is mostly decision making and positioning
regarding levels @solemn sorrel theres gonna be 71 total in 4 days. Over 80 once rundown 8 hits
Something like that. Or when you wipe 5 times on the same mission.
resource management, loadout choice, map knowledge, team management, aiming (it does matter, you need to hit weakspots correctly and in order sometimes), and brutal trial and error
if your teammate has the sniper you dont want to pop that head prematurely
i guess in sneakin the order does play a part, back of the head then back n stuff
this is the game you play when you get tired of other coop games. i played the payday 3 beta and was just bored out of my mind
after growing up with payday 2 since EA.
very true
only game I like more than this is hunt showdown.
one of the games where experience really changes the way you play
learning that you can just walk up and bonk stuff before waking them up was a revelation in the beginning
learning about weakpoint bonuses and staggering makes big strikers much more easy to handle instead of "let's all group up, hit the back and pray it works"
the game having a lot of different playstyles it allows is quite nice
its not quite the "perma sneak" some people wanna paint it as (mostly used negatively)
being able to sneak well is less important than being able to react well in dynamic situations (like when you dont sneak well)
its good to learn how to go caveman mode in a room of angry sleepers, thats a level above just knowing to bonk a sleeping one in the head
i think its just good to master it all, cause with one yeah u can save ammo if u wake stuff up, but in the other the game just forces you to sneak or it is very clear that if u dont, ur not gettin through the part with enough ammo or alive
it just asks for a lot at the same time, but its good, forces you to kinda learn everythin
Is something wrong with my game?
I click and hold initiate cage drop and nothing happens. It just resets. It does this on every lobby, i recreate a lobby and it still does it.
Anybody have any ideas?
idk, last time I had that I just had someone else host
Sounds like a critical bug to me, try restarting the game.
have you tried reinstalling? never had this
it's some funky connection thing iirc
so restart game, restart steam, maybe try reconnecting to your ethernet/wifi
I agree with pachimaniac's analysis. Looks like something is preventing you (as a host) from starting the expedition when all players are ready.
Best thing that comes to mind would be to ask all players to restart Steam (and the game) and retry.
It was another guy. Who had a VPN on.
Can 2 seafoam grenades + 1 seafoam launcher burst freeze a p-mom?
needs 3 foam nades i think
I believe the only reason tripmines can freeze her at all is that when they are detonated they have an insta-freeze cone.
She requires 3 times more than tank, and tank doesn't get frozen in one
I thought 3 nades could do it
It shouldn't be able to, 4 should do it though
Sometimes tank can be c foamed in one?
It can??
Maybe I am insane but I have seen it once or twice?
Maybe they be eating some random blob somewhere
then wiki is lyin cause it says it needs 3
so i think it is 3
but, idk who to trust
it can
actually not sure anymore after they "fixed" client host foam desync stuff
but have seen tank get foamed with 1 nade when we were playign legacy a while back
It is probably some werid doubling issue
Where the host and client both send or read c foaming
On host, 1 foam nade is not enough on tank (requires second nade or 11 more c-foam launcher shots), 3 is enough for pmom
Which makes no damn sense, because tank's tolerance is less than 1/3rd of p-mom's, so if 3 foam p-mom 1 should foam tank
P-mom requires 67 C-foam launcher blobs, while Tank requires 34, so it seems like Tank's actual tolerance is more like 1/2 of P-mom's
Dude, Tank is 1/2 of P-mom, I read Pablo's thing
This is wild as fuck
Gonna be a good boy and put datamined stuff in gtfo spoiler chat, full thing in there
I am so glad Pablo cfoam vaule was nerfed to be only 1/3 of p mom
Really good devs
It actually makes me more annoyed to know they changed it to some value that wouldn’t matter
c-foam nade is 23 blobs iirc
which don't split into micro blobs like c-foam launchers
maybe thats why everyone thinks cfoam wakes up enemies initially
actually I wonder if ppl wiki dive this game like they do others
my perspective is kinda skewed from terraria
Probably not as much as other games, since there's no crafting trees or anything like that, and the game obfuscates most of its mechanics
And the wiki (until recently, work in progress) didn't do much in terms of actually explaining the mechanics either
@sturdy dew I believe wiki admins may be able to see the wiki's stats, is that the case?
wiki diving most games is just super normalized in my mind
but again that is fucked up by playing mainly with ppl with too many hours in terraria
so I agree with your poitn on game obfuscating mechanics
Intermittent play got to you
ive kept the habit ever since
I do not give a single fuck about ruining games for myself at this point
I play them through first sometimes I get sad because I miss things
Having also wiki dived terraria as one of my first PC games ever, I have no idea if it is normal
Like in breath of the wild I didn’t learn to shield serf until the end of the game
trust me tru, wiki stuff is a crazy world in the modding community
also fuck fandom
👍
yeah thats the main thing
I also like making full use of mechanics I might not have known about or might not have been well explained
The modded wiki is a solid effort, but holy is it hard to actually encapsulate all that knowledge
like cfoam!
full circle
yeah its a LOT of stuff
its really cool when you spend a lot of time on a wiki and then migrate cuz the platform you initially did it on is shit
so then it gets vandalized in a somewhat believable way
and ppl get very confused cuz they dont know its the wrong wiki
its really fun
I do love it when games have like 3 wikis at once and its a lottery whether you find the good one
Modding wiki isn’t amazing
But writing wikis is hard, have you ever tried to write a page that succinctly and truthfully conveys this game's stealth mechanics?
Short range aggro, long range aggro, hard alerts, sort alerts, special cases with scouts, alert ranges.
Some of these values are so cursed
It's like 15 special cases for everything
I don't even know fully how walking past an enemy aggros them
Is it a heat system, does it decay when you stop, or is it just a value that climbs and then resets after a timer, does it depend on distance, what about crouch walking
It is two checks
One of the checks is the initial sounds
The sounds has some time of value
If in two seconds a second check passes we progress to the next level
This is important because if we hear a sound value larger than the one they just heard they will immediately progress
this check also needs uninterrupted los
is their a best loadout?
i guess i'm more asking does each loadout slot have a definite #1 pick?
No 👍
There are certain primary and secondary weapons that are universally "good", but adapting to the needs of the level is always important
I will say the hammer is generally considered "best-in-slot" and you can never go wrong with it, but the other options do provide niche value that's worth considering.
Also, one player should pretty much always be bringing a biotracker.
No, but some weapons are better than others, and some weapons fill situational needs better than others.
Mains are probably the most skewed since they are more general-purpose. HEL Revo is just best in slot, and HEL Shotgun is broken in scenarios that favor it.
Depends on what stats you’re talking about
Usage stats, daily visitors, that kind of thing
what are the test achievements on steam lol
Exactly that, test achievements. The devs have neither confirmed not denied that they will in fact be adding achievements, but they have been testing out the feature
interesting
Check the roadmap!!
I’ll see if I can find those when I get on my pc
The pizza
larger or equal?
Because I'm not understanding what you say I think
Enemy is close to me, silent, I crouch, he glows, I stand up he pulsates
And I'm pretty sure crouching and standing up just make noise because you technically move a tiny bit
And how does flashlight works in that scenario?
Do all flashlights make the same "noise" value?
does it count exactly as a step while being in close proximity to them?
Is it true (I'm pretty sure it is but I never really bothered to make extensive tests since it'd require another player willing to test) that the more players are close to an enemy the more sensitive said enemy is?
proximity alone will be an initial "sensitizer", taking even the slightest crouch step closeby will immediately raise head..
but the flashlight thing is not noise based, light sens and noise sens are 2 diff beasts
yeah but does said proximity stack?
does it matter if only I am close to an enemy compared to me and someone else?
not stack per se, but anyone taking the slightest step will raise their awareness, hard to move but one at a time etc
if u get very close to an enemy and stop completely, it doesn't matter for another guy 2-x steps away, but if that other one also comes to striking distance, then anything either of u do will immediately start scan
person a flashes all enemies 3 times to have them scan in sync, then person b walks amid a cluster of 3 sleepers, they all raise head immediately
So let me see if I'm understanding this correctly: Scenario A: Woods is close to a giant, he's alone and crouched, he takes a single step. Scenario B: Woods and Dauda are close to a giant, both are crouched, only Woods takes a single step. Does the giant react the same in Scenario A and B?
yes, being "1 step away" from the giant, it doesnt matter who takes a crouch step, giant scans
Also, does the giant glow more often in Scenario B, assuming both Dauda and Woods stand perfectly still?
nope, after arriving very close and stopping completely, the giant will resume normal sleep-scan-sleep cycle
so that cycle isn't speeded up by there being more people?
for the light thing... we took a long range flashlight and "captured" a charger scout in r6dx so one of us could circle around him and kill the normal scouts in the room.. holding that light on him made him send feelers non-stop.. pull in - send out again .. even when we turned light off, he made like five immediate new feeler rounds (his light exposure value was maxed out i guess)
nope, have 4 ppl all sneak their way, one by one, next to a giant and all stop.. that giant will be 100% normal cycle
some have the irritating habit of taking tap-tap crouch steps to inch closer and closer
best just walk while charging, start with the giants, first one takes the head off and everyone else just hammer-time <bee bee dee be, bee bep, bee bep can't touch this>
once the smacking is done, next room, same thing 🙂
Or I just load up vanilla bots, get close, wait for noone in range to glow, charge and occiput
Dauda, Hackett and Bishop aren't going to fuck that up 🤌
most often if only 2 giants in a room, we take a giant each human, synced occiput and 2-3 hel rev shots to the back, pew pew
if there's 12 giants then meh (r6c1 my beloved, soon)
Looks like i can see stuff from the past 30 days. Stuff like number of total page visits and search terms
not sure if i can look at older than that
not many people would bat an eyelid if you singled out hel revo as #1 main
though there are respectable alternatives for the slot, e.g. carbine, dmr, pdw, rifle
also the shotgun mains (hel, sawnoff) do something radically different with the slot that makes comparing them to the other mains pretty weird, with hel shotgun being the S pick of the two
there's a lot more diversity of role in specials
though hel gun and the mg's stand out for merging a lot of that role diversity into "gun that effectively grinds up hordes of smalls, bigs, and chargers alike"
you then have specials that place a lot of damage at range, especially on bosses, at the cost of uptime: choke shotty, sniper
which manage to stand apart from the hel gun/mg shadow mostly due to much better fight into bosses
finally, depending on the level and the loadout of my teammates, sometimes I can find pump shotty is the required glue to bring a team composition together
though that's mostly in low-man (i.e. duo) play
I think we've had balances in the past where we didn't have all-range waveclear monsters like hel gun or the mg's that also massacred bigs so well, so that pump shotty role of "high uptime, lots of damage, shit range" was a lot more appealing

Seeing people struggle on D-E tiers
And I see they're running something like Bullpup/Choke
And they consistently get rushed
r4e1 kinda tough though, I've been trying for months and still can't get it down
It isn't that bad tbh
If you think you can duo it, sure
You should've said that first
Lol
I feel like everyone who knows me knows that running r4e1 duo is all I'm doing on the game for now
Sorry I'm not familiar
I've been chatting about gtfo outside of the Gtfo server more lately
no longer pachir1a1maniac
r1a1 was always a side gig
Have you tried r4d2 growth
It's a great level
Here's some other great levels to try --> r2b1, r2c1, r2c2, r2d1, r2d2, r2e1, r3a1, r3b1, r3b2, r3c1, r3d1, r4b2, r4d2, r5a2, r5b1, r5b3, r5c1, r5dx, r7b4, r7c1, r7c3, r7d2, r7e1
Beep sneaking in r5dx and r7b4 
That's on the list
You said you'd do it after r4e1 and you did r4e1
so how do i get past the first level?
hello, what r u strugglin on? alarms? stealth?
struggling to get with your mom
damn i got got
After I do it with my brother
no, we do e1 first
Can someone very briefly explain what "C-Foam Portion" boosters do?
I just want to fully understand how those things work
im pretty sure they increase the ampunt of blobs you get from each charge
My understanding is that it refunds a proportion of the cfoam ammo that you use in each blast
So if you spray blob by blob you actually get no benefit from the booster
But if you do a full blast then it will discount the cost of spraying that depending on the booster you brought
You can see this when you are almost out of cfoam ammo. Say you have 7 blobs left and you try to spray it all you might still have 3 left after, you spray those 3 and you still have 1 left
As for what the percentage means, idk
Guys how do I find the basis weight of an area given the length, width and coarseness of a Hardwood and Softwood fiber when I have the inspection area of .00001m^2 and I know the mass fractions of each should be 50/50
#gtfo-lore might have an answer.
why do you send so many odd questions to gtfo lore
I’ll ask
Tldr: if you bring Cfoam portion - just full charge it every time no matter what you do, don't think about it.
No do the regular 80% you need to foam doors
very briefly explain
fully understand
rubs hands together
the blobs coming out of your gun cost less "ammo".
approximately: if you bring 50% c-foam portion, shooting 6 blobs will cost you 3 of your "X/50" C-foam reserve.
cfoam efficiency booster when
^^^

so if i'm 50/50 ammo wise, and normally shooting a full charge takes 20, would it then take only 17 for example instead with the booster applied?
a full charge only costs 12 from your c-foam launcher supply reserve.
if a booster increases c-foam portion 50%
a full charge of 12 blobs should only reduce your reserve from 50 to 44, instead of 50 to 38
^
~450 hours in this game and I have only now learned what c-foam portion does
It do be false advertising
with the name it is very unintuitive. but its the same system as biotracker symbiosis on sentries
it should really be C-Foam efficiency
yes
i figured portion meant more blob per sploot
That would be kind of insane
But it is what it says
It basically is
When it says "foam portion" - you expect more foam per charge l
But what we get is Cfoam efficiency, basically.
Same foam for less ammo cost.
They are two sides of the same coin
I don't see it that way
"Efficiency" is the right word here
"you get an extra meat portion today, son"
"but it's the same sized steak?"
"it cost me less to cook it"
Artek's analogies
"there's a second steak now in the fridge for later"
Language do be important. Use your words right.
I agree, which is why spelling is important
From my point of view the Jedi are evil!
Were they ever really good
net good? interesting question.
better than literal evil? ye.
Lawful-neutral, almost
Anakin was supposed to be the best of both worlds...
do you know what the maths is? Its not too hard to get over 100% cfoam portion and it certainly doesn't make it free
i do not, and thats the part i am iffy on,
they can't stack off of base values like you said. i can test it a bit later
How does 100% foam portion works
Instead of using 12 (or 14 I cant remember) of foam ammo, full charge costs half I think?
let's see if I have enough foam portion to check
17+84=101 it'll have to do
for full charge I mean the white circle in the screen not the blue-yellow thing on the foam launcher itself
40 ammo-67% to 34 ammo-57%
no in fact it makes it half
I wonder if it could be linear and cap at 200% so to speak
So in short I can use double the capacity
Obv you can't get that much
I mean if you want I can test with...
But maybe 50% is 25% refund, 100% is 50% and so on
don't test it purely for my sake 😄
Any other data point would give a clearer picture, doesn't have to be more particularly
I'll test it purely for your whiskey/vodka
40 ammo - 67% to 35 ammo - 58%
so from 0 to 101% to 133% the cost went from original 12 to 6 to now 5
I rarely use cfoam anyway
If it rounded then you'd expect 133% to cost only 4
But if it only rounds down the 200% cap could still be the case
doesn't it always have to round up for 1 blob to always cost 1 reserve?
for the record, tapping still costed 1 ammo (I tried only like 2-3 times for the fun of it, so maybe the rounding up fucks up later)
at 133%
I mean, nothing aside from what I think we all knew? cfoam portion is better if you dont tap
With 23% a full blast saves you two blobs
that should cost 9.23 reserve, and rounds up to 10, ya that makes sense
I'm not sure I follow the 9.23 reserve bit
was my math that bad? 12 blobs - 23% = 9.23 so the cost to your, ahhh magazine? personal tool reserve? rounds up to 10,
saving you two blobs
i am just agreeing with you with extra steps lol
well
Not to nitpick
but
you wrote "a full charge only costs 12 from your c-foam launcher supply reserve.
if a booster increases c-foam portion 50%
a full charge of 12 blobs should only reduce your reserve from 50 to 44, instead of 50 to 38"
while 101% (assuming 100%) does what you described?
Or did I not understand?
is there a better word than "reserve" for the number in the top right? next to C-foam launcher
Ah I see
I just call it foam ammo and foam %
Uhh I guess I'd just say blobs but then I suppose those imply its integer rather than decimal
I'd not use blobs...
a blob is a blob of foam on an object
I just wasn't quite sure how you got to the number but now I see its 12 * (1-0.23)
But that pattern can't continue because if you had 100% portion it would be 12 * (1-1)
i would bet money i am misusing the math and/are have a misunderstanding, we know 100% portion doesn't make c-foam launching free, so the math is not exactly as i described. but it paints the more correct picture compared to the mechanics the name "portion up" includes
you aren't nitpicking, we are in the weeds already, and i do have a gap in my understanding
Its hard with only 3 data points but what seems very likely to me now is that the scaling isn't linear
yeah I wouldn't expect the scaling to be linear
With 23% you are refunded 17% of what you spend (roughly)
With 101% you are refunded 50% of what you spend (roughly)
With 133% you are refunded 58% of what you spend (roughly)
I don't think infection resist is linear either
So its diminishing returns
and 99% infection resist makes you completely immune
you can use dis packs on people fog diving with 99%, so it doesn't finish roundingnup, but it is practically 100% unlike 98%
yeah it just gets so unbelievably miniscule you'd have to take a nap in a fog cloud to get infection
i am wondering what order they are applied in, is it Muted, Bold Aggressive? or bice versa?
you get super slight infection iirc
Its just the percentages added up right?
Additive, as far as I know
god i wish i was raised with Burger math
oh ya of course, yup
any other cool terminal shortcuts? I know there's res, -u, e_xxx. Anything else that's useful?
if you're carrying the biotracker you can tell other people that you don't have to use the terminal
quick shortcut to avoid boring ahh terminal and get back to the real gameplay of sitting at a door and shooting enemies
i have no strats if you're competing for biotracker with the user who has (no mic) in their username
my iq isn't high enough for that
wait, what is -u
i know List u zone_123 finds resources and almost every special item in a zone
ping item_123 -t makes the ping continous as long as you stay on the terminal screen
list u for list USEFUL
shows all USEFUL
@hardy grotto YOU SHOULD USE THIS COMMAND
im never gonna use it to spite you and rick
the biggest one is hitting tab autocompletes unique terms.
so if a unique terminal command is Restart_Reuse_recycle_technological-spatula-2648593627495
you can just type resta and hit tab and it will fill in the rest
But it is so fun to ask new players to type in the whole command during an Err:// alarm !!
(Then teach them the autocompletion)
R4B2 works great for that
oh, never knew it worked for commands. Tried it on items and thought it just wasn't a feature
"What do you mean the command did not work ? Let me have a look"
"Ah, I see, you typed a 0 instead of an O, just retry"
it doesnt work if you dont type enough to autofill a unique item
otherwise it works for literally everything
I mean, its kinda hard to know how much overlap there is
I wouldnt feel bad about it
wish it woulda autofill until the last common character and have you type out the rest
It is very similar to a standard Unix shell regarding this
or just let you tab navigate between the options
Autocompletes until there can be a confusion between different options
Although a Unix shell will usually return all possible choices when you "tab-tab" at this point
it kinda does
if u write re and tab, 'rea' for 'reactor' and 'read'
u write reac and then it autocompletes to 'reactor_' for 'reactor_verify' or 'startup'
It will never autocomplete the last set of digits (or ID) of an item though
Like in ammopack_544
Or KEY_RED_705
You will still have to type the "544" or "705'
Tbh I think that is okay
you need to know what you are looking for
I like people having to do the tiniest amount of mental labour
can I hit tab up to 999 times to cycle through every possible ammopack
Tbh I would be okay if they put more garbage info into our commands that we have to filter
🥺
better than nothing usually, but don't trust them to perform
they r, serviceable, they can be used for some missions, but others require real humans for cooperation
they r ok for most of the missions, but they do make it a bit harder
since u gotta do the stealth and the plannin for alarms
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
Most people aren’t chill
im on the first ass misson haha
Chill is two of a kind
i am a chile
most people doing harders one
u can post ur own lobby
forsure will do
I wanna do R1C2 ;-;
Understandable.
but yeah most ar doing harder levels lmao
Posting lobbies is annoying, but it is how its done.
Posting cross-region improves the chance, just don't post too far away.
IMHO i probably could solo the thing with bots. I don't remember anything offensive about that level.
What's the objective? probably collecting something?
I think, I'm just not good with the reinforced mobs lmao
10 partial decoders. class iv charger alarm
DMR + HEL Rifle.
just need to prepare enough and it's not too bad
they die to 4 DMR shots or to 1 HEL Rifle shot and it penetrates
Or just... A lot of BRRRT.
Sniper sentry is great, provided you can find a good sight line for it (you probably wont)
if they go the ladder way it's easy. if they come from the side door it becomes a little more tricky
but yeah, can just run 4 hel rifles and yeet them all to oblivion
done ;* nice mates
The precursor to R4C3.
can shorten that to e_123
Out of curiosity how come I can’t look at rundown 6 and 8?
because they have not been released yet
i have a Question. So the sentry turrets cant shoot at the invisible dudes right. If i mark the invisable men with a Bio Tracker can my friends Sentry shoot them?
yep, but be aware that shadows are only marked for roughly 7 seconds by the biotracker.
Any biotracked enemies can be shot at by any turret, and turrets will still benefit from biotracker symbiosis
Invisible men....
Big Thank you
no problem :3
i'm the invisible man
if you know there will be lots of shadows, maybe consider trying the c-foam/mine combo instead of running several turrets. you can even continuously foam a door to keep it from being broken if you have the resources.
if you have a door, sure
in half the situations I can remember it's a toss up between having a door or not
its the last holdout on Rundown 1 D1
we where like oh shit this was cool " Its to bad there aren't any guys attacking us tho." they we got our ass beat
like wiped in under 10 seconds ass beat
Vampire Zombies*
🏹 🧟
So do the sentries still get the bio tracker bonus on shadows or is the only benefit they get is being able to shoot them
they do
Oh that’s nice
That's super-situation specific

Just have a good bio pinger. (Next to knowing bio symbiosis only affects shotgun/sniper sentry. I've encountered several people who believe it to affect all sentries...)
how can I make the UI text bigger?
Maybe mods. Not sure you can otherwise.
Should be somewhere in settings. Like “UI scale”
Oh really? Is swear there was a setting
Maybe I’m going insane
im pretty sure there is an option in the settings
Could be wrong. Haven't touched settings since reinstalling windows.
under HUD says it's only for scaling the inventory, chat etc.
what I need is a bigger text font to read it
well doesnt it also increase the font?
no it doesn't
or do you mean in the lobby?
Maybe he means on terminals?
ya every thing on your HUD can get scaled up a lot. my screen looks so cluttered because i turned almost everything to max
if you are talking about the Terminal text, we are SoL's. those are locked in
looking for 1 more in room 7
I'm pretty sure they do
Can confirm they do
i had killed scouts by using hel rifle and shooting through people who tried to melee the scout
Truly a great feeling
Woods "Alright, I prevented it from living"
Dauda "I'am down ! "
Can confirm that Gerz can confirm
Can confirm that Brͥeaͣdͫ can confirm
Yooo are the HEL series being removed??
w whu
?
No, so far everyone agrees that someone will get it instead.
oh so a new Hel Varient?
Most likely. So far the only suspect is the returning Scattergun, but maybe it could be someone else.
hel prefix on some gun is what the leak said
There's a bunch of underpowered weapons that could be saved with HEL
Like the famous HEL PDW

The cooler Hel Revolver
omg, a girl gamer in gtfo community 😩
Bro I need that HEL Glowsticks
Must be fun to use it
Overpenetrating glow power that can show a sleepers micro pp
they already go through the guys
Hel hel glowsticks
The go through guys better
hm
What turret selection do you all recommend for r1c1? Are there any main or special weapons that stand out for this? (R1c1 is the first reactor mission.
Burst
All 4 or
um usually one biotracker goes really well into the mix
Yeah pretty much you only really need one shooting
u can tag enemies and see where they r and hit shots from afar n stuff
Hel gun and sniper also good
anything that isn't auto
Just don’t stack sentries
the other three sentries can be yeh all burst, i usually went for 2 bursts for the beginnin waves and one sniper sentry for most of the big ones
Dude were you the guy who I had this discussion with months ago?
i beg to differ
anythin that isnt auto and shotgun
Most likely
shotgun sentry my beloved
Dude its the same issue
These people on my squad swear by the auto for nonsense reasons
oh yeah
So they're using 2 auto 2 burst
why
i remember u i think
ask them WHY
They have no reason
no bio 
We all have equally little experience
auto sentry doesn't really do a good enough job of describing it's 'purpose'
Well I mean are they stacking sentries to
Cause if they are if you just take less sentry you would clear
Like using all them at once
Yeah
Yep
it kinda does, says 'staggering effect' or somethin
They use them all around the same time
true but some people don't read descriptions
What turret placement do you recommend then
One maybe two burst after wave one
i mean this game its stupid
And shoot bigs
if it was named the suppression sentry or something
Sentry shooting into hole
tungsten effect my ass
yeah they're very...meaningless
In bridge
Can one of you give me a detailed explanation for why we shouldn't use auto and should use burst
So I can convince them
you think that 10cc woulda change that by now but theyre stuck in 2013 making payday the heist
Auto doesn’t kill things fast
just put the number old man
auto does piddly damage and eats tool like a redditor eats children
We are luckily doing that
They swear by it's stagger
They like the stagger on auto
Nice so since auto doesn’t kill things fast it ends up stacking waves meaning more waves will come at you faster
You are spending the same amount of resources
To stagger
yeah reactors are the worst place to have that stagger, you want to kill them dead
I would chose the middle option and offer bars , with comparison between weapons (if possible)
When you could be spending them to kill
auto sentry doesnt kill anything, misses most of its bullets and looks fancy
burst kills efficiently and supports well with stagger aswell
thats even more vague
Tell them you need to kill all enemies in reactor waves or else they will continoue to spawn after the time runs out, so staggering is near useless
just give the numbers man
Average players don't get numbers
its not like we have a big ass spreadsheet that people ask for them
Old man next you are gonna tell us to fix sniper melee
without references for creature health, numbers don't mean as much to the avg player
4 autosentries sound cool tho… i mean actual ingame sound. Its very calming
lsniper melee was funny tho
at least dmg numbers
do that on r6c1 when it comes out, its hilarious
yeah but high damage text its vague
I have asked in the GTFO discord what sentries to use and their response was mostly burst, no auto. The reasons given were
Auto doesn’t kill things fast
auto does piddly damage and eats tool like a redditor eats children
Nice so since auto doesn’t kill things fast it ends up stacking waves meaning more waves will come at you faster, You are spending the same amount of resources to stagger
yeah reactors are the worst place to have that stagger, you want to kill them dead
auto sentry doesnt kill anything, misses most of its bullets and looks fancy burst kills efficiently and supports well with stagger aswell
you need to kill all enemies in reactor waves or else they will continue to spawn after the time runs out, so staggering is near useless
Sending this
so atleast when they ask for the spreadsheet
Yeah but it is a lot easier to tell that 15 dmg and 30 dmg are both not high
Thing is, damage per round is tough to evaluate
they wil have a reference
I'll let you know the response
auto doesnt rly kill things at all*
wtf was that
When you compare a Pistol with a Bullpup
holy fuck didnt expect an essay
The reason we don’t compared pistol and bullpup
its just our messages mixed together
Is they currently don’t have issues
fr fr
It'll probably take more
my favorite is when the descriptors just lie
also please dont forget to take a biotracker
buckland s870 is 'semi automatic' (it is not, it's a pump action)
the descriptors are rough as hell
always unfortunate when new players i play with ask about it
also it says low ammo capacity but it holds 8 shells?
Agree they are outdated and should probably be freshen out, especially if they intend to do more balance changes
i think thats for total ammo
your not wrong
Definitely ; a review would be in order
this is a hardcore game that try’s to keep the numbers hidden
its a pump
agreed, it wouldn't be a hard thing to do either
I think they just never took the time to re-evaluate, even though they have tweeked quite a few of those numbers (not just 0 becoming 1)
It would probably be a nice time to do so, while waiting for R8
Your right multiple zeros becoming ones
Much more difficult
Symbiosis only works on sniper and shotgun sentry it seems though
yes, but bio pings still benefit your team
its easier to shoot red triangles
and also they allow you to sorta guess what sorta enemy is coming
And the suggestion was to not place all turrets at once
even without that bio is still the tool you always want to have
But to put one down at a time right
unless you are doing solo/duo or speedruns youll always take bio
until the later waves
i usually run 2 sentries before 4th wave
then the last one goes in at around 5th-6 wave
start out with 1 or 2 max, plop them all down later
They do not want bio tracker, cited that they have glow sticks
Tbh
It is time you drop your friend group
It was fun but
Not worth anymore
agree
their take on auto sentry was ass, this one is straight up out of the dumpster
Your friends are…
frogtarded
I can't really disagree with that
next they’ll say fog turbines are useless causa they have fog reppelers
you really should invite them to a very special hospital =)
Anyway what weapon loadouts for the 4 of us
I managed to convince them of the bursts and not autos
HAVE 1 SNIPER ALWAYS
on this level
BREATHING ROOM FROM GIANTS ITS GOOD
autos are fine, PDW is decent if they get too close
YOU OTHER 3 GOOFBALLS CAN SHOOT REGULAR DUDES
take bio tracker yourself
What level tho?
r1c1
but overall id say 2 machineguns, atleast one sniper and smth else
hell na
One guy wants to do that alr so that's good
im out
man yelled sniper without knowing the level
most levels sniper is a nice addition
the less preassure you get when the enemies get to you the easier it is to manage a wave
What about mine on non reactor levels instead tho
provided you can aim
Yes i love mag dumping a giant with sniper
mines on normal levels can be really good, if u close a door with a wave behind it, and u mine the other side, u can take a lot on one go
then it is what it is
What main weapons for r1c1
im jokin
Carbine right?
but yeah well depends on ur special, the sniper person maybs a pdw or somethin to dispatch of the closest ones, the machinegun person a dmr, double tap, rifle, somethin with range to take ont he far smol ones
a carbines reaaaaally good
a hel revo if u know how to cancel reload
that category is more flexible
u can play around it a lot
just dont take somethin so shortish range, like a sawed off or a hel shottie, cause pilin up enemies close to u can end up a bit bad
not havin enough breathin space n such
Mines on reactor levels ain’t even bad
Blood doors plus tight rooms
The rule or thumb is one of every tool
The better loadout imo is burst burst mine bio
well depends on what reactor, for R1C1 they are quite terrible id say
One guy really likes his hel shotgun, he's taking sniper what should he take instead of hel
you can do sniper and hel shotgun
Why is a fourth sentry useless
Most of the time you don’t have the top to fuel 3 sentries shooting
Does it waste ammo or something
4 sentry’s all shooting at one guy
Will waste ammo
and if you stagger the sentries
Then most of the time
The back ones will never shoot
So what is the point in having two sentries in the back that never shoot
Literally cosmetic
i mean any gun that is nice to get rid of somethin close to u, a pdw, a pistol, an assault rifle, a machinepistol even... pretty much anythin u can use to get rid of somethin in ur face
wouldnt hel shottie be a lil weird on r1c1?
Hel shoty is good on the hole in the wall
that hole in the wall is a great choke
eh true but, would require u to be kinda too close
but you should already be close for the line
cause you can get insane pens with hel gun as they spawn
Literally and insane hold
idk, for me sounds very funky
bam bam bam bam
but i havent tried it
You can full kill the wave no input from anyone else
^^
Hel rev or pdw are my go tos
bang bang :3
Pdw quick swapping is very good
i dont take sniper often but i would probs go pistol too or assault rifle
one of the two
Pdw is just stronger than both idk guys
AR is solid if you do not like the high rate of fire weapons
I personally hate uzi-style guns
I understand
i wont always take pdw in every level, for me is very borin
Thermal is too good for any d teir and above
It is :'(
i took carbine... 10 times maybe, for r3a3 bot runs, and i got so sick of it
just 10 times
and it was enough for me
yeah you can hit insane shots with sniper because you can see through most things
Honestly, if the Thermal scopes would not zoom in as they do, I would be tempted to give them more attempts
On the PR it directly prompted me to switch weapons
yeah this
but I dont think the game can handle stuff like changing zoom level scopes
picture-in-picture
I don't get getting tired of a weapon and then swapping to one of identical type
I love the idea, and it is insanely helpful as Jish said on higher tiers
i could see that dropping the FPS to 5
Personally I use PDW and I think it's fine even without the thermal
If you're not changing playstyle what's the point
But I cannot stand the rate of fire or the Thermal scope zoom
I understand
Like Gnomus scopes in STALKER?
like how most triple a games do scopes
But the hip fire is insane and quick swap makes pdw one of the best guns in the game
COD, ArmA, etc
True, hipfire is very solid
Why cant I emote-react whatever jish's comment?
if pdw have smg stats or even hel op stats it would still be one of the best guns in the game
You were part of the mass blocking
And idk how to unblock on phone
It would probably be too much for a "primary" type weapon
Thermal in this game was a mistake
To me it was a "proposition" or an "attempt" at offering something else than just shooting with weapons
Giving them another use outside of active combat (or while in combat against specific enemy variants)
I think thermal is fine
They were the last additions to the game arsenal
Although it kind of trivializes shadows a bit
cqc_rifle been in development for so long
and the PDW doesn't make you pay enough for that
thermal is useful for certain situations and is bad for others
they add to add thermal to set them apart
which sounds like every other gun in gtfo
The only thing thermal is bad for is shooter spam
But that criticism is invalid
Because hipfire is to good
fog
Like thermal has no draw back on pdw
What are you saying
Thermal is still better in fog than nothing
But the fog thermal nerf was needed
Like holy shit it was disgusting
it does still
It was kind of op
buts thats because hipfire doesnt rly matter once it becomes bad at range even when you should be scoping
yup
another drawback could just be not outperforming other guns
But it does
It outperforms most of the cast
In reload handling and dmg
Both burst and sustain
Is clearing a room with walking ever worse than doing it crouching
No skill issue
not really, no
when theres a boss in the room
i mean there some rooms where extra precautions are needed
but those come in way later
Is crouching even louder
no
yes to below
I mean quieter
walkins just faster
It is
tho u need praactice
I've been trying to clear rooms standing cause it's so much easier to react to things
Correct
you are probs hitting them in the wrong order
I was doing it in solo missions
/have bad movement
i was too that ones understandable
sometimes you can tap the sprint key to intentionally wake guys up
brings them to you
Wrouching offers more control, and you can pick them one by one while never waking the whole room, provided you are careful.
Walking is so much faster, but requires good knowledge of the distance at which movement triggers mobs, as well as awareness of your surroundings, and quick reaction when it falls apart
Of course, running all the way just requires to git good with aiming and positioning yourself
I use knife when I'm doing walking clear, is that logical or illogical
Hard sell
Doesn't sprint hard wake up enemies in a radius around you though
On one hand it does allow you to kill them faster
Yes, as soon as you run into the radius
On another you lose the stealth bonus if someone wakes up from your waking l
They will also attack immediately, if able
Don't head hits still one hit though
While if you wake them by walking they will take a second or two before attacking
Yes
head hits will always kill
Which all the more baffles me why dagger has that
if you can learn to minimize charge as well you can save even more time
Doesn't make that much difference for a weapon that always full chargers and always goes for head.
Maybe against tanker enemies?... To make sure it doesn't just suck out right?
What are the differences in walk and crouch? Is it only movement speed and loudness
Imagine if spear had the stealth bonus
And how big is the loudness difference
Knife users when I show them double kills
yeah the 2x sleeping bonus should just be integrated into the damage
crouching practically doesn't cause sleepers to go from sleeping -> observing (when they glow)
walking does at a certain distance.
Thsts pretty much it. Well, and your profile of course, althouh it doesn't help much in practice.
another useful trick is to keep walking until they start throbbing so that if they wake up you can blame your teammate
But every so often an opportunity arises to dodge attacks by crouching behind metal sheets and other medium sized objects. Especially if enemy is below you.
@pine swift
Famous "what did you do ?" moment. Just be the first one to ask
One of my favorite times was R6A1, where I ||picked the objective and triggered something|| (after having awaken quite a few rooms earlier in the run ; we were discovering the level)
My teamates instantly all asked me what I did AGAIN and hilarity ensued
full sprint best viability
You walk when alone and crouch when with teammates. Something like that. Especially inexperienced teammates.
Once you learn the routine of the bonking job - crouching just becomes a hindrance.
Friend is saying crouching is better than walking cause walking will make enemies glow at a larger distance
Is it even a noticeable difference in distance
The one time when crouching is universal is when you literally just don't want to engage.
Which is a rare situation in this game, somewhat disappointingly.
But is the alert radius for walking that much bigger than crouch
I'm trying to remember...
the radius for when they are fully asleep is a noticeable difference
roughly 2m vs 8m
when they are already glowing theres no difference (8m for both)
I don't feel the difference in my memory. If they already glow - they will feel you either way.
Crouching's one and only feature is not triggering glow state from sleep state. That's it.
You do it to get as close as possible or setup a sync kill.
Otherwise you just walk forward with charged melee and swing when aim reticle tightens.
@olive robin practically, crouching is playing it rly safe. but walking while doing stealth kills is perfectly viable and opens up faster reaction time when something goes wrong
you also safe minutes upon minutes of gameplay per level
They don't stand a chance (unless you miss)
if you dont perma crouch
honestly, quite often you can just pull rooms and shoot them up
Half of play time goes into stealth. And crouching slows it down even further. You do it when you have to, but you almost never do.
they dont STAND :D AHHHH I GETCHU
I think introduction of giants usually is when crouching makes a comeback. While enemies are small - it just doesn't matter. 4 unhinged men with hammers are just too much for them to handle.
But once bigger enemies start appearing... And spawning in healthy numbers... Suddenly no one wants to take risks anymore.
No we still do
Why is survival rate so low in general?
new players also blind runs
Games are supposed to be winnable?
not only countin newies, but speedrunners or challnege runs n stuff
all of it combines
yes but not spoon fed
its a hardcore game
the tutorial for example had a 40 somethin win rate, but speedrunners demolished the stat quite a bit
everythin goes into it
not just people tryin to win
depends on how you approach the game
you expecting a payday or deeprock stuff pew pew haha funny
then not your game
gotta keep your head on at all times
you snooze you loose
the game will actively try to kill you
and the game will put you on a lot of scenarious that are uncomfortable in wich you gotta think fast
yeah but not giving a lot of ammo is not fair
wdym
but it rewards you paying attention
usually problems with ammo arise on super har levels, or when ur not sneakin through the rooms and u wake too many of em
in total
my question is are you actually trying to conserve ammo
why tho
or are you just lighting up every room you find
so if you dont interact with most of the game ingame mechanics like terminals, pings and such then you will most likely fail
not you
I am not playing the game yet
i was about to say that
but questioning the server
no
its on sale
22nd
the ammo is not as scarce as you're led to believe
but if you just use it willy nilly then it will seem so
is it on sale?
most levels can be done purely shooting without stealth
because thats not how you do it
so ammo isnt as scarce as some people think
if he wants a more casual experience
But not all levels can be stealthed?
just send him over to payday 3
Ewwww
do not insult me like that
stealth depends oin the level you can simultaniously be stalthing and be on a action sequence at the same time
payday its a good franchise
games pretty simple
dia de pay en español
you think and see what u got
dia de pago en
and if it checks out
dia de pastel
u can go guns blastin
if not then sneaky beaky like
its that simple
really plays out to feel it
they'are levels that focus on stealth, some on actions, some of both, stealth its completly dinamyc and dependant on the situation the levels puts you trough
in general the game is the two, if u dont like one or the other, games prob not for you, cause it uses both quite a lot
so even tho you have 1 or the other its all over the place\
probably the only game that can actually do this
out in the current gaming market
gtfo its unique on that
very gtfo of gtfo
but overall it depends on what type of game YOU are looking for. @raw jackal
hah
this is not, a fast game in the slightest, is hard, cooperative, but very fun in all of its, combos
Thats how you save people money





