#gtfo-related-questions

1 messages · Page 116 of 1

lunar rain
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Kk thank you

lunar rain
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That’s what I am starting to think it is

civic wave
#

it does get easier with time

lunar rain
#

Granted I am struggling with r3c1 and I really shouldn’t be, it’s an easy level

ocean spindle
#

it is, really not super easy

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i mean the start kinda

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the end hurts

past star
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or maybe both

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but I know resolution is a main one

lunar rain
#

Set to high as well?

past star
slate orchid
#

does the matchmaking just not work at all? Or are low teir missions just undesirable? I cannot seem to find anyone at any R1 or early R2 missions

past star
#

dont use in gam

lunar rain
cold quarry
past star
#

i would have to test to see difference

turbid vault
#

Ok, so now we are falling in a drop forever.

past star
#

Ok

lunar rain
#

Tends to happen

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You’ll eventually get out of it

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If not change hosts that tends to help

turbid vault
#

Haha 😄 there is alot of stuff just not working

past mesa
#

check logs tbh

turbid vault
#

r1a1

vague bridge
#

do shooters not deal exactly 5 damage

lone mortar
past mesa
#

Sometimes they do 4.9 dmg

vague bridge
#

wow thats cool and interesting

vague bridge
#

ill keep that in mind for when im at 15% health with infection and theres a tank on me

jagged shore
#

? it's 14?

rose yoke
#

Guys, where i need to put lobby code to join?

icy cave
#

Just copy

ashen frigate
#

Once you have it on your clipboard, and get back into the game , a red box button will appear on the left side of the screen

icy cave
#

Option will appear ingame

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Ctrl C, cause click copy does not work

solemn sorrel
#

how many missions are available to play currently?

tawny hound
#

how hard is this game

solemn sorrel
tawny hound
#

yea

solemn sorrel
#

its like 2 overkill deathwish levels want to ruin your life and dark souls is holding you down. also theres 3 other guys getting wrecked with you

ocean spindle
ocean spindle
#

i mean not impossible, but itll take practice

tawny hound
#

yikes

tardy ingot
#

The game is fair but the learning curve (if you dont look up anything) is rough

dry pumice
solemn sorrel
#

so im at 45% completed so far

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and most of that is the easy rundowns

tardy ingot
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its not super mechanically intense as long as you can aim decently (you dont need cracked aim but it helps). A lot of stuff is knowledge. Once you hit later/deeper levels that get harder youll have to play off of experience with a mix of good movement and shooting

dry pumice
tardy ingot
#

honestly the beginnings look the hardest cuz you have no clue of anything

solemn sorrel
civic wave
#

the game is mostly decision making and positioning

tardy ingot
#

regarding levels @solemn sorrel theres gonna be 71 total in 4 days. Over 80 once rundown 8 hits

dry pumice
solemn sorrel
#

resource management, loadout choice, map knowledge, team management, aiming (it does matter, you need to hit weakspots correctly and in order sometimes), and brutal trial and error

ocean spindle
#

in order?

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ah well yeah i guess so

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my dumbass

solemn sorrel
#

if your teammate has the sniper you dont want to pop that head prematurely

ocean spindle
#

i guess in sneakin the order does play a part, back of the head then back n stuff

solemn sorrel
#

this is the game you play when you get tired of other coop games. i played the payday 3 beta and was just bored out of my mind

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after growing up with payday 2 since EA.

halcyon mango
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very true

solemn sorrel
#

only game I like more than this is hunt showdown.

halcyon mango
#

one of the games where experience really changes the way you play

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learning that you can just walk up and bonk stuff before waking them up was a revelation in the beginning

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learning about weakpoint bonuses and staggering makes big strikers much more easy to handle instead of "let's all group up, hit the back and pray it works"

tardy ingot
#

the game having a lot of different playstyles it allows is quite nice

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its not quite the "perma sneak" some people wanna paint it as (mostly used negatively)

solemn sorrel
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being able to sneak well is less important than being able to react well in dynamic situations (like when you dont sneak well)

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its good to learn how to go caveman mode in a room of angry sleepers, thats a level above just knowing to bonk a sleeping one in the head

ocean spindle
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i think its just good to master it all, cause with one yeah u can save ammo if u wake stuff up, but in the other the game just forces you to sneak or it is very clear that if u dont, ur not gettin through the part with enough ammo or alive

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it just asks for a lot at the same time, but its good, forces you to kinda learn everythin

turbid vault
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Is something wrong with my game?
I click and hold initiate cage drop and nothing happens. It just resets. It does this on every lobby, i recreate a lobby and it still does it.
Anybody have any ideas?

halcyon mango
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idk, last time I had that I just had someone else host

dry pumice
#

Sounds like a critical bug to me, try restarting the game.

cold quarry
civic wave
#

it's some funky connection thing iirc

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so restart game, restart steam, maybe try reconnecting to your ethernet/wifi

ashen frigate
#

I agree with pachimaniac's analysis. Looks like something is preventing you (as a host) from starting the expedition when all players are ready.
Best thing that comes to mind would be to ask all players to restart Steam (and the game) and retry.

turbid vault
#

It was another guy. Who had a VPN on.

next socket
#

Can 2 seafoam grenades + 1 seafoam launcher burst freeze a p-mom?

native sun
#

I doubt it

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P-mom requires 50 times as much C-foam to freeze than a striker

ocean spindle
#

needs 3 foam nades i think

native sun
#

I believe the only reason tripmines can freeze her at all is that when they are detonated they have an insta-freeze cone.

native sun
past mesa
#

I thought 3 nades could do it

native sun
#

It shouldn't be able to, 4 should do it though

past mesa
native sun
#

It can??

past mesa
#

Maybe I am insane but I have seen it once or twice?

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Maybe they be eating some random blob somewhere

native sun
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Gosh darn it I have been nerd sniped again

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Also read DMs jish, new pmom tech dropped

ocean spindle
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so i think it is 3

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but, idk who to trust

mossy aurora
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actually not sure anymore after they "fixed" client host foam desync stuff

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but have seen tank get foamed with 1 nade when we were playign legacy a while back

past mesa
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Where the host and client both send or read c foaming

native sun
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On host, 1 foam nade is not enough on tank (requires second nade or 11 more c-foam launcher shots), 3 is enough for pmom

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Which makes no damn sense, because tank's tolerance is less than 1/3rd of p-mom's, so if 3 foam p-mom 1 should foam tank

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P-mom requires 67 C-foam launcher blobs, while Tank requires 34, so it seems like Tank's actual tolerance is more like 1/2 of P-mom's

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Dude, Tank is 1/2 of P-mom, I read Pablo's thing

native sun
#

Gonna be a good boy and put datamined stuff in gtfo spoiler chat, full thing in there

past mesa
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I am so glad Pablo cfoam vaule was nerfed to be only 1/3 of p mom

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Really good devs

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It actually makes me more annoyed to know they changed it to some value that wouldn’t matter

soft crater
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c-foam nade is 23 blobs iirc

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which don't split into micro blobs like c-foam launchers

native sun
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None of C-foam's mechanics are on the wiki

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Woohoo

sturdy glen
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maybe thats why everyone thinks cfoam wakes up enemies initially

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actually I wonder if ppl wiki dive this game like they do others

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my perspective is kinda skewed from terraria

native sun
#

Probably not as much as other games, since there's no crafting trees or anything like that, and the game obfuscates most of its mechanics

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And the wiki (until recently, work in progress) didn't do much in terms of actually explaining the mechanics either

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@sturdy dew I believe wiki admins may be able to see the wiki's stats, is that the case?

sturdy glen
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wiki diving most games is just super normalized in my mind

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but again that is fucked up by playing mainly with ppl with too many hours in terraria

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so I agree with your poitn on game obfuscating mechanics

past mesa
sturdy glen
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nah its defo terraria

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you wiki dive EVERYTHING in that game

past mesa
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You have to

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It is fucked

sturdy glen
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ive kept the habit ever since

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I do not give a single fuck about ruining games for myself at this point

past mesa
#

I play them through first sometimes I get sad because I miss things

native sun
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Having also wiki dived terraria as one of my first PC games ever, I have no idea if it is normal

past mesa
#

Like in breath of the wild I didn’t learn to shield serf until the end of the game

sturdy glen
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trust me tru, wiki stuff is a crazy world in the modding community

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also fuck fandom

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👍

sturdy glen
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I also like making full use of mechanics I might not have known about or might not have been well explained

native sun
#

The modded wiki is a solid effort, but holy is it hard to actually encapsulate all that knowledge

sturdy glen
#

like cfoam!

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full circle

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yeah its a LOT of stuff

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its really cool when you spend a lot of time on a wiki and then migrate cuz the platform you initially did it on is shit

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so then it gets vandalized in a somewhat believable way

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and ppl get very confused cuz they dont know its the wrong wiki

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its really fun

native sun
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I do love it when games have like 3 wikis at once and its a lottery whether you find the good one

native sun
#

But writing wikis is hard, have you ever tried to write a page that succinctly and truthfully conveys this game's stealth mechanics?

Short range aggro, long range aggro, hard alerts, sort alerts, special cases with scouts, alert ranges.

past mesa
#

Some of these values are so cursed

sturdy glen
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yeah, this game especially is difficult

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since a lot of things are just feel

native sun
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It's like 15 special cases for everything

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I don't even know fully how walking past an enemy aggros them

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Is it a heat system, does it decay when you stop, or is it just a value that climbs and then resets after a timer, does it depend on distance, what about crouch walking

past mesa
#

One of the checks is the initial sounds

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The sounds has some time of value

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If in two seconds a second check passes we progress to the next level

past mesa
#

this check also needs uninterrupted los

opaque zephyr
#

is their a best loadout?

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i guess i'm more asking does each loadout slot have a definite #1 pick?

sharp zinc
#

No 👍

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There are certain primary and secondary weapons that are universally "good", but adapting to the needs of the level is always important

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I will say the hammer is generally considered "best-in-slot" and you can never go wrong with it, but the other options do provide niche value that's worth considering.

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Also, one player should pretty much always be bringing a biotracker.

minor fractal
#

Mains are probably the most skewed since they are more general-purpose. HEL Revo is just best in slot, and HEL Shotgun is broken in scenarios that favor it.

sturdy dew
native sun
minor hedge
#

what are the test achievements on steam lol

native sun
minor hedge
#

interesting

verbal zinc
#

Check the roadmap!!

sturdy dew
past mesa
hidden ridge
#

Because I'm not understanding what you say I think

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Enemy is close to me, silent, I crouch, he glows, I stand up he pulsates

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And I'm pretty sure crouching and standing up just make noise because you technically move a tiny bit

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And how does flashlight works in that scenario?

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Do all flashlights make the same "noise" value?

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does it count exactly as a step while being in close proximity to them?

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Is it true (I'm pretty sure it is but I never really bothered to make extensive tests since it'd require another player willing to test) that the more players are close to an enemy the more sensitive said enemy is?

floral acorn
#

proximity alone will be an initial "sensitizer", taking even the slightest crouch step closeby will immediately raise head..

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but the flashlight thing is not noise based, light sens and noise sens are 2 diff beasts

hidden ridge
#

does it matter if only I am close to an enemy compared to me and someone else?

floral acorn
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not stack per se, but anyone taking the slightest step will raise their awareness, hard to move but one at a time etc

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if u get very close to an enemy and stop completely, it doesn't matter for another guy 2-x steps away, but if that other one also comes to striking distance, then anything either of u do will immediately start scan

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person a flashes all enemies 3 times to have them scan in sync, then person b walks amid a cluster of 3 sleepers, they all raise head immediately

hidden ridge
floral acorn
#

yes, being "1 step away" from the giant, it doesnt matter who takes a crouch step, giant scans

hidden ridge
#

Also, does the giant glow more often in Scenario B, assuming both Dauda and Woods stand perfectly still?

floral acorn
#

nope, after arriving very close and stopping completely, the giant will resume normal sleep-scan-sleep cycle

hidden ridge
floral acorn
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for the light thing... we took a long range flashlight and "captured" a charger scout in r6dx so one of us could circle around him and kill the normal scouts in the room.. holding that light on him made him send feelers non-stop.. pull in - send out again .. even when we turned light off, he made like five immediate new feeler rounds (his light exposure value was maxed out i guess)

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nope, have 4 ppl all sneak their way, one by one, next to a giant and all stop.. that giant will be 100% normal cycle

hidden ridge
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Thanks

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I guess then that someone always moves and I dont notice 😠

floral acorn
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some have the irritating habit of taking tap-tap crouch steps to inch closer and closer

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best just walk while charging, start with the giants, first one takes the head off and everyone else just hammer-time <bee bee dee be, bee bep, bee bep can't touch this>

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once the smacking is done, next room, same thing 🙂

hidden ridge
#

Or I just load up vanilla bots, get close, wait for noone in range to glow, charge and occiput

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Dauda, Hackett and Bishop aren't going to fuck that up 🤌

floral acorn
#

most often if only 2 giants in a room, we take a giant each human, synced occiput and 2-3 hel rev shots to the back, pew pew

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if there's 12 giants then meh (r6c1 my beloved, soon)

sturdy dew
#

not sure if i can look at older than that

silver fable
#

there's a lot more diversity of role in specials

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though hel gun and the mg's stand out for merging a lot of that role diversity into "gun that effectively grinds up hordes of smalls, bigs, and chargers alike"

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you then have specials that place a lot of damage at range, especially on bosses, at the cost of uptime: choke shotty, sniper

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which manage to stand apart from the hel gun/mg shadow mostly due to much better fight into bosses

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finally, depending on the level and the loadout of my teammates, sometimes I can find pump shotty is the required glue to bring a team composition together

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though that's mostly in low-man (i.e. duo) play

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I think we've had balances in the past where we didn't have all-range waveclear monsters like hel gun or the mg's that also massacred bigs so well, so that pump shotty role of "high uptime, lots of damage, shit range" was a lot more appealing

soft crater
#

Seeing people struggle on D-E tiers

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And I see they're running something like Bullpup/Choke

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And they consistently get rushed

civic wave
#

r4e1 kinda tough though, I've been trying for months and still can't get it down

soft crater
#

It isn't that bad tbh

civic wave
#

If you think you can duo it, sure

soft crater
#

You should've said that first

civic wave
#

I mean I did get a duo clear but not with the person I wanted to

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Hehe

soft crater
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Lol

civic wave
#

I feel like everyone who knows me knows that running r4e1 duo is all I'm doing on the game for now

soft crater
#

Sorry I'm not familiar

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I've been chatting about gtfo outside of the Gtfo server more lately

civic wave
#

r1a1 was always a side gig

lusty bramble
#

It's a great level

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Here's some other great levels to try --> r2b1, r2c1, r2c2, r2d1, r2d2, r2e1, r3a1, r3b1, r3b2, r3c1, r3d1, r4b2, r4d2, r5a2, r5b1, r5b3, r5c1, r5dx, r7b4, r7c1, r7c3, r7d2, r7e1

tardy ingot
#

Beep sneaking in r5dx and r7b4 musicmommyInspect

lusty bramble
#

Good levels

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Alt certainly streamlined most of r5dx so it doesn't drag on as much

civic wave
lusty bramble
#

You said you'd do it after r4e1 and you did r4e1

opaque timber
#

so how do i get past the first level?

ocean spindle
#

hello, what r u strugglin on? alarms? stealth?

opaque timber
#

struggling to get with your mom

latent obsidian
#

owned

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this guy can't get with your mum

ocean spindle
#

damn i got got

civic wave
lusty bramble
#

Can you do d2 first

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Quick level

civic wave
#

no, we do e1 first

lone mortar
#

Me when we dont go level clearing in depth order

civic wave
#

got bored of doing d2

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and just decided to grind e1 instead

lone mortar
#

Have fun

summer matrix
#

Can someone very briefly explain what "C-Foam Portion" boosters do?

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I just want to fully understand how those things work

fierce walrus
#

im pretty sure they increase the ampunt of blobs you get from each charge

latent obsidian
#

So if you spray blob by blob you actually get no benefit from the booster

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But if you do a full blast then it will discount the cost of spraying that depending on the booster you brought

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You can see this when you are almost out of cfoam ammo. Say you have 7 blobs left and you try to spray it all you might still have 3 left after, you spray those 3 and you still have 1 left

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As for what the percentage means, idk

summer matrix
#

Appreciate your efforts of explanation

past star
#

Guys how do I find the basis weight of an area given the length, width and coarseness of a Hardwood and Softwood fiber when I have the inspection area of .00001m^2 and I know the mass fractions of each should be 50/50

fierce walrus
#

why do you send so many odd questions to gtfo lore

past star
dry pumice
sturdy glen
#

No do the regular 80% you need to foam doors

winged turtle
#

very briefly explain
fully understand
rubs hands together

the blobs coming out of your gun cost less "ammo".

approximately: if you bring 50% c-foam portion, shooting 6 blobs will cost you 3 of your "X/50" C-foam reserve.

craggy pier
#

cfoam efficiency booster when

summer matrix
opaque zephyr
winged turtle
#

a full charge only costs 12 from your c-foam launcher supply reserve.

if a booster increases c-foam portion 50%
a full charge of 12 blobs should only reduce your reserve from 50 to 44, instead of 50 to 38

cold quarry
sturdy glen
#

It do be false advertising

winged turtle
#

with the name it is very unintuitive. but its the same system as biotracker symbiosis on sentries

cold quarry
#

it should really be C-Foam efficiency

winged turtle
#

yes

cold quarry
#

i figured portion meant more blob per sploot

ashen frigate
#

That would be kind of insane

dry pumice
#

But it is what it says

topaz anvil
dry pumice
#

When it says "foam portion" - you expect more foam per charge l

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But what we get is Cfoam efficiency, basically.

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Same foam for less ammo cost.

topaz anvil
#

They are two sides of the same coin

dry pumice
#

I don't see it that way

ashen frigate
#

"Efficiency" is the right word here

dry pumice
#

"you get an extra meat portion today, son"
"but it's the same sized steak?"
"it cost me less to cook it"

hidden ridge
#

Artek's analogies

topaz anvil
#

"there's a second steak now in the fridge for later"

dry pumice
#

Language do be important. Use your words right.

topaz anvil
#

I agree, which is why spelling is important

winged turtle
topaz anvil
#

Were they ever really good

winged turtle
#

net good? interesting question.
better than literal evil? ye.

ashen frigate
#

Lawful-neutral, almost

dry pumice
#

Anakin was supposed to be the best of both worlds...

latent obsidian
winged turtle
#

i do not, and thats the part i am iffy on,
they can't stack off of base values like you said. i can test it a bit later

real vapor
#

How does 100% foam portion works

hidden ridge
#

let's see if I have enough foam portion to check

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17+84=101 it'll have to do

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for full charge I mean the white circle in the screen not the blue-yellow thing on the foam launcher itself

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40 ammo-67% to 34 ammo-57%

latent obsidian
#

I wonder if it could be linear and cap at 200% so to speak

real vapor
#

So in short I can use double the capacity

latent obsidian
#

Obv you can't get that much

hidden ridge
#

I mean if you want I can test with...

latent obsidian
#

But maybe 50% is 25% refund, 100% is 50% and so on

real vapor
#

Yeah

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Double

latent obsidian
hidden ridge
#

84+49=133%

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let's see

latent obsidian
#

Any other data point would give a clearer picture, doesn't have to be more particularly

hidden ridge
#

40 ammo - 67% to 35 ammo - 58%

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so from 0 to 101% to 133% the cost went from original 12 to 6 to now 5

latent obsidian
#

If it rounded then you'd expect 133% to cost only 4

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But if it only rounds down the 200% cap could still be the case

winged turtle
#

doesn't it always have to round up for 1 blob to always cost 1 reserve?

hidden ridge
#

at 133%

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I mean, nothing aside from what I think we all knew? cfoam portion is better if you dont tap

latent obsidian
#

With 23% a full blast saves you two blobs

winged turtle
#

that should cost 9.23 reserve, and rounds up to 10, ya that makes sense

latent obsidian
#

I'm not sure I follow the 9.23 reserve bit

winged turtle
#

was my math that bad? 12 blobs - 23% = 9.23 so the cost to your, ahhh magazine? personal tool reserve? rounds up to 10,
saving you two blobs

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i am just agreeing with you with extra steps lol

hidden ridge
#

Not to nitpick

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but

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you wrote "a full charge only costs 12 from your c-foam launcher supply reserve.

if a booster increases c-foam portion 50%
a full charge of 12 blobs should only reduce your reserve from 50 to 44, instead of 50 to 38"

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while 101% (assuming 100%) does what you described?

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Or did I not understand?

winged turtle
latent obsidian
#

Ah I see

hidden ridge
#

I just call it foam ammo and foam %

latent obsidian
#

Uhh I guess I'd just say blobs but then I suppose those imply its integer rather than decimal

hidden ridge
#

a blob is a blob of foam on an object

latent obsidian
#

I just wasn't quite sure how you got to the number but now I see its 12 * (1-0.23)

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But that pattern can't continue because if you had 100% portion it would be 12 * (1-1)

winged turtle
# hidden ridge Or did I not understand?

i would bet money i am misusing the math and/are have a misunderstanding, we know 100% portion doesn't make c-foam launching free, so the math is not exactly as i described. but it paints the more correct picture compared to the mechanics the name "portion up" includes

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you aren't nitpicking, we are in the weeds already, and i do have a gap in my understanding

latent obsidian
#

Its hard with only 3 data points but what seems very likely to me now is that the scaling isn't linear

civic wave
#

yeah I wouldn't expect the scaling to be linear

latent obsidian
#

With 23% you are refunded 17% of what you spend (roughly)
With 101% you are refunded 50% of what you spend (roughly)
With 133% you are refunded 58% of what you spend (roughly)

civic wave
#

I don't think infection resist is linear either

latent obsidian
#

So its diminishing returns

civic wave
#

and 99% infection resist makes you completely immune

winged turtle
cold quarry
#

yeah it just gets so unbelievably miniscule you'd have to take a nap in a fog cloud to get infection

winged turtle
tardy ingot
latent obsidian
ashen frigate
#

Additive, as far as I know

winged turtle
#

god i wish i was raised with Burger math

winged turtle
halcyon mango
#

any other cool terminal shortcuts? I know there's res, -u, e_xxx. Anything else that's useful?

lusty bramble
#

if you're carrying the biotracker you can tell other people that you don't have to use the terminal

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quick shortcut to avoid boring ahh terminal and get back to the real gameplay of sitting at a door and shooting enemies

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i have no strats if you're competing for biotracker with the user who has (no mic) in their username

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my iq isn't high enough for that

winged turtle
#

ping item_123 -t makes the ping continous as long as you stay on the terminal screen

jagged shore
#

The dash doesn't do anything yeah

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At least nothing productive

lusty bramble
#

shows all USEFUL

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@hardy grotto YOU SHOULD USE THIS COMMAND

hardy grotto
#

im never gonna use it to spite you and rick

winged turtle
ashen frigate
#

But it is so fun to ask new players to type in the whole command during an Err:// alarm !!

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(Then teach them the autocompletion)

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R4B2 works great for that

halcyon mango
ashen frigate
#

"What do you mean the command did not work ? Let me have a look"
"Ah, I see, you typed a 0 instead of an O, just retry"

sturdy glen
#

it doesnt work if you dont type enough to autofill a unique item

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otherwise it works for literally everything

halcyon mango
#

huh

#

I'm dumb

sturdy glen
#

I mean, its kinda hard to know how much overlap there is

#

I wouldnt feel bad about it

halcyon mango
#

wish it woulda autofill until the last common character and have you type out the rest

ashen frigate
#

It is very similar to a standard Unix shell regarding this

halcyon mango
#

or just let you tab navigate between the options

ashen frigate
#

Autocompletes until there can be a confusion between different options

#

Although a Unix shell will usually return all possible choices when you "tab-tab" at this point

ocean spindle
ashen frigate
#

It will never autocomplete the last set of digits (or ID) of an item though

#

Like in ammopack_544

#

Or KEY_RED_705

#

You will still have to type the "544" or "705'

past mesa
#

Tbh I think that is okay

#

you need to know what you are looking for

#

I like people having to do the tiniest amount of mental labour

sturdy glen
#

can I hit tab up to 999 times to cycle through every possible ammopack

past mesa
#

Tbh I would be okay if they put more garbage info into our commands that we have to filter

sturdy glen
#

🥺

polar flower
#

Are the bots any good?

#

Or should i look for people

halcyon mango
#

better than nothing usually, but don't trust them to perform

ocean spindle
#

they r, serviceable, they can be used for some missions, but others require real humans for cooperation

#

they r ok for most of the missions, but they do make it a bit harder

#

since u gotta do the stealth and the plannin for alarms

halcyon mango
#

yeah, just try joining lfg lobbies

#

people are mostly chill and nice

ocean spindle
#

.t lfg

uneven gulchBOT
ocean spindle
#

just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one

past mesa
#

Most people aren’t chill

polar flower
#

im on the first ass misson haha

past mesa
#

Chill is two of a kind

ocean spindle
#

i am a chile

polar flower
#

most people doing harders one

ocean spindle
#

u can post ur own lobby

polar flower
#

forsure will do

dapper pewter
#

I wanna do R1C2 ;-;

dry pumice
#

Understandable.

dapper pewter
#

but yeah most ar doing harder levels lmao

dry pumice
#

Posting lobbies is annoying, but it is how its done.

#

Posting cross-region improves the chance, just don't post too far away.

dapper pewter
#

yeah I know

#

it's kinda hard anyways haha

dry pumice
#

IMHO i probably could solo the thing with bots. I don't remember anything offensive about that level.

#

What's the objective? probably collecting something?

dapper pewter
#

I think, I'm just not good with the reinforced mobs lmao

dry pumice
#

The what

#

R1C2 has chargers? Since when?

latent obsidian
#

Its their intro level

dry pumice
#

A-ha

#

Oooooh that one

halcyon mango
#

10 partial decoders. class iv charger alarm

dapper pewter
#

xd

#

yeah

dry pumice
#

DMR + HEL Rifle.

halcyon mango
#

just need to prepare enough and it's not too bad

dry pumice
#

they die to 4 DMR shots or to 1 HEL Rifle shot and it penetrates

#

Or just... A lot of BRRRT.

#

Sniper sentry is great, provided you can find a good sight line for it (you probably wont)

halcyon mango
#

if they go the ladder way it's easy. if they come from the side door it becomes a little more tricky

#

but yeah, can just run 4 hel rifles and yeet them all to oblivion

dapper pewter
#

done ;* nice mates

stuck elm
blazing kiln
#

Out of curiosity how come I can’t look at rundown 6 and 8?

civic wave
#

because they have not been released yet

strange barn
#

i have a Question. So the sentry turrets cant shoot at the invisible dudes right. If i mark the invisable men with a Bio Tracker can my friends Sentry shoot them?

inner sorrel
#

yep, but be aware that shadows are only marked for roughly 7 seconds by the biotracker.

Any biotracked enemies can be shot at by any turret, and turrets will still benefit from biotracker symbiosis

mossy aurora
#

Invisible men....

inner sorrel
#

no problem :3

civic wave
#

i'm the invisible man

inner sorrel
# strange barn Big Thank you

if you know there will be lots of shadows, maybe consider trying the c-foam/mine combo instead of running several turrets. you can even continuously foam a door to keep it from being broken if you have the resources.

civic wave
#

if you have a door, sure

#

in half the situations I can remember it's a toss up between having a door or not

strange barn
#

its the last holdout on Rundown 1 D1

#

we where like oh shit this was cool " Its to bad there aren't any guys attacking us tho." they we got our ass beat

#

like wiped in under 10 seconds ass beat

verbal zinc
mossy aurora
#

🏹 🧟

lunar rain
#

So do the sentries still get the bio tracker bonus on shadows or is the only benefit they get is being able to shoot them

cold quarry
#

they do

lunar rain
#

Oh that’s nice

hidden ridge
soft crater
#

Just have a good bio pinger. (Next to knowing bio symbiosis only affects shotgun/sniper sentry. I've encountered several people who believe it to affect all sentries...)

hard lily
#

how can I make the UI text bigger?

dry pumice
#

Maybe mods. Not sure you can otherwise.

past star
#

Oh really? Is swear there was a setting

#

Maybe I’m going insane

fierce walrus
#

im pretty sure there is an option in the settings

dry pumice
#

Could be wrong. Haven't touched settings since reinstalling windows.

hard lily
#

under HUD says it's only for scaling the inventory, chat etc.

#

what I need is a bigger text font to read it

fierce walrus
#

well doesnt it also increase the font?

hard lily
#

no it doesn't

fierce walrus
#

or do you mean in the lobby?

dry pumice
#

Maybe he means on terminals?

winged turtle
#

if you are talking about the Terminal text, we are SoL's. those are locked in

lament urchin
#

looking for 1 more in room 7

summer matrix
#

do HEL weapon’s bullets go through players

hidden ridge
hardy grotto
#

Can confirm they do

fierce walrus
#

i had killed scouts by using hel rifle and shooting through people who tried to melee the scout

#

Truly a great feeling

ashen frigate
#

Woods "Alright, I prevented it from living"
Dauda "I'am down ! "

past star
craggy pier
bold atlas
#

Yooo are the HEL series being removed??

ocean spindle
#

w whu

bold atlas
dry pumice
bold atlas
dry pumice
#

Most likely. So far the only suspect is the returning Scattergun, but maybe it could be someone else.

ocean spindle
#

hel prefix on some gun is what the leak said

dry pumice
#

There's a bunch of underpowered weapons that could be saved with HEL

ocean spindle
#

yeah like
um
autopistol :]

#

wait

ashen frigate
#

Like the famous HEL PDW

turbid horizon
#

Do not

soft crater
bold atlas
#

I want that

soft crater
bold atlas
#

The cooler Hel Revolver

steel prairie
real vapor
#

Must be fun to use it

#

Overpenetrating glow power that can show a sleepers micro pp

vague bridge
#

they already go through the guys

past mesa
#

The go through guys better

vague bridge
#

hm

olive robin
#

What turret selection do you all recommend for r1c1? Are there any main or special weapons that stand out for this? (R1c1 is the first reactor mission.

past mesa
#

Burst

olive robin
ocean spindle
#

um usually one biotracker goes really well into the mix

past mesa
ocean spindle
#

u can tag enemies and see where they r and hit shots from afar n stuff

past mesa
#

Hel gun and sniper also good

past mesa
#

Just don’t stack sentries

ocean spindle
#

the other three sentries can be yeh all burst, i usually went for 2 bursts for the beginnin waves and one sniper sentry for most of the big ones

olive robin
ocean spindle
cold quarry
olive robin
#

Dude its the same issue

ocean spindle
#

well in here no skdmksm

olive robin
#

These people on my squad swear by the auto for nonsense reasons

ocean spindle
#

oh yeah

olive robin
#

So they're using 2 auto 2 burst

tardy ingot
#

musicmommyThink why

ocean spindle
#

i remember u i think

tardy ingot
#

ask them WHY

olive robin
#

They have no reason

tardy ingot
olive robin
#

We all have equally little experience

cold quarry
#

auto sentry doesn't really do a good enough job of describing it's 'purpose'

past mesa
#

Cause if they are if you just take less sentry you would clear

olive robin
past mesa
#

Yeah

olive robin
#

Yep

ocean spindle
olive robin
#

They use them all around the same time

past mesa
#

Just place

cold quarry
olive robin
#

What turret placement do you recommend then

past mesa
#

One maybe two burst after wave one

neon gust
#

i mean this game its stupid

past mesa
#

And shoot bigs

neon gust
#

with descriptions

#

HIGH DAMAGE

cold quarry
#

if it was named the suppression sentry or something

past mesa
neon gust
#

tungsten effect my ass

cold quarry
past mesa
#

In bridge

olive robin
#

Can one of you give me a detailed explanation for why we shouldn't use auto and should use burst

#

So I can convince them

neon gust
#

you think that 10cc woulda change that by now but theyre stuck in 2013 making payday the heist

neon gust
#

just put the number old man

cold quarry
olive robin
#

They swear by it's stagger

#

They like the stagger on auto

past mesa
past mesa
#

To stagger

cold quarry
#

yeah reactors are the worst place to have that stagger, you want to kill them dead

ashen frigate
past mesa
#

When you could be spending them to kill

tardy ingot
fierce walrus
neon gust
#

just give the numbers man

ashen frigate
#

Average players don't get numbers

neon gust
#

its not like we have a big ass spreadsheet that people ask for them

past mesa
cold quarry
#

without references for creature health, numbers don't mean as much to the avg player

fierce walrus
neon gust
cold quarry
#

at least dmg numbers

tardy ingot
neon gust
#

yeah but high damage text its vague

olive robin
#

I have asked in the GTFO discord what sentries to use and their response was mostly burst, no auto. The reasons given were
Auto doesn’t kill things fast
auto does piddly damage and eats tool like a redditor eats children
Nice so since auto doesn’t kill things fast it ends up stacking waves meaning more waves will come at you faster, You are spending the same amount of resources to stagger
yeah reactors are the worst place to have that stagger, you want to kill them dead
auto sentry doesnt kill anything, misses most of its bullets and looks fancy burst kills efficiently and supports well with stagger aswell
you need to kill all enemies in reactor waves or else they will continue to spawn after the time runs out, so staggering is near useless

#

Sending this

neon gust
#

so atleast when they ask for the spreadsheet

past mesa
ashen frigate
#

Thing is, damage per round is tough to evaluate

neon gust
#

they wil have a reference

olive robin
#

I'll let you know the response

tardy ingot
neon gust
#

wtf was that

ashen frigate
#

When you compare a Pistol with a Bullpup

fierce walrus
neon gust
#

my boy drop the bible on ius

#

shiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

past mesa
tardy ingot
#

its just our messages mixed together

past mesa
#

Is they currently don’t have issues

neon gust
#

fr fr

olive robin
cold quarry
#

my favorite is when the descriptors just lie

past mesa
#

It is so good

tardy ingot
cold quarry
#

buckland s870 is 'semi automatic' (it is not, it's a pump action)

tardy ingot
#

the descriptors are rough as hell

#

always unfortunate when new players i play with ask about it

cold quarry
#

also it says low ammo capacity but it holds 8 shells?

ashen frigate
tardy ingot
cold quarry
#

i think thats their intention

#

but it should say low ammo reserve then

neon gust
#

your not wrong

ashen frigate
#

Definitely ; a review would be in order

past mesa
#

this is a hardcore game that try’s to keep the numbers hidden

neon gust
#

its a pump

cold quarry
past mesa
#

It is so off brand

#

Like holy

neon gust
#

but like in game datablock its a semi

#

lmao

#

😭

ashen frigate
#

It would probably be a nice time to do so, while waiting for R8

past mesa
#

Much more difficult

olive robin
fierce walrus
#

yes, but bio pings still benefit your team

#

its easier to shoot red triangles

#

and also they allow you to sorta guess what sorta enemy is coming

olive robin
#

And the suggestion was to not place all turrets at once

tardy ingot
#

even without that bio is still the tool you always want to have

olive robin
#

But to put one down at a time right

tardy ingot
#

unless you are doing solo/duo or speedruns youll always take bio

fierce walrus
#

i usually run 2 sentries before 4th wave

#

then the last one goes in at around 5th-6 wave

tardy ingot
olive robin
past mesa
#

It is time you drop your friend group

#

It was fun but

#

Not worth anymore

tardy ingot
#

agree

tardy ingot
fierce walrus
#

frogtarded

olive robin
#

I can't really disagree with that

fierce walrus
#

next they’ll say fog turbines are useless causa they have fog reppelers

olive robin
#

They're new to the game

#

Idk why they're so set in their plans

fierce walrus
#

you really should invite them to a very special hospital =)

olive robin
#

Anyway what weapon loadouts for the 4 of us

#

I managed to convince them of the bursts and not autos

neon gust
#

HAVE 1 SNIPER ALWAYS

ocean spindle
#

on this level

neon gust
#

BREATHING ROOM FROM GIANTS ITS GOOD

fierce walrus
neon gust
#

YOU OTHER 3 GOOFBALLS CAN SHOOT REGULAR DUDES

tardy ingot
neon gust
#

What level tho?

tardy ingot
#

r1c1

fierce walrus
#

but overall id say 2 machineguns, atleast one sniper and smth else

neon gust
#

hell na

olive robin
neon gust
#

im out

fierce walrus
neon gust
#

even then

#

having 1 sniper

#

its always good

#

regardless of level

tardy ingot
#

most levels sniper is a nice addition

neon gust
#

the less preassure you get when the enemies get to you the easier it is to manage a wave

scenic tangle
#

What about mine on non reactor levels instead tho

fierce walrus
neon gust
#

bruh

#

shot until it dies

fierce walrus
#

Yes i love mag dumping a giant with sniper

neon gust
#

i mean if you wanna go extremes

#

like that

ocean spindle
neon gust
#

then it is what it is

ocean spindle
#

well either way long range level

#

so of course

#

4 double tap rifles

olive robin
#

What main weapons for r1c1

ocean spindle
#

im jokin

olive robin
#

Carbine right?

ocean spindle
#

but yeah well depends on ur special, the sniper person maybs a pdw or somethin to dispatch of the closest ones, the machinegun person a dmr, double tap, rifle, somethin with range to take ont he far smol ones

#

a carbines reaaaaally good

#

a hel revo if u know how to cancel reload

#

that category is more flexible

#

u can play around it a lot

#

just dont take somethin so shortish range, like a sawed off or a hel shottie, cause pilin up enemies close to u can end up a bit bad

#

not havin enough breathin space n such

past mesa
#

Blood doors plus tight rooms

#

The rule or thumb is one of every tool

#

The better loadout imo is burst burst mine bio

fierce walrus
past mesa
#

But the problem is

#

Having another sentry is useless most of the time

#

like honestly

olive robin
cold quarry
#

you can do sniper and hel shotgun

olive robin
past mesa
#

Most of the time you don’t have the top to fuel 3 sentries shooting

past mesa
#

to keep all 4 shooting

olive robin
#

Does it waste ammo or something

past mesa
#

4 sentry’s all shooting at one guy

#

Will waste ammo

#

and if you stagger the sentries

#

Then most of the time

#

The back ones will never shoot

#

So what is the point in having two sentries in the back that never shoot

#

Literally cosmetic

ocean spindle
ocean spindle
cold quarry
#

probably

#

ehh not really actually

past mesa
#

Hel shoty is good on the hole in the wall

cold quarry
#

that hole in the wall is a great choke

ocean spindle
#

eh true but, would require u to be kinda too close

past mesa
#

but you should already be close for the line

#

cause you can get insane pens with hel gun as they spawn

#

Literally and insane hold

ocean spindle
#

idk, for me sounds very funky

tardy ingot
ocean spindle
#

but i havent tried it

past mesa
#

You can full kill the wave no input from anyone else

tardy ingot
#

you gotta play aggro with it

#

not the best combo with sniper then tbf

past mesa
#

^^

ashen frigate
#

With Sniper anything midrange is usually nice

#

I love my Pistol

past mesa
#

Hel rev or pdw are my go tos

ocean spindle
#

bang bang :3

past mesa
#

Pdw quick swapping is very good

ocean spindle
#

i dont take sniper often but i would probs go pistol too or assault rifle

#

one of the two

past mesa
#

Pdw is just stronger than both idk guys

ashen frigate
#

AR is solid if you do not like the high rate of fire weapons

#

I personally hate uzi-style guns

past mesa
#

I understand

ocean spindle
past mesa
ashen frigate
#

It is :'(

ocean spindle
#

i took carbine... 10 times maybe, for r3a3 bot runs, and i got so sick of it

#

just 10 times

#

and it was enough for me

past mesa
#

yeah you can hit insane shots with sniper because you can see through most things

ashen frigate
#

Honestly, if the Thermal scopes would not zoom in as they do, I would be tempted to give them more attempts

#

On the PR it directly prompted me to switch weapons

hidden ridge
#

but I dont think the game can handle stuff like changing zoom level scopes

cold quarry
#

picture-in-picture

sturdy glen
#

I don't get getting tired of a weapon and then swapping to one of identical type

ashen frigate
#

I love the idea, and it is insanely helpful as Jish said on higher tiers

cold quarry
#

i could see that dropping the FPS to 5

hidden ridge
#

Personally I use PDW and I think it's fine even without the thermal

sturdy glen
#

If you're not changing playstyle what's the point

ashen frigate
#

But I cannot stand the rate of fire or the Thermal scope zoom

hidden ridge
cold quarry
#

like how most triple a games do scopes

past mesa
#

But the hip fire is insane and quick swap makes pdw one of the best guns in the game

cold quarry
#

COD, ArmA, etc

ashen frigate
#

True, hipfire is very solid

hidden ridge
#

Why cant I emote-react whatever jish's comment?

past mesa
#

if pdw have smg stats or even hel op stats it would still be one of the best guns in the game

past mesa
#

And idk how to unblock on phone

ashen frigate
#

It would probably be too much for a "primary" type weapon

past mesa
#

Mb

#

There we go I fixed it

past mesa
ashen frigate
#

To me it was a "proposition" or an "attempt" at offering something else than just shooting with weapons

#

Giving them another use outside of active combat (or while in combat against specific enemy variants)

hidden ridge
#

I think thermal is fine

ashen frigate
#

They were the last additions to the game arsenal

hidden ridge
#

Although it kind of trivializes shadows a bit

neon gust
#

cqc_rifle been in development for so long

hidden ridge
#

and the PDW doesn't make you pay enough for that

vague bridge
#

thermal is useful for certain situations and is bad for others

neon gust
#

they add to add thermal to set them apart

vague bridge
#

which sounds like every other gun in gtfo

past mesa
#

But that criticism is invalid

#

Because hipfire is to good

vague bridge
#

fog

past mesa
#

Like thermal has no draw back on pdw

#

What are you saying

#

Thermal is still better in fog than nothing

#

But the fog thermal nerf was needed

#

Like holy shit it was disgusting

tardy ingot
ashen frigate
#

It was kind of op

tardy ingot
#

buts thats because hipfire doesnt rly matter once it becomes bad at range even when you should be scoping

tardy ingot
vague bridge
#

another drawback could just be not outperforming other guns

past mesa
#

But it does

#

It outperforms most of the cast

#

In reload handling and dmg

#

Both burst and sustain

olive robin
#

Is clearing a room with walking ever worse than doing it crouching

ocean spindle
#

not really, no

vague bridge
#

when theres a boss in the room

ocean spindle
#

i mean there some rooms where extra precautions are needed

#

but those come in way later

olive robin
#

Is crouching even louder

ocean spindle
#

no

vague bridge
#

yes to below

olive robin
#

I mean quieter

ocean spindle
#

walkins just faster

past mesa
#

It is

ocean spindle
#

tho u need praactice

olive robin
#

I've been trying to clear rooms standing cause it's so much easier to react to things

past mesa
#

you are probs hitting them in the wrong order

olive robin
#

I was doing it in solo missions

past mesa
#

/have bad movement

olive robin
#

My friends do it crouching still

#

They are skeptical of walking viability

ocean spindle
#

i was too that ones understandable

vague bridge
#

sometimes you can tap the sprint key to intentionally wake guys up

#

brings them to you

ashen frigate
#

Wrouching offers more control, and you can pick them one by one while never waking the whole room, provided you are careful.
Walking is so much faster, but requires good knowledge of the distance at which movement triggers mobs, as well as awareness of your surroundings, and quick reaction when it falls apart

#

Of course, running all the way just requires to git good with aiming and positioning yourself

olive robin
#

I use knife when I'm doing walking clear, is that logical or illogical

dry pumice
#

Hard sell

olive robin
dry pumice
#

On one hand it does allow you to kill them faster

ashen frigate
dry pumice
#

On another you lose the stealth bonus if someone wakes up from your waking l

ashen frigate
#

They will also attack immediately, if able

olive robin
ashen frigate
#

While if you wake them by walking they will take a second or two before attacking

dry pumice
#

Yes

vague bridge
#

head hits will always kill

dry pumice
#

Which all the more baffles me why dagger has that

vague bridge
#

if you can learn to minimize charge as well you can save even more time

dry pumice
#

Doesn't make that much difference for a weapon that always full chargers and always goes for head.

#

Maybe against tanker enemies?... To make sure it doesn't just suck out right?

olive robin
#

What are the differences in walk and crouch? Is it only movement speed and loudness

dry pumice
#

Imagine if spear had the stealth bonus

olive robin
#

And how big is the loudness difference

sturdy glen
#

Knife users when I show them double kills

vague bridge
#

yeah the 2x sleeping bonus should just be integrated into the damage

halcyon mango
dry pumice
vague bridge
#

another useful trick is to keep walking until they start throbbing so that if they wake up you can blame your teammate

dry pumice
#

But every so often an opportunity arises to dodge attacks by crouching behind metal sheets and other medium sized objects. Especially if enemy is below you.

vague bridge
#

@pine swift

ashen frigate
#

Famous "what did you do ?" moment. Just be the first one to ask

#

One of my favorite times was R6A1, where I ||picked the objective and triggered something|| (after having awaken quite a few rooms earlier in the run ; we were discovering the level)

#

My teamates instantly all asked me what I did AGAIN and hilarity ensued

tardy ingot
dry pumice
#

You walk when alone and crouch when with teammates. Something like that. Especially inexperienced teammates.

#

Once you learn the routine of the bonking job - crouching just becomes a hindrance.

olive robin
#

Friend is saying crouching is better than walking cause walking will make enemies glow at a larger distance

#

Is it even a noticeable difference in distance

dry pumice
#

The one time when crouching is universal is when you literally just don't want to engage.

#

Which is a rare situation in this game, somewhat disappointingly.

olive robin
#

But is the alert radius for walking that much bigger than crouch

dry pumice
#

I'm trying to remember...

tardy ingot
#

the radius for when they are fully asleep is a noticeable difference

#

roughly 2m vs 8m

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when they are already glowing theres no difference (8m for both)

dry pumice
#

I don't feel the difference in my memory. If they already glow - they will feel you either way.

#

Crouching's one and only feature is not triggering glow state from sleep state. That's it.

#

You do it to get as close as possible or setup a sync kill.

#

Otherwise you just walk forward with charged melee and swing when aim reticle tightens.

tardy ingot
#

@olive robin practically, crouching is playing it rly safe. but walking while doing stealth kills is perfectly viable and opens up faster reaction time when something goes wrong

#

you also safe minutes upon minutes of gameplay per level

dry pumice
#

They don't stand a chance (unless you miss)

tardy ingot
#

if you dont perma crouch

#

honestly, quite often you can just pull rooms and shoot them up

dry pumice
#

Half of play time goes into stealth. And crouching slows it down even further. You do it when you have to, but you almost never do.

ocean spindle
dry pumice
#

I think introduction of giants usually is when crouching makes a comeback. While enemies are small - it just doesn't matter. 4 unhinged men with hammers are just too much for them to handle.

But once bigger enemies start appearing... And spawning in healthy numbers... Suddenly no one wants to take risks anymore.

sturdy glen
#

No we still do

raw jackal
#

Why is survival rate so low in general?

craggy pier
#

new players also blind runs

raw jackal
#

Games are supposed to be winnable?

ocean spindle
#

not only countin newies, but speedrunners or challnege runs n stuff

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all of it combines

craggy pier
#

its a hardcore game

ocean spindle
#

the tutorial for example had a 40 somethin win rate, but speedrunners demolished the stat quite a bit

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everythin goes into it

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not just people tryin to win

neon gust
#

you expecting a payday or deeprock stuff pew pew haha funny

#

then not your game

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gotta keep your head on at all times

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you snooze you loose

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the game will actively try to kill you

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and the game will put you on a lot of scenarious that are uncomfortable in wich you gotta think fast

raw jackal
#

yeah but not giving a lot of ammo is not fair

neon gust
#

ammo its literally everywhere

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the issue its that the game doesnt feed you information

lone mortar
#

wdym

neon gust
#

but it rewards you paying attention

lone mortar
#

ammo is literally more than meds/tools

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in every level

ocean spindle
#

usually problems with ammo arise on super har levels, or when ur not sneakin through the rooms and u wake too many of em

lone mortar
#

in total

jagged shore
#

my question is are you actually trying to conserve ammo

jagged shore
#

or are you just lighting up every room you find

neon gust
#

so if you dont interact with most of the game ingame mechanics like terminals, pings and such then you will most likely fail

jagged shore
raw jackal
#

I am not playing the game yet

lone mortar
raw jackal
#

but questioning the server

neon gust
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game is hard

#

not everyone cup of tea

lone mortar
neon gust
lone mortar
#

its on sale

raw jackal
#

22nd

jagged shore
#

the ammo is not as scarce as you're led to believe
but if you just use it willy nilly then it will seem so

lone mortar
ocean spindle
#

is it on sale?

tardy ingot
neon gust
#

because thats not how you do it

tardy ingot
#

so ammo isnt as scarce as some people think

neon gust
#

if he wants a more casual experience

raw jackal
#

But not all levels can be stealthed?

neon gust
#

just send him over to payday 3

raw jackal
#

Ewwww

lone mortar
#

whadda hell boi

raw jackal
#

do not insult me like that

neon gust
neon gust
lone mortar
#

games pretty simple

ocean spindle
#

dia de pay en español

lone mortar
#

you think and see what u got

neon gust
#

dia de pago en

lone mortar
#

and if it checks out

ocean spindle
#

dia de pastel

lone mortar
#

u can go guns blastin

#

if not then sneaky beaky like

#

its that simple

#

really plays out to feel it

neon gust
#

they'are levels that focus on stealth, some on actions, some of both, stealth its completly dinamyc and dependant on the situation the levels puts you trough

ocean spindle
#

in general the game is the two, if u dont like one or the other, games prob not for you, cause it uses both quite a lot

neon gust
#

so even tho you have 1 or the other its all over the place\

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probably the only game that can actually do this

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out in the current gaming market

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gtfo its unique on that

ocean spindle
#

very gtfo of gtfo

lone mortar
#

gtfo is very gtfo

#

its the way the game is that makes it so damn speacial

neon gust
#

but overall it depends on what type of game YOU are looking for. @raw jackal

lone mortar
#

hah

ocean spindle
#

this is not, a fast game in the slightest, is hard, cooperative, but very fun in all of its, combos

neon gust
#

Thats how you save people money