#gtfo-related-questions

1 messages · Page 110 of 1

soft crater
#

If you could use boosters on bots

tardy ingot
#

Which doesnt play into efficiency… ever
Efficency here being 9 bullets per refill

„Staggers in 2 shots“ -> no it takes 3 -> „on paper it can fire 3 shots in a second“
Also hel rifle can shoot twice in a second musicmommyThink ?

ocean spindle
#

on paper didnt hel gun shoot 5 per second?

#

i think its a .2 charge

fierce walrus
#

it prolly did

#

past tense

ocean spindle
#

past tense was a 0.1 charge

fierce walrus
#

didnt it get nerfed even more

ocean spindle
#

they nerfed it once

fierce walrus
#

i feel like it got nerfed recently

#

and some time back

ocean spindle
#

no only on Alt R4

#

since it was introduced as it was before in Alt R3

#

check patchnotes

halcyon mango
# tardy ingot Which doesnt play into efficiency… ever Efficency here being 9 bullets per refil...

With the efficiency I was just being a bit lazy with language. Saw chokemod has shortest ttk and slightly more dmg per refill and just went with fastest killer and efficiency.

Hel weapon efficiency is sorta mute anyways with overpen so you'd get more bang for the buck if you setup correctly anyways.

According to the weapon spreadsheet I've been referencing from, hel gun and hel rifle have a hidden additional delay (after firing before you can charge another shot) (0.1 for hel gun, 0.75 for hel rifle), for a final 0.3 and 0.87 shot delay respectively (what I used to recalculate the rof they have on the sheet).

So hel gun has a 3 shot stagger with rof of 3.33. While hel rifle has a 2 shot stagger with a rof of 1.15. So taking this "on paper" stats comparison hel gun technically staggers faster.

#

Footnote:
there's a bit of ambiguity with the rof and the charge delay for hel gun. The comment note says that it can charge up immediately after fire (which suggests a rounds per second of 5), but the rof (measured per minute) on the sheet, which was manually entered, suggests a 0.1 delay (giving r.p.s. of 3.33).

#

And again, I've just been using paper analysis. While my efficiency statement may have been slightly inaccurate (and I had admitted so), the discussion that we've been having seems to be needlessly confrontational with the intent to prove the other wrong.

sturdy glen
#

as is the way of gtfo cord

vague bridge
#

||do the three tanks spawn after reactor sequence ended or a certain amount of time after 4/4 code is provided||

#

spoilers r5d2

fierce nebula
#

guys he said does the three tanks spawn after reactor sequence ended or is it a certain amount of time after the 4th code is used in R5D2

craggy pier
cold quarry
#

the 10min timer is a fakeout

fierce nebula
#

guys did you know in R7E1 theres a immortal tank near the start of the level that cannot be killed

soft crater
mossy aurora
#

Anyone else here like the choke mod buckland?

soft crater
#

It's good

#

Not my preferred shotgun though

fierce nebula
#

it's the best shotgun for damage atm

#

will be interesting to see if scattergun takes it's place

#

hel shotgun is also good but it's mostly for crowd clearing

halcyon mango
#

vomits damage like no tomorrow

vague bridge
#

iirc combat is best damage per refill

#

choke mod might be best damage in a burst/dps

dry pumice
#

I sometimes bring it as upgrade to HCP when i really need that 30 breakpoint, or when i just want the classic feeling of a competent shotgun that's neither innacurate nor unnaturally weak. Games don't really do that anymore...

hollow patio
#

So I'm confused, as a new player, am I stuck playing the older rundowns by myself? Or do I just have to find other beginners to play them with? Or do the old rundowns not even matter?

jolly fossil
hollow patio
#

So I can use LFG? The rules seem to dictate otherwise so that's why I was asking to clarify

jolly fossil
#

in lobby you can invite 3 bots and change what guns and stuff they use, and then you command them with your voice. for a mission like R1C1 youll most likely need at least one other player

odd coyote
jolly fossil
#

theres no rules against using lfg for early missions thats where its most useful

latent obsidian
hollow patio
#

AHHH okay. That makes more sense

latent obsidian
#

It confuses a lot of people, you are by no means the first and will not be the last

hollow patio
#

I was like, but how am I supposed to playyyy

odd coyote
#

real

fierce nebula
#

they really need to update the rules

#

so much for "R6 is made easier to have more new players"

#

then pull a pikachu surprise face when new players buy the game

vague bridge
#

alt r6 should be harder

#

its purpose of being easy for new players is invalid since alt rundowns

fair turtle
#

Whats the bestest level / rundown to play ?

#

w friends that have never played before

vague bridge
#

to introduce people to the game, go from r1 and go up

#

but r5 is probably the best in terms of fun

#

its also the hardest

icy cave
dreamy nebula
#

Hey quick question about the alt run. My friends and I are starting up for the second time but we joined late. We saw there is like genuine story missions in run 7 but not in the alt runs, are we missing out on story content from earlier times here or was there not before like run 6?

ocean spindle
#

R6 and R7 had the first mission stories with some audio voices, but R7 is the only one where characters talk to u specifically and their actions are in the missions themselves, the rest from R1 to R5 have lore logs which are found in terminals

dreamy nebula
#

gotcha thanks!

dry pumice
ocean spindle
#

tbh most of em arent like that

#

most r just chillin there

#

and u can read em whenever

dry pumice
#

I just read everything straight from the wiki. Its not worth it reading them in game, since you either too busy OR you're delaying other people.
Best case: i read a log, they're stealth clearing some sleeping room.

ocean spindle
#

well maybs a full group likes lore idk

#

they can also yeah just advance while u read or listen

wise beacon
#

Uh... can anyone tell me if the bots teleport to us if we get far enough away?

craggy pier
#

2 rooms away they will but sometimes u need to go back a lil before they phase through wall

wise beacon
#

The bots with me in a 2 player 2 bot game are stuck up high before loading

#

Can't post a screenshot

craggy pier
#

that i havent heard or seen

wise beacon
#

Posted in GTFO media

craggy pier
#

disconnect and reconnect them 🤔

wise beacon
#

Fek. There goes boosters

#

Bug and a half too

dusky hawk
#

which weapons are the best as the game is currently, without the weapons being vaulted?

dense leaf
wise beacon
dense leaf
#

Yes

minor fractal
#

Not sure what "vaulted" means.

craggy pier
#

yaya

#

lock then unlock bot slots

dense leaf
#

Hosts can. Just hit escape

wise beacon
#

Double fek, we just exited the expedition

dense leaf
dusky hawk
#

a weapon not in circulation is "vaulted"

minor fractal
#

I don't think anybody says that, but okay.

ocean spindle
#

i mean everyone has their, slang

wise beacon
#

A pain in the arse and a half now, and a bug that they were way up high

dense leaf
ocean spindle
#

but every weapon is now in the game permanently

#

so theres no such thing as rundown gun anymore

jaunty latch
#

other then scattergun which we have to wait until september for

ocean spindle
#

yeah but well is not rundown exclusive

#

but well every weapon is useful if u use em well

#

so it just mostly depends on ur taste, on what ur good with n stuff

jaunty latch
#

other then bullpup

wise beacon
dense leaf
#

Carbine, Hel Rifle

ocean spindle
dusky hawk
#

is the sawn off any good because it looks hilarious

ocean spindle
#

super fun

#

ksmdkm

dense leaf
ocean spindle
#

its basically a pump shotgun but main weapon

wise beacon
#

Yeah. Never had an issue before now though

jaunty latch
#

doesnt it deal the exact same damage as it too

minor fractal
#

Yes.

ocean spindle
#

no it does

#

30 and 30

#

just sawed off has a much wider, spread of pellets

#

so u wont be hittin every single one every time

halcyon mango
#

if only it had 4 chambers to one mag a giant 😔

craggy pier
#

a dual wielded gun would be nice

soft crater
halcyon mango
#

I ain't testing its melee range

vague bridge
#

highest damage per refill of any main

dusky hawk
#

can the r66 still one shot a scout

#

tiem sensitive questio n ples

ocean spindle
#

R66 is the revo?

soft crater
#

revolver?

ocean spindle
#

from the back of the head

#

yeah

soft crater
#

within damage range

dusky hawk
#

power revolver

ocean spindle
#

... power revolver kmskdm

#

so the revolver

#

yeah

#

occiput shot

#

not front shot

soft crater
#

headshot is like 30 damage vs occiput being like 60 damage

dusky hawk
#

power revolver as in not primary ammo

#

called it power instead of special by accident

ocean spindle
#

ksdmkm its funny

#

:3

soft crater
#

is that a

#

Destiny moment?

sturdy dew
fierce nebula
#

unlike Destiny
we keep our seasons PirateSimon

craggy pier
soft crater
#

R8 comes out.
10cc: for GTFO 2.0 we will be deleting all the Rundowns -

ocean spindle
#

its gonna be 2 levels, A1 and E1

fierce nebula
#

if GTFO followed Destiny
R8 would delete the rest, including the cosmetics earned PirateSimon

soft crater
fierce nebula
#

R8 will cost $10
R9 will cost $15 and R8 gets deleted

vivid kayak
jaunty latch
soft crater
#

you mean strong guns getting nerfed

spare yacht
#

waasssup yall

#

if any of yall remember if r5C3 does it have a or check point save point?

fierce nebula
#

R5
checkpoint

#

okay blud

#

go eat sand

soft crater
#

everything prior does not have checkpoints whatsoever

fierce nebula
#

thats what I found weird about ALTERNATE rundowns

#

the levels are already mostly modified

#

why not add checkpoints "for the new players"

#

it just makes checkpoints worse prisonerefficiency

tardy ingot
# fierce nebula why not add checkpoints "for the new players"
  1. levels werent even remotely designed with checkpoints in mind (then again, id argue neither are new levels)
  2. r1-r3 dont need checkpoints length wise at all, r4/r5 might have deserved some length wise (r5d1 ugh) but finding the right spot to implement one is not easy
  3. They are the biggest mess for bugs in the game, you want all ALT rundowns to have a lot of checkpoint related bugs and potentially take longer to release just to not find most fixes in the end somehow?
icy cave
#

I hope they release Alt R6 without checkpoints

icy cave
fierce nebula
#

just take out the checkpoints

#

enable
checkpoint = false
or some shit

fierce nebula
#

R1C1 could do with one too

fierce walrus
#

god a reactor mission would surely break so much with checkpoints

craggy pier
#

r6d3

icy cave
#

And was cheesable AF

craggy pier
#

does R6D1 have checkpoints?

icy cave
craggy pier
#

So an another reactor with checkpoints

icy cave
#

which is bonkers like it is 1 hour long

icy cave
#

On R6D3 it breaks cause you do not need to search codes anymore as they do not change on checkpoint restart

craggy pier
#

oh lmao

icy cave
#

Yep so fingers crossed they remove ALL checkpoints

#

(they won't) but one can dream

civic wave
#

They changed it

#

So the reactor codes change iirc

craggy pier
#

you still had to do the key findings if u wanted to do secondary

icy cave
#

Cause it was broken for R6D2 sec also indeed. THATcwas fixed R6D3 remained kaputt till the end

civic wave
#

Ah, patch notes nto to be trusted then I guess

icy cave
#

like patch notes say like 3 times checkpoint bugs fixed yet you still get hardsruck with cells in your hands

fierce nebula
#

with Alt R4 and Alt R5 lacking any checkpoints just delete checkpoints please 🥺

jaunty latch
#

can you not just avoid the bugs by not using them when you die

fierce walrus
#

but that requires the host to make a conscious decision to wipe all the progress on the level

icy cave
neon gust
#

Unless they plan to continue support and keep developing the game further ( they should honestly) they should keep checkpoints

#

if theyre ending support

jaunty latch
neon gust
#

well

#

just remove them

craggy pier
#

plus people should be used to no checkpoints by now

jaunty latch
craggy pier
#

5 rundows seem enough to get people going

jaunty latch
#

I just think they would make it a lot easier for new people to get over the initial learning curve of the game without ragequitting even if some of them break the game

craggy pier
#

the first wave of players didnt need handholding and they are doing just fine now

#

even as a new player i find it better to just wipe reset than to force a checkpoint that most of the time fails me

jaunty latch
fierce walrus
#

tbh quite often did i find my team deciding to reset on an R7 level cause we reached the checkpoint in too bad shape

jaunty latch
#

and tbh getting people over that initial learning curve has made it really hard to get anyone I know to play the thing more then once

fierce walrus
#

but also they are usefull for longer levels such as R7C1, where the one checkpoint at the ends helps a lot

craggy pier
#

also keep in mind that "gamers" nowadays are a soft bunch

fierce walrus
#

so i feel like one checkpoint per long level would be enough

fierce walrus
craggy pier
#

if a game presents itself as a hardcore game then it needs to be hardcore

#

anything that u have to adapt to through trial n error is good even if its a game

jaunty latch
civic wave
#

They allow for more egregious blunt force attempts where you go full tilt and slam into a wall

craggy pier
#

yeah it vision tunnels players into one tricking that portion of the level

#

instead of developing a general understanding of the level, guns and strategies

hidden ridge
#

I feel like the checkpoint debate is getting a bit stale since all the alt rundowns that didnt have them do not have them

#

I get the fear of "they might add checkpoints to older rundowns to make them too easy"

#

They didnt

craggy pier
#

people starting to dissociate they need to talk bout something till next rundown or next big thing

hidden ridge
#

I expect R8 to have checkpoints like R7 did tbh

#

1 per map save for the super secret F1 which will have nothing

#

I dont think they're going to keep making rundowns after 8 anyway

jaunty latch
#

I mean unless the article I was sent was making shit up this was said in it

#

"The pair tell us the game has been in development for around three years, with the concept for it dating back further, although the wrapping up of GTFO allows the entire team to move over to work on this new project."

#

and id assume r8 would be the final part of wrapping it up

hidden ridge
craggy pier
#

yeah it should be

jaunty latch
hidden ridge
#

It's also just a reasonable choice, they get no money from new rundown releases

jaunty latch
craggy pier
#

gtfo is the type of game that needs some sort of updates at one point its going to fully die and then anyone that buys it will be stuck

jaunty latch
#

I mean pubs might but roping other people you know into playing it will keep working

#

and the game is barely playable without a consistent group anyway

icy cave
#

in other words peeps need to uncasualize themselves

icy cave
jaunty latch
#

throw a new group in and it will take 1-2 hours

icy cave
#

They wipe and redo it, every time a little faster

#

And then bingo it clicks and they pass it

dry pumice
icy cave
#

I'm sick of people making excuses for new players. everyone had to learn, if someone rage quits: good! game not for them

icy cave
#

It is casual run

dry pumice
#

I don't believe it, something's off

icy cave
#

I'll send you the link. also still 3 to 6 uses of ammo left on extract

tardy ingot
icy cave
dry pumice
#

R7C1 is the GLP hunt right?

tardy ingot
#

speedrun with fog skip is below 15 min

icy cave
#

There is ZERO excuses for 2 checkpoints on a level that short. AND zero excuses for new players to demand them

jaunty latch
#

why do I keep thinking r7c1 is binary

tardy ingot
#

the 2nd checkpoint is one of the better implemented ones for sure tho

dry pumice
#

10 minutes to turn off the fog... 10 minutes to get the cells and em' over, scan included... 10 minutes(?) to do the GLP hunt itself... 5 Minutes preparing in the big room consooming all the supplies and 5 minutes to actually escape. Hm. Maybe it is 35 minutes, but it still doesn't feel like it.

icy cave
tardy ingot
#

first one basically doesnt even exist due bugs

And the only reason i think it exists is because they dont want you to repeat the cell walk

icy cave
#

Then you can see where the time is won

#

Cause I dunno, it's just a normal run

dry pumice
#

You probably don't retroactively rescan every single zone for a missed supply pack or something

#

Always making sure

icy cave
#

Analyse away

dry pumice
#

Dammit, i don't have any clear screenshots of the damn thing

#

I don't remember it ever being below 40, doesn't sound right

icy cave
#

There ya go

tardy ingot
dry pumice
#

Yeah, pretty much as expected - just meta playstyle at work. Never ending hammer sprint.

icy cave
#

And it's rando's

dry pumice
#

It is? I couldn't tell.

#

The first room alone, depending on the spawns, takes like 2 minutes. These guys pretty much went loud on it.

icy cave
hidden ridge
#

enter zone, kill scout, go left, input command, go back

#

people keep wanting to loot that zone for IMHO absolute ZERO reason

#

And I always think you can fog skip easily with 3 sentries and 1 bio

#

That's how I did it with bots

#

But I could get the argument that bots dont give a shit about visibility I guess

tardy ingot
dry pumice
# hidden ridge people keep wanting to loot that zone for IMHO absolute ZERO reason

The general pub rule is to loot everything you can get your hands on, but yes - that zone more often than not is just not worth the trouble. High chance someone will fuck it up and now you have to expand ammo on (potentially multiple) scouts waves, and wow - now we run 0% ammo during the finale bit and checkpoints will have to be hit one or two times before they smooth it out (usually by just RUNNING).

sacred dew
soft crater
#

"Man Bullpup is insane. It's so strong"

sacred dew
#

It is a decent enough gun

icy cave
sacred dew
#

new enough

#

If i have to no map knowledge of a certain level, I would go explore it

hidden ridge
sacred dew
#

so i dont have to wonder what's the best path is

hidden ridge
#

I usually am not the kind to argue but

#

it's a shit large zone with giants and scouts

#

just get to the terminal, do the command and get off

#

😄

#

I get what you say but it's only true for people that never did that map

soft crater
#

every glow stick matters ok

hidden ridge
#

wasn't the case with some "vets" I played it with

#

and I always roll with that shit because fuck having arguments over clearing a zone or not

#

but it's still unneeded

sacred dew
sacred dew
# hidden ridge but it's still unneeded

If i'm not playing with people I trust to clear the level, I would just clear the zone to avoid any complications later on because I dont trust people shooting in the fog during the s scan

ocean spindle
#

??

sacred dew
#

If you're new, you dont know what the hell is spawning in the zone so you just clear it to be safe

#

if you have skill issues then you clear it to be safe

#

If you're a vet then you clear it for fun

#

play the game long enough and you just clear it because you're no longer thinking when playing GTFO and just kill everything in sight

ocean spindle
#

im sorry to say, not even newies clear that zone
newies die tryin to clear it then dont do it
skill issues dont clear it cause its, stupid to clear the command zone of the fog, why would u
vets... idk i guess but i doubt it

sacred dew
soft crater
#

I was shooting a scout once

#

and a teammate walked infront of me

#

but I was using hel rifle so I still killed the scout as well

sacred dew
#

^ how the game should be

#

let everyweapon be able to pen teammates for double damage / double the ammo efficiency

#

to be honest, this game is too generous

#

gotta half the damage of every weapon in the game while upping the crit damage by at least 50%

#

get rid of the crosshair

ocean spindle
#

u can do that

#

just go in the hud options

#

but people are too weak to play w/o hud

sacred dew
#

make it even harder to see when you're low

#

flashlight has rechargable battery so you cant have it on for more than 30s

#

your screen gotta crack whenever you take damage

#

your hands gotta shake whenever you're stamina is low

#

your character gotta be scared whenever there are too many enemies are agrroed to you, making you take more stamina drain

#

your eyes gotta become blurry whenever you maxed out stam

#

hammer shouldn't be able to 1 hit strikers

#

screen shake shouldn't be optional, should be mandatory

#

you gotta have to take infection damage whenever you're down so that repeatedly going down is actually bad instead of just 20% is infinite health yolo bullshit

#

biotrackers should be able to track faster and have faster cooldown but the cone should be smaller

#

all sentries should have biosym, make them weaker without and better with

#

team game goddamn it, i dont want jackasses with 3 burst and no brain bio in my team anymore

#

level tiles being randomized should be mandatory, no more map knowledge

#

hel revo needs 6 bullets and charge up time

#

sniper and hel rifle should be able to deafen your damn ears

#

boss screams should shake your screen so you can't aim

fierce walrus
#

dear god

#

how many changes do you want for this goddamn game

sacred dew
#

bring back striker scouts that don't have tentacles but immediate;ly detect your running

fierce walrus
#

you basically want a completely diffrent game

hidden ridge
#

Are we talking about the same zone, right?

#

🤔 It's the one with the command for lowering the fog in R7C1

#

It's nowhere near enough to the zone where you do the alarm for enemies to wake up

sacred dew
#

when you gotta long kite the level by going back to the zone

fierce walrus
#

why would you do that tho

ocean spindle
#

why would u do it that direction

sacred dew
#

for giant kiting

fierce walrus
#

w h y

sacred dew
#

i dont trust my non teammates

hidden ridge
#

Also "avoid people shooting in the fog" if we lowered the fog

#

there's no fog

sacred dew
#

only happened twice but that's enough for me to not trust

fierce walrus
#

just get bio and shoot trianges =)

sacred dew
#

how about just bring back the mapper to game, bio is kidna too op

fierce walrus
#

is it now tho

#

it turns off one player from shooting for some time

sacred dew
#

barely even 3 secs

fierce walrus
#

plus its almost exclusively used for alarms

#

its like you cannot die in 3 seconds

sacred dew
#

the danagerous parts of most levels are the alarm

ocean spindle
#

and u cant die on 3 seconds unkess ur, bad

#

and go hug a big or somrthin

#

if u have many enemies on u

#

run

#

u will survive at least 7

sacred dew
#

sidestep

sacred dew
fierce walrus
#

are they though?

#

can you imagine the amount of bugs with screen shake

sacred dew
fierce walrus
#

screen cracking would defo glitch tho

sacred dew
fierce walrus
#

i would also expect there to be bugs with screen shake cause of boss roars

fierce walrus
#

where

sacred dew
#

GlassHUDshatter or something

fierce walrus
#

does that still work tho

#

as im guessing its cut content

sacred dew
#

it's cut cause too difficult for players i guess

fierce walrus
#

also it looks ugly as hell

sacred dew
#

that's the point

fierce walrus
#

no i dont mean it obstructs vision

#

it literally looks terrible

#

like graphics wise

#

also do you really not expect black screen bug 2.0 with that

#

also im guessing by "hammer not 1 hit strikers" you mean light tap and not charged right?

sacred dew
#

i meant charged hit should NOT 1 shot striker

fierce walrus
#

well other weapons already do that, no?

sacred dew
fierce walrus
fierce walrus
#

but overall

#

hammer needs a nerf for sure

dry pumice
# fierce walrus hammer needs a nerf for sure

Most veterans are fine with hammer as is. The only thing i've seen they have issues with is too much stagger which makes hammer god at basically everything and other melees just do whatever it does but worse / with funny gimmicks (like knife dealing extra damage to sleeping enemies).
I too don't really see the point of nerfing hammer. Hammer is the golden standard of how a melee should be - the rest just needs buffs to be on the same page. Mostly by just dealing more damage or having unique features and mechanics, like knife's stealth bonus.

#

Spear TECHNICALLY tried to do just that by trading raw damage for precision damage, but the trade was dogshit.

fierce walrus
#

i feel like hammer needs its stagger to be smaller than bats

#

like thats supposed to be bats gimmick - staggering

dry pumice
#

Eh, not really

#

I mean would you not get staggered if slammed by a 5 KG metal brick?

#

Hammer being stagger god makes sense

fierce walrus
#

then bat exists too

dry pumice
#

The idea behind the bat is being smaller and faster

fierce walrus
#

i mean batons are used by police men and stuff

#

so surely they can also stagger

#

and i think thats bats logic

#

but overall i feel like bat should atleast have better tap stagger

dry pumice
#

There's also an argument to be made for skill difference

#

You can make hammer work like bat by knowing your charge %

#

With bat you just go no-brain mode - just fully charge the thing, it only takes like a second

fierce walrus
#

that is true

#

i dunno what is faster actually

#

when it comes to charge time

grizzled widget
dry pumice
#

Neither do i, i just know that hammer and spear are stupid slow and bat and knife are stupid fast

#

With knife you can actually become quite a mean small enemy deleter

#

Just rush them down and aim for the head

#

Got me through the final bit of R7C1 way back when

#

"Stab, stab, stab" - TF2 Sniper

#

It sucks to miss the head hitbox though...

fierce walrus
#

i mean stupid slow... hammer isnt exactly stupid slow cause as you said - you dont have to fully charged

dry pumice
#

Hell, its so fast - that upon failure you can just charge it again

fierce walrus
#

i am assuming you can hold bat for longer than hammer tho, as bat can be held for 7 seconds after full charge up, and hammer only for like 3

dry pumice
#

Maybe, never paid attention to that

#

Honestly i don't really have particular issues with knife and bat... They are ultimately inferior options, but they are not THAT bad and still have their uses (just don't fight giants with dagger).

#

The spear though is in a real bad place.

#

The inability to sprint while chargering is the single greatest crime that was commited against it. Just give it that back and it would be... Tollerable.

#

Or.... They can double down on it and make spearmen absolute gods of melee combat, just unable to pick their fights. You just stand there and hold the line.

fierce walrus
#

i would imagine you could easily lose the said line if you were alone

#

and be unable to retreat in time

#

but that would make it a cool thing for inducing more teamwork

dry pumice
#

The measly 13% extra damage on headshots is another mood killer

#

You lose all of that to... Basically gain no interesting breakpoints? At all? Nice.

#

Now if it was maybe 30% - then there would be an excuse to bring that thing over hammer. Especially in giant infested levels.

grizzled widget
#

why no gifs work here

dry pumice
#

No embeds i suppose

#

SOme fine gentlemen worked really hard by spamming the absolute shit out of these chats to make sure embed priveleges were revoked

next wave
#

LF1 R2E1 109775242872345114 (VC-22) Please know how to use terminals

uneven gulchBOT
dusky hawk
#

Which special weapon is the most ammo efficient? I'm liking the HEL gun, but with the sawn off as a primary, I find myself needing to rely on it at medium range too often for the ammo pool

ocean spindle
#

well i would guess probs one of the two machineguns, moreso the veruta, cause it has more ammo tho less dmg than the arbalist
is a wave defender so, if u can control the recoil u could use it

#

idk as much as ammo efficient but well with the sawed off it can help for longer distances

vivid kayak
#

I personally run HEL Shotgun + Veruta MG for the absolute mindless dakka/waveclear

ocean spindle
#

i mean sawed off isnt waveclear is dmg

vivid kayak
#

Which is why I said HEL Shotgun

ocean spindle
#

... fair enough

dusky hawk
#

are either of the autopistols good in the current game state? I heard they were mid when they were in the original rundowns

ocean spindle
#

machinep is very very aggresive combat, like being very close to the enemy, and u can kill it very fast since it shoots 700k rounds per second practically, very fast reload too
autop is a stagger weapon, does 1 dmg per bullet and its main thing is just staggerin enemies very very efficiently, but cause its made for that and not to kill its more niche

dusky hawk
#

I see, so that's what blunthead rounds are?

ocean spindle
#

both are really fun but usually machinepistol, even tho the range is very very short and its not as flexible, its more than the autipistol
yeah thats what blunthead and tungsten rounds are for

#

same as autosentry, both are same purpose

#

staggerin

dusky hawk
#

I need to figure out the best way to pitch to my usual team that stagger weapons are good... they tend to be all damage, all the time

#

which can work, but when it doesn't, it really doesn't

ocean spindle
#

i mean depends, usually in a team u want both low dmg weapons with good stats to like maybs spam into waves and clear out smol enemies, and then one two gigantic guns to take care of the bigger stuff
the problem with staggerin weapons is that, because of how the spawns work in this game for the most part [as in one wave spawns every certain time], staggerin weapons can hold enemies off but wont kill em so u have to step in, so its ammo and tool, but tool that just holds off enemies and doesnt dmg em

#

so most of the time thats why people recommend shotgun or burst sentries, which are faster and even tho u need to deal maybs with more enemies upfront use the tool refill on more kills

#

,,, i think im writin a bit too much

vivid kayak
#

Average gtfo discussion

ocean spindle
#

i went over the top didnt i

#

i like to talk but i need to

#

hold off

#

a bit

dusky hawk
#

I appreciate it lol

vivid kayak
#

Nono there is a lot to say about gtfo weapon team composition

dusky hawk
#

especially since the subreddit is completely dead now

#

One friend really likes taking the sniper for scout nuking purposes, I've tried using the r99 revolver for it, but I always end up hitting side of head instead of occiput

ocean spindle
#

u can kill scouts with many many weapons

#

damn

#

same that, happens to me sometimes

vivid kayak
#

I usually think 1x Sniper plus a mix of generalist weapons is good rule of thumb for team weapon comp

#

It's only really a problem when you start seeing many high downtime/burst weapons

ocean spindle
#

for me depends on the level, i never really see snipers anymore in my groups cause one we dont aim skill issue, two u can change it for other guns like a burst cannon or even chokemods hel rifle n stuff

#

sniper is ok for really really fast kills but, its very not flexible

#

so i usually go more for shotties n stuff, which can be used on smols and bigs with no waste and enough ammo

dusky hawk
#

can any weapons other than snipers kill a scout without an occiput shot?

vivid kayak
#

Yes

ocean spindle
#

yeh

dusky hawk
#

We've encountered a lot of levels where a scout is walking back and forth at a 90 degree angle so a side headshot is the best we can manage

vivid kayak
#

The use of sniper is mostly to pop Giants, Hybrids, and Big Shooters with one shot iirc

#

HEL Rifle is a good example of a more generalist gun that can still one shot scouts but is decent into smaller guys if you line up

ocean spindle
#

list is, high caliber pistol, chokemod shotgun, normal shotgun, precision rifle, hel rifle, sawed off but u have to be very very close to it, and sniper

#

i think those are all

dusky hawk
#

high cal pistol makes the threshhold?? Nice, love that thing

ocean spindle
#

ah burst cannon

vivid kayak
ocean spindle
#

yeh is fun

#

nice sounds

#

yeah u have to be, close-ish, it doesnt have a lot of range

dusky hawk
#

what kind of range are we talking? We like the sniper because we can take out the scout from far enough away, through a doorway, that it doesn't wake the room

ocean spindle
#

ah yeah combat shottie can too but i think it has to be two shots, like back to back so u make sure its death

ocean spindle
#

like the scout tentacles distance

#

somethin like that

#

more, a bit more

vivid kayak
#

8 meters for the HCP if you want technical

#

Is where falloff starts*

dusky hawk
#

I see!

vivid kayak
#

Not sure about the actual kill range

#

Because of how it linearly decreases

dusky hawk
#

So good for instances where we feel confident in our resource economy to clear the room loudly without a scout wave

vivid kayak
#

Yes

ocean spindle
#

yeah if u dont wanna risk going for a melee, u can shoot it

#

tho id do recommend learnin to bonk em if arent practicin it already

vivid kayak
#

Killing a scout loud in a room is essentially trading your scout wave for the room you're in

jagged shore
#

looks like hical should be able to hs kill scout within ~33m

dusky hawk
#

HS or OS

#

I've always found facts like that love to fail to specify whether it's head or specifically back of head

dusky hawk
#

is the knife worth using at all?

#

it just seems objectively worse than the bat

#

which seems worse than the hammer

ocean spindle
#

knifes very, fast fast fast and good for combat, like u can do 7 headshots right away and if ur skilled enough do it w/o takin dmg

#

bat takes a bit more time to charge and it isnt as fast, which means like not clearin a room as fast even with its stagger

#

problem with knife is it cant deal with big enemies

#

its only useful for smols

#

but it is nice for its purpose

dusky hawk
#

can one knife + 2 sledge + 1 spear stealth kill a giant?

#

Considering trying it, but don't want to kill our ability to do that

ocean spindle
#

i mean the three alone can, hit in the back of the head two in the back and should die

#

even like 2 hammers/spears can take a big

#

one hits in the back of the head, the other hits it a bit later in the back to stagger it, and the first one strikers again

fallow fox
#

what is the hardest level of all?

ocean spindle
#

R4E1

#

from, what ive heard

fallow fox
#

thank god...

vivid kayak
#

OG* R4E1 I see some contest

fallow fox
#

R2E1 took me slightly longer

ocean spindle
#

i mean is all about the skill

dusky hawk
ocean spindle
#

even if u hit it, aside of where its torso was

vague bridge
ocean spindle
#

if its not dead, keep repeatin the one hits while the other chargers

#

keep it staggered, specially by hittin its limbs

vague bridge
#

its more about maximizing stagger than maximizing damage per hit

ocean spindle
#

tho if u dont care about the room then its not that hard

vague bridge
#

if you dont care about the room then any weapon is viable

vague bridge
ocean spindle
#

pretty much yeah, tho knife has to be the first hit

#

so it staggers

#

back of the head

dusky hawk
#

so, knife to back of head, hammer to back, knife to back will kill?

ocean spindle
#

im actually not sure

vague bridge
#

knife to back of the arm actually

ocean spindle
#

so the back

vague bridge
#

because occiput staggers sleep or no sleep

ocean spindle
#

the arm doesnt have, multipliers

vague bridge
#

so thats for emergencies if sledger cant get it in time

ocean spindle
#

but i mean knife in occi is like 50 dmg, then hammer on the back is like 40 dmg

#

so thats 90

#

but then how do u get the knife kill?

#

it needs about 30 dmg, but it cant have nor head precision multiplier nor back dmg

#

i mean- not back dmg

#

asleep dmg

#

knife gets a bonus when the enemy is sleepin

#

idk maybs im gettin it wrong

#

id have to see

gusty tulip
#

can anyone dm me some high(ish) quality cinematic shots of scouts? (I'm making a scout edit)

icy cave
winged turtle
soft crater
#

if you stab the Giant at most 22 times with the knife

#

it will die

dusky hawk
#

I want that to be one of the joke speedrun categories

#

Most hits used to kill a giant without dying (solo)

soft crater
#

5.5x22

#

is 121

#

all full charge stabs to the front

#

unless you want to slash/poke the giant 60 times

halcyon mango
#

I believe that is the challenge yes

pseudo owl
#

anyone else have problems with the bots sometimes it'd be nice if they could pick up the objective item when they're told to

craggy pier
#

during combat they will drop anything and never pick them up again

#

something havent been fixed for 8 months now

#

or more

tardy ingot
icy cave
pseudo owl
pseudo owl
# sacred dew hold Q, press 2

Only works when there's no pressure as soon as a alarm turns on and you for example wanted them to carry something doesn't work

icy cave
pseudo owl
icy cave
#

as a "better than nothing" thing

sacred dew
pseudo owl
tardy ingot
weary wren
#

algum br? pra jogar pelo amor de Deus

vivid kayak
ocean spindle
fair turtle
#

ughhh

#

why can't i find rundown 6

ocean spindle
#

r6 is gonna come outs soons

past mesa
#

It isn’t out yet XD

fair turtle
#

but i remember finishing it?

past mesa
#

Yeah they took it away

#

Then they give it back later

fair turtle
#

damn

gusty tulip
#

can someone send me cinematic shots of scouts so I can make a scout edit?

ocean spindle
#

u can probs record em by playin w/o hud

gusty tulip
ocean spindle
#

umm i think theres some mod for it

#

.t modding

uneven gulchBOT
#

While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)

ocean spindle
#

u can probs search in the official moddin server

gusty tulip
#

oki thanks

silver fable
# fair turtle but i remember finishing it?

they used to remove each rundown when the next rundown was added, so they removed r6 when r7 came out
but they decided to ditch that policy and have been re-adding the old rundowns back as "alt" versions, basically semi-remasters
alt r6 is the last of the alts to be added, apparently due in september (people suspect early, but we'll see)

silver fable
silver fable
jagged shore
#

i got the number from 14*3=42

silver fable
#

yeah you forgot precision multi

jagged shore
#

but i will double check my source yes

silver fable
#

14x3x0.74 or whatever

jagged shore
#

ah, yes i did, for some reason i thought it had it included, my bad

#

more correct number is up to ~22m

silver fable
#

ya

jagged shore
#

no

#

source is raw damage numbers plus a falloff graph

silver fable
#

oh the falloff spreadsheet attached to the weapon stats sheet?

jagged shore
#

no
desmos

#

something i made myself

silver fable
#

fair enough

silver fable
# dusky hawk is the knife worth using at all?

knife is quite a bit faster than bat, and doesn't have a stamina penalty for striking
I tend to agree that bat is a worse hammer, but imo knife is far enough out of hammer's shadow that if I don't need to versatility into bigs/scouts/chargers that hammer provides then I'll bust out knife

silver fable
# dusky hawk Which special weapon is the most ammo efficient? I'm liking the HEL gun, but wit...

you're starting from an oddball place by locking in sawnoff as main
it's interesting in that it's like taking a throughput-challenged pump shotgun (which is a special) in the main slot, which is kinda wild, but imo this means you really want a nimble, "main-like" special that can easily get a new clip and is good at cutting down smalls, so I think your strongest options are either the revolver or the heavy assault rifle
but on the face of it the answer to your question is probably one of the machine guns (veruta or arbalist), or actually hel gun if you're landing your headshots on smalls and/or getting decent pen cleanups will stretch its ammo pool pretty far

#

but the mg's and to some extent hel gun are imo a bit too clunky uptime-wise to pair well with the shotgun mains, so if you want to use them I'd recommend switching over to a normal main

silver fable
#

personal fav what?

lone mortar
silver fable
#

main? special? loadout?

#

gun to go with sawnoff?

lone mortar
silver fable
#

can I say pre-sway bug pump shotty

#

or r7 high cal

lone mortar
#

Ye

silver fable
#

if not then maybe hel gun

lone mortar
#

30dmg enjoyers

silver fable
#

I don't know, I actually kinda enjoy veruta these days too

lone mortar
#

High cal= shooter hater club

silver fable
#

but most of my special choices have felt kinda forced and/or meta-ish these days

lone mortar
silver fable
#

my duos partner's been on a major hel rifle arc lately

silver fable
#

had justifications for bringing it on like four different r5 duos

lone mortar
#

You get a huge dopamine blast made by ot

silver fable
#

we're working on r5c2pe duo right now, and he kinda waffled between a few specials before landing back on hel rifle

#

seems to be paying the bills

silver fable
#

ya

#

chargers for sure

lone mortar
#

Whats not to bring other than hel rifle

#

And literally tanks, moms

#

And a snatcher on top

silver fable
#

hel rifle is pretty bad into bosses

lone mortar
#

Not a specific one liner

silver fable
#

it's why I've landed on pump a lot lately, to take that aspect

lone mortar
silver fable
#

it is, very

#

I'm not saying he's wrong to be on hel rifle, it's just interesting given the usual meta debate

lone mortar
#

I mean

silver fable
#

I think he justifies it well

lone mortar
#

It is a big ideal on the meta

#

Even if hel rifle gets nerf

#

Its still is easy A+

silver fable
#

hm, hel rifle is a very polarizing gun

lone mortar
#

I mean

#

I bring it into any mission that doesn’t have small rooms

#

Or even yet just positioning lol

silver fable
#

when I say "the meta" I mean "appraisals of the gun by strong players who I discuss it with around here"

lone mortar
#

Gid gud basically

#

Falls short when you just shoot one to kill instead of into the wave

jaunty latch
#

for some reason the guy I normally play with keeps going pistol/hel gun

lone mortar
#

Youre a small killer

silver fable
#

strong loadout

#

hel gun is probably still the best special

lone mortar
#

1 hel gun hit plus pistol clean up

silver fable
#

pistol should synergise well with it, and is a decently strong main in its own right

lone mortar
#

I just go by pdw+hel rifle

jaunty latch
#

well hes doing it when im normally running pdw/verMG

silver fable
#

rifle + hel gun was the hotness when rifle was added back

lone mortar
#

Its a very big brain loadout

silver fable
#

and rifle is better pistol in many regards

lone mortar
#

Cause of thermal sights makes me guess their position so i can always take quad feeds

silver fable
#

smalls, bigs, chargers

jaunty latch
silver fable
#

I've done a lot of pure duos (no bots) where we just brought some mix of hel guns and/or mg's

#

only punished if there are mommies or tanks really

#

and even then you might be fine

jaunty latch
lone mortar
#

I mean

#

When you duo

#

Its alot more chill

#

When you both have tons more of resources

#

And can suck on meds on the run while you do it too

jaunty latch
#

oh it goes far better with us two then my experince in pubs

spare yacht
#

what is the gtfo mod banner person we send e-mail to to ban a hacker?

jaunty latch
#

just we hit a wall with r4e1 and r7c3 (the melee only section)

lone mortar
silver fable
#

duo vanilla gtfo is imo the most tightly balanced way to play vanilla gtfo

silver fable
#

4stack vanilla gtfo is either a sloppy mess or you have too many good players and you steamroll

lone mortar
#

Dm this and send a recording if have

lone mortar
#

Its messy with the comms

#

But when the real shit hits

#

It is by far

#

The best feeling to have in a coop game

jaunty latch
#

I have to communicate by text and spamming the I need disinfection button on levels with no infection

silver fable
lone mortar
#

But i mean you can force em to play on your ground if you restrict alot of stuff

#

Mostly letting them be alone

silver fable
#

I don't know, I don't want to force people to play a certain way

silver fable
#

I don't really mind, I have a solid duos partner, I'm good with that

lone mortar
#

Pair up with pubs (newie pubs that always take stuff slow intentionally)

silver fable
#

I'm more thinking of things like people saying they don't like X level because it's a chaotic mess, while I'm thinking "X level is actually pretty sweet, you have to do these things and hit this deadline and execute this plan etc etc"

jaunty latch
#

I keep scaring people by refusing to crouch

lone mortar
#

We are not the same

jaunty latch
#

is that even possible

lone mortar
jaunty latch
silver fable
#

an example for me was r6c3pe

#

I spoke to people who told me it was just a sloppy mess of people just doing whatever the fuck

#

but the r6c3pe duo for us was super methodical

#

and it was very rewarding to iterate on and refine a plan and have that plan work

#

very role-intensive too, both players had to know what they were doing when

#

and like, both perspectives here were valid enough

#

imo it's a case of too much slack making everything you do loose and inconsequential

#

fewer players means less slack

lone mortar
#

High tiered gameplay

lone mortar
#

2 man i have to step up and gaming while im standing

soft crater
sacred dew
soft crater
sacred dew
#

cfoam actually makes R6C3 harder

soft crater
lone mortar
eternal bridge
#

Oh god… I’m NOT a fan of R6C3…

#

It’s a bit too hectic for my taste lol

grizzled widget
#

Hehehe. I thought it was pretty good, I liked it.

#

Overload though...

#

I could see how tanks might drive some over the edge

soft crater
#

SChhh knowing Wyvern plays purely mute

#

I can see why

jaunty tapir
#

Anyone got tips for extraction on R3C1? Wiped twice on that last two attempts.

winged turtle
#

hel rifle

#

and mine doors behind you so they aren't 100% clumped up

jaunty tapir
#

How would Shelling with boosted damage to one shot chargers?

#

Or just Hel Rifle to catch two at once

jaunty latch
#

I think the hel rifle can catch up to 6 at once if they are lined up right?

fierce walrus
#

up to 5 i believe

jagged shore
#

Number says 6 but unless something changed it caps out at 5 code-wise

neon gust
#

MANUFACTURER ALERT! alert

jaunty latch
#

someone might want to fix the wiki page for it then because it currently says 6

winged turtle
#

statistically and design wise it is six. just not in practice

soft crater
#

all I need to know is that I can hit all 3 of my teammates with it in one shot

silver fable
#

both guns invalidate chargers

#

hel revo is probably also your best main option here, but that's not too surprising

silver fable
#

high cal with >30 damage will knock off 6 per clip, with the proviso that all 6 shots land within 8m

#

which they often will, but sometimes won't

#

on the other hand, chargers clump up big time, and the hel specials usually just get to feast

#

the hel specials also have ample range so you're rarely punished by falloff

jaunty latch
#

most of the higher damage automatics work well on chargers too

silver fable
#

ya the mg's are fine

jaunty latch
#

even pdw and AR work decently on them

soft crater
#

eh

#

PDW maybe

#

I wouldn't say AR though

jaunty latch
#

AR does work just you have to be further back

#

not as well as pdw due to that though but its an option if the level is more open

silver fable
#

eh, hel revo is too far ahead on chargers to be thinking about auto mains imo

jaunty latch
#

I mean in my experince it sucks against them

silver fable
#

also I wouldn't call AR a high damage auto, if I'm putting together the implications here right

jaunty latch
silver fable
#

what makes an auto high damage, then?

#

I feel like this argument comes up a fair bit, but I think bullpup's central issue is its abysmal uptime, its damage is fine imo

jaunty latch
#

I just pulled that term out of my ass because I didnt want to list every gun

silver fable
#

sure

jaunty latch
silver fable
#

(not a sarcastic "sure", I legit don't mean to nitpick a term you pulled out of your ass)

silver fable
#

why do you think hel revo is worse than the better autos into chargers?

soft crater
#

semi-autos/recoil / not doing reload cancel

jaunty latch
soft crater
#

one shot should stagger a charger tho

silver fable
#

weird, it's a logical game fact that 1tap from hel revo staggers a charger

jaunty latch
#

idk why it doesnt when I try using it then

silver fable
#

also one charger should die to 4 hits from hel revo

#

which is exactly halfway to having to reload the thing

#

any pens are gravy

jaunty latch
#

and they come in packs of like 5+

soft crater
#

MaxKek 6 chambers but 8 bullets

silver fable
#

yeah but most mains aren't killing more than 2 chargers per clip

#

AR is doing 2 if you're neat, and slowly because chargers are weakpoint-less damage sponges

#

and AR has (I think this causes RyK or someone to materialize) low dps

jaunty latch
#

mainly pdw

sturdy glen
#

how

#

its harder to hit 3-4 shots per target at the same speed as hitting 1 with revo

#
  • Pierce
#

I mean either way if you want stagger take hel shotty lmao

jaunty latch
silver fable
#

anyway, you do you

#

imo hel revo is ahead of the pack most clearly on chargers

soft crater
#

helpp supremacy

jaunty latch
#

I mean im just trying to figure out why I remember the hel revolver sucking against them in game now

soft crater
#

I can only assume recoil/missing

jaunty latch
#

ok I think my memorys where of gaint chargers

soft crater
#

that changes things

silver fable
#

sometimes you get a bad engagement and that becomes your impression of the gun, iuno

silver fable
soft crater
#

hel revo is still the best for those guys too though aint it?

silver fable
#

hm, if I'm going to main-only a big charger then hel revo or one of the shotgun mains is probably where I'd like to be

soft crater
#

sawed off vs charger giant MaxKek

jaunty latch
#

pdw can halt them completely just by mag dumping too

silver fable
jaunty latch
#

but that doesnt work as well when theres multiple

silver fable
#

there's not much you can do with a main into multiple bbcs

soft crater
silver fable
#

well 4 rounds of sawnoff kills a bbc

#

and the reload isn't great, but it's not that bad

soft crater
#

if I choose a shotgun main for charger giants. I'd rather have hel shotty

silver fable
#

ya I'm not trying to talk you into sawnoff for bbcs

#

I just don't think it'd be a total meme

past mesa
#

With enough sleepers hel shotty always becomes a good choice

soft crater
#

I'll do sawed off double taps on sleeping ones for funny double tap

past mesa
soft crater
#

but yeee

past mesa
#

Crazy dmg you get

jaunty latch
silver fable
#

gun certainly has throughput issues

#

good thing too, otherwise it's pump shotty in main

jaunty latch
#

oddly I still like it more then pump shotty but its just because using it is funny

past mesa
#

Just shotgun in main

halcyon mango
#

what's the alert range of nearby sleepers when you kill a neighbor, and how far does it extend when they are in observation mode

soft crater
#

yes

halcyon mango
#

some distances just make me go "how the fuck did you get away with that"
while sometimes a sleeper far away just seems to decide to wake up cuz fuck you.

soft crater
#

take into account

jaunty latch
#

if they are glowing and have line of sight assume they can see it

soft crater
#

pulsing can be desync'd

halcyon mango
past mesa
#

Best to just control long range anyways

halcyon mango
#

yeah, guess it was desync that screwed me over then

native sun
#

Short range aggro (killing a neighbour) has a range of ~3m. It'll instantly wake enemies within that.

solemn flint
#

aggro? im just gonna make them go silent with my assasin creed knife

soft crater
solemn flint
#

knife is fun

#

its just i use hammer 99% of the time

jaunty latch
fierce nebula
# jaunty latch

this image is subject to copyright by Illumination Studios please stop spreading false information

shadow hawk
#

anyone know a good level to practice killing scouts? Like a level with a scout early on

ocean spindle
#

i think r7b1 has a couple scouts like very close to the beginnin w/o much hassle

#

or u could install a mod to like have a level full of scouts too

shadow hawk
#

thank you

hidden ridge
#

R1A1 has 2 after the first alarm (quite fast to get there.)

lone mortar
shadow sinew
#

Is the spear worth being unable to run while charging?

past mesa
#

Not really

#

It is fine just you can’t do a lot

icy cave
#

a noob trap and a crutch in later gameplay

dry pumice
shadow sinew
#

Reeeeeally. I figured it was the patience makes perfect haha

#

Glad I asked

dry pumice
#

Just pick hammer, it does basically everything better.

icy cave
shadow sinew
#

My buddy likes the knife. Anything bad about that or the bat?

icy cave
dry pumice
#

I'm fine with not going fast. I just wish I had something to show for it.

#

I always go for the heavies.

icy cave
#

Bat is hammer but worse

shadow sinew
#

Ok. So basically just use the hammer currently

grizzled widget
icy cave
solemn flint
#

when r6?

dry pumice
icy cave
grizzled widget
#

but i wouldnt want a full team of them

solemn flint
#

*insert noooooooooooo emote

ocean spindle
#

one knife or bat is oki for a team

#

maybs two

solemn flint
#

noooooooooooooooooooooooooooooooooooooooooooo

ocean spindle
#

three is too funk

#

and four is the meme run

solemn flint
#

ah the meme run

icy cave
solemn flint
#

4 bat to wack them all

#

we baseball bat them to ded

grizzled widget
dry pumice
#

I bring bat when I feel extra prejudiced against locks.

ocean spindle
#

spears nice for learnin i have said it :3

dry pumice
#

Fuck 3rd wheel weapons

grizzled widget
dry pumice
#

Don't need em

grizzled widget
ocean spindle
icy cave
#

again Spear is a noob trap

past mesa
#

I only have two issues with spear now a days

grizzled widget
#

i'm not saying it isn't. a low skill ceiling is still a low skill ceiling

past mesa
#

Werid stam cost things on it and light tap 2

grizzled widget
#

even if it has negative consequences if the player wants to switch to a different weapon

solemn flint
#

where is slendi

#

he loves bat

dry pumice
#

Light tap = 2.0 vs hammer's 3.0 is such a spit in the face imho

ocean spindle
solemn flint
shadow sinew
#

lol I am textbook noob... been using the spear a lot until I realized I could spring while charging with the hammer. i'm on R1C1

past mesa
dry pumice
#

My thoughts exactly

grizzled widget
#

i'd prefer if the spear was a throwable javelin.

past mesa
#

Then it being the worst shove in the game

shadow sinew
#

IDK if Devs actually look at this but as a brand new player my first and only wish so far is I want to be able to trade consumables with bots and tell them to pick something up. they shouldn't be deciding for themselves 😄

past mesa
#

Plus the worst stam cost on charge

past mesa
#

And it doesn’t even make sense with the spears like hold a corner play style

grizzled widget
#

having to go grab it after a hit.

#

it'd make the "long ranged" description more unique

#

just saying

dry pumice
#

Too much coding for skeleton crew

past mesa
#

No literally

#

It just wouldn’t play well

grizzled widget
dry pumice
#

Just give it hammers base stats and throw another +0,5 prec multi

#

At least it will be respectable

grizzled widget
#

hell, modded rundowns have made rocket launchers and frag grenades

past mesa
#

It doesn’t need that

dry pumice
#

It does

past mesa
#

Na stam change and light tap 3

#

And it become an insane melee

dry pumice
#

I don't see it

#

13% headshot damage still not worth

lone mortar
past mesa
#

It is a different play style

dry pumice
#

It's an inferior playstyle

grizzled widget
past mesa
past mesa
#

And once hammer gets the stagger nerf it needs it would be one on par with knife and hammer

#

5 —- 1 I would hope for

dry pumice
#

Good on paper, we'll see in practice

grizzled widget
#

hell, we wanna talk about unique, how about spam only, no charged attacks, 3 tap kill?

#

was executed extremely well in PT

dry pumice
#

Sprinting still too good of a feature

past mesa
lone mortar
#

and not that much to do since 3 swings kills stuff already

grizzled widget
#

i swear you were in the server