#gtfo-related-questions
1 messages · Page 110 of 1
Which doesnt play into efficiency… ever
Efficency here being 9 bullets per refill
„Staggers in 2 shots“ -> no it takes 3 -> „on paper it can fire 3 shots in a second“
Also hel rifle can shoot twice in a second
?
past tense was a 0.1 charge
didnt it get nerfed even more
they nerfed it once
no only on Alt R4
since it was introduced as it was before in Alt R3
check patchnotes
With the efficiency I was just being a bit lazy with language. Saw chokemod has shortest ttk and slightly more dmg per refill and just went with fastest killer and efficiency.
Hel weapon efficiency is sorta mute anyways with overpen so you'd get more bang for the buck if you setup correctly anyways.
According to the weapon spreadsheet I've been referencing from, hel gun and hel rifle have a hidden additional delay (after firing before you can charge another shot) (0.1 for hel gun, 0.75 for hel rifle), for a final 0.3 and 0.87 shot delay respectively (what I used to recalculate the rof they have on the sheet).
So hel gun has a 3 shot stagger with rof of 3.33. While hel rifle has a 2 shot stagger with a rof of 1.15. So taking this "on paper" stats comparison hel gun technically staggers faster.
Footnote:
there's a bit of ambiguity with the rof and the charge delay for hel gun. The comment note says that it can charge up immediately after fire (which suggests a rounds per second of 5), but the rof (measured per minute) on the sheet, which was manually entered, suggests a 0.1 delay (giving r.p.s. of 3.33).
And again, I've just been using paper analysis. While my efficiency statement may have been slightly inaccurate (and I had admitted so), the discussion that we've been having seems to be needlessly confrontational with the intent to prove the other wrong.
as is the way of gtfo cord
||do the three tanks spawn after reactor sequence ended or a certain amount of time after 4/4 code is provided||
spoilers r5d2
guys he said does the three tanks spawn after reactor sequence ended or is it a certain amount of time after the 4th code is used in R5D2
short time after you are given the cod
the 10min timer is a fakeout
guys did you know in R7E1 theres a immortal tank near the start of the level that cannot be killed
I love when you come back and Pablo didn't despawn
Anyone else here like the choke mod buckland?
yis
it's the best shotgun for damage atm
will be interesting to see if scattergun takes it's place
hel shotgun is also good but it's mostly for crowd clearing
vomits damage like no tomorrow
depends
iirc combat is best damage per refill
choke mod might be best damage in a burst/dps
I sometimes bring it as upgrade to HCP when i really need that 30 breakpoint, or when i just want the classic feeling of a competent shotgun that's neither innacurate nor unnaturally weak. Games don't really do that anymore...
So I'm confused, as a new player, am I stuck playing the older rundowns by myself? Or do I just have to find other beginners to play them with? Or do the old rundowns not even matter?
you can invite bots or go to LFG channels
So I can use LFG? The rules seem to dictate otherwise so that's why I was asking to clarify
in lobby you can invite 3 bots and change what guns and stuff they use, and then you command them with your voice. for a mission like R1C1 youll most likely need at least one other player
i literally just installed the game if u want another player plus u can use #lfg-beginners
theres no rules against using lfg for early missions thats where its most useful
that rule is referring to old game files, you can LFG for any rundown available in the game
AHHH okay. That makes more sense
It confuses a lot of people, you are by no means the first and will not be the last
I was like, but how am I supposed to playyyy
real
they really need to update the rules
so much for "R6 is made easier to have more new players"
then pull a pikachu surprise face when new players buy the game

alt r6 should be harder
its purpose of being easy for new players is invalid since alt rundowns
to introduce people to the game, go from r1 and go up
but r5 is probably the best in terms of fun
its also the hardest
Just start at R1 as it will introduce them to the new enemies etc over time. Now if you want to throw em in the deep end: R4E1
Hey quick question about the alt run. My friends and I are starting up for the second time but we joined late. We saw there is like genuine story missions in run 7 but not in the alt runs, are we missing out on story content from earlier times here or was there not before like run 6?
R6 and R7 had the first mission stories with some audio voices, but R7 is the only one where characters talk to u specifically and their actions are in the missions themselves, the rest from R1 to R5 have lore logs which are found in terminals
gotcha thanks!
R6 and onwards is where the narative really kicked off.
R1-R5 are just passive lore logs and data on terminals. Its not like anyone even pays attention except for #gtfo-lore enthusiasts. Who will read a lore log on a terminal in the middle of D tier error alarm?
Just don't worry about it. Play ALTS, wait for R6 (almost here), proceed to get the narrative experience, whatever that is.
tbh most of em arent like that
most r just chillin there
and u can read em whenever
I just read everything straight from the wiki. Its not worth it reading them in game, since you either too busy OR you're delaying other people.
Best case: i read a log, they're stealth clearing some sleeping room.
well maybs a full group likes lore idk
they can also yeah just advance while u read or listen
the screenshot feature
Uh... can anyone tell me if the bots teleport to us if we get far enough away?
2 rooms away they will but sometimes u need to go back a lil before they phase through wall
The bots with me in a 2 player 2 bot game are stuck up high before loading
Can't post a screenshot
that i havent heard or seen
Posted in GTFO media
disconnect and reconnect them 🤔
which weapons are the best as the game is currently, without the weapons being vaulted?
Noooooo u were supposed to kick the bots and put them back
HEL Revo, HEL Gun.
You can kick the bots in a level?
Yes
Not sure what "vaulted" means.
Hosts can. Just hit escape
Double fek, we just exited the expedition

before they transitioned to the ALT:// system, some weapons went in and out of availability
a weapon not in circulation is "vaulted"
I don't think anybody says that, but okay.
i mean everyone has their, slang
A pain in the arse and a half now, and a bug that they were way up high
The only thing u need to keep note of is bots will lose their resources
but every weapon is now in the game permanently
so theres no such thing as rundown gun anymore
other then scattergun which we have to wait until september for
yeah but well is not rundown exclusive
but well every weapon is useful if u use em well
so it just mostly depends on ur taste, on what ur good with n stuff
That wouldn't have been a problem because they weren't even in the level XD
Carbine, Hel Rifle
pretty much yeah but well if u use it u can still beat levels
is the sawn off any good because it looks hilarious
its super fun tbh, maybs not top tier but
super fun
ksmdkm
I mean for if it happens mid run and u need to do it in the future
its basically a pump shotgun but main weapon
Yeah. Never had an issue before now though
doesnt it deal the exact same damage as it too
Yes.
no it does
30 and 30
just sawed off has a much wider, spread of pellets
so u wont be hittin every single one every time
if only it had 4 chambers to one mag a giant 😔
a dual wielded gun would be nice
just two tap the giants back
I ain't testing its melee range
top tier and fun
highest damage per refill of any main
R66 is the revo?
revolver?
within damage range
power revolver
headshot is like 30 damage vs occiput being like 60 damage
unlike Destiny
we keep our seasons 
only after...ugh yeah
its gonna be 2 levels, A1 and E1
if GTFO followed Destiny
R8 would delete the rest, including the cosmetics earned 
And charge each rundown as a expansion dlc

R8 will cost $10
R9 will cost $15 and R8 gets deleted
Not delete, charge $5 per cosmetic you have
||it would also have terrible gameplay||
you mean strong guns getting nerfed
waasssup yall
if any of yall remember if r5C3 does it have a or check point save point?
only Rundown 6/7 and potentially 8 have checkpoints
everything prior does not have checkpoints whatsoever
thats what I found weird about ALTERNATE rundowns
the levels are already mostly modified
why not add checkpoints "for the new players"
it just makes checkpoints worse 
- levels werent even remotely designed with checkpoints in mind (then again, id argue neither are new levels)
- r1-r3 dont need checkpoints length wise at all, r4/r5 might have deserved some length wise (r5d1 ugh) but finding the right spot to implement one is not easy
- They are the biggest mess for bugs in the game, you want all ALT rundowns to have a lot of checkpoint related bugs and potentially take longer to release just to not find most fixes in the end somehow?
You really want all game breaking bugs on all rundowns???
I hope they release Alt R6 without checkpoints
don't need one it's only an hour long
THIS
just take out the checkpoints
enable
checkpoint = false
or some shit
but then why have checkpoints in like R7A1
theres too damn many there, it's almost a meme
R1C1 could do with one too
god a reactor mission would surely break so much with checkpoints
Isn't there a reactor mission with checkpoints?
r6d3
#R6D3
And was cheesable AF
does R6D1 have checkpoints?
Yes sadly like f'ing 5 of em
So an another reactor with checkpoints
which is bonkers like it is 1 hour long
Not really all codes are given to you. so it does not break
On R6D3 it breaks cause you do not need to search codes anymore as they do not change on checkpoint restart
oh lmao
you still had to do the key findings if u wanted to do secondary
Only for uplinks, reactors still scuffed
Cause it was broken for R6D2 sec also indeed. THATcwas fixed R6D3 remained kaputt till the end
Ah, patch notes nto to be trusted then I guess
Nope
like patch notes say like 3 times checkpoint bugs fixed yet you still get hardsruck with cells in your hands
with Alt R4 and Alt R5 lacking any checkpoints just delete checkpoints please 🥺
can you not just avoid the bugs by not using them when you die
but that requires the host to make a conscious decision to wipe all the progress on the level
Yes, but then again just remove em. cause they useless
Unless they plan to continue support and keep developing the game further ( they should honestly) they should keep checkpoints
if theyre ending support
tbh I think every level having buggy checkpoints would be better then outright removing them
some of them soft lock you or make it harder to play
plus people should be used to no checkpoints by now
yes but not all of them
5 rundows seem enough to get people going
I just think they would make it a lot easier for new people to get over the initial learning curve of the game without ragequitting even if some of them break the game
the first wave of players didnt need handholding and they are doing just fine now
even as a new player i find it better to just wipe reset than to force a checkpoint that most of the time fails me
I dont think anyone is going to hear anything from the people who quit early on
tbh quite often did i find my team deciding to reset on an R7 level cause we reached the checkpoint in too bad shape
and tbh getting people over that initial learning curve has made it really hard to get anyone I know to play the thing more then once
but also they are usefull for longer levels such as R7C1, where the one checkpoint at the ends helps a lot
also keep in mind that "gamers" nowadays are a soft bunch
so i feel like one checkpoint per long level would be enough
g a y m e r s
if a game presents itself as a hardcore game then it needs to be hardcore
anything that u have to adapt to through trial n error is good even if its a game
how do checkpoints prevent that again
They allow for more egregious blunt force attempts where you go full tilt and slam into a wall
yeah it vision tunnels players into one tricking that portion of the level
instead of developing a general understanding of the level, guns and strategies
I feel like the checkpoint debate is getting a bit stale since all the alt rundowns that didnt have them do not have them
I get the fear of "they might add checkpoints to older rundowns to make them too easy"
They didnt
people starting to dissociate they need to talk bout something till next rundown or next big thing
I expect R8 to have checkpoints like R7 did tbh
1 per map save for the super secret F1 which will have nothing
I dont think they're going to keep making rundowns after 8 anyway
I mean unless the article I was sent was making shit up this was said in it
"The pair tell us the game has been in development for around three years, with the concept for it dating back further, although the wrapping up of GTFO allows the entire team to move over to work on this new project."
and id assume r8 would be the final part of wrapping it up
I stopped taking gaming journos articles seriously about 15 years ago
yeah it should be
I dont normally read them just a friend sent me it
It's also just a reasonable choice, they get no money from new rundown releases
as long as they open the modding floodgates fully once they stop updating it im fine with it
gtfo is the type of game that needs some sort of updates at one point its going to fully die and then anyone that buys it will be stuck
I mean pubs might but roping other people you know into playing it will keep working
and the game is barely playable without a consistent group anyway
There is enough A and B levels to learn. Checkpoints have no use anymore and are broken anyways and until proven false: unfixable.
This game never needed them, they don't work, if people can't finish without checkpoints they not good enough for what lies ahead anyways
in other words peeps need to uncasualize themselves
R7C1 is 35 minutes. HOW is that long
throw a new group in and it will take 1-2 hours
you old m8
Yeah and that's the point. They need to learn, not brute force themselves through
They wipe and redo it, every time a little faster
And then bingo it clicks and they pass it
35 is speedrunning basically (probably fog skip?), pubs is 45 at least due to all the crouching and stealthing.
I'm sick of people making excuses for new players. everyone had to learn, if someone rage quits: good! game not for them
Speedrunning??? we were doing casual with pauzes and waiting for a 4th to drop in mid game and it took 34 minutes
It is casual run
I don't believe it, something's off
You want the recording?
I'll send you the link. also still 3 to 6 uses of ammo left on extract
???
45 min is casual time lol
You are highly overevaluating R7C1 m8
R7C1 is the GLP hunt right?
speedrun with fog skip is below 15 min
yep
There is ZERO excuses for 2 checkpoints on a level that short. AND zero excuses for new players to demand them
why do I keep thinking r7c1 is binary
the 2nd checkpoint is one of the better implemented ones for sure tho
10 minutes to turn off the fog... 10 minutes to get the cells and em' over, scan included... 10 minutes(?) to do the GLP hunt itself... 5 Minutes preparing in the big room consooming all the supplies and 5 minutes to actually escape. Hm. Maybe it is 35 minutes, but it still doesn't feel like it.
doesn't need one either as demonstrated by the fact it does not have one
first one basically doesnt even exist due bugs
And the only reason i think it exists is because they dont want you to repeat the cell walk
I'll send you the recording, it's a short watch anyways
Then you can see where the time is won
Cause I dunno, it's just a normal run
You probably don't retroactively rescan every single zone for a missed supply pack or something
Always making sure
Analyse away
Dammit, i don't have any clear screenshots of the damn thing
I don't remember it ever being below 40, doesn't sound right
There ya go
Playing slow 
The level rly shouldnt go above 1 hour unless new
Yeah, pretty much as expected - just meta playstyle at work. Never ending hammer sprint.
DOES IT WORK ?
And it's rando's
It is? I couldn't tell.
The first room alone, depending on the spawns, takes like 2 minutes. These guys pretty much went loud on it.
Only game I played with em, never seen em since
10mins to turn off fog?
enter zone, kill scout, go left, input command, go back
people keep wanting to loot that zone for IMHO absolute ZERO reason
And I always think you can fog skip easily with 3 sentries and 1 bio
That's how I did it with bots
But I could get the argument that bots dont give a shit about visibility I guess
Heavily recommend mines for a quick and not speedrun fog skip
The general pub rule is to loot everything you can get your hands on, but yes - that zone more often than not is just not worth the trouble. High chance someone will fuck it up and now you have to expand ammo on (potentially multiple) scouts waves, and wow - now we run 0% ammo during the finale bit and checkpoints will have to be hit one or two times before they smooth it out (usually by just RUNNING).
When you're new and don't know the game, what do you do? explore the map to gain map knowledge
"Man Bullpup is insane. It's so strong"
It is a decent enough gun
not really, you list resources and then decide it's not worth it. or is .
not new people
yeah they aren't doing that to explore it
so i dont have to wonder what's the best path is
I usually am not the kind to argue but
it's a shit large zone with giants and scouts
just get to the terminal, do the command and get off
😄
I get what you say but it's only true for people that never did that map
every glow stick matters ok
wasn't the case with some "vets" I played it with
and I always roll with that shit because fuck having arguments over clearing a zone or not
but it's still unneeded
Glow stick is a missed opportunity for the dev to actually make them useful, coulda made them last longer
If i'm not playing with people I trust to clear the level, I would just clear the zone to avoid any complications later on because I dont trust people shooting in the fog during the s scan
??
If you're new, you dont know what the hell is spawning in the zone so you just clear it to be safe
if you have skill issues then you clear it to be safe
If you're a vet then you clear it for fun
play the game long enough and you just clear it because you're no longer thinking when playing GTFO and just kill everything in sight
im sorry to say, not even newies clear that zone
newies die tryin to clear it then dont do it
skill issues dont clear it cause its, stupid to clear the command zone of the fog, why would u
vets... idk i guess but i doubt it
Teammates included right?
the worst enemies in level is actually your buddies with hel weapons. They gotta funnel and pen the line regardless if you're in the way
I was shooting a scout once
and a teammate walked infront of me
but I was using hel rifle so I still killed the scout as well
^ how the game should be
let everyweapon be able to pen teammates for double damage / double the ammo efficiency
to be honest, this game is too generous
gotta half the damage of every weapon in the game while upping the crit damage by at least 50%
get rid of the crosshair
u can do that
just go in the hud options
but people are too weak to play w/o hud
make it even harder to see when you're low
flashlight has rechargable battery so you cant have it on for more than 30s
your screen gotta crack whenever you take damage
your hands gotta shake whenever you're stamina is low
your character gotta be scared whenever there are too many enemies are agrroed to you, making you take more stamina drain
your eyes gotta become blurry whenever you maxed out stam
hammer shouldn't be able to 1 hit strikers
screen shake shouldn't be optional, should be mandatory
you gotta have to take infection damage whenever you're down so that repeatedly going down is actually bad instead of just 20% is infinite health yolo bullshit
biotrackers should be able to track faster and have faster cooldown but the cone should be smaller
all sentries should have biosym, make them weaker without and better with
team game goddamn it, i dont want jackasses with 3 burst and no brain bio in my team anymore
level tiles being randomized should be mandatory, no more map knowledge
hel revo needs 6 bullets and charge up time
sniper and hel rifle should be able to deafen your damn ears
boss screams should shake your screen so you can't aim
bring back striker scouts that don't have tentacles but immediate;ly detect your running
you basically want a completely diffrent game
what complications later?
Are we talking about the same zone, right?
🤔 It's the one with the command for lowering the fog in R7C1
It's nowhere near enough to the zone where you do the alarm for enemies to wake up
when you gotta long kite the level by going back to the zone
why would you do that tho
why would u do it that direction
for giant kiting
w h y
i dont trust my non teammates
only happened twice but that's enough for me to not trust
just get bio and shoot trianges =)
how about just bring back the mapper to game, bio is kidna too op
barely even 3 secs
the danagerous parts of most levels are the alarm
bio also helps on stealth on wakin up room on scouts on many other ways
and u cant die on 3 seconds unkess ur, bad
and go hug a big or somrthin
if u have many enemies on u
run
u will survive at least 7
sidestep
btw, all of the changes are easily done
screen shaking is actually pretty simple to implement because they already have one
screen cracking would defo glitch tho
they already have that
i would also expect there to be bugs with screen shake cause of boss roars
GlassHUDshatter or something
it's cut cause too difficult for players i guess
also it looks ugly as hell
that's the point
no i dont mean it obstructs vision
it literally looks terrible
like graphics wise
also do you really not expect black screen bug 2.0 with that
also im guessing by "hammer not 1 hit strikers" you mean light tap and not charged right?
i meant charged hit should NOT 1 shot striker
well other weapons already do that, no?
hammer being the only weapon that can do that is what makes it too GOATED
also regarding this one, i think it would be not lore accurate as im pretty sure the characters have had some sorta militairy training injected into them
oh you mean anywhere in the body?
but overall
hammer needs a nerf for sure
Most veterans are fine with hammer as is. The only thing i've seen they have issues with is too much stagger which makes hammer god at basically everything and other melees just do whatever it does but worse / with funny gimmicks (like knife dealing extra damage to sleeping enemies).
I too don't really see the point of nerfing hammer. Hammer is the golden standard of how a melee should be - the rest just needs buffs to be on the same page. Mostly by just dealing more damage or having unique features and mechanics, like knife's stealth bonus.
Spear TECHNICALLY tried to do just that by trading raw damage for precision damage, but the trade was dogshit.
i feel like hammer needs its stagger to be smaller than bats
like thats supposed to be bats gimmick - staggering
Eh, not really
I mean would you not get staggered if slammed by a 5 KG metal brick?
Hammer being stagger god makes sense
then bat exists too
The idea behind the bat is being smaller and faster
i mean batons are used by police men and stuff
so surely they can also stagger
and i think thats bats logic
but overall i feel like bat should atleast have better tap stagger
There's also an argument to be made for skill difference
You can make hammer work like bat by knowing your charge %
With bat you just go no-brain mode - just fully charge the thing, it only takes like a second
Neither do i, i just know that hammer and spear are stupid slow and bat and knife are stupid fast
With knife you can actually become quite a mean small enemy deleter
Just rush them down and aim for the head
Got me through the final bit of R7C1 way back when
"Stab, stab, stab" - TF2 Sniper
It sucks to miss the head hitbox though...
i mean stupid slow... hammer isnt exactly stupid slow cause as you said - you dont have to fully charged
Hell, its so fast - that upon failure you can just charge it again
i am assuming you can hold bat for longer than hammer tho, as bat can be held for 7 seconds after full charge up, and hammer only for like 3
Maybe, never paid attention to that
Honestly i don't really have particular issues with knife and bat... They are ultimately inferior options, but they are not THAT bad and still have their uses (just don't fight giants with dagger).
The spear though is in a real bad place.
The inability to sprint while chargering is the single greatest crime that was commited against it. Just give it that back and it would be... Tollerable.
Or.... They can double down on it and make spearmen absolute gods of melee combat, just unable to pick their fights. You just stand there and hold the line.
i would imagine you could easily lose the said line if you were alone
and be unable to retreat in time
but that would make it a cool thing for inducing more teamwork
The measly 13% extra damage on headshots is another mood killer
You lose all of that to... Basically gain no interesting breakpoints? At all? Nice.
Now if it was maybe 30% - then there would be an excuse to bring that thing over hammer. Especially in giant infested levels.
why no gifs work here
No embeds i suppose
SOme fine gentlemen worked really hard by spamming the absolute shit out of these chats to make sure embed priveleges were revoked
LF1 R2E1 109775242872345114 (VC-22) Please know how to use terminals
.t lfg
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Which special weapon is the most ammo efficient? I'm liking the HEL gun, but with the sawn off as a primary, I find myself needing to rely on it at medium range too often for the ammo pool
well i would guess probs one of the two machineguns, moreso the veruta, cause it has more ammo tho less dmg than the arbalist
is a wave defender so, if u can control the recoil u could use it
idk as much as ammo efficient but well with the sawed off it can help for longer distances
I personally run HEL Shotgun + Veruta MG for the absolute mindless dakka/waveclear
i mean sawed off isnt waveclear is dmg
Which is why I said HEL Shotgun
... fair enough
are either of the autopistols good in the current game state? I heard they were mid when they were in the original rundowns
machinep is very very aggresive combat, like being very close to the enemy, and u can kill it very fast since it shoots 700k rounds per second practically, very fast reload too
autop is a stagger weapon, does 1 dmg per bullet and its main thing is just staggerin enemies very very efficiently, but cause its made for that and not to kill its more niche
I see, so that's what blunthead rounds are?
both are really fun but usually machinepistol, even tho the range is very very short and its not as flexible, its more than the autipistol
yeah thats what blunthead and tungsten rounds are for
same as autosentry, both are same purpose
staggerin
I need to figure out the best way to pitch to my usual team that stagger weapons are good... they tend to be all damage, all the time
which can work, but when it doesn't, it really doesn't
i mean depends, usually in a team u want both low dmg weapons with good stats to like maybs spam into waves and clear out smol enemies, and then one two gigantic guns to take care of the bigger stuff
the problem with staggerin weapons is that, because of how the spawns work in this game for the most part [as in one wave spawns every certain time], staggerin weapons can hold enemies off but wont kill em so u have to step in, so its ammo and tool, but tool that just holds off enemies and doesnt dmg em
so most of the time thats why people recommend shotgun or burst sentries, which are faster and even tho u need to deal maybs with more enemies upfront use the tool refill on more kills
,,, i think im writin a bit too much
Average gtfo discussion
I appreciate it lol
Nono there is a lot to say about gtfo weapon team composition
especially since the subreddit is completely dead now
One friend really likes taking the sniper for scout nuking purposes, I've tried using the r99 revolver for it, but I always end up hitting side of head instead of occiput
u can kill scouts with many many weapons
damn
same that, happens to me sometimes
I usually think 1x Sniper plus a mix of generalist weapons is good rule of thumb for team weapon comp
It's only really a problem when you start seeing many high downtime/burst weapons
for me depends on the level, i never really see snipers anymore in my groups cause one we dont aim skill issue, two u can change it for other guns like a burst cannon or even chokemods hel rifle n stuff
sniper is ok for really really fast kills but, its very not flexible
so i usually go more for shotties n stuff, which can be used on smols and bigs with no waste and enough ammo
can any weapons other than snipers kill a scout without an occiput shot?
Yes
yeh
We've encountered a lot of levels where a scout is walking back and forth at a 90 degree angle so a side headshot is the best we can manage
The use of sniper is mostly to pop Giants, Hybrids, and Big Shooters with one shot iirc
HEL Rifle is a good example of a more generalist gun that can still one shot scouts but is decent into smaller guys if you line up
list is, high caliber pistol, chokemod shotgun, normal shotgun, precision rifle, hel rifle, sawed off but u have to be very very close to it, and sniper
i think those are all
high cal pistol makes the threshhold?? Nice, love that thing
ah burst cannon
Within its range, gotta be careful of falloff
yeh is fun
nice sounds
yeah u have to be, close-ish, it doesnt have a lot of range
what kind of range are we talking? We like the sniper because we can take out the scout from far enough away, through a doorway, that it doesn't wake the room
ah yeah combat shottie can too but i think it has to be two shots, like back to back so u make sure its death
like, defo not that, probs across tentacle distance?
like the scout tentacles distance
somethin like that
more, a bit more
I see!
So good for instances where we feel confident in our resource economy to clear the room loudly without a scout wave
Yes
yeah if u dont wanna risk going for a melee, u can shoot it
tho id do recommend learnin to bonk em if arent practicin it already
Killing a scout loud in a room is essentially trading your scout wave for the room you're in
looks like hical should be able to hs kill scout within ~33m
HS or OS
I've always found facts like that love to fail to specify whether it's head or specifically back of head
speaking of melee
is the knife worth using at all?
it just seems objectively worse than the bat
which seems worse than the hammer
knifes very, fast fast fast and good for combat, like u can do 7 headshots right away and if ur skilled enough do it w/o takin dmg
bat takes a bit more time to charge and it isnt as fast, which means like not clearin a room as fast even with its stagger
problem with knife is it cant deal with big enemies
its only useful for smols
but it is nice for its purpose
can one knife + 2 sledge + 1 spear stealth kill a giant?
Considering trying it, but don't want to kill our ability to do that
i mean the three alone can, hit in the back of the head two in the back and should die
even like 2 hammers/spears can take a big
one hits in the back of the head, the other hits it a bit later in the back to stagger it, and the first one strikers again
what is the hardest level of all?
thank god...
OG* R4E1 I see some contest
R2E1 took me slightly longer
i mean is all about the skill
the problem we always have is that the hit obliterates the body part, and then a subsequent attack misses
u dont need to hit occi, just back
and back hits dont depend on if it explodes or not like the head, as long as ur behind the enemy it counts as a back hit
even if u hit it, aside of where its torso was
1 knife + 1 sledge can do it
if its not dead, keep repeatin the one hits while the other chargers
keep it staggered, specially by hittin its limbs
its more about maximizing stagger than maximizing damage per hit
i mean realistically one sledge can but its way harder to not wake up the room
tho if u dont care about the room then its not that hard
if you dont care about the room then any weapon is viable
plus having a second melee of any choice makes it far easier so yeah
pretty much yeah, tho knife has to be the first hit
so it staggers
back of the head
so, knife to back of head, hammer to back, knife to back will kill?
im actually not sure
knife to back of the arm actually
so the back
because occiput staggers sleep or no sleep
the arm doesnt have, multipliers
so thats for emergencies if sledger cant get it in time
but i mean knife in occi is like 50 dmg, then hammer on the back is like 40 dmg
so thats 90
but then how do u get the knife kill?
it needs about 30 dmg, but it cant have nor head precision multiplier nor back dmg
i mean- not back dmg
asleep dmg
knife gets a bonus when the enemy is sleepin
idk maybs im gettin it wrong
id have to see
can anyone dm me some high(ish) quality cinematic shots of scouts? (I'm making a scout edit)
the 2 sledge can do it alone
spear to back of head + 2 hammer to the back = do it in one shot
I want that to be one of the joke speedrun categories
Most hits used to kill a giant without dying (solo)
5.5x22
is 121
all full charge stabs to the front
unless you want to slash/poke the giant 60 times
I believe that is the challenge yes
anyone else have problems with the bots sometimes it'd be nice if they could pick up the objective item when they're told to
during combat they will drop anything and never pick them up again
something havent been fixed for 8 months now
or more
Combat shotgun
With pen tho? Hel gun
what azert says. basically don't play with bots
hold Q, press 2
Yeah it's so stupid if there were just a few things fixed it'd be much more plausible to actually use them
Only works when there's no pressure as soon as a alarm turns on and you for example wanted them to carry something doesn't work
they were never meant to be used to the end as is mentioned on the store page. its just a replacement for 1 or max 2 teammates
Ah I see well I guess they're decent enough for that
as a "better than nothing" thing
you can carry the objectives yourself while the bot is fighting though
Yes but still frustrating considering their awareness and aim is sub par but I'm not trying to be Debbie downer they are still useful here and there
No,
The dmg multi x base dmg makes it overkill, so it kills decenty far out
BetterBot
algum br? pra jogar pelo amor de Deus
forgor the numbers just don't go beyond an obscene 22 meters ig
buenas, hay un server en #hc-latin-america en portugues
r6 is gonna come outs soons
It isn’t out yet XD
but i remember finishing it?
damn
can someone send me cinematic shots of scouts so I can make a scout edit?
u can probs record em by playin w/o hud
is there a freecam mod you know of I can use to get better shots?
While we do allow the use of some QoL and visual mods, GTFO doesn't officially support modding. However, we do recognize that a GTFO modding community exists and if you are interested in them, you are welcome to check out the modding communities found in #hc-modded (If you have any more questions, please read rule #12 in the rules channel for more information.)
u can probs search in the official moddin server
oki thanks
they used to remove each rundown when the next rundown was added, so they removed r6 when r7 came out
but they decided to ditch that policy and have been re-adding the old rundowns back as "alt" versions, basically semi-remasters
alt r6 is the last of the alts to be added, apparently due in september (people suspect early, but we'll see)
up to ~22m
where did you get this number from? high cal deals ~14 damage 33m out (incidentally this is the break-even point with pre-nerf high cal)
maybe you forgot precision multi?
i got the number from 14*3=42
yeah you forgot precision multi
but i will double check my source yes
14x3x0.74 or whatever
ah, yes i did, for some reason i thought it had it included, my bad
more correct number is up to ~22m
ya
if your source is https://www.reddit.com/r/GTFO/comments/ybsfbc/comment/itip9fo/?context=3
then you're speaking to the author
oh the falloff spreadsheet attached to the weapon stats sheet?
fair enough
knife is quite a bit faster than bat, and doesn't have a stamina penalty for striking
I tend to agree that bat is a worse hammer, but imo knife is far enough out of hammer's shadow that if I don't need to versatility into bigs/scouts/chargers that hammer provides then I'll bust out knife
you're starting from an oddball place by locking in sawnoff as main
it's interesting in that it's like taking a throughput-challenged pump shotgun (which is a special) in the main slot, which is kinda wild, but imo this means you really want a nimble, "main-like" special that can easily get a new clip and is good at cutting down smalls, so I think your strongest options are either the revolver or the heavy assault rifle
but on the face of it the answer to your question is probably one of the machine guns (veruta or arbalist), or actually hel gun if you're landing your headshots on smalls and/or getting decent pen cleanups will stretch its ammo pool pretty far
but the mg's and to some extent hel gun are imo a bit too clunky uptime-wise to pair well with the shotgun mains, so if you want to use them I'd recommend switching over to a normal main
Personal fav?
personal fav what?
Which ones ur favorite
Special
Ye
if not then maybe hel gun
I don't know, I actually kinda enjoy veruta these days too
High cal= shooter hater club
but most of my special choices have felt kinda forced and/or meta-ish these days
I do too but now i just use the hel rifle as a quick action bolt rifle
my duos partner's been on a major hel rifle arc lately
I mean
had justifications for bringing it on like four different r5 duos
You get a huge dopamine blast made by ot
we're working on r5c2pe duo right now, and he kinda waffled between a few specials before landing back on hel rifle
seems to be paying the bills
I mean
Chargers
Whats not to bring other than hel rifle
And literally tanks, moms
And a snatcher on top
hel rifle is pretty bad into bosses
It is a pick up and go gun
Not a specific one liner
it's why I've landed on pump a lot lately, to take that aspect
I mean pump/hel rifle duo is also viable
it is, very
I'm not saying he's wrong to be on hel rifle, it's just interesting given the usual meta debate
I mean
I think he justifies it well
hm, hel rifle is a very polarizing gun
I mean
I bring it into any mission that doesn’t have small rooms
Or even yet just positioning lol
when I say "the meta" I mean "appraisals of the gun by strong players who I discuss it with around here"
Gid gud basically
Falls short when you just shoot one to kill instead of into the wave
for some reason the guy I normally play with keeps going pistol/hel gun
Well yea
Youre a small killer
1 hel gun hit plus pistol clean up
pistol should synergise well with it, and is a decently strong main in its own right
I just go by pdw+hel rifle
well hes doing it when im normally running pdw/verMG
rifle + hel gun was the hotness when rifle was added back
Its a very big brain loadout
and rifle is better pistol in many regards
Cause of thermal sights makes me guess their position so i can always take quad feeds
guess it depends on whether you have someone else on the team with a power weapon for bigs/bosses, but hel gun and veruta are kinda ultra-versatile everything guns that chew up basically anything you point them at
smalls, bigs, chargers
there is no one else other then 2 bots lol
I've done a lot of pure duos (no bots) where we just brought some mix of hel guns and/or mg's
only punished if there are mommies or tanks really
and even then you might be fine
pretty much
T lfg moment
I mean
When you duo
Its alot more chill
When you both have tons more of resources
And can suck on meds on the run while you do it too
oh it goes far better with us two then my experince in pubs
what is the gtfo mod banner person we send e-mail to to ban a hacker?
just we hit a wall with r4e1 and r7c3 (the melee only section)
I mean i pair up with total strangers in pub and I observe before i stack up and help them on anything
duo vanilla gtfo is imo the most tightly balanced way to play vanilla gtfo
mod contract bot
@uneven gulch
4stack vanilla gtfo is either a sloppy mess or you have too many good players and you steamroll
Dm this and send a recording if have
I mean
Its messy with the comms
But when the real shit hits
It is by far
The best feeling to have in a coop game
I have to communicate by text and spamming the I need disinfection button on levels with no infection
Fr fr
nah I mean it's unmethodical, people just running around aimlessly and getting rewarded for bad play
True
But i mean you can force em to play on your ground if you restrict alot of stuff
Mostly letting them be alone
I don't know, I don't want to force people to play a certain way
Not force
I don't really mind, I have a solid duos partner, I'm good with that
Well yeah
Pair up with pubs (newie pubs that always take stuff slow intentionally)

I'm more thinking of things like people saying they don't like X level because it's a chaotic mess, while I'm thinking "X level is actually pretty sweet, you have to do these things and hit this deadline and execute this plan etc etc"
I keep scaring people by meleing tanks
We are not the same
is that even possible


an example for me was r6c3pe
I spoke to people who told me it was just a sloppy mess of people just doing whatever the fuck
but the r6c3pe duo for us was super methodical
and it was very rewarding to iterate on and refine a plan and have that plan work
very role-intensive too, both players had to know what they were doing when
and like, both perspectives here were valid enough
imo it's a case of too much slack making everything you do loose and inconsequential
fewer players means less slack
Truly
High tiered gameplay
4 man i can just sit back and go take a break while they clear
2 man i have to step up and gaming while im standing
A solo making use of cheese to not have to kite for hours

lack of map knowledge means you think you're on a timer
C-Foam and Mine every single door
ewww cfoam
cfoam actually makes R6C3 harder


Hehehe. I thought it was pretty good, I liked it.
Overload though...
I could see how tanks might drive some over the edge
Anyone got tips for extraction on R3C1? Wiped twice on that last two attempts.
How would Shelling with boosted damage to one shot chargers?
Or just Hel Rifle to catch two at once
I think the hel rifle can catch up to 6 at once if they are lined up right?
up to 5 i believe
Number says 6 but unless something changed it caps out at 5 code-wise
MANUFACTURER ALERT! 
someone might want to fix the wiki page for it then because it currently says 6
statistically and design wise it is six. just not in practice
all I need to know is that I can hit all 3 of my teammates with it in one shot
hel gun or hel rifle
both guns invalidate chargers
hel revo is probably also your best main option here, but that's not too surprising
you mean high cal? well, but worse than the hel specials
high cal with >30 damage will knock off 6 per clip, with the proviso that all 6 shots land within 8m
which they often will, but sometimes won't
on the other hand, chargers clump up big time, and the hel specials usually just get to feast
the hel specials also have ample range so you're rarely punished by falloff
most of the higher damage automatics work well on chargers too
ya the mg's are fine
even pdw and AR work decently on them
AR does work just you have to be further back
not as well as pdw due to that though but its an option if the level is more open
eh, hel revo is too far ahead on chargers to be thinking about auto mains imo
I mean in my experince it sucks against them
also I wouldn't call AR a high damage auto, if I'm putting together the implications here right
when I say high damage I meant "not bullpup or machinepistol"
what makes an auto high damage, then?
I feel like this argument comes up a fair bit, but I think bullpup's central issue is its abysmal uptime, its damage is fine imo
I just pulled that term out of my ass because I didnt want to list every gun
sure

(not a sarcastic "sure", I legit don't mean to nitpick a term you pulled out of your ass)
I guess this is the more interesting take
why do you think hel revo is worse than the better autos into chargers?
semi-autos/recoil / not doing reload cancel
any time I try using it on them it wont stagger them before having to reload the thing
one shot should stagger a charger tho
weird, it's a logical game fact that 1tap from hel revo staggers a charger
idk why it doesnt when I try using it then
also one charger should die to 4 hits from hel revo
which is exactly halfway to having to reload the thing
any pens are gravy
and they come in packs of like 5+
6 chambers but 8 bullets
yeah but most mains aren't killing more than 2 chargers per clip
AR is doing 2 if you're neat, and slowly because chargers are weakpoint-less damage sponges
and AR has (I think this causes RyK or someone to materialize) low dps
yes but they can stagger an entire wave a lot easier
mainly pdw
how
its harder to hit 3-4 shots per target at the same speed as hitting 1 with revo
- Pierce
I mean either way if you want stagger take hel shotty lmao
I do that half the time 
helpp supremacy
I mean im just trying to figure out why I remember the hel revolver sucking against them in game now
I can only assume recoil/missing
ok I think my memorys where of gaint chargers
that changes things
sometimes you get a bad engagement and that becomes your impression of the gun, iuno
haha okay yeah that makes sense
hel revo is still the best for those guys too though aint it?
hm, if I'm going to main-only a big charger then hel revo or one of the shotgun mains is probably where I'd like to be
sawed off vs charger giant 
pdw can halt them completely just by mag dumping too
pump shotty is pretty great into them, so I could see it being decent
but that doesnt work as well when theres multiple
there's not much you can do with a main into multiple bbcs
I'd use it more as a stagger depending what I chose as my special
well 4 rounds of sawnoff kills a bbc
and the reload isn't great, but it's not that bad
if I choose a shotgun main for charger giants. I'd rather have hel shotty
ya I'm not trying to talk you into sawnoff for bbcs
I just don't think it'd be a total meme
With enough sleepers hel shotty always becomes a good choice
I'll do sawed off double taps on sleeping ones for funny double tap
It isn’t
but yeee
Crazy dmg you get
Ive tried it before it works until you have to reload it then you get curb stomped
gun certainly has throughput issues
good thing too, otherwise it's pump shotty in main
oddly I still like it more then pump shotty but its just because using it is funny
Would be insane power creep
Just shotgun in main
what's the alert range of nearby sleepers when you kill a neighbor, and how far does it extend when they are in observation mode
yes
some distances just make me go "how the fuck did you get away with that"
while sometimes a sleeper far away just seems to decide to wake up cuz fuck you.
take into account
if they are glowing and have line of sight assume they can see it
pulsing can be desync'd
desync, my mortal enemy 🫠
12 meters
Best to just control long range anyways
yeah, guess it was desync that screwed me over then
Short range aggro (killing a neighbour) has a range of ~3m. It'll instantly wake enemies within that.
knife make aggro range look like a joke
aggro? im just gonna make them go silent with my assasin creed knife

this image is subject to copyright by Illumination Studios please stop spreading false information
anyone know a good level to practice killing scouts? Like a level with a scout early on
i think r7b1 has a couple scouts like very close to the beginnin w/o much hassle
or u could install a mod to like have a level full of scouts too
thank you
R2E1 has 1 scout right at the beginning
R1A1 has 2 after the first alarm (quite fast to get there.)
Omg its beepo

Is the spear worth being unable to run while charging?
The Spear is generally considered the worse mêlee
a noob trap and a crutch in later gameplay
Absolutely fucking not. It is officially the worst melee.
Just pick hammer, it does basically everything better.
Nah, later on you actually learn to go fast. Spear can't do that
My buddy likes the knife. Anything bad about that or the bat?
except range but you don't need it as you sprint everything down
I'm fine with not going fast. I just wish I had something to show for it.
I always go for the heavies.
knife means he will basically be eating glue as soon as you encounter anything else than base small enemies
Bat is hammer but worse
Ok. So basically just use the hammer currently
bat is basically the same archetype as the knife. it just trades some speed for breaking ability
Always was hammer, currently is hammer and probably always will be hammer as the devs don't touch mêlee weapons it seems
when r6?
Knife = massacre smalls, ignore giants.
Bat = hammer junior. Less range and damage, more stagger and faster charge time so you can go on killstreaks just like knife, only slightly slower.
September
yeah, you can stunlock giants with the bat. it has its uses
but i wouldnt want a full team of them
*insert noooooooooooo emote
noooooooooooooooooooooooooooooooooooooooooooo
ah the meme run
stunlock can be done with hammer, Spear and bat. so just for that bringing a bat is .... meh
like how the spear is good for a noob killing scouts, its the same with the bat and giants.
I bring bat when I feel extra prejudiced against locks.
spears nice for learnin i have said it :3
Fuck 3rd wheel weapons
i just think its cool.
Don't need em
Yeah and then that noob never learns to hammer them and ends up a worse player in the end
again Spear is a noob trap
I only have two issues with spear now a days
i'm not saying it isn't. a low skill ceiling is still a low skill ceiling
Werid stam cost things on it and light tap 2
even if it has negative consequences if the player wants to switch to a different weapon
Light tap = 2.0 vs hammer's 3.0 is such a spit in the face imho
ive been here
im blind😭
lol I am textbook noob... been using the spear a lot until I realized I could spring while charging with the hammer. i'm on R1C1
Full charge light tap not killing sleepers is a disgusting break point
My thoughts exactly
i'd prefer if the spear was a throwable javelin.
Then it being the worst shove in the game
IDK if Devs actually look at this but as a brand new player my first and only wish so far is I want to be able to trade consumables with bots and tell them to pick something up. they shouldn't be deciding for themselves 😄
Plus the worst stam cost on charge
Yeah be insanely good and busted also awful to play.
And it doesn’t even make sense with the spears like hold a corner play style
eh, i'd say not having a melee after you chuck it and if you miss you wake the room is balanced enough
having to go grab it after a hit.
it'd make the "long ranged" description more unique
just saying
Too much coding for skeleton crew
i mean not really. modding can do this easily
Just give it hammers base stats and throw another +0,5 prec multi
At least it will be respectable
hell, modded rundowns have made rocket launchers and frag grenades
It doesn’t need that
It does
which mele ?\
It is a different play style
It's an inferior playstyle
hypothetical replacement spear -- throwable javelin
You hold corners with the range it is a fully defensive melee style
It really isn’t
And once hammer gets the stagger nerf it needs it would be one on par with knife and hammer
5 —- 1 I would hope for
Good on paper, we'll see in practice
hell, we wanna talk about unique, how about spam only, no charged attacks, 3 tap kill?
was executed extremely well in PT
Sprinting still too good of a feature
Na I have played with it for the last 3 months
too much work
Ehh
and not that much to do since 3 swings kills stuff already
haven't you played pt? i've literally done it in less than a day, with a custom model no less
i swear you were in the server
