#gtfo-related-questions
1 messages Β· Page 108 of 1
I've seen some newbies stream on twitch and it's always mostly them just taking aeons to clear a room
That too but sometimes one of them gets the hang of QUERY and they still take way too long
Its R1A1 with the big room which makes newbies fear to go on offense
But R1B1 is kinda brighter
Still
It is what it is
me pulling the room with a bit of mine and cfoam=))
pulling technology remove the sleath from the game
i dont rly expect beginners to zoom
but ill talk about how its very slow when a time is far above whats to be expected even when playing safely
so 2 hours for an unfinished b2 is a ton of time
I only point it out because if they keep that pace for later maps they'll get nowhere
but it shouldnt be too worrying anyway since beginners can and will improve
just show them how it should be done
Wdym? 7 hour clears be pog
show them how much u can push the game
tell them the level can be done in 1/20th of the time 
I too still just have the berserker mind
but yea, you gotta treasure that time when you play scared
What I miss more is the survival horror feeling
playing r2c1 as a challenge with no sound or bio put me back into the feeling of not knowing what the hell is happening. And thats with already massive accumulated experience
Now I just ping shit and think "okay got the ammo in this zone let's move on"
bonk bonk bonk bonk, ping res, alarm, rinse, repeat
By the gods
No
Stab stab stab stab, alarm, pin res, repeat
Alarms are dumb in this game i think
have fun true soloing with a knife π
Remove knife
No
Actually, remove all but hammer
knife is great fun, but then you get a big guy
"solo enthusiast"?
Yeah then you do like that guy in R7C2 Overload, stab a BBC thinking it's a normal charger, laugh histerically and quit
Shush
I am aware of the limitations of my knife
I do not bring it when big guys are involved
But it's just an upgrade for levels with tons of fodder
once r6 gets back im gonna be happy to solo more again
R6C1 is such a fun solo
I'm trying to get a time for some A tier solos
The other solo im dreading is r6bx 
one of the things I missed when r7 hit was having enough fun solo levels
Posted my R1A1, doing R2A1 some time soon
i honestly struggled way too much on that as i refused to kite that shit
Both took me 1+ hours ecks dee
I actually think just replaying the R1A1 class 4 over and over made me a better player instantly
having tied kenny on r1a1 just means i dont get to run it legally
it does
and then speedrunning as a 4 stack makes you a degenerate again
dealing with hordes in a 4man afterwards just felt so chill and risk free
Yeah
I just luckshitted an expls tripmine while having a foam launcher and dabbed the class 4
3 sentries can just clean stuff up
3 sentries are rare tho
You can change that
Nearly exclusive for reactor missions
and even then youd often take smth different with it
On reactor we took 4 sentries
bad
And we didn't regret a thing
I was watching a 4 burst sentry reactor hold on R1C1 yesterday
Until shadows
It was like watching a train crash in slow motion
4 sentrys are just unnecessary
Then we regretted everything
Why
Especially if bot on bio
Why is bot bio better
360 degree pings, way less cd
Cd
cooldown
cooldown, bio bot pings faster than human
4 sentries might have a higher output
But you waste more tool (and most levels arent balanced around quadruple sentry tool usage) in exchange for 1/3 better ouput compared to 3 sentries
And thats 3 burst sentries. Taking a bio symbiosis one means bio immediatly gives a net buff
And you also have bio obviously, a free wall hack and information tracker
That's dumb
Technically no cd
it pings when it can ping a new enemy pretty much
Is the autosentry any good
I'd say for surges but to be fair just don't take it
it can be used decently well
Like burst is all rounder
Sniper one shots
Shotguns melts
What does auto do
Also place sentries so that they dont risk hitting the same target, and dont place sniper sentries together with any other
auto sentrys biggest issues are shooting too much and missing a lot
if it didnt do that the combo of it and sniper sentry would be pretty good
Imagine an auto sentry but it shoots just fast enough to abuse the stagger
That sounds nice
and MERGE them
Remove bio symbiosis
make it a low dmg shotgun sentry made for stagger
Shotgun will reign supreme
That aswell, so sniper can get buffed again
As it should
ehh
idk about that
anyhow, a stagger based shotgun sentry would work around both its and auto sentrys weaknesses
and if balanced right would be a great addition
Would be pretty cool
But wont it kinda suck if it can only stagger one thing at a time
Waves have way more than 1 enemy
Shotgun sentry
wide spread
means it aoe staggers
Ah
Flathead rounds
Something something
Rubber bullets
Just torment the sleepers instead of killing them
Tungsten rounds
I like the idea that we're shooting a valuable metal at them.
Iridium bullets π€―
Cause it sounds cool.
Fair
penarating tungsten rounds
pebels
Just looked up tungsten bullets, apparently it wouldn't work cos the bullet would be too hard and damage the gun barrel π€
But you could put a tungsten core in the bullet
You can coat the bullet
Yes
You can coat it in another metal
But you can also just use steel
Works great
Is cheaper
Warden can get you more bullets that way
full metal jacket π
sadly amazon shut down a while ago
Yeah right
Still there's probably more steel vs tungsten in the complex
oh cubix
i have some good news and bad news
a country got nuked?
i mean i would assume our equipment is from KSO storages/warehouses in the complex
im listening
i have FINALLY found a level that might be impossable for me to beat with just the bots
||r5c3 corupt uplinks ||
yup
but yeah you can just run
i have a things thing called skill issue
||π ||
R7C3, R5C3,R6D2
oh right R6 has one too
:pain:
π
missed potential for all to be C3
they might make it a 50/50 split if they put one in r8
R6C3 had to be auto pilot: the level
=)
best plan i could come up with for them is to just memorize all of the codes before running back
i dont think they load the next code until you input the last one?
yeah
they don't, the log is only there AFTER input
Well, theres logs but thats straight up cheatin there
yea, you'd still have to run back and forth :)
you would have to: ||see the number on uplink termi, run to the other one, find out the code, memorize it/put it in chat and run back||
so possible
but would make it way longer
i've consisdered using them but to make it fair i should at least input the commands and have all of the text pop up before im allowed to run back (that way its not just a matter of memorizing)
Oh at this point... cheating is now widely accepted by the community anyways it seems nowadays
wait what
i think im dumb cause i dont understand
Just say you're doing the level Lawless% π
the logs (used for speedrunning) currently show uplink codes once you start the uplink_connect
huh so basically - cheating
yea but like
it's lawless% it's allowed
i dont think there would be any other way to do it (you could use boosters but thats cringe)
and it's not cheating it's QoL
well you could just hope bots protect you
have sentried/closed doors
like that will ever happen!
i had them kill charger waves for a while with the help of sentries
(without my help)
you must be 1 lucky mf
probably
since i just heard them getting banged
but somehow they lived for a good while
Thats⦠what i said
Theres a reason its not allowed in normal speeds
i still think that if you input the codes commands and have all of the text show up, it should at least be okay. i mean if you just memorize 1 code and then run back the odds of it are 1 in 6
its better to take chances than wasting time during an alarm
You will waste more time taking chances
thats where the logs come in!
all you need to do is look at uplink termi then run
i feel like it should be doable regularly
if you run back and forth just check the terminal lol
yeah
come on, i wanna speed run the terminals :(
Peeps have done it legit. This is not one of the impossible levels tbf
yea, i just checked and see that AzertWarrior has done it with bots
He uses better bots thats basically cheating
nvm then π
But it has been doen with vanilla bots too
Only R4E1, R6DX and R7E1 are impossible legit solo (with bots)
yea, but still i think that "memorizing" the codes before you up and input the code is at lest somewhat a semi decent idea
yes :)
then tf do you wanna memorize
the code for each round when they pop up
no
step 1: start the uplink
step 2: run to the terminal that has all of the codes and memorize them
step 3: with the code run back to the uplink terminal and input the code
step 4: repeat until completion
for the first one you could, but for the rest you would be wasting so much time
to save time you would memorize all of the codes Before even knowing which one you need
that sounds like very easy to screw up
this is where the logs come in :)
uh you could just check uplino termi, find code, go back and repeat
and it would defo be possible
yea but like, that wastes time and resources
c h e a t e r
no u
no u
lawless any%
worst comes to worst i could just find someone to play it with
but i do wish that there was something for those kind of objectives (i.e. on the same terminal theres a count down before you can veiw the logs that'll have the code)
do scouts intentionally stay near other sleepers or players
a scout is only patrolling a single section of a room even though before it was on the opposite side
also side note
do the corpses of sleepers alert other sleepers
or is it simply proximity to the hit
theres long range aggro and proximity aggro
yeah i know about these
i mean can the flying corpse of the sleeper i just killed trigger a proximity aggro when it lands near another sleeper
no
it can slide down a slope thru a cluster of 7 sleepers and a scout feeling, they don't mind one bit
They flop, they melt and that's that
u can bonk a giant that goes over the railing and right thru a tank sleeping below. they sleep deep π
tbh i find it satysfying to watch corpses slide down the stairs
my ultimate best was bonking a striker, sending a piece of its head downstairs.. the gib bounced off the floor onto a wall, and made a blood smudge on the wall (not the floor tho) ..
that smudge was like "wow.. cool"
i love when you have random ragdolls in this game
qustion about r4a1s secondary objective
it says we need a bulkhead key to open the door for the secondary objective- though the only key we found was the one used for the primary
Get bulkhead key, insert it Into the door control
2 scans pop up
Scan secondary to open it
Often the level is made in a way to force you to do one path first. Inside of secondary there was another key that you would use for main later. But if you open the main door first you can't complete secondary from that point onwards
so if we wanted to do both, shouldve done secondary first, got it
will most secondary objectives/path function this way?
for future reference- if we ever want to complete all objectives, should we always do secondaries first?
If you want to do the optional objectives always scan for them at the first opportunity you get
LIST BULKHEAD
The game will never softlock you out of completing the main part of the mission*
you can check on terminal where are the bulkhead keys
Query all keys and base off that.
Ehhhh
R4C3 sends its regards
theres 2 ways to softlock main ellda
I'm not talking about item spawns being broken
r4b1 and r5a3 can be softlock without a bug
I'm talking about doing overload at the first possible opportunity
? That doesnt soft lock you tho
I'm not talking about getting softlpcked, I'm talking about the notion of doing the scan as soon as you're able to
You can input cells and lock the main objective away from completion or access
oh
now what you said makes sense
Yeah theres a caveat for missions with secondary AND overload that the order can be important (and the wrong order can be much much harder or gate you out of the other optional), and doing the first one you get to might not always be the best way... but you wouldn't really know without having played the mission before, and if in doubt check the terminals for bulkhead key locations like Ray suggested
is it possible to unlock all cosmetics with the amount of levels there are? i know its something like every a1, b1, etc level, every 3 primary objectives, every 2 secondary etc.
something ive always wondered and tried to search for
optionals dont give cosmetics
Not unless you played from og r6 and did all the limited cosmetic events
What is the soft lock in R2E1??
The cell bug
Although only seen it w/ Turbine I think.
doesn't it just force you to open both bloods?
We had that 2 times, was not that big of a deal
Oh yeah it's a bug but you aren't locked out
unless there is something else ofc
Only mod I accept is the one that lets you kick players out of your lobby for using mods
seeing newbies with stacking/drop resource so frequently nowadays
I'm just like. Well shit.
Well as apparently it's now widely accepted in the community .......
A cell not spawning
visible disgust
Which one can not spawn?
so I check next time before commiting to a run
Probably and you'd be surprised to see even some established players not being able to join anymore
It obviously affects gameplay
I'd be tempted to retire to lobby and ask someone to leave
Awkward if there are 2 other people not to blame
Or I guess I'd just leave and they can carry on
Awkward does not matter, the whole run is void by them using shit like that
Probably easier
One random told me he asked Calle and he said they were QoL
But still clearly affect gameplay
Well there ya go ..... widely accepted apparently
But idk how much Calle is into the Modded scene
Only time I leave is if someone is 100% cheating or door bugging
The whole community is going to shit
I just know the pool of players for me is now tiny
And that's fine
But I won't sell my soul
I just dislike how much of a gray area those mods exist in
Which mod are we talking about again
Stacking/resource drop
Ah
It's not gray, it's cheating plain and simple
I've also been seeing an increasing number of colored bio users
Well
what does that mean? Different flavours of doritos?
Stop lying to yourself m8
Now with cool ranch.
You can see pulsing states on bio as orange
I find it exhagerated to put it in the same group as people running around flying the map with endless tool refills
ugh
I dont even use that mod
There is a whole spectrum of cheats
In every game
A spectrum makes sense when the two things aren't incredibly far apart from each other
You can go God mode, or give yourself other (smaller) unfair advantages
This is a tangent, but would you raise an objection if someone on your team was gonna bring a fat supply efficiency booster?
And it ain't the same as being able to drop a pack
The way they made it ambiguous for what's QoL and etc fucking sucks
Yes, actually.
In pubs no, from my team yes
Although a bit context dependent.
Resources dropping is fairly inconsequential imho. Now stacking...
No because the game allows them to
And it allows them by design
Unlike glitched spots or whatever
I don't completely hate perfect boosters, but I have encountered people that mega-abuse them.
Dropping impacts the game as well. I will not accept it
blood door ones
Dropping all the supplies into 1 locker for like reactors and shit.
That is a fringe case
But then you can open the other right?
Or wait
was it 2 fogs and 1 cell
Oh well
More than fair but to be honest I find it a bit bizarre, just dont play with randos and you won't run into people using boosters you dont like or mods you dont want to use
Well as you can see I RARELY lfg nowadays
I swear if someone tries to give me flak for bringing a legit supply efficiency booster I'm going to go through all the slurs possible
Randoms told me id get banned for just sitting in voicechannels planning speeds, because they were talking to calle
Oof, cheater alarm
with the hands ofc π€
Because the shit is really getting to bizzarro world where at some point people will get shunned for bringing meta shit
I'm tempted to tag Calle just to ask em. Because it's clearly affecting gameplay for many players
I wouldn't give someone flak for bringing boosters but I can see why someone would be annoyed by it
I had someone make snarky remark because I dared bringing a main dmg % muted once
For the fucking fuck's sake
Boosters annoy me more when they're taken by bad players tbh.
The motivation + how they're used is just very different.
Again in pubs I could care less
Fine
Mods tho, will not accept in pubs either
To be fair I think most of you, especially Ray, tend to play with their own friends anyway
Unless it's something like Orange glowsticks
It bugs me when someone takes efficiency but bad players still take the tools/ammo even though we've been telling them this person has efficiency
then have at it
And I get it, but in the case Ellda was speaking about, it implied him leaving a game running because of it
Would have that been an overrreaction? IMHO yes?
I was expecting the major annoyance to be making everyone playing the swaps game and min maxing it all to hell
Definitely
To be also fair that's 100% up to him
Like, I have been in an R5E1 group where the boosters were clearly being taken to compensate for extremely bad ammo economy, which remained a problem btw.
without a shadow of a doubt and if it means they wipe I will be glad for it as well
I've ran across some who run drop. But still refuse it because they wanted the ammo
Tbf I will do that, because supply efficiency is a dogshit implementation that I hate playing around.
If it's a vet I will usually care less because i don't have to ask them to pick up an ammo 5 times.
In some circumstances I can agree
I also sabotaged actively an R2C1 run cause one player was door bugging every door
I do that on maps where it legit doesn't matter or where you need to "move"

You're saying its an overreaction or that you would leave?
That's nice
Would leave
Honestly I think leaving a game where someone is resource stacking/dropping is completely fine
Broke every single door on the map before him
They can find a new player
I'm not gonna be a total dick and do it in the middle of an alarm
They can carry on with someone who doesn't care
And my verdict is absolutely that the group was clearly not ready for R5E1, and was ensuring that they would never learn the necessary skill-sets by playing boosters in literally every possible level.
I'll tell you what, Ellda
The thing is that it works both ways, especially for a level you already completed
If the team is really willing to do something I really dont want to
They can do it without me around
Exactly
I draw the line at door bugging or 100% hacking or shit like that
I mean I care more when its a level that I haven't completed
My line is just way earlier
I would loathe to get my first clear with some cheesy mods
I want to play the game, not have the game play itself for me
To that end I only go for first clears with people I know well, and mostly my OG team
Pretty much
I don't know if I'd ask for supply efficiency not to be used in something like R4E1, I just have 0 respect for it.
I think you're an idiot if you take it on that level, and I will probably just pick up the ammos if I see them.
Honestly I think people should be able to clear without boosters
After Extreme, tons of res
No, it's really not.
Very much
Makes reactor a cakewalk almost
Bruh you got so many resources
It's completely worthless if the team isn't dog, and if the team is dog we are going to run into other problems much earlier unrelated to ammo issues.
Nobody is running out of ammo if it's a 3-man hold and we beat the reactor in under 20 minutes.
I know after reactor you are packed to the gills but it reduces the need to find ammo in the error section, and gives the people holding reactor an easier time managing resources and taking a time away from defending
i dont like using boosters cause they feel like crutches but i do use them cause it feels like a waste when the slots are full and im denied getting one
What is more likely to happen is the front team is really bad and they're dying repeatedly.
so i always use whatever booster is at the top of the list without reading it
delete em. it's what I do
You can just delete all of them
just discard them if you want
Or at least weak ones
This chat aside, I only had snarky remarks for bringing boosters ONCE since they got released
I just delete any regen speed
thatd feel like more of a waste to me lmao
If you want to take them do so
I also delete anything under 7%
Dunno we did R4E1 without any boosters and we had ammo for DAYS
pulled everything everywhere
I'm not suggesting you will run out, but it makes management and looting easier
Does it?
So a crutch
Yes, like on any level
Once you get capped after reactor and you've a pack on you that's the same regardless
More like QoL
Noone (probably?) is going to go back to reactor to loot the rest
Well when I was running it my team found it pretty vital to find ammo in each of the first few zones we were passing through so we could fight the alarms
And why personally I never use em
Oh you π
With a big ammo booster you could bypass finding that ammo, hit alarms earlier, maybe skip a tank
Honestly we did it, when done we just grabbed remaining ammo from defence. and it was more than enough
It makes first 15 minutes easier because your team is less likely to get fucked by bad ammopack spawn
π€·ββοΈ Only times my attempts pre-generators failed, they wouldn't get fixed by more ammo π
And I wasn't on the front team for the hold on extreme, but it always seemed diciest when one of the people holding had to go fetch resources and the other guy was solo holding the end of the wave
People just ignore sidezones
Without booster you can skip the ammo in first zone and skip the tank by doing that
Skip first zone, grab in 2nd and 3rd zone
Its just the point ray made earlier
Fair enough, that sounds like a good strat. I'm not trying to argue by any means that you should take supply boosters on R4E1 but I would refute that they aren't useful. Are they more useful on other levels? Sure. But on such a hard level any small boon should make a good difference
is the team good enough already? Boosters dont matter
Is the team awful anyway? Boosters dont matter
basically
Sure but I wouldn't leave if someone dared bringing a legit booster
the only time where they can give you a clear is if you are ver y close to getting one anyway and the boosters is what pushes you over
Nor would I berate them
And that's fine.
I wouldnt either, just dont force me to play around it when im vibin
Well id actually kick someone
but only in speedruns 
Again in pubs, it's whatevs
? you speedrun with randos?
I'm bringing 5% main damage up over 20m on Eva's speedrun to invalidate it
Like, all of those talks ONLY work if you play with 3 randos
Bruh now some solo players try to say that door bugging is a legit clear
Like some folks really like to live in make believe land
I feel like solo gets a bit murky on whats legit and not, like obv door bugging isn't but you do have to resort to some shit for hard levels right
Its kinda how i started 4man speeds
Specifically talking bout door cheesing here
if i dont have the level unlocked can i join other peoples lobbies that have them unlocked?
Yes
yes
oooh ok thank you
Started sure
Just don't join an E lobby. you aren't ready
eh 1 rando is enough no?
thanks for the heads up
If I'm entering a group of 3 guys I'm the rando and if they dont want me to use X I either leave (not that I have a choice) or adapt, because I respect their decision
Vox Populi, Vox Dei?
I tried joining a LFG speedrun once and it was just stressful
With who?
π
Eh...
Game allows it? Game allows it.
Same argument for any and all exploits and bugs.
It is honorable though? No, not really.
artek is that an actual opinion or sarcastic?
cuz the reason its in is not because the devs want it in lol
Yes, that is my stance too.
Is that how the game meant to be played? No and I don't approve of it.
Does the game allows it? Yes.
So some people can use it as grounding for "if it works then it works".
They didn't install 3rd party software, they didn't even tinker with any config files - just... Interacted with a door in a rather peculiar way that produces a rather peculiar outcome.
Same as that one bug in some Mario galaxy or another that allows you to trigger ending cutscene and credit roll within first 5 minutes of the game.
I'll try to forget you ever said it
@dry pumice
Playing like that, yea sure
Clearing like that, if you feel like you otherwise arent good enough. I guess?
Stating that you cleared it, hell no
Flexing with it, frick off
Thats my basis on things like that (obviously depends on severity)
Completely agree
Also with the caveat that this is in a private group
solo play is kinda private
i assume this it about door bug
Oh I missed that this was still connected to that thread of discussion π
imma give credit, door bug makes r7e1 with bots lot less tarded
are boosters bugged?
i activate them and midway through the mission they disappear and so do their effects
Never heard of something like that
As in you just play, no restarts no checkpoints and they just go woosh?
Then that's not normal. Either some new bug or foul play.
At the very least I never had that happen to me.
Its Dj running his booster_wipe mod 
yep
Do they have requirements to activate?
Like have above 50% hp/be 20m away/within 7m/Teammates nearby(Homie power)
Their effects only work if the conditions are met
The negatives affect you no matter what
Muted
do they like disappear if u ged downed?
They shouldn't. No
did you leave the lobby and rejoin?
i had one that gave me more ammo max

more ammo boosters dont do that
midway through it just disappeared
they just give u ammo at the start
Ammo boosters only increase the amount you start with
Not your max
oh yikes
Unfortunate lol
so its normal when i go and check my boosters for them to not be there?
is every enemy going to come after the players during an extraction alarm
The lfg randomizer person
i mean it still should appear i think
no, it spawns enemies too, extract alarm
like normal alarms
Shouldn't disappear no. Unless you've left and come back
yes, what i mean is if every sleeping enemy that is spawned and i didn't clear will come after the team
because i want to open a zone with some big lads
Slendi literally said no
yeah but the "too" confused me
yeah i said no, the alarm spawns new enemies, doesnt attract any unless the spawned ones wake em up or somethin
Even if extraction waves spawn in rooms with sleepers. They Shouldn't wake up unless you're actually within proximity/room as those sleepers
(Unless you shoot of course.)
yeah u can and then just go away
Are you on R1B2?
Because devs said so
is it a bug or like
this gun is too strong so we're gonna inconvenience you instead of nerfing it
type of deal
Its probably just a minor "bug"
or as we call it in the industry, an unplanned feature
i think im beginning to get the hang of this
at least when the enemies are coming from one direction
3 alarms in, 17% damage taken
nice one
reminds me of an absolute chad who soloed 3 separate main objectives of og r5... hitless.
wesley salud o7
all of it is unbelievable, but this r5b1 run... sheesh.. https://youtu.be/IH_HarNAb2Y
gonna watch that in a bit
Some people just built different
i personally chuckle on the chapter "stealth is optional"
gonna go buy some chips and a soda for that
times before stamina etc but take heed, some valuable lessons there
yea
damn this makes shooters 10 times scarier going for hitless
one nearly clipped him midway, 0.01s reflexes <ninjaaa>
also damn the hel gun pairs very well with the pistol for strikers
agreed, lesson #671 or so, using both seamlessly
I just don't trust my description of it
thats the crouch slide thing i guess, used for speed boost, we used to do that... its gone..
r5 og ambience was harrowing, still is at times i guess
why don't the scouts crouch anymore?
they do but in another order, retractin their feelers i think
i wonder what'd happen if you yoinked one of the tendrils
tbh i would think scouts have very strong legs for some reason
why are you uncertain
like u pull it, and it just flinches but doesnt fall
do the feelers need to retract for the scout to know you're there
cause i am stupid and can get things wrong
no
of course not
they just use them to feel around
so you're wrong about bat ok we go home lads
then why do they retract before screaming
then why not scream then retract
scream better
video game
wher
15
because it's probably very difficult for them to keep everything upright for long periods of time
it's not easy to hold all those feelers out like that
tell me about it
yeah
think of it like doing a plank every time they use the feelers
if there was no muscle activation they would flop down like spaghetti
You could maybe argue they need to pull the tentacles back in to relay the information to their brain
it's as the retract
you get a couplr seconds before they go invincible
I was thinking that the invuln and retraction trigger at the same time
it does
i mean invincibility triggers like 2-3 seconds after you touch the feelers
so a bit after retraction begins
sometimes able to shoot scout after snap and full retract but blue light == too late man
the snap is really on the cusp
If the scout dies and I heard that I know I got a bit lucky
no
you touch, it takes 1 second for it to realize you've touched
then it retracts and becomes invulnerable at the same time
im pretty sure its longer than 1 sec and it starts retracting the monent you touch it
But i might be wrong
I think Elbow is actually closer on this, but its probably a little over a second, but not quite 2
But they turn red first, then retract a bit after
probably at the same time as invuln
ye
i always thought tentacles start to retract at the same time as they turn red
uhm so you know you touched them?
otherwise the scout would just pull them back without any warning
well yeah but given how dedicated the devs are to explaining everything with in-universe lore + that this is a hardcore game it seems out of place
there's no in universe reason for them to turn red and it's something to make the game easier
i mean sleepers glow too
that's the parasite in their chests
so it could just be the tentacles have touch sensitive receptors so sensitive they make the skin turn red when touched
i dont think its ever confirmed where the parasite resides?
i think we can safely assume upper chest
i mean it makes scouts more fair i feel like, giving you a clear warning of why it alerted
the legs are fine and there's a lot of disgusting shit in their chest whenever you smash it open
i mean i suppose so, but also they can live with giant holes in their body
implying there might be multiple parasites in one body
so if one gets destroyed the sleeper can still function
we've killed a couple scouts while they're retracting before
sometimes you can hear the retract noise
its rare, but yes
and sometimes it even does the loud death noise
the whip
the whip
the whip
the whip
Alright lads~ calm down, put the white hoods away.
the whip
the whip
the whip
the whip
Oh no
oh my god
terminalAllowedInZone = false;
how come the black zombies run so much faster than the asian ones
i have a hard time shooting them
frustrating
they should make all rundown As all asians
even the As have blacks in them
leave the blacks in C level and above
i can't even beat A level man fuck
what's the critical hitbox for a snatcher? Their head?
maybe need c-foam to slow them down
I don't think they have one
You just shoot anywhere that's not front / head
their back takes more damage
Prefferably into red bits, prefferably from behind
ah, just seeing that they have a crit multiplier and wondering if you can hit that
body and back shots only it is then
Maybe one of the vets knows
I personally don't really care
I just wait until they stand up for a grab and shoot them in the belly
...and usually get grabbed anyway, but you know... Makes me feel smart
thanks
Snatchers dont have a crit spot
you sure its not the tentacles?
Yeah
You could be hitting back shots
if you shotgun to the head, does all the pellets hitting at the same time bypass the head breaking, or does the head break part way and some of the pellets get wasted
I guess it won't matter too much since shotguns are mostly body shots
for host some pellets will be a waste or hit another sleeper
alright, so for everyone else then, all that hit will register as head shots?
how much HP does a strikers head have
15
thank
no 10
10 ye
I was thinking of big boys
yeah
Is steam still cracked?
Wensday
2 days until NO R6 DROP
its gonna happen
i wish i can be as confident as you brudda
and it's gonna be a big patch too with balance changes and maybe even a singular bugfix
/cope
π
made an interactive tool from the weapon spreadsheets.
any feedback / fact checking will be greatly appreciated.
Notes:
βshots to killβ, when targeting the head, factors in the head breaking and subsequent body shots
βshots to killβ ignores excess damage
Let me know if thereβs anything
Super awesome! Amazing to be able to compare weapons, and the interactivity for the different ranges is excellent.
A couple things I noted while playing around with it:
- I think your damage value is going negative once you go outside falloff end - damage has a floor at 10% of the initial value.
- Whats the approach you use for dealing with tank? I think it might be a smidge simplistic, the optimal number of shots to kill tank is... complicated.
- oh didnt know about a dmg floor, added that
- for all the bosses, I just do (# of tumors needed to kill) x (# of shots to pop a tumor)
Was assuming that you cant do more damage than the health of a tumor.
Thanks!
This would be great on specing boosters if you added the ability to +/- % to check damage thresholds after applying a booster
oh, good idea (added)
You don't need to pop a certain number of tumors to kill a boss, you just need to deal their HP worth of damage to them. For mum her health is 1000, and her tumors are 126 HP, which is very close to 1000/8=125. Close enough that you can basically treat it as just needing to pop all 8 tumors.
However, for tank, the tumor HP is 150, which is pretty far from 1000/8=125. Popping 7 tumors is guaranteed to kill (as 7 * 150 = 1050 > 1000). But often the best strat is to avoid popping tumors, so you're never hit by the tumor health capping your damage.
E.g. with Revolver, shooting each tumor 4 times does 1000HP of damage and will kill the tank in just 32 shots, but shooting tumors until they pop will require (5 shots per tumor for the first 6, and then 4 more shots required to kill) 34 shots*.
*: actually just 33 shots, as you can deal up to 151 damage when popping a tumor with excess damage, so there is only 94 damage needed to kill once you start shooting the final tumor, which 3 shots just barely does.
This discrepancy is particularly affecting low damage weapons for your awesome calculator, e.g. PDW only requires 195 shots, not 210
if you want the gist of how to calculate it, you basically just find the number of shots required to pop a tumor, then do 1 less than that to 8 tumors. If that kills, then it's just HP/damage per shot. If that doesn't kill, then you can find the remaining HP of tank, and remaining HP of tumors, and its just roundup(remaining HP(tank)/remaining HP(tumor)) extra shots
ye this is getting a bit complicated
ye
Yes, but their tumor health is lower, so you basically have to pop all 8. Technically, the same process can be used, but afaik there isn't a weapon where it changes the shots required vs just popping all 8
yeah, just want to use the same algorithm for all bosses ideally
alright, should be fixed now. I also wanted to factor in hel weapon penetration so just simulated the tumors and spread the shots across all of them until boss dies.
Time forgot about pimple health when scaling tank health
This has had awful consequences
HEL weapons cannot hit mutliple tumors, unfortunately
oh no. rip
YOU wanted to add Immortal
true
alright, boss tumors all taken care of
Can you make a custom enemy that has snatcher behavior and AI but is immortal jish
I mean yeah we plan to randomize enemy abilities
So immortal could possibly role with it
Science has gone too far....
We went to far after the blood door rando
this man just made r7d1 overload but with extra steps
Immortal snatcher isn't that bad alone I guess
It's just you could have a complete ass objective for it
3 heavy object carry with ramping error + immortal snatcher

But I can down multiple teammates 
Heard someone say you can actually penetrate multiple sacks on the back of the Tank with Hel Rifle. I've never tested it before
You can hit multiple tumors, eating up the allowed number of penetrations, but you won't deal damage to the ones you hit after the first (bullets can only ever damage a given enemy once)
So how does that work? I assume each tumor normally has the same amount of health. If multiple get destroyed with a hel rifle shot, does the remaining health get added into the other tumors?
from what im reading the tumors wont take damage
Multiple canβt get destroyed
You donβt deal dmg past one pen
tank tumor has 150 and tank has 1000 hp you have to deal the 1000 dmg to kill tank but the only way to deal that dmg practically is popping tumor
i see why sniper is the best weapon for tanks
Oh duh. If it's not dealing damage, it won't get destroyed. It'll only take up penetration
(I use my brain sometimes I swear)
sniper is just a good weapon for all mini bosses
Donβt worry it is an easy mistake to make

Easy mistake to make, but also easy to understand if u think critically about it lolol
bro is sillyslime goated now
i have only played r1a1 with them didnt have any problem with them

Itβs smth at least XD


Gtfo brainwashing at gamescon knowing people who havenβt seen the game will think new content is releasing 

so the trailer will be uploaded to the 10 chanmbers yt channel right?
it wont only be for those in gamescom?
https://www.youtube.com/watch?v=adWKQS_Ju84
10c shared this link on their gtfo account
they streamin the trailer through here
time to leave that link open and then jumpscared when I randomly get sound from it in a few hours
is gtfo hard and complex playing alone
players can become monsters?
Yes
only metaphorically
Honestly sometimes I wish I had a bot instead of a player on my team
perhaps
Iβm not toxic I swear
perhaps

is it based on missions/contracts when you play
like u go in there to grab something and get out or is there other stuff like killing some certain monster
Yes
Its varied, there are several different types of mission objective
ic
usually is search item and do somethin with it, but it can also have a twist or be another thing ike, get to point A to point B or just do this for a certain amount of time
also no u cant, be a monster, unless its by shootin ur own teammates
oh
do they give you like a time limit for the mission and if you arent there by the extraction point or something you get left behind
@hardy grotto is an example of someone becoming a monster
Not really but sometimes a little bit
no time limit, actually each mission can vary between times a lot, short missions can maybe take 30 40 minutes and the longest ones, if ur not skilled enough, 2 and a half hours or more
usually the 'time limit' is just the game pressurin you with enemies that spawn in or somethin
π π π 2 AND A HALF HOURS??
and it doesnt always happen
yeh :]
depends on the mission
most of em are in the one hour time
When you are new to the game you'll do things that should take you 20 minutes in 2 hours
And then when you get better harder missions will take you two hours anyway
overall i would recomend watching some videos of this game on youtube to see how it all plays
okay
Only if your slow

On first runs itβs usually done max 1.5 hrs if you donβt dilly dally
IM SERIOUS
:^
58%
Like 99%
But can be higher or lower if you are better or worse
this game demands stealth specially as newies that dont know how to move with the enemy
so chances are u run out of ammo and die
Theres a few exceptions for this for first runs where 2+ hours isnt uncommon if you play it safe like R4E1, R5D1 and such. But 1 1/2 hours is the usual longer first clear
rather die before you even manage to run out of ammo
do the monsters like have eyes or is it just they have ears
Its based on experience
and mission
oh
They have both eyes and ears
mosnters when awake they will lock onto players to kill, on stealth depends more on movement and sounds of gunshots and so
Well, do they have eyes? idk but they can see you as if they do
when sleeping they only react to light and sound, when they wake up they will just go for you wherever you hide
i mean when awake they have eyes
is there not suppressors in the games or something
well technically the dmr has one
But its realistic, suppressors wouldnt do shit anyhow
so if i cave a monster in with idk some hammer right next to another monster he wont hear me right
Right next to him he will
he will
Canβt have you witness greatness
depends, if the other enemy is detectin the environment he will notice, and also depends on how close
just call them sleeper
but if you are like 4 hammer lengths away he might not hear
You mean void downing? 
oh okay
Exactly
how friendly is the community on new players then if i do buy it
The stealth system specifics would take a bit of time to explain and are smth youd wanna find out yourself
its pretty friendly
The community is mixed but towards beginners its usually pretty good
Theres a lot of friendly people
Theres a few vets who like to troll for lulz and a small amount of salty vets who would ruin the game. But thats luckily not smth you should witness a lot
π
_>
is there player levels in the game
nope
No
well theres modded but u should probs start by the vanilla levels to get the grasp of the game
they mean player levels slen
so i start off with everything theres nothing i need to unlock?
the only even remotely possible way to discern experience without talking/playing with someone is looking at what apparel (skin) they are wearing
Theres like 6 helmets that are only available if you beat a rundown (campaign)
yes
only cosmetics need unlocking
by completing missions
u unlock harder levels by completin easy ones and yeah just cosmetics
You will earn cosmetics from clearing levels, along with getting the ability to host later levels
o
other than that every gun is given to u and u just need to choose n stuff
no levels, no xp, only skill
are the items balanced or are some just utterly busted
eh id say its pretty balanced
Auto pistol
like at the end u could go for top end weapons, but they wont help u clear levels if u dont have the skill
for the most part it's pretty good, although there's definitely stuff below curve and other stuff that's rather strong
usable
usable
True. You can equip it
max is 4 players?
My bad
Yep
yeah




