#gtfo-related-questions

1 messages · Page 107 of 1

ocean spindle
#

this game should be less of a game and more of a bed

hidden ridge
#

Not what you're referring to, but when they added syringes I assumed we'd see more consumable with actual perceivable ingame effects

soft crater
ocean spindle
#

SOLACEE

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:[

soft crater
#

I wish the optics weren't so static imo.

hidden ridge
#

Also I feel that rather than realism they try to be immersive

soft crater
#

Play with no hud

hidden ridge
#

Which on one hand comes at a cost of missing some shit

tardy ingot
#

immersive stuff doesnt have to necessarily be realism so i agree

hidden ridge
#

On the other hand I feel like it's something that becomes non important after some hours tbh

tardy ingot
#

See dead space

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dead space is one of the goats with „hud“ mechanics

hidden ridge
#

Some parts of og dead space

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have such a beautiful sound design

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wait a sec

soft crater
#

They didn't want it to be a "HUD" but like Design aspect of the suits to increase immersion

hidden ridge
cold quarry
#

Which is good imo

#

GTFO's hud is great

hidden ridge
#

Shit like what I posted

tardy ingot
soft crater
#

Darkev4

tardy ingot
#

gtfo hud is honestly great. Its unique and a mix of immersion and info

Its pretty overhated

soft crater
#

Fisheye effected hud?

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Or nah

ocean spindle
#

i should play again no hud, was fun

soft crater
#

Almost forgot you can adjust the fish eye effect on it

cold quarry
#

I like the slight curve it has

hidden ridge
#

Like tacked on later (perhaps because it was)

cold quarry
#

Makes it feel more like an actual display the KSOs see

soft crater
#

One thing not many games do at all anymore

#

(I miss Republic Commandos)

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So fucking sad Imperial commandos got pulled

weary plaza
weary mauve
#

For R2E1's last alarm what should I do after waking up a lot of enemies to get the doors open? Do we just all go as a team and hole up in the last room or should I run for doors, and go back south to a different area to clear the woken enemies/error wave?

icy cave
#

alarm room is 3 rooms away so those doors will be safe

weary mauve
#

I like to save the door that goes into c but yea don't have to save that door.

icy cave
formal bear
#

where is in discord channel for suggestions?

hidden ridge
#

got removed

ocean spindle
soft crater
civic wave
soft crater
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The amount of people who requested Explosives/suppressors

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Despite it the FAQ

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#10

craggy pier
#

were there any suggestions that made it into the game?

ocean spindle
#

:]

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very useful

soft crater
#

Bio single ping iirc. But then it was removed

ocean spindle
#

a cool one was

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the timer when u press O

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like u see it in real time

civic wave
#

very uncool change you shouldn't have timer when you press O just to piss off the speedrunners and make alt r4e1 duo that little bit harder

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couldn't see the timer when you pressed O in the original

ocean spindle
#

u know what i agree that was a dumb take

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u shouldnt be able to see ur timer

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nor in the final screen nor with O

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... and why not if the game sees ur going fast it shuts your map ksmdkm

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you cant press tab anymore

soft crater
#

Inb4 they just add a timer to our Objective Hud

Mission time:  00:00:00
civic wave
soft crater
#

Aren't there speedruns that go modless?

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Unless those clean runs allow QoL mods

tardy ingot
soft crater
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I haven't checked the speedrun scene really

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So idk if QoL mods and etc are allowed in normal runs

tardy ingot
#

nop

civic wave
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hm, would it be possible to create an all encompassing definition of qol mod

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probably not because the harder you try to define something the worse it gets

craggy pier
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i think that mods that dont change core mechanics of the game would be one

icy cave
civic wave
#

mods that don't encroach on gameplay capabilities/alter the gameplay experience could maybe work, it's hard to tell

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because obviously being able to see exactly what's in a locker once it's been opened is eh

craggy pier
soft crater
civic wave
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but leaving the functionality of the game unchanged (could be another definition) would be alright

tardy ingot
soft crater
#

But even then. Recognizing the pack amounts in zones is easy through repetition

tardy ingot
#

the thing is, what mods are non game changing?

soft crater
#

For locations that is. Well yeah.

tardy ingot
#

and why use them at that point just to make it more complicated to verify

icy cave
soft crater
#

The devs ain't really got a choice unless they sanction some and unsanction others
Like some games who do a modded server / normal server

cold quarry
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vermintide 2 ^

soft crater
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Aside from the people just reporting that someone's using a mod for an advantage or some shit

soft crater
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Drg has verified mods / sandbox / and another that I forgot

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Verified ones were cleared to be played on normal servers being they are cosmetic/qol

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Some of those said QoL mods in DRG made it into base game

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(I wonder where we could've seen these kind of fixes hmmm..)

whole grove
#

Is the R6 trailer coming out next week?

cold quarry
#

yeah

past mesa
#

Then r6 on the 24

sturdy glen
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(hopefully)

whole grove
#

How many rundowns are in R6?

ocean spindle
#

missions?

cold quarry
#

one rundown in rundown 6

ocean spindle
#

13 mission

soft crater
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Rundown 6.
13 Expeditions

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= - = It's still funny to me how some people call individual expeditions a rundown

vague bridge
#

r5d2 is so luck based

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its actually crazy

sturdy glen
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I mean

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kinda but not really?

vague bridge
#

terminal location fucked us last run

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code search 1 it was all the way at the end

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theres also cocoon spawns

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whether scouts spawn in the first room or not

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theres the bots that sometimes dont want to get in the right S scan

full jacinth
#

big oofs all around

solemn flint
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do we have a lfg for when alt r6?

past mesa
#

No

solemn flint
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sad

past mesa
#

Lfg is over

native sun
#

What is default Shove key?

upper ginkgo
#

i think it's C?

ocean spindle
#

well, right click
C is the melee

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as in like u pull it out and do a shove

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but right click is only the shove button when u have the melee

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... idk

native sun
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ty!

chilly lion
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No way to play the original rundowns? One without “ALT” on em?

fierce walrus
#

mods

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other than that no

tepid sand
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Not quite

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You can downpatch game versions or already have the old game files on hand

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Don’t need mods for those

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But mods are the “easiest” way to play the “original” rundowns, obviously unsanctioned because devs don’t support modding and want to keep originals as history

topaz anvil
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Modding community doesn't sanction playing the originals lol

tardy ingot
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Devs, not the modding community

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:|

topaz anvil
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Considering how almost identical the alts are anyway, you'd be stupid to play the original anyways

topaz anvil
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Unless they changed their ways in the 6 months i left their server

tepid sand
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Pre-R6 is technically vastly different

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Stamina, gun selection, and generally being harder

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ALT versions are nerfed

topaz anvil
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They are nerfed bc of the increased gun selection and functional mines

tepid sand
#

Modding community has no opinion of playing original rundowns

tepid sand
#

With increased gun selection it should make levels easier

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But they made the levels easier anyway

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By reducing alarm severity and stuff like that

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Ex. OG R2B1 had class X alarm, ALT://R2 B1 is a class 7

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ALT://R2 you have plenty more guns, OG you did not have as many

tardy ingot
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R2B1 was a class 9 in og R2 and then got nerfed to a Class 7 IN OG R2!!

topaz anvil
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^

tepid sand
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Well, I mean

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You get the idea

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It was a class 9 at one point

tardy ingot
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and then got nerfed in r2

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because r2 was that much harder than r1 and people complained

tepid sand
#

Sure, but that still doesn’t take away the point where you have increased gun selection

topaz anvil
#

It was a class 9 for all of 2 weeks i imagine

tepid sand
#

Gun statistics were different back then as well

tardy ingot
#

R1 - yes, but it also got buffed
R2 - yes. This got changed, buffed and nerfed
R3 - obviously, but levels got buffs
R4 - levels got changed and guns are honestly weaker as a peak (especially now)
R5 - eh (also guns arent stronger here and neither are tools bar burst sentry)
R6 - is gonna be weaker on guns and tools than og

tepid sand
#

I felt that most OG weapons were pretty weak

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Shottie was an absolute menace back then tho

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(Still is to an extent)

topaz anvil
#

Og burst cannon and scattergun 👀

tepid sand
#

Hammer was different too

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And stealthing

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One tap occiput

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So weird but enjoyable once you got the hang of it

sage knot
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also in OG rundowns shadow scouts spawn as a pair but not in ALTs?

bold epoch
#

how to unlock R4E1 ? I have beat R4D1/D2 already, do i need beat all stage to unlock last stage ?

tropic vine
#

yes

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all a tiers, b tiers and so on

bold epoch
#

oh my god

fierce walrus
#

yeah

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E tiers be funky

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luckily you only need main completions

icy cave
icy cave
#

Less shadow scouts is one of the things. Altho it's not less everywhere

icy cave
tardy ingot
icy cave
tardy ingot
#

R1D1 is also buffed

icy cave
tardy ingot
#

R4 has levels that are buffed

icy cave
#

Altho I do not know if hybrid addition outweighs mines now one shotting waves on all the other levels

tardy ingot
#

I know that r5d2 has a buff/nerf

They removed a whole section + alarm but in turn made the alarm at the „end“ longer

tardy ingot
#

Rundown 1 barely matters with mines

icy cave
icy cave
ocean spindle
#

a net nerf
idk whys that funny im sorry

tardy ingot
#

overall the statement of saying „alt rundowns are nerfed versions“ is wrong tho

icy cave
#

But you know ...

tardy ingot
#

2 got buffed
1 got changes (some buffs, some nerfs depending on level)
1 got changes which lean towards nerfs)
1 got nerfs with some slight buffs in return

icy cave
#

Altho when the 3 biggest rundowns are overall on the nerf side ....

tardy ingot
#

also, while i agree that guns/tools change difficulty

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the rundowns themselves are what counts as a base

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r2 was easier during alt r3 than it is now

icy cave
#

R2 R4 and R5 are Def overall more nerfed than buffed

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R2B1, R2B2 extra doors, R2C1 removal of cell part, R2D1 alarms nerfed into the ground, R2D2 fog is not infectious anymore (just a small nerf but I take it)
R2E1 error being flipped

tardy ingot
#

Imo the nerfs (that i know) that count are

R2D1 (a lot)
R2E1 enemy density and last error zone is far easier (in exchange surges are buffed and you get 1 less cell + first error zone is harder)
R4B2 (error)
R5C1 extra connectir zone (tho thats just better design lol)
R5C2 overload changes
R5D2 zone and alarm removal (in exchange for longer scan. Its a nerf but makes the level better imo)

Theres some buffed stuff (tho not always good like R5B3 secondary having 2 more tanks to fight but being tedious due to it)

ocean spindle
#

ah hey i was just doin that level
i died like 6 minutes in tho

tardy ingot
#

R2B1 and B2 dont matter, the impact is basically 0 here

R2C1 has not changed outside of not having to carry the cell since you still have to go into the zone
R2D2 infection station go brr (tho i do agree that it makes the level worse without the infection)

icy cave
icy cave
tardy ingot
#

Consider who it influences

Beginners: wont know how to abuse it, basically same
Average: will know and prep, see a different for a low challenge lvl to near no challenge
Vets: dont care, its all the same here

icy cave
#

Like it does not matter for us meaby cause we clear anyways. But for average joe it's a nerf to the level

tardy ingot
#

it definetly is a change for average players who can use the difference. But in that case a lot of small buffs like r4a2 having 4 more sets of scans are insane aswell

icy cave
tardy ingot
#

r4a2 specifically has a far harder alarm layout now in theory

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for the 2nd alarm

tardy ingot
icy cave
tardy ingot
#

it did
Which overall makes it a +2 (+4 for main only)

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tho i think mightve been class 3 and not 4

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Lemme check

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@icy cave ha

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it was actually a class 2 before

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so net +4 scans

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Harder layout AND more sets of scans d4rkevScared

R4A2 buffs >>>> r2b1/r2b2 nerfs eeeeasily

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im joking, but those in r4a2 actually matter a bit vs those 2 being marginal

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obviously neither are as big as say r5c1 nerfs

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or the insane r2d1 nerfs

icy cave
tardy ingot
#

different level

icy cave
#

And yes R5C1 and R2D1 are very very big

tardy ingot
#

also what got nerfed that heavily there?

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Imo r2d1 is definetly the hardest nerf overall

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makes a bunch of alarms easier, makes zones easier to get through

icy cave
tardy ingot
#

from what i remember both are basically the same lol, you funnel in either one

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actually nvm, 2nd one is changed

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i wouldnt call it easier tho

icy cave
tardy ingot
#

eh it has 2 possible pathts they can take now

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where as before it only rly had 1 for the funnel but the direction was a bit harder to hold than if you only get 1 now

icy cave
tardy ingot
#

never more than 4 💀 thats what you say

icy cave
#

Anyways Slayer is back in the steam discussions. spoiler alert: he has learned nothing.

icy cave
ocean spindle
#

the doom slayer? didnt know he has a steam account

icy cave
ocean spindle
#

damn

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and seems like hes a jerk by the way u worded that sad never met ur heroes

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:[

icy cave
ocean spindle
#

ah skdmkm

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lmao

tardy ingot
#

„You cant kill a scout with knife, thats wemod“ musicmommyOMEGALUL

icy cave
tardy ingot
#

first time i get angry at him for now

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Flamesword might be malding but he can learn

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That dude is a lost cause

verbal zinc
tardy ingot
#

flamesword, fireblade

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lol

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just realized

ocean spindle
#

ah ksmkdm

tardy ingot
#

Next is blazesaber

ocean spindle
#

the ALT://

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:]

latent obsidian
#

We have fireblade at home

tepid sand
#

Then infernocutlass

ocean spindle
#

inferno cuautlas

tepid sand
#

Why not go with flamerapier too

civic wave
#

We need more words for fire

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We're running out

tepid sand
#

Pyrekatana

civic wave
#

Burnerknife

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Torchmesser is another one to go onto the pile

tepid sand
#

I wanna say Combustiondagger but that’s a stretch

civic wave
#

Burnerknife already felt like a stretch to me, combustiondagger is eh

icy cave
weary plaza
#

He's got to be baiting

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I can't believe someone can be that dumb

craggy pier
weary plaza
turbid horizon
weary plaza
#

Does Slayer even play or just complains on the forums?

civic wave
#

oh my god reading what slayer is saying

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what a guy

fierce walrus
#

wow what even happened there

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just

icy cave
dry pumice
#

Don't see no slayers, only some FlameSword writing texts to long for my headache

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Test achievements spotted

fierce walrus
#

but also yeah someone who looks like he didnt play the tutorial and is complaining is also there

tardy ingot
#

If you mean flamesword he seems to actually be new

dry pumice
#

THe funny thing i think i actually see where slayer is coming from: which is realism

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No crowd control weapons - true
Hammer deals more damage than pistol - true

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Reasons? Its a video game with balance concerns AND also developer vision. If developers don't want AoE then we have no AoE.

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(Also if we did - it would probably quickly become meta because AoE in a horde shooter game is always a recipe for meta disaster. See: mine deployer).

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His opinion is genuine, i'll give him that much. But he simply wants a game that isn't there.

icy cave
dry pumice
#

Lmao

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I mean... Sure, if you are true-soloing it and not one of these monsters around here

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Average joe is not beating this thing even with bots

icy cave
tardy ingot
tardy ingot
dry pumice
#

What was R2D2 again? Reactor (real)?

lone mortar
#

WHEN PLAY ARTEK

turbid horizon
#

R2D2 is the hybrid fetch/given reactor

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10 code

tardy ingot
#

no lol

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Its a good one

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better in og tho

dry pumice
#

I need to replay that sometimes, i completely forgot how it was except for the fact that it was genuinely hard

lone mortar
#

i hate it and i loath it

turbid horizon
#

It’s not very good now imo

lone mortar
#

finally a R2D2 hater

dry pumice
#

Definition of "good" may vary

lone mortar
turbid horizon
#

the waves don’t hold a candle to current reactor enemy variety

#

The code fetches are fun don’t get me wrong

tardy ingot
#

yea

turbid horizon
#

But alt should’ve spruced up the enemis

tardy ingot
#

in r2d2 the level was peak

turbid horizon
#

Now it’s just meh

#

Honestly would even take R3A3 over R2D2

lone mortar
#

R2D2 skul

turbid horizon
#

R2D2: Was good, alt should’ve been better

lone mortar
dry pumice
#

I remember a lot of hybrids

#

What else could you possibly want?\

lone mortar
#

10C is always watching

dry pumice
#

Giant chargers? C-scouts?

craggy pier
#

r2d2 def needed chargers

turbid horizon
#

Yes

past mesa
#

it could def have been brought down a few reactor waves

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but it is a product of the old game design that isnt amazing

turbid horizon
past mesa
#

100%there is quite a few levels that could have used a touch up

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I think most of them hold up besides some of the gen clusters, pe missions, and reactors

turbid horizon
#

most of R2 could’ve used it

past mesa
#

i could see that

turbid horizon
#

A1 B1 and B4 feel fine to me

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And D1 C2 feel passable

past mesa
#

r1c1 r2d2. r2c1 replayiblity scouts

turbid horizon
#

Haven’t played E1

past mesa
#

i think r2e1 is fine

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it isnt completely what the og was but

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that is probs okay

jaunty latch
#

what was in the zone 73 door in r5d1

turbid horizon
#

:)

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It’s a funny door

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You should open it

gaunt radish
#

anyone know why whenever i swap to my gun it gets locked on ads?
i dont have toggle aim on

fierce nebula
#

skill issue

craggy pier
vague bridge
#

r2d2 was a good level

halcyon mango
#

Is fun when you get to the scout rooms yes

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And rng decides to screw with you

whole grove
#

When someone uses no recoil does it make the sound of the shooting different?

ocean spindle
#

whats no recoil

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like not aiming down sights?

minor fractal
#

I assume they mean someone using a cheat to laser-beam any gun.

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If that's actually the only thing you suspect someone of doing, though, that's typically something that you can just out-skill.

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Like, when I hear about people playing max infection resist and "playing without fog," they could actually have fog cheated out of the game, but it's very likely that they just know what they're doing.

tardy ingot
#

It also really depends on what kind of fog

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R5b3? Im blind

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but theres a bunch of fog i can maneuever in perfectly fine

minor fractal
#

You can stealth in that fog just fine, though.

#

And to a less experienced player, that probably comes across as just cheating.

soft crater
#

Inexperienced are surprised by what most Vets can do anyhow

minor fractal
#

It's just something I've seen come up as an example of cheating multiple times surprisingly.

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I think because there's the sort-of cheat, perfect boosters, that is often paired with it.

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People are inclined to assume that there are multiple cheats involved, when in my mind it's more likely that it's a person with perfect boosters who is also just very experienced.

soft crater
#

I've LFG'd with em once.

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I was wondering how one of them had never seen chargers before. In R3C1

minor fractal
#

Lmao.

hidden ridge
#

I wonder how many people actually just go around with some sort of soft aimbot and good luck finding that out unless they happen to stream their screen, or they do stupid shit like one tapping stuff in super deep fog

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Perhaps not that many

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Stuff that you wonder in games without anti-cheating softwares at all

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Not that I expected a coop pve game to have one tbh

next lagoon
#

the fog is supposed to lower as you put the cells in for r4b2 right?

ocean spindle
#

i think so, think the strat was puttin em all on until the end, a bit paused-ly so it didnt bugged
but i am completely unsure

soft crater
#

do spitters still make an instance of noise when they go off?

craggy pier
#

Yes

ocean spindle
#

yeah

#

...

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did i got the question right?

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are u askin if spitters still scream when they explode?

craggy pier
#

Dispose of yourself

craggy pier
ocean spindle
#

ohh

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i didnt know that

craggy pier
#

Same as hitting a lock just outside of full wake range

craggy pier
#

Anybody got any tips on how to do R1C1? Me and my group have been stuck on this one for a week now 😕

past mesa
#

0.0

rugged yoke
#

Nvm I'm an idiot, I'm about to start R1B1. Also dumb question, how do you generate the voice chat links in lfg chats?

jagged shore
#

puts foot up on chair
so you're stuck on r1c1

past mesa
#

And where are you holding

craggy pier
#

One person types in the codes in the reactor and the rest of us are holding up in zone 63 with turrents.

icy cave
#

hold bridge

#

not corridor

craggy pier
past mesa
#

Run out of sentry?

past mesa
icy cave
craggy pier
#

OKay, Thanks guys! We'll try it! 👍

icy cave
#

Go back for ammo and meds in between waves there's loads of time

#

put down 1 sentry for waves 1-3. a 2nd at 3 and last sentry at 4

rugged yoke
#

How do I embed voice channel invites in a lfg post? The create invite option is not at the right of my text bar like in the instructions.

icy cave
#

and you will never run out of tool with spares

icy cave
rugged yoke
summer matrix
#

Are they called LLX or IIX syringes

fierce walrus
#

i think both exist

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IIX is the melee one

lone mortar
lone mortar
#

yellow and red

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based name

fierce walrus
#

color blind people be like:

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=(

lone mortar
#

imagine being color blind and not 100% blind

fierce walrus
#

imagine having eyes

lone mortar
summer matrix
hasty verge
#

How long can one run take with a full crew?

fierce walrus
#

for most missions its between 30 minutes to 1 hour

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if the crew is total beginners up to 1 hour 30 minutes

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that is not counting potential team wipes

lone mortar
hidden ridge
#

and team capabilities and if you know what to do beforehand etc

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longest R1 map would probably be r1c2 for en unexperienced team and you'd probably take between 50 and 70-80mins

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longest R2 depends, maybe r2e1 at aroundd 80-90mins?

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longest R3 perhaps R3D1 but it'd hardly be longer than 1 hour max

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r4-5-7 have sectors and those can inflate the number

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for the record I think longest clear I ever had without any breaks would be R5D1 Extreme at around 120mins

bold epoch
#

does rundown 7 gone after Aug.23 ?

fierce walrus
#

nope

#

all rundowns stay

#

forever

bold epoch
#

so there is no ALT::R7 ?

fierce walrus
#

presumably no

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since next in line after alt R6 is R8 i doubt they will waste time redoing R7

bold epoch
#

got it mate

hidden ridge
#

girls frontline enthusiast!

lone mortar
feral condor
#

Is it possible to quick input commands in the terminal?

fierce walrus
#

you can press TAB to fill them in if you already started one

#

so like you can type „res” press TAB and it will auto fill to „resources”

feral condor
#

Ok thx

lone mortar
craggy pier
lone mortar
craggy pier
#

🤤

torn slate
#

does a mother start spawning when you look at her or she sees you

civic wave
#

Based on her LOS

torn slate
#

alright

icy cave
lone mortar
icy cave
lone mortar
#

Aight can u send me a link?

icy cave
lone mortar
#

Jk i don’t really care

#

Just needed to know

icy cave
vague bridge
#

bots don't move while giving themselves resources

warm shadow
craggy pier
#

Use that to give yourself LFG channels

warm shadow
#

oh my god how did i not see that

#

ty

ocean spindle
#

you can also pick ur pronouns and ur fav melee there!

soft crater
#

slendmod

ocean spindle
#

qwq how do i stop u

lone mortar
soft crater
hexed flint
#

How important is shadow resolution in GTFO? I've been losing frames and trying to figure out what settings I can touch to improve my frames

ocean spindle
#

hello, um shadow is probs the one settin u dont wanna touch too much lmao

cold quarry
#

what are your specs?

fierce nebula
#

i3-110, 2GB of RAM, and integrated graphics

hexed flint
#

Oh I can't send pictures

cold quarry
#

go to gtfo media

cold quarry
fierce nebula
#

sorry

hexed flint
#

Sent

cold quarry
#

no GPU?

hexed flint
#

Intel UHD Graphics 630

cold quarry
#

uh oh

hexed flint
#

and NViDia Geforce GTX 1060

ocean spindle
#

you could, use geforce now in case you want more frames

cold quarry
#

Oh. that's not as bad

cold quarry
#

GTFO I mean?

hexed flint
#

I can't tell, I'm not really a computer person

cold quarry
#

what kind of frames are you getting

#

that gpu should be able to do okay at 1080p

hexed flint
#

When I'm not doing anything , 60. When I'm fighting, frame drops to 0

cold quarry
#

what are your advanced settings on? turning 'cpu culling workload' to low might help to offload more onto GPU

hexed flint
#

medium/medium / 5/ enabled

cold quarry
#

you'd probably have to check your windows/nvidia settings to make sure it's using the right gpu

#

5 render que frames is way too many (massive input lag) try 2, disable sample noise, and turn cpu culling workload to low

#

could also try 'low' shadow updates per frame but idk if that would look bad

hexed flint
#

Alright, I'll try that

cold quarry
#

also

cold quarry
#

open up Nvidia Control panel, go to 'manage 3d settings', and under 'global' make sure 'opengl rendering GPU' is set to your 1060

hidden ridge
#

Yeah I guess your way works too

hexed flint
#

Alright I'll try that

craggy pier
#

Grongus

cold quarry
#

yes

civic wave
#

or you can go into msinfo32/System Information > Components > Display

#

and it'll tell you which GPU you're running from

#

entirely possible that the display cable has been plugged into the motherboard instead of the GPU, so it's using integrated graphics which give worse performance, I've seen that done before first hand

craggy pier
cold quarry
cold quarry
craggy pier
#

Just post it Raw unless there's plenty of unnecessary scenes

cold quarry
#

it would be a 3 and a half hour vid which seems. excessive

civic wave
#

oh lord you took a while for that one

craggy pier
#

That's fair 🤔

civic wave
#

but yeah, it's an E tier, it takes a while if you're not familiar with the mission/take breaks in the middle of it

cold quarry
#

i wanna do a vid on the blind duo run beforehand that took around as long, and we died on the 2nd last surge scan 😎

#

that one stung

cold quarry
civic wave
#

can't remember how long my first clear took (the og version), probably 2 hours

#

I know I took like 3h5m for r4e1 though

cold quarry
#

sounds about right

civic wave
#

taking so long, and for what

fierce nebula
#

GUYS

cold quarry
#

ours was 3hr 40 with secondary

#

and a shit tone of over-prep

civic wave
#

that's the amount of time you need for a successful duo run, or botched but successful solo run

fierce nebula
#

when Icey said "0 frames" they probably just meant low frames as a figure of speech and exaggeration

cold quarry
#

still it shouldn't be chunking THAT bad

#

pretty crud CPU which hurts GTFO a lot but still

#

my dad runs this game on a ryzen 3800x / rx 580 at 3440x1440 resolution and drops maybe 5-10fps during alarms

soft crater
#

-5 frames

fierce nebula
#

probably what they meant, going off your experience

soft crater
cold quarry
#

I thought I was being real smart like "we'll use the terminal at the start to not only shut off giant error, but the giant alarm too!" so my buddy stayed back to plug in cell while I ran for it

#

But he got downed. So I had to kite the giants, run all the way back, get him, then go BACK

#

ended up being way more work than just doing the giant alarm

civic wave
#

Ah, good fun thoufh

cold quarry
#

it was I don't regret it

#

kiting a crap ton of giants like that was a first for me

neon gust
#

(I wont)

fierce nebula
#

(he will)

timid rampart
#

probably a dumb question, but are mommies not able to take damage when birthing, similar to when scouts are screaming they cannot take damage?

ocean spindle
#

they can take dmg

#

just in the tumors

dry pumice
#

Good question. But i'm fairly certain they take damage all the same.

timid rampart
#

interesting, I've always assumed it was to the contrary, good to know

dry pumice
#

AFAIC scouts are the only enemies to have an invulnarability phase.

civic wave
#

moms get no invuln

dry pumice
#

There's technically another potential candidate, but he's not even in the game so...

ocean spindle
#

ah

civic wave
#

you just shoot tumours and she dies, which is very funny when you have shotgun/burst cannon

timid rampart
dry pumice
#

R6

ocean spindle
#

ah ok

timid rampart
#

oh, the Pickle!

#

(that's at least what I called him, idk if that was an accepted community name lol)

dry pumice
#

You're the first one to use that nickname, so you know...

dry pumice
#

Not really a phase, is it?

fierce nebula
#

it's just a really long phase

hardy grotto
#

take a free win

soft crater
lone mortar
#

When play time?

sacred dew
#

Not now?

ocean spindle
#

time: not 9:23

soft crater
#

Now

#

would

  • Dropping resources into containers
  • Stacking resources
  • Colored Bio
  • etc.
#

be considered QoL

#

had someone in LFG claiming it is and they had asked the "Community Manager" about them

#

and yet the resource managment aspects of the game completely change just being able to combine and drop resources

fierce nebula
#

whats colored bio?

soft crater
#

bio shows you when enemies are pulsing

#

they shift from white(sleeping) to Orange(pulsing)

fierce nebula
#

might as well tbh

#

cause of R6 and R7

#

game steered from it's niche hardcore to a more lighter hardcore so more players will buy

halcyon mango
#

not letting you put resources back also feels like an artificial difficulty wall ngl

ocean spindle
#

eh

#

idk in what situations u would need to place a resource in the box u nabbed it from

fierce walrus
#

it adds resource managment

ocean spindle
#

and like just puttin em in empty boxes would break some resource collectin levels

#

like- reactors

fierce walrus
#

or some super long alarms

fierce nebula
#

yeah theres levels where you prep up

#

like R6C2 PE

#

or R7D2

sturdy glen
#

who tf preps r7d2

fierce nebula
#

clearly haven't played pubs

cold quarry
lone mortar
sturdy glen
lone mortar
#

the only thing

#

that you put on R7D2

#

is a mine on the first scan starting the gaunlet

#

literally what are you preping skul

mossy aurora
#

r6c2pe?

fierce nebula
#

find out when R6 releases PirateSimon

floral acorn
#

i wonder if they will add an overload to that mission

icy cave
floral acorn
#

yeh, 🤓 so there is no r6c2pe 🤓 🙂

craggy pier
#

my friends constantly judging me for choosing shelling s49 as main and shelling arid 5 as special weapon even tho i do so much with it like staggering killing enemies fast without wasting bullets into oblivion like machinepistols.

so are those both pistols actually bad or good ?

#

i really like them

#

i wish their was something like stats in the end of each run to see who did what

latent obsidian
#

what are their actual names?

#

Arid 5 is high caliber pistol right?

craggy pier
#

yes

latent obsidian
#

Most people don't use the manufacturer names here, you'll be better understood with the other name

#

the other one is the 15mag pistol?

craggy pier
#

uh but what names then ?

yes its the normal pistol

#

looks like the arid

latent obsidian
#

Well I'd call it pistol and hical, not shelling 49 and arid 5

craggy pier
#

alright!

latent obsidian
#

Those guns are fine I guess, not really the top meta picks but nothing wrong with them if you are comfortable on them

craggy pier
#

i consider my self to be good at aiming on heads.

latent obsidian
#

If you like aiming at heads you should try the revolver instead of the hical pistol

craggy pier
#

i mean my friends and me are all new to the game

latent obsidian
#

That will one shot headshot and have less recoil

craggy pier
#

ohh

latent obsidian
#

whereas the hical is more for body shotting the strikers

craggy pier
#

ok

latent obsidian
#

revolver has a lot more ammo too

#

so you'll be a real beast if you can land your headshots with that

craggy pier
#

alright, thank you so far ):

#
  • (:
latent obsidian
#

I think seeing stats at the end screen would be pretty fun too, but might lead to people playing over aggressive or overshooting to get their number bigger at the end 😛

craggy pier
#

yeaa thats really true! maybe only putting on the screen the headshots and objective related stuff xD at least no damage numbers

latent obsidian
#

I started using a mod that gives you your accuracy recently, shots hit out of shots fired

#

Nice to see how you're doing

craggy pier
#

btw , this game is long supported by now. Are we reaching the end soon with the game ? like do we get more content for next years ? is their a roadmap ? or will be gtfo 2 the next content ?

craggy pier
latent obsidian
icy cave
latent obsidian
#

Yeah there is a LOT of content available

#

A lot of it is difficult and will comprise of a lot of failed attempts

icy cave
#

And to add onto what Ellda said: hel revolver is meta

#

if you like pistols/revolvers

craggy pier
#

alright thank you guys. Glad to see the game being filled the content. I was just curious and i kinda dont wanna see games end that i start to love from minute 1 xD

#

i will defo try out hel revolver then

icy cave
latent obsidian
#

Even for people who complete the vanilla content there is a good amount of modded content if you so choose, but yeah, there is a relatively small but dedicated community so you shouldn't have trouble finding games

craggy pier
tardy ingot
tardy ingot
craggy pier
#

oh damn

#

XD

#

pacifist runs haha that sounds like a real challenge

neon gust
#

Manufacturer alert alert

craggy pier
#

how unfortunate

#

xD

craggy pier
#

got any detailed advice on how to dodge the projectiles from shooters?

#

it seems like dodging favors quick abrupt movements but even then sometimes it doesn't work

stuck elm
#

When approaching in stealth and they wake up, if you jerk to the left or right right as it fires while you're running, it'll miss.
When in combat the same applies if you're mobile, but if you're in a scan and somewhat stationary. you just crouch at the last second.

latent obsidian
#

If you're running at them turning your direction 90 degrees to the side just before it hits and then back works well

#

If you're in a scan you can also just normal strafe left or right but it has to be at the last second or it will have time to track you and hit you

craggy pier
latent obsidian
#

Actually, looking at some gameplay I don't think it even has to be at the last second particularly

#

you can just strafe

stuck elm
craggy pier
#

okaye

soft crater
#

Dodging can get a bit crazy

#

Last night a random woke a room and I had 3 strikers rush me with a single shooter firing at me.
Just combination of staggering/killing/sidestepping surprised me I didn't get hit at all.

#

(I'm not very confident in dodging multiple enemies yet.)

#

And yeah multiple shooter projectiles it's better to just Quick turn those.

#

Iirc they can be manipulated with camera movement. I haven't really got it down quite yet

#

Similar to quick turning

floral acorn
#

ye olde bonk turn 90 jump, all the while sprinting.. stamina lets u do it ~4 times until lung cancer

past star
tardy ingot
#

Ah

#

the jish down

#

i remember using that to learn things about logs

soft crater
#

Bread wick

craggy pier
#

is there a brightness slider in game

#

or gamma

#

or something

soft crater
tardy ingot
#

No

#

But theres a flashlight

craggy pier
#

you dont say

latent obsidian
#

Just shine your flashlight 🙃

craggy pier
#

and what happens when the enemy is outside of my flashlight range

latent obsidian
#

if they are that far away they aren't important

craggy pier
#

yeah right

#

a group of 11 shooters is pretty importatn

dry pumice
#

Precision Rifle will solve that

#

But bring a strong CQC main then, you'll need it.

tardy ingot
craggy pier
#

where does the biotracker place the thing

#

is the tag on their head or on their shest

#

chest

#

man i just cannot cope with how bad i shoot

#

i dont know what the problem is

craggy pier
#

can the DMR one shot kill strikers in the head?

arctic marten
#

no

#

it leaves them with very low hp

craggy pier
#

oh cringe

#

i thought it did

arctic marten
#

if you use a main damage booster, it will one shot tho

#

only one shots shooters to the head by default

craggy pier
#

i was under the impression it could

dry pumice
#

But it also means that equipping literally any +Main Damage booster will cross that break point.

craggy pier
#

yeah

dry pumice
#

It does oneshot shooters though

ocean spindle
craggy pier
#

thanks

halcyon mango
#

I know there are map guide diagrams with the full map hovering around, but anybody know if there's any place where I can just get the map diagram image itself for all the rundowns (current ones only)?

halcyon mango
#

might be able to make an interactable guide with this

jaunty tapir
#

Question

#

In R1C2 how are the objectives randomly placed? Last time i cleared it my group didnt have to open up all the security key doors

tardy ingot
#

theres more PDs than you need to clear the mission

jaunty tapir
#

Hmmm

tardy ingot
#

theres 5 zones where PDs can spawn

#

you only need 4

jaunty tapir
#

I wonder if we missed the furthest west wing then

fierce walrus
#

this goes for most collection missions btw

#

more items than needed

halcyon mango
#

is this the one with the class iv apex/warden door?, and was it 10 or 12 ids?

jaunty tapir
#

Because that would of saved us from opening the 3rd key door

#

The charger mission

ocean spindle
#

i only remember two key doors but i might be wrong

jaunty tapir
#

It is just two keys

civic wave
#

generally at the end of the mission you only open one side from what I remember

halcyon mango
#

yeah, iirc should be able to get like 8/10 before you even reach the final alarm room

ocean spindle
#

if you open all the others yes

sturdy glen
#

That's the goal ye

ocean spindle
#

but some people skip the class III at the start

sturdy glen
#

Open only the door with key

jaunty tapir
ocean spindle
#

and open the last two other alarms
tho thats not a good strat

#

yeah

jaunty tapir
#

Im thinking we missed an early west side we missed that had PDs and never went back to double check since it was so far

civic wave
#

probably

ocean spindle
#

probs

jaunty tapir
#

We instantly wiped on the evac security door

ocean spindle
#

but well you basically need to open every door until the hub zone with all the alarm doors

halcyon mango
#

yeah, probably go back next time. Also make sure to do the apex door alarm first before you open the third door or extract (grab the last id). Saves a bunch of headache

#

that way it's just grab the last one and run to extract after

jaunty tapir
#

Ok sounds like yall support my hunch, cool

civic wave
#

no need for that, just go through the mission as you go, enter every side zone, and you'll get enough pdecs

#

then when you get the key for the final door you sohuld have all your pdecs

jaunty tapir
#

I think the only unlucky part were the PDs being very spread out and almost always at least one in the back of every zone in the end.

#

So we had to go through all of it

halcyon mango
#

it helps. no need to wait for door to open at least to get to extract

tardy ingot
#

generally objective spawns/keys etc spawn in deeper rooms (letter wise) more often

ocean spindle
#

its a nothin, thing

#

the pdecs dont start an extraction alarm or somethin

halcyon mango
#

I thought there was an extraction alarm, but I might be wrong.
Either way, it's just swapping the order of doing things for some extra convenience. And if you're going through the class iii's for them instead of the side doors, it's just smart to get the biggest alarm done while you can still keep the last door shut.

civic wave
#

if you're going to both side zones at the end, sure, but I really don't think there's any reason to

hidden ridge
#

One of the optional zones in R1C2 can always be skipped

#

list key

#

if it's in 98 go there

#

otherwise go to 99 or whatever was the other one that can have the key

civic wave
#

probably easier/more convenient to just go into the earlier side zones rather than fretting about how/when to open both side zones at the end

hidden ridge
#

you either skip the zone that doesn't need an alarm, one of the two that can have the key, or the extra zone with a class 3 right at the start

halcyon mango
#

yeah ofc, just advice on getting some extra convenience. not like anybody is contractually forced to follow it

jaunty tapir
civic wave
#

I'm lost and don't really see where the extra convenience is

#

you'll be swinging by every sector door in the mission regardless

halcyon mango
#

don't have to wait for last door to open to extract

civic wave
#

hang on, so all of this was over a door animation

halcyon mango
#

I mean, "all of this" wasn't much except me giving a tip of objective order and people being confused

civic wave
#

an unclear tip, over the animation length of a door opening which doesn't really provide any convenience granted you still have to spend time searching for pdecs and will be doing alarms with a bit less chance to restock on resources?

dry pumice
#

I literally have no idea what you're talking about

#

Walk us through your thought process

halcyon mango
#

"doing alarms with a bit less chance to restock on resources" ?
what I'm saying is to, before you grab the last pdec (you can locate it, just don't grab it), do the apex alarm. Then come back for the last one and run straight to extraction.

#

in my mind "grab last item and run back" without having to open door just feels smoothest

#

I understand if that isn't for anybody

#

and you can have people camping the extraction as well while 1 or 2 grab the last one

#

it's nothing super important or anything, and I tried to not make it sound like it

fierce walrus
#

its a waste of time tho

#

there is no extract alarm on pdecs

#

only for stepping in the extract scan

jagged shore
#

are there ever extract scans on item collection missions?

halcyon mango
#

I was working with the assumption that there was an alarm.
So yeah, if there isn't one then it's a bit extra. But also, it's not really a waste of time if you're still doing the same objectives, just in different order.

#

I just like to keep my last instruction simple af

#

maybe my brain just works differently

civic wave
#

it is a waste of time if you're slower to the extract due to having to run back for a collectible

halcyon mango
#

I mean, at this point, we're just arguing about small stuff. And my intention wasn't to put this as a important tip and trick or anything.

#

I was mistaken about the alarm

#

and that's that

#

I just automatically assume, for simplicity, that grabbing the last thing you need for the objective means you'll have to run back to extraction asap

dry pumice
#

Basically you were trying to do R4D2 overload maneuver

#

Also fair

#

Fair assumption and better be safe than sorry

#

No need in consequent playthroughs though

#

Once you know - you know

halcyon mango
#

is there an alarm once you get in extraction? I might've just conflated that with activating after you got the last item.

dry pumice
#

Probably

ocean spindle
#

pretty sure nope, only the alarm of the door itself

dry pumice
#

90% of levels do that

ocean spindle
#

R1B1 doesnt have extract alarm either

dry pumice
#

But you know what... Why not, grab the fucking thing

#

If it starts some shit - so be it, finger kn the trigger and have some fun

#

Dying is part of the process either way

halcyon mango
#

class iv alarm though 😔

#

I guess that'd be fun, in a masochistic way

#

but I'll leave that to the harder missions

tardy ingot
fierce walrus
#

i mean the class 4 in R1c2 is pretty easy

#

you have a ladder

#

and only one more way to worry about

civic wave
#

iirc there's not many forward extract points with an alarm attached

halcyon mango
#

yeah, but I often run it with relatively newer people, and can't kite chargers as easily 🫠

cold quarry
fierce walrus
#

i never even runned foam on it

#

just sentried the ladder

halcyon mango
#

ye

fierce walrus
#

but i get what you are implying

halcyon mango
#

once the 2nd wave comes they (my team) fall like flies

#

including me sometimes

hidden ridge
#

Not for picking up PDs, nor for stepping in the scan

#

The only reason why I would "rush" to do the warden door alarm as soon as I can is just because it's most probably the alarm that is the most dangerous in that map (it ain't hard at all)

#

If you mustered through that no way you are going to fuck up the alarm at the start

#

Or the giant zone

halcyon mango
#

we resolved that I had an incorrect assumption a while ago already 🫠

#

guess help channels are the same everywhere where there is not enough questions being asked and more than enough people giving answers

cold quarry
#

did you know the extraction scan doesn't have an alarm

halcyon mango
#

for r1c2 specifically? I mis-thought that there was an alarm after you got the last item.

cold quarry
halcyon mango
#

ye, someone already said that

echo vale
#

Question: as a new player, are you able to queue into Rundowns you don't have access to? For example, say I want to learn as a new player on #lfg-beginners but I don't have access to later nodes like R3D1 or R1C2, do I have to go through previous levels to actually have the ability to join in or no?

cold quarry
#

if you join someone else that has it unlocked, you can play whatever

#

could get someone who literally just installed the game, and join someone playing R7E1

#

and then they would promptly uninstall

echo vale
#

Ok thank you for answering, I was curious about how that worked. If you complete said level though it doesn't unlock on your end though right?

cold quarry
#

it does

echo vale
#

Really? Interesting, I figured you would still need to go through and finish it on your end first

halcyon mango
#

it's completed on your end, but you can't host it without completing the required previous level iirc?

cold quarry
#

you should be able to

halcyon mango
#

might be just a bug on my end then

cold quarry
#

im not sure on that part

halcyon mango
#

yeah, lfg match had to switch host one time, and I couldn't host even after clearing it before, so I just assumed it's because I hadn't done the prereq yet

echo vale
#

Ok another question: in the rules, it states that older rundowns are not meant to be played on LFG to respect the devs intentions, stated here: #rules message . What's the reason for that?

past mesa
#

They love fomo

#

This stops fomo

halcyon mango
echo vale
#

Oh NVM I can't read

#

Ok that's pertaining to orginal old Rundowns

halcyon mango
#

I guess there might be mods that bring back old version of the rundown? idk

echo vale
#

I was confused with the Alt Rundowns being played in LFG with that rule in place but my lack of reading answers the question

cold quarry
#

there is a way to play the old rundowns but its not allowed on the discord server

past mesa
#

Na you can just use the old game files. And the rule is here because a section of the community probably wouldn’t have chosen to go to r6

#

Tbh they are most wrong but the game did change

past star
#

I miss overpacked rooms in r1a1 :(

craggy pier
#

first big room empty
second small room with 15 sleepers

soft crater
native sun
fiery sage
#

Which weapons are currently the best rn? I havent played in a while and dont know which are the go-to

fierce walrus
#

hel revo, carbine, PDW if you like full autos

fiery sage
#

oh ok, thanks for the info

past mesa
#

Which is funny

native sun
#

Complete C2 to play C2, every philosopher cries in pain

vague bridge
#

do r5d2 3rd waves only spawn in the first zone or is it a two rooms away thing

native sun
#

2 rooms away, directional towards spawn

past mesa
vague bridge
#

so if we have 3 people camped out near the door could they theoretically still break through our defenses

native sun
merry anchor
#

Have the devs ever talked about adding a spectate once down so you can see what others are doing? Camera can snap back once revived

soft crater
#

AFAIK. No

ocean spindle
#

nope

fierce nebula
#

the best weapon is the autopistol

solemn flint
vague bridge
#

hsmg

ocean spindle
#

heavy assault rifle

#

wait

halcyon mango
#

for stagger without breaking a limb, does the body part hit matter? i.e. would back or head multiplier for example boost stagger damage?

whole grove
#

What are your opinions of the DropResources mod? Should it be in the game or does it make it way too easy?

fierce nebula
minor fractal
halcyon mango
minor fractal
#

Oh, I missed the "without."

fierce nebula
#

people out here probably would take Spear because it "makes the game harder"

lone mortar
#

It makes it more chill

halcyon mango
#

does weapon's precision multi apply when hitting boss tumors?

lone mortar
#

It is still theyre weak point

halcyon mango
#

Damn, then sniper be like 240 a shot against x3 tumors

lone mortar
#

Well they have 1000hp so i guess a lil precision dmg

tardy ingot
native sun
#

Sniper do be one shotting every boss tumor in the game, but yes, it's capped at the tumor's HP, so max of:
150 for tank
126 for mom
313 for pmom*

*: technically 1 more than these numbers, because rounding

hearty wharf
#

Hi. My friends disconnected and can’t rejoin - we’re trying to use the lobby code method but it’s not working. I’m having an issue where I can’t copy the lD; I tried clearing my clipboard history and then clicking the red “copy lobby ID to clipboard” button but my clipboard is still empty. Is there some sort of permission I need to enable or something??

frosty star
#

is there anyone else in the lobby?

hearty wharf
#

not anymore

#

there were 3 of us but now its just me and they can't rejoin thru steam

frosty star
#

in that case i might just say restart the game and start over, unless you're super far in

hearty wharf
#

I am over 2 hours in

#

I really really don't want to restart

frosty star
#

hold on lmao

tardy ingot
hearty wharf
#

The Officer

#

we're new and not very fast

tardy ingot
#

btw, was the person that disconnected the host before?

hearty wharf
#

no

#

I have been host the whole time

tardy ingot
# hearty wharf The Officer

Ah well, while unfortunate, restarting shouldnt be too bad. The mission is quite short. So with the knowledge of what you have to do you should be able to do it in under an hour easily Prayge

tardy ingot
frosty star
#

i would check if your slots are set to bot only for some reason and if you're online on steam

hearty wharf
#

online on steam, all slots set to players and bots

tardy ingot
#

Appearantly steam died for some people

#

And since the game is peer to peer over steam, that could block him

hearty wharf
#

well that sucks

tardy ingot
#

steam issues are so god damn stupid ye

hearty wharf
#

Is 2 hours really that long? I mean, we didn't know where we were going - but it took ages to clear all the enemies and find everything

frosty star
#

which one is the officer

#

is that r1a1

hearty wharf
#

no

#

r1b2 I think?

latent obsidian
#

If you've literally just picked up the game it is what it is, but you will get a lot faster at clearing levels as you play more

cold quarry
#

yeah level time varies massively

frosty star
#

yeah

latent obsidian
#

mostly stealthing rooms with sleeping enemies will get faster

frosty star
#

if ur having fun then the time isnt wasted

#

but now you guys know the idea of the level and should be out of there pretty quick!

jagged shore
#

yeah lots of people here have a tendency to underestimate how long a new team will take on any given level

cold quarry
#

pet peeve of mine when you see a new player/team beat a level and someone goes "30min level"

#

or some shit like that

jagged shore
#

same, really really bothered me when i was really new to the game and saw people here saying a level that my friends and i were taking a couple hours on should take 30 minutes was really demotivating at the time

cold quarry
#

exactly. there is literally no point to saying it

hidden ridge
#

If I read your problem correctly, that happens when you get disconnected by steam for a tiny bit sometimes

#

Basically you dont have a working lobby code anymore

lone mortar
#

Literally anyone with a lil bit memory of objectives makes it alot faster

hidden ridge
#

Had it a couple of times

lone mortar
#

When play beepo

hidden ridge
lone mortar
#

Im at university

hidden ridge
#

😦

lone mortar
#

Be back home in an hour

#

That is if traffic doesn’t kill me on the way back

hidden ridge
#

will probably be at lunch in an hour or so

solemn flint
tardy ingot
lone mortar
solemn flint
#

if its outside of the city then ye, it would take an hour

solemn flint
#

im just assume

lone mortar
hidden ridge