#gtfo-related-questions
1 messages · Page 107 of 1
Not what you're referring to, but when they added syringes I assumed we'd see more consumable with actual perceivable ingame effects
Slendi mod
I wish the optics weren't so static imo.
Also I feel that rather than realism they try to be immersive
Which on one hand comes at a cost of missing some shit
immersive stuff doesnt have to necessarily be realism so i agree
On the other hand I feel like it's something that becomes non important after some hours tbh
Sound design, Darkeva
Some parts of og dead space
have such a beautiful sound design
wait a sec
They didn't want it to be a "HUD" but like Design aspect of the suits to increase immersion
Shit like what I posted
Whyd you write my full name (and then wrong
)
gtfo hud is honestly great. Its unique and a mix of immersion and info
Its pretty overhated
i should play again no hud, was fun
Pulse feels iffy to me
Almost forgot you can adjust the fish eye effect on it
I like the slight curve it has
Like tacked on later (perhaps because it was)
Makes it feel more like an actual display the KSOs see
Add in mask elements at the edges
One thing not many games do at all anymore
(I miss Republic Commandos)
So fucking sad Imperial commandos got pulled
This would be cool
For R2E1's last alarm what should I do after waking up a lot of enemies to get the doors open? Do we just all go as a team and hole up in the last room or should I run for doors, and go back south to a different area to clear the woken enemies/error wave?
you can stay in the first room in last zone and let the error break the doors for you, then pull the rooms one by one
alarm room is 3 rooms away so those doors will be safe
I like to save the door that goes into c but yea don't have to save that door.
honestly you can leave the small door open and have one player defend with the 2 burst sentries
where is in discord channel for suggestions?
got removed
is gone qwq
#discord-announcements message
Too many people did repetitive/joke suggestions
that's a kind way to say that a lot of people are idiots and made terrible suggestions
were there any suggestions that made it into the game?
single ping biotracker
:]
very useful
Bio single ping iirc. But then it was removed
very uncool change you shouldn't have timer when you press O just to piss off the speedrunners and make alt r4e1 duo that little bit harder
couldn't see the timer when you pressed O in the original
u know what i agree that was a dumb take
u shouldnt be able to see ur timer
nor in the final screen nor with O
... and why not if the game sees ur going fast it shuts your map ksmdkm
you cant press tab anymore
Inb4 they just add a timer to our Objective Hud
Mission time: 00:00:00
something something there's already a mod that adds mission timer to your HUD
Hm?
I haven't checked the speedrun scene really
So idk if QoL mods and etc are allowed in normal runs
nop
hm, would it be possible to create an all encompassing definition of qol mod
probably not because the harder you try to define something the worse it gets
i think that mods that dont change core mechanics of the game would be one
So no resource shenanigans ones. noted
mods that don't encroach on gameplay capabilities/alter the gameplay experience could maybe work, it's hard to tell
because obviously being able to see exactly what's in a locker once it's been opened is eh
elitist
Someone has to have looked at it at least before it shows iirc
but leaving the functionality of the game unchanged (could be another definition) would be alright
We are doing just that for modded rundowns in category extensions
But even then. Recognizing the pack amounts in zones is easy through repetition
the thing is, what mods are non game changing?
For locations that is. Well yeah.
and why use them at that point just to make it more complicated to verify
Proud one as well
The devs ain't really got a choice unless they sanction some and unsanction others
Like some games who do a modded server / normal server
vermintide 2 ^
Aside from the people just reporting that someone's using a mod for an advantage or some shit
Pretty much. There's also Drg
Drg has verified mods / sandbox / and another that I forgot
Verified ones were cleared to be played on normal servers being they are cosmetic/qol
Some of those said QoL mods in DRG made it into base game
(I wonder where we could've seen these kind of fixes hmmm..)
Is the R6 trailer coming out next week?
yeah
Then r6 on the 24
(hopefully)
How many rundowns are in R6?
missions?
one rundown in rundown 6
13 mission
Rundown 6.
13 Expeditions
= - = It's still funny to me how some people call individual expeditions a rundown
terminal location fucked us last run
code search 1 it was all the way at the end
theres also cocoon spawns
whether scouts spawn in the first room or not
theres the bots that sometimes dont want to get in the right S scan
big oofs all around
do we have a lfg for when alt r6?
No
sad
Lfg is over
What is default Shove key?
i think it's C?
well, right click
C is the melee
as in like u pull it out and do a shove
but right click is only the shove button when u have the melee
... idk
ty!
No way to play the original rundowns? One without “ALT” on em?
Not quite
You can downpatch game versions or already have the old game files on hand
Don’t need mods for those
But mods are the “easiest” way to play the “original” rundowns, obviously unsanctioned because devs don’t support modding and want to keep originals as history
Modding community doesn't sanction playing the originals lol
Considering how almost identical the alts are anyway, you'd be stupid to play the original anyways
Both
Unless they changed their ways in the 6 months i left their server
Key word is “almost”
Pre-R6 is technically vastly different
Stamina, gun selection, and generally being harder
ALT versions are nerfed
They are nerfed bc of the increased gun selection and functional mines
Modding community has no opinion of playing original rundowns
Logically this makes no sense
With increased gun selection it should make levels easier
But they made the levels easier anyway
By reducing alarm severity and stuff like that
Ex. OG R2B1 had class X alarm, ALT://R2 B1 is a class 7
ALT://R2 you have plenty more guns, OG you did not have as many
R2B1 was a class 9 in og R2 and then got nerfed to a Class 7 IN OG R2!!
^
and then got nerfed in r2
because r2 was that much harder than r1 and people complained
Sure, but that still doesn’t take away the point where you have increased gun selection
It was a class 9 for all of 2 weeks i imagine
Gun statistics were different back then as well
R1 - yes, but it also got buffed
R2 - yes. This got changed, buffed and nerfed
R3 - obviously, but levels got buffs
R4 - levels got changed and guns are honestly weaker as a peak (especially now)
R5 - eh (also guns arent stronger here and neither are tools bar burst sentry)
R6 - is gonna be weaker on guns and tools than og
I felt that most OG weapons were pretty weak
Shottie was an absolute menace back then tho
(Still is to an extent)
Og burst cannon and scattergun 👀
Hammer was different too
And stealthing
One tap occiput
So weird but enjoyable once you got the hang of it
also in OG rundowns shadow scouts spawn as a pair but not in ALTs?
how to unlock R4E1 ? I have beat R4D1/D2 already, do i need beat all stage to unlock last stage ?
oh my god
That's not so bad, it's just 11 levels
Alts are nerfed compared to OG
Less shadow scouts is one of the things. Altho it's not less everywhere
It was nerfed in OG to a class 7. the nerf in the Alt is that for R2B1 you now have 5 extra doors to foam and mine which potentially means the alarm is free
R1 - buffed
R2 - changed (both)
R3 - buffed
R4 - changed (both)
R5 - idk enough, i didnt play D1/D2 and E1 that much in og
That's copium. R2 is nerfed. R3 was buffed. R1 is pretty much unchanged except for R1C1. R4 is nerfed, R5 is nerfed
R1D1 is also buffed
Slightly
R4 has levels that are buffed
Altho I do not know if hybrid addition outweighs mines now one shotting waves on all the other levels
I know that r5d2 has a buff/nerf
They removed a whole section + alarm but in turn made the alarm at the „end“ longer
shotgun sentry was broken as is and it didnt matter lol
Rundown 1 barely matters with mines
remove class VI charger alarm and make a class 9 a 10 ..... it's a net nerf
That's why I am willing to say unchanged.
a net nerf
idk whys that funny im sorry
overall the statement of saying „alt rundowns are nerfed versions“ is wrong tho
I could have been more specific
But you know ...
2 got buffed
1 got changes (some buffs, some nerfs depending on level)
1 got changes which lean towards nerfs)
1 got nerfs with some slight buffs in return
Altho when the 3 biggest rundowns are overall on the nerf side ....
also, while i agree that guns/tools change difficulty
the rundowns themselves are what counts as a base
r2 was easier during alt r3 than it is now
R2 R4 and R5 are Def overall more nerfed than buffed
R2B1, R2B2 extra doors, R2C1 removal of cell part, R2D1 alarms nerfed into the ground, R2D2 fog is not infectious anymore (just a small nerf but I take it)
R2E1 error being flipped
Imo the nerfs (that i know) that count are
R2D1 (a lot)
R2E1 enemy density and last error zone is far easier (in exchange surges are buffed and you get 1 less cell + first error zone is harder)
R4B2 (error)
R5C1 extra connectir zone (tho thats just better design lol)
R5C2 overload changes
R5D2 zone and alarm removal (in exchange for longer scan. Its a nerf but makes the level better imo)
Theres some buffed stuff (tho not always good like R5B3 secondary having 2 more tanks to fight but being tedious due to it)
ah hey i was just doin that level
i died like 6 minutes in tho
R2B1 and B2 dont matter, the impact is basically 0 here
R2C1 has not changed outside of not having to carry the cell since you still have to go into the zone
R2D2 infection station go brr (tho i do agree that it makes the level worse without the infection)
The impact is huge depending where the waves spawn. That's just dumb (pardon my french) to say. Extra doors to place mines and foam on for an alarm is DEF a thing to note
R2C1 the cell being gone actually has a big impact as the cell zone now holds one of the uplinks which used to be further into the level. this means you can do this one last and basically be next to extract for the error instead of having to run back
Consider who it influences
Beginners: wont know how to abuse it, basically same
Average: will know and prep, see a different for a low challenge lvl to near no challenge
Vets: dont care, its all the same here
Like it does not matter for us meaby cause we clear anyways. But for average joe it's a nerf to the level
As if you didnt outrun shadows before
it definetly is a change for average players who can use the difference. But in that case a lot of small buffs like r4a2 having 4 more sets of scans are insane aswell
Come on if saying it like that lets just cut out the whole R1D1 and R5D1 corridors and have the reactor next to the spawn
both of those levels spawn them in front of you until you reach spawn
I might be mistaken But R4A2 sec alarm used to be class IV instead of II
it did
Which overall makes it a +2 (+4 for main only)
tho i think mightve been class 3 and not 4
Lemme check
@icy cave ha
it was actually a class 2 before
so net +4 scans
Harder layout AND more sets of scans 
R4A2 buffs >>>> r2b1/r2b2 nerfs eeeeasily
im joking, but those in r4a2 actually matter a bit vs those 2 being marginal
obviously neither are as big as say r5c1 nerfs
or the insane r2d1 nerfs
Do they outweigh R4E1 lay-out nerf?
different level
And yes R5C1 and R2D1 are very very big
also what got nerfed that heavily there?
Imo r2d1 is definetly the hardest nerf overall
makes a bunch of alarms easier, makes zones easier to get through
Layout 2nd and 1st alarm is insanely easier
from what i remember both are basically the same lol, you funnel in either one
actually nvm, 2nd one is changed
i wouldnt call it easier tho
I would tho
eh it has 2 possible pathts they can take now
where as before it only rly had 1 for the funnel but the direction was a bit harder to hold than if you only get 1 now
The 2nd path never has more than 4 enemies it's not a legit threat
never more than 4 💀 thats what you say
Anyways Slayer is back in the steam discussions. spoiler alert: he has learned nothing.
That's what I see
the doom slayer? didnt know he has a steam account
He does have a Doom slayer profile pic yes
damn
and seems like hes a jerk by the way u worded that sad never met ur heroes
:[
Nah he is just a lost soul. legit thinks the game is impossible without cheats
„You cant kill a scout with knife, thats wemod“ 
He got so many video proof last time and he is still on with his nonsense
first time i get angry at him for now
Flamesword might be malding but he can learn
That dude is a lost cause

ah ksmkdm
Next is blazesaber
We have fireblade at home
Then infernocutlass
inferno cuautlas
Why not go with flamerapier too
Pyrekatana
I wanna say Combustiondagger but that’s a stretch
Burnerknife already felt like a stretch to me, combustiondagger is eh
Bro really?
see for yourself
there are people like that unfortunately
Sad truth
🤣
Does Slayer even play or just complains on the forums?
usual Slayer stuff
Don't see no slayers, only some FlameSword writing texts to long for my headache
Test achievements spotted
he is at the end
but also yeah someone who looks like he didnt play the tutorial and is complaining is also there
If you mean flamesword he seems to actually be new
THe funny thing i think i actually see where slayer is coming from: which is realism
No crowd control weapons - true
Hammer deals more damage than pistol - true
Reasons? Its a video game with balance concerns AND also developer vision. If developers don't want AoE then we have no AoE.
(Also if we did - it would probably quickly become meta because AoE in a horde shooter game is always a recipe for meta disaster. See: mine deployer).
His opinion is genuine, i'll give him that much. But he simply wants a game that isn't there.
He is persuaded the game is unfinishable without cheats...... He is a fool
Lmao
I mean... Sure, if you are true-soloing it and not one of these monsters around here
Average joe is not beating this thing even with bots
Nah nah he was lfg'in for a while
Hel shotgun, combat shotgun? Yes theres no grenade launcher but thats obvious
A sledgehammer WILL do more damage than a single pistol bullet LOL
He thinks its impossible with a 4 stack and has said that the only way to beat r2d2 is with hundreds of hours on it (lol)
What was R2D2 again? Reactor (real)?
the worst reactor ever made
WHEN PLAY ARTEK
What
no lol
Its a good one
better in og tho
I need to replay that sometimes, i completely forgot how it was except for the fact that it was genuinely hard
i hate it and i loath it
It’s not very good now imo
Definition of "good" may vary

the waves don’t hold a candle to current reactor enemy variety
The code fetches are fun don’t get me wrong
yea
But alt should’ve spruced up the enemis
in r2d2 the level was peak
R2D2: Was good, alt should’ve been better
shhhh
10C is always watching
Giant chargers? C-scouts?
r2d2 def needed chargers
Yes
r2d2 if just drawn out
it could def have been brought down a few reactor waves
but it is a product of the old game design that isnt amazing
…which could’ve been fixed in alt ._.
100%there is quite a few levels that could have used a touch up
I think most of them hold up besides some of the gen clusters, pe missions, and reactors
most of R2 could’ve used it
i could see that
r1c1 r2d2. r2c1 replayiblity scouts
Haven’t played E1
what was in the zone 73 door in r5d1
anyone know why whenever i swap to my gun it gets locked on ads?
i dont have toggle aim on
skill issue
lore
r2d2 was a good level
When someone uses no recoil does it make the sound of the shooting different?
No?
I assume they mean someone using a cheat to laser-beam any gun.
If that's actually the only thing you suspect someone of doing, though, that's typically something that you can just out-skill.
Like, when I hear about people playing max infection resist and "playing without fog," they could actually have fog cheated out of the game, but it's very likely that they just know what they're doing.
It also really depends on what kind of fog
R5b3? Im blind
but theres a bunch of fog i can maneuever in perfectly fine
You can stealth in that fog just fine, though.
And to a less experienced player, that probably comes across as just cheating.
It's just something I've seen come up as an example of cheating multiple times surprisingly.
I think because there's the sort-of cheat, perfect boosters, that is often paired with it.
People are inclined to assume that there are multiple cheats involved, when in my mind it's more likely that it's a person with perfect boosters who is also just very experienced.
Ironic considering there's been a group or 2 of newbies running around with "perfect boosters"
I've LFG'd with em once.
I was wondering how one of them had never seen chargers before. In R3C1
Lmao.
I wonder how many people actually just go around with some sort of soft aimbot and good luck finding that out unless they happen to stream their screen, or they do stupid shit like one tapping stuff in super deep fog
Perhaps not that many
Stuff that you wonder in games without anti-cheating softwares at all
Not that I expected a coop pve game to have one tbh
the fog is supposed to lower as you put the cells in for r4b2 right?
i think so, think the strat was puttin em all on until the end, a bit paused-ly so it didnt bugged
but i am completely unsure
do spitters still make an instance of noise when they go off?
Yes
yeah
...
did i got the question right?
are u askin if spitters still scream when they explode?
Dispose of yourself
He's asking if spitters spitting makes sleepers flinch
Same as hitting a lock just outside of full wake range
Anybody got any tips on how to do R1C1? Me and my group have been stuck on this one for a week now 😕
0.0
Nvm I'm an idiot, I'm about to start R1B1. Also dumb question, how do you generate the voice chat links in lfg chats?
What tools are you bringing
puts foot up on chair
so you're stuck on r1c1
And where are you holding
One person types in the codes in the reactor and the rest of us are holding up in zone 63 with turrents.
Where is zone 63
2 burst, 1 sniper, 1 bio
hold bridge
not corridor
Why do you die ?
Basically middle of map
Run out of sentry?
I would hold the hole in wall
this
OKay, Thanks guys! We'll try it! 👍
Also bring all the tool back to there, not ammo and meds.
Go back for ammo and meds in between waves there's loads of time
put down 1 sentry for waves 1-3. a 2nd at 3 and last sentry at 4
How do I embed voice channel invites in a lfg post? The create invite option is not at the right of my text bar like in the instructions.
and you will never run out of tool with spares
It's right next to your Voice chat, little man with a + sign . click it
I am indeed an idiot, didn't expand the vc list. Thank you
Are they called LLX or IIX syringes
literally me doin it in 33:14

hah
imagine being color blind and not 100% blind
imagine having eyes



real shit eater
How long can one run take with a full crew?
for most missions its between 30 minutes to 1 hour
if the crew is total beginners up to 1 hour 30 minutes
that is not counting potential team wipes
which rundown tho?
depends on the expedition
and team capabilities and if you know what to do beforehand etc
longest R1 map would probably be r1c2 for en unexperienced team and you'd probably take between 50 and 70-80mins
longest R2 depends, maybe r2e1 at aroundd 80-90mins?
longest R3 perhaps R3D1 but it'd hardly be longer than 1 hour max
r4-5-7 have sectors and those can inflate the number
for the record I think longest clear I ever had without any breaks would be R5D1 Extreme at around 120mins
does rundown 7 gone after Aug.23 ?
so there is no ALT::R7 ?
presumably no
since next in line after alt R6 is R8 i doubt they will waste time redoing R7
got it mate
girls frontline enthusiast!

Is it possible to quick input commands in the terminal?
you can press TAB to fill them in if you already started one
so like you can type „res” press TAB and it will auto fill to „resources”
Ok thx
become a shlorper

🤤
does a mother start spawning when you look at her or she sees you
It's when she sees you
Based on her LOS
alright
confirmed yesterday by Calle: no Alt R7
When it see you
Where
on the steam discussions
Aight can u send me a link?
bruh seriosuly ?
in media
bots don't move while giving themselves resources
are there more LFG channels that i cant see? i only see #lfg-beginners
Below the invite button there is a button for roles and channels
Use that to give yourself LFG channels
you can also pick ur pronouns and ur fav melee there!
slendmod
qwq how do i stop u
Mod Gate Warper
How important is shadow resolution in GTFO? I've been losing frames and trying to figure out what settings I can touch to improve my frames
hello, um shadow is probs the one settin u dont wanna touch too much lmao
one of the more important ones
what are your specs?
i3-110, 2GB of RAM, and integrated graphics
Oh I can't send pictures
go to gtfo media
too much ram
sorry
Sent
no GPU?
Intel UHD Graphics 630
uh oh
and NViDia Geforce GTX 1060
you could, use geforce now in case you want more frames
Oh. that's not as bad
I can't tell, I'm not really a computer person
When I'm not doing anything , 60. When I'm fighting, frame drops to 0
what are your advanced settings on? turning 'cpu culling workload' to low might help to offload more onto GPU
medium/medium / 5/ enabled
you'd probably have to check your windows/nvidia settings to make sure it's using the right gpu
5 render que frames is way too many (massive input lag) try 2, disable sample noise, and turn cpu culling workload to low
could also try 'low' shadow updates per frame but idk if that would look bad
Alright, I'll try that
also
Well
open up Nvidia Control panel, go to 'manage 3d settings', and under 'global' make sure 'opengl rendering GPU' is set to your 1060
Yeah I guess your way works too
Alright I'll try that
Grongus
yes
or you can go into msinfo32/System Information > Components > Display
and it'll tell you which GPU you're running from
entirely possible that the display cable has been plugged into the motherboard instead of the GPU, so it's using integrated graphics which give worse performance, I've seen that done before first hand
Hows things
that is a likely possibility, if icy's dropping to flat out 0 during alarms
great im being lazy and not editing the kds deep video
Just post it Raw unless there's plenty of unnecessary scenes
it would be a 3 and a half hour vid which seems. excessive
oh lord you took a while for that one
That's fair 🤔
but yeah, it's an E tier, it takes a while if you're not familiar with the mission/take breaks in the middle of it
i wanna do a vid on the blind duo run beforehand that took around as long, and we died on the 2nd last surge scan 😎
that one stung
yeah it was our first time actually beating the level
can't remember how long my first clear took (the og version), probably 2 hours
I know I took like 3h5m for r4e1 though
sounds about right
taking so long, and for what
GUYS
that's the amount of time you need for a successful duo run, or botched but successful solo run
when Icey said "0 frames" they probably just meant low frames as a figure of speech and exaggeration
still it shouldn't be chunking THAT bad
pretty crud CPU which hurts GTFO a lot but still
my dad runs this game on a ryzen 3800x / rx 580 at 3440x1440 resolution and drops maybe 5-10fps during alarms
-5 frames
probably what they meant, going off your experience

the run took a bit. longer than it needed to
I thought I was being real smart like "we'll use the terminal at the start to not only shut off giant error, but the giant alarm too!" so my buddy stayed back to plug in cell while I ran for it
But he got downed. So I had to kite the giants, run all the way back, get him, then go BACK
ended up being way more work than just doing the giant alarm
Ah, good fun thoufh
(he will)
probably a dumb question, but are mommies not able to take damage when birthing, similar to when scouts are screaming they cannot take damage?
Good question. But i'm fairly certain they take damage all the same.
interesting, I've always assumed it was to the contrary, good to know
AFAIC scouts are the only enemies to have an invulnarability phase.
moms get no invuln
There's technically another potential candidate, but he's not even in the game so...
ah
you just shoot tumours and she dies, which is very funny when you have shotgun/burst cannon
you referring to something surfaced via data mining, or mods?
R6
ah ok
oh, the Pickle!
(that's at least what I called him, idk if that was an accepted community name lol)
You're the first one to use that nickname, so you know...
Pablo:
Not really a phase, is it?
it's just a really long phase
if you could even dwindle down his fucking health pool

Cfoam?? I
Not now?
time: not 9:23
Now
would
- Dropping resources into containers
- Stacking resources
- Colored Bio
- etc.
be considered QoL
had someone in LFG claiming it is and they had asked the "Community Manager" about them
and yet the resource managment aspects of the game completely change just being able to combine and drop resources
whats colored bio?
bio shows you when enemies are pulsing
they shift from white(sleeping) to Orange(pulsing)
might as well tbh
cause of R6 and R7
game steered from it's niche hardcore to a more lighter hardcore so more players will buy
not letting you put resources back also feels like an artificial difficulty wall ngl
eh
idk in what situations u would need to place a resource in the box u nabbed it from
it adds resource managment
only reactors
and like just puttin em in empty boxes would break some resource collectin levels
like- reactors
or some super long alarms
who tf preps r7d2
clearly haven't played pubs
for being such a basic function, it would massively unbalance the game
true
no I havent, but what tf do you prep for
the only thing
that you put on R7D2
is a mine on the first scan starting the gaunlet
literally what are you preping 
r6c2pe?
find out when R6 releases 
i wonder if they will add an overload to that mission
Would be nice, but surprising as they have added nothing to the other Alts
yeh, 🤓 so there is no r6c2pe 🤓 🙂
my friends constantly judging me for choosing shelling s49 as main and shelling arid 5 as special weapon even tho i do so much with it like staggering killing enemies fast without wasting bullets into oblivion like machinepistols.
so are those both pistols actually bad or good ?
i really like them
i wish their was something like stats in the end of each run to see who did what
yes
Most people don't use the manufacturer names here, you'll be better understood with the other name
the other one is the 15mag pistol?
Well I'd call it pistol and hical, not shelling 49 and arid 5
alright!
Those guns are fine I guess, not really the top meta picks but nothing wrong with them if you are comfortable on them
i consider my self to be good at aiming on heads.
If you like aiming at heads you should try the revolver instead of the hical pistol
i mean my friends and me are all new to the game
That will one shot headshot and have less recoil
ohh
whereas the hical is more for body shotting the strikers
ok
revolver has a lot more ammo too
so you'll be a real beast if you can land your headshots with that
I think seeing stats at the end screen would be pretty fun too, but might lead to people playing over aggressive or overshooting to get their number bigger at the end 😛
yeaa thats really true! maybe only putting on the screen the headshots and objective related stuff xD at least no damage numbers
I started using a mod that gives you your accuracy recently, shots hit out of shots fired
Nice to see how you're doing
btw , this game is long supported by now. Are we reaching the end soon with the game ? like do we get more content for next years ? is their a roadmap ? or will be gtfo 2 the next content ?
oh intersting. hopefully not forbidden
So they will release rundown 6 shortly, and then they will make rundown 8 which most people are surmising will be the last rundown they release. After that the devs are gonna work on their cyberheist game, no clue about a future of GTFO beyond that
If you are new you are 500 hours away from the end 😅
Yeah there is a LOT of content available
A lot of it is difficult and will comprise of a lot of failed attempts
alright thank you guys. Glad to see the game being filled the content. I was just curious and i kinda dont wanna see games end that i start to love from minute 1 xD
i will defo try out hel revolver then
You gonna have so many hours of failed runs that you should not worry bout it
Even for people who complete the vanilla content there is a good amount of modded content if you so choose, but yeah, there is a relatively small but dedicated community so you shouldn't have trouble finding games
yea true , and thats beautiful
The game is also peer to peer, so as long as steam doesnt shut down you should be able to play
Yea, theres
- modded
- challenge runs of any shape and form such as,
•speedruns
•solo/duo runs
•pacifist runs
Heck theres even a randomizer going around now
Manufacturer alert 
got any detailed advice on how to dodge the projectiles from shooters?
it seems like dodging favors quick abrupt movements but even then sometimes it doesn't work
When approaching in stealth and they wake up, if you jerk to the left or right right as it fires while you're running, it'll miss.
When in combat the same applies if you're mobile, but if you're in a scan and somewhat stationary. you just crouch at the last second.
If you're running at them turning your direction 90 degrees to the side just before it hits and then back works well
If you're in a scan you can also just normal strafe left or right but it has to be at the last second or it will have time to track you and hit you
crouching doesn't seem to work against multiple projectiles
Actually, looking at some gameplay I don't think it even has to be at the last second particularly
you can just strafe
For sure, if there's an army of them firing at you, I'd just do the first quick turning with mouse as mentioned.
okaye
MANUFACTURER_DRAGON
Dodging can get a bit crazy
Last night a random woke a room and I had 3 strikers rush me with a single shooter firing at me.
Just combination of staggering/killing/sidestepping surprised me I didn't get hit at all.
(I'm not very confident in dodging multiple enemies yet.)
And yeah multiple shooter projectiles it's better to just Quick turn those.
Iirc they can be manipulated with camera movement. I haven't really got it down quite yet
Similar to quick turning
ye olde bonk turn 90 jump, all the while sprinting.. stamina lets u do it ~4 times until lung cancer
@craggy pier #gtfo-media message

you dont say
Just shine your flashlight 🙃
and what happens when the enemy is outside of my flashlight range
if they are that far away they aren't important
7 options
- biotracker
- glowsticks
- shoot blindly
- shoot to get light where your bullets fly (actually works)
- wait for it to come into range
- go into range
- thermals
where does the biotracker place the thing
is the tag on their head or on their shest
chest
man i just cannot cope with how bad i shoot
i dont know what the problem is
can the DMR one shot kill strikers in the head?
if you use a main damage booster, it will one shot tho
only one shots shooters to the head by default
i was under the impression it could
Nope, literally leaves them with like 0,1 HP. You can literally sneeze on them to finish them off.
But it also means that equipping literally any +Main Damage booster will cross that break point.
yeah
It does oneshot shooters though
above their head i think
thanks
I know there are map guide diagrams with the full map hovering around, but anybody know if there's any place where I can just get the map diagram image itself for all the rundowns (current ones only)?
tysm 🙏
might be able to make an interactable guide with this
Question
In R1C2 how are the objectives randomly placed? Last time i cleared it my group didnt have to open up all the security key doors
theres more PDs than you need to clear the mission
Hmmm
I wonder if we missed the furthest west wing then
is this the one with the class iv apex/warden door?, and was it 10 or 12 ids?
i only remember two key doors but i might be wrong
It is just two keys
10 pdecs
generally at the end of the mission you only open one side from what I remember
yeah, iirc should be able to get like 8/10 before you even reach the final alarm room
if you open all the others yes
That's the goal ye
but some people skip the class III at the start
Open only the door with key
Unfortunately at the end we had all doors in the evac chamber open
Im thinking we missed an early west side we missed that had PDs and never went back to double check since it was so far
probably
probs
We instantly wiped on the evac security door
but well you basically need to open every door until the hub zone with all the alarm doors
yeah, probably go back next time. Also make sure to do the apex door alarm first before you open the third door or extract (grab the last id). Saves a bunch of headache
that way it's just grab the last one and run to extract after
Ok sounds like yall support my hunch, cool
no need for that, just go through the mission as you go, enter every side zone, and you'll get enough pdecs
then when you get the key for the final door you sohuld have all your pdecs
I think the only unlucky part were the PDs being very spread out and almost always at least one in the back of every zone in the end.
So we had to go through all of it
it helps. no need to wait for door to open at least to get to extract
that is pretty common dw
generally objective spawns/keys etc spawn in deeper rooms (letter wise) more often
i mean it, doesnt take that much to open and tbh you can outrun a last wave if u open it at extract so
its a nothin, thing
the pdecs dont start an extraction alarm or somethin
I thought there was an extraction alarm, but I might be wrong.
Either way, it's just swapping the order of doing things for some extra convenience. And if you're going through the class iii's for them instead of the side doors, it's just smart to get the biggest alarm done while you can still keep the last door shut.
if you're going to both side zones at the end, sure, but I really don't think there's any reason to
One of the optional zones in R1C2 can always be skipped
list key
if it's in 98 go there
otherwise go to 99 or whatever was the other one that can have the key
probably easier/more convenient to just go into the earlier side zones rather than fretting about how/when to open both side zones at the end
you either skip the zone that doesn't need an alarm, one of the two that can have the key, or the extra zone with a class 3 right at the start
yeah ofc, just advice on getting some extra convenience. not like anybody is contractually forced to follow it
Thats what i thought. We must have missed a room early on then.
I'm lost and don't really see where the extra convenience is
you'll be swinging by every sector door in the mission regardless
don't have to wait for last door to open to extract
hang on, so all of this was over a door animation
I mean, "all of this" wasn't much except me giving a tip of objective order and people being confused
an unclear tip, over the animation length of a door opening which doesn't really provide any convenience granted you still have to spend time searching for pdecs and will be doing alarms with a bit less chance to restock on resources?
I literally have no idea what you're talking about
Walk us through your thought process
"doing alarms with a bit less chance to restock on resources" ?
what I'm saying is to, before you grab the last pdec (you can locate it, just don't grab it), do the apex alarm. Then come back for the last one and run straight to extraction.
in my mind "grab last item and run back" without having to open door just feels smoothest
I understand if that isn't for anybody
and you can have people camping the extraction as well while 1 or 2 grab the last one
it's nothing super important or anything, and I tried to not make it sound like it
its a waste of time tho
there is no extract alarm on pdecs
only for stepping in the extract scan
are there ever extract scans on item collection missions?
I was working with the assumption that there was an alarm.
So yeah, if there isn't one then it's a bit extra. But also, it's not really a waste of time if you're still doing the same objectives, just in different order.
I just like to keep my last instruction simple af
maybe my brain just works differently
it is a waste of time if you're slower to the extract due to having to run back for a collectible
I mean, at this point, we're just arguing about small stuff. And my intention wasn't to put this as a important tip and trick or anything.
I was mistaken about the alarm
and that's that
I just automatically assume, for simplicity, that grabbing the last thing you need for the objective means you'll have to run back to extraction asap
Basically you were trying to do R4D2 overload maneuver
Also fair
Fair assumption and better be safe than sorry
No need in consequent playthroughs though
Once you know - you know
is there an alarm once you get in extraction? I might've just conflated that with activating after you got the last item.
Probably
pretty sure nope, only the alarm of the door itself
90% of levels do that
R1B1 doesnt have extract alarm either
But you know what... Why not, grab the fucking thing
If it starts some shit - so be it, finger kn the trigger and have some fun
Dying is part of the process either way
class iv alarm though 😔
I guess that'd be fun, in a masochistic way
but I'll leave that to the harder missions

i mean the class 4 in R1c2 is pretty easy
you have a ladder
and only one more way to worry about
iirc there's not many forward extract points with an alarm attached
yeah, but I often run it with relatively newer people, and can't kite chargers as easily 🫠
why does my c-foam launcher have a glowing aura rn?
ye
but i get what you are implying
R1C2 does not have an extraction alarm
Not for picking up PDs, nor for stepping in the scan
The only reason why I would "rush" to do the warden door alarm as soon as I can is just because it's most probably the alarm that is the most dangerous in that map (it ain't hard at all)
If you mustered through that no way you are going to fuck up the alarm at the start
Or the giant zone
we resolved that I had an incorrect assumption a while ago already 🫠
guess help channels are the same everywhere where there is not enough questions being asked and more than enough people giving answers
did you know the extraction scan doesn't have an alarm
for r1c2 specifically? I mis-thought that there was an alarm after you got the last item.
my bad then
i know im just adding on to the pile
ye, someone already said that
Question: as a new player, are you able to queue into Rundowns you don't have access to? For example, say I want to learn as a new player on #lfg-beginners but I don't have access to later nodes like R3D1 or R1C2, do I have to go through previous levels to actually have the ability to join in or no?
if you join someone else that has it unlocked, you can play whatever
could get someone who literally just installed the game, and join someone playing R7E1
and then they would promptly uninstall
Ok thank you for answering, I was curious about how that worked. If you complete said level though it doesn't unlock on your end though right?
it does
Really? Interesting, I figured you would still need to go through and finish it on your end first
it's completed on your end, but you can't host it without completing the required previous level iirc?
you should be able to
might be just a bug on my end then
im not sure on that part
yeah, lfg match had to switch host one time, and I couldn't host even after clearing it before, so I just assumed it's because I hadn't done the prereq yet
Ok another question: in the rules, it states that older rundowns are not meant to be played on LFG to respect the devs intentions, stated here: #rules message . What's the reason for that?
in the past, new rundowns would just replace old rundowns. now, old rundowns have been brought back in "alt" variation. I assume it's just to stop people in the past from complaining about not having access to older levels.
Right, but the rule in question also states: "While we bring back the old Rundowns with new twists and lore (referring to them as ALT Rundowns), we are still not permitting the original old Rundowns to be played on the server."
Oh NVM I can't read
Ok that's pertaining to orginal old Rundowns
I guess there might be mods that bring back old version of the rundown? idk
I was confused with the Alt Rundowns being played in LFG with that rule in place but my lack of reading answers the question
there is a way to play the old rundowns but its not allowed on the discord server
Na you can just use the old game files. And the rule is here because a section of the community probably wouldn’t have chosen to go to r6
Tbh they are most wrong but the game did change
I miss overpacked rooms in r1a1 :(
first big room empty
second small room with 15 sleepers

To clarify the responses to this:
You can join someone else's lobby for a level you don't have access to.
You will get completion credit if you clear the level.
You will still not be able to host the level yourself until you get the prerequisites for it.
Which weapons are currently the best rn? I havent played in a while and dont know which are the go-to
hel revo, carbine, PDW if you like full autos
oh ok, thanks for the info
You will be able to host levels that have it for a pre requisite tho
Which is funny
Complete C2 to play C2, every philosopher cries in pain
do r5d2 3rd waves only spawn in the first zone or is it a two rooms away thing
2 rooms away, directional towards spawn
They spawn towards the first zone two rooms away
so if we have 3 people camped out near the door could they theoretically still break through our defenses
if the 3 people are bad, sure. I've found it pretty comfy with just a 2 man hold, with bio and a sentry
Have the devs ever talked about adding a spectate once down so you can see what others are doing? Camera can snap back once revived
AFAIK. No
nope
the best weapon is the autopistol
bullpup be like: how about me dad?
hsmg
for stagger without breaking a limb, does the body part hit matter? i.e. would back or head multiplier for example boost stagger damage?
What are your opinions of the DropResources mod? Should it be in the game or does it make it way too easy?
should not be in the game
add it, would only make reactors quicker to do
Back multi is not based on hitbox.
Head is still good for damage.
If you are hitting the breakpoint to destroy a limb, the extra damage is only to kill enemies faster. It doesn't affect stagger duration.
oh, I was referring to how doing a certain # of damage staggers enemies (i.e. hitting a giant in the chest with a fully charged bat staggers it)
was just asking if any other multipliers factor into that or if it's just base_dmg x stagger_multiplier
Damage bonuses do matter.
Oh, I missed the "without."
shouldn't be in the game
people out here probably would take Spear because it "makes the game harder"
If anything
It makes it more chill
does weapon's precision multi apply when hitting boss tumors?
Yes
It is still theyre weak point
Damn, then sniper be like 240 a shot against x3 tumors
Well they have 1000hp so i guess a lil precision dmg
The dmg you do to a tumor and the enemy is capped to that tumors current hp
Sniper do be one shotting every boss tumor in the game, but yes, it's capped at the tumor's HP, so max of:
150 for tank
126 for mom
313 for pmom*
*: technically 1 more than these numbers, because rounding
Hi. My friends disconnected and can’t rejoin - we’re trying to use the lobby code method but it’s not working. I’m having an issue where I can’t copy the lD; I tried clearing my clipboard history and then clicking the red “copy lobby ID to clipboard” button but my clipboard is still empty. Is there some sort of permission I need to enable or something??
is there anyone else in the lobby?
not anymore
there were 3 of us but now its just me and they can't rejoin thru steam
in that case i might just say restart the game and start over, unless you're super far in
hold on lmao
2 hours
? What level
btw, was the person that disconnected the host before?
Ah well, while unfortunate, restarting shouldnt be too bad. The mission is quite short. So with the knowledge of what you have to do you should be able to do it in under an hour easily 
Hm
i would check if your slots are set to bot only for some reason and if you're online on steam
online on steam, all slots set to players and bots
Appearantly steam died for some people
And since the game is peer to peer over steam, that could block him
well that sucks
steam issues are so god damn stupid ye
Is 2 hours really that long? I mean, we didn't know where we were going - but it took ages to clear all the enemies and find everything
If you've literally just picked up the game it is what it is, but you will get a lot faster at clearing levels as you play more
yeah level time varies massively
yeah
mostly stealthing rooms with sleeping enemies will get faster
if ur having fun then the time isnt wasted
but now you guys know the idea of the level and should be out of there pretty quick!
yeah lots of people here have a tendency to underestimate how long a new team will take on any given level
pet peeve of mine when you see a new player/team beat a level and someone goes "30min level"
or some shit like that
same, really really bothered me when i was really new to the game and saw people here saying a level that my friends and i were taking a couple hours on should take 30 minutes was really demotivating at the time
exactly. there is literally no point to saying it
For R1B2 a lot
If I read your problem correctly, that happens when you get disconnected by steam for a tiny bit sometimes
Basically you dont have a working lobby code anymore
Literally anyone with a lil bit memory of objectives makes it alot faster
Had it a couple of times
want to play now?
Im at university
😦
will probably be at lunch in an hour or so
which university?
2 hours is still very long for a short level even as a beginner
I wouldnt expect every beginner squad to do it below 1 hour, but 2 hours is a LOT
if its outside of the city then ye, it would take an hour
if im correct u live in the same city as i
im just assume

They're probably taking way too much time stealth killing stuff, nothing new




