#gtfo-related-questions
1 messages Ā· Page 105 of 1
and thats the point i was trying to clarify, that you should bait a tongue attack by getting some distance
so it wont just slap your ass
which it definitly can do if you are too close even if you start charging immediatley
no eva
i dont wanna read it
Honestly, slapping isnt the issue. Screaming is
Solo killing giants is easy
Solo stealth can be challenging
You will

what is it going to do if it doesn't tongue, gawk at you?
slap your ass
I suppose that means that you're standing in slapping range for some weird reason
exactly
but then... why?
read my original message to this conversation
i was making them aware of not standing to close to it
Id want to say that its fucking obvious when you are too close
the key is to get some distance after each hit, baiting the giant into a tongue attack
then its safe to rush in and go for another swing
but with the amount of people even hundred+ hours in
who just dont fucking get away from them i dont even know
Oh btw, just cuz a giant is doing a tounge doesnt mean its safe to melee
they can melee and tounge :>
It all comes down to muscle memory tbh
I just melee giants without thinking at this point
eva, you are assuming that most people are pro, and know how to react optimally. that is why i dont like arguing with you
im trying to give tips to people who obviously dont have the experience
I don't know, I see someone insinuate at all that you should use your brain when solo-hammering a giant and it just drives me kinda nuts
Just practice bro
Read my message again
who are you talking to?
And try hitting the giant from behind for quicker kill 
only touchy thing about it is not spacing your hits well enough (in terms of distance, not time)
Getting away from the giant that slaps you should be obvious 10+ hours in
At least it should be but ive seen a lot of 100+ hours players who dont seem to act that way
exactly XD
so, when someone looking for some tips and is asking you. your response would be: "just practice"
Yes
thats not helpful
It was for me. Now it's hard to know what they're doing wrong without actually seeing how they approach a giant
zander i think the point is for people who dont want to practice to find out what they are doing wrong.
They want to be told what they need to improve so they can practice that
Welp
The only advice I got was to try and release the hammer a nanosecond before getting close to the giant
Yeah but my OCD doesn't like the hammer suddenly having hit delay 
Anyway, only time where I would bait for a tongue attack is when it's facing me and strafing
just dont sprint into them like my mate here, who has a like 200h ingame XD
#gtfo-media message
for the record I'm not ripping on noobs for struggling to solo hammer a giant or whatever
was that a knife?
yes, he is a knife fanatic
and yes he thinks its a good idea to do that, even now
knife and sprints to wake up giant
Poor team got slapped for it
I more view easy solo hammering of giants as a balance issue
With hammer? Yea
With knife? No
he was the only one getting slapped there XD
knife needs sleeping occi
the rest of the team was fine
Just nerf hammer stagger to x1 or x2 if you wanna be careful
I remember when khepri did the video on solo hammering giants, it had a bunch of advice about clever baiting shit
How to kill a giant with knife:
Step 1: Discard your knife and place it into the incinerator 
Take out your sniper
then later on he had a video with "they took away occi tap, but buffed charge and stagger and now you solo bigs mindlessly", and he seemed sad (though he usually seemed sad at that point)
Nah jk it is possible to kill a giant with knife, but you just gotta go for backstabs mostly
charge time revert to whatever it was in r5 also
if you make it x1 thats not necessary. Youd need to limb break now which is obviously not hard but at least a thing to look out for
Well the og charge time can be experienced when you run out of stamina
dang, they sped it up that much?
no i dont think so
the good ol' times where you had to make a decision between a hammer, a hammer, a hammer or a hammer

Me trying to figure out which of the 12 melee head parts I want on my hammer


Can't make it a sticker from mobile unfortunately
did they buff the snatcher? I got snatched by one and got beaten up like I was next to a charger
void bug. you get snatched but enemies can still hit you
STILL THE SAME 
but yes
you also get drop early
its just unlucky
leading to the fact youll get blendered by 25 of em
welcome to the gtfo realm
too many things are called void bugs now
Hm yeah, the only void bug i knew of was the screen one
Liquid
Void bug is where you are voided out it is the culling issue
Snatcher bugs is Infinite tentacle. Snatcher dimension and so on
LFG Euroupe POV: 
Backrooms portal bug
Any advice for R2D2? Me and a friend are running with two bots, and we're just getting our asses handed to us. Bio/burst/burst/sniper atm. it just feels like we have no time at all to find all the codes and do all the clearing and setups as well.
Who's running the bio?
Also yes, R2D2 is f*cking brutal
Right.
Uh. I honestly have nothing special to advise besides finding 2 more people. From my dickass memory - the level is surprisingly hardcore all things considered. Too many hybrids.
Someone should bring a sniper i suppose.
think of it
as "if i have no time then whats 1 more wave gonna take"
I guess that would be the correct mindset.
If you can't do it in time - then just take the bonus wave and roll with it.
The level should have enough ammo, especially if you have some of that supply efficiency.
any advice on bot loadouts? they don't seem to do a lot in terms of combat.
hel shotguns and Veruta

carbine and arbalist tends to work best for me
Carbine is fine too
Although the limited range hurts when they try to spray sleepers across the universe
Back to reactor-level stuff. are we supposed to slow-roll the outer rooms and save supplies, or just bumrush to codes guns blazing?
fast stealth
currently they suck major š in terms of combat but auto weapons are good
I guess you could just go in loud, but i'm worried for your ammo economy
fast stealth being = pull any rooms that has no scouts

go loud if you dont think you have the time
^
its not gonna cost you more than repeating a wave
true
Got a clear line of sight on scout? shoot the fucker, deal with the rest
I remember the last room being particularly bullshit
a very large, fog-ass room with like 2 or 3 scouts in it
shit's cringe
true
loool
i could say the same on any spectrum of R2D2
that zone doesnt have scouts I dont think
It had in my run
just a lot of bigs
such an ass level imo
Unless i'm gaslighting my own memory again
Either way... melee the closest one(s), shoot the last, shoot the room
Okay
R2D2 is the one with a large room of pillars,m right?
There's a scan in there too?
Not pillars, not like R6C1 one
there's a pair of scouts in the big round room, but we haven't got further than that.
5th code š¤
is it 4 square pillars with a high part behind them
Alright, i'll stop speaking on levels that got shizo'd from my memory.
thats the hardest part of the level imo
very easy to lose track of time there
or pull a lot of enemies if you fuck up
our usual death-spot is getting code 4. have to find key, do alarm, then find code in 10mins.
which level/rundown
R2D2
It is
At this point I'm legit gonna watch a walkthough with maps and stuff, and then make a long ass guide of where all the damn terminals are.
Or find yourself 2 more people, maybe 1 one of them being an experienced carry (not me)
it's not that fun having one person carry through the whole thing, i might as well not play
eh, not really our style tbh. We know we're gimping ourselves with only 2, but we've cleared from start of R1 until R2D2 as just us two. We wanna clear it all together. š
Are you at least using Better Bots Mod
Vanilla bots are big cringe and that duo thing will not work for long
At some point the game becomes too mean for that
Unless both of you are absolutely cracked
I guess i could always join micless and just be your dedicated sentry. I don't remember level at all, but i love sniping things.
better bots is too easy imo they're full on terminators
I need to go test it cuz yeah they sound busted as shit lmao
they basically have instant reaction times and probably 95% accuracy (plus aim for head)
if you've played tarkov they're basically raiders on crack
But do they still shoot in lazy burst patterns of bang, bang-bang, bang, bang?
no they're aggressive as shit
So like BRRRRRRRRRRRRRRRRRRRRRRRRRRRT
you can actually give them the Veruta cause they'll just mow down with it
the only 'downside' is the go through ammo quicker and FF more but who cares when they're wiping entire hordes by themselves
me and a buddy did a class V alarm and didn't fire once
is the Veruta any better than the arbalest once you control the recoil? I love my Arbie, but the RoF is a little lacking when I'm spraying into a big boi at times.
The Veruta is just so hard to keep on target š
Yes, Veruta is a lot more insane ammo efficiency wise, but only if you can reliably hit your bullets (you wont)
veruta has a higher ceiling and more stagger
Arbalist is slightly less effieicient, but a lot easier to use
And then there's HAR
I don't know what to say about it
It works?...
Fast reload! I always forget.
sorry for all the Q''s, but the reddit's dead and I'm curious - is there any sort of optimal combo when it comes to sentries?
Oops All Burst
Burst is a perfect all-rounder Jack-of-all-trades.
Works at any range except long, doesn't need the bio crutch to be good, can share DPS with you.
Sniper Sentry works if map allows it too with some insane good open sight lines. Or very long corridors.
Shotgun is okay, but not great for that level me thinks. You can keep it as a plan-B covering your flanks and spamming enemies that come way too close.
bursts are probably the most 'generally useful', but not super useful against big guys. Shotgun sentries burn through ammo quicker but kill way faster, mainly on big guys. Sniper sentries are v situational. Auto is a meme.
Does auto sentry shoot one target until its dead?
If you have issues with enemies just overrunning your position - you can try bringing that.
Yes, that's exactly what it does.
Or does Autosentry shoot whatever is closest to it
Auto sentry us good for emotional support
0,7 DMG a bullet, btw.
Thats a bummer. I was hoping it would shoot whatevers closer to help stagger
That would be too much coding and good game design
Basically it becomes your tracer rounds
whatever it staggers - you kill it
Oh you like my idea how sweet of you
Or the opposite - you forget the enemy its currently working on and kill everyone else
If 10c has any sense - they will buff it
I don't know how... Double its ammo supply, increase damage to like 0,9, give it penetration properties (HEL AutoP got that, why can't AS get it?)
But something needs to be done
Until you just bring 3 bursts and win any level with that
needs to be turned into a more crowd-controlly format that a single automatic stream doesn't do
Unless level has doors in which case you bring CFoam + Mines and turn every door into a wave deleter
2 burst bio mines users stay winning
+50% ammo
-50% DMG
+50% fire rate
-90% accuracy
turn it into a hellish wall of rubber bullets
are any of the automatic main guns worth using... at all? maybe the pdw for thermals, but besides that I just feel the burst guns and the pistols are too good to pass up atm.
you know what, if this game can have hel blunthead rounds
turn the auto sentry into a high-spread blunthead shotgun to hit multiple
Pretty much everything is good except for SMG and Bullpup
Carbine and PDW are kinda over-tuned hence why they are so good.
Everything else is just okay.
Your specials are the real killers anyway.
Idk, I tried using the new heavy smg, but that mag size is such a pain.
heavy smg pretty bad
bp reload buff
They buff it but also move the Relod to 10 seconds
reload buff would just make it another generic AR that's still worse than the AR IMO
slight damage buff and slight reload buff
imo buff damage to 2 or 2.1 (from 1.91) and buff reload to 2.2s (from 2.4s) and it'd be set
rewards headshots instead of just "if you headshot, you do as much damage as the other autos do normally!"
Yeah bp getting prec damage would be nice
by keeping the longer-than-usual reload, you balance out the power it would have
truuuuueeee
HSMG:
DMG = 2.3
FireRate = 769.23 RPM
Range = 7 meters
Ammo = 331 shots at 100%
PDW:
DMG = 2.31 (LMAO)
FireRate = 1000 RPM (???)
Range = 5 meters
Ammp = 385 at 100%
I wish they would just increase the reload speed of the HEL revolver, and fix the dumb reload cancel you have to do. feels so game-y.
Does .2 do anything for it
Hsmg should be a special weapon
- more damage
- more fire rate
- more ammo
- thermal
- slightly lesser range
definitely, when you consider it's 1x precision too
Literally hsmg should be a special
I mean it needs to hit a break point
Else it does nothing
would reduce hits-to-kill on tinies by 1 bare minimum, or more than 1 if headshots
na head breaking is the mega issue with that tbh
You still break head in two shots and donāt maximize either
Would be surprised if it changed any break point beside invisible head
with current numbers it would take 2 head + 5 rounds, with my dmg buff it would be 2 head + 4 rounds
So with 40 size mag
Nice isnāt it a 4 burst
if you don't miss or overspill, which is more difficult on a 1000rpm gun
yeah tbh I think we need a mega stagger nerf for all single shot weapons or just to remove a bunch of autos
i still can't believe PDW is 1000 rpm
Are we sure wiki is not gaslighting us?
That thing shoots about as fast as CS' UMP45
At least in my memory
Pdw is fast
pdw shoots real fast
Yeah
pdw is super fucking fast
are you serioulsy telling me that thing is almost as fast as BP
I'm just not feeling it... I don't know why, i just dont
pdw absolutely vomits out damage
Yeah PDW is disgusting
Pdw needs to not be slightly better than everything and also have thermals
you'd think having thermal would make it a bit weaker
Crazy fun
Is literally better than AR in every way except range
even then it probably holds up over the AR cause increased damage
Give AR thermal, delete PDW
it has to get a lot more falloff to get down to AR's damage
Should the pdw have less rpm
No ar thermal
Would thermal fix BP you think?
Tbh autos are in a really fucked place
And I donāt want them on top single fire probs better for the gunplay
Just buff all auto damage by +10% or something
PDW is king, AR and Hsmg is meh, BP/Smg/other auto mains are bleh
NO
Except PDW, of course
It doesnāt do much tbh
Yeah it is just annoying that headshot will never matter on them
Maybe give ar more ammo per refill
Besides stagger
this imo
even the AR is kinda piddly but not nearly as bad
i think the AR could do with a precision buff instead but then you risk invalidating bullpup even more
You should replay them :p
Pdw isnt overtuned lol
its in a good place for autos imo
Also what
The main that can be argued to be overtuned are hel revo, carbine and hel shotty
Hel shotty has actual specific downsides tho. Carbine could take another mild ammo nerf and hel revo too
hel shotty is just absolutely insane, ive started using it recently
Reload cancels are more interesting tho and actually give minor skill expression
puts every other main to shame by far
Pdw is in a good place overall, the other autos just suck
What do we use run slide for?
slightly preserve stamina
also habit from vets since it used to actively make you faster while you did it
yeah
Yeah, generally its more important to reset stamina at ~140 to regenerate it than to slide run
I guess it depends on point of view of which gun we consider the golden standard. If Vanilla AR is the golden standart of mains (not great, not terrible) - then PDW is above it, therefore too good.
But if we say - PDW is how mains should be then yeah... Everything else sucks compared to it.
At which point we have 2 routes: buff everything else or nerf PDW.
Game developers almost always take 2nd route because its just easier. Standing nails get hammered back down.
def think other ars should be brought up to PDW level
most autos aren't as good as the semis
I don't really care either way. I like my guns strong, but that's what special are for anyway... So i'll take whatever, just make it balanced.
imo
Hel revo, carbine can survive small nerfs
Hel shotty imo even if very powerful doesnt need one yet
Buff bullpup, smg, heavy smg, ar
it baffles me that hel shotty is a main
why would someone EVER take AR + combat shotgun, over hel shotgun + HAR
for like. similar weapon setups
Asking real question there
Ammo distribution? Idk
Why yes I do take two shotguns how did you know
why yes I can kill two giants in a single mag of my main weapon, why do you ask?
it can do that? I thought it was a decicated wave-stun weapon
might have to look into the hel shotty
What was it, 13 shells?
hel shotgun does like 14dmg per shell, and has 14 shells
It got a lot of issues going for it
range, stagger-focus, reloads forever by main standards
pub gun
On a good note: makes waves dance, can solo giants because "lol lmao"
some people relegate hel shotgun to 'anti-surge alarm' but it can do so much more
Id rather take hel shotty + revo/combat shotty tbf
Also reasons for smth like good main + combat shotty is insane efficiency
To be fair: HAR has actual downsides
Like running out of ammo 1 mag too soon
But i don't use combat shotgun so i don't know what's the ammo status on that thing
very high
Highest*
two whole mags would wreck it lol
ah yes
Nerf is by 12-24 bullets
Yes, i'm a radical
Lot of ammo and potential 1 taps is too good
The whole +1% with each patch is driving me insane
seems more like you dont think too much into that tbf
"I changed something, but not really"
their arbalist 'rework' was cool
but most balance changes are minute
and if a patch re-introduces guns sometimes they just don't change anything
ala alt r3, alt r5
burst cannon -1 dmg was a hard nerf tho?
that was yeah
Hard, but fair i suppose
So running double shotgun is ammo efficient 
Its just combat shotgun being the most efficient gun in the game basically
and hel shotty can be efficient due to pen
plus having both makes you the best shutdown to waves closeup
They dont know how to do recoil nerfs
Those always scare me, nearly as much as your balance ideas sometimes
Enemies basically can't survive within 5 meters of you
Dw they'll fix it when the add -recoil boosters 
I guess the only issues is shooters and hybrids
Since either you have to bait them closer or bumrush them instead
...or just have a teammate with DMR + Sniper deal with those
Stupid you should always asume everything in a vacum to win your argument
the recoil is manageable its just dumb
I use double shotgun a lot and bumrushing them works well
They gave you 100 health. Use all of it.
25 š¤
20.00 š¤

if you fully commit to it then they normally wont have enough time to shoot you
Just dodgeā¢ļø
that too
when did you become the attack the argument person
Shut up beep
philosophy major š
We dont talk anymore
Btw
What's your avatar, Dragon?
No gatito we never ppayed dbd
From far away it looks like that horror guy with the mask (forgot his name... Miles?), but on a closer look i don't recognise him at all.
ok so youll play it with HIM and not ME
I already answer yiu that wlquestion before didnt i?
No?
do you guys want to play factorio death world gtfo server
I don't remember that is.
what is your pfp artek
At all.
Warframe's Rhino with Graxx workshop skin, nothing special. Coloured in a SWAT theme.
a swat theme?
All black with grey titanium metals
awesome
Its detlaff from witcher
Howās sawed off shotty
Neat
30 dmg in a tight package... but only for point blank ranges
Its like if HEL Shotgun respec'd into all damage and nothing else
How much hp does a big have
Manās starving down there and eats shells like nothing
I'm now very angry that i simultaneously recognise that name and can't remember jack shit who that is.
OH, the fucking vampire guy
I genuinely couldn't recognise him without the suit. The only thing that i see is some WH40K inquisitor marine.
How come sometimes i have to hit scouts with more than 3 C-foam? its acting as if i missed or they are bigger enemies (which both i make sure arent happening)
is there some sort of cooldown or like do you have to burst the C-foam
hammer?
uhm yeah im aware
Might be for charger scouts
idk man I tend to use at least a whole tool kit of foam on my scouts
I use 4 uses at least
what are boosters?
Little trinkets
Serious: They're augments to certain stats to make the levels easier.
Collect artifacts
Should I save them?
Pick up the candy you see in the levels. You'll get some at the end of the level, whether you beat it or not.
Artifact heat whats that?
If you have none currently, then yeah. Eventually you'll prob prioritize which ones you want and drop others you don't.
I THINK it's probability of getting new boosters after the expedition. Someone might wanna fact check me on that tho.
artifact heat is how much % of booster progress you get per artifact
what's the dmg falloff range for machine pistol?
wow
It's bad
i once remember
some1 who talks alot of Bs "you can kill one giant with 1 machine pp mag"
GETS MURDERED BY 2 CHARGERS
What are ://exit on some of the stages
extended
when og rundowns were around they could get an extension (more levels)
and that indicates what levels were added in that extension
now it doesnt really matter
^^^
yeah since we used to go on a seasonal basis and older rundowns would get removed for a new one
extended meant longer rundown time and bonus levels
Against 1-2 strikers at a time itās pretty easy to get that juicy efficiency. Once a batch of 3 or more run up the stairs though the dps feels a little slow.
im confused with the lfg stuff
Its so simple
and what level
how di i make the vc link?
does the game lower the ammount of monsters depending on the ammount of players/bots ? If so , is it worth to kick a bot for a 3 player squad with lower enemy ammount ?
no
1player =


Damage fall-off starts at 4m, but it doesn't sharply fall-off, it linearly decreases. It takes until 24.5m before it is doing half-damage.
At least to me, half-damage range often does a better job of describing how the gun's range actually feels
It is 4 blobs (for charger scouts, I don't know why you'd be foaming regular scouts). However, if a blob hits another blob before the blobs get 'absorbed' by the scout, then the extra blobs won't count.
Generally, if you do the 4 blobs one at a time, it'll be pretty consistent. But if you try to charge the blobs, the blobs will very often hit themselves and cancel some of them.
Sometimes you can full charge them, the first blob hits, and then every other blob hits the first blob, and you only do one blob worth of c-foam to the scout. ĀÆ_(ć)_/ĀÆ
What about foam nade going straight trough the cscout and foaming the pavement? š¢
I just foam to play it safe dont know why its an issue
I guess that's fine, you're free to play however you want, of course! I don't know the number of blobs for a regular scout off the top of my head though.
8 foam blobs
Charger scout eats the whole thing to be foamed
thats fine, firing too fast is a thing ill have to test
it is a safe play
but if you wana get high tier gameplay
2 hammer bois is already gud
well typically i do this stuff solo when im messing with items
sounds fair
rn i have a knife carbine and high caliber pistol so C-foam is like the last thing
very aware of it not being the best
no
its a good load out
to fit in any squad imo
but
id like to play independant o
You'll be handicapping yourself later on, when you'll need to mĆŖlee them and never learned to do it properly
one can only intake so much learning at a time
ive done it with hammer and spear before so its not like im completely unaware on how
like i asked though i am only wondering how many blobs it takes to C-foam a regular scout
fair
@steady spear I've just checked (not tested, just checked the values), and scout should be the same as charger scout (4 blobs)
enemies have recieve the statement and sending waves of kraken
loads sniper with religious intent
krakens turn on doom slayer music to make it more intense
our fight will be come legend
why the fuck did i get two apparel from one completion
i got twin barrel blades mk1 and a backpack
from R4C3
Thank instead of asking

What backpack?
Could also be an event thing they haven't announced yet
And well I heard
Twin blade was added back Alt R4
(It's originally released for completing R6 Ext)
Maybe one from completing the level and one from completing all secondaries etc?
there's no apparel for completing all secondaries
i also did main only
Mightve just been a delayed pop up
Hmm then it's pretty mysterious
idk it was my first mission after 11 days
could still be the case
complete a mission, don't get the pop up, clear another mission 11 days later and you get both of them at once
Full charge but miss all of them to show your team youāre not afraid
probably
what are good loadouts for r4a3 pe?
anything should work generally, it isn't too hard of a level
as always take a biotracker, and decent guns
there are a fair amount of bigs so something that has decent efficiency into those is good
but again, it shouldn't be too difficult so you can probably get away with whatever
Can someone explain why I can't copy Lobby ID. I just don't have "Share Lobby ID" icon.
u need to be the host, and when ur in the lobby screebn, put ur mouse all the way right, the button is hidden cause the screen moves with the mouse
so if u move ur pointer right, itll appear
It should also be accessible from the settings screen
Icon appeared only when random players connected.
ah if ur using matchmaking it wont appear until the lobby is created
which means until one person joins i think
ok. thanks.
who could've seen r6 coming out thsi Thursday?!
When the trailer isn't even here yet. And it's dated for the 23rd iirc
Hi! Does anyone know what's up with the map legend icons? Is there some secret way of using them that I'm unaware of?
no they just exist there
cant interact with em
the only icons that will show up on the map itself are terminals and lockers/boxes
I see ... but why are they even there then š
so u know what part of the map is what :]
like a disinfect station or a terminal
they nice to see what somethin is when u first start playin
the ammo and health icons are useless, they just there for no reason
which is what makes Thursday so surprising!
so, for c-foaming stuff like scouts and mothers, should just do it 1 blob at a time?
scouts go 60% or so brrr and aim for legs.. mommas take like 18 blobs, u can put them on her 1b1 if u like
ah, last time i just did a full charge and a half on a mother and it did nothing. Guess it just wasn't enough
someone even had a cool strat -1 blob burst one tumor coom the last blob burst some more
yeh almost 2 charges on mama
4-5 seconds of arched back, then back to being ugly
but ye dont run into scout and esp charger scout hitbox glitch, blobs flying thru.. go for feet, it'll walk on the blobs that glitched thru
aight. thnx
does crouching before dropping from high up reduce fall damage
No afaik
sadge
i always instinctively did that cause it helps irl
do we know precisely how much time you have to stop moving once a sleeper does the bug shake
The trailer will come out after r6

It's a bit finnicky. There's a timed component and then a distance travelled component.
You get a feel for it over time, but generally you want to have stopped moving by the time the pulse has started.
hi guys and gals and pals
ive seen videos of people kiting giants by stepping a little to the side, and ive always wondered how this is acheived
what steps are needed to replicate this, is it a host only, etc.
avoiding the attacks? easier on host you just need to get to a certain spot I think
I'd reckon pay attention to when the giant starts their tongue animation
And same for what Eva said. It's pretty difficult with desync'd positions
do i step aside when he glows red or when i see the tongue extend
The moment they start to like initiate the tongue animation you want to start side stepping
Pay attention to which way they are facing as well
and you can basically do that before already if its just about doding
Does the crouch sliding actually make you go faster, or just for stamina?
just for stamina, speed bump removed on r6
Ain't it more because of stamina having like a speed limiter?
Never did look too closely how slide speed bump worked
At least. I know stamina broke dodge
r5 times it was a solid benefit on outrunning chasers etc, combined with scaling furniture ofc
fun to see ppl still do crouch-run holding a hacking tool š .. all's fair
how painful would a 2 man 2 bot r4e1 run be if we have normally struggled with tanks
what do you mean by "normally struggled"
none of our previous missions have killed one without mines though I figured out how to kill them solo with the sniper on my own to try and prepare for it
RXGC is gonna come out in the game? Is there any information?
Gamescom exclusive
It's understandable, but why not release it in the game) Players will be offended).
practice killing tanks
it shouldn't be too bad

Id also think adding it in later but giving gamescom players a unique reward would make more sense
but as one who goes im obviousy not so pissed
is anything other then the sniper faster at killing them for 2 people
Maybe they want to test this level on players at gamescom to then add it to R8?
Sniper hard overkills tumors and only shoots 3 times meaning you will have to reload on 100% accuracy
its the safest tank killer
but others are more efficient/faster
I think 2-sniper is def fastest but yeah not the most efficient
sniper and a chokemod usually kills tanks pretty fast
I just want them dead as soon as possible so we can keep rushing forward
its just ping ponging the tank at a safe distance when you have bots the issue
Optimal situation, 2 sniper isnt no since you need to reload
2 shotguns should do better iirc
just way less reliable to be that quick with them
Also, burst cannon
do all 5 shots need to hit the tumor for that or
also id assume its just a short straight line of alarm doors so they can have as many people play it as possible
went on a bit of a unnecessary tangent stormer
Sniper is the most reliable tank killer
a single one is basically enough
if you play 2 bots 2 players i wouldnt rly recommend 2 snipers
Basing it on last gamescom where we had less than 15 min yea
it kinda needs to be something super fast and hard if its supposed to be a challenge for vets? but then new guys couldnt test it rly?
I might try 2 choke shotguns if the single sniper route ends up being too slow
since uh while testing it solo it sometimes took so long a 2nd tank would spawn through thats probably a skill issue
you rly dont have to worry about killing tank speed that much
issue is rly just bots vs tank
in 2 player 1 person can get tank aggro and sniper gets 3 quick tumor shots
repeat that
and its nearly dead
takes <10 seconds with 1 sniper like that
no distraction and unlucky shots happening of course
ill get the other guy to practice in the start room with me then
Yo does the mission timer ever report wrong times at the end of the LEVEL?
does for clients
on client it does
if you lag enough on host as well
i have seen some mega unsyced timers
Brother I knew it. That R7A1 time being 18:59. I was like "really?" Cause I was on track for like 14 min -ish run. I recorded it and checked the video. From the time I hit the floor to the end of extraction, it's actually about 14:15 give or take. I knew I didn't take 18 mins.
can mothers climb up ladders?
that might be different, had you reset a run from a checkpoint before?
i mean the screenshot u posted ur host arent u
Like in that session or since starting up the game?
yeah
since starting the game i think
Yes, but by accident. That can ruin the timer?
?
yeah what i'd heard before is if you restart from a checkpoint, then all new runs will have the time up to that checkpoint added on
Yes it's a big funny actually,.
bruh lmao
Damn that's sinister.
such a bizarre creature climbing up a ladder
my group and i are still struggling to take out a giant stealthily, we've been using sledge to the head and 2 spears the back but it still waking up and screaming. what are we doing wrong?
back damage is dependent on the angle behind them you are. not the actual spot you hit.
(aside from weakspot being their head which can be combined with back damage multi)
I would also say make sure everyone is full charging
also i think spear does more damage to back of head than hammer, and less damage to back than hammer
spear does 22.75 on precision as base
hammer does 20 regardless of precision
spear without precision does 17.5
unless you're going for Shooter occi one taps
strikers need like a give or take 1/3 charge for their occi with hammer
all that precision really does imo is just that spear needs less melee damage booster to one shot giants
76% iirc
whereas Hammer needs 100%
If all of you did full charged hits on the back, then it should have just died instantly.
Otherwise, aim for the limbs to break them and stun/stagger the giant, which prevents them from screaming and gives you time to get a hit in again.
And always make full charged shots. Partial or no charge hits do significantly less damage and wont stagger.
Oh wait, itās just 3 of you
Assuming the host isn't too laggy, just me and another guy would take down a giant by having one of us hit the head first then the other go for the limbs for stagger
Yeah, use spear for head and hammer for back
Or you can instakill a giant by having 3 people with hammers in the back (1 back of head, 2 back)
Back multiplier my beloved
Does big chargers have more health than normal giants?
no
Sweet sweet 2x multiplier
They dont have a head though, so no juicy headshots
yeah
Sad sniper noises
(Also hello SillySlime :blitzsmile:)
no head mutli. however head limb break stagger still exists
you can solo a charger gaint stealth by youself
albeit with practice and knowledge of how to deal with them
even using dagger
the fact you can actively dodge giant chargers is funny to me
I've personally never seen a knife user solo a giant
im serious
I've only seen it once.
but its useless
I dont think you can consistently stagger

Yeah, solo is possible
it relies on knowing when to back off and dodge em
And even this is only possible when it's usually only the giant by itself?
Lol
With bat itās just 10 hits to the chest. Stagger multiplier my beloved
technically speaking yes
juicy 5x stagger
would take several mins
(But at this point just go loud)
dodging attacks in general if it's a single enemy isn't hard
multiple enemies is where dodging gets tricky
Me getting mauled by a striker after missing a swing
Seems like knife soloing a giant is either reserved for extremely hardcore players or just memeing around lol
both technically
a vet memeing
knifes quirks become more and more useless the better you are
effective for A-B tier
looks at professor scaler vids
I brought a knife to a charger stage (R1C2) before xd
Nothing spams locks better than knife
Did not work out
stealth knifing chargers takes a little getting used to
Something something they spin and you hit the front
funnily enough that spinning animation is funny
How so?
Why dont you take a knife to the back. How would you feel
i would go yeeeEEOOOUUUUCH
because striker's will sometimes spin around to face you if you kill something near by. (but this is purely a animation and not it's actual direction it's facing)
because I still get a kill with 1/3 charge to the head
which is needed for a Occi hit
it's weird and I reckon a pretty small window
You do the hokey pokey and you turn yourself around
for some reason their back-facing isn't actually their back
this is with hammer btw
reminds me of the people who liked revolver and carbine because it makes chargers spin revealing their "Back"
hel revolver***
tbh I wish the system -did- work properly
regardless those guns are good in general
GTFO is such an incredible game without flaws or issues!
Is pretty amazing you go from being scared shit from a sleeper to beating up giants for fun
I rember when I was a piss baby going in tutorial and r1a1
piss baby gtfo is besst gtfo
Now I am just incredibly pissed at everything
Where to commit violence and atrocities against these innocent sleepers
A shotgun
Incredible
On roids
no. Scatter gun is basically a bossing gun
it does more than sniper
Scatergun was kinda like burst cannon pre-nerf except without the burst part
Burst cannon you need recoil control now tho
yeah i mean pre-nerf
And well burst cannon has range
Scatter gun kinda does and kinda doesn't
Just due to sheer number of pellets
Is there a way to make it so C-foam stops going through doors as if they arent there?
thats a desync issue im prettys sure
hosting
The enemies can also hit you through the door when that bug happens lol
Itās a very condensed expedition, tailored for the limited slot times at Gamescom.
its not a desync issue. once you have it its there. restart your game if you dont want it to carry over onto other maps during that session
no ways known to fix this mid game?
no ways
hopes and prayer to god that it just doesn't bug out
the wiki recommends going for the edges of the door, which might decrease the chance of that I think
from the numerous times i have had the cfoam door bug, it cannot be saved
you can cfoam middle, top, throw a cfoam nade at the door, everything will just go through
happens more often with lab doors as well
Aww, aren't you a tough guy
R1 should be the easiest, even easier if you're using bots to 'solo'
š LMFAO
Yea, game is difficult especially if you've just started
then go to R2, then die 200 times on R2B1 because bots don't do scans
Every other rundown has some nasty missions to be taking bots into
R5 is generally considered to be the hardest rundown
spreading misinformation online
whoever told you r5 was easier is trolling you mate
it used to be very hard. alt-r5 is not too bad, but it has some levels with very tough botting
hard to compare difficulty between the original and the Alts, not to mention the gears available in the past.
OG R5C2

even r5b3 was kinda blegh on ancestor 2bot, acute skill deficiency syndrome tho
og r5b3 and c2 took many many many tries to duo main only, pain was and is fun
new players will never understand the horror the orignal r5c2 before the patch it is...
killing 1 tank at 40% ? Seems great
Dealing with 5 tanks and a mother at the same time ? LMAO



are u flexing 100 r5c2 og clear bread?
how does the game handle spawning new enemies
during alarms
if i dont bother shooting anything and just run around dodging attacks will that be better
like scan, dodge scan dodge repeat forever and once its done start killing
There's a spawn cap.
However the many active enemies can be bigger since this isn't counting enemies already sleeping in rooms
And birthers too
Baby strikers
screw those
when does the game spawn new enemies
like how many do i need to kill
or does it just immediately replace them
Thatās a surge alarm
Uhhh for any other alarm it depends
on what
Idk tbh
Surge alarm. Iirc there's no timer in-between waves
Diminished / smaller waves but faster respawns
Normal full wave but longer time between respawns
Error waves it becomes dependent on the level
I know that for regular alarms itās usually like 9-5 enemies left
so i can just kill 9 enemies and then stop killing and the wave will constantly just have 11 enemies
which i can more easily dodge
because it will only replenish them when there's 9 or less left
is that right?
Thatās not a set ruu le
Pretty sure itāll eventually spawn more
Honestly that could just be wave timings
message modmail
Real?
yes
pledge to not harm scouts
Oh hell naw
thatās what i thought
moderation role
apply
Where and how 
yes


bro itās in #discord-announcements every few months
Oh ye
Delayed flashbang
@craggy pier iirc, alarms work on a timer
if you stall for long enough, a second wave will spawn, hitting spawn cap
killing enemies decreases this timer, which you can observe if you kill a lot of enemies at once with a mine or something (knowing this, you can avoid killing some enemies and try to stagger them instead to avoid an extra wave)
I can't exactly remember though, Wesley was the one who originally said this information
does someone need to be at the terminal for the ping -t to work
what are the voicelines that some people use like "we need to get the f#ck outta here" cause i cant find them anywhere, are they a mod?
weird
hopefully they get added in a patch or alt R6
some of them are actually useful too
yes, if you walk away it won't work

yeah that would just be too easy now wouldn't it
I have a solution for you
Learned from the amazing @tepid sand
teach me your ways
When you are on terminal looking at it press Q
Keep the communication menu on until you leave the terminal
It wont turn off or be idling ālooking for personelā
So you basically save much needed time to ping and run there by yourself
okay will try that
Come back and terminal wont be booting up
now for a follow up question that will decide my fate on this run #gtfo-media message
GOODDD
THERE'S 6 IDS BEHIND THIS ONE DOOR
god damn it man oh my gooooddddd
You still trying to solo bolo all R1?
eeeh ish?
that's not my goal im just trying b1
welp i guess i need to uh
go loud
ā
time to perish
I mean
Going loud has the same risk as silent stealth kills
Just one is longer and one is straight forward
will sleepers hear stuff behind a closed door
No
ok finally some good news
Doors and divider rooms works as a sound barrier
If you shoot the sound barrier through a divider room will hear it
But if you pull room by letting enemies scream
The other half of that divider room wont wake up and keep snoozing
right now i am in a room that is connected by an open door to a room of 6 giants
and a closed door to a room with lots of them
Yes
The first room has a lot of giants
why not shut the open door?
because its a scan door
ah, okay
R1B1 mid way
Scan for scout rooms and gauntlet room
gauntlet?
Note that the scout can also spawn in the giant room
It has 12-18 enemies
The 2nd room after that
Yup
If you dont see it behind the security door
It 100% is on the other shut room
Go ham then
the other room will wake up right
Which guns you got?
No
revvy and auto shotgun



