#gtfo-related-questions
1 messages · Page 103 of 1
does r4b3 overload does the terminal start a error?
"what level is that?"
"R4-"
"-still don't know, but yes, it does start an error."
R4B1 does not have an error therefore this is a flawed statement
ahh fair, i can edit is for accuracy
achually both R4B2 and B4 don't have errors
b4 doesnt exist
are all rundowns similar difficulty, or do they get progressively harder as the number increases
i feel like its a dumb question but i know that they used to swap around rundowns all the time
4 and 5 are considered the hardest
ok ty
and also do you know why r6 isnt available right now
is it going under a rework?
my life is the hardest, my friend
ez to hard R1 -> R3 -> R2/R6 -> R7 -> R4 -> R5
you arrived at the end of the "release all the previous seasons of content" cycle. we get AltR6 this month
surely it would be this month. right?
right????
Fuck you it comes out this December
10 cc probably

i hope it comes out soon
I lose my virginity this month then
idec about r6 itself all that much, just want r8 really
next year this month right?
R6 has a "boss battle"
Kraken however Pablo chases you as well
I love shooting a bubbles
Me too
instructions unclear. I Missed the bubble and down Bishop
this game makes me sad

same
wait will there be an alt r7? or will we move on to r8?
you see, I dont see a point either
but then
10 cc might think different 
if they do anything for r7 it would be an oddly long time for r7 ext
but highly doubt it
probably just skip to r8
i just want some new content man
i don't have high expectations for the new content but it's better than nothing
GTFO fans explaining the "boss fights": excessive anger and crying, followed by a sigh
they stated they are skipping Alt R7 I think
if we are lucky we might get R7 Ext
I'd rather have a more fleshed out system to increase replayability than new maps, but I'm a new player, so clearly can't complain when there are 6 rundowns just there waiting for me to be complete them
they just not ready for R8 to be the last rundown
even when R6 released, the devs said "we have the end on the horizon"
we got R7
all old rundowns back
and now, just R8
yeah i very much doubt they will add more replayability
even back when it was the one rundown at a time system and people complained about replayability a lot more than they do now, the devs would just tell people to finish the content available and then move on to other games
Alt R6 releases when I lose my virginity 
yeah the devs don't have that defense anymore
Nuh uh

HUH
are tools you find completely random?
i.e. can a zone contain c-foam grenades, or just not at all?
debating if bringing a foam gun on KDS Deep is worth it, to avoid the gamble of finding the foam nades
And they dont need to
Hundreds of hours of content pre replaying
Consumables*
Depends
Its not 100% random tho, so a zone that wont ever have cfoam will not suddenly spawn it. But if it can have foam that doesnt mean it always will
you think c-foam on KDS is worth it?
me and a buddy just tried to foam one of the mothers, shot two full charges at her and got nothing
so maybe nades are the way to go
yes?
also yea you dont cfoam launcher a mom
Cfoam is definitely worth it on r5e1
Also I would recommend not trying to clear out the mom and tank zone if you need to if you're trying to do that to shut off the giant error with the first terminal
It sounds like more hassle than it's worth
its boring to stealth that section
Even more boring to giant cap and run back to spawn
unless you are trying to solo who does that
I think that's what grongus trying to do
After you told him the devs designed the map that way on purpose
Otherwise why else would he be trying to clear the moms
And asking which tools are worth bringing
you def can do it so why not
yeah my plan is to shut off giant error + giant alarm with first terminal
or go for broke and do giant alarm, use it to shut down surge
yeah, we tried on another level to test and found that it took way too much foam. didn't find a nade though which is why we were trying
i couldn't really tell if it just genuinely takes 2-3 bursts of foam, or if hitting her tumors with it doesn't 'count'
seems like stealthing that trying to shut off error would be v dangerous
i guess if you clear the tank one and get lucky with enemy placement in mom zone it could be pretty easy
keeping tank alive and killing mom can work
hmmm
Its not „way too much“ its that she absorbs it and then it vanishes as a value after a bit
So you gotta reshoot
how quickly? we were doing this on a sleeping one in r4c2
just blast, recharge, blast
quickly
hmmm
after further testing it takes 2 and a third, if you're doing them back to back as soon as you can
so not really a viable amount
can someone invite me?
No one cares about your existence. You are a meaning less speck. I however am top 3!!!! In gtfo!!! And I know this guy at work who is pretty strange… his name is uhhh I actually don’t know. Back to the point… I’ll send the invite soon
What's your expiration date?

Past due, I’m moldy as fuck.
Shouldn't you be
"Moldy Bread" then

But more importantly what is your most disliked Bread
as an american theres only like 5 choices
Toast, toast thats called bread, toast thats called bread thats even sweeter, toast thats even sweeter than that and basically pure sugar in bread form
But will it pass the new York knock test?
They are all hard as a brick and as soft as a babysheeps whool at the same time

is there a way i can change my display name in gtfo?
you can change it by changing steam name or with a mod
Shit with like 30 different grains
Jokes on you I eat matzah
Shits fire
Is there a way to have a private conversation with tech support or do I need to post an issue publically.
I wanna play but i just dont wanna use voice lmao, how viable is that?
no using voice as in not talking
or as in not joining voice channels at all?
first is super easy, theres some rare people that might be bitchy but just ignore those. Easy if you just have it on your name
the 2nd uhh, probably can also work, but will definetly make it harder to get people to join you (joining itself might not be that hard tho)
Just me talking through a mic is what i mean, text chat and callouts are fine
yeah just put smth like [no mic] next to your name on the discord
and mostly everyone will be fine with it
Then what is yo Favorite Bread?
Mines is || Homemade Nut Bread ||
naan bread best bread
Arbalist or Veruta for bots? I feel like they don't properly spray the veruta so im thinking arbalist
i mean
why not both
unless ur runnin 3 man then um veruta has more ammo, arbalist ive heard makes em kill faster
so its a choice dependin on the level
you can mix and match
matzah
yeah use two
Both are good
Veruta got more sustain fire when they engage in terminator mode
So they shoot longer
Arbalist got more damage
Its good to have both on if your running two bots
i think i'll do 1 of each then
is 'cpu culling workload' better on small if you have a great GPU and pretty good CPU? I notice it isn't really using all my cpu anyways so maybe I should set it to high?
this game has awful utilization
The higher on that setting the more cpu power uses
Your basically taking processes of the gpu and putting it in the cpu
but what should I set it to if neither component max out
my cpu sits at like 20% utilization and gpu at 70
i have it on small rn cause the gpu has a lot of headroom
So if you have a not so good gpu but a really nice cpu you crank that soldja boy
You can leave it at medium
But if you want more then crank iy
im gonna go test it during an alarm
surge alarm for the most amount of cpu usage
CPU culling low: ~110fps starting alarm on R2E1, ~80fps in the midst of ~30 enemies
CPU culling large: ~100fps starting alarm, ~80fps with enemies
hmmghmhgfgh
Need help finding a level, I ran it with a team a few weeks ago. Main part is a huge room with two scouts, mutants, and lots of giants. The large room is a respawn room that you need to backtrack through to reach the multiple zones. Optional objective is a sleeping mother with shadows. Anyone know it?
R5C1
how does one join a lobby by the number?
u copy the number, go into GTFO and in the rundown screen a button under TRAINING should appear after a few seconds
ok thanks
is okii
do med cap + boosters stack
if you have a mute/bold/aggressive booster with "Regen cap" they stack
although 2 bold/aggressive boosters do NOT stack, they just have mutiable uses before they are gone
Considering grabbing this game while it’s on sale, is the still worth buying at this point? It looks pretty cool but I’m not sure if the game is dead or not.
Thanks.
im pretty biased but i would recomend it if you have a few friends to play it with
I do not have anyone to play it with, which is my main concern.
that makes sense, luckily you are in the right server where you can find people to play with
Aight, so would you say it’s worth it?

It is, but you would need to give it some time. its not a game like LFD2
its more of a slower paced tactial shooter
Hard-core survival horror shooter.
Yeah I’ve noticed it’s like a left for dead/ready or not combo, which seems pretty cool.
I mostly play tactical shooters nowadays, so it seems right up my alley. I think I’ll grab it, thanks.
np, if it helps id recomend putting on a timer for 1 hour and 45 mins, just in case you dont like the game
That’s a good idea
be sure to try the training first. and if you like it enough start with ALT://Rundown 1
can i have a cup of coffee too

can i have 1 too?

Waking up for work still ngl
That is absolutely cursed looking

Gotta say the enemy design in this game seems pretty sick
They bring me great pain :,)
the general design is neat
theres some special enemies that are actually very cool
When are we getting the Shadow charger flying snatching scout?

One thing that always sucks is it typically takes me 20 minutes or so to rig up the controller controls.
alt r9
uh oh, slight problem
you should probably play this with mouse n keyboard
Next wipe adds an enemy that just blue screens your game

Dude I used to play Tarkov on controller I can get it to work lol
yea, sadly this game almost requires you to use mouse and keyboard
i mean it can work (its just unnecessary) for the gun play
but you are required to use it on computers
which are required for some levels and are generally very helpful
I mean yeah I’ll switch to keyboard to type lol
you'll be doing a lot of typing :)
why not just start on mouse n keyboard then?
safe the hassle
its not like controller makes this more fun to play
Don’t like mouse and keyboard
(like in for example dark souls)
That’s it mostly
Like yeah, I know controller is worse obviously, I just prefer it.
I mean you could set it up so that you can do controller and keyboard (like you can use the keyboard when you HAVE to use the computers in game)
Yeah that’s what I always do really.
Trust me, I am the master of jank. I used to force Tarkov to run through steam so I could play it on controller lmao.
I havent played Tarkov but im just going to assume thats impresive
i can understand liking controllers better for games that fit them
but shooters o.O?
But to tell you the honest truth i dont know if the game even has controller support
All steam games can be forced to use controller. Then I just switch to keyboard for terminals.
slaps on the keyboard attachment
Oh I remember that bad boy from my Xbox 360 days
shame, so we wont get a new speedrunner 
im trying :(
Controller speed runner? Potential?

I can spin in circles real good
that's just normal walking
real men hold sprint 24/7
Yeah thanks dude. Gotta go earn the money now but hopefully I’ll be in the game tonight.
Imma jump in the room like a fuckin alarm clock
It's one of those things that people repeat over and over
Like the plethora of people that get accused of skill issue (sometimes not without reason) on Steam Discussions and they all go "I finished DS!!"
You can very well be good at one game and bad at another
especially when they're 100% different genres
Not saying that's the case at hand
But I'd like to not listen to a "I play Tarkov!" or "I played Dark Souls!" everytime
R1A1 is stuck during the start sequence like we are going to the bottom of the earth any help ?
That's usually VPN or something disrupting p2p network like Asus gamefirst IV
Disable all that nonsense ! who needs it anyways
I finished all souls !!!!
Oh I never said I was good at Tarkov, I fucking sucked at that game. I just said I managed to force it to run on controller, so I know what I’m doing on that front.
Oh, mb
Apologies if it didnt come out
Yeah np
General chat is above
what are the best weapons for dealing with chargers? I've checked the spreadsheet a few times but my HEL shotgun + shotgun loadout doesn"t seem very efficient
pump, choke, hel rifle, combat
any primary weapon reccomendations?
I mostly run the carbine but I don't think it has the dmg output to effeciently deal with them
quick high dmg to stagger/kill is better
it does. carbine has insane dmg
4 bursts is a safe kill
hel shotgun is also good if its a stack of them and you got teammates that will help with the stagger
probably not since I usally solo with bots
hel rifle is a good special
dont use hel shotgun if you're playing with bots
they'll run into crossfire trying to melee the guys
that's probably why I lost R3C1 last night lol
chargers and bots never mix well
you could take something like hel revolver
that's always a good pick
yeah, bots have questionable decision making lol
i think hsmg holds up but im never sure being the not automatics guy
does the HEL revolver still have the reload cancel?
ye
I used to be an automatics guy back before I really had an understanding of the game
yeah
yea no wtf
cant even kill 2 chargers in 1 mag
what's the difference between the HEL gun and the HEL rifle? obviously one does more damage and the other has more ammo but like what's the difference in application
hel gun has more ammo but less damage
headshot required to kill normals
hel rifle does 30 damage and oneshots normals and chargers alike
hel rifle also pierces more but that ones iffy because of how its pierce works
If you've used the revolver and HCP, they're basically like the difference between those two
dropping into R3C1 with hel revo and hel rifle, wish me luck
have fun
With any +main dmg it will oneshot shooters, with +13% it'll oneshot strikers too
Ah
Can choke mod, high cal, (special) revolver and hel gun one shot regular scout to the head?
What weapon can kill charger scout from the back that is not sniper?
Yeah
pump shot
Shot guns hel rifle burst cannon
someone made a video about diff weapons killing scouts, r5 or r6 era tho
Maybe a new video about weapon capabilities should help.
Hammer and then shoot it with any weapon?
Yeah as long as the weapon deals 10 dmg fast enough
does scatter gun do enough for that jish?
I am pretty sure Rick has a good post about it somewhere in messages
Yeah I think it does

note about shotguns: you gotta be bang on to kill them. if a single pellet misses, if you're slightly out of effective range, or just angled a little off to not get the full 2x back dmg bonus, it won't die
looks at my hel rifle
~~ Heh. My 30 damage gun ~~
Though. Shotguns would do more damage (within range/all pellets) with precision
not to the back
?
back doesn't count as precision
I know
if you're talking about shooting charger scouts
Nah
General statement
Because hel rifle does 21.9 on precision vs the 30dmg shotguns doing 30
But ofc that's pointless in terms of black scouts

how efficient is special revolver when you only 2 shot instead of headshot
just use high cal at that point
About on-par w/ choke.
I'm skill issued by headshots
Me when I take revolver. Hammer smack on a giant and high noon a few shots into his back
Does it take 2 buckland shots to the back of a giant after I take out its head with the hammer?
If u hammer the giants head from the front it will take 2
true, I did assume occi
He might have been asking with occi hammer 
Is there a difference between buckland and choke mod in the case of amount of shots?
In terms of shots to kill things? Nope
buckland isn't v specific, they make all the special shotguns
you mean pump shotgun right?
Buckland S870 Shotgun
with the pump shotty it would take 1 shot if you hit the giant in the back of the head with sledge
How many shots with the choke mod, to the back of a giant, does it take after I take out its head with the hammer by occi?
Same as pump shotgun. They have the same damage and precision multiplier
1
Perfect, this is great to confirm
What weapon can kill the charger from the back aside from double hammer full charge and buckland S870 shotgun and sniper?
hel rifle?
high cal, hel rifle, hel gun, choke shotty, combat shotgun
and so can most shotguns
guessing c scout.. ye hel gun, 2 quickies iirc
oh yeah he does specify double hammer
yeah then any weapon that deals atleast 30 damage in one shot or a quick burst can kill charger scouts in the back
u can also run behind and spam revolver, soooo satisfying
but the revolver needs 3 shots for that, does it shoot fast enough to get those off in time?
i kind of need to try that now
pls do, try not to smile after 🙂
nvidia gamestream and moonlight internet hosting ftw.. not getting caught is the key tho
(hook up an android phone to an usbc monitor with keyboard and mouse attached, in dex open moonlight, connect to home rig, fire up game, collect jaw from the floor)
Sorry, charger scout
I think burst cannon too, right?
Yes
If they can control it but otherwise yes it can
Why would one equip the high caliber pistol?
Cuz it's better than choke 
high cal is like, ok
it has a bit less dmg than a shottie but it is a single bullet, oneshots strikers and is, fine
is just kinda overshadowed by other guns, and even more after the nerf it got
easier to use than rev (I mean special revolver, not hel rev) and a bit more versatile I guess
But rev is a small enemies clear machine if you pop heads consistently, and it has a pretty fast reload.
is a very ok gun to start, with it u learn shooters have more health than strikers and u can kill scouts and is simple to use
but not much else
if you have skill issue with hel gun, veruta, and arbalist
even then I think har is a better noob gun
but new players struggle to kill scouts and to get quick neat kills on strikers with better specials
high cal is a bandaid on both those issues
because hel gun and the two machine guns are the toppest tiers of special

The more time passes
The more I'm with notion of Hel gun being overrated
Still a good gun though
Imean ever since the rework. Veruta still seen more and Arbalist being once in a blue moon. in typical LFGs at least
its cuz hel gun actually needs skill to become S+
and hitting shots of the charge up isnt easy for pubs
I'm not meaning a skill issue
An argument could be made over whether the ease-of-use is a factor in a gun being good or not
especially when ease of use is being traded for i don't know what
the occasional penetration?
Still bogs my mind the initial charge up is longer than Hel rifles
oh thats an opinion eva wont like XD
Carbine is good ALSO because it doesn't require whatsoever amount of good aim, really
give someone which aims bad a hel rev and he'll tell you it's shit
give him a carbine and he'll probably tell you it's alright
Every newcomer who calls a lot of guns shit.
i mean thats an argument for beginners/average player tierlists
not high end
fair enough
And my lfg statement was more about arbalist pick rate
2 hit killing chargers? spammable dps that doesnt fuck your screen into the stratosphere?
Pen that absolutely murders giants/chargers and smalls alike?
Not related to hel gun
by definition most people are average
I rarely pick Veruta instead of Arbalist tbh
yeah cuz everyone is average at something
but in gtfo relation we can easily rank people into 10 different levels (tho it would probably be more precise with 20)
and average would be smth like 4-6/10 or 8-12/20
With HAR getting RoF/Reduced Recoil.
Arbalist increased dmg and slower Rof.
I find it hard to take Arby now
hel rifle outclasses all of this
Both of which similarly share the 5 dmg area
If you think Eva's an elitist opinioner you have seen nothing
Eva's pretty agreeable tbh
Eva is pretty tame compared to what others who exist here have said tbh
Opinionated

it also has very bad downtime after each shot, far less ammo vs smalls. A smaller mag and longer reload
:>
Read that as in you aren't elitist at all
im a hel rifle enjoyer
but its worse than a well used hel gun
hel rifle is easier tho
I just treat Hel rifle similarly to old High cal but with a sight and pens tbh
usually a level is either charger heavy or normal heavy
when its a mix i could maybe see hel gun being used
the gap between hel rifle/hel gun on chargers is far smaller than the gap of it vs strikers/shooters/babies
hel gun gives you flexibility on top of anti charger
kinda same. Also far more range :>
hel rifle also doesn't require headshots to kill normals
which makes killing 2-4 in a single shot a lot more common
ammo
?
that is pretty far from the truth lol
especially when as we already discussed, ammo isnt that much of an issue in most situations
Personally I think HEL Gun's fine
How many things can be hit with hel revolver?
2 iirc
ammo
Isn't it 2 pierces meaning up to 3 enemies can be hit. But majority of cases its 2 targets
maybe, I got no clue
also depends on the code on whether you can practically get all the pen because of weird distance values
iirc 2 = 1 extra hit
shrugs
Figures
Never looked too deeply into pierce stats
I'll just test it later today after work
Cconsole be so helpful
though Baby strikers being birthed into a barrage of Hel shotgun shells is funny
How many shots does it take from the Buckland S870 shotgun to kill a tank?
quite a few shots, can't remember quite how many, maybe 14
If two people had the pump would it work to kill a tank in a timely manner?
If you play it correctly, then yeah
pump one of the best against tumors/bubbles
it's been done before in r4e1 duo
Would it be more effective if two had the choke mod?
Is this run somewhere on YouTube?
it's probably faster but riskier, harder to play too
I have seen speed run from TOM R4E1 the effectiveness of pump + choke mod against the tanks
shotgun and choke mod deal the same damage so whatever
other speedruns used burst cannons and shotguns, doesn't matter too much
I haven't used the burst cannon as much as I should
I wish the ammo capacity was 40 instead of 20

R6 was SO fun with the Sniper
does the alarm keep going inbetween reactor waves on r4d1
Where are you holding?
1st bridge
It is mainly because the sleepers aren’t dying fast enough sometimes they can get stuck but it should be more than one wave over if your on the bridge
ill plan around pushing through the late waves then
Listen I am working on it
the late spawns are really annoying, my team and i had some troubles with them aswell
sometimes there are stragglers running after us even 3 minutes after the alarm ended
What order of rundowns should I begin solo? All A levels starting from R1 to R7?
why play solo if you could enjoy the game with others?

also there are certain levels than can not be completed solo afaik because you need atlest 2 people to be at different terminals
you should start solo with r1b1 though
that ones just rng hunting for a quick one or a long while
starts game: doesnt have r1a1
is supposed to start at r1b1: cant do that
cries
whenever i hear solo
honestly, I'd just straight up say start r1a1
i think solo
give yourself something more considerable and testing
do that, all A's makes more sense then whole rundowns imo
its annoying ye
best way to avoid that is to hold in the reactor (something you should usually NOT do honestly) which is harder to shoot tho
yes the alarms are cruel, yes you'll get better at the game by holding them alone
Does mob density scale to party size?
nothing scales to party size
we were still holding the bridges, but very close to the reactor
and just had someone watch our backs while pushing through the areas
Nothing scales to player count, it's the same as 1 person as with 4 people
oh kk
Hold as far as possible you are gods strongest warrior and this is his easiest battle
I've started to solo and by far the best feeling is that there is a surplus of resources
rooms matter, position in rooms dont
you are either IN it or not
well, in that case we were both in the reactor room and on the bridge
same issue
i know the enemies spawn 2 rooms away from us
you are very likely to get back spawns and thus delayed waves if not everyone is in the reactor
works a bit different on reactors :>
the delayed spawn always came from the rooms we were the furthest away from
yes... thats how that works
:I its why you standing in the reactor makes them spawn 2 rooms away (but for all open directions)
which in turn means they can actually reach you in normal speed
There are better ways to hold out against R4D1
which would be ? 
You could hold out deeper in the rooms you've opened up
lmao, we tried that on our first attempt
it was horrible
we were litteraly fighting of late spawn for 5 minutes straight
Say perhaps the first few waves you hold at the free scan door you just opened up at drop down
the first wave you can basically hold anywhere, doesnt rly matter
the 2nd wave you hold in reactor easily. 2 sided spawns that you can just go 2/2 with drop covering
3rd is the only rough one with a 3 way hold
4th is just holding anywhere again where you get to the alarm in time, then pull scout room and just shoot til everythings dead
I shared an edit map of R4D1 of where to hold out on #gtfo-media
that seems like so much work
me and my friends just sat on the bridge going to reactor for every wave, the leftovers during code hunt weren't that bad
oh im doing this solo with bots
Credit to Zack and True007 when we played earlier this morning. When I played R4D1 first time we had a different slightly different strat.
I managed to almost get to the end but was 5 seconds short of reaching the terminal on wave 4 then ran out of ammo
@native sun mind explaing 
Zack is really the one who suggested it
which of the 1 million zacks 
if it worked for you then its fine
I recorded our whole game with OBS
😂 I could check haha
Any suggestions for load out to do R1C1 solo?
hel revolver and hel gun/hel rifle?
assault rifle and burst cannon worked for me though it was with bots not true solo
for solo probs the hel gun and not the rifle, since it's much faster and flexible
This really
Just hold on bridges
for both R2D2 and R4D1
Yes at a certain point you start getting them to come from more than 1 direction
No, it doesn't really matter much
Just dont peek over to the other rooms
do you guys run bio scanner on ur teams?
always
yes its a great info tool
hell yeh
plus tagged enemies are so much eaiser to hit in the dark and in fog, and besides that its the closest to aim assist this game gives you
also sniper and shotgun sentries become godtier with tags
Yeah, except for missions where you know the layout and enemy whereabouts are not important (Rare cases such as ||R1C1||)
nah
Bring bio always
Its the most valuable tool
And it buff sentries (shotgun and sniper sentries)
Visibility its always welcome and it helps with awareness
Real
Give it to a bot and you have 2 rooms worth of scans every 5 seconds since they have a 360 scan radius
you gain so much from bio, and lose nothing from taking it
unless you're running solo but eh
Source: been playing from a long time
pretty much every duo uses biotracker as well
This is so true, I have not been playing long enough to be a valid source 😔
So you can allocate the tool to other tools
K

Lmfao
Biotracker also enhances sniper/shotgun sentries supposedly
yes, increases the rate they shoot and makes them use less ammo on tracked targets
It much unfortunately does
Use less ammo?
Literally
Biotrscker synergy
always bring one always.
its correct to bring 2 bios more often than its correct to bring zero
4 bio challenge
It refund your ammo when it shoots, faster targetting
symbiosis
The shadows cannot hide from your team lmao
🤓
cmon now dont be a punk

I don't know when shotgun sentry ever comes in handy tho
close quarters for when u wanna stop anything from going through
Information is awesome
Shotgun sentry its underated
If you bio user sucks then the sentry its nkt getting 100% valur
Imma be honest, I want to stop everything from getting through, but more often than not I still use burst
But man if you have a bot
By design its impossible to stop everything unlees your using foam
Yes, so that cannot possibly be the justification for using shotgun sentry
Is it damage, stagger, or crowd control that justifies using shotgun sentry
Its okay on very tight maps where you expect knife-fighting enemies
Like uh... That final room of R4D2
If i remeber correctly
I mean it does stop a lot of sleepers in their track
You can put it around corners so it catches them then they're trying to take a turn
But if you want 100 just use a door and foam it with amine
And just very tight tunnels so it can hit multiple target
Or foam the floor + sentries
Anime?
But other than that...
Anything that isn't burst is basically just memeing
Burst works at any range, on any map and doesn't need the bio symbiosis clutch to work properly
Just place and forget
Also it doesn't oneshot your teammates the second they walk in front of it
That is so true
I have also been one shot by the sniper sentry
Dayum
We need a support group
The only advantage i can think of is that you can use sniper sentries as a round about way of killing scouts and shadow scouts
I’ve used it for reactor levels for giants
That too
Its great against giants
Unfortunately the possibility it will aim for one is pretty low
Oh can sniper sentry one shot giants?
Uh
Not sure about oneshoting, but it deals some mean damage to them since it does aims for the head
Damage
48.1
Burst sentries destroying the heads of giants is actually kind of annoying for snipers lol
goddamn i never realized that thing hits even harder than the actual sniper rifle
basic precision bonus though
How much damage a giant takes to the head? 1.5?
72,15 damage
it removes almost exactly 60% of giant's health
Classic artek L
And of course its particularly painful for giant shooters and those damn hybrids
So to that extent its a dedicated giant killer. Now if only you could somehow advise it to pick correct targets and not throw away 28 points of damage into the shitter by killing a biter
almost oneshots tank tumors too
But does it target tumors only?
I believe we already had that question and i believe the answer was "no"
Or anything it can shoot including the immune part of the tank
It just aims for main body mass and hits tumors by accident
Lmao
Pls I don’t know what a tank is 🥺
They're not real ||(Some ez mini boss trust)||
quickly look away
Just imagine left 4 dead tank as a placeholder for now, its fine
probably isn't smart enough to aim for them, but if you get it's back facing the sentry it'd be hard for it to miss
What's left 4 dead tank
big meaty man
You know when I was a kid I had a great imagination but now I barely can come up with something original
You're not giving me much to work with
Imagine the GTFO tank then imagine something slightly different, then undo that to get the GTFO Tank
Imagine the Dwayne Johnson but it's bigger, smaller head, a zombie, and can throw pieces of asphalth or cars at you
Well it doesn't really throw cars it punches them and the cars can hit you
So like hulk?
That's an apt approximation
Hulk, but he skipped leg day
And doubled down on hand day instead
And the head stayed human for some reason
We should have an enemy like that in gtfo
New enemies??? In GTFO????
Immortal 😭
Flying shadow charger Hybrid Scout?!??!
how can i submit a bug report? textures of sleeves missing half the time on SMC Cut Model I
idk, even while holding past east bridge in that outside room I've never had any trouble with late spawns. You kill the east spawns super fast, and while the other spawns do take a while to get to you, once the timer is up you push that way anyway, so I've always been able to clean them all up while pushing to the next code.
I can see how if you got like non-stop north(/west) spawns you wouldn't get through the population fast enough. But in those cases we probably get bored to just start pushing west to get them sooner.
Only spooky one is code 2, since if you're pushing back and shoot in reactor room you might pull the scouts, but even for that when you're coming back you could just send people to hold north, they'll be far enough so someone can get the scouts. Most of the time you can just shoot both scouts from reactor room anyway.
And then for code 4 holding far west in a side room. Late spawns don't matter since you just push to alarm and pull it immediately. I used to enjoy holding in the farthest west room itself, it was always spicy when a big charger would spawn in the middle of 3 people. IZack showed me the side room, which makes it a very easy two way funnel.
what are some acronyms and lingo I should know, like I wanna join some of the beginner games but I have no idea what lf2 means
'Looking for 2', as in lookin for 2 players
check #how-to-matchmake
is oki
Rundown 3, A tier Level 3 =
R3A3
uhhhh in game lingo? uhhh is there any that i am not thinking of Slendi?
um
pain = fun
i guess
That is so real
there's some enemy names and stuff, also people will not use your name because god forbid somebody do that
instead they'll call you by your in game colour
so pink/red, blue, green, purple
really helpful I usually dont pay attenion to my color in games
hol on I got some how to play the game questions I just tried to beat r1 like secojnd level, and idk what to do, cause I've lost it twice now. do you avoid the enemies by stealthing? Take them out while stealthing? or wake up the entire room. Furthermore, its impossible to take out the big goons while stealthing, so idk what to do now.
most people refer to weapons by their descriptor and not make and model
PDW ✅
Malatak jumprope 420 ❌
uhh akshually PDW is the Accrat STB 🤓
or some bollocks like that
basically im asking, how do you play the game??
generally you stealth kill what you can, for the big guys they are possible to stealth kill but you could also shoot them after dealing with everything else
or you could go elsewhere in the mission and likely avoid most of the big ones
because there are several paths you can take
You can stealth a room if you are just grabbing a key item
Otherwise try to kill everything steathly, and depending which melee weapon you have you'll have to take different stealth approaches. Knife can go fast and quietly, but only for small guys. Hammer can deal with big guys but can't deal with many small guys fast.
b sure u did play the tutorial of course if u havent already
it has a section for evadin enemies too
but ur second level so
doubt u havent
just in case
uhhh when things are dangerous you hard stealth, when you are in danger, you protect your HP usually by spending ammo.
but i think the 2 important skill to learn first are
- when a room wakes up/you are in danger, shoot, shoot more, aim well, back up to an easy to defend position, shoot more, keep shooting, don't die.
- experiment with stealth, learn their system of waking up, and how long you have to kill them before they scream (a distinct animation that wakes up the room they are in)
And the game is much more enjoyable and easier to coordinate with companions
alr alr yeah im playing with a friend
but stealth killing
I ganked I small guy with 5 sleeping big guys surrounding
and they woke up
Oh yeah
so I think im missing something with the stealth kill system
Lmao, killing enemies that are close to each other will wake them up
Unless the one you're killing is already awake I think
You could
back in that room with the big guys, it was impossible to move forward because there were 8 of them all on different heartbeat cycles
Or you and your friend could coordinate killing them at the same time
Yeah you kill ones mostly on their own, and/or team kill the grouped up ones
u can flash em quickly, like a smol flash with ur flashlight and sync em up
can allow u to move more
yup, within 2 meters will wake up 100% of the time, and there is something called long range aggro that is a smaller chance, 14m range, and LoS dependant
If this is not possible such as the 5 giants in his case, you might want to consider going loud with guns
mhm
but we had little ammo, and the room was basically packed
but the flashlight flash seems interesting
Oh and another thing about stealthing, crouching and uncrouching will alert enemies a little, but won't wake them up unless they are already pulsing
Rotating around is fine tho
rule of thumb is your keyboard makes noise, but moving your mouse doesn't
(except hitting the floor/wall/structure or locks with your melee near an enemy, but that's a given lole)
oh alr alr
If you use a hellgun/rifle against a boss enemy that has weakspots on its back, will the shot penatrate the enemy's body and hit the weakspot?
no
no
they also can't be used from the side to penetrate multiple tumors
hel gun/rifle are less than ideal bosskillers in general
they are the best bosskillers cause the penetration gives extra damage
Source: you made it the fuck up
there is broad agreement among experienced players that this is the case, but it's not why I compared high cal to them
I'd put pump/choke shotguns somewhere in the middle on a tier list, but they escape the hel gun/mg comparison mostly because they're great into bosses
so they have an area of comparative advantage
high cal is okay but unexciting into bigs, abysmal into chargers, and not great into bosses
so you'd expect it to really stand out into smalls
unexciting
but it doesn't
uhm achually just mod the game and get this gun called "The God Killer" which has 999 damage and 999 ammo
most powerful gun in the game like fr fr
hel gun and the mg's have kinda blurred smalls, bigs, and to some extent chargers, into one mass
they just don't care, they cut down all of that stuff
so anything that wants to be pointed at smalls and bigs gets compared to them
hel rifle is such a polarizing gun
mag size and the fire rate holds it back imo
they definitely went for style with the heavy 'recoil' (that doesn't really matter because of the fire rate) giving it the vibe of a big visual impact
downside being that yeah its very satisfying to shoot, but the firerate sucks
it's the Homelander of GTFO guns
it's kind of a choke mod, but more "precise" (range + firing a slug), but much slower and much worse into bosses
so without pen it'd be a little underwhelming
Elaborate
watch The Boys on Amazon Prime
I have
Homelanderis insanely powerful and unpredictable how does that describe the high cal though
oh lmao, that the gun is more for show rather than any actual fire power
my duos partner has been using hel rifle a lot in r5 duos, used it in b3, c1, now c2, each time for a somewhat different reason but each time looking for max value from pen cleanups
well maybe less about the max pen value for c2
I still wonder where the skill ceiling of hel rifle actually is
there are things you can do to manage the cooldown for sure
and it's the kind of gun that teaches you that you can always take advantage of more range
ngl the only disadvantage I actually feel on rifle vs gun is the mag size
I do not feel the fire rate because I only fire it consecutively at long range where it doesnt matter and im aiming for pen anyways
however I do always use it with hel shotgun so cqc is kind of a joke
Bullpup users rejoice
I agree with this take
Or you take time in between shots strafing to get a lineup so you aren't going to spam it anyways
I tought we all came to the conclusion that hel rifle its theost balance gun in the game
Does that mean the gun likes Breast Milk too?
Can you one-shot a charger with a fully charged spear to the back
Chargers dont recieve prs damage
Only back damage
Pres damage is damage to a weakspot
weakpoint for most common enemies being the head.
I see
however chargers are unique in that. they do not have a head weakpoint
Yeah, I just didn't know precision damage was only for head atks
Back isn't a weak point, it's just a generic damage scaling thing
Grey open
Oranfe unopenned
People still hung up on hel rifle because it's DPS is low
but we havve already opened it and it is still orange
it's not perfect.
ohh.
it doesn't work half the time
but orange is supposed to mean something is still in it

would be a neat thing if it was reliable though
Dps on a railgun??!!!??
Are you fucking kidding me


that's like calling the sniper shit cause it's 'dps' is low

There are a lot of DPS stat enthusiasts here
Monkey_reaction
i feel like theres only a few guns where dps is truly a factor
the pump shotgun has great sustained dps with 8rnd tube, the HAR's main upside over the machineguns is it's dps
I think that you address DPS issues with decision making. If you're trying to fight 2-3 giants in an open area but can't kill them/stagger them fast enough so you get licked a couple times, that's mainly a you problem not a gun problem
yeah
even with the ones i listed, i feel like the only time something like the pump shotty's sustained DPS comes into play is stuff like killing mothers
I vote that all guns can be milked
curious. do the hammer head pieces have names? (the unreleased ones)
Ive had 2 runs where for the whole of wave 2-4 only 3 spawns from that direction happened 
Sledgehammer, Maul, Gavel and Mallet
idk just be luckier
not legacy hammers
It can definitely happen that way though, though I'm not sure being that unlucky is something you have to optimize for
Choke mod SIX HUNDRED DPS clearly BEST GUN
just trying to make a list of the Hammer head IDs for the Maul cosmetic mod
i personally just hold reactor now
Its more fun anyhow and resolves the spawning issue entirely
i just put in 4 fuel rods and blow the damn thing up

I can agree with it being more fun, but if you're doing stuff for fun in R4D1 I don't think you need to be worrying about picking optimal hold positions
well, its more fun and removes (imo) one of the 2 most challenging things in the level
- being the waves themselves that you obviously cant remove
- being incredible late spawns
I've done reactor room and its quite intense feeling surrounded
@whole grove re: shotgun into tank, it takes ~12 shots to kill, so two players can fairly comfortably one clip a tank if they both get in from behind
Would be fun to try sometime
Is the shadow scout the exact same as the regular scout or should I approach it differently when hitting it?
just keep the light on when rushing so you can see its head
It has a slightly different model, but if you just jump and hit as if it were a regular scout you should be fine
it walks in a slightly different position too though I think it has the head raised more often then the normal ones due to it
Can recommend dropping in with a pdw and just watching one for a while
Which rundown can I reach one the fastest?
How does the PDW compare to other primary weapons if one were to rank it against the others?
Dumb scope
But insane cleaning
I would use it even if it didnt have the scope if that says anything
A shadow scout will find me in R5E1 
pretty much the best full auto
Thermals being good utility
Overall a top 5/6 main weapon
To rank stats more precisely:
- best reload (with reload cancel) in the game
- very good amount of dmg/refill and efficiency
Shadow scout is actually not so much different from normal one. Just turn on the flashlight and bonk the scout. I always jump and aim for the head of the scout everytime.
Is it possible to stack boosters in such a way that players negate all incoming damage
no
this game gets a 0 out of 0
A tank? R4E1 I guess
yes
the highest dmg i negated into 2hp per bite
Max is (15 + 20 + 40 =) 75% resistance
What are the best sledgehammer tips against each type of enemy?
bonk
bonk
like, you could go into kill % and stagger % for them all
or like other stuff
but 
Aim for head, be behind if you can help it.
Its basically a universal tip for all melees... There's no particular trick to any of them. The difference is just raw efficiency and hammer is king in that.
Bat is just hammer junior - trades raw damage and range for quicker charge. Still breaks locks like its nothing, staggers just as well if not better.
Spear is... Urgh.
Knife is the only guy with any sense of real identity because it got a unique feature of dealing bonus damage to sleeping enemies so its a perfect stealth weapon and being the fastest melee you can go on insane kill streaks with it, but forget fighting giants with it.
Probably a firm top 5 main
for smalls, half charge to the head should kill
chargers, 80% charge to the back
Giants 1 occiput + 2 back hits
scout, Jump before you hit (it avoids neck shots)
bbc (i forget if its 3-4 hits) to the back, can solo stealth kill if you use any foam product (with launcher may need to be frame perfect or foam to like 99%, meele, goop so it freeze and hammer its ass)
charger scouts, in the back with meele needle or foam (can have 2 people hit it in the back at the same time)
mom, if everyone agrees on it or something idk i like to shoot
dad, dont
flyers, dont
snatchers, dont
hammering flyers is fun
(note: you might be able to kill a bbc with a meele needle but i havent tested it)
it's possible, if a tad risky, to just solo hammer a bbc
both bbc and giant strikers can be 3 hit from behind with hammer
no occi needed (just makes it 100% reliable) for giant striker
Yes it works since it triples dmg
other things
Flyers are chill to melee
Snatchers actually work with 2 people. Can stagger them out of grab :p
Charger scout, 1 back hit and 1 anywhere is enough
for regular giants I think the best tips are to just start the next charge immediately after landing the last (it can't recover from soft stagger and finish the start-up of a tongue before your next full hammer charge comes out), learn the max range of your hammer (its melee can reach nearly as far as yours), and don't fight giants on stairs
And if you're client try to release sooner
:o
How many number of mines would kill a tank, mother, P-mother?
Does it take two mines to kill a charger scout?
My man
Does it take one mine to kill a regular scout?
I know it's 7 for tank if you do it properly, everything else I don't really know
Where can I find the spreadsheet?
can the precision rifle one shot scouts if you hit the front of the head or does it need to be the occiput
Both
ty
1 shot
How big is that in practical terms?
Any room that's almost perfect 30m for comparison sake?
that sounds like nothing at all
Because i did shoot the scout before and had it wake up
So now i'm very worried about this
I'm almost scared to use the PR now
what i typically do is ping a door and walk away until i hit the wanted distance
ive done that a few times for mine damage falloff which is 15
and from what i can remember thats very short
I'll hop into a game and do some measurements real quick
You know what... I'll do too
A big square on the map is 12.5m iirc
So just over 2 squares
Like 2.4 squares or something
Could also use sentry/cell for reference
the end of the furthest shelve is like 27m
relative to the door
that's relatively decent but still
6 seconds of sprint
so kind long, but not really long. A safe medium range
none of that sniping across the room shit
Yeah, certainly not enough dropoff to trust
stab the scout
ive had a friend wake a room from being outside those 30m before lol
Damage falloff has absolutely nothing to do with sound
that is another, thing



