#gtfo-related-questions

1 messages · Page 102 of 1

dry pumice
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Also consume less ammo or something like that

jaunty tapir
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What bout burst

dry pumice
#

Not super sure about that

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Burst doesn't care and neither does auto i think

tardy ingot
#

remember the gun stat questions besspeek ?

Anybody know which gun this is?

Precision: 5
Ammo: 8
Stagger potential: 3
Dmg: 2

dry pumice
#

uhhhhhhhh

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Revolver?

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Or one of the SMGs

jaunty tapir
#

Hel revolver?

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I sure do love revolvers and pistols.

dry pumice
#

has a lot of ammo, deals no damage, kinda good with precision...

tardy ingot
#

hel revo has actual stagger value

dry pumice
#

Couldn't be bullpup, it has less total bullets than vanilla AR

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So either vanilla SMG or UZI

tardy ingot
#

oh btw

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ammo = efficiency

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not necessarily bullet amount

ocean spindle
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the MP5

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:>

dry pumice
#

Still same then

ocean spindle
#

rifle?

tardy ingot
#

nop

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rifle has stagger multi

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and ass ammo

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also better dmg

ocean spindle
#

ah right the stagger multi

tardy ingot
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artek was close with one

dry pumice
#

couldn't be PDW, the damage of "2" doesn't add up

tardy ingot
dry pumice
#

No idea. I can't remember which one of them has crap damage but decent prec... Gonna check the wiki real quick

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Damage
1.86
Precision Multiplier
0.91x

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vs

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Damage
1.81
Precision Multiplier
0.7413x

tardy ingot
#

precision is a mix of precision multi and being worth it too shot that

dry pumice
#

I vote vanilla SMG, final answer

tardy ingot
#

heavy smg

dry pumice
#

what

ocean spindle
#

dmg 2?

dry pumice
#

Damage
2.3
Precision Multiplier
0.8x

ocean spindle
#

ah

dry pumice
#

Yeah, i'm calling bullshit on damage = 2/10

ocean spindle
#

so it wasnt out of 10

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was it?

tardy ingot
#

i categorized all weapons

ocean spindle
#

or yes?

tardy ingot
#

out of 10

ocean spindle
#

2/10?

tardy ingot
#

yep

dry pumice
#

Hm, then again

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No, still doesn't add up

ocean spindle
#

why is pdw then the big dmg gun but heavy smg isnt ksmdksmk qwq

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i mean as in compared to every other GTFO weapon ever?

ocean spindle
#

i guess then mayb 2/10?

tardy ingot
#

they have the same dmg

ocean spindle
#

yeah exactly qwq

dry pumice
#

HEL PP is 1/10 because 1.0 DMG
Various low cal SMGs and bullpup are 1.8 which is 2nd worst damage tier and is therefore 2/10

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Heavy SMG should be 3/10 at least

tardy ingot
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2.3 vs 1.9 barely differs tbh

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in the grand scheme here

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if i did out of 15 maybe

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but thats confusing

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Next one:

precision: 9
Ammo: 6
Hip fire: 1

dry pumice
#

Tell that when they will listen to my hint to buff BP to 2.2

ocean spindle
#

qwq

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um wild guess

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precision rifle

dry pumice
#

(one of the routes, but a man can dream)

tardy ingot
dry pumice
#

DMR?

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Nevermind

ocean spindle
#

what

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damn

dry pumice
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What do you mean hip fire 1?

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I thought its decent

ocean spindle
#

i just read precision 9 and i was like YEAH SURE

dry pumice
#

I very often hip fire it and its... Okay

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Could be better, could be worse

tardy ingot
#

you rly dont wanna hipfire it unless you are in the face of the enemy

dry pumice
#

meanwhile: DTP

ocean spindle
tardy ingot
#

could argue 2

dry pumice
#

I equiped DTP recently

ocean spindle
#

hipfire is, terrible

dry pumice
#

the sheer size of the circle jumpscared me

tardy ingot
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Guess what its 1 too

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lol

dry pumice
#

reload speed?

tardy ingot
#

1

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For prec rifle

dry pumice
#

raw damage?

ocean spindle
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o n e

tardy ingot
#

5

dry pumice
#

not coming up on anything

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Bad reload to mag size ratio, doesn't hit quite as hard as it should

ocean spindle
#

stagger?

dry pumice
#

can't come up with anything else

ocean spindle
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idk if it staggers or not

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i never measured it ksmdkm

dry pumice
#

ADS?

tardy ingot
dry pumice
#

It can't ammo efficiency can it? I swear its alright at deleting smalls

tardy ingot
#

Stagger
Hip fire
Dmg
Prec
Ammo
Range
Reload

dry pumice
#

usefulness against giants?

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Literally only leaves ammo and reload and i don't agree with ammo

ocean spindle
#

i guess range cause funny funny numbers?

dry pumice
#

So either reload or explain yourself.
Unless i don't know something about range.

ocean spindle
#

wasnt it a thing that the bullet goes away faster

dry pumice
#

Although...

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I did that one time headshoted a scout and it didn't die

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It bothers me ever since

ocean spindle
#

is ok i missed some scouts with pr too

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pat pat

dry pumice
#

Alright, i'm voting range

ocean spindle
#

i mean u did say reload already, and they said '1', but then u just kept goin

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idk it confuses me

dry pumice
#

@tardy ingot Well? What was the answer? I'm curious to hear it + arguments.

tardy ingot
#

1st heavy smg
2nd prec rifle

ocean spindle
#

i dont think that was the question that needed the answer sdmkmks

dry pumice
#

by "its" i presume you also meant PR

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So PR has two 1s: hip fire and something else

tardy ingot
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That was dtr also being 1 in hipfire

dry pumice
#

Oh. Misunderstanding then. Alright.

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Also no, i'm not okay with that. If DTR is Hipfire=1 then PR should be like at least 2 for certain.

craggy pier
#

are there any plans for the devs to clean up some of the reloads n stuff

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quite a few of them are borked

tardy ingot
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Hm?

ocean spindle
#

um probs not, i think most of em are cool as hell and some had reworks to b way better
but i think the only regular one is like

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mastaba revo

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and thats it

craggy pier
#

the pdw mag gets pushed in by air

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the special revolver is also a bit

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not... good

ocean spindle
#

yeah thats the revo i meant

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but the pdw reload is gorgeous tho

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?

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dont u mean the heavy smg?

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thats one a bug

dry pumice
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Fixing aesthetics? Big doubt on that.

craggy pier
#

yeah that was

dry pumice
#

They can barely fix the game

ocean spindle
#

haha ba dum tss

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anyways

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yeah i hope they fixed that one

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but it also funny cause

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it was broken from the og too kdmkms

ocean spindle
#

if i was a dev i wouldve not fix it for a bit just to b like 'haha is the same' but

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i

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i hope its fixed KSMDKMSKD

tardy ingot
ocean spindle
#

games are hard

tardy ingot
#

if we remove desync bugs the game seems far less buggs immediatly

ocean spindle
#

coding is hard

craggy pier
#

soloing is hard

ocean spindle
#

yeah c:

dry pumice
#

R7D1 is unacceptable

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Do something

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YOu know what, fuck it

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Make R7D1 alt. Only that level.

ocean spindle
#

u ok?

dry pumice
#

I'm not

ocean spindle
#

pat

dry pumice
#

I still have ptsd from that one corner of the map when you do the scan to unlock overload and if you look at one specific corner of the room your FPS dips into single digits

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That is unacceptable

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I don't know what it is loading, but it should stop doing that

ocean spindle
#

is loadin the void

craggy pier
#

what does HEL stand for

ocean spindle
#

they r gas guns that overpenetrate various enemeies dependin on the weapon

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which means u can hit 2 3 enemies with one shot

craggy pier
#

Yes I know

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But why are they called HEL

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What does HEL mean

civic wave
#

i think hybrid electrothermal

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it probably says on the weapon text

cold quarry
craggy pier
#

Yeah, i use HEL

H elpme
E verythinghurts
L

soft crater
#

Hackett Eats Lead

cold quarry
#

true and real

#

oppress the irish

craggy pier
#

Has the warden tried nuking the biomass

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It is theorised the goal is to eliminate it right

dry pumice
#

uh

craggy pier
#

Nukes could work

dry pumice
#

bit doubt on that

craggy pier
#

Which part

dry pumice
#

The current running theory that Warden is an alien construct that was specifically designed to hijack BIOCOM - the original AI that was handling the facility.

ocean spindle
dry pumice
#

We have no idea what its' endgame is, but its clearly not saving humanity because for all intends and purposes humanity is already gone.

craggy pier
#

Like ok it takes over

ocean spindle
#

the warden cares shit about enemies, only the ones in the path like r2b1

craggy pier
#

Then what

ocean spindle
#

does its thing

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idk whats its thing

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but somethin

craggy pier
#

So the entire campaign literally is the warden trying to take over biocom

dry pumice
#

it has an endgame, we just have no idea what

cold quarry
#

i figured the goal with the babies and shit was to somehow create a cure via stem cell blah blah

dry pumice
#

Personally i think its trying to save its' creators

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Because there's a third party in all this shit

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Humans, Sleepers and someone else

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Warden plays for the latter team

craggy pier
#

Allens

ocean spindle
cold quarry
#

the real question is, do the devs know what warden's purpose is

dry pumice
#

The lead writer probably does

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i fucking hope so

ocean spindle
#

i doubt it is like fnaf where the story just, creates when fnaf 4 and fnaf5

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i would guess they have like a, script with vague ideas they go along with and like

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develop em

inland marten
#

when you're at the rundown menu what does the Completed: [1,-,-,-] mean?

halcyon mango
next socket
#

In R4D2 prisonerefficiency do y'all go for the fog turbine (non double scan)

dry pumice
cold quarry
tender jasper
#

Me and my friend need help with this rundown R1B1 just need two more here is the lobby 109775243243200776

next socket
#

But in hindsight we definitely should've

ocean spindle
#

.t lfg

uneven gulchBOT
tender jasper
ocean spindle
#

sometimes lobby code changes

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so send it again to em in dms

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just in case

tender jasper
#

ok

spark pond
#

yes it might have changed

tender jasper
#

109775243246088162

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Ty

silver fable
# craggy pier Then what

last time I paid attention to the lore nerds, they were reading or listening to a log in one of the alt levels what seemed to indicate that the warden is trying to cure the virus, and schaeffer and the prisoners trying to reprogram the warden and gtfo are basically ironically foiling that attempt because they're stupid

tender jasper
#

109775243246088162 just one more with love R1B1 👍

tender jasper
ocean spindle
#

i cant plat, but u can find people in the LFG channels

tender jasper
#

sure thank you

fierce nebula
#

cough cough if you play modded.. cough PirateSimon

soft crater
neon gust
#

average gtfo player trying to avoid gtfo things

fringe void
#

any tips on beating r2b1 with two bots in your team

cold quarry
#

tool loadout can make or break that

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what tools you running

fierce nebula
#

only shitgun sentry

summer matrix
#

Im considering changing from using sniper to hel rifle just for a change

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Can hel rifle kill giants?

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I've been using sniper exclusively for giants

cold quarry
cold quarry
#

it's incredibly satisfying if two giants are lined up facing away, as you get two giant kills for two rounds in their backs

summer matrix
unkempt matrix
#

On R5D1 there's a door pretty much on the beginning of the level to your left. You can't open it unless you do the reactor or so. What is the door good for?

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I think it was zone 73?

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or 72?

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There's no reason to go into that room when you can simply go for extract

fierce walrus
#

i think it has a lore log and thats all

unkempt matrix
#

tyty

bold epoch
#

i just wonder if the game still update new content or not? I found the last roadmap post in /r/GTFO is old

latent obsidian
#

Alt rundown 6 is due in the next couple months

bold epoch
#

so after old rundown 6 they will release new rundown ?

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does it come with new weapon too?

fierce walrus
#

no one knows

craggy pier
#

But rundown 8 is the last one right

fierce walrus
#

we also dont know

placid ember
#

its good for chargers, scouts and flyers
nothing else really

craggy pier
#

can i search for specific equipment like cfoam or lock melters

placid ember
#

you can search pretty much anything that are not those small consumeables

craggy pier
#

god damn it

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i found a cfoam nade somewhere but forgot where it was

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doing the funny first level solo again

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i have 3 fucken cfoam and a mine

placid ember
#

why are you doing it solo anyway? XD

craggy pier
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i just wanna beat it

placid ember
#

fair enough XD

craggy pier
#

wish i could manually save

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here comes the class 4 alarm

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and dead i am

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oh well

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i did get through the 3 tiers of the alarm though

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died on the 4th

craggy pier
#

Is not closing a door a good idea if you do not have mines or a sentry to kill them when they're banging

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if you close it, they all collect at the door and enter at once

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if you don't close it, they start entering sooner, but seperated

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they trickle in instead of the entire group going in

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does that make sense?

dry pumice
#

It does, yes

craggy pier
#

so is this a good idea

dry pumice
#

I dont know... I don't think i can solo fight an entire alarm wave either way.

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Maybe if your sentry spot is very good so it trickles them down real good.

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Wait, actually.

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Have you considered shotgun sentry?

craggy pier
#

i have not

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i run burst because i've heard people say that it is the best one

dry pumice
#

Since you're alone and all tool refill belongs to you - that fixes the one issue that thing has which is it eats ammo like mad.

craggy pier
#

hm ok

dry pumice
#

Shotgun sentry is actually a very mean little thing

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So if you place it well it can harass waves real good

craggy pier
#

i will defo try that next time, thanks

dry pumice
#

Burst is popular because generally its an all-rounder

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Works at any range, doesn't require bio symbiosis to be good

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Combo of both damage and stagger

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The rest of the sentries are just more radical solutions for specific situations

craggy pier
#

that's the other thing

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will the shotgun sentry be ok with a biotracker

dry pumice
#

Sniper can perform very well on maps with gigantic rooms and sightlines for days, auto sentry is a stagger machine and shotgun sentry is a hungry bastard that eats ammo too fast

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But since you're true soloing it and all ammo belongs to you anyway... Go on, try it. We're talking R1A1 right?

craggy pier
#

yeah

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i very easily fill up on sentry

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there's like 9 uses of tool laying around the map

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i just hope it doesn't go 100 to 0 in a single wave

dry pumice
#

Yeah, try it. See if it changes anything.

mossy aurora
craggy pier
#

i would assume an exception is when a sentry is set up near the door to kill people behind it

mossy aurora
#

sentry behind a closed door is generally not a good idea as well

craggy pier
#

really?

mossy aurora
#

some examples where you would close a door behind you without mines is if you are using that to reroute (change the enemy pathing to go around a longer way)

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or i sometimes close a door to secure a reload, then open afterwards

craggy pier
#

currently how i'm approaching this is
set up sentry behind door
cfoam it
do scan

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the sentry can thin them out and give me even more time

mossy aurora
#

you dont have mines?

craggy pier
#

no

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i tried mines but they were less useful than a sentry

mossy aurora
#

c foam and sentry dont have the best synergy

craggy pier
#

or they felt like that

mossy aurora
#

2 sentry and leave the door open works better than cfoaming the door and sentry behind

craggy pier
#

so i should just leave the door open and place my sentry in the room?

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should i place cfoam on the ground from any nades i find to slow them down?

mossy aurora
#

which map is this for?

craggy pier
#

r1a1

mossy aurora
#

just take 2 burst sentries

latent obsidian
#

they're doing it solo

mossy aurora
#

oh

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in that case putting the sentry behind the door can be fine becasuse like you said it will buy you some time to get the first scans back

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but the way that sentry helps you in solo is that it thins out the waves so instead of having 10 enemies in your face at once you get smaller groups which are more manageable

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its possible though that the timing of the wave spawns is such that by the time your cfoamed door breaks the sentry has killed enough so a new wave spawns so theres a fresh wave all piled up outside the door by the time it breaks which can back fire

craggy pier
#

imagine how cool it would be if we could remove speakers

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like with a phillips screwdriver or sum

dry pumice
#

Remove what?

craggy pier
#

the speakers that blair out alarms

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just kinda take them down from the walls

tardy ingot
placid ember
#

you need like 5 shots

tardy ingot
#

you need 4

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and you dont head shot

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you just bodyshot

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its as good as the pump and choke shotty

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but has pen

tardy ingot
# craggy pier really?

Its also cuz 1 enemy is enough to break the door at the same speed as 20 enemies

you also miss out on headshots from your sentry if you place it behind a door

craggy pier
#
  1. wow
  2. why
tardy ingot
#

its not 20 enemies hitting the door but an enemy close to it that wants to get through

placid ember
#

@tardy ingot nah man, our team always has someone with a sniper rifle or burst cannon, so using anything else for giants is just a waste

tardy ingot
#

and since theres a set timer to hits it will do as much with 1 vs 20

tardy ingot
craggy pier
#

no i meant for the headshots

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why wont the sentry get headshots if it's behind a door

tardy ingot
#

but hel rifle is good vs them and has the advantage of becoming more efficient with a lot of pen

tardy ingot
#

or where do you place them?

craggy pier
#

perpendicular i would guess

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to the left or right

placid ember
tardy ingot
#

its good

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sniper is superb

craggy pier
#

but the ammo tho

ocean spindle
#

the real replacement of the snippy
is the machinepistol of course

placid ember
#

pacifist run, just c-foam everything

dry pumice
#

@craggy pier how did shotgun sentry worked out?

craggy pier
#

oh i havent done it yet

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i'll let you know what i'm in the mood for some more death and decay

lone mortar
craggy pier
civic wave
#

For solo you never take shotgun or auto

craggy pier
#

what about sniper

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is that better than burst

civic wave
#

Only ever burst, or sniper in some specific circumstances

craggy pier
#

also can you explain why

civic wave
#

For r1a1, burst sentry is the only sentry

grand glen
civic wave
#

Sniper sentry is slow, but works well on long sightlines and one shots any small enemy

tardy ingot
grand glen
#

Since you true solo I wouldn't use sentries that rely on symbiosis

civic wave
#

So it can be pretty damn good in some levels, others not so much

grand glen
craggy pier
#

how low can artifact heat go

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and does it go back up

civic wave
#

50% for uncleared levels, 20% for cleared levels

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Picking up artefacts from other levels will increase the artefact heat of every other level

craggy pier
#

okay

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im getting down there

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im at 55% now

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bro are you serious

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i got cucked by my sentry

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it shot a giant in the head and i specifically took the konig so i didn't need to deal with giants

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but it didn't have a head

civic wave
#

Welcome to sentry targeting

tardy ingot
craggy pier
#

i hate the fucking things

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i can't dodge attacks so they just bonk me

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i tried the sniper for one run just in case it was good enough for giant deletion

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because they need a lot of attention

tardy ingot
tardy ingot
#

less when softened by sentry and main gun

craggy pier
#

alright

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Do doors have HP or do they break after being hit for X seconds in a row

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If a door is getting hit for 4 seconds, then i open it and close it again, does the timer reset or does it keep it's damage

hidden ridge
#

keep

craggy pier
#

Sad.

dry pumice
#

Yeah, it has HP and remembers all the damage forever

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Not sure what CFOAM does exactly

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Adds an additional different health bar or something

lone locust
#

Gtfo is peer to peer connection, yes?

dry pumice
#

Mostly yes

floral acorn
lone locust
#

Bit of a shame there's no host migration then :s

dry pumice
#

But because it usually happens because host... You know... Had a critical failure like having his electricity go out or something - it has nothing to migrate

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So it just restarts the level because what else can it do

lone locust
#

I lost connection once and the entire lobby dropped when we were ~80% through

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That's not host migration then
if the host in the p2p connection drops out by any means, it'll choose one of the clients to migrate host to in order to keep the lobby up

dry pumice
#

Its bad host migration, but it is what it is

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If you actually quit the game normally - it will probably migrate succesfully. Maybe.

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Until then... Pray that everything will work.

lone locust
#

That's just.. odd.

dry pumice
#

They should look into how warframe does it

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That one is also P2P but host migrations usually work out just fine. Like 70% of cases maybe.

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Wonder why... Probably stores the mission progress data somewhere else.

lone locust
#

Granted I dont know the logistics behind how it works, games usually have host migration, or they don't.
usually there's not that much oddity in it aside from it sometimes fucking up and not working

dry pumice
#

Well, i imagine what is happening is that GTFO prepare to migrate the host and asks the OG host: "so uh... what were you doing? how far into the level you got?"
Host's PC: is silent because its dead or disconnected from the internet
GTFO: "Alright, i'll just assume you guys just started because i have no evidence to the contrary. To spawn point you go!"

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Ideally it should cross-refference the clients to see what their PCs think of how far they were but i guess its just not a thing here and i have no idea why.

lone locust
tardy ingot
grand glen
tardy ingot
#

Shotgun

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sniper sentry is a meme for solos rn unless you very very specifically play around with it

craggy pier
#

how far can a tongue attack reach

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i just got like

#

domed by a giant that was 15 meters away

fierce walrus
#

yeah giant tongues are long

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but not verh accurate

dry pumice
#

About 10 meters for small biters
15 for big boys and chargers
And even longer for tanks... Like 20

craggy pier
#

why even bother with projectiles when tongue does the trick

fierce walrus
#

cause hybrids dont need 40 homing tongues to kill you

tardy ingot
craggy pier
#

to take care of giants do i need to prioritize limbs

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so i stagger them

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or just unload on the head and then the torso until they drop

fierce walrus
#

anything works

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Just depends on the gun

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sniper obv headhsots oneshots them

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while most full autos you can just spray their body and they will die at some point

dry pumice
#

I just aim for main body mass

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Unless i bring sniper

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In which case its head or bust

tardy ingot
#

if you are running a shotgun (or most non sniper guns) just shoot torso

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stagger limbs is nice

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but you rly can just burst them

sturdy glen
#

Just every non sniper gun

#

It's never worth

#

Unless you need a panic limbbreak

craggy pier
#

wait

#

you can dodge a tongue like how you dodge a missle?

fierce walrus
#

No

#

you cannot dodge an intercontinental missile

azure parcel
#

Can bots trigger enemies?

fierce walrus
#

But you can dodge a tongue

#

no

#

they cannot

#

they can throw a party with guns

#

and wont wake up anything

soft crater
#

bots sounds is set to zero/false

#

they simulate walking during enemy sleep but it doesn't matter to them

tall eagle
#

so for someone new like me, what gun combo do yalls recommend? or would you say that it's mostly situational?

winged turtle
fierce walrus
craggy pier
tall eagle
#

hmmm gotcha

#

ive tried out the mastaba and i found that i really like the high dmg one shot, but i always worry whenever using autos due to the limited ammo

tardy ingot
soft crater
#

pistol fires above it's reticle if you rapid fire it iirc

#

in ads that is

tall eagle
#

i tried using the DMR from the main category and the sight is so foggy

soft crater
#

you either can use the DMR

#

or you hate it

#

most people hate the T sight

lone locust
#

The T sight always makes me miss my first shot before i remember how the reticle works.

tall eagle
#

it's alright, just kinda wish that it's a red dot or a more close range sight despite being a DMR

soft crater
#

DMR has the best range out of all the main weapons

#

50m range

#

by a huge margin

#

aside from a select few others having 20-25m range

#

Majority of the main weapons effectively having 10m or less range before damage fall off

tall eagle
#

the only thing i have going for me is my aim but that's kinda out the window due to the low vision kek

#

i still really liked the mastaba tho

#

feels like a canon

soft crater
#

It's strong if you can consistently hit headshots on the normal mobs

#

strikers/shooters

tall eagle
#

i can as long as i can see them yea

#

i dont have much hours in this game so i haven't fully adapted yet

winged turtle
#

the sight is kinda why i love rifle rifle

jaunty tapir
#

I really like the Hanaway double tap rifle

#

That plus revolver are my basic go to

craggy pier
#

how good/bad is an idea to heal mid combat

cinder lance
#

i tried that set up a few days ago actually

#

revolver pretty awesome. like a cooler dmr but with more falloff

#

and the double tap rifle was ole reliable. semi meh on giants though so i swapped back to sniper

cinder lance
craggy pier
#

you have a moment of downtime (1 second) before the next guy comes to you

cinder lance
#

must be mr. worldwide. it just depends if you think you can get it off and if ur team is holding up well. judgement calls n such

#

meanwhile, anyone know friendly fire values for guns? 👀

ocean spindle
#

think its base dmg od the gun x2
so like snipy does 40, so its 80 friendly fire

#

n so on

craggy pier
#

jesus christ

#

what about headshots

ocean spindle
#

also headshots dont apply on friendly fire

cinder lance
#

i got smacked with a shotgun (forgor what kind) and was taken 60%. good to see sniper may potentially win

ocean spindle
#

depends it shoots slower than a chokemod :3

#

so u might gget killeds

cinder lance
#

not if i killslss first

ocean spindle
#

dies

winged turtle
past mesa
compact junco
#

im curious, in rundown 7 monster wasnt that where they introduced the snatcher? made a big deal out of it with schaffer remarking on it? now that its introduced in rundown 5 whats the point of schaffer introducing it like its new in rundown 7? are they gonna remake rundown 7 too?

soft crater
#

gamedevhard

pearl sandal
#

asking the hardest questions

craggy pier
#

its an alternate rundown

#

things are different in this universe/reality

compact junco
#

huh? so like each rundown is a different dimension?

pearl sandal
#

azert i think you are confusing him more

#

and me

craggy pier
#

its true

compact junco
#

wait so the alt rundowns, they are a remake, so they plan to remake rundown 7?

craggy pier
compact junco
#

cause arent they doing ALT rundowns 1 to 8? and isnt each rundown a big continuation of the story?

craggy pier
#

7-8 are continuation of the original 6 rundowns

compact junco
#

but rundown 8 isnt in the game? so when they add it will it be the original or an ALT remake

#

tbh i think itd just be better to remake rundown 7 like previous rundowns and make each rundown a continuation of story instead of alternate timeline or smt

craggy pier
#

r8 will be released after ALT r6

compact junco
#

oh

#

shame

#

ik they want to start on their new game but itd be nice to gtfo to be wrapped up in a nice lil package

craggy pier
#

r8 is the supposed finale

#

it'll put the story to an end in a gruesome/wholesome way prolly the former

compact junco
#

story is already confusing as it is haha

craggy pier
#

there shouldnt be a huge difference between original and ALT

craggy pier
#

figure out the story on your own and make your own conclusions that are probably wrong 🤐

compact junco
#

i dont mind the story bein a lil confusing and open to mystery and debate but having 2 stories just is a kick in the balls lol

craggy pier
#

the original story is still accessible with "other" means

compact junco
#

mods

#

idk i just feel like its unnecessarily messy, like tie up loose ends, lable evreything rundown instead of ALT rundown, then it all works together and its not messy?

hazy crater
#

It ends with it all being just a dream there was no mass extinction event no tang no nothing

vague bridge
#

real life is confusing and messy

compact junco
vague bridge
#

which

hazy crater
#

The wardens

compact junco
vague bridge
#

theyre both one story

#

no matter how complex

mossy mist
#

What is the absolute worst weapon by far?

dry pumice
#

Good question

#

Its either Bullpup or Precision Rifle, i don't think other guns can compete with them

hidden ridge
dry pumice
#

like Heavy SMG is utterly inferior to PDW, but it still reliable somewhat

hidden ridge
#

Like R4E1 Extreme if you dont want to take 2 bios

dry pumice
#

Both BP and PR suffer from the same issue: too long a reload with too little to show for it

mossy mist
#

Isn’t precision rifle more used for giants tho?

dry pumice
#

One shoots 40 low caliber bullets that can barely kill 3-4 biters before you have to reload and expose yourself...
And PR is basically worthless against anything that isn't a small or a shadow

mossy mist
#

Isn’t that like, it’s one main use?

dry pumice
hidden ridge
#

It's usage is the thermal scope

#

And popping smalls heads

dry pumice
#

Precision Rifle is the one with a thermal

hidden ridge
#

So combine that with shadows and relatively long corridor and you get a killing machine for small shadows

dry pumice
#

It has very high precision bonus and oneshots all forms of smalls AND scouts in a single shot headshot

#

Unfortunately it is utterly worthless against anything else

#

It only deals 11 raw damage which means 2 bodyshots for biters and 3 for shooters / chargers

#

The last part in particular hurts because chargers, as you may know, do not have a head weakness

#

So you always kill them in 3 shots... With a mag of 8... That reloads for like 2.5 seconds

mossy mist
#

They’re only weak in the back, right?

dry pumice
#

Yeah

#

And frankly even then

#

If you want to massacre smalls - use literally anything else

mossy mist
#

Also, I’ve seen a bit of confusion over this, but are scouts vulnerable in the head all the same, or just the back if the head?

dry pumice
#

Even HCP is sort of better in that because you can stop aiming for heads and just be a lazy bastard

#

PR's usage is so specific that you barely have an excuse to bring it to like... 4 levels total

#

But i think i'd still say BP is the worst gun in the game

#

The reload time is just not fucking worth whatever that gun is trying to say

#

And i honestly not sure what exactly is it selling

#

0 recoil and laser precision when ADSing? No one cares.

#

Somewhat decent damage fall off range? Just use Drekker 556 Rifle

#

Somewhat nice precision bonus? Against who?

hidden ridge
#

It kind of depends

dry pumice
#

My best good word for it is that i love kiling shooters with it

hidden ridge
#

But yeah I struggle to see a situation where I'd take BP

dry pumice
#

But other than that... Nah. Not worth it.

#

Until they either speed up reload speed by a solid half of a second or buff mag size to like 55 at least - its just not it.

#

Just use Vanilla Assault RIfle instead, its so much more reliable

mossy mist
dry pumice
#

However there is another version of scout that does not have the head weakness.

hidden ridge
mossy mist
#

So it doesn’t matter if you hit them in the back side or front of their head?

dry pumice
#

They are... Quite the assholes.

#

It does.

#

You combine both to make sure.

#

headshot damage combines with backstab damage

mossy mist
#

Ah

hidden ridge
#

If what you're asking is "Is there a circumstance where I can occiput a scout but not front hs?" The answer is yes

dry pumice
#

There is just a select few enemy types who do not have a head weakness

hidden ridge
#

You can BP occiput a scout

dry pumice
#

All 3 of them

hidden ridge
#

for example

mossy mist
#

BP? Occiput???

hidden ridge
#

There's a video around but yes

dry pumice
#

Occiput is what we call hitting enemies to the back of the head

hidden ridge
#

crazy RoF and you need occiput from relatively close

dry pumice
#

(to clarify: NOT AIMING for the back of the head... But aiming for the head while standing behind them)

#

Its the single best way to maximise your damage

mossy mist
#

Ah

#

If you use a knife will you just not be able to kill a scout regardless?

dry pumice
#

You can... With a perfect occi

#

same for bat

#

Hammer and spear don't care, they have enough damage to just pop the head with a full charge either way

mossy mist
#

Which would be the easiest to kill scout, spear?

#

Ah, okay

dry pumice
#

Eh, basically both

#

Spear has a more reliable hitbox and if you get lucky - you can pop the thing while standing on top of it on some stairs or boxes or whatever, because range.

mossy mist
#

The more I think about it, the more spear seems to be the, if not the second best melee

dry pumice
#

Yeah, unfortunatelly have to crush your dreams on that.

#

Spear is literally the worst.

#

Because hammer exists and basically outperforms it everywhere where it matters.

mossy mist
#

It’s saved my ass more than a couple of times tho

dry pumice
#

Hammer can save it more

hidden ridge
#

Is there an enemy near the scout? No? Charge, Run, Jump before bonking

mossy mist
#

I just really like the range of the spear

#

Makes everything easier tbh

hidden ridge
#

Works 100% unless there's something above the scout like a steel beam (you end up hitting that because hammer is arc and hitscan)

#

Or you have HUGE desync

dry pumice
#

STRENGTHS

  • Slightly bigger reach
  • Reliable thrusting hitbox
  • Approx +13,75% extra damage on headshots (perfect Headshot Backstab on Giant = 68,25 vs 60 of a Hammer).
    (doesn't actual matter in practice)

WEAKNESSES

  • +2.0 Quick Stab Damage vs Hammer’s +3.0;
    Spear kills biters in 10 quick stabs while Hammer does it in 7 and stunlocks them while at it;
  • +17,5 Full Charge Damage vs Hammer’s +20;
    This means that a failed headshot requires you to stab the thing 2 more times to kill, while Hammer just smacks it once with a drooling face and kills it outright.
  • Cannot sprint while charging. That's a big one. You lose a lot of tactical utility and ability to control the flow of the fight with that;
mellow gyro
#

what fov do you guys recommend?

mossy mist
#

a l l

dry pumice
#

I play at 75, as any other video game

#

below that is too claustrophobic and above that is too reminiscent of consuming drugs

mellow gyro
#

I'll try on 75

dry pumice
#

Sometimes i might bump it to 80, but that's it

jaunty tapir
#

Max it out and you see everything

mellow gyro
past mesa
#

Pls

#

Go to 90 at least

cold quarry
#

57 fov chad 💪

soft crater
#

I run 100

#

The only vets FoV I know of is Rayalots who uses 75

next socket
#

How come R4E1 has a higher survival rate than R2E1 when it's considered to be so much more difficult?

ocean spindle
#

well r2 was pretty early on gtfos life, and the playerbase had 4 rundowns of practice to get to r4e1. plus if u were good u could jump right to it

#

R2E1 had the warden restriction thing

next socket
#

Makes sense

jaunty tapir
#

warden restriction thing?

gilded jolt
#

r2d2 and r2e1 were locked behind a warden restriction when r2 originally released

#

iirc people had to like beat previous levels a certain amount of times to unlock them?

jaunty tapir
#

weird

gilded jolt
#

yeah they never really did it again

jaunty tapir
#

i was wondering why i have seen a few people mentioning clear amounts for particular levels

lone mortar
#

I would do any D2 mission

#

But not R2D2

#

I hate it so much

soft crater
#

Fisheye effect be like

lone mortar
#

I put on max FOV and go bed

bold atlas
#

Next rundown wen >::D

slim pebble
#

Have 10Chambers confirmed if there will be achievements added at some point? Enjoying the game, but it has very little on the 'progression' side of things..., finishing expeditions, get a random apparel, rinse and repeat

gilded jolt
#

it's technically on the backlog of the roadmap but honestly I doubt they will add them

slim pebble
#

Well, at least they have it somewhere

#

Shame they haven't explored further ideas to have progression, beating expeditions and completing rundowns feels a tad lacking without any furhter impact on something else

gilded jolt
#

yeah gear progression stuff was planned but unless r8 is some huge mega update, I doubt that will be added

slim pebble
#

Are there any dates thrown around for R8? Or even ALT-R6?

tardy ingot
slim pebble
#

Stats per weapon, per mission, etc., anything would be great to increase replayability

gilded jolt
#

ik gear progression had been atleast on the roadmap's backlog for ages

tardy ingot
tardy ingot
slim pebble
#

At this point in time, found as long as you have 4 guys, you beat levels, when it does get harder?

gilded jolt
#

oooh boy

#

how far have you gotten exactly

slim pebble
#

failed ALT-R1A1, then R7A1, trying with 2 or 3 squad members, then try being 2 + 2 bots, and beat ALT-R1A1, R7A1, R7B1, games started to feel like a tower defense, stealth being way optional

tardy ingot
slim pebble
#

at least other 2 expeditions have beaten too, can't recall right now

tardy ingot
slim pebble
slim pebble
#

where do you reckon it's the first difficulty jump?

#

seen videos about "6 hours to complete a mission", and I'm like, really? Where these guys even trying...?

gilded jolt
#

chronologically progressing I would say r2 is a lot harder than r1 atleast

#

im pretty shit though so idk really bro

tardy ingot
#

jumping around is the easy path tbf

slim pebble
#

jumping around you mean doing all As and Bs?

tardy ingot
#

since you get more experience doing a lot of easy levels

#

vs jumping from r1a1 to b1/b2 to c1/c2 etc

slim pebble
#

I see, so you reckon going for the full rundown it's where difficulty is at?

tardy ingot
tardy ingot
#

altho

#

6 hours is extreme af

gilded jolt
#

r1 still aint all that hard but r2 at the very least will probably give you some struggle if you go chronologically

tardy ingot
#

2 1/2 is honestly the limit for the longest levels if you play super safe and slowish

#

And hey if its too easy later on, then just start speedrunning kanagoWicked

slim pebble
#

does it make sense to try levels with only 2 players? I mean, clearly they get super hard and slow, but maybe it's borderline impossible?

gilded jolt
#

I think pretty much everything has been done solo

slim pebble
gilded jolt
#

so it is definitely possible for duo

#

much much harder though ofc

slim pebble
tardy ingot
gilded jolt
tardy ingot
#

solo is generally hard vet stuff, most early levels can be done solo by even newish/average players tho

slim pebble
#

yes, that's my point, due read somewhere the game wasn't designed for anything other than full squads

tardy ingot
#

duo everything is doable but obviously a lot harder (good to get better with tho)

gilded jolt
#

it is designed and scaled around a 4 player team

slim pebble
#

what a shame

gilded jolt
#

can be done with less ofc but you are still up against the same challenges as a 4 player team

slim pebble
#

feel the game has a lot of potential but actually discourage players to get hooked, unless they are into difficulty for the sake of difficulty in a way..., maybe too newbie to know, but that's my first impression

tardy ingot
#

Also man now i wish that we have smth that shows you your fastest clear time ingame for each lvl :c

tardy ingot
#

theres no mechanic that cant be done by 2

#

theres 1 that technically needs 2 but due to rng can barely be done by 1 if you grind it enough

slim pebble
#

good to know, thanks

tardy ingot
#

Also dont forget
You barely scratched the surface of the game

R7B1 (of the ones you talked about) is probably the most interesting one and its usually quite forgotton aside from its biome

halcyon mango
slim pebble
#

sure, aware of that, just trying to gauge when the thing gets more interesting, for now feels like an early access, I don't know

halcyon mango
#

“Work together, or die together”

halcyon mango
#

So it’s definitely fine if you don’t like it

#

I can see it getting boring if you dont dig all the stealth and tip toeing

slim pebble
#

Initially thought that was the 'core gameplay', but then found you can actually shoot around and if you land your headshots, it just works

halcyon mango
#

Yeah, anything to gtfo

slim pebble
#

So it made the stealth (which means slow gameplay) felt silly in a way

#

Cause in both scenarios you can fail, but at least in one of them you get some action

halcyon mango
#

You can make stealth go a lot faster once you get the hang of it

#

Game does incentivize patience and efficiency

gilded jolt
#

eh a lot of the harder levels are more resource scarce to the point of stealth being quite important

slim pebble
#

Isn't stealth just getting closer to a sleeper and hitting in the back of the head?

gilded jolt
#

yeah pretty much

halcyon mango
#

Yeah, perfectly fine if you dont dig the stealth aspect

slim pebble
halcyon mango
slim pebble
#

noticed that too, first 6 scouts were all the tension until our sniper got the headshot, now it's running towards it to smack their head with my hammer

halcyon mango
#

It’d just be masochistic tbh if it was single player. But the coop aspect just makes it infinitely more fun and rewarding for me.

slim pebble
#

yes, guess that's why even ingame you are advised to find groups in Discord

#

otherwise it might be a quick refund for a new solo player

halcyon mango
#

Playing alone does emphasize the horror aspect a bit more though 🙃

tardy ingot
cold quarry
#

Do the "is close to enemy" +damage boosters ONLY apply to the enemies close by, or as long as one is close, the damage is buffed for all?

jaunty tapir
hidden ridge
#

As along as one enemy is close

cold quarry
#

Very good...

#

Time to make the hel shotgun even more disgusting

hidden ridge
#

After all it says "Must be within 5 meters of an enemy"

cold quarry
#

True but gtfo's wording can be fucky

hidden ridge
#

Otherwise it'd said of "the enemy"

hidden ridge
cold quarry
#

I can only imagine

hidden ridge
#

Rundown is translated with a word that is more akin to "Patrolling/Patrol/Inspection"

#

"Burst Rifle"= "Fucile a raffica ottico"="Optical burst rifle"

#

Surprised they didnt translate "Revolver" as "Rivoltella"

#

"Combat Shotgun"="Canna Liscia da Combattimento"="Combat smooth barrel"

#

PR and Sniper have the same name

#

Sniper ftr should be "Fucile da Cecchino"

craggy pier
#

any advice for clearing rooms without a tracker and without taking like 30 minutes

#

i have trouble spotting the sleepy boys

gilded jolt
#

long range flashlight works every time

#

run around with it on and you will easily spot them all

craggy pier
#

also how does sleepers waking up from a hit work

#

i thought only one can be alerted if you hit someone

#

but 2 just woke up

soft crater
#

If they're too close. = wake up
If they're pulsing/glowing. Their detection range is increased.

#

The ones you aren't hitting that is.

craggy pier
#

also does the hel revolver not one shot headshot small guys

soft crater
#

No

craggy pier
#

very sad

#

i thought it did

soft crater
#

You need a damage booster to be able to do that

#

And well
Strikers is a headshot + body shot.
Shooters is the same iirc

tardy ingot
#

theres no decently ranged main that 1 shots strikers

#

actually

#

dtr

craggy pier
#

doesnt the pistol also headshot and bodyshot them

tardy ingot
#

but thats incredibly hard to do consistently

tardy ingot
craggy pier
#

oh

civic wave
soft crater
# tardy ingot hs + 2 bs

Unless you wanna be like that one guy with the range falloff headshot and then a within range headshot

civic wave
#

Or if you play around damage falloff to keep the head intact, you can headshot them twice but noone does that

soft crater
jaunty tapir
#

Simply use spec revolver. All hail spec revolver.

tardy ingot
#

But yea it can obviously 2 hs and 1 bs if at specific range aswell

soft crater
tardy ingot
#

sry let me edit, my bad

#

wasnt clear enough

#

on what i meant

soft crater
#

It's ok

tardy ingot
#

im gonna go do death% as punishment after food

soft crater
#

The guy who brought up the double headshot striker pistol thing to me initially*

#

Called me bad for not actually playing the game not understanding his explanations

tardy ingot
#

you mean badger alt nr 25*

tardy ingot
#

/no s

craggy pier
soft crater
sacred shore
#

quick question, and i know gtfo doesn't support modding, but i was just wondering if using an fov increasing mod might open the door to me being banned in some capacity? ty

craggy pier
sacred shore
#

Ok, fair. So if I joined a group game in this server with an fov increasing mod that would not be allowed? Sry just clarifying, tired

craggy pier
#

yes not allowed

tardy ingot
#

Also why a fov increasing one?

craggy pier
#

i guess people like to see everything

tardy ingot
#

max fov is already crazy fish eye unless you have a monitor the length of a football field like @tepid sand

tardy ingot
craggy pier
#

bio player's wet dream

mellow gyro
#

how do you kill the big females?

placid ember
#

smack em

#

alot

#

they are not dangerous

mellow gyro
#

I charge a spear to the head and deals like low damage

civic wave
#

If you're talking about big shooters, you just want to try hit them in the head enough

placid ember
#

its like 3-4 fully charged attack usually

civic wave
#

Like all big enemies they have a fair amount of hp, especially if you're not hitting the head/back of head

mellow gyro
#

so I smack them like its a piñata

#

got it

placid ember
#

and most importantly

#

call em chickens

mellow gyro
#

hahahaha

#

thanks

vague bridge
#

where can i find the session log

floral acorn
#

quit game to write it out fully

soft crater
#

Uninstall gtfo > Remove from Library

spark wolf
#

dont check the logs

#

its not worth it

soft crater
#

Send help

#

Send Dudes

craggy pier
winged turtle
placid ember
craggy pier
placid ember
whole grove
#

How effective is the burst sentry against babies from their mother compared to the auto sentry?

dry pumice
#

Honesly never see sentry-on-child action

#

I assume it kinda performs worse? Best case scenario: it kills 1 baby with every burst... Not very good considering how many of them there are, but its something.

#

But then again i have my doubts how quickl auto kill them too

#

How many HP do they have?

#

Like 10?

#

Auto deals 0,7 DMG per bullet so 100/7 = 15 bullets, maybe 12 if headshot damage is alright

#

That honestly doesn't sound right...

#

5 HP!

#

Alright, that makes it more reasonable

#

~5 bullets per baby provided it hits the head a couple of times

tardy ingot
#

cant forget babies having gigantic heads

dry pumice
#

I honestly don't know. Numbers don't say much here. It needs in-the-field testing.

#

What would be the quickest mother to find and dunk on?

vagrant current
#

Personally speaking, Ive always used burst sentry on the babies from a mother. TBF it's been 2 burst at a time. Worked fine. Blows through ammo. Just kill the mother fast and it should be ok.

craggy pier
craggy pier
#

Z112 or z113

#

The one that has an alarm

#

Behind it a mother in room C or D

tardy ingot
#

the actual practical answer

#

is wait for r6

craggy pier
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But when 😭

civic wave
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I feel like I'd rather go r5a2 than r4c2 for mothers/children

dry pumice
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R5A2 was the one i was thinking of, but probably takes way too long to get there

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Even if going guns blazing

civic wave
#

hm maybe

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r5a2 is alarm, blood door for key, then another alarm, picking up cargo, opening ovl

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r4c2 is 2 alarms

dry pumice
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Is that the red room with low fog?

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Or am i thinking of something else?

craggy pier
#

R3b2?

dry pumice
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Probably

civic wave
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r4c2 is the blueish refinery zone with chargers in it

rancid dune
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What does the M stand for in a class V M alarm?

soft crater
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Megalov- idk

dry pumice
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I think it stands for "Mixed"?

rancid dune
#

fdgsfd
TY

dry pumice
#

Usually it signifies that scans will all be different

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There will be clusters, team scans, large scans...

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Not sure though, alarm language is very oof

soft crater
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Idk if that includes S scans

dry pumice
#

It doesn't for the most part

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"M Alarm
Class M alarm indicates that a mixed set of bioscans must be completed. All previously mentioned alarms may appear during a M alarm."
straight from the wiki

ocean spindle
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if ur on r2c1

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dont worry about it

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it doesnt do anythin its a bug

craggy pier
soft crater
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I see

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I vaguely recall it

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But can't remember where

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Or if my memory is just too foggy

alpine knot
#

Just wondering, how smart are the bots if you’re playing by yourself

ocean spindle
#

they r as smart as duos and stuff, but w/o dealin nearly as much team dmg

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u just kinda have to manage em more

alpine knot
#

Kk

civic wave
soft crater
#

Question. should evade be fixed or nah?

civic wave
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what do you mean by evade

soft crater
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before stamina

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directional dodging

vagrant current
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you could shift+direction to do a quick dodge

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it was barely ever used, but it was possible

civic wave
#

removing movement tech never feels good

soft crater
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it was used more than you say dr

civic wave
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it could be used quite a lot actually, very good for repositioning

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especially if you're doing something stupid like trying to duo r4e1

vagrant current
#

but it wasnt

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not saying it should be removed, just most people ive played with never did it. It was kind of hard to dodge the small strikers. It required a certain timing

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it was great for shooters

soft crater
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you typically only saw experienced/vets use it back then anyhow

vagrant current
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which isnt most people, according to bell curves and all

soft crater
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and strikers ngl after some testing isn't that hard without dodge

vagrant current
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not the debate, but i agree

soft crater
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and I was regarding if it should be fixed

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it's still in the game in a broken state

vagrant current
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i wish they would expand upon it

soft crater
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you can still do backwards dodge jumps

vagrant current
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there has to be a cost though, or else youll just spam dodge

soft crater
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stamina consumption

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rip

vagrant current
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maybe cant use it if youre heart rate is at a certain level, each dodge increased heart rate. IDK to be fair, just has to be something

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I always thought the distance should have been a tad bigger

soft crater
#

eh

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it's alright

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probably easy if you've managed Vermintide back then

vagrant current
#

im not saying like increase it by a foot, just a tad bigger.

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If shooters can have homing missiles I should be able to dodge a couple extra inches

soft crater
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shooter projectiles are already easy enough to dodge ngl

vagrant current
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not the point, lol

soft crater
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I'm saying it's negligble to increase it because they're already so easy to dodge even without the actual dodge

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helpful sure. but I wouldn't increase it's range like you say

vagrant current
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Just a side note, it gets exhausting when talking about games that are known to be "hardcore", because it always turns into "the game isnt that hard"

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talking about Dark Sould or Elden Ring, man forget it

ocean spindle
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dodge was both useless and very helpful

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and its very funny

soft crater
#

regardless. My initial question was whether it should be fixed. not buffed

ocean spindle
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i mean, eh

soft crater
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if anything it could get the stamina consumption nerf

vagrant current
#

yeah, fix it functionally, and buff it a bit to make it more useful.

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Odds are, since it wasnt super popular the devs probably didnt think it was worth fixing it

ocean spindle
#

no, it was just kinda there, i think it only served to like go faster

soft crater
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they know fully well how well the vets would take advantage of it if it gets buffed the way you want which goes against their anti-kiting with stamina

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but if they do buff it

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the potential stamina consumption could be higher

civic wave
#

I mean, nothing has stopped kiting

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it's not gonna get fixed, it's a shame movement got gutted but eh whatever

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devs don't care

soft crater
#

vacations

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3 months to make 3 levels

ocean spindle
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when they took 2 months everythin was broken and there was an invisible wall

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so decide

civic wave
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3 months for 3 levels, 3 more months for the revenues/expenses/income chart

soft crater