#gtfo-related-questions
1 messages · Page 102 of 1
What bout burst
remember the gun stat questions
?
Anybody know which gun this is?
Precision: 5
Ammo: 8
Stagger potential: 3
Dmg: 2
has a lot of ammo, deals no damage, kinda good with precision...
hel revo has actual stagger value
Couldn't be bullpup, it has less total bullets than vanilla AR
So either vanilla SMG or UZI
Still same then
rifle?
ah right the stagger multi
artek was close with one
couldn't be PDW, the damage of "2" doesn't add up

No idea. I can't remember which one of them has crap damage but decent prec... Gonna check the wiki real quick
Damage
1.86
Precision Multiplier
0.91x
vs
Damage
1.81
Precision Multiplier
0.7413x
precision is a mix of precision multi and being worth it too shot that
I vote vanilla SMG, final answer
heavy smg
what
dmg 2?
Damage
2.3
Precision Multiplier
0.8x
ah
Yeah, i'm calling bullshit on damage = 2/10
i categorized all weapons
or yes?
out of 10
2/10?
yep
why is pdw then the big dmg gun but heavy smg isnt ksmdksmk qwq
i mean as in compared to every other GTFO weapon ever?
i guess then mayb 2/10?
they have the same dmg
yeah exactly qwq
HEL PP is 1/10 because 1.0 DMG
Various low cal SMGs and bullpup are 1.8 which is 2nd worst damage tier and is therefore 2/10
Heavy SMG should be 3/10 at least
2.3 vs 1.9 barely differs tbh
in the grand scheme here
if i did out of 15 maybe
but thats confusing
Next one:
precision: 9
Ammo: 6
Hip fire: 1
Tell that when they will listen to my hint to buff BP to 2.2
(one of the routes, but a man can dream)
Ding ding ding
i just read precision 9 and i was like YEAH SURE
you rly dont wanna hipfire it unless you are in the face of the enemy
meanwhile: DTP
i mean for a weapon like this
could argue 2
I equiped DTP recently
hipfire is, terrible
the sheer size of the circle jumpscared me
reload speed?
raw damage?
o n e
5
not coming up on anything
Bad reload to mag size ratio, doesn't hit quite as hard as it should
stagger?
can't come up with anything else
ADS?
3
It can't ammo efficiency can it? I swear its alright at deleting smalls
Stagger
Hip fire
Dmg
Prec
Ammo
Range
Reload
usefulness against giants?
Literally only leaves ammo and reload and i don't agree with ammo
i guess range cause funny funny numbers?
So either reload or explain yourself.
Unless i don't know something about range.
wasnt it a thing that the bullet goes away faster
Although...
I did that one time headshoted a scout and it didn't die
It bothers me ever since
Alright, i'm voting range
i mean u did say reload already, and they said '1', but then u just kept goin
idk it confuses me
@tardy ingot Well? What was the answer? I'm curious to hear it + arguments.
1st heavy smg
2nd prec rifle
i dont think that was the question that needed the answer sdmkmks
^
by "its" i presume you also meant PR
So PR has two 1s: hip fire and something else
That was dtr also being 1 in hipfire
Oh. Misunderstanding then. Alright.
Also no, i'm not okay with that. If DTR is Hipfire=1 then PR should be like at least 2 for certain.
are there any plans for the devs to clean up some of the reloads n stuff
quite a few of them are borked
Hm?
um probs not, i think most of em are cool as hell and some had reworks to b way better
but i think the only regular one is like
mastaba revo
and thats it
yeah thats the revo i meant
but the pdw reload is gorgeous tho
?
dont u mean the heavy smg?
thats one a bug
Fixing aesthetics? Big doubt on that.
yeah that was
They can barely fix the game
haha ba dum tss
anyways
yeah i hope they fixed that one
but it also funny cause
it was broken from the og too kdmkms
if i was a dev i wouldve not fix it for a bit just to b like 'haha is the same' but
i
i hope its fixed KSMDKMSKD
theres a bunch of bugs fixed and most likely even more that just never surfaced
games are hard
if we remove desync bugs the game seems far less buggs immediatly
coding is hard
soloing is hard
yeah c:
R7D1 is unacceptable
Do something
YOu know what, fuck it
Make R7D1 alt. Only that level.
u ok?
I'm not
pat
I still have ptsd from that one corner of the map when you do the scan to unlock overload and if you look at one specific corner of the room your FPS dips into single digits
That is unacceptable
I don't know what it is loading, but it should stop doing that
is loadin the void
what does HEL stand for
they r gas guns that overpenetrate various enemeies dependin on the weapon
which means u can hit 2 3 enemies with one shot
Hthe Ebullets Lgothroughpeople
Yeah, i use HEL
H elpme
E verythinghurts
L
Has the warden tried nuking the biomass
It is theorised the goal is to eliminate it right
uh
Nukes could work
bit doubt on that
Which part
The current running theory that Warden is an alien construct that was specifically designed to hijack BIOCOM - the original AI that was handling the facility.
no, no i dont think so
We have no idea what its' endgame is, but its clearly not saving humanity because for all intends and purposes humanity is already gone.
That's a lame goal
Like ok it takes over
the warden cares shit about enemies, only the ones in the path like r2b1
Then what
So the entire campaign literally is the warden trying to take over biocom
it has an endgame, we just have no idea what
i figured the goal with the babies and shit was to somehow create a cure via stem cell blah blah
Personally i think its trying to save its' creators
Because there's a third party in all this shit
Humans, Sleepers and someone else
Warden plays for the latter team
Allens
probs a better question to #gtfo-lore
the real question is, do the devs know what warden's purpose is
i doubt it is like fnaf where the story just, creates when fnaf 4 and fnaf5
i would guess they have like a, script with vague ideas they go along with and like
develop em
when you're at the rundown menu what does the Completed: [1,-,-,-] mean?
It’s just a counter for how many times you’ve completed a stage + its additional objectives (secondary, overload, prisoner efficiency). So if you did a stage with its secondary, you’d get [1,1,0,0]. Not every stage has additional objectives though, so a lot of stages will just increment the first number
ah ok makes sense, thanks!
In R4D2
do y'all go for the fog turbine (non double scan)
That's the one where you have to keep doing progressively longer security scans while fog rises?
In my initial attempts teams tried to go for The Turbine, but kept wiping on last scans anyway.
My successful run squad skipped the turbine and we just took the Green L when going back for the overload objective.
yes, cause it removes any sort of time crunch
Me and my friend need help with this rundown R1B1 just need two more here is the lobby 109775243243200776
We didn't and we managed to pull it off
But in hindsight we definitely should've
lobby code does not work
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
try again if possible
ok
yes it might have changed
last time I paid attention to the lore nerds, they were reading or listening to a log in one of the alt levels what seemed to indicate that the warden is trying to cure the virus, and schaeffer and the prisoners trying to reprogram the warden and gtfo are basically ironically foiling that attempt because they're stupid
hybrid electrothermal light-gas
https://en.wikipedia.org/wiki/Light-gas_gun#Hybrid_electrothermal_light-gas_gun
109775243246088162 just one more with love R1B1 👍
Hey slendi you still down👍
i cant plat, but u can find people in the LFG channels
.
sure thank you
cough cough if you play modded.. cough 

average gtfo player trying to avoid gtfo things
any tips on beating r2b1 with two bots in your team
only shitgun sentry
Im considering changing from using sniper to hel rifle just for a change
Can hel rifle kill giants?
I've been using sniper exclusively for giants
you dare sully it's good name.
yes, it does pump shotgun levels of damage
it's incredibly satisfying if two giants are lined up facing away, as you get two giant kills for two rounds in their backs

On R5D1 there's a door pretty much on the beginning of the level to your left. You can't open it unless you do the reactor or so. What is the door good for?
I think it was zone 73?
or 72?
There's no reason to go into that room when you can simply go for extract
i think it has a lore log and thats all
tyty
i just wonder if the game still update new content or not? I found the last roadmap post in /r/GTFO is old
they've been re-releasing old rundowns about once every 3 months, they have one more of those to do and then a brand new rundown 8 afterwards
Alt rundown 6 is due in the next couple months
so after old rundown 6 they will release new rundown ?
does it come with new weapon too?
no one knows
But rundown 8 is the last one right
we also dont know
the thing is, hel rifle is not an alternative to the sniper rifle
it's precision multiplier is abysmal and kind of a waste to use it against giants
its good for chargers, scouts and flyers
nothing else really
can i search for specific equipment like cfoam or lock melters
unfortunately no
you can search pretty much anything that are not those small consumeables
god damn it
i found a cfoam nade somewhere but forgot where it was
doing the funny first level solo again
i have 3 fucken cfoam and a mine
why are you doing it solo anyway? XD
i just wanna beat it
fair enough XD
wish i could manually save
here comes the class 4 alarm
and dead i am
oh well
i did get through the 3 tiers of the alarm though
died on the 4th
Is not closing a door a good idea if you do not have mines or a sentry to kill them when they're banging
if you close it, they all collect at the door and enter at once
if you don't close it, they start entering sooner, but seperated
they trickle in instead of the entire group going in
does that make sense?
It does, yes
so is this a good idea
I dont know... I don't think i can solo fight an entire alarm wave either way.
Maybe if your sentry spot is very good so it trickles them down real good.
Wait, actually.
Have you considered shotgun sentry?
Since you're alone and all tool refill belongs to you - that fixes the one issue that thing has which is it eats ammo like mad.
hm ok
Shotgun sentry is actually a very mean little thing
So if you place it well it can harass waves real good
i will defo try that next time, thanks
Burst is popular because generally its an all-rounder
Works at any range, doesn't require bio symbiosis to be good
Combo of both damage and stagger
The rest of the sentries are just more radical solutions for specific situations
Sniper can perform very well on maps with gigantic rooms and sightlines for days, auto sentry is a stagger machine and shotgun sentry is a hungry bastard that eats ammo too fast
But since you're true soloing it and all ammo belongs to you anyway... Go on, try it. We're talking R1A1 right?
yeah
i very easily fill up on sentry
there's like 9 uses of tool laying around the map
i just hope it doesn't go 100 to 0 in a single wave
Yeah, try it. See if it changes anything.
its generally a good idea not to close the door if you dont have a mine, there will be some exceptions though
i would assume an exception is when a sentry is set up near the door to kill people behind it
sentry behind a closed door is generally not a good idea as well
really?
some examples where you would close a door behind you without mines is if you are using that to reroute (change the enemy pathing to go around a longer way)
or i sometimes close a door to secure a reload, then open afterwards
currently how i'm approaching this is
set up sentry behind door
cfoam it
do scan
the sentry can thin them out and give me even more time
you dont have mines?
c foam and sentry dont have the best synergy
or they felt like that
2 sentry and leave the door open works better than cfoaming the door and sentry behind
so i should just leave the door open and place my sentry in the room?
should i place cfoam on the ground from any nades i find to slow them down?
which map is this for?
r1a1
just take 2 burst sentries
they're doing it solo
oh
in that case putting the sentry behind the door can be fine becasuse like you said it will buy you some time to get the first scans back
but the way that sentry helps you in solo is that it thins out the waves so instead of having 10 enemies in your face at once you get smaller groups which are more manageable
its possible though that the timing of the wave spawns is such that by the time your cfoamed door breaks the sentry has killed enough so a new wave spawns so theres a fresh wave all piled up outside the door by the time it breaks which can back fire
imagine how cool it would be if we could remove speakers
like with a phillips screwdriver or sum
Remove what?
Its great for chargers, shooters and scouts. Its good vs giants and decent vs smalls (good if lined up)
how is it usefull against giants with that precision multiplier
you need like 5 shots
you need 4
and you dont head shot
you just bodyshot
its as good as the pump and choke shotty
but has pen
Its also cuz 1 enemy is enough to break the door at the same speed as 20 enemies
you also miss out on headshots from your sentry if you place it behind a door
- wow
- why
its not 20 enemies hitting the door but an enemy close to it that wants to get through
@tardy ingot nah man, our team always has someone with a sniper rifle or burst cannon, so using anything else for giants is just a waste
and since theres a set timer to hits it will do as much with 1 vs 20
eh. I mean sniper rifle is obviously the anti giant choice
no i meant for the headshots
why wont the sentry get headshots if it's behind a door
but hel rifle is good vs them and has the advantage of becoming more efficient with a lot of pen
Cuz they aim from behind them?
or where do you place them?
and since that guy specifically asked for the hel rifle as an alternative to the sniper, i told him no, its not good for killing giants...
but the ammo tho
@craggy pier how did shotgun sentry worked out?
oh i havent done it yet
i'll let you know what i'm in the mood for some more death and decay
Lawless R1A1 speedrun %
shotgun sentry seems to be performing a lot worse
For solo you never take shotgun or auto
Only ever burst, or sniper in some specific circumstances
also can you explain why
For r1a1, burst sentry is the only sentry
I think if you don't have biotracker it does meh tbh
Sniper sentry is slow, but works well on long sightlines and one shots any small enemy
shotgun sentry can work in actual solos (not speedruns)
Since you true solo I wouldn't use sentries that rely on symbiosis
So it can be pretty damn good in some levels, others not so much
Yup!! For R1A1 I don't think it would be great 🤔
50% for uncleared levels, 20% for cleared levels
Picking up artefacts from other levels will increase the artefact heat of every other level
okay
im getting down there
im at 55% now
bro are you serious
i got cucked by my sentry
it shot a giant in the head and i specifically took the konig so i didn't need to deal with giants
but it didn't have a head
Welcome to sentry targeting
soloing with sniper in a level where it isnt absolutely mandatory is
not that good anyhow
just take smth like combat shotgun and spray the giant down
i hate the fucking things
i can't dodge attacks so they just bonk me
i tried the sniper for one run just in case it was good enough for giant deletion
because they need a lot of attention
stagger them?
8 combat shotty body shots
less when softened by sentry and main gun
alright
Do doors have HP or do they break after being hit for X seconds in a row
If a door is getting hit for 4 seconds, then i open it and close it again, does the timer reset or does it keep it's damage
keep
Sad.
Yeah, it has HP and remembers all the damage forever
Not sure what CFOAM does exactly
Adds an additional different health bar or something
Gtfo is peer to peer connection, yes?
Mostly yes
thru steam relay/proxy stuff but yes, p2p networking, mesh instead of master-clients, all intermingle
Bit of a shame there's no host migration then :s
I believe technically there is host migration
But because it usually happens because host... You know... Had a critical failure like having his electricity go out or something - it has nothing to migrate
So it just restarts the level because what else can it do
I lost connection once and the entire lobby dropped when we were ~80% through

That's not host migration then
if the host in the p2p connection drops out by any means, it'll choose one of the clients to migrate host to in order to keep the lobby up
Its bad host migration, but it is what it is
If you actually quit the game normally - it will probably migrate succesfully. Maybe.
Until then... Pray that everything will work.
That's just.. odd.
They should look into how warframe does it
That one is also P2P but host migrations usually work out just fine. Like 70% of cases maybe.
Wonder why... Probably stores the mission progress data somewhere else.
Granted I dont know the logistics behind how it works, games usually have host migration, or they don't.
usually there's not that much oddity in it aside from it sometimes fucking up and not working
Well, i imagine what is happening is that GTFO prepare to migrate the host and asks the OG host: "so uh... what were you doing? how far into the level you got?"
Host's PC: is silent because its dead or disconnected from the internet
GTFO: "Alright, i'll just assume you guys just started because i have no evidence to the contrary. To spawn point you go!"
Ideally it should cross-refference the clients to see what their PCs think of how far they were but i guess its just not a thing here and i have no idea why.

It works completely fine
It shoots quickly even without bio, its just how you place it. Since you only have 2 alarms with a lot of tool it def works
Basically has higher highs if placed correctly
The sniper or the shotgun sentry? 😮
Shotgun
sniper sentry is a meme for solos rn unless you very very specifically play around with it
how far can a tongue attack reach
i just got like
domed by a giant that was 15 meters away
About 10 meters for small biters
15 for big boys and chargers
And even longer for tanks... Like 20
why even bother with projectiles when tongue does the trick
cause hybrids dont need 40 homing tongues to kill you
Cuz you can also dodge tounges (not tank tho unless breaking los)
to take care of giants do i need to prioritize limbs
so i stagger them
or just unload on the head and then the torso until they drop
anything works
Just depends on the gun
sniper obv headhsots oneshots them
while most full autos you can just spray their body and they will die at some point
if you are running a shotgun (or most non sniper guns) just shoot torso
stagger limbs is nice
but you rly can just burst them
wait
you can dodge a tongue like how you dodge a missle?
look at this https://youtu.be/rdiYH-pbR9A?t=278
Can bots trigger enemies?
But you can dodge a tongue
no
they cannot
they can throw a party with guns
and wont wake up anything
no
bots sounds is set to zero/false
they simulate walking during enemy sleep but it doesn't matter to them
so for someone new like me, what gun combo do yalls recommend? or would you say that it's mostly situational?
i have seen Bot Hackett and Bot Bishop perform all of Richard Wagner's Ride of The Valkyries while colliding with a scout model, without anything waking up.
and dauda was eating popcorn in the background
ar, pdw, carbine
har both machineguns
hmmm gotcha
ive tried out the mastaba and i found that i really like the high dmg one shot, but i always worry whenever using autos due to the limited ammo
For beginners (due to being decent to good and easy to get impact with:
Main: carbine, pistol
Special: combat shotty, shotgun, heavy ar, high caliber pistol
The T sight always makes me miss my first shot before i remember how the reticle works.
it's alright, just kinda wish that it's a red dot or a more close range sight despite being a DMR
DMR has the best range out of all the main weapons
50m range
by a huge margin
aside from a select few others having 20-25m range
Majority of the main weapons effectively having 10m or less range before damage fall off

the only thing i have going for me is my aim but that's kinda out the window due to the low vision kek
i still really liked the mastaba tho
feels like a canon
It's strong if you can consistently hit headshots on the normal mobs
strikers/shooters
i can as long as i can see them yea
i dont have much hours in this game so i haven't fully adapted yet
the sight is kinda why i love rifle rifle
how good/bad is an idea to heal mid combat
i tried that set up a few days ago actually
revolver pretty awesome. like a cooler dmr but with more falloff
and the double tap rifle was ole reliable. semi meh on giants though so i swapped back to sniper
depends on the scenario and your position
you have a moment of downtime (1 second) before the next guy comes to you
must be mr. worldwide. it just depends if you think you can get it off and if ur team is holding up well. judgement calls n such
meanwhile, anyone know friendly fire values for guns? 👀
think its base dmg od the gun x2
so like snipy does 40, so its 80 friendly fire
n so on
usually is better to hold to the heal and use it if ur gonna run away
otherwise some fuy might just like, come, lick u, now u lost that medi
also headshots dont apply on friendly fire
cool beans
i got smacked with a shotgun (forgor what kind) and was taken 60%. good to see sniper may potentially win
not if i killslss first
dies
generally you want to keep shooting during combat, keep up damage while you are under pressure. and leave the med uses for quiet/kiting/down time
Not going down is pretty good in this game
im curious, in rundown 7 monster wasnt that where they introduced the snatcher? made a big deal out of it with schaffer remarking on it? now that its introduced in rundown 5 whats the point of schaffer introducing it like its new in rundown 7? are they gonna remake rundown 7 too?
gamedevhard
asking the hardest questions
huh? so like each rundown is a different dimension?
its true
wait so the alt rundowns, they are a remake, so they plan to remake rundown 7?
the main timeline old rundowns 1-8
ALT are a different timelime
cause arent they doing ALT rundowns 1 to 8? and isnt each rundown a big continuation of the story?
7 and 8 wont get remake
7-8 are continuation of the original 6 rundowns
whattt oh no
but rundown 8 isnt in the game? so when they add it will it be the original or an ALT remake
tbh i think itd just be better to remake rundown 7 like previous rundowns and make each rundown a continuation of story instead of alternate timeline or smt
r8 will be released after ALT r6
r8 original
oh
shame
ik they want to start on their new game but itd be nice to gtfo to be wrapped up in a nice lil package
r8 is the supposed finale
it'll put the story to an end in a gruesome/wholesome way prolly the former
i mean i do want an ending, just one that makes sense with the other 6 rundowns? idk
story is already confusing as it is haha
there shouldnt be a huge difference between original and ALT
its better that way
figure out the story on your own and make your own conclusions that are probably wrong 🤐
i dont mind the story bein a lil confusing and open to mystery and debate but having 2 stories just is a kick in the balls lol
the original story is still accessible with "other" means
mods
idk i just feel like its unnecessarily messy, like tie up loose ends, lable evreything rundown instead of ALT rundown, then it all works together and its not messy?
It ends with it all being just a dream there was no mass extinction event no tang no nothing
real life is confusing and messy
but its just the one story 😂
which
The wardens
Real life is one story?
What is the absolute worst weapon by far?
Good question
Its either Bullpup or Precision Rifle, i don't think other guns can compete with them
I can think of cases where PR is more than usable
like Heavy SMG is utterly inferior to PDW, but it still reliable somewhat
Like R4E1 Extreme if you dont want to take 2 bios
Both BP and PR suffer from the same issue: too long a reload with too little to show for it
Isn’t precision rifle more used for giants tho?
One shoots 40 low caliber bullets that can barely kill 3-4 biters before you have to reload and expose yourself...
And PR is basically worthless against anything that isn't a small or a shadow
no
Isn’t that like, it’s one main use?
Absolutely not
Precision Rifle is the one with a thermal
So combine that with shadows and relatively long corridor and you get a killing machine for small shadows
It has very high precision bonus and oneshots all forms of smalls AND scouts in a single shot headshot
Unfortunately it is utterly worthless against anything else
It only deals 11 raw damage which means 2 bodyshots for biters and 3 for shooters / chargers
The last part in particular hurts because chargers, as you may know, do not have a head weakness
So you always kill them in 3 shots... With a mag of 8... That reloads for like 2.5 seconds
They’re only weak in the back, right?
Yeah
And frankly even then
If you want to massacre smalls - use literally anything else
Also, I’ve seen a bit of confusion over this, but are scouts vulnerable in the head all the same, or just the back if the head?
Even HCP is sort of better in that because you can stop aiming for heads and just be a lazy bastard
PR's usage is so specific that you barely have an excuse to bring it to like... 4 levels total
But i think i'd still say BP is the worst gun in the game
The reload time is just not fucking worth whatever that gun is trying to say
And i honestly not sure what exactly is it selling
0 recoil and laser precision when ADSing? No one cares.
Somewhat decent damage fall off range? Just use Drekker 556 Rifle
Somewhat nice precision bonus? Against who?
It kind of depends
My best good word for it is that i love kiling shooters with it
But yeah I struggle to see a situation where I'd take BP
But other than that... Nah. Not worth it.
Until they either speed up reload speed by a solid half of a second or buff mag size to like 55 at least - its just not it.
Just use Vanilla Assault RIfle instead, its so much more reliable
But what about the scouts question?
Normal scouts are basically just slightly beefed up shooters. Their heads are very weak.
However there is another version of scout that does not have the head weakness.
IIRC They have a special multiplier for hs
So it doesn’t matter if you hit them in the back side or front of their head?
They are... Quite the assholes.
It does.
You combine both to make sure.
headshot damage combines with backstab damage
Ah
If what you're asking is "Is there a circumstance where I can occiput a scout but not front hs?" The answer is yes
There is just a select few enemy types who do not have a head weakness
You can BP occiput a scout
All 3 of them
for example
BP? Occiput???
There's a video around but yes
Occiput is what we call hitting enemies to the back of the head
crazy RoF and you need occiput from relatively close
(to clarify: NOT AIMING for the back of the head... But aiming for the head while standing behind them)
Its the single best way to maximise your damage
You can... With a perfect occi
same for bat
Hammer and spear don't care, they have enough damage to just pop the head with a full charge either way
Eh, basically both
Spear has a more reliable hitbox and if you get lucky - you can pop the thing while standing on top of it on some stairs or boxes or whatever, because range.
The more I think about it, the more spear seems to be the, if not the second best melee
Yeah, unfortunatelly have to crush your dreams on that.
Spear is literally the worst.
Because hammer exists and basically outperforms it everywhere where it matters.
It’s saved my ass more than a couple of times tho
Hammer can save it more
Hammer, really
Is there an enemy near the scout? No? Charge, Run, Jump before bonking
Works 100% unless there's something above the scout like a steel beam (you end up hitting that because hammer is arc and hitscan)
Or you have HUGE desync
STRENGTHS
- Slightly bigger reach
- Reliable thrusting hitbox
- Approx +13,75% extra damage on headshots (perfect Headshot Backstab on Giant = 68,25 vs 60 of a Hammer).
(doesn't actual matter in practice)
WEAKNESSES
- +2.0 Quick Stab Damage vs Hammer’s +3.0;
Spear kills biters in 10 quick stabs while Hammer does it in 7 and stunlocks them while at it; - +17,5 Full Charge Damage vs Hammer’s +20;
This means that a failed headshot requires you to stab the thing 2 more times to kill, while Hammer just smacks it once with a drooling face and kills it outright. - Cannot sprint while charging. That's a big one. You lose a lot of tactical utility and ability to control the flow of the fight with that;
what fov do you guys recommend?
a l l
I play at 75, as any other video game
below that is too claustrophobic and above that is too reminiscent of consuming drugs
I'll try on 75
Sometimes i might bump it to 80, but that's it
Max it out and you see everything
max fov makes you become the warden
57 fov chad 💪
How come R4E1 has a higher survival rate than R2E1 when it's considered to be so much more difficult?
well r2 was pretty early on gtfos life, and the playerbase had 4 rundowns of practice to get to r4e1. plus if u were good u could jump right to it
R2E1 had the warden restriction thing
Makes sense
warden restriction thing?
r2d2 and r2e1 were locked behind a warden restriction when r2 originally released
iirc people had to like beat previous levels a certain amount of times to unlock them?
weird
yeah they never really did it again
i was wondering why i have seen a few people mentioning clear amounts for particular levels
Max
I would do any D2 mission
But not R2D2
I hate it so much
Next rundown wen >::D
Have 10Chambers confirmed if there will be achievements added at some point? Enjoying the game, but it has very little on the 'progression' side of things..., finishing expeditions, get a random apparel, rinse and repeat
it's technically on the backlog of the roadmap but honestly I doubt they will add them
Well, at least they have it somewhere
Shame they haven't explored further ideas to have progression, beating expeditions and completing rundowns feels a tad lacking without any furhter impact on something else
yeah gear progression stuff was planned but unless r8 is some huge mega update, I doubt that will be added
Are there any dates thrown around for R8? Or even ALT-R6?
Was progression actually ever planned?
I think customization was
Stats per weapon, per mission, etc., anything would be great to increase replayability
ik gear progression had been atleast on the roadmap's backlog for ages
Also progression would kinda suck, current vibe of failing and struggling on the first level with the same loadout you breeze through the hardest is a draw to the game
hmm seems to be true
But its honestly one of the things that would be kinda meh
At this point in time, found as long as you have 4 guys, you beat levels, when it does get harder?
failed ALT-R1A1, then R7A1, trying with 2 or 3 squad members, then try being 2 + 2 bots, and beat ALT-R1A1, R7A1, R7B1, games started to feel like a tower defense, stealth being way optional
you playing with friends or lfg?
at least other 2 expeditions have beaten too, can't recall right now
r7b1 aside those are all the easy easy easy missions
friend
they certainly feel like it, once you get 4 prisoners
where do you reckon it's the first difficulty jump?
seen videos about "6 hours to complete a mission", and I'm like, really? Where these guys even trying...?
chronologically progressing I would say r2 is a lot harder than r1 atleast
im pretty shit though so idk really bro
jumping around is the easy path tbf
jumping around you mean doing all As and Bs?
since you get more experience doing a lot of easy levels
vs jumping from r1a1 to b1/b2 to c1/c2 etc
I see, so you reckon going for the full rundown it's where difficulty is at?
Yes
Its the smart way if you dont wanna get stuck on stuff
yeah
its moreso that rundowns get more difficult deeper in
R1 is still very very easy but say r2d1 is roughly 20 times harder than any of the levels you talked about
altho
6 hours is extreme af
r1 still aint all that hard but r2 at the very least will probably give you some struggle if you go chronologically
2 1/2 is honestly the limit for the longest levels if you play super safe and slowish
And hey if its too easy later on, then just start speedrunning 
does it make sense to try levels with only 2 players? I mean, clearly they get super hard and slow, but maybe it's borderline impossible?
I think pretty much everything has been done solo
is there like a ladder for completion times, etc.?
OK, but is it like actual difficulty, or just trying to play the game blindfolded, in regards that's something only recommended for very experienced players
Speedrun.com yes
ingame? No
with a bit of cheese and glitches yea
I would say actual difficulty ig? dunno if I understand the question though
solo is generally hard vet stuff, most early levels can be done solo by even newish/average players tho
yes, that's my point, due read somewhere the game wasn't designed for anything other than full squads
duo everything is doable but obviously a lot harder (good to get better with tho)
it's not
it is designed and scaled around a 4 player team
what a shame
can be done with less ofc but you are still up against the same challenges as a 4 player team
feel the game has a lot of potential but actually discourage players to get hooked, unless they are into difficulty for the sake of difficulty in a way..., maybe too newbie to know, but that's my first impression
Also man now i wish that we have smth that shows you your fastest clear time ingame for each lvl :c
duo gameplay is still very fair
theres no mechanic that cant be done by 2
theres 1 that technically needs 2 but due to rng can barely be done by 1 if you grind it enough
good to know, thanks
Also dont forget
You barely scratched the surface of the game
R7B1 (of the ones you talked about) is probably the most interesting one and its usually quite forgotton aside from its biome
Working with three others to clear a challenge is what makes this game special for me
sure, aware of that, just trying to gauge when the thing gets more interesting, for now feels like an early access, I don't know
“Work together, or die together”
I mean, normal gameplay loop is generally the same across all, and more difficult levels change things up a bit with special enemies, alarms, environments, etc.
So it’s definitely fine if you don’t like it
I can see it getting boring if you dont dig all the stealth and tip toeing
Initially thought that was the 'core gameplay', but then found you can actually shoot around and if you land your headshots, it just works
Yeah, anything to gtfo
So it made the stealth (which means slow gameplay) felt silly in a way
Cause in both scenarios you can fail, but at least in one of them you get some action
You can make stealth go a lot faster once you get the hang of it
Game does incentivize patience and efficiency
eh a lot of the harder levels are more resource scarce to the point of stealth being quite important
Isn't stealth just getting closer to a sleeper and hitting in the back of the head?
yeah pretty much
Yeah, perfectly fine if you dont dig the stealth aspect
that's a good reason to be stealth, nice
Yeah, at first you’re inching while crouched, and once you’re more experienced you can basically just run around the room and smack everything before they fully wakeup
noticed that too, first 6 scouts were all the tension until our sniper got the headshot, now it's running towards it to smack their head with my hammer
It’d just be masochistic tbh if it was single player. But the coop aspect just makes it infinitely more fun and rewarding for me.
yes, guess that's why even ingame you are advised to find groups in Discord
otherwise it might be a quick refund for a new solo player
Playing alone does emphasize the horror aspect a bit more though 🙃
Its definetly doable in many levels if good enough. But those levels you started on are quite litteraly mostly tutorials for their rundowns
Do the "is close to enemy" +damage boosters ONLY apply to the enemies close by, or as long as one is close, the damage is buffed for all?
I got bodied by this game three different times and stopped playing it for a long time. Tried it again recently and messed around in solo and im clearing some levels alone with bots just fine.
AFAIK everyone
As along as one enemy is close
After all it says "Must be within 5 meters of an enemy"
True but gtfo's wording can be fucky
Otherwise it'd said of "the enemy"
One day I'll try the italian translation again to laugh every 5 seconds
I can only imagine
Rundown is translated with a word that is more akin to "Patrolling/Patrol/Inspection"
"Burst Rifle"= "Fucile a raffica ottico"="Optical burst rifle"
Surprised they didnt translate "Revolver" as "Rivoltella"
"Combat Shotgun"="Canna Liscia da Combattimento"="Combat smooth barrel"
PR and Sniper have the same name
Sniper ftr should be "Fucile da Cecchino"
any advice for clearing rooms without a tracker and without taking like 30 minutes
i have trouble spotting the sleepy boys
long range flashlight works every time
run around with it on and you will easily spot them all
also how does sleepers waking up from a hit work
i thought only one can be alerted if you hit someone
but 2 just woke up
If they're too close. = wake up
If they're pulsing/glowing. Their detection range is increased.
The ones you aren't hitting that is.
also does the hel revolver not one shot headshot small guys
No
You need a damage booster to be able to do that
And well
Strikers is a headshot + body shot.
Shooters is the same iirc
doesnt the pistol also headshot and bodyshot them
but thats incredibly hard to do consistently
hs + 2 bs
oh
The pistol can headshot into 2 bodyshots
Unless you wanna be like that one guy with the range falloff headshot and then a within range headshot
Or if you play around damage falloff to keep the head intact, you can headshot them twice but noone does that

You mean badger alt nr 25?
Simply use spec revolver. All hail spec revolver.
But yea it can obviously 2 hs and 1 bs if at specific range aswell
2 hs kill on striker
im gonna go do death% as punishment after food
The guy who brought up the double headshot striker pistol thing to me initially*
Called me bad for not actually playing the game not understanding his explanations
you mean badger alt nr 25*
skill issue
/s
/no s
/got your no s(e)
Sorry took me a minute to understand that
quick question, and i know gtfo doesn't support modding, but i was just wondering if using an fov increasing mod might open the door to me being banned in some capacity? ty
you can play modded just not in here
Ok, fair. So if I joined a group game in this server with an fov increasing mod that would not be allowed? Sry just clarifying, tired
yes not allowed
Also why a fov increasing one?
i guess people like to see everything
max fov is already crazy fish eye unless you have a monitor the length of a football field like @tepid sand
bio player's wet dream
how do you kill the big females?
I charge a spear to the head and deals like low damage
If you're talking about big shooters, you just want to try hit them in the head enough
its like 3-4 fully charged attack usually
Like all big enemies they have a fair amount of hp, especially if you're not hitting the head/back of head
where can i find the session log
%appdata% locallow 10chambers gtfo
quit game to write it out fully
I checked the logs. I somehow ended up in the backrooms
Send help
Send Dudes
when did big shooters getting called chickens begin?
in the beginning...
its the first alias for them that is listed on the wiki aswell :D
yea but why are they called chickens
they look like chickens
How effective is the burst sentry against babies from their mother compared to the auto sentry?
Honesly never see sentry-on-child action
I assume it kinda performs worse? Best case scenario: it kills 1 baby with every burst... Not very good considering how many of them there are, but its something.
But then again i have my doubts how quickl auto kill them too
How many HP do they have?
Like 10?
Auto deals 0,7 DMG per bullet so 100/7 = 15 bullets, maybe 12 if headshot damage is alright
That honestly doesn't sound right...
5 HP!
Alright, that makes it more reasonable
~5 bullets per baby provided it hits the head a couple of times
Artek with the beautiful number theories :p
cant forget babies having gigantic heads
I honestly don't know. Numbers don't say much here. It needs in-the-field testing.
What would be the quickest mother to find and dunk on?
Personally speaking, Ive always used burst sentry on the babies from a mother. TBF it's been 2 burst at a time. Worked fine. Blows through ammo. Just kill the mother fast and it should be ok.
A 6 pack of caprisun (disinfect) has been sent
Stay alive, help is on the way
R4c2
Z112 or z113
The one that has an alarm
Behind it a mother in room C or D
But when 😭
I feel like I'd rather go r5a2 than r4c2 for mothers/children
R5A2 was the one i was thinking of, but probably takes way too long to get there
Even if going guns blazing
hm maybe
r5a2 is alarm, blood door for key, then another alarm, picking up cargo, opening ovl
r4c2 is 2 alarms
R3b2?
Probably
r4c2 is the blueish refinery zone with chargers in it
What does the M stand for in a class V M alarm?
Megalov- idk
I think it stands for "Mixed"?
fdgsfd
TY
Usually it signifies that scans will all be different
There will be clusters, team scans, large scans...
Not sure though, alarm language is very oof
It doesn't for the most part
"M Alarm
Class M alarm indicates that a mixed set of bioscans must be completed. All previously mentioned alarms may appear during a M alarm."
straight from the wiki
It does
I see
I vaguely recall it
But can't remember where
Or if my memory is just too foggy
Just wondering, how smart are the bots if you’re playing by yourself
they r as smart as duos and stuff, but w/o dealin nearly as much team dmg
u just kinda have to manage em more
Kk
off the top of my head I can remember ||r4c3||, ||r5e1||
Question. should evade be fixed or nah?
what do you mean by evade
you could shift+direction to do a quick dodge
it was barely ever used, but it was possible
removing movement tech never feels good
it was used more than you say dr
it could be used quite a lot actually, very good for repositioning
especially if you're doing something stupid like trying to duo r4e1
but it wasnt
not saying it should be removed, just most people ive played with never did it. It was kind of hard to dodge the small strikers. It required a certain timing
it was great for shooters
you typically only saw experienced/vets use it back then anyhow
which isnt most people, according to bell curves and all
and strikers ngl after some testing isn't that hard without dodge
not the debate, but i agree
i wish they would expand upon it
you can still do backwards dodge jumps
there has to be a cost though, or else youll just spam dodge
maybe cant use it if youre heart rate is at a certain level, each dodge increased heart rate. IDK to be fair, just has to be something
I always thought the distance should have been a tad bigger
im not saying like increase it by a foot, just a tad bigger.
If shooters can have homing missiles I should be able to dodge a couple extra inches
shooter projectiles are already easy enough to dodge ngl
not the point, lol
I'm saying it's negligble to increase it because they're already so easy to dodge even without the actual dodge
helpful sure. but I wouldn't increase it's range like you say
Just a side note, it gets exhausting when talking about games that are known to be "hardcore", because it always turns into "the game isnt that hard"
talking about Dark Sould or Elden Ring, man forget it
regardless. My initial question was whether it should be fixed. not buffed
i mean, eh
if anything it could get the stamina consumption nerf
yeah, fix it functionally, and buff it a bit to make it more useful.
Odds are, since it wasnt super popular the devs probably didnt think it was worth fixing it
no, it was just kinda there, i think it only served to like go faster
they know fully well how well the vets would take advantage of it if it gets buffed the way you want which goes against their anti-kiting with stamina
but if they do buff it
the potential stamina consumption could be higher
I mean, nothing has stopped kiting
it's not gonna get fixed, it's a shame movement got gutted but eh whatever
devs don't care
when they took 2 months everythin was broken and there was an invisible wall
so decide
3 months for 3 levels, 3 more months for the revenues/expenses/income chart








