#gtfo-related-questions
1 messages · Page 99 of 1
Shotgun and Combat Shotgun are definitely both great Specials
league of Ls players when they smash buttons and hope they are winning
(its a high skill ceilling game)
in low rank, yes but in high rank, no
in high rank its skill issue x 10
so should i try and get either me or one of my friends to use the sniper to take out high health enemies whilst the rest of us use shotguns?
Loadout advice is only good though if you're struggling with the weapons you're choosing. If you're not running dry on ammo and you're killing the sleepers when you hit your shots then the issue is probably somewhere else
no
try to bonk the scout
with the hammer
is the scout the tentacle guy?
Yeah
ok
that sounds like a great idea
If they're alerted they go into an invincibility state, after which they alert everything nearby AND call a wave
its a bit higher skill base, but it would reward more if success
espescially in later rundown/level
that is useful to know, we have just been shooting it when it goes blue
normally you dont shoot them
Yeah if it goes blue it's already too late, get to a good spot to hold out
You can certainly one shot them with a lot of weapons (like snipers) but that's usually a sub-optimal play since you'll still pull everything else in the room
always use hammer, try the gun to see which one fit you the most, bonk the scout
and they can be killed in stealth melee
unless you are slendo and you love bat
thanks for the tips
@ocean spindle do u still use bat slendo?
You bet! The initial learning curve can be kind of steep, so be sure to ask if you keep running into a specific issue (like running out of resources or struggling against specific enemies)
bat forever
i will answer for slen
bat forever
unless you abuse gun sound mechanics and shoot scouts without making noise😎
The last time I did that I was like "huh, the orange hit markers didn't show up, SURELY it's fine" and when I opened the rolling door the scout suddenly remembered it had been shot and screamed

SPecial-Weapon Damage ReQuirement/20
STandard-Weapon Damage ReQuirement/16
🚨
always
bat forever

the man with the legend bat
mine deployer for r4e1 yay or nay
yay

just makes the blood door a lot easier
and it's funny to blow the shit out of the tank at the end
Do you even need to ask that question?
yeah
only if you are willing to enlighten me with your infinite wisdom
It doesn't matter who the mine kills, only that it kills
||Sorry Wheat XD||
useful for tank alarm + secondary + tank door
note that im going in with 3 bots
i killed the first 2 tanks how bout that
with 3 bots?
yes
holy frog
doors
open door pop tumors repeat
at least with latest better bots they actually help with tanks / mothers
i did shoot it regularly also tanks tend to lock on bots so i get behind get free tumors then it realizes im here turns around and gets blasted by bots
its a nice addition
eh it just gave him the shoottwards
so theyre just laser accurate now
they always shoot at tumors
i dont know what he did tho
they shoot armor less and less
yeah but sometimes due to their accuracy they clip armor
now they take guaranteed tumor shots
lot smoother fighting mom/tank
i mean thats just the autoaim tho
i did r4c3 yesterday and i didnt really notice anything different from like the previous patch
i circle around tank and they blast him to hell
they shoot more often now
at least that what it felt like
hey guys what are some good weapons to deal with waves of chargers? both for players and for bots
I'm trying to do R3C1 solo + bots but I always die either looking for the hsu or in extraction
currently using dmr + chokemod
hel rifle
Cant remember what I used on me hilariously enough
make waves of chargers look like a joke
I always give bots revolvers, is that bad? xD
um a bit
revos are a headshot weapon, and bots cant do those regularly, plus they are bad weapons for chargers in general
yes, people usually do Burst Rifle and Veruta on bots
And revolver (special revolver, not hel revolver) very bad at chargers
I give bots scatter gun when it comes back
hel rifle, hel gun, burst cannon
😎
YES
for ur own loadout, yeah hel rifle is nice againts chargers, tho for main u can just pretty use whatever u feel comfy with, i used a hel shottie [on r1c2 i gave up on bots on r3c1] for the stagger
okok
Burst rifle + Machine Gun, the only combo.
you're all giving very good advice, thank you
Maybe burst Cannon but they might kill you with it as well.
are you making the bot a sentry
Didnt happen for me tbh
red or blue machine gun
is burst cannon bad or just ok with chargers?
The best anti charger weapons are shotguns and HEL Gun / HEL Rifle
They were basically mauling the waves to the extraction
Yes.
They are going to drain ammo fast, though, and my experience was pre-nerf
Veruta for infinite (metaphorically) ammo, arbalist for effect.
Im curious if anyone understood. You hardly ever see bot woods naturally.
HEL Rifle is pretty good bc it one shots chargers to the front. Otherwise HEL Gun isn't bad. For primary. It's more flexible. Sawed-Off one shots chargers to the front now (is that correct guys?). HEL Revo, HEL Shotty, DMR, are all decent as well.
Sawed off can. But it isn't the best weapon for chargers
A single meter past that and it will survive
dmr for chargers?
dmr gets most of its dmg by headshots, which chargers dont have
am i missin somethin?
its consistent for chargers
but trades some of the worst efficiency on them for it
as per usual, just take hel revo lol
meta slave
Both 4 body chargers
Dmr has a bit more forgiveness because larger mag size
Both are pretty good though
DMR is 7,5 base damage. So exactly 4 bullets to kill a charger. And it has a magazine of... Was it 12?... Which means 3 charger kills if you don't miss.
mh i see it
That more charger kills than some other mid to long range mains get.
wouldnt ever occured to me
But DMR doesn't pen?
and it does have a but less total ammo
Or your calc included pen?
Also I'd rather have hel rev than DMR in the rest of map too tbh
Bullpup kills chargers in 17 bullets
2 kills and you can tickle the other one for 10 dmg
...
Vanilla AR kills in exactly 15. Flawless 2 kills.
Burst rifles, 1 bot veruta 1 bot arbalist machine guns
for bots
for player, chokemod, pump shotgun, or any machinegun for versatility
so once I see red, I just make a run for their back? Don't know best way to dodge licks. Usually it's hit or miss for me.
thats not, true
hammer cant oneshot strikers anymore
it used to
but since rundown 6 thats not a thing anymore
it can oneshot shooters with a single tap
on the back of the head
?
but well if u wanna evade the lick it is hard and ur not gonna get it like 100% all the time, but it is just usually going around the enemy on the side
Sir are you okay?
wait i am stupid
i didnt specify
Also we are taking about hel shotgun
ah i thought u meant with the hammer-
still very unuseful to go around the enemy with the shotgun tho
if u mean that
Usually just strafing left or right or making a circle motion around them dodges
You can get an enemy and just practice
Go in like r1a1
To one shot it. That’s what we were talking about. Kinda useful to one shot enemies.
You can one tap tho
plus the stagger on the hel shottie will make it not attack u
I'll try that then if I ever come up with a single one and have to use some shottie ammo
PLUS u use hel shottie on many enemies at once
maybs i am talkin out of context, i am stupid disregard me
And either way hel shottie is very situational. It’s why most people don’t like it because they can’t use it properly. They think you’re meant to spam it
You’re good, I didn’t mean to sound aggressive, my b
I've been using it 2-3 shots per second and that's been pretty nice for me
no yeah i went back, was in that convo when they asked, u dont use hel shottie on one enemy, u rely on ur team to take care of em tho
also dont worry i am an idiot so
but like
still even eva said it
you can spam it sadly
u dont really, need to do that with that gun
they just dont do that right either
ur gonna put urself at risk of another enemy
since ur givin ur back to others
also it is, kinda meant for spammin it into a horde
even if u see 1 2 like sprinkled
u special those, or u let ur team kill em
Not meant for spamming sadly. But like chill said you can if you do it right, but even then you’re not spamming right out of the gate
Stagger a few until you have a group then get good line ups
yeah, i guess im thinkin more of like a situation when u spam it havin a group already in front, but if u have a couple and a horde approachin u hold em off, yeah
i guess its like, both can work
one is just a bit more careful and the other is faster
depends on the situation
if only the reload was faster, feels like you would be able to solo clear most hordes with it
yeah, they had to put a drawback into it, it is not super flexible either so
still solid, very solid, extremely solid
meaty shotgun for main just feels most comfy for me since don't need to worry about ammo effi as much with most ammo going to special
You can already solo clear waves with it
under good circumstance, like when they're bunched up in a chokepoint and such. If another wave of stragglers comes up after you've already unloaded into the previous one you're kinda stuck waiting for reload or just switching to other weapon.
I've only been playing the game using it recently though so it's just from my limited experience.
thats what your other gun is for, covering a reload if needed
hel shotty clears a ton of stuff, more than anything else if the setup is right by a faaar margin
Guys i see people crouching and running what does that do?
- running makes you go fast but fast alerts enemies
- crouch is v slow but doesn't make them start clicking if they are in sleepy phase.
- walking is king. it doesn't fast alert enemies, but lets you bonk them before they finish waking ip
sliding saves stamina, takes longer to cap stamina but you keep speed
if u run and then crouch u will slide
If you don't miss your shots, guns are surprisingly effective
:O
shut up troll
What gun is the most effective to miss shots with
high ping
you just wait 'til they add ricochet
then the optimal strat will be to shoot the walls behind enemies so the bullets bounce into their occiputs
Sniper, loudest weapon in the game. Can intimidate enemies, scaring them off, allowing you to run away without getting licked and without hitting your shots
Pr hitfire
autopistol because if you hit anything you stagger, if you miss everything you don't affect your ttk
so if im a beginner and NA which would be better for matchmaking
just dont wanna post in wrong thing
Lfg begginers
ok thanks do i need a chat already or can i post ltf1 for it
total noob for the game sorry
only seen some videos and saw its very challenging and i need a serious challenge
how do you get the little gtfo logo when u post a game link
Check the pinned comment in the beginner lfg
since when, or you talking about modded 
modded>
So, apparently only four cells spawned on the map in R4A2 but there's five generators. We tried listing the cells and there's nothing else. So one of the generators is completely inaccessible and it seems like we can't complete the mission. Anyone know anything about this? Is this supposed to happen, or are we screwed?
there is i think, some paths u dont need to go through, specially in the secondary
make ur path, u dont need every generator in the map, i think u can do it with 4, its been a while since ive played the level tbh
but i think u only need those 4 for a PE run
We did the secondary mission, completed it, and now we need to go to Zone 46 to finish the main objective, but we need a cell for the generator, which doesn't exist as far as we can tell.
Oh you soft locked yourself
im tryin to remember the level, ik u can but, how
You should do main first
one cell in 43 with the bulkhead, and u nab the cryogenic for that one, and one cell in the 44, which i think is alarmed, for the other
and there is a cell in secondary isnt it?
damn, yeah, we wound up blowing ourelves up with a tripmine, figured it wasn't worth the time. I think we kinda screwed ourselves over.
Expect one of the rooms in secondary doesn’t refund you
I believe there were two cells in the secondary
did u enter a room in secondary that u didnt need?
cause then yeah
u are softlocked
yeah, this was our first run of the mission, and by the time we realized, it was too late.
yeah, make sure to always query the things u need, in general, most levels u cant softlock urself as u can in this one, but u can waste a lot of resources if its an alarm door u dont need and similars
in this case is just cause secondary just, demands it being right
yeah, thanks for the help, kinda sucks though.
yeah, but well there is a tiny few missions u can get softlocked like this so, hope wont happen again
and hey
now u can try overload :3
Any tips on dealing with scouts?
I think my biggest problem is just not being bold enough to run up when they are retracting. Not a huge deal if i wake up a few small dudes i think
um well for some rooms u can shoot em if u feel unsafes, theres a lot of guns that can, and most from a distance, hel rifle chokemod sniper precision rifle normal shottie, even combat shottie in the back of the head with a couple shots can
and if u need like practice just dealin with em on melee, try a level like R7B1, which has kinda various scouts like startin off
u dont need to run to a scout, u can walk up to it, and if u need a lot of practice, use spear, it gives u that range
then when u feel safe with spear, change to hammer back again and practice with that one
i have noticed a lot of beginner's main issue was being overly cautious
or not brave/stupid enough to just go out and give it a shot
the only way to get better at gtfo is to fuck around and find out
scouts give you a borderline stupid amount of time once you touch a tentacle. Don't be afraid to just rush them
remember bat and knife can only kill them in the back of the head
is there a weapon damage dropoff if you are far away from enemies?
yes
at what point does it start?
cuz just as an example the hel rifle deals 30.01 damage so i would like to know at which distance its still able to kill a charger scout
It varies per weapon, gtfo wiki probably has the exact range
it doesnt
it essentially has no dropoff


r7d2 but theres like 5 of them in the same room
ive completely forgot bout that one
oh its been a while since i've done any r7
i thought that missions with 5 of them was in r6 XD
not sure if i will be able to get a long distance shot on them tho
is there a place to submit the need carried form?
im too tired of getting bad pubs rng
What lvl u struggling with
What region
r4e1 dumb mom wake up
Ah rip i cant play in that region
usually i play with pubs in north america, western europe
Can play in western but rn im not on pc
Ping or dm i guess?
How in the TF can you do R7D1 with bots? After I enter INIT verify and Verify the next terminal I only have 10 seconds to return every time.
The main terminal is way further than 10 secs away if you get 195_196 zone.
largely speaking, you don't
less largely speaking, you just keep rolling for rng that gives you only terminals in the hub room
Ya I figured screw that lol
Ill just drag my buddies through it.
Man that's sad. Ive done everything else pretty simple with bots even that wasnt that terrible.
its 1 of the few level that is not possible with bot only
I figured after like 5 checkpoint resets.
Not RNGing all the terminals to hit 194. Screw that.
it is, its just rng heavy (or kiting heavy)
or both
tbh bots were never meant as a replacement for a team to clear the game, just to make no party runs more feasable for newer players and vets alike
Only R6DX, R4E1 and R7E1 were never managed. R7D1 is possible but really shows why this game is not meant for bot teams.
after some testing i found out that r4e1 main is in fact doable
so you really need perfect rng for r7d1?
you can sustain up to 6 fails
thats a bit more than i expect
but still the chance for it is kidna low
yeah but nothing to worry about
you got enough resources
u can even try to lower the class 10 to 5 but its unnecessary
funny enough after so many gtfo run a class 10 is really normal
a class 10 with a long funnel point with only charger? hel rifle make it look like a joke
b

Rundown specifics just make certain levels way easier than they used to be. But people are suckers and just want all weapons available and call the rundown specific connoisseurs Elitist or some shit.
When it's really just because devs couldn't make a system able to support separate weapon sets for multiple rundowns at the same time.
So they just threw everything to be availabile at all times regardless of rundown.
Understandable, but still.
this is a bit of a stretch, but i'd prefer if the weapons weren't all unlocked and you had progression, but that you could mod weapons to a degree, or that the unlocked gear had little perks associated with it
Too much work
too much to balance sadly
It literally makes no difference sincr people would just use the meta of that rundown
Might as well just use all weapons
For more variety
Weapon customization gone but not forgotten
😭
not if the mods have trade offs
for sake of argument, say you had a suppressor, it does X but the trade off is you have 10% less ammo
tbh a supressor already is kinda broken

People have been asking for suppressors since early access and have been denied every single time (unless you play modded)
Even then suppressors in modded just decrease the gun's aggro range. So you can't just be completely silent and right next to a bunch of sleepers shooting them.
(At least from the ones I've tried)
i wasnt talking about mods but ok
also supressor are ass
The unique aspect of gtfo its is stealth
and how risky it can be
if i can shoot every striker from a distance then it removes that
so i dont want that
would be nice to have a more stealth tool oriented
since we already have a bunch of tools that are action oriented
cfoam doesnt count
Which is why we need to go in the other direction.
Grenade Launcher for R8.
nuke modification
I actually think if they added a GL and it was like really low ammo like sniper and did less damage than mine explosions, it wouldn't be as far-fetched.
ah yeah the famous gocket launcher
And they do not work like the videogames or movies think they work
yea and
Unless you shoot at sleepers from a decent distance and have flash guard
But whatever
lets not apply realism to a videogame
it always revolves in aguments that are just stupid
that have nothing to do with game balance
just look at tarkov
many "realism" bros there confusing a game where you inject yourself with magic juice that prevents bleeding and heals a 12 shots of 45 acp
I'll be sincere there's a couple of things that would break game balance a bit, but it's dumb not to have them like the ability to place packs in containers or to merge them
Or to place LRFs or whatever
And everytime I mention them someone goes muh balance
because it is a balance issue
As if placing a LRF means disrupting the game's balance by anything more than a negligible amount
if i can just slap all ammopacks in a lockjer then it becomes quite strong
the devs always assumed you'll be using most if not all resources in a zone
if you got spare then it means your doing good already
I legit think people that can finish a map already will be able to finish it even after you're able to do that, and viceversa for people that struggle
thats why bots automatically grab resources and use them if your below 80% wich is a high ass treshold
The only sane argument is avoiding people that go around trying to move all shit from 4 zones away or something like that
people who struggle will struggle regardless
jusut look at people on r1c1
1 guy say he wanted to move the resources on the reactor room
while you have literally the perfect chokepoint 1 room away
that mechanic will make people focus on the wrong things
I dont think it's that big of an issue really.
theyll be more worried about where to put the resources rather than actually worrying about the situation theyre in
It's like checkpoints, if people want to destroy their enjoyment let them, whatever
after watching a lot of new people play i say it will
And tbh I doubt what you say applies to many maps, bd
Forgot about that, lel.
Most reactors have you run around because timer and only open sec doors AFTER the waves start
checkpoints is a decition, placing resources in a locker its misleading the players
there two different things
placing res in lockers is a decision too?
And again most reactors have you run around because timer and only open sec doors AFTER the waves start
yes but its misleading
theyll worry more about where the resources are gonna be place then setting up and doing stuff
that would actually get them past the level
This is true imo, even if we as players sometimes don't like it.
I think of why they don't have a general ping function like the ping everything mod and it honestly makes sense. It's a very deliberate choice to not be able to just put a marker on something. They want you to use the compass and communicate with your team.
even on non reactor levels
makes biotracker useless
Yeah that too.
I legit think that they just added the compass because modern fps UIs always have one
I mean yeah that could be true. It's nice to have though.
and who's going to ping one by one?
sleepin enemies tho
And you need a bio
"Makes bio useless"--->You need bio guy to tell you where enemies are so he can ping---> bio guy exists so he has a bio so bio isn't useless?
Anyone get really low frames? ive went through all my settings andd checked my drivers, updated them, went through so many different youtube tutorials, but i have like 20 frames in gtfo, keep in mind i get 240 on gta5 at max settings
no one its saying that
the hell
lmao
makes biotracker useless since you can literally just ping enemies and their location during stealth
But I need to see them?
wich is like 50% of biotracker value
no
stupiud
^^^
that 50% of biotracker value gone from 1 single
Let me understand
it is useless
For ping
idk if its more insultin sayin stupiud or stupid
you mean like ping an enemy and shows the silhouette
you gonna have a niche for shadows
do you even know what the ping everything does?
I dont use mods
bruh
it does the thing in games where u can just, ping a point in the floor and mark its location
Tell me what you mean with pinging enemies, bd
like pinging a door
no matter is theres nothin there
cause when I see people pinging the ground
but everywhere
it's literally just a pointer
i think with the mod u can ping enemies, but it just appears as a pointer, as like when u ping a door it shows the door icon, u ping an enemy and a triangle appears like there
when they asleep
Just make it so that it pings position and doesn't stop at enemies
So you cant abuse that
You can ping everything within a 25 meter radious same as door pinging and such
Yeah that could be abused but that's not what I was talking about
but it removes biotracker stealth ability
its gonna have a niche on shadows during loud segments
yeah some dark levels here and there
If you're able to actually ping enemies and you can spam it, like to find boxes and lockers in fog/dark then yes
But that wasn't what I was talking about
but at that point you might as well not bring the thing since you can honestly just funnel right
thats literally the mod
I dont know why you think I meant bringing that mod to vanilla
i
but
huh?
What? You cant implement something new that's in a mod without copying that mod verbatim?
... im so confused
point is fuck the ping mod, thats how it started, sayin that it could take away from the bio
thats it
I wasn't talking about the mod?
I love watching people talking past each other while they have a convo on different planes of existence
Why is it unthinkable to fine-tune some feature already present in a mod so you cant abuse it?
i think u, missed this
'like the ping everything mod'
then dragon answered 'makes bio useless'
and then u said 'no it doesnt'
Ok forget about the ping everything mod
I didnt read that
I just meant for a feature where you can ping the terrain
that's it
As I said here
^^^^
ok so just the ping can... ping, anywhere, but dont show like if u ping enemies or anythin
thats what u are like thinkin of?
it would still make the bio person just ping where the enemy is, and kinda take away a bit of communication and like seein where some enemies are in darkness or fog
Unless a bio tells you where they are and he pings
yeah
i dont
idk
i think it doesnt like, add more communication, it just takes away cause now u dont have to say 'ah i see 4 enemies in the fog, they on a cluster and blabla' u just ping the four and its easier
The way I do it is I charge and walk forward towards them then tap sprint to get them to stop moving then jump and bonk them
But like everyone said it’s a confidence thing
The bioscanner does a good job of that in most cases. Use the comm's list or "Q" to notify your team of enemies.
it doesnt tag stationary ones though
That would be too easy
^
Sleeping*
Im sorry if this a dumb question but how do i loose fear in doing things in this gamel(killing enemies,scout etc,) i see people cleaning rooms so fast without hesitating
Practice, and learning where the limits are
Also as you increase in skill, stuff becomes less scary
over time you start to learn what you need to do, how to do it, how quick you can do it, etc.
its partly about precision
but mostly about discovering strategies and perfecting them
Hello everyone, with my team we are looking for good tips to pass R7D2! Do you recommend us to speedrun this level? Thank you!
what are you having an issue with
dont speed run the level
unless you know what you are doing
we're having trouble in the cell part
we find it but its tough to bring it back to the generator because of tanks spawns etc
we usually go in the room where there are 2 cells to increase the chance of finding it quickly
its been tank room everytime tho
the last try we did
we got lucky on the cell spawn and we got a tank spawning from behind
it was at like 13min in the level
We also have issue with managing all the ennemies flow, what is the best way to hold ennemies .
and what weapons do you have
weapons : sniper dmr for shooters, 2 machine gun / hell shotgun , 1 hel shotgun combat shotgun
the hel shotgun combat player
isnt gonna be doing much unless you do a mom run
so just comit to doing tank side
Ask again where they hold
where do you hold>
speedrun seemed easier since we don't have to care about back ennemies
to be fair nowhere
we just kite and run ahah
IT ISNT
IT IS RNG BASED
we hold until we need ammo haha
you need all the correct spawns unless you get fucked
then we cowardly flee to the next room xD
by chance
do you guys hold
befreo the first blood door
while getting the terminal passcode
oooh actually we don't
to not do that
and 2 guys managing
after the first blood door
the wave
yeah and no
r you guys playing right now?
hence the ask for advice haha
may i watch and see if you do the things that will make your life hard
I while full mute
yes sure
umm the main issue with it
is giants are a bigger issue
and you dont have tank kill
so dropping it and just getting another sniper
charger giants are trouble for us ngl
what tools are you running?
we are getting there
get em
they were running 2 foam mines bio
oh no, 2 foam
maybe even 4
Might not be enough foam then
litteraly going for the speedrun loadout
Is there a way to ping consumables like fog repellers and Big flashlights?
Or list
nope
gotta check shelves, but you can ping the boxes themselves and count how many you've seen to try and find some more (LIST STO E_XYZ will bring up all boxes/lockers in a zone)
Aughhhhh
Its fun playing hide n seek tho
question... i only have the lfg-beginners group on my bar. where would it go to hide?
top left, channels & roles
there u can also pick ur pronouns n fav melee :3
awaiting for Azert to comment:
no sh ill eat ur forks
do not the scout
do not!
you should eat your bananas with the peel
gtfo has cosmetics how can i get them?
by completing expeditions
interesting i just started yesterday lol so thanks 😄
that's true
You get 1 random cosmetic for every expedition you clear for the first time + an extra predetermined one for beating the whole rundown.
Secondary objectives do not award any, much unfortunately.
That sounds cool and damn
ksks 'that sounds cool and not!'
sorry had to :3
I love how the wiki states "allegedly" secondary / overload also gave cosmetic rewards
Back in r6
Did they realize. Secondary and overload had their own loot pools?

But now everything is just rng
And supposedly based off the wiki. The R6 Ext helm is obtainable by rng.
Hi, I have a question. So I am struggling with R5E1, the last surge Alarm with only Team scans. We always die there no matter what. Is there any defensive tactic to somehow slow them down?
Abuse tools. Foam ladders. Shoot a lot.
...
Bring auto sentry?
We are struggling on this one too but mostly after the alarm, we usually take 3 shotgun sentries and a biotracker, ||one sentry for each door they can spawn in||
no foam?
We haven't felt the need for foam since the alarm is long and the foam would not be that useful after the wave breaks the door for the first time
but how do u kill the charger scout after the mom room?
It's a normal scout I believe
no
We melee the scout and sneak the room
charger
Wait R5E1 omg so sorry
Yus
Use doors and foam the last door the entire scan. When ready just close all doors, foam doors 2s rooms away like usual, then foam your big door and place mine while team starts scan. Then you can refoam on 2nd scan. It’s far but if you aim right you hit door with your foam
I was thinking about that, but it is fucking rng based, we did finish the first scan and the door always blasts of after that. I didnt have even time to reach the door
The long dirt tunnel right?
the room with the warden door
did you make it?
Your either starting scan too late or not push back spawns and using the other doors
fair enough
i have to practise more I guess
u probably have never heard about cfoam ladder tech hm
I used it in another level actually 😅
I was just thinking of another level ahah
3 shotgun sentries and 3 doors
?
Yeah, what's up with that? 
im confused on where (and why) youd do that :0
especially given how tool hungry they are
what's the ideal tool setup for 5E1?
my team was running mines + two bursts and bot bio
cause the shotguns got drained out way too fast on surge
you only need 1 for surge
mine foam burst?
someone up there said to foam for the entire last scan so I was curious if that was the ideal strat
if thats the part you struggle with u can do 1 auto
nah the first surge isn't that bad
me and my team havent made it to the first alarm shutoff yet, got screwed on a scan placement for that door
and forgot to put a sentry down 😎

Is there somewhere I can find out what levels you need to solo due to hardware conflict bug(s)¿?
?
I ran into a bug where I couldn't do multiplayer for a specific rundown
Wut
really?
r2b4?
I was told it was a weird bug with hardware conflicts between parties. I think?
Sounds familiar
u can probs search it in #1049599987878723635
ive heard problems with AMD n stuff, but i am not sure at all
for r5e1 the usual setup, whether you're running cell skip or regular, is bio + foam + mines + 1 sentry, shouldn't matter awfully much what it is (burst would be better for alarms, sniper for bigs/scouts)
Oh yeah I am on AMD
yeah ive heard some problems with that and b4, so maybs u can find like a funky solution for it
it was a super long thread tho
I imagine the bug is eldritch and aborrent in nature so that sounds about right
My tech is old(ish) and was inexpensive at the time
imagine usin ur own pc
this post was written by the geforce now dudes
Also has gotten me this far!
Oh also is the point you need to hit on normal scouts the back of the head or the nape of the neck?
Melee wise
Hammer and Spear will full charge to the head
Bat and Knife will full charge to the back of the head
no that can count as back only and screw you up

R4A2, R4B3 maybe don't remember, R4C3, and R5D1 are the ones that don't work with my amd CPU. If you have an amd fx-83xx, i can run those levels with you
Fair enough, thanks for the heads up and offer. Don't think I have that? It would be the graphics card no?
Could be a separate issue. Mine is definitely the cpu dependent checksum differing on those levels.
@cold quarry where did u say u place mines for warden door for tank?
starting from the bottom?
yeah
ok
bug with specific AMD FX-8xxx CPUs IIRC
R4A2, R2B4 and I also think a couple others
Is the knife totally useless outside its slightly better charge up rate than the bat?
correct.
Knife delusionals will say it's great
it sure is fun to stab and pop heads
True but you make giants, scouts harder to kill
I found the quicker charge time useful on one mission with the constant waves of small dudes. Cant see it being usefull outside that specific senario
What is the level with the lowest completion rate?
Think it's r4e1
Do you know what the percent is?
Let me find it
R4e1 at 2.03%
Thank you
Any time
Where can we check completion % ?
R2E1
it has a 0.99% completion rate according to statistics of the warden, tho it varies a bit between sources
there's the warden twt account, but it's been inactive since R5 statistics dropped
u can find it probs seein the GTFO official twt account follows, or @GTFO_The_warden i think
I haven’t finished r2e1 either because I can’t find anyone to do r2d2 to unlock it zzzzz
um
trick em :D KDMSKDM
Just got the game with a friend, do we start with rundown 1 or we can do any of them?
any
u can do any, but is just kinda better to start like in order since r1 as a whole is the easiest one
people generally recommend starting with rundown 1
having access to six (soon seven) rundowns worth of A and B tiers is great for a beginner
yes people often recommend R1 to start with, and you might be able to complete it before doing anything else
but imo laser-focusing on doing rundowns in their entirety isn't a great idea for new players
also do we need 4 players or can we get by with two
Technically speaking. Yes.
2 players 2 bots can work as well
But the game will scale to 4 players always
A solo player will deal with the same difficulty a 4 man group would be dealing with
yo, how tf does checkpoints work. me and my friends suck ass and are tired of restarting every run from scratch. we remember there was checkpoints when we played on an earlier version. are they gone, bugged or need to be enabled?
checkpoints r only in certain rundowns, specifically R7 and maybs R6 soon, the rest of the rundowns dont have em since they didnt had em before
if ur havin trouble like gettin through some missions, consider like jumpin to the next rundown and playin the A and B tiers of that one, and same thing if u get stuck at some point jump to the next one or try to complete the older levels
thanks for the help
is oki, and of course if theres someone in ur team thats just very new make sure they do play the tutorial
cause is a bit helpful
fairs, i mean it just
games hard kmsdkm i didnt started much better, couldnt bet past b1 for a while
but well with time gets better, and if u ever need some advice or got a question about somethin u can always ask it here :]
If you'd like we could get two others and give D2 a go then do E1
I've done it already but I need to finish E1
The fog on r7b2, I've been using the pdw and it doesn't seem to thermal past fog
user error?
No and yes
I mean it's never given me a problem
You can still see in fog but close to targets
I was prob too far away
also the fog on b2 is some of the more sense in all of gtfo
idk if it changes the looks on thermals
but maybs
yeah it's just like a wall
fun level though, my team got owned by the blood door, first time ever
had to look it up
qwq
yeah we wiped, trying again tomorrow
wheres the fun shouldve just gone in sayin 'ok we opening it!'
i wouldve done that ksmdkm
Swendi bad
:[
lol looked it up after wipe, we were all shocked
eyy nice :]
but first time is funny cause no preps uwu
pretty funny tbh, like 40 enemies at once
:D
I thought it was going to be one big one
My crew and I just started a level, but one of them has crashed and is totally broken. We've equipped ourselves with some nice artifacts we'd prefer not to lose if we decide to return to lobby. Will we just have to take the L and lose them if we leave?
you can rejoin a level
and artifacts are lost i think 30 seconds after touching the ground
If your friend cannot join you can also place a bot in theit slot until they join
query fog_turbine_xxx
query your_mom_xxx
query your_dad_xxx
My dad left for Cigs and never came back. That may work
so I need number
List Fog_Turbine should list it

Are enemy spawns during alarms affected by existing enemies in the rooms of spawn or path they take? Group is unsure if clearing up to 2 rooms away (that may otherwise be unnecessary to visit) is a good idea before doing alarms.
No
Always clear b4 alarms
Much like scout waves work
Enemies in room do not affect it (i think)
sleepers and spawns are different
unlimited sleepers but for spawns there is a cap
So they'll pool together then, got it
Imagine surge and there a pack of 12 running at u from behind
can't I got killed by bishop who had a burst cannon
Blackmailing prick
Ah yes the beamed my ass by bishop
A classic
Hackett fucking shot me to shit today in R7D1. I will never forgive
He damn precise with the Hel Revo when shooting you that's for sure. Misses spitter 3x times. Rails me instantly. Thanks
What's the difficulty spike b/w R7D1 and D2. D1 only took use 2 tries cause we didnt know the route to the 1st deactivation terminal . Rest wasnt bad. Are we looking to get smoked for a while?

Word. Good to note. D1 wasnt that bad. I just had to find that route to that terminal with bots while my friends slept. Zone 197-199 is a fucking maze.
- D1 threw us for a loop cause the bugs. Terminal decided to swap SEQUENCE and CONNECTION lol. They were fucking backwards tab wasnt autofilling the correct thing.
bugs on R7D1?
i m p o s s i b l e
Perfectly Coded.
most put together Unity game
D2 difficulty rly depends on if you can handle the 2nd doors well
if warden cannot find us in r7d2 then why are the enemies appearing?
isn't that like warden's way of not letting us into the mainframe?
well not like the enemies cant tracks us either, and thats just somethin to ask like on every level when they spawn with the alarms
doesn't warden literally have enemies in containment in r7b3 secondary?
warden has some, like in training i guess, but not all of em
otherwise levels like r2b1 or r6c3 wouldnt make sense, which, no spoils for c3, but we are a distraction for other group to do things
and if wardens on control of every enemy, they wouldnt need to do that
they can only pull the strings so much
r5b4
same thing
yea but why even let them out of containment in the first place
that level was cbt with bots
wait
i am not sure about that hows the warden have enemies in r7b3 sec
like in the tp u mean?
thunderdome
you have to input a commant
release containment something
... in r7b3 nope
u dont, input any commands
u mean the ending of r7b2?
with like the door that u need to open?
ah i havent played that one haha
its confusing sometimes
or well not fully
secondary r5b3
"RELEASE_CONTAINMENT"
and it opens up 3 doors
releasing hybrids, giant chargers and a tank
with any luck a bunch of hybrids never wake up
ok i just, looked it up like super fast, 'destroy biomass readings'
this doesnt me warden got em, just that like maybs it grew there, or could b the experiments that the scientifics were doin before the warden took over and everythin went to shit
cause sleepers i think were discovered before like the whole place, died
for some reason the hit marker for shots have disappeared for me, im talking about the orange marker that appears when you hit a headshot etc. I thought maybe it was a removed feature until i saw that my friend who i play with still has it on. Is it an option i can enable in settings?
Are you playing with someone new hosting? Cause I think if your connection to host isn't that good then it starts getting more sporadic
But definitely check settings just in case
** EACH OTHER **
like
i dont care if he wants that
i do it anyway
if R8 ending is only one may live
i will happily gun down rest of the team
i see them when i am host, but not when i am client. unless i mod do something about it
Can I ask lore questions here or no
#gtfo-lore is the suitable place
you can ask lore questions anywhere, but you will get diffrent answers
Just a bit of advice don’t fall into the lore of this game. It is about as coherent as fanf lore but it has none of the fun character and child murder
Yeah I like the lore too, I think it's interesting
Is the rest of the world space basically just dead and gone or is the only major infection area the facility?
um
basicallu majority of humanity got wiped out
We know the US government hid itself somewhere or just died
but other than a couple small bunkers/shelters are implied to exist but other than that NAM-V decimated humans
its less, "yes, and..." energy and more, "and then, and then, and then..." energy
O
Feels bad
Do we have any hint what the Warden is trying to accomplish with the facility
as far as im concerned no
although im not 100% certain i think it was said on some log that the warden existed before the apocalypse, and gargantas collapse
how does the rundown system of this game work exactly, is every run the same?
i heard there are seperate rundowns that happen with each update
rundowns are like episodes
rundowns are like campaigns, each one having diff levels
that was an old system
it's still in the servers rules
rules are old
yeah they're silly
i assumed it still worked like that
they were supposed to change them
that's nice
so each playthrough of a mission type is not the same map?
i assume there are different types of missions
yes
many
every mission is unique
but obv they arent random
so R1A1 will always have the same objective, layout etc
oh
I think the only thing that changes is enemy positions no?
scan positions, resources
does this game get repetitive then? If every map is the same
70+
aha
at least soonish
yeah
I'm sure some folks may get bored with it but nah, it's usually not
some of the earlier missions are very similarish but those are for beginners anyhow
and are quite quick
and even if you do get bored of the levels after beating them all
there's modded rundowns
regarding "repetetive" even if you only clear each mission once it will take hundreds of hours
Generally speaking every run will be different
and a lot of vets are around 2k+ hours
oh god he said the M word
Multipass
mayonnaise
math
matrtix cores
marks
Mommy
im strongly considering buying this game because hitting things over the head with a sledgehammer just seems fun
it's fun
There are other melees than hammer
yeah i know
but you need to A. have friends to play it with or B. be okay with getting randos in the discord
bat forever
knife is the coolest looking but the sledgehammer has that force
game is definetly worth it if it seems like something youd enjoy
on the basis that you
- have friends to try it with
- are fine trying it out with randoms from this server
Keep in mind the game is also challenging
i will heavily be relying on 2
2 works fine
So patience is key
and i do enjoy myself some hardcore brick wall headbashing
its a bit more random (and less fun since friends usually start out at the exact same knowledge lvl(
Even failing runs gets you learning experience
how is the progression
cosmetics only
do you just have everything and you can pick
yes
now that is cool
the gear you struggle on the first level with is the same you easily will be clearing the hardest with later on
meaning its all you
can you customize weapons for function?
Failing runs and getting a little further each time is great
like sticking a bigger mag or silencer on a thing
nop (also no silencers)
None of that here
NO silencers?
No it's mostly understanding how to use what weapon and which weapons you enjoy
Silencers are future/sci-fi magic anyways
it just (obviously) doesnt matter in this case

🐟

