#gtfo-related-questions

1 messages · Page 99 of 1

solemn flint
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aim issue

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its never the loadout issue

modern ibex
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Shotgun and Combat Shotgun are definitely both great Specials

craggy pier
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league of Ls players when they smash buttons and hope they are winning
(its a high skill ceilling game)

solemn flint
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in high rank its skill issue x 10

brisk zephyr
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so should i try and get either me or one of my friends to use the sniper to take out high health enemies whilst the rest of us use shotguns?

modern ibex
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Loadout advice is only good though if you're struggling with the weapons you're choosing. If you're not running dry on ammo and you're killing the sleepers when you hit your shots then the issue is probably somewhere else

solemn flint
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try to bonk the scout

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with the hammer

brisk zephyr
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is the scout the tentacle guy?

modern ibex
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Yeah

brisk zephyr
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ok

brisk zephyr
modern ibex
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If they're alerted they go into an invincibility state, after which they alert everything nearby AND call a wave

solemn flint
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espescially in later rundown/level

brisk zephyr
solemn flint
#

normally you dont shoot them

modern ibex
#

Yeah if it goes blue it's already too late, get to a good spot to hold out

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You can certainly one shot them with a lot of weapons (like snipers) but that's usually a sub-optimal play since you'll still pull everything else in the room

solemn flint
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always use hammer, try the gun to see which one fit you the most, bonk the scout

modern ibex
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and they can be killed in stealth melee

solemn flint
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unless you are slendo and you love bat

brisk zephyr
#

thanks for the tips

solemn flint
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@ocean spindle do u still use bat slendo?

modern ibex
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You bet! The initial learning curve can be kind of steep, so be sure to ask if you keep running into a specific issue (like running out of resources or struggling against specific enemies)

fierce walrus
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i will answer for slen

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bat forever

wintry kayak
modern ibex
craggy pier
fickle raven
#

SPecial-Weapon Damage ReQuirement/20
STandard-Weapon Damage ReQuirement/16

neon gust
#

aPES_PoliceShoot 🚨

ocean spindle
fierce walrus
#

bat forever

lone mortar
#

Boi whadda hell boi

solemn flint
ocean spindle
#

:]

craggy pier
#

mine deployer for r4e1 yay or nay

neon gust
#

yay

craggy pier
neon gust
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just makes the blood door a lot easier

civic wave
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and it's funny to blow the shit out of the tank at the end

pulsar kraken
ocean spindle
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yeah

craggy pier
pulsar kraken
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It doesn't matter who the mine kills, only that it kills
||Sorry Wheat XD||

slow stone
craggy pier
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note that im going in with 3 bots

fierce walrus
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do it

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go in with 3 bots

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wipe on the first tank

craggy pier
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i killed the first 2 tanks how bout that

fierce walrus
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with 3 bots?

craggy pier
#

yes

fierce walrus
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holy frog

craggy pier
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doors

fierce walrus
#

oh

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not holy frog

craggy pier
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open door pop tumors repeat

fierce walrus
#

i thought you actually like shot it regularly

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which would be quite hard with bots

slow stone
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at least with latest better bots they actually help with tanks / mothers

craggy pier
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i did shoot it regularly also tanks tend to lock on bots so i get behind get free tumors then it realizes im here turns around and gets blasted by bots

neon gust
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eh it just gave him the shoottwards

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so theyre just laser accurate now

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they always shoot at tumors

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i dont know what he did tho

craggy pier
neon gust
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they never shot armor tho

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they always shoot the tumors when avalible

craggy pier
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yeah but sometimes due to their accuracy they clip armor

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now they take guaranteed tumor shots

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lot smoother fighting mom/tank

neon gust
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i mean thats just the autoaim tho

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i did r4c3 yesterday and i didnt really notice anything different from like the previous patch

craggy pier
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i circle around tank and they blast him to hell

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they shoot more often now

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at least that what it felt like

visual dome
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hey guys what are some good weapons to deal with waves of chargers? both for players and for bots

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I'm trying to do R3C1 solo + bots but I always die either looking for the hsu or in extraction

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currently using dmr + chokemod

hidden ridge
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For what it's worth I did that by giving bots burst cannons

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and burst rifles

hidden ridge
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Cant remember what I used on me hilariously enough

solemn flint
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make waves of chargers look like a joke

visual dome
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I always give bots revolvers, is that bad? xD

ocean spindle
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um a bit
revos are a headshot weapon, and bots cant do those regularly, plus they are bad weapons for chargers in general

hidden ridge
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And revolver (special revolver, not hel revolver) very bad at chargers

soft crater
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I give bots scatter gun when it comes back

solemn flint
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hel rifle, hel gun, burst cannon

soft crater
#

😎

ocean spindle
#

for ur own loadout, yeah hel rifle is nice againts chargers, tho for main u can just pretty use whatever u feel comfy with, i used a hel shottie [on r1c2 i gave up on bots on r3c1] for the stagger

dry pumice
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Burst rifle + Machine Gun, the only combo.

visual dome
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you're all giving very good advice, thank you

dry pumice
#

Maybe burst Cannon but they might kill you with it as well.

solemn flint
hidden ridge
visual dome
ocean spindle
#

is burst cannon bad or just ok with chargers?

dry pumice
#

The best anti charger weapons are shotguns and HEL Gun / HEL Rifle

hidden ridge
#

They were basically mauling the waves to the extraction

soft crater
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Give Bot Woods a Sawed off and shotgun

dry pumice
hidden ridge
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They are going to drain ammo fast, though, and my experience was pre-nerf

dry pumice
soft crater
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Im curious if anyone understood. You hardly ever see bot woods naturally.

stuck elm
dry pumice
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Perfect point blank range - yes.

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Which is uh...

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4 meters

soft crater
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Sawed off can. But it isn't the best weapon for chargers

dry pumice
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A single meter past that and it will survive

ocean spindle
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dmr for chargers?

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dmr gets most of its dmg by headshots, which chargers dont have

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am i missin somethin?

sturdy glen
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its consistent for chargers

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but trades some of the worst efficiency on them for it

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as per usual, just take hel revo lol

jagged shore
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meta slave

sturdy glen
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not a slave if I decide the meta for myself

civic wave
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Both 4 body chargers

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Dmr has a bit more forgiveness because larger mag size

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Both are pretty good though

dry pumice
# ocean spindle am i missin somethin?

DMR is 7,5 base damage. So exactly 4 bullets to kill a charger. And it has a magazine of... Was it 12?... Which means 3 charger kills if you don't miss.

ocean spindle
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mh i see it

dry pumice
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That more charger kills than some other mid to long range mains get.

ocean spindle
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wouldnt ever occured to me

hidden ridge
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But DMR doesn't pen?

ocean spindle
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and it does have a but less total ammo

hidden ridge
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Or your calc included pen?

sturdy glen
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hel revo just gets more ammo BEFORE pen

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it doesnt even matter

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dmr just has range

hidden ridge
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Also I'd rather have hel rev than DMR in the rest of map too tbh

dry pumice
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Bullpup kills chargers in 17 bullets

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2 kills and you can tickle the other one for 10 dmg

hidden ridge
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...

sturdy glen
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thats more per mag than hel revo!!!

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!!!!!!

dry pumice
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Vanilla AR kills in exactly 15. Flawless 2 kills.

neon gust
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for bots

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for player, chokemod, pump shotgun, or any machinegun for versatility

halcyon mango
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so once I see red, I just make a run for their back? Don't know best way to dodge licks. Usually it's hit or miss for me.

ocean spindle
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thats not, true

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hammer cant oneshot strikers anymore

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it used to

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but since rundown 6 thats not a thing anymore

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it can oneshot shooters with a single tap

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on the back of the head

ocean spindle
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but well if u wanna evade the lick it is hard and ur not gonna get it like 100% all the time, but it is just usually going around the enemy on the side

past star
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Sir are you okay?

ocean spindle
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wait i am stupid
i didnt specify

past star
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Also we are taking about hel shotgun

ocean spindle
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ah i thought u meant with the hammer-

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still very unuseful to go around the enemy with the shotgun tho

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if u mean that

past star
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You can get an enemy and just practice

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Go in like r1a1

past star
ocean spindle
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with hel shottie?

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u just two tap it

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and its, dead most of the time

past star
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You can one tap tho

ocean spindle
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plus the stagger on the hel shottie will make it not attack u

halcyon mango
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I'll try that then if I ever come up with a single one and have to use some shottie ammo

ocean spindle
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PLUS u use hel shottie on many enemies at once

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maybs i am talkin out of context, i am stupid disregard me

past star
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And either way hel shottie is very situational. It’s why most people don’t like it because they can’t use it properly. They think you’re meant to spam it

past star
halcyon mango
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I've been using it 2-3 shots per second and that's been pretty nice for me

ocean spindle
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no yeah i went back, was in that convo when they asked, u dont use hel shottie on one enemy, u rely on ur team to take care of em tho
also dont worry i am an idiot so

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but like

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still even eva said it

ocean spindle
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u dont really, need to do that with that gun

sturdy glen
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they just dont do that right either

ocean spindle
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ur gonna put urself at risk of another enemy

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since ur givin ur back to others

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also it is, kinda meant for spammin it into a horde

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even if u see 1 2 like sprinkled

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u special those, or u let ur team kill em

past star
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Not meant for spamming sadly. But like chill said you can if you do it right, but even then you’re not spamming right out of the gate

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Stagger a few until you have a group then get good line ups

ocean spindle
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yeah, i guess im thinkin more of like a situation when u spam it havin a group already in front, but if u have a couple and a horde approachin u hold em off, yeah

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i guess its like, both can work

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one is just a bit more careful and the other is faster

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depends on the situation

halcyon mango
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if only the reload was faster, feels like you would be able to solo clear most hordes with it

ocean spindle
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yeah, they had to put a drawback into it, it is not super flexible either so
still solid, very solid, extremely solid

halcyon mango
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meaty shotgun for main just feels most comfy for me since don't need to worry about ammo effi as much with most ammo going to special

past mesa
halcyon mango
# past mesa You can already solo clear waves with it

under good circumstance, like when they're bunched up in a chokepoint and such. If another wave of stragglers comes up after you've already unloaded into the previous one you're kinda stuck waiting for reload or just switching to other weapon.
I've only been playing the game using it recently though so it's just from my limited experience.

tardy ingot
spark rampart
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Guys i see people crouching and running what does that do?

winged turtle
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  • running makes you go fast but fast alerts enemies
  • crouch is v slow but doesn't make them start clicking if they are in sleepy phase.
  • walking is king. it doesn't fast alert enemies, but lets you bonk them before they finish waking ip
past star
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sliding saves stamina, takes longer to cap stamina but you keep speed

ocean spindle
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if u run and then crouch u will slide

sacred dew
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If you don't miss your shots, guns are surprisingly effective

ocean spindle
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:O

past mesa
halcyon mango
#

high ping

cold quarry
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then the optimal strat will be to shoot the walls behind enemies so the bullets bounce into their occiputs

sacred dew
neon gust
civic wave
narrow atlas
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so if im a beginner and NA which would be better for matchmaking

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just dont wanna post in wrong thing

neon gust
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Lfg begginers

narrow atlas
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ok thanks do i need a chat already or can i post ltf1 for it

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total noob for the game sorry

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only seen some videos and saw its very challenging and i need a serious challenge

mossy dragon
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how do you get the little gtfo logo when u post a game link

jaunty tapir
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Check the pinned comment in the beginner lfg

fierce nebula
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since when, or you talking about modded PirateSimon

craggy pier
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modded>

cosmic vessel
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So, apparently only four cells spawned on the map in R4A2 but there's five generators. We tried listing the cells and there's nothing else. So one of the generators is completely inaccessible and it seems like we can't complete the mission. Anyone know anything about this? Is this supposed to happen, or are we screwed?

ocean spindle
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there is i think, some paths u dont need to go through, specially in the secondary
make ur path, u dont need every generator in the map, i think u can do it with 4, its been a while since ive played the level tbh

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but i think u only need those 4 for a PE run

cosmic vessel
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We did the secondary mission, completed it, and now we need to go to Zone 46 to finish the main objective, but we need a cell for the generator, which doesn't exist as far as we can tell.

ocean spindle
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im tryin to remember the level, ik u can but, how

past mesa
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You should do main first

ocean spindle
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one cell in 43 with the bulkhead, and u nab the cryogenic for that one, and one cell in the 44, which i think is alarmed, for the other
and there is a cell in secondary isnt it?

cosmic vessel
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damn, yeah, we wound up blowing ourelves up with a tripmine, figured it wasn't worth the time. I think we kinda screwed ourselves over.

past mesa
cosmic vessel
past mesa
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So you can get locked out

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If you are stupid

ocean spindle
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did u enter a room in secondary that u didnt need?

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cause then yeah

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u are softlocked

cosmic vessel
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yeah, this was our first run of the mission, and by the time we realized, it was too late.

ocean spindle
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yeah, make sure to always query the things u need, in general, most levels u cant softlock urself as u can in this one, but u can waste a lot of resources if its an alarm door u dont need and similars

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in this case is just cause secondary just, demands it being right

cosmic vessel
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yeah, thanks for the help, kinda sucks though.

ocean spindle
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yeah, but well there is a tiny few missions u can get softlocked like this so, hope wont happen again

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and hey

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now u can try overload :3

jaunty tapir
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Any tips on dealing with scouts?

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I think my biggest problem is just not being bold enough to run up when they are retracting. Not a huge deal if i wake up a few small dudes i think

ocean spindle
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um well for some rooms u can shoot em if u feel unsafes, theres a lot of guns that can, and most from a distance, hel rifle chokemod sniper precision rifle normal shottie, even combat shottie in the back of the head with a couple shots can
and if u need like practice just dealin with em on melee, try a level like R7B1, which has kinda various scouts like startin off
u dont need to run to a scout, u can walk up to it, and if u need a lot of practice, use spear, it gives u that range

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then when u feel safe with spear, change to hammer back again and practice with that one

vague bridge
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i have noticed a lot of beginner's main issue was being overly cautious

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or not brave/stupid enough to just go out and give it a shot

flint furnace
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the only way to get better at gtfo is to fuck around and find out

cold quarry
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remember bat and knife can only kill them in the back of the head

placid ember
#

is there a weapon damage dropoff if you are far away from enemies?

fierce walrus
#

yes

placid ember
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at what point does it start?
cuz just as an example the hel rifle deals 30.01 damage so i would like to know at which distance its still able to kill a charger scout

fierce walrus
#

It varies per weapon, gtfo wiki probably has the exact range

placid ember
#

it doesnt

placid ember
fierce walrus
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if its a long range weapon

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expect drop off to almost never kick in

placid ember
#

is there a level with easy access to charger scouts?

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i need to do some testing now

craggy pier
#

nope

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actually r5d1

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has one after first alarm

placid ember
mossy aurora
craggy pier
#

ive completely forgot bout that one

placid ember
#

not sure if i will be able to get a long distance shot on them tho

craggy pier
#

r6d2 yeah

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it has one

solemn flint
#

is there a place to submit the need carried form?

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im too tired of getting bad pubs rng

craggy pier
#

What lvl u struggling with

solemn flint
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a lot

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r4d1, r4e1, r5e1, r5d2, r5d1

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the dumb hard level

craggy pier
#

Ah

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I assume you also doing optionals

solemn flint
#

yea

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r4d1 cfoam throw skill issue

craggy pier
#

What region

solemn flint
#

r4e1 dumb mom wake up

solemn flint
#

im on holiday so

craggy pier
#

Ah rip i cant play in that region

solemn flint
#

usually i play with pubs in north america, western europe

craggy pier
#

Can play in western but rn im not on pc

solemn flint
#

so

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where do i submit the form to bread and jish and eva and ray

craggy pier
#

Ping or dm i guess?

sterile citrus
#

How in the TF can you do R7D1 with bots? After I enter INIT verify and Verify the next terminal I only have 10 seconds to return every time.

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The main terminal is way further than 10 secs away if you get 195_196 zone.

jagged shore
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largely speaking, you don't
less largely speaking, you just keep rolling for rng that gives you only terminals in the hub room

sterile citrus
#

Ya I figured screw that lol

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Ill just drag my buddies through it.

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Man that's sad. Ive done everything else pretty simple with bots even that wasnt that terrible.

solemn flint
sterile citrus
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I figured after like 5 checkpoint resets.

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Not RNGing all the terminals to hit 194. Screw that.

tardy ingot
#

or both

tardy ingot
icy cave
craggy pier
#

after some testing i found out that r4e1 main is in fact doable

solemn flint
craggy pier
#

you can sustain up to 6 fails

solemn flint
#

but still the chance for it is kidna low

craggy pier
#

yeah but nothing to worry about

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you got enough resources

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u can even try to lower the class 10 to 5 but its unnecessary

solemn flint
#

funny enough after so many gtfo run a class 10 is really normal

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a class 10 with a long funnel point with only charger? hel rifle make it look like a joke

craggy pier
#

people struggled with that one

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when hel rifle was rundown specific

tawdry warren
#

b

soft crater
#

Rundown specifics just make certain levels way easier than they used to be. But people are suckers and just want all weapons available and call the rundown specific connoisseurs Elitist or some shit.

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When it's really just because devs couldn't make a system able to support separate weapon sets for multiple rundowns at the same time.

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So they just threw everything to be availabile at all times regardless of rundown.

dry pumice
#

Understandable, but still.

candid brook
#

this is a bit of a stretch, but i'd prefer if the weapons weren't all unlocked and you had progression, but that you could mod weapons to a degree, or that the unlocked gear had little perks associated with it

dry pumice
#

Too much work

ocean spindle
#

too much to balance sadly

neon gust
#

It literally makes no difference sincr people would just use the meta of that rundown

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Might as well just use all weapons

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For more variety

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Weapon customization gone but not forgotten

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😭

candid brook
#

for sake of argument, say you had a suppressor, it does X but the trade off is you have 10% less ammo

ocean spindle
#

tbh a supressor already is kinda broken

soft crater
#

People have been asking for suppressors since early access and have been denied every single time (unless you play modded)

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Even then suppressors in modded just decrease the gun's aggro range. So you can't just be completely silent and right next to a bunch of sleepers shooting them.

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(At least from the ones I've tried)

neon gust
#

also supressor are ass

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The unique aspect of gtfo its is stealth

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and how risky it can be

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if i can shoot every striker from a distance then it removes that

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so i dont want that

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would be nice to have a more stealth tool oriented

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since we already have a bunch of tools that are action oriented

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cfoam doesnt count

stuck elm
#

Which is why we need to go in the other direction.
Grenade Launcher for R8.

neon gust
#

nuke modification

stuck elm
#

I actually think if they added a GL and it was like really low ammo like sniper and did less damage than mine explosions, it wouldn't be as far-fetched.

ocean spindle
#

ah yeah the famous gocket launcher

hidden ridge
neon gust
#

yea and

hidden ridge
#

Unless you shoot at sleepers from a decent distance and have flash guard

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But whatever

neon gust
#

lets not apply realism to a videogame

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it always revolves in aguments that are just stupid

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that have nothing to do with game balance

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just look at tarkov

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many "realism" bros there confusing a game where you inject yourself with magic juice that prevents bleeding and heals a 12 shots of 45 acp

hidden ridge
#

I'll be sincere there's a couple of things that would break game balance a bit, but it's dumb not to have them like the ability to place packs in containers or to merge them

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Or to place LRFs or whatever

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And everytime I mention them someone goes muh balance

neon gust
#

because it is a balance issue

hidden ridge
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As if placing a LRF means disrupting the game's balance by anything more than a negligible amount

neon gust
#

if i can just slap all ammopacks in a lockjer then it becomes quite strong

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the devs always assumed you'll be using most if not all resources in a zone

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if you got spare then it means your doing good already

hidden ridge
neon gust
#

thats why bots automatically grab resources and use them if your below 80% wich is a high ass treshold

hidden ridge
#

The only sane argument is avoiding people that go around trying to move all shit from 4 zones away or something like that

neon gust
#

people who struggle will struggle regardless

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jusut look at people on r1c1

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1 guy say he wanted to move the resources on the reactor room

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while you have literally the perfect chokepoint 1 room away

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that mechanic will make people focus on the wrong things

hidden ridge
neon gust
#

theyll be more worried about where to put the resources rather than actually worrying about the situation theyre in

hidden ridge
#

It's like checkpoints, if people want to destroy their enjoyment let them, whatever

neon gust
hidden ridge
#

And tbh I doubt what you say applies to many maps, bd

stuck elm
hidden ridge
#

Most reactors have you run around because timer and only open sec doors AFTER the waves start

neon gust
#

checkpoints is a decition, placing resources in a locker its misleading the players

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there two different things

hidden ridge
#

And again most reactors have you run around because timer and only open sec doors AFTER the waves start

neon gust
#

theyll worry more about where the resources are gonna be place then setting up and doing stuff

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that would actually get them past the level

stuck elm
neon gust
#

even on non reactor levels

stuck elm
#

Yeah that too.

hidden ridge
hidden ridge
#

How?

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You still would need bio guy to ping

stuck elm
hidden ridge
#

and who's going to ping one by one?

ocean spindle
#

sleepin enemies tho

hidden ridge
#

"Makes bio useless"--->You need bio guy to tell you where enemies are so he can ping---> bio guy exists so he has a bio so bio isn't useless?

harsh wadi
#

Anyone get really low frames? ive went through all my settings andd checked my drivers, updated them, went through so many different youtube tutorials, but i have like 20 frames in gtfo, keep in mind i get 240 on gta5 at max settings

neon gust
#

the hell

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lmao

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makes biotracker useless since you can literally just ping enemies and their location during stealth

neon gust
#

wich is like 50% of biotracker value

hidden ridge
#

Ah you mean like

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Wait

neon gust
#

your just putting words in my mouth

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so your stupiud

hidden ridge
ocean spindle
#

stupiud

hidden ridge
neon gust
#

that 50% of biotracker value gone from 1 single

hidden ridge
#

Let me understand

neon gust
#

it is useless

hidden ridge
#

For ping

ocean spindle
#

idk if its more insultin sayin stupiud or stupid

hidden ridge
#

you mean like ping an enemy and shows the silhouette

neon gust
#

you gonna have a niche for shadows

hidden ridge
#

and shit like that?

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Or just ping a position and shows the pointer?

neon gust
#

do you even know what the ping everything does?

hidden ridge
#

I dont use mods

neon gust
#

bruh

ocean spindle
#

it does the thing in games where u can just, ping a point in the floor and mark its location

hidden ridge
#

Tell me what you mean with pinging enemies, bd

neon gust
#

like pinging a door

ocean spindle
#

no matter is theres nothin there

hidden ridge
#

cause when I see people pinging the ground

neon gust
#

but everywhere

hidden ridge
#

it's literally just a pointer

ocean spindle
#

i think with the mod u can ping enemies, but it just appears as a pointer, as like when u ping a door it shows the door icon, u ping an enemy and a triangle appears like there

#

when they asleep

hidden ridge
#

Just make it so that it pings position and doesn't stop at enemies

#

So you cant abuse that

neon gust
#

You can ping everything within a 25 meter radious same as door pinging and such

hidden ridge
neon gust
#

but it removes biotracker stealth ability

#

its gonna have a niche on shadows during loud segments

#

yeah some dark levels here and there

hidden ridge
#

But that wasn't what I was talking about

neon gust
#

but at that point you might as well not bring the thing since you can honestly just funnel right

hidden ridge
ocean spindle
#

i
but
huh?

neon gust
#

go to sleep beepo

#

alert 🐟

hidden ridge
#

What? You cant implement something new that's in a mod without copying that mod verbatim?

ocean spindle
#

... im so confused

#

point is fuck the ping mod, thats how it started, sayin that it could take away from the bio

#

thats it

hidden ridge
dry pumice
#

I love watching people talking past each other while they have a convo on different planes of existence

hidden ridge
#

Why is it unthinkable to fine-tune some feature already present in a mod so you cant abuse it?

ocean spindle
#

what? isnt this is how it all started???

#

with the make bio useless?

ocean spindle
#

then dragon answered 'makes bio useless'

#

and then u said 'no it doesnt'

hidden ridge
#

Ok forget about the ping everything mod

#

I didnt read that

#

I just meant for a feature where you can ping the terrain

#

that's it

#

As I said here

hidden ridge
ocean spindle
#

ok so just the ping can... ping, anywhere, but dont show like if u ping enemies or anythin

#

thats what u are like thinkin of?

hidden ridge
#

Yes terrain only

#

So you cant use it to see enemies in fog/shadow

ocean spindle
#

it would still make the bio person just ping where the enemy is, and kinda take away a bit of communication and like seein where some enemies are in darkness or fog

hidden ridge
#

Unless a bio tells you where they are and he pings

ocean spindle
#

yeah
i dont

#

idk

#

i think it doesnt like, add more communication, it just takes away cause now u dont have to say 'ah i see 4 enemies in the fog, they on a cluster and blabla' u just ping the four and its easier

lunar rain
#

But like everyone said it’s a confidence thing

candid brook
#

id love to be able to ping enemies

#

mostly for the sake of my teammates

deep inlet
candid brook
past star
#

That would be too easy

deep inlet
#

^

soft crater
#

Sleeping*

spark rampart
#

Im sorry if this a dumb question but how do i loose fear in doing things in this gamel(killing enemies,scout etc,) i see people cleaning rooms so fast without hesitating

civic wave
#

Practice, and learning where the limits are

#

Also as you increase in skill, stuff becomes less scary

vague bridge
#

over time you start to learn what you need to do, how to do it, how quick you can do it, etc.

#

its partly about precision

#

but mostly about discovering strategies and perfecting them

wraith comet
#

Hello everyone, with my team we are looking for good tips to pass R7D2! Do you recommend us to speedrun this level? Thank you!

past mesa
#

dont speed run the level

#

unless you know what you are doing

flat pecan
#

we're having trouble in the cell part

#

we find it but its tough to bring it back to the generator because of tanks spawns etc

past mesa
#

are you choosing tank

#

it is one tank

flat pecan
#

we usually go in the room where there are 2 cells to increase the chance of finding it quickly

#

its been tank room everytime tho

past mesa
#

just do tank

#

where are you killing the tank

flat pecan
#

the last try we did

#

we got lucky on the cell spawn and we got a tank spawning from behind

flat pecan
#

it was at like 13min in the level

past mesa
#

just kill the tank

#

just wait before getting cell

#

and kill it

flat pecan
#

we open door , kill tank

#

and then get cell ? right ?

past mesa
#

yeag

#

where do you hold?

primal wind
#

We also have issue with managing all the ennemies flow, what is the best way to hold ennemies .

past mesa
#

and what weapons do you have

primal wind
#

weapons : sniper dmr for shooters, 2 machine gun / hell shotgun , 1 hel shotgun combat shotgun

past mesa
#

the hel shotgun combat player

#

isnt gonna be doing much unless you do a mom run

#

so just comit to doing tank side

mossy aurora
#

Ask again where they hold

past mesa
#

where do you hold>

primal wind
#

speedrun seemed easier since we don't have to care about back ennemies

#

to be fair nowhere

#

we just kite and run ahah

flat pecan
#

we hold until we need ammo haha

past mesa
#

you need all the correct spawns unless you get fucked

flat pecan
#

then we cowardly flee to the next room xD

past mesa
#

do you guys hold

#

befreo the first blood door

#

while getting the terminal passcode

flat pecan
#

oooh actually we don't

primal wind
#

we do but until we are overwhelmed

#

then we leave position

past mesa
#

so it is really important

primal wind
#

we make 2 teams

#

one team objectives and room

past mesa
#

to not do that

primal wind
#

and 2 guys managing

past mesa
#

after the first blood door

primal wind
#

the wave

lunar rain
#

Do a 3-1 split

#

Is how I did it

past mesa
#

yeah and no

past mesa
primal wind
#

yes

#

small break

#

but we're gonna go back in

flat pecan
#

hence the ask for advice haha

past mesa
#

may i watch and see if you do the things that will make your life hard

#

I while full mute

primal wind
#

yes sure

flat pecan
#

can we discuss about loadout

#

hel shotgun role useless ?

past mesa
#

is giants are a bigger issue

#

and you dont have tank kill

#

so dropping it and just getting another sniper

flat pecan
#

charger giants are trouble for us ngl

past mesa
#

hel gun sniper burst cannon

#

get some big anwsers in there

civic wave
#

what tools are you running?

past mesa
#

we are getting there

neon gust
past mesa
civic wave
#

oh no, 2 foam

cold quarry
#

yeah that's a fucked loadout

#

ideally you want at least 3 foam

past mesa
#

ideally

#

you want no foam unless you high rool

cold quarry
#

maybe even 4

lunar rain
#

Might not be enough foam then

tardy ingot
supple osprey
#

Is there a way to ping consumables like fog repellers and Big flashlights?

#

Or list

civic wave
#

nope

#

gotta check shelves, but you can ping the boxes themselves and count how many you've seen to try and find some more (LIST STO E_XYZ will bring up all boxes/lockers in a zone)

supple osprey
craggy pier
#

Its fun playing hide n seek tho

safe cosmos
#

question... i only have the lfg-beginners group on my bar. where would it go to hide?

floral acorn
#

top left, channels & roles

ocean spindle
#

there u can also pick ur pronouns n fav melee :3

fierce nebula
#

awaiting for Azert to comment:

ocean spindle
#

no sh ill eat ur forks

craggy pier
#

do not the scout

cold quarry
#

do not!

craggy pier
limber sleet
#

gtfo has cosmetics how can i get them?

craggy pier
#

by completing expeditions

limber sleet
#

interesting i just started yesterday lol so thanks 😄

craggy pier
#

any time

#

take a long range flashlight with you

#

its scary down there

limber sleet
#

that's true

dry pumice
ocean spindle
#

ksks 'that sounds cool and not!'
sorry had to :3

soft crater
#

Back in r6

dry pumice
#

Kek

#

I was there and they did.

#

Much annoyingly

soft crater
#

Did they realize. Secondary and overload had their own loot pools?

#

But now everything is just rng

#

And supposedly based off the wiki. The R6 Ext helm is obtainable by rng.

outer dove
#

Hi, I have a question. So I am struggling with R5E1, the last surge Alarm with only Team scans. We always die there no matter what. Is there any defensive tactic to somehow slow them down?

dry pumice
#

Abuse tools. Foam ladders. Shoot a lot.
...
Bring auto sentry?

grand glen
outer dove
#

no foam?

grand glen
#

We haven't felt the need for foam since the alarm is long and the foam would not be that useful after the wave breaks the door for the first time

outer dove
#

but how do u kill the charger scout after the mom room?

grand glen
#

It's a normal scout I believe

outer dove
#

no

grand glen
#

We melee the scout and sneak the room

outer dove
#

charger

grand glen
#

Wait R5E1 omg so sorry

dry pumice
#

Yus

grand glen
#

I was confusing with R2E1 🤦‍♀️

#

Sorry

past star
outer dove
dry pumice
#

The long dirt tunnel right?

outer dove
dry pumice
#

My lfg rng team just kinda brute forced it.

#

We almost wiped, but somehow recovered.

outer dove
#

did you make it?

dry pumice
#

Yep.

#

I don't remember any special tactics. I just shot foam absolutely everywhere.

past star
outer dove
#

i have to practise more I guess

solemn flint
grand glen
#

I was just thinking of another level ahah

tardy ingot
grand glen
tardy ingot
#

im confused on where (and why) youd do that :0

#

especially given how tool hungry they are

cold quarry
#

what's the ideal tool setup for 5E1?

#

my team was running mines + two bursts and bot bio

#

cause the shotguns got drained out way too fast on surge

craggy pier
#

you only need 1 for surge

cold quarry
#

mine foam burst?

craggy pier
#

dont think you need foam

#

2 burst sounds ok

#

u also can do 1 auto if u want to

cold quarry
#

someone up there said to foam for the entire last scan so I was curious if that was the ideal strat

craggy pier
#

you do get nades or trips for last surge

#

and 3 doors to work with

cold quarry
#

ahh

#

alright will probably stick with mines and 2 burst then

craggy pier
#

if thats the part you struggle with u can do 1 auto

cold quarry
#

nah the first surge isn't that bad

#

me and my team havent made it to the first alarm shutoff yet, got screwed on a scan placement for that door

#

and forgot to put a sentry down 😎

craggy pier
ivory imp
#

Is there somewhere I can find out what levels you need to solo due to hardware conflict bug(s)¿?

cold quarry
#

?

ivory imp
#

I ran into a bug where I couldn't do multiplayer for a specific rundown

dry pumice
#

Wut

cold quarry
#

really?

ocean spindle
#

r2b4?

ivory imp
#

I was told it was a weird bug with hardware conflicts between parties. I think?

#

Sounds familiar

ocean spindle
#

u can probs search it in #1049599987878723635
ive heard problems with AMD n stuff, but i am not sure at all

civic wave
#

for r5e1 the usual setup, whether you're running cell skip or regular, is bio + foam + mines + 1 sentry, shouldn't matter awfully much what it is (burst would be better for alarms, sniper for bigs/scouts)

ivory imp
#

Oh yeah I am on AMD

ocean spindle
#

yeah ive heard some problems with that and b4, so maybs u can find like a funky solution for it

#

it was a super long thread tho

ivory imp
#

I imagine the bug is eldritch and aborrent in nature so that sounds about right

dry pumice
#

Imagine using an amd

#

This post was written by overpriced nvidia slave

ivory imp
#

My tech is old(ish) and was inexpensive at the time

ocean spindle
#

imagine usin ur own pc
this post was written by the geforce now dudes

ivory imp
#

Also has gotten me this far!

ocean spindle
#

nice

#

:]

ivory imp
#

Oh also is the point you need to hit on normal scouts the back of the head or the nape of the neck?

#

Melee wise

civic wave
#

Hammer and Spear will full charge to the head
Bat and Knife will full charge to the back of the head

craggy pier
#

no that can count as back only and screw you up

dry pumice
#

Aim for top pixels of head

#

Minimise miss chance

ivory imp
#

Mm fair enough

#

Too many charger kills smh

cold quarry
#

yeah i wouldn't aim for neck ideally

#

there is no neck hitbox

ivory imp
light kestrel
ivory imp
light kestrel
#

Could be a separate issue. Mine is definitely the cpu dependent checksum differing on those levels.

craggy pier
#

@cold quarry where did u say u place mines for warden door for tank?

cold quarry
#

5th notch up

#

I do 4 on each side

craggy pier
#

starting from the bottom?

cold quarry
#

yeah

craggy pier
#

ok

hidden ridge
#

R4A2, R2B4 and I also think a couple others

jaunty tapir
#

Is the knife totally useless outside its slightly better charge up rate than the bat?

winged turtle
#

correct.

craggy pier
#

Knife delusionals will say it's great

jaunty tapir
#

it sure is fun to stab and pop heads

craggy pier
#

True but you make giants, scouts harder to kill

jaunty tapir
#

I found the quicker charge time useful on one mission with the constant waves of small dudes. Cant see it being usefull outside that specific senario

lunar rain
#

What is the level with the lowest completion rate?

craggy pier
#

Think it's r4e1

lunar rain
#

Do you know what the percent is?

craggy pier
#

Let me find it

craggy pier
lunar rain
#

Thank you

craggy pier
#

Any time

hazy crater
#

Where can we check completion % ?

ocean spindle
ocean spindle
#

u can find it probs seein the GTFO official twt account follows, or @GTFO_The_warden i think

hazy crater
#

I haven’t finished r2e1 either because I can’t find anyone to do r2d2 to unlock it zzzzz

ocean spindle
#

um
trick em :D KDMSKDM

pastel owl
#

Just got the game with a friend, do we start with rundown 1 or we can do any of them?

silver fable
#

any

ocean spindle
#

u can do any, but is just kinda better to start like in order since r1 as a whole is the easiest one

civic wave
#

people generally recommend starting with rundown 1

silver fable
#

having access to six (soon seven) rundowns worth of A and B tiers is great for a beginner

#

yes people often recommend R1 to start with, and you might be able to complete it before doing anything else

#

but imo laser-focusing on doing rundowns in their entirety isn't a great idea for new players

pastel owl
#

also do we need 4 players or can we get by with two

soft crater
#

Technically speaking. Yes.

#

2 players 2 bots can work as well

#

But the game will scale to 4 players always

#

A solo player will deal with the same difficulty a 4 man group would be dealing with

solar terrace
#

yo, how tf does checkpoints work. me and my friends suck ass and are tired of restarting every run from scratch. we remember there was checkpoints when we played on an earlier version. are they gone, bugged or need to be enabled?

ocean spindle
#

checkpoints r only in certain rundowns, specifically R7 and maybs R6 soon, the rest of the rundowns dont have em since they didnt had em before

#

if ur havin trouble like gettin through some missions, consider like jumpin to the next rundown and playin the A and B tiers of that one, and same thing if u get stuck at some point jump to the next one or try to complete the older levels

solar terrace
#

thanks for the help

ocean spindle
#

is oki, and of course if theres someone in ur team thats just very new make sure they do play the tutorial

#

cause is a bit helpful

solar terrace
#

were experienced, just bad

#

aswell

#

like 10% success rate

ocean spindle
#

fairs, i mean it just
games hard kmsdkm i didnt started much better, couldnt bet past b1 for a while
but well with time gets better, and if u ever need some advice or got a question about somethin u can always ask it here :]

ivory imp
#

I've done it already but I need to finish E1

tiny gale
#

The fog on r7b2, I've been using the pdw and it doesn't seem to thermal past fog

#

user error?

ocean spindle
#

no, the fog on thermals is generally just bad

#

its more for darkness n stuff

tiny gale
#

wiki says it's good for fog

#

does it work at all?

craggy pier
#

No and yes

wind saffron
#

I mean it's never given me a problem

craggy pier
#

You can still see in fog but close to targets

tiny gale
#

I was prob too far away

ocean spindle
#

also the fog on b2 is some of the more sense in all of gtfo

#

idk if it changes the looks on thermals

#

but maybs

tiny gale
#

yeah it's just like a wall

#

fun level though, my team got owned by the blood door, first time ever

#

had to look it up

ocean spindle
#

qwq

tiny gale
#

yeah we wiped, trying again tomorrow

ocean spindle
#

wheres the fun shouldve just gone in sayin 'ok we opening it!'

#

i wouldve done that ksmdkm

craggy pier
#

Swendi bad

ocean spindle
#

:[

tiny gale
#

lol looked it up after wipe, we were all shocked

craggy pier
#

That's why you always carry mines
For funny doors

ocean spindle
ocean spindle
tiny gale
#

pretty funny tbh, like 40 enemies at once

ocean spindle
#

:D

tiny gale
#

I thought it was going to be one big one

hearty adder
#

My crew and I just started a level, but one of them has crashed and is totally broken. We've equipped ourselves with some nice artifacts we'd prefer not to lose if we decide to return to lobby. Will we just have to take the L and lose them if we leave?

fierce walrus
#

you can rejoin a level

#

and artifacts are lost i think 30 seconds after touching the ground

#

If your friend cannot join you can also place a bot in theit slot until they join

vital solar
#

what to type

#

terminal

#

for fog turbine query

fierce walrus
#

query fog_turbine_xxx

fierce nebula
#

query your_mom_xxx

inland rapids
#

query your_dad_xxx

sterile citrus
#

My dad left for Cigs and never came back. That may work

vital solar
#

so I need number

sterile citrus
#

List Fog_Turbine should list it

lone mortar
#

Omg its @soft crater

soft crater
lone mortar
#

Get shorlp

lucid sonnet
#

Are enemy spawns during alarms affected by existing enemies in the rooms of spawn or path they take? Group is unsure if clearing up to 2 rooms away (that may otherwise be unnecessary to visit) is a good idea before doing alarms.

lone mortar
#

Always clear b4 alarms

#

Much like scout waves work

#

Enemies in room do not affect it (i think)

fierce nebula
lucid sonnet
#

So they'll pool together then, got it

lone mortar
#

Imagine surge and there a pack of 12 running at u from behind

soft crater
#

Blackmailing prick

lone mortar
#

A classic

sterile citrus
#

Hackett fucking shot me to shit today in R7D1. I will never forgive

#

He damn precise with the Hel Revo when shooting you that's for sure. Misses spitter 3x times. Rails me instantly. Thanks

#

What's the difficulty spike b/w R7D1 and D2. D1 only took use 2 tries cause we didnt know the route to the 1st deactivation terminal . Rest wasnt bad. Are we looking to get smoked for a while?

fierce nebula
#

I'd say D2 gets a little easier

#

the next actual difficulty jump is E1

soft crater
sterile citrus
#

Word. Good to note. D1 wasnt that bad. I just had to find that route to that terminal with bots while my friends slept. Zone 197-199 is a fucking maze.

#
  • D1 threw us for a loop cause the bugs. Terminal decided to swap SEQUENCE and CONNECTION lol. They were fucking backwards tab wasnt autofilling the correct thing.
fierce walrus
#

bugs on R7D1?

sterile citrus
#

IKR

#

Never woulda guessed

fierce walrus
#

i m p o s s i b l e

sterile citrus
#

Perfectly Coded.

fierce nebula
#

most put together Unity game

tardy ingot
craggy pier
#

if warden cannot find us in r7d2 then why are the enemies appearing?

#

isn't that like warden's way of not letting us into the mainframe?

ocean spindle
#

well not like the enemies cant tracks us either, and thats just somethin to ask like on every level when they spawn with the alarms

craggy pier
#

doesn't warden literally have enemies in containment in r7b3 secondary?

ocean spindle
#

warden has some, like in training i guess, but not all of em

#

otherwise levels like r2b1 or r6c3 wouldnt make sense, which, no spoils for c3, but we are a distraction for other group to do things

#

and if wardens on control of every enemy, they wouldnt need to do that

#

they can only pull the strings so much

craggy pier
fierce walrus
#

to terminate them

#

or test prisoners

#

or both

craggy pier
ocean spindle
#

like in the tp u mean?

craggy pier
#

you have to input a commant

#

release containment something

ocean spindle
#

... in r7b3 nope
u dont, input any commands

#

u mean the ending of r7b2?

#

with like the door that u need to open?

craggy pier
#

fuck

#

r5b3 secondaey

#

my mistake

ocean spindle
#

ah i havent played that one haha

craggy pier
#

its confusing sometimes

ocean spindle
#

or well not fully

craggy pier
#

secondary r5b3

#

"RELEASE_CONTAINMENT"

#

and it opens up 3 doors

#

releasing hybrids, giant chargers and a tank

floral acorn
#

with any luck a bunch of hybrids never wake up

ocean spindle
#

ok i just, looked it up like super fast, 'destroy biomass readings'

#

this doesnt me warden got em, just that like maybs it grew there, or could b the experiments that the scientifics were doin before the warden took over and everythin went to shit

#

cause sleepers i think were discovered before like the whole place, died

fierce walrus
#

basically

#

warden needs us to murder

topaz willow
#

for some reason the hit marker for shots have disappeared for me, im talking about the orange marker that appears when you hit a headshot etc. I thought maybe it was a removed feature until i saw that my friend who i play with still has it on. Is it an option i can enable in settings?

fierce walrus
#

it is in HUD i believe

#

you might have disabled it by accident

jagged shore
#

Are you playing with someone new hosting? Cause I think if your connection to host isn't that good then it starts getting more sporadic
But definitely check settings just in case

soft crater
fierce walrus
#

like

#

i dont care if he wants that

#

i do it anyway

#

if R8 ending is only one may live

#

i will happily gun down rest of the team

winged turtle
ivory imp
#

Can I ask lore questions here or no

craggy pier
fierce walrus
past mesa
fierce walrus
#

tbf i like this games lore

#

its better than fnaf lore in my opinion

ivory imp
#

Yeah I like the lore too, I think it's interesting

#

Is the rest of the world space basically just dead and gone or is the only major infection area the facility?

fierce walrus
#

um

#

basicallu majority of humanity got wiped out

#

We know the US government hid itself somewhere or just died

#

but other than a couple small bunkers/shelters are implied to exist but other than that NAM-V decimated humans

winged turtle
#

its less, "yes, and..." energy and more, "and then, and then, and then..." energy

ivory imp
#

O

#

Feels bad

#

Do we have any hint what the Warden is trying to accomplish with the facility

fierce walrus
#

as far as im concerned no

#

although im not 100% certain i think it was said on some log that the warden existed before the apocalypse, and gargantas collapse

craggy pier
#

how does the rundown system of this game work exactly, is every run the same?

#

i heard there are seperate rundowns that happen with each update

cold quarry
#

rundowns are like episodes

fierce walrus
#

rundowns are like campaigns, each one having diff levels

fierce walrus
craggy pier
#

it's still in the servers rules

fierce walrus
#

rules are old

cold quarry
#

yeah they're silly

craggy pier
#

i assumed it still worked like that

fierce walrus
#

they were supposed to change them

craggy pier
#

that's nice

#

so each playthrough of a mission type is not the same map?

#

i assume there are different types of missions

fierce walrus
#

yes

cold quarry
#

many

fierce walrus
#

every mission is unique

#

but obv they arent random

#

so R1A1 will always have the same objective, layout etc

craggy pier
#

oh

ivory imp
#

I think the only thing that changes is enemy positions no?

fierce walrus
#

Enemies and resource and boxes places will change though

#

and artifacts

cold quarry
#

scan positions, resources

craggy pier
#

does this game get repetitive then? If every map is the same

fierce walrus
#

Its nit

#

every map is unique

#

you have like 40 diff levels

#

maybe less

tardy ingot
#

70+

craggy pier
#

aha

tardy ingot
#

at least soonish

fierce walrus
#

yeah

ivory imp
#

I'm sure some folks may get bored with it but nah, it's usually not

tardy ingot
#

some of the earlier missions are very similarish but those are for beginners anyhow

#

and are quite quick

cold quarry
#

and even if you do get bored of the levels after beating them all

#

there's modded rundowns

tardy ingot
#

regarding "repetetive" even if you only clear each mission once it will take hundreds of hours

ivory imp
#

Generally speaking every run will be different

tardy ingot
#

and a lot of vets are around 2k+ hours

fierce walrus
ivory imp
#

Multipass

cold quarry
#

mayonnaise

fierce walrus
#

math

craggy pier
#

matrtix cores

fierce walrus
#

marks

soft crater
#

Mommy

ivory imp
#

There it is

#

Grab the bat

craggy pier
#

im strongly considering buying this game because hitting things over the head with a sledgehammer just seems fun

cold quarry
#

it's fun

fierce walrus
craggy pier
#

yeah i know

cold quarry
#

but you need to A. have friends to play it with or B. be okay with getting randos in the discord

sturdy glen
#

false

#

hammer only melee

craggy pier
#

but hammer

#

like cmon

#

it's way cooler

fierce walrus
#

bat forever

craggy pier
#

knife is the coolest looking but the sledgehammer has that force

tardy ingot
#

game is definetly worth it if it seems like something youd enjoy

on the basis that you

  1. have friends to try it with
  2. are fine trying it out with randoms from this server
ivory imp
#

Keep in mind the game is also challenging

craggy pier
#

i will heavily be relying on 2

tardy ingot
#

2 works fine

ivory imp
#

So patience is key

craggy pier
#

and i do enjoy myself some hardcore brick wall headbashing

tardy ingot
#

its a bit more random (and less fun since friends usually start out at the exact same knowledge lvl(

ivory imp
#

Even failing runs gets you learning experience

craggy pier
#

how is the progression

tardy ingot
#

cosmetics only

craggy pier
#

do you just have everything and you can pick

fierce walrus
#

yes

craggy pier
#

now that is cool

tardy ingot
#

the gear you struggle on the first level with is the same you easily will be clearing the hardest with later on

#

meaning its all you

craggy pier
#

can you customize weapons for function?

jaunty tapir
#

Failing runs and getting a little further each time is great

craggy pier
#

like sticking a bigger mag or silencer on a thing

tardy ingot
#

nop (also no silencers)

jaunty tapir
#

None of that here

craggy pier
#

NO silencers?

ivory imp
#

No it's mostly understanding how to use what weapon and which weapons you enjoy

tardy ingot
#

weapons are loud even with them

#

also technically there is one

jaunty tapir
#

Silencers are future/sci-fi magic anyways

tardy ingot
#

it just (obviously) doesnt matter in this case