#gtfo-related-questions
1 messages · Page 97 of 1
Yes, you can simply call a List for the zone the terminal is in. You can only Ping items in range of the terminal, so that will only show items in range
To start if you know the rooms are gonna be like 106-109 its good to just List U E_106 / List U E_107 List U E_108 / List U E_109. So you will know what resources are in every room before entering.
i know i'm one of the only people who care but god E_XXX looks so ugly
same
If you wanna super speed thing up dont type Medipack / Ammopack / Tool Refill. You can type To thne Tab to autofill if that wasnt stated.
it's like Elon rebranding Twitter to "X"
i'm down with U vs resources cause it's got actual utility
AM tab for ammo ME tab for med. QU tab for Query. P tab for Ping . Li tab for List.
Golly I can't wait to log on to the internet and watch some new XVideos!
Overall TAB will fill in missing letters, from any point if it knows what you are trying to type
yeah
tis why you gotta do LI for list
cause otherwise it's just L and you could be going for either LIST or LOGS
Yup
And thank god for autofill for R7C2 that fucking thing is a paragraph to type.
yeah i understand using autofill for the longer commands
want my X files on the pedo ring and the pleasure island
less so for
list
and ping lol
Ya saves 1 character. 😛
i still am sad i cannot autofill uplinks
Totally not worth for them
upTABvTAB i think should do it?
I mean the uplink connect bullcrap
oh
the dumb numbers
well how is it gonna autofill the ip address lol
True. That'd be nice
i don’t care. Make it hack into wardens fuckin bank account and give me the ip
you could be trying to connect to any one of ~4 billion combinations of numbers man that's just unreasonable to expect from a computer
* give or take
too confusing lol
The Warden is already overworked and underpaid.
yeah we kinda got off track here huh
make biocom bluetooth connect to the terminal and give it the ip
it makes you type in codes that show up on your hud
you really think they have the technology to get anything directly from the prisoner to the terminal when they have to manually type in codes that show up within 10 millimeters of the screen? lol
also i love the implications in this game that all alarms and security scans existed in the complex during its work
so you wanna go to that zone?
WEEWOOWEEWOOWEEWOO
cover your ears we are gonna -
i don't think that's actually how it went lol
am no expert though
that is a very funny concept though
i don’t think we even know
if the alarms activated as a lockdown procedure
or just always been there annoying people
(still imagine going to work on a reactor as a maintenance guy and going through an apex door which looks like a portal to hell)
@jagged shore Got any good tips for R7C3 besides use the foam correctly. My friends started it today and damn it was a change of pace.
you're trying to turn the reactor back on and you have to run like 7 rooms off to the side down some stairs into a blazed up room
why you asking me lol i'm not a pro at this game
uhh idk yeah use foam better, get better at meleeing giants together
Lol that's what I told them. Were on the same page then
use LFG
t. LFG
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
I keep telling them they dont gotta wait for my hit to rehit the giants , They can all hit at once and instagib it. They need to get more coodianted
ez clap lol
😭
what are all the item categories in the terminal systemv
?*
there’s resources, unknown, passage/door
does anyone have a list?
Terminal as well
security is one
they mean what their name is
identification?
for ids
is that just the item type of ID?
its when you identify deeznuts
okok
nah team scan is just passage or security
fun fact
with that
you can list F
and it'll mostly i think
just give you those and tool refills
it's probably for IDs
it is for ids
I should listen to myself more
F or M
it’s for female and male
right?
that’s what I always assumed
what
I thought ids are always ID_xxx[M/F]xxx
i don't think that's correct lol
but the F wasn't from the id name
it was from identiFication
fair maybe it can be another letter
anyways
one of my favourites right now is list u
yeah list u is cool
loaded into r1b1 btw
A, W, and X are all in the middle of the id things
fog repellers
well no duh those aren't on terminals at all
a w or x huh
hm
maybe if you query some of them
might be more, that was from one load in, dunno
you can find a link?
i'm not gonna rn lol i think it's random
probably unknown
what about FRTs
is that fog repeller turbine
that’s what they used to be called in the system back in the day right
i dunno, didn't play that long ago
i just know they're just fog_turbine_xxx now
I remember that was the ID for it when we had to collect the one for R4C3
original
FRT_xxx
probably confused too many people
but is it unknown?
most unknown things are relevant for the objective tho
if it doesn't have a type that comes to your mind immediately it's probably unknown
ehh identification is a bit of an outlier to me
you’d expect those to be unknown as well
i did say "probably" :p
Im pretty sure for GLP mission I did List GLP. think it noted em all if I remember right.
yeah, but that's not their type, that's just their name
Ah ya true
as a rule of thumb there’s a good chance you will figure out all three of your objectives by listing unknown
Ive never done unknown good to know. Pretty neat.
and then listing just “u” will also grab any keys, bulkhead keys, bulkhead dcs and resources in the level
idk if listing U right off the bat is gonna be very helpful lol
maybe a bit but it's gonna be flooded with stuff that's not important at that moment
listing unknown and security
just not the resources
sooo I guess
list un
list sec
sec catches sec_door
fair
Ya I know of list u e_ and all that just not the unknown.
cells, generators, most small pickups, keys...
because all you really need to know before starting a run is the location of keys and cells
exactly
^ Yup
those are all unknown or secu
Did R7C2 1st try with my buddeis. Fuck all those cells.
Checkpoints?
CPs
Ah no.
As in... Prob not gonna not use checkpoints?
I honestly have nearly 0 shame for using checkpoints
We didnt even die on C1/C2 so no reason to even use the CP
if I have one hell yes I’m taking it
and some of them are very very welcome
especially if you play tactically around them in levels where you can choose when to do them, yeah I’d say that’s fair to me
just good
😎
Yeah the first one in r7c3 honestly is so nice when trying to clear it for the first time
Yup we reset there twice, but they are EU and Im NA so they had to go at 7pm my time.
Well try again later when we got more time . Wasnt expecting it to be that much a change since we 1st tried C1/C2.
C3 is a tad harder
c3 is cool
true
it’s not as much of a difficulty spike as R4C3 was
I remember being stuck on that for weeks
having already done both Ds
So when it comes to levels that's just "oops all noxious fog + spitters", what's some advice to avoid spending so much time in the fog?
Trying to think of ways to actually make it fun for me and my friends aside from just pulling rooms and running through.
Pulling rooms is the main one really, besides that will depend more on the level but thats generally a good strat
Gotcha. Yeah, I figured there really wasn't much I could do more than that.
spitters hate the long range flashlight, they recede tfo.. but for fog, sometimes someone tanks it enuff to pull a door and lead them to high ground where the others are waiting without lung cancer..
r5b2 overload just called to disagree 🙂
a mother was alr in R3B2
💀
so it's purely to make the player shit themselves
Eh, there's another one so that sucks I guess
High quality reference
#gtfo-media message
don't go spoiling people tho
Foaming the floor is arguably more useful and efficient than foaming spitters

What's more useless than foaming the floor and spitters.
IS FOAMING THE WALLS.

You automatically win any survival alarms
Hey man they're gonna have to resell this place eventually, might as well get it cleaned up 😏
and then comes the resource/reload
the 21 bullet left auto sentry
are there special cosmetics for finishing a mission in prisoner efficiency?
not anymore
Prisoner efficiency never had any cosmetics tied to it.
R6 had palletes for completing all secondaries / overloads in the rundown
Secondaries and overload
Not prisoner efficiency
You could do main / secondary
Or main / overload and obtain the cosmetic from challenges
Prisoner efficiency itself doesn't not reward anything extra
It's just bragging rights
None of those challenges were tied to getting prisoner efficiency.
ok
does hacking skill have any correlation with the speed at which you do uplinks?
nope
R5 used to have a booster called “Terminal Use” that sped up terminal load times
Nothing now in boosters can do that
okay thanks :)
hacking skill only increases the size of the area you have to hit to not fail the hack
so its useless
pretty much
xD
if you dont want any boosters in a level just use stuff like glowstick power or hacking skill
if you didnt get rid of them
or just dont use any 
🤓
if you have 10 shitty boosters you want to get rid of, do you delete them or use them?
nah im a rock lover
Based on knowledge that humans are incapable of noticing difference below 7% - i delete any boosters of that number or lower. Burn the rest on all wnd any attempts.
i just use em
I also delete any +regen speed. Worthless crap.
if you don't use boosters, you get the consistency of going into levels with the same capabilities on successive attempts, so you can focus on improving
set yourself free
I returned to Team Fortress 2 recently and my inability to hit bodyshots as sniper is fucking depressing. I even miss heavies.
it's joever
Not even headshots. Bodyshots. Don't even get me started on headshots. Only super humans can do that.
maybe your sens is too high
Impossible, crank that up to the max
are there any guns that shoot as fast as you click
theres always a limit
but choke mod
anything else than choke mod
revo kinda
So only these two
and pistol
carbine, burst rifle kinda
burst rifle definitely not
Neither does carbine imho
but carbine you can at least spam fast enough where its almost automatic
burst rifle has a noticeably larger delay between the bursts at max fire rate
but yeah its not the same as choke or revo at all
whats guns do you guys use most of the time?
ar pdw veruta
i usually pick machinepistol, ive been goin hel revo lately, machinegun, pump shottie, revo, smg...
and pdw :]
i just play whatevs i have fun with
im in my cute anime girl phase now
😂 😭
nini
he is right. you've fallen again
Oh yeah
one of the worst
main: hel revo
special: pump, choke, hel gun, veruta
sometimes hel rifle
sometimes hel shotty with har
that's about all
under the right circumstances I could be convinced to bring combat shotty or sniper
Bullpup. Im trying. When it stops working - pistol for fun, HEL Shotgun for effect.
Hel pp supremacy
Carbine/hel revo, then hel shotty and pdw. Rarely anything else (dmr maybe)
Combat shotty/sniper, hel rifle
Choke mod, shotgun, hel gun, high cal if needed
Any weapon but heavy smg and scattergun
huh
how much worse is HSMG than bullpup?
bad in different ways
bullpup just have copium of people out of position
but bullpup basically low damage and a long reload
heavy smg just exist
im kidding (no im not)
low mag, and its honestly kinda redundat for primary
Heavy smg isn’t bad but there exist two weapons pdw and carbine that just do what it does but better in every way
you already know my stance on it
i hate reloading often

PDW or Carbine are similar to it, but overall better stat wise
can say that about any automatic really
i dunno man, even if i control my fire rate i still reload more often than any other gun
that 25rnd mag got me actin strange
shit i last longer with saw off than with heavy smg
gotcha, main issue is redundancy, being weaker in role is a v common issue overall
you better off just slapping a dmg booster on regular smg
you said the line 
i mean, i'll just put a dmg booster on a better gun
thats boring
at least get some weapon variety
is there a booster that gives bullpup a reload cancel
yeah but it's insane tier so we'll never see it
but other guns give distance and also reload cancel
reload cancel its a crutch
join me
use bp and pr for hours
join the cult
its like scientology but with crackheads
cancel reload cancels 2023
reload canceling was on Epstein's flight logs?
yes.
I like to imagine avid users of the guns have reload cancel as like muscle memory
Tbh
What if we just don't press R at all
only reload with auto reload
sounds like a gtfo with mag-based reloads
where you just waste ammo left in the mag if you reload early
is there an E1 mission for r6?
no
imagine an alt rundown that actually adds something
cringe
has d4

I like that idea
I had an idea for a hardcore mode for gtfo and that was one of them
Well, not wasting mags but swapping them ala Ready or Not / Tarkov
is R2D2 ment to be impossable feels like everytime we get to the 5th wave they just don't stop even after the door is opened and yes i know the reactor timer but it's not that
i mean i know but it feels like every time i get to the with wave with my team the whole thing just falls apart @~@
the waves will spawn as far south and north as u've opened zones to, so it'll take them a damn long time to reach reactor
just protect the terminal guy and know they be late
Yeah R2D2 is fairly brutal from what i remember
The waves are very rough, too many hybrids
Unfortunately nothing can be done. Just will have to git extra gud.
we figured a nice spot to camp out the waves, 1 room north of reactor
Have a dedicated sniper delete smalls
Hell you can probably ask someone to bring DMR + Sniper Rifle comfo and then you hold the king of the hill style place near the reactor.
one human goes up the stairs and to the ledge, pulls hybrid fire and makes em strafe-dance, sniper sentry picks them off... all the others run into the door and turn a hard 90
also to the north, a narrow sec-door funnels everything for hel-rev
There is a very coold sniping spot there where you can aim through the guard railings while pretty much completely in cover with a great sight of the stairs in reactor room that most enemies come from
Then you just click heads and GG WP
but yeah after code 5 6 reaching the reactor for entry is tricky as the room begins to fill with the waves that spawned 50 seconds ago
we took a penalty round on code 8, being far south, and biotracker tagged the wave to spawn in the southernmost point of the level
actually helped us, gave us a shitload o time to stock up for 9 and 10
christ its impossable the 4 scout room just kills us
Have a person comfortable hitting hybrids with a sniper
And for the 4 scout room take your time, a lot of people panic since they think they don’t have a lot of time, the code should always be off to the right of the room if I am thinking of the correct room
Yeah, just take your time.
You just need to clear out the 3 scouts and then you can shoot the 4th, pull the room and get it done that way.
That's what my pub team did, even if kinda by accident and it almost wiped us
Possibly shoot one from outside the room but that can be a little sketchy
Or just trigger the scouts and hope to god that you can clear that many
Not sanwiched between a giant room full of like 20 enemies with another 4 scouts waves pushing from behind surge alarm style they wont
consider going back to earlier levels to learn to hammer-kill scouts
That zone will either have 4 or 5 scouts, split randomly between the two rooms. The terminal is on the left in the 2nd room or in the middle at the very top
i was thinking of a different room then
Donut room
Must be
could be, but donut room only ever has 2 scouts
Yup must be mistake on the number of scouts
Code 5 is the correct code for donut as well
It can go up to 6 scouts
is it best to do each rundown in order (like 1 then 2,3, etc) or is it okay just to do anyone rundown whenever since you have access to all of them
im still relatively new to the game so idk if the higher number rundowns are harder, or whatever
usually startin off like 1 2 3 is best cause u get introduced to concept more slowly, like r1 has its moments of surprising u with stuff, but r7 just keeps and keeps and addds a lot of stuff
usually is just, go in order and if u get stuck, jump to the next one
only matters in individual levels
A = easy
E = very hard
the only exception is Rundown 1 which is easy all around, except for R1C1 which is pretty difficult
but yeah R1 -> R7 is not a bad idea, pretty good one
wym by A and E

i dont understand
also R1C1 is my next expedition dont say that lmao
scared
:D
also A tier, B tier...
like A1, B1, B2, C1 and so on
on rundown one theres just from A to D
but in other rundowns u will see A to E
i mean yes
but there will b a lot of new stuff
and some rundowns are harder than others
r7a1 is super easy, but r7b1 does like stack up the difficulty a bit, and r7c1 is funky
yeah i was thinking about trying out the other rundowns but wasnt sure how difficult they are in comparison to what ive done in R1 lol
u can give em a go, u will just find lots of funky stuff, specially in r7, r5 n r4
i say r5 cause is the hardest lmao :3
thats the funk
yeah ive heard of some of the stranger enemies they look funky lol
too bad R6 isn't out
they have some real funky enemies introduced
technically R7 has them but oh well
I think its better go finish R1 first then feel free to do other rundowns
is R1C1 possible with bots? I assume the human player has to be the one to enter the codes while the bots hold off the waves?
it's possible but for a new player? you can try 
I've been wondering if they might preview a new enemy intended for r8 in r6
Bots follow you so you have to do all the initiatives
since they did the whole bringing enemies forward into earlier rundowns thing with the alts
Possibly
They also could do some lore stuff regarding New enemy
Or some objective or extra zone of sorts
R6E1 /j
I've been a proponent of the idea of rebalancing r6d4 into an e1
keep the opening the same, add a pmom to first dark zone, more surges, strip out all checkpoints, etc
What would you change to scale it UP to an E tier
Definitely doable. Triple sentry setup is prob good cause reactor. You have to scavenge resources between waves when you start to run out near reactor, but it's doable fore sure.
the opening of r6d4 is e1 material imo, it just didn't keep the heat up
also r6 sniper
Yeah it kinda slows down After cube pick up
what sentries are recommended for R1C1? I read 1 sniper and 2 burst?
3 c foam 1 mine 😎
I think the 2nd cube TP could use a cell fetch from an alarm zone to Power up thé zone door that has thé cube
Thé alarm door should be thé one in thé first zone so it forces you to stealth thé Giants
Also for the 3rd cube Can add more enemies to blood door and an another tank?
h how did u nailed it so fast
qwq
Last cube Can use one more zone that Can have a zone class S alarm to get to a terminal to override the cube zone
i was looking it up and saw someone said this on reddit
"1 bio, 1 sniper sentry, 2xburst sentry.
There is a bridge with a truck on it. On that bridge, place your burst sentries. However, have them facing one another. That way they over lap and kill whatever is between them. Sniper sentry goes up there the 2nd to last security scan door is in that same room. Open all lockers and recount where the tool is. This is going to be big. Turrets do heavy lifting.
Bots are in charge of ammo and meds. Your job is to distribute tool to sentries. First 3-4 waves are easy, just shoot and clean up as best you can. After that, you should be heading out to the earlier rooms to get MORE tool packs for sentries.
Once you've weathered 8 rounds, the horde trickles in and you just run back to exit.
I did this with 3x bots and it took several tries but was able to get it working."
a
i havent tried r1c1 yet but it looks scary
msdkm i was like 'oh yeah how did u get it while blind'
wasnt blind thats how skdmks
fairs
electrical sounds and engines revving up
bullpup, precision rifle and shotgun sentry 
Pdw ar for main
Veruta choke heavy ar for special
assault rifle and high cal pistol
i would never troll, I am 100% real and not fake
yeah bullpup is a gun in a loadout
real answer, any gun is usable
just play whatever you enjoy
some levels do favor certain weapons but those are like D and E levels
that wasnt the question tho …
that wasn't my first answer 
Main: hel revolver (reload cancel reduces reload time a lot), carbine.
Hel shotgun is very specialized for a main but has insane dmg output. Pdw, dmr, rifle and burst rifle are also good
Special: hel gun, combat shotty, veruta. Sniper is good (obviously heavy niche)
id recommend starting with carbine and high caliber pistol, can get more into meta later
also for "smart people" you guys are really assuming this person isn't going to just use the one loadout forever and not touch any other gun and experiment for themselves
„The one loadout“ when i gave at least 4 guns each 
hel pp supremacy
Can scouts get triggered by light
the misinformation spreads
like NAM-V it doesnt stop
Now post a cat unannounced
wasn't that changed?
No.
The More You Know!
How their animations work and some desync has been the only change in a long time, and that was in an early R6 patch.
what special pairs well with the revolver?
i like it quite a bit but idk what synergizes
HEL Revo?
ye
It's generally considered one of the top tier primaries. It works well with most specials imo. The machineguns, HEL weapons, BC, and shotguns all pair well with it. The special slot is generally level-dependent. If going in blind, you can't go wrong with HEL Revo + HEL Gun. HEL Revo + HEL Rifle is also good if you want something that one shots Chargers or hits Giants harder. HEL Revo + BC is also pretty sweet.
Overall HEL Revo is pretty cracked and the only thing that makes it balanced would seem to be learning to aim and actually hit your shots. It doesn't have much of a sight and punishes you from spraying. If you get really good with it, it becomes one of the best primaries.
awesome, cause i love it so far
between the machineguns, is there a clear winner between the two
It depends on the level. For a while I preferred Arbalist bc it hits harder. But the Veruta has the 60 round mag that can relieve pressure from huge waves getting on top of you. Levels like ||R2D2|| come to mind. If combined with the HEL Shotty, you can deal with pressure pretty efficiently.
Arbalist feels like a better Heavy AR to me personally, more general. Veruta is for lots of smalls.
@shadow flower can u please send ur discord stickers. I want to download it and create stickers pack for Telegram social media. 
is arbalist more or less just a better heavy assault rifle
As I look at the stats it looks like it honestly, it has slightly more ammo, 10 more rounds in the mag, does more damage (5.35 vs 5.01), and more range.
I'm not an expert on weapon stats, but it feels like it's just a better heavy AR since it's most recent buff.
yea thats what i was thinking
ive only been playing for a couple days and after using the heavy ar, just looking at the ammo and recoil of the arb just feels better
They're good at slightly different things. HAR is more reactive, while Arbalist is better statted.
Back in og R6, the Heavy AR was really good. It had low recoil and was one of the better special weapons. Then the recoil was increased a ton in R7 and it was pretty hard to use (even though I still actually liked it).
Since one of the alt rundowns, they reduced the recoil, so now it feels like it's in a solid place.
Yeah that's true I suppose. The charge up can be off-putting depending on the situation.
Hm, I don't know if that is possible. Some of them are community made, and I think we only asked for premission for usage on Discord.
gtfo soundtrack on steam when?
I will be incredibly glad if you can get it. If not then fine
Thanks anyway
Is it possible to headshot a giant when the head has been removed already?
Saw a video mentioning its possible because only the visual is removed, but the hitbox is still there
It depends
If you directly broke the head, it's gone forever
If you broke the shoulder and it removed the visual of the head, the head hitbox will remain until it dies
Where can I write my suggestions for improving the game and tell my ideas?
thats the fun part - you can’t
Okay, then I won't
😭
Thank u bro ❤️
Can't forget the increased RoF.
I remember that HAR... It was fine.
R6
The later nerf was disgusting and thankfully the sort of recalled that
But frankly I don't see why it needed nerf in the first place
Especially now that the likes of veruta and arbalist exists. Especially arbalist.
The effectiveness as a almost zero recoil HAR in R6 was pretty strong imo. (Some vets would argue otherwise but meh)
Especially since it took practically zero skill to use as a low recoil heavy hitting auto special
Exactly
Vs the machine guns having decent recoil
Eh, arbalist recoil is pretty much 0
The only limiting factors are spin up and reload speed
I say that in the sense of how a beginner would feel it. Since the minority typically give opinions that get listened to more than our vets sometimes
I encountered someone who thought normal AR had a lot of recoil..
Not wrong though.
Lol
Anyone used to controlling recoil. Arby's recoil is nothing
I mean yeah, vanilla AR wiggles a lot, but not in a way that matters really
Also they might be comparing it to Bullpup
Which is pretty much a laser
Most likely
I recall that guy getting upset at me telling him bullpup isn't as strong as he kept making it out to be
Same energy as the guy I met the other day who got mad at me for telling them high pulse (low stamina/yellow hp) DOES NOT drain health
Can the HEL gun defuse scouts reliably? I've had times where a headshot killed it, but others where it didn't
back of the head is a oneshot
Yee
u probs killed it those times cause u were behind it
Alright, checks out
Does shooting the head when it is hunched over from the front count as an occiput shot?
As in, you hit the back of the head from the front when the scout is crouched over
no, u gotta be behind the enemy, its ur position WITH the enemy the one that matters, not the position OF the enemy
if u arent behind it it wont count as a back shot or back of the head shot
Makes sense, thanks
Any trick to finding out which way the scout is facing? I've had them moonwalk before and I hit what I thought was the back of the head only for it to be the front
um, shine ur light on, that doesnt affect the scouts a lot unless u like keep it in there otherwise they will just extend their feelers
try to see like the arms, how they correlate with the front
and u can also just shot em when they r tentacling... tentaciling...?
u can shoot em whenever :]
as long as u dont miss
Mostly just learning the model so you can tell which way they're facing
Who said yellow hp = hp drain?
Bro must be on some good ass zaza
A piece of misinformation from R6
That ngl surprised me people still thought that.
I had to tell the guy like 6 times
Bro played R2D1 and ded last on extract so it would be that
Bro is cheating
Report him for AOE dmg hacks
Slightest confirmation of anything makes sub experienced newcomers believe misinformation
Real
Typical
You'd be surprised by the amount of bullshit i've heard over time
- HEL Rifle can OS giants from the front
- Knife & bat can't kill scouts
- Yellow bar drains HP (already said)
- Yellow bar makes you unable to charge your melee wep
- Shotgun can't OS chargers
- Combat shotgun can't OS small sleepers
- More enemies in a door break the door faster
- It's worth it to place exactly 9 foam balls on a door instead of charging, as charging can potentially add 1 or 2 more foam balls on the door
- Mines are affected by weakpoint multipliers
I'm probably missing some but that's pretty much what i often hear
the foam one tho, am i gettin it wrong? i think thats true isnt it?
if u do a full charge to a door with the launcher, it shoots a bit more than its needed to fully reinforce the door
have i been misinformed
It is true
What i'm saying is that people THINK that throwing 9 foam balls, 1 at a time, is better than simply charging and pretty much "wasting" 1 or 2 more balls
When in fact you have 10 bazillion tool refills on every map where foam is useful
Or you could eventually learn how to throw exactly 9 foam balls on a door which solves the issue
i think i get it
like, they r newies right, they probs use foam in other places or use sentries too much or that kinda stuff, where tool refill starts being scarse along with ammo, and u hear then from someone u waste foam if u full charge it
like of course when u have like several more hours it really doesnt matter for easi-ish levels, but startin u just kinda do need every drop u can get
It's not just about newbies in fact
I've seen people with over 800 hours still doing it
And i'm saying the opposite
I'm saying that there's no point in losing time to gain 1 or 2 foam balls
As there are a lot of tool refills on most maps
It was especially annoying on R4D2
R5C1 as well
idk, i feel like its an odd one out in this situation, like those are all misinfo and then this one its just 'yeah its true'
like, idk, it just feels too out of place, i guess its just playstyles
tbh sounds like somethin i would do
if i choose foam ever
It is misinformation when i hear people say "It's ALWAYS better to foam 1 ball at a time"
its such a minor thing it doesnt really fucking matter
And then when you start running maps with error alarms they suddenly wipe
It's more of an annoyance than anything else
1 bubble at a time or full charge its a small things
its not even misinformation, its just that you find it annoying
Well it ain't funny when the error alarm already hits the door when bro could've just charged his foam launcher beforehand, throw everything at the door and rushed for the alarm
it has no value
I've seen enough people wipe due to such a minor thing
But yeah i agree it's more of a personal opinion on this one
Well, i'm not
not you
We were talking about new players here
the dudes, the homeboys, the newcomers
Aight
using 36 blobs
Foaming 3 or 4 doors, is a massive difference lol
obviously you dont always have to do it, but being efficient when you dont know whats coming isnt a bad thing
also, mines hit weakpoints no?
7 mines kill tank, each mine does 50 damage
tank has 1000hp, so each mine does at least 1000/7 = 142.9 damage
Tumours have a x3 multiplier, so you know
One point though about foaming blob by blob is that you can gauge the foam hp
heads probably not, but tumours definitely
And get an idea of how many hits before the foam breaks and door hp gets drained
You can argue you get the same result with just spraying it in a linear pattern at the best of your abilities but eh
I'll also say that the need of gauging how much hp the foam has left is seldomly present
The only exceptions are tanks, mothers & big mothers
Other than that whether a giant gets hit by a mine on the head or the foot, it doesn't matter
It is, again, when there is little to no tool
Which is for instance true on R5D2 before reaching the 3rd code's zone
this seems to just be people prioritizing the wrong thing in the moment
Which is due to them getting used to do it that way all the time
doesn't mean that people tapping out 9 blobs during a setup outside of action are doing something wrong or worthless or whatever
I too agree it's a worthless endeavour. You're saving like what, 2% of the launcher? That's 1 extra door for every 10 doors cfoamed. Not worth it.
You can also just learn to not fully charge the launcher and do it at like 85% charge instead which gets things done.
they got used to tapping out foam, so in a panic situation they don't know how to charge?
It won't change the fate of the game for sure
I've seen people like that indeed
Which is quite funny to watch
9 balls vs. 12 balls is a pretty significant reduction.
I was going to say, I thought a full charge was > 10
9 balls is also not hard to do quickly unless you're unaware of the mechanics.
I'll agree that being ultra-specific with something like "3 blobs of 3" or "1 blob of 9" is ultra-cringe, and also itself bad for jank reasons.
- I was mentioning a case where one would do a 10 or 11 ball charge
- Even if you spammed 12 ball charges, due to most mission where foam is very useful having a large amount of tool refills, i don't really get the point of doing it 1 ball at a time
okay but this seems like a special kind of skill issue that probably goes far beyond foam habits
Well the discussion was about new players
I mean, that's just players being bad at foam in general.
¯_(ツ)_/¯
I don't know, it seems like an oddly specific thing among myriad things new players fuck up due to struggling with their mental stack in moments of panic

maybe this is one of those things like when I watch a teammate show up at a lock during an error alarm, then pull out their melee and charge to smash it
rather than just shooting the damn thing
Is this a code thing?
Cuz iirc hybrids and giants can get killed by 2 mines?
Personally if I'm perma foaming. I use the 3 blobs to determine the speed/ when I need to start making the next blobs of 3 since they'll break 1 blob cluster at a time.
Thaz 10, tho.
icic
But I typically do the 3x3
I dunno, I prefer 8 + combination.
Same idea w/ a loading bar, but less opportunity for enemy clipping.
I don't remember them being killed by 2 mines unless you have a tripmine booster
The true deviant strat for permafoam is 8 or 9 balls flat, though.
No foam animation.
Mines don't care about weakpoint
If they cared you could kill a hybrid with a single mine on the head as the head mult is x3
Eva said 2 mine kill hybrid/ giant
Nevermind it's x2
Alt or OG ?
OG
But yeah idk the details of mines
This is only possible w/ head crit.
Aside from the 50 dmg
I have some doubts about R5 and after though
I'm fairly sure they don't take weakpoints into account anymore
Also, tank 7-mine/8-mine is not possible w/out crit multi.
And as i said earlier
im gonna see n try if i can test it
Tank blobs are weakpoint
Fam, they are the same.

There is no mechanical difference between a tank blob and a hybrid head.
Besides damage capping, I guess.
technically if i put a mine in the back of the head of a big one it should one shot it
Is it that hard to read ?
Saint-Funky — Today at 17:45
The only exceptions are tanks, mothers & big mothers
since its 50 dmg x 3
You cannot get back multi on mines
Then in theory you should be able to kill a hybrid with 2 mines
Which, afaik, is not doable now
You sent that a few seconds just as I sent my message.

Also well
ok then i would need a hybrid and idk where to find an asleep one
I wasnt HERE 30 minutes ago
neverminds im not testin it :3
This however I did read wrong on my part
What are we arguing about. I wanna join.

Mines hitting giant head
Whether mines are affected by weakpoints or not, outside of mother, big mother & tank
why do u post not misinformation in a post about misinformation
Giant heads aren’t real
what

yeah but 00 00
Skill issue
and i wouldnt waste it for that tbh
yeh
double mines in r3d1 sometimes kill the hybrids afaik
What is afaik
a fuck
I don’t get it
bread you are 12 or something like that
12in in your mom
Oh sorry you don’t get that joke let me try again
12 meters in your mom
am i just too old to understand the slang and stuff
even though im 19, its just feel like im too old
Centimetre
Americans be like
12 meters would be ridickules
No, centimeter would 
inches are the SI unit for 🍆
im relatively new, but how do you like discover the lore in the game? Do i have to do logs in every terminal or something?
ugh go to the #gtfo-lore channel and check out the for dummies document thats pinned. anything else is an exercise in futility
If you want to learn everything yourself then you do have to read the logs, but you only need to check terminals that have two logs on them. Every terminal (at least AFAIK) has at least one log on it, the auto Gen status one
Wiki and "for dummies" docs are your best bet.
In game lore is scattered horrifically. There's usually a terminal or two in the levels that have lore relevant information, but there's a high chance you forget about reading them, won't find the right terminal or might even be forced to risk the run because they don't give a shit about putting lore logs on terminals that you're passing by while running away from an infinite horde with a timer ticking. Good luck reading anything under those circumstances.
AHH! "ugh" was a typo, i hope it wasn't rude. the lore is harder to get into than the lore in DS1 because it has gotten removed and replaced and like 60% of the key lore was on external websites that are gone now.
95% of the logs are window dressing that are desperately out of context.
no
i remember @ losttyfrostty saying as much. best to check over there and double check
n no is still there
That sounds weird to me honestly
It’s just based off hit box and hybrid behavior. If hybrid goes to shoot when mine is going off mines might not hit head but the other hybrids running through door have their head low still so will kill them. (Vise versa if the mine is higher)
Hopefully that makes sense
2 mines needed tho. Or just place 3 if you want to guarantee a slaughter of anything
I get that
However the way damage is calculated with mines and weakpoints is weird to me
As in it has a gigantic AoE (with seemingly no falloff along the orthogonal axis), yet it can still figure out whether it hits a weakpoint or not even though it hits all the body of the hybrid
Unless there's some kind of damage falloff along the orthogonal axis ?
It exists, but it doesn't matter
i remember seeing some glitch where you would be stuck in the ladder animation that looked pretty funny, is it patched since then or?
is patched
i think only like lag can make it happen, but only for a few seconds as the game updates, but maybs im bluffin :3
The gun in this game is not a hit scan right?
i think they are hitscan
they are hitscan
they have visual travel though
How come when shooting meat ball you need to lead the aim
idk what you're talking about lol
i've never felt like i needed to lead shots on anything
might be desync/lag
just use a gun that one bodyshots them
yeah the closest i can think of anything like that is there being latency and it looking like the guy dies shortly after you've shot
Probably just how pen works vs enemies
it hits 1 part first. If that is head = crit
if not -> no crit
If it hits head after it wont do crit.
Do boosters have hidden decimal values? I ran an aggressive -%6 melee damage with a muted +%6 melee damage and couldnt seem to full charge bodyshot sleepers from the front
Hammer?
yeah
might just be how it calcs
if it does - first
100% * 0.94 = 94%
94% * 1.06 = 99,64%
gotcha, ill try and test it again with a greater +% next time
same for when you add first then subtract btw
There are hidden decimals
if you run a 99% infection resist booster, you get 100% instead
As in the game somehow seems to round up values
That's the weird part to me
I'd expect the AoE to not start at the place the mine is placed but rather everywhere around it
I don't know how to say it in a better way 💀
No?
99% booster still lets you take infection, just suuuper slowly. Worked that way in r5 and r6 iirc (havent used any since then tbh)
load into og r5e1 with 99% infection resist and you'll be sad, load into og r5e1 with >=100% infection resist, and you'll be cheesing the mission
infection res on that level is fuckin silly
the spaghetti code is unreal
over 100% resist and it goes DOWN when you're breathing in the fog...
i was streaming and it happened last night, but it was a friend of mine
brought like ~120% infection res (aggro and muted) and his infection ticked down to 0 while in thick fog
the question is moreso, how do you even get infected with 100+% infection resist for it to tick down?
KDS Deep's initial 100% isn't affected
you get infected no matter what
i guess they didn't clamp the %'s, so over 100% makes it invert and reduce infection
kds deep is the only level that would apply to though I think
dont know if this has happened to any of you guys but we also had it where after we played r5e1 when we hosted another map we dropped with infection
this was a thing for some legacy maps as well that had you start out infected
infectious fog / fog in general has some fuckin bugs around it
i would assume its somehow related to the no-fog bug
me and some friends were playing r7, died in the warp section of Chaos and when we loaded up Vault there was no fog at all
is that r7b3
yeah i think there was also a noted bug there where if you wiped during the teleport part, once you reloaded from checkpoint all the fog was gone
yeah, my guess is that is the same kind of bug that brings kds deeps infection to other levels
you reckon it will get one, or 10cc will move straight to r8
as far as I know there isn't a 7.5 on the roadmap
that’s true
it'd be a surprise imo if they did a 7.5
since they moved on to the alts after it
and insinuated that r8 is the end
may have something to do with cyber heist
was the full team working on r7 or did they move over before
I'd be pretty surprised if they wanted to deliver a small injection of extra content rather than just put out r8 and wrap up the game
we have no idea
one guy theory is a bit of a community favourite for current work
they made a bunch of noise about upstaffing to 100 staff around r6-r7
I guess that’s good news
but since we haven't seen massive feature or content enhancements to the game that you might expect if you put that many people to work on it for over a year now, it's hard to imagine that all those people were working on gtfo
I don't know, this stuff starts to feel like reading tea leaves
they could be taking external asset creation contracts for other games for tencent or someone to pay the bills for all we know
I feel like maybe 10% of those people were put on GTFO
all we know is that there wasn't some massive transformative change to the game correlated with the upstaff, and at this point they've basically said gtfo is at the end of the road feature-wise and r8 ends the story
imo it doesn't make sense for them to put all those people onto gtfo anyway
no definitely not but i do think they're neglecting it
game is probably way past its sales peak, definitely past its launch-window marketing hype peak
how they about to do six alt rundowns and not really use what they learned
light content remasters that require little in the way of design or delivery work
for something that people have been screaming for for ages, having the old rundowns back
I tried it out in several missions and i wouldn't take any infection even after staying dozens of minutes within fog
It was in alt levels tho
is there a kraken in R7 or no?
no
not quite as cool but yeah
i may have already seen it
no squid_boss unless someone does a funny
What's a good loadout for a bot?
they work nicely with long range automatic guns, so like assault rifle, har machineguns,
cfoam and sniper
i've heard burst rifle
usually high dmg weapons aren't worth since they use it on small or, miss
and on tools, a bio on a bot is magic, pings everythins
sentries are ok, pretty cool just tell em where to put em
and foam n mines are, hard to work with
in melee they behave the same so just put em with hammers, it's always the same value either way
haven't seen girl_boss yet myself. would it fit on any of the R7 maps?
if a player is downed in an S scan will the scan still count them as in it or will you lose progress?
Lose progress
also what rundown were full room scans first seen?
r5
Bd what's ur favorite samdown map
Dragon you should make a bot guide
Like how to use them and such
which guns are good for a new player
so far I've been using thermal SMG and a high cal pistol
carabine, machinegun
Pistol, Assault Rifle, Heavy Assault Rifle, any of the shotguns
next
Pretty much all the most boring generic weapons
panopticon
carabine
Wtf the most basic ass reactor map.....
I totally should
I feel like carabine is just a downgrade to smg tho
Probably the only reactor i like
in gtfo
history
Just more reliable across the board
You didn't like t4e2?
Let me check stats real quicjk
SMG:
1,86 DMG per bullet
0,9 precision mult
6 meters damage drop off
Carbine:
2.38 DMG per bullet
0,74 prec mult
10 meters damage drop off
Burst fire mode does nothing to slow the gun either, you just spam the trigger like you would on a pistol
which is mostly a useless stat cause it doesnt really help for break points
ye
SMG is one of the weakest guns right now, it just kinda got left behind as new guns got introduced
the massive amount more base damage makes it not matter as well
The only other main to rival it in shittines is Bullpup
At least SMG reloads quick... Bullpup literally deals same damage for double reload time. Big brain.
which gun is your favourite
sawed 4off
Much ironically bullpup even if i have to work around its' shittines.
When i'm bored - i settle for just vanilla Pistol and just hipfire heads. Hipfire accuracy on that thing is lovely.
When i want to get mean - i bring HEL Shotgun
...and occasionally forced to bring PDW
easy mistake
which one has thermal
Carbine probably still has higher DPS and overall versatility but PDW got that thermal and overall just equally brain dead
pdws good then
I kinda use it as a secondary to my pistol
That is how you're meant to use it
The game is kinda stupid design wise in some places
and as a panic switch
your special is your ACTUAL main weapon, and the so called mains are just your "alternative reloads buttons"
yeah thats pretty much how I used my weapons
You're using them correctly then.
Ammo economy forces you into it as well
Since you gain like 35% of special per pack and like 15-20% of main?
I love the high cal pistol
Same
most ppl do
I liked it more before the nerf, but its still okay
Just don't bring it into levels with chargers and you're golden
its not widely used but most ppl like it
Gud.
it is unreal
Are you alone (with bots) or like with actual people?
r1c1 hardest mission
friends
Alright then
at least they arent using bp and pr like normal
the full meme isnt there
pdw high cal very based loadout to pick
we usually bring 4 burst sentries and move all tool refills as close to the reactor room as possible
That is kinda the right plan except for some "buts"
r u holding in the reacotr room?







