#gtfo-related-questions
1 messages · Page 96 of 1
3x hammer to the back its instakill
if one of you has a bat for example, get the hammer to hit the back of the head
to make up the damage loss
Unless your running to hammer then thats on you
You got bots right
yeah
Get behind the giant and wait a couple of seconds for bots to catch up
The hitnit
They should help
You can do it the both of you
But it requires tk hit the limbs of the giants individually
sometimes the bots open fire randomly if they wake up though is there any method to when they melee and shoot
And i dont think your on that stepping stone yet
they will not wake up the room
so if they shoot its fine
Read the bot guide on steam
Pretty informative

word
Fr fr

If you really cannot deal with giants
Then bring either of you just bring a burst canon
Aim at the body
And just let the gun dk the rest
Or sniper if you have good aim
Sniper its insta delete
I've headshot one with the sniper before and then still walk around with their head off for a bit
idk if I'm just necking them or
You hit the "neck"
ahhhh I see
I thought thats what I was doing thanks sm for confirming
still confuses me how that's a weakpoint for them
damn
is it the same for big shooters
If theyre doing that kittle thing of puttinf their chest up yeah kinda
But the hitbox its mostly accurate
Just keep your distance so you have good line of sight
And pop the head
The closer you are as a sniper the more sweaty you gotta aim and the more issues you gonna have
snipers are silent weapons?
🧐
was just reading a guide on the steam page
"Sniper rifle/HEL rifle: In certain situations the Sniper rifle or the HEL rifle may be able to kill the scout without setting of the room.
(The way you do this is by shooting through the doors from as far away possible. Now wait until the scout is far from any other sleepers and try your luck since it is very inconsistent.)"
its the weird ass way audio works in this game
all guns, regardless of caliber, have a 40 metre audible range
every 'room' away (i.e. doorframe) reduces this by 20? I think
even if it logically makes 0 sense
^^^
50/30/10
50m not 40 I think
is it really 50?
i guess its jsut the way this game handles metres
it feels like you can shoot so close and they don't aggro, with just 1 frame
?
like you notice when you ping something it's like the metres in this game aren't. actually a full metre
take one step towards ping, goes down by 1 metre
a general step should be like 1 meter
walking just shy of 3.3 feet in 1 step is pretty insane
I got long legs and I can't do that
F for you then
how tall are we that one step is a meter
10ft apparently
the GTFO lore expands, crom would be shaking in his boots right now
What is the number in the bottom right hand corner above where it says "Cortex ########<#null>
lore stuff
No relation to game's performance or anything?
it determines how many gigashits per shart you can do
how many terafarts per gigashit*
my bad, I didn't download the sex update yet
do enemies prioritize bots or players?
i take ~90+cm per stride/step when walking casually
We actually had to measure that just now lol
I believe it’s same as like having 4 regular players. Agro doesn’t change. But sleepers will always slightly prioritize host (something to do with ping I assume)
Theres also 1 enemy that basically ignores bots
the one and only dog?
Yes
what main gun has the most ammo and damage equally
My guess would be combat shotgun or helshotgun. But I’m not a nerd like @minor fractal
That stinky guy would know
main gun or main gun
My bad I’m blind
but yea, for main gun hel rev and carbine are the best choice when come to everything
with a bit of skill involve those gun power basiclly just become op
And honestly dmr is great
dmr is hard to use
Pistol if you want lots of ammo and decent damage
Bro trynna be a meta gamer
is rev better than the high powered pistol?
or maybe something with finest like hel gun, hel rifle
If you can hit your shots yes
Also depends on scenario. High cal is better for chargers/giants
But revolver can still be used
with headshot, deffinately better
high cal its just hard to use
No?
unless ur some crazy guy like me that love the recoil
i still think its hard to use because of recoil
Play Rust 
the recoil feeling its weird
let just say rust is something else
valorant or csgo recoil is manageable
rust is
realistic recoil
100% of gtfo is basically ‘pull down’ idk what you mean by recoil XD
If you really want the detail
what does flashlight mean on the spreadsheet
its how bright a flashlight can be
Anyone ever ran into an issue where your bot starts the game with no items? No guns/sentry and he’s pointing a hacking tool as his gun lol
^
and you can see his dodging skills!!!!
Maul is my favorite
I dropped his ass and ended up soloing
Maul gang wya
I’ll try it next time 🙂 thanks
i headshot scout w special revolver and it didnt 1 tap
From how far?
back of the head
needs to be back of head for revolver
sniper is better then
lmao imagine using guns to kill scouts
i was point blank
unless you're doing something like clearing zone 512 to grab the 2nd reactor code
yeah but front of the head not BACK of the head
i shoot them then kill the rest
ok but you could also melee them and then kill everything else
takes too long
most the time no
grab a chokemod and blast it
Worst take I’ve seen in a while
Since when is shooting a cout and full aggroing the room faster>
^^ while sniper is maybe the easiest, might as well take choke mod for better efficiency against smalls
looks at R3D1
rev didn’t 1 shot scout, sniper better. This has to be a meme
if its not it will be soon
I propose high cal
depends on room
Its true tho
Ya last R3c1 room if it has a scout maybe some reactor code rooms in r2d2.
Aren’t you supposed to have a different pfp by now? Go deep fry the one you have and replace it.
wut
Lol
I tought you were gonna continue the meme but you left me confuse with that statement i aint gonna lie
Yep

Idk what meme I’m continuing
.
its aight
im moving on
Hel shotgun can’t 1 shot sleeper from front. Bad weapon. Smg better
That's a good one. I like that one
Amma hit you with an actual meme
LMAO
Holy shit Smg #1 PDW Worst.
Time for r7b1 solo, here we go
why of course i think the hel revo its inferior to the smg
😂
wachu mena
I love this guide
the most sane its ever been
True

"It's not too difficult to see why this weapon is restricted in GTFO. It was just a bit overpowered. " About the Heavy SMG.
Burst canon damage: 100
its correct if you calacualte the full burst with the old damage
why are you surprised? it's perfect noob logic
Requires aim = bad weapon
The helgun can fire penetrating rounds and kill multiple poeple in a single shot
shiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
PEOPLE!!?!?!?!?!?!?

my man got it confuse with hel rifle
Line up the heads noob
revo is a skill gun for waveclear
gets more kills on smalls per refill, assuming you headshot fairly often
also has a faster reload, much faster with reload cancel
high cal solves a lot of newbie problems, but has a very low skill ceiling and can't compete with other specials when played well

Actually I forgot about bullpup and precision ride. Arguably the best loadout in game
I think it will suit your play style
i like carbine and burst

Its litteraly a beginners gun
Why ping :0?
Cause you gonna get
I assume because some game journo postead a "GTFO weapons guide"

Hey beepo
Where, among other things, it describes the HEL Rifle without mentioning pen
Havent seen you last week
Let me quote it directly: "In gamer terms, this means it fires energy bolts that do a ton of damage. Enough damage to kill Strikers with one shot – anywhere; it doesn't need to be a headshot."
Moreover: "The shotgun has been the king of crowd control in first-person shooters since the days of Doom and Duke Nukem 3D."
Now I want to know why they do this
What fucking purpose does that statement serve
Triggering words for the search engine?
in case you never played those games
you know how they felt
=)
or smth
wacky journalism
oof
i thought that was the old one
which came up ages ago
thats updated?
YIIIIKES
Bruh
link above
saw it, was just confused why youd ping me out of the blue
(Saw it tho, wtf)
cuz shit was so funny i tought of you baby
you just jealous

I want a whiff of that
i tried this kit and its amazing for me
i play that setup all the time
still using it till now
Just read that guns ranking its so funny
Someone just wrote a bit about all the guns and put them in a random order?
This smells like ChatGPT
what if we ask chatGPT?
super generic answer nvm
lemme see if I can catch it lacking
ah yes
- Detection Meter: Each enemy has a detection meter represented by a small bar above their head. When you make noise or perform actions that draw attention, this bar starts to fill up with a white color. If the bar fills completely and turns red, the enemy is alerted, and they will trigger an alarm, summoning hordes of enemies to your location.
thanks
literally hitman mechanics
- Tactical Lights and Darkness: Some missions have dark areas where you can move more stealthily. Enemies have a harder time detecting you in the dark, so use tactical flashlights or glowsticks to navigate without drawing too much attention.
Equip C-Foam Launcher: To use C-Foam, you first need to find and pick up the C-Foam Launcher in the game. It is usually found in supply containers scattered throughout the map. Once you have it, equip the C-Foam Launcher by selecting it from your inventory.
Avoid Friendly Fire: It's important to be cautious when placing mines to avoid injuring your teammates. Ensure that the mines are strategically positioned and won't accidentally harm your allies during combat.
i once asked chatgtp about enemies on gtfo and it said bulkheads
chatgpt uses mines better than my teammates
Communication and Team Coordination: Before engaging a Tank, communicate with your team to establish a plan. Assign roles and tasks for each player, such as designating who will handle crowd control, who will focus on healing, and who will deal damage to the Tank.
bro thought out a full class based system for fighting tanks
bro is playing overwatch
imagine chat GPT does a better job at coding the game
support
can’t wait to scream MEDIC
the 6 use medi
ok wait
Security Scan Alarm: Some missions feature security scan alarms, which are triggered when players cross specific laser grids or checkpoints. Once the alarm is activated, a security scan sequence will begin, and you must keep your entire team inside the designated area until the scan is complete. Leaving the area will result in an immediate alarm.
nice
gtfo 2 leaks all over the place
you must stand in the circle to end the alarm. your punishment for not standing in the circle: another alarm
seems... thought out
I asked it how to kill a scout
Use Silenced Weapons: If you need to engage Scouts from a distance, use silenced weapons, such as suppressed pistols or certain rifles. Silenced shots won't alert other enemies nearby, allowing you to pick off Scouts without drawing unwanted attention.
Use Melee When Detected: If a Scout detects you and starts alerting nearby enemies, switch to melee attacks to take it out quickly and prevent further alarms from being raised. Sometimes, it's better to avoid using guns to minimize the risk of additional enemies being alerted.
perfect
Maintain Awareness: Keep an eye out for Scouts during exploration. They are often placed in hidden or hard-to-reach spots, so scan your surroundings thoroughly to spot them before they spot you.
bro is tryhard as well
Work as a Team: Killing Scouts efficiently often requires teamwork. Coordinate with your teammates to divide tasks, such as covering different angles or eliminating multiple Scouts simultaneously.
about to r6 siege these scouts
Planning to kill these scouts like its a heist movie god damn
- Managing Infection: To manage your infection level, you must find and use Medikits to reduce your infection rate. Interact with Medikits found throughout the map to bring down your infection percentage and alleviate the negative effects.
bro got the A1 mindset
use medikits against infection😎
he’s at my coordinates
“copy”
- Stealth Takedowns and Infection: Performing stealth takedowns on enemies can help reduce your infection rate. Silent kills won't add to your infection percentage, making stealth an essential aspect of infection management.
woah
- Distance to Respawn: If your teammate has recently died and is in the early stages of the respawn cycle, it might be better to let them respawn naturally. This way, they will rejoin the team without risking additional lives.
sick I’ll just leave my teammates down then
- Infection Level: Check the infected teammate's infection level. If their infection rate is high and they are close to reaching their infection limit, it might be more beneficial to let them die naturally to reset their infection percentage.
Availability of Medikits: If your team has an ample supply of Medikits, it may be more viable to revive your teammate without risking too many resources.
what does this even mean
woah it’s good at kiting though
😂 😂 😂
let them die naturally
When someone gets to 85% just tell them to leave the lobby
How to stealth kill the scout ?
its over for you buddy
hit it in the head with a hammer or spear
full charge
silenced weapons apparently
according to chatgpt
approach him when the tentacles aren't out
jkjk
this yes
Can scout hear the footsteps ?
yes but it won't scream it will just put its tentacles out if you are too loud walking around
In GTFO, "Blood Doors" are special doors that are sealed with organic matter, often referred to as "bio-mass" or "cysts." These doors are unique and require a specific approach to open them. Here's how you can deal with a Blood Door:
Identify the Blood Door: Blood Doors are visually distinct from other doors in GTFO. They have pulsating red organic growth on the surface, indicating that they are sealed with bio-mass.
Destroy the Cysts: To open a Blood Door, you must destroy the cysts on its surface. Use ranged weapons, melee attacks, or other tools to eliminate the bio-mass covering the door. Shooting or hitting the cysts will gradually break them down.
Stealth Approach: If you want to avoid alerting nearby enemies, consider using stealth to deal with the Blood Door. Approach quietly, and use stealth takedowns on any enemies in the area before focusing on destroying the cysts.
sprinting near it instantly makes it extend, jumping and walking are a bit different but will make it extend quicker
is tracker cpu speed for turret or bio
sounds like bio. You can hover your mouse over that and see a detailed description tho
for any booster effects
bio
otherwise it will say “sentry cpu speed”
rt
HEL Revo or Machinepistol. HEL Revo requires pen for its potential, but it has more range.
isnt hel shotgun the most damage per refill
i don't know if that includes pen or not
for primary at least
technically its sawed off now
when were error alarms introduced
R2
level?
C2/E1 depending.
c2
If you include extraction trickles then R1A1.
extraction ≠ error
Stuff like R1B2
HSU scan starts an error
Extraction starts another alarm on top of that



vets in errors
Newcomers in errors: 



I still recall seeing a video of R7C1. GLP Error.
And they were swearing it was a bug

Errors do be like that
But it does say "large biomass detected"
So uh... L for being blind.
Do shadows have different spawn mechanics than regular enemies?
No
I like monster's error cause its not technically an error
bit refreshing to have it just "uh oh, a lot of them are coming and we don't know why"
monster?
ohh yeah R7C1
i forgor 💀
i have a hard time remembering the letter designations
that's R7D1, R7E1 ???? And R7D2
cradle is R2E1
i also remember ❓❓❓
crib
I know most from r4 onwards
not before that tho
see what I did there? (R4A3)
yes
correct
I bet I could do it the other way around as well
but can’t know for sure
not like there’s actual trivias out there
btw
I should write an api for that
trivia
would be cool
i wonder if its possible to spawn scouts in alarm waves
and if they instantly scream or you can spawn them walky tendrily
charger scout surge alarm
you might be able to spawn sleeping enemies, that would be neat
How do you deal with large pockets of fog? Just tried R2B4 with a few people and we really struggled with getting to the fog repeller objective because we had none to combat the several rooms full of fog and sleepers
I'm pretty new but I would harbor a guess that bio trackers would be useful in that scenario?
this but also
to save some repellers, you could pull rooms
that's what we did, but then we didnt know where we goin nafter
did you find the objective?
there's mandatory fog before the Turbine?
nope, fog was 762 and 763, obj was 764
look out for repellers
call out your throws so none are wasted
always grab fog repellers if its a higher stack to replenish
if you're still running out, then it looks like you're going diving
also make sure you're only going through necessary zones
Are you able to join lobbies to run stages that you have not unlocked or completed yet?
yup, clears count, even if it isn't/doesn't get unlocked
I see, thank you
I’m new to the game and want to practice melee solo clearing rooms. What is the best rundown to practice this?
So just... Practice stealth?
I guess so, yeah
Honestly any A to B tier mission will suffice
i guess R1 tbh, b1 and a1 have nice density and are super early on
Personally i'm a big fan of R7A1
tho a1 has an alarm very early, but u can add bots do it and then get em out
Its exceptionally chill, top 3 easiest levels in the game
You can even solo the alarm without bots
i mean yeah but then wouldnt it be bad for practicin
cause theres not alot of enemy density?
There's even a couple of separated bigs for you to practice dueling them
thats true
Oh ok, Tysm
Can you one shot the charger/sprinting enemies with a knife?
no
if its fully asleep to start its 2 yeah
normal sleepers, yes with a headshot
are there any checkpoints in any expeditions where if you die you can just load back into the checkpoint?
gonna be really weird new-player experience to suddenly start seeing checkpoints 6 episodes into the game
where do you want to shoot the big guys after their head is gone? They eat like 4 shots before going down after i take their head off
if you can, their back
otherwise nowhere else is any better than anywhere
Anyone remember what mission had like, 20 sleepers in the extract zone?
r7b2?
r3d1?
It was r7b2. Thanks!
preferably the limbs for limb break stagger
otherwise just straight dps the torso
So you don’t want to shoot the head first. First you break the shoulder then you shoot where the head would be
oh what
Invisible head bug
Very useful
Or you can break 4 limbs
Then shoot the head cause it will be inbreakable
im just talking about normally when going loud lol
i always just shoot them in the head and then try to shoot their arm or shoulder next
yeah and I am talking about going loud to
What about the cool funny extra dmg you do to tank
I have started using invisible head bug against strikers
When I see it
And it is awful
youre too far gone
so shooting in the head is a no go?
No I am explaining secret gtfo tech
Probs just shoot them in the head unless you have a sniper player
its called the sniper
secondary weapon?
ye
i will try that ty lol
BASED
you need to use the invisible head shot
what is artificat heat?
first time i did the expedition it was at 100% but now its dropped to 92%
it defines how much progress towards boosters you get for picking up artifacts
artifacts are like these orange or purple or red cube looking objects
ik what the artifacts are but what is the heat system
Heat is how much percentage you get towards a booster, per artifact you pickup.
more you pick up, more it goes down
change levels and pick up artifacts, it goes back up on the other levels
ah okay
the alarm door at the very start of R1B1, do the enemies always spawn from the door to the left?
if you mean spawn (where you drop into the level), they always spawn there unless you open the north security door
yes
enemies always spawn 2 rooms away
or in the furthest possible room
(so 1 room away like here)
gotcha
so best to place sentries over there i assume?
in that little chokepoint maybe
facing the ladder at the bottom of it
they almost always jump down the ladder
and then they cannot move right away so sentries can easily shoot them
gotcha
whats the difference between like
R1B1 and ALT://R1B1
looking at this thing on steam and theres ALT versions of the maps
You're on the ALTs now. The devs just went back and reworked R1-R5 and call them Alt R1-R5 now. Small map changes etc.
ah okay
Wtf do y'all mean by Brazil skip
there is a room scan in r7e1 that teleports you
you dont need to complete it
the doors open when you start the scan
Why does that make it harder
Oh that gets rid of the immortal?
ye
And do not removing it makes it harder, right
so you keep pablo and the charger alarm is going the entire time
Had anyone completed that
Lol
its a meme
You just need to stealth through the respawn zones and hopefully make it out alive
Just stealth 4head
Not with that attitude
but with stam you just run out of ammo
Scientists thought teleportation was impossible
But I proved them wrong with how my mood teleports between sad and self destructively ecstatic
LOL
LMAO
nice
@past mesa I still want to try to permafoam reactor
Is it even possible to solo?
Yes
Some levels only with cheese and or glitch abuse
Damn
T-nenmi on Youtube does a lot of true solo runs on extremely difficult missions, you should go check them out if you wanna see what you're in for
T-nenpi and hinoki*
Wait there are difficulties
In a sort of abstract sense. Rundowns start at level A (the least depth) and potentially go as far down as level E (the greatest depth), and tend to scale up in difficulty as you get further into the alphabet.
In the early levels you have a lot of leeway to stealth, make mistakes, etc etc. but many of the later levels are intended to challenge a full team of four and therefore require really top-tier play to navigate as a solo player
There are some ways you can adjust the spawns for playing solo but there's another discord server for that
Thanks for adding another one, I haven't yet seen any of Hinoki's videos!
Oh okay thx
Get your own ideas lossser
do enemies woken up from a room count to spawn cap?
Yes
No
Bread is a known troll
rabbis are undecided
He gaslighta
who tf is the troll then
Guy literally named bread
i need a 3rd rabbi to decide
Has a shit icon as his pfp
mf like if you were named any better than bread
This is true
But I understand my faults...
This is why you can trust me...
I'm introspective
i need a specialist to decide
if they DO count then you can easily cheese a reactor mission using the door bug
Do not listen to him!

ik
This will cause the game to CRASH
its lame
(Anti door bug measures)
but technically you could
Bread could technically come up with his own ideas
But that'd take effort on his part
And he spends that effort playing with darkeva
no balls both of you
at least he hit it unlike u
I have misspoken 🥹
Guys another great idea. Very original. Mom up = get to cheese spot
My balls have turned into those dodecahedrons from star trek
Am I right?
It's a great Wesley bit. Many laughs! 😂😂
polish conversation
Hello, i have a question, my team & I were just doing R5C1, and everytime we cross a blue door, monsters were spawning back right behind us, we were forced to stealhtly kill 3 times the same room, is this a bug or is this gameplay, and if this is gameplay ? what for ahah ?
its a regen room
there are cocons on the ceiling
if you get 2 rooms away enemies respawn
OH okay, first time i'm hearing about that, and is there a mecaniq to stop that ? or what is the best plan to do against this ? or should we just kill everytime ?
If everyone is 2 rooms and different zone away from cocooned rooms, the enemies inside said rooms respawn, the % and which enemy is set per-zone, so in some cases it respawns everything, in other it only respawns some. In R5C1 case, it respawns ||everything but the scouts||.
As a noob, I (and my teammates) really struggle to use any melee weapon that is not the spear.
Spear: + Crit Damage, good range
Hammer: Stronger, but Spear one shot things like weak mobs anyway so what the point?
Knife: I understand that if you are a pro tryhard and know what you are doing it can be super OP, but I'm not.
Bat: Stagger, but does even help if enemies are rushing you?
Any insights on how to make more use of hammer and bat, compared to the spear? Thanks in advance
In R5C1 case it really depends, I'd get rid of the scouts since they never respawn and then if you team is chad enough you can stealth-kill most of the shit relatively quick.
that hammer is faster u can run with it it can kill enemies faster cause of base dmg
Kite
spear just sucks
We are not chad enough, we're the chad héhéhé, thanks for the explication it really helps ! now we know
Enemies shoot me tho, or give melee attacks without warning (like giants)
The main thing is that hammer OS monster with quicker charging time, and you can run with the hammer, so overall it's great ,Also, some ennemies don't have critical point, so hammer is the best choice from base dmg
@granite night Listen, load R1A1, search the first zone and kill all but 1 striker. Aggro that striker, dont kill him, just aggro him and try to run in circles or past his side (pretend he has a rectangle-like attack). Gratz, that's how you kite shit, now combo that with running and charging the hammer.
Hammer outclasses spear in everything but range, headshot damage and reliable hitbox.
Hammer deals more base damage, can sprint while charing, breaks locks faster. And it doesn't even lose that much damage - spear only deals like 13% extra headshot damage on full charge only which is nothing meaningful.
hammer staggers hard, stopping enemies from hitting you
Also melees arent meant to suddenly stop a wave, its supposed to be good when you run around to dodge and kill
Thanks, i will try that
legit doesnt matter since no enemy dies quicker due to this
(just clarifying)
spear tbh if anythin is a bit worse in sneaking too cause if u wake somethin up, u can kill em as fast as hammer
even if it has the range u gotta charge it a bit longer
dont u?
yea
If stuff goes wrong and smth wakes, spear cant recover well
also having to aim for head on smalls sucks ass
What do they call? Training wheels? The ones on the sides of bikes?
LO MEJOR QUE ME HA PASADO EN MI VIDA FUE QUITARLE LAS RUEDITAS A MI BICICLETA-
LOL
But consider this Artek, newbies are going to do easy maps. If they are going to play anyway they might aswell start using hammer and get used to it
That's what spear to hammer is. It's comfy, but only that. You lose so much utility that it genuinely hurts my soul.
Training wheels should train you for something, spear and its range give people a bad impression of the range of the melee and imho that's a big deal
Hell, we fucking found out its the only melee to consume stamina on shove which is fucking hilarious.
True
Literally cursed by the gods.
The only one that stops stamina recovery with shoving*
Quick question, I've always thought that player can't block line of sight for enemies, but I've recently been told otherwise. So which is it?
hammer and bat also use stam to shove, but insta regen if you dont sprint or jump
Who told you that is bad.
You cant
was it bloodpermin who told you that?

The only thing it's good for is to "gauge" proximity kill aggro
as in, if you can get in between the two of them, then they are so far that they won't 100% wake up when you kill the other while they're both asleep
Or to place yourself so you can double occiput or some shit like that
Hello, what is cell skipping?
Using cells in inappropriate places
Something you do in R5E1 to skip 1 gen and bring the first cell to another gen
Any other maps that can be used at efficiently? Ive only seen it done in R5E1
how do you tag enemies that arent moving with the bio tracker?
Is that done for just faster runs or does it have other practical uses?
thats the fun part, you don’t
u communicate with ur team what u see in the bio
only when theyre moving you can tag them?
Correct
yep
Faster run, skips parts of the level that are tedious for some
Theres other skips with level stuff, but rarely its on that level of impact
K good to know, thanks
Ya I assumed so . I always seen it done for R5E1 so I noticed that skipped a massive chunk. Bringing the level down to 30 mins
tyty, also not sure, somebody from beginners
It's one of the things people keep saying but they aren't true. Like Cfoam attracting enemies (it doesn't)
After they unfreeze they're aggroed right but no shooting the foam itself.
Or "scouts keep screaming if you dont kill them" (they don't)
Or "trowing glowsticks at them makes them angry!" (they don't)
cap, in this the scout keeps screaming the whole vid https://www.youtube.com/watch?v=ECveVNPXnjU
or "you take damage when you're at max stamina" (you don't)
Ya I wanna know who started that Rumour Jarhead
It takes .1 sec to look at your HP and see that's not true.
back when stamina was introduced a lot of people thought that if you reach max stamina you get downed
edit: take extra damage when stam is maxxed out
just stopped spreading this one recently. might start again though to scare noobs into preserving stamina
That cuz they kited and were dumbasses and tought youll get an heart attack
Just trying to justify their skill issue
Again not sure how people thought you take extra damage when again you can get hit and it takes .1 sec to look at your hp and see it went down 5% or 12% not more.
for that last one, idk how many people actually pay that close attention
idk about you but i don't usually keep track of the exact health i'm at
I love #'s in game so I was trying to figure out everything when starting.
I dont much anymore when I 1st started I was tracking like everything lol.
yeah i do too ngl, i just don't hyperactively track like my current resource numbers
just give em a quick check every now and then and make a quick decision about what they're at and then maybe listen for if a certain resource gets found
at least in like errors or something lol
in quiet stuff then usually whoever i'm playing with are chill and just actually stop when they find something and figure out who needs it the most
I see. For my group im the keep me at 20% HP Guy cause they host from EU. Strikers/Spitters just love missing and ignoring me lol.
hammer superior

Turns out that we almost never use melee outside stealth. The biggest weakness of spear is no sprint while charging. Now it makes more sense.
yup
I keep reading that enemies have a chance of randomly waking up if you kill something on the same room. Is that a such mechanism or people are just playing bad?
its long range detection
if an enemy is glowing/pulsing they have a radius around them
if another enemy dies within it they will wake up
People sometimes think its 'random' because an enemy can longe-range aggro on the first frame of glowing
Which to the player just looks like it randomly woke up
there also is a random element to it
it's a random chance that an enemy that's yawning (the closest of them) wakes up
Can the HEL Rifle one shot scouts?
Normal or black ones? Yes to both, but for latter only from a perfect backstab.
Normal - headshot from any direction and probably backshot to the spine will work too if in doubt.
Oh. I didn't know there were black ones.
Most specials can oneshot a scout to the head, with notable exceptions being Machine Guns, Heavy Assault Rifle and Revolver.
Don't know about HEL Gun. Maybe it can from the back, not sure about frontal attacks.
hel gun does not headshot kill scouts from front
Thanks for the info!
Looking to switch off the sniper to better deal with clear as my group heads into R2
combat shotgunning scouts is pretty sketch for beginners also
Are all guns hitscan?
Yeah, variety would be nice
The only not-hitscan projectiles in this game are cfoam blobs and grenades.
No, i'm not counting glowsticks and fog repellers
Is there a cheatsheet of damage breakdowns for what weapons can one-shot enemies with certain damage% boosters?
fwiw, hel gun still fires fast enough to double-tap scouts from front (1 head 1 body), but it's also not a beginner thing
Uh, probably out there somewhere.
I know that DMR can one-hit biters with literally any damage boosters (technically 3%+ but such weak boosters dont exist).
might be what you want
I haven't looked at it on account of not using boosters
Also its just not worth it really
You only need to know about DMR one
High Caliber Pistol needs like +20% before it radically changes its' performance
For everything else i just consider it a "comfort" thing. You just confirm a kill that you would otherwise get anyway if you put more effort in.
Like stacking damage on pump action to make sure enemies are oneshoted no mattter how crap my panic-aim is.
That's pretty close to what I was looking for - doesn't look like it includes giants and others though
Was mostly curious to see if it'd be feasible to OS giants with HEL rifle
My group has been struggling with rooms where there are three giants close together, and 3-4 more in the same room.
You would need a lot of special damage for hel rifle to one-shot giants.
Idek the higher ranges special damage can stack
probably the main alternatives I'd recommend aside from hel rifle are the shotguns:
choke for a gun that you can point at waves and do okay on ammo with, and that 1taps scouts well over 15m out, but which will be challenged on throughput due to 4 round mag and weak reload time
pump for a gun that can kill a scout with a headshot reliably within 5m, and which gets a lot more uptime into waves due to the 8 round mag (and cancellable reload, if you want to learn how to do that)
I just looked up a reload cancel vid not 5 minutes ago, ha
hel rifle is very far from 1tapping giants
Reload > V shove > 2 or 3 for which weapon your canceling
for bigs in general a burst cannon could also come in handy, since it has 95 dmg with the 5 bursts
i just joined the convo so i heard big killin and here i am :3
well then pump will be a waveclear monster for you that also brings down bigs, bosses, and scouts (with the significant caveat that these things are up close)
yeah you would need like +300% to oneshot giants with hel rifle
That's way over
Well
If you're considering just normal headshots
Maybe
I was thinking back/occi multis
with occi you need +83ish%
Ye
cant seem to cancel my reload for bullpup, any reason for that?
It doesn't have one
cause its poo
:]
:(
the cancel is when the number goes up in the animation
number ticks up right at the end of the reload, unfortunately
the bullpup number doesn't go up until pretty much the end of the anim
That pastebin doesn't even have a table for big striker headshots for the HEL rifle
Guess that dream is dead
pastebin?
yeah it is lol
oh the thing I linked?
like i said you'd need +83ish% with occi shot, i'm not even sure you can get that already
but normal headshot you'd need close to +300%
Hel rifle has the base 30 damage like most shotguns. But it has less base precision damage. (21.9)
I see
https://www.reddit.com/r/GTFO/comments/14l3rb4/comment/jpu7y6u/?utm_source=reddit&utm_medium=web2x&context=3
Maybe one of heart's resources will get there?
The reason Sniper can OS giants is because it's base damage is 40
With 2x on precision hits (80)
big head is 1.5x
oh thats
Giant striker head is 1.5x
not awesome
Ye
indeed it is not lol
Occi is just 2x whatever the head weakpoint multi is
occi multi = head multi x back multi (2x for p much everyone)
Ye ye
Gotcha
Yep, aware of that one
k makin sure
Appreciate it :)
(gun base damage) x (gun precision multi) x (enemy crit multi) for head damage in general
precision multis don't apply for back
good thing too lol
"You gotta hit them in the middle of the spine or neck"
Me: Imma smash the back of his ankles
r1c2 moment with newcomers
i heard someone think at some point that different parts of the front of the head did more than others as well
like i think i heard someone at some point think neck was better than full head or something
Maybe go for the ears. Surely that's gotta be the most painful.
Funny considering it's better to aim for the top half of the head to not hit neck
yeah it was wacky
maybe the logic is that the shot that rips more flesh off the enemy is the one that hits harder

so like, neck takes half the torso
whereas head takes more-or-less just the head
obv. it's wrong logic
The times that weird me out is when they charge enough to destroy a strikers head but not enough to kill it.
that I can understand a bit more
in that it can be hard for newcomers to judge adequate kill charge for head hits
and also even if you know how much charge you need, sometimes you don't have time to get there
Is there a good way to judge distance in meters to a target?
not that I know of
Just visually no
You can try to kinda get a feel for distance with pinging yeah
Your FoV can skew it as well
Alrighty. Thanks for all your guys' help!
Also, highest amount of +Special I can get so far is +59%
pretty far off from 83%
Although, I didn't realize a DMR can one-shot a Scout with 8% boost
occi?
Yes, up to 50m
right, thought you meant front of head for a moment
That'd be pretty insane I feel
2tapping scouts from back with dmr without boosters is possible
Interesting
Feels like they always scream if the first shot doesn't kill
second shot needs to come in quite quick
and first shot can put them out of place for second shot, so it can be risky

If you have a feel for DMR's Rof
The double tap ain't too bad.
The ballsy one imo is trying to get a Carbine 1 burst scout kill
how do i get a shortened link on the lobby post
to the vc? u just copy the link and itll shorten automatically
huh it doesnt seem to work for me
how does auto reload work? I have it enabled but it never auto reloads and i always have to manually do it
you have to be out of bullets
do u click after the last bullet
i guess the click after runnin out makes it reload
ye
#gtfo-media message
@tropic vine the number is kinda hard to put an actual meaning on
but iirc last time i saw it it's how many shots you get per refill divided by how many shots to kill
putting that into a practical meaning is kinda hard but higher means its more efficient overall assuming hitting your shots
its efficiency per refill depending on what "aim type" youre going for
body is only shooting body
max is including the optimal headshot + bodyshot combo
changed max to be "headshot efficiency", tho thats a bit misleading it conveys the stat better so its fine
i do like the change for 2nd one
alright, i think i get it, thanks
did they change the design of the hammer over the years?
i watch videos and swear the hammer looks different from the one i get in the game
yeah
original r1-5 you had 4 different hammer variations
then r6 and after (including alt rundowns) we have one sledge and a few other melee options
aw okay
sledgehammer being the only hammer to stay indicates that it was better than maul gavel or mallet
sledge supremacy
it isn't the original "sledge hammer"
thats the joke damn it

tbf
it was funny back then
to have all the hammers
different names
with 1 of them named sledge hammer
well maul on its own also doesnt mean hammer
google tells me a very heavy hammer for driving wooden stakes, wedges, etc
Gavel iirc is more commonly known as the little mellet Judges use
you have to be specific maul hammer to get what u want
otherwise shows u a dictionary
yes
given it has a Spiked back
and the way we use it
I imagine a War hammer
however
the current hammer
is "Santonian HDH"

i want my hammer to have small spikes on it so it delivers maximum pain
is there a diagram anywhere where I can look at all of the terminal commands and what exactly they do?
you can type "commands"
it'll tell you what each does
objective terminals will add the specific objective command to the list
right but is there a picture or anything online where I can view all the commands
is there a command that tells you which items you HAVE NOT picked up yet?
or like which lockers or chests you havent found yet
no
the map shows orange and grey lockers/boxers
orange means have something in them
grey means empty
gotcha
yeah bc i was looking earlier but the terminal kept only giving me chests that i had found already or had already opened but there were apparently more that werent showing
Luckily you can search for any non-consumable (ammo, medkits, tool refills, important items etc) on the terminal, so that will let you zero in on them
yeah but does that also include ones that you already have or not
bc i dont wanna search and ping chests that ive already opened and looted where there was a medikit inside of it before
The terminal will only list and ping items that haven't been picked up. It won't lead you to an empty locker unless you're having it ping the locker specifically. Does that make sense?
im pretty sure it ignores empty lockers
so if you take everything it should no longer apear
i was playing earlier looking for boxes or lockers ive missed, but it only came up with lockers and boxes ive already found and looted
no
It's generally not worth using the terminal to search for boxes and lockers specifcally unless you absolutely NEED a consumable like a fog repeller
frog propeller
nah the chests and lockers were empty lol
🐸
My buddies tried R7C3 earlier . That was an actual spike of difficuluty . Any other tips besides using the C-Foams to your best uses off the start.
but yeah you wanna list resources and etc
resources only show which ones you havent found, so its better to search for items instead of chests and lockers?
Yeah ultimately the reason you're looking through chests is primarily for kits like ammo and medkits, so just use the terminal to search for those
what about quest items
might have been a bug cause i used it in R5D1 not so long ago and it did not show empty chests
how do i do that
You can also search for those through the Terminals
List U E_(zone #)
but yeah you can also list cell, fog, pd, key
You can search for them specifically (such as "LIST KEY") but you can also type U for Useful to list all useful items
General rule: if it has a name - you can list it
ya off the start of any mission List Cell, List Key, List PD if they exist
Yeah, it definitely helped in that one
yup
what are those
If it your 1st time doing the mission. It will show all keys/cells/PD's
keys, power cells, partial decoders
then you can query/list the rooms they are in when you know.
Yeah, for missions that aren't timed, if you take the time to note which zones have which objective items it can really help you plan things out
Also just remember to list KEY and not keyS
Correcy just Key
if I were to do like
LIST MEDIPACK, would it show every medipack in the expedition and which zone theyre in?
It would just show every Medipack in the Expedition. To get further information you would need to Query the individual Medipack listings to show the zone and contents
Not the zone. You'd have to List Medipack E_(zone #) to find out which zone. It will show how many there are.
the answer is just melee the mine in front of teammates
is there a way to search only for items that are in the range of the terminal instead of doing list and query for EVERY medipack, etc?



