#gtfo-related-questions
1 messages · Page 95 of 1

shush kaiser

good luck finding out
some things are better left unanswered
how late in the game is this child thing
depends
it shows up first in i believe R3
and then overall R3 has many shenanigans with it
Yes
it shows up first in late r2
Are the boosters you earn totally random or do you get better boosters depending on level / rundown?
its random
Awesome, thanks
question about artifacts, didn't see anything when searching the chat: does EVERYONE get booster progress when one is picked up, or only the person that pickd it up? (e.g. do we need to worry about trying to spread them fairly across the group, or just grab them)
group
Everyone in the lobby gets progress
The progress each person gets is dependent on their own artefact heat though, it doesn't matter who picks it up
that's what i thought and was hoping; such a team-focused game, it would have been odd to have a mechanic that rewarded greed
that juicy kill marker rewards greed
How do I report the player "Quantum" for trolling and team killing?
message @uneven gulch about it
thank you
not sure if they care that much if its not cheats but worth a shot
ohey dteyn :p
do bots wake up enemies? Im playing with bots and this keeps happening even though im at a safe distance away from the enemies and my flashlight is off..
i was told they dont get woken up by bots
bots don't wake up enemies
idk why they keep waking up then
even when a bot shoots it can not trigger enemies
he reacted to your movement
if they are shaking just do not move
not the bot
i didnt even move tho besides turn my head lol
you took a step
you moved forwards a little bit and thats enough
that was like way before they got triggered tho what
that was all that was needed to trigger it
as you can see the bot walks through them. it does not trigger, it can touch and everything they just do not wake up enemies
insane
eh, stop earlier 🙂
you can see on your vid: he pulses, THEN you take another step, that triggers it
didnt know they were that reactive
when they pulse they are very reactive
when they just glow u can get away with a bit
but glowin is just a warning
i would stop at clicking when playing with other people
but yeah you've got about a second of wiggle room before they start throbbing
yeah desync is a bitch u move when it glows 2 steps it stays down 7 seconds and then the rooms up and ur scared
after i ping something in the terminal what happens?
is something supposed to show on the map?
it shows on map and on your screen
just get out of the terminal in time and you'll see it
it shows on map?
it shows on map? 
i cant see anything..
i thought it was just compass and screen
is it in the same zone
are you in the correct zone?
ye
readingnthe terminal after you out the command in will tell you what happened
if the ping was successful and
if you didn't see anything, you can start the command, press esc, atand in place, and look around an hopefully you will see it
you can ping from any area, in the same zone
so the ping shows up in real space, only while the ping is active
i immediately check the map after the ping and cant find anything
i think he lied about the map part
dna lied, it is not on map
how do i see the ping
look around after it pings
"over there!"
you can enter the command and then leave the terminal
oh okay its like SUPER quick wtf
yes!
if you stay close to it the command will still register
Because the terminal user isn't really meant to look for it. Ideally what should be happening is that he pings every so often and somebody else finds it. As a terminal user you have to stand near the terminal for the ping command to go through and then you'll get a glimpse and a general direction of where it is, but that's about it. Still better than nothing, i suppose.
yeah ive just been playing with bots so i gotta check it myself lol
I recommend you get a friend on with you
@pine swift got me the game because he couldn't beat r1b2
lmao
and we've been 2 player 2 botting since
why cant i rename you
No, they are preset characters and unfortunately they are tied to player slots. Players 1 is always Woods and so on.
They are an after thought mechanic at best.
bots
well yeah they were introduced in r6
... thats what after thought means right
Can someone look in gtfo-media and check my post out and lmk what that red text means?
flavour text for sayin 'hey which one of this rundowns u wanna play'
as in lore
idk
Yep, that's just lore shenanigans.
Even #gtfo-lore are not fully aware what this means exactly, but we have our guesses.
CLCTR
controller loses coming to rancho
this is libel how dare you slander me behind my back
i mean right in front of me because you pinged me
how dare you slander me in front of my face
its not slander if its true
this person couldnt beat r1b2 laugh at them
cant get mad at me for ridiculing the you that doesnt exist anymore
to be fair i used to take bat
im not innocent either
ill go into ur house and lick ur spoons
go on
@pine swift @vague bridge technically speaking, it's libel, because it's written; slander is spoken :P
not even R1C1 yet....
is there a way to ADS out of sprint?
idk what exactly you mean. shove or sliding would probs avoid anything
they are the normal animation cancels
aim down sites/look through the scope
yeah i got that
slide
how do you slide
just crouch and let go of sprint so you dont cancel a shot
crouch after sprinting for a bit
so i have to crouch before being able to ads :(
or just stop sprinting.
and if you press Crouch while sprinting.
You'll a slide (this has no visual animation)
just looks like you're moving fast while crouched for a little distance
yeah
there is a slide
but tbh idk why you are needing that unless you are playing in a very very specific way
ngl I feel like I've never heard of someone using ADS to cancel sprint
same
well tbh it used to be a thing were you had delay on ads so if you sprint you were at a disadvantage.
gtfo is also so fucking nice about hip fire so idk if it even matters
Sprintout time etc etc yeah
im used to sprinting in alot of shooters so when a horde is coming i just sprint around while i try to shoot
away lmfao
sounds like me
you cant sprint backwards
yeah if u sprint towards the enemy and u try to shoot em ur gonna die and u cant sprint to the sides
and dodging bc those yellow shooter guys are annoying lol
this guy does NOT have stamina
he turns around so they rush him
is a timing thing, walk left or right as they come to u
best way of playing
the shooters aren't too bad once you learn to dodge them ngl
u can also evade tongues like that, circling around the enemy or goin left or right
or once you play for longer than an hour in one session
yeah but at that point you arent sprinting
while I wish that was true for most newcomers. it just aint
tbh i had enough hours to learn about it and i still find em annoyin
shooter bug
is a thing
that will effect them
they just dont know it
na just one game and you dont take dmg from them 90% of the time
dude 10 minutes in i was listing zones and evading tongues
I know. I just read the initial sentence incorrectly thinking you meant overall playtime/Matches.
makes sense
he is making a shooter bug joke
also if you have to many sleepers on screen
but your hit box progressively gets worse as well
so 1 hour in it is still much much easier than on first drop
man stop calling me out for sinking into my chair
ngl doing the striker side strafe dodge to a swarm of strikers scared me and amazed me simultaneously
i get it the second we play pro
I dont sadly
get a worse pc
my pc is probably the worst in the squad every time

fsr im always the person with the worst specs but the most stable computer
wouldn't that just mean you take care of your pc / have a good internet connection
I have no idea
ig with this game I do crash occasionally and with no warning but its mainly just this game and its not often
imean in a R2D2 run I did earlier. our 3rd guy kept Desync-ing
His game displayed as 8/10
we were on 9/10 moving onto 10/10
so what’s the beginner lore of GTFO?
you are a bunch of prisoners being sent into a complex
And you are controlled by the warden
some sorta AI
To a degree.
but have to do the objective
If you try to not do the objective
it will not allow you to do so
Be a good prisoner and follow your Objective Stack
and what are you doing for the objective?
Whatever the Warden commands
...for the most part
someone told me you’re trying to get a vaccine or some
mission objectives
(Though majority of what we do is only shown for our one team of 4)
and that the monsters have a virus
that is hard speculation we mostly just go in and do whatever the mission requires
Other prisoner teams like us exist
The Virus / Parasite are different things
But the virus is beneficial to the parasite
the first game i played in the discord yesterday, i had a cheater on my team and it completely destroyed the experience
Sucks.
first time i played
Earlier I matched with a guy who had infinite ammo precision rifle


how to make a not good gun good
i recorded it all but im assuming people dont get banned for it
if he cheated he might get banned from lfg channels
No one in this game would just full auto spam precision rifle like that nor have ammo to spare
Their discord acc that is.
ye
Sadly
this server do ip bans on them?

In-game names(steam names) can be deceiving since there are ways to change it to be different from your actual steam ID
iirc there's a Mod to show recently played with? But I never looked into it
so is there a youtuber that does in depth lore videos on gtfo or is there not much
Don't think so
sad
#gtfo-lore got your back
There's
A lot
Doesn't help Alt rundowns have a seemingly different timeline so things here and there are different
Alternate reality where spear still sucks
Most notably and easy to see.
Alts have yellow glow sticks. The original has green glowsticks
alt?
dont know what that is
What would red glowsticks indicate
Red glowsticks were an event thing iirc
The current rundowns 1 to 6
But that was OG r2
question, after they finish the current roadmap are they gonna continue to add more? or we dont know
Only to R8
Nobody knows
Promised rundown 8 and that's all we know
As far as we know
They vague as shit on purpose
Yes
Whether we get community support for game that's up in the air
okay
im really hoping for an expedition builder after r8
which rundown has story/voiced logs? I remember a rundown where the team gets teleported to a desert, does anyone know which lvl I'm talking about?
I stopped reporting people cheating with infinite stuff anyway
I just leave
Not worth the effort of recording and all that when they can just make another discord account anyway
It's double jarring when I realize that the rest of the lobby knows but doesn't care
99% of them have bottomless clip choke
A guy with bottomless use packs still plays
I just hope he either stopped or people he plays with don't really give a shit
honestly, anyone playing with bottomless choke mod should just play with cconsole and fly to the end
same thing basically
So this may sound like a dumb question. But I’ve seen a lot of gameplay of GTFO and it seems super interesting and super fun when done well. Do you think the game itself is still worth picking up and trying to get good at?
the game is stull fun especially if you have friends
otherwise you either use pubs and hope to not encoubter cheaters, or make friends here
If you willing to get teammates on the discord. yes. If you are relying on solo or ingame MM : NO
tbf fatal is still pretty hard with bottomless choke
Difficulty depends on the tier of the mission in question.
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard
Rundowns, on the other hand, are just collections of missions, a "campaign" if you will. They do not have a direct correlation with difficulty, although some of them are harder than others~ cough rundown 5 cough
Roanoke Gaming channel did a couple, but more focused on how the fungus might work IRL, but does give some lore for the setup and to support his analysis.
There's also a 30 minute or so clip from a twitch stream of someone summarizing the setting and what is known up to like R5 or so.
E is 300+ hours required
the funny part is, the whole roanake thing was debunked and is considered largely false. he makes assumptions and just states thing for facts that aren't. He even went out of his way to ban people from the lore channel under his youtube vid who gave him correct info
oof
not entirely surprising, though; he gets starship troopers completely wrong, too (never read the book, much like the creator of the failed mockery of the book that is the movie)
if you want lore, the lore channel will be your guide. the people there are VERY into it
I would direct that to the person I was replying to
ah they already got it👍 😀
just add notes under their accs and once they join leave or call em out
whats the best primary weapon in your opinion guys?
PDW or Carbine, not contest
not a primary
but well for me whatever its fun, so double tap, dpw, hel shottie, and sometimes machinepistol
theres two revolvers, one special one main
hel revolver is main
carbine
mastaba revolver is special
it a skill dependant gun thats what makes it special
carbine pdw you just shoot
epic embed failure
Hello! If I reach a checkpoint and i close the game, can i return to that checkpoint? Or i have to start all the level again
checkpoints only apply to current sessions
if you reach a checkpoint you can only access it as long as you're still playing that level
Okay, thank you so much
np, good luck down in the complex
😭
Can all the pellets of shotguns hit a destroyable body part or do only a couple hit with the rest going through when the part is broken?
rest goes through
I believe the latter is how its "intended" to work, but i heard people saying something about aiming for destroyed heads anyway.
To this day i can't figure out if they're memeing of its actually a thing. But the general rule is: no headshotting with shotguns.
unless its combat shotgun*
Huh, interesting
you kinda can with hel shotgun but youre not gonna one shot either way so it doesnt really matter
the only thing you really aim for headshots on where it matters with other shotties is hybrids in which the head doesnt break
so its also fine
Big shooters also, i'm guessing?
with choke mod ig yeah
they dont really show up like
ever
so it doesnt really matter lol
Now that you mention it is kinda weird how hybrids are probably more present than big shooters. Why is that? Hybrids are clearly far worse.
I guess devs are not happy with them? Too weak, too boring? Not enough distuinguishing features?
Thats why
its just a much better enemy type
big shooters are not a threat alone at all (unless in big numbers)
and they are the most annoying big to fight due to shooter ai making them ultra passive
hybrids can punish you in melee and with range
Big shooters basically do neither
i would like to see a class IX alarm that spawns nothin but chickens
4 5 per wave
and they r all team scans
theres multiple spawnpoints
and not enough ammo to snipe everythin unless u dont shoot anythin else
and gather it
cockhammer 40kock?
Much ironically no
Wargrind
oh no, guess i gotta wiggle my mouse to dodge them all
ok make it 50 per wave :3
u cant kite its teamscans
uninstalls and removess GTFO from my library
I've kited GTFO
go an extra step and leave the GTFO discord too
Kite
I do find giant shooters a low key joke because of how slow their projectiles are
You just kinda walk to the side and they miss
Maybe if projectiles were slightly faster? Maybe even turn them into like snipers? They just shoot a single super-fast projectile?
maybe a big shooter surge would be pretty deadly
13 of wm
em
it’s all about survival bc killing them is a waste of ammo
plot twist: the scan will be an S1
sustain scans suck
Oh, you know how people kite giants to beat any level? That still works lol
do i have to complete all expeditions to access E1's?
the only way youd have to fight them and be on ammo deaths door is after like 2 alarms in a row with no ammo or doors right in the beginning of a level
yes
no
but i don't 😎
also why „bruh“ you litteraly get more levels to clear with different themes
You can always get taxi'd
I beat R5E1 before i did any of the D's, much ironically.
I would prefer to do it the chronological way, but i'm too lazy to host.
Artek getting carried shame
Not that it matters anyway... All levels feel the same after a point.
main? Decently similar
PE? Way harder
Is this year 2070 or 2071? fuck if i know
X to doubt
The only thing that ankers the timeline is Schaeffer and his shenanigans
And he's not even a thing until R6
Yeah, as logs, but fuck i know which one of them are recorded when. Not that i'm even gonna read them
but its a teamscan qwq
Who the fuck reads a log while a charger error alarm is going on
Not me, that's for certain
big shooters are only threatening when they serve as nearly undying towers of annoyance
Say when you get 3-4 in a wave of chargers, smalls and other small shooters
cuz then you usually cant deal with them well
issue is how slow they are
the only time i rly ever hated facing them was when they spawned in rooms we ran into to do an alarm in immediatly
I take mental note of them. I dont call them out AFTER because they COULD have stopped cheating or because I feel like I'd need to provide proof of them cheating, and I really dont keep clips of people shooting 10 times in a row with choke
I wonder if I'd feel the same against like, 12 big shooters all at once
Assuming 4 people team
it depends
Would have been fun
do you intend to face them head on?
Then theyll hurt
but you can simply move away and kill them easily
or rush around like a madman
Consider like an alarm that only spawns big shooters
or just long kite half asleep
In a corridor-like room
its moreso something that could work in a reactor
since you dont wanna delay spawns
just force teamscans after rough stealth zones so 1 person doesnt perma kite
thanks
what does the error alarm door spawn
the one that has lot of boxes r5e1
z538
once you touch extract
so ez
thanks
well its many and many of chargers
Its a fairly brutal charger onslaught so better be shooting a lot
only once in extraction
Lots of them and they don't funnel well
so it will be easier than touching an item and getting error
To be fair the most common cause of death on PE extraction is "lack of ammo"
Without doing the overload you'll be stocked up very nicely so you'll probably survive
Hell, i probably can solo main only... Probably. Bots are a little unreliable when it comes to chargy-bois
bots are a little unreliable when it comes to anything
They got me through R4 C2 PE, so...
bro is paying 10$ a month for GTFO+ to get better bots 💀
/s
for me they do anything just to troll me
yea probably not
oh you mean with bots?
Yes, of course
I couldn't true solo R1A1 if i tried. Maybe R7A1 but that's about it and it'll be a close call.
Does anyone know what the numbers under each completed Mission means? (1, -, -, -)
first number is amount of cleared main sectors, 2nd is amount of cleared secondaries, 3rd is amount of cleared overloads, 4th is for cleared PE's aka every sector in ONE run
It means exactly that.
[A , B , C , D]
Where:
A = Main objective (requirement to beat the mission)
B = Secondary optional objective
C = Overload optional objective
D = Prisoner Efficiency or PE for short - which means beating both ABC in a single run.
if instead of numbers there are "=" that means the level has NO sector of that kind
PE can only be completed when a level has all 3 sectors
1 - - - means no optional objectives
1 0 - - means there was a secondary
1 - 0 - means there was an overload
1 0 0 0 means there was the full package
1 1 1 1 means you experienced the full content of the level
like this
Note that doing secondary objectives does not give you any rewards besides bragging rights
okay so how do i get the last number again?
It depends on the mission
Some missions just have them, the others dont
First 3 rundowns have no optional objectives at all - they get invented only from R4 and onwards
Last number - Prisoner Efficiency - is earned by getting 3 objectives done in a single run
the only real way to experience a mission
So you beat secondary objective which is like a level within a level usually...
Then you beat overload which probably will curse the level in some way...
And then you beat the primary objective while cursed.
Congrats, you did the GTFO gaming
@stark isle have a read of the "for dummies" document in the pins of #gtfo-lore it covers most.
Has anyone had an issue with Alt R5C2 overload? My team and I finished the scan (still working the tank) but the alarm never shut off there. I didn't think the C2 overload was supposed to start a continuous error
That's because the waves are scripted and are not related to the scan's progression
It was the same in the OG nerfed level
You could clear all of the waves out of the scan then go back to the scan
If you clear it "too fast" the remaining enemies will spawn
Oh, that's interesting.
Gotcha. I thought there was a way to be able to skip the 2nd tank and birther. Ty!
Idk, I haven't completed the overload apparently, lol. The snatchers threw my team for a loop
Any interesting usage for that knowledge? Any interesting places to fight?
From what i remember Alt C2 has only 1 tank & 1 mother
With 2 or 3 snatchers, i don't remember
Not really since they changed the layout
And the waves have been heavily nerfed so it's not as complicated as before to defend in the scan
Maybe for the overlaod. I know the 2nd has 1 of each too
no snatchers
There are snatchers in the overload
ah ovl
Ty for the info Saint! Its a pain given my buddy and I 2 man everything since no team
Well
The good point is that even if one of you is down it's not really a problem since there's no infinite waves
That is true... So you don't even have to finish the scan until after all the waves have finished. That's fun. And shitty, lol.
How action is hot action
Loved that overload, it was very fun
Game needs more of that, the standard scans get boring quick
do yall have tips for security doors
ive been playing with friends and although we are new to the game we cant seem to make it passed the first mission
yeah
Which door gets you killed - the one that needs the key, or the one that leads you to the key? Or the one after that?
the one with the key
Enemies always spawn 2 rooms away from the team and try to find the shortest possible route to you.
The scan room has 2 doors - the wide one leading "outside" into the large room with shelves and one tight one leading to a tight corridor of some dark room, which then also has a door on the other side ALSO leading to the shelves area.
If you close all relevant doors - the enemies will ALWAYS go for the wide door, because they will find breaking 2 doors of the side room too much work.
Cfoam the wide door, put a mine on it (on YOUR side, placed right on the frame of the door so that enemies walk into it the moment the break the door and take a step in).
Start the alarm, focus on the scans. Cfoam launcher guy can continously apply cfoam to the door for as long as he needs to.
Once scan is done - he can stop and you just watch the swarm blow themselves up on the mine.
If they break in sooner than that... Just fight for you life while doing the scans. No punches pulled.
Once the scan is done - it stops the enemy spawns and you can focus on just killing the final wave.
ok thx
we always struggle with the scans cause they break in early on and we need to scan while fighting and go down
Yeah, learn the perma foam trick. It trivialises any scan in a small room, and even can trivialise larger ones provided there are no "Full Team" scans.
Cfoam guy just helps you do the first full team scan and then runs off to foam the door while the rest of the team do the scanning.
The foam + mine combo is like the meta, with only exceptions being levels where there are not a lot of doors that can be closed reliably.
There are many ways to trivialize alarms
up to you as long as it's not sawed off, heavy SMG or double cringe rifle
😳
But don't start using a sniper on a wave or an autopistol against a giant
Each weapon has its pros & cons
why shouldnt use an autopistol on a giant?
Because it's not its purpose
Eh, damage is damage
Are we talking UZI or HEL AutoPistol?
so whats the best way to kill the big guys except for a sniper bullet in the head?
Oh yeah, don't use that on giants.
Shotguns. Any of them.
Hel Rifle, Hel Gun, Shotgun, Choke Mod,
Combat shotgun takes a lot of bullets (not its purpose either) but it's doable
Heavy Assault Rifle kills them relatively quickly too... 120 / 5 = ... 24 bullets?
Isnt the combat Sgun only 4 from the back?
is there any way to get rid of them stealthly?
Yes, team-jumping them.
You and your lads synchronise and attack it from behind.
combat shotty is great for giants
(enemies take double damage when attacked from behind, relevant to player's position)
and it is only 4 to the back
so his weak spot is his back and not the head?
Back of the head and back
@sturdy glen Ya I thought so I unno why dude said 6
Giant's head takes x1.5 but occiput takes x3
oh didnt know that
Enemies take bonus damage from both HEADSHOTS and being attacked from behind (guns included!)
So 1 occiput hit + 2 back hits are enough to kill it
So 4 of you get behind him, do a count down, one of you starts by hitting its' head and the rest follow.
Emphasis on back of the head
As the head alone has a lower mult than back on male giants for some reason
The fully charged Hammer headshot backstab deals exactly 60 damage which is exactly half of giant's health.
Accounting for bad roundings and bad attack angles - usually 2 other backstabbing hammers will finish the job. So you don't even need the 4th guy - he's just on stand by.
If you fail the triple backstab - just aim for the limbs.
trip mines my beloved
^ Each limb break will re stagger him. A Full charge hammer will break a limb.
In fact it's less than a full charge 🤓
Ya like what 75% ish
yee
and about those guys with the tentacles can you kill them another way other then sniping em in the head?
Melee
Hammer / Spear 1 shot to the head full charge. The Bat/Knife you have to full charge and hit back of the head only.
Aim for the head with your melee, simple as.
Knife and Bat should only ever do it from behind, Hammer and Spear don't care.
how do you manage to do that i stay far off to not get close to the feelers things
When it retracts
run at them like a psychopath
^
Walking won't trigger it unless you're very close
Or you run
Or you wait for it to come to you
You let it do its' thing and start walking as it pulls the feelers in.
Also you have like a second between tentacle going red and the scout screaming.
notted
Experienced hammers users just sprint at the thing and smash its' head into a mush mid jump.
Note that you shouldn't run if there's an enemy close to it
Spear can't sprint when charging, so it has to just kinda casually approach the scout and stab it violently.
As the enemy waking up will instantly trigger the scout
If you really wanna kill them easy. Just Full charge the hammer wait for them to move a little and sprint at them and stop it insta redeploys the tentacles and forces them to stop in place. Then you just smash them.
Also don't rush at them when they're lowering their heads
Even if they touch you you have like 1.5 secs when before they scream enough to bash them.
Just because they go red they arent aggroed already.
are they invincible during that time?
But it means the timer started and you gotta bash.snipe it fast.
They're not invincible
However the hitbox is very wonky
especially the shoulders'
If you run at that moment they'll deploy again with their head lowered
You could practice that if you want but there's no real point as you can just wait one more second to run at them
As a local spear main i just aim for the very top of their head. If there's something spear is doing better than hammer - it has a slightly more reliable hitbox.
But i only do it from behind or front, the sides are not quite as reliable. Fucking shoulders.
Btw - the melee circle goes smaller when enemy is in range of an attack. Just something to note.
spear main
I know hes a unicorn. Spear main 😮
as a local knife main you just aim for the top of the occiput
where you're clear of postules
running up makes it a little easier because the scout tilts her head back at the beginning of the tendril animation
spear main
would you call running in and waking up every single room a "strategy"?
no
ok good
this 3 guys were doing exactly that, and of the dudes justified himself by saying it's a strategy
we died to his own mine after trying to clear a room quickly cause they woke them up right after said mine was placed
and the guy was surprised i complained about it
you can do it quickly and not stupidly
he really pulled the surprised pikachu face irl
but this just sounds like stupidly
and the dude said that you can avoid taking damage against a full room with only melee by just being good
I mean... Yeah, technically.
A little bit depending on a room too.
If its like a massive hall with like 30 enemies in it - there's no way
yeah but we're talking about rooms with 15 to 30 enemies
If its a small one with like 10 - sure, go bonkers
and in some scouts as well
The veteran stealth is just sprinting with hammer from victim to victim and killing them quick enough before they scream
Waking up individual monsters is not a problem, its allowing them to do a scream that will wake up the rest of the room
Also it genuinely does save like a lot of time on "true stealth", cutting room clear time by like 3-4 times.
But if he just keeps doing it and your team is failing to keep up - then yeah, that's just the guy being a dick.
yeah but the thing is that the enemies were always in groups, and by the time they cleared one the other would wake up and scream, waking up the entire room as a result
Okay, the question: how bad is the room wake up?
Like its everyone taking like a bite or two or its near-wipe scenarios?
one was a near wipe scenario for example
woke up the room
and one friendly fired to kill the scout
almost all of us died as a result
Yeah, that's just them being bad i guess. All 3 of them you say?
I love people like that.
still not wrong 
Meanwhile i just casually stroll with my spear and never have room wake up issues minus fucking long range RNG wake up.
At least i don't wake up random enemies with my sprinting as well... And then fail to notice them and bonk them too... Unlike some people.
i mean if they were at least trying to be coordinated i would understand, but the thing is they would go in without warning anyone, kill a bunch of the ones in the group, but wouldn't be able to kill all of them
No? Then what's the difference?
they wouldn't call out when they would start attacking the big boys
there is very little sprinting still
it was a total shitshow
Yeah, i had guys like that. No respect for coop spirit or teamwork.
You can still clear A-B tier misisons with them, but from C and onwards that kind of shit gets you killed in the long run.
yeah it was r3c1
lovely
Alright, that at least makes more sense
about the only time it slows down is like
Clusters?
- tank/pmom in the room or more than 1 mom
- bbcs/shadow giants
- over 4 regular giants
etc
up to 4 giants is normally fine
Fair
awake*
I'd still crouch around mommy / pappy, but that's me
yeah tank you dont fuck with the room unless you really dont care or are just having fun
which in vanilla you dont care most of the time
idk, i just think that people like that shouldn't be allowed to play games like these
just ruins the experience for everyone else
By the power of democracy - they win
ppl who do it when they are the only person in the lobby capable shoudlnt be doing it
go play modded solo or some shit
3 to 1, actually
2+ ppl and its fine
If they believe this is the way - then this is the way. Just remember to bring it up during EXPEDITION FAILED screen
me when clearly two teenagers are playing the game but just watch tiktok and youtube and wake up rooms
i wish someone else was at least competent
all 3 of them were just waking everything up
wasting resources as a result
i think we wouldn't have been able to complete that expedition either way
I mean that's fine. Most levels provide more than enough for victory condition.
Although personally i'm not a fan of the 20 HP club.
I like my hp at 100%, thank you.
the ppl doing it in your lobbies are just bad
The problem is the total wipe. Why is total wipe happening?
shouldnt even be in 20 hp club doing it
bro when we opened the door to zone 13, we used all the resources in the other zones and one of us was already out of ammo completely, while the rest was at 40% at most
They can walk the edge, but they can't recover once they fall over it. That's a whole different issue.
I've seen squads just hammer entire awoken rooms with no issues (no scouts, of course)
So its still mostly a skill issue on their part.
ye its not the fast stealth thats the issue there
theyre either just waking the entire room up for no reason without the skill set to deal with it
or theyre trolling
both are bad
and afterwards the same fucking guy refused to leave the vc as, and i quote: "this vc is mine now bitch".
it is not inherently bad to do fast stealth or even wake a room that would be boring as shit to stealth
Alright, that just sounds like genuine trolling at that point so no wonders.
Better luck next time. Prefferably remember name / avatar to keep track of joining them again.
oh i remember the fucker's name
ppl giving others a bad interpretation/idea of fast stealth really makes me sad
at least the other 2 were nice
cuz the game is so much funner when you move out of slow stealth
u can probs report em to @uneven gulch with all the details
ain't that right @solemn hatch?
so then the mods can maybs warn em or kick em or ban em
and pls dont @ em in the chat
we dont start witch hunts here
report em to mod contant

nah, haven't recorded anything so i don't got any proof
but i sure as hell ain't letting him play with my groups in the future
(to ensure that wait till someone joins your vc to send them the join code instead of having it in your lfg post, if you are the poster)
that's a good idea actually thanks
two noob questions:
1- What is the difference between gray and orange lockers on the map?
2- What is the first mission that has something more "unique"? (so far im in R1C2)
- Gray lockers on map are empty lockers, orange have stuff in them
more unique would be r1d1, new objective, new funny enemies
ok thanks
it depends on how far you are into c2
anyone knows when alt rundown 6 will be released?
r5 was released about a month ago
10cc gets July off for vacation
so id say around 2 months
me too
the wait time is killing me
- It's meant to indicate whether lockers contain something or have been cleared out. In practice it can be wrong (orange lockers being empty, gray lockers containing things) so it's practically useless.
- R1 is pervasively basic. As is most of R2, imo, though R1 and the R2 B levels should give you a bunch of crucial basic experience to cut your teeth on so it's probably a good thing that you have access to them. R2 starts getting interesting with R2C2 imo, with R2D2 in particular showing how deep a good reactor level can get. That said, if you're bored with the basic content and want something more unique, maybe R3 is a good place to go? R3 introduces more enemies and has a greater density of interesting mission types than R1/R2, imo. R3A3 is a solid reactor that's available early on.
the copium that they kept r6 the entire time and are going to release it after 1 1/2 months from r5 when theyre back from vacation
they have to change the randomization seed though
r5 -> r6 was the most drastic slate of engine changes as far as I can tell, so maybe much of the old r6 content is closer to shippable than for previous alts
ik thats why im huffing the copium
but also who knows what they want to change about r6
Add snatchers to r6
they probably will
Can’t wait for the r6c3 nerf
so far they haven't added optionals or significantly shaken up the slate of level offerings (e.g. adding levels, shifting tiers)
When they add snatcher instead of tanks
add some snatchers to the boss fight on d1 ngl
Make them fly to
Your are so right
and they only target sniper users
get rid of lore scans, that would be good
rid of what?
fuck is a lore scan
think r6a1 before projector
i started playing during alt://r1
standing in a team scan on a security door doing nothing while schaeffer rants about nonsense
for like a minute
so r7c1
yOuR a Gud ResAuCe KlaS
difference with r7a1 is that they make you do some terminal busywork and a checkpoint scan that lasts a normal amount of time while schaeffer rants
which is still annoying for recreational solos
I guess the concern with something like the r6a1 lore scan is that if they just let you into projector room immediately then noobs can skip the lore by picking up projector early
which could cause noobs to come in here and complain about their lore being cut short I guess
Thanks, I was going crazy. I made tests between open and closed, seen vs not seen, with items and without can i could not make sense. I will test later but if its does not work properly I guess its clear now.
And thanks for the elaborated, yet spoiler free answer for question 2. Thats exactly the type of answer I was looking to get
yeah it's one of the bugs that have persisted for nearly the whole game's life
orange locker = full | grey locker = empty
but it doesn't work, sometimes both indicating the wrong thing
yeah ive seen a lot of orange indicators for empty lockers
Yeah, locker graying is just bugged
I guess an oddball thing to add to my response to 2, is that R5 might do the best job of introducing unique level design gimmicks and objectives early (especially the B and C tiers), but with the caveat that R5 is for sure the most difficult rundown, and that difficulty arrives in said B and C tiers.
R7 also probably gets fresh earlier due to being a more recent rundown, but it kinda depends on getting through R7C1 which tends to stonewall new players, as most of the A/B tier stuff in R7 is pretty basic
I see, the thing is that its really hard to find some time to play with my group with friends. We failed so many times on R1C2 after 1h in (due stupid mistakes, mostly, but the last one I as host had a connection issue on the last door and we lost the progress). We played R2A1 after that and it felt more of the same. I could see the hype going down a little so thats why I'm asking.
I will suggest starting the R3 instead next time we play together
hm, as new players you're going to lack a lot of the damage control skills that experienced players have, a vet team would have to really deliberately sabotage itself to come undone in r1c2
yeah R3 seems like it might be what you need to freshen things up
in terms of damage control, it's hard because my learning trajectory was "play with my (pretty determined, but weak) noob group through much of r5, then gain damage control skills from soloing in r6"
but some people won't like developing themselves solo or learning community strats right away because they'll kinda leave their group behind
whereas I was just kinda frustrated that I wasn't learning or contributing enough in my group
lol ya
though what happened is that another guy in the group did a similar thing, and then we decided to push the duos
and that's now all I ever do
so I have no idea how to organically improve the group experience tbh
aside from "git gud then carry" maybe?
Well for our group we have only 3 players + someone in another continent which according to them have some ping issues on the stealth part
ping issues do impact redlight-greenlight stealth for sure
also we only manage to play once each other week so the first mission of each session is getting reused to the game
How doable is R5D2 with bots only?
The level is called error, but I don't see any error alarms on the map until the very end post reactor?
spoiler I guess but the error is the reactor itself
Does it continue to spawn enemies even while the verification code needs to be found?
do you want me to spoil it
sure
Was that true in the original? Or only alt?
no idea but id assume so
true in the original
yes but if you have nerves of steel
i will,
@next socket in R5D2
|| like R4E1 sec, after the first code and For certain after the second code, failure is mandatory. and the wave from the test period is reduced to small but the cycle is less than 2 minutes around. and then you need to forward fetch the code. through a respawn room, into a dozen Chongers, into a charger scout. and when you finish the reactor 3 tanks spawn pushing you into a forward extract.||a
he was asking if its doable with bots
ohhh right
I don't understand how a GTFO level can be tedious
it's a video game that doesn't require you to do repetitive tasks, right?
where do i find HSU_154 in the first level
i cant seem to find it
supposed to be in zone 52
ping it with a terminal in the same zone
it says on the terminal which room its in
yeah
https://media.discordapp.net/attachments/585063132553281556/1132862561533042778/image.png?width=570&height=702
Mine was here the last 2 times I played it pretty sure
problem is it takes forever since theres so many enemies and i cant find the thing
for R1A1?
spent 5+ hours doing r1a1 with bots and i still havent found this thing lmao
i will try again
bc i keep dying in the last room
yeah it was in a different spot the last few times i played
usually what ur searchin for its a bix metal box, size of a human
when u ping it
usually in zone 52C
it appears on ur screen, not in the map
and this is important
theres a room, wheres one part, and then an upstairs
i was looking for orange chests 💀
that is two different areas
and the upstairs one, has a ladder to a lil island
so check there too
i will try that
no yeah it s abig big metal thing, lemme get u a link
this
see the number on the lower part? thats how u know its the one
gotcha
i will try to look for that lol
ty
what happens after i find it
do the enemies start coming after me
bc theres always a shit ton in those rooms
yeah um clean the room before u nab it
are u with bots?
yeah with bots
theres alot of them right next to eachother so its tough
then they all just start to pop off
oki so, bots cant wake up anythin u probs know this
ye
but u can solo a room with sneaks if ur careful
enemies glow, and thats when they sense, if u kill one and another is glowin in a medium far range, itll get alerted, but if they arent glowin u can kill em pretty close to other sleepers in short ranges
usually u want ur flashlight for this, when u quickly flash an enemy, itll glow, so u can use this to sync up many at a time, kill one and then continue
and if u see one that is very close to another, u can double kill, just kill one, start chargin right away, and hit the one that woke up with as much charge as u can
yeah everytime ive tried to kill one next to another one they just pop off
and if its still alive, follow it up with more hits
yeah usually when they glow they are very easy to startle, so if u have em all synced its easy to dispatch em
- Enemies will always wake up if you kill an enemy within some radius.
- At another radius away, they will wake if they are glowing.
- At another radius away, they will randomly wake no matter what unless something else got woken from rule 1
Those 3 distances you'll need to learn, but you'll get the feel for it pretty quick
(The knife also reduces the chances of #3 occuring)
wym
knife has a bit of reduced aggro, which means at a certain range u can kill things and not have the room wake up, when all the other melees mightve woken em up
theres so many enemies in the final zone so its near impossible to kill them with bots without alarming anyone else
The knife is "quiet" which reduces the chance of rule 3 triggering
tho knife still struggles a lot for big enemies, so with bots id say u like stick to one of the other three
the better you are with knife. the more useless that aggro chance becomes tbh
if only it actually reduced aggro distance
this is more often times bad timing with a sleeper beginning to glow.
What, you want it to be useful??
which is more prevalent as a client
yes :(
the only distance it does affect is when breaking locks iirc
which tbh is pretty niche
if you're hitting walls tho....
something aint right
:(
I recall a newbie believing knife could break padlocks silently and like it reduced it to 1m or some shit
and kept blaming us for waking rooms
niche buff for knife: Let me stab my allies with it
you mean for all Melees right?
god if only
I'mma stick this spear/Bat where the sun don't shine
Alternatively: MW2 throwing knife abilities
cod knife throw kills but in gtfo
misses and hits the striker in the body and it then proceeds to scream because you didn't headshot
everyone was having fun but you
you were complaining and whining the entire time from the moment we started
it's sleeping bonus damage is it's new base damage but sleeping bonus is removed


that would be heaven
or you use 2 knives
a flat dmg buff wouldn't be too bat but i worry it would enroach on bat
then again, knife has basically no stun
bat users lost from the start
knife base slash would still be 2 vs bat's 3
but still useless because of how fast it charges anyhow
if 10cc had the balls to balance melee's id be so happy
sledge nerf coming 2024 dw
charges slower but higher charged damage
i think just nerfing the precision damage to make it less effective on smalls would do it. maybe a +dmg to giant enemies to keep that even
the literal Sledgehammer shouldn't be almost as good at taking out smalls quickly as a knife is
no balls to do anything bout intended features

(while charging)
honestly? with that useless double-headed end its probably heavy as FUCK
4 crazy mad men sprinting around with sledge hammers
I still remember when finding out you could sprint and charge at the same time back in R1 was crazy
What would y'all say is the hardest E expedition?
most ppl gonna say r4 prolly
probably r5e1 cell skip in terms of overall difficulty (there's very little room for error and your team is punished pretty hard in a 2-down situation)
r7e1 could be argued to be harder since i think there's a lot of instafail events and it's very hard to comeback if you trigger them
personally ive had more trouble with r5
(also from whos perspective is this question aimed)
cell skip is a player enforced strat. If you want it to count, count r7e1 brazil skip (easily the hardest strat in the game)
R4E1 generally should be the hardest level if you dont include strats that increase difficulty level
personally I think r7e1 is more on the cheap side of difficulty
subjectively obviously it can vary
nothing is super mechanically difficult or hard strat wise
Yea r7e1 is near impossible blind as an average player due to the amount of curveballs
it did kinda feel like a modded level someone would tag "HARDEST LEVAL EVUR"
but brazil skip takes it from a decently challenging to omfg what
has literally anyone done that skip
it sounds like it would make the level actually impossible
only in lawless runs 😔
that makes sense
hey yall me n a friend are getting back into gtfo, we having trouble with r1b1 (we're running two players and two bots) any advice? or should we just get 4 players
whats giving you trouble
Theres a bot guide on steam made by a pretty cool guy
Sledge hammer 3x to the back
just ignore the area
Thats how you kill giants
but then they wake and scream and alert the other giants before they go down
3 hits to the back should nstantly kill them


