#gtfo-related-questions

1 messages · Page 95 of 1

obtuse epoch
#

thanks

lone mortar
wintry kayak
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shush kaiser

lone mortar
balmy plaza
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What

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I just started the game so I have no idea what this means lmao

fierce walrus
#

ummm

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nothing

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=)

vague bridge
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good luck finding out

craggy pier
balmy plaza
#

how late in the game is this child thing

fierce walrus
#

depends

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it shows up first in i believe R3

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and then overall R3 has many shenanigans with it

craggy pier
#

Yes

vague bridge
#

it shows up first in late r2

craggy pier
#

in R2E1

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"fucked in the crib"

turbid timber
#

Are the boosters you earn totally random or do you get better boosters depending on level / rundown?

turbid timber
soft knot
#

question about artifacts, didn't see anything when searching the chat: does EVERYONE get booster progress when one is picked up, or only the person that pickd it up? (e.g. do we need to worry about trying to spread them fairly across the group, or just grab them)

cold quarry
#

group

civic wave
#

Everyone in the lobby gets progress

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The progress each person gets is dependent on their own artefact heat though, it doesn't matter who picks it up

soft knot
#

that's what i thought and was hoping; such a team-focused game, it would have been odd to have a mechanic that rewarded greed

vague bridge
#

that juicy kill marker rewards greed

fallow fox
#

How do I report the player "Quantum" for trolling and team killing?

latent obsidian
fallow fox
latent obsidian
#

not sure if they care that much if its not cheats but worth a shot

balmy plaza
#

is there friendly fire in GTFO?

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if so, with bots, humans or both

latent obsidian
#

both

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sentries too (and mines, obv)

jagged shore
balmy plaza
#

do bots wake up enemies? Im playing with bots and this keeps happening even though im at a safe distance away from the enemies and my flashlight is off..

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i was told they dont get woken up by bots

latent obsidian
#

bots don't wake up enemies

balmy plaza
#

idk why they keep waking up then

icy cave
balmy plaza
#

im quiet and away and have my flashlight off

icy cave
#

he reacted to your movement

latent obsidian
#

if they are shaking just do not move

icy cave
#

not the bot

balmy plaza
#

i didnt even move tho besides turn my head lol

icy cave
latent obsidian
#

you moved forwards a little bit and thats enough

balmy plaza
#

that was like way before they got triggered tho what

icy cave
#

that was all that was needed to trigger it

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as you can see the bot walks through them. it does not trigger, it can touch and everything they just do not wake up enemies

balmy plaza
#

insane

icy cave
#

you can see on your vid: he pulses, THEN you take another step, that triggers it

balmy plaza
#

didnt know they were that reactive

ocean spindle
#

when they pulse they are very reactive

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when they just glow u can get away with a bit

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but glowin is just a warning

vague bridge
#

i would stop at clicking when playing with other people

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but yeah you've got about a second of wiggle room before they start throbbing

ocean spindle
#

yeah desync is a bitch u move when it glows 2 steps it stays down 7 seconds and then the rooms up and ur scared

balmy plaza
#

after i ping something in the terminal what happens?

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is something supposed to show on the map?

icy cave
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just get out of the terminal in time and you'll see it

vague bridge
#

it shows on map?

winged turtle
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it shows on map? PES_Suspicious

balmy plaza
#

i cant see anything..

vague bridge
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i thought it was just compass and screen

balmy plaza
#

i pinged hsu_498 but nothing happened after it pinged it

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im confused

vague bridge
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is it in the same zone

past mesa
balmy plaza
#

ye

winged turtle
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readingnthe terminal after you out the command in will tell you what happened

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if the ping was successful and

if you didn't see anything, you can start the command, press esc, atand in place, and look around an hopefully you will see it

balmy plaza
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im in zone52 but dont think im in area E

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which it says its in area E

winged turtle
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you can ping from any area, in the same zone

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so the ping shows up in real space, only while the ping is active

vague bridge
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terminal pings are relatively short

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so you gotta be quick to see it

balmy plaza
#

i immediately check the map after the ping and cant find anything

vague bridge
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i think he lied about the map part

winged turtle
#

dna lied, it is not on map

balmy plaza
#

how do i see the ping

winged turtle
#

only in '3D space'

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its like a point you look at

vague bridge
winged turtle
#

"over there!"

vague bridge
#

you can enter the command and then leave the terminal

balmy plaza
#

oh okay its like SUPER quick wtf

winged turtle
vague bridge
#

if you stay close to it the command will still register

dry pumice
# balmy plaza oh okay its like SUPER quick wtf

Because the terminal user isn't really meant to look for it. Ideally what should be happening is that he pings every so often and somebody else finds it. As a terminal user you have to stand near the terminal for the ping command to go through and then you'll get a glimpse and a general direction of where it is, but that's about it. Still better than nothing, i suppose.

balmy plaza
#

yeah ive just been playing with bots so i gotta check it myself lol

vague bridge
#

I recommend you get a friend on with you

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@pine swift got me the game because he couldn't beat r1b2

ocean spindle
#

lmao

vague bridge
#

and we've been 2 player 2 botting since

balmy plaza
#

can i rename bots

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bc why not lol

vague bridge
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why cant i rename you

dry pumice
# balmy plaza can i rename bots

No, they are preset characters and unfortunately they are tied to player slots. Players 1 is always Woods and so on.
They are an after thought mechanic at best.

ocean spindle
#

bots
well yeah they were introduced in r6

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... thats what after thought means right

rustic kestrel
#

Can someone look in gtfo-media and check my post out and lmk what that red text means?

ocean spindle
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flavour text for sayin 'hey which one of this rundowns u wanna play'

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as in lore

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idk

dry pumice
#

Yep, that's just lore shenanigans.

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Even #gtfo-lore are not fully aware what this means exactly, but we have our guesses.

ocean spindle
#

CLCTR
controller loses coming to rancho

pine swift
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i mean right in front of me because you pinged me

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how dare you slander me in front of my face

vague bridge
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its not slander if its true

pine swift
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your lack of context is slanderous

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i had less than 10 hours in the game

ocean spindle
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this person couldnt beat r1b2 laugh at them

vague bridge
#

cant get mad at me for ridiculing the you that doesnt exist anymore

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to be fair i used to take bat

vague bridge
#

im not innocent either

ocean spindle
vague bridge
#

go on

soft knot
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@pine swift @vague bridge technically speaking, it's libel, because it's written; slander is spoken :P

soft crater
balmy plaza
#

is there a way to ADS out of sprint?

past mesa
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they are the normal animation cancels

balmy plaza
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aim down sites/look through the scope

past mesa
#

yeah i got that

balmy plaza
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i cant cancel into it when if im sprinting

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like most games you can

past mesa
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slide

balmy plaza
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how do you slide

past mesa
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just crouch and let go of sprint so you dont cancel a shot

soft crater
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crouch after sprinting for a bit

balmy plaza
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so i have to crouch before being able to ads :(

soft crater
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or just stop sprinting.

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and if you press Crouch while sprinting.
You'll a slide (this has no visual animation)

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just looks like you're moving fast while crouched for a little distance

past mesa
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there is a slide

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but tbh idk why you are needing that unless you are playing in a very very specific way

soft crater
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ngl I feel like I've never heard of someone using ADS to cancel sprint

ocean spindle
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same

soft crater
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Imean. I know ADS cancelled the latter animation in the old MW2019

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for slides

past mesa
#

gtfo is also so fucking nice about hip fire so idk if it even matters

balmy plaza
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im used to sprinting in alot of shooters so when a horde is coming i just sprint around while i try to shoot

past mesa
#

this isnt that type of game

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most of the time it is a lot slower

sturdy glen
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where you sprintin too

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into them??

balmy plaza
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away lmfao

past mesa
#

sounds like me

sturdy glen
#

you cant sprint backwards

ocean spindle
#

yeah if u sprint towards the enemy and u try to shoot em ur gonna die and u cant sprint to the sides

balmy plaza
#

and dodging bc those yellow shooter guys are annoying lol

sturdy glen
#

this guy does NOT have stamina

past mesa
ocean spindle
past mesa
#

best way of playing

soft crater
#

the shooters aren't too bad once you learn to dodge them ngl

ocean spindle
#

u can also evade tongues like that, circling around the enemy or goin left or right

past mesa
sturdy glen
soft crater
ocean spindle
past mesa
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is a thing

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that will effect them

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they just dont know it

soft crater
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I read wrong

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I thought

sturdy glen
#

I just get really good at dodging shooters after 1 hour

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😎

soft crater
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1hr+ playtime or more than 1 game

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I see now

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but eh

past mesa
#

na just one game and you dont take dmg from them 90% of the time

ocean spindle
soft crater
past mesa
#

makes sense

soft crater
#

but yeah

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long sessions do that

past mesa
past mesa
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but your hit box progressively gets worse as well

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so 1 hour in it is still much much easier than on first drop

sturdy glen
#

man stop calling me out for sinking into my chair

soft crater
#

ngl doing the striker side strafe dodge to a swarm of strikers scared me and amazed me simultaneously

past mesa
sturdy glen
#

I dont sadly

past mesa
#

get a worse pc

sturdy glen
#

my pc is probably the worst in the squad every time

soft crater
sturdy glen
#

fsr im always the person with the worst specs but the most stable computer

soft crater
sturdy glen
#

I have no idea

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ig with this game I do crash occasionally and with no warning but its mainly just this game and its not often

soft crater
#

imean in a R2D2 run I did earlier. our 3rd guy kept Desync-ing

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His game displayed as 8/10

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we were on 9/10 moving onto 10/10

stark isle
#

so what’s the beginner lore of GTFO?

fierce walrus
#

you are a bunch of prisoners being sent into a complex

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And you are controlled by the warden

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some sorta AI

stark isle
#

so you arent in control of yourself

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being mind controlled?

fierce walrus
#

yes and no

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we have free will

soft crater
#

To a degree.

fierce walrus
#

but have to do the objective

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If you try to not do the objective

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it will not allow you to do so

soft crater
#

Be a good prisoner and follow your Objective Stack

fierce walrus
#

so rebelling is near impossible

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n e a r

stark isle
soft crater
#

Whatever the Warden commands

jagged shore
#

...for the most part

stark isle
#

someone told me you’re trying to get a vaccine or some

fierce walrus
soft crater
#

(Though majority of what we do is only shown for our one team of 4)

stark isle
#

and that the monsters have a virus

fierce walrus
soft crater
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Other prisoner teams like us exist

fierce walrus
#

does it serve a greater purpose?

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Who knows

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this is like most barebones lore

soft crater
#

The Virus / Parasite are different things

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But the virus is beneficial to the parasite

stark isle
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the first game i played in the discord yesterday, i had a cheater on my team and it completely destroyed the experience

fierce walrus
#

Rip

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it happens

soft crater
#

Sucks.

stark isle
#

first time i played

fierce walrus
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i would recomend finding a group of players and sticking to them

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cheaters suck

stark isle
#

speed hacks and spammed c foam grenades glitching everyones audi

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audio

soft crater
#

Earlier I matched with a guy who had infinite ammo precision rifle

fierce walrus
soft crater
fierce walrus
stark isle
#

i recorded it all but im assuming people dont get banned for it

fierce walrus
#

if he cheated he might get banned from lfg channels

soft crater
#

No one in this game would just full auto spam precision rifle like that nor have ammo to spare

soft crater
fierce walrus
#

Yeah

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alt accounts exist

stark isle
#

ye

fierce walrus
#

Sadly

stark isle
#

this server do ip bans on them?

craggy pier
soft crater
#

In-game names(steam names) can be deceiving since there are ways to change it to be different from your actual steam ID

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iirc there's a Mod to show recently played with? But I never looked into it

stark isle
#

so is there a youtuber that does in depth lore videos on gtfo or is there not much

craggy pier
#

Don't think so

stark isle
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sad

craggy pier
soft crater
#

There's

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A lot

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Doesn't help Alt rundowns have a seemingly different timeline so things here and there are different

craggy pier
#

Alternate reality where spear still sucks

soft crater
#

Most notably and easy to see.
Alts have yellow glow sticks. The original has green glowsticks

stark isle
#

alt?

craggy pier
#

Yes

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ALT rundowns

stark isle
#

dont know what that is

craggy pier
soft crater
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Red glowsticks were an event thing iirc

craggy pier
soft crater
#

But that was OG r2

stark isle
#

question, after they finish the current roadmap are they gonna continue to add more? or we dont know

soft crater
#

Only to R8

neon gust
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Nobody knows

craggy pier
#

Promised rundown 8 and that's all we know

soft crater
#

As far as we know

neon gust
#

They vague as shit on purpose

soft crater
#

Yes

craggy pier
#

Whether we get community support for game that's up in the air

stark isle
#

okay

vague bridge
#

im really hoping for an expedition builder after r8

steep bridge
#

which rundown has story/voiced logs? I remember a rundown where the team gets teleported to a desert, does anyone know which lvl I'm talking about?

fierce walrus
#

R6 or R7

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both had these

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currently out of the two only R7 is available

hidden ridge
#

I stopped reporting people cheating with infinite stuff anyway

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I just leave

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Not worth the effort of recording and all that when they can just make another discord account anyway

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It's double jarring when I realize that the rest of the lobby knows but doesn't care

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99% of them have bottomless clip choke

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A guy with bottomless use packs still plays

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I just hope he either stopped or people he plays with don't really give a shit

tardy ingot
#

honestly, anyone playing with bottomless choke mod should just play with cconsole and fly to the end

#

same thing basically

lucid tangle
#

So this may sound like a dumb question. But I’ve seen a lot of gameplay of GTFO and it seems super interesting and super fun when done well. Do you think the game itself is still worth picking up and trying to get good at?

fierce walrus
#

the game is stull fun especially if you have friends

#

otherwise you either use pubs and hope to not encoubter cheaters, or make friends here

icy cave
wintry kayak
dry pumice
#

Difficulty depends on the tier of the mission in question.
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard

Rundowns, on the other hand, are just collections of missions, a "campaign" if you will. They do not have a direct correlation with difficulty, although some of them are harder than others~ cough rundown 5 cough

soft knot
icy cave
soft knot
#

oof

#

not entirely surprising, though; he gets starship troopers completely wrong, too (never read the book, much like the creator of the failed mockery of the book that is the movie)

icy cave
soft knot
#

I would direct that to the person I was replying to

icy cave
craggy pier
stark isle
#

whats the best primary weapon in your opinion guys?

dry pumice
ocean spindle
#

yes contest

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u didnt even mentioned hel revo

stark isle
ocean spindle
#

but well for me whatever its fun, so double tap, dpw, hel shottie, and sometimes machinepistol

ocean spindle
#

hel revolver is main

latent obsidian
#

carbine

ocean spindle
#

mastaba revolver is special

craggy pier
#

carbine pdw you just shoot

ocean spindle
#

yeah but if they r askin for meta might as well mention it

#

tho opinion so sures

tender harbor
#

Hello! If I reach a checkpoint and i close the game, can i return to that checkpoint? Or i have to start all the level again

craggy pier
#

if you reach a checkpoint you can only access it as long as you're still playing that level

tender harbor
#

Okay, thank you so much

craggy pier
craggy pier
grizzled grail
#

Can all the pellets of shotguns hit a destroyable body part or do only a couple hit with the rest going through when the part is broken?

dry pumice
tardy ingot
#

as a client it can work

#

as host, dont

wintry kayak
#

fair

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it’s not supposed to work but desync can make it work

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I usually host ngl

grizzled grail
#

Huh, interesting

sturdy glen
#

you kinda can with hel shotgun but youre not gonna one shot either way so it doesnt really matter

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the only thing you really aim for headshots on where it matters with other shotties is hybrids in which the head doesnt break

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so its also fine

dry pumice
#

Big shooters also, i'm guessing?

sturdy glen
#

with choke mod ig yeah

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they dont really show up like

#

ever

#

so it doesnt really matter lol

tardy ingot
#

Yeah, it only matters on bosses if at all

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Due to shotguns dmg profile

dry pumice
#

Now that you mention it is kinda weird how hybrids are probably more present than big shooters. Why is that? Hybrids are clearly far worse.

#

I guess devs are not happy with them? Too weak, too boring? Not enough distuinguishing features?

sturdy glen
#

its just a much better enemy type

tardy ingot
#

big shooters are not a threat alone at all (unless in big numbers)

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and they are the most annoying big to fight due to shooter ai making them ultra passive

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hybrids can punish you in melee and with range

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Big shooters basically do neither

ocean spindle
#

i would like to see a class IX alarm that spawns nothin but chickens

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4 5 per wave

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and they r all team scans

tardy ingot
#

snooze

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1 sniper + sniper sentry solos

ocean spindle
#

theres multiple spawnpoints

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and not enough ammo to snipe everythin unless u dont shoot anythin else

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and gather it

lone mortar
craggy pier
dry pumice
#

Much ironically no

lone mortar
tardy ingot
ocean spindle
#

ok make it 50 per wave :3

tardy ingot
#

same thing lol

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or just kite them

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cuz they slow and it dont matter

ocean spindle
#

u cant kite its teamscans

soft crater
#

uninstalls and removess GTFO from my library

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I've kited GTFO

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go an extra step and leave the GTFO discord too

#

Kite

dry pumice
#

I do find giant shooters a low key joke because of how slow their projectiles are

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You just kinda walk to the side and they miss

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Maybe if projectiles were slightly faster? Maybe even turn them into like snipers? They just shoot a single super-fast projectile?

wintry kayak
#

maybe a big shooter surge would be pretty deadly

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13 of wm

#

em

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it’s all about survival bc killing them is a waste of ammo

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plot twist: the scan will be an S1

craggy pier
#

sustain scans suck

tardy ingot
craggy pier
#

do i have to complete all expeditions to access E1's?

tardy ingot
#

the only way youd have to fight them and be on ammo deaths door is after like 2 alarms in a row with no ammo or doors right in the beginning of a level

craggy pier
#

bruh

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💀

tardy ingot
#

and you will want to do so

#

E1s fuck

craggy pier
craggy pier
tardy ingot
#

also why „bruh“ you litteraly get more levels to clear with different themes

craggy pier
#

also

#

how harder is R4C3 than R4C2?

dry pumice
#

I beat R5E1 before i did any of the D's, much ironically.

#

I would prefer to do it the chronological way, but i'm too lazy to host.

tardy ingot
dry pumice
#

Not that it matters anyway... All levels feel the same after a point.

tardy ingot
dry pumice
#

Is this year 2070 or 2071? fuck if i know

dry pumice
#

The only thing that ankers the timeline is Schaeffer and his shenanigans

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And he's not even a thing until R6

tardy ingot
#

#

he exists way before that lol

dry pumice
#

Yeah, as logs, but fuck i know which one of them are recorded when. Not that i'm even gonna read them

ocean spindle
dry pumice
#

Who the fuck reads a log while a charger error alarm is going on

#

Not me, that's for certain

tardy ingot
#

big shooters are only threatening when they serve as nearly undying towers of annoyance

Say when you get 3-4 in a wave of chargers, smalls and other small shooters

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cuz then you usually cant deal with them well

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issue is how slow they are

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the only time i rly ever hated facing them was when they spawned in rooms we ran into to do an alarm in immediatly

hidden ridge
hidden ridge
#

Assuming 4 people team

hidden ridge
#

Would have been fun

tardy ingot
#

do you intend to face them head on?

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Then theyll hurt

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but you can simply move away and kill them easily

#

or rush around like a madman

hidden ridge
tardy ingot
#

or just long kite half asleep

hidden ridge
#

In a corridor-like room

tardy ingot
#

its moreso something that could work in a reactor

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since you dont wanna delay spawns

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just force teamscans after rough stealth zones so 1 person doesnt perma kite

craggy pier
#

what does the error alarm door spawn
the one that has lot of boxes r5e1

#

z538

sturdy glen
#

chargers

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4 I think?

craggy pier
#

whats the interval?

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does R4C3 have any error alarms (main only)?

craggy pier
craggy pier
#

thanks

#

well its many and many of chargers

dry pumice
#

Its a fairly brutal charger onslaught so better be shooting a lot

craggy pier
#

only once in extraction

dry pumice
#

Lots of them and they don't funnel well

craggy pier
#

so it will be easier than touching an item and getting error

dry pumice
#

To be fair the most common cause of death on PE extraction is "lack of ammo"

#

Without doing the overload you'll be stocked up very nicely so you'll probably survive

#

Hell, i probably can solo main only... Probably. Bots are a little unreliable when it comes to chargy-bois

craggy pier
#

bots are a little unreliable when it comes to anything

dry pumice
#

They got me through R4 C2 PE, so...

craggy pier
#

bro is paying 10$ a month for GTFO+ to get better bots 💀

#

/s

#

for me they do anything just to troll me

tardy ingot
#

oh you mean with bots?

dry pumice
#

Yes, of course

#

I couldn't true solo R1A1 if i tried. Maybe R7A1 but that's about it and it'll be a close call.

rain barn
#

Does anyone know what the numbers under each completed Mission means? (1, -, -, -)

craggy pier
dry pumice
#

It means exactly that.
[A , B , C , D]
Where:
A = Main objective (requirement to beat the mission)
B = Secondary optional objective
C = Overload optional objective
D = Prisoner Efficiency or PE for short - which means beating both ABC in a single run.

craggy pier
#

if instead of numbers there are "=" that means the level has NO sector of that kind

#

PE can only be completed when a level has all 3 sectors

dry pumice
#

1 - - - means no optional objectives
1 0 - - means there was a secondary
1 - 0 - means there was an overload
1 0 0 0 means there was the full package
1 1 1 1 means you experienced the full content of the level

dry pumice
#

Note that doing secondary objectives does not give you any rewards besides bragging rights

rain barn
#

okay so how do i get the last number again?

dry pumice
#

It depends on the mission

#

Some missions just have them, the others dont

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First 3 rundowns have no optional objectives at all - they get invented only from R4 and onwards

#

Last number - Prisoner Efficiency - is earned by getting 3 objectives done in a single run

icy cave
rain barn
#

GOTCHA

#

thanks

dry pumice
#

So you beat secondary objective which is like a level within a level usually...
Then you beat overload which probably will curse the level in some way...
And then you beat the primary objective while cursed.

#

Congrats, you did the GTFO gaming

grizzled widget
#

@stark isle have a read of the "for dummies" document in the pins of #gtfo-lore it covers most.

round arrow
#

Has anyone had an issue with Alt R5C2 overload? My team and I finished the scan (still working the tank) but the alarm never shut off there. I didn't think the C2 overload was supposed to start a continuous error

ruby wasp
#

It was the same in the OG nerfed level

#

You could clear all of the waves out of the scan then go back to the scan

#

If you clear it "too fast" the remaining enemies will spawn

dry pumice
#

Oh, that's interesting.

round arrow
#

Gotcha. I thought there was a way to be able to skip the 2nd tank and birther. Ty!

ruby wasp
#

2 tanks ?

#

Didn't they remove 1 ?

round arrow
#

Idk, I haven't completed the overload apparently, lol. The snatchers threw my team for a loop

dry pumice
#

Any interesting usage for that knowledge? Any interesting places to fight?

ruby wasp
#

From what i remember Alt C2 has only 1 tank & 1 mother

#

With 2 or 3 snatchers, i don't remember

ruby wasp
#

And the waves have been heavily nerfed so it's not as complicated as before to defend in the scan

round arrow
#

Maybe for the overlaod. I know the 2nd has 1 of each too

ruby wasp
#

secondary has one of each indeed

#

overload has one of each as well

craggy pier
ruby wasp
#

There are snatchers in the overload

craggy pier
#

ah ovl

round arrow
#

Ty for the info Saint! Its a pain given my buddy and I 2 man everything since no team

ruby wasp
#

Well

#

The good point is that even if one of you is down it's not really a problem since there's no infinite waves

round arrow
#

That is true... So you don't even have to finish the scan until after all the waves have finished. That's fun. And shitty, lol.

dry pumice
#

How action is hot action

#

Loved that overload, it was very fun

#

Game needs more of that, the standard scans get boring quick

summer flint
#

do yall have tips for security doors

#

ive been playing with friends and although we are new to the game we cant seem to make it passed the first mission

dry pumice
#

Specifics of what gets you in trouble?

#

And we are talking about R1-A1, right?

summer flint
#

yeah

dry pumice
#

Which door gets you killed - the one that needs the key, or the one that leads you to the key? Or the one after that?

summer flint
#

the one with the key

dry pumice
#

Enemies always spawn 2 rooms away from the team and try to find the shortest possible route to you.
The scan room has 2 doors - the wide one leading "outside" into the large room with shelves and one tight one leading to a tight corridor of some dark room, which then also has a door on the other side ALSO leading to the shelves area.

If you close all relevant doors - the enemies will ALWAYS go for the wide door, because they will find breaking 2 doors of the side room too much work.
Cfoam the wide door, put a mine on it (on YOUR side, placed right on the frame of the door so that enemies walk into it the moment the break the door and take a step in).
Start the alarm, focus on the scans. Cfoam launcher guy can continously apply cfoam to the door for as long as he needs to.
Once scan is done - he can stop and you just watch the swarm blow themselves up on the mine.
If they break in sooner than that... Just fight for you life while doing the scans. No punches pulled.
Once the scan is done - it stops the enemy spawns and you can focus on just killing the final wave.

summer flint
#

ok thx

#

we always struggle with the scans cause they break in early on and we need to scan while fighting and go down

dry pumice
#

Yeah, learn the perma foam trick. It trivialises any scan in a small room, and even can trivialise larger ones provided there are no "Full Team" scans.
Cfoam guy just helps you do the first full team scan and then runs off to foam the door while the rest of the team do the scanning.

#

The foam + mine combo is like the meta, with only exceptions being levels where there are not a lot of doors that can be closed reliably.

summer flint
#

great thx a lot

#

besides of that which weapons are recommended

ruby wasp
#

There are many ways to trivialize alarms

#

up to you as long as it's not sawed off, heavy SMG or double cringe rifle

#

😳

#

But don't start using a sniper on a wave or an autopistol against a giant

#

Each weapon has its pros & cons

summer flint
ruby wasp
#

Because it's not its purpose

dry pumice
#

Eh, damage is damage

ruby wasp
#

You need over 100 bullets to kill a giant with it

#

iirc

dry pumice
#

Are we talking UZI or HEL AutoPistol?

ruby wasp
#

HEL Auto

#

Yeah that's what i remembered

summer flint
#

so whats the best way to kill the big guys except for a sniper bullet in the head?

dry pumice
#

Oh yeah, don't use that on giants.

ruby wasp
#

You need a bit less than 120 bullets in the chest to kill a giant

#

lmao

ruby wasp
#

Combat shotgun takes a lot of bullets (not its purpose either) but it's doable

dry pumice
#

Heavy Assault Rifle kills them relatively quickly too... 120 / 5 = ... 24 bullets?

sterile citrus
#

Isnt the combat Sgun only 4 from the back?

ruby wasp
#

2 shotgun/choke shots on the back and you kill them

#

It's 6 iirc

summer flint
#

is there any way to get rid of them stealthly?

ruby wasp
#

or 5

#

Melee

dry pumice
#

You and your lads synchronise and attack it from behind.

sturdy glen
#

combat shotty is great for giants

dry pumice
#

(enemies take double damage when attacked from behind, relevant to player's position)

sturdy glen
#

and it is only 4 to the back

summer flint
ruby wasp
#

Back of the head and back

sterile citrus
#

@sturdy glen Ya I thought so I unno why dude said 6

ruby wasp
#

Giant's head takes x1.5 but occiput takes x3

dry pumice
#

Enemies take bonus damage from both HEADSHOTS and being attacked from behind (guns included!)

ruby wasp
#

So 1 occiput hit + 2 back hits are enough to kill it

dry pumice
#

So 4 of you get behind him, do a count down, one of you starts by hitting its' head and the rest follow.

ruby wasp
#

Emphasis on back of the head

#

As the head alone has a lower mult than back on male giants for some reason

dry pumice
#

The fully charged Hammer headshot backstab deals exactly 60 damage which is exactly half of giant's health.
Accounting for bad roundings and bad attack angles - usually 2 other backstabbing hammers will finish the job. So you don't even need the 4th guy - he's just on stand by.

#

If you fail the triple backstab - just aim for the limbs.

cold quarry
sterile citrus
#

^ Each limb break will re stagger him. A Full charge hammer will break a limb.

ruby wasp
#

In fact it's less than a full charge 🤓

sterile citrus
#

Ya like what 75% ish

ruby wasp
#

yee

summer flint
#

and about those guys with the tentacles can you kill them another way other then sniping em in the head?

ruby wasp
#

Melee

sterile citrus
#

Hammer / Spear 1 shot to the head full charge. The Bat/Knife you have to full charge and hit back of the head only.

dry pumice
summer flint
#

how do you manage to do that i stay far off to not get close to the feelers things

ruby wasp
#

When it retracts

cold quarry
#

run at them like a psychopath

sterile citrus
#

^

ruby wasp
#

Walking won't trigger it unless you're very close

#

Or you run

#

Or you wait for it to come to you

dry pumice
summer flint
#

notted

dry pumice
#

Experienced hammers users just sprint at the thing and smash its' head into a mush mid jump.

ruby wasp
#

Note that you shouldn't run if there's an enemy close to it

dry pumice
#

Spear can't sprint when charging, so it has to just kinda casually approach the scout and stab it violently.

ruby wasp
#

As the enemy waking up will instantly trigger the scout

sterile citrus
#

If you really wanna kill them easy. Just Full charge the hammer wait for them to move a little and sprint at them and stop it insta redeploys the tentacles and forces them to stop in place. Then you just smash them.

ruby wasp
#

Also don't rush at them when they're lowering their heads

sterile citrus
#

Even if they touch you you have like 1.5 secs when before they scream enough to bash them.

#

Just because they go red they arent aggroed already.

summer flint
sterile citrus
#

But it means the timer started and you gotta bash.snipe it fast.

ruby wasp
#

They're not invincible

#

However the hitbox is very wonky

#

especially the shoulders'

#

If you run at that moment they'll deploy again with their head lowered

#

You could practice that if you want but there's no real point as you can just wait one more second to run at them

dry pumice
#

As a local spear main i just aim for the very top of their head. If there's something spear is doing better than hammer - it has a slightly more reliable hitbox.
But i only do it from behind or front, the sides are not quite as reliable. Fucking shoulders.

#

Btw - the melee circle goes smaller when enemy is in range of an attack. Just something to note.

craggy pier
#

spear main

sterile citrus
#

I know hes a unicorn. Spear main 😮

vague bridge
#

as a local knife main you just aim for the top of the occiput

#

where you're clear of postules

#

running up makes it a little easier because the scout tilts her head back at the beginning of the tendril animation

fierce nebula
#

spear main

late osprey
#

would you call running in and waking up every single room a "strategy"?

craggy pier
#

no

late osprey
#

ok good

fierce nebula
#

yes

#

in the sense of it is an option to do, even if stupid

late osprey
#

this 3 guys were doing exactly that, and of the dudes justified himself by saying it's a strategy

#

we died to his own mine after trying to clear a room quickly cause they woke them up right after said mine was placed

#

and the guy was surprised i complained about it

sturdy glen
#

you can do it quickly and not stupidly

fierce nebula
#

he really pulled the surprised pikachu face irl

sturdy glen
#

but this just sounds like stupidly

late osprey
#

and the dude said that you can avoid taking damage against a full room with only melee by just being good

dry pumice
#

I mean... Yeah, technically.

#

A little bit depending on a room too.

#

If its like a massive hall with like 30 enemies in it - there's no way

late osprey
#

yeah but we're talking about rooms with 15 to 30 enemies

dry pumice
#

If its a small one with like 10 - sure, go bonkers

late osprey
#

and in some scouts as well

dry pumice
#

The veteran stealth is just sprinting with hammer from victim to victim and killing them quick enough before they scream

#

Waking up individual monsters is not a problem, its allowing them to do a scream that will wake up the rest of the room

#

Also it genuinely does save like a lot of time on "true stealth", cutting room clear time by like 3-4 times.

#

But if he just keeps doing it and your team is failing to keep up - then yeah, that's just the guy being a dick.

late osprey
#

yeah but the thing is that the enemies were always in groups, and by the time they cleared one the other would wake up and scream, waking up the entire room as a result

dry pumice
#

Okay, the question: how bad is the room wake up?

#

Like its everyone taking like a bite or two or its near-wipe scenarios?

late osprey
#

one was a near wipe scenario for example

#

woke up the room

#

and one friendly fired to kill the scout

#

almost all of us died as a result

dry pumice
#

Yeah, that's just them being bad i guess. All 3 of them you say?

#

I love people like that.

fierce nebula
dry pumice
#

Meanwhile i just casually stroll with my spear and never have room wake up issues minus fucking long range RNG wake up.

#

At least i don't wake up random enemies with my sprinting as well... And then fail to notice them and bonk them too... Unlike some people.

late osprey
#

i mean if they were at least trying to be coordinated i would understand, but the thing is they would go in without warning anyone, kill a bunch of the ones in the group, but wouldn't be able to kill all of them

sturdy glen
#

homie doesnt actually know what vet stealth looks like

#

because its not that lol

dry pumice
#

No? Then what's the difference?

late osprey
#

they wouldn't call out when they would start attacking the big boys

sturdy glen
#

there is very little sprinting still

late osprey
#

it was a total shitshow

dry pumice
#

Yeah, i had guys like that. No respect for coop spirit or teamwork.

sturdy glen
#

the main diff is you full walk no matter what enemy type

#

even moms lol

dry pumice
#

You can still clear A-B tier misisons with them, but from C and onwards that kind of shit gets you killed in the long run.

dry pumice
#

lovely

dry pumice
sturdy glen
#

about the only time it slows down is like

dry pumice
#

Clusters?

sturdy glen
#
  1. tank/pmom in the room or more than 1 mom
  2. bbcs/shadow giants
  3. over 4 regular giants
#

etc

#

up to 4 giants is normally fine

dry pumice
#

Fair

sturdy glen
#

awake*

dry pumice
#

I'd still crouch around mommy / pappy, but that's me

sturdy glen
#

yeah tank you dont fuck with the room unless you really dont care or are just having fun

#

which in vanilla you dont care most of the time

late osprey
#

idk, i just think that people like that shouldn't be allowed to play games like these

#

just ruins the experience for everyone else

dry pumice
#

By the power of democracy - they win

sturdy glen
#

ppl who do it when they are the only person in the lobby capable shoudlnt be doing it

late osprey
#

go play modded solo or some shit

dry pumice
#

3 to 1, actually

sturdy glen
#

2+ ppl and its fine

dry pumice
#

If they believe this is the way - then this is the way. Just remember to bring it up during EXPEDITION FAILED screen

fierce nebula
#

me when clearly two teenagers are playing the game but just watch tiktok and youtube and wake up rooms

late osprey
#

i wish someone else was at least competent

#

all 3 of them were just waking everything up

#

wasting resources as a result

#

i think we wouldn't have been able to complete that expedition either way

dry pumice
#

I mean that's fine. Most levels provide more than enough for victory condition.

#

Although personally i'm not a fan of the 20 HP club.

#

I like my hp at 100%, thank you.

sturdy glen
#

the ppl doing it in your lobbies are just bad

dry pumice
#

The problem is the total wipe. Why is total wipe happening?

sturdy glen
#

shouldnt even be in 20 hp club doing it

late osprey
dry pumice
#

They can walk the edge, but they can't recover once they fall over it. That's a whole different issue.

#

I've seen squads just hammer entire awoken rooms with no issues (no scouts, of course)

#

So its still mostly a skill issue on their part.

sturdy glen
#

ye its not the fast stealth thats the issue there

#

theyre either just waking the entire room up for no reason without the skill set to deal with it

#

or theyre trolling

#

both are bad

late osprey
#

and afterwards the same fucking guy refused to leave the vc as, and i quote: "this vc is mine now bitch".

sturdy glen
#

it is not inherently bad to do fast stealth or even wake a room that would be boring as shit to stealth

dry pumice
#

Better luck next time. Prefferably remember name / avatar to keep track of joining them again.

late osprey
#

oh i remember the fucker's name

sturdy glen
#

ppl giving others a bad interpretation/idea of fast stealth really makes me sad

late osprey
#

at least the other 2 were nice

sturdy glen
#

cuz the game is so much funner when you move out of slow stealth

late osprey
#

maybe bad but good guys

#

the other one was just a dick

ocean spindle
late osprey
#

ain't that right @solemn hatch?

ocean spindle
#

so then the mods can maybs warn em or kick em or ban em

#

and pls dont @ em in the chat

#

we dont start witch hunts here

#

report em to mod contant

sturdy glen
late osprey
#

but i sure as hell ain't letting him play with my groups in the future

ocean spindle
#

u can still report em, theyll keep an eye on em

#

its worth somethin

sturdy glen
#

(to ensure that wait till someone joins your vc to send them the join code instead of having it in your lfg post, if you are the poster)

late osprey
granite night
#

two noob questions:

1- What is the difference between gray and orange lockers on the map?

2- What is the first mission that has something more "unique"? (so far im in R1C2)

craggy pier
ocean spindle
#

r1c1, very next one

#

:]

#

wait

#

i read wrong

#

ok r1d1 then

craggy pier
vague bridge
#

it depends on how far you are into c2

late osprey
#

anyone knows when alt rundown 6 will be released?

vague bridge
#

r5 was released about a month ago

#

10cc gets July off for vacation

#

so id say around 2 months

late osprey
#

thanks

#

i hope you're right

vague bridge
#

me too

craggy pier
#

the wait time is killing me

silver fable
# granite night two noob questions: 1- What is the difference between gray and orange lockers o...
  1. It's meant to indicate whether lockers contain something or have been cleared out. In practice it can be wrong (orange lockers being empty, gray lockers containing things) so it's practically useless.
  2. R1 is pervasively basic. As is most of R2, imo, though R1 and the R2 B levels should give you a bunch of crucial basic experience to cut your teeth on so it's probably a good thing that you have access to them. R2 starts getting interesting with R2C2 imo, with R2D2 in particular showing how deep a good reactor level can get. That said, if you're bored with the basic content and want something more unique, maybe R3 is a good place to go? R3 introduces more enemies and has a greater density of interesting mission types than R1/R2, imo. R3A3 is a solid reactor that's available early on.
sturdy glen
#

the copium that they kept r6 the entire time and are going to release it after 1 1/2 months from r5 when theyre back from vacation

vague bridge
#

they have to change the randomization seed though

silver fable
sturdy glen
#

ik thats why im huffing the copium

silver fable
#

but also who knows what they want to change about r6

past mesa
#

Add snatchers to r6

craggy pier
#

NO

#

NOT THEM

#

NOT IN R6

sturdy glen
#

they probably will

past mesa
#

Can’t wait for the r6c3 nerf

silver fable
#

so far they haven't added optionals or significantly shaken up the slate of level offerings (e.g. adding levels, shifting tiers)

past mesa
#

When they add snatcher instead of tanks

sturdy glen
#

add some snatchers to the boss fight on d1 ngl

past mesa
#

Your are so right

craggy pier
sturdy glen
#

god

#

imagine enemy ai targeting ppl based on weapon/tool

#

thatd be funny as shit

weary mesa
#

get rid of lore scans, that would be good

craggy pier
#

fuck is a lore scan

silver fable
#

think r6a1 before projector

craggy pier
#

i started playing during alt://r1

silver fable
#

standing in a team scan on a security door doing nothing while schaeffer rants about nonsense

#

for like a minute

craggy pier
#

so r7c1

weary mesa
#

R7A1 has it at the start

#

Don't remember if anyone is talking tho

craggy pier
#

yOuR a Gud ResAuCe KlaS

silver fable
#

difference with r7a1 is that they make you do some terminal busywork and a checkpoint scan that lasts a normal amount of time while schaeffer rants

#

which is still annoying for recreational solos

#

I guess the concern with something like the r6a1 lore scan is that if they just let you into projector room immediately then noobs can skip the lore by picking up projector early

#

which could cause noobs to come in here and complain about their lore being cut short I guess

granite night
fierce nebula
#

yeah it's one of the bugs that have persisted for nearly the whole game's life

#

orange locker = full | grey locker = empty
but it doesn't work, sometimes both indicating the wrong thing

cold quarry
#

yeah ive seen a lot of orange indicators for empty lockers

silver fable
silver fable
#

R7 also probably gets fresh earlier due to being a more recent rundown, but it kinda depends on getting through R7C1 which tends to stonewall new players, as most of the A/B tier stuff in R7 is pretty basic

granite night
#

I will suggest starting the R3 instead next time we play together

silver fable
silver fable
#

in terms of damage control, it's hard because my learning trajectory was "play with my (pretty determined, but weak) noob group through much of r5, then gain damage control skills from soloing in r6"

#

but some people won't like developing themselves solo or learning community strats right away because they'll kinda leave their group behind

#

whereas I was just kinda frustrated that I wasn't learning or contributing enough in my group

spark wolf
#

that one guy in the group that played alone and is miles ahead

silver fable
#

lol ya

#

though what happened is that another guy in the group did a similar thing, and then we decided to push the duos

#

and that's now all I ever do

#

so I have no idea how to organically improve the group experience tbh

#

aside from "git gud then carry" maybe?

granite night
#

Well for our group we have only 3 players + someone in another continent which according to them have some ping issues on the stealth part

silver fable
#

ping issues do impact redlight-greenlight stealth for sure

granite night
#

also we only manage to play once each other week so the first mission of each session is getting reused to the game

next socket
#

How doable is R5D2 with bots only?

#

The level is called error, but I don't see any error alarms on the map until the very end post reactor?

cold quarry
#

spoiler I guess but the error is the reactor itself

next socket
#

Does it continue to spawn enemies even while the verification code needs to be found?

cold quarry
#

do you want me to spoil it

sturdy glen
#

ppl have done it with bots

#

you will need to shoot a lot and well

next socket
cold quarry
#

halfway through, the reactor starts overheating/malfunctioning

#

timers get fucky

next socket
#

Was that true in the original? Or only alt?

cold quarry
#

no idea but id assume so

craggy pier
#

true in the original

craggy pier
next socket
#

I cry if I walk weird

craggy pier
#

oh well

#

its not fun

next socket
#

Why?

#

Is it just hard?

craggy pier
#

its very tedious

#

with a sprinkle of "hard"

#

if u havent played it i wont spoil it

cold quarry
#

disagree Error is pretty fun

#

good ending

winged turtle
# craggy pier if u havent played it i wont spoil it

i will,
@next socket in R5D2
|| like R4E1 sec, after the first code and For certain after the second code, failure is mandatory. and the wave from the test period is reduced to small but the cycle is less than 2 minutes around. and then you need to forward fetch the code. through a respawn room, into a dozen Chongers, into a charger scout. and when you finish the reactor 3 tanks spawn pushing you into a forward extract.||a

craggy pier
cold quarry
#

ohhh right

craggy pier
#

which it is but

#

i cant

next socket
#

I don't understand how a GTFO level can be tedious

#

it's a video game that doesn't require you to do repetitive tasks, right?

balmy plaza
#

where do i find HSU_154 in the first level

#

i cant seem to find it

#

supposed to be in zone 52

next socket
balmy plaza
#

i did but i cant find it still

#

the ping doesnt show up on the map either

craggy pier
#

it says on the terminal which room its in

balmy plaza
#

yeah

balmy plaza
#

problem is it takes forever since theres so many enemies and i cant find the thing

next socket
#

shoot that was uhh

#

that was the original

#

It's alt now

#

1 sec

balmy plaza
#

spent 5+ hours doing r1a1 with bots and i still havent found this thing lmao

#

i will try again

#

bc i keep dying in the last room

next socket
#

Sorry, that's alt

#

that's where it is

#

(sometimes, not always)

balmy plaza
#

yeah it was in a different spot the last few times i played

ocean spindle
#

usually what ur searchin for its a bix metal box, size of a human
when u ping it

balmy plaza
#

usually in zone 52C

ocean spindle
#

it appears on ur screen, not in the map

#

and this is important

#

theres a room, wheres one part, and then an upstairs

balmy plaza
ocean spindle
#

that is two different areas

#

and the upstairs one, has a ladder to a lil island

#

so check there too

balmy plaza
#

i will try that

ocean spindle
#

this

#

see the number on the lower part? thats how u know its the one

balmy plaza
#

gotcha

#

i will try to look for that lol

#

ty

#

what happens after i find it

#

do the enemies start coming after me

#

bc theres always a shit ton in those rooms

ocean spindle
#

yeah um clean the room before u nab it
are u with bots?

balmy plaza
#

yeah with bots

#

theres alot of them right next to eachother so its tough

#

then they all just start to pop off

ocean spindle
#

oki so, bots cant wake up anythin u probs know this

balmy plaza
#

ye

ocean spindle
#

but u can solo a room with sneaks if ur careful
enemies glow, and thats when they sense, if u kill one and another is glowin in a medium far range, itll get alerted, but if they arent glowin u can kill em pretty close to other sleepers in short ranges

#

usually u want ur flashlight for this, when u quickly flash an enemy, itll glow, so u can use this to sync up many at a time, kill one and then continue

#

and if u see one that is very close to another, u can double kill, just kill one, start chargin right away, and hit the one that woke up with as much charge as u can

balmy plaza
#

yeah everytime ive tried to kill one next to another one they just pop off

ocean spindle
#

and if its still alive, follow it up with more hits

ocean spindle
next socket
#

Those 3 distances you'll need to learn, but you'll get the feel for it pretty quick

next socket
ocean spindle
#

knife has a bit of reduced aggro, which means at a certain range u can kill things and not have the room wake up, when all the other melees mightve woken em up

balmy plaza
#

theres so many enemies in the final zone so its near impossible to kill them with bots without alarming anyone else

next socket
#

The knife is "quiet" which reduces the chance of rule 3 triggering

ocean spindle
#

tho knife still struggles a lot for big enemies, so with bots id say u like stick to one of the other three

balmy plaza
#

ive just been using hammers on everyone lol

#

hammer go boom

soft crater
#

the better you are with knife. the more useless that aggro chance becomes tbh

cold quarry
#

if only it actually reduced aggro distance

soft crater
next socket
soft crater
#

which is more prevalent as a client

cold quarry
soft crater
#

the only distance it does affect is when breaking locks iirc

#

which tbh is pretty niche

cold quarry
#

any environmental hit I think

#

smacking walls too

soft crater
#

if you're hitting walls tho....

cold quarry
#

not that that often matters

#

yeah exactly

soft crater
#

something aint right

next socket
soft crater
#

I recall a newbie believing knife could break padlocks silently and like it reduced it to 1m or some shit

cold quarry
#

if they want a niche wacky knife buff

#

allow knife to jimmy open padlocks silently

soft crater
#

and kept blaming us for waking rooms

next socket
soft crater
cold quarry
#

god if only

soft crater
#

I'mma stick this spear/Bat where the sun don't shine

next socket
#

Alternatively: MW2 throwing knife abilities

balmy plaza
#

cod knife throw kills but in gtfo

soft crater
#

misses and hits the striker in the body and it then proceeds to scream because you didn't headshot

cold quarry
#

knife moment.

#

biggest knife buff would be changing the stab angle

solemn hatch
#

you were complaining and whining the entire time from the moment we started

soft crater
vague bridge
#

that would be heaven

soft crater
#

or you use 2 knives

cold quarry
#

a flat dmg buff wouldn't be too bat but i worry it would enroach on bat

#

then again, knife has basically no stun

vague bridge
#

bat users lost from the start

soft crater
#

knife base slash would still be 2 vs bat's 3

#

but still useless because of how fast it charges anyhow

cold quarry
#

well knife slash is basically useless yeah

#

now if bat did 15dmg instead of 12....

soft crater
#

Chargers:
Me: This Bat is bout go where the sun don't shine

vague bridge
#

if 10cc had the balls to balance melee's id be so happy

cold quarry
#

sledge nerf coming 2024 dw

soft crater
#

charges slower but higher charged damage

cold quarry
#

i think just nerfing the precision damage to make it less effective on smalls would do it. maybe a +dmg to giant enemies to keep that even

#

the literal Sledgehammer shouldn't be almost as good at taking out smalls quickly as a knife is

soft crater
#

wym I can't just 1/3 charge a striker occi

#

smh

craggy pier
cold quarry
#

my buddy had a simpler idea

#

"just make sledge not able to sprint"

soft crater
cold quarry
#

(while charging)

soft crater
#

nah nah

#

AT ALL

#

jk

#

qwq

cold quarry
#

honestly? with that useless double-headed end its probably heavy as FUCK

soft crater
#

4 crazy mad men sprinting around with sledge hammers

cold quarry
#

mf thing looks like it weighs 30lb

#

probably more

soft crater
#

I still remember when finding out you could sprint and charge at the same time back in R1 was crazy

next socket
#

What would y'all say is the hardest E expedition?

sturdy glen
#

most ppl gonna say r4 prolly

upper ginkgo
#

probably r5e1 cell skip in terms of overall difficulty (there's very little room for error and your team is punished pretty hard in a 2-down situation)
r7e1 could be argued to be harder since i think there's a lot of instafail events and it's very hard to comeback if you trigger them

sturdy glen
#

personally ive had more trouble with r5

#

(also from whos perspective is this question aimed)

tardy ingot
#

R4E1 generally should be the hardest level if you dont include strats that increase difficulty level

sturdy glen
#

personally I think r7e1 is more on the cheap side of difficulty

tardy ingot
#

subjectively obviously it can vary

sturdy glen
#

nothing is super mechanically difficult or hard strat wise

tardy ingot
cold quarry
tardy ingot
#

but brazil skip takes it from a decently challenging to omfg what

cold quarry
#

has literally anyone done that skip

#

it sounds like it would make the level actually impossible

upper ginkgo
#

only in lawless runs 😔

cold quarry
#

that makes sense

calm chasm
#

hey yall me n a friend are getting back into gtfo, we having trouble with r1b1 (we're running two players and two bots) any advice? or should we just get 4 players

cold quarry
#

whats giving you trouble

calm chasm
#

the mist area with the giants

#

makes getting the key cards so difficult

neon gust
#

Theres a bot guide on steam made by a pretty cool guy

neon gust
fierce walrus
neon gust
#

Thats how you kill giants

calm chasm
#

but then they wake and scream and alert the other giants before they go down

cold quarry
#

3 hits to the back should nstantly kill them