#gtfo-related-questions
1 messages · Page 93 of 1
Bad checkpoints are real, but they're an acceptable collateral damage.
Are you properly looting?
R5D1 is the exception of exceptions
its one of 6 levels that took me 2+ hours on first blind clear (without me or someone being afk)
Boosters b cringy :c
But if it helps it helps
i guess
Still, average PE clear is like 70-80 minutes, that's still a lot. A brutal DOTA 2 match doesn't last as lomg.
70-80 min
but if you had checkpoints you at minimum waste 40 min aswell
either by wiping before it or after it
40ms a lot
the best way to implement checkpoints imo while keeping the general gameplayloop there and have them feel worse than a normal clear
- no bugs (duh, but hard)
- limited amount (1-3)
- no PE clear with it?
- showing its a checkpoint clear. Smth hardcore for this would be not 100% counting it for unlocking stuff like E tiers
The badge of wipe
is good enough, punishing people for not wanting to replay the entire level from scratch is too much.
you can literally take a ss before the icon shows
Wait
we were hardcore in EA until r4
its actually smth people mald over for r7e1
The queen and birther along with charger scouts POV:

doesn't the icon show before the return to lobby button?
Doesn't matter
granted you could take 2 shots and do some editing, but editing was always on the table
im gon put a fake cp on r2e1
rayalot had some ideas around checkpoints and boosters a while back that I thought were more-or-less fine
I think limited amount would have to be a thing for healthy checkpoints
I can't remember all the details, but I think he proposed being able to save checkpoints and something around making boosters more permanent, basically just coddle the novice players, and then please the vets by tracking checkpointless clears or something
I'm not sure that how I feel about kicking a novice team out after n checkpoint resumes
Two cps tops for A and B.
One for C and D.
Zero for E (fine).
Each individual cp is limited to 3 uses.
General rule: it must be after major milestone (long stealth sections, alarm scans).
like I get where you're coming from, 6 hour clears where they resumed the same checkpoint 20 times are pretty awful
having checkpoints be basically save points is ass and divides the game into 2 fields tho
its also that beginners would use checkpoints more often, removing the threat of wiping for them basically
which is a major part of game experience
imagine if dark souls had a difficlfy mode where you could safe in boss fights?
i rly dont mind a checkpoint that is placed well and can be used for like 3 times (which is a lot of trial and error btw).
Say r6c1
I agree that checkpoints miss the "philosophy" of the game
the quality of the totality of the run ought to matter, there should be stakes to your actions, replaying and improving matters
its why i think limited uses are perfectly fine
it alread helps beginners a ton
see btw that i think those could be introduced into earlier rundowns (if they had no bugs)
I guess the thing that's gnawing at me is that I don't think a lot of teams are going to magically learn good strats just because checkpoints are less abusable
some will, I guess
it forces them to
we get some amount of people come through here looking for advice on tools, guns, alarm mechanics, enemies, etc., they tend to walk away with some pretty core knowledge that they'd never get otherwise and they probably get a lot of progress out of it
instead of enabling them to checkpoint for 5 hours or more
but other crews probably just start doing really degenerate stuff or just quit
i mean theres 3 ways to go about it
- you try stuff yourself and learn
- you ask and learn
- you quit
1 and 2 are fine. 3 is your own fault
and gtfo is kinda always on the precipice of dead game these days
which is a new player retention issue, not a "the vets were right and 10cc didn't listen" issue
Counterpoint: dark souls rarely wipes more than 20m of progress between bonfires and longest boss fight is 15 min tops.
its rly not dead when you can find dozens of dozens of partys online every day
its a niche game
yeah i do agree with that
not having a fresh player base puts the game on a choke
Its basically bite sized compared to this
Fn, new players that quit due to lack of checkpoints quit cuz game isnt baby easy for them
Adding more checkpoints keeps them for what? 1 more level? Then they quit cuz its hard anyhow
i honestly would suggest to remove checkpoints
Already done
i also find it interesting considering how many new players join
they dont serve people as much as you think it would
i know that a lot of them do the usual of playing it for 10-50 hours then change games
WHICH HAPPENS TO MOST GAMES BTW
my whole thing has usually been that new players quit because they don't know what to do, and maybe the game teaching them what to do is a higher priority than nerfing checkpoints or whatever
Sorry, I was in an expedition. I think I'm properly looting, but there are a ton of rooms that don't have terminals and I occasionally can't find an errant ammo pack here and there
yeah it just that people usually want instant gratification in games or just not fan of challenging games
but a bunch of vets seem to hate the idea of babying noobs through putting mines on doors or whatever
so eh
id argue that a challenging games brings more joy than say a casual laid back sim game
like clearing rooms with mines?
like "mine placed on door frame like so kills wave"
it's just one example
but I feel like mainstream games have a tradition of teaching their mechanics in tutorials or tutorialized early game activities, and it does reasonably well
Every zone has a terminal. And theres rly a bunch of loot
Like so much that you would need to use 3-4 ammo packs per zone at least
Handholding yaaaaaaay
when I watch new players play this game, it feels like their play is less sophisticated than things they would do in other games
Update the flavour text for guns and tools
its garbage
you can add stuff like how to use mines and bio there
I didn't know every zone is guaranteed a terminal, that's good to know, thanks! And keep in mind the resources are substantially lowered so many of the zones only have a single or double use ammo pack.
the game could use a comprehensive tutorial that actually tells em how basics work and what one should do
Good tutorials are not handholding
Oh no. Not every zone has one 100%
But in r3d1 theres one for each zone afair (and even if not, you can just list ressources in other zones)
Good tutorials are usually actual gameplay (see bloodborne)
btw D4RK was super cool to see and recognize your name on the speedrun.com board for this game and see your videos linked on guides
True
a real tutorial also takes away a bunch of the exploration of mechanics that a lot of people SPECIFICALLY like
Eva*
but thx
always glad to hear stuff like that
this is for sure the pushback I saw a fair bit of last time this topic came up
Oh, I see, okay. I think it'll help once I learn the tileset a bit better. this is my first Rundown on any of the Lab stuff so I'm often struggling to find all the boxes, even if I KNOW loot is in there
apparently for a lot of people their fondest time with this game was when they discovered how a bunch of basic mechanics work, and it's all downhill from there
I think if I can dial my shooting in and do an efficient first mother kill I should be able to get through the charger/hybrid tunnel
thats a fair point but the basics should be nailed down in a tutorial, not gon expect anyone who did the current one and have a general sense of direction
i feel like the current tutorial does exploration well
Terminal should be expanded upon (like have it mandatory to use a command so a door opens and make it useable for all commands not just ping)
Then add real flavour text with info into menu. BOOM people that can read are winning
imo the height of my enjoyment of the game is pretty much right now, when I know how the game works and get to use it to create and execute on strong plans
I remember being wowed as the game kept introducing new stuff like the reactor even just through rundown 1
theres 3 stages imo that are awesome
- wow theres so much to this game im learning. Its so cool to struggle and learn through
- damn ive learned a lot and can strategize clears well but theres still cool things i can improve
- im good and can play aggro while executing rly risky but awesome strats (see r5e1 cell skip)
Most fun things for me are:
- Exploring a level for the first time, figuring out what to do and seeing the challenges for the first time
- Making incremental progress on a really hard level (R4E1 was recently very good for this)
- Finally beating a tough level
imo the vet phase is the most appealing phase of gtfo by far
and if we had to flush the confused noob phase in order to got more people to enjoy the vet phase then that's a good direction for the game to take
Imo thats just the gtfo loop
I was mostly talking about player skill experience
Getting just a little bit further each time you try a level, being just a bit more efficient, tickles my brain just the right way
Even if you get iced it feels so fucking good to hit a milestone that killed you on the last attempt and still have resources
but again, that's just my take, I get that people really value that "figuring things out" phase that's long over for them
Now imagine getting to a checkpoint at 10/10/10 ammo and hp
now you spam that for 10 hours. Fun?!
Checkpoints being unlimited ruins progression feeling in levels for sure
I don't get it, is that something that's proposed or what are you arguing for here?
fwiw I've not done any rundowns with checkpoints yet so I can't really opine on them
oh we had a checkpoint discussion going above
I think I enjoyed the game most when I was newer tbh... I'm a bit burned out on it at the moment
Ahhhh
And i think your point perfectly shows why checkpoints arent nice for that feeling
Well with that being said, many GTFO missions have a tendency of backloading the difficulty, where the hardest parts come at the ends
and it's super frustrating to have 20-30 minutes of mission before you get to the hurdle that you need to try again
LOL
if ya cant get to that part in X minutes after wiping 3-5 times, then just run faster

mfw I can't make the reactor start up quicker (I've told the terminal to simply get better)
what if terminal usage boosters decreased all timers associated with a reactor 😲
run there quicker input code on first second
eat the time first if it tries to eat you
Its kinda bad but its also funny
Would be funny af
Is this the mystic "logs" they speak of?
on this, I'd say the game being wrapped up on r8 by a skeleton crew is indicative of a dead game
players think that niche games that are made by actual dev studios with salaries and office space to pay for are possible
I recall industry biz people talking about 10,000 concurrents being a player base you can make money on
it's complicated by the "buy once have everything" model
and 10cc have more recently claimed that they didn't intend this to be a live game
I'll just say I don't buy it
Nah just quick typing 
Oh LOL. Well I've already mastered the "90 wpm tech" 🤓
Can someone give me the basic rundown on the strengths and weaknesses of each sentry? (Can't find any videos that explain it well, the wiki just gives the raw stats and generic information, and in game it's tough to tell cause I'm generally focused on other things besides watching them shoot)
-Burst is good all around and doesn't need to be placed in any particular way -Auto staggers a lot but will end up using a lot of ammo for very little damage, IMHO it's good at surge alarms -Sniper depends on where you place it, try to place it in such a way that it doesn't end up missing because another sentry stole its shot, place it in long corridors (obvious) and dont stay in front of them -Shotgun really depends on the situation because it burns through both TOOL and ENEMIES kinda fast, especially with boosters. Shotgun and Sniper sentries take bonus when shooting at biotracked targets (shoot faster, use X bullets every X+1 enemies I cant remember the specifics). Sentries, since R6 release, DO NOT do back damage anymore.
When in doubt, pick Burst
oh holy shit they dont back damage
CPU speed on Sentries that aren't sniper IMHO aren't really worth it
Auto sentry and bio boosted shotgun sentry are worth just for the carnage that ensues
I remember a guy with shotgun sentry and cpu speed+ the bio bonus, the sentry was shooting twice per target, effectively wasting a shell 😄
It was hilarious, that's true
lel
recently wrote up this overview: #gtfo-related-questions message
Last time I played access (r5c2 I think? The giant room scan in overload) we set up a shotgun sentry guarding the bulkhead door behind us, and it saved me from a giant charger that was gonna sneak up on me
Literally turned it into paste in like a second
Can you get banned from discord for shooting your own teammates and and ruining the game at the end of the level?
Did you do that or did someone else
if they very intentionally caused a game over and didn't, say, mean to do it in such a way that you still got the clear and just messed up
then you should probably stop playing with them
if it was the other way around, then i think you need to lighten up
wtf? He ruined the game right at the end, no one cleared. This game is full of trolls
wtf are you "wtf"ing
i said if it was intentional and you didn't get a clear then maybe don't play with them again
if you wanna report them to mod contact then go right ahead, trolling kinda sucks yeah
but it's a video game, lighten up a bit
not a fun one thats for sure
bokay
you should've stopped playing when it stopped being fun
game is asss
Eh... Maybe. A little bit.
why don't you try...
checks notes
something else, somewhere else
maybe take a walk! play Animal Crossing! the world is full of opportunities
Isn't that a Nintendo Switch game
...oh right, ther originals were like... Other nintendos.
I do have 1 question about bots. Is there any way to predict or manipulate how the react to giants better? Sometimes they swing with me, other times they insta open fire. Then sometimes they literally just stand there and do nothing and get there ass beat lol.
Its range dependant. if they're close - they will attempt to melee. If they're far away (like 10m or something) they will shoot.
The latter... Probably them failing to decide which is which, or being waaaaay to close to make a decision
Awesome, Thanks!
Any intheresting special booster breakpoints i should know about? I have like 4 different +10% or more special damage and have no idea what to do with that.
Ya most the time they just get beat they are reallllly close.
20% Special makes the high cal one-hit chargers
That much i know. Anything else?
What's the main % dmg break point for DMR one shots on strikers?
25% would make the shotguns take one less shell to kill giants
literally any +main booster
Oh heck ya
3% i think, which is literally any of them
DMR by default leaves them on 0.1hp I think
lolol wow
I guess you could stack special damage to secure charger scout kills on weapons that can just barely do it
How great a pen opportunities or R5 D2 you think?
Reactor waves seemed to be very lazy to me, i don't think i've seen 2 enemies align once.
The hive dropped all their investments into hybrids
having an unlucky lfg group doesnt reflect too much on the entire community or the game at all
For R2E1 is the HEL Shotgun viable at all ofr staggering surges as you complete waves? My group is gonna struggle on that one trying to think of anything to help them more besides stacking Bioscan speed.
Oh... Wait... I remember now. 10% special damage can revive 20 damage burst cannon.
...
Useless, i can't still aim the thing.
i remember it was very useful, especially later on
Yes. HEL shotgun is very based for that. You stagger - your teammates kill
the tight corridors do some great funnel action
Good good. I usually use it from stagger missions for them. Ill try that out next time
Stack some Bioscan speed as well.
HEL Shotgun saved them on R3C1 lol.
Nothing brings me more joy than soloing giants with that thing
I love the weapon I just feel its uses are very niche.
Its an S tier last i checked. Just period. Its only downside is range, which is an issue that can be solved with some sprinting
Word, Ill put it to use some more . They can kill everything with thier Carbines. Well PDWs for R2E1. Thermal OP
Is the progression of GTFO unlocking the different levels and cosmetics or are their weapon unlocks from progressing?
cosmetic only
Only cosmetics + being able to host later levels (you can enter any lobby whether or not you have the level unlocked yourself)
will that change later on?
weapon customization was planned at one point but its been trashed i think
ig that can help the devs with balancing
but yeah ig it's a sea of thieves progression system
In the future will the weapons be unlocked or?
All weapons are available to you from the start, the only reason to clear levels is cosmetics and bragging rights (optional objectives do not reward anything extra)
yeah that sucks damn
cosmetics are random except for completion helmets
The core idea is "git gud or die". Weapon choice just allows you to min-max and adapt to levels that give you trouble
finishing a rundown entirely gives you a unique headgear
except they also started reskinning those
then you get same thing but with colors next RXA1
really learning the state of the game rn... 
the only good reskins theyve done is the camoflauge dragonscale armor / pants
those go hard as hell
can u drop a pic real quick?
yes but it has been deserted
gear progression wasn't really something that would fit into the kind of game that GTFO is
yeah 1 sec
and yeah the roadmap is very outdated
much appreciated
Technically yes, but its outdated by like a year.
We are to get ALT Rundown 6, a completely new Rundown 8 and after that... Its an open question, but signs point to "the end".
wonder if e1 will get me those pants
i just have KDS deep left too
yeah I was really hoping GTFO was still kicking and was a contender for all my homies
I want the santonian palette
I mean it is
I got the game back in jan, got some friends to get it, and ive put 400 hours into it
I mean... You get insane play value
I'm currently down to last level and that took like 200 hours
That being said: replaying a level that wiped you on 1h45min is not very fun
gtfo is not a warframe where u just grind for 70 hours to get a but of a weapon, is a game where everythin is presented, but its still gonna takr 50 60 70 houts to get through 10 levels, and theres like 60 70 of em
not counting the ones left
which might elevate it to, 100 levels
my combined like 12 hours spent doing drink-if-you-die R2D1 runs disagree
lmao
R5 D1 was nothing but hell. Most stupid of wipes and then it dared to drop out a guy and force us to finish as 3.
shotgun sentry
140 minutes of expedition cleared with last guy standing on extraction point with like 30 HP and 10 enemies surrounding him
That level just did not want to let me go
do sentries if shooting enemies damage doors?
no, projectiles cannot damage doors
enemies, your melee attacks, and tripmines can but that's about it
What guns are able to oneshot Shockers?
It's because the last I went against Shockers
I had hel rifle
and from what Daky told me
It's pen bug
hitting an enemy multiple times
from what I can gather. I was penetrating the mouth weakpoint into the back weakpoint with helrifle
You could test it, where are shockers easily accessible?
wait like nowhere
well I don't really need to test it imo
i can in a bit lol
I killed all the shockers in that particular time
It was kinda of weird to me at the time that hel rifle was one shotting the shockers
If hel rifle can do that, can a hel revolver damage shockers through its armor ?
you cant dmg thro amor but you can shoot through some of the gaps
hel rifle does 30 damage, shooters got 30 health
shooters die in 1 shot to the body
now its not that impressive

If a weapon has a sub-1x precision multiplier, does that mean it actually does.... less damage if you hit weakspots??
yes
That's bizarre
how is that bizzare?
it still does more overall cause the enemy's weakspot multiplier stacks with the weapon's precision multi and brings it over 1x total again
it's just for extra gun balancing
no, like its the dmg, plus the multiplier that does result in less dmg, but also multiplied by the weakspot of the enemy
I didn't realize it was still multiplied by a weakspot, so I thought you could end up doing less overall by hitting the head
like 2 dmg, .5 multiplier is 1 dmg right
multiplied by the x5 weakness on the head of an enemy, is 5
that makes more sense now
yes is a bit weird it at first but it does do more dmg
Thanks for the clarification!
If my math is right, using an IIX syringe will let me stealth kill charger giants and scouts, yeah?
yeah! tho u can alreasy stealth scouts with a melee weapon ksks
but u will oneshot a big, with one fully charger hit in the back of the head, with every melee except bat
Nice, okay. I read that on the wiki, but I know Chargers dont' take bonus head damage so I wondered if the same still applied
Hi so I’m confused how the whole matchmake thing works I wanna join so people for R1 but I read rule seven and went over how to matchmake channel and I’m still confused how it works I wanna make my own one to do most of r1
I'm solo though so I can't do the double attack sadge
Sorry for getting in yallsconvo
All good mate I got my question answered
Basically people will post groups that they need more people to join, and you can join those with the invite. Rule 7 is just saying dont' randomly pop into voice channels trying to get a group
ah but with foam then yeah
Yeah but just confused how this works can I join a empty channel to make my own server
Unfortunately I desperately need my Sentry since I'm on R3D1 and I need all the firepower I can get
Yeah! If you want to start your own game you just find an empty channel, then post a voice invite with the expedition details and invite code as laid out in #how-to-matchmake
just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
Yeah i played three r1s when I first started but the people I played with don’t play anymore so I wanted to start my own
ok fairs then yeah u u might need those
but well battery chargers have the same health as normal bigs, so idk if u can from the back oneshot em
thats fairs, hope u get a group soon
Thanks man I’ll try to figure out a good invite to show I want to do r1c1 or r1b2
Damn. I mean I can't even get a clear shot most of the time. The second arc of this expedition is beating my ass. There's just too many big bois in this room to clear loud or stealthy
solution: dont clear
i mean u could get away with in in the first room but if theres a scout on the second is very hard to pass it isnt it
Cfoam bio 2 sentries
its doable
cause is smol bridge
I genuinely considered stealthing through, but there is a "fun surprise" at the end before extract that I will need to deal with loud
so there's no shot I complete this without clearing these rooms
as long as you don't shoot your gun while in area A of the alarm
Yes surprise that you can kill before she gives a birth
you won't wake anyone up
I'm playing solo so I don't have the DPS or the tool slots to c-foam her AND kill her
we're both talking about R3D1, right?
The tools help you get to the final spot
No need to cfoam
if you stay in the room with the alarm door you won't wake anyone up since theyre two rooms away
Hm, that is a thought then
how do i invit epeople to my discord channel it wont let me, do i just copy the link
Yes
to copy the vc link u right click, 'copy link' and then u paste it in ur message
oh okay thank you it looked different for me so i thought it was wrong
nah itll like
embed once u send it
<@&413248043215749121> Feedback:
Every time I've tried to play this I've struggled to fine anyone in matchmaking - I've waited for 10-15 minutes in each RunDow
Why not have a match making searh option to search for any game in any run down? I had to join the discord just to find a group to play with and most people probably wouldn't bother.
Main Menu is quite tricky to navigate to a new player, even though I love the style.
These things probably don't help retain new players.
My only other criticism is the ragdolls jumping when some of them die, I know it's untiy and the game is really impressive on a technical level since you made it on unity (that itself is impressive).
I really love this game, it has a unique and awesomely immersive atmosphere. It's difficult and theres lots to learn which is always good. The lighting is simply godlike, it's such a great experience.
I would add achievements - it will help retain players.
But I guarantee the main menu and matchmaking are currently obstacles which filter new players. I can see the reasons behind the design choices, but the main menu I at least would try see how it could be improved, thats navigation and how it looks. (try not to change the style too much I really love it, it feels fresh and unique.)
not really sure why you pinged admins about this
I guess there's not really a feedback channel
used to be game suggestions but that was removed at some point for one reason or another
and now suggestions are meant to be pointed towards their email or some such
but regardless
even if that made pinging some group okay
the admins aren't the devs lol
Yeah like Jarhead said, game suggestions are now done by emailing Community@gtfothegame.com, us mere admins don’t have control over game development so if you want the devs to hear your feedback emailing that email is the way to do it.
in-game lobby browser would probably make the most sense for improved matchmaking at this point, considering gtfo is near-dead game
arguably that's just building functionality into the game client that discord already provides, but maybe that vibes better for players who consider discord to be a cesspit
how can knife assasinate giants?
hmmmmmmmmm
I assume slendi is talking about yellow drugs
knife gets a sleep bonus, I think shanking a sleeping giant occi gets you something like 45 damage without the drug
Yeah, I was asking about what I could clear in stealth with XII syringe while I was working through R3D1
Even if it's only one kill in stealth, that syringe is super gross
This near dead is such a trash way of talking about it
you think no one is gonna play it in 6 months?
Otherwise why say near dead
its accurate though
a game focused around online multiplayer with ~1000 concurrents is near dead, yes
on what do you base that
some guy talking about profits?
Also i guess gtfo has basically always been dead then
seems like it doesnt freaking die tho
especially relevant when discussing automatic matchmaking, which isn't going to function with that amount of concurrents, regardless of quality
game dev studios are not charities
Looks like player numbers now are higher on average than before discounting the peaks around R6 release and free weekend
if you're happy with a very small community playing a game that has been declared feture-complete and soon to be declared content-complete, great
B-b-but dead game ellda
2 different points ffs
playerbase (and in the case of the gtfo business model, playerbase growth in particular) directly influences whether the game keeps getting content and features, though
The GTFO following was never huge but tbh the lfg channels seem to have been pretty consistently active for a while now
Maybe people are just taking their time with R5
Automatic matchmaking isnt smth super nice in a game like this anyhow
Personalized matchmaking has higher entry difficulty for greater reward
not by choice though lol
Meaning that its difficult? Thats fine right?
If you're saying you're cool with the game wrapping up with r8 in basically the state it's in now featurewise, then great, but a bunch of vets seem pretty bummed out abou that
yeah, a lot of the players that started in r6/r7 are probably struggling with the r5 maps
and probably also struggled a lot with some r4 ones as well
and thats a good thing imo
Kek
You dont get the difference between playerbase - dead
And update - dead
Obviously most vets are bummed about r8 ending it most likely lol
I think the real question is are these slightly higher numbers due to the core playerbase taking longer to clear these rundowns or is it actually some new player turnover happening?
But thats the game update cycle being dead
There's been a couple of new popular GTFO videos. Some guy posted one like 3-4 days ago.
It really could be just a surge of popularity.
I feel like I see new people introducing themselves and asking questions in here kinda often
And I wouldn't expect the majority of new players to do that
Nono, obviously all of them do it!
no, you just has a strong emotional response to a game with any community at all, no matter how small, being regarded as dead
I honestly don't get why you care
Looking at player numbers right now its not much different than it ever has been, so are you just predicting everyone jumping ship when R8 is done and everyone finishes it?
I think gtfo player numbers for a long time have been indicative of a game that has underperformed
like, by an order of magnitude
Well if you consider these numbers low thats not really a new thing
Unless its a niche indie
yeah I didn't say it was new
It had notably higher numbers at R6 release and free weekend, besides that its always been here
So the game just never really took off then?
I think these issues were apparent in the months after r6/r7
if anything I think the game is doing a little better now with the frequent reintroduction of alts
Okay
Matchmaking worked for exactly 2 weeks after release
but like, not transformatively better
I managed to get to C1 with it
I think you saying "nearly dead" made it sound like it was dying out NOW
(of R6)
Which is why Eva maybe had his hackles up
And then it stopped and i had to come here
I'd probably just skip to "dead" to describe that state of affairs
regardless of player numbers, a lobby system its way better for coop games
Obviously would be nice to have more players but it seems reasonable for people to find people to play with in its current state
I don't know what's going to happen after r8 drops and the initial activity for that rundown fizzles away
matchmaking only good for pvp, pvpvpe
my guess is sub-500 numbers, like late r6/r7
No. „Dead“ is just simply an overused and wrongly used term for a lot of games
Underperformed? Yesnt
Its a niche game anyhow, the number are worse than they could (and should) be tho
Doesnt mean dead anyhow
That and me hating the term if used incorrectly
we're going to have to agree to disagree on this one
I think "near dead" or "dead" describes a phenomenon relating to the commercial viability of the game
also fwiw it's not like I'm trying to dunk on the game
To be fair. It does work. Just no one uses it.
I put 1.8k hours into the game and imo I'm at the peak of my enjoyment of the game
Come speedrun ;)
sure I complain about things, but I think game good
maybe at some point
Welp, seems like mario 64 is a dead game 
oh sry, dying
awkward term to use for a single-player game that never had an ongoing content delivery plan or multiplayer community
granted it has a vibrant speedrun community
imo coop pve is way more similar to singleplayer than pvp
also millions of customers come out every time nintendo makes a new 3d mario
I don't think the business case for gtfo 2 exists
Can’t wait
stfu is gtfo 2
Includes heists
lol
GTFO: get tacos for Obama
Stfu: Save tacos for Ukraine
Why is it always tacos, couldn't it be tortellini or tagliatelle or some other food beginning with t like turnip
Are we talking hard or soft tacos? And what fillings? Is it only the shell? This would never stand up in a court of law
To an extent
It's not like the "game is supposed to be played with 4 people" argument doesn't work both ways
Game will be (can be? Timezones do matter) considered dead when you'll have trouble filling a team for your timezone
As of now I dont think that happens unless you REALLY push it into the "find a game in OCE at 1:00 am local time on a mid week day"
how tf do i deal with giants with bots
shoot them?
if you mean in stealth, I was under the impression that the bots can melee bigs pretty respectably
Sometimes they start shooting after you hit I think
that's the problem
they just walk up to the giants
i hit the giant
then they just stay in place and die
I remember getting annoyed the bots would waste ammo shooting the bigs when I could just melee them
if bots are close enough to a giant they should melee it
but sometimes they will still just shoot
i never had it where bots do nothing
You can also solo stealth kill them with melee, as long as you're using a sledge, or ideally, a spear. It can be a bit tricky at first, and is very risky, but the payoff is obviously huge.
Someone elaborated on this a while ago, but I cant remember who. In any event, get close to the giant, wait for ALL the bots to get close to him and to stop moving (they pretend they can wake shit up, that's why they sometimes just walk), wait for Bio Bot to do the 360 no scope line, then bonk.
they all are close to the giant
fucking hate bots
I do really recommend learning how to take them down solo if you're a spear or sledgehammer enjoyer
nuh uh
oh yes, yes it is
why
No sprint
Bad dmg profile (prec multi at best draws it even)
Shove stops stamina regen (unique to it)
Ass stagger and environmental (locks) multi
I agree that Sledge is the "optimal" melee weapon, but spear offers range, which even on its own gives you a lot of leeway in positioning
I find it a lot harder to fuck up a stealth kill on a giant with the spear than I do with the sledge
it's good cause you can reenact homo habilis using their tools
it stimulates my last braincell
LOL
You haven't experienced GTFO until you've had a full phalanx of 4 people holding a hallway with spears
*of 4 people holding a hallway with spears, doing monkey noises
L + no shields + you'll never be a true legionnaire + no carpe diem for you
Range is overrated when you cant position quickly with it
Spear is basically a crutch that teaches bad habits while having a way way lower skill ceiling
R6 pre nerf spear holds were funny as hell
I remember them fondly
imagine positioning, real men FUCKING DIE in the complex
Yeah, and I wouldn't argue with any of that, but that is a benefit that the spear has. It's easy to use and newer players aren't going to be able to utilize the Sledge to its full capacity. A low skill ceiling is a boon on its own in a game that can be incredibly difficult
Spear will help you beat A levels, but will be detrimental by the time you reach C levels.
Hold the side room of R2E1 first surge on that little ramp to reenact the movie 300
i completed r7d1 with the spear
Y E S
You can complete any level as a duo
What does 1 guy doing nothing mean
You would probably just keep killing strikers until you're shooter capped and then the arrows blot out the sun like the movie...
Okay...? And I've completed R2E1 with bullpup precision rifle spear and shotgun sentry
Doesn't mean its good
it took me and one my friend 7 hours to beat it
💪
what o.o
in one sitting
and i never went past r2d1
💪
That is a long haul my dude
I think my longest expedition was my final attempt on R3D1 today, clocking in at a little under 2:30
I would imagine there were breaks, I can't imagine even having enough to do for seven hours. I've not played any R7 though so
7 hours in one sitting, IN one run
only a 30 min break for dinner
God god, what in the fuck were you guys doing for that long
I mean, I don't want any spoilers so maybe not. But still, wow
completing r7d1?
we were so fucked at the end
we had to melee only beat a tank
and we did it first try
7 hours is still like 4 times as long as a LONG attempt
Still congrats tho
Yeah that's wild to me, but hey still, congrats
but god… you can do the level nearly 30 times in that time span
The only reason to do a run with overload that long is to melee the enemies it spawns until it is exhausted
tank melee fight
i would rather shit myself than do it with a sledge
i mean if u don't have another melee spear just is useful cause u don't have anything else
not sayin is, great but, idk
I would so much rather fight a giant with a spear than with anything other than a Sledge
also same i fuckin hate sledge but even if it hurts me it is better and i hate it
i will never pick it up ew
if only sledge and spear switched stats
I hate sledge but it's just too flexible
On that note though, sledge will sometimes get you hits that you whiff with a spear due to its animation
I've missed a leg I was aiming for and still broken an arm
and it doesnt take half of your screen
i mean the other two don't take screen either but yeah i guess the direction of the hit is the
second thing going for it
i still like my bat
the side hit doesn't bother me
bat is poggers
bat is cool
i play mostly solo
then with bigs is harder but with a team is marvelous
Only two weapons allowed for solo players, I cri
no bot solo, solo solo
ahh
i play bots too but that's not solo
no bot is pain
Huh?
no yeah that's another league but with bots i always have a bat
one hit in the back of the head and another in the back and then as the bots rush in they save me, so nice
I don't think I'll ever take anything other than Sledge or Spear when I'm running by myself. Knife is okay in certain occasions but you just lose out on a lot that the higher damage melees give you
that's fair, when im with a team i pick knife cause i think it's very fun
but all the times i play alone with bots is a bat kdmsk
yeah
fr
is so nice to just go stabby stab
knife is basically london simulator
But when a big boye is staring me down or I need to deal with some chargers I'd just rather have a big shmacker
that is the melee i think has the better animation :3
runnin around stabbin everything
yeah
when chargers i used to take hammer but i've resigned im just gonna keep vibin bat MDMSKDM
it doesn't oneshot but idc
:3
Hey having a good time is the most important part
i mean in most situations youll shoot giants anyhow (or just stealth past)
I just find as I get deeper into each rundown I start having to sweat my fucking brains out even more
hel yeah
haha gtfo reference
that's why i always have an smg, ok not always but i do like it
also yeah i can't express how hard r2d1 was for me KMDSKD
for solo spear is honestly the most limiting
since you suffer when trying to clean up with melee
20+ Stab wounds

idk if it's solo with bots or no
Can't wait to get my ass beat, working through R2 right now
R3D1 did me dirtier than any other expo so far
id rather shoot giants and melee waves than shoot waves and melee giants in solo
also, how bad is R4C1 for solo with bots
In vanilla true solo you have the ammo for that though, for sure
yeah i've seen u in chat like talkin about doin it idk how the hell ur gonna but tbh that's very cool progress
I did do it! Got my W earlier, at just under two and a half hours LMAO
KDMSKDM i bet it was awful but congratulations :D
Thank you!
Actually wild how much of a difference the muted main damage booster does. Being able to one-shot strikers with the DMR is like heroin. I can never run it again or I won't be able to go back 😩
hey just freshly got the game any tips i should take to heart ? (watched like 2 vids on this)
hello! well um should do the tutorial, TRAINING just to freshen out the strata n stuff
start on r1 since it's the simplest one
try alll the guns at least a couple times cause some are very situational so u get a grip of em
and, are u gonna search for teammates in this server? :3
Do you have friends to play with, or are you looking to find people to play with through this server?
Welcome! The thing that helped me most when I first started was to pay attention to what wakes the creatures up. You can kill them very close to others without waking them up, but if they're lit up they'll notice you fighting from much closer.
i don't think any of my friends play this i'm sure they would love me to force them into a game again but not sure yet. so far i am solo not really looking for people since i might just ruin the run for them even if i have the newbi card here
learn how to use terminals to list and find resources and key items
thats fairs, there's bots u can run levels with, just note it's a bit harder since u gotta do all the stealth n stuff
:3
@verbal marlin We've just started as well if you'd like to join us mate. The community seems extremely helpful to new folks 😉
We're in voice chat 09 and starting R1A1
Definitely do not worry about that last part. There's a whole channel just for beginner groups and everyone here is super cool about teaching and playing with new players. The first expeditions are great learning experiences and you're not going to ruin anyone's time!
yea ive noticed from the 2 videos i watched that stealth kills are needed and ammo is rare to come by didnt expect anything else from a horror fps so it is what it is
The game is unforgivingly hard, and there is no difficulty scaling for playing with fewer people. You can play with bots, but they're significantly worse than players.
Definitely recommend playing with some real people at least to get you started in the game.
You definitely will struggle in the later stages if you use your guns to solve every problem, but unless you're using weapons with horrible ammo economy, you can be more liberal with them than you'd expect, as long as you make your shots count
:^ )
Whats stealth
when u don't wake up enemies
but if u wake a lot by accident
then it isn't stealth
and u can maybe pull out ur gun
Beat the tutorial in 4 minutes and 7 seconds
Then you can start r1a1

have anyone tested if stack infection resist above 100% it will "clean" your infection in R5E1?
it does work
cool,that something new
Tutorial, try out r1a1 with bots or solo if you want to try out weapons/mechanics, or go into #lfg-beginners and look for a game hosting that map/make a lobby yourself
ngl i didn't do the turtorial i instantly went into R1A1
but so far met really nice people that helped me get to R2~ and explained a lot of things to me so I have a better perception and grasp on how to play the game
nice :]
but yeah the tutorial is very important before start playin
what does it explain that you don't learn in the process
?
just wondering if i miss some knowledge
i mean, nothin but its good to know right away how stealth and alarms work
it just calmly makes you observe zones/rooms, alarm signs on doors. Basic enemy stealth and ressources
which are actually things a lot of people somehow dont fucking understand
u havent come across any and u wont but
at least in a while
but it has that
yeah signs on walls too
for zones n stuff
maybe doors
like which zones do they conduct to
oh i mean i feel like i watched a lot of guides before i started playing
i killed my first tentacle melee yesterday it was such a pog moment
if you play like a human and try to learn the game, skipping the tutorial only slightly slows you down
id still recommend to try playing it
it doesnt take long
nice :]
i mean yeah its fine u like watched videos n stuff, and tbh i disnt need the tutorial i just did it cause it was new
welp, next tenticle dude then
just give them a good old bonk to the head
also nie job on the kill :D
ye i jump bonked him
nothing better than a good old bonk to sent them to je sus
nah probs better :]
but honestly i think some of the people here are really nice and don't get mad
which makes me happy but i also got trolled
like you know the sponges on the walls? That scream and go boom well someone shot them above my head a lot and they scared the crap out of me
i might have or may not have screamed cause i got scared
spitters are the bane of any players existence
KSDMKDM those things scare me so bad but i cant say anythin cause i did that to someone too
better to build some resistance early
there was one person at the other side of like a wall and the spitter was a bit out of it so i could melee it w/o gettin dmg, and i just did and i scared em skdmksm
ye now i know i can just shine my light at them and the shrink back to normal small loofas 
yes they become smol
good
i dont like em :3 they gross
i mean i like em as in gamin and mechanic but they scare me
first time i saw them tho i went to like infection level 60%
Until the game decides to troll you
spitters are up there as something that is very annoying
i swear. I learned to hate spitters again on r3b2
along with enemy collision and whatnot
spitters on slight desync are the most random ass enemy in the game
ah i just did the invi level last night
that one was also hard
idk what that level has but its so bad it has spitters like, so weirdly
ah yeah r1d1?
it's the one where you first get to see her
yeah, i was excited when i did it the endin is so climatic
idk
its very excitin :3
yes but this is about the spitters not about that KMSDKM
"idk what that level has"
Have they added any new enemies? After the snatcher was added btw
fuck
so now you know, it has her
the
also idk if i like my bio scan anymore i got told if i meet an invincible boss i need to kite it around with bio scan
and run it around a room
last scan
what it has in spitters, cause they act so weirdly
:b
don't worry, that's like only 1 level and you don't need biotracker for that
you dont need to
And just ignore what most pubs tell ya 
nope they added old rundowns
Alright, thanks
i mean theres the other, r7 one but eh that one was there since r7 too
a good rule of thumb is that most people are idiots, now unfortunately I can't tell you if the person you're talking to is an idiot without hearing the conversation
ah so i checked i got to R2C1 yesterday
it had the invi guys
very potentially so pachi
Yeah, so it can't technically be counted
r2c1 is ok ye
its kinda tedious as a replay
but for beginners its alright for sure
also shitty as … you know the drill
i should replay more levels, i always just kinda focus on the ones i need
clear them all. Then you only get reclears
cause i only play with people that r about as far as me
there were a lot of scouts tho - and there were a lot of full room agros + wailing and someone left midway through sadly so we had to do a part of it with 3
its hard to find groups
or well, hard for me to start searchin for groups KSDMKM
sads but well bots are, pretty useful so goods enough
also
can someone make the terminal drunk?
i swear someone did smthing to it and the letters went wobbly
when ur infected the screen wobbles :]
Infection issue
Aha 
its noticeable on terminals but it happens always ksmdkm
if ur like 100% infected its very clear to see
no there was a level where i was like look let's kill these mobs in the fog and i was waiting there but noone came down i went to 85% infection

L
damn qwq
u just waitin patienlty there dyin like 'hey, are u guys comin?'
ye
then when i got back up we just woke up the room and it was hammer time 👀 to get them out of there
infection is funny
boy is it cool when your crosshair leaves the centre of your screen
infection even throws off your aim 
i wouldve go bat time >:]
Yea cuz you would have a bat time :T
bat is quaint
so far i think hammer is my fav 
Should open the locked door slendi
when i did it first time it took me half an hour
keep practicing you'll have it down to 4 minutes in no time
ik my bad :[
ok its been no time and i dont have it down
why do u lie like this
u dont know if im playin rn :3
theres a lot of things I don't know 😏
everybody gangsta until "im in your balls"
Slendi plays in the car
thats better than me already
wait, how the hell did you run out of ammo in r7d1
they used it all
...
dealing with mothers?
How the fuck.
thats how usually one runs out of ammo, shootin
cuz we fucked up a wave 😔
....
or a code
yea
you do codes
that attempt was like 6 or 7 months ago
you had to like
find terminals
you know they have tumors on their back, and if you shoot them anywhere other than the tumors they don't take damage
get codes
right?
yea
when you shoot them anywhere else
you get a gray hitmarker
there's just, a ridiculous amount of ammo in r7d1
bro we had like 40 hours when we were doing r7d1
I guess, but... eh, forget I said anything
oh yeah how did u
get there
doin r7d1, probs one of the hardest d1s with oveerload, with just 40 hours
no overload
ah
I hope you didn't get c*rried 🙏
and we got there by fully completing R1 and having no other level to do in R7
it took us 7 hours there was no carrying lmfao
2 person squad and 2 bots
how did you find R7C1?
i lfgd
2 person couldnt do it
the S scan was AWFUL
I've not played Alt R5C1 so idk
or are both the same
the difficulty difference will probably come down to room layout, I always hated the old R5C1 S scan, more than R7C1's, but I've improved since then too
I just want to ask for ppls opinions but do y’all think it’s necessary to have a bio tracker on your team rather than other utilities that do damage
imo the R7C1 S scan is harder, because of enemy comp and room layout, but R5C1 consistently leaves you drained on ammo or tool or both
I think its more often than not nice to have, but its definitely not "necessary" for most levels
It is almost always correct to bring a biotracker
it is correct on more levels to bring two bio trackers then on levels it's correct to bring zero
Are there any levels that you would actually need two
Being a bit pedantic, but I'd say there are levels where you can get value from have 2 bios, rather than levels where you need two
example?
The two that spring to mind for me are R6D3 and R4E1Ex
Its for situations where your team is forced to split up
Oh okay that makes more sense. What’s the opinion on the mine deployer
Mine deployer is great on most "conventional" levels. If there is a door you can close adjacent to an alarm room you can get great value from it
and pairs excellently with cfoam
R4E1 is the prime example, but Ellda is more right on this one, its never mandatory, but there are levels where two gives a significant amount of value
using one mine and one door is one of the most efficient ways of killing a wave in the game
Wow! I can't find a flaw in her logic!
So it would be better the space out the mines rather than stack
I was told it’s better to put them at giant height
R5B4 is a mine haven
You can save so much ammo on that level by just using doors and mines
Do you usually put mines behind or infront of a closed door
on your side of the door
Theres never a reason to use more than 1 mine on s door. Mimes deal crap damage against giants. Its like 40 damage? So you need 3 to kill a giant and 4 for a hybrid.
so when they break it down most of the wave gets blown up
R7C1 door and room setups means you are far less stressed. Sentrys dont run dry as quickly and a single sniper invalidates the giants. The wave spawn enemies certainly make it less of a blowout tho
it depends on if you want it to kill maximum numbers of smalls, or you want it to definitely kill the giant
Inside the door frame on ankle height is where you wanna put 1 mine
So you don’t close the door?
if you want to specifically kill giants (cuz you have left over mines) place them on their height obviously
You do.
you do close the door if you mine it lol
50*
- enemies bunch up on door
- they break the door and all run it at once
- BOOM
You close the door and put mine on your side.
When swarm break the door and rush in - they collectively step into the mine.
That was a 10/10 explanation I’m not even kidding
mine is best when the enemies are clumped together, thats why you "spend" the door to clump them together before they break through and trigger the mine
50
Incidentally mines are a lot worse on levels that are full of security doors and have less rolling doors, since you can't force them to bunch up in the same way
tho tbf the only rundown where youd not wanna take mines more often than not is r1
r1c1
lmfao
and even there they have value outside of b2, c1 and d1
If the mine lasers cross each other and one blows up will the other?
mine explosions can set off other mines. But the laser of the exploding mine will need to be close to the actual 2nd mine
Yeah I mean you can still get value out of them for sure, just not the same valuetown you can get with rolling doors
I think if the mine itself is in the explosion it will go off, but it doesn't mind its laser getting blown on
I'll admit I haven't tried daisy chaining them though
Okay two more questions I promise. First does the mine blow up in a radius or somehow blows up in the shape of its laser
blows up in a cylinder from the mine to the end of the laser
the cylinder probs has like 2m radius or so at a guess but thats finger in the air stuff
And it doesn’t matter how far the end of the laser is from the smalls the whole cylinder does the same amount of damage
I think the damage decreases a little at the end of the cylinder, but its rare that would matter
Okay okay. Last question which sentry is typically the best because from what I’ve seen a lot of ppl use the shotgun and basically nobody uses the sniper
Burst
a sentry for all seasons
Well dang okay
and someone needs a Very Good reason to bring a different one imo
yep
sniper is more so for long hallways and distances, it works very well as in big dmg specially with biotracker since it shoots faster
shottie is good for tight corners n stuff, good ammo just shoots too fast and sometimes it misses shoots
and burst is very flexible
and auto sentry staggers and not kills
Is there like any valid reason to bring a weapon other than spear or hammer
its basically
95/100 cases its burst
4/100 sniper
1/100 is shotgun/auto
shotgun sentry is for people with lots of tool and an intense hatred of their target
Yeah. Dont bring spear
Got it lol
Knife is good for killing the small chaps but the main reason would be fun
I thought spears were good for scouts
when you aren't playing for a completion, but instead to send a message
knife and bat dont rly have reasons aside from liking them in common gameplay
But knife/bat are better/quicker vs smalls and can easily clear small waves without using ammo or loosing hp
knife is very very fast with smols and bad for bigs, very combat heavy
bat is a faster hammer with faster charge basically
u can use whatever gun as long as u have a team to back it up
a knife is very good for combat, and if ur team is 3 hammers, go for it
they got the bigs situation covered
even like 2 knifes 2 hammers, 2 knifes one bat one hammer, lots of stuff
just depends on the level
same for the sentries
yeah but if u feel like u need more kills in a lvl with melee u can choose around and change it
same for sentries, if u see after ur first attempts its like super tight and theres chokepoints, go shottie
if its long hallways, go sniper
So why choose the hammer over bat
and if you're running ahead of your team and killing too many you can take the spear to rein yourself in
hammer is the jack of all trades and master of most
the hammer has more dmg, and basicall the same stagger
higher …
that
bat its a very coop weapon with nice stagger n stuff but also being faster and with some funky capabilities like breakin locks in one go n stuff
nvm but thats still funny to me
thats why i use it
i didnt got any of that tbh :3
But no typical reason to use spear?
bat is more fun but hammer has a much higher skill ceiling. and it therefore the best
:/
i think its good for learnin how to bonk scouts but thats about it, once u know u stwitch to another one
My brain is dying
|| I thought Eva was saying you should say "higher damage" instead of "more damage" for some weird reason but that was me misinterpreting but its funny to think that someone would do that so I'm having a good time ||
i mean if u wanna use spear on ur runs, sure, but it is the lower option
Thank you
I mean can’t hammers kill scouts too
yeah
same way as spear
headshot
and bat and knife can also do it in the back of the head, tho its harder
specially with knife
yaaaaa, but you can sprint while charging. and hammer can light-tap stagger smalls
Faster, more consistently and easier yes
you dont have to worry about tentacles
when u start meleein scouts u dont do it while its doin that
u wait till it walks
then u learn how to run to it
which u only can do with hammer
...
well and bat and knife- but u get it
Does the bug still exist where sentries can shoot through doors if you place the nozzle of the sentry through the door
Dang🫤
never cheese kids
Lmao
always download music legally
yeah don't concern yourself with such underhanded stratagems
always say no to door buggers
i close the door on those bugs!
do not let them in, whatever you do do not let them in
Well my friends and I started playing the game and we couldn’t even get past the third level so they stopped playing a while ago
But I want to get back into it
R1C1?
Ah, a story as old as time
r1b2 i guess
yeah thats usually the choke for newer players
now it is a bit easier cause its been 3 years and the guns are like rebalanced to be a lil bit better
you mean not balanced
no, balanced
looks at smg
im not gettin into this
point is it is easier
yeah due to lack of balance
What’s the one gun that has heat sight and is a secondary gun? I think it’s a sniper rifle
Precision rifle
ya calla pesao carachancla
spanish noises?
Good? Bad?


