#gtfo-related-questions
1 messages · Page 92 of 1
hel revo would be something like C tier without reload cancel
B if you really overrate the pen
you kill 4 things with good aim but no pen, then you wait through a reload animation that's apparently actually 2.8s
join the gang fnr
play bp and pr
get usue to reloading fully
then you will say that reload cancel its a cruch
having to go out of your way to find a lineup to get 2.8s reload hel revo to its performance ceiling to just get maybe 6 kills is some copium imo
but then I would have to play
4man
🤮
maybe instead 10cc should make some hard levels
rather than sitting around bored watching some hollywood spectacle reload animations half the time instead of actually fighting
hel revo would absolutely not be C without reload cancel
gotta get that powercreep levels in r8
10cc wants to make levels harder they'd nerf the sledgehammer
grongus discovers hammer been op
yeah
always was always been
ya, hammer nerfs are overdue
as a previous bat/knife user that is now getting good with sledge
holy fucking shit
this game turns into DOOM
also you dont need to use foam exclusively for permafoaming
you just need to foam a door
and it buys you several scans
permafoam its cringe
ahh fair
we were doing it with two shotty sentries but barely even needed to use them
door health rework its overdue too
should've, on that last alarm
door health being a flat time regardless of enemies feels insane
how was that not changed
I'm a knife stan, but that means "learn hammer for the sake of your development then maybe pick up knife for niche use"
you really stunted your development there
nah door health its hits
if it remember correctly small doors are 6-7 big doors are 12
and then you add the foam health
the global door damage timer thing needs to go, that's the main thing imo
the only thing that helps doors and foam been OP
yes
its the global timer yeh
but even then
it doesnt stop you from holding a choke until you run out of tool
cfoam it antifun
unless its on the floor
then its chill
at least you can partially address permafoam with zone layouts and scan types
global timer just hands you double durability for doing literally nothing
yeah but you if you "hard part" its a single choke thats a regular door then you end up permafoaming it
"oh we have multiple S scans, but the doors will take 20mins to get pushed down anyway"
permafoaming allows you to skip so many checks just in general
even if you slap a s1 or ts
it does, but imo at least it's fine in easier levels so new players can learn that tools are powerful
if the room its small you just go out of your way to slap a full charge then go back to scan and finish it
true
then in harder levels you expect 10cc to make complex layouts and scan types to make permafoam a harder tradeoff
which... sometimes happens, sometimes not
i wouldnt expect that 
add an actual tightrope you have to balance across to reach the scan
add an actual cool mechanic
thats not sitting on a circle
hexagon
or wahtever shape of your choosing
bit late in development for that i feel but I agree completely
would love if you had to do mechanical repairs/etc to progress in areas
this facility works too well for being overrun
r5 introduced corrupt terminals
true those are cool
we might get another minigame in r8
also VERY disappointed the reactor didn't meltdown in Error
where was the earth-shattering kaboom?
Meltdown just mean , spooky noises and a 1 time 3 tank spawn
:(
replace 3-tank with a "REACTOR TEMPERATURE CRITICAL" and a 3min timer starts
fucking run
pain.
modded for sure, theyll just spawn like 20 invisible mines below you without animation and kill you
if it works it works
surge error
r6d3 style
not a perfect way of pushing players out, but close enough
this but unironically
Yo does anyone know how to do R1 for zone 52. My friend and I just started like 2 weeks ago but we keep having our asses given to us by these monster
people will be able to help more if you say the level (A1, B1, B2... etc). If you're dying on an alarm try putting mines on the inside of the closed door and then reinforcing it with cfoam
Need more info. R1 is the entire rundown (campaign). We need a specific level you're struggling with (A1, B1...) and the bit that gets you killed - stealth? Alarms?
Oh and a friendly reminder that if you're playing as just 2 players - you're playing undermaned. The game does not adjusts difficulty for number of players.
Alright, so if i remember correctly... There's like 3 alarm scans plus the extraction rush.
When it comes to scans the idea is always the same: the scan is the objective, killing enemies is a means to an end. You don't even have to kill them - you just need to delay them for you to do the scans. Once it says "Scan Complete" you can proceed to kill the remaining monsters
Scan 1, if i remember correctly, in a small T-like room. Exceptionally easy.
Bring cfoam launcher + mine deployer, close the door, and use cfoam to reinforce the door (its fully reinforced once you hear a "freezing" sound) and put a mine right next to the door on your side.
Start the scan, focus on the scans, get em done, i think its like class 2 or 3 which combined with the small rooms means you can get it done before the swarm breaks the door - so you just do that and then stand back. Enemies will break the door and immediately walk into a mine, usually wiping most of the wave if not all of it.
Find the key, put it into door #2, do the same. The enemies almost never use the long dark room to the side - especially if you close both doors in that.
Do the foam-mine wombo combo again on the big wide door, put a sentry overwatching it and do the scan again.
TIP: The cfoam launcher guy can continuously apply cfoam to doors to keep them reinforced, keeping out the swarm for as long as possible.
Then you do the same thing with the 3rd scan again. You might notice a pattern here.
Then you find the objective, scan that and then rush your ass to extraction point.
Just be careful with the objective room, its a lot longer than people expect and fits a lot of monsters, unprepared squad can easily get wiped here if the room awakens. Probably will still have to clear it ether way.
Unfortunately i have no idea what zone 52 is, so you'll have to remind us.
instructions unclear, softlocked in the ceiling
Any tips for dealing with a Mother solo without bringing a loadout specifically for it? Slowly ground my way through R3B2 only to hit a wall in that room. I'll be sure to bring some Fog Repellers next time (and hopefully more health) but with only one player and no C-foam it positions very effectively to block shots to the back
well veruta is good for clearing babies
its also ok vs tumors
i usually just kill em that way and if ammo is tight i will try to melee the tumors
Oh okay, I didn't know melee was even a feasible option in that fight
For the tumors, I mean
yeah it does decent damage
u can melee a mother with 3 people without giving birther assuming you stagger before she dies it
you also should take out the side tumors first at least what i do with bots so when i corner the mother i can pop the upper ones easily
Thats a nice tip I hadn't really considered before
Remind me: is she asleep and have you managed to find any cfoam grenades / mines in the level?
Anyone know when r6 comes out so I can have fun?
I predict september / october
im glad to help 
yes she is a sleep but you have to do an alarm in that zone
Was more so alluding to cfoaming her and doing the usual thing
How do bots do vs babies?
No idea, but i'd assume about as well as vs chargers
Probably try to melee them once they get too close
vanilla bots get licked to death, better bots, its doom slayer
yep and they die before they get to kill 2-3 babies cuz 1.6 charge
also hugging em
niiiiiiiiiiiiiiiiice
On my last attempt I found a single mine, but I don't know if it actually set it off. I was expecting it to run towards me and it certainly did not. If I do find a c-foam nade that would be huge, but then I'd also have to leave any Fog Repellers behind and fight in the fog since I can only carry one consumable
you can stand in the fog of the mother zone
i think its more about the mom fog
i mean, I guess I can run right up on the mother even in the fog
Mothers are shy and do a weird back and fourth shaffle. It will attempt to establish an eye contact with you, yet not? They do not give birth until they see you (its basically a line of sight attack).
You can setup the cfoam mine right and her and that should work.
If you cfoam her - that will give you like 5 seconds headstart. If your DPS is good enough - you can get it done before she taws.
automod
if you find a cfoam grenade (i dont think r3b2 has cfoam tripmines?) you can basically 1 cycle her with the shotgun
are you playing with bots?
cuz if yes they should deal with the babies pretty well
Azert already disproved that theory. Don't know, maybe he fights at to close a range for them to do anything
im always cornering a mother
bots barely shoot vs them cuz 4-5 meters and its melee time and doesnt go well
Why not put some distance between you and her, kill babies first, then corner?
close up veruta the babies then work out how to rob her of her life
i only kill half or so then go for a tumor
rest bots can take care of
and im using better bots for the record
2 more months for a rundown thats already on the current build

good at a distance
bad close range
when she starts birthing they try to melee because theyre few
only after shes done birthing like 6 or more they back up and start shooting
to r3b2? pump shotgun
best mommy killer (short of burst cannon I guess) and also great into waves and bigs
and iirc you're not going to get punished for short range in that level at all
192
you can get kills on mothers using waveclear guns though, but if you're solo (I don't know how much bots help out on mommy) then it's pain
If bots shoot they maul the shit out of the babies
I've true solo'd mothers with hel gun before but it wasn't pretty
Consider that they dont care how fast they are or how much visibility there is
I've had them clear a whole spawn by themselves+burst sentry
r6d4 opening solo was work
You got 517 games on steam and only have played around 70. What?
humble
But at least you got prey
at first you're like, "look at all the value this monthly sub gets me!"
Very delicious game
then you're like, "...I don't feel like playing any of these games"
then I went down an aoe2 hole, then a gtfo hole, and kinda stopped playing much else
The 1.9k hours show
ya
well, 2k+ hrs is pretty common around here
I'll fault 10cc on a lot of things, but value for money is definitely not one of them
Then everyone lost sanity on hour 170
I actually have hundreds of unredeemed keys on humble choice
it's pretty bad
I had the sanity to cancel the subscription a month or so ago
Quick question what kind of masochist makes a Fog Turbine that only works when someone is cradling it like a baby
Do they not have toggle switches in 2050?
<--this one
I will fight him
fighting ulf is probably a bannable offense
also maybe he didn't come up with the idea
He looks stronger than me anyway, I guess I'll just settle for leapfrogging a Turbine and a Cell to get around 😩
Bots cannot carry objective items during fights
if the game its on active drama they will drop all carrying objects until its done
The turbines aren't objective items, are they? That being said I'm not playing with bots, but still
so levels with permanent error alarms are not viable for bots
they will drop anything
Oh interesting, that's good to know
anything that they can grab they will drop it
common complain its people playing r2e1 during the error carrying items section
Yeah, makes sense
the carry sections are extremely logistically difficult for a solo player if you're carrying everything
i mean
bots are filler
i feel no pitty for people playing with 3 bots
ill call you stupid even
Hahahaha
if your actually soloing (true solo) then you kinda kite
AzertWarrior did not like that comment
Yeah, luckily the enemies come in waves so I can deal with a wave, carry, repeat until the end
He does it for the fun of it afaik, he actually plays with people
I just got screwed on this last section cause I had already lost too much health by misplaying, and then I expected my thermal scope to actually, you know, see enemies that could hit me through the fog (a grave error)
but playing with 3 bots its just misleading for new people and just fucks the experience for new buyers
Yeah I get where you're coming from with that. There are a lot of games where bots are genuine substitutions for other players but this really isn't one of them.
even if they have other feature like stand still here and other stuff, gtfo design its different from other games
your "weak" by design and most things rely on people
l4d you can straight up just aim good and your set, vermintide you can build you character to be an all in 1
gtfo just different
stealth and action blend in
Yeah, those games you can hard carry quite a bit easier as well
sometimes you action, sometimes you stealth, sometimes you stealth during the action
There's a lot more room for error and the difficulty selection means you're really only getting butchered on higher difficulties
You can't actually stealth during alarms or when enemies are aggro'd, right? They just know where you are at all times right?
you can stealth during an alarm aslong as you didnt shoot or an enemy scream
No shit, really? Huh, I'll have to remember that
2 rooms away, prefferably
you can quite literally have a melee fight against multiple enemies in a sleeping room
But anyone who is indeed awake will forever know where you are
as long as they dont scream in the room
OH okay, so anyone coming from a security door alarm or something WILL know where you are alltimes, then
hell you can be 40+m away 1 room away and shoot
All very good information
On a different note, is there any reason to do the Level V security door in the beginning of R3B2?
It seems like you can avoid it entirely and instead do two side rooms, only one of which is a much lower security alarm.
it gets you another cell so you can skip out on doing some stuff later
Either its an RNG objective room or resource room.
it's a guaranteed 2 cell zone as opposed to 1 zone from the other side
Yeah, I mean that lets you skip out on grabbing one of the 2 cells from the other rooms, so I guess that's pretty good on its own
in the original it used to be an RNG roll for which zone had what you were looking for (cell/turbine)
Kinda glad it's not RNG anymore - that level V alarm in that room is just awful awful
the alarm was a lower class/equivalent to the other alarm, the RNG came from where the objects spawned
Oh I see
i think depending on the item they hold onto it, drop it to fight, but keep movin with it
i could b wrong
they dont pick em up durin the fight but if u command em before i think they do that
... idk why i wanted to say it
i just woke up dont judge me
Imagine bots in error alarm
Instant life regrets
i still say r2c2 is not hard with bots if u know where to go
Yes
But
Imagine R7B3
Main+overload

your wrong
i do think better bots mod fixes that
i think
even with the fix i dont trust them with items
i rely on them to shoot more than carry something
never be in a situation where that happens tbh
How about
Making players movements embedded onto bots
Overall players play style
ah then yeah pain
And behavior
would you consider it cheating to install better bots for expeditions we havent completed
if you ask darkeva? yes
if you ask black dragon? absolutely not
if u ask me? maybe
yes but who really cares
would it be more fun for the bots to be better? or more fun to wipe again?
Left 4 Dead bots exist and that's all I need to know
They have their own giga brain moments, but no AI is perfect. Our bots are just pathetic.
Yes, melee duel the charger, Bishop, that's totally a thing real players do
I mean… real players also die while meleeing giant chargers so…
But will you lose a duel to a single normal charger?
yes
well if the sucker phases into a wall and beats me up from a kilometer
then yes
and yes i had that happen
their proximity based melee priority means chargers are their cryptonite
huh
I mean
in the context of what cheating means it would probably fit as it gives you an advantage
I wouldnt straight up call it cheating, but its making the game easier
Do Fog Repellers wake up snoozing monsters?
no
Bless, thank you
frogs are silent
frog frogellers
damn having a feature to actually work reliably makes the game easier wuuut
its not cheating
Thank you gamers, easiest matricide of my life
I get what Dark is saying though, in that it gives you an advantage you otherwise wouldn't have. And advantage you SHOULD have anyway, but I get the logic
it should be me
if any mods
asking me = hey man you can basically spawn tanks and i would merc em
fixingn bots carrying objects its an advantage even tho its a bug?
is it the only thing the mod does
It does more than just that though right?
the only tangible thing it does its force bots to not suicide when reviving you
but thats a qol
And they will open containers.
cheating would involve other stuff
more annoying than i would like tbh
Probably the main reason I run Better Bots is because I'm not playing with other people. Other people would know to open containers/lockers. The bots can do it and lets me know what's what.
I use the mod when i play with my significant other
But yeah, sometimes it can be annoying because then I don't know if it was me or them and they grab ammo pack and start dispensing to themselves.

i begged for him to remove that
😭 he didnt
but yeah its stupid to qualify improving a feature as cheating
so that means people playing with the mod that fixes pinging stuff accuratly inside boxes as cheats
even tho thats literally suppose to be part of the game and it is qol
i dont like the ping everything mod
cause i play with someone that like pings every single monster ina dark area
thats not the ping everything mod tho
no ik
i hate that mod too
but im like 'yeah... there sure are, monsters, i have glowies btw'
if i could blacklist mods from entering gtfo vanilla it would be
-sentryplacement everywhere
-keep my boosters
-perfect boosters
-ping everything mod
-combine resources
or any of the mods that give you more freedom of movement
ahh the sentry one hurts me personally
i mean the sentry one its funny
looks at genshin flashlight

is fun but dammit when i had to finally complete r2c2 of course it had to b with a sentry on a wall
ayo why the sniper sentry upside down!!
Most mods made by Localia are cringe
If it doesn't let me attach the sentry to my chest and carry it around like a baby bjorn then it's trash
fr fr no cap
Is putting resources into a locker a QoL thjng?
No
Why not? It solves the annoying issue of "I want to carry that" - "oops, sorry, already picked it up... We can trade it later"
Reactors become a joke
it does make it easier
its not what id call cheating tho (even tho it probably fits the description)

You can stockpile resources for certain long scans
Honestly you should be able to combine resources anyway. It's kind of silly and immersion-breaking that I can't add two more glowsticks to my stack of 10 or move some ammo/medical supplies from one bag to another
game is supposed to be obtuse
I mean, why though? There are plenty of challenging elements in the game that can be emphasized without making it obtuse
That's just a personal preference thing though, and obviously the game is balanced around how consumables/kits work currently
resource managment its an important part of this game, if it presents to u 3 ammopacks with 2 uses each u should b able to know how to manage em all, instead of just combinin em, and it would b broken way too fast too carryin around 6 uses everywhere
we had this convo already KSMDKM
not too long ago
I have to capitulate on this one - this is literally just the game intentionally putting sticks to wheels to be "harder"
u have to capitalism?
LOL
it does not fit the description
Add the "hold to pick up" to that list too. Such an annoying mechanic, especially with how much loves to break the link and reset the progress because I moved slightly
maybe your own
Personally I think that if you're in a situation where you can fill a pack to the brim with ammo, kyou either managed your ammo well enough that you deserve it, or the ammo spawns are too generous.
Some game design is just better, sorry.
They assume your always using your resources
Fully agree that it would be busted with the way the game is currently balanced though, no argument there
not really saving them too much
thats why bots always give anything below 80%
event tho you dont want that
the thing with stacking packs is that is basically doesnt help newer guys but makes it incredibly easy and broken for vets to stack huge packs at all times
devs assume your always conssuming and spending resources
i think thats cause theres so much that can b used with E in this game, it just shows u so u can decide if that its what u want to do, like openin a locker with a medikit in hand, it needs to b sure which one are u doin
true this
seeing new people trying to stack resources for 20 min in a locker
only to die because theyre actually not rpepared
its kinda poetic
i mean R1C1, wouldnt it be so incredibly easy to just, have 70 6 use ammo and tools in the reactor room? that would just make the runnin time between rounds do absolutely nothin
Yeah, we had this convo the other day and I agree. Like I said, busted in the current iteration of the game, but I still maintain that as a general mechanic it's goofy that you can't combine resources that could be easily combined
beginner "I HAVE NO AMMO"
runs around with 90% in shotgun and a 4 use ammo pack
FWIW R1C1 should be "easy" since it's the very first holdout mission most people will play, but personally I would argue that the waves/combat/positioning should be the challenging aspect, not just running to packs
then when questioned says
"shotgun only has like 25 bullets rn tho" and "i cant use the pack in combat i would die"
that stream i watch in wich my man had 0% heavy smg and like 90% veruta
hurts my soul
i mean its already easy as is
but stacking packs removes 1 of the 2 challenges
I watched someone do a VR showcase where they literally only used their pistol and ran it dry while everyone died before ever shooting their HAR, it gave me chest pain
i mean then R4E1, supposed to be hard
idk a lot about the level but ||u sneak through the first few zones to get to a code, u combine a 6 use ammo, u bring it back, and automatically all the choosin and searchin of resources goes out the window too||
spoils if u
dont know it
which fair
I have not played it yet, thanks for the spoiler tag
average vr player
yeah no worries i hate spoils
They also played it sitting down, which as a VR enthusiast took 10 years off my life
vr players want every game to be vr, just like when nintendo switch came out, everybody wanted theyre game to be ported there even tho the machine clearly cannot run it
they just dont know when to shut up
eh i played payday 2 vr
it was fun
It seemed okay, thought about trying that one but it's old as sin now
To be honest: I'm fine with supplies not being stackable. But fucking glowsticks man, come on
your gonna love that level
theres only a few games where VR is an insane gamechanger (but only for immersion, rarely for gameplay)
That's honestly a bit of a shame. There are some really incredible experiences on VR that I've not found anywhere else. But it's definitely a personal taste thing
like subnautica in VR is crazy to look at
Can confirm
yeah pretty much
but the vr community trying to shove vr everywhere kinda stupid
i aint gonna lie
I feel that. I think we all just want more VR games and there just really aren't that many actual GAMES
some game just dont need vr
like gtfo gameplay its fast when its fast
like everytime i see a vr player on twitch of gtfo
its 3 guys tring to carry him
anyhow, resource stacking kinda broken
Yo but let me add two more glowsticks to my pile PLEASE I am BEGGING you
if the game was more balance around having to stay in a place for A LONG period of time
wich in this game its not really that crazy since everything its in reach
then i can see it happening
i think them fixing chargers punching
or just the enemies melee in general
would be a better qol than stacking resources
because that actually gets people killed

Yeah I mean stacking resources would also be a genuine balance change
Like D4RK was saying, stuff like R1C1 is legitimately tuned around having to run to get resources
I made a steam discussion talking about the characters voicelines and how they should re add them (as an option some players can use if they want) and the steam discussion was deleted or removed...
like tf happened is the steam forum communist russia?
when did you did that post
just yesterday, completely within guidelines
it literally got move to suggestions and feedback
also the only voice line they ever removed i think was the "this place its big" line
steam just told me it was "removed or deleted"
some voicelines are programmed in or depends if your hosting with that character and such
if you look in gtfo wiki theres tons of unused voicelines like when they see the recordings of their past being explained in the interrogations
Characters no longer comment on their lore logs in R5A2
they never did
"ROOoom, BIIiig."
even back in og r5a2 they didnt
theres alot of other voicelines like when theyre out of ammo or something, just varius things
you talking to an old guy here my man
there is a mod that adds them back
it can get quite annoying since some of the time it just repeats too much
specially for your teammates
thats why i asked about re adding it as an option
devs hate people modding the game and it is an inconvenience
they dont hate modding
everyone ive talked to said otherwise but ok, still an inconvenice, i still cant install it
just saying would be nice to have it as an option in the base game
if theyre telling a story which they are it would be nice to have more character development
1 i dont know who said that to you nor do i care because its wrong
2- make sure to follow the instalation process
oh well i was plunging my arse but i guess ill follow the installation process now thanks 😂
still dont see whats wrong with re adding it to the base game with an option to turn on/off
theyre literally just waiting to readd all the rundown
before we get anything new or fixes
yeah i know
its not that simple neither
thats g00d
you dont
oh i dont?
oh tell me all big man cause apparently my mind is an open book for you to write in
you got a big ass forehead
ive been told already they finishing the rundowns thats good, nothin wrong with making suggestions now they can follow up on later
better for you, now you can fill it with all sorts of information I supposedly dont know!
if i could i would, so you dont go out spreading missinformation
because thats my job
now ur just being unpleasant
valid
dont care
the voicelines did get removed, at least some of em, or at least some got very dialed down to only appearing very few times
i think they did, but it got funked with the alts
nah r5a2 reaction to the audio log was never in there
it was in the game files
but they didnt react at all
because they dont really have the technology to actually make the character saay that
you can only play sounds by ingame events
i mean wether it was previously there or not, the option for more charcter voicelines to build on them would be cool
like opening doors and such
but fr Bishop needs some work he is more murderous than Woods
we know
oh now u know
trust me we where sad back in og r5
like the website
just because im an asshole doesnt mean i dont know !
"im running on fumes here" - Woods (low on ammo)
seems like u dont know
Why is it that I see a lot of players just type in “e_(number)” instead of “zone_(number)” on the terminals? Is it just shorthand? I thought they were using the room designation or something but I can’t find any documentation about it
"The lord hates an empty chamber" or something like that
E is just a shortcut, cause ZONE, ONE, NE, E
it does the same thing
its just to not type the entire thing
virus
that gets said when you out of ammo and recieve an ammopack
it happens in the vanilla game
Oh weird, I thought you HAD to type out zone to get a list for a specific room. That’s great, that’ll save a good bit of time, thanks!
I've played every single rundown and I've never heard it is my luck seriously that bad?
the checkpoint coicelines are super funny
every single rundown multiple times cause I suck at the game lol
congrats me too
i did
voicelines only play on bots
havent heard it in a while because i dont run out of ammo
What a chad
ammo balancing its serious buisseness
always have 20% in there for emergencies
why use guns when you can beat them to death with a baseball bat
you never know when a giant will appear
Ooc what level do ||corrupted uplinks|| get introduced?
r5c3
ya the List function searches based on exact matches and the three fields it seaches for are
- exact name
ex: Medipack_246 - category
ex: Resource - location
ex: Zone_135
so "list zone_135 Resource" can be abbreviated to "List e_135 es"
use list u e_xxx
and be done with it
i think everything but herbs and some other gather item
doest get recognize
List u has made me so much happier
I refuse to do e_xxx but u is very good
true! "U" includes the categories of Resource (tool, ammo, medi, dis), Security(keys, others, third thing), and Unknown (fog turbine, others)
basically everything you could care about besides IDs lol
yep
Real players list U ###
Then use their brain to filter
i use macros to type in the full commands
i refuse to use anything that could have extras lol
Honestly I understand but based on how probability works. If you list a zone 416 as number 416 if you see medipaxk_416 it isn’t in 416 would be really unlikely
yeah but it takes me like an extra .5s to type zone_ and it makes me feel better lol so i just refuse to
very chad, redpilled of you fr
Sooo newbie here...how do I go about finding people to play the game with? I read over matchmaking and am still a little confuzzled. I wanna be able to play with other players and not bots, and get help from others that I can actually talk to. Do I just go to matchmake and see who joins or what do I do?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
#lfg-beginners is your go to for now
ive never tried it before and i heard that you get chinese players and some supe duper skilled players
So do I make a lobby and then wait for others to join the lobby? I'm still a little confused
you can do that or join someone's lobby
you make a lobby and a post in discord lobby code, what level, vc (if you are using one)
Gotcha
i would say very unnecesarily toxic
if u wanna join someone copy the code they post and wait, a red button will show that says join (user)
ill take it
gotcha gotcha. sorry about that, was a little slow
sallgood
There is a cool down for the possibility of a rare voice line is at least 20 mins
And specifically the ammo line only plays if you ping the ammo pack not the box which is hard to have happen.
i dont have time for that=((
thats why i want to submit the form to get carried
also stalking for a player to post lfg is weird
truth
i get stalked in general chat, no me gusta
how
no like for real, how
stalk in a chat
General chat is full of weird people and creatures
how can you stalk in a chat?
yes, most are nice tho
jish
saw waht
ammong us montage
oh! like this actually
#gtfo-related-questions message
oh you saw my among us montage where i fragged out
Based you should know i am a top 10 gaslighter

top 3 imposter in hit game among us competivitve game play
nice, which color do you main? i main Blue in nMUngoos

little bit of red little bit of blue
that is a good defense but it is elo inflated
despite the defense you still get vented(? spaced? vacummed? ejected?) more often statistically
you are top teir among us is incredibly racist like all high elo matches in every game
i am agamer, i maximize EVERY advantage, regardless of morality. i WILL poison a competitor for a chance at a 15$ grocery store giftcard

target 🤮
🐶 📯

🤔

we vomit at target here, not racism
What is the best weapons to equip a bot?
Sniper
What does "SR Sentry" in this booster mean?
**MUTED DEX - SGU-SR
^SR SENTRY DAMAGE [+13%]**
Does it apply to all sentries?
Short range
Yes
pdw, hel rev, ar, carbine
har, both mgs
You can hover over the “SR Sentry DMG +13%” text and it tells you too
This goes for any booster
Holy epic, I had no fucking idea lmao
Thanks bro, you are a chad

Burst Rifle and any of the machine guns
To this day despite 400 hours im yet to do this once
New gtfo knowledge unlocked. Skill +1
you gotta love learning new shit
else you will become like me at 1000 hours
and start talking about the invisible gaint head
The funny thing is: i heard about this feature like 10 times already, i just forget immediately
Useless tech
Just double occiput as client
Fresh bread = hunger sated+
Can I start a lobby and have people still join after starting an expedition?
ye
So does that mean I can drop ID code and start playing and hope somebody joins?
Do people normally wait in lobby for a few minutes or do they just start playing after posting in LFG?
yeah people usually wait it out
if they have 3 and have been waiting a while they probably start as well
just uhh, keep in mind that the lobby code does change occasionally (I dont know what exactly triggers it)
but you just gotta re copy and paste it
There is a small hole in that tactic: there are lurking cheaters / trolls who will join you game without joining the discord VC.
You won't be able to comm with them properly and they'll be playing their own little game.
I think getting a cheater is quite rare
But if host leaves, is there migration?
yes*
*host migration is in the game but half the time it either doesn't work, or fucks something up
High chance it'll just reset the level
Ah. Another reason why I generally play with bots cause I have to randomly drop out to deal with life. So probably won't host unless I know I got some time set aside.
how would one take out a big sleeper without waking up sleepers around it?
multiple of you beat the crap out of it with hammers
true
from behind, for extra damage
or spears or bats
knifes dont do much unles its the first hit in the back of the head while its asleep
:]
ok thanks thats what got me killed last on my last run
dont use bats, 4 hits will not take it out
3 guys jump the big guy, 4th guy is on clean up duty
u can also, if u see two very close to eachother u can foam one, and kill the other, but it is wastin a bit of foam
a full charge with bat staggers em too no matter what, tho it is a very short, stagger
what about with not a bat
break their limbs, only way to get a meaningful stagger
otherwise they just kind of flinch and recover very quickly
:[
but how much damage is needed to break the limbs
15 for limb break
but the bat breaks them
and a limb break guarantees a stagger right
hold on
does precision multiplier apply on back hits
...
no
okay
now im confused
yesterday i took 92% melee booster and 3-shotted a giant
(knife)
im trying to find the minimum number required to replicate this
occi > left arm > right arm
was it back of arms
yes
95 dmg first hit, 21 second and third
5.5 * occi (3) * prec (1.5) * sleeping (2) * booster (1.92)
then the arm hits are back so just 5.5 * 2 * booster
Has to be sleeping giant occi
yeah i did very much assume that it was sleeping
if it wasn't sleeping then idk how you managed it lol
I mean cos is on an insane track
68% with perfect back damage
tho 50% melee damage on sledgehammer has even stupider breakpoints than normal
And doesn’t require them being alseep for first hit
Does hosting cause significant performance issues if you’re running bots or are they simple enough it doesn’t matter
bots cause no performance issues
nice
does the blood door to zone 542 always spawn a tank?
yes
then yes
(im kinda just assuming cuz idk zone numbers but iirc thats the only blood door on the level so should be correct)
yeah its an error alarm as well
it also has chargers, and depending on the contents of the room you might get some bbcs
Did the older rundowns get reworked? I started with R2 and the maps look familiar but aren't exactly how I remember
yeah some rooms r different
some enemies r new... well none in r2 i think but yes in r1 r3 and maybs r4
Our north star
i mean apart from like some rooms most of it its the same, if not it was nerfed when the original was up, like r2b1
but also the guns r just generally more strong
so that might b it
Luckily it seems pretty easy to make the game more difficult for you if you want more of a challenge
You also probably played a lot more since
Yeah I've been looking for bulkheads
And true
I remember that spot on C1 you could jump up to and be invulnerable, in the room right before invisibles spawned the first time
Good times
Is the common opinion that boosters actually break the game in good hands?
ye
yeh
That's a damn shame. Good to know though, thanks
i mean its ur choice entirely if use em or not
I wouldn't say break
i only use the ones i dont want
They can triviliase certain parts of certain levels
And it allows your teammates to specialise
I do like that you can specialize with them for sure
the limited use of them and the small inventory is a bit off-putting
Bringing high Supply Efficiency for example usually solves any potential supply issues in the level. What once was a wipe by "No ammo" is now everyone being at 80% ammo and with some to spare
Bringing 99% infection resist effectively makes you immune to infection and makes you a didicated "fog diver" who can effectively bypass any infectious zones with no issues.
There's 99% infection resist boosters?
My favorite thing is bringing 100% infection res to a newbies first level with infection and gaslighting the shit out of them
Yeah I could see how that would make a map like R3B2 incredibly easy
No, there's 60-70% ones and you can stack them with 30-40% ones
"What do you mean you're getting infected in the fog?"
LMAO
Could be good with the regen cap increase ones?
That is what i found, yeah
not as good as just more ammo or damage probably though
I brought like 90% cap increase combined with 120% speed increase when near people
I'm surprised there's no stamina boosters
That's simply not possible with current science. Best I can do is an injection that makes your C-Foam gun shoot more gloops
i was effectively immortal when near my teammates and sleepers had to burst me down with multiple combo attacks
That's actually insane. It seems like the individual boosters are less of an issue and more the wild bonuses you can stack up to if you stack several of the same
Yep
not really but also kinda
most aggressive boosters are just op as fuck
bioscan speed is good at all levels
This is obviously an entirely different discussion, but it seems like it would be nice if they worked more like Overclocks in DRG, where they're not consumable, but you can only run one, and the bigger bonus you want the bigger malus you have to take
muted damage boosters can reach stupid breakpoints on a few weapons
Yeah that is just crazy strong
Are thermal scopes even worth it anymore? If they can't see through fog I don't see the point.
Solves many a level
With enough of them you can skip out on a wave or two and save ammo that way
I believe it, especially on those otherwise-long security doors
Are the muted damage resist boosters worth it? Is <10% DR even doing anything for me?
most of the time no
Modern technology is incredible
regen cap is just better
yeah, i've never managed to make damage resist booster feel good so far
I guess if you can stack like 25% of resist to melee attacks - you can breakpoint your 20 HP into being 3 strikers bites instead of 2
that equates to a lot more in regen cap tho
Yeah, that seems like a bit of a waste. Ultimately I'm trying to decide what boosters to dump and which to stock up on
- regen cap works on projectiles and melee
i just delete anything that gives 7% or less
and has negligible downsides on bold/aggressive
(hacking or infect resist)
- no condition
Yeah, makes sense
its literally just better
i usually throw everything in muted except 10% and higher bioscan speed and provision
Guesing easiest way to farm booster is just blaze R1 maps?
I feel like there are specific maps that have a really high density of artifact spawns (R3A3 comes to mind) but I think artifact heat affects how much booster progress you get from actually picking them up?
Correct. Its like 15% per booster I think? at 100% then degrades.
i dont like the idea of playing maps just to collect artifacts but if u wanna do it go ahead
My mutes are garbo atm I just wanna emprty them and reload
i feel like its a waste of time, if i wanna do it i'd prolly do lfgs that way im also having fun
dont make this game or any other game a chore
Do boosters still count torwards porgression if you fail the mission?
Oh cool that I didnt know
it shows your booster progress in the death menu
question is there a cheaper place to get the game then steam (im broke asf and want to play with my friends)
Doubt it I have never seen sales under 30% so I doubt there are keys sites with it lower
wait for the next sale when r6 drops
you might find it on some key resellers
not 100% sure
when's that?
Ya my buddies got it on ALT R5 sell. G2A is at 35. Not terrible
we dont know but like, maybs end of august or somethin
but it is assured a sale drops when a nrw rundown comes up, its like always
alr thanks
Can scouts spawn in alarm door waves?
Either it happened or some how me and my squad missed two scouts
thats awesome
Good ole spaghetti boys 😛
Hey folks, just bought the game, does the matchmaking work or should I find a game using the server usually?
Haven't been able to find a group for the first mission and ive been searching a while
You should use the LFG system on the discord to find a game if you're not playing solo or with friends. There are just so many rundowns now that it can be pretty difficult to get a match with the in-game matchmaking, sadly.
I think it's uhhhh
.t LFG
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
the nice part of the LFG on here is that you can specifically find other beginners, or ask not to be carried which is really nice
Hi all, i just had a question about voice channels. Do we just pick an empty one or do you use an assigned one? (asking cause i don't want to mess things up)
you can just choose any of the open ones
ok thanks
Anyone know that the WRDN message says when you are supposed to head to the wrdn scan is?
I need it for a short story
//:DECODED WRDN TRANSMISSION
MSGCAT::OBJ.NEW
FIND HYDROSTASIS UNIT HSU_885 AND RETRIEVE A DNA CORE SAMPLE
MSGDEC_STATUS::E_DONE
_TRANSMISSION CHECKSUM 682991419
//:END OF WRDN TRANSMISSION
I know this is what it says as you start a mission (R1A1)
#gtfo-lore can assist you
ah, thanks
Anytime
Jew
Explode
Oven
no
What
there is a way to play the old rundown 6 but it involves fucking with game files that idk how to do
either that, or you wait like two more weeks for alt:r6 to release
Why would they not let you play it
because this game used to have the most insane FOMO imaginable
one rundown at a time, old one gets removed
What’s the funnest rundown to play my man
6 and 7 will be the only rundowns with checkpoints
but the story that 6/7 have will be confusing if you play 7
Should I go to 1 then 2 for the story?
the earlier rundowns have. very little direct story
no Schaeffer speaking to you over the intercom
but I do think they're best played in canonical order
introduces you to new mechanics / enemies as you go
Ok
can you one tap scouts with presicion rifle?
Yes in the head
The rundowns follow the games development, so earlier rundowns don't have all the enemies/mechanics/objective types/features (e.g. checkpoints) that were introduced later.
This means that the earlier rundowns are a lot simpler, and if you play them in order new stuff will be introduced much, much more slowly. If you start from Rundown 1 you're looking at ~30hrs of playtime before you even encounter the first mini-boss.
If you start at a later rundown then you'll encounter new content much more quickly.
The earlier levels seem so much harder without checkpoints
L
Although R1 doesn't have checkpoints the difficulty curve isn't as steep as R7
R7A1 starts off very easy but by C tier its pretty tough
.t old rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
R7b1 was pretty easy then we died right at the end
95% of the information in that command is outdated
That's what the old rationale was for removing the prior rundown before adding the next, anyway
yeah but it explains why they used to do what they did with the rundown system
then they backpedalled on that policy, decided to declare the game basically feature-complete, and started adding back the old rundowns
Why don’t they like update the old rundowns and add checkpoints or other new stuff
they've added a few new things here and there
They added some of the new enemies to some of the old levels, and tbh it just comes off kind of weird
apparently not adding checkpoints to the old rundowns as they remastered them was an authenticity choice or something
I feel like when I go back to them it will be so much harder without the checkpoints
And just not as fun
A lot of the earlier levels are shorter than r6/r7 levels
the exception being r4/r5 levels generally
Then it sounds like you'll enjoy R7 more (and R6 when it re-releases)
the checkpoints also will get less generous as you move further into r6/r7
the main exception being story levels
especially in r6
Yeah we couldn’t beat r1b1 so we started doing r7
Once you clear R7B3 it would probs be easier to go back to R1B1 😅
so probably many of the levels further into r7 will have spacing between checkpoints that's comparable to the entire length of many r1/2/3 levels
We are just kinda jumping around because we don’t care about the story and just want to beat the levels that we can and slowly get better
That's an excellent way to do it
that's probably the real correct order in which to play the rundowns as a beginner
Ok
one of the problems some more recent rundowns had is a lack of accessible beginner content to get better on
so they'd get hard stuck on c1 or something and have no unfinished business in easier tiers to get better on
now you have quite a bit of A/B tier content across all rundowns in which to improve, so I'd take advantage of that
rather than feeling pressure to finish all of r1 before starting r2, all of r2 (
r2e1) before starting on r3, etc
Yeah once it gets really hard in the rundown we are doing we will prolly go to another one for a little while
based
also, story delivery is so scattershot that it's more the sort of thing the community pieces together after the fact from lore logs, etc
there's kind of a loose narrative through the r6 and r7 story levels I guess?
Yeah I was worried about the story but we just kinda figured we would figure it out and didn’t care
but I wouldn't worry too much about it
Alright thanks
Prior to Rundown 6, GTFO didn't have very much of a linear story so much as it had environmental world-building. The 'story' was delivered through small lore drops, found on logs in the in-game terminals, however, these logs only gave tiny slivers of information, and it was up to the players to piece together what they thought had happened.
You can play any of these levels in any order, and you wouldn't be getting things 'out of order' because there isn't really much of an order.
And then R7 you can only really play in order, so that's not going to be out of order anyway
r1b1 is easier than all of r7 but a1 btw
thats a good way to approach it. Story is only rly noticeable in r6 and r7 anyhow
hm, this might be a bit of a vet take though
I could see new teams being mega intimidated by the giant rooms and whatnot
intimidated yes
but its not difficult in execution. The biggest hurdle is actually using the terminal
r7b1 has a 1 room away spawn alarm. Multiple scouts (at once possibly) and a tscan that somehow screws over beginners 9/10 times
r1b1 is arguably as easy as r1a1
difference is it needs terminal usage and some stealth vs a tougher alarm
The real problem with R7 is that new players think: "it has checkpoints, so it must be easier" which is such a false sense of security
r7 hard, you heard it from dj here

in all seriousness they'll typically get booted out by r7c1 at the latest
imo the new player experience fluctuates so much in terms of what they can take and what breaks them, that none of our "this rundown's levels are more difficult on average thaan that rundown's levels" applies
M8 you still spilling nonsense
lol, couldn't resist
associating r7 with a false sense of security is just one of the edgier things I've heard around here in a while
It's based on watching countless new players venture in R7 thinking they have a chance just because of the fact it has checkpoints. And it's only that factor they take into account.
1v1 me
That's just checkpoints doing their job - giving people a sense of security and confidence, so they can experiment a little bit and only get reset like 20 minutes back instead of 120 how it often happens these days
Wait what? which alarm is that?
Speaking of getting reset back 120 minutes, how is one meant to deal with the second half of R3D1? The amount of high tier enemy spawns behind the alarm door is already nuts, and then there's both a major threat and a blood door? I genuinely don't think I have the ammo to pull everything but it doesn't seem really feasible to sneak past either.
I love the first part but man it really does feel like it should be two separate missions
2nd alarm. they can spawn from the room you get the cell in
Games too easy if you struggle with anything you suck LOL I’m so good at this game guys please validate me
You def have the ammo, there’s so many resources in that level
I think my weapon choices might be causing my ammo issues. I typically take DMR + Shotgun/Machinegun, but I opted for a Sniper given the amount of bigs in the level. It's really good during the first section, and well-suited for taking out the scouts later, but I just don't have a good answer for all the chargers and the sheer volume of critters
cscouts die from Shotty to the back or Choke to the whatever just spam it IIRC
And they're both decent (Shotty is actually REALLY good) at killing moms
And decent at killing big guys anyway
You can get away with stealth killing most of the "part 2" rooms btw unless you play with bots
Yeah, maybe I ought to try pump again. one-shotting the bigs is hugely helpful with the sniper but I just run dry during the charger section
you have more ammo than you need by miles EDIT: pull the rooms, stealth is a waste of time on these rooms
I'm playing solo so I can't kill the Hybrids stealth, if I'm not mistaken
You got the ammo for it
Yeah, maybe I just need to dial in my shooting
Being able to bring a main damage stim every attempt would be HUGE so I could one-tap all the smalls, but that's just not realistic
If I decide to swap out my Sniper for a Pump, is there a good way to pull these? I would typically opt to snipe the scout to pull the room, right?
Cscouts die at pump shotty 1 hit close to the back, dont really know HOW MUCH close you need to be but I've tried at little more than hammer range and it works
In any event you'd be kinda fucked in the case the start of the room is littered with BBCs or hybrids, or if the 2 cscouts are in the same room
With that being said, I've no idea about true solo but with bots (or people) you can just pull all of those, scout waves, the whole rooms etc
Okay, well It's good to know that the optimal play is to just pull and kill everything. I wasn't sure if I was "supposed" to be stealthing it or something. If the ammo exists to chew through them then I just need to do a better job using it optimally throughout the first part
and probably more importantly, on the mother fight at obj
You CAN stealth kill everything but it ain't fun compared to pulling the rooms and the map gives you a fuckton of ammo, even without counting that after turning error off you can loot everything
I'm just trying to beat it at this point. I get my fill of run and gun in the first part - I definitely want to make sure I can get through the last fight and the door without throwing away the whole attempt, haha
was so tempted to say "hi badger"
badger lives on inside us all
Mr badger was a martyr for our cause, never forget
like a cancer
I love how its always 20 vs 120 minutes
When
- most levels dont even take that long (at all)
- indicates they only wipe at the end vs shortly after checkpoints
- ignores them wiping on bad checkpoints wasting a lot more time
Its always hard to tell due to you running the thing that makes solo far easier
In a normal run theres basically unlimited ammo. Having 15 uses extra in a 4 man full shooting never melee isnt an exaggeration before that zone
sniper is actually pretty decent at dealing with the hybrids, but honestly the chargers (bbcs specifically) are the problem. You can just run away from hybrids to get time to recover. But bbcs barely give you time
Yeah, it's hard to get specific advice for it, and I know it's a touchy topic so I try not to bring it up too much, instead opting for more universal advice.
I think my last attempt had two BBCs in the first room and it just chewed through all my ammo.
FWIW I would really love to start doing some real true solo content, but I just need to get better at the game first
Been reading/watching some solo speedrun content and it's super cool
Tyrones
Or shaq
Or Iron Mike
They certainly dunked on me
2 bbcs 
Usually its like 4-6
tho tbh it shouldnt eat through your ammo
Yeah
Full ammo + a 4 or 5 use should be enough to full clear the zone easily
That's my problem then, since I'm usually full/near full with only 1 use or so left
So I really need to focus on optimizing my ammo balance prior to that
Tell this to mine borderline 2:20:00 5D1 wipe saved by a hair length






