#gtfo-related-questions

1 messages · Page 92 of 1

neon gust
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👻

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BOOOOOHHH

silver fable
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hel revo would be something like C tier without reload cancel

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B if you really overrate the pen

neon gust
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I would say its a b still

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the gun pretty good

silver fable
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you kill 4 things with good aim but no pen, then you wait through a reload animation that's apparently actually 2.8s

neon gust
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join the gang fnr

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play bp and pr

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get usue to reloading fully

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then you will say that reload cancel its a cruch

silver fable
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having to go out of your way to find a lineup to get 2.8s reload hel revo to its performance ceiling to just get maybe 6 kills is some copium imo

silver fable
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4man

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🤮

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maybe instead 10cc should make some hard levels

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rather than sitting around bored watching some hollywood spectacle reload animations half the time instead of actually fighting

cold quarry
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hel revo would absolutely not be C without reload cancel

neon gust
cold quarry
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10cc wants to make levels harder they'd nerf the sledgehammer

neon gust
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grongus discovers hammer been op

cold quarry
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yeah

neon gust
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always was always been

silver fable
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ya, hammer nerfs are overdue

cold quarry
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as a previous bat/knife user that is now getting good with sledge

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holy fucking shit

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this game turns into DOOM

neon gust
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also you dont need to use foam exclusively for permafoaming

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you just need to foam a door

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and it buys you several scans

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permafoam its cringe

cold quarry
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ahh fair

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we were doing it with two shotty sentries but barely even needed to use them

neon gust
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door health rework its overdue too

cold quarry
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should've, on that last alarm

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door health being a flat time regardless of enemies feels insane

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how was that not changed

silver fable
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you really stunted your development there

cold quarry
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I mean I was great with knife/bat

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but god damn the sledge is just ridiculous

neon gust
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nah door health its hits

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if it remember correctly small doors are 6-7 big doors are 12

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and then you add the foam health

silver fable
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the global door damage timer thing needs to go, that's the main thing imo

neon gust
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the only thing that helps doors and foam been OP

neon gust
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its the global timer yeh

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but even then

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it doesnt stop you from holding a choke until you run out of tool

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cfoam it antifun

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unless its on the floor

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then its chill

silver fable
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at least you can partially address permafoam with zone layouts and scan types

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global timer just hands you double durability for doing literally nothing

neon gust
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yeah but you if you "hard part" its a single choke thats a regular door then you end up permafoaming it

silver fable
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"oh we have multiple S scans, but the doors will take 20mins to get pushed down anyway"

neon gust
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permafoaming allows you to skip so many checks just in general

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even if you slap a s1 or ts

silver fable
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it does, but imo at least it's fine in easier levels so new players can learn that tools are powerful

neon gust
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if the room its small you just go out of your way to slap a full charge then go back to scan and finish it

silver fable
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then in harder levels you expect 10cc to make complex layouts and scan types to make permafoam a harder tradeoff

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which... sometimes happens, sometimes not

cold quarry
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add an actual tightrope you have to balance across to reach the scan

neon gust
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add an actual cool mechanic

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thats not sitting on a circle

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hexagon

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or wahtever shape of your choosing

cold quarry
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bit late in development for that i feel but I agree completely

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would love if you had to do mechanical repairs/etc to progress in areas

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this facility works too well for being overrun

neon gust
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r5 introduced corrupt terminals

cold quarry
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true those are cool

neon gust
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we might get another minigame in r8

cold quarry
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also VERY disappointed the reactor didn't meltdown in Error

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where was the earth-shattering kaboom?

neon gust
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Meltdown just mean , spooky noises and a 1 time 3 tank spawn

cold quarry
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:(

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replace 3-tank with a "REACTOR TEMPERATURE CRITICAL" and a 3min timer starts

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fucking run

neon gust
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they dont have a way to terminate the game

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in vanilla

cold quarry
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pain.

neon gust
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modded for sure, theyll just spawn like 20 invisible mines below you without animation and kill you

cold quarry
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if it works it works

silver fable
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r6d3 style

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not a perfect way of pushing players out, but close enough

cold quarry
spiral hound
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Yo does anyone know how to do R1 for zone 52. My friend and I just started like 2 weeks ago but we keep having our asses given to us by these monster

latent obsidian
dry pumice
spiral hound
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A1

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R1

dry pumice
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Oh and a friendly reminder that if you're playing as just 2 players - you're playing undermaned. The game does not adjusts difficulty for number of players.

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Alright, so if i remember correctly... There's like 3 alarm scans plus the extraction rush.

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When it comes to scans the idea is always the same: the scan is the objective, killing enemies is a means to an end. You don't even have to kill them - you just need to delay them for you to do the scans. Once it says "Scan Complete" you can proceed to kill the remaining monsters

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Scan 1, if i remember correctly, in a small T-like room. Exceptionally easy.
Bring cfoam launcher + mine deployer, close the door, and use cfoam to reinforce the door (its fully reinforced once you hear a "freezing" sound) and put a mine right next to the door on your side.
Start the scan, focus on the scans, get em done, i think its like class 2 or 3 which combined with the small rooms means you can get it done before the swarm breaks the door - so you just do that and then stand back. Enemies will break the door and immediately walk into a mine, usually wiping most of the wave if not all of it.

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Find the key, put it into door #2, do the same. The enemies almost never use the long dark room to the side - especially if you close both doors in that.
Do the foam-mine wombo combo again on the big wide door, put a sentry overwatching it and do the scan again.
TIP: The cfoam launcher guy can continuously apply cfoam to doors to keep them reinforced, keeping out the swarm for as long as possible.

Then you do the same thing with the 3rd scan again. You might notice a pattern here.

Then you find the objective, scan that and then rush your ass to extraction point.

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Just be careful with the objective room, its a lot longer than people expect and fits a lot of monsters, unprepared squad can easily get wiped here if the room awakens. Probably will still have to clear it ether way.

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Unfortunately i have no idea what zone 52 is, so you'll have to remind us.

latent obsidian
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instructions unclear, softlocked in the ceiling

modern ibex
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Any tips for dealing with a Mother solo without bringing a loadout specifically for it? Slowly ground my way through R3B2 only to hit a wall in that room. I'll be sure to bring some Fog Repellers next time (and hopefully more health) but with only one player and no C-foam it positions very effectively to block shots to the back

craggy pier
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its also ok vs tumors

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i usually just kill em that way and if ammo is tight i will try to melee the tumors

modern ibex
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Oh okay, I didn't know melee was even a feasible option in that fight

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For the tumors, I mean

craggy pier
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yeah it does decent damage

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u can melee a mother with 3 people without giving birther assuming you stagger before she dies it

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you also should take out the side tumors first at least what i do with bots so when i corner the mother i can pop the upper ones easily

latent obsidian
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Thats a nice tip I hadn't really considered before

dry pumice
past star
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Anyone know when r6 comes out so I can have fun?

dry pumice
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I predict september / october

craggy pier
craggy pier
dry pumice
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Was more so alluding to cfoaming her and doing the usual thing

latent obsidian
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How do bots do vs babies?

dry pumice
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No idea, but i'd assume about as well as vs chargers

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Probably try to melee them once they get too close

craggy pier
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vanilla bots get licked to death, better bots, its doom slayer

craggy pier
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also hugging em

dry pumice
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niiiiiiiiiiiiiiiiice

modern ibex
craggy pier
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you can stand in the fog of the mother zone

tardy ingot
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i think its more about the mom fog

craggy pier
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ah

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that makes more sense

modern ibex
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i mean, I guess I can run right up on the mother even in the fog

dry pumice
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If you cfoam her - that will give you like 5 seconds headstart. If your DPS is good enough - you can get it done before she taws.

craggy pier
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automod

tardy ingot
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if you find a cfoam grenade (i dont think r3b2 has cfoam tripmines?) you can basically 1 cycle her with the shotgun

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are you playing with bots?

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cuz if yes they should deal with the babies pretty well

dry pumice
craggy pier
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bots barely shoot vs them cuz 4-5 meters and its melee time and doesnt go well

dry pumice
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Why not put some distance between you and her, kill babies first, then corner?

craggy pier
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close up veruta the babies then work out how to rob her of her life

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i only kill half or so then go for a tumor

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rest bots can take care of

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and im using better bots for the record

mossy aurora
neon gust
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bad close range

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when she starts birthing they try to melee because theyre few

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only after shes done birthing like 6 or more they back up and start shooting

mossy aurora
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ohh sounds like bots would be good in r6d2 first blooddoor mom

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GET TO THE LADDER

tardy ingot
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just go full chad, hel shotty + shotgun

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just make mom a no issue

silver fable
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best mommy killer (short of burst cannon I guess) and also great into waves and bigs

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and iirc you're not going to get punished for short range in that level at all

ancient lotus
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192

silver fable
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you can get kills on mothers using waveclear guns though, but if you're solo (I don't know how much bots help out on mommy) then it's pain

hidden ridge
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If bots shoot they maul the shit out of the babies

silver fable
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I've true solo'd mothers with hel gun before but it wasn't pretty

hidden ridge
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Consider that they dont care how fast they are or how much visibility there is

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I've had them clear a whole spawn by themselves+burst sentry

silver fable
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r6d4 opening solo was work

ancient lotus
silver fable
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humble

ancient lotus
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But at least you got prey

silver fable
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at first you're like, "look at all the value this monthly sub gets me!"

ancient lotus
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Very delicious game

silver fable
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then you're like, "...I don't feel like playing any of these games"

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then I went down an aoe2 hole, then a gtfo hole, and kinda stopped playing much else

ancient lotus
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The 1.9k hours show

silver fable
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ya

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well, 2k+ hrs is pretty common around here

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I'll fault 10cc on a lot of things, but value for money is definitely not one of them

ancient lotus
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Then everyone lost sanity on hour 170

silver fable
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I actually have hundreds of unredeemed keys on humble choice

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it's pretty bad

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I had the sanity to cancel the subscription a month or so ago

modern ibex
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Quick question what kind of masochist makes a Fog Turbine that only works when someone is cradling it like a baby

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Do they not have toggle switches in 2050?

silver fable
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ConfusedUlf <--this one

modern ibex
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I will fight him

silver fable
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noppS fighting ulf is probably a bannable offense

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also maybe he didn't come up with the idea

modern ibex
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He looks stronger than me anyway, I guess I'll just settle for leapfrogging a Turbine and a Cell to get around 😩

silver fable
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maybe a bot can carry the turbine for you

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then just shoot good

neon gust
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Bots cannot carry objective items during fights

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if the game its on active drama they will drop all carrying objects until its done

modern ibex
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The turbines aren't objective items, are they? That being said I'm not playing with bots, but still

neon gust
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so levels with permanent error alarms are not viable for bots

modern ibex
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Oh interesting, that's good to know

neon gust
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anything that they can grab they will drop it

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common complain its people playing r2e1 during the error carrying items section

modern ibex
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Yeah, makes sense

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the carry sections are extremely logistically difficult for a solo player if you're carrying everything

neon gust
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i mean

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bots are filler

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i feel no pitty for people playing with 3 bots

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ill call you stupid even

modern ibex
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Hahahaha

neon gust
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if your actually soloing (true solo) then you kinda kite

mossy aurora
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AzertWarrior did not like that comment

modern ibex
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Yeah, luckily the enemies come in waves so I can deal with a wave, carry, repeat until the end

neon gust
modern ibex
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I just got screwed on this last section cause I had already lost too much health by misplaying, and then I expected my thermal scope to actually, you know, see enemies that could hit me through the fog (a grave error)

neon gust
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but playing with 3 bots its just misleading for new people and just fucks the experience for new buyers

modern ibex
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Yeah I get where you're coming from with that. There are a lot of games where bots are genuine substitutions for other players but this really isn't one of them.

neon gust
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even if they have other feature like stand still here and other stuff, gtfo design its different from other games

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your "weak" by design and most things rely on people

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l4d you can straight up just aim good and your set, vermintide you can build you character to be an all in 1

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gtfo just different

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stealth and action blend in

modern ibex
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Yeah, those games you can hard carry quite a bit easier as well

neon gust
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sometimes you action, sometimes you stealth, sometimes you stealth during the action

modern ibex
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There's a lot more room for error and the difficulty selection means you're really only getting butchered on higher difficulties

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You can't actually stealth during alarms or when enemies are aggro'd, right? They just know where you are at all times right?

neon gust
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you can stealth during an alarm aslong as you didnt shoot or an enemy scream

dry pumice
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Yes

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Keep awakeis from the sleepies

modern ibex
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No shit, really? Huh, I'll have to remember that

dry pumice
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2 rooms away, prefferably

neon gust
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you can quite literally have a melee fight against multiple enemies in a sleeping room

dry pumice
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But anyone who is indeed awake will forever know where you are

neon gust
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as long as they dont scream in the room

modern ibex
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OH okay, so anyone coming from a security door alarm or something WILL know where you are alltimes, then

neon gust
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hell you can be 40+m away 1 room away and shoot

modern ibex
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All very good information

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On a different note, is there any reason to do the Level V security door in the beginning of R3B2?

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It seems like you can avoid it entirely and instead do two side rooms, only one of which is a much lower security alarm.

civic wave
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it gets you another cell so you can skip out on doing some stuff later

dry pumice
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Either its an RNG objective room or resource room.

civic wave
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it's a guaranteed 2 cell zone as opposed to 1 zone from the other side

modern ibex
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Yeah, I mean that lets you skip out on grabbing one of the 2 cells from the other rooms, so I guess that's pretty good on its own

civic wave
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in the original it used to be an RNG roll for which zone had what you were looking for (cell/turbine)

modern ibex
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Kinda glad it's not RNG anymore - that level V alarm in that room is just awful awful

civic wave
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the alarm was a lower class/equivalent to the other alarm, the RNG came from where the objects spawned

modern ibex
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Oh I see

ocean spindle
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they dont pick em up durin the fight but if u command em before i think they do that

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... idk why i wanted to say it

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i just woke up dont judge me

lone mortar
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Instant life regrets

ocean spindle
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i still say r2c2 is not hard with bots if u know where to go

lone mortar
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But

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Imagine R7B3

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Main+overload

neon gust
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i do think better bots mod fixes that

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i think

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even with the fix i dont trust them with items

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i rely on them to shoot more than carry something

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never be in a situation where that happens tbh

lone mortar
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Making players movements embedded onto bots

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Overall players play style

ocean spindle
lone mortar
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And behavior

vague bridge
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would you consider it cheating to install better bots for expeditions we havent completed

winged turtle
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if you ask darkeva? yes
if you ask black dragon? absolutely not

ocean spindle
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if u ask me? maybe

dry pumice
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Eh

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I think default bots suck just enough ass to justify it as a QoL improvement

latent obsidian
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yes but who really cares

winged turtle
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would it be more fun for the bots to be better? or more fun to wipe again?

dry pumice
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Left 4 Dead bots exist and that's all I need to know

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They have their own giga brain moments, but no AI is perfect. Our bots are just pathetic.

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Yes, melee duel the charger, Bishop, that's totally a thing real players do

fierce walrus
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I mean… real players also die while meleeing giant chargers so…

dry pumice
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But will you lose a duel to a single normal charger?

ocean spindle
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yes

fierce walrus
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well if the sucker phases into a wall and beats me up from a kilometer

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then yes

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and yes i had that happen

winged turtle
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their proximity based melee priority means chargers are their cryptonite

tardy ingot
modern ibex
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Do Fog Repellers wake up snoozing monsters?

fierce walrus
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no

modern ibex
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Bless, thank you

fierce walrus
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frogs are silent

soft crater
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Frog PROPELLERS

fierce walrus
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frog frogellers

neon gust
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its not cheating

modern ibex
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Thank you gamers, easiest matricide of my life

neon gust
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perfect boosters its cheating

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keep my boosters its cheating

modern ibex
lone mortar
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if any mods

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asking me = hey man you can basically spawn tanks and i would merc em

neon gust
ocean spindle
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is it the only thing the mod does

modern ibex
neon gust
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the only tangible thing it does its force bots to not suicide when reviving you

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but thats a qol

covert remnant
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And they will open containers.

neon gust
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cheating would involve other stuff

neon gust
covert remnant
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Probably the main reason I run Better Bots is because I'm not playing with other people. Other people would know to open containers/lockers. The bots can do it and lets me know what's what.

neon gust
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I use the mod when i play with my significant other

covert remnant
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But yeah, sometimes it can be annoying because then I don't know if it was me or them and they grab ammo pack and start dispensing to themselves.

neon gust
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i begged for him to remove that

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😭 he didnt

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but yeah its stupid to qualify improving a feature as cheating

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so that means people playing with the mod that fixes pinging stuff accuratly inside boxes as cheats

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even tho thats literally suppose to be part of the game and it is qol

ocean spindle
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i dont like the ping everything mod

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cause i play with someone that like pings every single monster ina dark area

neon gust
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thats not the ping everything mod tho

ocean spindle
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no ik

neon gust
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i hate that mod too

ocean spindle
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but im like 'yeah... there sure are, monsters, i have glowies btw'

soft crater
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CLEANER CLOTHES MOD?! DISGUSTING. CHEATING

neon gust
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if i could blacklist mods from entering gtfo vanilla it would be
-sentryplacement everywhere
-keep my boosters
-perfect boosters
-ping everything mod
-combine resources

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or any of the mods that give you more freedom of movement

ocean spindle
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ahh the sentry one hurts me personally

neon gust
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i mean the sentry one its funny

neon gust
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😉

ocean spindle
neon gust
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ayo why the sniper sentry upside down!!

weary mesa
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Most mods made by Localia are cringe

lone mortar
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i never notices

weary mesa
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Everything other than mod list

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So I can know who is cheating

modern ibex
dry pumice
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Is putting resources into a locker a QoL thjng?

weary mesa
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No

dry pumice
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Why not? It solves the annoying issue of "I want to carry that" - "oops, sorry, already picked it up... We can trade it later"

weary mesa
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Reactors become a joke

tardy ingot
weary mesa
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You can stockpile resources for certain long scans

modern ibex
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Honestly you should be able to combine resources anyway. It's kind of silly and immersion-breaking that I can't add two more glowsticks to my stack of 10 or move some ammo/medical supplies from one bag to another

weary mesa
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game is supposed to be obtuse

modern ibex
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I mean, why though? There are plenty of challenging elements in the game that can be emphasized without making it obtuse

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That's just a personal preference thing though, and obviously the game is balanced around how consumables/kits work currently

ocean spindle
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resource managment its an important part of this game, if it presents to u 3 ammopacks with 2 uses each u should b able to know how to manage em all, instead of just combinin em, and it would b broken way too fast too carryin around 6 uses everywhere

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we had this convo already KSMDKM

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not too long ago

dry pumice
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I have to capitulate on this one - this is literally just the game intentionally putting sticks to wheels to be "harder"

ocean spindle
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u have to capitalism?

modern ibex
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LOL

dry pumice
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Add the "hold to pick up" to that list too. Such an annoying mechanic, especially with how much loves to break the link and reset the progress because I moved slightly

neon gust
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maybe your own

modern ibex
dry pumice
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Some game design is just better, sorry.

neon gust
modern ibex
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Fully agree that it would be busted with the way the game is currently balanced though, no argument there

neon gust
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not really saving them too much

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thats why bots always give anything below 80%

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event tho you dont want that

tardy ingot
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the thing with stacking packs is that is basically doesnt help newer guys but makes it incredibly easy and broken for vets to stack huge packs at all times

neon gust
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devs assume your always conssuming and spending resources

ocean spindle
neon gust
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seeing new people trying to stack resources for 20 min in a locker

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only to die because theyre actually not rpepared

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its kinda poetic

ocean spindle
modern ibex
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Yeah, we had this convo the other day and I agree. Like I said, busted in the current iteration of the game, but I still maintain that as a general mechanic it's goofy that you can't combine resources that could be easily combined

ocean spindle
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u just go down, oh 6 use

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lets keep going

tardy ingot
modern ibex
tardy ingot
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then when questioned says
"shotgun only has like 25 bullets rn tho" and "i cant use the pack in combat i would die"

neon gust
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hurts my soul

tardy ingot
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but stacking packs removes 1 of the 2 challenges

modern ibex
ocean spindle
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spoils if u

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dont know it

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which fair

modern ibex
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I have not played it yet, thanks for the spoiler tag

ocean spindle
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yeah no worries i hate spoils

modern ibex
neon gust
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vr players want every game to be vr, just like when nintendo switch came out, everybody wanted theyre game to be ported there even tho the machine clearly cannot run it

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they just dont know when to shut up

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eh i played payday 2 vr

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it was fun

modern ibex
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It seemed okay, thought about trying that one but it's old as sin now

neon gust
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vr its just a novelty for me

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so when i see people asking for vr i just kinda aPES_Laugh

dry pumice
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To be honest: I'm fine with supplies not being stackable. But fucking glowsticks man, come on

neon gust
tardy ingot
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theres only a few games where VR is an insane gamechanger (but only for immersion, rarely for gameplay)

modern ibex
# neon gust vr its just a novelty for me

That's honestly a bit of a shame. There are some really incredible experiences on VR that I've not found anywhere else. But it's definitely a personal taste thing

tardy ingot
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like subnautica in VR is crazy to look at

dry pumice
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Can confirm

neon gust
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but the vr community trying to shove vr everywhere kinda stupid

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i aint gonna lie

modern ibex
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I feel that. I think we all just want more VR games and there just really aren't that many actual GAMES

neon gust
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some game just dont need vr

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like gtfo gameplay its fast when its fast

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like everytime i see a vr player on twitch of gtfo

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its 3 guys tring to carry him

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anyhow, resource stacking kinda broken

modern ibex
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Yo but let me add two more glowsticks to my pile PLEASE I am BEGGING you

neon gust
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if the game was more balance around having to stay in a place for A LONG period of time

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wich in this game its not really that crazy since everything its in reach

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then i can see it happening

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i think them fixing chargers punching

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or just the enemies melee in general

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would be a better qol than stacking resources

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because that actually gets people killed

modern ibex
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Yeah I mean stacking resources would also be a genuine balance change

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Like D4RK was saying, stuff like R1C1 is legitimately tuned around having to run to get resources

compact junco
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I made a steam discussion talking about the characters voicelines and how they should re add them (as an option some players can use if they want) and the steam discussion was deleted or removed...

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like tf happened is the steam forum communist russia?

neon gust
#

when did you did that post

compact junco
#

just yesterday, completely within guidelines

neon gust
#

it literally got move to suggestions and feedback

#

also the only voice line they ever removed i think was the "this place its big" line

compact junco
#

steam just told me it was "removed or deleted"

neon gust
#

some voicelines are programmed in or depends if your hosting with that character and such

compact junco
dry pumice
neon gust
#

they never did

winged turtle
#

"ROOoom, BIIiig."

neon gust
#

even back in og r5a2 they didnt

dry pumice
#

Oh?

#

Well,thats lame

compact junco
#

theres alot of other voicelines like when theyre out of ammo or something, just varius things

neon gust
#

you talking to an old guy here my man

#

there is a mod that adds them back

#

it can get quite annoying since some of the time it just repeats too much

#

specially for your teammates

compact junco
#

thats why i asked about re adding it as an option

#

devs hate people modding the game and it is an inconvenience

neon gust
#

no theyre not

#

that khepri video really did a number on these new people

compact junco
#

breh?

#

havent even seen a khepri video

neon gust
#

they dont hate modding

compact junco
#

everyone ive talked to said otherwise but ok, still an inconvenice, i still cant install it

#

just saying would be nice to have it as an option in the base game

#

if theyre telling a story which they are it would be nice to have more character development

neon gust
#

1 i dont know who said that to you nor do i care because its wrong
2- make sure to follow the instalation process

compact junco
#

oh well i was plunging my arse but i guess ill follow the installation process now thanks 😂

neon gust
#

for number 1 yes

#

for number 2 you might be missing a step

compact junco
#

still dont see whats wrong with re adding it to the base game with an option to turn on/off

neon gust
#

theyre literally just waiting to readd all the rundown

#

before we get anything new or fixes

compact junco
#

yeah i know

neon gust
#

its not that simple neither

compact junco
#

thats g00d

neon gust
#

you dont

compact junco
#

oh i dont?

#

oh tell me all big man cause apparently my mind is an open book for you to write in

compact junco
#

ive been told already they finishing the rundowns thats good, nothin wrong with making suggestions now they can follow up on later

compact junco
neon gust
#

use the mod

#

delete the gtfo api

#

that might be the issue

neon gust
#

because thats my job

ocean spindle
#

now ur just being unpleasant

compact junco
#

valid

neon gust
ocean spindle
# compact junco valid

the voicelines did get removed, at least some of em, or at least some got very dialed down to only appearing very few times

ocean spindle
neon gust
#

nah r5a2 reaction to the audio log was never in there

#

it was in the game files

#

but they didnt react at all

#

because they dont really have the technology to actually make the character saay that

#

you can only play sounds by ingame events

compact junco
#

i mean wether it was previously there or not, the option for more charcter voicelines to build on them would be cool

neon gust
#

like opening doors and such

compact junco
#

but fr Bishop needs some work he is more murderous than Woods

neon gust
#

we know

ocean spindle
#

oh now u know

neon gust
#

trust me we where sad back in og r5

ocean spindle
#

like the website

neon gust
#

i was there

ocean spindle
#

idk about that

#

i traveled in time i didnt see u

neon gust
#

just because im an asshole doesnt mean i dont know !

lone mortar
ocean spindle
#

seems like u dont know

modern ibex
#

Why is it that I see a lot of players just type in “e_(number)” instead of “zone_(number)” on the terminals? Is it just shorthand? I thought they were using the room designation or something but I can’t find any documentation about it

compact junco
ocean spindle
#

its just to not type the entire thing

ocean spindle
neon gust
#

it happens in the vanilla game

modern ibex
compact junco
neon gust
#

the checkpoint coicelines are super funny

compact junco
#

every single rundown multiple times cause I suck at the game lol

neon gust
#

havent heard it in a while because i dont run out of ammo

fierce walrus
#

not on players

#

so woods voicelines require host to dc

modern ibex
neon gust
#

always have 20% in there for emergencies

compact junco
#

why use guns when you can beat them to death with a baseball bat

neon gust
#

you never know when a giant will appear

jagged shore
#

Ooc what level do ||corrupted uplinks|| get introduced?

neon gust
#

r5c3

winged turtle
neon gust
#

use list u e_xxx

#

and be done with it

#

i think everything but herbs and some other gather item

#

doest get recognize

jagged shore
#

List u has made me so much happier
I refuse to do e_xxx but u is very good

winged turtle
#

true! "U" includes the categories of Resource (tool, ammo, medi, dis), Security(keys, others, third thing), and Unknown (fog turbine, others)
basically everything you could care about besides IDs lol

neon gust
#

yep

past mesa
#

Then use their brain to filter

winged turtle
#

i use macros to type in the full commands

jagged shore
#

i refuse to use anything that could have extras lol

past mesa
#

Honestly I understand but based on how probability works. If you list a zone 416 as number 416 if you see medipaxk_416 it isn’t in 416 would be really unlikely

jagged shore
#

yeah but it takes me like an extra .5s to type zone_ and it makes me feel better lol so i just refuse to

craggy pier
steel haven
#

Sooo newbie here...how do I go about finding people to play the game with? I read over matchmaking and am still a little confuzzled. I wanna be able to play with other players and not bots, and get help from others that I can actually talk to. Do I just go to matchmake and see who joins or what do I do?

fierce walrus
#

ingame matchmaking is dead, most people use discord lfg channels

#

.t lfg

uneven gulchBOT
craggy pier
fierce walrus
#

huh

#

interesting

craggy pier
#

CTFO

#

Chinesethefuckout

steel haven
#

So do I make a lobby and then wait for others to join the lobby? I'm still a little confused

craggy pier
#

you can do that or join someone's lobby

fierce walrus
#

you make a lobby and a post in discord lobby code, what level, vc (if you are using one)

steel haven
#

Gotcha

neon gust
craggy pier
#

if u wanna join someone copy the code they post and wait, a red button will show that says join (user)

craggy pier
steel haven
craggy pier
past mesa
#

And specifically the ammo line only plays if you ping the ammo pack not the box which is hard to have happen.

solemn flint
#

uhmm

#

i would like to apply for 1 jish carried game, where do i submit the form?

past mesa
#

stalk me on gtfo na.

#

works for some people

solemn flint
#

i dont have time for that=((

past mesa
#

thank god

#

-1 stalker lets goo

#

winning

solemn flint
#

thats why i want to submit the form to get carried

#

also stalking for a player to post lfg is weird

fierce walrus
#

stalking in general is weird

#

not just in discord

winged turtle
#

i get stalked in general chat, no me gusta

solemn flint
#

no like for real, how

#

stalk in a chat

civic wave
#

General chat is full of weird people and creatures

solemn flint
#

how can you stalk in a chat?

winged turtle
#

yes, most are nice tho

winged turtle
solemn flint
#

jish

past mesa
#

yes

#

what level do oyu need

solemn flint
#

thats jishy

#

i do saw that

past mesa
#

saw waht

solemn flint
#

ammong us montage

winged turtle
past mesa
#

oh you saw my among us montage where i fragged out

#

Based you should know i am a top 10 gaslighter

solemn flint
past mesa
#

top 3 imposter in hit game among us competivitve game play

winged turtle
#

nice, which color do you main? i main Blue in nMUngoos

past mesa
#

purple

#

mainly because i wanted to be a fully rounded player

solemn flint
past mesa
#

little bit of red little bit of blue

soft crater
#

Black

#

"Yall ganging up on me just because I'm black"

past mesa
#

that is a good defense but it is elo inflated

soft crater
#

Red hides blood stains

winged turtle
past mesa
winged turtle
craggy pier
#

target 🤮

past mesa
#

🐶 📯

soft crater
craggy pier
#

🤔

winged turtle
sturdy glen
#

we vomit at target here, not racism

ruby viper
#

What is the best weapons to equip a bot?

past star
mild bobcat
#

What does "SR Sentry" in this booster mean?

**MUTED DEX - SGU-SR

^SR SENTRY DAMAGE [+13%]**

#

Does it apply to all sentries?

mild bobcat
#

oooh alright

#

thank you

craggy pier
past star
#

This goes for any booster

mild bobcat
#

Holy epic, I had no fucking idea lmao

#

Thanks bro, you are a chad

past star
dry pumice
dry pumice
past star
past mesa
#

you gotta love learning new shit

#

else you will become like me at 1000 hours

#

and start talking about the invisible gaint head

dry pumice
#

The funny thing is: i heard about this feature like 10 times already, i just forget immediately

past star
#

Just double occiput as client

soft crater
urban sleet
#

Can I start a lobby and have people still join after starting an expedition?

sturdy glen
#

ye

covert remnant
#

So does that mean I can drop ID code and start playing and hope somebody joins?

sturdy glen
#

yes

#

including if someone drops out

covert remnant
#

Do people normally wait in lobby for a few minutes or do they just start playing after posting in LFG?

sturdy glen
#

a new person can join

#

yeah ppl generally wait for full

ocean spindle
#

yeah people usually wait it out

sturdy glen
#

if they have 3 and have been waiting a while they probably start as well

#

just uhh, keep in mind that the lobby code does change occasionally (I dont know what exactly triggers it)

#

but you just gotta re copy and paste it

dry pumice
civic wave
#

I think getting a cheater is quite rare

covert remnant
#

But if host leaves, is there migration?

civic wave
dry pumice
#

High chance it'll just reset the level

covert remnant
#

Ah. Another reason why I generally play with bots cause I have to randomly drop out to deal with life. So probably won't host unless I know I got some time set aside.

craggy pier
#

how would one take out a big sleeper without waking up sleepers around it?

cold quarry
#

multiple of you beat the crap out of it with hammers

craggy pier
#

true

cold quarry
#

from behind, for extra damage

ocean spindle
#

or spears or bats

#

knifes dont do much unles its the first hit in the back of the head while its asleep

#

:]

craggy pier
#

ok thanks thats what got me killed last on my last run

cold quarry
#

dont use bats, 4 hits will not take it out

ocean spindle
#

no but u can keep, hittin it

#

charge hit charge hit charge hit

dry pumice
ocean spindle
#

u can also, if u see two very close to eachother u can foam one, and kill the other, but it is wastin a bit of foam

vague bridge
#

on the topic of these guys

#

how much damage is needed to stagger them

cold quarry
#

dismember them

#

and it'll stagger them every time

ocean spindle
#

a full charge with bat staggers em too no matter what, tho it is a very short, stagger

vague bridge
#

what about with not a bat

cold quarry
#

break their limbs, only way to get a meaningful stagger

#

otherwise they just kind of flinch and recover very quickly

ocean spindle
vague bridge
#

but how much damage is needed to break the limbs

sturdy glen
#

15 for limb break

cold quarry
#

but the bat breaks them

sturdy glen
#

40 for stagger

#

but 15 is just raw damage, 40 is stagger damage

vague bridge
#

and a limb break guarantees a stagger right

#

hold on

#

does precision multiplier apply on back hits

civic wave
#

...

cold quarry
#

no

civic wave
#

no, back multiplier applies on back hits

#

precision is head/tumour only

vague bridge
#

okay

#

now im confused

#

yesterday i took 92% melee booster and 3-shotted a giant

#

(knife)

#

im trying to find the minimum number required to replicate this

jagged shore
#

whered you hit, just back?

#

occi then back?

vague bridge
#

occi > left arm > right arm

jagged shore
#

was it back of arms

vague bridge
#

yes

jagged shore
#

95 dmg first hit, 21 second and third

#

5.5 * occi (3) * prec (1.5) * sleeping (2) * booster (1.92)

#

then the arm hits are back so just 5.5 * 2 * booster

past mesa
#

Has to be sleeping giant occi

jagged shore
#

yeah i did very much assume that it was sleeping
if it wasn't sleeping then idk how you managed it lol

past mesa
#

I mean cos is on an insane track

sturdy glen
#

tho 50% melee damage on sledgehammer has even stupider breakpoints than normal

past mesa
#

And doesn’t require them being alseep for first hit

soft crater
#

Sleepy bonus

flint furnace
#

Does hosting cause significant performance issues if you’re running bots or are they simple enough it doesn’t matter

craggy pier
#

bots cause no performance issues

flint furnace
#

nice

craggy pier
#

does the blood door to zone 542 always spawn a tank?

sturdy glen
#

what level

#

r5e1?

craggy pier
#

yes

sturdy glen
#

then yes

#

(im kinda just assuming cuz idk zone numbers but iirc thats the only blood door on the level so should be correct)

craggy pier
#

yeah its an error alarm as well

sturdy glen
#

it also has chargers, and depending on the contents of the room you might get some bbcs

vast timber
#

Did the older rundowns get reworked? I started with R2 and the maps look familiar but aren't exactly how I remember

ocean spindle
#

yeah some rooms r different

#

some enemies r new... well none in r2 i think but yes in r1 r3 and maybs r4

modern ibex
#

The ones that say "ALT" got reworked

#

if I'm not mistaken

ocean spindle
#

yeah

#

r7 was

#

always there

#

as it is

modern ibex
#

Our north star

vast timber
#

Ahhh

#

Dang

#

R2 used to be a lot more difficult in my opinion

ocean spindle
#

i mean apart from like some rooms most of it its the same, if not it was nerfed when the original was up, like r2b1

#

but also the guns r just generally more strong

#

so that might b it

modern ibex
#

Luckily it seems pretty easy to make the game more difficult for you if you want more of a challenge

cold quarry
#

You also probably played a lot more since

vast timber
#

Yeah I've been looking for bulkheads

#

And true

#

I remember that spot on C1 you could jump up to and be invulnerable, in the room right before invisibles spawned the first time

#

Good times

ocean spindle
#

there arent, any in r2

#

bulkheads

modern ibex
#

Is the common opinion that boosters actually break the game in good hands?

sturdy glen
#

ye

ocean spindle
#

yeh

modern ibex
#

That's a damn shame. Good to know though, thanks

ocean spindle
#

i mean its ur choice entirely if use em or not

dry pumice
#

I wouldn't say break

ocean spindle
#

i only use the ones i dont want

dry pumice
#

They can triviliase certain parts of certain levels

#

And it allows your teammates to specialise

modern ibex
#

I do like that you can specialize with them for sure

#

the limited use of them and the small inventory is a bit off-putting

dry pumice
#

Bringing high Supply Efficiency for example usually solves any potential supply issues in the level. What once was a wipe by "No ammo" is now everyone being at 80% ammo and with some to spare

#

Bringing 99% infection resist effectively makes you immune to infection and makes you a didicated "fog diver" who can effectively bypass any infectious zones with no issues.

modern ibex
#

There's 99% infection resist boosters?

cold quarry
#

My favorite thing is bringing 100% infection res to a newbies first level with infection and gaslighting the shit out of them

modern ibex
#

Yeah I could see how that would make a map like R3B2 incredibly easy

dry pumice
#

No, there's 60-70% ones and you can stack them with 30-40% ones

cold quarry
#

"What do you mean you're getting infected in the fog?"

dry pumice
#

And of course there are the more lame boosters

#

like WTF is even regen speed

modern ibex
#

Could be good with the regen cap increase ones?

dry pumice
#

That is what i found, yeah

modern ibex
#

not as good as just more ammo or damage probably though

dry pumice
#

I brought like 90% cap increase combined with 120% speed increase when near people

cold quarry
#

I'm surprised there's no stamina boosters

modern ibex
dry pumice
#

i was effectively immortal when near my teammates and sleepers had to burst me down with multiple combo attacks

modern ibex
dry pumice
#

Yep

sturdy glen
#

not really but also kinda

#

most aggressive boosters are just op as fuck

#

bioscan speed is good at all levels

modern ibex
#

This is obviously an entirely different discussion, but it seems like it would be nice if they worked more like Overclocks in DRG, where they're not consumable, but you can only run one, and the bigger bonus you want the bigger malus you have to take

dry pumice
#

Oh right, bioscan speed

#

The best booster there is

sturdy glen
#

muted damage boosters can reach stupid breakpoints on a few weapons

modern ibex
#

Yeah that is just crazy strong

vast timber
#

Are thermal scopes even worth it anymore? If they can't see through fog I don't see the point.

dry pumice
#

Solves many a level

#

With enough of them you can skip out on a wave or two and save ammo that way

modern ibex
#

I believe it, especially on those otherwise-long security doors

#

Are the muted damage resist boosters worth it? Is <10% DR even doing anything for me?

sturdy glen
#

most of the time no

cold quarry
sturdy glen
#

regen cap is just better

dry pumice
#

yeah, i've never managed to make damage resist booster feel good so far

#

I guess if you can stack like 25% of resist to melee attacks - you can breakpoint your 20 HP into being 3 strikers bites instead of 2

sturdy glen
#

that equates to a lot more in regen cap tho

modern ibex
#

Yeah, that seems like a bit of a waste. Ultimately I'm trying to decide what boosters to dump and which to stock up on

sturdy glen
#
  • regen cap works on projectiles and melee
dry pumice
#

i just delete anything that gives 7% or less

sturdy glen
#

and has negligible downsides on bold/aggressive

#

(hacking or infect resist)

#
  • no condition
modern ibex
#

Yeah, makes sense

sturdy glen
#

its literally just better

craggy pier
#

i usually throw everything in muted except 10% and higher bioscan speed and provision

sterile citrus
#

Guesing easiest way to farm booster is just blaze R1 maps?

modern ibex
#

I feel like there are specific maps that have a really high density of artifact spawns (R3A3 comes to mind) but I think artifact heat affects how much booster progress you get from actually picking them up?

sterile citrus
#

Correct. Its like 15% per booster I think? at 100% then degrades.

craggy pier
#

i dont like the idea of playing maps just to collect artifacts but if u wanna do it go ahead

sterile citrus
#

My mutes are garbo atm I just wanna emprty them and reload

craggy pier
#

i feel like its a waste of time, if i wanna do it i'd prolly do lfgs that way im also having fun

#

dont make this game or any other game a chore

sterile citrus
#

Do boosters still count torwards porgression if you fail the mission?

craggy pier
#

yes

#

so long as you dont exit expedition

sterile citrus
#

Oh cool that I didnt know

craggy pier
#

it shows your booster progress in the death menu

summer flint
#

question is there a cheaper place to get the game then steam (im broke asf and want to play with my friends)

sterile citrus
#

Doubt it I have never seen sales under 30% so I doubt there are keys sites with it lower

ocean spindle
#

wait for the next sale when r6 drops

craggy pier
#

not 100% sure

summer flint
sterile citrus
#

Ya my buddies got it on ALT R5 sell. G2A is at 35. Not terrible

ocean spindle
# summer flint when's that?

we dont know but like, maybs end of august or somethin
but it is assured a sale drops when a nrw rundown comes up, its like always

summer flint
#

alr thanks

craggy pier
#

Can scouts spawn in alarm door waves?

#

Either it happened or some how me and my squad missed two scouts

past mesa
#

LOL

craggy pier
#

@silent geyser

#

:/

sturdy glen
#

thats awesome

sterile citrus
#

Good ole spaghetti boys 😛

whole stone
#

Hey folks, just bought the game, does the matchmaking work or should I find a game using the server usually?

#

Haven't been able to find a group for the first mission and ive been searching a while

modern ibex
#

I think it's uhhhh

#

.t LFG

uneven gulchBOT
modern ibex
#

the nice part of the LFG on here is that you can specifically find other beginners, or ask not to be carried which is really nice

white bloom
#

Hi all, i just had a question about voice channels. Do we just pick an empty one or do you use an assigned one? (asking cause i don't want to mess things up)

soft crater
#

you can just choose any of the open ones

white bloom
#

ok thanks

brisk compass
#

Anyone know that the WRDN message says when you are supposed to head to the wrdn scan is?

#

I need it for a short story

#

//:DECODED WRDN TRANSMISSION

MSGCAT::OBJ.NEW

FIND HYDROSTASIS UNIT HSU_885 AND RETRIEVE A DNA CORE SAMPLE

MSGDEC_STATUS::E_DONE
_TRANSMISSION CHECKSUM 682991419
//:END OF WRDN TRANSMISSION

#

I know this is what it says as you start a mission (R1A1)

craggy pier
brisk compass
#

ah, thanks

craggy pier
#

Anytime

fierce nebula
#

Jew

brisk compass
craggy pier
abstract elbow
#

Can the enemies hear if I talk in game

#

Like if I use a soundboard can they hear

mossy aurora
#

no

abstract elbow
#

Damn wasted potential

#

How does one play rundown 6

cold quarry
#

you wait like two more weeks

#

or you download it somewhere idk how the process works

abstract elbow
#

What

cold quarry
#

there is a way to play the old rundown 6 but it involves fucking with game files that idk how to do

#

either that, or you wait like two more weeks for alt:r6 to release

abstract elbow
#

Why would they not let you play it

cold quarry
#

because this game used to have the most insane FOMO imaginable

#

one rundown at a time, old one gets removed

abstract elbow
#

What’s the funnest rundown to play my man

cold quarry
#

i mean they're all fun esp if youre new

#

if you are new, id start with 1

abstract elbow
#

I played r1a1 and just played r7a1

#

I liked r7 because of the checkpoints but idk

cold quarry
#

6 and 7 will be the only rundowns with checkpoints

#

but the story that 6/7 have will be confusing if you play 7

abstract elbow
#

Should I go to 1 then 2 for the story?

cold quarry
#

the earlier rundowns have. very little direct story

#

no Schaeffer speaking to you over the intercom

#

but I do think they're best played in canonical order

#

introduces you to new mechanics / enemies as you go

abstract elbow
#

Ok

opal aurora
#

can you one tap scouts with presicion rifle?

mossy aurora
#

Yes in the head

native sun
# abstract elbow What’s the funnest rundown to play my man

The rundowns follow the games development, so earlier rundowns don't have all the enemies/mechanics/objective types/features (e.g. checkpoints) that were introduced later.
This means that the earlier rundowns are a lot simpler, and if you play them in order new stuff will be introduced much, much more slowly. If you start from Rundown 1 you're looking at ~30hrs of playtime before you even encounter the first mini-boss.
If you start at a later rundown then you'll encounter new content much more quickly.

abstract elbow
#

The earlier levels seem so much harder without checkpoints

brittle mural
#

L

latent obsidian
#

Although R1 doesn't have checkpoints the difficulty curve isn't as steep as R7

#

R7A1 starts off very easy but by C tier its pretty tough

silver fable
uneven gulchBOT
# abstract elbow Why would they not let you play it

When a new Rundown is release, the old ones are removed. Here is why:

  1. System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
  2. It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
  3. The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
  4. Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
  5. New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
  6. Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
abstract elbow
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R7b1 was pretty easy then we died right at the end

native sun
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95% of the information in that command is outdated

silver fable
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That's what the old rationale was for removing the prior rundown before adding the next, anyway

silver fable
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then they backpedalled on that policy, decided to declare the game basically feature-complete, and started adding back the old rundowns

abstract elbow
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Why don’t they like update the old rundowns and add checkpoints or other new stuff

silver fable
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they've added a few new things here and there

native sun
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They added some of the new enemies to some of the old levels, and tbh it just comes off kind of weird

silver fable
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apparently not adding checkpoints to the old rundowns as they remastered them was an authenticity choice or something

abstract elbow
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I feel like when I go back to them it will be so much harder without the checkpoints

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And just not as fun

silver fable
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A lot of the earlier levels are shorter than r6/r7 levels

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the exception being r4/r5 levels generally

native sun
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Then it sounds like you'll enjoy R7 more (and R6 when it re-releases)

silver fable
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the checkpoints also will get less generous as you move further into r6/r7

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the main exception being story levels

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especially in r6

abstract elbow
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Yeah we couldn’t beat r1b1 so we started doing r7

latent obsidian
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Once you clear R7B3 it would probs be easier to go back to R1B1 😅

silver fable
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so probably many of the levels further into r7 will have spacing between checkpoints that's comparable to the entire length of many r1/2/3 levels

abstract elbow
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We are just kinda jumping around because we don’t care about the story and just want to beat the levels that we can and slowly get better

native sun
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That's an excellent way to do it

silver fable
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that's probably the real correct order in which to play the rundowns as a beginner

abstract elbow
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Ok

silver fable
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one of the problems some more recent rundowns had is a lack of accessible beginner content to get better on

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so they'd get hard stuck on c1 or something and have no unfinished business in easier tiers to get better on

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now you have quite a bit of A/B tier content across all rundowns in which to improve, so I'd take advantage of that

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rather than feeling pressure to finish all of r1 before starting r2, all of r2 (noppS r2e1) before starting on r3, etc

abstract elbow
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Yeah once it gets really hard in the rundown we are doing we will prolly go to another one for a little while

latent obsidian
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based

silver fable
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also, story delivery is so scattershot that it's more the sort of thing the community pieces together after the fact from lore logs, etc

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there's kind of a loose narrative through the r6 and r7 story levels I guess?

abstract elbow
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Yeah I was worried about the story but we just kinda figured we would figure it out and didn’t care

silver fable
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but I wouldn't worry too much about it

abstract elbow
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Alright thanks

native sun
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Prior to Rundown 6, GTFO didn't have very much of a linear story so much as it had environmental world-building. The 'story' was delivered through small lore drops, found on logs in the in-game terminals, however, these logs only gave tiny slivers of information, and it was up to the players to piece together what they thought had happened.

You can play any of these levels in any order, and you wouldn't be getting things 'out of order' because there isn't really much of an order.

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And then R7 you can only really play in order, so that's not going to be out of order anyway

tardy ingot
tardy ingot
silver fable
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I could see new teams being mega intimidated by the giant rooms and whatnot

tardy ingot
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r7b1 has a 1 room away spawn alarm. Multiple scouts (at once possibly) and a tscan that somehow screws over beginners 9/10 times

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r1b1 is arguably as easy as r1a1

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difference is it needs terminal usage and some stealth vs a tougher alarm

icy cave
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The real problem with R7 is that new players think: "it has checkpoints, so it must be easier" which is such a false sense of security

silver fable
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r7 hard, you heard it from dj here

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in all seriousness they'll typically get booted out by r7c1 at the latest

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imo the new player experience fluctuates so much in terms of what they can take and what breaks them, that none of our "this rundown's levels are more difficult on average thaan that rundown's levels" applies

icy cave
silver fable
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lol, couldn't resist

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associating r7 with a false sense of security is just one of the edgier things I've heard around here in a while

icy cave
icy cave
dry pumice
sacred dew
modern ibex
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Speaking of getting reset back 120 minutes, how is one meant to deal with the second half of R3D1? The amount of high tier enemy spawns behind the alarm door is already nuts, and then there's both a major threat and a blood door? I genuinely don't think I have the ammo to pull everything but it doesn't seem really feasible to sneak past either.

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I love the first part but man it really does feel like it should be two separate missions

mossy aurora
hardy grotto
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Games too easy if you struggle with anything you suck LOL I’m so good at this game guys please validate me

hardy grotto
modern ibex
# hardy grotto You def have the ammo, there’s so many resources in that level

I think my weapon choices might be causing my ammo issues. I typically take DMR + Shotgun/Machinegun, but I opted for a Sniper given the amount of bigs in the level. It's really good during the first section, and well-suited for taking out the scouts later, but I just don't have a good answer for all the chargers and the sheer volume of critters

hidden ridge
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And they're both decent (Shotty is actually REALLY good) at killing moms

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And decent at killing big guys anyway

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You can get away with stealth killing most of the "part 2" rooms btw unless you play with bots

modern ibex
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Yeah, maybe I ought to try pump again. one-shotting the bigs is hugely helpful with the sniper but I just run dry during the charger section

icy cave
modern ibex
hidden ridge
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100% solo I dont think so

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With bots you can

icy cave
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You got the ammo for it

modern ibex
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Yeah, maybe I just need to dial in my shooting

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Being able to bring a main damage stim every attempt would be HUGE so I could one-tap all the smalls, but that's just not realistic

modern ibex
hidden ridge
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Cscouts die at pump shotty 1 hit close to the back, dont really know HOW MUCH close you need to be but I've tried at little more than hammer range and it works

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In any event you'd be kinda fucked in the case the start of the room is littered with BBCs or hybrids, or if the 2 cscouts are in the same room

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With that being said, I've no idea about true solo but with bots (or people) you can just pull all of those, scout waves, the whole rooms etc

modern ibex
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Okay, well It's good to know that the optimal play is to just pull and kill everything. I wasn't sure if I was "supposed" to be stealthing it or something. If the ammo exists to chew through them then I just need to do a better job using it optimally throughout the first part

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and probably more importantly, on the mother fight at obj

hidden ridge
modern ibex
silver fable
craggy pier
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badger lives on inside us all

civic wave
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Mr badger was a martyr for our cause, never forget

silver fable
tardy ingot
tardy ingot
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sniper is actually pretty decent at dealing with the hybrids, but honestly the chargers (bbcs specifically) are the problem. You can just run away from hybrids to get time to recover. But bbcs barely give you time

modern ibex
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I think my last attempt had two BBCs in the first room and it just chewed through all my ammo.

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FWIW I would really love to start doing some real true solo content, but I just need to get better at the game first

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Been reading/watching some solo speedrun content and it's super cool

modern ibex
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They certainly dunked on me

tardy ingot
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tho tbh it shouldnt eat through your ammo

lone mortar
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Yeah

tardy ingot
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Full ammo + a 4 or 5 use should be enough to full clear the zone easily

modern ibex
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So I really need to focus on optimizing my ammo balance prior to that

dry pumice