#gtfo-related-questions

1 messages · Page 90 of 1

cold quarry
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exactly ^

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r2d1 also feels like the best parts of rundown 2 all in one

turbid horizon
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Like R5B1EX is a slog bc there is 0 progress

turbid horizon
cold quarry
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which one is that

turbid horizon
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The one that kills your sound and then crashes the game

cold quarry
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oh jesus

turbid horizon
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Happens a LOT on that level

cold quarry
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never had that

turbid horizon
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yeah I was on extract with the bots on D1 and my game crashed

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Was super fucking frustrating

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Especially because I really like that level

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It’s why I didn’t use spitters when I was making modded levels, I tried it and immediately got sound bugged

ocean spindle
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extremely gtfo input

vague bridge
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why are glowsticks better now??

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they turned green and also i can command bot glowies

craggy pier
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Eh just something to pass time

winged turtle
topaz willow
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can you add someone into your game after you started?

brittle mural
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Yes

ivory imp
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Is there any suggested weapons for R1E1? Gave it a go a handful of days ago, we ended up wiping towards run end unfortunately. Wondering if maybe it wasn't a load out issue on my end

ocean spindle
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R1E1?

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u mean D1?

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or R2E1?

craggy pier
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r1ee

ocean spindle
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r1e8

winged turtle
ivory imp
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R2E1

winged turtle
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uh

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not bull pup

ivory imp
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My disappointment is immeasurable

winged turtle
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sorry :/

craggy pier
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go for forward cell can be found in zone 615. so you only have to carry 2 items for the most part until you get to the terminal to ping the cell fetch that roll out

winged turtle
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lots of mains fill a similar role, but better

craggy pier
#

cfoam is good so make sure you kill the error wave have someone pull the surge then close the big door foam and scan, any sentries facing the door will do

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after that you can drop the turbine

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only need baby

ivory imp
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I had mine duty last time

winged turtle
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and secondaries are all pretty good, just not PR and you can make it work

craggy pier
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better have 2 sentries

ivory imp
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We were literally like 40/50 meters from extraction last time

craggy pier
#

they can trickle enemies

ivory imp
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It was tragic

craggy pier
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you need to funnel the enemies to the bottom door of the last surge and foam and sentry all you got there

winged turtle
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the trick with this, and most errors, are running forward fast enough to save the doors for funneling that you want

native sun
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My honest suggestion from a lot of clears in pubs is not to bring C-foam. C-foam is definitely very powerful on the level but it requires you to save the doors that you want to foam, this can require riskily pushing forward ahead of the team, through enemies, in order to open the door before error breaks it. It also requires just knowing which doors to save, which you likely won't be very familiar with while going for you first clear.

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My suggestion is double burst sentry + mines. On each of the final two surges you just plonk the double sentry down at the entrance doorway and they make everything incredibly manageable.

long flint
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Hey question, me and my friends have been trying to do R2B4 but one of my friends cant load in with us for some reason, the moment the drop finishes it dc's him back to the main menu, we've tried verifying files, making him the host, uninstalling and reinstalling, and choosing different equipment but nothing seems to work

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the other rundowns are fine its just that level

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yall have any ideas?

ocean spindle
long flint
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gotcha tyty

ocean spindle
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the one at the very bottom seems like

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its the oldest one so maybs that

ivory imp
long flint
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damn it'd be a shame if that's the case

ivory imp
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From what I understand it's a weird hardware bug

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But read the report in the channel cuz I'm not 100%

vague bridge
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can i play gartic phone in lfg channels is that allowed (say yes)

ocean spindle
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i mean they arent like LFG VCs they just say GTFO-Number........

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theres is also the mixed sizes

eternal portal
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What do the tiny red dots on the bio tracker mean? Not the large red moving ones like scouts, they're stationary and just sleepers, but they're not the normal white bubbles, just red dots

winged turtle
past mesa
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They are rage induced sleepers who are in pingable and they deal more damage

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Sometimes they will scream and lose their rage

dusky tiger
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I know im extremely late but ;p

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Not even that many doors to foam
Ladder foam
Ladder foam and double burst for the first fog hell room surge

sturdy glen
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everyone purposefully did not mention ladder foam 😃

lone mortar
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R4D2 wubCat ?

sturdy glen
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ill pass

lone mortar
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How bout R7D2

sturdy glen
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much better level but still nah

lone mortar
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Not feeling it today?

sturdy glen
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kinda yeaah

lone mortar
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Try Ultrakill/Trepang2

sterile citrus
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Both bangers ^

lone mortar
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Instant dopamine

past mesa
sturdy glen
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already finished ultrakill

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dont think ive heard of trepang2

lone mortar
sturdy glen
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nah

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thats the one thing I havent done cuz I hate the gauntlet

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(I did the gauntlet on release and was disappointed and havent done it since)

lone mortar
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P-2 difficulty ROCKET

sturdy glen
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not even

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its just cybergrind

lone mortar
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Basically charging into a ring full of endless potential plays

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But i like to just destroy P-2 in like 4mins

sturdy glen
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I touch the game to beat up minos and sisyphus for an hour or 2 and then stop

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thats bout it

lone mortar
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Yup

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Bully Gabe

sterile citrus
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Question. I've watched a few T-Nenpi videos and other players it seems like their fog is really able to be seen through way better than my game. My shits like a green brick wall even with the long range flashlight. Any ideas?

lone mortar
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And

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If you dont just walk in and smoke the fog

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It wont be a brick

lone mortar
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The fog literally fuck you up and flashlight dont work cause the lighting already did

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Trust jish

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For our lord and savior “Jishsus” Christ

sterile citrus
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Is it just the level?

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That's like clear as day.

lone mortar
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Yup

sterile citrus
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Word. I was wondering.

past mesa
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All fog is different

sterile citrus
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Makes more sense now.

lone mortar
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Suggest having > 100 infection resistant

sterile citrus
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Lol ya, I saw he had it for this once shits sillly

lone mortar
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But you come in with infection already

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Thats why you cell skip

sterile citrus
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I gotta wait to get there 😛 My group got to R4D1 today. Almost 1st tried it.

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Going into that one blind was fun

lone mortar
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First time R3D1/R7D2 was dopamine receptors being blown at full blast

sterile citrus
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We should just start some R7's Ive heard their good. Just skip b/w the acts.

soft crater
lone mortar
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Chat dead skul

keen slate
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quite surprised at the ability of pump sg to wipe everything on a choked point
Yeah I know “duh ofc it a sg lol” but it did so well that i was impressed when it saved my ass back when someone woke a mom lol

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sometime you learn something by trying new stuff

hidden ridge
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I like shotty a lot, very versatile

wintry kayak
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sounds sarcastic

hidden ridge
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I'm feeling confused a bit in two chats now

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😄

next socket
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What 3 turrets y'all taking in to R5C3?

lone mortar
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I take foam

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4 foams

next socket
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Yeah but telling bots to foam Zzzzz

ocean spindle
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the true loadout

lone mortar
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Committing war crimes by filling the world with foam

soft crater
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all they need is a little bit of foam

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or just 4 male prisoners shooting out foam onto 1 target

copper fog
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is it still possible to get certain cosmetics like masks or shaders that were only able to be acquired in fall or halloween of last year,

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?*

ocean spindle
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hello, no dont think so, they were limited
some are now in the pool tho i think, so u can get em like by normally finishing missions, but im unsure which ones

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ik the cammo gear and the praesidio backpack are still unobtainable tho

soft crater
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commando set / Crimsons Grit palette / Lunar new year mask / Kovac Backpack / Onyx color palette

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Red R7E1 mask

dry pumice
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Everything else is freegame

hidden ridge
icy cave
soft crater
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It's tied to R6 objectives

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10 mains

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which is stupid imo because the release of X expeditions made it way easier to obtain

sturdy glen
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im betting they dont make an r6 mask and just have the pallet for completing all mains

soft crater
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R6 already has a mask

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Twin blade

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well

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it's from completing extension specifically

fallow dove
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Hi all. Not so new, but not recently GTFO player. Quick question. Is rundown 1 easier than 2, and 2 easier than 3 and so on? Or is that strictly just used for a reference of release? I know they're more difficult the further down in the rundown and so on.

sturdy glen
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its technically only releases but it mildly follows that

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they do get more complex and get new mechanics because they were released later, which kinda translates to difficulty as well

fallow dove
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Makes sense, I started playing during what seems like 7, but I think at the time it was the only option? But getting back into it and seeing all of the rundowns now available.

sturdy glen
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ye, just waiting on 6 and then were done with rereleases

icy cave
fallow dove
craggy pier
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Hey, I'm curious about the decisions to make certain aspects of the game as "on/off" mechanics rather than something gradual.

For example doors can be either closed or open, but not in-between.

Enemies being alerted in the rooms all at once instead of based on distence - say I fire a gun and kill one of them from a certain distence it's either none or all that get allerted.

Certain enemies having only "on/off" systems as well, like dealing damage to scout at a wrong time makes him completely invulnerable, being overly punishing with little choice on how it could be approached to deal with it.

Similar thing with enemies who scream to alert others, seem to alert the whole room - even if it's in cornered in a small corner far off on it's own.

icy cave
craggy pier
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Yes, but the doors? Seems like it would provide more versitility.

sturdy glen
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how so

stark lotus
craggy pier
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Half-open door -> can shoot through while preventing them from crawling through. While also allowing the smaller ones who shoot, to shoot at the players as well.

It would create more interesting encounters.

stark lotus
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agreed

craggy pier
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Not necessarily, can be balanced.

stark lotus
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anything other than crawling shooters wouldnt pass by

icy cave
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and it would make it in fast situation a complete shitshow of hopening a door and not by mistake having it hgalf way open

latent obsidian
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Basically sounds like safespotting which already kinda exists and is considered cheese

sturdy glen
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there is also just

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mine deployer

icy cave
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this tbh

craggy pier
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Currently a bunch of mechanics feel cheap and overly simplistic - defending them with "it's supposed to be this punishing" feels like a way to avoid doing more creative design.

sturdy glen
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or you can shoot through the cracks in the door if you really want to

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I dont get how any of it feels cheap

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I could feel doors being simplistic cuz theyre kind of a buggy mess

icy cave
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anyways

craggy pier
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I don't mind punishing or difficult gameplay, I just think it could be done in a way to provide more options for the players on how they could approach things and make encounters more unpredictable and interesting.

craggy pier
icy cave
sturdy glen
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youre either shooting or mining them either way

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yea ^

stark lotus
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thats the reason bloody doors exists

sturdy glen
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the other stuff you mentioned has some nuance to it that you can abuse

craggy pier
sturdy glen
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the way the devs intended

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cfoam on the floor bois

icy cave
stark lotus
craggy pier
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lmao

icy cave
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Like having a door halfway would change nothing

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also how would it interact with foam ?

latent obsidian
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Having the door halfway open the ones that can't fit through bash through it at normal speed, yes?

craggy pier
stark lotus
latent obsidian
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So either:
The door breaks after like 5 seconds and then you are funneling like usual anyway
or
You cfoam the door to stop it breaking while getting shot by the small enemies on the other side (???)

icy cave
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anyways. you have an opinion and thats great. I got mine. we can agree to disagree

hidden ridge
icy cave
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yeah

craggy pier
hidden ridge
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Since they'd require shit to be rewrote from the ground up

stark lotus
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diversity of options is a great sign

craggy pier
sturdy glen
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opening doors when most of the wave is there so you can mine a second time

craggy pier
latent obsidian
lone mortar
craggy pier
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More options makes for more variety.

latent obsidian
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I don't think that sounds very worthwhile

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I don't think people would choose to do that

craggy pier
craggy pier
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Wait for door to close before you foam then.

icy cave
craggy pier
lone mortar
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10C dislike this idea and will not put it in

icy cave
craggy pier
latent obsidian
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^ exactly as Dj said

lone mortar
latent obsidian
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I was gonna expand on the stacked up thing cos I didn't mention it before but he got there 🤷‍♂️

hidden ridge
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Just read that and I've no idea how that'd change anything

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giant gets called by alarm he needs to break door, fine

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everything else just goes underneat that

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so...?

lone mortar
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just out the window with that i guess

hidden ridge
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Can't even mine door at that point

icy cave
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I think its better to see a bit more of the game.

hidden ridge
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unless I mine really high

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but it wouldn't one shot giants without boosters anyway

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unless I place two

craggy pier
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It's not half, full or none. It would be whenever you foam the door on it's way down.

lone mortar
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unhelpful in anyway whatsoever

latent obsidian
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So can I close the door 95% of the way and then shoot the enemies legs without them hitting me at all?

icy cave
stark lotus
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so Im lost. are you saying if you foam the door while its closing that should make it stop midway?

craggy pier
woeful kiln
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why would i shoot the legs and foam and waste ammo

lone mortar
woeful kiln
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i can just foam and mine ez fix

craggy pier
hidden ridge
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I'm curious SPITE, what did make you think this is needed

lone mortar
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this really makes no sense at all

icy cave
woeful kiln
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if you have no mines left big L

lone mortar
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the door works like a garage door

woeful kiln
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if you no mines you would probably leave the door open so they don't group up

craggy pier
lone mortar
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if its not connected to the end of the door

latent obsidian
lone mortar
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then it has no use at all cause enemies can squeeze through

woeful kiln
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not to mention that physically if the door is not fully closed it would break WAY easier

icy cave
craggy pier
craggy pier
woeful kiln
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if you want variety play modded gtfo

hidden ridge
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So you can say you got that idea out of Spite

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😄

woeful kiln
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if you've done everything in vanilla

craggy pier
icy cave
latent obsidian
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If you've played all the rundowns I am stunned that you would suggest this

woeful kiln
# craggy pier no u

damn doesn't want to add variety to your own gameplay you're missing out 😔

craggy pier
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It's not something that came up just now. Me and my friends have been brewing on a bunch of things with this game for a while now.

woeful kiln
#

well you can already cross one of them off the list

lone mortar
#

you cook up some new contents for enemies/weapons

icy cave
craggy pier
craggy pier
lone mortar
woeful kiln
craggy pier
hidden ridge
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Ideas like "a normal striker but when you kill him it'll release a bit of poisonous fog if he was alerted"

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That's sensible

craggy pier
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Game lacks ways to interact with environment, rather than more enemy types or weapons.

woeful kiln
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you want a real idea?

new sleeper enemy that makes you take damage a certain amount of damage over time but the bleeding can be stopped by using a medkit which makes the use of ressources more complex

latent obsidian
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More ways to interact with environment is good

latent obsidian
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Changing how far you open the door isn't really

woeful kiln
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i agree that gtfo lack a bit of interacticity with environnement

lone mortar
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anythin is out of the window rn seeing that 10C wana just throw the game for good and let it die

sturdy glen
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idk, this game is repetitive in the overall what you are doing, but to me theres a shit ton of nuance in pretty much every part of that overall, so im failing to see the problem

woeful kiln
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but the door one just uninteresting

lone mortar
lone mortar
#

then theyll add modding into real

hollow dune
#

hi can i ask a quick question?

lone mortar
#

and you can do so much

icy cave
icy cave
lone mortar
#

as create anything to your hearts content

hollow dune
#

is there an official site to buy the game or only on steam?

lone mortar
#

but usally steam

icy cave
lone mortar
icy cave
#

why you say stuff like thgis

hidden ridge
icy cave
lone mortar
#

thought it was on xbox as well

icy cave
lone mortar
#

maybe i forgor

hollow dune
#

i mean... you can buy a key too

hidden ridge
#

Unless you want it to be like inf where it caps to 1% hp remaining

woeful kiln
craggy pier
# lone mortar then theyll add modding into real

Depends how they will add modding, if say door state as on/off is hard-coded and moding tools will be just "more levels", it might not be that much of an improvement - althoguh that would just be me judging before seeing now.

hollow dune
#

but anyways thanks guys

hidden ridge
icy cave
lone mortar
#

have you even touched mods?

woeful kiln
icy cave
hidden ridge
woeful kiln
#

if i had nitro i would show the funny L+bleed+bleed+bleed but i don't 😔

craggy pier
hidden ridge
#

Don't ask me which since I never played any I just watch the lets plays

woeful kiln
lone mortar
#

it makes no sense kekwww

icy cave
craggy pier
#

Makes plenty sense to me

hidden ridge
woeful kiln
#

without fart damage tho

hidden ridge
#

I saw it in a gameplay of... maybe lowbei? cant remember, was a modded rundown

lone mortar
craggy pier
lone mortar
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and the doors are touched activated

craggy pier
lone mortar
#

so they arent set to just close by a %

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open or close your choice

craggy pier
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Sure

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But as I said, it would stop them if you throw foam on it

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mid-opening/closing

hidden ridge
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"It's Rundown 10, and sleepers now can use Guns, they mainly go around with SMGs. Scouts aren't gonna get bonked no more since they carry a burst cannon"

latent obsidian
craggy pier
#

If you want a gun idea - how about something akin to a stake gun in pain killer or some crossbow that fires piercing metal rods to impale multiple mobs with one shot?

lone mortar
woeful kiln
hidden ridge
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Stake gun oneshotted most shit IIRC but Painkiller was a different game

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Might argue stake gun didnt need reload but it didnt have the RoF the HEL Gun has

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And it had crazy actual trajectory drop off

craggy pier
#

||let me attach mines to my buddies so that one poor fuck could be sent off in to a horde because it's the only useful thing he can do with no ammo||

woeful kiln
#

i usually place a mine on my teammate

on extract

fierce nebula
stuck elm
#

So what's the deal with bots just randomly not wanting to do scans sometimes? It's uncommon enough to where it doesn't bother me that much, but when it does it's awful. This just botched an R5D2 run with a friend. Is there a fix for this?

dry pumice
#

No idea. No one knows a pattern why they do or dont do that. Probably an AI issue?
The short term solution is to kick the bot out of the game by switching his player slot to CLOSED and then turning him back on once he's needed.

Long term solution... Probably "better bots" mod, although i can't guarantee it fixes that particular issue.

craggy pier
#

press escape and see if u have the lobby button or not

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happened twice yesterday to me during r5c2

stuck elm
#

The lobby button as in "Return to Lobby?"

craggy pier
#

top left side

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should say options rundown lobby

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if only options then lobby is dead

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there also been some occasions where it happens without lobby going haywire

stuck elm
#

If it disappears, then the lobby is just botched?

craggy pier
#

yes

stuck elm
dry pumice
#

Right. Closed player slot it is.

craggy pier
#

if that happens and lobby is gone bots wont reconnect

stuck elm
#

I could've did that but was salty and just quit out lol. Only like 20 mins in though.

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That level in particular, I've been trying to do with one other friend and 2 bots. ||If you get a scout spawn in A or B in the respawn zone it's a reset. It just ruins you for 3rd code hunt.||

past mesa
tall sundial
#

hey guys for all the people looking for group in the beginner channel which level is the most noob friendly i should look out for?

craggy pier
#

r1a1

dry pumice
#

Any of the As from any first 3 rundowns

craggy pier
#

rundown 1 is pretty forgiving

dry pumice
#

A1s speciall, yes

tall sundial
#

so R1 and then the earliest letter in the alphabet i can get?

dry pumice
#

Levels tiers basically determine overall difficulty.
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very hard

tall sundial
#

ah thanks seems simple enough 😄

ocean spindle
stuck elm
# past mesa how is it if you dont mind me asking

Most of the level itself really doesn't seem too bad. They just dump everything on you at the end with the ||code hunts.||

||I think 1st and 2nd codes aren't too bad if you have at least 2 players to shoot stuff. Code 3 is tricky because of limited ammo by the time you return to respawn zone. If the charger zone has a bad seed, then that's painful. Sometimes charger scout is in a good spot and you can c-foam it or just shoot it. ||

||It also doesn't help that bots will take resources in reactor and use inefficiently. Generally if there's a hack lock, I'll open it, otherwise, make a mental note of what's in there cause I don't want to fumble with hack locks during timers.||

Overall I think the pressure is put on you hard towards the end with holding waves vs. maintaining ammo supply.

tall sundial
craggy pier
#

as a new player take your time to understand the mechanics and general feel of the game

dry pumice
#

Not to mention they can just stealth clear rooms all by themselves running around with a hammer like Grog that ate too many elderberries.

neon gust
#

the not entering scans its an issue of the game itself

stuck elm
neon gust
#

he doesnt have monobuild

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to see the games code for reference

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so he's limited on what he can do

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devs pls give mono with alt r6

stuck elm
#

Ah, I actually remember you said that in r5 review

craggy pier
spare yacht
#

sup yall

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first time this has happened to me in game

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has this occured to anyone else

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where a smaall black circle appears and grows

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just wwent back to normal but weird

craggy pier
#

Yes people have experienced that

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Except some people had it cover the entire screen

spare yacht
#

oh

craggy pier
#

Some also had a water drop that grew

spare yacht
#

oo

olive robin
#

When do we use sliding? what is it for

past mesa
#

long answers nothing really. short anwser slide reloads and it "saves stam"

soft crater
#

You can use it to dodge shooter shots as you sprint towards them.

cold quarry
#

you can reload while sliding?

soft crater
cold quarry
#

just surprising this game lets you do that

soft crater
#

Which. You can also shoot while sliding to keep sprint speed rather than slowing down

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Which is better if you have like a pump shotgun or something

wild adder
#

hey guys, what weapon should i take with sniper rifle?
also, what should i expect on "secondary" level difficulty?

cold quarry
#

weapons with good uptime/fast reload to compensate

#

secondary is a mixed bag IMO

sturdy glen
#

secondary is a mix of just level padding, something that is mainly there to adjust main/overload difficulty afterwards, or is what you would expect it to be which is a slightly more challenging side objective to main

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same for overload but overload is generally actually harder

silver fable
#

there are some specials which pair well with certain mains, such as long range mains with shotguns, or rifle with hel gun

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but imo main-special synergies aren't a major consideration when choosing loadouts

#

your special choice should be based on challenges you'll face in a particular level and your role in a team, your main should just be whatever you're comfortable with

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especially as a new player, focusing on learning a range of specials to cover multiple bases while keeping your main the same so you have a consistent crutch seems like a good way to go

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for sniper especially just "a good main" feels especially like the way to go, since you're not going to get any meaningful synergies and most mains are already geared towards sniper's blind spot, i.e. smalls

wild adder
#

nah yeah gonna stick to main for a longer time, just got my ass kicked : )
thx for answers tho

sturdy glen
#

what level did you take a gander at

wild adder
#

i don't think i understand, what is gander?

sturdy glen
#

whatd you try

wild adder
#

oh, the level

#

R7B2

sturdy glen
#

ah

wild adder
#

or did you mean a weapon

#

sorry, my english is trippy sometimes

sturdy glen
#

nah I meant level

wild adder
#

oh well, then i guessed right
took raptus trefen(this uzi-like gun) with sp, got overrun in foggy place while doing alert IV door

fierce nebula
#

skill issue

silver fable
#

it's one of the more forgettable levels

#

but from my (shaky) memory of r7b2 secondary, it's probably one of the secondaries where the difficulty isn't that far from main

#

the content of the secondary is qualitatively different from main though, if you're not confident (and reasonably well equipped for) dealing with shadows then yeah I guess it could dunk you

#

make sure you have a biotracker on the team (though really it's a good habit to always have a biotracker on the team), and you might also get value out of pdw in your main slot to suss out shadows

wild adder
wild adder
tardy meteor
#

Oh yeah we got dunked on last night in r7b2 secondary

#

The main felt far easier in comparison

#

I think it was the same place too, class IV alarm with the shadow swarm

#

What are the different sentries' roles / when to take which one?

silver fable
# tardy meteor What are the different sentries' roles / when to take which one?
  • Burst should be your default goto sentry. It puts good damage into waves, either killing smalls outright or leaving them on very low health, and the sightline requirements aren't too onerous. It's not good into bigs or chargers, but most of the time with a sentry you just want it to thin waves of smalls, and burst sentry puts in good reliable work in this department.
  • Sniper sentry is effective into chargers and can actually take out bigs, but it's slow to obtain targets, and won't tend to get much work done at all into waves unless it gets very good sightlines. Can be quite good on reactors due to big sightlines and effectiveness into bigs/hybrids. Gets a bit better when paired with bio due to symbiosis, but still, if you want a sentry that'll put work into waves stick with burst.
  • Auto sentry doesn't really have the damage to kill. It staggers well, so theoretically it can be used to stagger and delay waves when killing isn't a priority, such as with surge alarms where killed enemies instantly respawn. In practice, ehh. Again stick with burst.
  • Shotgun sentry is in an awkward place. Sentries automatically aim for heads, but aiming shotgun-style weapons at heads is pretty bad because some pellets pop the head and then most of the other pellets pass through and don't connect, so shotgun sentry starts from a pretty jank place. To compensate for this, 10cc just buffed shotgun sentry's numbers multiple times. At this point if you can set it up in an appropriate choke it seems to do a lot of work (and chew a lot of tool), but if you don't want the headache of trying to figure out how to make shotgun sentry do its job, stick with burst.
#

tl;dr: mostly take burst, consider sniper sentry if you want something to hit bigs and chargers specifically

tardy meteor
#

nice thanks

#

how many sentries on a team are needed? We've been doing 1-2

silver fable
#

if you're doing a reactor like r1c1 and you're not committing tool slots to mines or foam, then 1 biotracker, 1-2 burst, 1 sniper is a pretty good mix

#

but most of the time a good default loadout would be 1 bio, 1 mines, 1 foam, 1 burst

#

then when you know better what you're dealing with you could consider swapping out some tools, such as by trading mines and/or foam for sentries

tardy meteor
#

Alright

#

Do all sentries benefit from bio?

silver fable
#

no

#

sniper and shotgun do

#

oh, all sentries require pings to see shadows

#

but I wouldn't cut bio just because your sentries don't benefit from it

#

you get a lot of valuable info from bio, it spots enemies in dark and fog for you, and it doesn't consume tool refill so you can put more refills on your other tools

tardy meteor
#

Is it a good idea to leave the sentry outside, pointing into a cfoamed door?

silver fable
#

not really

#

definitely a strat that players used in the beforetime before realizing that it wasn't that good

#

in particular, it won't make the door last longer

#

if even one enemy is behind the door, the door takes damage at a set rate

#

and especially if you've mined the door, the mine would just wipe out the enemies when the door blows anyway

#

I can think of some really niche situations where you might want to do it, but usually it's not a good idea

tardy meteor
#

Alr

silver fable
#

either put sentries on your side of the door so they put in work on waves after the door blows,

#

or if you're not foam+mining the door, leave open doors on a set path between the enemy spawn location and yourself to form a funnel, find a good sightline in that funnel path, and sentry there

tardy meteor
#

How do I know where the spawn is?

silver fable
#

2 rooms away is the usual rule

#

if there are multiple rooms that are 2 rooms away, usually at least one of those rooms is selected at random for spawns

#

there are exceptions to this rule, but it gets complicated and 2-room rule is a good starting point

tardy meteor
#

Alright thanks

silver fable
#

np

fierce nebula
#

ha nerd

silver fable
modern ibex
#

Do you need to beat an expedition once to unlock the secondary, or what are the conditions there? I just finished Rundown 1 (R1D1 was nutty) but there are no secondaries for any of the expeditions still.

icy cave
#

1,-,-,- means they not there, otherwise it would say 1,0,0,0

#

You can see in advance if there is a sec by clicking a mission and looking at sectors

#

And they kinda hard to miss ngl 😅

modern ibex
#

Ohhh okay, I see. Yeah to be honest I was so focused on the first rundown I hadn't even really clicked through the others (in case of spoilers) but I see now that they show all the secondaries, overloads and PE ahead of time now

icy cave
#

For now enjoy R1 -R3. you still got lots to see and learn before tackling secondaries and stuff

#

R2E1 probably being the biggest hurdle to overcome on that road. IF you overcome it that is

modern ibex
#

Hahah good to know, I'll make sure to come prepared for that one. I'm really grateful that earlier rundowns are all available now, I'm really enjoying playing through them "in order"

icy cave
modern ibex
#

Looking forward to getting butchered repeatedly

icy cave
#

Then you'll get hit.

#

hard

modern ibex
#

LOL, I can't wait

icy cave
#

👍

modern ibex
#

I appreciate the help DJDNA!

icy cave
silver fable
#

@nimble summit #gtfo-media message

High cal pistol. Has more total ammo and isn't as range-limited.
wasn't sure if you were memeing, but

  • pump gets an 8 round mag and a fast reload cancel, which gives you far more uptime (and less downtime you need to find for reloads)
  • with the above and the extra 5 damage you get great fight into bigs (two full giant kills vs high cal's one and a bit, and then pump shotty snatches another mag quicker on top of that)
  • with the above and a precision multi of 1 you get unrivaled fight into mothers and situationally good fight into tanks
    shotgun is more ammo-limited, but high cal comes nowhere near matching the impact pump shotty can have in a situation, and I don't think they're all that comparable in current balance
cold quarry
#

This sounds like more reason to buff the high cal

#

-definitely not a high cal user

silver fable
#

I think it's a pretty awkward gun to balance with its current direction

#

30 damage high cal in r7 was perfect

native sun
#

Except for the part where it completely overshadowed choke mod

cold quarry
#

Feel like it was too comparable to choke mod

silver fable
#

now it's an easy-to-use gun that's oriented more towards waves but really struggles for throughput

silver fable
cold quarry
#

Yeah that precision multi on the high cal is rough

silver fable
#

you had plenty of vets saying r7 high cal was a bad gun

#

and then others saying it overshadowed choke mod, which imo means it was in an interesting place

native sun
#

I honestly feel like current high cal is fine, it's an easy to use weapon, it doesn't have to be OP at high level

silver fable
#

I've had this argument too many times

#

imo having noob crutch weapons that don't stack up to other specials when played well isn't healthy

cold quarry
#

Only thing I'd change about high cal is bump mag to 7. And maybe a little more precision damage to make headshots worth anything

cold quarry
silver fable
#

it's a difference of opinion on balance philosophy that I don't think is really all that open to debate

#

and I didn't ask for a general debate on high cal's balance again

#

I was just answering tengu's response to me in the other channel

cold quarry
#

Nonsense. Time for a 3 hour debate

#

It will end in bloodshed

silver fable
icy cave
#

warms up keyboard

#

stretches arms

#

inhales

#

"ya'll wrong"

cold quarry
#

The gigathad debater

#

"I disagree with all of you simultaneously"

neon gust
tardy ingot
neon gust
#

"why have a feature if your not gonna use it" -dev on stream

#

I love my bp and pr

#

we getting that

#

buff

cold quarry
cold quarry
silver fable
#

noobs absolutely eat up the bullpup for general feel/handling reasons

cold quarry
#

God knows I did

#

Its still my favorite primary aesthetically

#

Looks good, sounds good

silver fable
#

I'm not sure that's the same thing as "good noob weapon" though

#

I mean, maybe it is in a way

#

if they're happier with how their weapon handles they'll be more confident and all that

#

whereas even if they objectively can get more performance out of carbine or pdw or whatever, they'll use it poorly because they don't like it

cold quarry
#

Ironically this entire discussion is about the bullpup and high cal, my two favorite guns in this game

silver fable
#

dang, hard life

icy cave
cold quarry
#

But also if 10cc wanna buff it then who am I to stop them

silver fable
#

to some extent hel rifle

#

imo it'd look weak next to r6 har, let alone our current crop of waveclear specials

cold quarry
#

Counterpoint

#

Big pistol make big boom

#

Oneshot enemy make brain feel good

silver fable
#

its competition is not the shotguns, because those do a different job

dry pumice
#

I don't know man

#

Choker is the same thing just with 2 less bullets, twice the range, 10 times the hair trigger and an extra damage too

#

Don't even need to ADS too

#

High cal Is just lame these days. It's not super bad, but the second there's a hint of the spiky Bois - you should switch, now

late lynx
#

hey guys, what weapon can 1 shot the breeder beside sniper ?
sorry if i have the wrong name for the zombie, i meant the zombie that can called out the sleepers

neon gust
late lynx
neon gust
#

sniper to the head, pumpshotgun to the head, high cal to the head

dry pumice
#

It's not even optimising. With how dangerous and fast chargers are - you just shouldn't risk half assing it. Either better gun, or you sweat your eyes out switching back and fourth between your weapons.

silver fable
silver fable
#

want to be pretty close with pump shotgun so that enough of the pellets land, doesn't need to be perfect though

late lynx
#

thanks for the info

silver fable
#

burst cannon can also 1burst it, even with body damage

dry pumice
silver fable
neon gust
silver fable
#

they took my duos gun and gave it to noobs

neon gust
#

I mean i was saying that you can bring a weapon thats not that good against particular enemy and still be good

silver fable
neon gust
#

but it was too good i aint gonna lie

dry pumice
#

Id rather not risk getting jumped by 3 chargers because I couldn't hold the wave back

neon gust
#

i kinda miss it

silver fable
#

and veruta got a buff

#

like, the opposite of nerf

#

somehow

neon gust
#

we got saw off 30 damage tho

neon gust
#

highcal with 30 damage i just kinda point and click

silver fable
#

meanwhile when we take 7m of range, the precision multi, and nearly all the rate of fire from choke mod, put it in a beggars cap, and 10cc gives back a mag with 2 extra rounds, apparently that's too good?

neon gust
#

if they kept 30 damage high cal they somehow had to buff choke

silver fable
#

choke goddamn 1.5-refil kills tanks (oops 1 refill is a few shells short, but still fucken sniper requires 2)

#

and downs bigs in like 0.5secs

#

from 15m away

neon gust
#

with macro

silver fable
#

gun's fine

neon gust
#

choke its the macro gun

dry pumice
#

Hm

#

Should we perhaps buff precision on HCP then?

silver fable
#

that'd be pretty weird imo

#

throughput-challenged into waves and bigs, ass into chargers, but weirdy ammo-efficient into tanks

#

I guess if you go to like 1.1 you get 1tap mommy tumors too

late lynx
#

guys i wanna ask again, can i join a room that i haven't unlock yet ?

dry pumice
#

Yes, hosts can taxi you to other levels and their completions will count.

late lynx
#

ahh okay, i though i cant get into the room that aren't unlocked yet on my acc

#

thanks artek

lusty bramble
#

🤓

neon gust
#

🤓

lusty bramble
#

IM NOT THE NERD EMOJI YOURE THE NERD EMOJI

modern ibex
#

Hey sorry to interrupt the 🤓 discussion but are the spawns at the end of R3A1 constant or do they come in bursts? Would it be possible for a single prisoner to run the obj back to extract solo while occasionally dropping to fire or no?

#

The mission isn't super long but I don't want to spend the time it takes to clear it just to test out the last stretch

ocean spindle
#

i guess it would b
hard cause of the first few hybrids spawns but depends on ur tool i guess

modern ibex
modern ibex
#

Okay that's cool, that definitely seems doable like the others said

lone mortar
#

I dont actually look at wave spawning

#

I only know best is how surge alarm works

modern ibex
#

Is that what that kind of alarm is?

ocean spindle
#

those r probs spoils

#

:3

modern ibex
#

Oh okay, no worries. I'll discover it for myself then!

ocean spindle
#

noice

lone mortar
#

Whatchu doin here slendi

ocean spindle
#

i woke up

#

:]

#

right in time too

lone mortar
#

Go back to mimir

#

Embrace sleeper

ocean spindle
#

nuh

royal linden
#

109775244255791808

#

go to the game

ocean spindle
#

hello, theres LFG channels to join n share lobbies

#

.t lfg

uneven gulchBOT
ocean spindle
# royal linden 109775244255791808

just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel

and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one

safe stone
#

What does the Light-Gas Rifle mean for the Hel Rifle?

hidden ridge
ocean spindle
#

and it has a lil charge up before shootin

hidden ridge
ocean spindle
#

stuff stuff but well

#

it penetrates thats the, bullet point :D

hidden ridge
#

😄

safe stone
#

how do you pen the targets ?

dry pumice
#

Their bullets can penetrate targets and thus hit multiple aligned targets

jagged shore
#

just means the bullets will travel through an enemy

dry pumice
#

HEL Revolver (main)
HEL Auto Pistol (main)
HEL Shotgun (main)
HEL Gun (special)
HEL Rifle (special)
and i feel like i'm forgetting someone...

jagged shore
#

i don't think so?

hidden ridge
#

Would you say Hel Gun is cute?

#

I imagine HEL Autopistol to have twintails

dry pumice
#

No, i don't

#

It looks... Unique, but like in a wrong way

#

First of all wtf is that disgusting pistol stock

#

Apparently it has a tripod

#

And then there's the first person view

#

It looks stubby. Then again... That's literally every gun in this game.

#

The vibe i'm getting is the "little meta goblin"

ocean spindle
#

i like it, its has a very different feel than most guns and idk why, kinda like hel shottie has that unique front and obv the sight is fantastic

#

it is like squashed

#

but idk i think it adds more to it

#

it is like, supposed to not be a super heavy rifle

#

just a funky lil dude gun

dry pumice
#

HEL Rifle meanwhile is beaitful

#

What an absolute unit

ocean spindle
#

yeah its fantastic

#

but i like both

#

:]

hasty matrix
#

Hey everyone, I'm looking for a new auto weapon, I couldn't find a real tier list and the weapon stats are overwhelming to comprehend.

Can anyone recommend a Main auto weapon that isn't the Hel autopistol? I'm jumping back into the game after a long hiatus and have been using the Malatack LX exclusively and was wondering if that was my best bet. Thanks 🙂

ocean spindle
#

hello, really like all the automatics r useful... for the most part, id say give em all a try and see what u like and what u dont

#

tryin every gun is just funs since u get to experience a lot

#

but well, usually the pdw is very rated too

hasty matrix
#

Yeah thats a good idea, can you try different weapons in training now on a whim? I hate starting a level and then figuring out I hate the weapon and have to roll with it till I complete it or die. But I will give the PDW a shot, and people have been talking about the bullpup? But I guess it has a super long reload.

ocean spindle
#

um, nope, training has a set of weapons predefined, smg shottie burst sentry and bat, but u can just go to like an A1 or others levels where u know theres lots of shootin n try em there too

hasty matrix
#

I didn't even think of that, thanks

ocean spindle
#

is okii, may good lucks findin ur perfect gun >:D

forest lily
# hasty matrix Hey everyone, I'm looking for a new auto weapon, I couldn't find a real tier lis...

I've been having a blast with the Van Auken SMG and the bullpup rifle. If you give those a try, they're pretty good generalist weapons.

I usually like to have one thermal weapon in my loadout and while I personally don't like the PDW, I still do reccomend it. Supposedly it's better than the van auken or bullpup but in practice it really doesn't seem like it. Really good for hip firing at close range though.

cosmic sequoia
#

hey guys, I'm in a game with 2 friends and a bot. Bot has tool refill and won't give it to us even though I have 20%. Checking the wiki and this chat, I don't see anything to do?

fringe trellis
#

does the trick where you use a sniper sentry in a different room to kill giants quietly still work

silver fable
#

pdw is the only good one (it'd be a strictly better smg even without the thermal, and then it also gets a thermal)

#

bullpup in particular is terrible

#

like, if you took a second or so off bullpup's reload then it'd be decent

#

but few mains are impactful enough with a clip to justify a 2.4s reload

#

if you want a tier list with a bunch of words written alongside it, look up rayalot's most recent weapon tier list on reddit

#

I disagree with some placements and rationale on it, but you'll find that most experienced players agree with most of it

#

carbine might also be of interest as a gun that's not an auto, but can spray out lead faster even than an auto, and is also just a very pushed main that's pretty accessible

silver fable
ocean spindle
#

also no bots dont do those commands

#

Q doesnt do anythin in resource management

#

but check if the bot has a 0% tool

#

then its just bugged

cosmic sequoia
#

Thanks guys

#

It looks like the bot did use it then just had the box still showing

covert remnant
#

Anybody try this game in VR?

dry pumice
#

I heard some people have. I imagine it performs even worse.

fierce nebula
#

the idea is amazing but the code for the game itself is already strung together with gum

covert remnant
#

Game runs pretty good for me. At some point, I'm gonna check it out in VR. I don't think it would be the ideal way to play but could be fun for every now and then.

fierce nebula
#

"pretty good for me" probably gets 10FPS and snorted the copium of being a poorie

ocean spindle
covert remnant
#

||I actually get 11-12 FPS, thank you very much||

ocean spindle
#

nice

fierce nebula
#

BRUH

cold quarry
#

"the game runs fine" mfs booting up R7D1

ocean spindle
#

skill issue
i couldnt boot up r1d1

cold quarry
#

the fraught relationship between FPS and d-tier levels

covert remnant
#

I could get 15 FPS on R1A1. 🙏

cold quarry
#

jesus

ocean spindle
covert remnant
ocean spindle
#

:[

fleet shadow
#

What are ppl running for their specials these days? I used to love the burst cannon but it doesnt feel the same anymore

ocean spindle
#

what do u usually do in ur groups? lots of dmg? big boi kill? wave controller?

sacred dew
neon gust
#

just depends on what you wanna use

fleet shadow
#

giant kill is nice to have actually, if you have any reccs

#

primarily what i used burst for in the first place

neon gust
#

sniper, choke

ocean spindle
#

chokemod, and normal shotgun, hel rifle if u aling em well :]

#

and its a bit lower dmg but u might high caliber

neon gust
#

hel rifle?

ocean spindle
#

hel rifleo

neon gust
#

nah thats for funneling and too niche

ocean spindle
#

thats why i said if u aling em well :3

fleet shadow
#

my group generally runs precision x2 and the arbalist

neon gust
#

varied loadout its better, 1 pres rifle its nice

past mesa
#

Just take precision x3

civic wave
#

2 precision rifles? please god no

past mesa
#

Might as well

civic wave
#

I admire the dedication but

fleet shadow
#

what can i pick up to help supplement from that? the double precision seems to kinda cover the giants

sturdy glen
#

cant let the first pr get all the kills yknow

neon gust
#

pres rifle its not for giants

civic wave
#

precision rifle is god awful against giants

neon gust
#

theyre for smalls

ocean spindle
#

precisio rifle doesnt have dmg for big guys

civic wave
#

wtf is this

fleet shadow
#

Oh, ok then

neon gust
#

its like an easier revolver

past mesa
#

Prove me wrong

ocean spindle
fleet shadow
#

I mean we're still super early on/new, just got to r2d1 so excuse my ignorance lol

ocean spindle
#

prove me wrong

neon gust
ocean spindle
#

it sounds n feel powrrful but it, isnt

neon gust
#

we just fight eachother here on a daily basis

past mesa
craggy pier
#

Why won't the prisoners just escape are they stupid?

neon gust
#

dont worry about it

civic wave
neon gust
craggy pier
past mesa
craggy pier
#

had bot dauda stuck on one of the rocks out in the elevator shaft

ocean spindle
cold quarry
#

def not considering the shit we do in r7

ocean spindle
#

maybs partially

#

idkk

craggy pier
#

they are not

past mesa
#

Ehhh

craggy pier
#

r7d2 proves that

#

r7a1 and r7b1 prove it too

cold quarry
#

c3 too, we open a backdoor for henrikson

past mesa
#

“Proves” is a pretty strong word

cold quarry
#

even our characters dialogue strongly suggests we aren't

#

hackett saying shit like "I don't wanna know" in response to enemies on biotracker

#

why would a brainwashed KSO joke around at all

past mesa
#

But just escaping is a hard thing and also a pointless thing

craggy pier
#

or whatever door that was

#

the charger room

past mesa
#

Blood door

craggy pier
#

yea

#

that

#

bots kinda suck at melee

#

;(

cold quarry
#

I ran it with two buddies

past mesa
cold quarry
#

I ran knife, they had sledges for bigs and having someone with a fast melee made the blood door easier

past mesa
#

Bishop tp in r6 things

craggy pier
#

i have a few friends

#

only 1 plays gtfo

#

but got burned out

cold quarry
craggy pier
#

(The 7 hour R7D1 run incident)

cold quarry
#

well thats your problem, 7C3 is absolutely horrific with bots

weak bough
#

Will there ever be an official way to play this in VR? I’ve bought this game because of the VR modding and playing it in VR is an AMAZING experience so far!

ocean spindle
#

probs not, since 10c doesnt specialize in vr

weak bough
craggy pier
#

yes collab

neon gust
#

if they wanted vr for this game they woulda implement it a long time ago

#

probably once the game its fully release

weak bough
neon gust
#

oh they do

#

if some dude in its spare time can do it

#

they definetly can

#

but vr its such a small % of the player base

craggy pier
#

thing is they dont wanna do it

neon gust
#

that honestly its probably not even worth it

neon gust
weak bough
craggy pier
#

not a fan of payday 🤷‍♂️

covert remnant
weak bough
weak bough
covert remnant
#

Yeah, had seen some stuff about it from awhile back but nothing recent. Didn't know if it was still working with the game or not.

weak bough
weak bough
# covert remnant Sure. Thanks.

Definitely! It’s a crazy experience to try in vr when you got the sleepers blood all over your “face” from smashing it with a hammer lol 😂

craggy pier
#

should they add skins to this game? similar to like skins in ghost runner?

#

I feel bad that the studio is not making a consistant source of money

neon gust
#

Not a live service game-dev

past mesa
neon gust
fierce nebula
#

just like the MCU, making jokes most of the time during a serious tone makes a good scene

craggy pier
slow bane
#

does nrv probe reaction at the end of the run have real meaning besides lore?

craggy pier
#

No effect on actual gameplay so either lore or fancy text

olive robin
modern ibex
#

Probably a silly question, but you don’t lose out on any lore/intended progression by doing the Rundowns out of order, do you?

#

I accidentally started R3 last night after finishing R1, and I really like it, but I was intending to play through them in order

past mesa
#

the lore is very "segmented and you dont get a lot of it until r4 and r5 if you read logs

#

and progression the only real progression is sleeper revels

#

so levels like r1d1 is a revel for things and if you play other levels you might spoil that

modern ibex
#

Yeah, playing through R1D1 blind and solo was one of the best experiences I’ve had in this game so far

sturdy glen
#

how much of r6 lore is "continued" in r7, cuz idk the r6 lore

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just know that 6 and 7 have the most in your face lore

modern ibex
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Okay, good deal

sturdy glen
#

not that most new ppl will probably get through 1-5 before 6 comes out

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but

modern ibex
#

I’m really liking the little snippets of lore but I wish there were more, so that sounds cool

past mesa
#

but you should probs play r7 up to c teirs before r5

modern ibex
#

Wait really? Why R7 before R5?

past mesa
#

r7 has one of the best sleeper revels

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r5 kinda spoils it

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tbh

modern ibex
#

That’s bizarre, but I’ll keep that in mind. I’m trying to play through each Rundown completely before moving to the next, so I guess I can do R7 after R4!

past mesa
#

only need to do up to c tier

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then you can do what ever

modern ibex
#

Why is that?

past mesa
#

most revels happen around then

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so if you play all c teir levels

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you will have seen most of the spoilers that can be ruined

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the scary things are treated really well pretty much everywhere

modern ibex
#

Interesting, alright. I appreciate all the info, thanks!

silver fable
#

well, especially d2 and e1

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imo having all the rundowns available allows you to get around what has felt like one of the big issues for newcomers: not enough A/B tier stuff

modern ibex
#

Honestly I didn’t mind the difficulty of the c/d tier stuff in R1, but perhaps that changes in the later rundowns?

silver fable
#

it starts to demand knowledge of how to plan or navigate things that new players tend to take a while to onboard

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as well as execution things like having more impact in combat, dealing with scouts, etc

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there's just far more slack for newcomers to get away with really grossly ineffective approaches to things in earlier levels

modern ibex
#

I could see that, for sure.

silver fable
#

so when you get to later levels and are expected to tighten things up and do things properly, a lot of those crews who've been kinda brute-forcing it get stonewalled

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at that point it's at least good to have earlier tiers available in different rundowns, so that you can kinda have more opportunities to pick up effective strats in more permissive content

silver fable
#

r1d1 in particular is probably by far the easiest D tier level

modern ibex
#

Oof, that feels bad. It took me almost two hours to get through that one by the skin of my teeth

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It was so hard not to take chip damage at the end because of the visibility

silver fable
#

out of curiosity, did you find it harder than r1c2?

modern ibex
#

Yes, and mostly because of the engagement areas. I brought mines and they were absolutely awful in every one of the alarm phases.

silver fable
#

interesting

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tbh I don't remember the alarms very well at all in r1d1

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if you have more of an open room layout with few or no doors to mine, then you start to look to things like sentry funnels

modern ibex
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They’re just big rooms, and zero rolling doors to mine, which I rely on a lot.

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I def should’ve brought sentry for sure

silver fable
#

by the looks of things my playthrough was a duo with bio and a sentry

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I just remember finding the level very forgettable

modern ibex
#

Huh, wild. What kind of sentry were you using? Burst?

silver fable
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at the time sniper sentry was still pretty good, so we had one of those

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but burst is pretty nutty

modern ibex
#

Seems especially good if you’re running with bio cause of the synergy

silver fable
#

if you're a 4man you could look at bio + 3 burst sentries, and just do funnel strats

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especially if there just aren't a lot of good doors to mine

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I don't know though, I haven't thought about the level in a long time

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actually you could look up professor scaler's guide, he'll have tool recommendations and setups that should be effective if you're curious

modern ibex
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Oh cool, I’ll check that out. Could be good to get an idea of good loadouts prior getting two hours into an expedition, hahaha

silver fable
modern ibex
#

I don’t have a lot of trouble with bigs so having some wave thinning with Burst seems like the best call

silver fable
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it's less about having trouble with bigs in general, and more about the specific level having fights stacked with bigs

modern ibex
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Oh, fair point

silver fable
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for example, some reactors throw a lot of bigs and hybrids at you in a single wave

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so maybe the right balance there would be a single burst sentry and a single sniper sentry

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or 2 burst 1 sniper, loadout permitting

modern ibex
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Yeah, you could even pull the burst sentry to keep them from popping the giant’s heads

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Which I’ve heard is one of the only real issues with them

silver fable
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bit more of an issue if you have a sniper rifle on the team and the burst sentry doesn't have much else to shoot at

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sniper rifle's in an okay place right now, but it's still pretty niche

modern ibex
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Yeah, it seems very good at what it does, but needs a team with a load out supporting it

silver fable
#

much of the time if you want the ability to drop bigs at range or get damage on bosses, choke shotgun will give you enough of that capability while still leaving you some fight into smalls as well

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so I'd default to choke and move to sniper if you really feel like a hard commitment to that role is required

wintry kayak
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so it's a hard call

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honestly just bring whatever sentry you want is what I like to say

silver fable
wintry kayak
#

sniper sentry needs some love

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I agree

silver fable
#

like, I'm one of the more experienced players who's actually still somewhat positive on sniper

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but 2 feels like a bit much

wintry kayak
#

ehhh I like sniper but that’s because I’m still denying the nerf

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I am still in R4

silver fable
#

it's no longer r7 anime sentry

wintry kayak
#

it’s beautiful here

modern ibex
#

LOL

wintry kayak
#

yeah

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shotgun sentry would be decent if it didn’t empty itself in 20 seconds

silver fable
#

I mostly recommended scaler's guide because you've done the level, but it took you a while

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so you could treat it as a bit of a debriefer

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to see what's possible

wintry kayak
#

I recommend these videos

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keep in mind some of these are outdated

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but the underlying mechanics are largely the same

silver fable
#

like, if you want to run scaler's strats on each level then that's okay too

wintry kayak
#

this is what I send to my friends when they start

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scaler makes mistakes though

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like leaving south door open on R4D2 start surge💀

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I know they can technically break middle door

silver fable
#

lol, scaler's not perfect for sure

wintry kayak
#

but that’s once in 20 runs

wintry kayak
silver fable
#

but even an imperfect resource can help

wintry kayak
#

I used to play with scaler and ari

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until they became youtube and twitch famous

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lmao

silver fable
#

I point people to rayalot's weapon reviews/tier lists all the time, even though I've spent probably thousands of keystrokes on here arguing with him over weapon rankings/balance

wintry kayak
#

I don’t really agree with the concept of a weapon review because I feel like they SHOULD be treated as equals (primaries)

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even though they are not tbf

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but for specials sure they fill roles

#

I’m building my own rundown as we speak along with some balance changes

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although I’m considering cutting down the weapon loadouts to 4 options per slot

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to make it feel more class y

silver fable
#

if a main over- or under-performs, then we should talk about it

wintry kayak
#

like machine pistol, AR, burst, dmr

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and that’s it

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or maybe sawed off

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no way I’m putting hel shotty in

wintry kayak
silver fable
wintry kayak
#

it’s a delicate balance because I’ve played with a burst which has 3 dmg 1 precision and it’s straight up OP

wintry kayak
#

and then balance them accordingly

#

weapons are easier to balance if there’s less of them

silver fable
#

hmm, I kinda liked seeing AR in there