#gtfo-related-questions
1 messages · Page 89 of 1
Yeah dont post your 4+ hour clear
nobody will respect you
because you dont even respect your own time
I just wasted like 5 minutes trying to figure out what a map icon is(I still dont know)
don't post anything between 3-5hours, but DO post anything longer, we will find it very funny
And community about making waves😎
10 hour r6c1
1 run (with checkpoints) no pauses
What does it look like
I've a super long ass PE clear screenshot of R7B3 PE because I went to dinner
Yeah then the 8 was R7C1
I remember that R6 run, it was a loooong night to watch
Does not count.
Rectangle with a striped pattern
Dont see it in the map key
Is it a ladder?
Ladder
If it is green
the map legend … eh those dont rly work
Ladder is [...]
If he at start of R1A1, where is ladder?
Yeah
and in the end
Pretty good
he good
post screen
Well I just died so too late
I assume it was a ladder because it was near where an actual ladder was but it was just weird bcuz like, you think a ladder would be a different icon/in the map legend
It's ok, on you go !
And when you'll hit your wall. #how-to-matchmake
👍
I probably plan on going into LFG RN, I just wanted to do a single solo run for controls
Gl o7
May your adventures be ....favorable
well, maybe not rn since its 5 am and idk how many people are gunna be on but yk
It isn’t peek hours rn
Probably kinda low activity hours tbh
For na
Looking at channels quite some
apparently NA and EU (except me) are not working today???
you're right actually... this level of activity off peak.... the GTFO revival??
dead game
😂 sure
Is rifle or burst rifle a good replacement for pistol for the extra range
I've seen a lot of people say rifle is like a long ranged pistol, and kinda better too
burst rifle is a bit more different but still quite good I think
Conflicting information on the wiki says the rifle either has 1 or the same as pistol for its precision bonus
But a significantly longer range, 6 meters vs 25
My sources tell me it has the same precision bonus as pistol
Burst rifle has the same as well then too, sporting a 20 meter range tho
yep
bear in mind this range is just when damage starts to fall off
If you are shooting burst rifle at 30m its still pretty okay if you are landing the shots
Aye, I just usually find myself aching cause I want to shoot at things farther off than the pistol supports
It’s so close to one shot headshot on both shooters and strikers fml
use boosters
Naturally
Huh what, its not even close :|
only bullpup have a pres multi of 1
ther rest have less than 1
My bad, you’re right. It only comes up to 13.2 taken out of the strikers 20 HP, it was DMR that is just barely under
Burst rifle can do it in one burst if you land all headshots though
head should be popped from the second round in the burst
which suggests to me that 1-bursting a striker may be a client-only thing
if it works at all
dmr 1-tapping strikers would be disgusting, btw
this
but eh
desync happens
Again, main boosters 😌
nikt still gives me shit for that 5hr checkpointed r6b1 clear I once posted
...yeah this is why we don't talk about boosters when discussing game balance
Me bringing +30% Main Damage to justify bringing Bullpup 😔
what's the meta of weapons rn
A +16% to make rifle 1 headshot + 1 body shot for strikers would be baller
Hel revolver or Carbine main, specials are a bit more situation dependant
all weapons are viable to use, but the top dogs are, carbine hel revolver for main
dang too late

what makes the hel revolver so great? i used it seemed kinda weak
you take this one BD 🙇
It penetrates up to 2 (3?) enemies and kill biters in one-two-punch of Headshot + Bodyshot
like we say in my country ere erea
Also great stagger so you can stunlock enemies about to bite you
is the game even possible solo? 😅
no
play with people its a coop game
bring a friend or two and fill the rest with bots
yeah but my friends are offline and i wanted to continue playing kept dying to security scans
Next time you'll be on time Not_present_father_Dragon
No. Not really. Possible - yes, people did it, but its 11/10 hard and requires flawless performance as well as using every exploit in the book
you can do a lot of content with bots but its harder
pure solo, don't even bother
I think you can clear like As, Bs and Cs of first 3 rundowns
After that it gets very problematic
However you're fucked on every Reactor type mission
Lfg channels will help you out
Anyone know how to rip the game player/enemy models from the game into blender? I wanna animate with them, but can't find any public models of them.
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
Thank you :3
it's honestly probably not that great for newer players, since an 8-round clip with a nearly 3 second natural reload means you'll be having uptime issues
Point is you need to hit your shots. if you do tho it's simply one of the best
much of the time you won't be getting pen hits and you're unlikely to 1head + 1body 4 enemies with a clip either unless your aim is really on point
put those together and I'd expect new players to really struggle to have an impact with hel revo
Yes hel revolver is not new player friendly
For once! I agree with you

One day you'll see the light on the other matters as well
I'm sure you can be redeemed
dear god man, can you agree to disagree on anything?
And compromise on facts????
Who does that !!!!!
😂

what other matters 👀
I'm gonna roast one of the two of you
it's gonna be a coin toss
@silver fable
ffs
what has this server become
I'm over it
if you have to know, one of the arguments is over whether r7 is hard (it isn't)
I don't remember what else there was
If carbine and hel revolver are top tier main weapons then what are the better/best special weapons
Id say R5>R4>R2>R7>R3>R6>R1
maybe swap 3 and 7
not sure
R6 is harder than R3 pretty sure
waveclear: hel gun, combat shotgun, veruta, arbalist
high-uptime damage: pump shotgun
ranged damage: choke mod shotgun
On average, for their tiers, the R3 levels are hard
Not D1
I guess it depends
do you mean clearing the rundown or on average?
sniper 😢
Choke mod is next highest damage behind sniper iirc, right? Also 10 meter range before falloff
as a new playerI recommend learning at least one waveclear special (if you don't like any of those that I listed, heavy assault rifle is fine), as well as the pump and choke shotguns
At least choke has a good precision multiplier
sniper is a one trick pony but it is really efficient at what it does best
moreso the former, but I just think there are several levels harder than R3D1 in R6
can get a lot of work done under the right circumstances, but too niche, and even outcompeted by choke mod against tanks
choke is a soft commitment to ranged damage, sniper is a hard but niche commitment
I've used and am good with the machine guns, the hel gun I need more pactice on with pen but I'm close, and I'd rather use choke than combat shotty
viable for quick tank kills, but underwhelming for efficient tank kills
that's fair. But R3A-B levels are way harder than R6A-B
And burst rifle isn't on the list?
fair point, although who brings a sniper to R4E1 anyways (I guess that is what you're referring to)
me 🙂
I don't see it being viable to have taken a different special in its place
the only place I can think of where I want quick tank kills is r6c3, and even then probably only duo
burst rifle is underwhelming. It gets overshadowed by the dominance of the carbine
and even then sniper is such a heavy commitment for a duo
when carbine gets nerfed maybe we will see more burst rifle play
choke and combat shotty are two very very different guns
what I'm trying to say is that while sniper is not efficient, it is easy to use against tanks and, apart from R4E1, the game usually fills you up with ammo to deal with them
Yeah, I more meant if I wanted to run a shotgun I'd run choke although combat does fill a different role
Haven't run combat as much though
emphasis on "role". imo combat shotgun competes more with the waveclear specials than it does with the other shotguns
the true tank kill efficiency is hidden in the burst cannon though
but sadly I see no chads using it anymore
I take it on R4E1 sometimes
CS does waveclearing good, Choke does bigkilling good, Shotty is in the middle
well for example quad choke mod is r7e1 meta loadout
I also cleared R7E1 with BC
right but on a reactor or R5E1 I would much prefer a sniper
Literally any level you take any gun
always chose ur gun just based on how much u like it
never let others define ur picks
Double revolver
fuck u smg haters i know its bad im takin it anyways
even bullpup
I take bullpup at times
goin with style i like that
it feels good
I'll let you know what I think of that when I get to r5e1 duo planning, for 4man I agree with bread
plus I barely play the game seriously anymore anyways
taking random loadouts is fun tbf, I'd never use a lot of the stuff otherwise
alright when you're doing that duo, consider taking one
i always try to pick the guns i havent used in a while
next is the assault rifle
i already got it planned
what if guns had artifact heat just like levels 😱
I choose my guns based on what's going to allow me to finish the level and not die
killing a giant from the front takes 4 choke mod shots correct?
think so yeah, 30 dmg
Yep
Approach and go trigger mad.
never headshot a big with a shotgun
first few pellets tear off the head and the rest go through
like if you're looking down on one then maybe yeah do it
that's fair, I honestly forget the choke mod is a shotgun at times
I remember as a noob I believed pump shotgun required 5 shots to consistently down a giant
throwing a headshot in there was the issue
yep
headshot is 15 damage from what I'm seeing here
choke mod bullet cost is 10
sniper bullet cost is 23
So only if you shoot frank from behind you'll be more cost efficient than the sniper
I guess this highlights the subjectivity of rundown difficulty rankings
right but that is a very rare case
I was considering the lower tier levels as well
back shots are a matter of opportunity, don't stress if you're usually frontshotting with shotguns
tier for tier comparison
backshots are indeed a matter of opportunity
💦
I've seen weird takes like "if you're using pump shotgun, try to trickshot 2 strikers with one shell where you can"
like, no, just 1 shell 1 striker, 4 shell bigs, you don't have to get mega sweaty about ammo
i mean even in b tiers r7 comes on top
depends on the situation of course, with a surge, yeah you could probably aim to get more than one with a shot but otherwise naaaahh
edited
could
not should
if you have a dense horde in front of you, your shots may net a bit more than one target, sure
R7B3 kinda hard true I forgot that existed
alright fair
but theres so many more factors
theres sectors
r7b3 is an easy level with a hard ending
we'll just keep it as "subjective
because if you're saying a rundown is hard if it's hard to complete, you're basically only comparing the hardest level from each rundown
I think tier-for-tier is weird
and so any rundown without an E is disqualified
I feel like you'd need to replace tiers with tier-like clusters or something, because tiers vary wildly from rundown to rundown in terms of what they're doing
yeah but it would be by chance/oppurtunity, not because you were striving to do it, so you're correct in that that take of theirs is stupid
it's a hard comparison to make
where do sectors even go
is a pre r4 level comparable to a post r4 level
I would just compare the PE for every level
personally I'm inclined to mostly ignore lower tiers
as long as we have an idea of what levels are hard and which aren't I don't really care about rankings tbf
i mean even not countin the e in r7
i think the b tiers r just way more funky, like r3b2 only has one thing going for it, the funny parental figure, and the rest is like surprisingly easy, b1 is a joke its only like 4 alarms and thats it, and their super easy to defend
r7b1 and b2 have some funky curves, the end scan and the last uplink and ending respectively, and on c tiers r3c1 only has the ending, and w/o even counting r7c2 and c3, t7c1 is brutally harder, by a mile
Oof, OOF
counting all the levels includin a b c tiers
like I think r2 having four b tiers kinda weighs it down with forgettable easy cruft
this is under a bunch of assumptions and parameters, dw
I agree with these guys under their assumptions
at least r2a1 is like harder than r7 r3 r1
right because R6-R7 A levels are basically tutorials
I don't go compare r2's b tiers to other rundowns and say "hmm some of these are on the higher end of b levels, let's move r2 up"
its not that much more efficient that choke iirc
there's a reactor WITH a code hunt, and R3A2 is that genny cluster
well like if u hve to choose, like lets say r4 and r5 harder levels are comparable
then u look into the b and a tiers to decide
and thats why a lot of people also choose r5 over r4
the e tier, r4 should win
but they look at r5 a tiers and say wtf
right, but R2 rightfully claims its place behind R4 and R5 even though it does not have sectors
because R2D1 is actually pretty annoying, probably more so than R7D1
I'd be tempted to put R7 as harder than R2 as well
lets kinda just say, no bugs no sectors...
i still think r7d1 is harder
like an error alarm, two choices, a ton of charger scouts, and at the end they throw u a tank and snatcher
it has checkpoints
nah, r2d1 is only difficult in the sense that picking the cell-locked zone that goes down into the fog to open before the one that goes upstairs makes your life pain
still no
i guess thats true
i said w/o bugs but that just makes a bigger case for those doesnt it
oops
not w/o checkpojnts, w/o bugs
i am dumb
No. They look at all levels and say damn
yep oh well I think checkpoints shouldnt be in the game anyways
they just offer opportunities for newbies to hit a brick wall
A tiers no; B tiers with optionals I'd start to count because I can at least drop into them duo and notice that r5's B tiers are actually difficult, whereas r4's aren't
R2 B levels are around R6 (maybe a tad harder) level unironically
The C tiers are massively in 6 favor same for D tiers honestly
The reason why many people rank them similarly is cuz E1 exists and evens out the C and D tier adcantage somewhat
R6 D tiers are decently hard yes, and theres 5 of them
but the rundown doesn't have an E1
r5>r4>r7>r6/r2>r3>>>r1 is commonly thought of
wouldnt u say r5 a tiers are way harder than r4s?
r3 on a per tier basis is harder than rundown 2
or am i misunderstandin
I can also get behind this list
but it doesnt have enough C and D and no E tier
its very subjective depending on what levels you remember and which ones you struggled on in the past I guess
I guess in the case of r5a2ov yes? but it's kind of a minor aberration
it's just that R3D1 is not really a final challenge
Im not thinking of where i struggled on in the past :|
If we go for pure difficulty then i dont have an issue remembering everything perfectly anyhow
Nah. Its that r3 is like r1, small and lacks later tier levels
that too
R5 A tiers are definetly more challenging than R4 lol
what if we do per level label 👀
id say a1 is also harder, the extreme is just more long and a bit harder to defend since evry alarm is like 5 cm close to eachother, while in r4 u kinda have doors for all of em
what kind of skewed image would that give
i mean, wait for R8
Im gonna force black dragon (and probably ray) to do a full level ranking
I have time actually but we gotta make sure we're straight on assumptions
no checkpoints, all sectors, no bugs, no cheese
capiche?
capoosh
ah oki
- obviously
- i usually do one with and one without
- obviously
- depends

but by level label I meant hardest A1, hardest A2, etc
but that was just because I'm curious if R6 somehow ended up on top because of its surplus of D and C levels
hardest B4 🤔 (oh there are 2 actually lol)
R6BX??? jkjk wait thats B3
is there another rundown with a d4?
no right?
no
damn
not even a D3 I dont think

no yeah, or
well
r4 i think?
i dont remember
Nah Grogu is right
so it has D3, D4, DX, BX, CX
nope
unique
ok
to be clear on my opinion on this, my contention is that people "commonly" have r7 and r2 too high, not that people have r6 too low
i mean the Xs r a given :b
tier for tier D levels I should place R6 higher
and at this point I think it's probably just duos mindset vs 4man mindset or something
charger intro
like, I started duoing r6 with ahto with the mentality of, "if we can duo the 4man game then the rundown is probably not in a particularly healthy place challenge-wise"
pds
find partial decoders
and then when we managed to duo r6 and r7 came out, I thought "if they've addressed players' complaints about r6 being too easy, then we shouldn't be able to duo r7"
Maybe you just got better?
I don't really think so
like, I think our massive improvement phase was like mid-r6
honestly mate just do it on vibes
ok I do tier for tier
the way I rank the rundowns is "hey what's the cluster of levels that gave me trouble in this rundown"
that's what I do but it makes my opinions lobsided
I'm thinking about it similarly
What level has a segment I'd feel less confident going through and trying to do again?
like, if I'm going to offer a difficulty scale for new players, it's going to be completely alien from what I would use to understand how levels hit me
so like, trying to order B tiers by how someone who's just adapted to A tiers is going to find them, then C tiers for people coming from B tiers, etc., I think that's just not workable
so I imagine a crew of experienced players, put them in the level, and if the level is so easy that they're not going to notice fluctuations in difficulty, I probably start pulling players out
What do you mean by pulling out
I mean low-man playthroughs pick up on difficulty that a competent 4man kinda just blasts through
So you just come back to duo
ya
imo if competent 4mans blow through your content in a few days following release and then just kinda leave the game until the next content drop, then how else can you grade it?
Lower your expectations i guess. Maybe like a pub. 1 top performer, 2 okays and 1 guy who is just there.
Why would you do that kind of mental gymnastics when you can just evaluate how it was with a duo if you've done that?
pub skill expression is such a jagged surface as to take meaning out of "ranking for pubs"
you could be decent at killing waves but kinda ammo-inefficient but incapable of meleeing a scout but good at building funnels, etc
there are too many capabilities that intermediate players vary wildly on their competencies with
Alright, then just average out hitchance at 75% and put a debuff om decision making. Like it takes them 25% longer to understand what the game is doing and what should be done in response.
From that point a lot of high tier missions are just brutal.
The winning strategy always seems to be "just go" and brute forcing your way with appropriate ammo and tool expenditure.
None of that "what do we do, what do we do" panic
I feel like there's a point where it doesn't really matter a lot. There's knowing game mechanics, knowing what the strats for the map, and mechanical skills (mostly aiming tbh, which makes a real difference and is harder to grasp than most stuff)
Number 3 is definitively the pivotal point since, after a bit, people might know game mechanics by sheer exposure to them, and you can look/ask the strats around
It's also something to consider when you ask yourself how hard a map is
One of the reasons why newbies find R1C1 harsh is because they dont know how reactors work etc
Yes because they resist at reactor room so good luck finding supplies after the previous zone
A lot of things can go wrong, tbh.
Bad hold spot, used 3 sentries for every wave and ran out of tool, couldn't out-shoot hybrid wave + smalls, etc.
the sentries I get, but not killing 3hybrids 3 giants kinda goes on the point of "mechanical skill" (aiming hard)
Holding in the chokes alleviates the problem a good deal imho
@wintry kayak is the point of this list to rate the ones that are difficult for their tier more highly?
I don't think I get your "tier for tier" thing otherwise
yes
basically
it's a composition of 5 tier lists
each tier has their own list
I see
I'm so confused
tell me
Simple explanation: The higher up it is the harder than you'd expect for its tier
yes
That's even worse.
?
R4E1 is piss vs. R5E1.
R5E1 I can do more consistently than R4E1
hell we ran R5E1 three times in a row this wednesday and we never struggled
although two of those were cellskip so that wouldnt count for this list
Okay so R6D2 being so high is weird
I'm not sure how you int in R4E1 that hard.
R6D2 I struggled with
You're saying thats the 2nd hardest D tier in the game?
I have this one neat sentry trick that'll push r5b2 right out of S
basically, it is on the verge of A tier
probably ex uplink
R6D3 and R6D2 are about equals to me
but D2 is a bit harder imo
D3 learning the level is harder but execution is easier
R2D2 should not be listed as easier than R2D1
when I say I duo'd r6, I'll confess to cheesing d2ex uplink
shit's too hard for a noob like me
I forgot D2 already... Oh right, crossroads.
R2D2 is definitely easier than R2D1
unironically hardest part of r6d3 is main reactor, which is for sure easier than d2ex
charger t scan go beep
blue level
mothers
errors
fun
Maybe this is duo head but R2D1 was a joke compared to R2D2 which took a lot of time to get right
Can I get a third opinion here?
disagree on raw apm terms, code rounds 7/8 and 9/10 are pretty brutal
The "struggling" part thought should be a bit... less subjective? Like, I did R5E1 on second try while it took me like 15-20 tries to get R4E1 Extreme (barring the ones that died before turning off ||tank error|| is probably like 10), but I understand this doesn't mean that is THAT much harder than R5E1
and r2d1 is barely a d level
yep and so that pushed R6D2 up because I don't wanna drop D3 from a
😆
R7E1 should be lower down the list than it is
R2D2 gives you a really easy spot to defend
R2D1 is literally the "do it this way", the map, there's very few shit that can go wrong in it if you know what to do
where you can defend all the waves from one side
What exactly in R2D1 is challenging?
The same can be applied to R2D2 mayhaps but to a lesser extent
not having your team int because they have been playing a boring level for 1.5 to 2 hours
i want answers to my question too
just pull shit in the fog
Also R6DX on the same level as R2D1 lol
oh ask in here please
R6DX is much harder than R2D1
why is R3A3 the most rated R3 level when B2 and D1 and C1 are right there
:3
simply by virtue of the staircase
much harder on my graphics card for sure
R6DX was a candidate for B tier but R7D1 OL and R7D2 were harder to get down for me
oh god where have you put R7D1...
the fps contributes to the difficulty sure
oh lord...
it's per tier
where did you want it? it's slightly above average difficulty
I think level knowledge helps a lot with this one but R7D1 isn't really very hard
So R4B3 PE is the hardest B ever?
can I get a third opinion on this one?
I'd knock R7D1 down a couple tiers I think
whats that?
shit did I imply that?
I am having trouble understanding what your chart is supposed to do?
I've not actually played the new R5B2 yet but I didn't think it was that bad
R5B1 is still harder than R4B3
I think I remember R4B3 being worse
R4B3 is just a chore, that's all
R5B1 is not that bad
depends on snatcher count
no bugs
I did that shit with bots lel
is what I said
one snatcher I assume
so 1 snatcher
like a C or D with 1 snatcher I guess
I think 2 snatchers per wave would be fair in r7d1ov
I put it in B and I stand behind that
it is not easy even with 1 snatcher
that charger class 10
and the error class 5
you can just do stealth
wtf is hard about r4b3
with snatcher error?
ya, just leave stealth area when snatchers show up
you can also spawn block pretty reliably
like if you need to be deep in mommy room, having a teammate parked outside the zone with a choke mod solves that
uh it's a bit of everything, there are some surprises and it takes forever to do which really drags some teams down
it's not actually S though I put it in A according to what sleepo said
it is not comparable to R5B2
or R7B3 for that matter
I split it in 5 yes?
or no
@hidden ridge
u can solo r4b3 in 1h20
it's probably doable yes but you'd have to be very skilled at the game
^^;
plus by that logic you can solo any B in 1h20
...yeah r4b3 is just kinda boring
almost as if the people doing solo
are skilled at the game

this is true but I can claim "you can solo ... in 1h20" and it could apply to any level below like C tier
cannot do that to r5b2
not sure about that one
R6DX is weird cos most of the level is totally fine
but the end bit is really rough, maybe cos I can't run it well lol
if you can do R4B3 solo in 1h20 you can probably do the same to R5B2
disagree
I think the end bit is fine if your game doesnt freeze every 3 frames
What in r6d2 did you find particularly difficult
I think it'd be easier to read, yes
probably ex uplink
but people start to panic because low fps makes everything look faster
overall it's a very unforgiving level
the ex uplink is still pretty hard which is why its A
but I think S is unwarranted
this tbh
this is probably duos speaking, but imo it's the hardest thing in the rundown
it's wrong to put it in the same tier as R6D3 (which belongs in A) and it's wrong to put it in the same tier as R5D1 and that DEFINITELY belongs in S tier
I remember many people just didnt open the extra door to lower fog, planted one in terminal zone so block spawn and foam guy outside bulk to foam doors
well yeah its a double uplink so thats gonna be really rough as duo
I'd agree with you if error charger path did not exist
mines go boom
yeah this is one of those places where duos skew things for sure, mostly due to tools
tools + 0 dedicated defenders
R6D2 mom path is probably hardest safe stealth in any level
there are some other contenders
"""""safe"""""
duos also skew r2e1, mostly because 4mans get a whole lot of extra heavy carry automatically
safe as in no error, no time pressure
I stealthed that shit by abusing bots
The main difficulty in r6d2 was when the only 2 people on the team who could shoot their guns were also the only two that knew how to do uplinks
Yeah the mum path is pretty gross so I never go there
I'm under no impression that it'd not be unforgiving if you fuck it up thought
I honestly think R2E1 is a playground and shouldnt be in the same tier as R7E1
I feel like I'm in the minority who thinks R2E1 is pretty tough
R6D3 is a lot more solo carryable by one person but overall not much easier than r6d2 imo
I may not have enough experience at the end section, and the OG might be colouring my opinion too
I think it's the easiest E
Which still means it's tough
I'd have said R7E1 was easier
I recall this being kind of the rayalot take
Debatable at that point, I feel like you can fuck up very little when you are at reactor
I feel like R2E1s "special mechanics" (every E has some sort of new special mechanics) are so trivial right now that we don't flinch anymore
Both levels have a very rough ending
I think perhaps my strengths lie more in stealthing than shooting
I like R7E1 because it's "dense" and doesn't have MUCH padding (maybe desert but whatever)
My group be like.
2 shooters/terminal
1 cantshoot/can't terminal/ has desync because Columbia
1 Giga Chad Bishop(not giga)
I like R7E1 because it feels like a puzzle
and sure we've solved it by now
but I like the concept
I like it because after 1 hour you're either done or dead
R2E1 is a lot harder when 2 or 3 of the guys are just standing around in the last zone, no one finding resources, no one moving baby, no one pinging cell, no one saving doors
I used to play destiny and running R7E1 felt like a day 1 raid
End is pretty easy if people know what they should be doing, even if they aren't great players
R2E1 is very tough if you forget something in the chaos of the last error
I guess the thing I have to say here, is that not even a duo gets drowned by waves in r7e1, it's mostly a test of sequencing and not blundering things
or when people don't quite have the decision making process down
"Let's push into the fog with our heavy objects to get closer to the surge"
when the room isn't cleared
and is full of 10 sleepers
and the error wave has spawned in
Worst part about r7e1 is scout bug
so it's really weird comparing r2e1 to r7e1
Makes it s tier difficult
but by now shadow giants (which were new) are trivial and we "solved" the surges by abusing ladder foam
so I feel like its not that tough
the time I completed r7e1 duo, was the time that scout bug happened after I got code, rather than before
if you're foaming the ladder then yeah r2e1 is probably easier
but if you're foaming ladder I have some opinions on you
R7E1 has a lot of mechanics that R2E1 doesn't have, really. There's snatchers, pablo, BBCs, moms, a reactor...
It has a LOT of shit packed into it
R2E1 has surges, carrying baby with error, and hybrids (well and shadows but whatever, R7E1 has those too)
yeah, more enemy variety/interesting objective but I'd say that r2e1 is more testing
we do what we do I'm afraid
Consider that waking up pmom on R7E1 is a death sentence for most groups
What's the equivalent of that in R2E1?
we woke her up twice and still cleared it
granted that was a drunk run with supply efficiency
gz I guess
Pmoms don't seem too challenging anymore after playing legacy levels with Pmom errors
I'm of the opinion that you shouldn't use cheese and boosters to gage level difficulty
Pmom alone no but all the shit in that zone yes
I also dont give a shit about pmom in R3D1 but that's a pmom and that's it
true but I still think R7E1 is harder than R2E1 because it's just got more stuff to worry about
we had her in last room before reactor
oh then we agree I guess?
that's how I put it on my tier list
.
@latent obsidian I agree with some of your changes to the tier list but are you aware that moving R6D4 up and R6D2 down puts them in the same tier?
which I don't agree with
I'm okay with that
okay fair
it's subjective I guess
I could pump R6D4 up a bit, it is pretty challenging
long and versatile
Well with 7 layers for that chart only, there must be some compromise
I guess R6D4's absence of sectors makes it not that hard imo
Unless you start doing the "leftmost is hardest of that tier" but it gets bizzarre imho
nahhh not with this confusing ass mix of tiers
R6D4 borders the line with E as a main. I think it got nerfed as well so if it did not have checkpoints OG (prenerf) R6D4 might have been an E
idk about the alt version but R5D2 wasn't too easy for me back in the day
and that was just main
R5D2 is still tough
They got rid of an alarm and a zone
other shit I miss but I basically never played og for real, just ran it once and failed and stopped
Yeah I wouldn't move it but just in terms of "main only"
yeah in terms of main only it could get bumped
I'd say it contends with R6D4
main only would shake up the whole list
not sure about this one
No you lying m8
It was not if R7 was hard
It's if R7 was harder than R6 and it is
yunno what
R7 is a jk
I did put D4 too low
it should be in A
it should be same tier as R5D2
even if they are different difficulties
I never said R7 was hard. man be inventing BS out here
I only played og r5d2 couple of times but the tile layout made the 3rd code a lot easier to get imo
Pulling that 1st room was a lot easier
anyone here actually use machine pistol?
honestly it feel like a damage traded for ammo smg for me
It's backwards actually
It just... Doesn't hit anything
It is pretty brainless though. Just hip fire into center mass
no not really
machinep is really short range so tis made to just get face to face with an enemy and empty bullets in em
very aggresive combat, and it can kill an enemy surprisingly fast
hel autop is just stagger, its the same thing but w/o most of the dmg
since machinep is 1.8 and autop is 1
Hey guys, quick question regarding the Bio Tracker. Why does it feel like the bots have like double range and zero cooldown compared to when I use it ? Are there any techniques or tricks I'm missing ?
Nope, the bots just cheat
yeah :]
yeah the bot basically just cheat,simple at that,it a bot afterall
Hmm
Actually he's right
If wiki is to be believed uzi deals like 0,05 less damage than smg
It compensates with higher RPM and 30% more ammo
it just got i think less range and more recoil to control
but u can workaround those
ads the only recoil it has is going up
god damn it so this is what i got pinged for
it allows balancing since a player can call out white markers on bio while a bot cannot
I can hardly call that balanced. I can go through rooms without relying on the biotracker, but it becomes very useful during alarms and against shadows. I would love to have the opportunity to learn how to use the biotracker as efficiently as the bot so we can have 4 human players in a team without zero drawbacks, but it's impossible.
a good bio player just kinda feels like a bot, its not instant and not always but they should b able to ping very wave like nicely
depends on the tile
while yes you may be able to do it without relying now you gotta remember situations such as deep in fog during stealth and stealth in rooms with invis
bio def makes a large difference in situations like those if you can see the white dots
you rarely need as much ping range as bots give
its nice but you dont really need to see them as far out as they spawn
same for shadows in like every situation
the time it dos matter is shadow alarms
in which players do not have the CD ability to keep everything pinged the entire time
yeah i wish player bio got a bit of a buff to cd or range
rn if your fine with stealthing without bio helping you its just objectively better to have it on a bot
fog isnt a big enough deal and a single person on thermal basically makes invis redundant while asleep
Bot just needs to cheat less tbh.
But also, it really doesn't matter for competent teams.
yeah its just weird that bot is so extreme with how much better it is
i do think a range buff would be nice since the range feels so short
not even a big one since area of a circle and all that
The range is fine if you know what you're doing.
yeah it just feels less valuable to not be able to ping until you can hear them busting down a door
comparative to a bot who you know how many there are the moment they spawn
I mean, that's not the value of tags in my mind.
It's usually just to keep track of how many enemies in a wave are still up once they've reached you.
yeah its really just a question of usage i suppose
either way bio is still great but busted on bots
No, bio is already giga strong
bot bio is honestly boring af
makes a lot of the gameplay just automatic and reduces shadows to meh enemies
pov 1000 hour comments on how the gameplay feels automatic
sleeper -> neuron activation -> shoot
Y'all haven't trained an AI on your gameplay so the game plays itself??
There is a self learning ai in matchmaking
It isn’t very good
Is there actually??
make it play the chat gpt rundown
Imagine being only a 1000 hour play :^ )
Anyhow, bot bio actually makes pinging automatic (duh) and this removes that aspect (which has been a basic one of the game) from the players
yeah im joking
Yeah but pinging enemies is dog shit easy
I see no difference other than bots have 360 ping which is kinda op
Yet people still mess it up
bio tracker skill ceiling??
Skill of the upmost unfortunate issue
I like bio storage
mfw tool skill is based on exploiting unintentional mechanics
Ping to early, forget don’t manage their reloads
"oh no I pressed the reboot button not ping button of shit oh frigck"
Doesn't the tracker show you when it's pingable?
You are welcome
it's more like you could have waited a bit longer to ping more enemies
Fairly sure the cone has a different shape than displayed, and also reaches much further than the screen shows.
The beep is what you hear sleepers are ping able before they are on the screen
or not pinging until the mine pops
You wait for pingable, then wait a bit for the back side of the wave to be in range
And scan
Pinging to early for blood doors
It's not fucking calculus
Depending on the situation I wait to stop hearing the "entered range" sound. \
And people are still messing it up
Bots have exact timing on this >:)

Kinda funny tbh
I ping lockers and terminals like bots
so much skill being expressed
Me: finishes using a terminal
Bot: "terminal here"
I have entered a new phase in gtfo
I don’t think bot bio is that broken
I think it might be there 2nd worst tool
is cfoam the worst?
Yeah
what about auto sentry
Sentries are just good on bots
i think there best is mines because they will save you the effort of manually regrabbing mines that dont get used
I think best is sentry purely because I rather have mines bio on human players
And c foam is just really unseable for them
yeah but im lazy
I have been holding off on using hammer cause everybody always said it's "da best"
I used it some today and...it's pretty sweet. I am knife enthusiast but that hammer is pretty freakin' sweet.
knife is worse in basically every way but its more fun
It is just you can do the most things with it
The easiest
who brings foam anymore
unironically i dont remember the last time i took foam into a level
i love foaming the ladders in gtfo the game
The only one I haven't really put time on is the bat. Maybe try that one out.
Bat is just a knife hammer hybrid thing
I was using C-Foam on R2D1. 😭 Is that a bad play with bots? I foamed floor in front of sentries and outside blood doors to buy time for the turrets.
just use mines lol
pinging is easy
Pinging well isnt
Good idea on paper and probably how devs hoped it to be used
Horribly inefficient though
You use foam to delay enemies, not kill them
I had been using mines but that wasn't working too well for me on that zone. I usually do bring mine deployer.
they dont
They just insta reping on say shadows. Players can ping shadow blood doors too early and mess it up
It's still OP af
negating alarms like that
my problem is i dont enjoy permafoaming as a baseline and generally cfoam not on a door is just wasted cfoam
dont need to cfoam enemies anymore since i know how to melee em all
Door or ladder*
Blood doors are a mine check
doing a door isnt really that big a deal imo
and ladder is abusable ye
still not worth taking it in a slot imo
Difference between one wave or 3, 4, 5 waves
Pretty huge impact on ammo
so... instead of C-foam, what would be the reccomendation for better handling waveclear? 1 of every sentry and a bioscan?
3 burst sentry
i usually run 2 sentries mines and bio
Yup
Nah foam is still better as you will negate all waves bar 1. that one wave is gone with a mine
mines are based for blood doors
Don't listen to the plebs
foam is good, just boring
djdna just likes thick white fluid
I'm innocent dunno what that is
Honestly, shooting an alarm where sentries do 90% of the work isnt any more exciting
#virginpowah
dump question, im new tho
whats the main difference between R1 and R3 and stuff?
just the difficulty?
r1 is older
Levels, enemies, objectives,
everything
basically just variety and a bit more difficulty
so R2 is compared to R1 not speciffically more difficult but just .. different?
r3 c1 and r3 d1 imo where easily harder than anything in r1
It depends per run down
so basically i should just play R1 through and then go to R2 ?
id say its more difficult generally because variety forces better planning and actual gamesense
From ez to hard it would be: R1->R3->R2/R6->R7->R4->R5
ahh ok
But yeah just do R1 and then in order
oh lol ok. Thx!
This is countered by the fact R4 and R5 are harder than R7
if your having a hard time with say r1c1 dont be afraid to do r2a1 or r2b1 since generally the lower letter grades are easier
like i said generally
sadly this time I must agree here
what a world
that and there isnt much difference from r4 to r7 beyond a few standout enemies
atleast not compared to r1 being so bland
Definitely, R1 is by far the most basic (and bland) get that shit over with asap
crap I'm agreeing more now
Quick what's your take on reactors
ill be back to say more controversial shit later no worries
boring ofc 
You obviously have no clue what you talking about filthy casul
Aaaah somehow it feels better now
good melee practice
subtonix what opinion did you have early on again?
You said Either mine or bio are useless :^ )
peace has been restored to the server
May the balance stay in place
oh that yeah i just dragged people through that arguement to piss people off
I like this guy's modus operandi
Not his takes tho !
i ran mines and bio regularly back then altho i did still very much so dislike running bio myself
to much effort
i could see an argument for no bio
devils advocate is my favorite game but i genuinely hate reactors and that ones not a lie
I could never run no bio
I'm blind without the triangles
when
You are lost soul forever
the only times is challenge runs of any kind (speed/non full team/special loadouts)
Done with R4?
havent played in 3 months because everyone in my group is busy with work and or college
Ah life
be like that sometimes
Ok but that's why you don't like reactors haven't played good ones besides R2D2
no they are just bad
cases where you might run real low on tool
you are bad
not saying its a good idea
if that was the case r2d2 wouldnt have been my least favorite
but biotracker doesn't directly kill enemies and could be replaced
bio litteraly reduces tool consumption :|
since calling r7d1 a reactor is apparently heresy even tho the gameplay is identical
🥱
You gon love R4 and R5 then I guess
what if the level has little to no tool
Cause it aint
if i ever get to play them kek
Its not identical
Unless you think 2+3 = 4
It might be better if you don't get to play em
Still bio
whats the difference you put in code, get downtime, get waves of enemies, and get more code
same loop slightly different
theres no level where you have so little tool that the base amount matters that much UNLESS you ignore looting
its at best similar to a short wave reactor hunt
Enemies stop spawning in between waves, it's a complete stop and you need to restart. It's actually also a dual code
i guess that is true
2 people needed instead of 1
but you get actual unlimited downtime AND get punished with more than repeating the wave when failing
AND punish enemies if you too late which reactor does not do
call it what you want but it wont change the fact its basically the same thing
komodo dragon and bearded dragons are both lizards
r7d1 and r1c1 are both reactors
And totally different animals
precisely my point
Nah your comparison would fit if it was R2D2 and R1C1
Not R7D1
it's just completely wrong
You are just salty on waves
soon you ll be saying uplinks are reactors as well !!!!
codes, waves, next code, yep checks out
someones salty
R7d1 is doing things with a baby
local gtfo players discover that the entire game is recycled content
point out a big enough difference in r7d1 and sure ill agree
until then its a reactor
This at least is a True statement
My frames?
already pointed out 3.
thats just r7d1
that's 4
a reactor shutdown is a glorified alarm
big enough clearly went over your head
It's the only alarm where it does this.
oh wait r7d1 not r1d1 nvm
And a reactor startup is an upgraded uplink
R7d1 don’t you need two people basically? One to read the code to the other?
so it fits into 0 categories and therfore deserves to be categorized to the most similar thing which are reactors
isnt it more similar to a corrupted uplink
Nah it does not. why would it not be with uplinks then, dual uplinks exist?
Like bruh
You high on Bath salts m8
That should be a big enough difference should it not?
so your saying r7d1 is more similar to a dual uplink then a reactor and your sayin im high lmfao
Yeah
got a problem?
despite being french, djdna is in fact correct here
i dont see the similarities at all beyond the fact there is 2 terminals
you only say this cause it's 14 of july
but at the same time thats also how r2d2 works
it is the 12th of may
😮
Look you can stay in your pleb ways. I'm just glad balance is def restored
theres 2 terminals for all three of these things tho
one has a code and one takes a code
R7D1 was a fucking trip
that map is fucking garbage beginning to end
pfft
I liked it
Best map of gtfo
new fight time
I like the skip
i wont because i could sleep and still beat them they so piss easy
Neat concept just not optimized at all
I hated how the fucking objective said something like ''Verify_uplink'' command but the actual command was ''Verify_connect''
Discussion is not about being hard or not 😏
r7d1 is the only map in the game i will never replay
Yeah bug since launch
kinda hard to choke on somethin soft
but its the pouncer testing map
certified classic
We fucked up like 2-3 times before releasing that the command was wrong
well i gtg you all enjoy your "uplink" in r7d1 and maybe let this channel be used for its actual purpose so i can go back to ignoring it
see you next time you have a horrible take ! 🤌
the only two you seem to not like are the fact i dislike reactors and think cfoam is a mediocre tool
most of the time u dont need cfoam
Yeah I agree with pretty much the rest. But I would never say so
doesnt mean its bad
wait
its better that way because arguing about stupid shit like the usage of the word reactor is far more fun
Back to the workfield you !
im sorry massa
Good boy
first time playing. how do you heal
with medipacks :]
LP syringes

is that the only way? thx ;]

help
whut happened
srry i was trying to type in game treminal
im guessin ur in the first level right? whatcha need help with? :]
yea first attempt and im trying to find a blue card
so the command is 'QUERY KEY_BLUE_XXX'
this command basically consist of two parts, 'Query' which searched for an item in all of the level and tells u the zone, and the item, the keycard
u can also use this command for other items, ur now searchin for an HSU right? u can also query it with 'QUERY HSU_XXX'
:]
id suggest u like enter a terminal, and just input 'COMMANDS' on it
spend 10 15 minutes playin with it, u can see a lot of funky stuff with one!
thx i will
good luck with the run !
FUN FACT:
the terminal in the tutorial does not support the Commands commands ( :
its actually so sad
What does R2D1 entail?
central power cluster... hmmmmm
oh
I think its a moderately nasty generator cluster
Acquire 12.000 cells, stab them into some sockets, win the game
Emphasis on nasty
wink wink
its a slog
gl gl
honestly its a longer level but I like it more than others it's length
This